TALES OF SYMPHONIA: DAWN OF THE NEW WORLD WALKTHROUGH Current Version: 1.05 Copyright 2008 Nickolas Meyer holylancerdelta@yahoo.com ***************************************************************************** This document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited and a violation of copyright. ***************************************************************************** ********* Contents ********* I.) Version II.) Introduction III.) Game Mechanics A.) Controls B.) Status Screen and Menus C.) Battle Info. D.) Monsters E.) Katz Guild F.) Quests G.) Synthesis H.) Skits IV.) Characters V.) Walkthrough A.) CHAPTER 1: World in Discord B.) CHAPTER 2: Troubled Heart C.) CHAPTER 3: Footfalls of Tomorrow D.) CHAPTER 4: Light and Darkness E.) CHAPTER 5: Truth Behind the Mask F.) CHAPTER 6: Dark Premonition G.) CHAPTER 7: Reawakened Memories H.) CHAPTER 8: Eternal Bond VI.) Side Quests and Sub Events A.) Richter Side quest (Balacruf Mausoleum) B.) Twilight Palace C.) Arena VII.) Lists A.) Skills/Artes B.) Items C.) Titles D.) Quests E.) GRADE Shop VIII.) Thanks IX.) Legal Stuffs ************ I.) Version ************ Version: 1.05 - (3/28/09) Wow. Sorry for the long time between updates. My old laptop died on me in mid-December (just a couple days after my last update, actually.) so I haven't even been online, let alone able to update this thing. This is kind of a minor update, but it's mostly to let people know I'm still planning on finishing it. The skill section has been updated with a number of Marta's skills, spells, etc., and I also added most of Emil and Marta's weapons in the items and equipment section. I also filled out a bit of the arena section. It's kind of tiny, but DotNW's arena really isn't very complex, and the rewards are pretty minimal. Anyway, a number of people emailed me while I was unable to get online much. Mostly a you guys were pointing out little things that I simply hadn't gotten around to adding in yet, like Emil's skill he gets on level 100, a chest or so here and there I may have missed, and a few other things. I usually like to credit everyone individually, but I had probably a dozen people pointing out the same things when all was said and done. Know that I didn't forget you guys, and I really appreciate all the little details some of you pointed out. So even though I may not have formally credited everyone, I want to thank everyone who emailed me with little bits of info! Version: 1.00 - (12/9/08) Chapter 8 done, meaning the walkthrough for the main game is now complete! I also added the GRADE SHOP information in the lists section. From here on out, all the added stuff will be additions to the side quests section, lists section, and the few fix-ups that I mentioned in the last update. Version: 0.95 - (12/8/08) Chapter 7 complete, and chapter 8 nearly done. Basically just the final dungeon and a few events before it to work through before the main walkthrough is done. Also finished up the Twilight Palace. Now that I'm nearly done, I've been reading back through the whole thing, and I've noticed a lot of spelling and grammar errors that I'm sure you guys have too. Oops. Sorry about that. Guess it happens when you're playing and typing at the same time. The next update should see the main walkthrough completely finished, along with the correction in wording, grammar, spelling, etc. From there, I'll add the lists, finish out the side quest section, and maybe add some details on things I really haven't even touched on yet (Titles, recipes, etc.) I also might change the layout of the guide a tad, and add a quick-find system that a lot of guides have. I'm sure people like those things so they don't have to wade through pages and pages, hunting for a quick little tidbit of information. Version: 0.70 - (12/5/08) Chapters 5 and 6 completed. Emil's arte's and skills list has been added (though not 100% complete) New stuff added to the Side quests and Sub Events section. Version: 0.50 - (12/3/08) A sort of bare-bones structure. Have the guide completed through the end of chapter 4. Info on one of the more lengthy side-quests is available. Sections beyond the actual walk- through (such as the lists sections, and a few others) will be added in time. ****************** II.) Introduction ****************** Tales of Symphonia: Dawn of the New World (or Tales of Symphonia: The Knight of Ratatosk, as it is known in Japan) is part sequel, part side-story to the game Tales of Symphonia, that was released on the Nintendo Gamecube in 2004. The games are part of a much larger series, usually refered to as the "Tales of" series. Most of the games are stand-alone titles, so getting an installment that is related to another one is quite rare. That said, Namco divides the Tales series into two categories: "Mothership" titles, and "Escort" titles. Although these are just fancy words for "Main" installments, and "Side" installments, respectively. Dawn of the New World, according to Namco of Japan, falls into the latter category, although Namco of America seems to have marketed this as a full-fledged sequel. Although there are some moments where the certainly feels like it could use a bit more "meat," so to speak, it's a pretty good game and even works pretty solidly as a stand-alone (incase you missed the original Symphonia.) The story doesn't directly continue the original game's plot, but rather introduces us to a new cast of characters, although they do interact with, and eventually travel with the characters from the original game. Not that they play a small part, or anything. The game takes place two years after the first Symphonia. At the end of that game, your group succeeded in saving the world's mana supply and merging the two dying worlds of Sylvarant and Tethe'alla. At the beginning of this game, we see a town being burned to the ground, and attacked by the star character of the original Symphonia: Lloyd Irving. The new Main character, Emil, watches this, and the game switches to Luin, another town. Emil starts out as a shy, introverted young boy who, through the course of events, sets out to find Lloyd and determine why this supposed "Hero" attacked and destroyed his home town. Armed with the power of the mysterious entity "Ratatosk," Emil becomes a formidable fighter in battle as he ultimately makes his way to Lloyd. ********************* III.) Game Mechanics ********************* This section is meant to give a brief overview of how to play the game, and what to expect from the menus, battle, and maps. ............. A.) CONTROLS ............. Dawn of the New World uses the Wii Remote and Nunchuk controller for all of its gameplay. You cannot switch this out for a Gamecube or classic control, as you utilize every button on the Remote/Nunchuk combination, and the game does have some places where you need to use the motion functions anyway. The control scheme is; Nunchuck; Control stick - Move character in and out of battle Z Button - Hold it, and aim the Wii-Remote to use the sorcerer's ring (Then fire by pressing 'A' on the remote.) C Button - Activate skits (out of battle) Activate Unison attack (Battle) Wii Remote: Control Pad - Can be used to scroll through menus (Although control stick can be used to do this as well on the nunchuck, while you are in a menu) A Button - Attack (In battle) Confirm button (Out of battle) B Button - If you hold it down, controlled character will walk toward it (Outside of battle) Also, exit button when in menus - Button - Scroll through inventory + Button - Opens menu/scroll through inventory Home Button - Return to the Wii Home 1 Button - Pause game (in battle) 2 Button - Switch between Manual/Auto/Semi-Auto (In battle) ............................ B.) STATUS SCREEN AND MENUS ............................ This is just a brief breakdown of the menus on the status screen. What they do, and how to use them. Artes - Equip or view information on currently learned Artes. Equip - Equip items and/or learned skills Item - Use consumable items and/or view item and equipment details Strategy - Change each character's AI patters, and/or change the formation of the party. Status - View a character's stats, and/or change a character's title. Library - View monster data and information, view Journal (synopsis of the story), view current quest (if you are currently undertaking one) and view play record. Options - Save or load a file, or customize the game's options such as difficulty, message speed, etc. ................. C.) BATTLE INFO. ................. As with the standard RPG, battles are a very large and pressing part of your journey. As with most of the recent Tales games, there are no random battles in Dawn of the New World. Instead, you see an enemy avatar on the map. By touching the enemy, you will engage an enemy party in battle. Keep in mind that how you run into the enemy will dictate how the battle begins; If you touch an enemy normally, the battle will start as normal. If you run into an enemy from behind, all the enemies in battle will be stunned for a short time allowing you to get free attacks on them. But, if an enemy runs into you from behind, your party is stunned for a brief period. Battles are fought through attacking the enemy and executing spells and skills until all enemies are defeated. As long as you defeat all the enemies, you'll be rewarded with money, experience, items, GRADE, and the possibility of having one of the monsters you defeated join your party. After the battle, you'll move on in your travels, but if the enemy party defeats you, it's GAME OVER, and you must start again at a previous save. As your characters level up, they'll gain new and more powerful Artes (these are usually multi-hit, or stronger attacks that can be equipped via the "Artes" menu on the status screen.) By continuously attacking you'll be able to string combos together, which can often keep the enemy stunned, or unable to attacking, turning the battle in your favor (A basic Tales combo would be Attack -> Attack -> Attack -> Base Arte -> Arcane Arte), although you learn some skills which can extend your combos, or allow you to chain base artes with other base arts. These "Skills" (also learned on level up) can be equipped via the equip menu on the status screen. Battle is fought in real-time in a large area where you freely move around by using the control stick on the nunchuck controller. The game actually shares more battle mechanics in common with Tales of the Abyss, than the first Symphonia. You can also activate free run by holding down the Z button, and moving the same control stick around, but entering Free Run makes any hits that are landed on you critical hits, so you must exercise more caution while using it than in games in the past... Another thing to note is that at the bottom of the screen is a long bar, or gauge. When you hit enemies, or enemies hit you, this gauge fills up. Once it is half full, or completely full, you can execute a Unison attack by pressing the C button on the nunchuck. During this attack, your characters will all perform certain attacks at the same time. Also, if the gauge is full, you can execute a powerful Mystic Arte, under certain conditions. .............. D.) MONSTERS: .............. In a somewhat odd twist, Dawn of the New World features only three actually "New" playable characters (and one joins you very, very rarely, and stays for only brief periods.) The cast of the original Symphonia also joins, but they have level caps (They don't even gain experience or level up through winning battles.) and cannot change equipment ever. This means the brunt of your power comes from capturing monsters. Once Emil makes a pact with Lord Ratatosk, he'll be able to command monsters. You'll get two monsters through the story to use, but any other monsters must be caught on your own. After each battle, there is a small chance that you will be able to form a pact with one of the monsters you just defeated. If you succeed, the monster will join you (though they will be at level 1) and placed into your party. If you have too many monsters in your party, you can send either a newly acquired monster to the Katz guild, or you can send a monster that was already in your party to the guild. Monsters gain levels, just like Emil and Marta do, though they seem to need far, FAR less experience than Emil and Marta, meaning they usually level up much, MUCH faster. Monsters can also equip a few different types of accessories, although their options are rather limited. After a monster reaches a certain level, they have the option to evolve into a more powerful monster. Usually, these higher-tier monsters have higher level caps, more powerful attacks, and can carry a small percentage of their previous stats over once you evolve them. At a certain point, you can even devolve a monster back to its base form. You might choose to do this to attain skills and things from one "branch" of a certain monster family, but ultimately want to have that monster as something else. So it essentially allows you to carry over some stats and skills, if you do this. Keep in mind, a lot of what are generally considered the "best" monsters require a certain item that can only be made via synthesis, and the item usually requires fairly difficult to come by materials. ................ E.) KATZ GUILD: ................ From time to time, you'll run into strange NPCs with cat-like appearances that seem to hang out in various places throughout the game. These are Katz guild members. You'll have three options here; Party, Feed, and Quest. The first two options have to do with monsters. Party allows you to switch monsters in and out of the party, while Feed allows you to cook any recipes and feed it to the monster. This will raise its stats, and (provided you have reached the proper level) evolve a monster if you wish to. The Quest option allows you to take on quests that have been contracted with the Guild. ............ F.) QUESTS: ............ As mentioned above, Quests can be undertaken at any guild you come across. They fall into five ranked categories; D, C, B, A, and S. As you might guess, the higher the rank, the more difficult the quest is, however, the rewards are generally much better for the higher-ranked quests. Most quests have you either defeat a certain enemy, or monster, or something, while others send you through a dungeon to track down 'X' number of enemies before the mission is considered complete. In the longer missions, a Katz guild member stands at the beginning, and you can talk to him if you wish to end the quest. However, if you do this (or die) during a quest, it is considered a failure, and you can no longer do that quest. If you DO die, though, you do not get a game over. You just get booted out of the quest. ............... G.) SYNTHESIS: ............... Throughout the game, you'll collect a number of seemingly useless items that begin filling out your inventory. These items are actually synthesis raw materials. By going to any shop, you can select the synthesis option, which allows you to combine some of these materials to create a new item (it also costs a small amount of Gald to do this.) Using synthesis will allow you to create some rarer materials out of more common materials, as well as upgrade some of the basic weapons and equipment into much more powerful variants. Materials can be found most commonly in chests in dungeons and on quests, but most will probably be found by defeating monsters. Keep in mind, some of the materials are very rare, so hang on to anything and everything you can find. ........... H.) SKITS: ........... If you've played a Tales game before, you're probably very familiar with skits. Skits are little tidbits of character development that are activated under certain conditions; Most of them you'll unlock by simply progressing the story, but others have more specific conditions (For example, you get a skit once you fight 500 battles, or another one for keeping the same equipment on for too long.) These don't serve any purpose to the main story, and you can ignore them entirely, but the interaction between the characters during these is usually quite humorous, and adds considerably to their personalities. As a bit of a plus, in most North American Tales games, the skits go un- voice acted, but in Dawn of the New World all of the skits have voice acting, which adds to them considerably. **************** IV.) Characters **************** Dawn of the New World only features two truly new, fully-playable characters. The rest of the characters are returning characters from the original game, but you can't alter their levels or equipment. This, however, is simply to give a bit of background information on each character. --------------- Emil Castagnier --------------- Weapon: Sword Emil is a rather timid, introverted young man, who watches as his parents, as well as everyone in his home town of Palmacosta were mercilessly slaughtered by Lloyd Irving. Afterward, he went to live in Luin with his Aunt and Uncle. However, they, along with everyone else in Luin, feared and hated Emil. It wasn't until Richter showed up and taught him to stand up for himself, and have courage to face adversity, that he started to open up a bit. Through meeting Richter and Marta, he gains enough confidence to move forward. He forms a pact with Lord Ratatosk to gain power in battle to protect Marta. At the beginning of the game, he sets out to find both Lloyd, and answers as to why Lloyd would destroy his home town. ------------ Marta Lualdi ------------ Weapon: Spinner Marta is a girl on the run, with everyone and everything after her. She seems to remember Emil saving her during the Blood Purge in Palmacosta, but he has no recollection of this event. Some time later, she runs into Emil again near Luin. During the events in Palmacosta, Ratatosk's core fused itself to Marta's forehead, causing the two to become one. Emil forms a pact with Ratatosk in exchange for his power to help protect Marta as her personal knight. ------- Richter ------- Weapon: Sword and Axe Richter is a rather enigmatic character. He only joins you a couple times, and his stays with you are very brief. He's a very difficult person to figure out; One minute aiding you and giving you advice, the next minute he's very much intent on killing you. Even from the first time you meet him in Luin, he seems to know Emil. Inversely, he also seems to be very intent on killing Marta in order to get at the Ratatosk core on her forehead. You cross paths with him many times throughout the game, and despite the fact that he very openly wants to kill Marta, he allows the party to get away nearly every time you run into him....Is he truly friend or foe? ------------ Lloyd Irving ------------ Weapon: Dual Swords Lloyd was the main character and hero of the original Tales of Symphonia, and he, along with his friends and allies, managed to save the two worlds of Sylvarant and Tethe'alla. He was regarded as the hero who aided the chosen, and even when the game ended, he set out on another quest to better the world by collecting all the ExSpheres so they would not be used for ill-purposes. All of that changed when Lloyd apparently returned early, but he was a changed person. Destroying towns, and killing people in the name of the Goddess Martel ...Could this truly be the same Lloyd that saved the world? Did something change him so greatly that he is the very thing he once sought to destroy? -------------- Collete Brunel -------------- Weapon: Chakram Collete was the Chosen of Regeneration, who, aided by Lloyd and their friends, managed to merge the two worlds of Sylvarant and Tethe'alla, saving them both from destruction. She's a nice person, but a bit of a klutz, but her clumsiness often has beneficial results. Since the worlds merged, she's been trying to ease tension between the former two-worlds inhabitants, as well as search for the source of the strange climate changes that have been ravaging the new world. ---------- Raine Sage ---------- Weapon: Rod/Staff Raine Sage was Lloyd, Collete, and Genis' teacher. She's often seen as the voice of reason among the group. She can be a bit harsh, often taking a neutral stance on certain things. She has a profound fascination with anything old, particularly ruins from ancient civilizations, or anything that seems to be strange or unique. ---------- Genis Sage ---------- Weapon: Kendama Genis is a prodigy. He's one of the youngest members of the group, but also one of the smartest. He'd have to be, being Raine's younger brother. He's one of Lloyd's best friends, and it's initially difficult for him to accept the changes that Lloyd seems to have gone through. Though, even through all the secrecy, he still believes in Lloyd, and that there must be some reason for his actions, despite the cold shoulder Lloyd gives the party when they run into him. ------------ Regal Bryant ------------ Weapon: Greaves Regal seems to have rather poor luck, as he seems to end up in shackles fairly commonly. Although Regal is a very prestigious person (He is the head of the world's largest company, and an actual Duke) he is a very down to Earth, and good person. He has a rather sad past that he doesn't talk about much. He's quite humble and modest, and has a rather hard time letting his past go. ------------------ Sheena Fujibayashi ------------------ Weapon: Cards Sheena is a somewhat perky young ninja girl, who also happens to be a summoner. While the summoning part doesn't much come into play in Dawn of the New World, it was hugely important in the original game. In this game, she works hard as the chief of the Mizuho village, and employs the network of ninja-spies to keep tabs on what's going on throughout the world. Unfortunately, Sheena has terrible luck, and is constantly falling into traps, and getting herself into trouble. ------------ Zelos Wilder ------------ Weapon: Swords Whereas Colette is the chosen of Sylvarant, Zelos was the chosen of Tethe' alla. Zelos comes from a noble family. So in some ways, he can be rather stuck up, as well as a regular ladies-man (much to the dismay of some of the female characters. Particularly the rather busty Sheena). Regardless of this, Zelos is a very loyal friend to Lloyd and the group, and would fight along side them to the end, if necessary. --------------- Presea Combatir --------------- Weapon: Axe Presea is a quiet, reserved young (at least in appearance) girl, who has a somewhat hollow personality. Or rather, she did in the original Symphonia. Since then, she has had her personality open up somewhat, and in the time between the two games, has helped with the rebuilding of Ozette--her home town. Another somewhat mysterious character, she too would fight side-by-side with the group in an instant. **************** V.) Walkthrough **************** To start, if you happen to have a save file on a Gamecube memory card from the original Tales of Symphonia, you can load it up to receive a random bonus-item pack at the beginning of the game. If you do not, it's not a huge loss, as most of the items are simply Gels (healing items), Gald (money), or a few other items that are fairly easy to obtain later. --------------------------------- ***CHAPTER 1: World in Discord*** --------------------------------- OPENING SCENE; ~~Palmacosta~~ As the game opens, you get a scene of Lloyd Irving, the hero from the original Tales of Symphonia, attacking Palmacosta, one of the world's towns (!!!). We also see a mysterious young girl with a strange red orb, a young boy watch as his parents are killed, and various knight-like figures (who are members of a group called the "Vanguard.") After this scene, the game automatically shifts to Luin. ~~Luin~~ Once here, the young boy from the opening scene awakens to a strange monster howl. Exit the room for a scene with your aunt. While the two converse, the young man hears more monster howls (and will continue to for awhile.) After the scene, exit the building (They seem to live above the Inn). Outside, head up the nearest staircase, and follow the left path. Another scene will activate, and during this one, it is revealed that the boy's name is Emil. For best results, choose not to swear allegiance to Lloyd. After awhile, a strange man appears and the scene will eventually end. From here, follow the wooden bridges down, and right, until you see the man again. Talk to him for another scene, and he'll tell you he's after the mysterious girl from the opening sequence. Afterward, head up and (while on the same screen) Emil will hear another monster calling. Head back toward the inn, and attempt to exit Luin (by heading to the right) for another scene. You'll run into Emil's uncle and a guard talking about monsters down in the dried lake bed. After they run off, head out of Luin to the right. ~~Lake Sinoa Cave~~ Items- -Life Bottle Enter, and there will immediately be a scene where Emil gets attacked by a monster! You can't beat it, so just stall for awhile. There will be a scene where the mysterious girl appears and takes care of the monster. Unfortunately, it isn't dead, and another battle ensues. Defeat the monster this time, and the girl seems to recognize Emil as well...She introduces herself as Marta, and runs off, revealing that she has the jewel in her forehead. Emil remembers the guy from town was looking for her....Before going back, head to the left for a LIFE BOTTLE hidden behind a grounded boat. If you try head further north, you only come to a blocked cave. Attempt to leave, and Emil's uncle shows up with some guards. Afterward, return to Luin. ~~Luin~~ Once back in Luin, head to the left, and enter the large house (on the same screen where you first met the the red-haired man) Go up the stairs and talk to the man for another cutscene. Emil tells the man (who's name happens to be Richter) that he saw the girl with the red Jewel. Richter decides to go to the Lake Sinoa cave, and drags Emil along with him. Exit the house, and Richter will join you after a brief scene. Now exit Luin and head back to the Cave. ~~Lake Sinoa Cave~~ Items- -300 Gald -Lloyd's Mask 1 -Sorcerer's Ring -Bandanna -Mittens -Cocoon -Cape -Red Ribbon -Apple Gel Attempt to enter the cave this time, and you'll get more of the same from 'ol uncle Alba and the guards, but Richter brushes them aside. After the scene, you'll be in the cave. Go through the door ahead, for a mock battle (it's mostly a tutorial for battle basics) and them move on. After the battle tutorials, follow the path until you can take a right to find a chest with 300 GALD. Head back and continue north until you find a door and a save point. Save and try to enter. There will be a cutscene. Richter leaves, and you hear a female's scream. Enter the door, against Richter's advice... ...Inside, you'll find Richter attacking Marta! Emil distracts Richter, allowing Marta to escape, and afterward, you're booted out of the room. Try to enter the door, and you're introduced to Centurion Tenebrae. After come convincing, You'll form a pact to receive some power. Entering the room again, Emil has changed considerably; His eyes are glowing red, and he seems much more confident now...hmm. You'll fight a monster (this battle is another tutorial. This time being about "Artes" and how to use them). After the battle, Emil questions this new power, and Tenebrae tells him that he is borrowing power from Lord Ratatosk. Afterward, enter the door in front of you. The door ahead of you is sealed, so you'll have to find another way in...Tenebrae bestows the SORCERER'S RING on you. This is optional, but if you head back a room (to the one before you fought Aqua's monster) you can head to the right and use the sorcerer's ring to burn some moss off of a switch. Press it, and follow the path to a chest for some MITTENS. Head back to the sealed door, and head right. You'll get a scene here where Tenebrae will teach you about capturing monsters and using the elemental grid (during a battle) at the end of the battle, form a pact with the imp. Another tutorial lies ahead about unison attacks, and you'll form a pact with a wolf. Afterward, follow the path along and find a blink- ing red dot on the wall. Fire at it with the sorcerer's ring, which will reveal a switch. Press it and a wall lowers. There's a branch here, so Head directly to the right and burn another clump of moss and press the switch. Enter the room for a CAPE. Return to the branch, and head slightly down and right to follow a spiral to an APPLE GUMMY. Now, follow the left path until you find a wounded Richter for a cutscene. Afterward, head straight down and open the door now that you're on the other side. Go down further to find Aqua, and head back to Richter. After the scene, head in the door above you. Save if you want, and head in the next door. There will be a cut scene in which Marta is fighting Lloyd. Emil gets angry, and you'll have to fight him! =================== Boss: Lloyd Irving ============================================================================== If this is your first time through the game, you have pretty much no hope of defeating Lloyd here. So just lose, and move on... ============================================================================== Lloyd walks off with the core, and the group decides to leave. Head over to left and examine the small golden object on the ground to obtain LLOYD'S MASK 1. Now, attempt to leave via the door you came in through, only to find that way blocked off. Head toward the back of the room. You can't exit this door either...hmm. Examine the poster near the door, and then burn it with the Sorcerer's ring. A switch is revealed, and Emil presses it, opening the door. So head through, grabbing the BANDANNA on your way out. You're finally outside, and it looks like this is the ruins of the Tower of Mana (a familiar location, if you have played the first Tales of Symphonia.) After the scene, you can save, and just head south to exit back to the world map, grabbing a COCOON and a RED RIBBON along the way. ~~Luin~~ As you enter Luin, you get a cut scene where Marta and Tenebrae fill Emil in on the details of their quest and Lord Ratatosk. Once back in Luin, head back to the Mayor's house. Outside, some Vanguard members find, you, led by Hawk, who Marta apparently knows. Some lackeys attack you, and a battle ensues. After the battle, Emil and Marta run off. Head back to the square with the Lloyd Statue. Hawk and the Vanguard will catch up, but they're attacked by members of the Church of Martel. This group is led by a man named Magnar. He demands you hand over Ratatosk's core, and Tenebrae summons an imp to attack them, while you escape. Magnar announces he will destroy the town, unless Marta turns herself over. Emil says it might be for the best for her to turn the core over, and she reluctantly agrees, after a change of heart, Emil realizes this isn't a good idea, so he and Tenebrae head back for her. Of course, even with Marta in their hands, Magnar decides to destroy the town anyway. Emil shows back up in time, and turns into his red-eyed alternate self, and a battle ensues. First you only fight two knights, but afterward is a boss battle. ======================== Boss: Martel Knights x2 Boss: Magnar ============================================================================= The first battle is against two generic knights. They're not difficult, but the next battle with Magnar takes place immediately afterward. He's got some powerful moves, but they're pretty basic this early in the game. Just guard and heal when necessary, and try to combo him to keep him off the offense. ============================================================================= After the battle, alternate Emil begins pummeling Magnar, and Marta begs him to stop. He changes back into the other Emil. After this, head back toward the inn, and talk to the two guys standing close to the exit. They run off, and Marta rejoins you. Head back to the Mayor's house. At the entrance, you'll run into Emil's aunt and uncle. Go inside and talk to the Mayor, and he'll send you on a mission to track Lloyd down. Afterwards, leave Luin. ------------------------------- ***CHAPTER 2: Troubled Heart*** ------------------------------- ~~Asgard~~ Asgard is the next place on the map, so let's head there. Upon entering the town, the group notices a strange, powerful wind coming from somewhere in the town. Hit the shops for some equipment upgrades if you'd like, and check the first Katz guild (where you can accept some quests, and switch/feed monsters) if you want to. Follow the path toward the back of the village for a cut scene. Afterwards, head to the right, and up the two large staircases to the small house. Attempt to go in for another cut scene. The wind picks up, and Tenebrae suggests heading toward the mural cavern, so head back toward the town entrance. Head inside the cavern to the left of the weapon shop for another scene. After the scene, exit to see what the commotion is. Marta recognizes a girl named Alice, a high ranking member of the Vanguard. Alice is apparently looking for both Marta and...Colette? Hmm. Before you do anything, make sure you stock up on items and upgrade equipment if you haven't yet, since coming up fairly soon is a boss battle. Afterward, head over to the right and up the first set of stairs, and go into the first house at the top of the stairs. Inside, you'll find Colette Brunel, the Chosen of Regeneration, and one of the characters from the original Symphonia. After the rather tense scene, head back outside to find Marta at the bottom of the staircase. After this scene, head to the left for another. A little boy gets blown away by the wind, so follow him to the left. The group sees him hanging from a ledge, and Marta attempts to save him. Alice shows up with some monsters, and Hawk knocks Emil down. Colette shows up, to help, and we're thrust into another boss battle. =========================== Boss: Hawk, Porthos, Athos ============================================================================== Hawk is your main concern here, since he's powerful and fast. Take the two monsters out first, since they have less HP, and it's easier to focus everyone on Hawk once they're gone. Otherwise, this is a fairly typical battle, but the enemy can overwhelm you if you're not careful. ============================================================================== After the battle, Alice runs off, and the party decides to go thank Colette for helping them. This time, head all the way back to the right, and up both stair cases to the Mayor's house. Enter and talk to Colette. She suggests heading to the Stone Dias, which seems to be where the strong winds are originating from. She also joins your party. Head back to the previous screen, and enter the gate that you couldn't before. Go up the stairs to the platform for a scene. Colette trips and knocks Marta over, saving her from a monster, but it comes back for a second attack You'll be thrown into battle with the Garuda, but you'll quickly find that you deal no damage to it because it has some sort of shield protecting it, and the battle will end on its own after about a minute or so. Tenebrae suggests countering the shield by using a dragon, and Colette mentions that the party should go to Hima to find one. Stock up on whatever you may need, and then leave Asgard. ~~Hima~~ Items- -Baby Winged Dragon Entering Hima, you'll find that it's positively crawling with monsters...Ick. Oddly, there's a shopkeeper outside of the inn, and the inn is running fine, if you need to use those. Either way, follow the path as it zig-zags up the mountain. Once at the top, you'll be attacked by a Skirophorion. Basically, it is just a large version of the smaller imps you've fought before, and it has more HP. After the battle, a baby dragon flies in, and decides to help you for defeating the Imp. You then obtain the BABY WINGED DRAGON item. (Really...? The dragon is an item? Oh well) Now that you have the dragon, leave Hima and head back to Asgard. ~~Asgard~~ Upon entering, there will be a scene in which the group discusses how to tackle the Garuda. Tenebrae says the Dragon is too young for it to directly attack, and someone needs to act as a decoy. Ultimately, Emil decides it would be best if he was the decoy. Head back to the Dias, where the group prepares. Basically, you'll play a mini game where you have to dodge the wind that comes at you, as you make your way toward the Garuda. Treasure chests will fall that you can grab (although none of them contain much beyond normal healing items, and such). Once you're at the Garuda, swing the Wii-remote back and forth until the gauge is full, which will send the signal to the party to release the baby dragon. If you get hit even once, you're booted out of the mini game, and have to start over...Once you succeed, Tenebrae will release the dragons, which knock the shield out, and we get a boss battle. ============= Boss: Garuda ============================================================================== This battle can be kinda tough. The Garuda has a lot of powerful, multi-hit wind attacks, so it's best to stun it or keep it comboed, if at all possible. Since it is a flying monster, it can also be annoying to hit, since it spends its time flying around, and doing spiral-dive attacks at the party. Make sure to bring along healing items and life bottles. ============================================================================== After the battle, the party celebrates its victory, but...another Garuda swoops down at the party! The party then regroups outside of the stone dias area, and Tenebrae figures out that something inside the dias is summoning monsters, almost as a beacon. The party decides to find someone who knows more about the dias, so head over to the right and into the house where you found Colette the first time. The party finds that they can open the dias by performing a ritual, which Marta agrees to do. While she prepares, Emil and Tenebrae decide to head to the Inn, to explain the whole Ratatosk situation to Colette. Marta shows up, the group wraps the conversation up, and it's time to head back to the dias. You'll have to fight yet another Garuda (treat it just like the last one you fought), to give Marta time to perform the ritual. Afterward, the dias begins to glow, and you can enter. ~~Underground Ruins~~ Items- -Ink -Poison Charm -Seal Charm -Sage -Ventus -Slough -Opal -Silk Cloak Make your way down the main staircase, and there will be a scene in which Tenebrae says he feels the presence of the Centurion Ventus' core here, and the group explains that Lloyd seems to be collecting the cores too. After ward, take a quick look at the bells, and remember the order, since this is for part of a puzzle later. Take a right at the first fork, and keep going straight until you can only go up. Take that path, and you should find an open room with a pedestal, and a save point. The pedestal changes the function of the sorcerer's ring (you'll find these pretty commonly in dungeons). Use it, and the ring will change from fire to wind. Use this new power on the wall to the left, and it will break, revealing four bells. Remember those bells from the entrance? That's the solution here. If you don't remember, hit them with the sorcerer's ring in the following order; First, third, second, fourth. This causes the wall in the back of the room to open, revealing a staircase heading down. At the bottom of the stairs, you'll get a clue from the next puzzle. It seems rather obscure, but it just references the order in which you need to defeat enemies guarding the doors down here. Head directly to the right, for a scene. Ignore the golem guarding the door here, and keep heading right. You will come to a dead end, with another golem guarding a door. Defeat this one, and head in. If you head up, you'll find another golem here, but ignore this one too. There are two paths to the left. Taking the north one leads to a little area with a POISON CHARM. Grab it, and head back down and take the other path. You'll come to another open area with a golem guarding a door. Head slightly left of him for a chest with a SAGE, and then defeat this golem. Directly inside this door and up is another golem, ignore this one, but head to the left of him for a SLOUGH. Go back toward the door, and head to the right, defeating the next golem you come to. Follow the path until you come to another golem. Defeat this one and head down the stairs. Follow the path until you see a blue plaque on the wall. You'll get a hint to the puzzle here, and you'll also receive an arrow. This area might look a bit confusing, but it's actually pretty small. Keep searching around until you find four of the blue plaques (including the one you got the arrow from). Ultimately, make your way north until you see a statue of a woman with a bow. Examine it, and place the arrow. Head back down slightly, and you'll see three white switches on the wall. Press these, and an arrow will fire in one of the six directions from the clues you gathered from the plaques. A platform will raise, allow you to cross the gap between where you are, and the other side, and the solutions are; South, South, East: (Treasure chest) OPAL South, South, West: New set of Directions (N, N, W) West, South, West: (Same path that leads to the OPAL) North, North, West: (Treasure Chest) SILK CLOAK North, North, East: New set of directions (E, S, E) East, South, East: Leads to next area. Once you're ready to move on, you'll be in a little area with a Katz guild member, a traveling merchant, and a save point. Do whatever you need to here, and then go down the stairs. As soon as you enter the new area, you'll see a door open to the north, but if you head toward it, you'll be slowed by the wind. Ultimately, you need to make your way into this door. If you head right at it, part of the floor in front of you will collapse, so you need to find an alternate route. Also, the door periodically opens and closes, and you can see how much time you have left by the lights on the floor near the entrance. Head to the left and you'll eventually find a path that allows you to get behind where the floor collapsed. Make your way over to the right and head north-ward, to find an INK and a SEAL CHARM. There are also some walls you can lower by using the wind-empowered sorcerer's ring. If the wind stops, you will have to activate it again by heading down to the entrance and stepping on the area where the lights appear. It's easiest to get to the top by just heading left, then keep heading north and destroying two walls with the sorcerer's ring. You should come out right near the exit, and not have to fight much of the wind then. In the new area, you'll find Ventus' core, but a monster attacks... ===================================== Boss: Wind Master Prime, Axe Beak x2 ============================================================================== Obviously, the main threat here is the wind master, so dispose of his axe beak friends quickly, to get them out of the way and have everyone focus on the main attraction. He has a number of attacks, mostly wind based, and will occasionally spiral around and teleport around the battlefield. He's a bit dangerous, so don't let your guard down. If you picked up any Ice capes at a shop, you should equip them, since they raise your wind resistance. ============================================================================== Afterwards, the group gets Ventus' Core. Marta hatches it, and you get the VENTUS item, and Emil learns the Ventus Skill. Afterward, exit the ruins entirely, and return to Asgard. ~~Asgard~~ Back at the dias, the winds have died down considerably, and the Garudas are no longer attacking. Seems things are back to normal. After a scene, the group and Colette decide to part ways for now, but she says you should all go back to the Mayor's first, so head there. Talk to the mayor, and he says that the Vanguard seems to have mostly left the town. Exit the mayor's and Colette will leave, in search of Lloyd. Emil and Marta decide on their next move, and Marta suggests gathering information in Lloyd's home town of Iselia. But first, you need to get go to Palmacosta to get a boat, since Iselia is in another land. To get to Palmacosta, however, you have to head through Hakonesia Peak, first. ~~Hakonesia Peak~~ The group enters to find Alice and Hawk here. They seem to be aware of where Colette is going, and that your group is headed this way. Upon heading further in, there is a scene where Emil has a vision of Richter attacking him...Not much else is going on here. You can buy some new stuff from the priest hanging outside, and talk to Koton in the building for some new details about Richter (Also, this is the first step of a rather lengthy side- quest, although you can't do much more than initiate it now. So talk to Koton if you plan on doing the rest of this quest at some point.) Leave when you've had your fill, and make your way to Palmacosta. ~~Palmacosta~~ Upon entering, there is a scene where Emil and Marta decide to split up. She leaves the party. Head all the way to the left find some shops, if you want to upgrade equipment, or replentish items. Otherwise, head to the right where you'll run into Richter. During the conversation, Alice shows up. Richter convinces her not to fight you, but it seems he is also a Vanguard member... After the scene, head to the left to find the pub (It's next to the food shop) where Marta is. Talk to her, for a scene. A man overhears your conversation, noting that boats aren't running right now, but you should talk to Governor General's wife. Head to the large building in the plaza (the one with the half-circle entrance, and large columns). Talk to Mrs. Dorr, and she'll tell you to find Thomas, as he might be able to help you. However, he's gone missing in the mountains....looks like that's your next location... Once you set foot outside, Richter attempts to kill Marta with a surprise attack. Emil blocks the attack. Richter attempts to attack again, but he is stopped by Zelos Wilder, yet another character from the original Symphonia. Richter runs off, and Marta recognizes Zelos as possibly being Tethe'alla's Chosen, and one of Lloyd's friends. He then takes off, and it's time to head for the mountains. ~~Dynasty Ruins~~ Items- -Thunder Cape -Gothic Spinner -White Mittens -Verbena -Lizard Skin -1000 Gald -Long Sword -Sturdy Bandanna -Leather Cape Once inside, there is a scene. Afterward, head to the left for a THUNDER CAPE. To the right is a rather long path, but it ultimately leads to a LIZARD SKIN and WHITE MITTENS. After grabbing these items (or not) head up the large staircase directly in front of the entrance. When you come to the top, there will be a scene in which the group find Thomas. Thomas apparently found a monster, and Tenebrae says that this monster is not native to the area, which is odd. Of course, Alice shows up and attacks the party. ============================ Boss: Alice, Porthos, Athos ============================================================================== Athos has the most HP. Alice will constantly use magic (including healing spells.) You might consider getting rid of her first, since she can be problematic to deal with, and you don't want her constantly undoing the damage you've done to the other enemies. Just try to keep her locked in some combos, or use Emil to perform air-based combos off her to cancel her spell casting. ============================================================================== After the battle, Alice loses control of her monsters, and one of them attacks her. However, Zelos shows up and, for whatever reason, slays the monster, allowing Alice to get away. After some words, Zelos has Thomas saved, and is rather insulted by Emil and Marta for trash-talking Lloyd. Zelos leaves. Near the entrance, make sure you've examined the pedestal to make the sorcerer's ring Light elemental. Head back up past where the fight was, and to the right. Use the now-light elemental ring on one of the small orbs outside of the door, and it will open. Upon entering this new room, head down the long staircase, and push the block forward into the water. Now, head down the smaller staircase above that. You'll come to a dead end, with a ladder leading up. Take the ladder up, examine the wall to find another switch. Fire at it with the sorcerer's ring to change the water flow. Head right, past the block and change the sorcerer's ring back to fire at the pedestal. Now, fire at the block, burning the moss away, and push it forward over the edge. Then go back to the pedestal and change the ring back to light elemental. Go back and fire at the orb on the wall again, with the light-based ring, and the water flow will change. The block you just pushed over the edge will float to another area, making a bridge. Follow the ladder that is to the left of the orb, down. Head to the right, and back up the ladder to hit the switch again. Now head back down the large, descending staircase you first went down. Follow the new bridge over, pushing a block in the water, and take the path to the right, and up to grab a LONG SWORD from a chest. Now head back town follow the path right and up. Grab the LEATHER CAPE from the chest, and go through the door. Entering this new area, there will be a scene. Make your way to the right to pick up a VERBENA and a chest with 1000 GALD in it. Head all the way to the left for a GOTHIC SPINNER for Marta. Take the staircase down, and head all the way right again for a STURDY BANDANNA. Take the nearby staircase down, use the save point if you want to, and head further down. There will be a scene, and you are attacked by a monster, of course. ============== Boss: Manitou ============================================================================= This boss isn't particularly difficult, although due to his shape and size, I find enemies like this a bit difficult to combo properly. Most of his attacks seem to be physical, and he'll often jump around the battlefield, and come up somewhere else through the floor. Gear that protects you from water based attacks will be helpful here, too. ============================================================================= After the battle, the monster still attacks you, and appears to eat the party whole... You regroup on a beach somewhere. The party is greeted by a dwarf and an animal passing by (if you've played the original Symphonia, these two should be familiar.) The Dwarf says you're on the beach near Iselia. Well, you've gotten across the ocean, which was your original intent, even if the means were a bit unconventional...This also signifies the end of this chapter. -------------------------------------- ***CHAPTER 3: Footfalls of Tomorrow*** -------------------------------------- ~~Iselia~~ There will be a scene upon entering, where a young boy named Paul claims to be Lloyd's apprentice. After some words with Emil and Marta, he runs off. On this first screen, there is a shop if you want to do some shopping. Ultimately, head to the left and up for a scene with some kids. Marta will then explain to Tenebrae who the Desians were, although it's not really all that important here. It's just a tidbit of info referring to the first game. After the scene, head into the building to the left to talk to the Mayor. He'll talk about the human ranch, the Desians, and a few other things, and Emil will flip out and turn into his alternate self. After he calms down, the Mayor mentions that you should meet with Lloyd's father and his old teacher. He says Lloyd's father is in the Martel Temple, and you should meet him first. So, exit Iselia, and head there. ~~Martel Temple~~ Once you get to the temple, you see the animal that the dwarf was traveling with earlier. Tenebrae convinces it to move, so you can head into the temple. Head up the stairs, and inside. Approach the dwarf. The group will talk with him about Lloyd, and his father (Dirk) will say that Lloyd isn't the type of person who would attack Palmacosta and continue to be on the run, shirking responsibilities. He also says that he hasn't seen Lloyd in quite some time. There's nothing left to do here for now, so head out. While outside, Emil laments over the fact that Dirk seems so proud of Lloyd, yet Emil's uncle hated him...A woman walks by asking about Paul, the young boy who ran off when you entered Iselia. Seems he went to the ruins of the human ranch, much to the dismay of the woman (Who should be familiar, if you've played the first Symphonia.) She leaves, and after some more discussion, you should head back to Iselia. ~~Iselia~~ Upon entering there's a scene of some townspeople discussing the disappearance of Paul. They mention that Raine Sage, another one of Lloyd's traveling companions from the first game, is looking for him, and Emil and Marta question if this is the woman they met before. Emil and Marta decide to head for the Human Ranch themselves, so leave and go there. ~~Iselia Human Ranch~~ Items- -Card Key 1 -Lizard Skin -Elevator Key -White Mittens -Wind Cape -Silver Cloak -Flower Petals -Chamomile -Pineapple Gel On your way here, the party gets attacked by monsters, and afterward, there is a cutscene. When you arrive at the actual Ranch, you find the entire place is covered in a heavy fog. Head a little further in, and there will be another scene, and the party is attacked by a couple monsters. Defeating them makes the fog disappear. Head a little further in, and search the outside area for an object shining on the ground. Examine it to receive CARD KEY 1. A little to the right is a hole in the ground with a ladder leading down, so go that way. Follow the path to a large room with a cut scene. Afterward, examine the pedestal to change the sorcerer's ring to a blue lightning effect, and head to the north. In the room with the save point, head to the left and hit the two switches near the door with the lightning. Immediately inside the door, there is a switch on the north wall. Hit it to open a door, and go through for a WIND CAPE. Head further down the hall, and hit another switch opening a door. Go inside this room, and hit the switch on the north wall, which will restore power to the building. Exit and head further left into a dead-end room. All the way to left you'll find another sparkling object on the ground. Pick it up for the ELEVATOR KEY. Exit this room. Keep in mind that now that the power is on, you have to watch out for lasers that sweep along the hallways, but they're easy to dodge. Head back to the room with the save point. You can examine the two large, glowing blue machines now, one of which heals you, and the other one allows you to buy items. Finish what you need to here, and head north. In this room, head right, and then go down the set of stairs to the south. Keep going south until you find a large, circular elevator. Hit the blue orb with the sorcerer's ring, and choose to go to basement level 3. There will be brief scene here. Afterward, you can visit the traveling merchant, or the Katz guild member who are hanging out here. Either way, hit the glowing switch on the computer panel behind them, which opens a door somewhere above you. After this, get on the green platform, and ride it up. Get off, and hit the control panel here. Now, get back on the green platform. It'll move horizontally now. Get off, and hit control panel number two. Now, head up the stairs next to it. Ride the blue platform over to a new control panel (number 3), and press it. Ride the circular platform down, and hit the panel (#4) to the left. Get back on the blue platform and ride it over. Get off. Don't bother riding the pink platform over (it leads to control panel 5, but it's broken). Instead, hit the pink control panel (#6). Now, in front of control panel 6 is a small gray device. Activate this, and it'll lower the water level. Take the pink platform down, and hit control panel 7 (the white one). After activating this one, head all the way back the green platform (just reverse each of the control panels by hitting them again.) and take the green platform back down to ground level. Head over to the right, and take a ladder down. You'll find a platform that you can push across the water. Do so, and it'll head over to the right. Examine the gray switch here to lower the water level again, and head back up. Now, ride the green platform back up, and follow the same path all the way over to the right, using the panels and platforms just as you did the first time. Once you are back by the pink platform, ride it back down, and ignore the ladder for now. Instead, follow the path across from control panel 7, as it leads in a sort of southwest direction. You should be able to go across now, because the platform/box you pushed across the water is lodged in the way. Follow the path, and push another box across the water. Head all the way back, and take the ladder down that you ignored previously. Follow the path, and take the white platform all the way up. Move to the left, and activate another computer, opening another door above you. Head a little further to the left for a chest with FLOWER PETALS in it. Now head back, and take the small staircase up. Ride the blue platform up. Before you hit either of the switches here, ride the light blue platform over for a PINEAPPLE GEL. Hit the number 9 switch (the light blue one) don't worry about riding it over for now. It just makes a shortcut so that you don't have to go through all the puzzles you just did when you leave this place. Instead, it the dark blue (#8) control panel. Ride the platform over, and hit the orange control panel (#10). Ride the orange platform over. Before hitting the pink switch, ride the pink platform down, and hit the switch on the computer, opening yet another door somewhere above you. Ride the platform back up, and hit the pink control panel (#11). Ride the panel over, hit control panel #12, and ride the platform down. Snag the chest from the left (a LIZARD SKIN) and hit control panel 13. This will take you all the way to the top, so get back on the pink platform, and ride there. Head to the left and enter the door. Inside this new room, there are beams blocking your path. You get instructions telling you that if the beams hit a monster, they'll stop. You can lure the monsters toward you by hitting them with the sorcerer's ring. Allow the first monster to come straight at you, disabling the purple beam. There's a door that leads north to a room with a monster and a chest with a CHAMOMILE in it. (You have to hit the small orb outside the door with the sorcerer's ring to open it.) Exit, and fire the sorcerer's ring at the monster to the left It should run into the red beams, disabling them, and allowing you to grab a WHITE MITTENS from a chest. There's another door leading north with a SILVER CLOAK in it that you can get. To get the yellow beams deactivated, you have to sort of lead the monsters around corners and have them come at you from an angle, to lure them into the beam. Head to the left, where you find another locked door. There's another one of the mechanisms that unlocks doors on the other side, so just target that, and the door will unlock for you. Head through, and activate another door that leads north. Go in, for a scene where the party finds Paul. Save if you need to, and approach Paul. A monster will attack the party, and the woman who your party presumes to be Raine shows up. ================================ Boss: Gerichtslinde, Hirsula x2 ============================================================================== The Hirsulas are the same annoying things you fought at the gate that were causing the fog. With their tentacles, they can get some multi-hit combos on you on their own, so destroy them first. The Gerichtslinde is everything you'd expect from its appearance; It's big and slow, but can pack a punch. Avoid its fists, since it loves to slide around and try to hit you with powerful attacks. He'll also jump around from time to time, and can use an attack called "Earth Lift," which causes a huge dome to appear around him, and damage everyone near. He guards a lot, and doesn't stun easily. This is mostly an annoying battle, if anything. ============================================================================== After the battle, Paul seems to be fine, but gets a scolding from the woman anyway. Emil and Marta introduce themselves, and the woman formally introduces herself to them as Raine. She also joins the party. At this point, the party decides to leave to discuss things. Come back the way you came. Ride the pink platform down, hit the pink control panel, and head back up. Once you get to control panel #12, just keep adjusting them so that they send you over to the left. When you make your way to the light blue panel, ride it up, and go through the door. Take the large, circular elevator back up to floor 1. Make your way around, and keep heading south, until you hit the entrance. Leave this place entirely, and head back to Iselia. ~~Iselia~~ Once back in the village, Raine takes Paul home, and tells you to head to the school (It's all the way to the north. The large building with the bell in front.) Once inside, head to the right into the class room. After some time, Raine will show up, and the three begin to discuss Lloyd. Surprisingly, Raine seems to have a rather neutral opinion on what's going on. She seems to think it's not entirely of the question that it's possible Lloyd may be behind all this. Marta is surprised, and runs off. Leave the school, and head directly south one screen. Marta is off to the left a little bit, by a small pool of water. You get a scene, where Emil and Marta realize they've been going about their information collecting the wrong way; getting mad at Lloyd's friends, and bad mouthing him at every turn might not lead to the best results after all... Head back to the school and talk to Raine. Things get smoothed over, and the group fills her in on what's been going on. Afterward, Raine suggests going to talk with Pepe, Lloyd's neighbor, who may have been in contact with him recently. From here, head all the way over to the right, and approach a man standing in front of the staircase. He says Lloyd was headed to the Triet Ruins. The group decides to head there, and Raine says she wants to come along, since these actions are very unusual, if this person is indeed actually Lloyd. It's settle, so head toward the exit of the village. Once there, Emil and Marta have Tenebrae emerge to meet Raine. The two marvel at each other, and after the scene, exit. ~~Triet Ruins~~ Once inside, Raine begins freaking out over the condition of the ruins. If you've played the original Symphonia, you'll remember this area being a vast desert, but now the ruins are buried in snow! Marta mentions that her freaking out might be similar to how Emil changes when he is under the influence of Ratatosk's power during battle. Raine snaps out of it, and the three discuss Emil's "power." Afterward, head inside. Once in, you run into...none other than Genis, another one of Lloyd's friends from the first game, and Raine's brother. He's fretting over a large monster blocking the path, but is surprised once he sees Raine enter with Emil and Marta. The three explain the situation to him, and he mentions afterward that Lloyd went further into the ruins, past the monster. He's not budging for you. Tenebrae suggests feeding it, so the group decides to go to the village Triet to get some food for it, and Genis joins the group. Now, leave the ruins and head for Triet. ~~Triet~~ Enter for a scene. Up, and off to the left are some shops, if you need to buy some new equipment or restock items. Off to the right is our destination. Keep going right on the next screen until a scene activates. The water is frozen over, but the group cuts a hole, and Tenebrae turns himself into a fishing pole for you to use (!?). Head onto the lake's surface for the fishing minigame. Choose a hole to fish from (it doesn't seem to matter). Now, a gauge will appear. When the little fish icon is in the green area on the guage, pull backward with the Wii-remote quickly to snag the fish. Once you succeed, the group pulls out a monster...wonderful. Defeat it, and you will get a scene where Emil forms a pact with the monster (which will be used as a distraction for the monster guarding the path in the ruins). Afterward, leave Triet, and head back to the ruins. ~~Triet Ruins~~ Items- -Pineapple Gel -Stone Block -Water Cape -Ignus -Black Ribbon -Lloyd's Mask 2 -Half Gauntlet -Broad Sword Go inside and approach the monster that is blocking the path. There'll be a scene. Afterward, talk to Tenebrae again, and tell him you're ready. He'll summon the monster you caught, and it lures the large monster away. The party attempts to pass, but Marta trips over the bait monster, and Emil changes to his Ratatosk mode self, and distracts the monster, allowing everyone to get safely away. In this new room, Tenebrae says he senses Ignus, another Centurion. From where you start, head up and loop to the left a little to grab a PINEAPPLE GEL from a chest. Afterward, head out of this room, to the right. This is another familiar area, if you've played the first Symphonia, so you might be able to solve this place if you remember what you did there. if not, follow the curved path as it heads north-ward, and go into a door to the left (You can't really see it very well). Back in this room, follow the path as it leads to the left. You'll see a large block here with a blue emblem on top. Drag it and push it down and over to the right a little, so that it falls in the hole next to another block that's already down there. Walk across the path and activate the switch, which lowers a platform in another part of the room. Now exit the room the way you came (back into the curved corridor) and head all the way to the very bottom, grabbing a chest with a WATER CAPE in it. Head into the door above you. In this room, go up onto the now-lowered platform, and press the switch there. Now exit this room, and take the rounded path back up to the top, and enter the hard-to-see door again. Cross the lowered platform, and press the first switch you see, which raises another platform, then head up the stairs to the right. At the top, there is a block on the edge of a platform. Push it straight off. Now go back down and exit this room, and head halfway down the curved corridor, and take the center door to the left. You'll be at the area where you started. Cross the new path and press the switch, raising the platform you are on. At this point, there is a scene where Tenebrae says the snow in this desert region is probably due to Ignus' core going out of control and having a reverse-effect on the environment (since Ignus is the fire centurion). Raine notes that the Centurion cores seem to be located in the same places where the group found all the Summon spirits in the original Symphonia. Afterward, grab the three chests up here for a BLACK RIBBON, a HALF GAUNTLET, and a BROAD SWORD. When you're ready, step into the glowing blue warp point. In the next room, examine the back wall to lower a door, and head in. You can take the large staircase all the way to the top for a chest with a STONE BLOCK in it, if you want. Return to the area with the save point, and head forward. There will be a scene here, where Raine flips out once you find Ignus core, as she marvels in delight over such an item. Marta hatches Ignus' core, and afterward...Lloyd shows up. Lloyd draws his weapons, and demand's Ignus' core. Genus seems rather upset to find that all that he's heard about Lloyd appears to be true, and he and Raine demand he explain himself. Emil turns into his Ratatosk self and attacks Lloyd, but the monster that was blocking the entrance attacks you! ======================== Boss: Bartek, Jabber x3 ============================================================================== The Jabbers are those annoying bird enemies you've probably been fighting a lot in here. They're weaker than the Bartek, so take them out first. The Bartek is the main attraction here, and he has a rather large amount of HP and physical attack. He mainly attacks by spinning around, swiping at you with his long arms, and jumping on you causing damage. This can be a difficult battle, thanks to the fact that this monster has such high physical stats. Since he's such a large enemy, you can't really knock him into the air to keep him defenseless, nor does he seem to stun very easily. ============================================================================== After the battle, there is a scene and you'll get the IGNUS core and skill. Before you leave, head back a few paces and examine the item on the floor to obtain LLOYD'S MASK 2. Now, you can leave the ruins. Once you get near the entrance, there's a scene in which the party notes that Lloyd has gotten away. Once you're actually outside, the group decides its next move. Raine mentions that if the cores truly are where the summon spirits once were, the next closest one is where they found Celsius near Flanor. The group then decides to head to Izoold. On the way to Izoold, the party decides to stop for rest at night. There will be a scene in which Genus askes Emil to gather some wood for a fire. Emil heads off on his own, only to run into Richter. You'll find a Jabber on your own, but then a larger monster shows up, and Richter joins you to fight it. Afterward, Emil stops Richter from attacking a baby monster that shows up, and then has another one of those weird visions where Richter is attacking him. Richter says he'll let you and Marta go for today, and Emil returns to the camp, ending the scene. The party finally arrives at Izoold. ----------------------------------- ***CHAPTER 4: Light and Darkness*** ----------------------------------- ~~Izoold~~ Once in Izoold, the party notices a strange burnings smell. Raine says that this is also a town dependent heavily on the fishing industry. You should note that at this point, there is a rather extensive sidequest you can do, if you talked to Koton in chapter 2 at Hakonesia Peak. I won't detail it here, but refer to the sidequest section if you're interested. Talking to the people in town, you'll gather that someone has apparently been going around, burning the town supplies. Mostly, gels. Odd...Head over to the right as far as possible, and down to the harbor area, when you hear more of the same. It seems an arsonist has been setting fires to the seafood gel supply. They've got the supposed arsonist locked up in a prison cell. Afterward, head further down, and talk to a man standing by a boat. He claims boats aren't moving now, thanks to the recent fires. The guy starts to suspect your group may be the new arsonists, thanks to the fact that you appear to want to get out of town in a hurry. Emil turns into his Ratatosk self, and attacks the guy. After the scene, the group decides to talk to the arsonist in the jail cell. Head up, and talk to a man standing in front of a wooden-framed door in the side of a hill. He moves, allowing you to enter. Go to the cell, and talk to the criminal. It turns out to be Regal Bryant, another character from the first game. Raine and Genus are shocked, and Regal explains that he came to the town on business, when the explosions and fires started, and was jailed on suspicion. The group decides to talk to Berg, the man whom Regal was in town to meet. Leave, and head back over to the left. Head into the first house on the left screen, and approach the man in bed. He seems to be afflicted by the poison of a monster called the Light-Frog. Tenebrae explains the details of this particular creature, who he tires to convince the party is called the "Nazdrovie." A rather humorous scene ensues, with the party discussing how to tackle this monster, while Tenebrae constantly corrects them on the name. Submitting defeat, Tenebrae mentions that the herb rosemary should be able to cure the effects. Raine suggests heading to the Camberto Caves, as rosemary used to grow there, but hasn't been found in quite some time, due to the recent issues with the world's climates being affected. The group decides to check anyway, so leave Izoold and head for the caves. ~~Camberto Caves~~ Items- -Hunting Sword -Demonic Spinner -Mystic Cloak -Battle Gauntlets -Rosemary Enter for a scene, and then make your way as far to the left as possible for a HUNTING SWORD. Make your way back to the right, and start heading up until you come to a giant mushroom. Shoot it with the sorcerer's ring, and a a monster will jump out. Defeat it, and cross the mushroom, heading over to the left. Use the pedestal to change the sorcerer's ring to water elemental, and head through the door. In the next area, there's a scene. Afterward, head up and to the left a bit. Shoot the flower that is in the water with the sorcerer's ring. This causes it to spin, creating a current. Next, make your way up across the wooden platforms. There's a large pink flower bud here. Shoot it with the sorcerer's ring. It'll bloom and fall in the water, creating a new path. Follow the path and cross over the new flower-bridge. Shoot the flower in the water like you did with the last one, causing it to create a current. Now head back and shoot another pink flower, which falls and creates another new path. Cross over and follow the path until you notice some bright pink flowers on the ground. Shoot the dull flowers a little to the right, causing them to become pink, and making a log float over to form a bridge. Cross this path, and head all the way back to the right for a DEMONIC SPINNER. Head back, and hit the flower that was originally glowing pink, which moves the log back over. Cross it and head down a little. Hit another flower with the ring so that it is pink, and cross it. You should be on a small circular island now. Hit the flower up and a little to the left, with causes another log to appear. Cross over to this larger land mass, and hit the flower that is not lit up. Now, hit the flower that's on another smaller island, lighting it up as well. And finally, there is one last one to hit, up ahead and off to the left a little. Cross, and you should be on a platform with two caves, and a chest with a MYSTIC CLOAK in it. There will be another little scene here. Afterward, head in the door that leads to the north. Follow the path as it heads to the east, grabbing a BATTLE GAUNTLETS from a chest along the way. At the very end, exit to the right. You are actually back in the first area of the dungeon. Step on the switch, which lowers the bridge (It's a bit of a shortcut for when you leave) And use the pedestal to change the sorcerer ring to light-elemental. Now, make your way all the way back to the left, to the area that had two cave entrances. This time, take the one that leads to the west. Make your way up, and start to head to the right for a scene. After, take the path that leads up and to the right a little (not directly right. That's a dead end) for another scene. The group finds some rosemary here, but it's almost dead. Afterward, head up to it, and shoot it with the light-empowerd sorcerer ring. This revives the rosemary, but also causes a large monster to appear. ======================================== Boss: Amanita, Marcoid x2, Stinkhorn x2 ============================================================================== This isn't a particularly difficult fight. Just watch out for things like poison and stuff that these guys can inflict. The monsters that appear with the Amanita are all things you've seen before in other fights, so take care of them first, as you normally would. Other than that, the biggest thing the Amanita has for it is its size, so you can't knock it into the air really, or stagger it much. Treat it as you've been treating some of the other similar boss fights that feature a large monster, and some smaller baddies. ============================================================================== Afterward, you'll officially get the ROSEMARY. Now, you just need to leave. You can simply go back through the way to the pedestal where you lowered the bridge earlier, and changed the sorcerer ring to light-elemental, as a bit of a shortcut. Once you're done, head back to Izoold. ~~Izoold~~ Items- -Special bait Once back here, head into Berg's house for a scene. The rosemary works, and the light-frog's poison effects are worn off. Berg then runs off to clear Regal's name, so head back to the prison cell. Once you get near, there's a short scene, then enter the prison for another scene. Regal is freed and tells you to meet him at the Inn. Before that, though, talk to Berg again. He gives you more details about the light-frog. Afterward, head left to the next screen, to see Regal standing outside the Inn. Talk to him, and the group will catch him up on what's been happening. Once this is over with, Regal joins the group. Head back over to the right, and to the Harbor. The group is about to head out, when Emil has second thoughts. He wants to stick around Izoold and help rid the town of the Light-frog menace. The situation is pretty pressing, so Regal suggests Raine and Genus go ahead to Flanoir, while he, Emil, and Marta stay behind to take care of the frogs. Raine and Genus now leave the party. Afterward, talk to some people around town, and make your way near the entrance. Talk to the man standing near the entrance, and he'll tell you all of his supplies were destroyed. Go back to the harbor, and talk to the man near a small ship there, who also says that several supply boxes on the ship were burned. Lastly, talk to the little boy standing to the left of a small hut at the harbor. Afterward, there'll be a scene where Emil figures that the frog is probably eating the gels (jeez, was this one not obvious?) Tenebrae says that can't be right, as this type of monster wouldn't do that. Emil gets mad, and changes into Ratatosk mode, and begins arguing with Tenebrae. Emil decides to bait the frog with some seafood gels, so head back to Berg's house. Head in and talk to Berg, who says he's out of gels. He's also out of the ingredient to make them. Turns out he needs Jellyfish, and you can catch some by heading back to Triet to the fishing holes. He'll also hand over some SPECIAL BAIT that is require to catch Jellyfish. Now, head back to Triet. ~~Triet~~ Items- -Jellyfish Once you're back here, simply make your way back to the fishing hole. You'll have to play the fishing minigame again, to obtain some JELLYFISH. Once you're done, head back to Izoold. Or, before that, you can exit Triet, and then re- enter immediately for part 3 of the Richter side quest. Refer to that section for more details. ~~Izoold~~ Now that you have the Jellyfish, head back to Berg's house and talk to him. He takes it, and the group decides to wait for him to make the gels down at the harbor. Take the time to save and stock up on items, since a rather annoying boss battle is coming up. Whenever you're ready. Head to the harbor. Once you arrive, there is a scene where Berg shows up with a cart of gels. Almost immediately, there is a bright light, and the light-frog shows up to eat the gels. ================ Boss: Nazdrovie ============================================================================== On it's own, this boss isn't that bad. He's pretty physically strong, but he doesn't have a huge amount of HP. The problem is that he's constantly eating gels throughout the battle! This restores him to nearly full every time, and he seems to have an infinite supply of them. That makes the biggest issue in this battle outdamaging the healing that is going to be done. This is mostly a battle of endurance it seems. Bring along your most powerful monsters, and just have everyone pummel the monster. Once it starts to get low on life, you may want to try to hit it with a powerful combo and lead it into a mystic arte to do some heavy damage, if you have those available to you at this time. ============================================================================== Once you manage to beat the frog, Berg is surprised that it was a light-frog after all, and Tenebrae apologizes to Emil for doubting him earlier. All's well that ends well, I suppose. After everything is over, talk to the man next to you, and board the ship bound for Flanoir. ~~Flanoir~~ Items- -Eau De Seduction -Water Spider The first thing the group notices upon arrival, is that bodies litter the street. The group runs to a nearby man, and he says that Lloyd attacked the town. From the entrance, you can head up to some shops, even with the town in this state....ultimately, though, make your way right and up from the entrance for a cut scene. While the group is talking, Lloyd strolls out of a building, and he and Emil clash. Afterward, Lloyd runs off. After the scene, the party splits up to help out the people of Flanoir. Make your way over to the left, and up the set of stairs to talk to Regal. From where he is, head right up a staircase, and into the church (The large building you immediately come across.) Inside, Emil finds a rather strange, rather...smelly...man. This guy is apparently infatuated with some girl, and upon seeing Emil, assumes that Emil is attracted to him as well (Yikes..). He hand Emil the EAU DE SEDUCTION, and walks off. A man enters the church, and asks for Emil's help with the towns people. Afterward, Marta and Regal rejoin. Once you attempt to leave, a towns person runs up to you and thanks you for the help. He also hands over the WATER SPIDER, which, while it seem useless now, ends up helping you out in an upcoming dungeon. Leave Flanoir, and head for the Ice Temple. ~~Temple of Ice~~ At the entrance, there will be a scene. Head in further for another scene where the party catches up with Raine and Genus. It seems an accessory seller got to the core first, and made off with it. Meanwhile, the group decides what to do. Raine and Genus head off to follow Lloyd to the south, while you try to track down the core the merchant took. Head back to Flanoir from here. ~~Flanoir~~ From the entrance, head all the way up (back where you found Regal earlier when the party split up after Lloyd attacked) and enter the accessory shop. Approach the man, and he'll say his son took the core back to the Temple of Ice and put it back because no one would buy it. Grrr. Regal mentions that it's odd, as someone else used to apparently own this shop. Hmm. At any rate, leave Flanoir again, and head back to the Temple. ~~Temple of Ice~~ Items- -White Manuscript -Gold Spinner -Fire Cape -Mystic Cloak -Light Gauntlets -Melange Gel Once you approach the temple, there will be a scene with the group discussing the mutated Celsius tear that is blocking the entrance. From here, head off to the left a little. you should see a small stream with some rocks and debris in it. Follow the path, jumping from rock to rock, until you reach a cave entrance at the top. Enter. Inside, there will be a scene. Afterward, follow the path as it goes right, and down. Follow the path as it zig-zags downward, until you find an elemental pedestal at the bottom on the left. Change the sorcerer's ring to ice elemental here, and head back up. Before you do anything, head back outside of the cave. Once outside, head over to the right where some water is dripping down. With the sorcerer's ring now ice-elemental, shoot the dripping water. This causes a block of ice to appear for you to walk across. Follow the path around and back into the cave. You'll be on a small ledge with a chest that contains a WHITE MANUSCRIPT. Now, head back the way you came, and re-enter the cave. Once you're back inside, head directly to the right, across a large icy bridge. From there, head south through the narrow path, and turn right to head up a ramp. You should see an icicle with water dripping down. Shoot it with the sorcerer's ring, which creates a block. Pull the block down, then push it straight to the left into the narrow passageway. cross over for a FIRE CAPE. Head south a little more, and you find another icicle dripping. Create another block, and push it over to the left, creating a bridge across the water. Cross over, and attempt to freeze the small waterfall that is flowing into the larger body of water. It won't freeze, and there's a cutscene where Emil equips the Water Spider boots the guy in Flanoir gave him earlier. This allows you to simply walk across the surface of the water. Huh. Head over to the left a little for a MYSTIC CLOAK, and then head north. There will be a cut scene in the room with the large circular device. After the scene, head through the door to the northwest. Inside the next room, to the left is a save point, and in front of you is a door. The path to the right is a dead end for now, so just enter the door in front of you. When you first get inside, head over to the right a little for a LIGHT GAUNTLETS. Approach the altar where the could would be, to find that it...isn't there. As the party wonders why the shop keeper hasn't returned it, they're attacked by monsters. Dispatch the two yeti-like monsters. After the battle, Regal realizes that something is up, noting that they may have been tricked by a fake shopkeeper into coming here. Exit the room for a scene where Marta gets separated from the group, and the rest of the party gets attacked by vanguard soldiers. Afterward, Regal blasts the boulders blocking the path away. Whoa. Follow the path into the next area, to see Richter attacking Marta. The group attempts to stop him, but Aqua shows up and summons some of her servants as a distraction. After the battle, it appears you're too late to save Marta... Emil tires to attack Richter, but he runs off. Just as Emil begins to curse himself for not being able to protect Marta, Sheena Fujibayashi shows up. Another former ally and friend of Lloyd's, it seems she used her ninja trickery to dupe Richter into attacking a dummy of Marta. Marta then rejoins the group, and Sheena joins you as well, and the party decides to move on. Before you do anything, head down a little to grab a LIGHT PLATE from the chest here, and examine the statue. Rotate it so that it is facing westward. Now head up and to the left for a cutscene. Sheena falls into a trap. Yay. After the scene, examine the statue so that it is facing south. Now, move further to the left, and down. There will be a scene. Afterward, grab the chest for 3000 GALD. Examine the statue, and rotate it so that it is facing east. A door will now drop near you. Go down. In this next room, grab the MELANGE GEL from the chest near the save point. Save if you need to, and head right. There will be a scene here. Seems Sheena is ok. Looks like Alice was hanging around here, and broke Sheena's fall. That strange-smelling man you met in Flanoir is here too, and it appears his name is Decus. Once Sheena finds out these two are from the Vanguard, she hightails it away from them. Decus an Alice attempt to attack, but Sheena summons Celsius to create a giant wall of ice to block them while you get away. Go up the stairs you came down, and once you exit through the door to the previous screen, keep heading south. You should eventually come to a new screen, that has you on a ledge with an enemy and a chest. Grab the GOLD SPINNER from the chest, and return to the previous screen. Back in this room, just head up, over to the right, and back down, and eventually through the door you originally came into this room through. By now, you should be back in the big room with the save point, where Marta first ran off. After a scene, keep heading to the south until you reach the first room of the dungeon again. Head out the way you came. Once outside of the cave, the group fills Sheena in on all the details of what's been happening. She decides to travel with you a bit longer, so once everything is settled, head back to Flanoir. ~~Flanoir~~ Head back toward the accessory shop, and a Mizuho scout reports to Sheena that the real shopkeep and his family are safe. Go inside and talk to the man by the fire place for a scene. The old man says his son took the core to Meltokio. Regal arranges to have the party taken there. So exit Flanoir, and let's be on our way. -------------------------------------- ***CHAPTER 5: Truth Behind the Mask*** -------------------------------------- ~~Meltokio~~ Enter for a scene. After, head off to the left one screen for another scene. Here, the party sees Tokunaga, one of Zelos' servants exiting a shop. Attempt to enter the shop for another scene. Seems the core you're looking for made it here after all...unfortunately, the shopkeeper already sold it. Argh. For certain reasons, the shopkeeper says he can't tell you who bought the core, but Regal suggests going to talk to the king. Regal reveals a a little more information about himself, and Emil and Marta start thinking about Lloyd's friends, and start to think that maybe Lloyd wouldn't be such a bad guy if not for all of the goings-on. Head back to the right to the previous screen, and go up the first large staircase. To the left, you can go a weapon and armor shop, and a little further to the left is the Arena which you can participate in. There are more details about the arena in the side quests and sub events section, so check the data out there if you want to play around here a little. In the arena, you can also find a Katz' guild member. You can take the first "Treasure Hunter's Trophy" quest here, which will unlock a new area late in the game, so do that if you wish to. Refer to the Side quests and Sub Events section for more details. If you want to ignore all of this, just head all the way up the stairs for a scene where Alice shows up, and summons a Golem for you to fight. ===================== Boss: Helion, Aramis ============================================================================ Helion is the Golem, and Aramis is that large, balloon-like purple thing that Alice usually rides around on. The Helion is basically just a stronger version of the Golems you've been fighting in random battles up to now. You should know what to expect from them (They can pack a powerful punch, had a pretty fair amount of HP and DEF) Unlike the smaller, more common Golems however, this one really can't be knocked into the air very easily. Aramis is annoying, since it spends all of its time floating around, casting spells, and being hard to hit. Thankfully, he stuns more easily, and easier to combo than the Helion. Watch out for his magic, like I said, as well as his multi-hit breath attacks. ============================================================================ After the battle, it seems Alice expected the Helion to lose, so she rigged it to a bomb that would cause it to explode upon defeat. It latches on to Emil, and the group can't seem to get it off. Tenebrae then uses his tail to control the golem's mind, causing it to release Emil, and much to the dismay of the party, Tenebrae carries the monster high into the sky where it explodes, causing the party to believe that Tenebrae has died.... The two other cores you have speak to Emil to tell him that Tenebrae isn't dead, but has simply reverted to his core form, as well. Emil turns goes Ratatosk mode, and the other cores tell him that he should be able to find Tenebrae's core in the Temple of Darkness. Regal decides that he will go meet with the King, while Emil, Marta, and Sheena head to the temple. After ward, leave Meltokio, and head for the temple. ~~Temple of Darkness~~ Items- -Melange Gel -Life Bottle x2 -Pineapple Gel -3000 Gald -Sleep Charm -Lamia's Hair Tie -Quality Stone -Lemon Gel -Weak Charm -Mimic Fragment -2500 Gald Inside, there is a scene. Head all the way over to the right for a MELANGE GEL. Now, head back to the left a little, and cross the bridge. A little to the left is a chest with 3000 GALD in it. Over to the right is a LAMIA'S HAIR TIE. Afterward, follow the path (there are pink dots on the floor) that leads downward. Inside, your objective is to light all of the lanterns. Start with the one directly to the right of the door, and then head to the right. Grab a LEMON GEL from a chest, and then go back toward the entrance, but continue on to the left. Light another one along the way, and head down a little for a MIMIC FRAGMENT in a chest. Notice the two blocks behind you here; Grab onto the one with two green glowing "eyes" and push it in. Head back up, and take a large staircase down for a scene, in which Emil hears voices from behind a wall. Afterward, head to the left a little to light another lanter (behind the Katz guild member and Merchant.) Head down a little bit from their location, and light two more lanterns (they're on little platforms that hang over the edge) Cross over a little bit, and you should get a message. There is another lantern below you that you can fire at, lighting it. Follow the narrow path to the right, (Light one more lantern that's above you along the way) where it ends, to grab a LIFE BOTTLE. Go back to where the merchant and Katz guild member are, and head to the right. Light another lantern. That should be all of them. Once this one is lit, a door will open above you. A little further to the right, search around for a hidden chest with a SLEEP CHARM in it. Directly under where the guild member and merchant are, grab onto another stone slab, and push it inward. Now, head all the way back up, past the entrance, and head into the newly-opened door. Follow the path as it Zig-zags downward, and grab a QUALITY STONE from the chest at the end. Go in the door to the right of the chest. Inside, start to head up the staircase, and fire at two more lanterns along the way. This will cause another door to open somewhere. The area ahead is blocked still, so exit the way you came. Start to head back up the zig-zagging path, and eventually, Emil will get an exclamation point over his head. Examine the wall behind you to enter a new area. Examine the pedestal to change the sorcerer's right to darkness elemental. Head back out, and down. Back in here, head to where the green and black clouds are blocking the path. Shoot them with the sorcerer's right. The upper path just leads back to the main room where you came from. Ignore that path for now, and head further back, and take the steep path down and right. In the next area, follow the path until you can take a left. Go that way for a LIFE BOTTLE. Follow the path until you come to a platform that leads in three directions; The southern path leads to a chest with a WEAK CHARM in it. The path to the right leads to a chest with 2500 GALD in it. Take the northen path, and follow it down some stairs until you eventually get a scene. Follow the linear path until it splits up again; To the left lie a chest with a PINAPPLE GEL and a save point. Do what you need to here, then head back and follow the path as it leads downward. At the bottom, there will be another scene. Afterward, head up to the altar, and press the switch, opening something a ways away. At this point, head all the way back out of here, and take the upper path that I told you to ignore earlier. Head up, and at the top you'll get a scene. Remember that wall Emil heard voices from earlier? It's open now, so head through. Follow the long path down, passed a save point, where you run into....Richter. ============== Boss: Richter ============================================================================= Technically, you can't win this battle. You really just have to stall. Richter is fairly easy to stun, but has a pretty high HP count. Beware of his Mystic Arte "Towering Inferno," which will likely leave everyone with 1 HP, unless you somehow have a lot of HP and DEF. ============================================================================= After the battle, Emil, still in Ratatosk mode, uses a strange new attack called "Ain Soph Aur." Richter seems shocked to see that Emil knows this attack. The first time he uses it is unsuccessful, so he tries to use it again and Richter counters it. Afterward, Emil wakes up in the basement of the temple, with Sheena and Marta no longer in the party. He'll pick up Tenebrae's core, and get the Tenebrae skill. From now on, you'll also be able to use Ain Soph Aur as an extension to Emil's mystic arte. After the scene, head out of the basement (you're just in front of the altar where you pressed the switch before.) You'll run into Marta along the way. She's week from Richter's counter attack, but seems otherwise ok. Emil collapses, and comes out of Ratatosk mode, which he's now been in since Meltokio...Sheena catches up with the group, and Marta explains that she's been trying to hatch Tenebrae's core to no avail. However, Emil touches it, Tenebrae reappears. Now, attempt to leave the temple. Once you get back to the entrance, Regal shows up. He explains that Seles, Zelo's sister, is apparently the one who now has the core you were looking for in Meltokio. Head back there after the scene. ~~Meltokio~~ Back here, head up past the two staircases. On the next screen, head to the immediate right to another screen. Pass the first house, and go into the second one. There will be a scene, during which, the party hears a strange noise. Tokunaga down from the second floor, claiming that Seles has been kidnapped by Lloyd! Exit Zelos' house, and there will be a scene where the party splits up to look for Lloyd. Head all the way to the left, and down the main staircase until you get a scene where Zelos runs into Emil. Emil explains the situation to Zelos, and conveniently, Lloyd runs by. The two give chase, but quickly lose him. At this point, Zelos joins the party. Head back to his house. Talk to Sebastian inside, who fills Zelos in on the details. Zelos is certain that this person is not Lloyd, however, saying that the guy who passed them smelled awful. Like bad cologne. Does this sound familiar? Emil and Marta realize that this Lloyd might be Decus, the man you met back in the cnurch in Flanoir, disguising himself as Lloyd. Zelos says they should report this information to the King, and Marta rejoins. Exit Zelos' house, and head over to the left. Back in the main area, head to the castle and talk to the guards. You enter, and Zelos talks with the King. During the audience, Regal and Sheena show up. You're informed that there are reports of Lloyd heading west, and Marta says there's a fortress there owned by the Vanguard. The party decides to infiltrate the fortress. Once the audience is over, head down for a scene where Emil mentions he's starting to feel bad about blaming Lloyd for everything that's gone wrong, when it may have been an impostor all along. Afterward, leave Meltokio. ~~Cape Fortress~~ Items- -Fragrant Wood -Witch Mittens -Virus Charm -Light Bandanna -Pineapple Gel -Holy Cloak -Philosopher's Stone -3000 Gald -Glacies -Stone Charm -Twisted Horn Enter for a scene, and then head up. Before you head further down, grab a chest above you for a FRAGRANT WOOD, then head down the staircase. Once inside, follow the staircase as it zig-zags downward. At the bottom there will be a scene where a monster attacks the party. Sheena jumps out of the way, and lands on part of the ground that collapses. *Sigh*. She leaves the party, of course. Regal decides to leave the group to look for her. After this event, head over to the right and follow some stairs up. Head over to the left, and grab a chest with a LIGHT BANDANNA in it. From this chest, head a little further left for one with a HOLY CLOAK in it. Return, and head down. In this new area, start heading right. The first door you come across is a room with 3000 GALD in it. Keep heading right for a scene. You'll notice a lot of areas blocked off by gates. Once you come to a staircase, head up. Up here, head to the right (past a wolf) for a chest with a STONE CHARM in it.Head to the left, and step on a glowing yellow Glyph, which changes the gates that are raised. After you press this, head back to the right, and down the staircase you just came up. Head down past a few enemies, and stand on the blue glyph that is on the ground. From here, head back up and step on the green glyph. Then, head back down the way you came, and start heading over to the right. The first door you come across leads to an empty room. The second room has an enemy and a chest with WITCH MITTENS in it. Head further to the right, and up. You'll be in a room with two blocked off lower sections, and the upper path is lit by torches. Follow the path, and change the sorcerer's ring to Water elemental. Then, observe the red plaque on the wall for a hint. You must extinguish the torches with the sorcerer's ring in the order given to you. Extinguish them in this order, starting with 1; 3.......5 6.......1 2.......4 Now, head back to the plaque, and examine the red knight statue. (You may have to do it twice) This lowers the gate to the north, and allows you to move on. However, we can pick up some items first. If you want the items, read on, if you don't, skip ahead a few paragraphs. To get the items, exit this room, and enter it again. The flames will be back. Extinguish them all in any order, and examine the red knight statue again. The ground will lower, allowing you to grab a chest with a PINEAPPLE GEL in it. Now, on the west wall there is a Blue plaque. Read it for a new torch-extinguishing sequence. Now, you'll need to defeat the Igniter enemy here to lower the gate allowing you to get back up. Do so, and all the torches are automatically re-lit. Move back up there, and extinguish them in the following order; 6.......4 2.......3 1.......5 Now, head back up, and examine the blue knight statue to the right. A gate to the east drops. Examine it again to lower the floor, and head through the door where we just dropped the gate. Follow this long, long winding (but thankfully, very linear) path. At the very end you'll find a chest with a PHILOSOPHER'S STONE in it. It might seem like a lot of work for such an item, but they're very difficult to come by, and a main ingredient in the statues for higher-tier monster evolution. From here, head back to the torch room. Defeat the water enemy to lower the gate, and head back up to where the torches are. Move on by enter the main door to the north, past the save point and pedestal. In the new area follow the path until you come to a scene where we see.... two Lloyds fighting! Predictably, the two Lloyds both try to convince you that they are the real one. You have to choose which one is the fake one. Select the "The fake Lloyd is this one!" Option (it's the top one.) Emil attacks the fake Lloyd, and the illusion is broken, revealing that it is Decus after all. After some discussion, Alice shows up with Seles, and demands Marta turn herself over, or harm will come to Seles. Before the exchange can be made, Sheena, Colette, and Regal show up, distracting Decus and Alice long enough for Lloyd to get Seles to safety. Not content that things aren't going their way, Decus attacks you. ============ Boss: Decus ============================================================================= Turns out, Decus is actually a proficient sword-user. His main attack seems to be this annoying, powerful, multi-hit spin attack. It does a great job of stunning you, and throwing everyone away from him. He'll also use his Eu de Seduction, causing him to go into Overlimit mode, meaning you can't really stun him at all. Try and keep him in the air so that he's defenseless if at all possible. He does have another attack where he'll swing at you a few times, and hit the ground in front of him, causing a damaging purple cloud to appear as well. Using some mystic artes on him will help you take a pretty good chunk off of his already-high HP, too. ============================================================================= After the battle, Decus admits that he was the one who attacked Palmacosta, disguised as Lloyd. During the conversation, Richter shows up and attacks Marta, but Zelos blocks his sword. Time for another boss battle. ============== Boss: Richter ============================================================================= Coming off the last battle, you really don't have much hope of winning, but the purpose here isn't to win anyway. This is another mock battle, and will probably end once Richter uses his mystic arte. However, it IS possible to beat him here. If you're playing to win, just keep pummeling him. Richter stuns fairly easily, so you should be able to get some decent combos on him. He also likes to try to cast spells, so while he's charging, break his guard and chain another combo on him. Keep in mind to keep everyone's HP high, since he can use his mystic arte at seemingly any time. Also remember not to use Emil's Air Soph Aur extension against him, or he'll just counter attack it. ============================================================================= Regardless of if you win or lose the battle, the game continues the same way. During the next scene, Richter attacks Emil, but for some reason hesitates, and calls him "Aster" for some reason...After the scene, you get GLACIES, and Emil learns the Glacies skill. Head off to the right. In the next room, you find everyone else pretty much surrounding Alice. Decus shows up above you, and as the party is distracted, Alice flies up to him. At this point, everyone regroups and joins you, except for Lloyd. After the scene, head to the right to grab a TWISTED HORN and a VIRUS CHARM from two chests. After the battle, head to the south a little and take the path. Now, make your way ALL the way back through the fortress and exit. As you get back to the entrance, there will be a scene where Lloyd draws his swords, and demands you hand over all of your collected cores...wait, what?? The rest of the group is rather shocked and upset. Instead of pursue the matter, Lloyd just runs off again...The group decides to take Seles back to Meltokio, so head back there. ~~Meltokio~~ Back here, go to Zelos' house, where the group discusses their next move. Emil and Marta decide to go after the Cores. Zelos decides he'll track Lloyd down, and Colette decides she'll return to Iselia to inform Raine about what has been going on. They both leave the party. Near the town entrance, the group decides to head to the Temple of Earth for Solumn's core. ~~Temple of Earth~~ Upon arrival, a guard tells the group they can't proceed any further, due to parts of the temple collapsing, and recent earthquakes. Looks like you won't be able to get through here until things have been cleared up. In the mean- time, Sheena suggests heading to the Temple of Lightning. At this point, Marta awakens Glacius' core, and afterward, Emil collapses. The group decides to take him back to town. ~~Meltokio~~ Emil has another vision of Richter attacking him, and wakes up in Ratatosk mode. Marta then showes up. After the scene, leave Meltokio again, and head for the Temple of Lightning. --------------------------------- ***CHAPTER 6: Dark Premonition*** --------------------------------- ~~Temple of Lightning~~ Upon arrival, you find this temple is blocked off too. The guards here are rather rude, and shove you around. Emil changes to Ratatosk Mode, and nearly kills the guards, but stops at the advice of the group. A man named Schinder shows up to see what the commotion is about. He tells you the temple is off limits, due to the nearby town of Sybak conducting studies here. He tells you to meet them there later, but also seems to recognize Emil. Hm...Leave the temple now, and head to Sybak. At this point in time, it should be noted that you can now enter the Katz village on the world map. Just select it from the list of places. ~~Sybak~~ Items- -Letter of Passage There's a scene upon arrival. In the town square there are some shops and a Katz guild member. You can complete the second step of the Treasure hunter's side quest here. if you don't see it, just clear out some of the other quests until it appears. Regardless of if you do this stuff or not, head to the left a screen. Approach the first building for a scene. Inside the building, head to the left a few screens, until you eventually reach the basement. At the end is a room. Go in for another scene where Emil comes out of Ratatosk mode. Regal and Sheena leave the party. Exit the academy, and there will be a scene where another person confuses Emil for this Aster person. The man divulges some details on Richter, and Emil runs off. After the scene, Head to the Inn where you'll get a free rest. There will be another scene. Leave the Inn and head toward the academy, where Regal and Sheena reveal some rather shocking assumptions that Raine has about Emil. Unfortunately, he hears the whole thing. The party regroups afterward, so head back to the academy. Once inside, head to the second floor, and into the room. Speak with Director Schneider for a scene. He reveals some interesting information about Aster, mainly that he was a genius. He and Richter apparently worked together at the academy, and were studying summon spirits. Particularly, Ratatosk. Schneider agrees to allow you entrance to the Temple of Lightning, but urges you to be careful there, as there are all sorts of abnormal things going on. He also says there is a researcher there who you should find, and then he hands over the LETTER OF PASSAGE to show the guards at the entrance. Now, leave town and head back to the temple. If you've been following the Richter side quest, a scene will activate where the party sees him talking to a man in town. You can choose to follow him to the cape fortress, if you'd like. If you'd like to forgo that, simply head straight to the temple. ~~Temple of Lightning~~ Items- -3000 Gald -Holy Mark -Tonitrus -Mirage Mittens -Topaz -Quality Stone -Red Basil x2 -Earth Cape -Virus Charm -Shock Charm -Black Sword Prepare yourself well, as this is one of the longer, more annoying dungeons in the game. There is a scene at the entrance, where they find the two guards dead. The party speculates it is either Lloyd, or the Vanguard here. Once the scene is over, make note that throughout this dungeon in certain areas, lightning will strike the ground. If you get hit, you receive damage, and it also contributes negatively toward getting the best ending for what- ever reason, so just avoid getting hit. From the entrance, head straight up for a chest with 3000 GALD in it. Go back, and start heading to the left. Take the first staircase up for a chest with MIRAGE MITTENS in it. Continue to the left, and there will be a scene where Emil finds some notes the researchers left behind. From here, head south to grab a QUALITY STONE from a chest. Go back and keep heading left, until you get to a path that leads up. Take it and examine the pedestal to change the sorcerer's ring to blue lightning element. Now, go back down and head to the left and down a little to find a chest with an EARTH CAPE in it. Head back to where the party found the research notes, and take the path that leads to the north. Once inside the temple, the party is met with fleeing researchers who confirm that the Vanguard is inside. They tell you about Rilena, the researcher Schneider told you about before. After the scene, head down and to the left a little for a SHOCK CHARM. To the right, a path leads up to an area with a large platform, and three balls of electricity circling around. There will be a scene. Afterward, shoot the platform with the sorcerer's ring, causing the blue sphere to disappear. Now, go back down toward the entrance. Past the save point, there will be a blue sphere floating around in front of a door. Shoot it with the sorcerer's ring. In this room, to the right is a large device we need to activate, but it is currently powered down. So head to the left. Head up the stairs into the dark room. You'll be seeing lots of these rooms, so keep in mind that lightning can hit you in here. If you get near an edge, rapidly press "A" so you don't fall off. Once the party enters the next room, there will be a scene where the group runs into Lloyd. He runs off and some Vanguard soldiers show up for a fight. After the scene, continue to the right. Don't go up at all, but instead head downward. You should now be in an area with a merchant and a Katz guild member. Across from them to the right is a door. Go through. This is another room of darkness and lightning. Make your way through it, and you'll come to a ledge. At the end, there is a lightning rod. Examine it to raise it up. Now, head all the way back, basically to the beginning of the dungeon. Once you reach the room with the small pool of water on the floor, take a stair case down (it's just to the right a tad of the one you took up) into the water. There are two platforms here with pedestals on them. One you can't get to, and one on the right that you can. Go up and change the sorcerer's ring to yellow lightning elemental. Now, exit this room to the south. You should be back in the entrance. Head up the staircase on the left, and shoot the yellow lightning sphere with the sorcerer ring. Head past that, and up to the right. You'll be back up by the large platform with the spheres of lightning spinning around. Shoot the platform and the yellow sphere will disappear. Head back down the way you came. There is a door that leads to the west. If you go in, you'll be in another of the dark rooms. Follow it all the way around, and you'll come to a ledge that is a dead end, but it has a chest with a HOLY MARK in it. Once you grab it, return to the large central room with the save point. From here, head back through the door to the north. Head back up and to the left, through a dark room you were previously in. You should come out in a room with a yellow lightning sphere in front of you. Shoot it with the sorcerer's ring and head down. On this ledge, take the ladder down and grab a TOPAZ from a chest. If you go downward, Emil will note a device that is suspended in the air, saying the rope might be weak enough to burn with the sorcerer's ring. Hm. Head back up, through the door you came in. Head back to the left, through the door and back through the dark room. Make your way back to the room with the pool of water on the floor, and go to the pedestal to change the sorcerer's ring back to fire elemental. Now, head back to where you saw the device suspended in the air by rope. Once you're there, shoot the rope, which causes a new lightning rod to fall somewhere below. Exit this room, and head back up to the north. Make your way over to the right, back to where the merchant and Katz guild member are. Take the door to the right, and go through the dark room. You'll be back on the ledge where you raised the first lightning rod. Lower that rod, and the lightning will now begin striking the one you just dropped. Make your way back through the dark room, back through the room with the merchant and Katz guild member, over to the left. Go back through THIS dark room, and you should now be back in the room with the water on the floor. Head all the way over to the right, and activate the machine that now has the lighting rod on top of it. This activates all the machines in the temple. Before you do anything else, head back down into the water, over to the sorcerer ring pedestal, and change the power back to yellow lightning. (Be sure to examine it twice, though. If you do it once, it only changes to blue lightning.) We're going to need yellow lightning for an upcoming puzzle. Now, head all the way back over to the left, up and through the dark room, and back in the room with the Katz guild member and merchant. Yet again. Make your way toward them, but this time, head little above them and examine the newly-charged machine. You've been passing this wall a number of times, so you've probably noticed the yellow blocks here. At the machine you have three options; Fire it, reset the blocks, or look above you. There are a number of outcomes, some get you items, but one drops some bombs on a part of the debris that is below you. Before you do anything, fire the machine to make a chest drop. Head up, left, and down to grab a chest with a RED BASIL in it. On your way back, notice that this puzzle is comprised of five long blue columns, along with the yellow boxes. Before you go back to the machine, destroy all of the yellow boxes between the first and second blue column (the two on the very left). Go back and fire the machine again, dropping a chest that you can't quite get to yet. Now, head back up and destroy all the yellow boxes that connect the blue column furthest to the right to the second column. Fire the machine again, and a chest will drop behind you with another RED BASIL in it. Now examine the machine, and reset the puzzle. You want to divert the electricity to the middle column. The easiest way to do this is to just destroy all the yellow boxes but the ones directly above the machine, and the one that is slightly up and to the left a tad. The bombs fall, clearing the debris out of the way. And oh, by the way, there is one more combination you can do with this puzzle, but it just causes a monster to fall. Forget that. Slightly down a little from the machine, there is a path that ramps downward. Follow it, and grab a chest you dropped earlier that contains a VIRUS CHARM. Now, follow the little staircases as they lead down, and exit the room to the south. You'll be back in the room with the pool of water on the floor, but you'll be up on the platform with the other pedestal. Examine it to switch the sorcerer's ring to red lightning. (Finally.) Now, make your way back to the room with the save point, and head to the left, following the path up to the platform with the red lightning sphere rotating around. Shoot the red lightning with the sorcerer's ring. Now, examine the wall behind the platform, and a door will lower. In the new area, head forward for a cut scene. The party finds that Decus is here, trying to convince Rilena to move out of the way. He then attacks the party, and starts relentlessly slashing at Emil with his sword. Emil then begs his Ratatosk self to come out to help. Ratatosk Emil seems rather annoyed that regular Emil can't handle any situations on his own, but he appears anyway. He opens a portal, which sucks Decus and Rilena away...The group asks him to try to open the gate so they can get Rilena back, but he seems as though he couldn't care less about saving her. Marta slaps him, sick of his selfishness and attitude while he is Ratatosk mode. Tenebrae says that she most likely was sent to an altar of a centurion that nobody possesses yet. That means she's either further up ahead, in the Lightning temple, or she was transported to the Earth temple. After the scene, move on ahead. Follow the path up (it's pretty linear) until there is a short path to the right for a BLACK SWORD. Now head sort of to the left and up until you come to a save point. Head forward for a scene. The group finds that Rilena isn't here. They attempt to take Tonitrus' core, but they're attacked by a boss. ============================ Boss: Corduroy, Were Bat x5 ============================================================================= for starters, bats are annoying as it is, especially in large groups like this. Take these tiny nuisances out first. The Corduroy is a lot like the other flying-type enemies you've faced (like the larger birds, and some of the demon-types.) He has some swooping attacks, and he'll sort of slash at you from time to time. He also likes to teleport around the battlefield a lot. ============================================================================ After the battle, Ratatosk Emil once again acts like an arrogant jerk, but Marta hatches Tonitrus' core anyway. Afterward, you get the TONITRUS core, and Emil learns the Tonitrus skill. Thankfully, this place is done with. So you can finally leave. Once you're back near the exit, there will be a scene with guards coming to check on the group. Emil will have yet another vision of Richter attacking him. Afterward, head back to Sybak. ~~Sybak~~ Along the way, you get a scene where one of Sheena's scouts brings a message to her. The group decides to take a break. Once the scene moves back to the actual town, head to the academy to report to Schneider. The group hands Rilena's notes over to him. He explains that Ratatosk manipulates the flow of mana in the world, and Richter is erroneous in calling him a "Demon Lord." Such a title for Ratatosk is incorrect...Hm. He mentions that you should head back to Meltokio to talk to a researcher there. Once you're ready, leave Sybak and head back to Meltokio. ~~Meltokio~~ As soon as you enter, head off to the right, and then go up. Enter the research building. there will be a scene upon entering. After the scene, go downstairs and head to the right. Examine the sparkling book on the desk for a brief scene. From the notes, you learn that Ratatosk guards a door called the Ginunngagap, which leads to Nefilheim, the demon world. Head back upstairs for a scene, where the party decides to finally get to the Earth Temple. Leave the research building and there's another scene where a guard informs the party that a woman has been found somewhere in the Earth Temple. Seems Rilena made it there after all. Leave Meltokio, and head for the Temple. ~~Temple of Earth~~ Items- -Wind Cape -Melange Gel -Chicken Bones -3000 Gald -Mirage Mittens -Lemon Gel -Stone Charm -Melange Gel -2000 Gald -Insect Fluid -Treat -Blue Savory -Ogre's Blood -Ruby -Dragon Spinner -Specific -Wyvern's Wing -Royal Gauntlets -Pineapple Gel Along the way, there will be a scene, with another one immediately inside the temple, and Emil returns to his normal self. After the scene, head down a little for a WIND CAPE. Head forward. Off to the right is a path that leads down a ways. Follow the path and you'll find a crumbled bridge here, but you can't do anything about it yet. Grab some MIRAGE MITTENS from a chest, and head back up. Back on the main path, head all the way to the end and go in the cave. Head forward across the bridge. Take the upper path for a chest with 2000 GALD in it, then head back down. Head to the left a little, and you'll be standing on three wooden platforms. Standing on the platforms, press "A" when you are prompted to. This will cause Emil to jump on the platform, causing it to fall, and allowing you to descend to a lower level. There are many platforms here, but they all lead to the bottom eventually. There are a number of items you can collect along the way, and keep heading back up to the top to start over if you want to collect them all. The items you can collect are; OGRE'S BLOOD, WYVERN'S WING, MELANGE GEL, LEMON GEL, INSECT FLUID, CHICKEN BONES, and STONE CHARM. Once you're done with that, you'll be on the very bottom. Over to the right is a pedestal where you can change the sorcerer's ring to earth elemental, and grab a RUBY from a chest. Head off to the left to break one more platform. There's a cave immediately to the left, but before that, head to the right past a few enemies for a chest with ROYAL GAUNTLETS in it. Now head back and through the door. You come out a cave near the entrance, pushing boulders out of the way. Go down the path right across from you. Hit the stacked boulders on top of a large stone formation with the sorcerer's ring first, then follow the paths along, until you come back to the weak bridge you saw before. Examine it again, and then hit it with the sorcerer's ring, causing it to drop below. Your destination lies to the north, but if you want to collect a few items, follow the path behind you. Along the way you can grab a TREAT from a chest, and at the very end is a DRAGON SPINNER. Now return to where the bridge fell. From here, head forward for a scene where the group meets up with Rilena. After more discussion about Emil looking like this Aster, she reveals that Aster had a specific scar. She also mentions that Decus and the Vanguard went further into the temple. Afterward, Emil mentions that he does have a scar similar to the one she described...After some more doubts about him- self, the rest of the group says that no matter what or who Emil is, they still care about him as a friend. After the scene, head slightly to the left for a chest with a PINEAPPLE GEL, and then take the blue warp. In the next area, it looks like Solum's core is gone. An orange glyph appears on the ground behind you. Stand on it, and press "A" to begin a rather annoying minigame. The objective is to stay on the platforms so that when the minigame ends, you're still on one that hasn't fallen. The small blocks will periodically shake, and then fall below. They shake in two different ways; the ones that shake slowly will take a while to fall, while the ones shaking quickly will almost immediately fall. If you are on one that is shaking, move quickly to one that isn't. You should allow yourself to fall at least once, though, to pick up two chests; one containing 3000 GALD, and another containing a MELANGE GEL. If you fall, simply head over to the left and follow the path to try the minigame over. Whenever you succeed, a door opens to the right. Approach it for a scene, and head in. In this room, ignore the monsters for now, and head up the two ramps for a BLUE SAVORY and a SPECIFIC. Heal up if you need to. Now approach the monsters for a scene. Tenebrae will recognize the monsters as Lookins. The party attempts to remove some devices that have been planted on monsters, but they attack. ================ Boss: Lookin x4 ============================================================================= This battle is actually a bit difficult. For normal-ish monsters (you've been fighting caterpillar type enemies like this pretty commonly throughout the game) they're very annoying, and somewhat hard to kill. For one, they're much, much faster than the normal caterpillar type enemies (they zip around the battlefield, causing damage to anyone in their way) and generally just roll, hope, and speed around. I guess one of the biggest problems is trying to actually hit them, since they move around so much. You might be best to cast magic on them, if you have someone who can cast quickly. Otherwise, once the gauge fills up, you might want to use mystic artes for some high, easy damage on them. ============================================================================= Afterward, the Lookins calm down, and offer to allow you passage further into the cave. ~~Toize Valley Mine~~ Items- -Light Bandanna -Sapphire -Anima -Life Bottle -Amethyst -Garnet -Elemental Fragment -Quality Stone -2000 Gald -Bastard Sword -Lemon Gel -Animus The party comes out on the other side, and Regal immediately recognizes this place as the Toize Valley Mine, a former Ex Sphere mining location that was presumed to have been destroyed. The group decides to move on to find a way out. From your starting location, move to the right, and activate a panel by a door. Go in and grab a LIGHT BANDANNA from a chest. Afterward, head to the left. You'll pass a door (it leads to a room with a LIFE BOTTLE in it). At the end, you'll be in a large room with a boulder blocking the right path. Head to the left and jump across. Futher to the left is a dead end, so head down a little and search for a ladder. Descend the ladder, and down a small wooden ramp. There's a chest a little to the north with an ELEMENTAL FRAGMENT in it. A little to the right is a long ladder that lead up. Grab a chest with 2000 GALD at the top, and head in the door up here. Follow the path around until it branches to the north, and to the east. From the east path, get on the two little planks of wood, and follow what appears to be a fallen metal tower. Avoid the spider monster, and head to the right for a chest with a LEMON GEL in it. Now, take that east path, and follow it around as it leads further to the right and downward (you'll see a switch along the way, but ignore it. (It's from a long-destroyed puzzle from the first Symphonia.) On the next screen, take the stair-like rock formation down, and follow the wooden ramp to find a pedestal and change the sorcerer's ring to explode elemental. (!?) You can now use this to destroy the large boulders that have been blocking the way. Head back up, and cross the bridge that leads to the right, destroying the boulder in your way. This little treasure trove contains three chests; a SAPPHIRE, AMETHYST, and QUALITY STONE. Afterward, head back to the left, to the previous screen. Once here, head back to the left (where the paths branched) and this time take the northern path. Destroy a boulder in the way, and head down the wooden ramp. Grab the chest in front of you for a BASTARD SWORD, and head down a little further for a chest with an ANIMUS. If you want to, you can head all the way to the left one screen and take the ladder down. Destroy the boulder here for an ANIMA. After grabbing it, head back. Back at the branch, make your way north and destroy a boulder (either way you go, this little loop ends in the same place). You should be near an exit to the north, but before you go in, head into the little pit to grab a GARNET from the chest. Now, exit this place. Upon exiting, there will be a scene, Altamira opens up on the map, so head there. ~~Altamira~~ Upon entering, there is a scene where Regal suggests going to the Lezareno headquarters. Before that, though, check out the large building just inside town to the right. It's an inn, but it also has shops on the lounge floor. Head further into town, and go a little to the left. Next to a building, take the small elevator down. Get in the small red vehicle, and ride it to the Lezareno headquarters. Once inside, take one of the elevators up to the President's office. Regal explains to the man there that the destruction of the mine apparently didn't work the first time. During the conversation, a man bursts in, claiming that the Vanguard is attacking the city, claiming that your party "kidnapped" Marta, in an attempt to stir up the citizens of the town. Marta runs off, leaving the party. Take the elevator back down, and ride the vehicle back to town. Once here, the party catches up with Marta. There's a scene where they tell her not to make such rash decisions on her own, and then they notice Hawk patrolling the town. The party decides to regroup at the Inn, so head there. The group enters, and unfortunately runs into Alice. She says that the town will be destroyed and the people killed, unless you give Marta up. And just so you don't try anything funny, the Vanguard has rigged the town with explosives. Wonderful. The party decides not to make a move until they gather more information, so Regal and Sheena leave the party, insisting that Emil and Marta go get some rest at the Inn suite. So take the elevator up to that floor. From the elevator, head in the room for a scene. Inside, Marta blames herself for most of what's happened, but Emil reassures her that although bad things have happened, they're certainly not her fault, and things could have been worse off if she'd done nothing. Marta then commands Tenebrae to distract Emil, while she runs off. Grr. After words are exchanged between Emil and Tenebrae, he moves allowing you to leave. Head down the lobby. Once there, Emil runs into Regal and Sheena, informing them that Marta has run off. Regal and Sheena devise a plan of infiltrating the casino (where the Vanguard has apparently set up base) in order to get Marta back, and deactivate the bombs. Afterward, head back up to the suite. Later, Regal and Sheena show up for the infiltration. Regal uses a special set of handcuffs that he will use to remotely control the system, in order to deactivate the bombs. The intent is to "turn Regal in" in order to get in- side the casino. Outside the inn, there is a scene. Now head back to the vehicle you took to the Lezareno company earlier. A guard stops the group here, and they explain their unbelievably cheesy plan of turning Regal in to become members of the Vanguard. Somehow, however, it seems to work, and you are taken to the casino. After a scene, take the elevator up and go inside. Naturally, Alice sees right through this charade, and has Emil, Regal, and Sheena arrested on the spot. You're thrown in prison with Marta, and she rejoins the party. Afterward, Regal uses the handcuff device to cut the power. Tenebrae then takes the bomb detonator from Hawk and...swallows it. Hawk becomes rather mad by this, so attacks you. =============================== Boss: Hawk, Vanguard, Vanguard ============================================================================= As with any fight like this, take out the two lackies first. Once they're out of the way, you can focus your combined efforts on the main attraction. You haven't fought Hawk in some time, but he's just as annoying as you probably remember. He has several swift, multi-hit attacks, as well as some attacks where he spins horizontally at you. Watch out for his "Serenity," which basically causes him to not be stunned by any of your attacks. When this wears off, however, feel free to pummel him with some combos. Hopefully, you've learned a couple of the "sky combo" and "sky ability" skills by now, which will allow you to keep him in the air defenseless for a good deal of time. ============================================================================= After the battle, Hawk submits defeat, and Commander Brute shows up. He give Marta the "Your mind has been clouded, can't you see what I'm doing is right?" speech, and then he attacks you. ============ Boss: Brute ============================================================================= This is yet another battle that you can't win. Even if you can damage him, his HP won't decrease. You'll either die, or the time will simply expire after a certain amount of time. ============================================================================= After the battle, Brute attempts to attack again, and Hawk attacks Emil, distracting him. After the events here, leave the casino. Outside, the party heads down to the vehicle to get away, and Regal stays behind to distract Brute. Head toward the town entrance, and Alice will catch up with you, and she's not happy about the state of things. A pink-hared girl runs up behind her, and attacks. Sheena recognizes the girl as Presea, another character from the first game. Outside of town, the group discusses what's happened, and Sheena decides to head back to Altamira to assist Regal. Presea mentions that you should all head somewhere safe to explain to her what's going on, and mentions heading to Altessa's house. Sheena leaves the party, and Presea joins you. ------------------------------------ ***CHAPTER 7: Reawakened Memories*** ------------------------------------ ~~Altessa's House~~ On the way to Altessa's, the group finds the road blocked by a Vanguard checkpoint. Persea decides to sneak Marta through inside of an iron maiden she had along that was was bringing back to Altamira. After convincing the guards that a terrible (yet ridiculous) curse will befall them if they look inside the iron maiden, you are allowed past the checkpoint to Altessa's house. Head in, and to the left a little to talk to Altessa. The group explains the situation to Altessa, and Presea mentions that she is planning on taking the group to Mizuho, Sheena's hometown. During the scene, the group hears some commotion outside. Head back out there. Magnar, the guy you fought waaaay back at the beginning of the game in Luin and some troops are examining the iron maiden that Presea left outside. Seems ol' Magnar lied about being in the church of Martel, and is actually yet another Vanguard member. After the scene, head outside again to confront Magnar. =========================================== Boss: Magnar, Vanguard, Vanguard, Vanguard ============================================================================= Again, take the lackies out first. Magnar is mostly the same as he was the first time you fought him. He uses a lance, so he has a pretty good reach and some fairly strong hits. He has an attack called "Roaring spear" where he jumps into the air and dives into the ground, causing a small explosion that damages everyone immediately around him. He'll also use that ability which makes it so you can't stun and/or combo him into the air on occasion. Other- wise, this isn't really one of the more difficult battles you've fought. ============================================================================= After the battle, the weakened Magnar reveals the reason that the Vanguard took over Altamira. Presea notes that it was a strategic move for them to take over Altamira, because the Lezareno headquarters is there, meaning that they will most likely have more than enough supplies to keep their army strong. Back inside, the group decides its next move. Altessa decides to keep Magnar in captivity, and the party heads out for Mizuho, so leave Altessa's, and go there. ~~Mizuho~~ In Mizuho, there will be a scene at the gate where the group is met by Orochi. He mentions that you should head to the elder's to discuss things. He also mentions that Raine and Genis are in town. Head up a little for a scene where you meet the two of them. Raine and Genis are surprised to see the group, and wonder what you were doing in Altamira. The group then talks about the revolts that are happening around the world, due to the Vanguard's influence. Afterward, Raine and Genis join the party, to meet up with the elder. Before this, though, you can head off to the left to do some shopping for new items. Off to the right is a Katz guild member. You can undertake the third "Treasure Hunter's Trophy" quest, if you'd like. Whenever you're ready to move on, go into the house directly above where you met with Raine and Genis. Inside, the group discusses the Mana Cannon that the Vanguard plans to use. They decide that the best course of actions would probably be to directly assault Altamira, and stop Brute and the higher-ups in the Vanguard, which should cause the lower ranks to crumble. Raine, however, thinks it would be best if Emil and Marta stay in Mizuho while they go assault the city. After the scene, the party splits up. Once outside, head down toward the entrance and to the left to find Marta. Marta is starting to have doubts about herself, and the entire situation, and Emil tries to give her some comforting advice. During the scene, a Mizuho resident tells the two that the Vanguard are attacking just outside the town. He tells the two to escape the village, and Marta rejoins the group. Now head toward the entrance. Presea, Raine, Genis, and some guards are protecting the entrance, but a few Vanguard members sneak around. Emil goes into Ratatosk mode, and you'll have a fight a string of three battles against some Vanguard soldiers. In between the fights, Ratatosk Emil will talk to Marta about how they can't keep running from the Vanguard, since they are going to need Solum's core, which Brute has. After the string of battles, Marta decides that he's right, and they should head to Altamira to try and reason with Brute one last time. During the scene, Presea, Genis, and Raine decide that if this is what Emil and Marta truly want, then they won't stop you. Afterward, they all rejoin, and you are taken to the world map. Head to Altamira. ~~Altamira~~ On the way, the party meets with Orochi who gives you details as to specifically where the Vanguard is stationed in Altamira. Seems they're in building number two. Persea says that she knows a secret way into the building, and Orochi says he'll have Mizuho troops seal the building off so the Vanguard can't call reinforcements in, and that all of this will go down at midnight. The scene continues to the entrance of Altamira, where the Inn (where you need to go to wait) is blocked off by guards. Tenebrae gets the bright idea to change into a "beautiful woman" in order to distract the guards away from the entrance. Oh brother. Go a little ahead, and it seems Tenebrae's plan works. The party sneaks into the Inn, and Tenebrae catches up to them later. The party then gets a free rest. Once you can control Emil again, head out to the elevator and choose the last option. ~~Building Number 2~~ Items- -Mystic Symbol -Dusk Bandanna -Sardonyx -Solum -Pass Card -Red Basil -Mythril Spinner -Mythril Cloak -Mythril Plate -Red Savory -Dark Cape -Orichalcum -Mythril Gauntlets -Mythril Mittens -Light Cape -Mythril Sword In the basement there is a scene where the party is feeling a bit fatigued. Tenebrae mentions that this might be due to Solum's core being unstable. After the scene, head to the right a little, and press the switch on the wall, opening the door. Head out to the right. Continue right, grabbing a MYSTIC SYMBOL from a chest. All the way at the end, there'll be another scene. The group decides it would be a bad idea to head straight up to the top floor, as that might draw too much attention. Instead, they decide to look for some blueprints for an alternate way. Your goal is to find a security room, which may have some details on the building layout. After the scene, hit the switch on the wall and head out the door that opens. In this new area, head to the left and follow the building around and take some stairs down. Loop to the right a tad, and go in a door directly below the staircase you took down. Defeat the enemy in here for the PASS CARD. Now head back to the left. Pass a door and head on a little further where you see a chest with a DARK CAPE. Also, hidden above that in the vehicle thing is another chest with a MYTHRIL CLOAK in it. Now, head back to the door you passed, and go in. (If you try to enter without the pass card, the door will be locked.) Inside, an enemy attacks you. Once he's gone, Raine and Presea will use the computer to check out the building's layout. They say an elevator will take you straight to Brute at the top, but a direct assault coming off of this elevator may be met with a wave of enemies. Raine then suggests that she, Genis, and Persea create a distraction around the elevator while you head up a different way. After the scene the three of them leave the party. Head out. Back in the main area, follow the lower path around, passed two doors (The first is where you got the pass card, the second is the elevator that Raine and the others will be using). The third door, however, has a MYTHRIL MITTENS in a chest you can grab. Continue following the main path all the way over to the right, passed enemies. You'll come to a staircase that zig-zags upward (grab a chest that's hidden a little bit behind the stairs for a DUSK BANDANNA) and head up. Once you reach the top, use the save point if you need to and head to the left. There will be a scene where Alice show up. Seems she's been expecting you to take this route. However, she also says that she's not here to fight you. Instead, something is wrong with Decus. He seems to be corrupted by Solum's core, and she wants you to take a look at him. The group decides to help her, as it will give them a chance to find Solum's core and hatch it. Tenebrae, however, feels as though this is a very bad idea. (Gee, I wonder why.) Head into the room directly in front of you for a scene. Seems Alice was telling the truth. Decus is crazy after all. However, she also activates a trap, causing Marta to fall through a trap door. Decus attacks Emil, which causes the jar of Eau de Seduction to fall out that he gave you in Flanoir. This momentarily causes him to regain his senses. During the scene, Emil hears familiar voices coming from the wall behind him. Guess who shows up? Colette and Zelos! Seems Colette clumsily tripped, activating a panel on the wall. The two grab Emil and pull him into the next room. A couple Vanguard soldiers show up for a fight. After, Zelos and Colette explain that Lloyd sent them to Altamira to help, and Emil explains the situation. After the scenes, head to the right a little for a RED BASIL, then exit to the south. Directly outside is a large elevator. You can't do anything here yet, so head to the left a little more. Go in the first door you see, and examine the little machine inside. This upgrades your pass card to rank "D." If you want, you can head all the way over to the left to grab a MYTHRIL PLATE. If you do, also note another elevator over here, but you need a rank B card to activate it. Head all the way back to the right, and take the elevator to floor 4. Up here, the chest directly behind you contains an ORICHALCUM. Head over to the left. The first door you come across just has a room with an enemy and a LIGHT CAPE in it. Head over to the left a little more, and go in the next room. Examine the machine here, which upgrades the pass card to rank "C". Head out, and go all the way back over to the right. Once you're back on the elevator, take ride it to floor 2. Down here, there is another chest directly behind you. Grab it for a SARDONYX if you like. Keep heading left until you find another of those upgrade machines. Use it, which upgrades the card to rank "B". Now head back to the elevator, and go to floor 1. On floor one, head all the way over to the left, and take the elevator here up to floor 3. Up here, the chest behind you contains a MYTHRIL SPINNER. Now, continue on to the right. Head in the first door you come across. Examine the machine to upgrade the card to "A" rank. Also in this room are a Katz guild member and a merchant. Use them if you need anything. Now head all the way back to the left to the elevator. Note that now that you have the rank "A" card, you can take either elevator to any floor. You can do this to collect some items, if you want to. Take the elevator to floor 2 to pick up a RED SAVORY. Now go to floor 1. Head to the elevator all the way to the right, and take it up to floor 3. Grab the MYTHRIL GAUNTLETS from the chest behind you. Take the elevator back down to floor one, and go back to the elevator all the way over to the left, up to floor 4. Up here, go behind you, and find that this is actually a path that leads off to the left. Follow it along to a door and enter. There is a brief scene, then continue on until you come to another door. Enter, and Emil will say that he should look around for Marta. Examine everything in the room, then head over to the right and examine the east wall. There will be a scene, and Sheena shows up. She says that she and Regal found Marta, and you should all head through the ceiling above you. Sheena joins the party here. Up here, head all the way over to the right for a scene. Marta is below, trying to reason with Brute. Unfortunately, he'll have none of it, and is still determined to revive the Sylvaranti Dynasty. It's pretty clear that he's gone loopy from being corrupted by Solum's core, as well. From here, head to the right a tad until you come to another vent. Head down. Down here, use the save point if you wish, then head to the right a little for a scene. Fight the guard, and then head into the room. There is a scene here, and Marta rejoins. She also explains that Brute went into the president's office up head. After the scene, head to the left a little to grab a MYTHRIL SWORD. Now exit the room. Outside, start heading to the right where the group catches up to Raine, Genis, and Presea. Afterward, the three rejoin you. Once they do, head up the stairs. Inside, you'll meet up with Brute. He tells you not to try anything funny, and Alice shows up with Regal as a hostage. Brute then starts going on about justice, and you hear a voice. Lloyd shows up, knocks Alice away, and saves Regal. Brute then attacks you. ============ Boss: Brute ============================================================================= You had a taste of what this guy was capable of before, when you fought him in the casino. He's much the same, but he also uses some pretty powerful magic, and can cast some of his spells pretty quickly. He can teleport around the battlefield, and sometimes fires a large, blackish-purple laser beam out of his staff. He'll also sometimes raise his staff and shoot black projectiles out as well. He's earth-elemental, so many of his spells are earth based, so equip items that reduce earth-based damage if you have them. He also uses a mystic arte, which has a pretty huge range, so beware of that as the party will likely be at 1 HP afterward. ============================================================================= Afterward, Brute is wounded, and Marta runs up to him. Unfortunately, Decus runs in and pulls Solum's core out of Brute, nearly killing him. Raine tends to Brute's wounds, while Marta hatches Solum's core. Once that's done, Decus comes to his senses, and he and Alice run off, with Lloyd in hot pursuit. Now that Brute has come to his senses as well, he realizes how foolish his ambitions were, and tells you that he's going to disband the Vanguard, but since Richter is a member, many Vanguard soldiers might follow him instead. Afterward, everyone but Marta and Presea leave the party. Hit the save point to the left, and after, head down and to the right. Hit the switch on the wall and take the elevator down. Once at the bottom, there will be a scene where Lloyd is confronting Richter. Afterward, he attacks you. ============= Boss: Richter ============================================================================= By now, you've fought Richter plenty of times, so you should know what to expect. He doesn't really have anything new to throw at you--he's just got higher stats, because he's at a higher level. Make sure you keep in mind not to use Ain Soph Aur, if you use Emil's mystic arte, because Richter will just counter it. Also keep in mind that he uses his own mystic arte on occasion, so beware of that. ============================================================================= After the battle, there's a scene. Ratatosk Emil tries once again to use Ain Soph Aur on Richter (When will he realize it doesn't work?). After, you get a strange flashback scene of Richter and a man who looks like Emil talking to Ratatosk...After the rather shocking and informative scene, Richter attempts to attack Emil, but Marta tries to talk him out of it, saying he's going about his ways wrong. He doesn't seem to care, and attacks anyway, but Lloyd blocks him. After they clash for awhile, Alice shows up, carrying Richter away on one of her monsters. ----------------------------- ***CHAPTER 8: Eternal Bond*** ----------------------------- As the chapter opens, we get more of the flashback scene which gives us a little more detail on the events that happened between Richter and why he hates Ratatosk so much. Afterward, Emil wakes up in the Inn in Altamira, and reflects back on the events that just occurred. Tenebrae shows up, and reveals some rather shocking news to Emil. After the scene, head out to the elevator. Once you get there, approach Marta for a scene. After, Marta rejoins and says that Brute wants to talk to Emil. Get in the elevator, and head to floor 5. Talk to the Mizuho scout outside the door, and then head in. Approach Brute for a scene. He thanks you for protecting Marta, and saving him from the effects of Solum's core. He then explains that Richter was the one behind much of the fighting the Vanguard was doing, so nothing is really over yet. He tells you that no matter what, you have to stop whatever Richter is doing. Outside the room, Presea shows up and informs Emil and Marta that they have discovered Richter's whereabouts. She joins the party. Before you leave, you should head up to the lounge area and take the final quest in the Treasure Hunter's Trophy series. This quest is available for only a very, VERY short time, so take it now if you want to complete the quest. Whatever you decide, ultimately make your way back to the little vehicle, and head back to the Lezareno building, and ride the elevator up to the Sky Terrace. Up here, there's a scene. Seems Richter went to a place known as the "Otherworldly Gate," and Tenebrae states that this is where Gennungagap is located. Apparently, Richter has been forming pacts with demons, in order to obtain their power to increase his own. The group explains Emil's connection to this, and Lloyd finally reveals that he's ready to explain what he's been doing all this time. He tells you to meet him at the World Tree. At this point, Lloyd takes off, and everyone else joins you. Now head back out to the world map, and go to the Tower of Salvation. ~~Tower of Salvation~~ There is a rather lengthy scene when you enter, where you meet the new guardian of the world tree (who also happens to be a familiar face from the original Symphonia), and Lloyd finally explains what's been going on, and why he's been avoiding the group and doing what he's been doing, and every- thing that's been going on involving Emil, Lloyd, Richter, the Vanguard, and the cores comes together. Near the end, Lloyd tells Emil to go to Iselia, to find the summon spirit of heart, and at this point in your long quest, Lloyd joins the party. Back on the world map, there are a few things to notice. For one, you might have seen this earlier, but some of the towns have been closed off of the map for quite some time. However, you can now go back to all of them. Also, the Communion Spring opens up on the map. You can head there for a title, and a few interesting cut scenes, but it isn't mandatory to visit this place at any time. Finally, if this is your second play through or more, Gladsheim will now be available to you. Once you've done whatever you want to, head to the Martel Temple. ~~Martel Temple~~ Items- -Miracle Gel -All-Divide -Holy Symbol -Lumen -4000 Gald -Elven Cape -Special Gel Inside, there is a scene in which Sheena thinks about Corrine, the creature that became the summon spirit of Heart. In the first game, Corrine and Sheena were close friends. After the scene, move up to the entrance of the temple to find Dirk waiting for you. After the scene, head into the temple. Inside, take the right path and follow it around until you can take a set of stairs down. Down here, you'll have to fight Golems to create blocks which you push through the floor. Each block is a certain color, and can only be pushed through one of the holes of the same color. It all goes in a certain order, so do it like this; Defeat the first golem, and push the block into the middle hole in the top row. Fight another golem, and push the new block in the hole in the middle row, all the way to the right. Fight another Golem, and push the block through the center hole. Take the right staircase down. At the bottom, there will be a scene. Afterward, approach the red block from the right, and push it all the way to the left, until it drops into a hole. Move all the way to the left, across the block to find two chests with a MIRACLE GEL and a HOLY SYMBOL in them. Return to the upper area, and fight another golem. Push this new block into the same hole you pressed the first one (center hole of the top-most row). Now go down and push it straight forward until it falls into a hole. You can go across this little bridge now, and get to where you need to go, or you can go back for a couple more items. If you want them, read the next paragraph. If not, skip ahead one paragraph. Fight another golem, and push the box through the hole on the box in the middle row, all the way to the right (It is the same hole you pushed the second box through). Now go back down, and approach this box from the left. Push it right, until it falls into a hole, and go across. The two chests here contain 4000 GALD and an ELVEN CAPE. Whichever you choose, make sure you're ultimately on the lower portion of this block puzzle. Take the path that leads north. There's a circular platform here that is sparkling. Examine it and you'll get a message that a seal has weakened somewhere else in the dungeon. Before you leave this puzzle room, though, make sure that while you're on the upper level, where you pushed the boxes through, you take the staircase on the left side up. You'll probably get a scene with the door near the entrance opening, but follow this path to a dead-end with a chest that has a SPECIAL GEL in it. Now head back to the entrance of this area. In the circular room, take the path that leads to the north. Along the way, there will be a scene. Keep heading forward. In the next room, head into the warp directly in front of you. In the next area, keep heading to the left. Along the way is a chest with an ALL-DIVIDE in it. Eventually, you'll come to a save point. In the room past that, there is a scene. During which, Verius appears and senses the conflict going on inside of Emil. Verius sends you away and tells you to come back in a little while, once Emil has come to a decision. Afterward, attempt to leave. The area starts to shake, and Tenebrae senses that Gennungagap is being opened by someone. After some more events unfold, Emil has some flashbacks, and wakes up again in the temple. Raine suggests going back to Iselia to talk about the events that have transpired. After the event, you get LUMEN, and Emil learns the Lumen skill. After the event, exit back the way you came, to the right. Attempt to leave the temple to find Dirk fighting some monsters. After a brief fight, the group explains the situation to him. You learn that all the fighting that the Vanguard has been instigating has caused the monsters sealed away in the Ginnungigap to become stronger, and the seal on the door is becoming weaker. Ratatosk Emil says that he'll kill anyone who stands in his way of keeping the door shut, including his friends. Emil's two personalities then confront each other within his mind, and the "normal" Emil makes up his mind to Verius as to what he wants to do, and everyone in the group tells him that they are ready to follow him to the end. Keep in mind that from here on out, Emil's cut-in portrait will change to his green-eyed self (since he has sealed his red-eyed alternate self away) during his mystic arte. You also lose the ability to extend into Ain Soph Aur from now on. Head toward the exit for another scene. The group decides to part ways for the time being, to prepare for the coming battle. The entire party will now disband. You can either proceed the story by going directly to Luin, or you can find everyone and talk to them in the following locations; Head to Iselia, and talk to Colette outside of the school. Head to Izoold and go down to the harbor to talk to Regal. Head to Palmacosta. Straight in from the entrance you'll find Genis. Head to Meltokio and talk to Zelos standing in front of the castle. Head to Sybak. Raine is standing in the large, circular plaza just inside. Head to Mizuho. Inside, follow the path west to find Sheena. Head to Altessa's House to find Presea. Head to Flanoir to find Lloyd on the balcony in front of the church. Head to the Tower of Salvation to view a secret scene in which Yuan talks to a rather surprising, yet familiar character. Now go ahead and head back to Luin. There is a scene where Emil meets with his aunt at the entrance. Afterward, head back to Emil's house (It's the second floor of the Inn, remember) to meet with Emil's uncle. After the scene, head over to the Lloyd statue in town for another scene. Once that is done with, head to Altamira. There will be a scene here where Emil and Marta discuss the upcoming events and battles. The next morning there will be another scene outside of the Altamira Inn in which the group talks about what they'll be up against; Decus, Alice, Richter, and the rest of the Vanguard are waiting for them in the Other- worldly gate, on the way to the Ginnungagap. After the scene, head back out to the world map, and go to the Otherworldly Gate. ~~Otherworldly Gate~~ This is it. The final dungeon. Inside, there is a scene. Tenebrae will ask if you are ready to enter, but fear not; This is not a "point of no return" option. If you enter the gate, you can still choose to leave the final dungeon to do things like replenish items, or tackle side quests you haven't finished yet. Choose to enter, and Emil will focus power into the sorcerer's ring, causing a portal to the Ginnungagap to appear. ~~Ginnungagap~~ Items- -Blood Lust -Red Verbena -Red Lavender -Red Basil -Millstone -Aqua's Core -Mind Slicer -Angel Dust Once inside, there is a scene. Again, you can use the portal behind you to return to the Otherworldly Gate (and world map) at any time. To move further in, just follow the path in front of you. It's pretty linear, and just keeps spiraling downward toward the bottom. Along the way, grab a chest with a BLOOD LUST armor in it. At the bottom, there is a save point, and a large platform. Take it down. In the next area, you'll have to break seals to proceed to the next floor. This is a rather strange puzzle, mostly because it seems far too simple. As you head up to the perimeter, circle your way around and shoot all of the large roots that connect to the ground with the sorcerer's ring. This will activate nodes on the elevator you just took down here. Once you hit four of them, a seal will release, allowing you to head down further. On the third level, do the exact same thing here as you did on the above level. Head back to the elevator, and go down to the bottom floor now. On the way down there is a scene. It seems the party activates a trap, and Lloyd and his friends get teleported away, due to Derris emblems. If you're a Tales veteran, you'll no doubt recognize these. They're often items you need to collect in the final dungeon, which allows you to move beyond a trap. You had to do this in Tales of Symphonia as well. Well, it seems that the Symphonia characters are still carrying their emblems with them, and it's revealed that Ratatosk actually created a trap that had the opposite effect. Instead of the emblems protecting their owners, it seems this trap has imprisoned them further ahead in the dungeon. After the scene, head further down the path. Once you get to the bottom, the party is met by....Decus and Alice. Bleh. Marta explains that they should stop what they're doing, since Solum's core effects have worn off, but Alice says she wasn't affected by the core at all. She just hated Marta, and has been battling her out of spite. Decus, on the other hand, is just blindly following Alice, and doesn't really care about much of anything else. Naturally, you have to fight them. =================== Boss: Alice, Decus ============================================================================= This is a rather annoying battle, and it can actually be quite difficult. The obvious thing here is to take Alice out first, since she can heal. Unfortunately, Decus's speed, strength, and multi-hit sword attacks (most, if not all of which you've seen in the previous battle with him) prove that this will be no easy task. Alice casts quite a bit of magic, and both of them will ability that makes it so that you can't stun them, or hit them into the air. Of course, I found that it really wasn't easy to do that anyway. Alice's healing spells refill nearly half of her or Decus HP, so make sure you interrupt her at all costs. Also beware of Decus, as he now has a mystic arte in his arsenal as well. ============================================================================= The scene following the battle is part sad, and part cheesy, but at least these two are finally out of your hair. After the battle, go up a little bit to grab a RED LAVENDER from a chest, and then head to the west. Well, this area is certainly different. Follow the path along until it branches into two paths that lead west and south. Take the west path and follow it along until you can grab a chest from a little offshoot to the right that contains a MILLSTONE. Now get back on the main path, and follow it as it leads to the north a little, and to the left. Continue on, until you come to a new screen. Here, head straight forward for a chest with a MIND SLICER sword in it. Now go back slightly, and follow the path that leads right for two chests. One with an ANGEL DUST robe for Marta, and a RED VERBENA in it. From here, head back to the area where the fork lead to the west and south. Back here, take the south route, and follow it until you come to a new screen. The chest in front of you contains a RED BASIL. Head to the left, and follow the path along until you get a scene where Lloyd catches up with the party. Seems he wasn't affected by the Derris Emblem trap to the same extent the others in the group were. Lloyd rejoins the group now. From here, straight ahead is a save point. Head off to the right for another scene where the group frees the others who were caught in the Derris emblem trap. From here, attempt to head north, but there's another scene before you get too far. Aqua shows up, and becomes hysteric, explaining that she won't allow you to stop Richter. She'll stall you long enough for him to make pacts with the demons, and open the gate to Niflheim to avenge Aster's death. She turns into a gigantic three-headed dragon, and attacks. ============ Boss: Ladon ============================================================================= This boss really isn't too difficult. Definitely the easiest of the boss battles you'll be fighting in this final area. The dragon's large size makes it pretty easy to hit. Ladon uses mostly water-based magic, so equip things that reduce that damage, if possible. He's got a couple of breath attacks, can teleport around, and can thrash his tail around the ground damaging those nearby. Much of what this guy can throw at you, you've seen before. Make sure you watch the elemental gauge, though, as if too many of the elements turn to water, Ladon will start to regenerate a lot of HP. That's not a great thing, when this boss has close to 100,000 to begin with. ============================================================================= After the battle, Aqua is weakened, and reverts to her core form. The group obtains AQUA'S CORE, and Emil learns the Aqua skill. After the battle, head forward. Once you get to a certain point, there is a brief scene, and a save point appears. This is your final chance to leave the dungeon to restock on items or finish up any loose ends in the game. Up ahead lies the final string of battles, and you won't be able to leave or heal. Whenever you're ready, move forward. The final string of battles is against a few rather surprising foes, so if you don't want them spoiled, I'll give a brief spoiler-free rundown in the next paragraph, and then a more detailed rundown after it. Just skip over the later part if you don't want to be spoiled. From the save point, head forward. You'll run into Richter, who you DO know you're going to confront. There is a scene, and then you're thrust into battle with Richter. He's not too much different than the other battles against him, but he's faster, and looks different. After the battle, there will be another scene. Afterward, you'll fight alone against two enemies. You can actually win this battle, but that gets you the "bad" ending (which is more of a glorified game over than an ending) so instead, simply lose this battle. There will be more scenes, and another battle commences. This battle is a one-on-one fight. It isn't too hard, and you should know this character's battle patterns well enough by now. I don't think it matters whether you win or lose (losing doesn't get a game over), but it isn't difficult to win, so you may as well do so. After the battle, you're finally done! Enjoy the game's final cut scenes and credits. After everything is done and over with, you'll be prompted to save. Do so, and you can load up the save data to start the game from the beginning, and carry some things over by buying them in the GRADE shop if you wish to. Also, if you managed to get the best ending, there will be a scene after the credits. Emil and Marta both get the title "Perfect Partner." ~~~The End. ============== Boss: Richter ============================================================================= This is it. The final confrontation with Richter. Most of his attacks are fairly similar to the times you faced him before, but they seem swifter, with wider, sweeping attack areas, and hit more times. You can actually stun and interrupt Richter's attacks and spells ridiculously easy during this battle, so use that to your advantage. Like many of the later bosses of the game, he'll also teleport around the battlefield a lot, and you should again watch out for his mystic arte (it's the same one he's pretty much always had, but it deals more damage now, obviously. ============================================================================= After the battle, Emil attempts to keep the door closed, but the Demons are too powerful. Richter reveals his intentions finally, and hands over the sacred stone to aid Emil in keeping the door closed. Unfortunately, however, it appears that Emil's Ratatosk side takes over (Is it really...?) and demands that the group hand Aqua's core over so he can complete the seal. Marta is saddened by this turn of events, but decides that if she can't help Emil seal the door, she'll defeat the Ratatosk version of him. =================== Boss: Lloyd, Marta ============================================================================= Again, the point of this battle isn't to win. You can, but it gets you the bad ending. You fight this battle alone, and neither character has a lot of HP, but they're both pretty quick and can cause a lot of damage fast. It doesn't matter, though. Just let them win if you want to progress to the normal and best endings. ============================================================================= After the battle, Marta realizes that Emil isn't in Ratatosk mode at all, and was planning on allowing the group to defeat him, turning his Ratatosk side back into a core to keep the Ginnungagap door shut. The group convinces Emil that this isn't the best way go about this. Instead of submit to his Ratatosk side, Emil should come to terms with his alternate self, and harness its power. We're then taken to Emil's subconscious, where the two sides confront each other. Ratatosk Emil notes that his other side couldn't go through with the plan after all, yet he doesn't seem mad, or dis- appointed. Instead, the two sides decide to battle it out, to see which will ultimately be the prevalent personality. =========== Boss: Emil ============================================================================= Having most likely controlled Emil throughout the entire game, you should be very much aware of what he is capable in combat. You're literally just fighting a clone of yourself. There's really nothing outstanding about this battle that should be brought to attention. He's quick, but his attacks don't pack a huge punch. If you start to get low on HP, just toss out an item if you plan on winning the battle. Remember, the outcome doesn't really matter, but it feels nice winning the last battle of the game, yeah? ============================================================================= After the battle, you're treated to the ending sequences and credits, so enjoy them! The game is officially over. As listed above, you will eventually be prompted to save the game. Once you return to the title screen, you can select this file to load. You'll have access to the GRADE shop, which allows you to buy options to carry over to your next play through. Again, if you got the best ending, Emil and Marta both get the "Perfect Partner" title. ~~The End. ********************************* VI.) Side Quests, and Sub Events ********************************* This section details some of the major sidequests throughout the game. ------------------------ 1.) Richter Side quest: ------------------------ Step 1.) In chapter 2, as you head through Hakonesia Peak, talk to Koton inside of the building. He'll mention that he sent Richter off to look for something, and shoos you away. Blah. Step 2.) In chapter four, once you arrive in Izoold, exit and return to Hakonesia Peak, to find Richter entering the building. Choose the first option, and head in the building. During the scene, Richter directs you to Asgard, so head there. Once in Asgard, the Mayor will drag Marta off. Head to the Inn to Meet up with Richter. Head up to the second floor, and in the room on the left and talk to Richter. He mentions talking to Linar, who knows something about the Balacruf Mausoleum. Richter joins here. Leave the inn, and head all the way to the right in town (to the same house where you talked to Aisha earlier and got the info on how to do the maiden ritual to open the path under the stone Dias.) Go back in, and talk to them, then head back to the Altar. Once back here, Aqua opens the portal, allowing you entrance back into the underground ruins. Enter, and in this first area, find your way to a statue that you may have seen in your first trip here. Approach it for a scene, and afterward, examine it again. Select yes, and it will rotate toward the south. It says the music played by the bells has changed. Head back near the entrance for the new pattern. Remember it (Third, fourth, second, first). Return to the room with the sorcerer ring altering pedestal, and change the ring's element to wind. Now, hit the bells with the above order, and you'll get a message that something shifted far away. Exit this room, the way you came, and follow the path to the left. Once you hit the end, go up and in the doors and take the green warp. ~~Balacruf Mausoleum~~ Items- -Blue Lavender -Balacruf Symbol -Soul Blast -Mystic Mark -All-Divide -Strange Blue -Heal Mark -Boots -Retribution -Blue Camomile -Balacruf Tombstone -Rain Maker -Thief's Cape -30,000 Gald On the other side, you come out outside of the Balacruf Mausoleum. After some discussion, go to the lower left, and head in. This area looks more intimidating than it actually is. Some things to note; -You'll see platforms on the floor, and large boxes in a couple places. Push the boxes onto the platforms, which causes the wind to stop. -Once the wind is stopped, you can use the sorcerer's ring to light torches near the walls. Examine the walls to get tips on what to do for a later room in this dungeon. -Be careful of traps. There are spikes that come out of the floor in some areas, and spiked panels that extend from the wall in others. If you touch any of these, you take damage -The corner to the Southeast contains a chest with a BLUE LAVENDER in it. -Light the two torches near a door that leads north, then circle around down, and change the sorcerer's ring at the pedestal to wind. Once you enter this room, you'll see five windmills. There are three outcomes for this puzzle (the clues given earlier hit at this) but there are some items we can get for using different solutions. Using the wind-powered sorcerer's ring, hit the windmills in this order; Red, Green, Yellow, White, Blue. The wall to the east will crumble, revealing a chest with a MYSTIC MARK. Exit the room, and reenter, this time hitting the wind mills in this order: Blue, Red, Yellow, White, Green. This gets you a HEAL MARK. Now, to proceed, hit them in this order; Red, Yellow, Green, White, Blue. The platform under the blue windmill begins to glow, so head down. You can head through the door, and you'll be on the roof of the ruins, but up here, you'll find a very, very nasty boss battle, so save that for later. Once you take the platform down, you'll be in a maze-like area, that's not as bad as it seems. Head to the right, and wrap your way up and then down. Grab onto the large slab and pull it back. Now head back around the way you came and head down the staircase. Follow the path to grab a BLUE CAMOMILE, and a THIEF'S CAPE. Now, wrap back around toward where you came down on the platform and move to the left. Head up a little, and pull this stone slab back. Now, make your way back to the right, and get behind that center slab. Push it all the way forward. Now, pull the slab that's above, and slightly to the left of you. (Pull it toward the right). This'll open a new path to a chest with an ALL-DIVIDE to the left. Now go back a little, and head north. You should be at the top with a pedestal and a dead end as far north as you can go by now. You can actually pull the slab just below this to the left a little and grab a pair of BOOTS to the right. Once you're done, approach the pedestal for a scene. You're attacked by the Thargelion, a giant bird. This thing is pathetically weak, so take care of it quickly. After the battle, you'll get the BALACRUFT TOMBSTONE. Go back to the bottom, and ride the wind- mill platform back up. If you wish to do so, you can head out the door to the north for the difficult boss battle, but be warned, you'll be fighting a very powerful group of enemies. If you choose to fight, then check out the info below. If you choose not to, just exit this area entirely, via the way you came. ======================================== Boss: Phoenix, Were Bear x2, Igniter x2 ============================================================================== This battle is a nightmare, but totally optional. The Phoenix isn't really the biggest concern, I found. It actually had the least amount of HP of all the enemies here, but it's at a much higher level than the other enemies, meaning it has considerably more in its other stats. If this is your first time through the game, you probably won't be able to beat it without some serious training. Richter will be virtually useless in this fight, so your best option is to switch him out for another high-level monster. The Phoenix is level 120 (on normal mode) and the other enemies are hanging around level 70-80. If you're not worried about what you get for GRADE in this battle, I would simply suggest putting three very high-level monsters in. Make sure they all know heal too. Two of them should be physically based, while the third should either be a mage, or mage/melee hybrid. With these, you might want to have Emil just hang back and hand out healing Gels and life bottles if any of your monsters start getting too weak. The Phoenix and Igniters are all fire-based and all have powerful fire attacks. Give Emil something that reduces fire damage, if you have something, and make sure your monsters aren't fire elemental. The two Were Bears are fast, and pack a huge punch, so watch for them. ============================================================================== After the intense battle, you'll receive the BALACRUF SYMBOL. Once you get back to the Underground ruins, you can go collect some treasure, if you elected to fight the Phoenix and his group, and grab the Symbol. If you want to, head back to the room with the wind-changing pedestal, and head down further into the ruins. This time, you'll have to defeat the golems in a different order to move on. This time, defeat the first one you come across, then the one furthest to the right, then the one all the way to the left. From here, head as far over left as you can, and use the Balacruf Symbol on the small white area on the wall, which will lower another wall in front of you. Inside, open the three chests which contain 30,000 GALD, SOUL BLAST, and STRANGE BLUE, the latter two of which are among the most powerful pieces of equipment for Emil in the game. Now, go back, fight the golem in the way, and head down. You're back in the room with the archer woman statue, so examine the first blue plaque you see again for an arrow, and go set it in the statue. Once there, fire an arrow to the East, North, East. This is the path you travelled before, when you were originally here. Head past the room where wind pushes you back (go through the door.) In the next room, use the Balacruf symbol on the West wall to lower a portion of the wall. Pass the warp point for now, and grab a RETRIBUTION and RAIN MAKER from the two chests. The warp just takes you back to the Balacruf Ruins. Use it, then use it again, to come out near the entrance of the Underground ruins. Now, exit the ruins, and head back to Asgard for a scene where Richter leaves the party. He hands you a Balacruf bracelet for Marta, for you to have an excuse as to what you've been doing. As he walks away, Aqua secretly tells you to meet up later in Triet. Head back to the Mayor's house to pick up Marta, and then you can leave Asgard. Step 3.) In chapter 4, after you obtain the jellyfish for Berg, return to Triet. Marta will run off, and a monster will approach you. It appears this monster is a messenger for Aqua, and tells you to meet Richter at the Inn. Head there. Go into the room on the bottom floor and talk to Richter. He tells you that he's aware that you found some rosemary earlier, and asks you to take him to the location where you found it, and he joins you again. You'll automatically go to the Camberto Caves. ~~Camberto Caves~~ Items- -Angelatops Your objective here is to head to where you find the rosemary earlier. You can take the shortcut across the bridge you lowered earlier to get there quickly. You should know the rest of the way. Once you enter the screen where the rosemary is (you'll be near the save point) there will be a cutscene. Afterward, head further in, to the rosemary plant. Once you get to the rosemary plant, the group will dig for the ANGELATOPS Richter is looking for. Afterward, the group automatically moves to Iselia. ~~Iselia~~ Upon entering, there will be a scene. Head over to the right, and up until you come to a large group of people outside of a house. There will be a scene here, where Emil's uncle Alba is arguing with Phiedra. Afterward, Richter gets the item he came for, and you give up the Angelatops. After a few words of wisdom from Richter, you'll be taken back to Triet. ~~Triet~~ From the entrance, head up to find Marta. After a scene, she rejoins. Step 4.) In chapter 6, when you're leaving Sybak to head back to the Temple of Lightning, there will be a scene where Richter talks to a man. You can choose to follow him to Cape Fortress (where the Vanguard had taken Seles to earlier) if you'd like. ~~ Cape Fortress~ At the entrance, there will be a scene where Marta, Sheena, and Regal leave the party to wait in Meltokio while Emil goes alone to meet with Richter. You've been here before, so head in a little ways. Once you get to the large main room, there will be a scene where Emil catches up to Richter. The two decide to travel together again, a bit to the reluctance of Richter. Head on, and once you get to the gate puzzle, you'll have to do it over (it's the same solution as before). At any rate, your goal is to get back to the room with all the torches. Once you head a bit to the right of the glyph puzzle room, there will be another scene. Once here, examine the statue of the blue knight to drop down. Go through the door that leads east (if you grabbed the Philosopher's stone earlier, it's the same path that lead to that). There will be a scene along the way. Head all the way to the end of the path. Examine the notes for another scene. Afterward, Richter escorts Emil back to Meltokio. ~~Meltoko~~ Outside the gates, Richter says his good byes, and tells Emil that the next time they meet, they will be enemies again. After the scene, Emil gets the title "Destined Partner," And Richter leaves the party. Head further into town, and go toward the Inn. There will be a scene, and Marta, Sheena, and Regal rejoin the party. Leave Meltokio, officially signifying the end of this lengthy side excursion. --------------------- 2.) Twilight Palace: --------------------- Step 1.) In chapter 5, once you arrive in Meltokio, accept the "Treasure Hunter's Trophy" Quest at the Katz guild. Make sure you succeed, because like any quest, if you fail you cannot get the quest to appear again, and this is the first in a series of quests you need to complete. When you complete the quest, you'll get a paper with the letter "L" on it, as a clue... Step 2.) In chapter 6, accept the quest "Treasure Hunter's Trophy: Take Two." Once you succeed the quest, you'll find a memo with the letter "A" on it. Step 3.) In chapter 7, accept the quest "Treasure Hunter's Trophy Take Three." (The first real chance you get to do this is once you enter Mizuho.) Once you succeed the quest, the party finds a note with the letter "E" on it. Step 4.) In chapter 8, once Emil wakes up, accept the quest "Treasure Hunter's Trophy: The Truth." This will take place at the Twilight Palace, a new area. It is a rank S quest, so be certain that you can handle it. Stock up on whatever items you may need, and get the best equipment you can. Once you're ready, accept it. ~~Twilight Palace~~ Items- -Lion Heart -Master Mind -Fairy Tale -Star Breaker -Healer's Ribbon -Warrior's Bandanna In this first area, you want to ultimately head toward the North. Things to note; -There are two crystal-like objects to the right and left from the start. Fire at one of them with the sorcerer's ring, which causes the glyph-like seals of the corresponding color disappear. Once you get to the north, a large plant-like monster awaits you. This is a fairly normal battle against a group of enemies, but the large plant monster has a considerable amount of HP and is...bigger, than these types normally are. As you beat him, head back down and fire at the remaining crystal, which causes the rest of the glyphs to disappear. You should be able to pick up the LION HEART, FAIRY TALE, STAR BREAKER, and HEALER'S RIBBON from the chests here, once all the glyphs disappear. -Past where the large plant monster was, go up the stairs to the right. Follow the long, winding staircase. At the top, there is a large Bat enemy. Defeat him and his group, and grab the WARRIOR'S BANDANNA, from the chest behind where he was. Now head all the way back down the winding staircase. -Once back down here, head straight forward up the staircase to the left. Follow this long, winding staircase to the top as well. You'll find a giant Tadpole-like enemy here. Approach this battle prepared, because I find it was probably the hardest so far. The Poseidon (the Tadpole) and the fish enemy are both very powerful, and deal a lot of damage to you quickly. After the battle, grab the MASTER MIND from the chest, and head back down the winding staircase. -From the central area, you can now head up staircase that leads to the north. Follow the long, winding staircase here, and once you get to the top, you don't see an enemy here. Suspicious. Approach the chests for a scene. Emil opens a chest, and finds the letter "S" on a note there. The group puts the letters together, and decides that the clue is "SEAL." Tenebrae shouts a command for a seal to be broken, and a monster appears. ===================================================== Boss: Albrum Atrum, Incognito x2, Vroom, Jormungandr ============================================================================= As you can see, we've got quite the ensemble here. Albrum Atrum is the main boss here, and even on normal mode he's got well over 300,000 HP. He'll use the devastating "Reign of Terror" in which he rears up, and smashes back down to the battlefield taking everyone near him down to 1 HP. Get away from him when he stand up and the ground under him starts glowing yellow, because he's about to use that. Obviously, getting rid of the smaller foes is the priority, but that's really no small task either. The two Incognitos should probably go first. Jormungandr is the snake enemy, and due to its weird shape, may be a bit difficult to hit. Keep the items coming, if need be, and use mystic artes to help slice off large chunks of HP at a time. This guy is light-elemental, so avoid using monsters that are of that element. If you bring Marta along, turn off her light-spells so that she isn't constantly casting them on him, which basically doesn't hurt him at all. It also turns the field all light-elemental, which causes him to regenerate 1% of his HP fairly often. It might not seem like a lot, but with hundreds of thousands of HP, he's regaining several thousand per tick. You should note that you deal more damage to him with physical attacks when his brown, lion-like head is down. ============================================================================= You get some great items for defeating the monster, including Emil's best sword, the Nether Trator. After the battle, you're entrusted with a very rare monster, Emil gets the title "Decipherer of the Seal," and Marta gets the title, "Procurer of the Secret Treasure." Afterward, the quest is complete. ---------- 3.) Arena: ---------- Virtually all games in the Tales series have an arena for you to fight in, and win prizes from. There are two standard types of arena battles; singles, in which you control one character and battle your way to the end of a string of fights, or Party, in which the four active characters fight together against enemy parties. Since monsters are the main focus of Dawn of the New World, there is also a special monster-only option you can choose. For the monster battle, all the monsters you use must be at or below a certain level, so if the four monsters that are in your party are too high, the won't be able to participate in the battle. The level caps are as follows; Bronze Battle : Only monsters below level 40 Chrome Battle : Only monsters below level 50 Sliver Battle : Only monsters below level 60 Gold Battle : Only monsters below level 70 Special Battle: Only monsters below level 120 If your monsters are too high level, you can simply switch them out for different monsters, or devolve them back to a previous tier, and level them back to a more appropriate level (if you want to be extreme). There are five levels in the single, party, and monster battle; Bronze, Chrome, Silver, Gold, and Special. You must clear each one in order before the next level will unlock. That's really about all there is to the arena. Unfortunately, the prizes in the arena are pretty lackluster. In past Tales games, you'd receive powerful armor, weapons, or other useful equipment. The prizes in this game, however, are simply various manuscripts to level your monsters up. Meh. Some of the best ones are pretty good, since you can give your monsters thousands and thousands of EXP from one item, but you can't even farm the best ones here. Once you clear each level of the arena, the prizes are replaced by weaker ones. The prizes are different for every tier, but the same for each tier in single, party, and monster. Here is a list of the manuscripts you can get, if you're interested; Bronze (1st) White Manuscript (2nd+) Gray Manuscript Chrome (1st) Peach Manuscript (2nd+) Yellow Manuscript Silver (1st) Azure Manuscript (2nd+) Scarlet Manuscript Gold (1st) Silver Manuscript (2nd+) Purple Manuscript Special (1st) Rainbow Manuscript (2nd+) Gold Manuscript You also get some gald for winning each battle. ***MORE COMING SOON*** ************* VII.) LISTS ************* This section contains the various lists for the game; Items, skills, etc. Think of it as something of a checklist, for those of you who want to make sure you get everything, or just use it as a reference to see what the best items are, or what level you gain certain abilities, etc. --------------------- A.) Skills and Artes --------------------- Emil and Marta are the only characters who really gain new skills and artes throughout your quest. It is true that monsters do, but they only usually gain a few. Currently, I'm only going to detail Emil and Marta's lists, but I'll probably add more in the future. The other Symphonia characters have static levels, but I'll probably eventually add their lists too. Skills are placed on a character via the "Equip" option in the menu. Each skill costs a certain amount of SP to equip. Keep in mind that SP maxes at 99, so it is impossible to equip every skill you learn. Artes consume TP in battle. Each arte costs a certain mount of TP. If you run out of TP during battle, you can no longer use artes. You can use healing items like Gels to restore TP, or rest in an Inn to restore it. ...... ~EMIL~ ...... -DEMON FANG- Type: Base Arte TP cost: 5 Description: Release a cutting shockwave along the ground. Base arte can be connected from a regular attack. Level Learned: Obtained after forming a pact with Ratatosk. -RECOVER- Type: Skill SP cost: 1 Description: Avoid knockdown by pressing "A" or "B" when knocked back. Level Learned: 3 -HAVOC STRIKE- Type: Base Arte TP cost: 5 Description: Leap forward for a jump attack. Level Learned: 4 -RAVAGING TIGER- Type: Base Arte TP cost: 5 Description: Two-part upward and downward slash. Base art can be connected from a regular attack. Level Learned: 8 -SAVAGE REAPER- Type: Base Arte TP cost: 5 Description: Slash upwards, then thrust. Level Learned: 12 -DARK RADIENCE- Type: Arcane Arte TP cost: 16 Description: Float the enemy high in the air with a slash and end with two downward strikes. Level Learned: 15 -SKY COMBO 1- Type: Skill SP cost: 4 Description: Increases your midair regular attack combo by one. Level Learned: 10 -BACKSTEP- Type: Skill SP cost: 2 Description: Backstep by quickly tapping the Control Stick back twice. Level Learned: 14 -ITEM PRO- Type: Skill SP cost: 4 Description: Gels are more effective when used in battle. Level Learned: -SKY ATTACK 1- Type: Skill SP cost: 9 Description: Use certain base artes in midair. Level Learned: 17 -PHOENIX RUSH- Type: Base Arte TP cost: 9 Description: Move and spin vertically to slash the enemy. Level Learned: 18 -DUAL DEATH- Type: Arcane Arte TP cost: 20 Description: Thrust followed by two shockwaves. Level Learned: 20 -BLADE FURY- Type: Base Arte TP cost: 10 Description: Perform numerous attacks to shred the enemy. Level Learned: 22 -CONVERGING FURY- Type: Arcane Arte TP cost: 23 Description: Get behind the enemy after multiple attacks followed by a final strike. Level Learned: 24 -ADD COMBO 1- Type: Skill SP cost: 4 Description: Increases your regular attack combo on the ground by one. Level Learned: 25 -EX ATTACK 1- Type: Skill SP cost: 5 Description: Execute a powerful specialized attack by holding down "A" while on the ground. Level Learned: 26 -FIEND FUSION- Type: Base Arte. TP cost: 7 Description: Awaken the power of the beast within. Increases own stats. Level Learned: 28 -AUTO ITEM- Type: - TP cost: 0 Description: Automatically use an item when an ally is in trouble. Level Learned: 30 -SPECIAL- Type: Skill SP cost: 10 Description: Hold "B" when Unison Attack gauge is full while performing high spells or arcane artes to perform a mystic arte. Level Learned: 30 -HEAVENLY TEMPEST- Type: Arcane Arte TP cost: 20 Description: Fierce thrusts in midair followed by a vertical spin attack. Level Learned: 32 -EX ATTACK 2- Type: Skill SP cost: 5 Description: Execute a powerful specialized attack by holding down "A" while in the air. Level Learned: 33 -RAINING FANGS- Type: Base Arte TP cost: 16 Description: Leap in the air and unleash a shockwave towards the ground. Level Learned: 35 -SKY COMBO 2- Type: Skill SP cost: 8 Description: Increases your midair regular attack combo by two. Level Learned: 36 -RAGING HEAVEN- Type: Arcane Arte TP cost: 22 Description: Spin upwards and slash towards an enemy sent in the air by a slash. Level Learned: 38 -SWALLOW FURY- Type: Arcane Arte TP cost: 20 Description: Numerous slashes from a swift charge. Level Learned: 41 -SKY ATTACK 2- Type: Skill SP cost: 9 Description: Use certain arcane artes while in midair. Level Learned: 42 -ROARING TIGER- Type: Arcane Arte TP cost: 24 Description: Float the enemy with a charge slash followed by ascending spin slashes and end with a shockwave. Level Learned: 44 -ABILITY PLUS- Type: Skill SP cost: 9 Description: Follow a base arte with a second base arte. Level Learned: 45 -LIGHT SPEAR CANNON- Type: Arcane Arte TP cost: 20 Description: Upward cut from a spin impact and end with a thrust. Level Learned: 46 -RAGING THRUST- Type: Arcane Arte TP cost: 18 Description: Get behind the enemy with a slash and end with a thrust. Level Learned: 48 -SWORD RAIN: ALPHA- Type: Arcane Arte TP cost: 20 Description: Numerous thrusts ending with an upward cut. Level Learned: 50 -ADD COMBO 2- Type: Skill SP cost: 8 Description: Increase your regular attack combo on the ground by two. Level Learned: 51 -DEMON'S RAGE- Type: Arcane Arte TP cost: 21 Description: A large crescent followed by a fierce thrust and end with a jump kick. Level Learned: 53 -SKY COMBO 3- Type: Skill SP cost: 12 Description: Increase your midair attack combo by three. Level Learned: 57 -QUAKE ASSAULT- Type: Arcane Arte TP cost: 30 Description: Shred an enemy with continuous attacks and end with a final strike. Level Learned: 60 -ABILITY PLUS 2- Type: Skill SP cost: 9 Description: Follow an arcane arte with a base arte Level Learned: 100 -DEVIL'S HELLFIRE- Type: Mystic Arte TP cost: 50 Description: - Level Learned: Must have the skill "special" equipped, and 50 TP. Perform an arcane arte, and hold down the "B" button on the Wii remote. Also, make sure the Unison gauge is full (red) If the arcane arte hit the enemy, the mystic arte should activate. -AIN SOPH AUR- Type: Mystic Arte Extension TP cost: - Description: - Level Learned: Must have passed the point in the story where Emil uses this attack on Richter (the bottom of the Temple of Darkness in chapter 5.) When you use Devil's Hellfire, press and hold the "B" button again after you see Emil's portrait cut-in. ....... ~MARTA~ ....... -DANCING SWALLOW- Type: Base Arte TP cost: 7 Description: Slash an enemy swift as a swallow and knock it down. Level Learned: -FIRST AID- Type: Spell (Healing) TP cost: 8 Description: Heal an ally's HP. (Water) Level Learned: -SWALLOW WALTZ- Type: Base Arte TP cost: 8 Description: Step backwards and kick in a circle. also effective against surrounding enemies. Level Learned: -RECOVER- Type: Skill SP cost: 1 Description: Avoid knock down by pressing "A" or "B" when knocked back. Level Learned: -BARRIER- Type: Spell (Status) TP cost: 8 Description: Status (mid): Temporarily increase an ally's P.DEF. (Earth) Level Learned: -BACKSTEP- Type: Skill SP cost: 2 Description: Backstep by quickly tapping the control stick back twice. Level Learned: -ADD COMBO 1- Type: Skill SP cost: 4 Description: Increases your regular attack combo on the ground by one. Level Learned: -STEALTH- Type: Skill SP cost: 4 Description: Hide from enemies. Level Learned: -RUN AWAY- Type: Skill SP cost: 4 Description: Reduces the amount of time needed to escape. Level Learned: 18 -HEAL- Type: Spell (Healing) TP cost: 20 Description: Healing (mid): Substantiall heal an ally's HP. (Water) Level Learned: 19 -ABILITY PLUS- Type: Skill SP cost: 9 Description: Follow a base arte with a second base arte. Level Learned: 20 -ROARING PHOENIX- Type: Base Arte TP cost: 9 Description: Slash and kick while spinning. Has a chance of stealing an item. Level Learned: 21 -SPEED CAST 1- Type: Skill SP cost: 6 Description: Decreases spell casting time. Level Learned: 22 -TEMPEST SWALLOW- Type: Base Arte TP cost: 12 Description: Spin for consecutive attacks and slam chi from the hands. Level Learned: 25 -RESURRECTION- Type: Spell (Healing) TP cost: 64 Description: Healing (High): Resurrect a fallen ally. (Light) Level Learned: 27 -ADD COMBO 2- Type: Skill SP cost:8 Description: Increases your regular attack combo on the ground by two. Level Learned: 28 -AUTO ITEM- Type: - TP cost: 0 Description: Automatically use an item when an ally is in trouble. Level learned: 30 -SPECIAL- Type: Skill SP cost: 10 Description: Hold "B" when Unison Attack gauge is fill while performing high spells or arcane artes to perform a mystic arte. Level Learned; 30 -STEEL- Type: Base Arte TP cost: 10 Description: Sharpens spirit and calls forward power. Increases own stats. Level Learned: 31 -PHOTON- Type: Spell TP cost: 34 Description: Light (Mid): Attack an enemy with converging blasts of light. Level Learned: 33 -EX ATTACK 1- Type: Skill SP cost: 5 Description: Execute a powerful specialized attack by holding down "A" while on the ground. Level Learned: 34 -RADIANT GALE- Type: Base Arte TP cost: 14 Description: High roundhouse kick followed by a heel kick. Level Learned: 36 -ENHANCE CAST- Type: Spell (Status) TP cost: 15 Description: Temporarily increase an ally's A.ATK. Level Learned: 37 -CONCENTRATE 1- Type: Skill SP cost: 15 Description: decreases chance of being interrupted when attacked during casting. Level Learned: 38 -DISPEL- Type: Spell (Healing) TP cost: 16 Description: Dispel an ally's magical ailment. (Earth) Level Learned: 40 -ITEM PRO- Type: Skill SP cost: 4 Description: Gels are more effective when used in battle. Level learned: 42 -PRISM SWORD- Type: Light (High) TP cost: 50 Description: Prism sword blessed by light pouring down from the sky. (Light) Level Learned: 44 -CURE- Type: Spell (Healing) TP cost: 48 Description: Fully heal an ally's HP. (Water) Level Learned: 47 -REMNANT STRIKE- Type: Base arte TP cost: 16 Description: Float an enemy by sliding and attacking with an energy blast. Level Learned: 50 -DIVINE SABER- Type: Light (High) TP cost: 52 Description: Strike the enemy with a holy lightning. (Light) Level Learned: 52 -ADD COMBO 3- Type: Skill SP cost: 12 Description: Increases your regular attack combo on the ground by three. Level Learned: 53 -SPEED CAST 2- Type: Skill SP cost: 9 Description: Decreases spell casting time (more effective than Speed Cast 1). Level Learned: 58 -REVIVE- Type: Spell (Healing) TP cost: 96 Description: Automatically resurrect a fallen ally once in battle. (Light) Level Learned: 62 ---------- B.) Items ---------- This section details items. Items range greatly in purpose, some of them being used to heal yourself in the heat of battle, others are the very pieces of equipment and weapons that will make yourself stronger in battle. Since there are only two truly equippable characters in the game, the equipment list is a bit small, but there's still a decent variety of things, nonetheless. ...... SWORDS ...... Swords are a pretty common weapon in the Tales series, and nearly every lead character has used them, with only a couple exceptions. Emil is the sword user in Dawn of the New World. Swords (and all items) are listed in ascending order of power. -BRONZE SWORD- P.ATK+24 Description: Strutted long sword favored by sailors. Additional Skills: - -IRON SWORD- P.ATK+52 Description: Crescent shaped saber. Additional Skills: - -SMALL SWORD- P.ATK+79 Description: Slender long sword that is difficult to handle and requires skill. Additional Skills: - -LONG SWORD- P.ATK+107 Description: Long powerful sword. A sword for a true swordsman. Additional Skills: - -BROADSWORD- P.ATK+135 Description: Broad, resilient, long sword that is difficult to handle. Additional Skills: - -HUNTING SWORD- P.ATK+163 Description: Sabre favored by a tribe of warriors. Very easy to handle. Additional Skills: VS Beast 1 -GREAT SWORD- P.ATK+190 Description: A large, broad sword. Additional Skills: - -RIOT SPIKE- P.ATK+190 Description: Magic sword with a rose colored blade. Forged by the black- smith Kurdalaegon. Additional Skills: Regenerate 2, Critical 2, Fire Element -ECHO TRACER- P.ATK+218 Description: Magic sword with a moon colored blade. Forged by the black- smith Govannon. Additional Skills: Critical 2, Accelerate, Light Element -GOLD SWORD- P.ATK+218 Description: Sharp sword with a pointed end to pierce enemies. Additional Skills: Cast Delay Attack 1 -BLACK SWORD- P.ATK+246 Description: A sword forged by tempering black steel. Additional Skills: - -BASTARD SWORD- P.ATK+273 Description: A sword with an emphasis on crushing the enemy with the broad and heavy blade. Additional Skills: P.DEF Decrease Attack 2 -VILE REQUIEM- P.ATK+273 Description: Magic sword with an azure colored blade. Forged by the black- smith Amenoma. Additional Skills: Relax 1, Critical 2, Ice Element -KNIGHT'S SWORD- P.ATK+301 Description: A slender sword blessed with holy protection. Additional Skills: VS Ghost 2 -MYTHRIL SWORD- P.ATK+329 Description: A sword made of silver mythril tinged with magic. Additional Skills: VS Magical Being 2 -MIND SLICER- P.ATK+357 Description: Relic from the time of the ancient war. Additional Skills: Spirit Drain 2, A.ATK Decrease Attack 1, Sick Attack 1 -DEMONIC TORMENT- P.ATK+384 Description: A sword that is said to be able to kill a dragon. Additional Skills: Speed Decrease Attack 2, VS Dragon 3, EXP Minus 1 -SOUL BLAST- P.ATK+412 Description: A sword that is said to absorb the soul of the one it pierces. Additional Skills: Life Drain 2, Life Charge, Weak Attack 1 -NETHER TRAITOR- P.ATK+551 Description: A notorious sword forged by the power of chaos. Also known as the evil sword Lucied. Additional Skills: Regenerate 3, Accelerate ........ SPINNERS ........ Spinners are used by Marta, and kind of an unusual weapon. Something like a cross between a Chakram, a dagger, and a shuriken, they're kind of just ...there, on Marta's arms, and she spins and flails around attacking enemies. An interesting weapon to be sure. -BRONZE SPINNER- P.ATK+ 16 A.ATK+22 Description: Orthadox spinner that is light and easy to handle. Additional Skills: - -IRON SPINNER- P.ATK+35 A.ATK+47 Description: A spinner with a simple design. Additional Skills: - -IVORY SPINNER- P.ATK+54 A.ATK+71 Description: A spinner made from animal bones. Additional Skills: VS Bird 1 -GOTHIC SPINNER- P.ATK+73 A.ATK+96 Description: A spinner with a simple and elegant form. Additional Skills: - -SILVER SPINNER- P.ATK+92 A.ATK+122 Description: A spinner with silver adornments. Additional Skills: VS Ghost 1 -CORAL SPINNER- P.ATK+111 A.ATK+147 Description: A spinner made from coral. Additional Skills: - -DEMONIC SPINNER- P.ATK+129 A.ATK+171 Description: A spinner made by synthesizing horn that contains metal. Additional Skills: VS Dragon 2 -GOLD SPINNER- P.ATK+148 A.ATK+196 Description: A spinner with gold adornments. Additional Skills: - -WAR CHARIOT- P.ATK+148 A.ATK+196 Description: A spinner forged with steel of evil fire that emits high temperature. Additional Skills: Fire Ball, Fire Element -CLOCK SPINNER- P.ATK+167 A.ATK+221 Description: A spinner that sealed the power of the great spirit of time. Additional Skills: Cast Delay Attack 2, Run Away -BLACK SPINNER- P.ATK+167 A.ATK+221 Description: A spinner forged by tempering black steel. Additional Skills: - -DRAGON SPINNER- P.ATK+186 A.ATK+246 Description: A spinner made from the femur of an ancient dragon. Additional Skills: VS Free Form 2 -DARK SPHERE- P.ATK+205 A.ATK+271 Description: Powerful energy of darkness lies within it. Additional Skills: Sleep Attack 2, Darkness Element -UNICORN SPINNER- P.ATK+205 A.ATK+271 Description: A spinner made from the horn of the legendary beast. Additional Skills: VS Demon 2 -MYTHRIL SPINNER- P.ATK+224 A.ATK+296 Description: A spinner made from silver mythril tinged with magic. Additional Skills: VS Magical Being 2 -ENERGY ARC- P.ATK+224 A.ATK+296 Description: A spinner that accumulated magic over time. It emits a strange sound. Additional Skills: Relax 1, Lightning, Lightning Element -RETRIBUTION- P.ATK+242 A.ATK+320 Description: A spinner that emits evil energy. It seems to be cursed. Additional Skills: EXP Minus 2, Mental Charge, TP Increase 2 -MILLSTONE- P.ATK+371 A.ATK+280 Description: A spinner from an unknown time. Additional Skills: P. DEF Decrease Attack 2, Stone Blast .......... PLATE MAIL .......... Plate mails are heavy armors that can be equipped to Emil to enhance his defensive statistics. ***COMING SOON*** ----------- C.) Titles ----------- ***COMING SOON*** ----------- D.) Quests ----------- ***COMING SOON*** -------------- E.) GRADE Shop --------------- If you've played any other Tales games, you've likely come across the GRADE shops before, so you're familiar with what they are, and how they work. Even if you haven't, you should have noticed that as you fight your way through battles, you'll earn something called GRADE on the battle results screen. GRADE is awarded based on how well you perform in battle, and after you beat the game, you can use accumulated GRADE in a special shop. This allows you to carry things over like items, artes, monsters, etc., as well as a few other options such as alter the amount of experience you gain during battle. The GRADE options, descriptions, and costs are as follows: -SKILLS- Retain Learned Skills. Cost: 250 -PLAY TIME- Retain Play Time. Cost: 20 -30 ITEMS- Hold up to 30 items. Cost: 120 -ITEMS- Retain gels, ingredients, and other durable goods. Cost: 110 -GALD- Retain Gald. Cost: 200 -RECIPES- Retain learned recipes (and titles obtained from recipes). Cost: 50 -TITLES- Retain obtained titles. Cost: 50 -MONSTER BOOK- Retain Monster Book Data. Cost: 10 -BATTLE INFO- Retain battle information such as encounters and maximum hits. Cost: 10 -ARTES- Retain learned artes. Cost: 350 -MAXIMUM HP- Start game with 500 more HP (except monsters). Cost: 50 -MINIMUM HP- Start game with 160 maximum HP. Cost: 10 -COMBOS- Unify EXP and increase BONUS. Cost: 50 -1/2 EXP- EXP reduced to 1/2. Cost: 10 -2x EXP- EXP raised by 2 times. Cost: 300 -10x EXP- EXP raised by 10 times. Cost: 2000 -GRADE- Receive more GRADE in battle. Cost: 20 -MONSTERS- Retain befriended monsters. Cost: 200 -2x DAMAGE- Increase damage to both enemies and allies by 2 times for a speedy battle. Cost: 150 -SKITS- Retain skit collection data Cost: 0 ************** VIII.) THANKS ***************************************************************************** To Namco, for continuing to make amazing Tales games. To GameFAQs, for allowing users to contribute, and being a huge database on just about everything and anything you could ever want to know about nearly any game. ***************************************************************************** ****************** IX.) LEGAL STUFFS ***************************************************************************** All trademarks and copyrights in this document are owned by their respective trademark and copyright holders. *****************************************************************************=============================================================================== Tales of Symphonia: Dawn of the New World Monster Encounter Guide Version 0.5 - Mar 1st 2009 edition Largely Compiled by A_Doorknob This guide may only be displayed on GameFAQs and on Google Docs. The latest version of this guide may always be found at the following address: http://docs.google.com/Doc?id=ddqc63pp_0f82nw4hj ------------------------------------------------------------------------------- Remember, this guide would not be possible without the many people who have helped and who are currently helping to collect data, work out algorithms, and aid with formatting, among other important tasks. Very Major Contributors: Raging_Time, for providing lots of encounter data, testing and proposing theories, helping with the formatting of this guide, supplying his Monster Breeding Guide as an essential resource, and recommending that I create this guide in the first place. Also, he figured out how to get this guide up on Google Docs, which was a lot harder than it sounds. IggyKoopa, for proposing theories and for providing data that was essential to figuring out the intricacies of the encounter system. JGPJR79, for providing lots of elusive rare encounters and lots of important knowledge throughout a range of subject areas. Zxela404, for supplying his Mini-FAQ, which is full of useful tidbits of information. Slurffle, for providing 7 quests worth of incomplete groups. Burningsock, for providing encounter data for Ginnungagap groups. CobraGT, for testing and proposing lots of important theories. Other Noteworthy Contributors: GoogerGeiger, AresWarrior, the_ice_phoenix, Mechangmenow, Chaos_Soul13, DarkEmil, Huff n Puff 20, Zendaik, lightespeon, KryptoPyro13, twilitwolf267, Jwn_Boli, MintyCoffee, Aeres116699, Isuyaru, FAQsofLife, KWylde, tamashii, and Necrorks. I extend a tremendous "thank you" to everyone who has taken time out of their busy schedules to help with the creation of this guide! ------------------------------------------------------------------------------- Some names in the game itself were either mistranslated or taken out of context; because several of these naming slip-ups would interfere with sentence flow in some of the descriptive sections, I've decided to use the "correct" versions of these names. Below are the names that are used by the game that were deemed either mistranslated or, in the case of the names of generic Vanguard members, overly vague, and to the right of them are the terms used in this guide. Thinker = Sinker Awakner = Awakener Martel Knights = Martel Knight Vanguard = Vanguard Rogue Vanguard = Vanguard Pugilist Vanguard = Vanguard Archer Vanguard = Vanguard Witch Vanguard = Top Vanguard Rogue Vanguard = Top Vanguard Pugilist Vanguard = Top Vanguard Archer Vanguard = Top Vanguard Witch =============================================================================== TABLE OF CONTENTS [s-hist] Version History [s-sum1] Summary of Monster Groups, Encounters, and Habitats [s-sum2] Summary of Befriending Monsters [s-sum3] Summary of Obtaining Items from Monsters [s-mloc] Where to Find Each Monster [s-iloc] Where to Search for Items Obtained from Monsters [s-qloc] Which Habitats Are Represented on Which Quest Ranks [s-menc] Monster Encounter List Grouped by Habitat [s-qmen] Quest Monster Encounter List Grouped by Location [s-eenc] Event Encounter List [s-qeen] Quest Event Encounter List [s-mlst] Comprehensive List of Monster Information [s-elst] Comprehensive List of Information on Everything Else with a Pulse [s-why?] Revenge of the Obligatory Legal Thing =============================================================================== Version History: [s-hist] Version 0.01: At the moment, the guide is an utter work in progress, incomplete in essentially every area, although the three summaries are done. There should still be some helpful information here, though, and the guide is constantly being updated. Version 0.5: Most primary sections are overall done. There is still a lot of work to do with the event encounter lists and the comprehensive information lists, however. Also, most parts of the monster encounter list will later be overhauled for ease of use and to insert added information. If all goes well, this should be the version that first shows up on GameFAQs. =============================================================================== Summary of Monster Groups, Encounters, and Habitats: [s-sum1] If you are a monster enthusiast who scours the frontiers of the new world in the hopes of finding a new monster friend, you are probably very eager to learn more about where to search for each particular monster, how to befriend them, and which useful items you can accumulate along the way. Before we dive into the somewhat exciting world of monsters, however, we should first establish a few key terms that I will mention again and again. Don't worry; they're pretty simple and easy to understand, and are certainly not dreaded Latin cognates. First, let's establish the terms "monster group" and "encounter." Let's say, for instance, you are taking a leisurely stroll through Lake Sinoa Cave when a happy-looking bundle of gray fluffy fur known as a Wolf ambles by you. That Wolf which you can see wandering about when you are not in a battle represents a monster group. So does the Spider pacing back and forth a ways behind you. We would refer to the group represented by the Wolf as a Wolf Group, and the group represented by the Spider as a Spider Group. Now, let's say you find that Wolf representing the Wolf Group so irresistably cute that you decide to run over and pet it, forgetting for a moment that you are in a video game. The instant you make contact with the Wolf Group, you are sucked into a battle. Let's say that your opponents are a Wolf and a Gremlin. This combination of a Wolf and a Gremlin is one of the Wolf Group's encounters. So is the team of a Wolf and a Black Bat that you probably battled the other day. Basically, any combination of monsters that you battle is known as an encounter, and every time you touch a monster group, you are transported into one of its encounters. Be sure to pay attention, now, and don't allow your unrequited desire to pet something cute interfere with your ability to listen. (You can always pet the Wolf you befriended in that pact-making tutorial, you know.) Now, you have probably noticed that every monster group does not have the same encounters. As you think about it, you realize that you have never touched a Gremlin group only to find yourself battling two Mandragoras and two Chimeras. Likewise, you realize that every time you touch a particular group, you always run into one of a small handful of encounters, although they appear at different probabilities. This is because every group has a total of five possible encounters that can appear. The most common encounter appears 60% of the time, the second encounter appears 15% of the time, the third appears 10% of the time, the fourth also appears 10% of the time, and the fifth only appears 5% of the time. Usually, a group has five distinct encounters, but there are exceptions. For instance, as you think about that Wolf group, you definitely cannot remember having seen as many as five different encounters appear within it. This is because some groups contain "duplicate encounters," or two encounters containing the same combination of monsters. To illustrate, let's take a look at all of the possible encounters that can appear in a Wolf group. Wolf Group: 60%: Wolf, Gremlin 15%: Wolf, Black Bat 10%: Wolf, Spider 10%: Wolf, Black Bat 5%: Wolf, Black Wolf Ah, that Black Wolf caught your eye, didn't it? But hold on for a second and take a closer look at the encounter list. Do you notice how there are five encounters, but that the second and fourth encounter both contain a Wolf and a Black Bat? This is an example of a "duplicate encounter." While there really are five encounters, two are identical, so there are effectively four different encounters that can show up. The "Wolf, Black Bat" encounter would appear 25% of the time, since 15% plus 10% equals 25%. Also, do you notice that every encounter contains a Wolf? Every encounter in a group contains at least one of the monster that represents the group, which makes sense, if you think about it. This obviously means that a Polwigle group is the best group to face if you want to befriend a Polwigle, for instance, since every encounter within that group is guaranteed to contain a Polwigle. Now that the "Wolf, Black Bat" encounter is fresh in your mind, you may recall having seen that encounter in a Black Bat group as well. This is because an encounter is shared between every group represented by a monster that shows up in that encounter. Let's say, for instance, you forget to fill up the bird feeders one morning and get a Jabber group angry at you. When it challenges you to a battle, you notice that the encounter that popped up contains two Jabbers, a Light Wing, and an Automaton. Ignoring why a Light Wing and an Automaton would be coming to a bird feeder in the first place, you remember that you have seen that "Jabber X2, Light Wing, Automaton" encounter show up in both a Light Wing group and an Automaton group as well. This information can come in handy, since shared encounters do not share their percent chance of appearing. A shared encounter may be common in one group but rare in another, so if you have trouble triggering an encounter you are interested in, just go to a different group represented by a monster in that encounter. Note that there are very rare exceptions to this rule, but it almost always applies; you should always double-check that a group is shared by looking in the encounter list of this guide. Have you also noticed how monsters that appear together in an encounter tend to be found representing monster groups in the same area? This is because monsters have specific "habitats" in which they live. A monster habitat does not just tell you where a monster can be found: monsters sharing a habitat will often appear together in encounters and be at around the same experience level, regardless of where you actually find them. For instance, the habitat of a Polwigle group is Lake Sinoa Cave. No matter where you find a Polwigle group, whether in Lake Sinoa Cave, a D-Rank Quest, or your local library, it will contain the same encounters with a select few monsters found in Lake Sinoa Cave, and the monsters' levels will be around Lv.2 to Lv.5 if you are playing on Normal difficulty. This means that quests containing monster groups from different habitats will have a pretty significant level discrepancy between monster groups; if, for instance, you battle a Black Bat group containing monsters around Lv.2 and then battle a Gamat group containing monsters around Lv.8, you can determine that those two groups are from different habitats and that you will not find monsters from the Black Bat group and the Gamat group in the same encounter. Before we move on to the next section, know that there are some weird monster groups, such as alpha groups, which defy some of the common rules I've mentioned. Don't worry; I'll let you know about them later on in the guide. ------------------------------------------------------------------------------- Summary of Befriending Monsters [s-sum2] Well, now that you know all about monster groups, encounters, and habitats, I'm sure you're eager to dash out there and put your newfound knowledge to use as you try to make lots of new monster friends, but do you really know all of the intricacies of befriending a monster? Tenebrae's explanation on the pact-making system at the beginning of the game is very helpful if you listened to him (you did listen, didn't you?), but I'll go into a little more detail and also provide some other helpful information he left out. First, in order to befriend a monster, the first obvious step is to find a monster to befriend. You'll run into all sorts of monsters as you progress in the game, but if you would like to know all of the monsters you can find in an area, check the "Monster Encounter List Grouped by Habitat" section. If you are looking for a particular monster, check the "Where to Find Each Monster" section. Ah, but finish reading this section before you run off, or you won't know what to do when you find the monster! First things first, make sure that Emil is in your active party. He is essential to befriending monsters, so he must be in battle. You probably have him in the active party already, but check just to be sure he's there. You're still thinking about that Black Wolf from the previous section, aren't you? As you run off to Lake Sinoa Cave with your standard party of Emil, Marta, your Imp, and your Wolf, hoping to nab that elusive Black Wolf, you eagerly run into the Wolf group, and... Whoops. It's a Wolf and a Gremlin. After a quick battle in which Marta says, "You're amazing!" at least three times, you wonder how you can quickly battle the Wolf group again and again so you can find that elusive Black Wolf. There are two ways you can go about this. One way is to battle each encounter you face; after a battle, walk a short distance away for a few seconds and then come back. If you walked far enough away and waited just long enough, you should see the Wolf group slowly fading back into reality like in "Close Encounters of the Thirty-Fifth Kind"; as soon as it is solid, you can touch it to trigger another battle. If it is not there, you either did not walk far enough away or did not wait long enough; if it is already solid and walking around when you return, you can save time by not waiting quite as long before returning. The advantage of this method is that you can gain experience and items while you search, but it takes longer than the second way. The second way is to set everyone to "Hold Position" in the Strategy Menu and escape at the beginning of each encounter, and then stand perfectly still until you are thrust into another battle. This way is much faster than the first method IF at least one of your active party members knows Run Away; otherwise, the escape speed will be so slow that you'll be pulverized before you escape. Ah, and the more characters know Run Away, the faster you will escape. In your case, let's say that Marta and your Wolf both know Run Away, and your Imp will learn it once she reaches a higher level, so the escape method will work well for you. If you want to use the Run Away method, I highly recommend synthesizing four pairs of Feather Boots and equipping them to Emil and Marta to phenomenally boost your escape speed. After escaping from battle several times, you suddenly find yourself face-to-face with a Wolf and a Black Wolf. Yippee! Ah, but the fun's just about to start! First, press (+) to bring up the battle menu and set everyone, including the character you are controlling, to "Hold Position," if they aren't already; this will prevent your friends from messing you up when you're trying to befriend a monster. By this time, you have probably noticed that the Black Wolf actually has brown fur and is not black in color at all, rendering its species name effectively meaningless. Weird, huh? Don't get distracted, though! Now, do you notice that strange assortment of colored circles at the lower-left corner of the screen? If you paid attention to Tenebrae's explanation, you'd know that it is the elemental grid, which affects many things in battle. In order to befriend a monster, you must spellbind it; in order to spellbind it, you must defeat it when the elemental grid's major element (the large circle) is the same as at least four of its minor elements (the five small circles). At the start of a battle, the major element is determined by what area you are battling in, while the minor elements are randomly determined. Every time you use an elemental arte (such as First Aid, which is of the Water element), the element of that arte will appear in one of the small circles. When three of the small circles are of the same element, they will empty and cause the large circle to change to that element. Now, how do we apply this information? Let's look at the elemental grid now: the major element is Water, like it always is at the start of a battle in Lake Sinoa Cave, and the randomly determined minor elements are Wind, Fire, Wind, Darkness, and Water. Since at least four of the minor elements are not the same as the major element, defeating monsters now will not spellbind them. This is actually a good thing: if you spellbind more than one monster in the same battle, the game will randomly pick which would offer to join. Thus, you do NOT want to spellbind the Wolf, or it might offer to join instead of the Black Wolf. That would be terrible! Since defeating monsters now will not spellbind them, go ahead and quickly defeat the Wolf while your friends sit back and watch. They will guard any attacks that come toward them, since "Hold Position" tells them to focus completely on protecting themselves, and they will not attack and mess you up. They also will not heal, however, so keep an eye on their HP and use an item or a healing arte if you need to. Now that the Wolf has been defeated and has fled the battle, you can focus on the only monster left, which is the one you want to befriend. Now is the time to fill the elemental grid! If you spellbind a monster when the elemental grid is filled with that monster's element, it will have a higher chance of joining, so let's look at the Black Wolf's element. Hold (-); now, you can see the Black Wolf's HP (Wow! That's a lot of HP!) and its element, which is Darkness. Er, whoops. You don't have any Darkness-elemental artes yet, do you? Don't worry; you don't need to match the elemental grid to the monster's element, although it does slightly raise the odds of the monster joining, so you should match the elemental grid to the monster's element when possible and not worry about it when not possible. At this point, your only elemental arte may be Marta's First Aid, so switch control to Marta if you're not already controlling her. If Emil suddenly starts attacking like a maniac, this means that you were controlling Emil and forgot to set him to "Hold Position" anyway, so quickly set him to "Hold Position" before he does anything stupid. Now that you are controlling Marta, figure out whom the Black Wolf is attacking. If it is focusing on anyone other than Marta, you're good to go. If it is chasing Marta, you won't have time to pull off a First Aid before it attacks and interrupts the spell. To solve this problem, free-run around a bit, trying to lure the Black Wolf into switching targets to one of your other friends. If this doesn't work, guard some of its attacks while standing near your friends, and the Black Wolf may change targets after a while. If this doesn't work, switch control to Emil and try to run in the Black Wolf's way and get its attention. If all else fails and it STILL is obsessed with Marta, hit the Black Wolf once with a single weak attack from Emil; this should definitely get its attention. Now that the Black Wolf is leaving Marta alone, have her free-run to a corner and cast First Aid again and again. You'll notice the elemental grid slowly fill up with water. You can also do this with any other elemental arte: just free-run to a corner and use it again and again to fill the elemental grid. You can even open up the artes menu and order one of your monsters to use one of its own elemental artes again and again, like the Polwigle's Prayer arte. Once the elemental grid's major element is the same as at least four of the minor elements, defeating a monster will spellbind it. Now, defeat the Black Wolf with whomever you are most comfortable controlling, and be sure to NOT use any elemental artes, or you may undo all of your hard work. Now, the battle is won, and everyone does their little victory pose, and you may hear an amusing quote or two ("You're SOOOO amazing!"). After the battle results, you will see that the Black Wolf is offering to join! Say "Join" since you obviously want it to join. That handy explanation window will now ask you if you want to use a monster to strengthen the pact; you can choose your Imp, your Wolf, or no one at all, and you notice your Imp has a small star next to it. No, that doesn't mean that your Imp is now a movie star; I'll explain below. Basically, if you choose a monster to strengthen the pact, it may increase the odds that the monster you want to befriend will join instead of turning up its nose and wandering off somewhere, leaving you wallowing in self-pity. The more stars next to a monster (up to a maximum of three), the more it will increase the odds of your potential friend joining if you choose it to strengthen the pact. Your Imp has one star, so it will slightly raise the odds that the Black Wolf will join. Right now, I know of a few rules that determine how many pact stars a monster will have, although there are more that I haven't figured out yet. Follow these rules step-by-step to determine the pact star total. 1. If your monster is the same element as the potential recruit, add one to its pact star number. 2. If your monster has an elemental weakness to the potential recruit, add two to its pact star number. Remember, Earth beats Lightning beats Water beats Fire beats Ice beats Wind beats Earth. For Light and Darkness, see rule seven, as they have special properties. 3. If your monster has a family weakness to the potential recruit, add three to its pact star number. Remember, Plant beats Aquatic beats Beast beats Bird beats Insect beats Plant, and Free Form beats Magical Being beats Ghost beats Demon beats Dragon beats Free Form. 4. If your monster is a certain number of levels higher than the potential recruit (I'm not sure of the exact number of levels yet), add one to its pact star number. If it is MUCH higher-leveled than the potential recruit, add two to its pact star number. (I will confirm the exact number of levels to determine when additional pact stars are added when I can.) 5. If your monster has an elemental strength to the potential recruit, subtract one from its pact star number. 6. If your monster has a family strength to the potential recruit, subtract two from its pact star number. 7. If your monster is Darkness-elemental and you are trying to befriend a Light-elemental monster, or if your monster is Light-elemental and you are trying to befriend a Darkness-elemental monster, subtract three from its pact star number. 8. If your monster is a certain number of levels lower than the potential recruit (I'm not sure of the exact number of levels yet), subtract one from its pact star number. If it is MUCH lower-leveled than the potential recruit, subtract two from its pact star number. (I will confirm the exact number of levels to determine when additional pact stars are subtracted when I can.) 9. If the resulting number is zero or a negative number, your monster will have a zero-star pact with the potential recruit. If the resulting number is one, your monster will have a one-star pact with the potential recruit. If the resulting number is two, your monster will have a two-star pact with the potential recruit. If the resulting number is three or above, your monster will have a three-star pact with the potential recruit. Well, that was a mouthful. Anyway, it doesn't seem that different monsters are more difficult to befriend than others, so you ought to always have a good chance of having the monster join as long as you plan ahead and bring a monster that will have a three-star pact with it. Even with a three-star pact, however, there is a good chance that the monster will not join, so just be patient and it shouldn't be long before the monster joins. After impatiently skipping the pact scene by pressing A, you succeed in getting the Black Wolf to join! Yippee! It has a female name, so maybe your Wolf (which is male) and it can be boyfriend and girlfriend; that is, if your Black Wolf doesn't start bragging about how she's evolved and how your Wolf isn't. Let's hope she's modest. XD ------------------------------------------------------------------------------- Summary of Obtaining Items from Monsters [s-sum3] Well, you have your Black Wolf, and you're happy. However, you noticed that your Black Wolf dropped a Wolf Fur before she joined. "How can I get more neat stuff like this?" you ask yourself. Well, it's actually really simple, so this section should be shorter than the previous two. Lucky you! Let's open our Monster Book and look at the entry for "Treant." Now that you know that Treants are more knowledgeable than they look and you decide to have your Treant write your English essay for you, look at the Treant entry's item section while your Treant slaves away with pencil and paper in the background. Do you notice how there are two entries that say "(Drop)," one entry that says "(Leave)," and one entry that says "(Steal)"? This is the same for every other monster's entry, so it means that each monster has up to two items that it can drop, no more than one item that it can leave, and no more than one item that you can steal from it. Note, however, that not all monsters have an item for every entry; for instance, many monsters don't have anything that you can steal from them, so their "(Steal)" entry will always be blank. You don't really know whether they have any drop, leave, or steal items until you get them, at which point they will be automatically filled in in the Monster Book. Conveniently, the Treant does not have any blank item entries, so it drops two items, leaves one item, and can have one item stolen from it. If an item can be dropped, that means that you may find the item after defeating the monster in battle. I don't know WHY monsters drop such nice things as a reward for defeating them, but hey; I'm not complaining! Anyway, some drop items will drop more frequently than others. For instance, a Treant will drop Lumber much more often than it will drop Tree Sap, but it can drop both at once if you're lucky (or neither if you're unlucky). If you want to increase the odds of finding dropped items, have lots of characters with the Item Finder skill in your active party. Raging_Time's Monster Breeding Guide is a nice source for determining all of the monsters that learn Item Finder skills. Remember, Item Finder stacks, so try to cram as many Item Finder skills into your active party as possible. If an item can be left, that means that if a monster offers to join and you decline its offer, it will leave the item as a present in recognition of your strength. Left items usually consist of gels, but some rarer monsters leave medicinal herbs that permanently raise stats by a bit, while others leave manuscripts that give monsters free experience. You never know what a monster will leave until you test it out yourself, so go ahead and try: you might find a monster leaves something really neat that you'll want to get again and again! To get a leave item, just do the process of befriending a monster described in the previous section, but decline its offer to join; it becomes really easy to do once Emil learns his first elemental arte. If an item can be stolen, that means that you have a chance of snatching the item every time one of your characters uses an arte that can steal. Marta's Roaring Phoenix and Colette's Item Thief are easy to pull off yourself, and you can have monsters help as well with artes like Desperate Charge, Leg Sweep, Overgrowth, Hunt Down, and Thievery. Raging_Time's guide is a nice resource to use to determine which monsters learn stealing artes. Remember, however, that you have a CHANCE to steal the item; you may have to try again and again until you see a handy message pop up notifying that you successfully stole an item. You can't steal an item more than once per battle from the same monster, by the way, but you can steal from it in successive battles. A monster will never truly run out of steal items, so don't feel guilty or anything. Having lots of characters with the Item Getter skill will increase the odds that you will successfully steal an item (again, see Raging_Time's guide), and stealing from different monsters will have different chances of success. Overall, though, just keep trying until you snatch your desired item, and above all else, make sure that the monster actually has something to steal! By the way, if you are looking for a particular item that can be obtained from a monster, check the "Where to Search for Items Obtained from Monsters" section of this guide. =============================================================================== Where to Find Each Monster [s-mloc] This section is easy to use: just look up the monster you want to find, and you will see all of the locations it can be found in. To figure out which specific encounters it appears in and which groups you should battle, refer to the "Monster Encounter List Grouped by Habitat" section. Note that nearly all monsters can be found in A-Rank Quests; because of this, it is not identified on the list as a location. Monsters that can only be found on A-Rank Quests or S-Rank Quests (or are found in Building Number Two) have their location identified as the alpha groups they appear in. Likewise, because almost every monster can be found in Gladsheim, only those who can only be found there will have it marked as a location. Also, for clarification, if a monster's location says "Gladsheim" but does not say "cannot be spellbound" afterward, this is not a typo and it can be spellbound. Notably, Gunna and Jormungandr are only found in Gladsheim yet can still be spellbound, unlike most Gladsheim-exclusive monsters. This section is nearly complete, actually. Plant Family Filifolia - Tower of Mana, Hima, D-Rank Quests Caerurea - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Orcrot - Cotton Tail Alpha Group, Mythril Golem Alpha Group Treant - Iselia Human Ranch, C-Rank Quests Mandocello - Gladsheim (cannot be spellbound) Fungus - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Marcoid - Iselia Human Ranch, Balacruf Mausoleum, Camberto Caves, C-Rank Quests Stinkhorn - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Toadstool - Temple of Earth, B-Rank Quests Vaudeville - Gladsheim (cannot be spellbound) Etheliana - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests Gracilis - Iselia Human Ranch, C-Rank Quests Shallow Grave - Triet Oasis, Balacruf Mausoleum, Camberto Caves, C-Rank Quests Truncata - Etheliana Alpha Group, Bumble Bee Alpha Group Dionaea - Gladsheim (cannot be spellbound) Mandragora - Iselia Human Ranch, C-Rank Quests Alraune - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests, *Special D-Rank Curse of the Monster Event* Korrigan - Mandragora Alpha Group, Chimera Alpha Group Hamadryad - Toadstool Alpha Group, Ooze Alpha Group Puck - Building Number Two, Bear Alpha Group, Filifolia Alpha Group, Chirpee Alpha Group Lailah - Gladsheim (cannot be spellbound) Beast Family Wolf - Lake Sinoa Cave, Hima, D-Rank Quests, *Special Lake Sinoa Cave Event* Black Wolf - Lake Sinoa Cave, Hima, D-Rank Quests Hell Hound - Cape Fortress, B-Rank Quests Padfoot - Cape Fortress, B-Rank Quests Fenrir - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Cerberus - Martel Temple, Ginnungagap, S-Rank Quests Orion - Gladsheim (cannot be spellbound) Bear - Tower of Mana, Hima, D-Rank Quests Grisley - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Cave Bear - Wolf Alpha Group, Spider Alpha Group Were Bear - Ogre Alpha Group Wolf Heddin - Fenrir Alpha Group (cannot be spellbound) Galf Beast - (unknown apart from event encounters, cannot be spellbound) Wild Rabbit - Tower of Mana, Hima, D-Rank Quests Cotton Tail - Cape Fortress, B-Rank Quests Carbuncle - Martel Temple, Ginnungagap, S-Rank Quests Vorpal Bunny - Wild Rabbit Alpha Group, *Special C-Rank Curse of the Monster Event* Micasa - Gladsheim (cannot be spellbound) Peallaidh - Were Bat Alpha Group Gunna - Gladsheim Ogre - Iselia Human Ranch, C-Rank Quests Red Ogre - Triet Ruins, C-Rank Quests Yeti - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Firbolg - Martel Temple, Ginnungagap, S-Rank Quests Titan - Gladsheim (cannot be spellbound) Serpent - Hima, Underground Ruins, D-Rank Quests Viper - Temple of Earth, Toize Valley Mine, B-Rank Quests Kosh - Gladsheim (cannot be spellbound) Lizard - Hima, Underground Ruins, D-Rank Quests Basilisk - Martel Temple, Ginnungagap, S-Rank Quests Salamander - Tarantula Alpha Group, Fire Drake Alpha Group Chimera - Iselia Human Ranch, C-Rank Quests Kitty Kat - Gladsheim (cannot be spellbound), *Special S-Rank Treasure Hunter's Trophy: The Truth Event* Manticore - Underground Ruins, Triet Ruins, C-Rank Quests Sphinx - Building Number Two, Ginnungagap, Jabber Alpha Group Griffin - Temple of Lightning, B-Rank Quests Hippogryph - Gladsheim (cannot be spellbound) Insect Family Bumble Bee - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests Killer Bee - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Hornet - Killer Bee Alpha Group, Crawler Alpha Group, Anemone Alpha Group Queen - Gladsheim (cannot be spellbound) Scorpion - Triet Ruins, C-Rank Quests Antares - Triet Ruins, C-Rank Quests Girtablili - Martel Temple, Ginnungagap, S-Rank Quests Killer Mantis - Camberto Caves, C-Rank Quests Lumber Jack - Marcoid Alpha Group, Killer Mantis Alpha Group Popsickle - Gladsheim (cannot be spellbound) Crawler - Iselia Human Ranch, Balacruf Mausoleum, Camberto Caves, C-Rank Quests Caterpillar - Temple of Earth, Toize Valley Mine, B-Rank Quests Embryo - Temple of Lightning, B-Rank Quests Habetrot - Temple of Earth, Toize Valley Mine, B-Rank Quests Neurotica - Gladsheim (cannot be spellbound) Stone Eater - Underground Ruins, Triet Ruins, C-Rank Quests Rock Eater - Temple of Earth, Toize Valley Mine, B-Rank Quests Island Worm - Killer Fish Alpha Group, Leech Alpha Group Earth Eater - Cockatrice Alpha Group Mia Culpa - Gladsheim (cannot be spellbound) Spider - Lake Sinoa Cave, Hima, D-Rank Quests Tarantula - Triet Ruins, C-Rank Quests Pit Spider - Temple of Earth, Toize Valley Mine, B-Rank Quests Arachne - Temple of Earth, Toize Valley Mine, B-Rank Quests Simoriah - Gladsheim (cannot be spellbound) Bird Family Chirpee - Tower of Mana, Hima, D-Rank Quests Jabber - Triet Ruins, C-Rank Quests Peepit - Tower of Mana, D-Rank Quests Raven - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests Phoenix - Martel Temple, Ginnungagap, S-Rank Quests Izimbra - Gladsheim (cannot be spellbound) Simurgh - Martel Temple, Ginnungagap, S-Rank Quests Axe Beak - Hima, Underground Ruins, D-Rank Quests Aepyornis - Building Number Two, Serpent Alpha Group, Axe Beak Alpha Group, Poltergeist Alpha Group Dodo - Axe Beak Alpha Group Cockatrice - Temple of Earth, Toize Valley Mine, B-Rank Quests Moon Rocks - Gladsheim (cannot be spellbound) Roc - Clay Golem Alpha Group Harpy - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests Furie - Iselia Human Ranch, C-Rank Quests Seiren - Martel Temple, Ginnungagap, S-Rank Quests, *Special B-Rank Curse of the Monster Event* Aello - Gladsheim (cannot be spellbound) Fenia - (unknown apart from event encounters, cannot be spellbound) Black Bat - Lake Sinoa Cave, Hima, D-Rank Quests Light Wing - Triet Ruins, C-Rank Quests Were Bat - Temple of Lightning, B-Rank Quests Dire Bat - Cape Fortress, B-Rank Quests Dogma - Gladsheim (cannot be spellbound) Aquatic Family Tortoise - Iselia Human Ranch, Triet Oasis, Camberto Caves, C-Rank Quests Archelon - Gladsheim, *Special Triet Ruins Event* Megalith - Temple of Earth, Toize Valley Mine, B-Rank Quests Dark Steel - Cacodemon Alpha Group, Dullahan Alpha Group Zaratan - Iselia Human Ranch, Tortoise Alpha Group, Poison Leech Alpha Group Aspidoceleon - Gladsheim (cannot be spellbound) Sea Monk - Dynasty Ruins, Triet Oasis, D-Rank Quests Kraken - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Sea Bishop - Dynasty Ruins, Triet Oasis, D-Rank Quests Charybdis - Sea Bishop Alpha Group, Bullfrog Alpha Group Lusca - Gladsheim (cannot be spellbound) Killer Fish - Dynasty Ruins, D-Rank Quests Remora - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Echeneis - Temple of Ice, C-Rank Quests Barracuda - Gladsheim (cannot be spellbound) Sea Hog - Dynasty Ruins, D-Rank Quests Orca - Dynasty Ruins, D-Rank Quests Jasconius - Polwigle Alpha Group, Gremlin Alpha Group Merrow - Dynasty Ruins, D-Rank Quests Nixie - Dynasty Ruins, D-Rank Quests Selkie - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Nereis - Martel Temple, Ginnungagap, S-Rank Quests Asrai - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Rusalka - Gladsheim (cannot be spellbound), *Special S-Rank Curse of the Monster Event* Polwigle - Lake Sinoa Cave, D-Rank Quests Grindylow - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Bullfrog - Triet Oasis, Dynasty Ruins, D-Rank Quests Oannes - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Baal - Graeae Alpha Group, Wyvern Alpha Group Heqet - Gladsheim (cannot be spellbound) Free Form Family Slime - Hima, Underground Ruins, D-Rank Quests Mousse - Underground Ruins, D-Rank Quests Jelly - Temple of Lightning, B-Rank Quests Ooze - Temple of Earth, Toize Valley Mine, B-Rank Quests Pudding - Temple of Lightning, B-Rank Quests Slime Mold - Martel Temple, Ginnungagap, S-Rank Quests Ligeia - Gladsheim (cannot be spellbound) Leech - Dynasty Ruins, D-Rank Quests Poison Leech - Iselia Human Ranch, Camberto Caves, C-Rank Quests Leech King - Iselia Human Ranch, Camberto Caves, C-Rank Quests Blood Sucker - Skeleton Alpha Group, Ghost Alpha Group Blood Bound - Gladsheim (cannot be spellbound) Gamat - Hima, Underground Ruins, D-Rank Quests Anemone - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Lunantisidhe - Building Number Two, Ginnungagap, Fungus Alpha Group, Shallow Grave Alpha Group Blue Rose - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Incognito - Gladsheim (cannot be spellbound) Demon Family Imp - Gladsheim (cannot be spellbound), *Special Lake Sinoa Cave Event* Pit Fiend - Temple of Earth, Toize Valley Mine, B-Rank Quests Cacodemon - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Pied Piper - Building Number Two, Alraune Alpha Group, Lamia Alpha Group Gremlin - Lake Sinoa Cave, Hima, D-Rank Quests Demon - Temple of Darkness, B-Rank Quests Archdemon - Temple of Darkness, B-Rank Quests Vroom - Gladsheim (cannot be spellbound) Lamia - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Graeae - Temple of Lightning, B-Rank Quests Erinyes - Temple of Darkness, B-Rank Quests Gorgon - Martel Temple, Ginnungagap, S-Rank Quests Echidna - Ginnungagap, S-Rank Quests Moirae - Temple of Lightning, Ginnungagap, B-Rank Quests, *Special A-Rank Curse of the Monster Event* Ruby Dear - Gladsheim (cannot be spellbound) Dragon Family Fire Drake - Triet Ruins, C-Rank Quests Wyvern - Temple of Lightning, B-Rank Quests Sea Wyvern - Dynasty Ruins, Triet Oasis, D-Rank Quests Wyvern Lord - Temple of Lightning, B-Rank Quests Vouivre - Building Number Two, Harpy Alpha Group Ishrantu - (unknown apart from event encounters) Bakunawa - Gladsheim (cannot be spellbound) Were Dragon - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Elder Dragon - Temple of Earth, Toize Valley Mine, B-Rank Quests Tiamat - Light Wing Alpha Group, Automaton Alpha Group Blade Rex - Gladsheim (cannot be spellbound) Shadow Dragon - Hell Hound Alpha Group Wyrm - Viper Alpha Group, Pit Spider Alpha Group, Pit Fiend Alpha Group Fafnir - Moirae Alpha Group Jormungandr - Gladsheim Hydra - Sea Monk Alpha Group, Merrow Alpha Group Ghost Family Zombie - Dynasty Ruins, D-Rank Quests Corpse - Gargoyle Alpha Group Ghoul - Dire Bat Alpha Group, Mimic Alpha Group Skeleton - Hima, Underground Ruins, D-Rank Quests Cross Bone - Hima, Underground Ruins, D-Rank Quests Bastiage - Gladsheim (cannot be spellbound) Dullahan - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Night Stalker - Temple of Darkness, B-Rank Quests Crusader - Martel Temple, Ginnungagap, S-Rank Quests Dark Rider - Martel Temple, Ginnungagap, S-Rank Quests Pale Rider - Ginnungagap, S-Rank Quests Sword Dancer - (unknown apart from event encounters, cannot be spellbound) Ghost - Hima, Underground Ruins, D-Rank Quests Haunt - Caerurea Alpha Group, Remora Alpha Group, Selkie Alpha Group Banshee - Grisley Alpha Group, Yeti Alpha Group Phantom - Iselia Human Ranch, C-Rank Quests Wraith - Iselia Human Ranch, C-Rank Quests Undertaker - Temple of Darkness, B-Rank Quests Grave Digger - Undertaker Alpha Group, Pandora Alpha Group Ravenous - Gladsheim (cannot be spellbound) Magical Being Family Clay Golem - Hima, Underground Ruins, D-Rank Quests Golem - Underground Ruins, Triet Ruins, C-Rank Quests Rock Golem - Underground Ruins, Triet Ruins, C-Rank Quests Mythril Golem - Cape Fortress, B-Rank Quests Talos - Cape Fortress, B-Rank Quests Ice Titan - Gladsheim (cannot be spellbound) Poltergeist - Hima, Underground Ruins, D-Rank Quests Living Sword - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Machina - Temple of Lightning, B-Rank Quests Mournblade - Temple of Lightning, B-Rank Quests Made in Heaven - Gladsheim (cannot be spellbound) Automaton - Triet Ruins, C-Rank Quests Colossus - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Goliath - Temple of Lightning, B-Rank Quests Gargoyle - Cape Fortress, B-Rank Quests Epitaph - Gladsheim (cannot be spellbound) Mimic - Cape Fortress, B-Rank Quests Pandora - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Shape Shifter - Martel Temple, Ginnungagap, S-Rank Quests Jaw Breaker - Gladsheim (cannot be spellbound) Igniter - Ginnungagap Muzzler - Ginnungagap, Grindylow Alpha Group Enforcer - Ginnungagap, Megalith Alpha Group Liberator - Ginnungagap, Black Bat Alpha Group Sinker - Ginnungagap, Sea Wyvern Alpha Group Punisher - Ginnungagap, Colossus Alpha Group Purger - Ginnungagap, Gamat Alpha Group Awakener - Ginnungagap ------------------------------------------------------------------------------- Where to Search for Items Obtained from Monsters [s-iloc] This section is similar in format to the one before and is just as easy to use: just look up the item you are interested in finding and see which monsters carry it and how to obtain it from them. You can refer to the above section to see where to find the monsters in question. Note that this section does not indicate items carried by anyone who does not appear in the Monster Book, such as humans and special monsters. The item data for these enemy-only beings will be included in a future section. Apple Gel - Filifolia Leave, Fungus Leave, Shallow Grave Leave, Mandragora Leave, Wolf Leave, Bear Leave, Wild Rabbit Leave, Ogre Leave, Lizard Leave, Chimera Leave, Bumble Bee Leave, Scorpion Leave, Crawler Leave, Stone Eater Leave, Tarantula Leave, Chirpee Leave, Axe Beak Leave, Black Bat Leave, Tortoise Leave, Sea Monk Leave, Killer Fish Leave, Polwigle Leave, Slime Leave, Leech Leave, Gremlin Leave, Lamia Leave, Fire Drake Leave, Were Dragon Leave, Skeleton Leave, Dullahan Leave, Ghost Leave, Clay Golem Leave, Poltergeist Leave, Automaton Leave Lemon Gel - Cerberus Leave, Vorpal Bunny Leave, Roc Leave, Zaratan Leave, Bullfrog Leave, Slime Mold Leave, Wyrm Leave, Crusader Leave, Talos Leave, Goliath Leave Orange Gel - Treant Leave, Marcoid Leave, Alraune Leave, Cotton Tail Leave, Red Ogre Leave, Manticore Leave, Caterpillar Leave, Rock Eater Leave, Raven Leave, Aepyornis Leave, Harpy Leave, Were Bat Leave, Sea Bishop Leave, Sea Hog Leave, Merrow Leave, Grindylow Leave, Jelly Leave, Gamat Leave, Cacodemon Leave, Sea Wyvern Leave, Elder Dragon Leave, Golem Leave, Gargoyle Leave Pineapple Gel - Fenrir Leave, Simurgh Leave, Seiren Leave, Oannes Leave, Anemone Leave, Moirae Leave, Mythril Golem Leave Melange Gel - Korrigan Leave, Hell Hound Leave, Carbuncle Leave, Salamander Leave, Lumber Jack Leave, Embryo Leave, Megalith Leave, Charybdis Leave, Remora Leave, Selkie Leave, Ooze Leave, Blue Rose Leave, Demon Leave, Wyvern Leave, Haunt Leave, Living Sword Leave Miracle Gel - Tiamat Leave, Pandora Leave, Igniter Leave, Muzzler Leave, Enforcer Leave, Liberator Leave, Sinker Leave, Punisher Leave, Purger Leave, Awakener Leave Lottery Gel - Cave Bear Leave, Sphinx Leave Specific - Jasconius Leave, Baal Leave, Fafnir Leave Treat - Jormungandr Leave, Shape Shifter Leave Paralysis Bottle - Yeti Leave, Viper Leave, Hornet Leave, Pit Spider Leave, Vouivre Leave Poison Bottle - Toadstool Leave, Serpent Leave, Killer Bee Leave, Killer Mantis Leave, Spider Leave, Poison Leech Leave, Zombie Leave, Mimic Leave Seal Bottle - Etheliana Leave, Light Wing Leave Shock Bottle - Puck Leave, Earth Eater Leave, Jabber Leave Stone Bottle - Basilisk Leave, Cockatrice Leave, Pit Fiend Leave, Graeae Leave, Gorgon Leave, Grave Digger Leave Weak Bottle - Firbolg Leave, Dire Bat Leave, Phantom Leave Virus Bottle - Kraken Leave, Blood Sucker Leave, Corpse Leave, Wraith Leave Cure Bottle - Caerurea Leave, Island Worm Leave Dinei Bottle - Griffin Leave, Machina Leave Panacea Bottle - Hamadryad Leave, Peallaidh Leave, Nereis Leave, Ghoul Leave Nectar Bottle - Were Bear Leave, Phoenix Leave Syrup Bottle - Hydra Leave Life Bottle - Orcrot Leave, Truncata Leave, Grisley Leave, Gunna Leave, Girtablili Leave, Dark Steel Leave, Lunantisidhe Leave, Ishrantu Leave, Shadow Dragon Leave, Dark Rider Leave, Undertaker Leave, Colossus Leave Basil - Padfoot Steal, Habetrot Leave Chamomile - Stinkhorn Leave, Pudding Leave, Banshee Leave Lavender - Black Wolf Leave, Dodo Leave, Furie Leave, Orca Leave, Asrai Steal, Archdemon Leave, Night Stalker Leave Saffron - Arachne Steal, Mournblade Leave Sage - Echeneis Leave, Mousse Leave, Leech King Steal, Erinyes Steal, Echidna Leave Savory - Nixie Steal, Pale Rider Steal Verbena - Antares Steal, Rock Golem Leave Blue Basil - Queen Steal, Moon Rocks Steal, Dogma Steal Blue Chamomile - Titan Steal, Neurotica Steal, Izimbra Steal, Barracuda Steal Blue Lavender - Vaudeville Steal, Simoriah Steal, Bakunawa Steal, Made in Heaven Steal Blue Saffron - Kosh Steal, Popsickle Steal Blue Sage - Aspidoceleon Steal, Heqet Steal, Ice Titan Steal Blue Savory - Mandocello Steal, Dionaea Steal, Mia Culpa Steal, Lusca Steal, Blood Bound Steal Blue Verbena - Orion Steal, Incognito Steal, Bastiage Steal Azure Manuscript - Arachne Leave, Wyvern Lord Leave Grey Manuscript - Filifolia Drop, Etheliana Drop, Wild Rabbit Drop, Chimera Drop, Bumble Bee Drop, Crawler Drop, Stone Eater Drop, Chirpee Drop, Peepit Leave, Tortoise Drop, Sea Monk Drop, Kraken Drop, Killer Fish Drop, Sea Hog Drop, Polwigle Drop, Oannes Drop, Slime Drop, Gamat Drop, Fire Drake Drop, Clay Golem Drop Peach Manuscript - Asrai Leave, Leech King Leave Purple Manuscript - Pied Piper Leave, Pale Rider Leave Rainbow Manuscript - Sword Dancer Steal Scarlet Manuscript - Padfoot Leave, Erinyes Leave White Manuscript - Nixie Leave, Cross Bone Leave Yellow Manuscript - Gracilis Leave, Antares Leave Aska's Embrace - Lailah Steal Efreet's Anger - Vroom Steal Shadow's Language - Aello Steal Shadow's Walk - Hippogryph Steal Volt's Melancholy - Galf Beast Steal Volt's Whim - Moirae Steal Message: Artist - Rusalka Steal Message: Fatal Blow - Ruby Dear Steal Message: Hawkeye - Epitaph Steal Message: Mental - Ravenous Steal Message: Sage - Oannes Steal Carrot - Wild Rabbit Steal, Dark Rider Steal Cheese - Micasa Steal, Gargoyle Steal Chicken - Graeae Steal Cod - Sea Hog Drop Juicy Meat - Echidna Steal Kelp - Killer Fish Steal, Grindylow Drop Kirima - Erinyes Drop Lettuce - Cotton Tail Steal Mushroom - Toadstool Drop, Vaudeville Drop Octopus - Sea Wyvern Steal Pork - Lamia Steal Rice - Chirpee Steal Seaweed - Remora Steal, Polwigle Drop Shellfish - Tortoise Steal, Echeneis Steal, Orca Drop Shrimp - Island Worm Drop, Archelon Steal, Orca Steal Snapper - Island Worm Steal, Kraken Steal, Sea Hog Steal Squid - Archelon Drop, Sea Bishop Steal, Sea Wyvern Drop Strawberry - Pandora Steal Tuna - Charybdis Steal Anima - Dionaea Drop, Night Stalker Drop, Phantom Drop, Muzzler Drop, Enforcer Drop, Sinker Drop, Punisher Drop Animus - Incognito Drop, Pale Rider Drop, Wraith Drop, Igniter Drop, Liberator Drop, Purger Drop, Awakener Drop Ashes - Banshee Drop, Phantom Drop, Wraith Drop Bat Fang - Black Bat Drop, Light Wing Drop, Were Bat Drop, Dire Bat Drop, Dogma Drop Bat Wing - Black Bat Drop, Light Wing Drop, Were Bat Drop, Dire Bat Drop, Dogma Drop Beak - Sphinx Drop, Axe Beak Drop, Aepyornis Drop Bear Skin - Grisley Drop, Cave Bear Drop, Were Bear Drop Beautiful Flower - Gracilis Steal, Truncata Steal, Korrigan Steal, Puck Steal Bird Egg - Jabber Drop, Peepit Drop Bird Feather - Griffin Drop, Chirpee Drop, Jabber Drop, Peepit Drop, Raven Drop, Simurgh Drop, Axe Beak Drop, Aepyornis Drop, Dodo Drop, Cockatrice Drop, Harpy Drop, Furie Drop, Seiren Drop, Aello Drop Black Fluid - Slime Mold Drop Bloody Cloth - Ghost Drop, Haunt Drop, Undertaker Drop Blue Fluid - Mousse Drop Broken Armor - Izimbra Drop, Dullahan Drop, Crusader Drop, Dark Rider Drop, Pale Rider Drop, Sword Dancer Drop Broken Sword - Ghoul Steal, Night Stalker Drop, Dark Rider Drop, Sword Dancer Drop Chicken Bones - Graeae Drop Cocoon - Crawler Drop, Caterpillar Drop, Embryo Drop, Habetrot Drop, Neurotica Drop, Spider Drop, Arachne Drop Coral - Merrow Steal, Selkie Drop, Nereis Drop, Rusalka Drop Crawler's Silk - Crawler Steal, Caterpillar Steal, Embryo Steal, Habetrot Steal, Neurotica Drop Damascus - Girtablili Drop, Earth Eater Steal, Slime Mold Steal, Talos Drop, Mournblade Drop Deadly Poison - Killer Bee Steal, Scorpion Steal, Girtablili Steal, Tarantula Steal, Pit Spider Steal, Poison Leech Steal, Hydra Steal Demon's Horn - Demon Drop, Archdemon Drop, Vroom Drop Demon's Wing - Demon Drop Devil's Blood - Hippogryph Drop, Were Bat Steal, Blood Sucker Drop, Anemone Drop Dragon's Anger - Tiamat Steal, Blade Rex Steal, Fafnir Steal Dragon's Blood - Dire Bat Steal, Leech King Drop, Blood Bound Drop, Mournblade Steal Dragon's Bone - Wyrm Drop, Hydra Drop Dragon's Claw - Elder Dragon Drop, Blade Rex Drop, Wyrm Drop Dragon's Fang - Were Dragon Drop, Tiamat Drop, Hydra Drop Dragon's Horn - Tiamat Drop, Blade Rex Drop, Shadow Dragon Drop, Fafnir Drop, Jormungandr Drop Dragon's Scale - Were Dragon Drop, Elder Dragon Drop, Shadow Dragon Drop, Wyrm Steal Dragon's Skull - Vorpal Bunny Steal, Fafnir Drop, Jormungandr Drop Elastic Leather - Popsickle Drop, Caterpillar Drop, Embryo Drop, Habetrot Drop, Stone Eater Drop, Rock Eater Drop, Island Worm Drop, Earth Eater Drop, Mia Culpa Drop Electrum - Pudding Steal, Blue Rose Steal, Made in Heaven Drop, Pandora Drop Elemental Fragment - Igniter Drop, Muzzler Drop, Enforcer Drop, Liberator Drop, Sinker Drop, Punisher Drop, Purger Drop, Awakener Drop Evil Eye - Basilisk Drop, Moon Rocks Drop, Echidna Drop Femur - Graeae Drop, Skeleton Steal, Undertaker Drop Fish Scale - Killer Fish Drop, Remora Drop, Echeneis Drop, Barracuda Drop, Merrow Drop, Nixie Drop, Selkie Drop Flower Petals - Gracilis Drop, Dionaea Drop, Korrigan Drop Fluffy Fur - Wolf Drop, Hell Hound Drop, Padfoot Drop, Bear Drop, Grisley Drop, Cave Bear Drop, Were Bear Drop, Wolf Heddin Drop, Galf Beast Drop, Wild Rabbit Drop, Cotton Tail Drop, Carbuncle Drop, Vorpal Bunny Drop, Micasa Drop, Peallaidh Drop, Gunna Drop, Yeti Drop, Firbolg Drop, Griffin Drop Fragrant Wood - Orcrot Drop, Mandocello Drop Frog Eggs - Bullfrog Drop, Heqet Drop Frog Oil - Bullfrog Drop, Baal Drop Ghost's Cloth - Crusader Steal, Banshee Drop, Grave Digger Drop, Ravenous Drop Glittering Sand - Asrai Drop, Blue Rose Drop Golem Fragment - Rock Golem Drop, Mythril Golem Drop, Talos Drop, Ice Titan Drop Harpy's Feather - Furie Steal, Seiren Steal, Aello Drop Hawk's Eye - Raven Drop Horn - Titan Drop, Salamander Drop Hunting Horn - Pied Piper Steal Imp's Tail - Imp Drop, Cacodemon Drop Imp's Wing - Pit Fiend Drop, Cacodemon Drop, Pied Piper Drop, Gremlin Drop Ink - Sea Bishop Drop, Charybdis Drop, Lusca Drop Insect Fluid - Hornet Drop, Antares Drop, Tarantula Drop, Pit Spider Drop Insect's Wing - Bumble Bee Drop, Killer Bee Drop, Hornet Drop, Queen Drop, Killer Mantis Drop, Lumber Jack Drop Jar Fragment - Sea Monk Drop, Kraken Drop, Sea Bishop Drop, Charybdis Drop Knife - Gremlin Steal, Zombie Steal Lamia's Bracelet - Erinyes Drop, Gorgon Drop Lamia's Hair Tie - Gorgon Drop, Moirae Drop Lamia's Tail - Lamia Drop, Echidna Drop, Ruby Dear Drop Large Scale - Wyvern Lord Steal, Elder Dragon Steal Large Scythe - Killer Mantis Drop, Lumber Jack Drop, Popsickle Drop, Simoriah Drop Large Shell - Zaratan Drop, Jasconius Drop Leaf Mold - Marcoid Drop, Stinkhorn Drop, Toadstool Drop Lizard Skin - Lizard Drop Lizard Tail - Lizard Drop, Basilisk Drop Lumber - Orcrot Drop, Treant Drop, Mimic Drop Mane - Fenrir Steal, Orion Drop, Were Bear Steal, Galf Beast Drop, Peallaidh Drop, Gunna Drop, Yeti Drop, Firbolg Drop, Manticore Steal, Simurgh Drop Mimic Fragment - Mimic Drop, Pandora Drop, Shape Shifter Drop, Jaw Breaker Drop Monster Extract - Light Wing Steal, Poison Leech Drop Moss - Fungus Drop, Marcoid Drop, Stinkhorn Drop, Lunantisidhe Steal Musk - Titan Drop, Gorgon Steal, Ruby Dear Drop Mythril - Mythril Golem Drop, Ice Titan Drop Ogre's Blood - Ogre Drop, Red Ogre Drop Old Coin - Lusca Drop, Nereis Steal, Ghost Drop, Undertaker Steal, Grave Digger Steal, Mimic Steal Ore - Stone Eater Steal, Megalith Steal, Mousse Steal, Pit Fiend Steal, Clay Golem Steal Pebble - Slime Steal, Leech Drop, Gamat Steal, Pit Fiend Drop, Clay Golem Drop, Golem Drop, Rock Golem Steal, Automaton Drop, Jaw Breaker Steal Philosopher's Stone - Hippogryph Drop, Ligeia Steal, Leech King Drop, Bakunawa Drop, Jaw Breaker Drop Phoenix's Wing - Phoenix Steal Plant Vine - Filifolia Drop, Caerurea Drop, Etheliana Drop, Gracilis Drop, Shallow Grave Drop, Truncata Drop, Hamadryad Drop, Puck Drop, Lailah Drop Pointed Horn - Archdemon Drop, Vroom Drop Pure Silver - Rock Golem Drop, Living Sword Drop, Machina Drop, Automaton Drop, Gargoyle Drop, Epitaph Drop, Shape Shifter Drop Quality Scale - Remora Drop, Echeneis Drop, Barracuda Drop, Jasconius Steal Quality Shell - Megalith Drop, Dark Steel Drop, Aspidoceleon Drop, Moirae Drop Quality Stone - Roc Drop, Goliath Drop Rabbit Tail - Cotton Tail Drop, Carbuncle Drop, Micasa Drop Red Fluid - Ooze Drop, Ligeia Drop Roc's Feather - Griffin Steal, Izimbra Drop, Simurgh Steal Roper Feeler - Gamat Drop, Anemone Drop, Lunantisidhe Drop, Blue Rose Drop, Incognito Drop Rough Leather - Dodo Drop, Cockatrice Drop, Moon Rocks Drop Saliva - Mia Culpa Drop, Leech Drop, Poison Leech Drop, Blood Sucker Drop, Blood Bound Drop, Corpse Drop, Ghoul Drop Scattered Bones - Skeleton Drop, Cross Bone Drop Seashell - Jasconius Drop, Nixie Drop, Nereis Drop, Asrai Drop, Rusalka Drop Sharp Claw - Hell Hound Steal, Fenrir Drop, Cerberus Drop, Orion Drop, Grisley Steal, Cave Bear Steal, Wolf Heddin Steal, Manticore Drop, Sphinx Drop, Harpy Drop, Furie Drop, Seiren Drop Skull - Demon Steal, Skeleton Drop, Haunt Drop Slime Mold - Stinkhorn Steal, Toadstool Steal, Vaudeville Drop Slime Oil - Slime Drop, Jelly Drop, Ooze Drop, Pudding Drop, Slime Mold Drop, Ligeia Drop Slough - Serpent Drop, Viper Drop, Kosh Drop Small Fang - Wolf Drop, Black Wolf Drop, Cerberus Drop, Bear Drop, Ogre Drop, Red Ogre Drop, Serpent Drop, Viper Drop, Kosh Drop, Chimera Drop Spider's Net - Spider Drop, Tarantula Drop, Pit Spider Drop, Arachne Drop, Simoriah Drop Spoiled Meat - Raven Steal, Zombie Drop, Corpse Drop, Ghoul Drop, Bastiage Drop Spongy Skin - Grindylow Drop, Oannes Drop, Baal Drop, Heqet Drop Statue Fragment - Colossus Drop, Goliath Drop, Gargoyle Drop, Epitaph Drop Steel Ball - Rock Eater Steal, Jelly Steal, Poltergeist Drop Stinger - Killer Bee Drop, Queen Drop, Scorpion Drop, Antares Drop, Girtablili Drop Stone Block - Rock Eater Drop, Roc Drop, Megalith Drop, Ooze Steal, Golem Drop, Colossus Drop Strong Bone - Cross Bone Drop, Bastiage Drop, Grave Digger Drop Thick Leaf - Caerurea Drop, Shallow Grave Drop, Mandragora Drop, Alraune Drop, Korrigan Drop, Hamadryad Drop, Puck Drop, Lailah Drop Treant Bulb - Treant Steal, Mandocello Drop Tree Sap - Treant Drop, Truncata Drop, Lunantisidhe Drop Turtle Shell - Tortoise Drop, Dark Steel Drop, Zaratan Drop, Aspidoceleon Drop Twisted Horn - Salamander Drop, Manticore Drop, Earth Eater Drop Weapon Fragment - Poltergeist Drop, Living Sword Drop, Machina Drop, Mournblade Drop, Made in Heaven Drop Wolf Fur - Black Wolf Drop, Hell Hound Drop, Padfoot Drop, Fenrir Drop, Wolf Heddin Drop Wyvern's Scale - Fire Drake Drop, Wyvern Drop, Wyvern Lord Drop, Ishrantu Drop Wyvern's Skin - Wyvern Drop, Wyvern Lord Drop Wyvern's Wing - Sea Wyvern Drop, Vouivre Drop, Ishrantu Drop, Bakunawa Drop Yellow Fluid - Jelly Drop, Pudding Drop ------------------------------------------------------------------------------- Which Habitats Are Represented in Which Quest Ranks [s-qloc] It's yet another easy-to-use section. This one is really short, but important nonetheless: it tells you which monster habitats are represented on which quest ranks. To find which monster groups constitute a particular habitat, look up the habitat name in the "Monster Encounter List Grouped by Habitat." D-Rank: Lake Sinoa Cave, Tower of Mana, Underground Ruins, Dynasty Ruins C-Rank: Iselia Human Ranch, Triet Ruins, Camberto Caves, Temple of Ice B-Rank: Temple of Darkness, Cape Fortress, Temple of Lightning, Temple of Earth A-Rank: Alpha Groups S-Rank: Alpha Groups, Building Number Two, Ginnungagap =============================================================================== Monster Encounter List Grouped by Habitat [s-menc] Ah, here comes the main part of the guide! Up ahead, grouped according to habitat, is a comprehensive list of every monster group and all of the encounters that can be found within it. Also, every obtainable monster item in each habitat is listed, as well as which quest rank and other areas the monsters in the habitat can show up in. The encounter data for this section is nearly complete; there are only two unconfirmed alpha groups and probably some more encounters for Gladsheim. I'll finish these two portions soon. Note that this section is currently receiving a complete overhaul to make it more detailed and easier to use. So far, only the Lake Sinoa Cave and Tower of Mana sections have received this overhaul, and they will still have more information added to them later. * * * * * Lake Sinoa Cave (D-Rank Quests) Major Element (inside of cave): Water Major Element (dried-up lakebed): Wind Note: An Imp and a Wolf join here through the plot. =Monsters= *Polwigle Lv.2 (Water, Aquatic) HP:413 Artes: none Skills: VS Beast 1 Drop: Seaweed Drop: Grey Manuscript Leave: Apple Gel Location: Polwigle Group, Black Bat Group, Spider Group, Gremlin Group *Black Bat Lv.2 (Wind, Bird) HP:423 Artes: none Skills: VS Insect 1 Drop: Bat Wing Drop: Bat Fang Leave: Apple Gel Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group, Gremlin Group *Spider Lv.3 (Earth, Insect) HP:544 Artes: none Skills: VS Plant 1 Drop: Spider's Net Drop: Cocoon Leave: Poison Bottle Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group, Gremlin Group *Wolf Lv.4 (Fire, Beast) HP:661 Artes: none Skills: VS Bird 1 Drop: Small Fang Drop: Fluffy Fur Leave: Apple Gel Location: Black Bat Group, Spider Group, Wolf Group, Gremlin Group *Gremlin Lv.5 (Lightning, Demon) HP:705 Artes: none Skills: VS Dragon 1 Drop: Imp's Wing Leave: Apple Gel Steal: Knife Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group, Gremlin Group *Black Wolf Lv.5 (Darkness, Beast) HP:2214 Artes: none Skills: VS Bird 1 Drop: Small Fang Drop: Wolf Fur Leave: Lavender Location: Wolf Group =Enemy Artes= none =Enemy Skills= *VS Plant 1: Deals slightly added damage to Plant-family monsters. -Known by Spider *VS Beast 1: Deals slightly added damage to Beast-family monsters. -Known by Polwigle *VS Insect 1: Deals slightly added damage to Insect-family monsters. -Known by Black Bat *VS Bird 1: Deals slightly added damage to Bird-family monsters. -Known by Wolf and Black Wolf *VS Dragon 1: Deals slightly added damage to Dragon-family monsters. -Known by Gremlin =Items= *Apple Gel (Polwigle Leave, Black Bat Leave, Wolf Leave, Gremlin Leave) *Poison Bottle (Spider Leave) *Lavender (Black Wolf Leave) *Grey Manuscript (Polwigle Drop) *Seaweed (Polwigle Drop) *Bat Fang (Black Bat Drop) *Bat Wing (Black Bat Drop) *Cocoon (Spider Drop) *Fluffy Fur (Wolf Drop) *Imp's Wing (Gremlin Drop) *Knife (Gremlin Steal) *Small Fang (Wolf Drop, Black Wolf Drop) *Spider's Net (Spider Drop) *Wolf Fur (Black Wolf Drop) +-+Monster Groups+-+ Polwigle Group -Polwigle -Polwigle, Black Bat -Polwigle, Spider -Polwigle, Gremlin Black Bat Group -Black Bat, Polwigle -Black Bat, Spider -Black Bat, Wolf -Black Bat, Gremlin Spider Group -Spider, Polwigle -Spider, Black Bat -Spider, Wolf -Spider, Gremlin Wolf Group (also found in Hima) -Wolf, Black Bat -Wolf, Spider -Wolf, Gremlin -Wolf, Black Wolf Gremlin Group -Gremlin, Polwigle -Gremlin, Black Bat -Gremlin, Spider -Gremlin, Wolf * * * * * Tower of Mana (D-Rank Quests) Major Element: Wind =Monsters= *Chirpee Lv.2 (Wind, Bird) HP:443 Artes: none Skills: VS Insect 1 Drop: Bird Feather Drop: Grey Manuscript Leave: Apple Gel Steal: Rice Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group *Filifolia Lv.2 (Earth, Plant) HP:504 Artes: none Skills: VS Aquatic 1 Drop: Plant Vine Drop: Grey Manuscript Leave: Apple Gel Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group *Wild Rabbit Lv.3 (Earth, Beast) HP:482 Skills: VS Bird 1 Drop: Fluffy Fur Drop: Grey Manuscript Leave: Apple Gel Steal: Carrot Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group *Peepit Lv.3 (Ice, Bird) HP:1554 Artes: none Skills: VS Insect 2 Drop: Bird Egg Drop: Bird Feather Leave: Grey Manuscript Location: Chirpee Group *Bear Lv.6 (Fire, Beast) HP:927 Artes: Power Attack Skills: VS Bird 1, Lure Drop: Fluffy Fur Drop: Small Fang Leave: Apple Gel Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group =Enemy Artes= *Power Attack (Personal): The user clenches its fists together and raises its arms above its head, storing massive power in its arm muscles, before slamming down its fists to pound the foe in front with phenomenal force. -Known by Bear =Enemy Skills= *VS Insect 1: Deals slightly added damage to Insect-family monsters. -Known by Chirpee *VS Insect 2: Deals moderately added damage to Insect-family monsters. -Known by Peepit *VS Bird 1: Deals slightly added damage to Bird-family monsters. -Known by Wild Rabbit and Bear *VS Aquatic 1: Deals slightly added damage to Aquatic-family monsters. -Known by Filifolia *Lure 1: Exudes a threatening aura to make foes slightly more likely to attack the skill-holder instead of his or her allies. Does not affect player-controlled characters in any way. -Known by Bear =Items= *Apple Gel (Bear Leave, Chirpee Leave, Filifolia Leave, Wild Rabbit Leave) *Grey Manuscript (Chirpee Drop, Filifolia Drop, Wild Rabbit Drop, Peepit Leave) *Carrot (Wild Rabbit Steal) *Rice (Chirpee Steal) *Bird Egg (Peepit Drop) *Bird Feather (Chirpee Drop, Peepit Drop) *Fluffy Fur (Bear Drop, Wild Rabbit Drop) *Plant Vine (Filifolia Drop) *Small Fang (Bear Drop) +-+Monster Groups+-+ Bear Group (also found in Hima) -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit Chirpee Group -Chirpee X2 -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee X2, Peepit Filifolia Group -Filifolia X2 -Filifolia, Wild Rabbit -Filifolia, Bear, Chirpee -Filifolia, Bear, Wild Rabbit Wild Rabbit Group (only found on D-Rank Quests) -Wild Rabbit X2 -Wild Rabbit, Filifolia -Wild Rabbit, Bear, Chirpee -Wild Rabbit, Bear, Filifolia * * * * * Hima Note: Hima is not a habitat, but a location; however, for ease of reference, the monster groups that appear in Hima are listed, along with their individual habitats for further reference. Monsters: Filifolia, Wolf, Black Wolf, Bear, Wild Rabbit, Serpent, Lizard, Spider, Chirpee, Axe Beak, Black Bat, Slime, Gamat, Gremlin, Skeleton, Cross Bone, Ghost, Clay Golem, Poltergeist *Axe Beak Group* (found in Hima, but habitat is Underground Ruins; see Underground Ruins section for items) -Axe Beak X2, Serpent -Axe Beak, Slime, Gamat -Axe Beak, Serpent, Poltergeist -Axe Beak, Ghost, Skeleton -Axe Beak X2, Lizard *Skeleton Group* (found in Hima, but habitat is Underground Ruins; see Underground Ruins section for items) -Skeleton X2, Gamat -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton X2, Cross Bone *Bear Group* (found in Hima, but habitat is Tower of Mana; see Tower of Mana section for items) -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit *Wolf Group* (found in Hima, but habitat is Lake Sinoa Cave; see Lake Sinoa Cave section for items) -Wolf, Black Bat -Wolf, Spider -Wolf, Gremlin -Wolf, Black Wolf *Poltergeist Group* (found in Hima, but habitat is Underground Ruins; see Underground Ruins section for items) -Poltergeist, Serpent, Slime -Poltergeist, Serpent, Axe Beak -Poltergeist, Axe Beak, Clay Golem -Poltergeist X2, Clay Golem X2 -Poltergeist, Ghost X2 * * * * * Underground Ruins (D-Rank Quests) Monsters: Serpent, Lizard, Axe Beak, Slime, Mousse, Gamat, Skeleton, Cross Bone, Ghost, Clay Golem, Poltergeist Items *Apple Gel (Slime Leave, Axe Beak Leave, Clay Golem Leave, Ghost Leave, Poltergeist Leave, Skeleton Leave, Lizard Leave) *Orange Gel (Gamat Leave) *Poison Bottle (Serpent Leave) *Sage (Mousse Leave) *Grey Manuscript (Slime Drop, Gamat Drop, Clay Golem Drop) *White Manuscript (Cross Bone Leave) *Beak (Axe Beak Drop) *Bird Feather (Axe Beak Drop) *Bloody Cloth (Ghost Drop) *Blue Fluid (Mousse Drop) *Femur (Skeleton Steal) *Lizard Skin (Lizard Drop) *Lizard Tail (Lizard Drop) *Old Coin (Ghost Drop) *Ore (Clay Golem Steal, Mousse Steal) *Pebble (Slime Steal, Gamat Steal, Clay Golem Drop) *Roper Feeler (Gamat Drop) *Scattered Bones (Skeleton Drop, Cross Bone Drop) *Skull (Skeleton Drop) *Slime Oil (Slime Drop) *Slough (Serpent Drop) *Small Fang (Serpent Drop) *Steel Ball (Poltergeist Drop) *Sturdy Bone (Cross Bone Drop) *Weapon Fragment (Poltergeist Drop) Serpent Group -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Slime, Poltergeist -Serpent, Axe Beak, Poltergeist -Serpent X2, Lizard Slime Group -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime, Lizard -Slime X2, Mousse Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 Axe Beak Group (also found in Hima) -Axe Beak X2, Serpent -Axe Beak, Slime, Gamat -Axe Beak, Serpent, Poltergeist -Axe Beak, Ghost, Skeleton -Axe Beak X2, Lizard Clay Golem Group -Clay Golem, Serpent, Gamat -Clay Golem, Axe Beak, Poltergeist -Clay Golem X2, Poltergeist X2 -Clay Golem, Ghost, Skeleton Ghost Group -Ghost X2, Poltergeist -Ghost, Axe Beak, Skeleton -Ghost, Clay Golem, Skeleton -Ghost, Skeleton, Lizard Poltergeist Group (also found in Hima) -Poltergeist, Serpent, Slime -Poltergeist, Serpent, Axe Beak -Poltergeist, Axe Beak, Clay Golem -Poltergeist X2, Clay Golem X2 -Poltergeist, Ghost X2 Skeleton Group (also found in Hima) -Skeleton X2, Gamat -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton X2, Cross Bone Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton *Golem Group* (found in Underground Ruins, but habitat is Disjunct Ruins Groups; see Disjunct Ruins Groups section for items) -Golem X2, Stone Eater -Golem, Stone Eater X2 -Golem X2, Manticore -Golem X2, Rock Golem * * * * * Disjunct Ruins Groups (C-Rank Quests) Note: This is a set of unusual groups that, while found in the Underground Ruins and Triet Ruins, is distinctly separate in monsters, encounters, and experience levels from theother groups there. It also appears in C-Rank Quests, while the other Underground Ruins groups appear in D-Rank Quests. Monsters: Manticore, Stone Eater, Golem, Rock Golem Items *Apple Gel (Stone Eater Leave) *Orange Gel (Golem Leave, Manticore Leave) *Verbena (Rock Golem Leave) *Grey Manuscript (Stone Eater Drop) *Elastic Leather (Stone Eater Drop) *Golem Fragment (Rock Golem Drop) *Mane (Manticore Steal) *Ore (Stone Eater Steal) *Pebble (Golem Drop, Rock Golem Steal) *Pure Silver (Rock Golem Drop) *Sharp Claw (Manticore Drop) *Stone Block (Golem Drop) *Twisted Horn (Manticore Drop) Golem Group (found in Underground Ruins and Triet Ruins) -Golem X2, Stone Eater -Golem, Stone Eater X2 -Golem X2, Manticore -Golem X2, Rock Golem Manticore Group (found in Triet Ruins) -Manticore X3 -Manticore X2, Stone Eater -Manticore, Stone Eater X2 -Manticore, Golem X2 * * * * * Dynasty Ruins (D-Rank Quests) Monsters: Sea Monk, Sea Bishop, Killer Fish, Sea Hog, Orca, Merrow, Nixie, Bullfrog, Leech, Sea Wyvern, Zombie Items *Apple Gel (Killer Fish Leave, Leech Leave, Sea Monk Leave) *Orange Gel (Sea Hog Leave, Sea Wyvern Leave, Sea Bishop Leave, Merrow Leave) *Lemon Gel (Bullfrog Leave) *Poison Bottle (Zombie Leave) *Lavender (Orca Leave) *Savory (Nixie Steal) *Grey Manuscript (Killer Fish Drop, Sea Monk Drop, Sea Hog Drop) *White Manuscript (Nixie Leave) *Cod (Sea Hog Drop) *Kelp (Killer Fish Steal) *Octopus (Sea Wyvern Steal) *Shellfish (Orca Drop) *Shrimp (Orca Steal) *Snapper (Sea Hog Steal) *Squid (Sea Wyvern Drop, Sea Bishop Steal) *Coral (Merrow Steal) *Fish Scale (Killer Fish Drop, Merrow Drop, Nixie Drop) *Frog Eggs (Bullfrog Drop) *Frog Oil (Bullfrog Drop) *Ink (Sea Bishop Drop) *Jar Fragment (Sea Monk Drop, Sea Bishop Drop) *Knife (Zombie Steal) *Pebble (Leech Drop) *Saliva (Leech Drop) *Seashell (Nixie Drop) *Spoiled Meat (Zombie Drop) *Wyvern's Wing (Sea Wyvern Drop) Killer Fish Group -Killer Fish, Leech, Merrow -Killer Fish, Sea Monk, Zombie -Killer Fish, Sea Hog, Bullfrog -Killer Fish X2, Sea Wyvern -Killer Fish X2, Sea Bishop Leech Group -Leech, Killer Fish, Merrow -Leech, Sea Monk, Merrow -Leech X2, Zombie -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Sea Monk Group -Sea Monk, Killer Fish, Zombie -Sea Monk, Leech, Merrow -Sea Monk X2, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk X2, Merrow Sea Hog Group -Sea Hog, Killer Fish, Bullfrog -Sea Hog, Zombie, Sea Bishop -Sea Hog, Bullfrog X2 -Sea Hog X2, Sea Wyvern -Sea Hog X2, Orca Zombie Group -Zombie, Killer Fish, Sea Monk -Zombie, Killer Fish, Sea Bishop -Zombie, Leech X2 -Zombie, Sea Monk X2 -Zombie, Sea Hog, Sea Bishop Bullfrog Group -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk, Sea Bishop -Bullfrog X2, Sea Hog -Bullfrog, Sea Wyvern X2 Sea Wyvern Group -Sea Wyvern, Killer Fish X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern, Sea Hog X2 -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Sea Bishop Group -Sea Bishop, Killer Fish X2 -Sea Bishop, Killer Fish, Zombie -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Wyvern Merrow Group -Merrow, Killer Fish, Leech -Merrow, Leech, Sea Monk -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Wyvern -Merrow X2, Nixie * * * * * Iselia Human Ranch (C-Rank Quests) Monsters: Treant, Etheliana, Gracilis, Mandragora, Ogre, Chimera, Bumble Bee, Raven, Harpy, Furie, Phantom, Wraith Items *Apple Gel (Bumble Bee Leave, Ogre Leave, Mandragora Leave, Chimera Leave) *Orange Gel (Harpy Leave, Treant Leave, Raven Leave) *Seal Bottle (Etheliana Leave) *Virus Bottle (Wraith Leave) *Weak Bottle (Phantom Leave) *Lavender (Furie Leave) *Grey Manuscript (Bumble Bee Drop, Etheliana Drop, Chimera Drop) *Yellow Manuscript (Gracilis Leave) *Anima (Phantom Drop) *Animus (Wraith Drop) *Ashes (Phantom Drop, Wraith Drop) *Beautiful Flower (Gracilis Steal) *Bird Feather (Harpy Drop, Raven Drop, Furie Drop) *Flower Petals (Gracilis Drop) *Harpy's Feather (Furie Steal) *Hawk's Eye (Raven Drop) *Insect's Wing (Bumble Bee Drop) *Lumber (Treant Drop) *Ogre's Blood (Ogre Drop) *Plant Vine (Etheliana Drop, Gracilis Drop) *Sharp Claw (Harpy Drop, Furie Drop) *Small Fang (Ogre Drop, Chimera Drop) *Spoiled Meat (Raven Steal) *Thick Leaf (Mandragora Drop) *Treant Bulb (Treant Steal) *Tree Sap (Treant Drop) Bumble Bee Group -Bumble Bee X4 -Bumble Bee, Etheliana X3 -Bumble Bee X2, Harpy -Bumble Bee, Etheliana X2, Raven Etheliana Group -Etheliana X3, Bumble Bee -Etheliana X2, Ogre X2 -Etheliana X2, Bumble Bee, Raven -Etheliana X3, Gracilis Harpy Group -Harpy, Bumble Bee X2 -Harpy X2, Ogre X2 -Harpy X2, Raven X2 -Harpy X3, Furie X2 Ogre Group -Ogre X3 -Ogre X2, Etheliana X2 -Ogre X2, Harpy X2 -Ogre X2, Raven X2 Mandragora Group -Mandragora X2, Treant X2 -Mandragora X2, Chimera X2 -Mandragora X2, Phantom X2 Treant Group -Treant X4 -Treant X2, Mandragora X2 -Treant X2, Phantom X2 -Treant, Chimera, Phantom X2 Chimera Group -Chimera X3 -Chimera X2, Mandragora X2 -Chimera, Treant, Phantom X2 Phantom Group -Phantom X2, Mandragora X2 -Phantom X2, Treant X2 -Phantom X2, Treant, Chimera -Phantom X3, Wraith Raven Group (only found on C-Rank Quests and in Balacruf Mausoleum) -Raven X2, Ogre X2 -Raven X3 -Raven, Etheliana X2, Bumble Bee -Raven X2, Harpy X2 *Poison Leech Group: Alpha (found in Iselia Human Ranch, but habitat is Strange Poison Leech Group; see Strange Poison Leech Group section for items) -Poison Leech X2, Marcoid X2 -Poison Leech X2, Tortoise X2 -Poison Leech X3, Tortoise, Crawler -Poison Leech X2, Tortoise, Zaratan -Poison Leech X3, Leech King X2 * * * * * Iselia Ranch Poison Leech Group Note: This is not a habitat; rather, it is the Poison Leech: Alpha Group that appears in a well-hidden part of Iselia Human Ranch. It is listed here for ease of reference and can also be found on A-Rank Quests. Note that the monsters in this group, like all alpha group monsters, have sharply randomized levels, so the monsters in this group may be significantly stronger than other monsters in the area. Monsters: Marcoid, Crawler, Tortoise, Zaratan, Poison Leech, Leech King Items *Apple Gel (Tortoise Leave, Crawler Leave) *Orange Gel (Marcoid Leave) *Lemon Gel (Zaratan Leave) *Poison Bottle (Poison Leech Leave) *Sage (Leech King Steal) *Grey Manuscript (Tortoise Drop, Crawler Drop) *Peach Manuscript (Leech King Leave) *Shellfish (Tortoise Steal) *Cocoon (Crawler Drop) *Crawler's Silk (Crawler Steal) *Deadly Poison (Poison Leech Steal) *Dragon's Blood (Leech King Drop) *Large Shell (Zaratan Drop) *Leaf Mold (Marcoid Drop) *Monster Extract (Poison Leech Drop) *Moss (Marcoid Drop) *Philosopher's Stone (Leech King Drop) *Saliva (Poison Leech Drop) *Turtle Shell (Tortoise Drop, Zaratan Drop) Poison Leech Group: Alpha (found in Iselia Human Ranch) -Poison Leech X2, Marcoid X2 -Poison Leech X2, Tortoise X2 -Poison Leech X3, Tortoise, Crawler -Poison Leech X2, Tortoise, Zaratan -Poison Leech X3, Leech King X2 * * * * * Triet Oasis (does not appear on quests) Note: This habitat consists of one unorthodox group comprised of the five encounters that can show up if a monster is fished up during the Triet ice-fishing mini-game. Because the only unifying factor between these five encounters is that they all occur during the same mini-game, this group cannot be identified by a leading monster like most other groups can. Note that, despite the fact that these encounters are triggered by unusual means (randomly upon fishing successfully), they are not classified as event encounters, and thus you can spellbind monsters in these encounters. Monsters: Shallow Grave, Tortoise, Sea Monk, Kraken, Sea Bishop, Remora, Grindylow, Bullfrog, Oannes, Blue Rose, Sea Wyvern Items *Apple Gel (Shallow Grave Leave, Tortoise Leave, Sea Monk Leave) *Lemon Gel (Bullfrog Leave) *Orange Gel (Sea Bishop Leave, Grindylow Leave, Sea Wyvern Leave) *Pineapple Gel (Oannes Leave) *Melange Gel (Remora Leave, Blue Rose Leave) *Virus Bottle (Kraken Leave) *Grey Manuscript (Tortoise Drop, Sea Monk Drop, Kraken Drop, Oannes Drop) *Message: Sage (Oannes Steal) *Kelp (Grindylow Drop) *Octopus (Sea Wyvern Steal) *Seaweed (Remora Steal) *Shellfish (Tortoise Steal) *Snapper (Kraken Steal) *Squid (Sea Bishop Steal, Sea Wyvern Drop) *Electrum (Blue Rose Steal) *Fish Scale (Remora Drop) *Frog Eggs (Bullfrog Drop) *Frog Oil (Bullfrog Drop) *Glittering Sand (Blue Rose Drop) *Ink (Sea Bishop Drop) *Jar Fragment (Sea Monk Drop, Kraken Drop, Sea Bishop Drop) *Plant Vine (Shallow Grave Drop) *Quality Scale (Remora Drop) *Roper Feeler (Blue Rose Drop) *Spongy Skin (Grindylow Drop, Oannes Drop) *Thick Leaf (Shallow Grave Drop) *Turtle Shell (Tortoise Drop) *Wyvern's Wing (Sea Wyvern Drop) Triet Oasis Group -Sea Monk, Sea Bishop, Bullfrog X2 -Sea Bishop X2, Sea Wyvern X2 -Shallow Grave X3, Tortoise X2 -Grindylow X3, Oannes X2 -Kraken X2, Remora X2, Grindylow X2, Blue Rose X2 * * * * * Triet Ruins (C-Rank Quests) Note: An Archelon joins here through the plot. Monsters: Red Ogre, Scorpion, Antares, Tarantula, Jabber, Light Wing, Fire Drake, Automaton Items *Apple Gel (Automaton Leave, Scorpion Leave, Fire Drake Leave, Tarantula Leave) *Orange Gel (Red Ogre Leave) *Seal Bottle (Light Wing Leave) *Shock Bottle (Jabber Leave) *Verbena (Antares Steal) *Grey Manuscript (Fire Drake Drop) *Yellow Manuscript (Antares Leave) *Bat Fang (Light Wing Drop) *Bat Wing (Light Wing Drop) *Bird Egg (Jabber Drop) *Bird Feather (Jabber Drop) *Deadly Poison (Scorpion Steal, Tarantula Steal) *Insect Fluid (Tarantula Drop, Antares Drop) *Monster Extract (Light Wing Steal) *Ogre's Blood (Red Ogre Drop) *Pebble (Automaton Drop) *Pure Silver (Automaton Drop) *Small Fang (Red Ogre Drop) *Spider's Net (Tarantula Drop) *Stinger (Scorpion Drop, Antares Drop) *Wyvern's Scale (Fire Drake Drop) Jabber Group -Jabber X5 -Jabber X2, Light Wing, Automaton -Jabber, Light Wing, Fire Drake X2 -Jabber, Light Wing X2, Tarantula -Jabber X2, Tarantula, Red Ogre X2 Tarantula Group -Tarantula, Jabber, Light Wing X2 -Tarantula, Jabber X2, Red Ogre X2 -Tarantula, Scorpion X2, Red Ogre -Tarantula X2, Automaton, Fire Drake -Tarantula X3, Red Ogre Automaton Group -Automaton, Light Wing, Jabber X2 -Automaton X3, Fire Drake -Automaton, Fire Drake, Tarantula X2 -Automaton X2, Scorpion, Red Ogre -Automaton, Red Ogre X3 Light Wing Group -Light Wing, Jabber X2, Automaton -Light Wing X2, Scorpion X2 -Light Wing X2, Scorpion X2, Fire Drake -Light Wing, Jabber, Fire Drake X2 -Light Wing X2, Jabber, Tarantula Red Ogre Group -Red Ogre, Automaton X2, Scorpion -Red Ogre, Tarantula X3 -Red Ogre X2, Jabber X2, Tarantula -Red Ogre, Tarantula, Scorpion X2 -Red Ogre X3, Automaton Fire Drake Group -Fire Drake, Automaton X3 -Fire Drake X3, Tarantula -Fire Drake, Automaton, Tarantula X2 -Fire Drake X2, Jabber, Light Wing -Fire Drake, Light Wing X2, Scorpion X2 Scorpion Group -Scorpion, Automaton X2, Red Ogre -Scorpion X2, Light Wing X2 -Scorpion X2, Fire Drake, Light Wing X2 -Scorpion X2, Tarantula, Red Ogre -Scorpion X3, Antares *Golem Group* (found in Triet Ruins, but habitat is Disjunct Ruins Groups; see Disjunct Ruins Groups section for items) -Golem X2, Stone Eater -Golem, Stone Eater X2 -Golem X2, Manticore -Golem X2, Rock Golem *Manticore Group* (found in Triet Ruins, but habitat is Disjunct Ruins Groups; see Disjunct Ruins Groups section for items) -Manticore, Golem X2 -Manticore, Stone Eater X2 -Manticore X2, Stone Eater -Manticore X3 * * * * * Balacruf Mausoleum Note: Balacruf Mausoleum is not a habitat, but a location; however, for ease of reference, the monster groups that appear in Hima are listed, along with their individual habitats for further reference. Also, Phoenix, Were Bear, and Igniter appear in an event encounter, not a monster group, and thus cannot be befriended here. Monsters: Caerurea, Fungus, Marcoid, Stinkhorn, Etheliana, Shallow Grave, Alraune, Fenrir, Grisley, Ogre, Yeti, Bumble Bee, Killer Bee, Crawler, Raven, Harpy, Kraken, Remora, Selkie, Asrai, Grindylow, Oannes, Anemone, Blue Rose, Cacodemon, Lamia, Were Dragon, Dullahan, Living Sword, Colossus, Pandora *Colossus Group* (found in Balacruf Mausoleum, but habitat is Temple of Darkness; see Temple of Darkness section for items) -Colossus, Living Sword, Alraune X2 -Colossus, Cacodemon X2, Lamia X2 -Colossus X4 -Colossus X2, Dullahan, Alraune -Colossus X2, Pandora *Grisley Group* (found in Balacruf Mausoleum, but habitat is Temple of Ice; see Temple of Ice section for items) -Grisley X4, Caerurea X2 -Grisley X2, Yeti X2 -Grisley X2, Oannes X3 -Grisley X2, Blue Rose X2 -Grisley X3, Fenrir *Caerurea Group* (found in Balacruf Mausoleum, but habitat is Temple of Ice; see Temple of Ice section for items) -Caerurea X2, Grisley X4 -Caerurea X4, Yeti -Caerurea X2, Remora X2, Selkie -Caerurea X3, Blue Rose X2 -Caerurea X2, Fenrir, Yeti *Yeti Group* (found in Balacruf Mausoleum, but habitat is Temple of Ice; see Temple of Ice section for items) -Yeti, Caerurea X4 -Yeti, Caerurea X2, Fenrir -Yeti, Kraken X2, Selkie X2 -Yeti X2, Grisley X2 -Yeti X2, Fenrir *Raven Group* (found in Balacruf Mausoleum, but habitat is Iselia Human Ranch; see Iselia Human Ranch section for items) -Raven X2, Ogre X2 -Raven X3 -Raven, Etheliana X2, Bumble Bee -Raven X2, Harpy X2 *Fungus Group* (found in Balacruf Mausoleum, but habitat is Camberto Caves; see Camberto Caves section for items) -Fungus, Marcoid, Crawler X2 -Fungus, Were Dragon, Shallow Grave -Fungus X2, Shallow Grave -Fungus X2, Killer Bee X2, Anemone -Fungus X3, Stinkhorn *Selkie Group* (found in Balacruf Mausoleum, but habitat is Temple of Ice; see Temple of Ice section for items) -Selkie, Remora X2, Caerurea X2 -Selkie X3, Grindylow X2 -Selkie X2, Kraken X2, Yeti -Selkie X3, Blue Rose X2 -Selkie X3, Asrai X2 * * * * * Camberto Caves (C-Rank Quests) Monsters: Shallow Grave, Fungus, Marcoid, Stinkhorn, Killer Bee, Killer Mantis, Crawler, Tortoise, Poison Leech, Leech King, Anemone, Were Dragon Items *Apple Gel (Fungus Leave, Tortoise Leave, Were Dragon Leave, Crawler Leave, Shallow Grave Leave) *Orange Gel (Marcoid Leave) *Pineapple Gel (Anemone Leave) *Poison Bottle (Poison Leech Leave, Killer Bee Leave, Killer Mantis Leave) *Chamomile (Stinkhorn Leave) *Sage (Leech King Steal) *Grey Manuscript (Tortoise Drop, Crawler Drop) *Peach Manuscript (Leech King Leave) *Shellfish (Tortoise Steal) *Cocoon (Crawler Drop) *Crawler's Silk (Crawler Steal) *Deadly Poison (Poison Leech Steal, Killer Bee Steal) *Devil's Blood (Anemone Drop) *Dragon's Blood (Leech King Drop) *Dragon's Fang (Were Dragon Drop) *Dragon's Scale (Were Dragon Drop) *Insect's Wing (Killer Bee Drop, Killer Mantis Drop) *Large Scythe (Killer Mantis Drop) *Leaf Mold (Marcoid Drop, Stinkhorn Drop) *Monster Extract (Poison Leech Drop) *Moss (Fungus Drop, Marcoid Drop, Stinkhorn Drop) *Philosopher's Stone (Leech King Drop) *Plant Vine (Shallow Grave Drop) *Roper Feeler (Anemone Drop) *Saliva (Poison Leech Drop) *Slime Mold (Stinkhorn Steal) *Stinger (Killer Bee Drop) *Thick Leaf (Shallow Grave Drop) *Turtle Shell (Tortoise Drop) Fungus Group (also found in Balacruf Mausoleum) -Fungus, Marcoid, Crawler X2 -Fungus, Were Dragon, Shallow Grave -Fungus X2, Shallow Grave -Fungus X2, Killer Bee X2, Anemone -Fungus X3, Stinkhorn Marcoid Group -Marcoid, Fungus, Crawler X2 -Marcoid, Tortoise, Killer Bee X2 -Marcoid X2, Poison Leech X2 -Marcoid X2, Killer Mantis X2 -Marcoid X2, Stinkhorn X2 Shallow Grave Group -Shallow Grave, Fungus X2 -Shallow Grave X2, Tortoise -Shallow Grave, Fungus, Were Dragon -Shallow Grave X2, Killer Bee, Killer Mantis -Shallow Grave X2, Killer Mantis X3 Killer Bee Group -Killer Bee X2, Marcoid, Tortoise -Killer Bee, Shallow Grave X2, Killer Mantis -Killer Bee X2, Fungus X2, Anemone -Killer Bee X2, Crawler X2, Anemone -Killer Bee X2, Anemone X2, Were Dragon Killer Mantis Group -Killer Mantis X4 -Killer Mantis X2, Marcoid X2 -Killer Mantis X2, Crawler X2 -Killer Mantis, Shallow Grave X2, Killer Bee -Killer Mantis X3, Shallow Grave X2 Anemone Group -Anemone, Tortoise X2, Were Dragon -Anemone X3, Crawler X2 -Anemone, Fungus X2, Killer Bee X2 -Anemone, Killer Bee X2, Crawler X2 -Anemone X2, Killer Bee X2, Were Dragon Crawler Group -Crawler X2, Fungus, Marcoid -Crawler X2, Killer Mantis X2 -Crawler X2, Killer Bee X2, Anemone -Crawler X2, Anemone X3 -Crawler, Poison Leech X3, Tortoise Poison Leech Group -Poison Leech X2, Marcoid X2 -Poison Leech X2, Tortoise X2 -Poison Leech X3, Tortoise, Crawler -Poison Leech X4, Were Dragon -Poison Leech X3, Leech King X2 Tortoise Group -Tortoise, Marcoid, Killer Bee X2 -Tortoise, Crawler, Poison Leech X3 -Tortoise X2, Poison Leech X2 -Tortoise X2, Were Dragon, Anemone -Tortoise, Shallow Grave X2 Were Dragon Group -Were Dragon X2 -Were Dragon, Tortoise X2, Anemone -Were Dragon, Poison Leech X4 -Were Dragon, Fungus, Shallow Grave -Were Dragon, Killer Bee X2, Anemone X2 * * * * * Temple of Ice (C-Rank Quests) Monsters: Caerurea, Fenrir, Grisley, Yeti, Kraken, Remora, Echeneis, Selkie, Asrai, Grindylow, Oannes, Blue Rose Items *Orange Gel (Grindylow Leave) *Pineapple Gel (Oannes Leave, Fenrir Leave) *Melange Gel (Selkie Leave, Remora Leave, Blue Rose Leave) *Paralysis Bottle (Yeti Leave) *Virus Bottle (Kraken Leave) *Cure Bottle (Caerurea Leave) *Life Bottle (Grisley Leave) *Lavender (Asrai Steal) *Sage (Echeneis Leave) *Grey Manuscript (Kraken Drop, Oannes Drop) *Peach Manuscript (Asrai Leave) *Message: Sage (Oannes Steal) *Kelp (Grindylow Drop) *Seaweed (Remora Steal) *Snapper (Kraken Steal) *Bear Skin (Grisley Drop) *Coral (Selkie Drop) *Electrum (Blue Rose Steal) *Fish Scale (Selkie Drop, Remora Drop, Echeneis Drop) *Fluffy Fur (Grisley Drop, Yeti Drop) *Glittering Sand (Blue Rose Drop, Asrai Drop) *Jar Fragment (Kraken Drop) *Mane (Yeti Drop, Fenrir Steal) *Plant Vine (Caerurea Drop) *Quality Scale (Remora Drop, Echeneis Drop) *Roper Feeler (Blue Rose Drop) *Seashell (Asrai Drop) *Sharp Claw (Grisley Steal, Fenrir Drop) *Spongy Skin (Grindylow Drop, Oannes Drop) *Thick Leaf (Caerurea Drop) *Wolf Fur (Fenrir Drop) Grindylow Group -Grindylow X3, Oannes X2 -Grindylow X2, Selkie X3 -Grindylow X2, Kraken X2, Oannes -Grindylow X2, Remora X2, Fenrir -Grindylow X2, Blue Rose, Kraken X3, Remora X2 Blue Rose Group -Blue Rose X2, Grisley X2 -Blue Rose X2, Selkie X3 -Blue Rose X2, Caerurea X3 -Blue Rose, Kraken X2, Oannes X2 -Blue Rose, Grindylow X2, Kraken X3, Remora X2 Kraken Group -Kraken X2, Grindylow X2, Oannes -Kraken X2, Blue Rose, Oannes X2 -Kraken X2, Oannes X2, Remora -Kraken X2, Selkie X2, Yeti -Kraken X3, Grindylow X2, Blue Rose, Remora X2 Oannes Group -Oannes X2, Grindylow X3 -Oannes X3, Grisley X2 -Oannes, Grindylow X2, Kraken X2 -Oannes X2, Kraken X2, Blue Rose -Oannes X2, Kraken X2, Remora Grisley Group (also found in Balacruf Mausoleum) -Grisley X4, Caerurea X2 -Grisley X2, Yeti X2 -Grisley X2, Oannes X3 -Grisley X2, Blue Rose X2 -Grisley X3, Fenrir Selkie Group (also found in Balacruf Mausoleum) -Selkie, Remora X2, Caerurea X2 -Selkie X3, Grindylow X2 -Selkie X2, Kraken X2, Yeti -Selkie X3, Blue Rose X2 -Selkie X3, Asrai X2 Yeti Group (also found in Balacruf Mausoleum) -Yeti, Caerurea X4 -Yeti, Caerurea X2, Fenrir -Yeti, Kraken X2, Selkie X2 -Yeti X2, Grisley X2 -Yeti X2, Fenrir Remora Group -Remora X2, Selkie, Caerurea X2 -Remora, Kraken X2, Oannes X2 -Remora X2, Grindylow X2, Fenrir -Remora X2, Grindylow X2, Kraken X3, Blue Rose -Remora X3, Echeneis Caerurea Group (only found in Balacruf Mausoleum and on C-Rank Quests) -Caerurea X2, Grisley X4 -Caerurea X4, Yeti -Caerurea X2, Remora X2, Selkie -Caerurea X3, Blue Rose X2 -Caerurea X2, Fenrir, Yeti Fenrir Group (only found on C-Rank Quests) -Fenrir, Remora X2, Grindylow X2 -Fenrir, Yeti X2 -Fenrir, Caerurea X2, Yeti -Fenrir X2 -Fenrir, Grisley X3 * * * * * Temple of Darkness (B-Rank Quests) Monsters: Alraune, Cacodemon, Demon, Archdemon, Lamia, Erinyes, Dullahan, Night Stalker, Undertaker, Living Sword, Colossus, Pandora Cacodemon Group -Cacodemon X2, Alraune X2, Pandora -Cacodemon X2, Demon, Undertaker -Cacodemon X2, Dullahan X2 -Cacodemon X2, Lamia X2, Colossus -Cacodemon X3, Pandora Living Sword Group -Living Sword X2, Dullahan, Undertaker -Living Sword, Lamia, Dullahan X2 -Living Sword, Alraune X2, Colossus -Living Sword X3, Pandora -Living Sword X2, Demon X3 Alraune Group -Alraune, Dullahan, Colossus X2 -Alraune X2, Cacodemon X2, Pandora -Alraune X2, Lamia X2 -Alraune X2, Living Sword, Colossus -Alraune X2, Undertaker X2 Lamia Group -Lamia X2, Alraune X2 -Lamia, Living Sword, Dullahan X2 -Lamia X2, Demon X2 -Lamia X2, Cacodemon X2, Colossus -Lamia X2, Erinyes Undertaker Group -Undertaker X2, Alraune X2 -Undertaker, Demon, Cacodemon X2 -Undertaker, Dullahan, Living Sword X2 -Undertaker, Demon X2 -Undertaker X3, Pandora Pandora Group -Pandora, Cacodemon X3 -Pandora, Alraune X2, Cacodemon X2 -Pandora, Living Sword X3 -Pandora, Undertaker X3 -Pandora, Colossus X2 Dullahan Group -Dullahan, Undertaker, Living Sword X2 -Dullahan X2, Cacodemon X2 -Dullahan X2, Lamia, Living Sword -Dullahan, Alraune, Colossus X2 -Dullahan X2, Night Stalker Colossus Group (also found in Balacruf Mausoleum) -Colossus, Living Sword, Alraune X2 -Colossus, Cacodemon X2, Lamia X2 -Colossus X4 -Colossus X2, Dullahan, Alraune -Colossus X2, Pandora Demon Group -Demon, Undertaker, Cacodemon X2 -Demon X2, Lamia X2 -Demon X2, Undertaker -Demon X3, Living Sword X2 -Demon X2, Archdemon * * * * * Cape Fortress (B-Rank Quests) Note: Although the game refers to all Vanguard members as simply "Vanguard," this guide refers to their fighting style and element for clarification purposes. Vanguard Rogue and Vanguard Pugilist are male, while Vanguard Archer and Vanguard Witch are female. Note: Vanguard Witch, Vanguard Rogue, Vanguard Archer, Vanguard Pugilist cannot be befriended because they are not monsters. For obvious reasons, they are not listed in the Monster Book. Also, Igniter and Sinker appear in event encounters, not monster groups, and thus cannot be befriended here. Monsters: Hell Hound, Padfoot, Cotton Tail, Dire Bat, Mythril Golem, Talos, Gargoyle, Mimic Other Foes: Vanguard Witch (Water), Vanguard Rogue (Wind), Vanguard Archer (Lightning), Vanguard Pugilist (Ice) Gargoyle Group -Gargoyle X2, Vanguard Archer X2 -Gargoyle X2, Vanguard Rogue, Vanguard Archer -Gargoyle X2, Dire Bat X3 -Gargoyle X2, Mythril Golem X2 -Gargoyle X3, Mimic Cotton Tail Group -Cotton Tail X2, Vanguard Archer X2 -Cotton Tail X2, Vanguard Archer, Vanguard Pugilist -Cotton Tail X2, Vanguard Witch, Vanguard Rogue -Cotton Tail X2, Dire Bat X2, Mimic -Cotton Tail X2, Mythril Golem X2 Mythril Golem Group -Mythril Golem X2, Cotton Tail X2 -Mythril Golem X2, Gargoyle X2 -Mythril Golem, Mimic X2 -Mythril Golem X2, Dire Bat X3 -Mythril Golem X3, Talos Hell Hound Group -Hell Hound X2, Vanguard Witch X2 -Hell Hound X2, Vanguard Witch, Vanguard Rogue -Hell Hound X2, Vanguard Archer, Vanguard Pugilist -Hell Hound X2, Dire Bat X2, Mimic -Hell Hound X4, Padfoot Dire Bat Group -Dire Bat X3, Gargoyle X2 -Dire Bat X3, Mythril Golem X2 -Dire Bat X2, Cotton Tail X2, Mimic -Dire Bat X2, Hell Hound X2, Mimic -Dire Bat X4, Mimic Mimic Group -Mimic, Dire Bat X4 -Mimic, Dire Bat X2, Cotton Tail X2 -Mimic, Dire Bat X2, Hell Hound X2 -Mimic, Gargoyle X3 -Mimic X2, Mythril Golem Vanguard Witch Group -Vanguard Witch X2, Hell Hound X2 -Vanguard Witch, Vanguard Rogue, Hell Hound X2 -Vanguard Witch, Vanguard Rogue, Cotton Tail X2 -Vanguard Witch X2, Vanguard Rogue, Vanguard Pugilist -Vanguard Witch X2, Vanguard Pugilist X2 Vanguard Rogue Group -Vanguard Rogue, Vanguard Archer, Gargoyle X2 -Vanguard Rogue, Vanguard Witch, Cotton Tail X2 -Vanguard Rogue, Vanguard Witch, Hell Hound X2 -Vanguard Rogue, Vanguard Pugilist, Vanguard Witch X2 -Vanguard Rogue X2, Vanguard Pugilist X2 Vanguard Archer Group -Vanguard Archer X2, Gargoyle X2 -Vanguard Archer X2, Cotton Tail X2 -Vanguard Archer, Vanguard Rogue, Gargoyle X2 -Vanguard Archer, Vanguard Pugilist, Cotton Tail X2 -Vanguard Archer, Vanguard Pugilist, Hell Hound X2 Vanguard Pugilist Group -Vanguard Pugilist, Vanguard Archer, Cotton Tail X2 -Vanguard Pugilist, Vanguard Archer, Hell Hound X2 -Vanguard Pugilist, Vanguard Rogue, Vanguard Witch X2 -Vanguard Pugilist X2, Vanguard Witch X2 -Vanguard Pugilist X2, Vanguard Rogue X2 *Igniter: Event* (found in Cape Fortress, but is a repeatable event encounter, and thus has no habitat) -Igniter *Sinker: Event* (found in Cape Fortress, but is a repeatable event encounter, and thus has no habitat) -Sinker * * * * * Temple of Lightning (B-Rank Quests) Monsters: Griffin, Embryo, Were Bat, Jelly, Pudding, Graeae, Moirae, Wyvern, Wyvern Lord, Machina, Mournblade, Goliath Jelly Group -Jelly X3, Goliath X2 -Jelly X3, Embryo, Graeae -Jelly X2, Moirae, Machina -Jelly, Graeae, Wyvern X2 -Jelly X5, Pudding Griffin Group -Griffin X2, Were Bat X3 -Griffin X2, Goliath X2 -Griffin X2, Graeae X2 -Griffin, Embryo, Goliath X2 -Griffin, Embryo, Moirae X2 Embryo Group -Embryo, Graeae, Jelly X3 -Embryo X3, Moirae X2 -Embryo, Griffin, Goliath X2 -Embryo, Griffin, Moirae X2 -Embryo X2, Were Bat X3 Machina Group -Machina, Moirae, Jelly X2 -Machina X2, Goliath X2 -Machina, Were Bat, Moirae X2 -Machina X2, Were Bat X3 -Machina X4, Mournblade Graeae Group -Graeae X2, Wyvern X2 -Graeae, Embryo, Jelly X3 -Graeae X2, Goliath X2 -Graeae, Jelly, Wyvern X2 -Graeae X2, Griffin X2 Were Bat Group -Were Bat X3, Griffin X2 -Were Bat X3, Machina X2 -Were Bat, Machina, Moirae X2 -Were Bat X3, Wyvern -Were Bat X3, Embryo X2 Goliath Group -Goliath X2, Graeae X2 -Goliath X2, Griffin X2 -Goliath X2, Griffin, Embryo -Goliath X2, Jelly X3 -Goliath X2, Machina X2 Moirae Group -Moirae, Machina, Jelly X2 -Moirae X2, Griffin, Embryo -Moirae X2, Embryo X3 -Moirae X2, Were Bat, Machina -Moirae X2, Wyvern X2 Wyvern Group -Wyvern X2, Graeae X2 -Wyvern, Were Bat X3 -Wyvern X2, Moirae X2 -Wyvern X2, Jelly, Graeae -Wyvern X3, Wyvern Lord *Ooze Group* (found in Temple of Lightning, but habitat is Temple of Earth; see Temple of Earth section for items) -Ooze, Viper, Pit Fiend X2 -Ooze X3, Toadstool X2 -Ooze, Caterpillar, Toadstool X2 -Ooze X3, Rock Eater -Ooze X4, Rock Eater * * * * * Circuit Puzzle (does not appear on quests) Note: This is not a habitat; this category denotes the three encounters that can be triggered by "messing up" at the Temple of Lightning electrical circuit puzzle (where you break certain yellow blocks to send electrical charges up certain paths). Two of these encounters are identical to those found in Temple of Lightning groups, and one is an event encounter. Also, Circuit Puzzle Elaphebolion: Event is an event encounter, which means you cannot escape and no monsters within can be befriended. However, Elaphebolion cannot be befriended anyway, so the second aspect makes little difference. Monsters: Embryo, Jelly, Graeae, Goliath Enemy-only Monsters: Elaphebolion Circuit Puzzle Jelly -Jelly X3, Embryo, Graeae Circuit Puzzle Goliath -Goliath X2, Jelly X3 Circuit Puzzle Elaphebolion: Event -Elaphebolion * * * * * Temple of Earth (B-Rank Quests) Note: This section also contains monsters found at Toize Valley Mine, since both areas contain the same assortment of monsters. Monsters: Toadstool, Viper, Caterpillar, Habetrot, Rock Eater, Pit Spider, Arachne, Cockatrice, Megalith, Ooze, Pit Fiend, Elder Dragon Cockatrice Group -Cockatrice X2, Viper X2, Rock Eater -Cockatrice X2, Caterpillar X2, Megalith -Cockatrice, Toadstool, Caterpillar X3 -Cockatrice X3, Pit Fiend -Cockatrice X3, Elder Dragon Megalith Group -Megalith, Viper X3 -Megalith X2, Elder Dragon -Megalith, Caterpillar X2, Cockatrice X2 -Megalith, Rock Eater, Toadstool X2 -Megalith, Pit Spider X3 Pit Spider Group -Pit Spider, Pit Fiend, Viper X2 -Pit Spider X3, Megalith -Pit Spider, Elder Dragon, Caterpillar X2 -Pit Spider X3, Rock Eater -Pit Spider X3, Arachne Elder Dragon Group -Elder Dragon, Viper X3 -Elder Dragon, Pit Spider, Caterpillar X2 -Elder Dragon, Pit Fiend X3 -Elder Dragon, Megalith X2 -Elder Dragon, Cockatrice X3 Ooze Group -Ooze, Viper, Pit Fiend X2 -Ooze X3, Toadstool X2 -Ooze, Caterpillar, Toadstool X2 -Ooze X3, Rock Eater -Ooze X4, Rock Eater Toadstool Group -Toadstool X2, Ooze X3 -Toadstool X2, Ooze, Caterpillar -Toadstool X3, Pit Fiend -Toadstool X2, Rock Eater, Megalith -Toadstool, Cockatrice, Caterpillar X3 Caterpillar Group -Caterpillar, Ooze, Toadstool X2 -Caterpillar X2, Cockatrice X2, Megalith -Caterpillar X2, Pit Spider, Elder Dragon -Caterpillar X3, Toadstool, Cockatrice -Caterpillar X4, Habetrot Pit Fiend Group -Pit Fiend, Pit Spider, Viper X2 -Pit Fiend, Toadstool X3 -Pit Fiend, Cockatrice X3 -Pit Fiend X3, Elder Dragon -Pit Fiend X2, Viper, Ooze Viper Group -Viper X2, Pit Spider, Pit Fiend -Viper X3, Elder Dragon -Viper X3, Megalith -Viper, Ooze, Pit Fiend X2 -Viper X2, Cockatrice X2, Rock Eater * * * * * Toize Valley Mine (B-Rank Quests) Note: Toize Valley Mine contains monster groups from the Temple of Earth habitat; thus, the above Temple of Earth section is also applicable to monster groups found in Toize Valley Mine. * * * * * Alpha Groups (A-Rank Quests, S-Rank Quests) (section very close to being complete) Note: These groups, known as alpha groups, show up in A-Rank Quests and S-Rank Quests and contain different encounters than their normal variants found in other places. Also, the levels of the monsters vary wildly, ranging from about Lv.2 to about Lv.70 on normal mode. Note: Although the game refers to all Vanguard members as simply "Vanguard," this guide refers to their fighting style and element for clarification purposes. Vanguard Rogue and Vanguard Pugilist are male, while Vanguard Archer and Vanguard Witch are female. Note: Vanguard Witch, Vanguard Rogue, Vanguard Archer, Vanguard Pugilist cannot be befriended because they are not monsters. For obvious reasons, they are not listed in the Monster Book. Feel free to contribute to this section; I'll add encounters as people mention them. Groups that I've confirmed myself are marked with an asterisk. In terms of A-Rank Quests, I've explored Sandy Wind Cave, Dwarves' Ore Mine, Frozen Crevasse, Volcanic Cave, Underground Ruins, Dynasty Ruins, Triet Ruins, Camberto Caves, Temple of Darkness, Cape Fortress, Temple of Lightning, and Temple of Earth. In terms of S-Rank Quests, I've explored Sandy Wind Cave. Balacruf Mausoleum and Temple of Ice will come soon. Polwigle Group: Alpha (Dwarves' Ore Mine A-Rank, Temple of Earth A-Rank) -Polwigle X2, Spider, Gremlin, Jasconius -Polwigle, Spider -Polwigle, Black Bat, Gremlin -Polwigle, Spider, Gremlin Black Bat Group: Alpha (Dwarves' Ore Mine A-Rank) -Black Bat X2 -Black Bat, Wolf -Black Bat, Spider -Black Bat X4, Liberator Spider Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank, Temple of Earth A-Rank) -Spider, Gremlin, Wolf X2, Cave Bear -Spider, Polwigle, Gremlin -Spider, Black Bat -Spider, Wolf, Gremlin Wolf Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Wolf, Black Bat -Wolf X2, Spider, Gremlin, Cave Bear -Wolf, Spider, Gremlin -Wolf X2, Black Wolf Gremlin Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Gremlin, Polwigle, Spider -Gremlin, Spider, Polwigle X2, Jasconius -Gremlin, Spider, Wolf -Gremlin, Polwigle, Black Bat Bear Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Bear, Filifolia, Wild Rabbit -Bear, Chirpee, Filifolia -Bear, Chirpee X2, Filifolia X2, Puck -Bear, Filifolia, Wild Rabbit Chirpee Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Chirpee X2, Filifolia X2, Bear, Puck -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee, Peepit Filifolia Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Filifolia X2, Chirpee X2, Bear, Puck -Filifolia, Wild Rabbit -Filifolia, Bear, Chirpee -Filifolia, Bear, Wild Rabbit Wild Rabbit Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Wild Rabbit, Filifolia -Wild Rabbit X3, Vorpal Bunny -Wild Rabbit, Bear, Filifolia -Wild Rabbit, Bear, Chirpee Serpent Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Axe Beak, Poltergeist, Aepyornis X2 -Serpent, Axe Beak, Poltergeist -Serpent, Slime, Poltergeist Slime Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Slime, Lizard -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime X2, Mousse Gamat Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat X2, Slime -Gamat, Skeleton X2 -Gamat X4, Purger Axe Beak Group: Alpha (Dynasty Ruins A-Rank) -Axe Beak, Slime, Gamat -Axe Beak, Ghost, Skeleton -Axe Beak X2, Aepyornis X2, Dodo -Axe Beak X2, Lizard -Axe Beak, Serpent, Poltergeist Clay Golem Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Clay Golem, Serpent, Gamat -Clay Golem, Ghost, Skeleton -Clay Golem, Axe Beak, Poltergeist -Clay Golem X2, Ghost, Skeleton, Roc X2 Ghost Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Ghost X2, Clay Golem, Skeleton, Blood Sucker X2 -Ghost X2, Poltergeist -Ghost, Skeleton, Lizard -Ghost, Clay Golem, Skeleton Poltergeist Group: Alpha (Sandy Wind Cave A-Rank, Dwarves' Ore Mine A-Rank) -Poltergeist, Axe Beak, Clay Golem -Poltergeist, Axe Beak, Serpent -Poltergeist, Slime, Serpent -Poltergeist, Axe Beak, Serpent, Aepyornis X2 -Poltergeist X2, Clay Golem X2 Skeleton Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton, Clay Golem, Ghost X2, Blood Sucker X2 -Skeleton X2, Cross Bone Lizard Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Lizard X2, Gamat -Lizard, Slime -Lizard, Serpent X2 -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton Killer Fish Group: Alpha (Volcanic Cave A-Rank) -Killer Fish X2, Leech X2, Merrow, Island Worm -Killer Fish, Zombie, Sea Bishop -Killer Fish, Sea Monk, Zombie -Killer Fish, Leech, Merrow -Killer Fish X2, Sea Wyvern Leech Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Leech, Sea Monk, Merrow -Leech, Killer Fish, Merrow -Leech X2, Killer Fish X2, Merrow, Island Worm -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Sea Monk Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Sea Monk, Killer Fish, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk, Leech, Merrow X2, Hydra -Sea Monk X2, Zombie -Sea Monk, Leech, Merrow Sea Hog Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Sea Hog, Killer Fish, Bullfrog -Sea Hog, Zombie, Sea Bishop -Sea Hog X2, Sea Wyvern -Sea Hog, Bullfrog X2 -Sea Hog X2, Orca Zombie Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Zombie, Sea Monk X2 -Zombie, Sea Hog, Sea Bishop -Zombie, Killer Fish, Sea Bishop -Zombie, Leech X2 -Zombie, Killer Fish, Sea Monk Bullfrog Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Sea Wyvern X2 -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk X2, Sea Bishop X2, Charybdis -Bullfrog, Sea Monk, Sea Bishop Sea Wyvern Group: Alpha (Camberto Caves A-Rank) -Sea Wyvern X3, Thinker -Sea Wyvern, Sea Hog X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Sea Bishop Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Monk X2, Bullfrog, Charybdis -Sea Bishop, Killer Fish X2 -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Killer Fish, Zombie Merrow Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Merrow, Killer Fish, Leech -Merrow X2, Leech, Sea Monk, Hydra -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Monk -Merrow X2, Nixie Bumble Bee Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Bumble Bee X2, Etheliana X2, Truncata -Bumble Bee X2, Harpy -Bumble Bee, Raven, Etheliana X2 -Bumble Bee, Etheliana X3 Etheliana Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Etheliana X2, Bumble Bee X2, Truncata -Etheliana X3, Gracilis -Etheliana X2, Ogre X2 -Etheliana X2, Bumble Bee, Raven Harpy Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Harpy, Bumble Bee X2 -Harpy X2, Raven X2 -Harpy, Furie, Vouivre X2 -Harpy X3, Furie X2 Ogre Group: Alpha (Volcanic Cave A-Rank) -Ogre X2, Harpy X2 -Ogre X3, Were Bear -Ogre X2, Etheliana X2 -Ogre X2, Raven X2 Mandragora Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Mandragora, Chimera X2, Korrigan -Mandragora X2, Chimera X2 -Mandragora X2, Phantom X2 Treant Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Treant X2, Mandragora X2 -Treant X2, Phantom X2 -Treant X4 -Treant, Chimera, Phantom X2 Chimera Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Chimera X2, Mandragora, Korrigan -Chimera X2, Mandragora X2 -Chimera, Treant, Phantom X2 Phantom Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Phantom X2, Mandragora X2 -Phantom X2, Treant, Chimera -Phantom X2, Treant X2 -Phantom X3, Wraith Raven Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Raven, Bumble Bee, Etheliana X2 -Raven X2, Harpy X2 -Raven X2, Ogre X2 -Raven X3 Jabber Group: Alpha (Frozen Crevasse A-Rank, Volcanic Cave A-Rank, Camberto Caves A-Rank) -Jabber X3, Sphinx X2 -Jabber, Tarantula, Light Wing X2 -Jabber X2, Red Ogre X2, Tarantula -Jabber, Light Wing, Fire Drake X2 -Jabber X2, Light Wing, Automaton Tarantula Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Tarantula, Jabber, Light Wing X2 -Tarantula, Red Ogre, Scorpion X2 -Tarantula, Fire Drake, Salamander X2 -Tarantula, Jabber X2, Red Ogre X2 -Tarantula X2, Automaton, Fire Drake Automaton Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Automaton, Light Wing X2, Jabber X2, Tiamat -Automaton, Light Wing, Jabber X2 -Automaton, Fire Drake, Tarantula X2 -Automaton X2, Scorpion, Red Ogre -Automaton, Red Ogre X3 Light Wing Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Light Wing, Automaton, Jabber X2 -Light Wing X2, Scorpion X2, Fire Drake -Light Wing, Jabber, Fire Drake X2 -Light Wing X2, Jabber X2, Automaton, Tiamat -Light Wing X2, Jabber, Tarantula Red Ogre Group: Alpha (Frozen Crevasse A-Rank) -Red Ogre X3, Automaton -Red Ogre, Tarantula X3 -Red Ogre, Scorpion, Automaton X2 -Red Ogre X2, Jabber X2, Tarantula -Red Ogre, Tarantula, Scorpion X2 Scorpion Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Scorpion X2, Red Ogre, Tarantula -Scorpion X2, Light Wing X2 -Scorpion, Red Ogre, Automaton X2 -Scorpion X2, Light Wing X2, Fire Drake -Scorpion X3, Antares Fire Drake Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Fire Drake, Automaton, Tarantula X2 -Fire Drake, Light Wing X2, Scorpion X2 -Fire Drake, Automaton X3 -Fire Drake X2, Jabber, Light Wing -Fire Drake, Tarantula, Salamander X2 Golem Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Golem X3, Manticore -Golem X3, Stone Eater -Golem, Stone Eater X2 -Golem X3, Rock Golem Manticore Group: Alpha (Frozen Crevasse A-Rank, Camberto Caves A-Rank) -Manticore, Golem X3 -Manticore X2, Stone Eater -Manticore X3 -Manticore, Stone Eater X2 Fungus Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Fungus X3, Stinkhorn -Fungus X2, Killer Bee X2, Anemone -Fungus, Marcoid, Crawler X2 -Fungus, Shallow Grave, Were Dragon -Fungus X2, Shallow Grave X2, Lunantisidhe X2 Marcoid Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Marcoid, Fungus, Crawler X2 -Marcoid X2, Stinkhorn X2 -Marcoid X2, Poison Leech X2 -Marcoid, Killer Mantis, Lumber Jack X2 -Marcoid, Tortoise, Killer Bee X2 Shallow Grave Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Shallow Grave, Fungus X2 -Shallow Grave X2, Fungus X2, Lunantisidhe X2 -Shallow Grave X2, Killer Mantis X3 -Shallow Grave X2, Killer Bee, Killer Mantis -Shallow Grave, Fungus, Were Dragon Killer Bee Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Killer Bee X2, Fungus X2, Anemone -Killer Bee X2, Crawler X2, Anemone, Hornet -Killer Bee X2, Crawler X2, Anemone -Killer Bee, Killer Mantis, Shallow Grave X2 -Killer Bee X2, Anemone X2, Were Dragon Killer Mantis Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Killer Mantis X2, Marcoid X2 -Killer Mantis, Marcoid, Lumber Jack X2 -Killer Mantis X3, Shallow Grave X2 -Killer Mantis X2, Crawler X2 -Killer Mantis, Killer Bee, Shallow Grave X2 Anemone Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Anemone, Fungus X2, Killer Bee X2 -Anemone, Crawler X2, Killer Bee X2 -Anemone, Crawler X2, Killer Bee X2, Hornet -Anemone X2, Killer Bee X2, Were Dragon -Anemone, Were Dragon, Tortoise X2 Crawler Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Crawler X2, Killer Bee X2, Anemone -Crawler X2, Fungus, Marcoid -Crawler X2, Anemone X3 -Crawler, Tortoise, Poison Leech X3 -Crawler X2, Killer Bee X2, Anemone, Hornet Poison Leech Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank, also found in Iselia Human Ranch) -Poison Leech X2, Marcoid X2 -Poison Leech X2, Tortoise X2 -Poison Leech X3, Tortoise, Crawler -Poison Leech X2, Tortoise, Zaratan -Poison Leech X3, Leech King X2 Tortoise Group: Alpha (Cape Fortress A-Rank) -Tortoise, Shallow Grave X2 -Tortoise, Marcoid, Killer Bee X2 -Tortoise, Poison Leech X2, Zaratan -Tortoise X2, Anemone, Were Dragon -Tortoise, Crawler, Poison Leech X3 Were Dragon Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Were Dragon, Killer Bee X2, Anemone X2 -Were Dragon, Poison Leech X4 -Were Dragon, Anemone, Tortoise X2 -Were Dragon X2 -Were Dragon, Fungus, Shallow Grave Grindylow Group: Alpha (Frozen Crevasse A-Rank) -Grindylow X2, Remora X2, Fenrir -Grindylow X2, Selkie X3 -Grindylow X3, Oannes X2 -Grindylow X2, Kraken X2, Oannes -Grindylow X4, Muzzler Blue Rose Group: Alpha (Frozen Crevasse A-Rank, Underground Ruins A-Rank) -Blue Rose X2, Caerurea X3 -Blue Rose X3, Grisley X2 -Blue Rose X2, Grindylow X2, Kraken X2, Remora X2 -Blue Rose X2, Kraken X2, Oannes -Blue Rose X2, Selkie X3 Kraken Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Cape Fortress A-Rank) -Kraken X2, Grindylow X2, Oannes -Kraken X2, Selkie X2, Yeti -Kraken X2, Blue Rose X2, Oannes -Kraken X2, Oannes X2, Remora -Kraken X2, Grindylow X2, Remora X2, Blue Rose X2 Oannes Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Cape Fortress A-Rank) -Oannes X2, Grindylow X3 -Oannes X2, Kraken X2, Remora -Oannes, Kraken X2, Grindylow X2 -Oannes X3, Grisley X2 -Oannes, Kraken X2, Blue Rose X2 Grisley Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Grisley X2, Blue Rose X3 -Grisley, Yeti, Banshee X2 -Grisley X2, Oannes X3 -Grisley X3, Fenrir -Grisley X2, Yeti X2 Selkie Group: Alpha (Sandy Wind Cave A-Rank, Temple of Lightning A-Rank) -Selkie, Remora X2, Caerurea X2, Haunt -Selkie X3, Grindylow X2 -Selkie X3, Blue Rose X2 -Selkie X2, Kraken X2, Yeti -Selkie X3, Asrai X2 Yeti Group: Alpha (Sandy Wind Cave A-Rank) -Yeti, Caerurea X4 -Yeti X2, Fenrir -Yeti, Kraken X2, Selkie X2 -Yeti, Grisley, Banshee X2 -Yeti, Fenrir, Caerurea X2 Remora Group: Alpha (Frozen Crevasse A-Rank, Underground Ruins A-Rank, Cape Fortress A-Rank) -Remora X2, Caerurea X2, Selkie, Haunt -Remora X2, Caerurea X2, Selkie -Remora, Kraken X2, Oannes X2 -Remora X2, Grindylow X2, Kraken X2, Blue Rose X2 -Remora X3, Echeneis Caerurea Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Caerurea X4, Yeti -Caerurea X2, Remora X2, Selkie, Haunt -Caerurea X2, Remora X2, Selkie -Caerurea X2, Grisley X4 -Caerurea X2, Yeti, Fenrir Fenrir Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Fenrir, Grindylow X2, Remora X2 -Fenrir, Yeti, Caerurea X2 -Fenrir, Grisley X3 -Fenrir, Yeti X2 -Fenrir X2, Wolf Heddin Cacodemon Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Cacodemon X2, Alraune X2, Pandora -Cacodemon X2, Dullahan X2 -Cacodemon X2, Dullahan X2, Dark Steel -Cacodemon X3, Pandora -Cacodemon X2, Lamia X2, Colossus Living Sword Group: Alpha (Underground Ruins A-Rank, Dynasty Ruins A-Rank, Temple of Lightning A-Rank) -Living Sword X2, Undertaker, Dullahan -Living Sword, Colossus, Alraune X2 -Living Sword, Lamia, Dullahan X2 -Living Sword X2, Demon X3 -Living Sword X3, Pandora Alraune Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Alraune X2, Cacodemon X2, Pandora -Alraune X2, Living Sword, Colossus -Alraune, Lamia, Pied Piper X2 -Alraune X2, Undertaker X2 -Alraune, Dullahan, Colossus X2 Lamia Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Lamia X2, Alraune X2 -Lamia, Alraune, Pied Piper X2 -Lamia X2, Cacodemon X2, Colossus -Lamia, Living Sword, Dullahan X2 -Lamia X2, Erinyes Undertaker Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Undertaker, Dullahan, Living Sword X2 -Undertaker X2, Alraune X2 -Undertaker, Pandora X2, Grave Digger -Undertaker, Demon, Cacodemon X2 -Undertaker, Demon X2 Pandora Group: Alpha (Sandy Wind Cave A-Rank, Volcanic Cave A-Rank, Temple of Lightning A-Rank) -Pandora, Undertaker X3 -Pandora, Living Sword X3 -Pandora X2, Undertaker, Grave Digger -Pandora, Cacodemon X2, Alraune X2 -Pandora, Cacodemon X3 Dullahan Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Dullahan, Undertaker, Living Sword X2 -Dullahan X2, Lamia, Living Sword -Dullahan X2, Cacodemon X2, Dark Steel -Dullahan, Alraune, Colossus X2 -Dullahan X2, Night Stalker Colossus Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Darkness A-Rank, Temple of Lightning A-Rank) -Colossus, Living Sword, Alraune X2 -Colossus X2, Alraune, Dullahan -Colossus X3, Punisher -Colossus, Lamia X2, Cacodemon X2 -Colossus X2, Pandora Demon Group: Alpha (Sandy Wind Cave A-Rank, Camberto Caves A-Rank, Temple of Lightning A-Rank) -Demon, Undertaker, Cacodemon X2 -Demon X2, Lamia X2 -Demon X3, Living Sword X2 -Demon X2, Undertaker -Demon X2, Archdemon Gargoyle Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Gargoyle X2, Dire Bat X3 -Gargoyle X2, Mimic, Corpse X2 -Gargoyle X2, Mythril Golem X2 -Gargoyle X2, Vanguard Rogue, Vanguard Archer -Gargoyle X3, Mimic Cotton Tail Group: Alpha (Sandy Wind Cave A-Rank, Temple of Lightning A-Rank) -Cotton Tail X2, Vanguard Archer, Vanguard Pugilist -Cotton Tail X2, Vanguard Witch, Vanguard Rogue -Cotton Tail X2, Vanguard Archer X2 -Cotton Tail X2, Dire Bat X2, Mimic -Cotton Tail X3, Mythril Golem, Orcrot Mythril Golem Group: Alpha (Temple of Darkness A-Rank) -Mythril Golem X2, Cotton Tail X2 -Mythril Golem, Cotton Tail X3, Orcrot -Mythril Golem X2, Dire Bat X3 -Mythril Golem, Mimic X2 -Mythril Golem X3, Talos Hell Hound Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Hell Hound X4, Padfoot -Hell Hound X2, Vanguard Witch, Vanguard Rogue -Hell Hound X2, Vanguard Archer, Vanguard Pugilist -Hell Hound X2, Padfoot, Shadow Dragon -Hell Hound X2, Vanguard Witch X2 Dire Bat Group: Alpha (Temple of Darkness A-Rank) -Dire Bat X4, Mimic -Dire Bat X2, Cotton Tail X2, Mimic -Dire Bat X3, Mimic, Ghoul -Dire Bat X2, Hell Hound X2, Mimic -Dire Bat X3, Mythril Golem X2 Mimic Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Mimic, Cotton Tail X2, Dire Bat X2 -Mimic, Gargoyle X3 -Mimic, Hell Hound X2, Dire Bat X2 -Mimic, Dire Bat X3, Ghoul -Mimic, Dire Bat X4 Jelly Group: Alpha (Triet Ruins A-Rank, Temple of Lightning A-Rank) -Jelly X3, Embryo, Graeae -Jelly X2, Moirae, Machina -Jelly X3, Goliath X2 -Jelly, Graeae, Wyvern X2 -Jelly X5, Pudding Machina Group: Alpha (Temple of Darkness A-Rank) -Machina X2, Were Bat X3 -Machina, Moirae, Jelly X2 -Machina X2, Goliath X2 -Machina, Were Bat, Moirae X2 -Machina X4, Mournblade Graeae Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank, Sandy Wind Cave S-Rank, Triet Ruins S-Rank) -Graeae X2, Wyvern X2 -Graeae, Embryo, Jelly X3 -Graeae X2, Griffin X2 -Graeae, Wyvern X2, Baal X2 -Graeae, Jelly, Wyvern X2 Were Bat Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Were Bat X3, Griffin X2 -Were Bat X3, Embryo X2, Peallaidh -Were Bat X3, Wyvern -Were Bat X3, Embryo X2 -Were Bat, Machina, Moirae X2 Goliath Group: Alpha (Triet Ruins A-Rank) -Goliath X2, Griffin X2 -Goliath X2, Graeae X2 -Goliath X2, Machina X2 -Goliath X2, Griffin, Embryo -Goliath X2, Jelly X3 Moirae Group: Alpha (Temple of Darkness A-Rank) -Moirae, Machina, Jelly X2 -Moirae X2, Machina, Were Bat -Moirae X2, Embryo, Fafnir -Moirae X2, Embryo X3 -Moirae X2, Wyvern X2 Wyvern Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank, Sandy Wind Cave S-Rank) -Wyvern, Were Bat X3 -Wyvern X2, Graeae, Baal X2 -Wyvern X2, Graeae X2 -Wyvern X2, Moirae X2 -Wyvern X3, Wyvern Lord Cockatrice Group: Alpha (Temple of Darkness A-Rank, Temple of Earth A-Rank, Sandy Wind Cave S-Rank, Triet Ruins S-Rank) -Cockatrice, Toadstool, Caterpillar X3 -Cockatrice X2, Viper X2, Rock Eater -Cockatrice X2, Caterpillar X2, Megalith -Cockatrice X2, Viper, Rock Eater, Earth Eater -Cockatrice X3, Elder Dragon Megalith Group: Alpha (Temple of Earth A-Rank) -Megalith, Rock Eater, Toadstool X2 -Megalith, Viper X3 -Megalith, Pit Spider X3 -Megalith, Caterpillar X2, Cockatrice X2 -Megalith X3, Enforcer Pit Spider Group: Alpha (Triet Ruins A-Rank, Temple of Earth A-Rank) -Pit Spider, Viper, Pit Fiend X3, Wyrm -Pit Spider, Pit Fiend, Viper X2 -Pit Spider, Elder Dragon, Caterpillar X2 -Pit Spider X3, Megalith -Pit Spider X3, Arachne Elder Dragon Group: Alpha (Temple of Earth A-Rank, Sandy Wind Cave S-Rank) -Elder Dragon, Pit Spider, Caterpillar X2 -Elder Dragon, Pit Fiend X3 -Elder Dragon, Megalith X2 -Elder Dragon, Viper X3 -Elder Dragon, Cockatrice X3 Ooze Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Ooze, Viper, Pit Fiend X2 -Ooze, Toadstool, Hamadryad X2 -Ooze, Caterpillar, Toadstool X2 -Ooze X4, Rock Eater -Ooze X3, Rock Eater Toadstool Group: Alpha (Temple of Darkness A-Rank, Cape Fortress A-Rank) -Toadstool, Ooze, Hamadryad X2 -Toadstool X2, Ooze X3 -Toadstool, Cockatrice, Caterpillar X3 -Toadstool X2, Rock Eater, Megalith -Toadstool X2, Ooze, Caterpillar Caterpillar Group: Alpha (Triet Ruins A-Rank, Temple of Earth A-Rank) -Caterpillar, Ooze, Toadstool X2 -Caterpillar X2, Pit Spider, Elder Dragon -Caterpillar X3, Toadstool, Cockatrice -Caterpillar X2, Cockatrice X2, Megalith -Caterpillar X4, Habetrot Pit Fiend Group: Alpha (Temple of Darkness A-Rank, Temple of Earth A-Rank, Sandy Wind Cave S-Rank) -Pit Fiend, Cockatrice X3 -Pit Fiend, Pit Spider, Viper X2 -Pit Fiend X3, Elder Dragon -Pit Fiend X3, Pit Spider, Viper, Wyrm -Pit Fiend, Toadstool X3 Viper Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Viper X2, Pit Spider, Pit Fiend -Viper X2, Cockatrice X2, Rock Eater -Viper, Pit Spider, Pit Fiend X3, Wyrm -Viper, Ooze, Pit Fiend X2 -Viper X3, Elder Dragon * * * * * Building Number Two (S-Rank Quests) Note: Although the game refers to all Vanguard members as simply "Vanguard," this guide refers to their fighting style and element for clarification purposes. Top Vanguard Rogue and Top Vanguard Pugilist are male, while Top Vanguard Archer and Top Vanguard Witch are female. Note: Top Vanguard Rogue, Top Vanguard Archer, Top Vanguard Pugilist, and Top Vanguard Witch cannot be befriended because they are not monsters. For obvious reasons, they are not listed in the Monster Book. Note: Groups headed by monsters will only appear in a certain few S-Rank Quest destinations, such as Cape Fortress, not in Building Number Two itself. These elusive groups were probably intended to appear in Ymir Forest before the developers decided against including the forest as a location in the game. Monsters: Puck, Sphinx, Aepyornis, Lunantisidhe, Pied Piper, Vouivre Other Foes: Top Vanguard Rogue (Wind), Top Vanguard Archer (Wind), Top Vanguard Pugilist (Ice), Top Vanguard Witch (Wind) Top Vanguard Rogue Group -Top Vanguard Rogue, Top Vanguard Archer, Top Vanguard Pugilist -Top Vanguard Rogue X2, Aepyornis, Lunantisidhe -Top Vanguard Rogue, Top Vanguard Pugilist, Top Vanguard Witch -Top Vanguard Rogue X2, Top Vanguard Archer X2 -Top Vanguard Rogue, Top Vanguard Archer, Lunantisidhe X2 Top Vanguard Archer Group -Top Vanguard Archer X2, Top Vanguard Rogue X2 -Top Vanguard Archer X2, Sphinx, Pied Piper -Top Vanguard Archer, Top Vanguard Rogue, Top Vanguard Pugilist -Top Vanguard Archer, Top Vanguard Witch, Vouivre X2 -Top Vanguard Archer, Top Vanguard Rogue, Lunantisidhe X2 Top Vanguard Pugilist Group -Top Vanguard Pugilist, Top Vanguard Rogue, Top Vanguard Archer -Top Vanguard Pugilist X2, Lunantisidhe, Puck -Top Vanguard Pugilist, Top Vanguard Rogue, Top Vanguard Witch -Top Vanguard Pugilist X2, Top Vanguard Witch X2 Top Vanguard Witch Group -Top Vanguard Witch X2, Top Vanguard Pugilist X2 -Top Vanguard Witch X2, Sphinx, Puck -Top Vanguard Witch, Top Vanguard Rogue, Top Vanguard Pugilist -Top Vanguard Witch, Top Vanguard Archer, Vouivre X2 -Top Vanguard Witch X2, Aepyornis, Vouivre Puck Group (only appears in certain S-Rank Quests) -Puck, Lunantisidhe, Top Vanguard Pugilist X2 -Puck, Sphinx, Top Vanguard Witch X2 -Puck, Vouivre, Pied Piper X2 -Puck X3, Aepyornis X2 -Puck, Pied Piper, Vouivre X2 Sphinx Group (only appears in certain S-Rank Quests) -Sphinx, Pied Piper, Top Vanguard Archer X2 -Sphinx, Puck, Top Vanguard Witch X2 -Sphinx X2, Lunantisidhe X2 -Sphinx, Aepyornis X3 -Sphinx X2, Vouivre Aepyornis Group (only appears in certain S-Rank Quests) -Aepyornis, Vouivre, Top Vanguard Witch X2 -Aepyornis, Lunantisidhe, Top Vanguard Rogue X2 -Aepyornis X3, Pied Piper X2 -Aepyornis X3, Sphinx -Aepyornis X2, Puck X3 Lunantisidhe Group (only appears in certain S-Rank Quests) -Lunantisidhe, Aepyornis, Top Vanguard Rogue X2 -Lunantisidhe, Puck, Top Vanguard Pugilist X2 -Lunantisidhe X2, Top Vanguard Rogue, Top Vanguard Archer -Lunantisidhe X2, Sphinx X2 Pied Piper Group (only appears in certain S-Rank Quests) -Pied Piper, Sphinx, Top Vanguard Archer X2 -Pied Piper X2, Aepyornis X3 -Pied Piper X5 -Pied Piper X2, Puck, Vouivre -Pied Piper, Puck, Vouivre X2 Vouivre Group (only appears in certain S-Rank Quests) -Vouivre, Aepyornis, Top Vanguard Witch X2 -Vouivre X2, Top Vanguard Archer, Top Vanguard Witch -Vouivre, Sphinx X2 -Vouivre, Puck, Pied Piper X2 -Vouivre X2, Puck, Pied Piper * * * * * Martel Temple (S-Rank Quests) Note: Martel Temple contains monster groups from the Ginnungagap habitat. Note that Golem appears in an event encounter and thus cannot be befriended here. Seiren Group -Seiren, Firbolg, Slime Mold X2 -Seiren X2, Slime Mold X3 -Seiren X2, Crusader X2 -Seiren, Gorgon, Girtablili X2 -Seiren, Girtablili, Simurgh X2 Firbolg Group -Firbolg X2, Simurgh -Firbolg, Simurgh X2 -Firbolg X2, Gorgon X2 -Firbolg X2, Crusader X2 -Firbolg, Seiren, Slime Mold X2 Crusader Group -Crusader, Gorgon, Slime Mold X3 -Crusader X2, Seiren X2 -Crusader X2, Girtablili X2 -Crusader X2, Simurgh, Girtablili -Crusader X2, Firbolg X2 Girtablili Group -Girtablili X2, Slime Mold X3 -Girtablili X2, Crusader X2 -Girtablili X2, Gorgon, Seiren -Girtablili, Seiren, Simurgh X2 -Girtablili, Simurgh, Crusader X2 *Golem Event Encounter* (found in Martel Temple, but is a repeatable event encounter, and thus has no habitat) -Golem * * * * * Ginnungagap (S-Rank Quests) Note: For the encounters containing artificial summon spirits that guard the roots, see the below "Root Guardians" section. Carbuncle Group -Carbuncle X3, Cerberus -Carbuncle X2, Nereis X2, Cerberus -Carbuncle X2, Shape Shifter, Dark Rider -Carbuncle, Nereis, Basilisk X2 -Carbuncle X3, Phoenix X2 Crusader Group -Crusader, Gorgon, Slime Mold X3 -Crusader X2, Seiren X2 -Crusader X2, Girtablili X2 -Crusader X2, Simurgh, Girtablili -Crusader X2, Firbolg X2 Slime Mold Group -Slime Mold X3, Crusader, Gorgon -Slime Mold X2, Seiren, Firbolg -Slime Mold X3, Girtablili X2 -Slime Mold X3, Seiren X2 -Slime Mold X2, Gorgon X2, Simurgh Seiren Group -Seiren, Firbolg, Slime Mold X2 -Seiren X2, Slime Mold X3 -Seiren X2, Crusader X2 -Seiren, Gorgon, Girtablili X2 -Seiren, Girtablili, Simurgh X2 Firbolg Group -Firbolg X2, Simurgh -Firbolg, Simurgh X2 -Firbolg X2, Gorgon X2 -Firbolg X2, Crusader X2 -Firbolg, Seiren, Slime Mold X2 Girtablili Group -Girtablili X2, Slime Mold X3 -Girtablili X2, Crusader X2 -Girtablili X2, Gorgon, Seiren -Girtablili, Seiren, Simurgh X2 -Girtablili, Simurgh, Crusader X2 Gorgon Group -Gorgon, Crusader, Slime Mold X3 -Gorgon, Seiren, Girtablili X2 -Gorgon X2, Slime Mold X2, Simurgh -Gorgon X2, Firbolg X2 -Gorgon X4, Echidna Shape Shifter Group -Shape Shifter, Basilisk X3 -Shape Shifter, Dark Rider, Carbuncle X2 -Shape Shifter, Basilisk X2, Dark Rider X2 -Shape Shifter, Nereis, Basilisk, Phoenix -Shape Shifter, Nereis, Phoenix X2 Nereis Group -Nereis, Carbuncle, Basilisk X2 -Nereis X2, Dark Rider X2 -Nereis X2, Carbuncle X2, Cerberus -Nereis, Shape Shifter, Basilisk, Phoenix -Nereis, Shape Shifter, Phoenix X2 Basilisk Group -Basilisk X2, Nereis, Carbuncle -Basilisk, Shape Shifter, Nereis, Phoenix -Basilisk X2, Cerberus X2 -Basilisk X3, Shape Shifter -Basilisk X2, Dark Rider X2, Shape Shifter Cerberus Group -Cerberus, Carbuncle X3 -Cerberus, Dark Rider X2 -Cerberus X2, Phoenix X2 -Cerberus, Carbuncle X2, Nereis X2 -Cerberus X2, Basilisk X2 Simurgh Group -Simurgh, Firbolg X2 -Simurgh X2, Firbolg -Simurgh X2, Seiren, Girtablili -Simurgh, Girtablili, Crusader X2 -Simurgh, Slime Mold X2, Gorgon X2 Dark Rider Group -Dark Rider X2, Nereis X2 -Dark Rider X2, Cerberus -Dark Rider, Carbuncle X2, Shape Shifter -Dark Rider X2, Basilisk X2, Shape Shifter -Dark Rider X4, Pale Rider Phoenix Group (only appears on S-Rank Quests) -Phoenix X4 -Phoenix X2, Carbuncle X2 -Phoenix, Basilisk, Nereis, Shape Shifter -Phoenix X2, Cerberus X2 -Phoenix X2, Nereis, Shape Shifter * * * * * Root Guardians Note: This is not a habitat; rather, it lists the encounters that guard roots in Ginnungagap. Aside from certain alpha groups, these encounters are the only sources for befriending the artificial summon spirits. Be sure to befriend each artificial summon spirit before you burn the root its encounter is guarding, or you will be unable to befriend one until your next playthrough. Carbuncle: Guardian of Fire -Carbuncle, Igniter X3 Firbolg: Guardian of Ice -Firbolg, Muzzler X3 Basilisk: Guardian of Earth -Basilisk, Enforcer X3 Crusader: Guardian of Light -Crusader, Liberator X3 Lunantisidhe: Guardian of Water -Lunantisidhe, Sinker X3 Slime Mold: Guardian of Darkness -Slime Mold, Punisher X3 Sphinx: Guardian of Wind -Sphinx, Purger X3 Moirae: Guardian of Lightning -Moirae, Awakener X3 * * * * * Gladsheim (currently incomplete) Note: Gladsheim is only available on your second playthrough or later, beginning after visiting the Tower of Salvation in Chapter 8. Orion Group -Orion, Wolf X3 -Orion, Bear X2 -Orion, Cave Bear, Vorpal Bunny, Carbuncle -Orion, Gunna, Micasa Mandocello Group -Mandocello, Filifolia X3 -Mandocello, Mandragora X3 -Mandocello, Truncata, Orcrot -Mandocello, Vaudeville, Dionaea, Lailah Bakunawa Group -Bakunawa, Were Dragon X2 -Bakunawa, Wyvern X2, Fire Drake -Bakunawa, Elder Dragon, Shadow Dragon, Tiamat -Bakunawa, Jormungandr, Blade Rex Lamia Group: Beta -Lamia X3 -Lamia, Archdemon X3 -Lamia, Imp, Pit Fiend, Cacodemon -Lamia, Ruby Dear Bastiage Group -Bastiage, Zombie X3 -Bastiage, Skeleton X2, Dullahan -Bastiage, Grave Digger, Dark Rider, Corpse -Bastiage, Ravenous Lusca Group -Lusca, Sea Monk X3 -Lusca, Tortoise X2 -Lusca, Zaratan, Charybdis, Jasconius -Lusca, Rusalka, Barracuda, Heqet Aello Group -Aello, Chirpee X3 -Aello, Axe Beak X3 -Aello, Phoenix, Aepyornis, Seiren -Aello X2, Dogma, Moon Rocks Chirpee Group: Beta -Chirpee X4 -Chirpee, Phoenix X2 -Chirpee, Phoenix, Shallow Grave, Jabber -Chirpee X3, Izimbra Incognito Group -Incognito, Slime X3 -Incognito, Gamat X3 -Incognito, Ligeia, Blood Bound -Incognito, Lunantisidhe, Blood Sucker, Slime Mold Demon Group: Beta -Demon, Imp X3 -Demon, Lamia X3 -Demon, Echidna, Gorgon, Pied Piper -Demon, Vroom X3 Ice Titan Group -Ice Titan, Golem X3 -Ice Titan, Mythril Golem, Clay Golem, Rock Golem -Ice Titan, Living Sword, Machina, Mournblade -Ice Titan, Made in Heaven Epitaph Group -Epitaph, Automaton X3 -Epitaph, Colossus, Goliath, Gargoyle -Epitaph, Jawbreaker -Epitaph, Pandora, Mimic, Shape Shifter Hippogryph Group -Hippogryph, Chimera X3 -Hippogryph, Serpent X2 -Hippogryph, Sphinx, Salamander -Hippogryph X2, Kosh, Titan Chimera Group: Beta -Chimera X4 -Chimera, Manticore, Sphinx, Griffin -Chimera, Hippogryph X2 -Chimera X3, Kitty Kat Popsickle Group -Popsickle, Scorpion X3 -Popsickle, Bumble Bee X3 -Popsickle, Queen, Killer Bee, Bumble Bee -Popsickle, Girtablili, Hornet X2 Neurotica Group -Neurotica, Crawler X2 -Neurotica, Antares X2 -Neurotica, Earth Eater, Habetrot, Lumber Jack -Neurotica, Mia Culpa, Simoriah Tortoise Group: Beta -Tortoise X4 -Tortoise, Zaratan X2 -Tortoise, Megalith, Archelon, Dark Steel -Tortoise X3, Aspidoceleon Archdemon Group: Guardian of Treasure -Archdemon X2, Echidna, Poseidon -Archdemon X2, Vaudeville, Maimakterion -Archdemon X2, Tiamat, Pyanopsion -Archdemon X2, Dark Rider, Boedromion Wild Rabbit: Guardian of the First Seal -Wild Rabbit, Bear, Chirpee Gremlin: Guardian of the First Seal -Gremlin, Black Bat, Polwigle (more to come as I further explore Gladsheim) ------------------------------------------------------------------------------- Quest Monster Encounter List Grouped by Location [s-qmen] This is a listing of the monster groups found in quests, grouped according to location. This list contains the normal monster groups found on quests; for quest event encounters, see the "Quest Event Encounter List" section. The only factors affecting which monsters are found on which quests are location and quest rank, so all D-Rank Quests at Dwarves' Ore Mine will have the same monster groups, for instance; the quest type (such as Medicine is Benevolence and Curse of the Monster) only affect quest event encounters. * * * +-+D-Rank+-+ Note: D-Rank Quests contain monster groups from Lake Sinoa Cave, Tower of Mana, Hima, Underground Ruins, and Dynasty Ruins. ***Dwarves' Ore Mine D-Rank*** Major Element: Earth Black Bat Group -Black Bat, Polwigle -Black Bat, Spider -Black Bat, Wolf -Black Bat, Gremlin Polwigle Group -Polwigle -Polwigle, Black Bat -Polwigle, Spider -Polwigle, Gremlin Spider Group -Spider, Polwigle -Spider, Black Bat -Spider, Wolf -Spider, Gremlin Wolf Group -Wolf, Black Bat -Wolf, Spider -Wolf, Gremlin -Wolf, Black Wolf Wild Rabbit Group -Wild Rabbit X2 -Wild Rabbit, Filifolia -Wild Rabbit, Bear, Chirpee -Wild Rabbit, Bear, Filifolia Filifolia Group -Filifolia X2 -Filifolia, Wild Rabbit -Filifolia, Bear, Chirpee -Filifolia, Bear, Wild Rabbit Chirpee Group -Chirpee X2 -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee X2, Peepit Gremlin Group -Gremlin, Polwigle -Gremlin, Black Bat -Gremlin, Spider -Gremlin, Wolf Bear Group -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit Slime Group -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime, Lizard -Slime X2, Mousse Ghost Group -Ghost X2, Poltergeist -Ghost, Axe Beak, Skeleton -Ghost, Clay Golem, Skeleton -Ghost, Skeleton, Lizard Poltergeist Group -Poltergeist, Serpent, Slime -Poltergeist, Serpent, Axe Beak -Poltergeist, Axe Beak, Clay Golem -Poltergeist X2, Clay Golem X2 -Poltergeist, Ghost X2 Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton Serpent Group -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Slime, Poltergeist -Serpent, Axe Beak, Poltergeist -Serpent X2, Lizard Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 Skeleton Group -Skeleton X2, Gamat -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton X2, Cross Bone Clay Golem Group -Clay Golem, Serpent, Gamat -Clay Golem, Axe Beak, Poltergeist -Clay Golem X2, Poltergeist X2 -Clay Golem, Ghost, Skeleton ***Frozen Crevasse D-Rank*** Major Element: Ice Black Bat Group -Black Bat, Polwigle -Black Bat, Spider -Black Bat, Wolf -Black Bat, Gremlin Polwigle Group -Polwigle -Polwigle, Black Bat -Polwigle, Spider -Polwigle, Gremlin Wolf Group -Wolf, Black Bat -Wolf, Spider -Wolf, Gremlin -Wolf, Black Wolf Spider Group -Spider, Polwigle -Spider, Black Bat -Spider, Wolf -Spider, Gremlin Wild Rabbit Group -Wild Rabbit X2 -Wild Rabbit, Filifolia -Wild Rabbit, Bear, Chirpee -Wild Rabbit, Bear, Filifolia Bear Group -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit Gremlin Group -Gremlin, Polwigle -Gremlin, Black Bat -Gremlin, Spider -Gremlin, Wolf Chirpee Group -Chirpee X2 -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee X2, Peepit Filifolia Group -Filifolia X2 -Filifolia, Wild Rabbit -Filifolia, Bear, Chirpee -Filifolia, Bear, Wild Rabbit Slime Group -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime, Lizard -Slime X2, Mousse Ghost Group -Ghost X2, Poltergeist -Ghost, Axe Beak, Skeleton -Ghost, Clay Golem, Skeleton -Ghost, Skeleton, Lizard Sea Wyvern Group -Sea Wyvern, Killer Fish X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern, Sea Hog X2 -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Sea Monk Group -Sea Monk, Killer Fish, Zombie -Sea Monk, Leech, Merrow -Sea Monk X2, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk X2, Merrow Sea Bishop Group -Sea Bishop, Killer Fish X2 -Sea Bishop, Killer Fish, Zombie -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Wyvern Merrow Group -Merrow, Killer Fish, Leech -Merrow, Leech, Sea Monk -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Wyvern -Merrow X2, Nixie Bullfrog Group -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk, Sea Bishop -Bullfrog X2, Sea Hog -Bullfrog, Sea Wyvern X2 Leech Group -Leech, Killer Fish, Merrow -Leech, Sea Monk, Merrow -Leech X2, Zombie -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 ***Sandy Wind Cave D-Rank*** Major Element: Wind Sea Monk Group -Sea Monk, Killer Fish, Zombie -Sea Monk, Leech, Merrow -Sea Monk X2, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk X2, Merrow Bullfrog Group -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk, Sea Bishop -Bullfrog X2, Sea Hog -Bullfrog, Sea Wyvern X2 Sea Bishop Group -Sea Bishop, Killer Fish X2 -Sea Bishop, Killer Fish, Zombie -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Wyvern Sea Wyvern Group -Sea Wyvern, Killer Fish X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern, Sea Hog X2 -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Merrow Group -Merrow, Killer Fish, Leech -Merrow, Leech, Sea Monk -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Wyvern -Merrow X2, Nixie Leech Group -Leech, Killer Fish, Merrow -Leech, Sea Monk, Merrow -Leech X2, Zombie -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Black Bat Group -Black Bat, Polwigle -Black Bat, Spider -Black Bat, Wolf -Black Bat, Gremlin Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 Chirpee Group -Chirpee X2 -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee X2, Peepit Bear Group -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit Slime Group -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime, Lizard -Slime X2, Mousse Serpent Group -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Slime, Poltergeist -Serpent, Axe Beak, Poltergeist -Serpent X2, Lizard ***Volcanic Cave*** Major Element: Fire Killer Fish Group -Killer Fish, Leech, Merrow -Killer Fish, Sea Monk, Zombie -Killer Fish, Sea Hog, Bullfrog -Killer Fish X2, Sea Wyvern -Killer Fish X2, Sea Bishop Zombie Group -Zombie, Killer Fish, Sea Monk -Zombie, Killer Fish, Sea Bishop -Zombie, Leech X2 -Zombie, Sea Monk X2 -Zombie, Sea Hog, Sea Bishop Leech Group -Leech, Killer Fish, Merrow -Leech, Sea Monk, Merrow -Leech X2, Zombie -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Sea Hog Group -Sea Hog, Killer Fish, Bullfrog -Sea Hog, Zombie, Sea Bishop -Sea Hog, Bullfrog X2 -Sea Hog X2, Sea Wyvern -Sea Hog X2, Orca Sea Bishop Group -Sea Bishop, Killer Fish X2 -Sea Bishop, Killer Fish, Zombie -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Wyvern Sea Monk Group -Sea Monk, Killer Fish, Zombie -Sea Monk, Leech, Merrow -Sea Monk X2, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk X2, Merrow Bullfrog Group -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk, Sea Bishop -Bullfrog X2, Sea Hog -Bullfrog, Sea Wyvern X2 Merrow Group -Merrow, Killer Fish, Leech -Merrow, Leech, Sea Monk -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Wyvern -Merrow X2, Nixie Sea Wyvern Group -Sea Wyvern, Killer Fish X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern, Sea Hog X2 -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Axe Beak Group -Axe Beak X2, Serpent -Axe Beak, Slime, Gamat -Axe Beak, Serpent, Poltergeist -Axe Beak, Ghost, Skeleton -Axe Beak X2, Lizard Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 Serpent Group -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Slime, Poltergeist -Serpent, Axe Beak, Poltergeist -Serpent X2, Lizard Poltergeist Group -Poltergeist, Serpent, Slime -Poltergeist, Serpent, Axe Beak -Poltergeist, Axe Beak, Clay Golem -Poltergeist X2, Clay Golem X2 -Poltergeist, Ghost X2 Skeleton Group -Skeleton X2, Gamat -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton X2, Cross Bone Clay Golem Group -Clay Golem, Serpent, Gamat -Clay Golem, Axe Beak, Poltergeist -Clay Golem X2, Poltergeist X2 -Clay Golem, Ghost, Skeleton Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton * * * (more will be added as I collect more data) ------------------------------------------------------------------------------- Event Encounter List [s-eenc] This is a listing of all of the game's event encounters, grouped according to location. An event encounter is an encounter usually triggered through the plot in which spellbinding and escaping is impossible; a good example is a boss battle. Event encounters for quests will be located in a different section once I collect some more data on them. * * * * * Lake Sinoa Cave Major Element (inside of cave): Water Major Element (dried-up lakebed): Wind Major Element (Lumen's altar): Light =Enemies= *Lucrezia Lv.1 (Darkness) HP:827 Artes: none Skills: none Drop: Apple (guaranteed) *Polwigle Lv.2 (Water) HP:413 Artes: none Skills: VS Beast 1 Drop: Seaweed Drop: Grey Manuscript *Vortex Lv.1 (Water) HP:556 Artes: Torch Song Skills: none Drop: Elemental Fragment (guaranteed) *Imp Lv.4 (Darkness) HP:576 Artes: none Skills: none Drop: Imp's Tail *Wolf Lv.4 (Fire) HP:661 Artes: none Skills: VS Bird 1 Drop: Small Fang Drop: Fluffy Fur *Lloyd Lv.50 (Fire) HP:15375 Artes: Demon Fang, Double Demon Fang, Tiger Blade, Tiger Rage, Sonic Thrust, Sword Rain, Tempest, Beast, Raging Beast, Rising Falcon, Sword Rain: Alpha, Demonic Tiger Blade, Raging Tiger Blade, Blazing Tempest, Rising Phoenix, Auto Item Skills: Backstep, Ability Plus, Add Combo 1, Add Combo 2, Recover, Special, Ability Plus 2, Item Pro, Lure 1, Accelerate =Enemy-exclusive Artes= *Torch Song (Water, Personal): Use the power of song to restore 30% of Max HP to a selected target. It is unrelated to any Busby Berkeley musical. -Known by Vortex =Items= *Grey Manuscript (Polwigle Drop) *Apple (Lucrezia Guaranteed Drop) *Seaweed (Polwigle Drop) *Elemental Fragment (Vortex Guaranteed Drop) *Fluffy Fur (Wolf Drop) *Imp's Tail (Imp Drop) *Small Fang (Wolf Drop) =Event Encounters= Event in the parched Sinoa lakebed -Lucrezia (Note: invincible, as HP does not deplete when damaged; battle ends automatically after a certain period of time) Second event in the parched Sinoa lakebed -Lucrezia Event at Lake Sinoa Cave entrance -Polwigle (Note: invincible until battle tutorial ends) Event in small chamber of Lake Sinoa Cave -Vortex (Note: invincible until battle tutorial ends) Event in Lake Sinoa Cave depths -Imp (Note: invincible until battle tutorial ends; elemental grid during battle is always completely water-elemental; forced to be spellbound; offer to join cannot be declined; guaranteed to join after battle) Second event in Lake Sinoa Cave depths -Wolf (Note: invincible until battle tutorial ends; elemental grid during battle is always completely water-elemental; forced to be spellbound; offer to join cannot be declined; guaranteed to join after battle) Event by Lumen's Core -Lloyd (Note: winning this battle is optional, although experience and gald will only be received if the battle is won; will never use Mystic Arte despite knowing Special; will never use items despite knowing Auto Item) * * * * * Luin Major Element: Lightning =Enemies= *Vanguard Pugilist Lv.4 (Ice) HP:1659 Artes: Taunt, Taunt Skills: unknown *Martel Knights Lv.5 (Lightning) HP:1758 Artes: Taunt, Taunt Skills: unknown *Magnar Lv.10 (Earth) HP:1754 Artes: Dragon Fang, Taunt Skills: unknown Drop: Heal Mark (guaranteed) =Enemy-exclusive Artes= *Dragon Fang (Base, Personal): Cut a wide horizontal swath with the spear before pulling it back and slashing foes in front with the edge of the blade. Can be linked into the arte extension, Dragon Fang Tempest. -Known by Magnar *Taunt (Personal): "Come on!" It's not a very threatening taunt, but it renders the user immune to staggering for the duration of the taunt. -Known by Vanguard Pugilist *Taunt (Personal): "Ready!?" It's a pretty underwhelming taunt, but it renders the user immune to staggering for the duration of the taunt. -Known by Vanguard Pugilist *Taunt (Personal): "How's this!?" It's a rather silly taunt, but it renders the user immune to staggering for the duration of the taunt. -Known by Martel Knights *Taunt (Personal): "It's useless!" It's a quite nonsensical taunt, but it renders the user immune to staggering for the duration of the taunt. -Known by Martel Knights *Taunt (Personal): "Come, you fools!" It's Magnar's philosophy for life. It renders the user immune to staggering for the duration of the taunt. -Known by Magnar =Items= *Heal Mark (Magnar Guaranteed Drop) =Event Encounters= Event at mayor's house -Vanguard Pugilist X2 Event when trying to flee Luin (repeatable) -Vanguard Pugilist X2 Event at Luin fountain -Martel Knights X2 Second event at Luin fountain -Magnar * * * * * (more to come as I record more data) ------------------------------------------------------------------------------- Quest Event Encounter List [s-qeen] This is a listing of all of the event encounters that appear in quests. With few exceptions, every single-battle quest (like Monster Forest and Avenge Us) has one event encounter, and every exploration quest (like Legend of Spiritua and Dinner Delivery) has four event encounters. Note that event encounters are not reliant on the location of the quest but depend on the quest itself and the quest's rank; some quests can occur at multiple locations, but the event encounters will not change. Also, several single-battle quests have two different versions which look identical on the in-game quest list but contain different event encounters; these will be noted as "Version A" and "Version B." Note that the quest type "Happy Birthday" randomly has either a monster battle or a battle against Neighbird the neighborly nabber as the fourth event encounter. * * * +-+D-Rank+-+ ***Wanna Go Home D-Rank*** 1-Tarantula, Ghost, Gamat 2-Nixie, Sea Hog, Killer Fish X2 3-Killer Fish, Leech X2, Polwigle X2 4-Tarantula, Bumble Bee X3 ***Monster Medicine D-Rank*** 1-Marcoid, Filifolia X4 2-Treant, Bear, Black Wolf 3-Lizard, Black Bat, Serpent X2 4-Serpent X4 ***Lookin' For Some Help D-Rank*** 1-Spider, Ghost, Zombie X2 2-Bumble Bee X3, Ghost 3-Ogre, Gamat, Zombie X2 4-Chimera X3, Imp ***Medicine is Benevolence D-Rank*** 1-Fungus, Mandragora, Filifolia X2 2-Fungus, Mandragora, Filifolia X2 3-Fungus, Mandragora, Filifolia X2 4-Fungus, Mandragora, Filifolia X2 ***Curse of the Monster D-Rank*** 1-Skeleton, Wolf, Spider X2 2-Ghost X4, Imp 3-Skeleton, Mousse, Black Bat X2 4-Gremlin, Cross Bone X2, Skeleton X2 ***I Don't Wanna Be Eaten D-Rank*** 1-Gremlin, Ghost, Sea Monk X2 2-Mousse, Gamat X3 3-Ogre, Black Wolf X3 4-Leech, Gamat, Killer Fish X2 ***Legend of Spiritua D-Rank*** 1-Golem, Axe Beak X3 2-Sea Wyvern, Chirpee, Axe Beak X2 3-Nixie, Merrow, Bullfrog X2 4-Bullfrog, Orca, Killer Fish X2 ***Delivery! D-Rank*** 1-Black Bat X5 2-Lizard, Gamat X3 3-Peepit, Chirpee X4 4-Ogre, Black Wolf X4 ***Defeat the Bandits D-Rank*** 1-Thief 2-Swordsman (Froos), Thief 3-Christopher, Swordsman (Froos), Thief 4-Melissa, Christopher, Swordsman (Froos), Thief ***Happy Birthday D-Rank*** 1-Phantom, Light Wing, Black Bat X2 2-Harpy, Clay Golem, Axe Beak X2 3-Phantom, Zombie X3 4-Thief (Neighbird) OR Cross Bone, Ghost, Black Bat X2 ***Dinner Delivery D-Rank*** 1-Gamat, Sea Monk, Bullfrog X2 2-Leech, Gamat X3 3-Automaton, Skeleton X3 4-Rock Golem, Clay Golem, Gremlin X2 ***We're the Monster Busters D-Rank*** 1-Raven, Peepit X4 2-Light Wing, Harpy, Black Bat X2 3-Lizard, Serpent X3 4-Sea Wyvern, Peepit, Gremlin X2 ***Monster Forest D-Rank Version A*** -Gremlin, Black Bat, Ghost X3 ***Monster Forest D-Rank Version B*** -Fire Drake, Serpent, Chimera X2 ***Protect Our Town D-Rank Version A*** -Polwigle X2, Killer Fish, Bear ***Protect Our Town D-Rank Version B*** -Stone Eater X2 ***Wandering Swordsman D-Rank*** -Swordsman (Musashi) ***Mysterious Disappearance D-Rank Version A*** -Gamat, Leech X3 ***Mysterious Disappearance D-Rank Version B*** -Rock Golem, Gamat, Clay Golem X2 ***Visitor in Moonlight D-Rank Version A*** -Manticore, Chimera X3 ***Visitor in Moonlight D-Rank Version B*** -Wraith, Zombie X4 ***Doppelganger Street D-Rank Version A*** -Treant, Mandragora, Filifolia X2 ***Doppelganger Street D-Rank Version B*** -Furie, Mandragora, Harpy X2 ***From the City Watch D-Rank*** -City Watch X3 ***Avenge Us D-Rank*** -Mercenary (Sasaki) * * * (more to come as I collect more data) =============================================================================== Comprehensive List of Monster Information [s-mlst] This section is like the game's monster book, but goes into more detail, including base stats, learned artes and skills, evolution options, and other handy bits of information. I am filling this section in as I play, so it won't always be this short and incomplete. "Build" describes the body shape and composition of the monster. Monsters who share a build will fight in similar ways. "Weakness" indicates the attack element that does 125% of its normal damage to the monster. "Resistance" indicates the attack element that does 75% of its normal damage to the monster. "High Resistance" indicates the attack element that does 50% of its normal damage to the monster. "Base Stats" indicates the stats that the monster has at Lv.1 after being befriended from the wild or received through an event. These stats do not apply to monsters who have evolved or de-evolved, as cooking will have altered their stat ratios. The monster's stats will stay in the approximate ratio indicated by its base stats as it levels up (allowing for random variance) unless cooking or equipped stat-boosting skills (except LUCK Increase) affect the ratio. Note that LUCK is not mentioned because a monster's LUCK value is randomly set between 0 and 100 every time the party rests at an inn or green memory circle, and the initial LUCK value is equally random. "Base Exp. Level" denotes the lowest level the monster can have when appearing in the wild. For "Exp. Level in Wild" and Exp. Level in Alpha Groups," "(N)" denotes its level in Normal difficulty, "(H)" stands for Hard, "(M)" stands for Mania, and "(U)" stands for Unknown. These abbreviations are also used in other places in this section. "Base HP in Wild" denotes the HP that the monster has at the lowest possible level it can appear at in the wild. This value is used as a base for calculating the wild monster's HP at other levels. Note that wild monsters do not have the same stats as those in your party: the HP values and growth rates are completely different, and wild monsters have unlimited TP. "Wild HP Additive" is the value added to a wild monster's HP for every level they are above the base level. For instance, if a monster is two levels above its base level, the Wild HP Additive will be added twice to its base HP amount to determine its final HP amount. Artes marked with "personal" are those denoted on the game's artes menu by the symbol of a sword; they do not carry over when the monster evolves. Artes marked with "magical" are those denoted on the game's artes menu by the symbol of a staff; they carry over when the monster evolves and will never be forgotten by the monster no matter how often it evolves. Note that all skills are carried over when a monster evolves; a monster never forgets its learned skills. "Base EXP" refers to the value used in calculating the experience the monster gives based on its level. "EXP Given in Wild" indicates how much experience the monster actually gives at the level it has in the wild. "EXP Given in Alpha Groups" indicates the range of experience the monster gives at the range of levels it can have in alpha groups found in A-Rank and S-Rank Quests (and the Poison Leech alpha group in Iselia Human Ranch). Note that only monsters with opposable thumbs drop gald when defeated. Note that I will be unable to obtain the base stats for monsters unable to be spellbound (except Imp and Kitty Kat) unless someone able to access the debug room is willing to help. (Oh, and it looks like Raging_Time can help with this part; thank you!) =Plant Family= Filifolia Element: Earth Level Cap: 25 Build: Mobile Fern Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: HP:412 TP:18 P.ATK:49 P.DEF:49 A.ATK:41 A.DEF:57 DEX:54 Base Exp. Level: 2 Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U) Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U) Base HP in Wild: 504 (at Lv.2) Wild HP Additive: to be confirmed Artes: Search Gald (Earth, Personal) TP:11 Learned at Lv.10 -Filifolia digs in the ground with its massive leaves to unearth some buried gald, which is added to the party's gald quantity. This arte changes one minor element to Earth. Upper Cut (Personal) TP:3 Learned at Lv.3 -Filifolia bends over, sliding its two leaves beneath the foe in front, and then jumps upward while thrusting its leaves back behind it, sending the foe flying backward over its head and crashing onto the ground. Skills: Happiness 1 (SP:6) Learned at Lv.15 -Filifolia learns to think optimistically and look at the bright side of a situation, somehow nonsensically allowing it to obtain 20% more gald from defeated enemies who carry gald. Resist Wind 1 (SP:3) Learned at Lv.25 -Filifolia learns to anchor itself in the face of fierce winds, slightly reducing the damage it takes from wind-elemental attacks. LUCK Increase 1 (SP:4) Learned at Lv.6 -Filifolia acquires a slight aura of good fortune around it that, protects it from trouble, slightly boosting its LUCK stat. VS Aquatic 1 (SP:6) Learned at Lv.2 -Filifolia learns the fundaments of the Plant-family fighting style and its specialty of dehydrating the foe by absorbing the moisture around it, enabling it to deal slightly more damage to Aquatic-family monsters. Spellbinding: Yes Evolution: Can evolve into Caerurea beginning at Lv.14 Favorite Foods: Rice Ball, Rice Bowl, Omelet, Fried Rice, Curry, Dessert Liked Foods: Gratin, Sandwich, Burrito Disliked Foods: Sashimi, Stew, Pickled Vegetables, Steak, Soup Hated Foods: Grill Drop: Plant Vine Drop: Grey Manuscript Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 16 (at Lv.2) EXP Given in A-Rank Quests: 16-200 (at Lv.2-25) Gald: 0 Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests Description: A small fern-like monster with a round dark green body and two large leaves protruding from its head. It is a naive and curious monster that wanders about exploring and searching for shiny objects; it uses its two fronds to unearth buried objects from the ground and then uses them to decorate its den. It makes a good pet because of its affectionate nature but its curiosity can get it into all sorts of trouble if not carefully supervised. In battle, it ambles cheerfully toward its opponent and bludgeons them with its leaves, sometimes hurling them into the air. It has a short attention span, so it sometimes gets distracted and begins digging for treasure in the middle of a battle. =Beast Family= Wolf Element: Fire Level Cap: 25 Build: Small Wolf Weakness: Water Resistance: Fire High Resistance: Ice Base Stats: HP:394 TP:15 P.ATK:77 P.DEF:69 A.ATK:27 A.DEF:20 DEX:64 Base Exp. Level: 4 Exp. Level in Wild: 4(N), 4(H), 6(M), 8(U) Exp. Level in Alpha Groups: 4-25(N), 4-30(H), 6-37(M), 8-50(U) Base HP in Wild: 661 (at Lv.4) Wild HP Additive: to be confirmed Artes: Back Rush (Personal) TP:9 Learned at Lv.8 -Wolf lets out a piercing howl to startle the opponent while it quickly turns around to pummel the foe with a barrage of powerful kicks from its hind legs. Roar (Fire, Personal) TP:15 Learned at Lv.13 -Wolf lifts its head to the sky and lets out a passionate howl, exciting its spirit and boosting its own P.ATK. This arte changes one minor element to Fire. Skills: Run Away (SP:4) Learned at Lv.15 -Wolf grows adept at eluding its foes, enabling the party to escape from battle more quickly. This skill only takes effect when Wolf is in the active battle party. It also layers with the Run Away skills of Wolf's friends. Resist Water 1 (SP:3) Learned at Lv.25 -Wolf learns to shake off water before becoming utterly drenched, slightly reducing the damage it takes from water-elemental attacks. VS Bird 1 (SP:6) Learned at Lv.2 -Wolf learns the fundaments of the Beast-family fighting style and its specialty of striking foes out of the sky and pinning them to the ground, enabling it to deal slightly more damage to Bird-family monsters. Spellbinding: Yes Evolution: Can evolve into Black Wolf beginning at Lv.10 Can evolve into Hell Hound beginning at Lv.22 Can evolve into Padfoot beginning at Lv.24 Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Drop: Small Fang Drop: Fluffy Fur Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 32 (at Lv.4) EXP Given in A-Rank Quests: 32-200 (at Lv.4-25) Gald: 0 Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Event Location: Automatically joins in Lake Sinoa Cave Description: A fairly small wolf-like monster with fluffy bluish-gray fur and yellow eyes. It is social and prefers to travel in packs, although it is not picky about the species of its pack members; it especially enjoys the company of humans and makes an excellent pet. It is a bit gluttonous when it comes to food and has a distinctly yappy bark. In battle, it quickly rushes its foes and attacks rapidly and doggedly by biting with its sharp jaws and delivering powerful kicks from its hind legs. Black Wolf Element: Darkness Level Cap: 50 Build: Small Wolf Weakness: Light Resistance: Darkness Base Stats: HP:394 TP:15 P.ATK:87 P.DEF:69 A.ATK:27 A.DEF:20 DEX:54 Base Exp. Level: 5 Exp. Level in Wild: 5(N), 6(H), 7(M), 10(U) Exp. Level in Alpha Groups: 5-50(N), 6-60(H), 7-75(M), 10-100(U) Base HP in Wild: 2214 (at Lv.5) Wild HP Additive: to be confirmed Artes: Dagger Claw (Personal) TP:20 Learned at Lv.20 -Black Wolf takes a flying leap at the foe and decisively slashes it in one powerful blow with the razor-sharp claws on its front feet. Back Rush (Personal) TP:15 Learned at Lv.15 -Black Wolf lets out a piercing howl to startle the opponent while it quickly turns around to pummel the foe with a barrage of powerful kicks from its hind legs. Skills: Critical 1 (SP:4) Learned at Lv.25 -Black Wolf grows skillful at determining the foes' weak spots, boosting its own critical hit rate when fighting. Resist Light 1 (SP:3) Learned at Lv.38 -Black Wolf learns to quickly cover its eyes when faced with blinding light, slightly reducing the damage it takes from light-elemental attacks. P.ATK Increase 2 (SP:8) Learned at Lv.30 -Through honing its abilities in battle, Black Wolf learns to apply significantly more force to its attacks without sacrificing its ability to strike quickly, sizeably increasing its own P.ATK. VS Bird 1 (SP:6) Learned at Lv.2 -Black Wolf learns the fundaments of the Beast-family fighting style and its specialty of striking foes out of the sky and pinning them to the ground, enabling it to deal slightly more damage to Bird-family monsters. Spellbinding: Yes Evolution: Can evolve into Fenrir beginning at Lv.26 Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Drop: Small Fang Drop: Wolf Fur Leave: Lavender Base EXP: to be confirmed EXP Given in Wild: 56 (at Lv.5) EXP Given in A-Rank Quests: to be confirmed Gald: 0 Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Description: A fairly small wolf-like monster similar in build to the Wolf but slightly smaller, possessing a fluffy coat of dark brown fur despite its name. It is a close relative and evolved form of the Wolf and enjoys its company, but it is much rarer and more aggressive. It is fiercely loyal to its friends and an unrelenting fighter, but is surprisingly laid-back when not riled and is very docile around those it trusts. It is among the rarest species of monsters, spotted very seldom traveling with Wolves. In battle, it fights using a similar fighting style to the Wolf, unleashing quick strikes with its jaws and hind legs, but attacks a bit more aggressively and also slashes with its sharp fore-claws. Bear Element: Fire Level Cap: 25 Build: Bipedal Bear Weakness: Water Resistance: Fire High Resistance: Ice Base Stats: HP:468 TP:21 P.ATK:86 P.DEF:84 A.ATK:31 A.DEF:32 DEX:53 Base Exp. Level: 6 Exp. Level in Wild: 6(N), 7(H), 9(M), 12(U) Exp. Level in Alpha Groups: 6-25(N), 7-30(H), 9-37(M), 12-50(U) Base HP in Wild: 927 (at Lv.6) Wild HP Additive: to be confirmed Artes: Power Attack (Personal) TP:7 Learned at Lv.6 -Bear clenches its fists together and raises its arms above its head, storing massive power in its arm muscles, before slamming down its fists to pound the foe in front with phenomenal force. Body Press (Personal) TP:25 Learned at Lv.15 -Bear leaps toward the foe and lands on top of it with a massive belly flop, flattening the foe beneath its ponderous bulk. Skills: Lure 1 (SP:6) Learned at Lv.3 -Bear gains a slightly threatening aura that compels foes to slightly prioritize attacking it instead of its friends. This skill has no effect on characters controlled by the player. Resist Water 1 (SP:3) Learned at Lv.25 -Bear learns to shake off water before becoming utterly drenched, slightly reducing the damage it takes from water-elemental attacks. HP Increase 1 (SP:4) Learned at Lv.10 -Through honing its abilities in battle, Bear learns to endure punishing attacks and slightly suppress its fatigue in battle, slightly increasing its own Maximum HP. VS Bird 1 (SP:6) Learned at Lv.2 -Bear learns the fundaments of the Beast-family fighting style and its specialty of striking foes out of the sky and pinning them to the ground, enabling it to deal slightly more damage to Bird-family monsters. Spellbinding: Yes Evolution: Can evolve into Grisley beginning at Lv.20 Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Drop: Fluffy Fur Drop: Small Fang Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 48 (at Lv.6) EXP Given in A-Rank Quests: 48-200 (at Lv.6-25) Gald: 0 Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests Description: A very large bipedal bear-like monster with a thick coat of fluffy brown fur and a powerful, densely muscled body. Its huge size can appear intimidating, but it is actually calm, laid-back, and patient and gets along well with a variety of much smaller monsters. Although gentle, it is incredibly powerful, with muscular arms that allow it to shake fruits down from trees and shatter boulders and a thick body capable of withstanding the harshest of attacks. In battle, it patiently waits for its foe to draw near before pummeling it with punishing strikes from its powerful arms, occasionally pinning the foe beneath its massive body. It tries to appear more dangerous than it actually is to draw its foes' attention away from its friends. Wild Rabbit Element: Earth Level Cap: 25 Build: Bipedal Rabbit Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: HP:337 TP:17 P.ATK:63 P.DEF:53 A.ATK:26 A.DEF:46 DEX:78 Base Exp. Level: 3 Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U) Exp. Level in Alpha Groups: 3-25(N), 3-30(H), 4-37(M), 6-50(U) Base HP in Wild: 482 (at Lv.3) Wild HP Additive: to be confirmed Artes: Foot Kick (Personal) TP:17 Learned at Lv.15 -Wild Rabbit leaps at the opponent and does a mid-air front flip, powerfully swinging its legs to pummel the foe in front with a devastating series of kicks. Dust Cloud (Earth, Personal) TP:14 Learned at Lv.8 -Wild Rabbit turns away from the foe and fiercely kicks a blast of sand into its face to damage it and occasionally lower its DEX. This arte changes one minor element to Earth. Skills: Item Getter (SP:6) Learned at Lv.13 -Wild Rabbit learns to keep a keen eye on the foe and ascertain the perfect time to swipe anything it may be carrying, boosting the party's chance of successfully stealing. This skill only takes effect when Wild Rabbit is in the active battle party. It also layers with the Item Getter skills of Wild Rabbit's friends. Resist Wind 1 (SP:3) Learned at Lv.25 -Wild Rabbit learns to anchor itself in the face of fierce winds, slightly reducing the damage it takes from wind-elemental attacks. VS Bird 1 (SP:6) Learned at Lv.2 -Wild Rabbit learns the fundaments of the Beast-family fighting style and its specialty of striking foes out of the sky and pinning them to the ground, enabling it to deal slightly more damage to Bird-family monsters. Spellbinding: Yes Evolution: Can evolve into Cotton Tail beginning at Lv.12 Can evolve into Peallaidh beginning at Lv.18 (requires Feral Shadow to be equipped) Can evolve into Vorpal Bunny beginning at Lv.24 Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Drop: Fluffy Fur Drop: Grey Manuscript Leave: Apple Gel Steal: Carrot Base EXP: 8 EXP Given in Wild: 24 (at Lv.3) EXP Given in A-Rank Quests: 24-200 (at Lv.3-25) Gald: 0 Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests Description: A small rabbit-like monster with fluffy pink and white fur, big ears, and a long cottony tail. It looks very cute but has a bit of a temper and will kick anyone that gets on its nerves, although it is not aggressive by nature. It is easily tamed and tends to be introspective and moody, although carrots are guaranteed to cheer it up when it is upset. In battle, it fearlessly hops up to its opponents and unleashes a relentless barrage of powerful kicks, occasionally kicking sand into the foe's face to reduce its reflexes. =Insect Family= Spider Element: Earth Level Cap: 25 Build: Giant Spider Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: HP:394 TP:18 P.ATK:75 P.DEF:63 A.ATK:65 A.DEF:48 DEX:53 Base Exp. Level: 3 Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U) Exp. Level in Alpha Groups: 3-25(N), 3-30(H), 4-37(M), 6-50(U) Base HP in Wild: 544 (at Lv.3) Wild HP Additive: to be confirmed Artes: Venom Spray (Water, Personal) TP:17 Learned at Lv.10 -Spider secretes a deep purple venom from glands around its mouth and blows the venom in the form of a frothing liquid blast toward foes in front of it. The venom has a corrosive effect and also has a chance of poisoning those who come in contact with it. Spider Web (Earth, Personal) TP:12 Learned at Lv.7 -Spider spins a ball of sticky spider silk using glands near its mouth and shoots the webbing in the form of a sticky entangling net at foes in front of it. In addition to damaging foes from the force of the shot, it may also bind their legs together and reduce their movement speed. This arte changes one minor element to Earth. Skills: Resist Petrify 1 (SP:4) Learned at Lv.8 -Spider learns the fundaments of the earth-element's greatest weapon, petrification, allowing it to sometimes break free from encasing stone so that it becomes less likely to be petrified. Speed Decrease Attack 1 (SP:4) Learned at Lv.13 -Spider learns to attach tiny globs of spider silk to the ends of its forelegs before it uses them to strike the foe, causing Spider's normal attacks to have a slight chance of entangling the opponent and reducing its movement speed. Resist Wind 1 (SP:3) Learned at Lv.25 -Spider learns to anchor itself in the face of fierce winds, slightly reducing the damage it takes from wind-elemental attacks. VS Plant 1 (SP:6) Learned at Lv.2 -Spider learns the fundaments of the Insect-family fighting style and its specialty of unnerving plant foes by gnawing at their excess foliage, enabling it to deal slightly more damage to Plant-family monsters. Spellbinding: Yes Evolution: Can evolve into Tarantula beginning at Lv.14 Can evolve into Pit Spider beginning at Lv.16 Favorite Foods: Omelet, Pickled Vegetables, Sandwich, Burrito, Fried Rice, Dessert Liked Foods: Rice Ball, Rice Bowl, Sashimi, Grill, Steak, Curry Disliked Foods: Stew, Gratin, Soup Hated Foods: none Drop: Spider's Net Drop: Cocoon Leave: Poison Bottle Base EXP: 8 EXP Given in Wild: 24 (at Lv.3) EXP Given in A-Rank Quests: 24-200 (at Lv.3-25) Gald: 0 Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Description: A large orange and brown spider with thick, powerful legs. It lays traps of sticky webbing for unsuspecting low-leveled prey and defeats them with its fangs when they become ensnared; it does not bother humans, however. It spends most of its time ambling about at a leisurely pace while calmly day-dreaming yet is surprisingly passionate and feels extremes of emotions. It has a very whimsical personality. In battle, it slowly but steadily approaches its foes before striking with its powerful forelegs and sharp fangs and blowing a venomous liquid from its mouth. It also entangles foes by forcefully launching nets of sticky webbing from its mouth. =Bird Family= Chirpee Element: Wind Level Cap: 25 Build: Songbird Weakness: Ice Resistance: Wind High Resistance: Earth Base Stats: HP:362 TP:12 P.ATK:55 P.DEF:53 A.ATK:53 A.DEF:51 DEX:54 Base Exp. Level: 2 Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U) Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U) Base HP in Wild: 443 (at Lv.2) Wild HP Additive: to be confirmed Artes: Whistle (Personal) TP:6 Learned at Lv.5 -Chirpee flies in a loop-the-loop while chirping a sprightly tune, invigorating itself and boosting its own movement speed. Skills: Run Away (SP:4) Learned at Lv.10 -Chirpee grows adept at eluding its foes, enabling the party to escape from battle more quickly. This skill only takes effect when Chirpee is in the active battle party. It also layers with the Run Away skills of Chirpee's friends. Resist Ice 1 (SP:3) Learned at Lv.19 -Chirpee learns to quickly huddle up in the face of bitter cold, slightly reducing the damage it takes from ice-elemental attacks. VS Insect 1 (SP:6) Learned at Lv.2 -Chirpee learns the fundaments of the Bird-family fighting style and its specialty of using well-aimed divebombs to pierce the hard shells of insect foes, enabling it to deal slightly more damage to Insect-family monsters. Spellbinding: Yes Evolution: Can evolve into Jabber beginning at Lv.15 Can evolve into Peepit beginning at Lv.20 Can evolve into Raven beginning at Lv.20 Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup Disliked Foods: Sandwich, Burrito, Dessert Hated Foods: Stew Drop: Bird Feather Drop: Grey Manuscript Leave: Apple Gel Steal: Rice Base EXP: 8 EXP Given in Wild: 16 (at Lv.2) EXP Given in A-Rank Quests: 16-200 (at Lv.2-25) Gald: 0 Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests Description: A small bird-like monster with mostly brown plumage and a thick beak ideal for cracking seeds. It is very sociable and often travels in flocks, although it also enjoys the company of a wide variety of other monsters; it adores rice and frequently stashes rice kernels in various hiding places, although its hiding places aren't very good and are often found by other Chirpees. When it molts, the downy feathers it drops are often used for pillows and linings for garments. In battle, it grows very excited, whistling to boost its movement speed and launching a surprisingly aggressive barrage of pecks and divebombs. Sometimes, it gets so excited during a battle that it loses control and crashes onto the ground after an especially passionate divebomb, although it seems to enjoy the thrill and quickly dusts itself off. Peepit Element: Ice Level Cap: 50 Build: Songbird Weakness: Fire Resistance: Ice High Resistance: Wind Base Stats: HP:362 TP:22 P.ATK:50 P.DEF:48 A.ATK:53 A.DEF:51 DEX:54 Base Exp. Level: 3 Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U) Exp. Level in Alpha Groups: 3-50(N), 3-60(H), 4-75(M), 6-100(U) Base HP in Wild: 1554 (at Lv.3) Wild HP Additive: to be confirmed Artes: Snowfall (Ice, Personal) TP:23 Learned at Lv.15 -Peepit concentrates chilled water vapor within its beak and launches it at the foe in the form of a frigid ice-encrusted snowball. This arte changes one minor element to Ice. Whistle (Personal) TP:5 Learned at Lv.5 -Peepit flies in a loop-the-loop while chirping a sprightly tune, invigorating itself and boosting its own movement speed. Skills: EXP Plus 2 (SP:15) Learned at Lv.40 -Peepit develops into a very quick learner with keen insight, enabling it to rapidly improve its technique with practice and gain 50% more experience from every battle. This skill only boosts Peepit's experience when Peepit is in the active battle party. Resist Sealed Artes 2 (SP:8) Learned at Lv.30 -Peepit gains vast knowledge of the wind-element's greatest weapon, sealing of the foe's artes, allowing it to keep its mind unclouded so that it almost never has its artes sealed. Shock Attack 1 (SP:6) Learned at Lv.8 -Peepit learns to strike suddenly and unpredictably while letting out a sudden ear-piercing chirp to startle the opponent, causing Peepit's normal attacks to have a slight chance of startling the foe so badly that it goes into a state of shock. VS Insect 2 (SP:9) Learned at Lv.2 -Peepit gains vast knowledge of the Bird-family fighting style and its specialty of using well-aimed divebombs to pierce the hard shells of insect foes, enabling it to deal sizeably more damage to Insect-family monsters. Spellbinding: Yes Evolution: Can de-evolve into Chirpee beginning at Lv.40 Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup Disliked Foods: Sandwich, Burrito, Dessert Hated Foods: Stew Drop: Bird Egg Drop: Bird Feather Leave: Grey Manuscript Base EXP: to be confirmed EXP Given in Wild: 33 (at Lv.3) EXP Given in A-Rank Quests: to be confirmed Gald: 0 Location: Tower of Mana, D-Rank Quests, A-Rank Quests Description: A small bird-like monster similar in build to a Chirpee, but covered in downy white feathers and crowned with a long red crest. It is much more skittish than its outgoing relative the Chirpee and never strays far from the side of its friends, often hiding the instant it hears an unfamiliar sound. It is very fond of cold, snowy weather, in which it becomes almost invisible against the snowy backdrop except for its bright red crest, which seems to act as a sort of status symbol. It is among the rarest species of monsters, spotted very seldom among a flock of Chirpees. In battle, it grows very nervous and tries its best to frighten its foes away, shocking them with sudden divebombs and assaulting them with a barrage of icy snowballs launched from its beak. Black Bat Element: Wind Level Cap: 25 Build: Bat Weakness: Ice Resistance: Wind High Resistance: Earth Base Stats: HP:344 TP:10 P.ATK:71 P.DEF:43 A.ATK:47 A.DEF:42 DEX:69 Base Exp. Level: 2 Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U) Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U) Base HP in Wild: 423 (at Lv.2) Wild HP Additive: to be confirmed Artes: Ultrasonic Waves (Wind, Personal) TP:34 Learned at Lv.15 -Black Bat releases a deafeningly loud shriek in ultrasonic, causing surrounding foes to be engulfed in a blast of ultrasonic sound. The unbelievable noise not only hurts the foes' ears but may also give them a splitting headache, reducing their casting speed. This arte changes one minor element to Wind. Jet Stream (Personal) TP:9 Learned at Lv.8 -Black Bat suddenly lunges forward while spinning horizontally, striking the foe in front with a barrage of blows from its wings, before unleashing a powerful kick and propelling itself back away from the foe. Skills: Resist Sealed Artes 1 (SP:4) Learned at Lv.13 -Black Bat learns the fundaments of the wind-element's greatest weapon, sealing of the foe's artes, allowing it to better focus under stress so that it becomes less likely to have its artes sealed. Resist Ice 1 (SP:3) Learned at Lv.25 -Black Bat learns to quickly huddle up in the face of bitter cold, slightly reducing the damage it takes from ice-elemental attacks. VS Insect 1 (SP:6) Learned at Lv.2 -Black Bat learns the fundaments of the Bird-family fighting style and its specialty of using well-aimed divebombs to pierce the hard shells of insect foes, enabling it to deal slightly more damage to Insect-family monsters. Spellbinding: Yes Evolution: Can evolve into Light Wing beginning at Lv.12 Can evolve into Were Bat beginning at Lv.22 Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup Disliked Foods: Sandwich, Burrito, Dessert Hated Foods: Stew Drop: Bat Wing Drop: Bat Fang Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 16 (at Lv.2) EXP Given in A-Rank Quests: 16-200 (at Lv.2-25) Gald: 0 Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Description: A furry bat-like monster with black fur and shiny red eyes. It is cheerful and easily excited and gets along well with other monsters, chatting noisily through ultrasonic waves. It delights in dark places, although it doesn't mind flying outside in broad daylight. In battle, it tends to cautiously approach foes before suddenly charging forward with blinding speed to attack with aerial tackles and kicks; it can also induce headaches in foes by emitting piercing sound-waves. =Aquatic Family= Polwigle Element: Water Level Cap: 25 Build: Tadpole Weakness: Lightning Resistance: Water High Resistance: Fire Base Stats: HP:336 TP:11 P.ATK:54 P.DEF:45 A.ATK:58 A.DEF:59 DEX:56 Base Exp. Level: 2 Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U) Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U) Base HP in Wild: 413 (at Lv.2) Wild HP Additive: 247 per additional level Artes: Desperate Charge (Personal) TP:25 Learned at Lv.15 -Polwigle lunges toward the foe and uses inertia to roll rapidly along the ground to bowl the foe over. The force of the hit may cause the foe to lose an item, enabling Polwigle to make a successful item steal. Prayer (Water, Personal) TP:9 Learned at Lv.8 -Polwigle stores up body moisture and releases it in the form of water vapor into the surrounding air, humidifying its surroundings and changing two minor elements to Water. Skills: Resist Lightning 1 (SP:3) Learned at Lv.25 -Polwigle learns to disperse its surrounding moisture when faced with an electrical discharge, slightly reducing the damage it takes from lightning-elemental attacks. DEX Increase 1 (SP:4) Learned at Lv.13 -Through honing its abilities in battle, Polwigle learns to react more quickly to the foe's movements, slightly increasing its own DEX. VS Beast 1 (SP:6) Learned at Lv.2 -Polwigle learns the fundaments of the Aquatic-family fighting style and its specialty of using superior swimming abilities to outmanuever and overwhelm terrestrial foes, enabling it to deal slightly more damage to Beast-family foes. Spellbinding: Yes Evolution: Can evolve into Bullfrog beginning at Lv.12 Can evolve into Grindylow beginning at Lv.18 Favorite Foods: Sashimi, Grill, Steak Liked Foods: Rice Ball, Rice Bowl, Omelet, Gratin, Pickled Vegetables, Burrito, Fried Rice, Dessert, Soup Disliked Foods: Stew, Curry Hated Foods: Sandwich Drop: Seaweed Drop: Grey Manuscript Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 16 (at Lv.2) EXP Given in A-Rank Quests: 16-200 (at Lv.2-25) Gald: 0 Location: Lake Sinoa Cave, D-Rank Quests, A-Rank Quests Description: A round tadpole-like monster with an azure body and cream belly and a plump tail. It is timid, docile, and easily frightened, preferring to lazily nap in damp places rather than battle; it has the surprising ability to instantly humidify any area by using its unique Prayer arte, making even the driest areas moist enough for its liking. In battle, it tends to nervously hang back away from the fray but pummels anyone who approaches it with tackles and tail slaps. It can also humidify the surrounding environment so that the moist air replenishes its energy over time. =Demon Family= Imp Element: Darkness Level Cap: 200 Build: Sprite Weakness: Light Resistance: Darkness Base Stats: HP:339 TP:7 P.ATK:59 P.DEF:50 A.ATK:53 A.DEF:49 DEX:60 Base Exp. Level: 4 Exp. Level in Wild: 4(N), 4(H), 6(M), 8(U) Base HP in Wild: 576 (at Lv.4) Wild HP Additive: 249 per additional level Artes: Lightning Blow (Personal) TP:19 Learned at Lv.25 -Imp focuses power in its non-dominant hand, swings its arm in circles to build up momentum, and then unleashes a quick but powerful punch to punish the foe. Wing Beat (Personal) TP:24 Learned at Lv.21 -Imp spins rapidly in horizontal circles with wings outstretched, striking all foes nearby with a barrage of momentum-powered blows from its wings. Head Butt (Personal) TP:8 Learned at Lv.10 -Imp lowers its head and lunges forward, striking the foe in front with a crushing blow from its rock-hard cranium. Twin Cast (Personal) TP:14 Learned at Lv.18 -Imp relaxes its mind and clears its consciousness of troubles and concerns, increasing its own casting speed. Skills: Sky Combo 1 (SP:4) Learned at Lv.33 -Imp further develops its own combat style, learning to skillfully incorporate one more strike into an aerial attack combo before needing to take a breather from offense. Relax 1 (SP:6) Learned at Lv.40 -Imp learns to avoid succumbing to stress in battle, calming its mind and allowing it to recover 1% of its maximum TP every few seconds during battle. Technical 1 (SP:15) Learned at Lv.54 -Imp becomes very skilled at using artes and learns to put less stress on its mind when using artes without sacrificing their potency, allowing it to use artes at only 80% of their normal TP cost. Run Away (SP:4) Learned at Lv.17 -Imp grows adept at eluding its foes, enabling the party to escape from battle more quickly. This skill only takes effect when Imp is in the active battle party. It also layers with the Run Away skills of Imp's friends. Stealth 1 (SP:4) Learned at Lv.20 -Imp gains a slightly benign aura that causes foes to be less likely to notice it in the heat of battle. This skill has no effect on characters controlled by the player. Resist P.Ailments 3 (SP:19) Learned at Lv.60 -Imp becomes unbelievably healthy and its immune system is able to flawlessly neutralize any illness before it can take effect, causing Imp to become completely immune to all physical ailments. Spellbinding: No Evolution: Can de-evolve into itself beginning at Lv.18 Favorite Foods: Grill, Stew, Steak, Burrito, Soup Liked Foods: Rice Bowl, Sashimi, Sandwich Disliked Foods: Omelet, Curry, Dessert Hated Foods: Rice Ball, Gratin, Pickled Vegetables, Fried Rice Drop: Imp's Tail Base EXP: to be confirmed EXP Given in Wild: 52 (at Lv.4) Base Gald: to be confirmed Gald Given in Wild: 104 (at Lv.4) Location: Gladsheim Event Location: Automatically joins in Lake Sinoa Cave Description: A small sprite-like monster with a light coat of fuzzy purple and white fur, two distinctive large pointy ears, a pair of burgundy wings, and a tiny forked tail. It is very cheerful and mischievous and delights in playing tricks on others; it gravitates toward people who have a good sense of humor. When it is having fun, its wings flap excitedly. While it bears a striking resemblance to the Gremlin and enjoys its company, the two are not directly related. The Imp grows and develops much more slowly than most monsters and requires a lot of care and attention if raised, but has the potential to become unbelievably powerful in terms of both physical attacks and magic. It is an exceptionally rare monster that appears once in a blue moon and will only become friends with a human with whom it feels a very close bond. In battle, it hovers toward the foe and attacks with a barrage of potent strikes from its head, wings, hands, and knife. If a human has taught it how to use magic, it can relax its mind so that it can cast spells exceptionally quickly. Gremlin Element: Lightning Level Cap: 25 Build: Sprite Weakness: Earth Resistance: Lightning High Resistance: Water Base Stats: HP:399 TP:12 P.ATK:76 P.DEF:57 A.ATK:58 A.DEF:51 DEX:67 Base Exp. Level: 5 Exp. Level in Wild: 5(N), 6(H), 7(M), 10(U) Exp. Level in Alpha Groups: 5-25(N), 6-30(H), 7-37(M), 10-50(U) Base HP in Wild: 705 (at Lv.5) Wild HP Additive: to be confirmed Artes: Head Butt (Personal) TP:9 Learned at Lv.8 -Gremlin lowers its head and lunges forward, striking the foe in front with a crushing blow from its rock-hard cranium. Brain Storm (Personal) TP:17 Learned at Lv.15 -Gremlin focuses its mind and deeply concentrates to draw out its full mental power, increasing its own A.ATK. Lightning (Lightning, Magical) TP:9 Learned at Lv.6 -Gremlin releases magical power to call down a powerful bolt of blue lightning that strikes a foe and releases a burst of sparks that shock any nearby foes. This arte changes one minor element to Lightning. Charge (Lightning, Magical) TP:24 Learned at Lv.11 -Gremlin releases healing power to run a mild electrical current through a friend's body, invigorating them and stimulating the pressure points to relieve stress and replenish some TP. This arte changes one minor element to Lightning. Skills: Item Finder 1 (SP:4) Learned at Lv.9 -Gremlin gains a keen eye for treasure hunting and learns the fundaments of tricking foes into dropping items when defeated, slightly increasing the odds of receiving drop items from foes. This skill only takes effect when Gremlin is in the active battle battle party. It also layers with Gremlin's other levels of Item Finder and the Item Finder skills of Gremlin's friends. Resist Earth 1 (SP:3) Learned at Lv.20 -Gremlin learns to brace itself and quickly guard when faced with churning rock or blowing sand, slightly reducing the damage it takes from earth-elemental attacks. VS Dragon 1 (SP:6) Learned at Lv.2 -Gremlin learns the fundaments of the Demon-family fighting style and its specialty of piercing hard scales through swift, sharp strikes, enabling it to deal slightly more damage to Dragon-family foes. Spellbinding: Yes Evolution: Can evolve into Demon beginning at Lv.18 Can evolve into Pit Fiend beginning at Lv.23 Favorite Foods: Grill, Stew, Steak, Burrito, Soup Liked Foods: Rice Bowl, Sashimi, Sandwich Disliked Foods: Omelet, Curry, Dessert Hated Foods: Rice Ball, Gratin, Pickled Vegetables, Fried Rice Drop: Imp's Wing Leave: Apple Gel Steal: Knife Base EXP: 8 EXP Given in Wild: 40 (at Lv.5) EXP Given in Alpha Groups: 40-200 (at Lv.5-25) Base Gald: to be confirmed Gald Given in Wild: 79 (at Lv.5) Gald Given in Alpha Groups: to be confirmed Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Description: A small sprite-like monster with a light coat of fuzzy blue and white fur, two distinctive large pointy ears, a pair of orange wings, and a tiny forked tail. It gets along very well with its rarer cousin the Imp and enjoys hiding in houses and playing mischievous pranks on the occupants. Despite its playful demeanor, it is a very powerful magic user. In battle, it prefers to hover just out of reach of the foes while pounding them with lightning magic and restoring the TP of its allies with its Charge spell, but it can unleash powerful strikes with its head and knife if necessary. (more to come as I record more data) =============================================================================== Comprehensive List of Information on Everything Else with a Pulse [s-elst] This section is basically a continuation of the "Comprehensive List of Monster Information" section, except that this section covers enemy-only monsters and human enemies; as such, see the above section if you don't understand one of the category headings. Basically everything that is not a recruitable monster is detailed here, although because they are unobtainable, several sections will be impossible to fill in unless it is possible to view the corresponding data through the debug room. Note that no monsters listed here can be befriended. =Beast Family= Athos Element: Darkness Level Cap: 100 Build: Hunting Canine Weakness: Light Resistance: Darkness Base Stats: unknown Base Exp. Level: 8 Exp. Level in Wild: 8(N), 9(H), 12(H), 16(U) Base HP in Wild: 1558 (at Lv.8) Wild HP Additive: 336 per additional level Artes: Aggressor (Personal) TP:?? Learned at Lv.2 -Athos lets loose a mighty roar to unleash its pent-up frustration, enraging itself and raising its own P.ATK at the cost of lowering its own P.DEF. Tail Whip (Personal) TP:?? Learned at Lv.4 -Athos spins horizontally and unleashes a fierce sweeping strike from its tail upon enemies around it. Double Claws (Personal) TP:?? Learned at Lv.6 -Athos rears up on its hind legs and slashes the foe in front with the razor-sharp claws on its front feet. Dream of Sleep (Darkness, Personal) TP:?? Learned at Lv.9 -Athos purrs softly to lull its currently targeted foe to sleep. This arte changes one minor element to Darkness. Shadow Shot (Darkness, Personal) TP:?? Learned at Lv.12 -Athos releases its latent magical energy through a mighty roar to cause a spatial distortion around itself, creating an ominous dark void that engulfs and compresses all nearby foes with a surge of dark energy. This arte resembles the spell "Negative Gate," but has no charge time. This arte changes one minor element to Darkness. other artes unknown Skills: unknown Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Guaranteed Drop: Mane Guaranteed Drop: Wolf Fur Base EXP: to be confirmed EXP Given in Wild: to be confirmed Gald: 0 Event Location: Asgard, Dynasty Ruins, Meltokio Coliseum Description: A rare medium-sized chimera monster resembling a tiger and a wolf, with a thick coat of striped purple fur, a shaggy mane around its neck, and a large tuft of fur at the end of its large and powerful tail. It is unknown how such an unusual chimera came into being, but it is currently under the mind control of Alice via an Exsphere-powered mechanism attached to the ribbon Alice tied around its tail. Perhaps you can free it if you manage to break the machine. One of Alice's three favorite "pets," it is primarily used for fast land transport, as its powerful body enables it to carry large weights upon its back with little trouble, and for punishing Alice's foes with powerful claw swipes and tail slaps. It also holds immense magical power of darkness, which it can release to trap foes in a dark spatial void or to lull them into ensorceled slumber. When not under mind control, it enjoys traveling with its other two chimera friends, Porthos and Aramis. Lucrezia Element: Darkness Level Cap: 100 Build: Bipedal Bear Weakness: Light Resistance: Darkness Base Stats: unknown Base Exp. Level: 1 Exp. Level in Wild: 1(N), 1(H), 1(M), 2(U) Base HP in Wild: 827 (at Lv.1) Wild HP Additive: to be confirmed Artes: none at Lv.1, other artes unknown Skills: unknown Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Guaranteed Drop: Apple EXP: 0 Gald: 0 Event Location: Lake Sinoa Cave Description: A large bear-like monster with spiky burgundy and black fur which is a rare mutation of the Bear. It lives near Lake Sinoa Cave and avoids conflict, living peacefully in the nearby forests and subsisting almost entirely on apples, its favorite food. Because it is timid around humans and docile except when its habitat is disturbed, it is seldom seen and relatively little is known about it. Because of its tendency to avoid conflict, it is not very strong in battle and has a rather clumsy fighting style which resembles an unskilled version of the Bear's combat style. Overall, despite its imposing appearance, it is not threatening in the least. Porthos Element: Light Level Cap: 100 Build: Bipedal Rabbit Weakness: Darkness Resistance: Light Base Stats: unknown Base Exp. Level: 7 Exp. Level in Wild: 7(N), 8(H), 10(M), 14(U) Base HP in Wild: 993 Wild HP Additive: 217 per additional level Artes: Foot Kick (Personal) TP:?? Learned at Lv.4 -Porthos leaps at the opponent and does a mid-air front flip, powerfully swinging its legs to pummel the foe in front with a devastating series of kicks. Dust Cloud (Earth, Personal) TP:?? Learned at Lv.2 -Porthos turns away from the foe and fiercely kicks a blast of sand into its face to damage it and occasionally lower its DEX. Somersault (Personal) TP:?? Learned at Lv.6 -Porthos leaps at the foe while consecutively back-flipping, pummeling the foe with an unrelenting barrage of kicks and ear slaps. Booby Trap (Light, Personal) TP:?? Learned at Lv.8 -Porthos quickly back-flips away from the foe in front while releasing its latent magical energy to cause powerful pulses of brilliant light to erupt from thin air at Porthos's original position, pulling in and buffeting foes within a sizeable range. This arte resembles the spell "Photon," but has no charge time. This arte changes one minor element to Light. Blood Clock (Light, Personal) TP:?? Learned at Lv.10 -Porthos releases its latent magical energy and pours energy into itself or one of its friends, stimulating the circulatory system to more efficiently pump oxygen to the brain so that the target's mental acuity is boosted and its own A.ATK increases. This arte resembles the spell "Enhance Cast," but has no charge time. This arte changes one minor element to Light. other artes unknown Skills: unknown Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Guaranteed Drop: Carrot Guaranteed Drop: Rabbit Tail Base EXP: to be confirmed EXP Given in Wild: to be confirmed Gald: 0 Event Location: Asgard, Dynasty Ruins, Meltokio Coliseum Description: A rare small chimera monster resembling a rabbit and a squirrel, with a downy coat of black fur, two long ears, a large fluffy tail, and small feet adapted to gripping sheer surfaces. It is unknown how such an unusual chimera came into being, but it is currently under the mind control of Alice via an Exsphere-powered mechanism attached to the cotton vest Alice adorned it with. Perhaps you can free it if you manage to break the machine. One of Alice's three favorite "pets," she keeps it primarily for its cuteness and, when no one is looking, to lovingly pet to relieve her anxieties, but it is also very formidable in a fight, striking foes with kicks and ear slaps and releasing its latent magical power to invigorate its friends and blast its enemies with blinding light. When not under mind control, it enjoys traveling with its other two chimera friends, Athos and Aramis. =Magical Being Family= Vortex Element: Water Level Cap: 100 Build: Liquid Maiden Construct Weakness: Lightning Resistance: Water High Resistance: Fire Base Stats: unknown Base Exp. Level: 1 Exp. Level in Wild: 1(N), 1(H), 1(M), 2(U) Base HP in Wild: 556 (at Lv.1) Wild HP Additive: to be confirmed Artes: Torch Song (Water, Personal) TP:?? Learned at Lv.1 -Vortex hums an invigorating tune that fills Vortex or one of its friends with energy and vivacity, restoring 30% of the target's maximum HP. This arte changes one minor element to Water. other artes unknown Skills: unknown Favorite Foods: Sashimi, Pickled Vegetables, Steak Liked Foods: Rice Ball, Rice Bowl, Omelet, Grill, Sandwich, Burrito, Fried Rice, Dessert Disliked Foods: Stew, Gratin Hated Foods: Curry, Soup Guaranteed Drop: Elemental Fragment Base EXP: 100 EXP Given in Wild: 100 (at Lv.1) Base Gald: 500 Gald Given in Wild: 500 (at Lv.1) Event Location: Lake Sinoa Cave Description: An unusual magical construct resembling deep blue viscous water forming the shape of a reclining girl. It is a rare mutation of a Sinker that acts as a servant of Aqua, Centurion of Water, and is often summoned to help at Aqua's bequest; it has a calm and easy-going personality and prefers not to fight, so it typically conducts non-combat tasks when summoned. It spends most of its time lounging in the shallows near the ocean, casually humming surprisingly beautiful melodies. While it prefers not to fight, it will readily battle when necessary, flailing its liquid hair in the form of a whip and thrusting with its pointed end. It can also use its pleasant singing voice to replenish its own HP or that of its friends. =Humans= Thief Element: Fire Level Cap: 200 Build: Rogue Weakness: Water Resistance: Fire High Resistance: Ice Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Thief proclaims, "Come on!" Not much happens, although the Thief is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Thief proclaims, "This is it!" Not much happens, although the Thief is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Thief proclaims, "Eat this!" Not much happens, although the Thief is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Thief channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Defeat the Bandits," "Quest: Happy Birthday" Description: A rather unremarkable thief who enjoys snatching things when no one is looking. He isn't much of a battler, although he enjoys taunting; in battle, he slashes and thrusts with his knife and hurls throwing knives at distant foes. One Thief, who never reveals his name, works for a group of bandits often found in Sandy Wind Cave, and another Thief, Neighbird, enjoys announcing to people that he is about to steal their treasure, inadvertently giving them enough time to get away. Thieves are a pretty nutty bunch. Swordsman Element: Earth Level Cap: 200 Build: Warrior Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Swordsman proclaims, "Heahhh!" Not much happens, although the Swordsman is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Swordsman proclaims, "Move!" Not much happens, although the Swordsman is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Swordsman proclaims, "Take this!" Not much happens, although the Swordsman is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Swordsman channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Wandering Swordsman," "Quest: Defeat the Bandits" Description: A middle-aged, bearded swordfighter who looks like he may need to cut down on the chips. Despite his bravado, he isn't a very skilled battler, although he enjoys taunting; in battle, he swings his broadsword in an unremarkable fashion and doesn't do much else except taunt. One Swordsman, Musashi, runs a martial arts school that is often challenged by his archrival, Sasaki, and occasionally wanders around in the guise of the Unnamed Swordsman; another swordsman, Froos, works for a group of bandits often found in Sandy Wind Cave and has a not-so-secret crush on the sorceress Melissa. Swordsmen are pretty quirky guys. Mercenary Element: Fire Level Cap: 200 Build: Warrior Weakness: Water Resistance: Fire High Resistance: Ice Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Mercenary proclaims, "Heahhh!" Not much happens, although the Mercenary is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Mercenary proclaims, "Move!" Not much happens, although the Mercenary is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Mercenary proclaims, "Take this!" Not much happens, although the Mercenary is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Mercenary channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Avenge Us" Description: An extremely eccentric axefighter with no distinguishing features other than his unnerving perpetually-angry stare. He makes a big show of every fight but doesn't know a single advanced combat arte, although he does enjoy taunting; in battle, he swings his axe and takes frequent breaks to taunt profusely. The only Mercenary is Sasaki, a very quirky fellow who repeatedly issues challenges to the martial arts school of his rival Musashi, even though he never wins; he is a stickler for tradition and fair play but is a sore loser and will never admit that he has lost and never gives up his dream of one day winning a battle. He has no need for additional courage and has tenacity to spare, but he noticeably needs to get a life. City Watch Element: Earth Level Cap: 200 Build: Spearman Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The City Watch proclaims, "How's this!?" Not much happens, although the City Watch is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The City Watch proclaims, "It's useless!" Not much happens, although the City Watch is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The City Watch channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: From the City Watch" Description: An ordinary townsperson with high aspirations of being a hero in his colleagues' eyes. He is pretty lousy at combat and doesn't even know how to use his spear correctly, but at least he tries hard. He also taunts a lot, so he may have a bit of an overconfidence problem. In battle, he fights with a spear in ways that no spear has ever been used before and taunts whenever the opportunity presents itself. It is unknown what city watch these guys belong to, but judging by how inept they are, they probably don't do a very good job of protecting the town. Maybe the town wishes to remain anonymous so rumors of its horrible city watch don't affect its tourism industry. Also, the state of this city watch may be the reason why the "Protect Our Town" quests exist. Christopher Element: Wind Level: 200 Build: Rogue Weakness: Ice Resistance: Wind High Resistance: Earth Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -Christopher proclaims, "Come on!" Not much happens, although Christopher is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -Christopher proclaims, "This is it!" Not much happens, although Christopher is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -Christopher proclaims, "Eat this!" Not much happens, although Christopher is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -Christopher channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Defeat the Bandits" Description: A rather bedraggled and unassuming guy with ill-fitting clothes. He was a member of the fake chosen group that traveled Sylvarant two years ago, impersonating Colette's traveling group and taking "donations" from townspeople. Christopher's role was to impersonate Genis, although the two couldn't be less alike, and Genis took Christopher's impersonation as a personal insult. He and the others turned over a new leaf after being shown kindness by Lloyd and Colette and now live in Hima. But what is Christopher doing in a band of thieves with Melissa, and where are Zack and Colettea? In battle, Christopher executes basic attacks with his knife and occasionally taunts; he probably isn't very used to battling. To solve the epic mystery of Christopher's tale, accept any "Defeat the Bandits" quest. Melissa Element: Lightning Level: 200 Build: Witch Weakness: Earth Resistance: Lightning High Resistance: Water Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -Melissa proclaims, "Haha!" Not much happens, although Melissa is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -Melissa proclaims, "Here!" Not much happens, although Melissa is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -Melissa proclaims, "Not yet!" Not much happens, although Melissa is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -Melissa channels her anger into a powerful form of energy, imbuing herself with a power that reduces the damage she takes and protects her from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Wind Blade (Wind, Magical) TP:8 Learned at Lv.1 -Melissa releases magical power to churn the air into violent blades of air pressure that slash the foe from all directions. This arte changes one minor element to Wind. Lightning (Lightning, Magical) TP:9 Learned at Lv.1 -Melissa releases magical power to call down a powerful bolt of blue lightning that strikes a foe and releases a burst of sparks that shock any nearby foes. This arte changes one minor element to Lightning. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Defeat the Bandits" Description: A blonde-haired sorceress with a snazzy sky-blue mage uniform. She is friends with Christopher, but the two obviously don't share a common fashion sense. She was a member of the fake chosen group that traveled Sylvarant two years ago, impersonating Colette's traveling group and taking "donations" from townspeople. Melissa's role was to impersonate Raine, although she noticeably lacked Raine's patience and depth of knowledge, and she can't heal to save her life. She and the others turned over a new leaf after being shown kindness by Lloyd and Colette and now live in Hima. But what is Melissa doing in a band of thieves with Christopher, and where are Zack and Colettea? In battle, Melissa launches magic blasts from her staff, bombards foes with offensive spells, and, of course, taunts. She is a bit better at combat than Christopher, but she seems to be pretty indecisive and often can't make up her mind as to whether she wants to attack with her staff or cast a spell. To solve the epic mystery of Melissa's tale, accept any "Defeat the Bandits" quest. Martel Knight Element: Lightning Level Cap: 200 In-game Typo Name: Martel Knights Build: Spearman Weakness: Earth Resistance: Lightning High Resistance: Water Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: 5(N), 6(H), 7(M), 10(U) Base HP: 1758 (at Lv.5) HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Martel Knight proclaims, "How's this!?" Not much happens, although the Martel Knight is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Martel Knight proclaims, "It's useless!" Not much happens, although the Martel Knight is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Martel Knight channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 EXP Given: 50 (at Lv.5) Base Gald: 20 Gald Given: 100 (at Lv.5) Event Location: Luin Description: A well-armored spear-wielding knight of the Church of Martel. It is impossible to see his face through that bulky helmet, but his voice shows that he is either a nerd or a City Watch guy in disguise. It's rather strange, though, because a Martel Knight is supposed to be trained to handle a spear, yet this guy acts like he's never held one in his life; I wonder what that could mean... Maybe you'll find out later. In battle, he swings his spear in a rather awkward fashion and taunts whenever the opportunity presents itself. There just seems to be something strangely inept about this guy... Vanguard Pugilist Element: Ice Level Cap: 200 In-game Vague Name: Vanguard Build: Pugilist Weakness: Fire Resistance: Ice High Resistance: Wind Base Stats: unknown Base Exp. Level: 4 Exp. Level: 4(N), 4(H), 6(M), 8(U) Exp. Level in Alpha Groups: 4-70(N), 4-84(H), 6-105(M), 8-140(U) Base HP: 1659 (at Lv.4) HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Vanguard Pugilist proclaims, "Come on!" Not much happens, although the Vanguard Pugilist is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Vanguard Pugilist proclaims, "Ready!?" Not much happens, although the Vanguard Pugilist is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Vanguard Pugilist channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 EXP Given: 40 (at Lv.4) Base Gald: 20 Gald Given: 80 (at Lv.4) Location: Cape Fortress, B-Rank Quests, A-Rank Quests Event Location: Luin Description: A low-ranking Vanguard member with blond hair, a powerful metal claw worn over one hand, and a signature mask. He holds high aspirations toward the revival of Sylvarant's ancient glory, but he is among the gruntiest of grunts and isn't terribly powerful in battle. Most Vanguard Pugilists serve under the orders of Hawk, the Vanguard lieutenant who is a master at dual-wielding metal claws. In battle, a Vanguard Pugilist punches with his metal claw and slashes with the blades at the tip of each finger. He doesn't have any exceptional abilities, although he loves to taunt. Hawk Element: Wind Level Cap: 200 Quirk: According to the game data, there are two different versions of Hawk, one whom is battled at Asgard and one whom is battled at Building Number Two. This is the version battled at Asgard. Build: Lithe Pugilist Weakness: Ice Resistance: Wind High Resistance: Earth Base Stats: unknown Base Exp. Level: 9 Exp. Level: 9(N), 10(H), 13(M), 18(U) Base HP: 1613 (at Lv.9) HP Additive: 309 per additional level Artes: Taunt (Personal) TP:?? Learned at Lv.1 -Hawk proclaims, "Now, come on!" Not much happens, although Hawk is immune to staggering while taunting. Blossom Storm (Base, Personal) TP:?? Learned at Lv.5 -Hawk channels mental energy into the two metal claws attached to his hands and thrusts his claws forward amid an aura of pink energy, following the strike by spreading the claws and allowing the charged energy to burst and send the foe in front sailing into the air behind Hawk. other artes unknown Skills: unknown Base EXP: to be confirmed EXP Given: to be confirmed Base Gald: 444.4444444 repeating (rounded down) Gald Given: 4000 (at Lv.9) Guaranteed Drop: Poison Charm Event Location: Asgard Description: A rather sullen-looking guy with bushy brown hair and a mostly monochromatic suit; he wields a a pair of metal claws with sharp blades attached when in battle. He was once commander of the Vanguard's combat unit until Alice challenged him for the title and gave him a humiliating defeat; he still highly resents her for it, and she never ceases to rub the loss in his face, referring to him as "her pet" along with her chimeras. Few realize it, but Hawk has an intense rivalry with Magnar, a person who claims to be commandant of the Martel Knights but has suspicious ties with the Vanguard, and the two are constantly trying to show each other up and prove who is the best once and for all. He hates the nickname "Hawkie" that Alice has given to him, even though it is a term of slight endearment. In battle, Hawk uses his natural agility to confound the foe before slashing with his metal claws and using powerful claw techniques infused with explosive mental energy. Magnar Element: Earth Level Cap: 200 Quirk: Magnar's element is Earth in the battle at Luin and Lightning in the battle at Altessa's House. He must love cheating devices. According to the game data, though, each version of Magnar is counted as a different enemy. This is the version battled at Luin. Build: Tubby Armored Spear Knight Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: unknown Base Exp. Level: 10 Exp. Level: 10(N), 12(H), 15(M), 20(U) Base HP: 1754 (at Lv.10) HP Additive: 318 per additional level Artes: Taunt (Personal) TP:?? Learned at Lv.1 -Magnar proclaims, "Come, you fools!" Not much happens, although Magnar is immune to staggering while taunting. Dragon Fang (Personal, Base) TP:?? Learned at Lv.1 -Magnar swings his spear in a devastating horizontal arc to strike foes in front and to his sides and then pulls his spear back to slash foes in front with the bladed edge of the spear point. If Magnar holds "B" while using this arte, he follows the arte with the arte extension "Dragon Fang Tempest" which finishes the attack by flinging the spear back over Magnar's head and launching foes into the air. Roaring Spear (Earth, Personal, Base) TP:?? Learned at Lv.12 -Magnar leaps high into the air and plunges his spear into the ground in front of him, sending a shower of rock and earth energy pouring out from the ground to pummel enemies. Note that the spear hit is physical, while the rocks and earth energy are based on the arte stats. This arte changes one minor element to Earth. other artes unknown Skills: unknown Base EXP: 50 EXP Given: 500 (at Lv.10) Base Gald: 352 Gald Given: 3520 (at Lv.10) Guaranteed Drop: Heal Mark Event Location: Luin Description: A rather portly mustachioed fellow with black hair, a bulky suit of gold armor, and a disproportionately large spear with bladed edges. He claims to be commandant of the Martel Knights, but he seems to know a lot about the Vanguard and is on personal terms with many of its high-ranking members... How mysterious. Maybe you'll discover more later. Few realize it, but Magnar has an intense rivalry with Hawk, one of the Vanguard's top combat lieutenants, and the two are constantly trying to show each other up and prove who is the best once and for all. Magnar also has a secret crush on Alice, commander of the Vanguard's combat unit, and secretly wishes that she will call him by a nickname. In battle, he compensates for his slow running speed with his phenomenal skill with a spear, swinging it to knock his foes over and slash them with the blades at the spear's tip and stabbing to inflict massive damage; his blows are so powerful that he can even use his spear to rend the earth itself, pummeling foes with slag and earth energy. (more to come as I record more data) =============================================================================== Revenge of the Obligatory Legal Thing [s-why?] "This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright." (Familiar, huh?) All copyrights and trademarks mentioned within this document are owned by their respective holders, not by me. The compilation of the writings and data within this document as a whole is Copyright 2009 Jonathan R. Gaber. ===============================================================================()--------------------------------------() ||Tales of Symphonia: Knight of Ratatosk|| || A Guide to Gladsheim || ()--------------------------------------() Copyright 2008, Raymond Cheung (memnarch6, cyndaquill6@hotmail.com) - This document cannot be distributed publicly without my permission. - All characters and trademarks of this game belong to Namco, Bandai, etc. - Obligatory Spoilers Reminder. Version 1.0 Index ----- 1) Version History [VER] 2) What is Gladsheim? [GLA] 3) Gladsheim Facts [GLF] 4) Floor Strategies [FLS] 5) Album Atrum, Revisited [AAR] 6) Miscellaneous [MIS] 7) Special Thanks [THA] ------------------------------------------------------------------------------- ()========================() ||1) Version History [VER]|| ()========================() Version Number, Date - Updates 1.0, 12/15/2008 - Got the last holes filled in. All relevant data about how to do Gladsheim available. 0.8, 12/14/2008 - Rough copy of FAQ complete. Some elements missing, but for the most part, ready. 0.1, 11/28/2008 - Gladsheim Thread started on Message Board. ()=====================() ||2) What is Gladsheim?|| ()=====================() You know how in RPGs, there's that optional dungeon full of crazy things and is ridiculously baffling the first time through, then annoying on consecutive runs? This is the one for Tales of Symphonia II. Imagine it a mirror to the Book to Niflheim from Tales of Symphonia. A twisted, broken, jagged-edged mirror. Gladsheim is, similarly to Niflheim, a randomly-generated dungeon. The change? Each level's random generation literally takes 20 to 30 minutes to deal with. This dungeon tends to be a headache. A bad headache. Bring some aspirin and water, because you're going to need it. ()========================() ||3) Gladsheim Facts [GLF]|| ()========================() The most important thing about Gladsheim is that you cannot directly access it the first time you play. Gladsheim opens up in Chapter 8, after Lloyd joins your team, and if you are playing a New Game+ (second run or beyond). Gladsheim consists of ten floors. In order to advance past a floor, you must destroy the four non-Archdemon enemies on that floor. Archdemons are the creepy blue guys dual-wielding those jagged swords. Each floor of Gladsheim, bar the tenth, is an 8x8 square. Those non-Archdemon enemies lurk at the corners of each level (the corners of the square). Each room, except for four-way rooms, has a seal and a chest. In order to unlock the chest, you must defeat the enemy atop of the seal. In the majority of these rooms, Archdemons will be atop the seals. At the four corners of the map, non-Archdemon enemies will rest on the seals. Items in the chests will vary; however, the higher up you are, the better of a reward you can expect. The reprieve offered by the game creators is a save circle at the entrance to Floors 3 and 6. This gives you the opportunity to segment your journey through the Underworld Labyrinth and not have to sit in front of your TV for 4 to 5 hours trying to get to the corners each time. Unfortunately, they're the Yellow Save Circles, so you'll want to be stocked up on supplies before entering. At any time, if you are at the entrance of a Floor (or, in general, a blue portal), you are given the option to leave Gladsheim. If you do, you will be freed from the torture of continuing it, but as a drawback, when you re-enter, it will be at Floor 1, with the maze entirely re-randomized. Damned if you do, damned if you don't. Remember what I said about random level generations? The game generates the Floor patterns as you go, so you can't save on Floor 3, map out Floor 4, and reload to save time. Namco thought this one through, you know. Well, not enough, I'd say. It's really a devilish place, so try not to freak out because you're lost. Finally, one last note. The entryway does not spawn at the center each time. Random generation means "Let's plop you down wherever we feel like it so you struggle in order to find a corner!" The only saving grace is that the entryway room is that it cannot be on a corner or an edge, since all entryways are four- way rooms. Now that we've gotten that out of the way, shall we proceed with some strategies in proceeding past this place? ()=========================() ||4) Floor Strategies [FLS]|| ()=========================() --=Stock Up=-- This is rather important. Don't go in blindly and expect to do fine. You're usually in the area of Level 50 by the time this place opens up on your second run. Monsters inside will beat the stuffing out of you, so load up. Side Note: Don't max out on Lemon, Pineapple, or Miracle Gels. They tend to be the contents of the chests on earlier Floors (1-3). --=Old Symphonia Cast=-- Avoid using the Symphonia characters inside Gladsheim. Let's be honest, they're capped at level 50. Monsters, on average, seem to be around Level 90 or higher. They will get beaten. They will run around like headless chickens. You'll be wasting Life Bottles. Note that I do not believe in forbidding them, but rather monsters will do a better job down in there. Old Symphonia members just need to be watched carefully. Five hits of an Archdemon's Absolute can weaken Emil, but it will destroy Genis. Personal Tip: If your other party members are drained of TP, rotate them with Symphonia members for several battles. This way, the TP you get at the end of battle will slowly accrue and return to your favored battlers. --=Training/Farming=-- Should you feel unprepared for Gladsheim initially, feel free to attack a couple of monsters near the entryway. They tend to be loaded with decent base EXP, so ratch up your hit combo to make each battle count. Archdemons come in pairs and are accompanied by an oversized enemy (Bat, Plant, Ghost, or Polwigle). These enemies are over level 100 and have a hefty HP count. This makes them prime targets of high hit combos, since they'll withstand your barrage multiple times. The best part is that they usually carry a Philosopher's Stone to be stolen (Marta's Roaring Phoenix or Colette's Item Thief should do the trick), as well as high-level Manuscripts for monster experience as a drop item. --=Search Strategies=-- The center room will randomly spawn on the interior of the 8x8 grid (the smaller 6x6 square inside the 8x8 one). Your best bet is to choose a corner and map your way there as fast as possible. The dungeon tends to make multiple loops and dead ends, so patience is key. Remember that the only rooms that can be at corners are the Two-Way Rooms or Dead-End Rooms. Once you finish off the fourth non-Archdemon, the portal will appear on the seal, allowing you to proceed to the next level. Keep in mind that on Floors 3 and 6, you may want to make the portal appear close to the Save Circle at the entryway. That way, you'll give yourself a decent back-up should power go out or you shut your Wii off in frustration. --=Mapping Tips=-- Remember when I told you to grab pencil and paper to create a map? Here are some basics things you can do to map your path. 1) Never presume where the center is. - The entrance room is randomly set on the map, so don't think about using graph paper and plopping the center at 4,4 or something. 2) As you enter each room, mark the ways out of it. - The first time you run through, you'll probably be stumped for the most part as to what pattern the rooms are. Scout out an entire room without getting ambushed by an enemy, and you'll notice where the exits are. 3) Use a specific set of symbols. - My personal legend when I made my maps was to use a cross for a four-way room, a T-shape for three-ways rooms, a straight line (-) for a two-way room, a L-shape for a corner room (the portals form a right angle), and a dash plus a circle or box to indicate a dead-end room. The circle indicates a corner of the map, the square indicates a dead-end that is not a corner. 4) Only L-shapes and dead-ends can have non-Archdemons. - Since Gladsheim is designed to have the monsters at the four corners, the only two types of rooms that can exist at corners are the dead-end rooms or the right-angle two-way rooms. --=Room Types=-- Well, I guess this'll make your life easier... The dungeon is naturally shaped like an X. These room maps can be rotated 45 degrees clockwise to make things easier for you. Corner Rooms Legend ------------ ------ [?] ^, V, <, > - Portal (Entrance/Exit) [ ] T - Tortoise (Monster #107) [?][K][S][K][>] K - Lusca (Monster #117) [T] I - Incognito (Monster #153) [V] D - Demon (Monster #159) L - Lamia (Monster #162) [?] B - Bakunawa (Monster #175) [ ] A - Aello (Monster #100) [<][I][S][ ][?] T - Chirpee (Monster #084) [D] S - Seal (May have an Archdemon or something else on it) [V] ? - Chest Location (can appear in either spot) [^] [L] [<][B][S][ ][?] [ ] [?] [^] [A] [?][T][S][A][>] [ ] [?] Dead-End Rooms Legend -------------- ------ [ ][ ][ ] ^, V, <, > - Portal (Entrance/Exit) [ ][S][ ] B - Bakunawa (Monster #175) [ ] Z - Bastiage (Monster #187) [?][B][ ][Z][?] G - Ice Titan (Monster #210) [V] E - Epitaph (Monster #220) I - Incognito (Monster #153) [?] T - Tortoise (Monster #107) [G] [ ][ ] D - Demon (Monster #159) [<][ ][ ][S][ ] L - Lamia (Monster #162) [E] [ ][ ] S - Seal (May have an Archdemon or something else on it) [?] ? - Chest Location (can appear in either spot) [^] [?][I][ ][T][?] [ ] [ ][S][ ] [ ][ ][ ] [?] [ ][ ] [D] [ ][S][ ][ ][>] [ ][ ] [L] [?] Two-Way Rooms Legend ------------- ------ [?][N][?] ^, V, <, > - Portal (Entrance/Exit) [ ] [ ] N - Neurotica (Monster #073) [<][ ][S][ ][>] P - Popsicle (Monster #068) [ ] [ ] C - Chimera (Monster #053) [?][P][?] H - Hippogryph (Monster #058) S - Seal (May have an Archdemon or something else on it) [^] ? - Chest Location (can appear in either spot) [?][C][ ][H][?] [ ] [S] [ ] [?][ ][ ][ ][?] [V] Three-Way Rooms Legend --------------- ------ [^] ^, V, <, > - Portal (Entrance/Exit) [?][O][ ] O - Orion (Monster #028) [S] [ ][H][>] M - Mandocello (Monster #005) [?][M][ ] H - Hippogryph (Monster #058) [V] T - Chirpee (Monster #084) A - Aello (Monster #100) [?][S][?] K - Lusca (MOnster #117) [T] [K] N - Neurotica (Monster #073) [<][ ][ ][ ][>] C - Chimera (Monster #053) [A] P - Popsicle (Monster #068) [V] B - Bastiage (Monster #187) E - Epitaph (Monster #220) [^] G - Ice Titan (Monster #210) [ ][N][?] S - Seal (May have an Archdemon or something else on it) [<][C][ ] [S] ? - Chest Location (can appear in either spot) [ ][P][?] [V] [^] [E] [<][ ][ ][ ][>] [B] [G] [?][S][?] Four-Way Rooms Legend -------------- ------ [^] ^, V, <, > - Portal (Entrance/Exit) [M] O - Orion (Monster #028) [<][O][ ][O][>] M - Manodcello (Monster #005) [M] [V] Note: Four-way rooms have no Seals or Chests. ()===============================() ||5) Album Atrum, Revisited [AAR]|| ()===============================() Once you reach the tenth floor, you can pretty much go in any direction. The four portals will take you to dead-end rooms; atop the seal is Album Atrum. If you've visited the Twilight Palace before this, you'll remember how annoying he was. The benefit this time? He's alone. The drawback? He's Level 200. Good luck! Okay, on a more serious note, let's give some data and strategies. (Data based on a Normal battle.) Album Atrum Level 200 Darkness Element HP - ?????? EXP - 65,000 Gald - ??? /---------------------------\ | Drop - Amethyst | | Drop - Kismet | |Steal - Philosopher's Stone| \---------------------------/ Album Atrum has three states: normal, physical, elemental. The normal state is his initial state: he'll be susceptible to most any attack. At times, he will glow and convert his state to physical or elemental. The most noticable change is that his face should rotate from brown to blue. When his face is blue, he is physically resistant. When his face is brown, he is elementally resistant. While he is in the physical state, physical attacks will be effectively nullified. Physical attacks, such as swords, kicks, or the like, will be reduced to 1. Likewise, Mystic Artes of that alignment will be effectively rendered useless. The elemental state renders spells useless: they'll do 1 damage. Spell-based Mystic Artes will do little to nothing. Strategies? Avoid letting him cast spells like Meteor Storm or Ground Dasher. Keep part of your Unison Gauge filled at times, to cancel his attacks. If you're having trouble filling your Gauge, aim for high-hitting combos. Raining Fangs can hit four times and Sword Rain Alpha can optimally hit eight or nine times. Combined with your allies hitting him, your Gauge should easily refill over time. Optimize for his state. If he's currently Physical, spam spells in order to deal damage while you keep him stunned, even if it means doing only 1 damage per hit. If he's Elemental, switch your focus over to beating the stuffing out of him. Keep in mind that sometimes, he will not make it fully clear that his status changes, so you want to test the waters by hitting him once or twice. Album Atrum has a lot of HP. A lot. Shortcut multi-hit artes for your NPCs and keep him stunned. If he can't regain his composure, he won't switch his status, cast devastating spells, or teleport away from you. Not to mention that if you keep the combo going, the experience gain will be amazing. Watch for the elemental field alignment. Avoid Darkness-aligned arte usage: should the main element become Dark, he will slowly regain HP, and you don't want that. Remember that Emil has SP skills that grant elemental alignments on certain artes. Keep that in mind when clearing up the field. Kismet, a rare Spinner, has approximately a 5% drop rate. It can be very frustrating since it only drops and cannot be stolen. Bringing Presea can be helpful: she has two Item Finder skills that can increase the drop rate. Besides that, some monsters have Item Finder skills on their own, or can be taught them (Message: Hawkeye) through books. Finally, one of the monster statues, Arcanum Wings, offers additional drop rate, so if you make or find any, equip them to a monster participating in the battle. The other alternative is to get a monster with the synch Sigh of Luck, which increases the drop rate at the end of the battle each time it activates during combat. Once beaten, Album Atrum will retreat into Gladsheim, daring you to come and try your hand again one day. And thus, you will be freed from your hours-long odyssey in Gladsheim. ()======================() ||6) Miscellaneous [MIS]|| ()======================() In each room, bar the four-way rooms and floor 10, is an item chest that cannot be unlocked without breaking the seal in that room. You kill the enemy on top of a seal, you will unlock the chest and can open it. There is a general pool of items each floor's chests draw from. Floors 1-3 ---------- - Mid-tier Gels (Lemon, Pineapple, Miracle) - Sage - Savory - Base level crafting items Floors 4-6 ---------- - Mid-tier Gels (Lemon, Pineapple, Miracle) - Blue Herbs - Mid-tier crafting items - Symbol accessories (Holy, Spirit, Mystic, etc.) Floors 7-9 ---------- - Mid-tier Gels (Lemon, Pineapple, Miracle) - High-tier Gels (Specific/Treat) - Blue and Red Herbs - High-tier crafting items - High-tier spellbooks (Resurrection, Meteor Storm, Gravity Well, Prism Sword) +-----------------+ |Special Equipment| +-----------------+ To make your journey(s) in Gladsheim sufferably bad, the makers inserted special unique equipments along the way on Floors Two through Nine. They will appear at random in Item Chests in rooms (? on the above grids). (Thanks to TinyMidget for posting all of the item descriptions on the thread.) Floor Two --------- Name: Crossroad Character: Marta Type: Glove (Arm) P. DEF +10, A. DEF +14 Effect: Resist Sick 1, LUCK Increase 3 Description: Gloves crafted by the fairy of the spinning wheel. They are able to heal sickness. Floor Three ----------- Name: Soul Forge Character: Emil Type: Gauntlet (Arm) P. DEF +31, A. DEF +18 Effect: Relax, Regenerate 1 Description: Gauntlets with souls of all monsters sealed within. They can change color depending on the angle. Floor Four ---------- Name: Puppet's Ribbon Character: Marta Type: Ribbon (Head) P. DEF +14, A. DEF +18 Effect: Happiness 2, DEX Increase 2 Description: A ribbon crafted after the puppet master in the "Melody of the Abyss." Floor Five ---------- Name: Rogue's Bandanna Character: Emil Type: Bandanna (Head) P. DEF +13, A. DEF +8 Effect: Item Finder 2, DEX Increase 2 Description: Bandanna crafted after the bandit in "Relic Ship Wars." Floor Six --------- Name: Prime Evil Character: Marta Type: Cloak (Body) P. DEF +119, A. DEF +158 Effect: Accelerate, Light Element Description: A cloak with mysterious powers. It is said to be an incomplete manifestation of Tenebrae. Floor Seven ----------- Name: Trick Bind Character: Marta Type: Spinner (Weapon) P. ATK +299, A. ATK +395 Effect: Delay, Concentrate 2, Speed Decrease Attack 2 Description: A spinner that is said to be made by the devil. It is said to be blessed by the beloved of light. Floor Eight ----------- Name: Incinerator Character: Emil Type: Armor (Body) P. DEF +152, A. DEF +88 Effect: Resist Paralysis 1, Resist Ice 1, P. ATK Increase 1 Description: A breastplate forged with steel of evil fire that emits high temperature. Floor Nine ---------- Name: Mesmeric Trance Character: Emil Type: Sword (Weapon) P. ATK +495 Effect: Poison Attack 3, HP Decrease 1 Description: A sword that emits miasma from the blade. It is said to be an incomplete manifestation of Ratatosk. Note that I do not actually know the exact effect of each piece of equipment; you're better off researching that elsewhere. ()=======================() ||7) Special Thanks [THA]|| ()=======================() First of, a bunch of thanks to: - My brother, for helping me gather info in the US release of ToS II. - LadyCelebi249, TinyMidget, and other posters on the Gladsheim thread on the ToS II board. - Raging_Time for his Monster Breeding FAQ for monster numbers/IDs. - Namco/Bandai for creating the game, but not the dungeon, since it's a terrible excuse for a timesink. I hope this FAQ helped you on your journey through the Underworld. Until next time... -Raymond------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Tales of Symphonia: Dawn of the New World Mini - Guide Created by: Zxela404, Creation Date: November 21, 2008 Email: alexturnitin@hotmail.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *If you want to find something quickly, use Ctrl-F and the 5 letter codes to access each section. * If a section has an asterisk (*) following it, it is complete. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (1) Legal Stuff (LGS) (2) Version History (VHS) (2.1) - To-Do List (TDL) (2.2) - New Addition (NAD) (3) Introduction (INT) (4) Item List (ITM) (4.1) - Healing/Boosting (IHB) (4.2) - Weapons (IWP) (4.3) - Clothes (ICL) (4.4) - Headgear (IGR) * (4.5) - Gloves (IHD) (4.6) - Accessories (IAC) (4.7) - Cooking (ICK) * (4.8) - Key (IKY) * (4.9) - Shop List (ISP) * (5) Synthesizing (SYN) (5.1) - Synthesizing Items (SYI) * (5.2) - Creatable Synthesizing Items (SSI) * (5.3) - Creatable Healing/Boosting Items (SYB) * (5.4) - Creatable Weapons (SYW) * (5.5) - Creatable Clothes (SYC) * (5.6) - Creatable Headgear (SYH) * (5.7) - Creatable Gloves (SYG) * (5.8) - Creatable Accessories (SYA) * (5.9) - Creatable Grimories (SYT) * (5.10) - Creatable Statues (SST) * (6) Cooking (CKG) (6.1) - Recipes (RCP) (7) Bestiary (BST) (7.1) - Plant (BPT) * (7.2) - Beast (BBT) * (7.3) - Insect (BIT) * (7.4) - Bird (BBD) * (7.5) - Aquatic (BAC) * (7.6) - Free Form (BFF) * (7.7) - Demon (BDM) * (7.8) - Dragon (BDR) (7.9) - Ghost (BGT) * (7.10) - Magical Being (BMB) * (8) Journal (JRL) (8.1) - Chapter 1 (CH1) * (8.2) - Chapter 2 (CH2) (8.3) - Chapter 3 (CH3) (8.4) - Chapter 4 (CH4) (8.5) - Chapter 5 (CH5) (8.6) - Chapter 6 (CH6) (8.7) - Chapter 7 (CH7) (8.8) - Chapter 8 (CH8) (9) Game Script + Dialogue (GSD) (9.1) - Chapter 1 (GS1) * (9.2) - Chapter 2 (GS2) * (9.3) - Chapter 3 (GS3) (9.4) - Chapter 4 (GS4) (9.5) - Chapter 5 (GS5) (9.6) - Chapter 6 (GS6) (9.7) - Chapter 7 (GS7) (9.8) - Chapter 8 (GS8) (10) Skits (SKT) (10.1) - Chapter 1 (SK1) (10.2) - Chapter 2 (SK2) (10.3) - Chapter 3 (SK3) (10.4) - Chapter 4 (SK4) (10.5) - Chapter 5 (SK5) (10.6) - Chapter 6 (SK6) (10.7) - Chapter 7 (SK7) (10.8) - Chapter 8 (SK8) (10.9) - The Rest (SKR) (11) Acknowledgments (ACK) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (1) Legal Stuff - (LGS) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Copyright 2008 Zxela404 AKA (Alexander D) This FAQ may be not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or distributed publicly without my permission. If you want to host this FAQ, please email me. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. I will however allow duplication, printing, etc. for strictly personal use. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites may host this guide: www.gameFAQS.com www.gamesrader.com (GamesRader/CheatPlanet) www.Neoseeker.com www.supercheats.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (2) Version History - (VHS) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Version 0.10 (21/11/08) (Pre-Release) - Created the general Guide, some basic additions. Version 0.21 (22/11/08) (Pre-Release) - Filled up Items, Synthesizing, Monster and Cooking Recipes as much as I could based on current game progress. Minor updates; basic format complete. Version 0.58 (24/11/08) (Pre-Release) - Much minor and major updates, changed the style a bit. Decided to change into a mini-faq as opposed to just a synthesis guide, because journal and bestiary are different then just items. More added to all sections. Version 0.60 (25/11/08) (Pre-Release) - Minor updates, and a little bit of cleanup. Have at least one example in almost all sections, which is good. Things are coming together! Version 0.73 (27/11/08) (Pre-Release) - One major update, and had to reorganize all sections after a saving mishap. Changed the format quite a bit. Added another section. Other minor details. One small yet important section introduced and completed on the same day! Yay! Version 0.76 (28/11/08) (Pre-Release) - Few minor updates, things are starting to shape nicely, most sections have several if not dozens of entries, progress is smooth. However, still a lot to be done! Version 0.78 (01/12/08) (Released Day!) - The guide finally got accepted, hurray! This will mark my first submitted guide, and of course, the FAQ will be replaced with a newer version! A lot has been created since I first uploaded, and we are now on our way to getting through this game! Besides that, nothing much! Version 0.79 (02/12/08) -Minor updates, nothing new except a couple entries such as monster locations. Should have a major update tomorrow or after tomorrow. Also need to update where this FAQ may be displayed - sites who have my permission will need to download a new cope of this FAQ tomorrow in order to keep things "clean". Introduced a "New Things" section, to help users keep track of new additions. Version 0.9 (04/12/08) -Thanks to KazarSanaga, a very big update to the bestiary section, which saved many hours of work on my part finding all the enemies and formatting. Thanks a lot Kazar, you're awesome! Thanks to Raging_Time as well. Some info still missing, but nearly complete already! Version 1.0 (30/12/08) - Wow, it has been a while; sorry guys! I've been busy with a lot of things, but now that I'm back, we can get things kicking again. I was hoping that I would have more time over the holidays, but I've been consumed with work and personal matters. PLus, I accidentally saved over a file with a new game + file, which set me back a bit. Anyways, I'm gonna try to go back to the old routine of daily updates, and we'll see how things go. - A belated thanks to Korey, for grimoire information, long long ago XD Version 1.1 (20/04/09) -Well...what can I say, it's been a really long time since I've updated. Not too much to expect right now I'm afraid - I've been amazingly busy with school and such, but I want everyone to know that I haven't given up yet. No matter how long it takes, I'm going to finish this guide. So without further ado, a small update, and here's hoping I get more chances to finally starting finishing this guide up! Version 1.2 (25/04/09) -Huge update to script, some reformatting needed, but at least it's coming along. I still don't have too much time to update, but I am trying to use my weekend time as much as I can. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (2.1) - To-Do List - (TDL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Most Important Concerns: *** 1) Complete Journal, Game Script, Dialogue Section and Skits. 2) Fill out buying and selling prices of items, if applicable. 2) Fill in the section under cooking concerning what enemies like what. 3) Create a list of the cheapest way to make each recipe. 4) Add the equipments for character others then Marta and Emil. *** Future Concerns - ??? 1) Add an Artes and Quests section ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (2.2) - New Addition - (NAD) (26/04/09) - Add more script - Add more skits ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (3) Introduction - (INT) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Hello, I am Zxela404, and welcome to my Mini-Guide for the awesome game that is ToS: DotNW! As a fan of collectibles, I decided to create this guide as a resource for finding things such as recipes, monsters, weapon and item lists in a fast and efficient way, and with as much information given as possible! If you have any questions, comments or concerns, feel free to email me at: alexturnitin@hotmail.com Enjoy using my guide! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4) Item List - (ITM) Here are all the various items you can gather, categorized in the same way the item screens are listed in the game, from left to right. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.1) - Healing/Boosting - (IHB) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Apple Gel Info - A gelatin based medication. Restores 30% of Max HP. Orange Gel Info - A gelatin based medication. Restores 30% of Max TP. Lemon Gel Info - A gelatin based medication. Restores 60% of Max HP. Pineapple Gel Info - A gelatin based medication. Restores 60% of Max TP. Melange Gel Info - A gelatin based medication. Restores 30% of Max HP and TP. Miracle Gel Info - A gelatin based medication. Restores 60% of Max HP and TP. Specific Info - Soda flavoured gummi medicine. Entire party recovers 30% Max HP. Treat Info - A grape flavoured gummi medicine. Entire party recovers 30% Max TP. Special Gel Info - A gummi treat made from a miraculous elixir. Recover all HP and TP. Sage Info - A medicinal herb. Increases Max HP by 10. Blue Sage Info - A medicinal herb. Increases Max HP by 20. Red Sage Info - A medicinal herb. Increases Max HP by 30. Savoury Info - A medicinal herb. Increases Max TP by 10. Blue Savoury Info - A medicinal herb. Increases Max TP by 20. Red Savoury Info - A medicinal herb. Increases Max TP by 30. Lavender Info - A medicinal herb. Increases P. Atk by 1. Blue Lavender Info - A medicinal herb. Increases P. Atk by 2. Red Lavender Info - A medicinal herb. Increases P. Atk by 3. Verbena Info - A medicinal herb. Increases A. Atk by 1. Blue Verbena Info - A medicinal herb. Increases A. Atk by 2. Red Verbena Info - A medicinal herb. Increases A. Atk by 3. Chamomile Info - A medicinal herb. Increases P. Def by 1. Blue Chamomile Info - A medicinal herb. Increases P. Def by 2. Red Chamomile Info - A medicinal herb. Increases P. Def by 3. Basil Info - A medicinal herb. Increases A. Def by 1. Blue Basil Info - A medicinal herb. Increases A. Def by 2. Red Basil Info - A medicinal herb. Increases A. Def by 3. Saffron Info - A medicinal herb. Increases DEX by 1. Blue Saffron Info - A medicinal herb. Increases DEX by 2. Red Saffron Info - A medicinal herb. Increases DEX by 3. Grey Manuscript Info - Section of a well-known grimoire. Increases a monsters exp by 500. White Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 1,000. Yellow Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 3,000. Peach Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 5,000. Azure Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 15,000. Purple Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 30,000. Silver Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 50,000. Gold Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 70,000. Rainbow Manuscript Info - Section of a well-know grimoire. Increase a monster's exp by 100,000. Aska's Embrace Info - One of the powerful monster grimoires. Learn the Arte Resist. Celcius' Sigh Info - One of the powerful monster grimoires. Learn the Arte Icicle Rain. Efreet's Help Info - One of the powerful monster grimoires. Learn the Arte Sharpness. Efreet's Hammer Info - One of the powerful monster grimoires. Learn the Arte Eruption. Gnome's Flip Out Info - One of the powerful monster grimoires. Learn the healing arte Dispel. Gnome's Dance Info - One of the powerful monster grimoires. Learn the Arte Stalagmite. Gnome's Dust Info - One of the powerful monster grimoires. Learn the Arte Barrier. Luna's Punishment Info - One of the powerful monster grimoires. Learn the Arte Prism Sword. Shadow's Language Info - One of the powerful monster grimoires. Learn the arte Scare Shot. Shadow's Walk Info - One of the powerful monster grimoires. Learn the arte Negative Gate. Sylph's Circle Info - One of the powerful monster grimoires. Learn the Arte Healing Circle. Sylph's Mischief Info - One of the powerful monster grimoires. Learn the Arte Turbulance. Undine's Whisper Info - One of the powerful monster grimoires. Learn the Arte Heal. Undine's Affection Info - One of the powerful monster grimoires. Learn the Arte Splash. Undine's Tears Info - One of the powerful monster grimoires. Learn the Arte First Aid. Volt's Melancholy Info - One of the powerful monster grimoires. Learn the Arte Thunder Blade. Message: Artist Info - Monster grimoire with many disgrams. Learn the skill Dex Increase 2. Message: Near Death Info - Monster grimoire with many diagrams. Learn the skill Resurrect. Message: Strength Info - Monster grimoire with many diagrams. Learn the skill HP Increase 2. Message: Sage Info - Monster grimoire with many diagrams. Learn the skill A. Atk Increase 2. Message: Fatal Blow Info - Monster grimoire with many diagrams. Learn the skill Critical 2. Message: Eagle Eye Info - Monster grimoire with many diagrams. Learn the skill Item Finder 2. Message: Stronghold Info - Monster grimoire with many diagrams. Learn the skill P. Def Increase 2. Life Bottle Info - Revives KO'd ally. Shock Bottle Info - Cures Shock. Seal Bottle Info - Cures Seal. Stone Bottle Info - Cures Stone. Virus Bottle Info - Cures Virus. Weak Bottle Info - Cures Weak. Paralysis Bottle Info - Cures Paralysis. Poison Bottle Info - Cures Poison. Cure Bottle Info - Cures all physical ailments. Nectar Bottle Info - Prevents magical ailments for 1 minute during battle. Dinei Bottle Info - Cures magical ailments. Syrup Bottle Info - Prevents physical ailments for 1 minute during battle. All-Divide Info - Reduces all damage inflicted on all during battle by 50% for 1 minute. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.2) - Weapons - (IWP) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Bronze Sword Info - Strutted long sword favored by sailors. Stats - (P. Atk + 24) Skills - None Location - Luin, Start off with it Iron Sword Info - Crescent shaped saber. Stats - (P. Atk + 52) Skills - None Location - Asgard, Palmacosta, Hima Small Sword Info - Slender long sword that is difficult to handle and requires skill. Stats - (P. Atk + 79) Skills - None Location - Palmacosta Long Sword Info - Long powerful sword. A sword for a true swordsman. Stats - (P. Atk + 107) Skills - None Location - Triet Broadsword Info - Broad, resilent, long sword that is difficult to handle. Stats - (P. Atk + 135) Skills - None Location - Izoold, Triet Hunting Sword Info - Saber favored by a tribe of warriors. Very easy to handle. Stats - (P. Atk + 163) Skills - VS Beast 1 Location - Camberto Great Sword Info - A large, broad sword. Stats - (P. Atk + 190) Skills - None Location - Meltokio, Flanoir Riot Spike Info - Magic sword with a rose coloured blade. Forged by the blacksmith Kurdalaegon. Stats - (P. Atk + 190) Skills - Regenerate 2, Critical 2, Fire Element. Location - Synthesize Gold Sword Info - Sharp sword with a pointed end to pierce enemies. Stats - (P. Atk + 218) Skills - Cast Delay Atk 1 Location - Meltokio, Altimira Echo Tracer Info - Magic sword with a moon colored blade. Forged by the blacksmith Govannon. Stats - (P. Atk + 218) Skills - Critical 2, Accelerate, Light Element. Location - Synthesize Black Sword Info - A sword forged by tempering black steel. Stats - (P. Atk + 246) Skills - None Location - Synthesize Vile Requiem Info - Magic sword with an azure colored blade. Forged by the blacksmith Amenoma. Stats - (P. Atk + 272) Skills - Relax 1, Critical 2, Ice Element. Location - Synthesize Bastard Sword Info - A sword with emphasis on crushing the enemy with the broad and heavy blade. Stats - (P. Atk + 273) Skills - P. Def Decrease Attack 2 Location - Synthesize, Altimira, Flanoir Knight's Sword Info - A slender sword blessed with holy protection. Stats - (P. Atk + 301) Skills - VS Ghost 2 Location - Mizuho Mythril Sword Info - A sword made of silver mythril tinged with magic. Stats - (P. Atk + 329) Skills - VS Magical Being 2 Location - Synthesize Mind Slicer Info - Relic from the time of the ancient war. Stats - (P. Atk + 367) Skills - Spirit Drain 2, A. Atk Decrease Atk 1, Sick Attack 1 Location - Ginnungagap Demonic Torment Info - A sword that is said to be able to kill a dragon. Stats - (P. Atk + 384) Skills - Speed Decrease Atk 2, VS Dragons 3, EXP Minus 1 Location - Synthesize Soul Blast Info - A sword that is said to absorb the soul of the one it pierces. Stats - (P. Atk + 412) Skills - Life Drain 2, Life Charge, Weak Attack 1, Location - Asgard Ruins (Need Balacruf Symbol) Mesmeric Trance Info - A sword that emits miasma from the blade. It is said to be an incomplete manifestation of Ratatosk. Stats - (P. Atk + 495) Skills - Poison Attack 3, HP Decrease 1 Location - Gladsheim Random Chest (9th Floor) Nether Traitor Info - Stats - Skills - Location - Twilight Palace ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Bronze Spinner Info - Orthodox spinner that is light and easy to handle. Stats - (P. Atk + 16, A. Atk + 22) Skills - None Location - Luin, Start With Coral Spinner Info - A spinner made from coral. Stats - (P. Atk + 11, A. Atk + 17) Skills - None Location - Synthesize, Flanoir, Izoold Iron Spinner Info - A spinner with a simple design. Stats - (P. Atk + 35, A. Atk + 47) Skills - None Location - Hima, Palmacosta Ivory Spinner Info - A spinner made from animal bones. Stats - (P. Atk + 54, A. Atk + 71) Skills - VS Bird 1 Location - Synthesize, Palmacosta Gothic Spinner Info - A spinner with a simple and elegant form. Stats - (P. Atk + 73, A. Atk + 96) Skills - None Location - Triet, Iselia Silver Spinner Info - Spinner with silver adornments. Stats - (P. Atk + 92, A. Atk + 122) Skills - VS Ghost Location - Triet, Iselia Human Ranch Chest Demonic Spinner Info - Spinner made from synthesizing horn that contains metal. Stats - (P. Atk + 129, A. Atk + 171) Skills - VS Dragons 2 Location - Meltokio, Flanoir Gold Spinner Info - Spinner with gold adornments. Stats - (P. Atk + 149, A. Atk + 196) Skills - None Location - Synthesize, Temple of Ice War Chariot Info - A spinner forged with steel of evil fire that emits high temperatures. Stats - (P. Atk + 148, A. Atk + 196) Skills - Fire Ball, Fire Element Location - Synthesize Black Spinner Info - A spinner forged by tempering black steel. Stats - (P. Atk + 167, A. Atk + 221) Skills - None Location - Meltokio, Altimira Clock Spinner Info - A spinner that sealed the power of the great spirit of time. Stats - (P. Atk + 167, A. Atk + 221) Skills - Cast Delay Attack 2, Run Away Location - Synthesize Dragon Spinner Info - A spinner made from the femur of an ancient dragon. Stats - (P. Atk + 186, A. Atk + 246) Skills - VS Free Form 2 Location - Synthesize, Altimira Dark Sphere Info - Powerful energy of darkness lies within it. Stats - (P. Atk + 205, A. Atk + 271) Skills - Sleep Attack 2, Darkness Element Location - Synthesize Unicorn Spinner Info - A spinner made from the horn of the legendary beast. Stats - (P. Atk + 205, A. Atk + 271) Skills - VS Demon 2 Location - Mizuho Millstone Info - A spinner from an unknown time. Stats - (P. Atk + 371, A. Atk + 280) Skills - P. Def Decrease Attack 2, Stone Blast Location - Ginnungagap Chest Mythril Spinner Info - A spinner made from silver mythril tinged with magic. Stats - (P. Atk + 224, A. Atk + 296) Skills - VS Magical Being 2 Location - Synthesize Energy Arc Info - A spinner that accumulated magic over time. It emits a strange sound. Stats - (P. Atk + 224, A. Atk + 296) Skills - Relax 1, Lightning, Lightning Element Location - Synthesize Retribution Info - A spinner that emits evil energy. It seems to be cursed. Stats - (P. Atk + 242, A. Atk + 320) Skills - Exp Minus 2, Mental Charge, TP Increase 2 Location - Asgard Ruins (Need Balacruf Symbol) Trick Bind Info - A spinner that is said to be made by the devil. It is said to be blessed by the beloved light. Stats - (P. Atk + 299, A. Atk + 395) Skills - Delay, Concentrate 2, Speed Decrease Attack 2 Location - Gladsheim Random Chest (7th Floor) Kismet Info - A spinner that is blessed by a goddess. Stats - (P. Atk + 375, A. Atk + 496) Skills - Happiness Song 2, Recall, Light Element Location - Gladsheim (Album Atrum Drop) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.3) - Clothes - (ICL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Leather Plate Info - Breastplate made of leather. The basic armour of all beginning adventurers. Stats - (P. Def + 11, A. Def + 6) Skills - None Location - Start With Iron Plate Info - A breastplate made of iron. Stats - (P. Def + 22, A. Def + 13) Skills - None Location - Palmacosta, Hima Chain Plate Info - A breastplate strengthened with metal rings. Stats - (P. Def + 33, A. Def + 19) Skills - None Location - Palmacosta Scale Plate Info - A breastplate strengthened by attaching metal fragments like scales. Stats - (P. Def + 44, A. Def + 26) Skills - None Location - Triet, Iselia Silver Plate Info - Silver breastplate normally reserved for ceremonial use. Stats - (P. Def + 55, A. Def + 32) Skills - (A. Atk Increase 1) Location - Triet Half Plate Info - A breastplate composed of steel and leather. Absorbs impact well. Stats - (P. Def + 66, A. Def + 38) Skills - None Location - Flanoir, Izoold Battle Plate Info - A breastplate with an increased amount of steel plates. Stats - (P. Def + 76, A. Def + 44) Skills - None Location - Flanoir Strange Blue Info - A breastplate protected by mystical powers. Stats - (P. Def + 82, A. Def + 142) Skills - TP Increase 2, A. Def Increase 2 Location - Asgard Ruins (Need Balacruf Symbol) Light Plate Info - Strengthened Battle Plate that can withstand impacts. Stats - (P. Def + 87, A. Def + 50) Skills - None Location - Temple of Ice, Meltokio, Synthesize Black Plate Info - Sturdy breastplate with protected joints. It is rather heavy. Stats - (P. Def + 98, A. Def + 57) Skills - Delay Location - Meltokio, Altimira Lawful Plate Info - A breastplate blessed with holy protection. Stats - (P. Def + 98, A. Def + 57) Skills - Life Charge, Resist Darkness, Resist Sleep. Location - Synthesize Royal Plate Info - Extremely expensive breastplate that only the most noble may use. Stats - (P. Def + 109, A. Def + 63) Skills - A Def Increase 2 Location - Synthesize, Altimira Power Drive Info - A breastplate that pushes the wearer's abilities to the limit. Stats - (P. Def + 120, A. Def + 70) Skills - Critical 2, HP Decrease 2, P. Atk Increase 3 Location - Synthesize Rare Plate Info - A perfectly crafted masterpiece. Stats - (P. Def + 120, A. Def + 70) Skills - Item Pro Location - Mizuho Mythril Plate Info - A breastplate made of silver mythril tinged with magic. Stats - (P. Def + 131, A. Def + 76) Skills - None Location - Synthesize Pain Killer Info - Magical breastplate created by dwarves. Stats - (P. Def + 131, A. Def + 76) Skills - Glory, A. Def Decrease, P. Def Decrease Location - Synthesize Solitude Info - A masterpeice by an unknown blacksmith. Stats - (P. Def + 142, A. Def + 82) Skills - HP Increase 2, P. Def Increase 2 Location - Synthesize Incinerator Info - A breastplate forged with steel of evil fire that emits high temperature. Stats - (P. Def + 152, A. Def + 88) Skills - Resist Paralysis 1, Resist Ice 1, P. Atk Increase 1 Location - Gladsheim Random Chest (3th Floor) Blood Lust Info - Breastplate that entices the wearer to the battlefield Stats - (P. Def + 175, A. Def + 102) Skills - Life Drain 1, Spirit Drain 1, Decrease Luck Location - Ginnungagap Lion Heart Info - A breastplate infused with the power of the king of animals. Stats - (P. Def + 218, A. Def + 126) Skills - Delay, Lure 3, P. Atk Increase 2 Location - Twilight Palace ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Cloak Info - A cloak made from regular cloth. Slightly better than normal clothing. Stats - (P. Def + 7, A. Def +10) Skills - None Location - Synthesis, Luin Feather Cloak Info - A feather-light cloak. Stats - (P. Def + 15, A. Def + 20) Skills - None Location - Palmacosta, Hima Silk Cloak Info - A cloak of silk. Gives the wearer an air of refinement. Stats - (P. Def + 22, A Def + 30) Skills - None Location - Synthesize, Palmacosta White Cloak Info - A cloak that can only be worn by those with a pure heart. Stats - (P. Def + 30, A. Def + 40) Skills - Luck Increase 2 Location - Iselia, Triet Silver Cloak Info - A cloak embroidered with silver. Stats - (P. Def + 37, A. Def + 50) Skills - None Location - Synthesize, Triet Mage Cloak Info - A cloak made for wizards. Stats - (P. Def + 45, A. Def + 59) Skills - Concentrate 1 Location - Synthesize, Triet, Flanoir, Izoold Mystic Cloak Info - A clock made from cloth thin as mist. Despite its appearance, it is very durable. Stats - (P. Def + 52, A. Def + 68) Skills - None Location - Meltokio, Flanoir Holy Cloak Info - A cloak blessed with holy protection. Stats - (P. Def + 59, A. Def + 78) Skills - None Location - Synthesize Witch Cloak Info - A cloak worn by high-ranking wizards. Stats - (P. Def + 67, A. Def + 88) Skills - A. Atk Increase 2 Location - Meltokio, Altimira Mirage Cloak Info - A cloak specially made to refract light. Stats - (P. Def + 74, A. Def + 98) Skills - None Location - Synthesis Windmill Info - A cloak that has the power to increase magic. Stats - (P. Def + 74, A. Def + 98) Skills - A. Atk Increase 2, A. Def Increase 2 Location - Synthesize Moon Luminance Info - A cloak said to be infused with the power of the moon. Stats - (P. Def + 82, A. Def + 108) Skills - Happiness 2, Stealth 2 Location - Synthesize Elder Cloak Info - A cloak made for master wizards. Stats - (P. Def + 82, A. Def + 108) skills - A. Def Increase 2 Location - Mizuho Mythril Cloak Info - A cloak made of silver mythril tinged with magic. Stats - (P. Def + 89, A. Def + 118) Skills - TP Increase 2 Location - Synthesis Anthem Info - A cloak worn by the agent of divine punishment. Stats - (P. Def + 89, A. Def + 118) Skills - Critical 2, Lure 2 Location - Synthesize Angel Dust Info - A cloak made from angelic spirit. Stats - (P. Def + 96, A. Def +128) Skills - Relax, Darkness Element Location - Ginnungagap Phantom Lord Info - A mysterious cloak that seems to have magical powers. Stats - (P. Def + 96, A. Def + 128) Skills - Resurrect, Item Getter Location - Synthesize Rain Maker Info - A cloak blessed by the Lady of the Lake. Stats - (P. Def + 103, A. Def + 137) Skills - Regenerate 2, Fire Element Location - Asgard Ruins (Need Balacruf Symbol) Prime Evil Info - A cloak with mysterious powers. It is said to be an incomplete manifestation of Tenebrae. Stats - (P. Def + 119, A. Def + 158) Skills - Accelerate, Light Element Location - Gladsheim Random Chest (6th Floor) Fairy Tale Info - Magical cloak made by the fairies. Stats - (P. Def + 148, A. Def + 196) Skills - Technical 1, TP Increase 2 Location - Twilight Palace ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.4) - Headgear - (IGR) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Bandanna Info - A bandanna made of cloth. Stats - (P. Def +2, A. Def +1) Skills - None Location - Luin Leather Bandanna Info - A bandanna made of leather. Stats - (P. Def + 4, A. Def + 2) Skills - None Location - Palmacosta, Hima Custom Bandanna Info - Good quality bandanna. Stats - (P. Def + 5, A. Def + 3) Skills - None Location - Palmacosta Sturdy Bandanna Info - A bandanna made from thick leather. Stats - (P. Def + 7, A. Def + 4) Skills - None Location - Synthesize Fencer's Bandanna Info - Bandana crafted after the Eternal Swordsman in "Legends of Fantasy". Stats - (P. Def + 7, A. Def + 4) Skills - Critical 2, P. Def Increase 2 Location - Synthesize Plate Bandanna Info - A bandanna strengthened with a steel plate. Stats - (P. Def + 8, A. Def + 5) Skills - None Location - Synthesize, Izoold, Flanoir Quill Bandanna Info - A bandanna with additional mobility. Stats - (P. Def + 10, A. Def + 6) Skills - None Location - Flanoir Studded Bandanna Info - Sturdy bandanna strengthened with nails. Stats - (P. Def + 12, A. Def + 7) Skills - None Location - Meltokio Martial Bandanna Info - Bandanna with increased amount of steel plates for protection. Stats - (P. Def + 13, A. Def + 8) Skills - Lure 1 Location - Meltokio, Altimira Rogue's Bandanna Info - Bandanna crafted after the bandit in "Relic Shop Wars." Stats - (P. Def + 13, A. Def + 8) Skills - Item Finder 2, Dex Increase 2 Location - Gladsheim Random Chest (5th Floor) Light Bandanna Info - A bandanna made with a light-weight, but sturdy metal. Stats - (P. Def + 15, A. Def + 9) Skills - None Location - Synthesis Noble Bandanna Info - Extremely expensive bandanna that only the most noble may use. Stats - (P. Def + 16, A. Def + 9) Skills - A. Def Increase Location - Synthesize Thick Bandanna Info - A bandanna strengthened with black steel. It is heavy, but sturdy. Stats - (P. Def + 18, A. Def + 10) Skills - TP Decrease, P. Def Increase 1 Location - Mizuho Dusk Bandanna Info - A bandanna made with high technology. Stats - (P. Def + 20, A. Def +12) Skills - HP Increase 1 Location - Synthesis ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Red Ribbon Info - A cute ribbon of crisp red. Stats - (P. Def + 1, A. Def + 2) Skills - None Location - Luin Blue Ribbon Info - A beautiful ribbon of vivacious blue. Stats - (P. Def + 3, A. Def + 4) Skills - None Location - Palmacosta, Hima, Luin Orange Ribbon Info - A cute ribbon of gentle orange. Stats - (P. Def + 3, A. Def + 5) Skills - None Location - Palmacosta Wizards Ribbon Info - A ribbon crafted after the witch in "Legends of Fantasy". Stats - (P. Def + 5, A. Def + 6) Skills - Mental Charge, A. Atk Increase 2 Location - Synthesize Green Ribbon Info - A beautiful ribbon of refreshing green. Stats - (P. Def + 5, A. Def + 6) Skills - None Location - Iselia White Ribbon Info - A simple ribbon of dignified white. Stats - (P. Def + 5, A. Def + 7) Skills - None Location - Black Ribbon Info - An elegant ribbon of bold black. Stats - (P. Def + 7, A. Def + 9) Skills - None Location - Flanoir, Izoold Purple Ribbon Info - A cute ribbon of divine purple. Stats - (P. Def + 8, A. Def + 11) Skills - None Location - Meltokio, Flanoir, Altamira Yellow Ribbon Info - A cute ribbon of healthy yellow. Stats - (P. Def + 9, A. Def + 12) Skills - None Location - Sybak, Meltokio Healer's Ribbon Info - A ribbon crafted after the naive Girl in "Rebirth of a Kingdom". Stats - (P. Def + 9, A. Def + 12) Skills - Resurrect, Technical 3 Location - Twilight Palace Plaid Ribbon Info - A ribbon with a checkered tartan pattern. Stats - (P. Def + 10, A Def + 14) Skills - Resist M. Ailments 1 Location - Sybak, Altamira Pretty Ribbon Info - A very cute ribbon. Stats - (P. Def + 12, A. Def + 16) Skills - Mental Charge Location - Synthesize, Altamira Elemental Ribbon Info - A ribbon blessed with various summon spirits. Stats - (P. Def + 14, A. Def + 18) Skills - Resist Wind 1, Resist Earth 1, Resist Fire 1, Resist Water 1 Location - Mizuho Puppet's Ribbon Info - A ribbon crafted after the puppet master in "Melody of the Abyss." Stats - (P. Def + 14, A. Def + 18) Skills - Happiness 2, Dex Increase 2 Location - Gladsheim Random Chest (4th Floor) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.5) - Gloves - (IHD) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Leather Gauntlets Info - Normal gauntlets with no distinguishing features. Stats - (P. Def + 4, A. Def + 2) Skills - None Location - Hima Iron Gauntlets Info - Gauntlets made of iron. Stats - (P. Def + 8, A. Def + 5) Skills - None Location - Palmacosta, Hima Chain Gauntlets Info - Gauntlets strengthened with metal rings. Stats - (P. Def + 12, A. Def + 7) Skills - None Location - Hakonasia, Palmacosta Scale Gauntlets Info - Gauntlets strengthened by attaching metal fragments like scales. Stats - (P. Def + 15, A. Def + 9) Skills - None Location - Triet Dark Passage Info - Gauntlets composed of black steel and Kunwu iron. They are in the shape of the devil's hands. Stats - (P. Def + 15, A. Def + 9) Skills - Critical 2, P.A Atk Increase 2 Location - Synthesize Silver Gauntlets Info - Silver gauntlets normally reserved for ceremonial use. Stats - (P. Def + 19, A. Def + 11) Skills - VS Ghost Location - Triet Half Gauntlets Info - Gauntlets composed of steel and leather. They absorb impact well. Stats - (P. Def + 23, A. Def + 13) Skills - None Location - Flanoir, Izoold Battle Gauntlets Info - Gauntlets with an increased amount of steel plates. Stats - (P. Def + 27, A. Def + 16) Skills - None Location - Flanoir Light Gauntlets Info - Strengthened battle gauntlets that can withstand impacts. Stats - (P. Def + 31, A. Def + 18) Skills - None Location - Sybak Soul Forge Info - Gauntlets with souls of all monsters sealed within. They change color depending on the angle. Stats - (P. Def + 33, A. Def + 18) Skills - Relax, Regenerate 1 Location - Gladsheim Random Chest (3th Floor) Black Gauntlets Info - Sturdy gauntlets with protected joints. They are rather heavy. Stats - (P. Def + 34, A. Def + 20) Skills - None Location - Sybak, Altamira Royal Gauntlets Info - Extremely expensive gauntlets that only the most noble may use. Stats - (P. Def + 38, A. Def + 22) Skills - A. Def Increase 1 Location - Synthesis Rare Gauntlets Info - A perfectly crafted masterpiece. Stats - (P. Def + 42, A. Def + 24) Skills - Dex Increase 1 Location - Mizuho Mythril Gauntlets Info - Gauntlets made of silver mythril tinged with magic. Stats - (P. Def + 46, A. Def + 27) Skills - TP Increase1 Location - Synthesize Star Breaker Info - Gauntlets with divine presence. Its date of origin is unknown. Stats - (P. Def + 46, A. Def + 27) Skills - Technical 3, Light Element Location - Twilight Palace ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Mittens Info - Gloves from knitted yarn. They are thin and provide little defense. Stats - (P. Def + 3, A. Def + 4) Skills - None Location - Hima Feather Mittens Info - Gloves made by synthesizing Chirpee feathers. Much more sturdy and light than normal feathers. Stats - (P. Def + 5, A. Def + 7) Skills - None Location - Palmacosta, Hima Silk Mittens Info - Gloves made of silk. Very soft and gives the wearer an air of refinement. Stats - (P. Def + 8, A. Def + 11) Skills - None Location - Meltokio, Palmacosta White Mittens Info - White gloves worn by brides. Stats - (P. Def + 10, A. Def + 14) Skills - None Location - Triet Silver Mittens Info - Silver mittens emboidered with siler. Stats - (P. Def + 13, A. Def + 17) Skills - None Location - Synthesize Mage Mittens Info - Gloves made for wizards. Stats - (P. Def + 16, A. Def + 21) Skills - A. Atk Increase 1 Location - Izoold, Flanoir Mystic Mittens Info - A mysterious pair of gloves. Stats - (P. Def + 18, A. Def + 24) Skills - None Location - Flanoir, Meltokio Holy Mittens Info - Gloves blessed with holy protection. Stats - (P. Def + 21, A. Def + 28) Skills - None Location - Synthesize Fortune Teller Info - Gloves made by a complicated process. They shine gold under the sun. Stats - (P. Def + 21, A. Def + 28) Skills - Stealth 2, A. Def Increase 2 Location - Synthesize Witch Mittens Info - Gloves worn by high ranking wizards. Stats - (P. Def + 23, A. Def + 31) Skills - Stealth 1 Location - Meltokio, Altamira Shop Elder Mittens Info - Gloves made for master wizards. Stats - (P. Def + 22, A. Def + 39) Skills - A. Def Increase 1 Location - Mizuho Mirage Mittens Info - Gloves specially made to refract light. Stats - (P. Def + 26, A. Def + 34) Skills - None Location - Synthesize Mythril Mittens Info - Gloves made of silver mythril tinged with magic. Stats - (P. Def + 31, A. Def + 41) Skills - TP Increase 1 Location - Synthesize ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.6) - Accessories - (IAC) ------------------------------------------------------------------------------- Cape Info - A generic cape made of cloth. Stats - (P. Def + 3, A. Def + 3) Skills - None Location - Luin Fire Cape Info - A cape blessed by Summon Spirit of Fire. Increases Resistance to Ice by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Ice 1 Location - Synthesize, Flanoir Earth Cape Info - A cape blessed by Summon Spirit of Earth. Increases Resistance to Lightning by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Lightning 1 Location - Synthesize, Sybak Leather Cape Info - A cape made of leather. Stats - (P. Def + 11, A. Def + 11) Skills - None Location - Syntheisze, Hakonesia Peak Water Cape Info - A cape blessed by Summon Spirit of Water. Increases Resistance to Fire by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Fire 1 Location - Synthesize, Meltokio, Triet Wind Cape Info - A cape blessed by Summon Spirit of Wind. Increases Resistance to Earth by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Earth 1 Location - Synthesize, Iselia Thief's Cape Info - The cape of choice for theives. Stats - (P. Def + 18, A. Def + 18) Skills - Stealth 1 Location - Synthesize, Triet Ice Cape Info - A cape blessed by Summon Spirit of Ice. Increase resistance to Wind by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Wind 1 Location - Synthesis, Asgard Thunder Cape Info - A cape blessed by Summon Spirit of Thunder. Increase resistance to Water by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Water 1 Location - Synthesize, Asgard, Palmacosta, Hakonesia Peak Elven Cape Info - A green cape from a legendary race. Stats - (P. Def + 25, A. Def + 25) Skills - Resist M. Ailments 1 Location - Synthesize, Katz Village Light Cape Info - A cape blessed by the summon spirit of Light. Increases Resistance to Darkness by 20%. Stats - (P. Def + 16, A. Def + 16) Skills - Resist Darkness 1 Location - Meltokio, Synthesize Dark Cape Info - A cape blessed by the summon spirit of Darkness. Increases Resistance to Light by 20%. Stats - (P. Def + 16, A. Def + 16) Skills - Resist Light 1 Location - Altamira, Mizuho Surtr's Cape Info - A cape embroidered with the crest of the fire giants. Increases resistance to ice by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Fire 1, Resist Ice 2 Location - Synthesis Freyja's Cape Info - A cape embroidered with the crest of the goddess of fertility. Increases resistance to lightning by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Earth 1, Resist Lightning 2 Location - Synthesis Aegir's Cape Info - A cape embroidered with the crest of the king of the sea. Increases resistance to fire by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Water 1, Resist Fire 2 Location - Synthesis Forseti's Cape Info - A cape embroidered with the crest of the God of Justice. Increases Resistance to Earth by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Wind 1, Resist Earth 2 Location - Synthesize Ymir's Cape Info- A cape embroidered with the crest of forest giants. Increases Resistance to Wind by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Ice 1, Resist Wind 2 Location - Synthesize Thor's Cape Info - A cape embroidered with the crest of the god of thunder. Increases resistance to water by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Lightning 1, Resist Water 2 Location - Synthesis Baldr's Cape Info - A cape embroidered with the crest of the god of light. Increases resistance to darkness by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Light 1, Resist Darkness 2 Location - Synthesis Woden's Cape Info - A cape embroidered with the crest of the God of Death. Increases Resistance to Light by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resists Darkness 1, Resist Light 2 Location - Synthesize Boots Info - A pair of boots made of cloth. Stats - (P. Def + 2, A. Def + 2) Skills - None Location - Luin, Hakonesia Peak, Triet, Meltokio, Heal Mark Info - Recovers 3% of max HP when an enemy is defeated. Stats - None Skills - Life Drain 1 Location - Synthesize, Triet Heal Symbol Info - Recover 6% of max HP when an enemy is defeated. Stats - None Skills - Life Drain 2 Location - Synthesize Holy Mark Info - Periodically restore 1% of max HP. Stats - None Skills - Regenerate 2 Location - Synthesis, Triet, Asgard Holy Symbol Info - Periodically restores 3% of max HP. Stats - None Skills - Regenerate 2 Location - Synthesis Mana Mark Info - Recovers 3% of max TP when an enemy is defeated. Stats - None Skills - Spirit Drain 1 Location - Synthesis, Flanoir, Palmacosta Mana Symbol Info - Recovers 6% of max TP when an enemy is defeated. Stats - None Skills - Spirit Drain 2 Location - Synthesis Spirit Mark Info - Periodically restores 1% of max TP Stats - None Skills - Relax 1 Location - Synthesis, Flanoir Spirit Symbol Info - Periodically restores 3% of max TP. Stats - None Skills - Relax 2 Location - Synthesis Mystic Mark Info - Reduces casting time. Stats - None Skills - Speed Cast 1 Location - Synthesize, Flanoir Mystic Symbol Info - Reduces the casting time. Stats - None Skills - Speed Cast 2 Location - Synthesize Amulet Info - Stats - Skills - Resist P. Ailments 1 Location - Mizuho, Sybak, Triet Talisman Info - Stats - Skills - Resist M. Ailments 1 Location - Sybak, Flanoir, Asgard Blue Amulet Info - Prevents all physical ailments. Stats - None Skills - Resist P. Ailments 2 Location - Synthesize Blue Talisman Info - Prevents all magical ailments. Stats - Skills - Resist M. Ailments 2 Location - Synthesize Electrum Ring Info - Ring made of Electrum. Stats - (P. Def + 1, A. Def + 1) Skills - None Location - Synthesize Garnet Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 1, A. Def + 1) Skills - Technical, Fire Elemental Location - Synthesize Ruby Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 1, A. Def + 1) Skills - Technical, Earth Elemental Location - Synthesize Platinum Ring Info - Ring made of platinum. Stats - (P. Def + 5, A. Def + 5) Skills - None Location - Synthesize Aquamarine Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 5, A. Def + 5) Skills - Technical, Water Elemental Location - Synthesize Opal Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 5, A. Def + 5) Skills - Technical, Wind Elemental Location - Synthesize Mythril Ring Info - Ring made of mythril. Stats - (P. Def + 9, A. Def + 9) Skills - None Location - Synthesize Sapphire Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 9, A. Def + 9) Skills - Technical, Ice Elemental Location - Synthesize Sardonyx Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 9, A. Def + 9) Skills - Technical, Lightning Elemental Location - Synthesize Orichalcum Ring Info - Ring made of orichalcum. Stats (P. Def + 13, A. Def + 13) Skills - None Location - Synthesize Topaz Ring Info - Reduces TP consumption by 33%. Stats - (P. Def + 13, A. Def + 13) Skills - Technical 2, Light Elemental Location - Synthesize Amethyst Ring Info - Reduces TP consumption by 33%. Stats - (P. Def + 13, A. Def + 13) Skills - Technical 2, Dark Elemental Location - Synthesize Shock Charm Info - 30% chance of preventing shock and slightly resistant to lightning. Stats - None Skills - Resist Shock 1, Resist Lightning 1 Location - Sybak, Hakonesia Peak Weak Charm Info- 30% chance of preventing weakness and slightly resistant to light. Stats - None Skills - Resists Weak 1, Resist 1 Location - Sybak, Palmacosta Virus Charm Info - 30% of preventing sickness and slightly resistant to fire. Stats - None Skills - Resists Sick 1, Resist Fire 1 Location - Triet Poison Charm Info - 30% of preventing poison and slightly resistant to water . Stats - None Skills - Resists Poison 1, Resist Water 1 Location - Hima, Palmacosta Stone Charm Info - 30% chance of preventing petrify and slightly resistant to earth. Stats - None Skills - Resist Petrify 1, Resist Earth 1 Location - Iselia Seal Charm Info - 30% chance of preventing sealed artes and slightly resistant to water. Stats - None Skills - Resist Sealed Artes 1, Resist Water 1 Location - Asgard Sleep Charm Info - 30% chance of preventing sleep and slightly resistant to darkness. Stats - None Skills - Resist Sleep 1, Resist Darkness 1 Location - Flanoir, Sybak Garnet Info - A gem blessed by the Summon Spirit of Fire. Prevents disease. Stats - None Skills - Fire Element, Resist Ice 1 Location - Meltokio, Triet Ruby Info - A gem blessed by the Summon Spirit of Earth. It is a symbol of life, happiness and courage. Stats - None Skills - Earth Element, Resist Lightning 1 Location - Meltokio Aquamarine Info - A gem blessed by the summon spirit of water. Prevents accidents at sea. Stats - None Skills - Water Element, Resist Fire 1 Location - Meltokio, Luin Topaz Info - A gem blessed with the Summon Spirit of Light. Keeps both mind and body healthy. Stats - None Skills - Light Element, Resist Darkness 1 Location - Meltokio Amethyst Info - A gem blessed by the Summon Spirit of Darkness. Represents love, truth, passion and suffering. Stats - None Skills - Darkness Element, Resist Light 1 Location - Meltokio Sardonyx Info - A gem blessed by the Summon Spirit of Lightning. Will help you find your soul mate. Stats - None Skills - Lightning Element, Resist Water 1 Location - Sybak Opal Info - A gem blessed by the Summon Spirit of Wind. Difficult to handle and affects those who possess it. Stats - None Skills - Wind Element, Resist Earth 1 Location - Meltokio, Asgard Sapphire Info - A gem blessed by the Summon Spirit of Ice. It has the power to extinguish flames. Stats - None Skills - Ice Element, Resist Wind 1 Location - Meltokio, Flanoir ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.7) - Cooking Items - (ICK) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Amango Info - Fruits: A sweet fruit, but difficult to eat because of its many seeds. Cost - 26 Gald Apple Info - Fruits: A crisp and juicy frut. Cost - 16 Gald Banana Info - Fruits: Very easy to peel and eat. Tastes creamy. Cost - 10 Gald Barley Rice Info - Grains: Steamed barely mixed with rice, or just by itself. Said to be healthy. Cost - 8 Gald Beef Info - Proteins: Meat this tasty only comes from cows raised on wide, green, pastures. Cost - 56 Gald Beef Strips Info - Proteins: Cheap, but tasty. Cost - 28 Gald Bell Pepper Info - Vegetable: Has a unique aroma and opinions differ. Very nutritous. Cost - 12 Gald Black Satay Info - Spices: Mysterious spice used when an exotic taste is desired. Cost - 88 Gald Bread Info - Grains: Bread baked in a square case. Some like thin slices, some like thick slices. Cost - 12 Gald Cabbage Info - Vegetable: Looks similar to lettuce and very versatile. Cost - 10 Gald Carrot Info - Vegetable: Has a sweet taste and is often used in various dishes. Cost - 14 Gald Cheese Info - Spices: Made from fermented milk. Very good when heated. Cost - 16 Gald Chicken Info - Proteins: All natural meat from healthy chickens. No additives of preservatives. Cost - 38 Gald Cod Info - Seafood: A white fish with mild flavour. Great in fish stew. Cost - 40 Gald Cucumber Info - Vegetable: Green vegetable with a crisp texture. Often eaten raw, but cooked in some areas. Cost - 8 Gald Egg Info - Egg: Chicken eggs are the most common. Fresh eggs have plump yolks. Cost - 10 Gald Flour - Grains: Finely ground meal of grain. Used to create various foods such as desserts and breads. Cost - 18 Gald Grapes Info - Fruits: Eaten both raw or dried. Cost - 24 Gald Juicy Meat - Proteins: Highest quality meat. Failure is not an option. Cost - 108 Gald Kelp Info - Spice: Used as stock. Rich in minerals. Cost - 8 Gald Kirima Info - Fruits: A refreshing fruit with a sweet and sour flavor. Cost - 24 Gald Konjac Info - Proteins: Replacement for meat for the health conscious. Has a nice texture Cost - 12 Gald Lemon Info - Fruits: An extremely sour fruit Cost - 18 Gald Lettuce Info - Vegetable: Has a great, crisp taste. Best eaten when raw. Cost - 14 Gald Melon Info - Fruits: a delicious fruit with many varities. Cost - 86 Gald Milk Info - Milk: Cow's milk - A good source of calcium and good for the bones. Cost - 8 Gald Miso Info - Spices: Made by a master chef with great diligence. Made by fermenting soy beans. Cost - 168 Gald Mushroom Info - Vegetable: Plant that is spread by spores. Monster of the same shape cannot be eaten. Cost - 22 Gald Octopus Info - Seafood: Sometimes referred to as the Sea Devil, but tasty when eaten. Cost - 22 Gald. Onion Info - Vegetable: Has a strong aroma and bitter taste, but becomes sweet when cooked. Cost - 10 Gald Pasta Info - Grains: A general terms of spaghetti, macaroni, etc. Hard until boiled. Cost - 14 Gald Peach Info - Fruits: Some cultures believe it is sacred. Both the fruit and the leaves are treasured. Cost - 16 Gald Pear Info - Fruits: A very juicy fruit. Cost - 22 Gald Pineapple Info - Fruit: Very difficult to take its skin off. Feels great when the skin is taken off successfully. Cost - 20 Gald Pork Info - Proteins: The secret to good pork is to have just the right balance of fat and meat. Cost - 42 Gald Potato Info - Vegetable: Popular and versatile vegetable. Cost - 12 Gald Purple Satay Info - Spices: A well-balanced spice used by master-chefs. Cost - 72 Gald Radish Info - Vegetable: Its white root is often used in stews or pickled. Cost - 18 Gald Red Satay Info - Spices: Mysterious spice used when a spicy taste is desired Cost - 86 Gald Rice Info - Grains: Steamed rice. Said to taste better if cooked over charcoal. Cost - 14 Gald Roll Info - Grains: A small bread made by rolling the dough. Very fluffy. Cost - 12 Gald Seaweed Info - Spices: Dried seaweed cut into rectangles. Cost - 10 Gald Shellfish Info - Seafood: Cook the flesh between the shells with salt. Not very good raw in summer. Cost - 50 Gald Shrimp Info - Seafood: Sea creature with a hard shell and a tender body. Symbol of longevity. Cost - 48 Gald Snapper Info - Seafood: Often called the kind of the sea. Its red colour is said to be joyous. Cost - 92 Gald Squid Info - Seafood: Totally raw or cooked. Its ten legs are great fried. Cost - 26 Gald Strawberry Info - Fruits: Goes great with milk and cream. Cost - 20 Gald Tofu Info - Proteins - Plenty of protein from mother earth. Has a soft texture. Cost - 16 Gald Tomato Info - Vegetable: Great both cooked or raw. Cost - 8 Gald Tuna Info - Seafood: Very popular fish. Especially fatty and tasty when caught during winter. Cost - 18 Gald White Satay Info - Spices: Mysterious spice used when a sweet or salty taste is desired. Cost - 92 Gald ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.8) - Key Items - (IKY) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Baby Winged Dragon Info - Monster that helps out in breaking garudas barrier. Location - Hima Peak Lloyd's Mask 1 Info - A mask worn by Lloyd. Pretty tacky. Location - Asgard Ruins Lloyd's Mask 2 Info - A second mask worn by Lloyd. Still tacky. Location - Triet Ruins Lloyd's Mask 3 Info - A third mask worn by Lloyd. Very tacky. Location - Temple of Lightning Lloyd's Mask 4 Info - A fourth mask worn by Lloyd. Extremely lame. Location - Meltokio (Scene, CH-8, 2nd Flight of Stairs) Card Key 1 Info - Red card key that opens a door in Iselia Human Ranch. Location - Iselia Human Ranch Card Key 2 Info - Blue card key that opens a door in Iselia Human Ranch. Location - Iselia Human Ranch Card Key 3 Info - Purple card key that opens a door in Iselia Human Ranch. Location - Iselia Human Ranch Rosemary Info - A medicinal herb that cures nazdroive's poison. Location - Camberto Cave Elevator Key Info - A card key that activates the elevator in Iselia Human Ranch. Location - Iselia Human Ranch Sorcerer's Ring Info - A ring that amplifies energy. Location - Lake Sinoa Cave Water Spider Info - Item that allows you to walk over still water. Location - Flanoir Eau de Seduction Info - A cologne with an atrocious smell. A mail-order item. Location - Flanoir Jellyfish Info - Necessary ingredient to make seafood gels. Location - Izoold Special Bait Info - Special bait to catch jellyfish. Location - Izoold Letter of Passage Info - A letter of passage to enter Temple of Lightning. Location - Sybak Ventus Info - Centurion of Wind. Location - Asgard Ruins OR after Lloyd joins you Ignis Info - Centurion of Fire. Location - Triet Ruins OR after Lloyd joins you Lumen Info - Centurion of Light Location - Temple of Martel Tonitrus Info - Centurion of Lightning Location - Temple of Lightning OR after Lloyd joins you Pass Card A Info - Rewritable card to open doors in Building Number Two. Currently Green. Location - Building Number Two Solum Info - Centurion of Earth Location - Building Number Two Tenebrae's Core Info - Core of Centurion Tenebrae. It has not been hatched yet. Location - Temple of Darkness Glacies Core Info - Core of Centurion Glacies. It has not been hatched yet. Location - Temple of Ice Aqua's Core Info - Core of Centurion Aqua. It has not been hatched yet. Location - Ginnungagap ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.9) - Shop List - (ISP) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Luin ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Poison Bottle Cost - 266 Gald Cape Cost - 150 Gald Boots Cost - 90 Gald Aquamarine Cost - 33120 Gald Bronze Sword Cost - 130 Gald Bronze Spinner Cost - 146 Gald Leather Plate Cost - 174 Gald Cloak Cost - 104 Gald Bandanna Cost - 70 Gald Red Ribbon Cost - 42 Gald Blue Ribbon Cost - 92 Gald Leather Gauntlets Cost - 104 Gald Mittens Cost - 62 Gald ------------------------------------------------------------------------------- Asgard ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Life Bottle Cost - 512 Gald Poison Bottle Cost - 266 Gald Paralysis Bottle Cost - 240 Gald Ice Cape Cost - 2792 Gald Seal Charm Cost - 4970 Gald Talisman Cost - 3250 Gald Heal Mark Cost - 7200 Gald Opal Cost - 33120 Gald Undine's Whisper Cost - 1530 Gald Iron Sword Cost - 236 Gald Iron Spinner Cost - 308 Gald Iron Plate Cost - 378 Gald Feather Cloak Cost - 228 Gald Bandanna Cost - 70 Gald Leather Bandanna Cost - 152 Gald Red Ribbon Cost - 42 Gald Blue Ribbon Cost - 92 Gald Leather Gauntlets Cost - 104 Gald Iron Gauntlets Cost - 226 Gald Mittens Cost - 62 Gald Feather Mittens Cost - 136 Gald Barley Rice Cost - 8 Gald Chicken Cost - 38 Gald Pork Cost - 42 Gald Beef Strips Cost - 28 Gald Onion Cost - 10 Gald Radish Cost - 18 Gald Carrot Cost - 14 Gald Mushroom Cost - 22 Gald Lemon Cost - 18 Gald Seaweed Cost - 10 Gald ------------------------------------------------------------------------------- Hima ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Life Bottle Cost - 512 Gald Seal Bottle Cost - 264 Gald Shock Bottle Cost - 384 Gald Iron Sword Cost - 236 Gald Iron Spinner Cost - 308 Gald Iron Plate Cost - 378 Gald Feather Cloak Cost - 228 Gald Leather Bandanna Cost - 152 Gald Blue Ribbon Cost - 92 Gald Leather Gauntlets Cost - 104 Gald Iron Gauntlets Cost - 226 Gald Mittens Cost - 62 Gald Feather Mittens Cost - 136 Gald Poison Charm Cost - 4970 Gald ------------------------------------------------------------------------------- Hakonesia Peak ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Life Bottle Cost - 512 Gald Stone Bottle Cost - 240 Gald Virus Bottle Cost - 400 Gald Orange Ribbon Cost - 308 Gald Chain Gauntlets Cost - 514 Gald Thunder Cape Cost - 2792 Gald Leather Cape Cost - 374 Gald Boots Cost - 90 Gald Shock Charm Cost - 4970 Gald ------------------------------------------------------------------------------- Palmacosta ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Weak Bottle Cost - 288 Gald Thunder Cape Cost - 2792 Gald Poison Charm Cost - 4970 Gald Weak Charm Cost - 4970 Gald Mana Mark Cost - 7720 Gald Undine's Whisper Cost - 1530 Gald Iron Sword Cost - 236 Gald Small Sword Cost - 754 Gald Iron Spinner Cost - 308 Gald Ivory Spinner Cost - 792 Gald Iron Plate Cost - 378 Gald Chain Plate Cost - 856 Gald Feather Cloak Cost - 228 Gald Silk Cloak Cost - 770 Gald Leather Bandanna Cost - 152 Gald Custom Bandanna Cost - 342 Gald Blue Ribbon Cost - 92 Gald Orange Ribbon Cost - 308 Gald Iron Gauntlets Cost - 226 Gald Chain Gauntlets Cost - 514 Gald Feather Mittens Cost - 136 Gald Silk Mittens Cost - 462 Gald Flour Cost - 18 Gald Roll Cost - 12 Gald Bell Pepper Cost - 12 Gald Lettuce Cost - 14 Gald Cucumber Cost - 8 Gald Onion Cost - 10 Gald Radish Cost - 18 Gald Tomato Cost - 8 Gald Carrot Cost - 14 Gald Mushroom Cost - 22 Gald Cabbage Cost - 10 Gald Potato Cost - 12 Gald Pineapple Cost - 20 Gald Kelp Cost - 8 Gald Seaweed Cost - 10 Gald ------------------------------------------------------------------------------- Iselia ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Paralysis Bottle Cost - 240 Gald Poison Bottle Cost - 266 Gald Seal Bottle Cost - 264 Gald Long Sword Cost - 1500 Gald Gothic Spinner Cost - 1552 Gald Scale Plate Cost - 1638 Gald White Cloak Cost - 1500 Gald Green Ribbon Cost - 600 Gald Wind Cape Cost - 2792 Gald Stone Charm Cost - 4970 Gald Pasta Cost - 14 Gald Barley Rice Cost - 8 Gald Chicken Cost - 38 Gald Mushroom Cost - 22 Gald Potato Cost - 12 Gald Cheese Cost - 16 Gald Miso Cost - 168 Gald ------------------------------------------------------------------------------- Triet ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Shock Bottle Cost - 384 Gald Stone Bottle Cost - 240 Gald Virus Bottle Cost - 400 Gald Weak Bottle Cost - 288 Gald Undine's Whisper Cost - 1530 Gald Long Sword Cost - 1500 Gald Broadsword Cost - 2200 Gald Gothic Spinner Cost - 1552 Gald Silver Spinner Cost - 2632 Gald Scale Plate Cost - 1638 Gald Silver Plate Cost - 2484 Gald White Cloak Cost - 1500 Gald Silver Cloak Cost - 2244 Gald Scale Gauntlets Cost - 982 Gald Silver Gauntlets Cost - 1499 Gald White Mittens Cost - 900 Gald Silver Mittens Cost - 1346 Gald Thief's Cape Cost - 1992 Gald Water Cape Cost - 2792 Gald Boots Cost - 90 Gald Virus Charm Cost - 4970 Gald Amulet Cost - 3250 Gald Heal Mark Cost - 7200 Gald Holy Mark Cost - 7200 Gald Garnet Cost - 33120 Gald Rice Cost - 14 Gald Bread Cost - 12 Gald Barley Rice Cost - 8 Gald Juicy Meat Cost - 108 Gald Beef Strips Cost - 28 Gald Onion Cost - 10 Gald Potato Cost - 12 Gald Purple Satay Cost - 72 Gald White Satay Cost - 92 Gald Red Satay Cost - 86 Gald ------------------------------------------------------------------------------- Izoold ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Paralysis Bottle Cost - 240 Gald Poison Bottle Cost - 266 Gald Broadsword Cost - 2200 Gald Coral Spinner Cost - 4150 Gald Half Plate Cost - 4140 Gald Mage Cloak Cost - 3590 Gald Plate Bandanna Cost - 994 Gald Black Ribbon Cost - 1436 Gold Half Gauntlets Cost - 2484 Gald Mage Mittens Cost - 2154 Gald Snapper Cost - 92 Gald Squid Cost - 26 Gald Cod Cost - 40 Gald Tuna Cost - 18 Gald Shellfish Cost - 50 Gald Octopus Cost - 22 Gald Shrimp Cost - 48 Gald ------------------------------------------------------------------------------- Flanoir ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Seal Bottle Cost - 264 Gald Shock Bottle Cost - 384 Gald Fire Cape Cost - 2792 Gald Paralysis Charm Cost - 4970 Gald Sleep Charm Cost - 4970 Gald Mystic Mark Cost - 7720 Gald Spirit Mark Cost - 7720 Gald Mana Mark Cost - 7720 Gald Talisman Cost - 3250 Gald Sapphire Cost - 33120 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Broadsword Cost - 2200 Gald Great Sword Cost - 5190 Gald Coral Spinner Cost - 4150 Gald Demonic Spinner Cost - 5400 Gald Half Plate Cost - 4140 Gald Battle Plate Cost - 5400 Gald Mage Cloak Cost - 3590 Gald Mystic Cloak Cost - 5100 Gald Plate Bandanna Cost - 994 Gald Quill Bandanna Cost - 1656 Gald Black Ribbon Cost - 1436 Gald Purple Ribbon Cost - 2040 Gald Half Gauntlets Cost - 2484 Gald Battle Gauntlets Cost - 3240 Gald Mage Mittens Cost - 2154 Gald Mystic Mittens Cost - 3060 Gald Pasta Cost - 14 Gald Flour Cost - 18 Gald Juicy Meat Cost - 108 Gald Beef Cost - 56 Gald Squid Cost - 26 Gald Cod Cost - 40 Gald Shellfish Cost - 50 Gald Potato Cost - 12 Gald Pineapple Cost - 20 Gald Strawberry Cost - 20 Gald Lemon Cost - 18 Gald Cheese Cost - 16 Gald Milk Cost - 8 Gald ------------------------------------------------------------------------------- Meltokio ------------------------------------------------------------------------------- Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Garnet Cost - 33120 Gald Ruby Cost - 33120 Gald Aquamarine Cost - 33120 Gald Opal Cost - 33120 Gald Topaz Cost - 33120 Gald Amethyst Cost - 33120 Gald Great Sword Cost - 5190 Gald Gold Sword Cost - 8154 Gald Demonic Spinner Cost - 5400 Gald Gold Spinner Cost - 8846 Gald Battle Plate Cost - 5400 Gald Light Plate Cost - 8960 Gald Mystic Cloak Cost - 5100 Gald Quill Bandanna Cost - 1656 Gald Studded Bandanna Cost - 2160 Gald Purple Ribbon Cost - 2040 Gald Yellow Ribbon Cost - 3344 Gald Battle Gauntlets Cost - 3240 Gald Light Gauntlets Cost - 5376 Gald Mystic Mittens Cost - 3060 Gald Holy Mittens Cost - 5016 Gald Light Cape Cost - 2792 Gald Water Cape Cost - 2792 Gald Boots Cost - 90 Gald ------------------------------------------------------------------------------- Sybak ------------------------------------------------------------------------------- Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Earth Cape Cost - 2792 Gald Seal Charm Cost - 4970 Gald Shock Charm Cost - 4970 Gald Weak Charm Cost - 4970 Gald Sleep Charm Cost - 4970 Gald Amulet Cost - 3250 Gald Talisman Cost - 3250 Gald Sardonyx Cost - 33120 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Gold Sword Cost - 8154 Gald Black Spinner Cost - 14362 Gald Light Plate Cost - 8960 Gald Black Plate Cost - 13544 Gald Mystic Cloak Cost - 5100 Gald Witch Cloak Cost - 13298 Gald Studded Bandanna Cost - 2160 Gald Martial Bandanna Cost - 3584 Gald Yellow Ribbon Cost - 3344 Gald Plaid Ribbon Cost - 5320 Gald Light Gauntlets Cost - 5376 Gald Black Gauntlets Cost - 8126 Gald Holy Mittens Cost - 5016 Gald Witch Mittens Cost - 7978 Gald Bread Cost - 12 Gald Roll Cost - 12 Gald Tomato Cost - 8 Gald Melon Cost - 86 Gald Pineapple Cost - 20 Gald Strawberry Cost - 20 Gald Grapes Cost - 24 Gald Peach Cost - 16 Gald Pear Cost - 22 Gald Banana Cost - 10 Gald Apple Cost - 16 Gald Lemon Cost - 18 Gald Milk Cost - 8 Gald Pasta Cost - 14 Gald Beef Cost - 56 Gald Chicken Cost - 38 Gald Pork Cost - 42 Gald Beef Strips Cost - 28 Gald Snapper Cost - 92 Gald Squid Cost - 26 Gald Tuna Cost - 18 Gald Shellfish Cost - 50 Gald Octopus Cost - 22 Gald Shrimp Cost - 48 Gald Lettuce Cost - 14 Gald Onion Cost - 10 Gald Radish Cost - 18 Gald Purple Satay Cost - 72 Gald Black Satay Cost - 88 Gald Egg Cost - 10 Gald ------------------------------------------------------------------------------- Altamira ------------------------------------------------------------------------------- Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Dark Cape Cost - 2792 Gald Gold Sword Cost - 8154 Gald Bastard Sword Cost - 17856 Gald Black Spinner Cost - 14362 Gald Dragon Spinner Cost - 19314 Gald Black Plate Cost - 13544 Gald Royal Plate Cost - 19314 Gald Witch Cloak Cost - 13298 Gald Mirage Cloak Cost - 16920 Gald Martial Bandanna Cost - 3584 Gald Noble Bandanna Cost - 7726 Gald Plaid Ribbon Cost - 5320 Gald Pretty Ribbon Cost - 8422 Gald Black Gauntlets Cost - 8126 Gald Royal Gauntlets Cost - 11588 Gald Witch Mittens Cost - 7978 Gald Mirage Mittens Cost - 10152 Gald ------------------------------------------------------------------------------- Mizuho ------------------------------------------------------------------------------- Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Life Bottle Cost - 512 Gald Knight's Sword Cost - 22032 Gald Unicorn Spinner Cost - 22848 Gald Rare Plate Cost - 24002 Gald Elder Cloak Cost - 21056 Gald Thick Bandanna Cost - 9600 Gald Elemental Ribbon Cost - 18662 Gald Rare Gauntlets Cost - 14402 Gald Elder Mittens Cost - 12634 Gald Dark Cape Cost - 2792 Gald Amulet Cost - 3250 Gald Rice Cost - 14 Gald Barley Rice Cost - 8 Gald Konjac Cost - 12 Gald Tofu Cost - 16 Gald Miso Cost - 168 Gald Kelp Cost - 8 Gald Seaweed Cost - 10 Gald ------------------------------------------------------------------------------- Katz Village ------------------------------------------------------------------------------- Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Miracle Gel Cost - 21930 Gald Life Bottle Cost - 512 Gald Nectar Bottle Cost - 970 Gald Dinei Bottle Cost - 534 Gald Syrup Bottle Cost - 480 Gald Elven Cape Cost - 8592 Gald Snapper Cost - 92 Gald Squid Cost - 26 Gald Cod Cost - 40 Gald Tuna Cost - 18 Gald Shellfish Cost - 50 Gald Octopus Cost - 22 Gald Shrimp Cost - 48 Gald Bell Pepper Cost - 12 Gald Cucumber Cost - 8 Gald Cabbage Cost - 10 Gald Amango Cost - 26 Gald Kirima Cost - 24 Gald Purple Satay Cost - 72 Gald ------------------------------------------------------------------------------- Shop Blackbird (Temple of Darkness, Lightning, Asgard Ruins) ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Lottery Gel Cost - 5300 Gald Life Bottle Cost - 512 Gald Undine's Whisper Cost - 1530 Gald Bread Cost - 12 Gald Beef Strips Cost - 28 Gald Onion Cost - 10 Gald Red Satay Cost - 86 Gald ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5) - Synthesis - (SYN) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.1) - Synthesizing Items - (SYI) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Anima Info - Condensed essence of a soul of senses and sealed in a magic bottle. Animus Info - Condensed essence of a soul of logic and sealed in a magic bottle. Ashes Info - Ashes left behind when a Plant Family monster is burned. Also left behind by the Ghost Family monsters as well. Bat Fang Info - It is very sharp in order to suck blood from its prey. Bat Wing Info - Very elastic and often used instead of cloth. Beak Info - A beak from an adult Bird Family monster. Being pecked by it would hurt. Bear Skin Info - Slightly prickly, but sturdy skin. It is necessary in winter. Beautiful Flower Info - A beautiful flower with vibrant petals. Girls love a bouquet made from these flowers. Bird Egg Info - Egg from a Bird Family monster. Bird Feather Info - A feather from a Bird Family monster. Can be used to tickle others. Black Fluid Info - Melted black slime. Bloody Cloth Info - Ghastly, cursed cloth with blood spatter. Favourite of Ghost Family monsters. Blue Fluid Info - Melted blue slime. Broken Armour Info - Articles of a warrior who died on the battlefield. It is made from a heavy metal. Broken Sword Info - Remnants of a sword that fulfilled its purpose in a fierce battle. Charcoal Info - Dark charcoal created by heating wood. Some use it for artwork. Chicken Bones Info - Bones without any meat. Used frequently as soup stock. Cocoon Info - Cocoon that can create supple threads. What's inside it is a mystery. Coral Info - Thrives in deep water and is said to be the treasure of the sea. Merrows are said to hide in them. Crawler's Silk Info - Silk spewed out from Crawlers. Used in many ways due to its sturdy and soft nature. Damascus Info - Special metal forged by a secret technique that makes it rigid and viscous. Deadly Poison Info - Very powerful venom created by researching venomous monsters for years. Demon's Horn Info - A horn on a demon. Used as an ingredient for demonic accessories. Demon's Wing Info - Wings of a demon. Devil's Blood Info - Disappears when it touches air. Very difficult to handle. Dragon's Anger Info - A single scale that grows in the opposite direction on the dragon's throat. Touching it will enrage the dragon. Dragon's Blood Info - Blood that is said to be the reason for the dragon's immortality. Very acidic and difficult to handle. Dragon's Bone Info - A very sturdy, large bone. It takes great work to synthesize it. Dragon's Claw Info - Vicious blood-stained claw that shredded all enemies. Dragon's Fang Info - Fang that can crush everything with the aid of a strong jaw. Dragon's Horn Info - It can pierce a rock with a single thrust. Dragon's Scale Info - Sturdiest scale in the world. Elastic Leather Info - Very elastic and damp for some strange reason. Electrum Info - A naturally occurring alloy of gold and silver believed to repel evil. Elemental Fragment Info - Mysterious fragment made from an unknown material. It is pulverized, and its power is weak. Evil Eye Info - A mysterious eye that does not cloud over. Locking eyes with it is said to curse you. Femur Info - A thigh bone. Its size and thickness allows it to be used in various ways. Fish Scale Info - Scales from a small fish. Used in cheap accessories. Flower Petals Info - Flower petals from a beautiful Plant Family monster. Fluffy Fur Info - Pretty sturdy, but low quality fur. Some like the itchy feet. Fragrant Wood Info - Special lumber that has a very relaxing smell. Incenses are a luxury for the nobility. Frog Eggs Info - Several eggs are in a cluster. It is a delicacy in some parts. Frog Oil Info - Oil secreted from a Bullfrog in a severely nervous state. Ghost's Cloth Info - Strange cloth that is there, but not. Glittering Sand Info - Sand that glitters like moonlight. Golem Fragment Info - Remnant of a magical doll that lost its shape when its magic symbol was destroyed. Harpy's Feather Info - Feather taken from a Harpy. Used as a talisman. Hawk's Eye Info - Valuable material that can only be obtained from ferocious Bird Family monsters. Grind it and drink it to see thousands of miles. Horn Info - A straight, solid horn. The largest is treasured as a symbol of power. Hunting Horn Info - Those who hear this horn fall asleep immediately. Imp's Tail Info - Pointed tail of an imp. The end is in a shape of an arrow. Imp's Wing Info - Wings of an imp. Ink Info - Ink from a monster that is resistant to water and suited for preservatives. Treasured for scripting special documents. Insect Fluid Info - Very strange coloured liquid. it is probably a bad idea to drink it. Insect's Wing Info - Small transparent wing of an Insect Family monster. Professionals can tell the species just by looking at the wing. Jar Fragment Info - Jar of a Sea Monk. It is rather old. Knife Info - Very sharp knife. Used to synthesize steel. Lamia's Bracelet Info - Accessory worn by Lamia. Created with rare materials. Lamia's Hair Tie Info - Lamia's favourite hair tie. Very useful in tying long hair. Lamia's Tail Info - A tail left behind by lamia when it was running away. Large Scale Info - Large scale that can only be found on anicent dragons. Large Scythe Info - Scythe belonging to a large Insect Family monster. It is rather sharp. Large Shell Info - Shell left behind by a being that lived ten thousand years. Leaf Mold Info - Natural leaf mold created with many layers of leaves. It is filled with nutrients from the earth. Lizard Skin Info - A strange skin that shines. Looks rather gaudy. Lizard Tail Info - It still moves around even after it is cut off from the body. The body does not grow back from the tail. Lumber Info - Good quality lumber. The number of rings in it depict its history. Mane Info - The quality depending on the monster that dropped it. Some are hairy and some are fluffy. Mimic Fragment Info - An unknown material created by magic and looks like wood. Monster Extract Info - It has a very disgusting taste and smell, but energizing when consumed. Moss Info - Found frequently in damp places. Moss balls are said to be relaxing. Musk Info - Alluring fragrance that attracts the opposite sex. Valued highly, for only a small amount can be extracted at one time. Mythril Info - Magical metal that is light and sturdy. It has a low yield and traded at high value. Ogre's Blood Info - Blood taken from the fingers of an Ogre Family monster. It is red in colour. Old Coin Info - Money that was used in ancient tmes. Its value is unknown. Ore Info - A rock that contains various compositions. Useful as an ingredient, but not very valuable. Orichalucum Info - Legendary metal that has unparalled hardness and beauty. Pebble Info - Pebble that was just lying around. Philosopher's Stone Info - Valuable rock said to be used in alchemy. It is unknown how it was created. Phoenix's Wing Info - Very valuable feather from a legendary holy bird. It disappears when it touches air. Plant Vine Info - Vine dropped frequently by plant-based monsters. Vines will grow back. Pointed Horn Info - Very sharp, solid horn. A symbol of dignity for high-rank demons. Pure Silver Info - Necessary material for silver accessories. Quality Scale Info - Scale from a hundred year old monster. Quality Shell Info - High quality shell with no scars. Adorned as an ornament. Quality Stone Info - The best quality stone that is hard, yet easy to process. Rabbit Tail Info - A round fluffy tail. Makes you happy when you touch it. Red Fluid Info - Melted red slime. Roc's Feather Info - A feather from a large Bird Family monster. It can create wind. Roper Feeler Info - Roper's sense of touch Rough Leather Info - Leather without much moisture. Taken from a flightless bird. Saliva Info - Energizing drink that has a very disgusting taste and smell. Scattered Bones Info - Fragments of bones that do not resemble anything. Seashell Info - Small seashell that is often found on water monsters. Sharp Claw Info - A sharpened claw from a monster. It can shred flesh quite easily. Skull Info - Someone's skull infused with magic. Necessity in magic from ancient times. Slime Mold Info - A strange being that is both an animal and a plant. Its movements are rather disturbing. Slime Oil Info - Oil that covers the surface of a slime. It is rather combustible Slough Info - A long, dry slough. The owner has now matured to an adult. Small Fang Info - A small fang that is not very sharp. Rather lackluster for a hunter's spoil. Spider's Net Info - Net created from Spider threads. Cannot be disentangled once snared. Spoiled Meat Info - Meat that can only be described as spoiled. Looks very old. Spongy Skin Info - Fatty skin from a Bullfrog. Statue Fragment Info - Remnants of a very powerful, massive statue. It seems like there is still some magic left in it. Steel Ball Info - Steel crafted in a specialized method. It is often used for blades. Stinger Info - A sharp stinger from an Insect Family monster. There is still poison within it. Stone Block Info - A large cut block of stone. It is made into various things. Strong Bone Info - Supple and solid high quality bone. Seems to have a lot of calcium. Thick Leaf Info - A leaf plump with moisture. It does not taste good. Treant Bulb Info - A bulb belonging to Treant of the Plant Family. Is it a Treant baby? Tree Sap Info - A golden viscious liquid. Some get hooked to the extremely sweet taste. Turtle Shell Info - Shell from a dead turtle. It is very hard. Twisted Horn Info - A horn that became twisted for some reason. Large ones are kept as ornaments. Weapon Fragment Info - A fragment of a magical weapon that was once infused with life, but was destroyed in battle. Wolf Fur Info - Beautiful fur from a Wolf. It feels very soft to the touch. Wyvern's Scale Info - A solid, light-weight scale. It is smooth on the surface and offers little air resistance. Wyvern's Skin Info - High quality leather with good elasticity and insulation. Wyvern's Wing Info - Wing of a flying dragon. Very large, but it can be folded into a compact shape and very light. Yellow Fluid Info - Melted yellow slime. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.2) - Creatable Synthesizing Items - (SSI) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Charcoal Info - Dark charcoal created by heating wood. Some use it for artwork. Synthesize Lumber and Slime Oil. Crawler's Silk Info - Silk spewed out from Crawlers. Used in many ways due to its sturdy and soft nature. Synthesize 2 Cocoons. Deadly Poison Info - Very powerful venom created by researching venomous monsters for years. Synthesize 3 Stingers. Hunting Horn Info - Those who hear this horn fall asleep immediately. Synthesize Horn, Plant Vine, Fluffy Fur and Devil's Blood. Mythril Info - Magical metal that is light and sturdy. It has a low yield and traded at high value. Synthesize 4 Jar Fragments OR 2 Lamia's Bracelets OR 2 Statue Fragments OR Electrum and Philosopher's Stone. Electrum Info - A naturally occurring alloy of gold and silver believed to repel evil. Synthesize 2 Old Coins OR 2 Lamia's Hair Ties OR 2 Mimic Fragments. Damascus Info - Special metal forged by a secret technique that makes it rigid and viscous. Synthesize Steel Ball and 1 Philosopher's Stone OR 2 Golem's Fragments. Orichalucum Info - Legendary metal that has unparalled hardness and beauty. Synthesize 2 Elemental Fragments OR Damascus and Philosopher's Stone. Steel Ball Info - Steel crafted in a specialized method. It is often used for blades. Synthesize Knives OR 2 Broken Armours OR 2 Broken Swords OR 2 Weapon Fragments. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.3) - Creatable Healing/Boosting Items - (SYB) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Lemon Gel Info - A gelatin based medication. Restores 60% of Max HP. Synthesize Apple Gel, Lizard Tail and 2 Lemons. Pineapple Gel Info - A gelatin based medication. Restores 60% of Max TP. Synthesize Orange Gel, Lizard Tail and Two Pineapples. Miracle Gel Info - A gelatin based medication. Restores 60% of Max TP and 60% of Max HP. Synthesize Melange Gel, Sage, Savoury and Lizard Tail. Specific Info- Soda flavoured gummi medicine. Entire party recovers 30% Max HP. Synthesize Miracle Gel, Sage, Bird Egg and Roper Feeler. Treat Info - A grape flavoured gummi medicine. Entire part recovers 30% max TP. Synthesize Miracle Gel, Savory, Frog Eggs and Roper Feeler. Special Gel Info- A gummi treat made from a miraculous elixir. Recover all HP and TP. Synthesize Miracle Gel, Sage, Savory and Philosopher's Stone. Panacea Bottle Info - Cures both Physical and Magical Ailments. Synthesize Cure Bottle, Plant Vine, Thick Leaf and Flower Petals. Synthesize Dinei Bottle, Plant Vine, Thick Leaf and Flower Petals. Blue Sage Info - A medicinal herb. Increases Max HP by 20. Synthesize Sage, Moss and Blue Fluid. Red Sage Info - A medicinal herb. Increases Max HP by 30. Synthesize Blue Sage, Slime Mold, Red Fluid. Blue Savoury Info - A medicinal herb. Increases Max TP by 20. Synthesize Savoury, Moss and Blue Fluid. Red Savoury Info - A medicinal herb. Increases Max TP by 30. Synthesize Blue Savoury, Slime Mold, Red Fluid. Blue Lavender Info - A medicinal herb. Increases P. Atk by 2. Synthesize Lavender, Moss and Blue Fluid. Red Lavender Info - A medicinal herb. Increases P. Atk by 3. Synthesize Blue Lavender, Slime Mold, Red Fluid. Blue Verbena Info - A medicinal herb. Increases A. Atk by 2. Synthesize Verbena, Moss and Blue Fluid. Red Verbena Info - A medicinal herb. Increases A. Atk by 3. Synthesize Blue Verbena, Slime Mold, Red Fluid. Blue Chamomile Info - A medicinal herb . Increases P. Def by 2. Synthesize Chamomile, Moss and Blue Fluid. Red Chamomile Info - A medicinal herb . Increases P. Def by 3. Synthesize Blue Chamomile, Slime Mold, Red Fluid. Blue Basil Info - A medicinal herb. Increases A. Def by 2. Synthesize Basil, Moss and Blue Fluid. Red Basil Info - A medicinal herb. Increases A. Def by 3. Synthesize Blue Basil, Slime Mold, Red Fluid. Blue Saffron Info - A medicinal herb. Increases DEX by 2. Synthesize Saffron, Moss and Blue Fluid. Red Saffron Info - A medicinal herb. Increases DEX by 3. Synthesize Blue Saffron, Slime Mold, Red Fluid. All-Divide Reduces all damage inflicted on all during battle by 50% for 1 minute. Synthesize Philosopher's Stone and Orichalcum. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5.4) - Creatable Weapons - (SYW) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Riot Spike Info - Magic sword with a rose colored blade. Forged by the blacksmith Kurdalaegon. Synthesize Small Sword, Wolf Fur, Anima and 2 Damascus'. Echo Tracer Info - Magic sword with a moon colored blade. Forged by the blacksmith Govannon. Synthesize Long Sword, Bear Skin, Pure Silver and 2 Electrums. Black Sword Info - A sword forged by tempering black steel. Synthesize Broadsword, Wolf Fur and 2 Steel Balls. Vile Requiem Info - Magic sword with an azure colored blade. Forged by the blacksmith Amenoma. Synthesize Hunting Sword, Lizard Skin, Animus and Steel Ball. Bastard Sword Info - A sword with emphasis on crushing the enemy with the broad and heavy blade. Synthesize Great Sword, Lizard Skin and 2 Damascus'. Mythril Sword Info - A sword made of silver mythril tinged with magic. Synthesize Gold Sword, Wyvern's Skin and 2 Mythrils. Demonic Torment Info - A sword that is said to be able to kill a dragon. Synthesize Bastard Sword, Devil's Blood, Wyvern's Skin and 2 Damascus'. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Ivory Spinner Info - A spinner made from animal bones. Synthesize Bronze Spinner, 2 Small fangs, Scattered Bones and Femur. Silver Spinner Info - Spinner with silver adornments. Synthesize Iron Spinner, Pure Silver and 2 Electrums. Coral Spinner Info - A spinner made from coral. Synthesize Gothic Spinner, 2 Seashells, Coral and Stone Block. War Chariot Info - A spinner forged with steel of evil fire that emits high temperatures. Synthesize Gothic Spinner, Slime Oil, Steel Ball and Electrum. Gold Spinner Info - Spinner with gold adornments. Synthesize Silver Spinner, Lamia's Bracelet and 2 Electrums. Clock Spinner Info - A spinner that sealed the power of the great Spirit of Time. Synthesize Silver Spinner, Philosopher's Stone, Elemental Fragment and 2 Electrums. Demonic Spinner Info - A spinner made by synthesizing horn that contains metal. Synthesize Coral Spinner, 2 Demon's Horns and Strong Bone. Dragon Spinner Info - A spinner made from the femur of an ancient dragon. synthesize Demonic Spinner, 2 Dragon's Fang, Dragon's Bone and Dragon's Horn. Dark Sphere Info - Powerful energy of darkness lies within it. Synthesize Demonic Spinner, Pointed Horn, Devil's Blood and 2 Orichalcums. Mythril Spinner Info - A spinner made from silver mythril tinged with magic. Synthesize Gold Spinner, 2 Mythril and Electrum. Energy Arc Info - A spinner that accumulated magic over time. It emits a strange sound. Synthesize Gold Spinner, Pure Silver, Philosopher's Stone and 2 Mythrils. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.5) - Creatable Clothes - (SYC) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Royal Plate Info - Extremely expensive breastplate that only the most noble may use. Synthesize Silver Plate, Wolf Fur, Animus and Mythril. Lawful Plate Info - A breastplate blessed with holy protection. synthesize Silver Plate, Elastic Leather, Rough Leather and 2 Electrums. Power Drive Info - A breastplate that pushes the wearer's abilities to the limit. synthesize Battle Plate, 2 Bear Skins, Insect Fluid and 2 Steel Balls. Pain Killer Info - Magical breastplate creaed by dwarves. Synthesize Light Plate, Ogre's Blood, Wyvern's Skin and 2 Mythrils. Mythril Plate Info - A breastplate made of silver mythril tinged with magic. Syntheise Black Plate, Lizard Skin and 2 Mythrils. Solitude Info - A masterpiece by an unknown blacksmith. Synthesize Black Plate, Spongy Skin, Steel Ball and 2 Damascus'. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Silk Cloak Info - A cloak of silk. Gives the wearer an air of refinement. Synthesize Cloak, 2 Spider's Nets and Crawler's Silk. Silver Cloak Info - A cloak embroidered with silver. Synthesize Silk Cloak, 2 Crawler's Silks, Pure Silver and Electrum. Mage Cloak Info - A cloak made for wizards. Synthesize White Cloak, 2 Spider's Nets, Crawler's Silk and Electrum. Holy Cloak Info - A cloak blessed with holy protection. Synthesize White Cloak, Beautiful Flower, 2 Crawler's Silks and Lamia's Tail. Mystic Cloak Info - A cloak made from cloth thin as mist. Despite it's appearance, it is very durable. Synthesize Mage Cloak, 2 Spider's Nets, Blue Fluid and Animus. Windmill Info - A cloak that has the power to increase magic. Synthesize Mage Cloak, Treant Bulb, Electrum, and 2 Crawler's Silk. Mirage Cloak Info - A cloak specifically made to refract light. Synthesize Mystic Cloak, Tree Sap, 2 Spider's Nets and Electrum. Moon Luminance Info - A cloak said to be infused with the power of the moon. Synthesize Mystic Cloak, Bear Skin, 2 Crawler's Silks and Glittering Sand. Anthem Info - A cloak worn by the agent of divine punishment. Synthesize Holy Cloak, Pheonix's Wing, Crawler's Silk and Bloody Cloth. Phantom Lord Info - A mysterious cloak that seems to have magical powers. Synthesize Witch Cloak, Demon's Wing, Musk and Ghost's Cloth. Mythril Cloak Info - A cloak made of silver mythril tinged with magic. Synthesize Elder Cloak, 2 Crawler's Silks and 2 Mythrils. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.6) - Creatable Headgear - (SYH) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Plate's Bandanna Info - A bandanna strengthened with a steel plate. Synthesize Bandanna, Rough Leather, and Steel Ball. Fencer's Bandanna Info - Bandana crafted after the Eternal Swordsman in "Legends of Fantasy". Synthesize Bandanna, 2 Crawler's Silk, Dragon's Blood and Anima. Sturdy Bandanna Info - A bandanna made from thick leather. Synthesize Leather Bandanna, Fluffy Fur and Slime Oil. Light Bandanna Info - A bandanna made with a light-weight, but sturdy metal. Synthesize Plate Bandanna, Spongy Skin, Frog Oil and Steel Ball. Noble Bandanna Info - Extremely expensive bandanna that only the most noble may use. Synthesize Custom Bandanna, Wolf Fur, 2 Crawler's Silks and Electrum. Dusk Bandanna Info - A bandanna made with high technology. Synthesize Martial Banndana, Blue Fluid, Mythril and Electrum. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Pretty Ribbon Info - A very cute ribbon. Synthesize Red Ribbon, 2 Crawler's Silks, Lamia's Tail and Lamia's Hair Tie. Purple Ribbon Info - A cute ribbon of divine purple. Synthesize White Ribbon, 2 Spider's Nets, Red Fluid and Blue Fluid. Wizards Ribbon Info - A ribbon crafted after the witch in "Legends of Fantasy". Synthesize Pretty Ribbon, 2 Spider's Nets, Lamia's Hair Tie and Anima. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.7) - Creatable Gloves - (SYB) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Leather Gauntlets Info - Normal gauntlets with no distinguishing features. Synthesize Crawler's Silk and Spider's Net. Silver Gauntlets Info - Silver gauntlets normally reserved for ceremonial use. Synthesize Iron Gauntlets, Pure Silver, Elastic Leather and 2 Electrums. Battle Gauntlets Info - Gauntlets with an increased amount of steel plates. Synthesize Chain Gauntlets, Elastic Leather and 2 Steel Balls. Half Gauntlets Info - Gauntlets composed of steel and leather. They absorb impact well. Synthesize Scale Gauntlets, Elastic Leather and 2 Damascus'. Royal Gauntlets Info - Extremely expensive gauntlets that only the most noble may use. Synthesize Silver Gauntlets, Elastic Leather, Rough Leather and 2 Electrums. Light Gauntlets Info - Strengthened Battle Gauntlets that can withstand impacts. Synthesize Battle Gauntlets, Spongy Skin, Frog Oil and 2 Damascus'. Mythril Gauntlets Info - Gauntlets made of silver mythril tinged with magic. Synthesize Black Gauntlets, Spongy Skin and 2 Mythrils. Dark Passage Info - Gauntlets composed of black steel and Kunwu iron. Synthesize Black Gauntlets, Demon's Wing, Demon's Horn, and 2 Damascus'. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Feather Mittens Info - Gloves made by synthesizing Chirpee feathers. Much more sturdy and light than normal feathers. Synthesize Mittens, 2 Bird Feathers and Spider's Net. Silk Mittens Info - Gloves made of silk. Very soft and gives the wearer an air of refinement. Synthesize Mittens, Rabbit Tail and Crawler's Silk. Silver Mittens Info - Gloves embroidered with silver. Synthesize Silk Mittens, 2 Spider's Nets, Pure Silver and Electrum. Holy Mittens Info - Gloves blessed with holy protection. Synthesize Silk Mittens, Beautiful Flower, 2 Crawler's Silks and Lamia's Tail. Witch Mittens Info - Gloves worn by high ranking wizards. Synthesize Mage Mittens, 2 Spider's Nets, 2 Bat Wings and Black Fluid. Mirage Mittens Info - Gloves specially made to refract light. Synthesize Mystic Mittens, Tree Sap, 2 Crawler's Silks and Electrum. Fortune Teller Info - Gloves made by a complicated process. They shine gold under the sun. Synthesie Mirage Mittens, Crawler's Silk, Animus and Orichalcum. Mythril Mittens Info - Gloves made of silver mythril tinged with magic. Synthesize Elder Mittens, Crawler's Silk and 2 Mythrils. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.8) - Creatable Accessories - (SAC) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Virus Periapt Info - Prevents sickness and increases resistance to fire. Synthesize Virus Charm, Spoiled Meat, Ore and Elemental Fragment. Stone Periapt Info - Prevents petrify and increases resistance to earth. Synthesize Stone Charm, Evil Eye, Ore and Elemental Fragment. Poison Periapt Info - Prevents poison and increases resistance to water. Synthesize Poison Charm, Deadly Poison, Ore and Elemental Fragment. Seal Periapt Info - Prevents sealed artes and increases resistance to water. Synthesize Seal Charm, Hawk's Eye, Ore and Elemental Fragment. Shock Periapt Info - Prevents shock and increases resistance to lightning. Synthesize Shock Charm, Fragrant Wood, Ore and Elemental Fragment. Weak Periapt Info - Prevents weakness and increases resistance to light. Synthesize Weak Charm, Moss, Ore and Elemental Fragment. Sleep Periapt Info - Prevents weakness and increases resistance to darkness. Synthesize Sleep Charm, Slime Mold, Ore and Elemental Fragment. Blue Amulet Info - Prevents all physical ailments. Synthesize Amulet, Charcoal, Pure Silver and Electrum. Blue Talisman Info - Prevents all magical ailments. Synthesize Talisman, Charcoal, Pure Silver and Electrum. Electrum Ring Info - A ring made of electrum. Synthesize 2 Electrums. Garnet Ring Info - Reduces TP consumption by 20%. Synthesize Electrum Ring, Pure Silver and Garnet. Ruby Ring Info - Reduces TP consumption by 20%. Synthesize Electrum Ring, Pure Silver and Ruby. Platinum Ring Info - Ring made of platinum. Synthesize Electrum Ring, Pure Silver and Electrum. Aquamarine Ring Info - Reduces TP consumption by 20%. Synthesize Platinum Ring, Pure Silver and Aquamarine. Opal Ring Info - Reduces TP consumption by 20%. Synthesize Platinum Ring, Pure Silver and Opal. Mythril Ring Info - Ring made of mythril. Synthesize Platinum Ring, Pure Silver and Mythril OR 2 Mythrils. Sapphire Ring Info - Reduces TP consumption by 20%. Synthesize Mythril Ring, Pure Silver and Sapphire. Sardonyx Ring Info - Reduces TP consumption by 20%. Synthesize Mythril Ring, Pure Silver and Sardonyx. Orichalcum Ring Info - Ring made of orichalcum. Synthesize Mythril Ring, Pure Silver and Orichalcum OR 2 Orichalcums. Topaz Ring Info - Reduces TP consumption by 33%. Synthesize Orichalcum Ring, Pure Silver and Topaz. Amethyst Ring Info - Reduces TP consumption by 33%. Synthesize Orichalcum Ring, Pure Silver and Amethyst. Heal Mark Info - Recovers 3% of max HP when an enemy is defeated. Synthesize Holy Mark, Bat Fang and Electrum OR Mana Mark, Bat Fang and Electrum. Heal Symbol Info - Recover 6% of max HP when an enemy is defeated. Synthesize Heal Mark, Large Scythe and Mythril OR Holy Mark, Large Scythe and Philosopher's Stone OR Mana Symbol, Large Scythe and Philosopher's Stone. Holy Mark Info - Periodically restore 1% of max HP. Synthesize Heal Mark, Treant Bud and Electrum OR Mystic Mark, Treant Bud and Electrum. Holy Symbol Info - Periodically restores 3% of max HP. Synthesize Holy Mark, Lizard Tail and Electrum OR Mystic Symbol, Lizard Tail and Philosopher's Stone. Mana Mark Info - Recovers 3% of max TP when an enemy is defeated. Synthesize Spirit Mark, Ashes and Electrum. Mana Symbol Info - Recovers 6% of max TP when an enemy is defeated. Synthesize Mana Mark, Skull and Mythril. Spirit Mark Info - Periodically restores 1% of max TP. Synthesize Mystic Mark, Musk and Electrum OR Mana Mark, Musk and Philosopher's Stone. Spirit Symbol Info - Periodically restores 3% of max TP. Synthesize Mystic Mark, Roper Feeler and Philosopher's Stone OR Mana Symbol, Roper Feeler and Philosopher's Stone Mystic Mark Info - Reduces the casting time. Synthesize Holy Mark, Imp's Tail and Electrum. Mystic Symbol Info - Reduces the casting time. synthesize Mystic Mark, Beak and Mythril OR Holy Mark, Beak and Mythril. Cape Info - A generic cape made of cloth. Synthesize Fluffy Fur, 2 Crawler's Silks, and Spider's Net. Fire Cape Info - A cape blessed by Summon Spirit of Fire. Increases resistance to ice by 20%. Synthesize Cape, 2 Slouths, Ogre's Blood and Spider's Net. Earth's Cape Info - A cape blessed by Summon Spirit of Earth. Increases resistance to lightning by 20%. Synthesize Cape, Mane, Rough Leather and Spider's Net. Leather Cape Info - A cape made of leather. Synthesize Cape, Fluffy Fur and Spider's Net. Water Cape Info - A cape blessed by Summon Spirit of Water. Increases resistance to fire by 20%. Synthesize Leather Cape, Spider's Net, Spongy Skin and Frog Oil Wind Cape Info - A cape blessed by Summon Spirit of Wind. Increases resistance to earth by 20%. Synthesize Leather Cape, 2 Insect's Wings, Spider's Net and Roc's Feather. Thief's Cape Info - The cape of choice for theives. Synthesize Leather cape, Wolf Fur, Spider's Net and Slime Oil. Ice Cape Info - A cape blessed by Summon Spirit of Ice. Increases resistance to water by 20%. Synthesize Thief's Cape, Crawler's Silk, 2 Fish Scales and 2 Seashells. Thunder Cape Info - A cape blessed by Summon Spirit of Thunder. Increases resistance to earth by 20%. Synthesize Thief's Cape, Crawler's Silk, Coral and 2 Wyvern's Scales. Elven Cape Info - A green cape froma legendary race. Synthesize Thief's Cape, Tree Sap, Crawler's Silk and 2 Spider's Net. Light Cape Info - A cape blessed by Summon Spirit of Light. Increases resistance to darkness by 20%. Synthesize Elven Cape, Crawler's Silk, Pure Silver and Ghost's Cloth. Dark Cape Info - A cape blessed by Summon Spirit of Darkness. Increases resistance to light by 20%. Synthesize Elven Cape, Crawler's Silk, Monster Extract and Imp's Wing. Surtr's Cape Info - A cape embroidered with the crest of the fire giants. Increases resistance to ice by 50%. Synthesize Fire Cape, Lizard Skin, Ogre's Blood and Large Scale. Freyja's Cape Info - A cape embroidered with the crest of the goddess of fertility. Increases resistance to lightning by 50%. Synthesize Earth Cape, Flower Petals, Leaf Mold and Insect Fluid. Aegir's Cape Info - A cape embroidered with the crest of the king of the sea. Increases resistance to fire by 50%. Synthesize Water Cape, Turtle Shell, Spongy Skin and Frog Oil. Foreseti's Cape Info - A cape embroidered with the crest of the god of justice. Increases resistance to earth by 50%. Synthesize Wind Cape, Tree Sap, 2 Bat Wings and 2 Dragon Scales. Ymir's Cape Info - A cape embroidered with the crest of the forest giants. Increases resistance to wind by 50%. Synthesize Ice Cape, 2 Quality Scales, Large Shell and Pure Silver. Thor's Cape Info - A cape embroidered with the crest of the god of thunder. Increases resistance to water by 50%. Synthesize Thunder Cape, Saliva, Yellow Fluid and Wyvern's Wing. Baldr's Cape Info - A cape embroidered with the crest of the god of light. Increases resistance to darkness by 50%. Synthesize Ghost's Cloth, Glittering Sand and Anima. Woden's Cape Info - A cape embroidered with the crest of the god of death. Increases resistance to light by 50%. Synthesize Dark Cape, Bloody Cloth, Musk and Animus. Leather Boots Info - Normal, everyda, run-of-the-mill boots. Synthesize Boots, Fluffy Fur and Spider's Net. Long Boots Info - A pair of long boots made of leather. Synthesize Boots, Fluffy Fur, Slough and Spider's Net. Heavy Boots Info - Improved pair of iron boots. Good, but heavy. Synthesize Boots, Wolf Fur, Slime Oil and Steel Ball. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.9) - Creatable Grimories - (SYT) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Undine's Whisper Info - One of the powerful monster grimoires. Synthesize Ink, Thick Leaf, Fluffy Fur and Elemental Fragment. Undine's Affection Info - One of the powerful monster grimoires. Synthesize Ink, 2 Wolf Furs, Rope Feeler and Elemental Fragment. Sylph's Circle Info - One of the powerful monster grimoires. Synthesize Ink, Bear Skin, Pheonix Wing and 2 Elemental fragments. Volt's Whim Info - One of the powerful monster grimoires. Synthesize Ink, Fluffy Fur, Spongy Skin and Elemental Fragment. Undine's Charity Info - One of the powerful monster grimoires. Synthesize Ink, Wolf Fur, 2 Flower Petals and Elemental Fragment. Gnome's Flip Out Info - One of the powerful monster grimoires. Learn the healing arte Dispel. Synthesize Ink, Fragrant Wood, Wolf Fur and Elemental Fragment. Gnome's Dust Info - One of the powerful monster grimoires. Synthesize Ink, Treant's Bud, Fluffy Fur and Elemental Fragment. Shadow's Language Info - One of the powerful monster grimoires. Synthesize Ink, Wolf Fur, Skull and Elemental Fragment. Aska's Embrace Info - One of the powerful monster grimoires. Synthesize Ink, Wolf Fur, Glittering Sand and Elemental Fragment. Efreet's Hammer Info - One of the powerful monster grimoires. Synthesize Ink, Wyvern's Skin, 2 Ashes and Elemental Fragment. Sylph's Mischief Info - One of the powerful monster grimoires. Synthesize Ink, Harpy Feather, Wyvern's Skin and Elemental Fragment. Volt's Melancholy Info - One of the powerful monster grimoires. Synthesize Ink, Coral, Wyvern's Skin and Elemental Fragment. Gnome's Dance Info - One of the powerful monster grimoires. Synthesize Ink, Leaf Mold, Wyvern's Skin and Elemental Fragment. Celsius's Sigh Info - One of the powerful monster grimoires. Synthesize Ink, Pure Silver, Wyvern's Skin and Elemental Fragment. Shadow's Walk Info - One of the powerful monster grimoires. Synthesize Ink, Wyvern's Skin, Dragon's Skull and Elemental Fragment. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.10) - Creatable Statues - (SST) * ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Arcanum Wings Info - A statue said to be infused with the power of the legendary scared bird. Skills - Item Finder 2, A. Atk Increase 2, VS Insect 3 Synthesize Quality Stone, Chicken Bone, Harpy's Feather and Philosopher's Stone. Bright Flame Info - A statue said to be infused with the power of the legendary dragon god. Skills - Lure 2, P. Atk Increase 2, VS Free Form 3 Synthesize Quality Stone, Dragon's Blood, Dragon's Anger and Philosopher's Stone. Damnation Info - A statue said to be infused with the power of the legendary mystical larva. Skills - Regenerate 2, P. Def Increase 2, VS Magical Being 3 Synthesize Quality Stone, Monster Extract, Saliva and Philosopher's Stone. Edge Walker Info - A statue said to be infused with the power of the legendary mystical insect. Skills - Spirit Drain 2, Dex Increase 2, VS Plant 3 Synthesize Quality Stone, Twisted Horn, Insect Fluid and Philosopher's Stone. Feral Shadow Info - A statue said to be infused with the power of the legendary beast. Skills - Critical 2, P. Atk Increase 2, VS Bird 3 Synthesize Quality Stone, Ogre's Blood, Evil Eye and Philosopher's Stone. Ground Breaker Info - A statue said to be infused with the power of the legendary divine tree. Skills - Life Charge, HP Increase 2, VS Aquatic 3 Synthesize Quality Stone, Tree Sap, Fragrant Wood and Philosopher's Stone. Heart Warden Info - A statue said to be infused with the power of the legendary cadaverous ogre. Skills - Resurrect, HP Increase 2, VS Demon 3 Synthesize Quality Stone, Bloody Cloth, Strong Bone and Philosopher's Stone. Innocent Blood Info - A statue said to be infused with the power of the legendary water monsters. Skills - Relax 2, A. Def Increase 2, VS Beast 3 Synthesize Quality Stone, Quality Shell, Coral and Philosopher's Stone. Jihad Info - A statue said to be infused with the power of the legendary evil sword. Skills - Concentrate 2, A. Def Increase 2, VS Ghost 3 Synthesize Quality Stone, Anima, Animus and Philosopher's Stone. Lord of Chaos Info - A statue said to be infused with the power of the legendary demon lord. Skills - Speed Cast 2, TP Increase, 2 VS Dragon 3 Synthesize Quality Stone, Demon's Horn, Hunting Horn and Philosopher's Stone. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (6) - Cooking - (CKG) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (6.1) - Recipes - (RCP) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item #1 - Rice Ball Ingredients - Grains x 1 Spices x1 Description - Form it with love for a surprising rice ball. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #2 - Rice Bowl Ingredients - Grains x 1 Proteins x1 Spices x1 Description - The ingredients on top of the rice form a perfect harmony. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #3 - Grill Ingredients - Proteins x 2 Spices x1 Description - You just impale them on a stick and grill. It's perfect for you! Cheapest Way to Make - ------------------------------------------------------------------------------- Item #4 - Stew Ingredients - Proteins x 1 Vegetable x 1 Spices x1 Description - The stock is everything. You can't ignore it. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #5 - Sandwich Ingredients - Grains x 1 Vegetable x 1 Spices x1 Description - A sandwich you can put anything between. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #6 - Soup Ingredients - Proteins x 1 Vegetables x 1 Spices x 1 Description - Cooking time is everything. Cook longer for better taste. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #7 - Samishi Ingredients - Seafood x 2 Description - Freshness, plating, and skill are all important. Dexterity is key. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #8 - Omelet Ingredients - Grains x 1 Vegetables x 1 Spices x 1 Egg x 2 Description - A special ketchup is put on top of a fluffy egg omelet. Very good. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #9 - Gratin Ingredients - Grains x 1 Spices x 1 Milk x 1 Description - It's piping hot with white sauce and cheese. So yummy. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #10 - Pickled Vegetable Ingredients - Vegetable x 1 Spices x 1 Description - It's all about the veggie and the texture. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #11 - Steak Ingredients - Description - I just love the smell and the sound of it sizzling. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #12 - Burrito - Ingredients - Grains x 1 Proteins x 1 Description - Just wrap good food in a tortilla and you're done. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #13 - Curry Ingredients - Grains x 1 Vegetable x 1 Proteins x 1 Spices x 1 Description - Everyone loves a good curry! Cheapest Way to Make - ------------------------------------------------------------------------------- Item #14 - Dessert Ingredients - Fruits x 2 Milk x 1 Description - There's always room for dessert. Cheapest Way to Make - ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (7) - Bestiary - (BST) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Killer Fish (Location - Dynasty Ruins) Sea Bishop (Location - Dynasty Ruins) Leech (Location - Dynasty Ruins) Merrow (Location - Dynasty Ruins) Sea Wyvern (Location - Dynasty Ruins) Bullfrog (Location - Dynasty Ruins) Orca (Location - Dynasty Ruins) Zombie (Location - Dynasty Ruins) Treant (Location - Iselia Human Ranch) Gracilis (Location - Iselia Human Ranch) Harpy (Location - Iselia Human Ranch) Etheliana (Location - Iselia Human Ranch) Bumble Bee (Location - Iselia Human Ranch) Treant (Location - Iselia Human Ranch) Ogre (Location - Iselia Human Ranch) Mandragora (Location - Iselia Human Ranch) Chimera (Location - Iselia Human Ranch) Phantom (Location - Iselia Human Ranch) Wraith (Location - Iselia Human Ranch) Raven (Location - Iselia Human Ranch) Jabber (Location - Triet Ruins) Tarantula (Location - Triet Ruins) Red Ogre (Location - Triet Ruins) Light Wing (Location - Triet Ruins) Fire Drake (Location - Triet Ruins) Automan (Location - Triet Ruins) Manticore (Location - Triet Ruins) Golem (Location - Triet Ruins) Grindylows (Location - Temple of Ice) Oannes (Location - Temple of Ice) Grislkey (Location - Temple of Ice) Blue Rose (Location - Temple of Ice) Selkie (Location - Temple of Ice) Yeti (Location - Temple of Ice) Karekn (Location - Temple of Ice) Caerurea (Location - Temple of Ice) Irka (Location - Temple of Ice) Vangaurd (Location - Temple of Ice) Fenrir (Location - Temple of Ice) Remora (Location - Temple of Ice) Siren (Location - Temple of Ice) Asrai (Location - Temple of Ice) Undertaker (Location - Temple of Darkness) Demon (Location - Temple of Darkness) Cacodemon (Location - Temple of Darkness) Living sword (Location - Temple of Darkness) Dullahan (Location - Temple of Darkness) Colossus (Location - Temple of Darkness) Lamia (Location - Temple of Darkness) Pandora (Location - Temple of Darkness) Alraune (Location - Temple of Darkness) Cockatrice (Location - Temple of Earth) Pit Fiend (Location - Temple of Earth) Viper (Location - Temple of Earth) Megalith (Location - Temple of Earth) Elder Dragon (Location - Temple of Earth) Ooze (Location - Temple of Earth) Toadstool (Location - Temple of Earth) Pit Spider (Location - Temple of Earth) Caterpillar (Location - Temple of Earth) Lookin (Location - Temple of Earth) Megalith (Location - Toazie Valley Mine) Toadsytool (Location - Toazie Valley Mine) Rock Eater (Location - Toazie Valley Mine) Elder Dragon (Location - Toazie Valley Mine) Pit Spider (Location - Toazie Valley Mine) Caterpillar (Location - Toazie Valley Mine) Cockatrice (Location - Toazie Valley Mine) Ooze (Location - Toazie Valley Mine) Cotton Tail (Location - Cape Fortress) Dire Bat (Location - Cape Fortress) Mythril Golem (Location - Cape Fortress) Vanguard (Location - Cape Fortress) Mimic (Location - Cape Fortress) Padfoot (Location - Cape Fortress) Thinker (Location - Cape Fortress) Punisher (Location - Cape Fortress) Vanguard (Location - Building Number 2) Puck (Location - Building Number 2) Aepyoris (Location - Building Number 2) Lunantisidhe (Location - Building Number 2) Voivre (Location - Building Number 2) Sphinx (Location - Building Number 2) Pied Piper (Location - Building Number 2) Slime Mold (Location - Temple of Martel) Simurgh (Location - Temple of Martel) Sriren (Location - Temple of Martel) Gorgon (Location - Temple of Martel) Girtablili (Location - Temple of Martel) Golem (Location - Temple of Martel) Crusader (Location - Temple of Martel) Firblog (Location - Temple of Martel) Simurgh (Location - Ginnungagap) Firblog (Location - Ginnungagap) Gorgon (Location - Ginnungagap) Seiren (Location - Ginnungagap) Girtabilil (Location - Ginnungagap) Slime Mold (Location - Ginnungagap) Crusader (Location - Ginnungagap) Dark Rider (Location - Ginnungagap) Carbuncle (Location - Ginnungagap) Shape Shifter (Location - Ginnungagap) Cerebus (Location - Ginnungagap) Igniter (Location - Ginnungagap) Sphinx (Location - Ginnungagap) Liberator (Location - Ginnungagap) Moirae (Location - Ginnungagap) Awakener (Location - Ginnungagap) Nereis (Location - Ginnungagap) Basilik (Location - Ginnungagap) Enforcer (Location - Ginnungagap) Pheonix (Location - Ginnungagap) Carbuncle (Location - Gladsheim) Cave Bear (Location - Gladsheim) Vorpal Bunny (Location - Gladsheim) Orion (Location - Gladsheim) Popsickle (Location - Gladsheim) Scorpion (Location - Gladsheim) Archdemon (Location - Gladsheim) Crawler (Location - Gladsheim) Neuroti (Location - Gladsheim) Hippogryph (Location - Gladsheim) Serpent (Location - Gladsheim) Filifolia (Location - Gladsheim) Mandocello (Location - Gladsheim) Echidna (Location - Gladsheim) Poseideon (Location - Gladsheim) Zombie (Location - Gladsheim) Bastiage (Location - Gladsheim) Shadow Dragon (Location - Gladsheim) Tiamat (Location - Gladsheim) Elder Dragon (Location - Gladsheim) Bakunawa (Location - Gladsheim) Dark Rider (Location - Gladsheim) Boedromion (Location - Gladsheim) Wolf (Location - Gladsheim) Aello (Location - Gladsheim) Chirpee (Location - Gladsheim) Pied Piper (Location - Gladsheim) Gorgon (Location - Gladsheim) Demon (Location - Gladsheim) Incognito (Location - Gladsheim) Gamat (Location - Gladsheim) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Thanks to KazarSanaga, who formatted and contributed most of the data for this section! =]. Taken Directly from KazarSanaga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Tales of Symphonia - Dawn of the New World Monster Drop List Compiled by KazarSanaga Created for Zxela404s Mini-FAQ Contributed to by Raging_Time. Some drop info gotten/cross referenced from http://wiki.main.jp/tos-kor/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (7.1) - Plant - (BPT) ------------------------------------------------------------------------------- No.001 Filifolia ---(Drop) Plant Vine ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.002 Caerurea ---(Drop) Plant Vine ---(Drop) Thick Leaf --(Leave) Cure Bottle --(Steal) None No.003 Orcrot ---(Drop) Lumber ---(Drop) Fragrant Wood --(Leave) Life Bottle --(Steal) None No.004 Treant ---(Drop) Lumber ---(Drop) Tree Sap --(Leave) Orange Gel --(Steal) Treant Bulb No.005 Mandocello ---(Drop) Fragrant Wood ---(Drop) Treant Bulb --(Leave) None --(Steal) Blue Savory No.006 Fungus ---(Drop) Moss ---(Drop) None --(Leave) Apple Gel --(Steal) None No.007 Marcoid ---(Drop) Moss ---(Drop) Leaf Mold --(Leave) Orange Gel --(Steal) None No.008 Stinkhorn ---(Drop) Moss ---(Drop) Leaf Mold --(Leave) Chamomile --(Steal) Slime Mold No.009 Toadstool ---(Drop) Mushroom ---(Drop) Leaf Mold --(Leave) Poison Bottle --(Steal) Slime Mold No.010 Vaudeville ---(Drop) Mushroom ---(Drop) Slime Mold --(Leave) None --(Steal) Blue Lavender No.011 Etheliana ---(Drop) Plant Vine ---(Drop) Grey Manuscript --(Leave) Seal Bottle --(Steal) None No.012 Gracilis ---(Drop) Plant Vine ---(Drop) Flower Petals --(Leave) Yellow Manuscript --(Steal) Beautiful Flower No.013 Shallow Grave ---(Drop) Plant Vine ---(Drop) Thick Leaf --(Leave) Apple Gel --(Steal) None No.014 Truncata ---(Drop) Plant Vine ---(Drop) Tree Sap --(Leave) Life Bottle --(Steal) Beautiful Flowers No.015 Dionaea ---(Drop) Flower Petals ---(Drop) Anima --(Leave) None --(Steal) Blue Savory No.016 Mandragora ---(Drop) Thick Leaf ---(Drop) None --(Leave) Apple Gel --(Steal) None No.017 Alraune ---(Drop) Thick Leaf ---(Drop) None --(Leave) Orange Gel --(Steal) None No.018 Korrigan ---(Drop) Thick Leaf ---(Drop) Flower Petals --(Leave) Melange Gel --(Steal) Beautiful Flower No.019 Hamadryad ---(Drop) Thick Leaf ---(Drop) Plant Vine --(Leave) Panacea Bottle --(Steal) None No.020 Puck ---(Drop) Thick Leaf ---(Drop) Plant Vine --(Leave) Shock Bottle --(Steal) Beautiful Flower No.021 Lailah ---(Drop) Thick Leaf ---(Drop) Plant Vine --(Leave) None --(Steal) Aska's Embrace ------------------------------------------------------------------------------- (7.2) - Beast - (BBT) ------------------------------------------------------------------------------- No.022 Wolf ---(Drop) Small Fang ---(Drop) Fluffy Fur --(Leave) Apple Gel --(Steal) None No.023 Black Wolf ---(Drop) Small Fang ---(Drop) Wolf Fur --(Leave) Lavender --(Steal) None No.024 Hell Hound ---(Drop) Fluffy Fur ---(Drop) Wolf Fur --(Leave) Melange Gel --(Steal) Sharp Claw No.025 Padfoot ---(Drop) Fluffy Fur ---(Drop) Wolf Fur --(Leave) Scarlet Manuscript --(Steal) Basil No.026 Fenrir ---(Drop) Sharp Claw ---(Drop) Wolf Fur --(Leave) Pineapple Gel --(Steal) Mane No.027 Cerberus ---(Drop) Small Fang ---(Drop) Sharp Claw --(Leave) Lemon Gel --(Steal) None No.028 Orion ---(Drop) Sharp Claw ---(Drop) Mane --(Leave) None --(Steal) Blue Verbena No.029 Bear ---(Drop) Fluffy Fur ---(Drop) Small Fang --(Leave) Apple Gel --(Steal) None No.030 Grisley ---(Drop) Fluffy Fur ---(Drop) Bear Skin --(Leave) Life Bottle --(Steal) Sharp Claw No.031 Cave Bear ---(Drop) Fluffy Fur ---(Drop) Bear Skin --(Leave) Lottery Gel --(Steal) Sharp Claw No.032 Were Bear ---(Drop) Fluffy Fur ---(Drop) Bear Skin --(Leave) Nectar Bottle --(Steal) Mane No.033 Wolf Heddin ---(Drop) Fluffy Fur ---(Drop) Wolf Fur --(Leave) Syrup Bottle --(Steal) Sharp Claws No.034 Galf Beast ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) None --(Steal) Volt's Melancholy No.035 Wild Rabbit ---(Drop) Fluffy Fur ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Carrot No.036 Cotton Tail ---(Drop) Fluffy Fur ---(Drop) Rabbit Tail --(Leave) Orange Gel --(Steal) Lettuce No.037 Carbuncle ---(Drop) Fluffy Fur ---(Drop) Rabbit Tail --(Leave) Melange Gel --(Steal) None No.038 Vorpal Bunny ---(Drop) Fluffy Fur ---(Drop) None --(Leave) Lemon Gel --(Steal) Dragon's Skull No.039 Micasa ---(Drop) Fluffy Fur ---(Drop) Rabbit Tail --(Leave) None --(Steal) Cheese No.040 Peallaidh ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Panacea Bottle --(Steal) None No.041 Gunna ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Life Bottle --(Steal) None No.042 Ogre ---(Drop) Small Fang ---(Drop) Ogre's Blood --(Leave) Apple Gel --(Steal) None No.043 Red Ogre ---(Drop) Small Fang ---(Drop) Ogre's Blood --(Leave) Orange Gel --(Steal) None No.044 Yeti ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Paralysis Bottle --(Steal) None No.045 Firbolg ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Weak Bottle --(Steal) None No.046 Titan ---(Drop) Horn ---(Drop) Musk --(Leave) None --(Steal) Blue Chamomile No.047 Serpent ---(Drop) Small Fang ---(Drop) Slough --(Leave) Poison Bottle --(Steal) None No.048 Viper ---(Drop) Small Fang ---(Drop) Slough --(Leave) Paralysis Bottle --(Steal) None No.049 Kosh ---(Drop) Small Fang ---(Drop) Slough --(Leave) None --(Steal) Blue Saffron No.050 Lizard ---(Drop) Lizard Tail ---(Drop) Lizard Skin --(Leave) Apple Gel --(Steal) None No.051 Basilisk ---(Drop) Lizard Tail ---(Drop) Evil Eye --(Leave) Stone Bottle --(Steal) None No.052 Salamander ---(Drop) Horn ---(Drop) Twisted Horn --(Leave) Melange Gel --(Steal) None No.053 Chimera ---(Drop) Small Fang ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.054 Kitty Kat ---(Drop) None ---(Drop) None --(Leave) None --(Steal) None No.055 Manticore ---(Drop) Sharp Claw ---(Drop) Twisted Horn --(Leave) Orange Gel --(Steal) Mane No.056 Sphinx ---(Drop) Sharp Claw ---(Drop) Beak --(Leave) Lottery Gel --(Steal) None No.057 Griffin ---(Drop) Bird Feather ---(Drop) Fluffy Fur --(Leave) Dinei Bottle --(Steal) Roc's Feather No.058 Hippogryph ---(Drop) Devil's Blood ---(Drop) Philosopher's Stone --(Leave) None --(Steal) Shadow's Walk ------------------------------------------------------------------------------ (7.3) - Insect - (BIT) ------------------------------------------------------------------------------ No.059 Bumble Bee ---(Drop) Insect's Wing ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.060 Killer Bee ---(Drop) Insect's Wing ---(Drop) Stinger --(Leave) Poison Bottle --(Steal) Deadly Poison No.061 Hornet ---(Drop) Insect's Wing ---(Drop) Insect Fluid --(Leave) Paralysis Bottle --(Steal) None No.062 Queen ---(Drop) Insect's Wing ---(Drop) Stinger --(Leave) None --(Steal) Blue Basil No.063 Scorpion ---(Drop) Stinger ---(Drop) None --(Leave) Apple Gel --(Steal) Deadly Poison No.064 Antares ---(Drop) Stinger ---(Drop) Insect Fluid --(Leave) Yellow Manuscript --(Steal) Verbena No.065 Girtablili ---(Drop) Stinger ---(Drop) Damascus --(Leave) Life Bottle --(Steal) Deadly Poison No.066 Killer Mantis ---(Drop) Insect's Wing ---(Drop) Large Scythe --(Leave) Poison Bottle --(Steal) None No.067 Lumber Jack ---(Drop) Insect's Wing ---(Drop) Large Scythe --(Leave) Melange Gel --(Steal) None No.068 Popsickle ---(Drop) Elastic Leather ---(Drop) Large Scythe --(Leave) None --(Steal) Blue Saffron No.069 Crawler ---(Drop) Cocoon ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Crawler's Silk No.070 Caterpillar ---(Drop) Cocoon ---(Drop) Elastic Leather --(Leave) Orange Gel --(Steal) Crawler's Silk No.071 Embryo ---(Drop) Cocoon ---(Drop) Elastic Leather --(Leave) Melange Gel --(Steal) Crawler's Silk No.072 Habetrot ---(Drop) Cocoon ---(Drop) Elastic Leather --(Leave) Basil --(Steal) Crawler's Silk No.073 Neurotica ---(Drop) Cocoon ---(Drop) Crawler's Silk --(Leave) None --(Steal) Blue Chamomile No.074 Stone Eater ---(Drop) Elastic Leather ---(Drop) Grey Manuscipt --(Leave) Apple Gel --(Steal) Ore No.075 Rock Eater ---(Drop) Elastic Leather ---(Drop) Stone Block --(Leave) Orange Gel --(Steal) Steel Ball No.076 Island Worm ---(Drop) Elastic Leather ---(Drop) Shrimp --(Leave) Cure Bottle --(Steal) Snapper No.077 Earth Eater ---(Drop) Elastic Leather ---(Drop) Twisted Horn --(Leave) Shock Bottle --(Steal) Damascus No.078 Mia Culpa ---(Drop) Elastic Leather ---(Drop) Saliva --(Leave) None --(Steal) Blue Savory No.079 Spider ---(Drop) Spider's Net ---(Drop) Cocoon --(Leave) Poison Bottle --(Steal) None No.080 Tarantula ---(Drop) Spider's Net ---(Drop) Insect Fluid --(Leave) Apple Gel --(Steal) Deadly Poison No.081 Pit Spider ---(Drop) Spider's Net ---(Drop) Insect Fluid --(Leave) Paralysis Bottle --(Steal) Deadly Poison No.082 Arachne ---(Drop) Spider's Net ---(Drop) Cocoon --(Leave) Azure Manuscript --(Steal) Saffron No.083 Simoriah ---(Drop) Spider's Net ---(Drop) Large Scythe --(Leave) None --(Steal) Blue Lavender ------------------------------------------------------------------------------ (7.4) - Bird - (BBD) ------------------------------------------------------------------------------ No.084 Chirpee ---(Drop) Bird Feather ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Rice No.085 Jabber ---(Drop) Bird Feather ---(Drop) Bird Egg --(Leave) Shock Bottle --(Steal) None No.086 Peepit ---(Drop) Bird Egg ---(Drop) Bird Feather --(Leave) Grey Manuscript --(Steal) None No.087 Raven ---(Drop) Bird Feather ---(Drop) Hawk's Eye --(Leave) Orange Gel --(Steal) Spoiled Meat No.088 Phoenix ---(Drop) None ---(Drop) None --(Leave) Nectar Bottle --(Steal) Phoenix's Wing No.089 Izimbra ---(Drop) Broken Armor ---(Drop) Roc's Feather --(Leave) None --(Steal) Blue Chamomile No.090 Simurgh ---(Drop) Bird Feather ---(Drop) Mane --(Leave) Pineapple Gel --(Steal) Roc's Feather No.091 Axe Beak ---(Drop) Bird Feather ---(Drop) Beak --(Leave) Apple Gel --(Steal) None No.092 Aepyornis ---(Drop) Bird Feather ---(Drop) Beak --(Leave) Orange Gel --(Steal) None No.093 Dodo ---(Drop) Bird Feather ---(Drop) Rough Leather --(Leave) Lavender --(Steal) None No.094 Cockatrice ---(Drop) Bird Feather ---(Drop) Rough Leather --(Leave) Stone Bottle --(Steal) None No.095 Moon Rocks ---(Drop) Rough Leather ---(Drop) Evil Eye --(Leave) None --(Steal) Blue Basil No.096 Roc ---(Drop) Stone Block ---(Drop) Quality Stone --(Leave) Lemon Gel --(Steal) None No.097 Harpy ---(Drop) Bird Feather ---(Drop) Sharp Claw --(Leave) Orange Gel --(Steal) None No.098 Furie ---(Drop) Bird Feather ---(Drop) Sharp Claw --(Leave) Lavender --(Steal) Harpy's Feather No.099 Seiren ---(Drop) Bird Feather ---(Drop) Sharp Claw --(Leave) Pineapple Gel --(Steal) Harpy's Feather No.100 Aello ---(Drop) Bird Feather ---(Drop) Harpy's Feather --(Leave) None --(Steal) Shadow's Language No.101 Fenia ---(Drop) None ---(Drop) None --(Leave) None --(Steal) None No.102 Black Bat ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Apple Gel --(Steal) None No.103 Light Wing ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Seal Bottle --(Steal) Monster Extract No.104 Were Bat ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Orange Gel --(Steal) Devil's Blood No.105 Dire Bat ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Weak Bottle --(Steal) Dragon's Blood No.106 Dogma ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) None --(Steal) Blue Basil ------------------------------------------------------------------------------- (7.5) - Aquatic - (BAC) ------------------------------------------------------------------------------- No.107 Tortoise ---(Drop) Turtle Shell ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Shellfish No.108 Archelon ---(Drop) Squid ---(Drop) None --(Leave) None --(Steal) Shrimp No.109 Megalith ---(Drop) Stone Block ---(Drop) Quality Shell --(Leave) Melange Gel --(Steal) Ore No.110 Dark Steel ---(Drop) Turtle Shell ---(Drop) Quality Shell --(Leave) Life Bottle --(Steal) None No.111 Zaratan ---(Drop) Turtle Shell ---(Drop) Large Shell --(Leave) Lemon Gel --(Steal) None No.112 Aspidoceleon ---(Drop) Turtle Shell ---(Drop) Quality Shell --(Leave) None --(Steal) Blue Sage No.113 Sea Monk ---(Drop) Jar Fragment ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.114 Kraken ---(Drop) Jar Fragment ---(Drop) Grey Manuscript --(Leave) Virus Bottle --(Steal) Snapper No.115 Sea Bishop ---(Drop) Jar Fragment ---(Drop) Ink --(Leave) Orange Gel --(Steal) Squid No.116 Charybdis ---(Drop) Jar Fragment ---(Drop) Ink --(Leave) Melange Gel --(Steal) Tuna No.117 Lusca ---(Drop) Ink ---(Drop) Old Coin --(Leave) None --(Steal) Blue Savory No.118 Killer Fish ---(Drop) Fish Scale ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Kelp No.119 Remora ---(Drop) Fish Scale ---(Drop) Quality Scale --(Leave) Melange Gel --(Steal) Seaweed No.120 Echeines ---(Drop) Fish Scale ---(Drop) Quality Scale --(Leave) Sage --(Steal) Shellfish No.121 Barracuda ---(Drop) Fish Scale ---(Drop) Quality Scale --(Leave) None --(Steal) Blue Chamomile No.122 Sea Hog ---(Drop) Cod ---(Drop) Grey Manuscript --(Leave) Orange Gel --(Steal) Snapper No.123 Orca ---(Drop) Shellfish ---(Drop) None --(Leave) Lavender --(Steal) Shrimp No.124 Jasconius ---(Drop) Seashell ---(Drop) Large Shell --(Leave) Specific --(Steal) Quality Scale No.125 Merrow ---(Drop) Fish Scale ---(Drop) None --(Leave) Orange Gel --(Steal) Coral No.126 Nixie ---(Drop) Fish Scale ---(Drop) Seashell --(Leave) White Manuscript --(Steal) Savory No.127 Selkie ---(Drop) Fish Scale ---(Drop) Coral --(Leave) Melange Gel --(Steal) None No.128 Nereis ---(Drop) Seashell ---(Drop) Coral --(Leave) Panacea Bottle --(Steal) Old Coin No.129 Asrai ---(Drop) Seashell ---(Drop) Glittering Sand --(Leave) Peach Manuscript --(Steal) Lavender No.130 Rusalka ---(Drop) Seashell ---(Drop) Coral --(Leave) None --(Steal) Message: Artist No.131 Polwigle ---(Drop) Seaweed ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.132 Grindylow ---(Drop) Kelp ---(Drop) Spongy Skin --(Leave) Orange Gel --(Steal) None No.133 Bullfrog ---(Drop) Frog Eggs ---(Drop) Frog Oil --(Leave) Lemon Gel --(Steal) None No.134 Oannes ---(Drop) Spongy Skin ---(Drop) Grey Manuscript --(Leave) Pineapple Gel --(Steal) Message: Sage No.135 Baal ---(Drop) Spongy Skin ---(Drop) Frog Oil --(Leave) Specific --(Steal) None No.136 Heqet ---(Drop) Spongy Skin ---(Drop) Frog Eggs --(Leave) None --(Steal) Blue Sage ------------------------------------------------------------------------------- (7.6) - Free Form - (BFF) ------------------------------------------------------------------------------- No.137 Slime ---(Drop) Slime Oil ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Pebble No.138 Mousse ---(Drop) Blue Fluid ---(Drop) None --(Leave) Sage --(Steal) Ore No.139 Jelly ---(Drop) Slime Oil ---(Drop) Yellow Fluid --(Leave) Orange Gel --(Steal) Steel Ball No.140 Ooze ---(Drop) Slime Oil ---(Drop) Red Fluid --(Leave) Melange Gel --(Steal) Stone Block No.141 Pudding ---(Drop) Slime Oil ---(Drop) Yellow Fluid --(Leave) Chamomile --(Steal) Electrum No.142 Slime Mold ---(Drop) Slime Oil ---(Drop) Black Fluid --(Leave) Lemon Gel --(Steal) Damascus No.143 Ligeia ---(Drop) Slime Oil ---(Drop) Red Fluid --(Leave) None --(Steal) Philosopher's Stone No.144 Leech ---(Drop) Pebble ---(Drop) Saliva --(Leave) Apple Gel --(Steal) None No.145 Poison Leech ---(Drop) Saliva ---(Drop) Monster Extract --(Leave) Poison Bottle --(Steal) Deadly Poison No.146 Leech King ---(Drop) Dragon's Blood ---(Drop) Philosopher's Stone --(Leave) Peach Manuscript --(Steal) Sage No.147 Blood Sucker ---(Drop) Saliva ---(Drop) Devil's Blood --(Leave) Virus Bottle --(Steal) None No.148 Blood Bound ---(Drop) Saliva ---(Drop) Dragon's Blood --(Leave) None --(Steal) Blue Savory No.149 Gamat ---(Drop) Roper Feeler ---(Drop) Grey Manuscript --(Leave) Orange Gel --(Steal) Pebble No.150 Anemone ---(Drop) Roper Feeler ---(Drop) Devil's Blood --(Leave) Pineapple Gel --(Steal) None No.151 Lunantisidhe ---(Drop) Roper Feeler ---(Drop) Tree Sap --(Leave) Life Bottle --(Steal) Moss No.152 Blue Rose ---(Drop) Roper Feeler ---(Drop) Glittering Sand --(Leave) Melange Gel --(Steal) Electrum No.153 Incognito ---(Drop) Roper Feeler ---(Drop) Animus --(Leave) None --(Steal) Blue Verbena ------------------------------------------------------------------------------- (7.7) - Demon - (BDM) ------------------------------------------------------------------------------- No.154 Imp ---(Drop) Imp's Tail ---(Drop) None --(Leave) None --(Steal) None No.155 Pit Fiend ---(Drop) Pebble ---(Drop) Imp's Wing --(Leave) Stone Bottle --(Steal) Ore No.156 Cacodemon ---(Drop) Imp's Wing ---(Drop) Imp's Tail --(Leave) Orange Gel --(Steal) None No.157 Pied Piper ---(Drop) Imp's Wing ---(Drop) None --(Leave) Purple Manuscript --(Steal) Hunting Horn No.158 Gremlin ---(Drop) Imp's Wing ---(Drop) None --(Leave) Apple Gel --(Steal) Knife No.159 Demon ---(Drop) Demon's Wing ---(Drop) Demon's Horn --(Leave) Melange Gel --(Steal) Skull No.160 Archdemon ---(Drop) Demon's Horn ---(Drop) Pointed Horn --(Leave) Lavender --(Steal) None No.161 Vroom ---(Drop) Demon's Horn ---(Drop) Pointed Horn --(Leave) None --(Steal) Efreet's Anger No.162 Lamia ---(Drop) Lamia's Tail ---(Drop) None --(Leave) Apple Gel --(Steal) Pork No.163 Graeae ---(Drop) Femur ---(Drop) Chicken Bones --(Leave) Stone Bottle --(Steal) Chicken No.164 Erinyes ---(Drop) Lamia's Bracelet ---(Drop) Kirima --(Leave) Scarlet Manuscript --(Steal) Sage No.165 Gorgon ---(Drop) Lamia's Bracelet ---(Drop) Lamia's Hair Tie --(Leave) Stone Bottle --(Steal) Musk No.166 Echidna ---(Drop) Lamia's Tail ---(Drop) Evil Eye --(Leave) Sage --(Steal) Juicy Meat No.167 Moirae ---(Drop) Lamia's Hair Tie ---(Drop) Quality Shell --(Leave) Pineapple Gel --(Steal) Volt's Whim No.168 Ruby Dear ---(Drop) Lamia's Tail ---(Drop) Musk --(Leave) None --(Steal) Message: Fatal Blow ------------------------------------------------------------------------------- (7.8) - Dragon - (BDR) ------------------------------------------------------------------------------- No.169 Fire Drake ---(Drop) Wyvern's Scale ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.170 Wyvern ---(Drop) Wyvern's Scale ---(Drop) Wyvern's Skin --(Leave) Melange Gel --(Steal) None No.171 Sea Wyvern ---(Drop) Squid ---(Drop) Wyvern's Wing --(Leave) Orange Gel --(Steal) Octopus No.172 Wyvern Lord ---(Drop) Wyvern's Scale ---(Drop) Wyvern's Skin --(Leave) Azure Manuscript --(Steal) Large Scale No.173 Vouivre ---(Drop) Wyvern's Wing ---(Drop) None --(Leave) Paraylsis Bottle --(Steal) None No.174 Ishrantu ---(Drop) Wyvern's Scale ---(Drop) Wyvern's Wing --(Leave) Life Bottle --(Steal) None No.175 Bakunawa ---(Drop) Wyvern's Wing ---(Drop) Philosopher's Stone --(Leave) None --(Steal) Blue Lavender No.176 Were Dragon ---(Drop) Dragon's Scale ---(Drop) Dragon's Fang --(Leave) Apple Gel --(Steal) None No.177 Elder Dragon ---(Drop) Dragon's Scale ---(Drop) Dragon's Claw --(Leave) Orange Gel --(Steal) Large Scale No.178 Tiamat ---(Drop) Dragon's Fang ---(Drop) Dragon's Horn --(Leave) Miracle Gel --(Steal) Dragon's Anger No.179 Blade Rex ---(Drop) Dragon's Claw ---(Drop) Dragon's Horn --(Leave) None --(Steal) Dragon's Anger No.180 Shadow Dragon ---(Drop) Dragon's Scale ---(Drop) Dragon's Horn --(Leave) Life Bottle --(Steal) None No.181 Wyrm ---(Drop) Dragon's Claw ---(Drop) Dragon's Bone --(Leave) Lemon Gel --(Steal) Dragon's Scale No.182 Fafnir ---(Drop) Dragon's Horn ---(Drop) Dragon's Skull --(Leave) Specific --(Steal) Dragon's Anger No.183 Jormungandr ---(Drop) Dragon's Horn ---(Drop) Dragon's Skull --(Leave) Treat --(Steal) None No.184 Hydra ---(Drop) Dragon's Fang ---(Drop) Dragon's Bone --(Leave) Syrup Bottle --(Steal) Deadly Poison ------------------------------------------------------------------------------- (7.9) - Ghost - (BGT) ------------------------------------------------------------------------------- No.185 Zombie ---(Drop) Spoiled Meat ---(Drop) None --(Leave) Poison Bottle --(Steal) Knife No.186 Corpse ---(Drop) Spoiled Meat ---(Drop) Saliva --(Leave) Virus Bottle --(Steal) None No.187 Ghoul ---(Drop) Spoiled Meat ---(Drop) Saliva --(Leave) Panacea Bottle --(Steal) Broken Sword No.188 Skeleton ---(Drop) Scattered Bones ---(Drop) Skull --(Leave) Apple Gel --(Steal) Femur No.189 Cross Bone ---(Drop) Scattered Bones ---(Drop) Strong Bone --(Leave) White Manuscript --(Steal) None No.190 Bastiage ---(Drop) Spoiled Meat ---(Drop) Strong Bone --(Leave) None --(Steal) Blue Verbena No.191 Dullahan ---(Drop) Broken Armor ---(Drop) None --(Leave) Apple Gel --(Steal) None No.192 Night Stalker ---(Drop) Broken Sword ---(Drop) Anima --(Leave) Lavender --(Steal) None No.193 Crusader ---(Drop) Broken Armor ---(Drop) None --(Leave) Lemon Gel --(Steal) Ghost's Cloth No.194 Dark Rider ---(Drop) Broken Armor ---(Drop) Broken Sword --(Leave) Life Bottle --(Steal) Carrot No.195 Pale Rider ---(Drop) Broken Armor ---(Drop) Animus --(Leave) Purple Manuscript --(Steal) Savory No.196 Sword Dancer ---(Drop) Broken Armor ---(Drop) Broken Sword --(Leave) None --(Steal) Rainbow Manuscript No.197 Ghost ---(Drop) Bloody Cloth ---(Drop) Old Coin --(Leave) Apple Gel --(Steal) None No.198 Haunt ---(Drop) Bloody Cloth ---(Drop) Skull --(Leave) Melange Gel --(Steal) None No.199 Banshee ---(Drop) Ashes ---(Drop) Ghost's Cloth --(Leave) Chamomile --(Steal) None No.200 Phantom ---(Drop) Ashes ---(Drop) Anima --(Leave) Weak Bottle --(Steal) None No.201 Wraith ---(Drop) Ashes ---(Drop) Animus --(Leave) Virus Bottle --(Steal) None No.202 Undertaker ---(Drop) Bloody Cloth ---(Drop) Femur --(Leave) Life Bottle --(Steal) Old Coin No.203 Grave Digger ---(Drop) Strong Bone ---(Drop) Ghost's Cloth --(Leave) Stone Bottle --(Steal) Old Coin No.204 Ravenous ---(Drop) Ghost's Cloth ---(Drop) None --(Leave) None --(Steal) Message: Mental ------------------------------------------------------------------------------- (7.10) - Magical Being - (BMB) ------------------------------------------------------------------------------- No.205 Clay Golem ---(Drop) Pebble ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Ore No.206 Golem ---(Drop) Pebble ---(Drop) Stone Block --(Leave) Orange Gel --(Steal) None No.207 Rock Golem ---(Drop) Golem Fragment ---(Drop) Pure Silver --(Leave) Verbena --(Steal) Pebble No.208 Mythril Golem ---(Drop) Golem Fragment ---(Drop) Mythril --(Leave) Pineapple Gel --(Steal) None No.209 Talos ---(Drop) Golem Fragment ---(Drop) Damascus --(Leave) Lemon Gel --(Steal) None No.210 Ice Titan ---(Drop) Golem Fragment ---(Drop) Mythril --(Leave) None --(Steal) Blue Sage No.211 Poltergeist ---(Drop) Weapon Fragment ---(Drop) Steel Ball --(Leave) Apple Gel --(Steal) None No.212 Living Sword ---(Drop) Weapon Fragment ---(Drop) Pure Silver --(Leave) Melange Gel --(Steal) None No.213 Machina ---(Drop) Weapon Fragment ---(Drop) Pure Silver --(Leave) Dinei Bottle --(Steal) None No.214 Mournblade ---(Drop) Weapon Fragment ---(Drop) Damascus --(Leave) Saffron --(Steal) Dragon's Blood No.215 Made in Heaven ---(Drop) Weapon Fragment ---(Drop) Electrum --(Leave) None --(Steal) Blue Lavender No.216 Automation ---(Drop) Pebble ---(Drop) Pure Silver --(Leave) Apple Gel --(Steal) None No.217 Colossus ---(Drop) Stone Block ---(Drop) Statue Fragment --(Leave) Life Bottle --(Steal) None No.218 Goliath ---(Drop) Statue Fragment ---(Drop) Quality Stone --(Leave) Lemon Gel --(Steal) None No.219 Gargoyle ---(Drop) Statue Fragment ---(Drop) Pure Silver --(Leave) Orange Gel --(Steal) Cheese No.220 Epitaph ---(Drop) Statue Fragment ---(Drop) Pure Silver --(Leave) None --(Steal) Message: Hawkeye No.221 Mimic ---(Drop) Lumber ---(Drop) Mimic Fragment --(Leave) Poison Bottle --(Steal) Old Coin No.222 Pandora ---(Drop) Mimic Fragment ---(Drop) Electrum --(Leave) Miracle Gel --(Steal) Strawberry No.223 Shape Shifter ---(Drop) Mimic Fragment ---(Drop) Pure Silver --(Leave) Treat --(Steal) None No.224 Jaw Breaker ---(Drop) Mimic Fragment ---(Drop) Philosopher's Stone --(Leave) None --(Steal) Pebble No.225 Igniter ---(Drop) Elemental Fragment ---(Drop) Animus --(Leave) Miracle Gel --(Steal) None No.226 Muzzler ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.227 Enforcer ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.228 Liberator ---(Drop) Elemental Fragment ---(Drop) Animus --(Leave) Miracle Gel --(Steal) None No.229 Thinker ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.230 Punisher ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.231 Purger ---(Drop) Elemental Fragment ---(Drop) Animus ---(Leave) Miracle Gel --(Steal) None No.232 Awakner ---(Drop) Elemental Fragment ---(Drop) Animus --(Leave) Miracle Gel --(Steal) None ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8) - Journal - (JRL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.1) - Chapter 1: World in Discord (CH1) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Entry 1 - +++ ------------------------------------------------------------------------------- Hi. My name is Emil. I should probably tell you first that I only started writing this travel journal after I set out on my journey. I thought it might be best to make a record of what had happened in Luin as well, so I went back and wrote down everything that happened up until I set out on my journey. I tried to remembera s much as I could, but if I accidentally left something out, I'm sorry. This is my first time doing something like this, but I'll try do do my best. A monster's howl awoke me. It seemed like the howl was calling to me and I couldn't get it out of my mind. Things like these are why everyone's always making fun of me. There's something wrong with me. Anyway, I couldn't stop thinking about the howl. It sounded like the howl was coming from the fountain plaza, so I decided to go there myself to see. ------------------------------------------------------------------------------- Entry 2 - +++ ------------------------------------------------------------------------------- Once I got to the fountain plaza, I ran into Dida and Moll. They started teasing me like they always do. This time it was because I didn't bow to the statue of Lloyd in the plaza. I tried to apologize to get them to leave me alone, but then a stranger helped me out. He was kind of scary, so I couldn't bring myself to thank him. He was the first person who had ever helped me out when people were making fun of me. I was so happy. That's why I made up my mind to find him and thank him for what he did. ------------------------------------------------------------------------------- Entry 3 - +++ ------------------------------------------------------------------------------- I found the man whop helped me in front of the mayor's house. When I tried to thank him, he gave me the harshest stare, and his voice was so scary that I wasn't able to say anything at all. Then, the man asked me if I've seen a Girl with a red jewel on her forehead. I had trouble answering him, and then he told me someone who grovels in fear of another's anger is worse than a dog. He was pretty harsh, but I think what he said encouraged me to be stronger. He also taught me that courage is the magic that turns dreams into reality. Maybe I can find some courage for myself as well. ------------------------------------------------------------------------------- Entry 4 - +++ ------------------------------------------------------------------------------- After that, I heard the monster's howl again. It sounded like it was coming from the lakebed of Lake Sinoa and it still felt like it was calling to me. Lake Sinoa's water had all dried up, and it's possible to get down to the lakebed from outside of town. My aunt and uncle told me not to go outside of town on my own but I couldn't ignore the howl. I decided to go down to the lakebed and check things out. ------------------------------------------------------------------------------- Entry 5 - +++ ------------------------------------------------------------------------------- As soon as I got to the town entrance, I ran into Uncle Alba. He said that monsters showed up in Lake Sinoa's lakebed and attacked members of the city watch. I thought maybe the monster that was calling to me had done that and I got a little scared. Uncle Alba told me to go home. I was really conflicted, but I just couldn't get that monster's howl out of my head. That's why I decided to go outside of Luin by myself for the first time since I came here. ------------------------------------------------------------------------------- Entry 6 - +++ ------------------------------------------------------------------------------- As soon as I got down to the lakebed, a monster attack me.I tried to run away, but I got hurt and couldn't move. I was so scared and it hurt so much. I thought that was the end, but a Girl saved me. Her name was Marta. Marta asked me if I remembered her, which was odd since I've never met her. I told her the truth, and she seemed disappointed. After that, Marta went into the cave in the lakebed and right then I saw a red jewel on her forehead. I realized she might be the one the man I met in town was looking for. I had to go and tell that man about Marta since he had saved me, after all. ------------------------------------------------------------------------------- Entry 7 - +++ ------------------------------------------------------------------------------- As I was coming out of the lakebed, I ran into Uncle Alba again. He told me that because I viewed Lloyd as a bad guy, people are starting to think that he and Aunt Flora are working together with the Vanguard. The Vanguard was formed by Sylvaranti who felt oppressed by Tethe'allans, and wanted to take back their right. They say the world regeneration failed the people of Sylvaranti. It's probably the reason why they hate the Church of Martel and Lloyd, the Chosen's right-hand-man, so much. Personally, I don't think the world regeneration was a bad thing, but I can see where they're coming from as far as Lloyd's concerned. Lloyd murdered my parents. I feel really bad that my aunt and uncle are having problems because I feel this way, but I can't forgive Lloyd for what he did. Sorry, didn't mean to go off on a tangent. Anyways, Uncle Alba yelled at me for going to the lakebed, and I decided to go back into town to find the man saw before. ------------------------------------------------------------------------------- Entry 8 - +++ ------------------------------------------------------------------------------- I found the man from before in the mayor's house. When I told the man (his name is Richter by the way) about Marta, he asked me to take him to her. Well, actually, I think he had to have me show him way because I couldn't explain to him what happened. I thought Richter would be furious with me, but instead, he said he was sorry, for yelling at me. He's scary and sounds mean when he talks, but I think he's a good person. Richter's also the first person who's ever really listened to what I've said since I moved to Luin. I was so happy. To be honest, I felt a little proud to be leading Richter down to the lakebed. ------------------------------------------------------------------------------- Entry 9 - +++ ------------------------------------------------------------------------------- Once we got to the lakebed, Uncle Alba started scolding me again since I hadn't done what he said and gone back home. The city watch gave me the nastiest look, like I was a piece of garbage. I was really scared. Then Richter stood up for me, just like he did the time with Dida and Moll. It was the first time anyone had ever stood up to Uncle Alba for me. I was so happy, I almost felt like crying. I knew it was dangerous, but I decided to follow Richter into the lakebed cave. I felt like I could count on him to keep me safe, and he even said he'd bail me out if I got into trouble. The cave in the lakebed was packed full of monsters. I was really, really scared, but Richter showed me how to fight them, and I did the best I could. ------------------------------------------------------------------------------- Entry 10 - +++ ------------------------------------------------------------------------------- We found a strange door deep in the cave. On top of that a strange voice came from somewhere and I felt like I was about to lose it. Then Richter told me to wait in front of the door, and he went in by himself. That was when I heard Marta scream. There were lots of monsters in the cave, so I was worried one of them attacked her. I mean, if Marta hadn't rescued me, I would've died, plus since Richter was on the other side of the door, maybe he was getting attacked too. I panicked and wasn't sure what to do. I was really scared, but I summoned up my courage and decided to go though the door. After all, courage is the magic that turns dreams into reality. ------------------------------------------------------------------------------- Entry 11 - +++ ------------------------------------------------------------------------------- On the other side, Marta and Richter were fighting. I had no idea what was going on between them at the time, so I was just confused. I mean, both of them had saved my life, and now they were fighting. I tried desperately to stop them. This was the first time I heard Ratatosk's name. Richter said he was going to kill Marta because she was trying to awaken Ratatosk, a demon lord. Then Marta said that Ratatosk is actually the lord of all monsters, and he won't destroy the world (it was all very confusing). While I was trying to stop them from fighting, Marta got away and ran deeper into the cave. Richter got a monster named Aqua to stop me, then he went after Marta (I learned later that Aqua's actually a Centurion, not a monster). I didn't want Richter and Marta to fight with each other, so I tried to beat the monster that Aqua summoned, but it was too strong for me. ------------------------------------------------------------------------------- Entry 12 - +++ ------------------------------------------------------------------------------- That was when I first met Tenebrae. Tenebrae is a Centurion with the power to command monsters to be his servants. He told me that I had to become a Knight of Ratatosk in order to borrow Ratatosk's power to fight. I didn't really understand what was going on, and all I could think about was how Ratatosk was the demon lord Marta and Richter were fighting over, and how scared I was to make a pact. Bu the one thing that seemed certain was that the only way to resolve the situation I was in was a to become a Knight of Ratatosk. ------------------------------------------------------------------------------- Entry 13 - +++ ------------------------------------------------------------------------------- In the end, I made a pact to become a Knight of Ratatosk, thought it wasn't exactly clear if I'd made the pact with Tenebrae or Ratatosk himself. Anyway, after I made the pact, an unbelievable power welled up inside me, and I was able to beat the monster Aqua was controlling. It seemed like the only time Ratatosk's power would appear was when I fought. I decided to use this newfound power to go after Marta and Richter. ------------------------------------------------------------------------------- Entry 14 - +++ ------------------------------------------------------------------------------- As I went after Marta and Richter, Tenebrae told me about pacts with monster and all sorts of other things. And then we discovered Richter, lying defeated in the middle of the path. I was so surprised. Before he lost consciousness, he told me that he'd been beaten by Lloyd Irving. This made me hate Lloyd even more. Lloyd hurt the man who'd saved me. Why was he always hurting the people most important to me? I decided to go and get Aqua, in order to help Richter. Tenebrae went on ahead after Marta, afraid that she might be killed by Lloyd. I was worried for Marta too, but I couldn't just abandon someone who was lying in front of me injured like that. ------------------------------------------------------------------------------- Entry 15 - +++ ------------------------------------------------------------------------------- I went back to get Aqua, and told her about what happened to Richter. She agreed to go back with me. Aqua seemed worried when I mentioned Lloyd had shown up. I wonder how Lloyd and Richter know each other. When we got back to Richter, Aqua took him with her and left. At this point, I had no choice but to leave Richter's well-being in Aqua's hands. I decided to hurry after Marta. Tenebrae said Lloyd was trying to kill her, and Marta had saved my life. I was finally powerful enough enough to help her. I was really scared, but I knew I had to try my best to be brave. ------------------------------------------------------------------------------- Entry 16 - +++ ------------------------------------------------------------------------------- Deep inside the cave I came across something like an altar. Marta was there fighting someone. I immediately knew who her opponent was. I recognized him from t he statue in the fountain plaza. All of the emotions I'd bottled up exploded out of me. The brutal murder of my mom and dad, and the merciless attack on Palmacosta. It was because of that I was taken in by my uncle in Luin, and ostracized by the entire Lloyd-obsessed village. Now Lloyd was even trying to kill Richter and Marta. I was filled with bitterness, sadness, and anger. My feelings overwhelmed all of my senses. Before I knew it, Lloyd and I were fighting. But Lloyd was really tough, and I--that is, Marta and I--just weren't strong enough to beat him. We ended up losing to Lloyd, and I passed out. He didn't finish us off, but when I came to, the white jewel that had been on top of the altar was gone. According to Marta, the white jewel is Centurion Lumen's core, and finding it is essential to her and Tenebrae's journey. (I understand just how important it is now, back then I had no idea why something like that could be so important to Marta.) Anyways, there wasn't much point in staying there, so we decided to team up and leave the cave together. ------------------------------------------------------------------------------- Entry 17 - +++ ------------------------------------------------------------------------------- When we tried to leave the cave, the door was sealed. Maybe Lloyd did it? Tenebrae guessed that there was a hidden path somewhere, so we searched for another exit. ------------------------------------------------------------------------------- Entry 18 - +++ ------------------------------------------------------------------------------- We discovered a ridiculous-looking poster on one of the walls that looked like Lloyd had put up. It said, "Jewel Hunter Lloyd Irving has arrived ". I used the Sorcerer's Ring to burn it and we discovered a hidden passage behind it. But it was too late. Tenebrae said that he could no longer feel any sign of Lumen's core in the cave. It was too late to follow Lloyd. But I wonder why Lloyd stole the Centurions' core in the first place. Marta said that the Centurions' cores are the eggs of Centurions like Tenebrae and Aqua. Centurions apparently turn into jewels once they go to sleep. So maybe Lloyd is trying to collect the Centurions'. There were many other things I wanted to know about we decided to wait until we'd gotten out of the cave to talk about them. ------------------------------------------------------------------------------- Entry 19 - +++ ------------------------------------------------------------------------------- The hidden passage was connected to the ruins of the Tower of Mana. The Tower of Mana is a historical site for the Church of Martel, and it was destroyed two years ago around the time of the world regeneration by the Giant Tree Rampage. They say that Lloyd's a servant for the Church of Martel's Chosen One, who was responsible for the world regeneration. It makes sense that he could have used the Church of Martel's knowledge to sneak into the ruins and steal Lumen's core. According to Tenebrae, Lloyd got away, free and clear. Maybe that was for the best. I wasn't any match for Lloyd in battle, even after borrowing Ratatosk's power. We didn't know where Lloyd had gone, so there was no use remaining in the ruins any longer. We decided to head back to Luin. ------------------------------------------------------------------------------- Entry 20 - +++ ------------------------------------------------------------------------------- Marta and Tenebrare told me about all sorts of things on the way back to Luin. At the time I didn't really understand everything that they were telling me, but I'll still write down everything they said here. The world we live in is one that was created anew by the world regeneration, two years ago. Up until then, the world was divided into two, Sylvarant and Tethe'alla. But they weren't two different countries. They were two different worlds. We Sylvaranti didn't even know about the world of Tethe'alla, and it seem the Tethe'allans didn't know of Sylvarant either. Tenebrae explained that long ago, a Gaint Tree that produced mana, the source of all life, withered, and the plant was in danger of dying out entirely. At the time, the Hero Mithos and the Goddess Martel divided the world in two in order to prevent its destruction. A long time later, the world of Sylvarant fell into danger of ying to, so the Church of Martel's Chosen of Regeneration set out on a journey to regenerate the world. At the end of the her journey, a new tree to produce mana was planted, and once again the two worlds were reunited as one. We Sylvaranti were suddenly brought face-to-face with the Tethe'allans, and the people of the two societies were abruptly forced to live together in a single world. This was the "world regeneration." The world regeneration was the beginning of a lot of unrest between the Sylvaranti and the Tethe'allans. There are frequent disputes and conflicts between the two sides across the world. While the world was divided in two, Ratatosk, the lord of all monsters, was sleeping. Ratatosk used his servants, the Centurions', to control the world's monsters, who maintained the balance of the world's mana. While the world was divided in two, the Goddess Martel oversaw the balance of mana, but now that the two words have become one, Ratatosk must wake up and control the world's mana himself. However, Ratatosk is still in a deep sleep. Thanks to that, mana has fallen out of balance. Strange weather and natural disasters are occurring all over the world and monsters have cut ties with the Centurions' they served and now run wild. The only way to fix all of this is awaken Ratatosk and restore the balance of mana. Ratatosk himself is in a dormant state, which is to say that's he's currently in the form of a core. Ratatosk's core is the jewel on Marta's forehead. The problem is that Ratatosk and the Centurions' cores possess unbelievable powers, even when in a dormant state. For this reason, it seems that lots of people with various motives are trying to get the cores in order to use their power. Richter and Lloyd are two such people, and apparently, Richter was originally, in possession of Ratatosk's core). Their explanation still left me with a lot of questions, like how Marta got the core to begin with, or why it's stuck on her forehead.) Okay, that got a little long, but I think that should sum it up (I mean, that works, right?) It didn't really seem right that Richter would be ignoring all of the natural disasters in the world and going after Ratatosk's core for his own desires, but it didn't seem like Marta and Tenebrae were lying either, so all of this left me a little confused. ------------------------------------------------------------------------------- Entry 21 - +++ ------------------------------------------------------------------------------- Soon after we got back to Luin, Tenebrae told me something that worried me. Because Centurions can't control their own power while in the core state, not only do they make the nature around them go haywire, but they can also attract monsters and make people who hold the cores go crazy. That must be why there were so many monsters in the lakebed cave. I guess Centurions' cores are pretty scary things. So much had happened that I thought it'd be a good idea to report back to the major. Marta insisted on coming with me for some reason (not like I minded or anything). The two of use (well, three of us if you count Tenebrae) headed to the mayor's house. ------------------------------------------------------------------------------- Entry 22 - +++ ------------------------------------------------------------------------------- As we were about to go into the mayor's house, a Vanguard named Hawk suddenly appeared with his soldiers and attacked us. It seems the Vanguard's looking for Ratatosk's core as well. Actually it seems that the Vanguard used to be in possession of Ratatosk's core. How is that possible? Didn't Richter use to have it? Or maybe the Vanguard had it before Richter did? Anyway, at the time, I didn't have time to ponder about these things. I was too distracted by the discovery that Marta. I couldn't believe it. I mean, the Vanguard is building up an army to oppose the Church of Martel. We somehow managed to slip away from the Vanguard, and we decided to run away. ------------------------------------------------------------------------------- Entry 23 - +++ ------------------------------------------------------------------------------- We ran and ran, but the Vanguard showed up and eventually caught us in the fountain plaza. That was when the Martel Knights appeared. Their commander, a man named Magnar, cut down the Vanguard members mercilessly, and then told us to give them Ratatosk and the Centurions' core! Even the Church of Martel is trying to get the cores. Of course, Marta refused to give them anything. Magnar then told us if we didn't give him what he wanted, Luin would suffer the same fate as Palmacosta. That was when I first learned the truth about the Blood Purge where Palmacosta was attacked by the Church of Martel, and my parents and others were brutally murdered. I had believed the attack occurred because the Vanguard was holding a meeting in Palmacosta, and that indeed was correct. However, the purpose of that meting was so they could launch a rebellion against the Church of Martel by using Ratatosk's core. Lloyd then led the Martel Knights into the city under the pretext of quelling the rebellion (though his real reason was that he planned to steal Ratatosk's core), and they killed many innocent people. My parents never did anything to deserve what happened to them. We eventually managed to get away from the Martel Knights thanks to Tenebrae's quick wits, and we decided to stay outside the town for the time being, until we could decide what to do. Soon after we got out of the town, we heard Magnar's voice. He said that, unless the people in the town brought Marta to him, he would punish the town for the crime of treason against the Chosen. In other words, the town of Luin would be the site of a second Blood Purge. About this time, my head was swimming with thoughts that I now consider quite selfish. Everyone in the town of Luin hated me and thought I was a Vanguard sympathizer. If another Blood Purge took place in Luin, the town would lynch me. So I blamed Marta. I said to her that Palmacosta was attacked because she and the Vanguard were planning a rebellion, and now Luin was going to be attacked too. Marta agreed with everything I said. She went back into Luin to hand over Ratatosk's core. Right then, Tenebrae told me that I had just sent Marta to her death. He told me that the core on Marta's head couldn't be removed until Ratatosk awakened, or else it would take Marta's life. Marta knew that fact, and she went to deliver Ratatosk's core to Magnar anyway. There's no doubt that the Vanguard's attempt at rebellion is what triggered the Blood Purge. But Lloyd and the Church of Martel are the ones who attacked Palmacosta and killed scores of innocent people. What's more, Marta had saved my life, and now she was planning on giving up her own for a town she hardly knew. As a member of the Vanguard, she could've just joined up with them again and explained that the core couldn't be removed from her forehead. All of this made me realize that Marta wasn't a bad person after all. That's why I decided to go after Marta and save her. ------------------------------------------------------------------------------- Entry 24 - +++ ------------------------------------------------------------------------------- When I got to the fountain plaza, Marta had been captured by the Martel Knights. What's more, they went back on their promise and started attacking Luin. What a dirty bunch of goons! I can't believe liars like them think they can do whatever they want just because the Chosen One performed the world regeneration. Before I knew it, I lost control of myself. I defeated the Martel Knights, and even beat Magnar. Even after I'd beaten Magnar, I still wanted to teach him a lesson. In the end Marta managed to stop me and bring me back to my senses, but I ran away from the fountain plaza, in shock at what I'd done. ------------------------------------------------------------------------------- Entry 25 - +++ ------------------------------------------------------------------------------- After this, the townspeople all treated me like a monster and fled even they saw me coming. Even Dida and Moll ran away from me. Everyone in the town saw me as the villain. I was at a loss for words when Marta came and told me that the mayor wanted to talk to me. Preparing myself for the worst, I made up my mind to go see the mayor. ------------------------------------------------------------------------------- Entry 26 - +++ ------------------------------------------------------------------------------- Uncle Alba and Aunt Flora were in front of the mayor's house. As soon as Uncle Alba saw me, he yelled that I was a monster and I couldn't deny his words. After all, I really had acted like a monster. The mayor asked me to look for Lloyd. He said he didn't believe that the recent atrocities carried out in the village by the Martel Knights were done on Lloyd's orders. And if Lloyd's personality had changed enough to allow him to do something like that, he wanted to know what changed him so much, and why he was looking for Ratatosk's core. The mayor wanted me to find the answers to those questions. But really, it was nothing more than a nice way of exiling me from the town. Yet, the mayor himself realized that the only way to protect me from the prejudices of the townspeople was by making me leave. I thought that I didn't have a single friend left in the entire town, so hearing that the mayor still cared about me made it slightly better. But I would've been so much happier if, instead of being told that I should leave town, I was told that it was okay for me to stay. When I was about to leave the town, Marta and Tenebrae followed me. Marta told me she wanted to travel with me! I couldn't believe it. After all the mean things I said to her, and the fact that I'd forgotten meeting her in Palmacosta, she still wanted to travel together even though I'm a monster. But Marta didn't blame me for what had happened. She actually blamed herself for putting me in that situation, and she told me she wanted to travel with me because she thinks I'm brave. I had no idea what I would do out in the world by myself, so hearing Marta say all of those things made me really happy. It was then that I realized that, even though I was scared, I took the first step. And maybe that was courage, after all. Maybe a series of small steps can add up so dreams turn into reality. Maybe that's what Richter was talking about. As we left Luin, Marta said we could start off as friends, and I realized that I had made my first friend ever since I left Palmacosta. I had dreamed of having a friend for so long, and finally, with my own silly excuse for courage, I had managed to make my dream come true. So Marta, Tenebrae and I set out on a journey to awaken Ratatosk's core. Our paths would no doubt cross with that of Lloyd, who was also seeking the cores. All right, Marta, let's go and find those cores! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.2) - Chapter 2 - (CH2) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Entry 27 - +++ ------------------------------------------------------------------------------- Hi! This is Marta! <3 Thanks for agreeing to exchange diaries with me! Ooh, oops, it's not a diary, it's a travel journal, right? Well, whatever! I'm happy I get to write in your journal a bit! <3 Emil wrote in the first entry how he was going to try to sum up everything that had happened since the beginning of his story, and I thought he might not be able to remember very much of it. But he was super-detailed! I was really surprised. Now I have to write everything in super-detail, too! (I guess a travel journal is supposed to be like that?) Right now, we're in the city of Asgard. This city is famous for its murals, as well as a monument called the stone dias. I hope Lloyd decides to stop by Asgard while we're here. I mean, even if we're looking for the clues to the Centurions' core, we don't have any clues about where to find them, so our only choice is to follow Lloyd and snag the cores before he gets them. It seems like he's always a step ahead. Oh well, there's no use writing all of my doubt and gripes in here. Let's go and ask Asgard's mayor if he knows anything about where Lloyd is! Walking around Asgard, I noticed there aren't as many tourists here as there were last time I came. It feels lonely. And the buildings all over the city all seem run down, like they've aged. We were talking about how it might be the wind that's causing it when Emil ran into a man who was kind of handsome (But Emil's a million times more handsome! <3) It seemed like the man noticed Tenebrae, even though he was hidden. That's very strange. Most people can't see a Centurions who's hiding at all. I don't know who he was was, but maybe we should be careful around him if we run into him again. ------------------------------------------------------------------------------- Entry 28 - ------------------------------------------------------------------------------- The mayor wasn't at home. We were decing what to do when all of a sudden, I thought I heard a monster's howl, and a huge gust of wind started blowing. I thought I was going to be blown away by the wind! And then my sweet prince Emil saved me. He grabbed onto my hand and protected me from the wind. He's so strong. Thank you, Emil. I love you! <3 It wasn't safe for us to stay outside with all the wind, so we decided to take shelter in the cave with murals on the walls. We held hands the whole time! I was scared of the wind, but I couldn't stop smiling. <3 Once we were safe in the Mural Cavern, we talked about possible reasons that the wind had gotten so strong. Asgard has always had strong winds, but apparently these these sorts of violent gusts has started after world regeneration. Then Emil suggested that there might be a reason the wind got so strong all of a sudden while we were outside. Come to think of it, the wind wasn't that strong when we first got to Asgard, and the strong winds only started once we got near the mayor's house. I think Emil's right; there must be some reason the strong winds started when they did. Emil is really awesome. He's strong but modest and really observant. And even though it's just the two of us traveling, he never tries to take advantage of me. (I can't believe I just wrote that). He's such a gentleman! <3 After we'd been talking for a while, the wind seemed to die down a bit. Then Tenebrae mentioned that he head some sort of commotion outside. If there were people outside that would mean we could ask them about Lloyd, so we decided to go out and see what the commotion was. ------------------------------------------------------------------------------- Entry 29 - ------------------------------------------------------------------------------- The cause of the commotion turned out to be the Vanguard. And not just anyone, it was one of their top officers, Alice, who's in charge of the Vanguard's combat unit. She's a crazy sadist, and was bullying one of her subordinates, Hawk. I sort of feel sorry for Hawk. Well, moving on, it seemed that Alice and her goons were looking for the Chosen of Regeneration, Collete. The Chosen Collete is this famous person who regenerated the world. Anyway, she's the sort of person who I think would definitely know where Lloyd is. So we needed to find the Chosen and ask her where Lloyd is, before Alice and the Vanguard can get to her. ------------------------------------------------------------------------------- Entry 30 - ------------------------------------------------------------------------------- We found the Chosen Collete in one of the houses in Asgard. As soon as I saw the Chosen's face, I couldn't help but ask a question I'd had inside me for so long. I had to find out the truth about the rumour that the Chosen tried to run away from her task of world regeneration, causing a giant tree to appear and destroy Palmacosta. Two years ago, before the world regeneration, an incident known as the "Giant Tree Rampage" occurred in Sylvarant. That's what we call it, though apparently the Church of Martel has a different name for what happened. Basically, a giant tree monster appeared and stared rampaging through Sylvarant. This giant tree monster attacked Palmacosta too, and the city was destroyed. Many people died in the attack, and there are still countless townspeople who are unaccounted for. My mother was one of the people who died in that attack. For that reason, I always wanted to ask the Chosen if the Giant Tree Rampage really happened because she was trying to run away from her responsibility of world regeneration. The Chosen confirmed my fears. As soon as I learned the rumor was true, I became furious, and before I knew it, I was blaming the Chosen for everything that happened, and then I ran out of the house. After I ran out, I think Tenebrae told Emil about how I travelled together with my father after my mother died. And then, I think Emil came out to look for me because he was worried about me. ------------------------------------------------------------------------------- Entry 31 - ------------------------------------------------------------------------------- After a while, Emil found me outside. Even though I had gotten all angry and shown him a really dark side of myself, Emil was understanding and didn't blame me at all. I really think Emil's an amazing person. Emil was also living in Palmacosta, so he must have experienced the Giant Tree Rampages, too. Even so, he didn't blame the Chosne at all. He's a very forgiving person. I'm not as forgiving. My mom died, along with a lot of people who were close to me, so it was very hard for me. I know that if the Chosen hadn't regenerated the world, then I might have died too, but that didn't stop my hatred for her. The reason I was in the Vanguard wasn't because the Chosen had regenerated he world, it was because I couldn't forgive her for destroying Palmacosta during the journey for world regeneration. But somewhere in my heart, if the Chosen told me the rumours of her trying to run from her responsibility wasn't true, then I would've been able to forgive her. Or even if I couldn't forgive her, I might at least have been able to come to term with what happened. But the Chosen told me the rumours were true. I guess I was really sad to hear that. I would have preferred she lie to me, to tell me that she never tried to run away. Then again, I might have gotten mad that she had lied. I don't know what I want. While Emil and I were talking, a solider from the Vanguard called out to us. He told us the Vanguard's looking for the Chosen of Regeneration, since she's a Sylvaranti traitor who is sympathetic to the Teth'allan people. I kne if I told him where the Chosen was, she would end up in a lot of trouble, so I lied and didn't tell me where she was. I still can't forgive the Chosen, but what the Vanguard's done recently is even harder to forive. The Vanguard has lost all of its founding ideals, and it's nothing more than a military force now. Ultimately, it turned out that the Chosen didn't know where Lloyd was. We decided to get away from the Vangaurd and head to Palmacosta. ------------------------------------------------------------------------------- Entry 32 - ------------------------------------------------------------------------------- As we started to leave Asgard, a little Boy showed up and stopped us. He saw me fighting with the Chosen so he came to tell me I was wrong for doing that. I knew it wasn't right to get mad at a child like him, but I was mad from what happened, and I couldn't hold my anger. As the Boy and I were arguing, we heard a sound like a monster's howl again, and then a strong widn started blowing. The wind blew the Boy away! We hurried and went after the Boy to save him. The Boy was about to fall off a cliff, and when I stretched out my hand to help him, I almost fell too. And then Alice, the Vanguard officer, showed up and tried to push the two of us off the cliff. I hate her so much! I thought we were gonf for sure. And then out of nowhere, the Chosen Colette appeared and saved us. Thanks to her help, we managed to get away from Alice, but to be honest I wasn't entirely sure why she did all of that. I mean, I'd said all those mean things to her. Maybe she was just trying to save the Boy who had defended her, but I feel like that's not all there was to it. That's why I told Emil that I wanted to see the Chosen one more time. Even if she was responsbile for my mother's death, she saved my life, so I would've felt bad if I didn't thank her. Emil was so understanding. I'm sorry I'm always acting for selfish, Emil. But I love that you're nice to me anyway! ------------------------------------------------------------------------------- Entry 33 - ------------------------------------------------------------------------------- The Chosen Colette was in front of the mayor's house. When Emil and I thanked the Chosen, she became incredibly happy, and said something about us being friends from now on. How could she think that? That's not something you say to someone who just called you a coward earlier in the same day. At the mayor's request, the Chosen was making plans to investigate the source of all the strong winds in Asgard. The mayor told us that two years ago during the journey of world regeneration, an imposter of the Summon Spirit of Wind appeared on Asgard's stone dias, and caused a lot of problems for the town. It seems that they thought that might have something to do with all of the recent winds in the town. I wanted to believe that the Chosen was a good person, and I wanted to repay her for saving me. That's why I decided to help her. I said so without asking Emil first, but he immediately told me he would help, too. He's such a nice person. The Chosen readily accepted our offer to help. We all set out together towards the stone dias on the far end of town. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.3) - Chapter 3 - (CH3) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.4) - Chapter 4 - (CH4) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.5) - Chapter 5 - (CH5) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.6) - Chapter 6 - (CH6) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.7) - Chapter 7 - (CH7) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.8) - Chapter 8 - (CH8) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9) - Game Script + Dialogue - (GSD) A compilation of every line in the game! Moving slowly, but moving ahead! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.0) - Intro - (GS0) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Narrator: Long ago, the Giant Kharlan Tree, the essence of balance and order in the world, withered and died. By the will of the heavens, the world was cleaved in two. (An image of Martel meeting with Lloyd and Colette) Narrator: Many years later, the Chosen of Regeneration planted a new World Tree to take the place of the withered Giant Kharlan Tree. (An image of a new map) Narrator: The birth of the New World Tree also brought about the unification of Sylvarant and Tethe'alla. The two words were now reborn as one. (No image) Narrator: The world was at the dawn of a bright new era. Or so it seemed... *Palmacosta* (Flames rise up from every building. A red boot steps on a roof. The shadowy Lloyd looks out over the ruins, then leaps.) (The scene switches to a maple-haired Girl running for her life, clutching a red orb. She stops under an awning to catchher breath. She looks down at the orb, a curious shape floating inside it.) ???: There she is! (The Girl looks up and starts running again.) ???: Seize her. I'll follow Lloyd. (The Girl runs as four men in strange masks pursue.) Narrator: With their high level of technological prowess, the Tethe'allan civilization looked down upon the people ofSylvarant as barbarians. The Sylvaranti blamed the Chosen of Regeneration forbringing this world into being,as they turned their backs on the Church of Martel that supported her. Amidst all of this chaos, the world itself began to cry out. (An image of a town covered in snow) Narrator: Scorching hot deserts were blanketed with snow. (An image of a barren, dried up town) Narrator: Bountiful lakes dried up and withered. (An image of a burning forest and a crashing ice mountain) Narrator: Forests burned to ash, as glaciers melted into the sea. (No image) Narrator: These phenomena fanned the flames of dissatisfaction within the hearts of the people, leading to the birth of a monster. A resistance organization was formed by the oppressed people of Sylvarant to defend themselves. (An image of the Vanguard flag) Narrator: United against the perceived evils of Tethe'alla and the Church of Martel, they called themselves the Sylvaranti Liberation Front, the Vanguard. (The perspective of a running person looking at the cobblestones; we can hear heavy breathing.) ???: This way! Hurry! (The runner looks up to see a man and a woman, also out of breath) Woman: Y-Yes. Man: Emil, hurry! We must get away or we'll all be killed by Lloyd. (The camera switches to the people's backs) ???: Who did you say is going to kill you? (The man and woman turn around. Lloyd stands at the top of some nearby stairs) Man: Lloyd Irving! (Lloyd leers down at them, then draws his two katanas) Lloyd: The people of Palmacosta have aided the Vanguard and undermined the authority of the Church of Martel and the Chosen. The punishment for this crime is death. (On "death," Lloyd leaps at the couple. The view switches to the black clouds as the woman screams.) ???: Mom! Man: Emil, run! Get away from here! (The maple-haired Girl hits a dead end, and the masked men surround her. She backs up against the wall, then presses the orb against her head, closing her eyes.) Girl: Help me. Help me, Ratatosk! (The orb begins to glow, and white light engulfs everything.) (The Girl lies on the ground, a red glow coming from her forehead.) ???: Are you all right? (The scene switches to a mysterious Boy with blonde hair and gray eyes who wears a lab coat. The masked men lay nearby.) (The Girl slowly looks up, clutching at the glow.) Girl: Are you the one who saved me? (The Girl and the Boy stare at each other for a few moments, and then a mysterious howl echoes through town. The Boy turns and listens.) Girl: That's Tenebrae's howl. Boy: I have to go. (Starts to walk away, as if drawn by the noise) Girl: (Reaches out) Wait! What's your name? (The Boy comes across the man and woman, now slain in the street. He looks down at them, studying them. He kneels over the woman, who suddenly stirs and tries to look up.) Woman: Emil, you came back. Oh, dear. I can't even see your face. I...I'm not going to last much longer. But you, you have to live. (She reaches up towards the Boy, grabbing his knee) Woman: You have to run before Lloyd comes back. Go to Luin. To your Aunt Flora. Hurry. (She falls back down and grows silent. The Boy stares at her for a while, then slowly reaches out.) Boy: M...Mom... (Screen goes black) Boy: (Wailing) Mom! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.1) - Chapter 1 - (GS1) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *Luin* (The Boy from before, Emil, is asleep on the bed, his clothes changed to a plain white shirt and black shorts.) (A howl from outside makes him stir, and he sits up.) Emil: That howl... (Looks out the window, thinking) I feel like I've heard it before. (Hesitates, then looks back inside) Maybe it's just my imagination. (Emil gets out of bed.) Emil: (Head low, nervous) Good morning, Aunt Flora. (She stares at him for a moment. The howl echoes again.) Emil: (Looks out the window) That howl... Flora: Monsters have been going down into the lakebed since dawn! Emil: (Hangs head) [I-]I'm sorry. Flora: Why are you apologizing? Emil: (Looks up) ... Flora: Despicable child. Always so indecisive. You're hardly like Lana at all. You must take after Reysol. Emil: (Hesitates, then slumps) I'm sorry. (The howl echoes again) Emil: (Steps back, looks around) There's that howl again. It sounds like it's coming from the fountain plaza. (Emil reaches the statue of Lloyd and watches others bow to it. He leers at it.) Emil: (Snarling) Lloyd... (He glares again and turns away) ???: Hey, Emil, we saw that! (The town bullies, Dida and Moll, accost him.) Moll: Bow to LLoyd the Great! Emil: (Nervous) I...I already did. Dida/Moll: (Angrily) No you didn't! Dida: You don't like Lloyd the Great, do you? Moll: That's why you're trying to destroy our city! Because Lloyd restored it to its former beauty! Emil: W-What are you talking about? Dida/Moll: (Angrily) Don't act dumb! Dida: Ever since you came here, Lake Sinoa's dried upand there're more monsters! Moll: You're planning on getting your monster friends to attack the town, aren't you?! Emil: (Shakes head, waves his hands) O-Of course not! Dida: Okay, then prove it! Emil: What? Moll: Swear your allegiance to Lloyd the Great right now! Dida: If you do that, then we'll believe you! Dida/Moll: (Angrily) Come on, let's hear it! Emil: (Glaring at the statue's plaque, flatly) I swear allegiance to Lloyd the Great. Dida: (Mockingly) We can't hear you! Moll: What was that? Say it a little louder! Emil: (A bit angrier) I swear allegiance to Lloyd the Great! Dida: We still can't hear you! Moll: Hey! Are you trying to make a fool out of Lloyd the Great or something?! Have you forgotten that Lloyd is the hero who saved our town?! (Emil writhes, then whirls around in anger) Emil: (Glares at the statue's plaque, growls) ???: What's the matter? ???: Swear it! Emil: Emil: You think Lloyd is a hero but that's not true. He attacked Palmacosta. He killed both of my parents. He's a cold blooded murderer. (The bullies are stunned. Emil hangs his head) Dida: (Angrily) We heard that! Moll: So that's how you really feel [huh?!]? Emil: (Growing scared) [N-]No. That's not what I meant to say. Dida: Shut up, you monster! Moll: We'll teach you a lesson! (Moll shoves Emil and he falls... right in the path of a mysterious red-haired stranger with glasses. The newcomer looks down at him, then offers his hand.) ???: (To bullies, angrily) Get lost. Dida: Wha...Who the hell are you?! (The stranger helps Emil up. Emil shies away, not looking at him) ???: (Angrily) I said go! (The bullies flinch, then take off.) [Emil: (Still not looking at the man) Uh... I, um... (Emil finally looks at the stranger.) ???: (Surprised) You. You are... Emil: Umm...Yes? (The stranger keeps staring) Emil: Uh...(What is it?) ???: (Shakes head) Never mind. You know, you should stand up for yourself. (The man walks away. Emil watches him go) Emil: I...I was too scared to even thank him for that. M...Maybe that's why I haven't been able to make any friends. (Hangs head) I... (I wish I had friends. But I guess, I guess that'll never happen.) (Emil flashbacks to the man from just a moment ago) ???: Never mind. You know, you should stand up for yourself. (Back to present) Emil: "Stand up for myself." He's right. I should thank him for helping me out the way he did. That's what I'll do! ???: (Notices him) What is it? Emil: (Shrinks back) (Maybe this was a bad idea.) ???: (Impatient) If you've got nothing to say, then I've got something to ask you. Emil: Uh...O-Okay. ???: So they said that your name is Emil. Well, Emil, have you seen a girl around here with a red jewel on her forehead? Emil: (What?) Uh, I, uh...Mmm-mmm--no, sir (Shakes head). ???: What are you so nervous about? Emil: (Looks away) Um, I...uh-- ???: (Turns to Emil) Courage is the magic that turns dreams into reality. [Emil: Huh? ???: (Looks off into the distance) They're words a human with a few screws loose said long ago.When you refused to swear allegiance to Lloyd, didn't you feel courage welling up inside of you? Those who would grovel and beg, or run away at the first sight of another's anger are dogs. Or even worse. Are you a dog? Or are you really a man? (The stranger looks at Emil. Emil hesitates, then slowly shakes his head) Emil: (Looking away) [I...] I'm--Uh... ???: (Turns back to Emil, chuckles) Just try to do your best to be a man, Emil. (The stranger walks off. Emil watches him go, then hangs his head) Emil: Courage. The magic that turns dreams into reality. (Screen goes black) Emil: (I'm not a monster. I need to stand up like a human being!) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: That guy was really amazing. "Are you a dog, or are you really a man?" I could never say anything like that to someone. They'd only get angry at me. Er...Wait. Maybe I should have gotten angry at him. Emil: It sounds like it's coming from the lakebed. (Thinking) What should I do? I want to know what it is, but I'd be leaving town to go down there. Aunt Flora will get mad if I leave without permission. (The howl echoes again) Emil: What could it be? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Why do I feel like monsters are calling me? It's because of stuff like this that make people say it's my fault that monsters keep appearing. I've got to ignore it! (Shakes head) It's just my imagination! (Hesitates, then sighs) But it's so hard to ignore. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: If I want to go to the Sinoa lakebed I need to leave town. I've never gone outside town on my own. W-Wonder if I'll be all right. Mom, please make sure I don't run into any monsters. ------------------------------------------------------------------------------- Town Watchman: Alba! What is it? Is something wrong?! Emil: (Recoils in fright) "!" Uncle Alba... Alba: (Notices Emil) What do you want? Get the hell out of here, you little nuisance! Emil: (Hangs head) I'm sorry. Alba: Always getting in the way! Just go home and stay out of trouble! (Shakes fists) Just the sight of you puts the whole town in distress! Town Watchman: Forget about the Vanguard-loving brat, Alba. Did something happen? Alba: Monsters I've never seen before showed up in Lake Sinoa's lakebed! Several members of the city watch are down! Town Watchman: (Shock) What?! Alba: I'm going to gather reinforcements. Go tell the mayor what happened! Town Watchman: Right! (Alba and the Watchman run off. The mysterious howl echoes again) Emil: (Thinking) That howl again. (Speaking) If I go now, I could make it down to the lakebed. (Thinking, hangs head) But everyone will get mad at me. (Emil flashbacks to what the strange man told him) ???: Those who would grovel and beg, or run away at the first sight of another's anger are dogs. Or even worse. (Back to present) Emil: (Raises head) I'll go. I'm not a dog. I'm a human being. Emil: (What should I do? I made it this far, but...) (He looks up and is face to face with a Lucrezia.) Emil: D'aaahh!!! (He panics and falls back. The Lucrezia roars. A battle begins.) (Emil falls back and drops his sword. The Lucrezia towers over him, growling) Emil: I don't want to die like this! Get away from me! (The Lucrezia advances) ???: Watch out! (The maple-haired Girl leaps out of the woods and strikes the Lucrezia, knocking it down. She retracts her spinning blade and looks up at Emil. She walks over and helps him up. He avoids her eyes.) (The Lucrezia starts to get back up, even angrier now) Girl: It's not over yet! Are you gonna fight with me or run? [Emil: Um...] Girl: Come on. You're a man! Speak up! (Emil looks at her, then flashbacks to the stranger) ???: Courage is the magic that turns dreams into reality. [Emil: Huh?] ???: They're words a human with a few screws loose said long ago. When you refused to swear allegiance to Lloyd, didn't you feel courage welling up inside of you? (Back to present) Emil: I...I'll fight! (Steps forward) Girl: Okay. Then I'll leave the frontline to you! (Girl whips out her blade again) (The girl sheathes her weapon and turns to Emil with a smile) Girl: There, good work. It's pretty dangerous here, so you should probably get going. (The girl suddenly looks at Emil again, surprised) Girl: Hey, it's you! Emil: Huh? W-What do you mean? Girl: (Gets closer) You don't-- you don't remember me, do you? Maybe I'm wrong? But you look just like him. Emil: (Nervous) W-w-what are you talking about? Girl: (Shakes head) It's nothing, never mind. I'm sorry. Anyway, you should leave here as soon as you can, okay? (The girl starts to walk away) Emil: Uh, wait a minute! (The Girl stops and turns back) Girl: Yes, what is it? I'm in a hurry. (Emil looks away, shifts his weight) Emil: Uh...I wanted to thank you for saving me. My name's Emil. So, um, what's your name? Girl: I'm Marta. Is that it? Emil: I-If it's dangerous here then maybe you should leave too. Marta: (Hesitates, then blushes) If things get dangerous will you save me again? (Emil blushes, too, scratches his head and looks away) Emil: Mm...But you were the one who was kind enough to s-save me. Marta: (Laughs) You don't remember, do you? I'm sorry to confuse you. But I really have to get going. Take care of yourself Emil! (As Marta turns away in dreamlike slow motion, Emil catches sight of a red shiny thing on her forehead.) Emil: (Curious) A red jewel on her forehead. (Emil flashbacks to the stranger again) ???: So they said that your name is Emil. Well, Emil, have you seen a girl around here with a red jewel on her forehead? (Back to present) Emil: (Maybe Marta is the girl with the jewel that that man was looking for.) (I should probably let him know.) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: I wonder if that guy is still in town. He'll probably be happy if I tell him about that girl, Marta. It's strange, though. She seemed like she knew me. Have I met her before? I think I'd remember a cute girl like her. She must be confusing me with someone else. Yeah, must be. ------------------------------------------------------------------------------- Alba: You little--what are you doing here?! Emil: (Head hangs) I'm sorry. Alba: You just have to go out of your way to cause trouble. Thanks to your little grudge against Lloyd the Great, there are rumors that our family's secretly supporting the Vanguard. Go home and keep your mouth shut! When I get home, so help me... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: (Worried) What should I do? Uncle Alba was really angry. I...I wonder if he'll hit me again. What should I do? I'm scared. I really should have just ignored that monster's howl. (Angrily) If only Lloyd hadn't attacked Palmacosta, I wouldn't be going through all of this! ------------------------------------------------------------------------------- *Luin* ???: (Notices Emil walking up) Emil. Mayor of Luin: Oh. Do you already know Richter? Emil: (Stammers) U-um, well... Richter: I asked him earlier if he knew of Marta's whereabouts. Mayor of Luin: Ah, I see. Emil: (Looks up) Umm, Richter? Richter: What is it? Emil: (Avoiding gazes) Well, um, the girl with the red jewel on her forehead, I-- Richter: (Grabs Emil and shakes him) You saw Marta?! Emil: (Shakily) Yes. Well you see-- Richter: (Angrily shakes harder) Where?! Emil: (Still shakily) Oh. Well-- Mayor of Luin: (Richter stops shaking Emil) Just calm down and try to explain what you saw. Emil: (Avoiding gazes) Lake Sinoa. Where the monsters come out. Just before-- Richter: (Angrily swats at hair) Enough! Emil: Gyuh...! Richter: (Turns to Mayor) Mayor, I'd like to take him with me. (Turns to Emil) Can I count on you to take me to where you saw Marta? Emil: (Looks up) Y-yes. (Richter nods and walks off.) Mayor of Luin: He certainly is determined. Take him to where you saw the girl. Just be careful of monsters, all right? (Emil looks at the mayor and nods weakly) Emil: (Shakily) I'm ready now. I'm sorry to keep you waiting. Richter: (Turns around) You apologize too much. Of course if you want to become a dog, I won't stop you. Emil: I'm sorr--oh. Richter: "..." Emil: (Slumps) Sorry. Richter: (Shakes head) Stop apologizing. Anyway, I'm sorry for yelling at you earlier. (Richter walks off) Emil: Unh... Richter: What are you waiting for? Hurry up and take me towhere you saw Marta. (Emil walks up to him. Richter joins the party.) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil trails behind Richter.) Richter: Hey, don't fall behind! Emil: I'm sorry. (Emil gets ahead of Richter.) Richter: ------------------------------------------------------------------------------- *Lake Sinoa Cave* Alba: (Turns around) You came back again?! What's wrong with you, you demonic little brat?! Town Watchman Left: Hmph! A friend of the Vanguard, indeed. Town Watchman Right: He may be your nephew, but you sure took in a real pest. Emil: (Hangs head) I'm, I'm sorry. Richter: (Walks up) The mayor's given his permission for Emil to accompany me. Step aside. Alba: The mayor? But... Richter: (Gets in Alba's face) Move! (The three guards panic and get out of his way. Richter walks a few steps, then looks at Emil) Richter: What are you waiting for? Come on, let's go. Alba: W-w-wait! There are monsters in there. Richter: Yes, and? Alba: I'm telling you it's dangerous! You can go if you want, but leave him here with us! Richter: Didn't you just call him a demonic little brat? (Alba and Richter look at Emil) Richter: Emil, what do you want to do? Emil: (Stutters) I-I... Alba: (Angry) Emil! You stay with us! Emil: I...um... Richter: Make up your mind. Even dogs can think for themselves. (Emil recoils and flashbacks to Marta...) Marta: Come on. You're a man! Speak up! (Back to the present) (Richter walks off into the cave) Alba: Who the hell does he think he is?! Come on, let's go. (Alba moves and grabs Emil's arm. Suddenly, the howl echoes again; Emil looks haunted.) (Emil hesitates, then yanks his arm away, not looking at Alba) Emil: (Quietly) I'm going with him. Alba: (Angrily) Emil! Emil: (Faces his uncle and speaks louder) I'm going! (Runs off after Richter) Emil: Um, Richter-- Richter: Let's go. Emil: Huh? Richter: Aren't you coming with me? Emil: Yes! Richter: Don't get in my way. You're responsible for protecting yourself. I'll bail you out if things get too tough. Emil: Okay! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Richter: Alba really laid into you. Why didn't you say anything back? Emil: I'm sorry. ------------------------------------------------------------------------------- (Richter stops Emil.) Richter: Emil, you've fought monsters before, I assume. Emil: (Recoils) Huh?! I mean, well-- Richter: Don't tell me you haven't? Emil: Uh...I... only a little. Richter: So, then you have. Emil: Twice, I think? Richter: You think? (A Polwigle hops out of the darkness) Richter: (Looks at it) Huh...This one should do fine. Emil: A monster?! (A battle begins!) {Emil: R-Richter! What should I do?! Richter: Stop panicking, for one. Children hunt monsters like this for fun! Emil: Uh...But I-- Richter: Relax. I'll give you instructions. Emil: ...Okay.} Instructions: Attack the enemy with "A." Press the button again for a combo. If the control scheme is set to Semi-Auto, you will automatically approach the target. Switch target with "-". Guard with "Z."If the control scheme is set to Semi-Auto, you will automatically guard against attacks. Guard can be crushed if continuously performed. Tilt the control stick while pressing "Z" to freely roam the battlefield (Free-Run). Any attack received during free-run will register as a critical hit. That is the basics of battle. Defeat the Polwigle. Richter: There, that should be enough. (Attacks the monster and kills it) Hah! Emil: What was that? Richter: It's called an arte. You learn them the more you fight and develop your skills. Emil: Even I can learn them? Richter: You will in time. So, now do you understand how to fight? Emil: Um, could you explain one more time? Richter: Very well. We'll keep at it until you feel comfortable. (The Polwigle reappears, and the fight scene starts again.) Emil: I...I think so. Richter: Don't worry. I told you I'll back you up. I'm the one who asked for your help. I won't let anything happen to you. Emil: O-Okay! Emil: (Head low) Um... Richter: (Turns) What is it? Emil: (Looks up) Why are you...um...why are you looking for Marta? Richter: (Pushes up glasses) Is that something you need to know in order to live? Emil: (Head low) Um, no, I was just wondering. Richter: (Looks away) I have no need to satisfy your idle curiosity. Emil: (Slumps) I'm sorry. Richter: (Looks at Emil again) Don't apologize so excessively. Emil: (Straightens up) Uh... Richter: (Folds arms) I am often accused of being short with people. I don't intend to change my ways, but it doesn't mean I have anything against you. Emil: Thank you! Richter: That's not something you need to thank me for. Emil: (Hangs head) Oh sorry. Richter: Sigh... (Emil shuffles forward, Richter grows alert) Richter: Emil! Stop! (A Spider drops down before them. Emil runs back to Richter) Richter: Pay attention! You almost walked right into a monster. Emil: (Slumps as the Spider wanders off) Sorry! Richter: If you touch any monster you see walking around, you'll have to fight them. Got it? (Pushes up glasses) If you stumble into an enemy, as you almost did just now, they're likely to get the upper hand and attack you from behind. Emil: (Curious) So the way you run into monsters makes a difference? Richter: (Nods) That's right. Attacking an enemy from behind works out in your favor, but if they get behind you, they'll have the advantage. It's the same for both fighting and fleeing: Be aware of the enemy's direction and movements. Failing to do so can get you killed. Emil: (Nods) Okay. I understand. Richter: (Folds arms) And one more thing. I can't have you wandering in a daze like that again, so listen: (Shakes head) It's not that I didn't appreciate your words of gratitude. I simply feel there's no need to give more thanks or apologies than a situation calls for. Emil: (Nods) A-all right. Richter: We must express ourselves to convey our feelings to others. However, I feel emotions lose their strength once they're put into words. (Swats hair) So I prefer to speak only what is absolutely necessary. That's all. Emil: (Nods) Okay! Richter: This is the first time I've ever had to explain this much to anyone. ???: Master Richter! Emil: (Recoils) W-what was that? Richter: Probably just a monster. Don't worry about it. Emil: Of course I'm going to worry. Richter: (Pushes up glasses) Then you can wait here. (Richter walks up to the door) Emil: W-what about you? Richter: There's a monster in there. Probably a strong one. Wait here until I take it out. Emil: B-But I-- Richter: You'll just get in the way. Stay here. Emil: (Slumps) Okay. (Richter opens the door and disappears inside) Emil: (Thinks) I'm just not cut out for this sort of thing. (Falls to his knees) ???: Aaah! Emil: (Looks up fast) Was that Marta?! (Gets up and paces, fidgeting) What should I do? (Emil flashbacks to Marta's words) Marta: If things get dangerous, will you save me again? (Back to present) Emil: (Shakes head and thinks) I don't know anything about her. (Speaking) But I can't just ignore it. (Emil is shocked to see Richter pointing his sword at Marta.) Richter: Now, hand over that Ratatosk's core on your forehead. Marta: (Shakes head) No. Richter: Then I'll just have to destroy it along with you. (Richter moves to attack. Emil panics and runs over to them as Richter swings) Emil: Stop. Stop it, please! (Both Richter and Marta look at him) Emil: Richter, what are you doing? Richter: I thought I told you to wait on the other side of the door. Emil: This is why you were looking for her? So you could kill her?! Richter: That's right. Emil: Why? Richter: Because she is trying to awaken Ratatosk, the demon lord. Emil: Demon lord? What are you talking about? Richter: I agree, it's quite a foolish name, but "demon lord" is the most appropriate term to describe what he is. If Ratatosk awakens, the world will be destroyed. Marta: (Shakes head) No, you're wrong! Ratatosk is not a demon! He's the lord of all monsters. He won't destroy the world! Richter: I'm not interested in semantics. (Emil runs to Richter and trips him up, knocking him back) Richter: Agh...(Angrily) What are you doing?! (Emil tackles Marta and drags her to the floor) Marta: Aaah! W-what are you doing? Emil: I-I'm sorry. I'm not strong enough to stop him. (Emil runs between Richter and Marta) Richter: Step aside. Emil: (Shakes head) N-no. Richter: (Angrily) Move! (Emil hesitates, then glares at Richter) Emil: I'm not a dog! That's why I'm going to make my own decisions! Richter: (Surprised) Emil... (Marta runs out the door, then turns back) Marta: Thank you! (Marta leaves. Emil blocks the door) Richter: I don't want to kill you. Move! Emil: (Shakes head) I...I don't really understand what you two are talking about, but you can't do things like this! If you just talk this over-- Richter: (Pushes up glasses) I thought I told you not to get in my way. Aqua! Show yourself! (A mysterious woman with both cat and fishy parts appears) Aqua: You called, Master Richter?~ (Emil looks surprised) Richter: Take care of the Boy. Just don't overdo it. Emil: (Shocked) A talking monster?! Aqua: (Irked) Who're you calling a monster, you human! I am a Centurion! Centurion Aqua! Now then, my cute little minion. Remove the Boy from our presence! (A giant turtle appears and rams Emil out of the room) Emil: Aah! (Emil falls on his butt outside and slowly gets up) Emil: (Looks away) What was that? I won't be able to catch up with Richter with that thing in the way. (A mysterious voice speaks) ???: You must forge a pact. (Emil looks around) Emil: Huh?! (A black panther-like creature appears in the air) Emil: Another talking monster?! ???: I am not a beast. I, too, am a Centurion. Centurion Tenebrae. Emil: Centurion Tenebrae? Tenebrae: You could never defeat the monster on the other side of this door as you are now. Forge a pact to become a Knight of Ratatosk. Then you will be able to accept Lord Ratatosk's power in battle. Emil: W-what do you mean? Tenebrae: There is no time to explain. Lady Marta is in danger. Emil: But I mean, you're just a monster-- a Centurion, I mean-- and I...I don't know if-- (Emil clutches his head. Tenebrae howls a familiar sound) Emil: (Looks up) That howl. Were you the one calling me? Tenebrae: Lady Marta was looking for you. You saved her life and she has chosen you to be a knight. Emil: M-me? Tenebrae: Now forge the pact! Emil: (Shakes head) I don't even know what you're talking about. Tenebrae: Well then, I suppose we'll see how long you last against the monster by yourself. Emil: B-but-- Tenebrae: Let me know if you change your mind. Emil: I-I'll make the pact. Tenebrae: Understood. (Purple rays fly into Emil) Tenebrae: Emil, I command you. Unleash the power within yourself. Awaken, "Hunter of Evil!" (Emil staggers and his clothes change. A flash of white light fills the room) Aqua: (Angrily) Spiteful Tenebrae! What are you doing here?! Tenebrae: Let's go. Aqua: What! You wanna fight?! You're gonna regret this! (Emil speaks, but with a different voice) R.Emil: The only one who's gonna regret this is you. (Emil opens his eyes to show blood-red eyes instead of his usual green ones) R.Emil: (Angrily clenches fists) Now, come on! (Emil engages Aqua's monster in battle) Instructions: Emil learned the base arte Demon Fang. Use it with "B." You can register up to four artes by combining "B" and the Control Stick. Open the menu with "+" and select "Artes" to register. Artes use TP. Aside from items, TP will recover slightly with attacking and winning. Base artes can be executed after a regular attack. This ends the explanation of artes. (Emil's eyes have gone back to green) Emil: W-what just happened? Tenebrae: (Moves in front of Emil) Lord Ratatosk's power took hold of you. Emil: (Hangs head) It felt like I became someone else. Tenebrae: Yes. That was Lord Ratatosk's power. Emil: (Thinking) I'm not quite sure I understand. (Notices Aqua has passed out and speaks) Anyway, what happened to Aqua? I didn't even touch her. Tenebrae: Centurions themselves do not fight. They employ monster servants to battle in their place. If their monsters are defeated, the Centurion's power will also fade. Right now she is only unconscious. Emil: Oh that's good. I didn't want to hurt her. Tenebrae: Come. We must go after Lady Marta! (Emil turns to Tenebrae) Emil: Did I learn something just now? Tenebrae: It appears you've acquired a skill. Emil: (Curious) A skill? Tenebrae: Yes, a special technique for battle. Skills are acquired by meeting certain requirements. Everyone has their own set of skills they can learn. Once learned, you can set which skills to use from the skill screen on the menu. Select whatever skills you think will be the most useful. However, the number of skills you can equip at one time is limited. The total points of all selected skills cannot exceed a character's skill point limit. So think carefully when setting your skills. Do you understand? Emil: [Um...] Could you explain again? Tenebrae: (Annoyed) If I must. (Repeat skill tutorial) Emil: Yeah, sort of. Tenebrae: (Skeptical) Do you really? Emil: (Hangs head) I've got it. I think. Tenebrae: This should be an interesting journey. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: I wonder if I can do this. Tenebrae: You can. I have every confidence that you can save Lady Marta. ------------------------------------------------------------------------------- Emil: It...It won't open. Tenebrae: Richter must have sealed it off. Emil: (Turns) Then what should we do? Tenebrae: I feel a draft. There must be another passage somewhere. Perhaps you should use the Sorceror's Ring to examine the walls. Emil: What's that? Tenebrae: There, on your finger. Emil: (Notices the new ring on his finger) Huh?! Tenebrae: That ring was given to you by Lord Ratatosk, as a symbol of your pact. Magical power dwells within it. Emil: But, I'm a human. Only elves and half-elves can use magic. Tenebrae: Don't worry. That ring can be used by humans as well. Emil: R-really? I guess I'll try it out. Information: Aim the Wii Remote towards the screen and press "Z" to display a cursor. Move the cursor and press "A" to use the Sorceror's Ring on that spot. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: So, Tenebrae. Somewhere along the way I got new clothes. ------------------------------------------------------------------------------- Tenebrae: Ah, an imp. It will do nicely. (Turns to Emil) Let us forge a pact. Emil: (Steps back) Pact? Tenebrae: Your power as a Knight of Ratatosk is granted to you by Lord Ratatosk himself. However, he is currently in a deep slumber. As a result, the power he grants you is very weak. Emil: (Straightens up) This is weak? No way. Tenebrae: Lord Ratatosk is very powerful. As you gain experience and grow your abilities, it's crucial you continue to unlock more of his strength. Emil: But how am I supposed to do that? Tenebrae: It's simple. We Centurions share a bond with Lord Ratatosk. If power is restored to the Centurions, Lord Ratatosk's strength will return as well. We can accomplish this by forging pacts with monsters. Emil: How does that work? Tenebrae: As I explained earlier, Centurions do not engage in battle themselves. We use monsters under our control. A Centurion's power depends upon the number and strength of the monsters it employs. I am the Centurion of Darkness, so any pact you make with dark elemental monsters will bring them under my control, and make me more powerful in the process. Emil: So the more monsters I get on my side, the stronger I'll become? Tenebrae: That's correct. Emil: But how do I make a pact? Tenebrae: Like this. (Tenebrae goes and pesters the Imp, and it gets mad) Emil: (Panicked) What are you doing? Tenebrae: In order to make a pact, you must first prove you are more powerful than your opponent. You must force them to yield to you in battle. Emil: (Panicked) You didn't tell me I'd have to fight! Tenebrae: I just did. Ah, it approaches. Emil: W-wait! (The Imp attacks Emil!) Instructions: Some artes have elemental attributes. The elemental grid on the bottom left will change when you use any arte with an elemental attribute. There are minor and major elements to the elemental grid. 3 identical minor elements change the major element. A pact screen will be displayed when a monster is defeated when the major and four minor elements are the same. This ends the explanation of elemental grids. Tenebrae: Well done. You have made the imp your ally. Emil: (Turns to Tenebrae) Hey, Aqua is a Centurion too, right? Will I get stronger if she has more monsters under her control? Tenebrae: No, Aqua has chosen to sever her bond with Lord Ratatosk. As such, even if she acquires more monster servants, your powers will not increase. Emil: But there are other Centurions, right? Tenebrae: Yes. You will learn about the others in due time. But you may enter into pacts with monsters without the Centurion of the same element. Later, when you befriend the appropriate Centurions, your strength will increase accordingly. Emil: (Slumps) That's nice and everything, but I only became a Knight of Ratatosk because I needed to fight now. I'm not really interested in getting any stronger than this. Tenebrae: Now, now. There's no harm in arming yourself with a little information. Also, to make pacts, you will need the pact magic appropriate for each monster. Emil: (Straightens up) Really? Tenebrae: Yes. When you have subdued a monster you wish to make your ally, I will cast the pact magic. Emil: I'm not sure I understand, so I'll leave it to you. Tenebrae: That's fine. Tenebrae: Ah, now there's a wolf-- just what we're looking for. Try making a pact with him. Emil: (Looks at Tenebrae) But I just made a pact with a monster! Tenebrae: Yes, but I'll teach you a way to make forming pacts easier. Emil: (Looks at Wolf) There's an easier way? Tenebrae: Yes. You can make monsters under your control fight beside you. If your ally and the enemy are compatible, the pact will go smoothly. Add the imp you gained to your combat roster, and then try fighting the wolf. Emil: Okay. (Emil adds the Imp to his party and another fight begins) Instructions: Press "C" to perform a Unison Attack when the Unison Attack gauge at the bottom of the screen is over half full. Allies will join and the type of Unison Attack will depend on the attribute of the elemental grid. More detailed information can be found in the Help Menu. Press "+" to open menu during Battle and "Z" to open the Help Menu. This ends the explanation of Unison Attack. Tenebrae: Well done. Now the wolf has also become our ally. Emil: (Turns to Tenebrae) Why is making pacts easier depending on the monster you have fighting with you? Tenebrae: Monsters have compatibility with each other. The type and strength of the monsters you befriend also have an effect on pacts. Make sure to experiment with this yourself. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: T-that monster joined us?! Tenebrae: Bravo! Emil: Huh? Tenebrae: Beautiful! Fantastic! Simply excellent! I must admit, I am quite impressed. Emil: R-really? Tenebrae: Of course, that monster is ideal for beginners. I would be rather concerned if you had failed. Emil: Mnnh... ------------------------------------------------------------------------------- Emil: (Shocked) Th-the wall opened! Tenebrae: (Turns to Emil) This may lead to where we need to go. Let's proceed. Emil: (Turns to Tenebrae) Okay. Emil: (Runs to Richter, shocked) Richter! Richter: Ugh... Emil: Hang on! H-how did this-- Richter: I was careless. Lloyd-- Emil: Huh? Richter: Lloyd Irving, he-- Emil: Lloyd? You mean the servant of the Chosen of Regeneration?! Richter: The core. He-- (Falls) Emil: (Kneels over Richter) Richter! (Emil shakes Richter, trying to wake him) Tenebrae: (Walks over) It's all right. The attack missed his vital organs. Emil: (Stops shaking Richter) So he'll survive? Tenebrae: Yes. Just leave him here and he will be fine. It is more important to go after Lady Marta. Emil: Leave him here? We can't do that! We need to at least tell someone! Tenebrae: There's no time. Now that Lloyd has appeared, time is of the essence. Lady Marta's life is in grave danger. After all, this man is the enemy. Didn't you come here to protect her? Emil: I did, but I can't just leave him like this. Richter said some mean things, but he also helped me. I can't just abandon him now. (Tenebrae is quiet) Emil: Go on ahead and find Marta. I'll follow you as soon as I can! Tenebrae: I believe you will regret this decision, but it is yours to make. (Tenebrae disappears) Emil: (Thinking) I need to get someone. I wonder if Aqua is awake? Let's go see! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Damn Lloyd. How could he do that to Richter? First ------------------------------------------------------------------------------- (Aqua has woken up) Aqua: (Turns to Emil) Oh, you! Emil: (Shocked) Aqua! You have to come with me! Aqua: [Huh!] You expect me to just go with you after what happened? Emil: That doesn't matter right now! Richter's been hurt badly! Lloyd attacked him and-- Aqua: (Shocked) What, Lloyd?! Emil: I think he'll live, but I'm still worried. Hurry and help him! Aqua: (Scratches her chin) You came back to tell me that? Hmm...you're not half bad. Nowhere near as cool as Master Richter, but still. He he! Emil: (Sweatdrops) Just come! Emil: (Turns back) I need to get back to Richter! Aqua: (Bending over Richter, shocked) Master Richter! Emil: Aqua, how is he? Aqua: He'll be fine. He took a sword to the back, but that's not the reason he collapsed. It's the wound from two years ago. Emil: What happened? Aqua: (Straightens up) If you weren't my enemy, I'd tell you. Anyway, leave Master Richter to me. Emil: (Nods) All right! Time to find Marta! Lloyd's after her. I better hurry! Emil: (Turns back) I need to go after Tenebrae. I'm worried about Marta, and Lloyd is here. (Marta and Lloyd are squaring off in Lumen's chamber. Emil recoils in shock) Emil: Lloyd. Lloyd Irving why are you here?! (The two stop sparring. Lloyd looks at him.) Lloyd: Who're you? Emil: Why did you kill them? Marta: (Confused) Emil! Emil: My mother and my father, and all those people in Palmacosta... Why did you have to kill all of them?! (Marta gasps. Lloyd stares at him silently, then closes his eyes, almost looking pained.) Lloyd: (Looks away and speaks quietly) Not again with Palmacosta. Emil: How dare you say that! What do you mean "again?!" I'll never forgive you for that! (Emil draws his sword. Marta strikes a fighting stance too, and a battle starts) (Before Emil blacks out, he sees Lloyd walking up to the room's altar...) (Emil comes to on the floor, Marta watching him worriedly) Emil: Mm-nmmmgh...I'm alive. Marta: I guess he decided not to kill us. Tenebrae: (Goes to the altar) Lady Marta! Centurion Lumen's core is... Marta: It's gone! (All of them stare at the bare altar) Emil: A-Are you talking about a white jewel? I think that Lloyd took it with him. Marta: He took it?! Are you sure?! Emil: Y-Yeah. Was it important? Tenebrae: Yes. Centurion Lumen's core is essential to our journey. Lady Marta, let's hurry. You and I must go after them. Marta: (Sigh) OK, but first... (Beams) Thank you so much, Emil. I really appreciate you saving me once again! Emil: Uh...I didn't do anything. I mean, I was pretty much useless. Marta: But you did save me. You became a knight, a Knight of Ratatosk. That's why you were able to save me, right? I always thought that you would make a wonderful knight! It's true! That's what I thought, ever since the first time we met. Emil: You what? Marta: (Blushing) [Giggles] It's okay! I guess that it just wasn't as memorable for you. But honestly I'm very grateful to you for saving me. What would I have done without you? (Emil stutters) Tenebrae: Lady Marta, we must hurry. Marta: Yes, you're right. Emil, would you help us? Just until we make it out of this place? Emil: Uh...Sure. (Marta is kind of a strange girl.) Tenebrae: It appears the door has been sealed from the other side. Marta: (Angrily) Damn! This must be Lloyd's doing. I'm sure he did this to trap us in here! Uggh! Tenebrae: (Turns to Marta) There is a draft. There must be another way out. Let's have a look around. Emil: (Reading) "Jewel Hunter Lloyd Irving is here." What's this? Marta: (Angrily) Uggh, that jerk! Set it on fire! Tenebrae: Emil, burn it for her. Emil: Burn it? Oh, you mean that. (Emil hits the switch and another door opens, surprising them all) Emil: It opened! Marta: (Jumps for joy) Great! Now we can go search for Lloyd! Tenebrae: But I'm only able to pick up a small trace of Lumen. It may be to late to follow them. Marta: (Slumps) No. Emil: Is this Lumen's core really so valuable that you'd fight over it? Marta: Oh, I guess a lot of this doesn't make sense to you. To put it simply, the Centurions' cores are the eggs of Centurions like Tenebrae. Lumen's core is the egg of Centurion Lumen. Tenebrae: You might say that cores contain Centurions in hibernation. Marta: And the core on my forehead is Ratatosk's core, and it's-- Emil: (Shrinks back) Th-the demon lord's egg?! Marta: (Flustered) I told you he's not a demon! Tenebrae: Perhaps we should take the time to explain all of this to Emil. Marta: True. But let's get out of here first. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: So, Marta, about this Ratotax... Marta: Emil: Tenebrae: Emil: Tenebrae: Marta: Tenebrae: Emil: (So much for asking about Ratatosk.) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Why do you think Lloyd is collection Centurion's cores? Marta: Emil: Marta: Emil: Palmacosta?! Marta: Emil: Yeah! And that second Tenebrae: Or even lardaceous. Emil: Marta: Beats me. ------------------------------------------------------------------------------- Emil: (Looks around) Um... where are we? Marta: (Nods) Ugh, of course. (Emil looks at her with confusion) Marta: (Turns to Emil) This is where the Tower of Mana used to be. Lloyd and his companions came here on their journey of world regeneration. Emil: So it's a historical site for the Church of Martel. Marta: (Nods) Right. No wonder there are hidden passages, and of course Lloyd would show up. Emil: Oh, so Lloyd's friends in the Church of Martel guided him. Marta: (Shrugs) It's only a guess. (Tenebrae reappears) Tenebrae: I am unable to sense Lumen's presence. It appears that Lloyd has escaped. Marta: (Looks at Emil) I guess we'll go back to Luin for now. That okay with you? Emil: (Nods) Y-Yeah. ------------------------------------------------------------------------------- Marta: Why don't we take a break here? It'll give us a chance to explain to you about Ratatosk. Emil: Sure. I want to know what's going on. Tenebrae: All right then. (The party sits down in the grass) Tenebrae: How much do you know about the world before its Regeneration by the Chosen, Colette? Emil: (Nods) I know the basics.. Tenebrae: As you know, our world was divided into two by the will of the Goddess Martel and the Hero Mithos. Emil: (Shakes head) Not much. Tenebrae: A brief explanation, then. Long ago, the Giant Tree that sustained our world withered, and the end of the world was upon us. The Goddess Martel and the Hero Mithos managed to prevent this destruction by dividing the world into two. But two years ago Colette the Chosen successfully reunited the two separated lands by sprouting the new World Tree to support the world. While the world was divided in two, Lord Ratatosk transformed into his core and became dormant. Marta: (Pushes up her bangs to reveal the red jewel) That's this core on my forehead-- Ratatosk's core. Emil: (Panicked) Y-You mean that's the demon lord Ratatosk's egg?! Tenebrae: Lord Ratatosk is not a demon lord. He was a summon spirit of the Great Tree of old, and is the lord of all monsters. Marta: In order to awaken Ratatosk, we have to first awaken all of his servants, the Centurions, by hatching them. That's why we're on a journey looking for the Centurions' cores. Emil: Why can't Ratatosk stay asleep? Marta: If he's asleep, nature will be thrown off balance and destroy the world. For instance Ratatosk's sleep is the reason why Lake Sinoa has dried up. And without him around to oversee things, most monsters have cut ties with the Centurions they serve. So the monsters are running wild and causing the world's mana to fall out of balance. Tenebrae: Even while Lord Ratatosk is dormant, the Centurions are supposed to form ties with monsters and maintain order. Yet, the Centurion of Water, Aqua, has allied with Richter, and is neglecting her duties. Which is precisely the reason why we have seen one water-related disaster after another. It's absolutely deplorable... Emil: If all this is true, then why do you have to fight? Tenebrae: Lord Ratatosk is exceedingly powerful. Though they may not be as powerful as Ratatosk's core, Centurions' cores still possess remarkable powers. Marta: Some people are trying to get the cores for their own selfish reasons. Tenebrae: Lloyd and Richter are among those people. Lady Marta recovered Ratatosk's core from them. Marta: But somehow the core managed to attach itself to my forehead. To tell you the truth, it's a bit frustrating. Tenebrae: Do you understand now? Emil: (Nods) Y-Yeah I guess. (Looks down, thinking) But I still can't believe Richter would do something like that. ------------------------------------------------------------------------------- Tenebrae: I'll drop out of sight since my presence may draw unwanted attention. Emil: (Shocked) Oh, hey! You're not one of the monsters that attacked the people in town, are you? Tenebrae: Hmph! Of course not. Those monsters were lured to the village by Lumen's core. When Centurions are in their core state, they're unable to control their powers.This results in the disruption of the mana balance and throws nature into chaos. Marta: (Turns to Emil) That's why I don't want to give the core to Lloyd or Richter. Emil: (Slumps) I guess Centurions' cores are nothing but trouble. Tenebrae: How rude. (Tenebrae disappears) Marta: (Walks closer to Emil) All right. Why don't we go to your house for now? Emil: (Shakes head) Oh. Um... We should first go tell the mayor what happened with Richter. Marta: Okay. Maybe we can ask him about Lloyd, too. Let's go. Emil: (Nods) Yeah. (Slumps, thinks) I don't want her to see me being yelled at by my aunt and uncle. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Hey, Tenebrae, are you here? Tenebrae: (Flies by) Yes, I'm right over here. Emil: Huh? Where? Tenebrae: (Flies by again) Here. Emil: Uh...Over here? Tenebrae: (Flies by again) No, over here! Emil: Wait, you mean here? Marta: Tenebrae! Stop teasing Emil! Tenebrae: How rude. This is part of the training of a Knight of Ratatosk. Let's see, where am I now? (Laughs craftily) Emil: (Sigh) Now I know why Aqua calls you "spiteful." ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Marta: Rats! Here I was getting all ready to visit Emil's house, introduce myself to his family, and make our status as a wonderful new couple official! Tenebrae: So that's why you demanded he take you to his home so suddenly. Marta: (Light bulb) I get it now! Emil's so shy, he must be too embarrassed to return home with his girlfriend. Tenebrae: That sounds like wishful thinking to me. Marta: Quiet, Tenebrae! (Bops Tenebrae) That settles it. I've got to get him to like me more! (Grabs Emil, beaming) Hey, Emil! When's your birthday? What's your favorite food? Do you like girls with long or short hair better? Emil: (Nervous) H-Hey, Marta! Stop clinging to me! Tenebrae: I'm afraid this will be an unrequited love. ------------------------------------------------------------------------------- (Suddenly, a tall man and several masked ones come up behind them) ???: Lady Marta! We've been looking for you! (Marta whirls around, surprised) Marta: (Bitterly) Hawk. Emil: (Nervously) Is he a friend? Hawk: Commander Brute says that if you return Ratatosk's core, all will be forgiven, and you will be welcomed back into the Vanguard. Emil: (Recoils, shocked) You're a member of the Vanguard?! Marta: (To Hawk, angrily) You can tell Commander Brute that what you did--what all of you did-- isn't something I can forget. Hawk: Whatever do you mean? Marta: Don't act dumb. I'm not giving up Ratatosk's core. Hawk: (Points at her) [Hmph!] Then we will show you no mercy! Men, seize Lady Marta! Vanguard SoldierS: Yes, sir! (A battle begins with the two grunts.) ------------------------------------------------------------------------------- (Tenebrae appears) Tenebrae: Lady Marta, Emil! We must leave this place at once! Marta: You're right. Let's go! Emil: Wh-What?! (Slumps, thinking) How did I get wrapped up in this mess?! (Marta grabs Emil's arm and drags him offscreen) (Hawk and his men corner them) Hawk: (Points, angrily) Get them! Move! (Suddenly, a fat man in bronze armor appears with a platoon of armored soldiers. He clocks Hawk with his giant lance) Hawk: (Falls) What?! (The armored soldiers clobber Hawk's men) Marta: Huh?! Emil: What?! Marta: (To the armored man, scared) Y-you...You're from the Church of Martel! ???: (Sheathes his lance) I am Magnar, Commandant of the Church of Martel. By the orders of Lloyd the Great, I have come to take the demon lord Ratatosk and the Centurion's core! Marta: (Angrily) Urrgh...You're all the same. Magnar: Hand it over and I will guarantee that none of you will be harmed. However, if you refuse, this town will meet the same fate as Palmacosta. Emil: Same as Palmacosta? What does he mean? Magnar: What, boy? You don't know? The foolish Vanguard planned to use Ratatosk's core to start a rebellion in order to destroy the Church of Martel and the Chosen. Marta: (To Emil) Lloyd killed all of those innocent people to steal Ratatosk's core, and to quell the rebellion. Emil: (Balling fists) That's what my parents died for? Tenebrae: Imp, my servant! Go! (The imp captured earlier appears and attacks the soldiers) Tenebrae: Lady Marta, Emil! We must leave town, now! (The three of them run off) ------------------------------------------------------------------------------- Marta: (Stops) What should we do? If we leave the town will be destroyed. Magnar: (Voice only) Foolish, barbarous Sylvaranti! Listen well! (The party turns back in horror) (Magnar stands before the statue of Lloyd, several knights around him) Magnar: I am Commandant Magnar, of the glorious Martel Knights. We have come here to arrest the vile Vanguard for their crimes: blasphemy against the Church and inciting rebellions and discontentment across the world. However, we have also recently received reports from Lloyd the Great stating that the people of Luin have been engaged in sinful cooperation with the Vanguard. Therefore, this whole town, along with the Vanguard, now face charges of treason against the Chosen! But I will grant one final opportunity to redeem yourselves. A girl named Marta is hiding in this city. Bring her to me. Do so, and Lloyd the Great may very well forgive your crimes. ------------------------------------------------------------------------------- Emil: (Turns to Marta) Marta, hand them the core on your forehead. Marta: (Turns to Emil, shakes head) But I...I can't. Emil: (Angrily) Why not?! If you, the Vanguard hadn't attempted a rebellion, Palmacosta never would've been destroyed in the first place! (Tenebrae turns. Marta hangs her head) Emil: (Hangs head) I'm sorry, I shouldn't have said that. But if we don't do something, Luin will be destroyed.(Looks up) And if that happens, everyone will blame me since I'm the one who brought you here. Marta: (Looks up) You're right. I'm truly sorry about what happened in Palmacosta. (Turns and starts to leave) Emil: Where are you-- Marta: I'll give them Ratatosk's core. I'm sorry, Tenebrae. (Marta leaves) Tenebrae: (Turns to Emil) Emil, Knight of Ratatosk. You just sent Lady Marta to her death. Lord Ratatosk's core on her forehead requires energy from her body. The core cannot be separated from her before Lord Ratatosk awakens. Removing it beforehand will surely cause he death. Emil: (Shocked) No! We have to tell her! Tenebrae: (Darkly) She already knows. She intends to die for this town and for you. For your petty desire to protect yourself. I just wanted you to know the consequences of your words. Emil: (Looks after Marta) [I-]I'm going to stop Marta! Tenebrae: You'll be ostracized by the people in town. Emil: (Angrily) I don't care! Tenebrae: Well, then. I shall go with you. (Emil runs off. Tenebrae struts after) ------------------------------------------------------------------------------- (Marta glares at Magnar) Marta: I'm here now. Are you satisfied? Magnar: Tell us where Ratatosk's core and the Centurions' cores are. Marta: I don't have a Centurion's core, but Ratatosk's core is right here. (Points to her forehead) If you want it that badly, you'll have to take it with my head. Magnar: (Scratches chin) What a marvelous idea. I think I will. Seize her, men! (Two soldiers grab Marta and force her to the ground) Magnar: All right, we no longer have any need for this town. Hand down the divine punishment they deserve! Marta: (Wriggles, shocked) No, wait a minute! You said that you'd-- Magnar: That's enough. Silence! (Thumps his lance) The orders of Lloyd the Great are absolute! (Turns to his men) All right men the time has come! Pillage! Kill! Show them the divine punishment of the Goddess Martel! (Raises lance) Soldier: Yes, sir! (Soldiers run amok through Luin, terrorizing the populace and ravaging the buildings. The sounds of fires and screams fill the air) ------------------------------------------------------------------------------- (Emil witnesses the carnage and is horrified) Emil: Oh, no. Stop it! (An explosion goes off behind him and he's launched into the air with a scream. He tumbles onto the pavement before Marta and Magnar) (A ghastly silence fills the air. Marta stares in shock. Suddenly, Emil's hands twitch. Magnar looks on with curiosity.) (Emil's body starts to give off thick, black smoke, dark rings forming on the ground around him. He slowly gets to his feet, clutching at his face. Marta watches anxiously.) R. Emil: Didn't you hear what I said? (Looks up and reveals his red eyes) (Furious) I said stop, you miserable swine! (Emil charges the soldiers and takes out two of them with his bare hands, thrusting one's lance into the pavement.He turns his wild eyes on the other troops and yanks out his sword.) R. Emil: (Snarling) I'll teach you the true meaning of divine punishment! (The remaining Martel soldiers attack.) ------------------------------------------------------------------------------- (Emil stands over Marta and offers his hand) R.Emil: Stand up, Marta. (Helps her up) Marta: Unh,Emil... (Emil turns to Magnar, a smirk on his lips) R.Emil: Now the. Time for your punishment. You better pray to Martel one last time. Pray to her for a painless death! (R. Emil bares his teeth, and the party engages Magnar) ------------------------------------------------------------------------------- (Grinning like a psychotic demon, Emil approaches the downed Magnar and sheathes his sword.) Magnar: I...I don't understand. Who are you! R. Emil: The question is who the hell are you! (Emil puts his foot on Magnar's chest) R. Emil: Well? Let's see your divine punishment now. Go ahead. Show it to me! (Emil slugs Magnar over and over mercilessly) R. Emil: Are you listening?! Marta: (Scared) Emil. That's enough Emil, stop it! (Emil recoils, then his head snaps back. His eyes switch from red to green and he slowly turns around, confused.) (He quickly lets go of Magnar's throat, and Magnar goes into a coughing fit.) Emil: What--what did I do?! (Emil runs off on his own) ------------------------------------------------------------------------------- Emil: (Thinking) Dida, Moll. They didn't run away! (Both are surprised to see him) Dida: (Nervous) Oh! Hey. Moll: (Nervous) Ho-How are you? You doing good? Dida: We're pretty busy, so...uh... Moll: Y-Yeah, it's not like we're afraid of you or anything. (The bullies run off) Emil: (Slumps) Oh. (Marta walks up behind him) Marta: Both the Vanguard and the Martel Knights have left town. (Emil is silent) Marta: The mayor wants to talk to you. Will you come? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Marta: Emil, thank you. Emil: Mmm... Marta: You saved me again. Emil: N'gh... Marta: I...I'll always be on your side. That's a promise. So cheer up, okay? Emil: Thanks, Marta. ------------------------------------------------------------------------------- Flora: (Nervous) Emil... Emil: (Hangs head) A-Aunt Flora, I-- (Alba runs in front of his wife, balling his fists) Alba: (Angrily) Get away from us, you monster! Marta: (To Alba, angrily) How could you?! Emil: (Shakes head) No, it's okay! It's okay. ------------------------------------------------------------------------------- Mayor of Luin: Emil, thank you for coming. I have a favor to ask of you. Emil: W-What sort of favor? Mayor of Luin: I want you to go find Lloyd for me. Emil: (Surprised, dejected) Is this...Is this your way of telling me to leave? Mayor of Luin: (Shakes head) No. I simply cannot believe what just happened here. The Lloyd that I know would never allow this kind of slaughter and looting, even on orders from the Church. Emil: But-- Mayor of Luin: I didn't believe what you said about Palmacosta until today. But it seems that the same thing almost happened to our town.(Shakes head) I'm just not sure what to believe anymore. Emil: Mayor, it doesn't take much for people to change. (Thinks sadly) Like me. Mayor of Luin: (Head low) That may be so. (Looks up) Which is exactly why I want you to investigate this. Why Lloyd changed like he did, and why he's looking for Ratatosk and the Centurions' cores. Marta: (Hangs head) So this is how you plan to protect Emil from the fear of the townspeople? (Emil is surprised) Mayor of Luin: (Hangs head) The people of our town are easily frightened. Please forgive them. But I believe this is for your own good. (Emil hangs his head in sad thought) Emil: (Looks up) I'll look for Lloyd. And then I will avenge my parents. Mayor of Luin: I understand. I won't try to stop you. Emil, our town may be full of people who fear you, but this is still your home. I know it may sound hard to believe now, but once things calm down, I want you to come back. Emil: I'm sorry I caused so much trouble. (Emil starts to walk away) Mayor of Luin: Emil... (Emil hangs his head) Mayor of Luin: Thank you for saving Luin. (Emil hesitates, then walks out of the room) ------------------------------------------------------------------------------- (Marta runs up behind him) Marta: Emil, wait! Emil: (Turns around) [M-]Marta. Marta: Tenebrae and I are going with you. Emil: Why? Marta: The whole point of our journey is to find the Centurions'cores and wake up Ratatosk. So Lloyd is our common enemy. (Tenebrae appears) Tenebrae: Since we share the same objective, it would be in our best interest to work together. Emil: Mmm...But I'm-- Marta: You also made a pact with Ratatosk as a knight, right? (Folds arms behind her back) And Ratatosk is stuck on me, so that means you have to protect me. Tenebrae: As I told you before, Lady Marta had been looking for you. She wanted the boy who saved her back in Palmacosta, you, to be a Knight of Ratatosk. So please. Marta: (Straightens up) It's partly my fault that things ended up the way they did. Let us go with you. Emil: (Hangs head) I really don't remember meeting you before. Are you okay with that? Marta: It's okay, because I remember. And you're brave, so I feel like I can count on you. Emil: (Nervously) You think I'm brave? I'm nothing like that. Marta: No, you really are. You already saved me several times since we met again. And you wouldn't have done that if you didn't have courage. That's why I want to go with you. We can start off as friends. Right? (Blushes, looks down) Of course I don't mind being more than friends. (Emil blushes and looks down, flashing back to Richter's words) Richter: Courage is the magic that turns dreams into reality. (Back to present) Emil: It's just like he said. Marta: (Gets closer) What? Emil: (Shakes head) Oh, it's nothing. Tenebrae: Why don't we get going? Emil: (Nods) R-Right. Okay, let's go! (Marta beams. Emil beams back) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.2) - Chapter 2 - (GS2) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *Asgard* (Emil, Marta and Tenebrae push forward against a fierce wind) Emil: Th-This is some wind. Marta: (Sharply) Come on! Take it like a man! Emil: (Slumps) That's easy to say. (Marta keeps walking) Tenebrae: (To Emil) It may be difficult to believe, but Lady Marta is depending on you. So please, try to act like a man in front of her. Emil: (Dejected) I'm not sure if I can. Marta: (Turns around) What's keeping you two? Come on, we need to ask if anyone's seen Lloyd. Let's hurry. (Jumps for joy) Wherever Lloyd is, that's where the Centurions' cores are! (Folds arms) So let's find the mayor and ask if Lloyd's come by. Okay? Emil: (Nods) R-Right. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Wow, this wind is really something. Marta: Right now all sorts of strange weather patterns are happening around the world. It's all because of the joining of the worlds two years ago. Emil: But everything will work out if the Centurions' cores are hatched, right? Tenebrae: That should be true in theory. Emil: Wait, what do you mean, "theory?" Tenebrae: (Shakes head) Things are not always as simple as they appear. Emil: Wha? (Marta looks down) ------------------------------------------------------------------------------- Emil: (Looks around) This town seems kind of desolate. Marta: This is weird. The last time I came here with Daddy it wasn't like this at all. Emil: Your dad? Now that you mention it, where's your family? Marta: (Hangs head) W-Well... (Emil starts to back up) Marta: Watch out! (Emil collides with a man in a tuxedo with dark blue hair) Emil: (Jumping back) Uh...Sorry! ???: It's fine. (The man stares at where Tenebrae is hiding) Emil: Uh...Are you-- ???: (To Emil) It's all right. You have an interesting creature with you. (Emil looks surprised) Marta: (Runs up) Emil, what are you doing? We're terribly sorry. Are you all right? Emil: Marta, this man, he-- ???: This town's changed, too. Emil: Huh? Marta: Excuse me. Are you originally from here? ???: A long time ago. Back then, this city wasn't even called Asgard. (Awkward silence) ???: Sorry. This is my hometown. It brings back memories of my friends from back then. It seems they got the better of me. Forgive me. (The man walks away. Emil watches him go) Emil: That guy--he noticed Tenebrae. Marta: (Surprised) Are you sure?! I've never seen anyone who could do that. Emil: I wonder who he is. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Marta: I wonder who that guy was? He said some strange things. What a weirdo. I mean it's been a long time since this town changed its name to Asgard. Emil: Right. No human alive today could've been around then. Could he be an elf? Maybe that's how he noticed Tenebrae. Marta: Yeah, but even elves and half-elves only live about a thousand years, tops. He must've been teasing us. (Muzzy) Jerk. Tenebrae: He may actually be older than his youthful appearance would indicate. Emil: Oh, you mean like you, Tenebrae. Marta: Yeah, maybe that's it! Tenebrae: (Angry) We Centurions are ageless! I will not be treated like a doddering old man! ------------------------------------------------------------------------------- (As Emil stands on the doorstep, Marta wanders around on the lawn, holding out her hand to sense the wind) Marta: I just don't get it. Emil: Huh? Wh-What do you mean? Marta: The wind isn't strong enough. There's no way a wind this weak could damage buildings like this. Emil: Hmm...Well maybe some days the wind is stronger. (Almost as soon as he says it, the wind picks up fiercely.) Marta: Eyaahh!!! (Grabs at her hair ornaments) Wow, what was that? Emil: Marta, look! Marta: Huh? (In the dark storm clouds above, there's a swirling mass of black and purple, like some sort of black hole. Suddenly, the wind gets even stronger and Marta is lifted off the ground) Marta: Hunnnh?! Emil: (Panicked) Marta! Marta: (Panicked) Emil! (Emil runs and grabs her hand before she's blown away, and manages to drag her back into the mayor's doorway. They watch the storm for a moment, and then Emil notices he's still holding Marta's hand.) Emil: U'aahh! (Emil yanks his hand away) Emil: (Hanging head) S-Sorry. W-we'd better go find some shelter somewhere. (Tenebrae appears, seemingly unaffected by the wind) Tenebrae: There's a cave-like area not far from here known as the Mural Cavern. If I may suggest, perhaps we should head there to avoid the wind. (Tenebrae disappears) Emil: Sounds good. Let's go. (Starts to leave the doorstep) Marta: W-Wait! (Marta clutches Emil's hand. He stares at it.) Marta: It's safer if we hold hands. <3 (Clutching hands, they head for the caves) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Both Marta and Emil blush) Marta: Your hands are so warm, Emil. <3 Emil: Mmph! You think so? Tenebrae: Ah, two young hearts all aflutter. How sweet. Emil: Aflutter? Who says stuff like that anymore? Tenebrae: (Irked) I do. You got a problem with that? Emil: (Laughs) You're funny, Tenebrae. Marta: (Irked) Way to kill the moment, you two. ------------------------------------------------------------------------------- (Still holding hands, Emil and Marta stop and look at the cave paintings.) Marta: I think we'll be safe in here. Emil: (Blushing) Yeah. Marta: What's the matter? Your face is beet-red. Emil: Y-Your hand. Marta: Oh. Do I have to let it go? Emil: I--uh-heh... Marta: (Giggles) Just kidding. <3 (hee!) (Marta lets go of Emil's hand) Emil: (Looking away) Um, I wonder why the wind got so strong all of a sudden. (Tenebrae appears) Tenebrae: I believe it's linked to Lord Ratatosk's sleep. Emil: (Turns to Tenebrae) Yeah, I know that's the root of the problem. I meant why did the wind get so strong just now. Tenebrae: Perhaps it changes, in a manner similar to you. Emil: (Turns away and slumps) I know, I'm just a weak nobody without the help of Knight of Ratatosk. Marta: That's not true! You're strong, kind, and cool. Emil: (Turns to Marta) Really? Marta: Really! You're my prince, Emil! Emil: (Thinking) I wonder if she really believes all that. Tenebrae: I hate to interrupt this fascinating discussion, but the wind seems to have died down a bit. Emil: (Turns to Tenebrae) I-It did? (Marta gets irked) Tenebrae: Yes, but now I head voices. There seems to be some sort of commotion. Marta: Let's go and have a look. It'll also give us a chance to ask about Lloyd. Emil: R-Right. ------------------------------------------------------------------------------- (There's a gathering of people on the tier below. Marta doesn't react well.) Marta: Damn! It's Alice! Emil: Who? Tenebrae: A top officer in the Vanguard. We better hide. (Marta grabs Emil and shoves him away. They hide just out of sight over the white-dressed girl and her soldiers.) Alice: (Arms folded, pouty) Awww! I'm so disappointed you still haven't found Colettie. Poo! Alice is so tired! (One unfortunate soldier drops down and Alice lounges on his back) Hawk: (Kneels) Ma'am! If you'd just be a little more patient-- (Alice swats him with her swatter, knocking him over. She beams.) Alice: (Giggles) I just said that I'm tired. (Raises it again) Now, now, you should know better than to... (Her eyes go evil. Emil flinches as she swats Hawk again) Alice: Talk... (Marta flinches as she swats Hawk again) Alice: back... (Tenebrae flinches as she swats Hawk yet agan) Alice: to... (The other soldiers flinch as she swats Hawk once more) Alice: me! (Hawk crashes down, clutching his nose. Alice plays with her swatter.) Alice: No wonder you let Martmart slip through our fingers and failed so spectacularly in Luin. (Gets off the soldier) Must I do everything myself? (Alice places the tip of the swatter on Hawk's chin and lifts his face up, all while smiling cutely) Alice: Hawkie, are you listening to me? Hawk: (Defeated) I apologize. (Alice withdraws the swatter and saunters off. The soldiers bow.) Alice: Hurry and find that pesky Colettie. I'll be at the mayor's house. Ta-ta. Hawk: Urgh...(To his men as he gets back on his feet) I'll search the city's perimeter (Ungh...) while you do a thorough sweep of the city! The Chosen of Regeneration is a woman with blonde hair. Bring in anyone that fits that description! And do it quickly, or Lady Alice will have all of our heads! Now go! (The soldiers turn and salute stiffly) SoldierS: For the liberation of Sylvarant! (The troops spread out over town, jogging down roads and into caves) Emil: So that girl is a member of the Vanguard? Marta: That's Alice, the captain of the Vanguard's combat unit. (Gets up) She's a complete sadist. Be careful around her. Emil: (Very puzzled as he gets up) (Be careful? But why? What's that supposed to mean, "Be careful"?) Tenebrae: Well, we won't be able to go to the mayor's house now. Marta: All right, then let's go look for the Chosen Colette. Emil: Oh yeah! The Chosen and Lloyd traveled together, right? Marta: (Nods) Mm-hmm. If we can't find Lloyd, we might be able to ask about him. And maybe... (Stares at the ground) Emil: Maybe what? Marta: (Shakes her head) Mmnh, let's just look for the Chosen. Tenebrae: They said that the Chosen is a woman with blonde hair. Let's search the city for her. However, please remember to keep your distance from the Vanguard and stay out of their sight at all times. Emil: (Nods) R-Right. I agree. There's no point in getting caught up with them. (They set out to look for the Chosen) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Alice looks like a harmless girl, but she makes a powerful impression. Maybe scary is a better word. Marta: Watch yourself around her. She's a sadist. Actually a super sadist. Emil: What's a "sadist?" Tenebrae: The term sadist is related to the concept of sadism. It is the deriving of pleasure by causing pain in others, physically or mentally. Emil: Okay. How exactly am I supposed to be careful around her? Marta: Don't go near her, don't speak to her, don't respond if she speaks to you, and swear to love only me. (Beams) Then you'll be fine! Emil: Wh-what?! What are you talking about?! Tenebrae: Lady Marta's search for love is among the saddestI've seen. Emil/Marta: Huh? Tenebrae: It's the saddest versus the sadist. Emil/Marta: Ouch. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Why does Alice call Hawk, "Hawkie"? It's like she was making fun of him, or something. Marta: Actually, Alice only comes up with those little nicknames for people she likes. Emil: So the fact that Alice calls you Martmart must mean she likes you a lot. Marta: No, it's the opposite for girls. That nickname means I'm on her bad list. Emil: This is confusing. Tenebrae: I hate to change the subject, but do I (slumps) really come across like an old man? Emil/Marta: Huh? Emil: Wow, you've been worrying about that this whole time? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Marta: The Chosen is a woman with blonde hair. Where can she be? Tenebrae: She may be the Chosen, but she is still only human. Since I have not met her, sensing her will prove difficult. Emil: I wonder what kind of person she is. Have you met her before? Marta: (Angrily) I've never met the Chosen of Regeneration, and to tell you the truth, I really don't want to meet her now! Emil: (Nervous) Oh. Sorry I asked. Tenebrae: Why are you apologizing? Emil: Um... (Because Marta's scaring me.) ------------------------------------------------------------------------------- (A blonde girl in white, Colette, is talking with blue-haired Aisha.) Colette: So Lloyd hasn't stopped by here either. Aisha: (Hangs head) I'm sorry that I couldn't be of more help, Chosen One. (The scene changes to Emil and Marta at the door. Marta looks mad.) Colette: Oh no. It's quite all right. Thank you. Emil: Y-You're the Chosen of Regeneration? (Marta pushes past Emil and struts up to Colette) Marta: Chosen of Regeneration, I have something to ask you. Colette: (Turns to Marta) [Y-]Yes? Marta: Two years ago the world regeneration caused the separated worlds of Sylvarant and Tethe'alla to become one. And during that process, a giant, fearsome tree appeared in Palmacosta and destroyed the city. (Colette's eyes grow sad) Marta: I was told it happened because you tried to run away from your task of world regeneration.Is that true? (Colette is silent for a long while, then closes her eyes and nods sadly) Colette: Yes. (Marta looks surprised, then boils over with rage. She shoves Colette into the shelves behind her) Marta: My mother was in Palmacosta when that giant tree attacked! (Colette recovers and looks at her. Marta turns her gaze to the floor, her fists balled) Marta: You call yourself the "Chosen"?! You're nothing more than a coward! How dare you! (Looks up angrily) If you hadn't run away, my mother would still be alive today! (Colette doesn't look at Marta's face. She hangs her head again) Colette: (Sadly) I'm so sorry. (Marta leers at her for another moment, then turns and runs out of the house.) Emil: Marta! (Tenebrae appears) Tenebrae: I am worried about Lady Marta. Emil: Yeah. She was really upset. Tenebrae: (Sits down) Lady Marta and her father wandered the world after the death of her mother and the loss of their hometown. It must have been hard for her. Emil: Yeah. (Tenebrae disappears) Emil: Marta... Marta: (Calm) I'm sorry. I didn't mean for you to see me like that. Emil: It's okay. (Hangs head) When I saw Lloyd, I got so angry I could barely control myself. Marta: You're not mad at the Chosen? Emil: (Looks up) Hmm? Marta: (Turns to Emil) You were born in Palmacosta too, right? What were you doing when that monstrous giant tree attacked Palmacosta? Emil: I wasn't in the city then. Marta: Oh. Emil: (Thinking) Yeah, I wasn't there. Marta: I joined the Vanguard because I blamed the Chosen for destroying Palmacosta. (Hangs head) But I do understand. I know that it must have been really hard for her to seal away the Desians and regenerate the world. I know that there's probably a good reason why what happened in Palmacosta was unavoidable. But she just admitted to the rumor she'd run away. I just can't forgive that. (Suddenly, a Vanguard soldier approaches) Vanguard Soldier: Hey, you. You just said something about the Chosen. Emil: Huh? Vanguard Soldier: We're the Vanguard, the Sylvaranti Liberation Front. A resistance movement dedicated to punishing the Tethe'allans and the Church of Martel for persecuting Sylvaranti as if we were half-elves. We are currently looking for the Chosen of Regeneration, a Sylvaranti traitor who is sympathetic to the Tethe'allan people. If you have information about her whereabouts, tell us. Marta: (Faces him) The Chosen left the city already. Vanguard Soldier: (Angrily) What?! Damn it. (Takes off) Emil: Why did you say that? Marta: The Vanguard has declared the Chosen a wanted traitor who pretended to save Sylvarant even as she betrayed it to Tethe'alla. (Tenebrae appears) Tenebrae: If they catch her, she may be executed for propaganda. Emil: I didn't know the Vanguard was a group of such extremists. Marta: Even though I can't forgive the Chosen, the Vanguard's latest actions are even harder to overlook. Emil: (Curious) Wait, you mean the Vanguard's different from what it used to be? Marta: (Nods slowly) It's because Commander Brute has changed. Tenebrae: I hate to interrupt, but I think we should get going. With the Vanguard crawling all over the city I hardly think it's prudent to dawdle. Emil: Oh... R-right. Marta: (Turns to Emil) Sorry, I didn't mean to trouble you. Lloyd hasn't been around here, so maybe we should set out for Palmacosta next? Emil: (Nods) Yeah, good idea. Let's go. ------------------------------------------------------------------------------- Marta: (Slumps) Mmnh... Emil: What's wrong? Marta: I made a total fool of myself back there. I know the Chosen was responsible for saving the world, but I couldn't stop myself from yelling at her like that.I feel really stupid. Emil: Well you're kinder than I am. Marta: (Surprised) Huh? Emil: Even though he helped save the world, I could never forgive Lloyd for killing my parents. I didn't think you sounded foolish at all. (Shakes head) Actually, I was impressed. Marta: Thanks for being such a nice guy. You're strong, you're kind, you're the greatest! I love you so much!~ Emil: What?! (She keeps raising my pedestal higher and higher.) Tenebrae: Laughs quietly to himself ------------------------------------------------------------------------------- (A little Boy gets in their way) Boy: (Angrily) Hey, wait! Emil: What? Boy: You're the ones who were mean to the Chosen. (Emil looks shocked. Marta is quiet.) Boy: Don't pretend you weren't. I saw you! You shoved the Chosen in Aisha's house! Why?! Marta: (Angrily) Why not? She deserved it! She let Palmacosta be destroyed in the name of world regeneration! Boy: (Gets in Marta's face) You don't know what you're talking about! Tell the Chosen you're sorry! (A faint screech is heard) Emil: (Listening) Hey, did you just hear something? It sounded like a monster's howl. Boy: (Turns to Emil) You stay out of this! (Suddenly the wind picks up fiercely, and the Boy is blown away) Boy: Aaah! Emil: Oh... Marta: We have to help him! Emil: (Shocked) Marta! Over there! (The kid dangles from a ledge. They run up to it. Marta gets down and crawls out to him) Boy: Wh-why are you here? Did you come to laugh at me? Marta: Don't be ridiculous! And don't move! We're here to help. (The Boy loses his grip) Boy: Aaah! (Marta grabs him just in time, but she can't pull him up) Marta: Emil! Tenebrae! Help! Tenebrae: Understood. Emil: (Thinking) I-I'm scared, but I have to do it. (Suddenly, a flock of Harpies fly down and blow them away. Alice appears on the ledge near Marta.) Alice: (Giggle) Not so fast, darlings.~ Emil: Oh. You're that sadist. (Alice looks irked.) Alice: (Swats at her hair) Hawkie, go get him! (Hawk runs up and smacks Emil in the back. Emil falls) Emil: Ugh! (Alice walks up to where Marta is holding the kid) Alice: And look what we found while looking for Colettie! I'm so lucky!~ (Starts stomping on Marta's knees) Decus might not like it, but I'll be taking Ratatosk's core! Emil: Stop! Alice: (Still stomping on Marta's knees) Well aren't you a stubborn one? Hawk: Lady Alice! Commander Brute gave us explicit orders that Lady Marta was to be taken alive. Alice: But it's not my fault that she fell to her death because of the wind. I'm sure the Commander will understand that accidents can happen.~ Marta: (Pained) I can't hold on anymore. Colette: Angel Feather! (Colette shoots rings at Alice three times, grabs Marta and the kid and flies them to safety) Emil: The Chosen! (Colette lands and puts Marta and the kid down) Marta: Why did you save us? The Vanguard is after you! You're in danger! Colette: I know, but I couldn't just leave you. Alice: Oh, I am so lucky! Now I can take out two little birdies with one stone! (Points) Hawkie! Athos! Portos! Take care of them! (Hawk and two of Alice's monsters attack the party.) ------------------------------------------------------------------------------- Alice: (Stamps foot) What are you all doing?! You're so useless! Aramis, get us out of here! (Alice hops on a blue balloon bear thingy and flies off) Colette: Is everyone okay? Emil: (Nods) Yeah. Boy: Chosen One, thank you. Colette: (Turns to Boy) Don't mention it. I'm just glad you weren't hurt. (Colette starts to leave, then turns back to Marta) Colette: (Hands clasped) I know apologies can never make up for what happened, but I want you to know I'm truly sorry. (Walks away) Boy: (To Marta, angrily) You have no idea what she went through! The Chosen was ready to give up her life to protect our world! My dad died in Palmacosta, too. But it's not fair to blame the Chosen for that! (Runs away) (Marta hangs her head) Emil: Marta? We should leave before the Vanguard comes back. Marta: I'm sorry. I'd like to see the Chosen one more time. Emil: Are you sure? Marta: (Turns to Emil) I still haven't thanked her for saving my life. I'm sorry, but I need to do this! Emil: I haven't thanked her, either. Let's go together. Marta: Thank you. ------------------------------------------------------------------------------- Marta: The Chosen helped us even though she knew it would get her into trouble. But then, why did she try to run away from her responsibilities while regenerating the world? I just don't get it. ------------------------------------------------------------------------------- (Colette is speaking with the mayor) Marta: (Slowly) Thank you for saving me. Emil: I didn't get to thank you either. Thank you for your help. Colette: You came after me just to tell me that? I'm so happy! Please call me Colette. And you are? Marta: Uh...I'm Marta. Emil: I'm Emil. Colette: Marta and Emil? Great, now we can be friends. Marta: (Recoils) You're joking, right? Colette: (Hangs head) Oh, right. Okay. Mayor of Asgard: Excuse me, Chosen One. Colette: (Turns to mayor) Oh, yes. Please leave the matter of the stone dais to me. I'll have a look right now. Emil: Dais? Colette: (Turns to Emil) Oh, well, I'm sure you noticed how the wind in this town was strong, right? I was wondering if the stone dais might have something to do with it. Mayor of Asgard: A monster calling itself the Summon Spirit of Wind appeared there in the past. The Chosen believes it might be connected with all the gusts we've been experiencing. Marta: But if you stay here much longer the Vanguard will come back for you. Colette: (Turns to Marta) Ever since the world regeneration, so many things are happening throughout the world. Since I'm the Chosen of Regeneration-- no, even if I wasn't, I still want to help in whatever way I can. Emil: (In awe) You're really amazing. Colette: (Turns to Emil) No I'm not. You both tried to save that boy, right? It's the same thing. Marta: We can't be friends, but I think I can help you. Colette: (Turns to Marta) Oh? Marta: (Walks to Emil) She saved my life, so I owe her. Emil: (Nods) Then I'll help, too. Since you're the first friend that I've ever had. Marta: (Walks back to Colette) You can refuse us, but we're still going with you either way. Colette: Not at all! I'd love to have you come with me! Thank you, both of you! Emil: (Curious) So we're going to the stone dais then? Colette: (Nods) That's right. Let's go! ------------------------------------------------------------------------------- Marta: (Annoyed) Wow, you're really going all mushy over Colette. Emil: (Nervous) No I'm not. Marta: Are too. It's like you can't relax. Look at you, you're fidgeting! Emil: I--um-- Tenebrae: (Enters in) Lady Marta, please calm down. I believe Emil was nervous, but I don't think his heart was all aflutter. Colette: (Walks in) What does "all aflutter" mean? Emil: It's nothing! Marta: (Angrily) Oh my gosh, you're blushing! You're such a jerk! ------------------------------------------------------------------------------- (Emil, Marta and Colette look around) Emil: Nothing here looks out of the ordinary. Colette: Maybe your summon spirit would be able to tell. Marta: (Curious) Our summon spirit? (Tenebrae appears) Tenebrae: I believe she means me. Colette: Yes, you, doggie! I'm talking about you! Tenebrae: I am neither a "doggie" nor a summon spirit. I am Centurion Tenebrae. You may call me Tenebrae. Colette: All right, Tenebie. So, do you notice anything strange? Tenebrae: No, not especially. And my name isn't Tenebie. Emil: Colette doesn't miss a beat. Marta: Yeah. Colette: Hmm... Maybe it isn't related to the stone dais after all. (Colette starts to walk, then stumbles and knocks Marta over, just as a winged monster flies by) Colette: Aah! Emil: (Shocked) What was that?! Marta: (Sits up) A monster?! Colette: (Sits up) But it disappeared. Tenebrae: Emil! Above you! Emil: Y-yeah! (A big, black bird is flying around overhead. It swoops down and attacks!) Emil: (Slumps) What was that? Was that the Summon Spirit of Wind the mayor was talking about? Colette: But the summon spirit we found here was a fake. And besides, we defeated it. Marta: Either way, it seems like that creature's responsible for these gusts. We've got to do something. (Tenebrae appears) Emil: But our attacks just bounced off of it. Tenebrae: Let's look for a winged dragon. Emil: Huh? Tenebrae: The winged dragon is the natural enemy of the garuda, the bird monster we just encountered. The garuda is protected by a special membrane-- a barrier of sorts. The only thing that can pierce it is the claw of a winged dragon. Colette: I might know where we can find one. I met a man in Hima who tames dragons. I can take us there. (Emil and Marta are surprised) Emil: (Nervous) Hima is where adventurers go, right? Is it safe? Colette: Don't worry, they're all good people. Marta: Excuse me, Chosen One? Colette: (Looks at Marta, smiles) Please, call me Colette. Marta: Colette. Thank you. (Colette looks puzzled) Marta: You saved us from that flying creature on the stone dais. Colette: (Plays with fingers) Oh, uh, no. I just tripped. Marta: (Giggles) You're really strange, Colette. Colette: Really? Marta: (Nods) Yeah. Colette: Oh, I'm sorry. Marta: (Laughs) All right, let's go to Hima! Emil: Okay. (Thinking) Girls are strange. ------------------------------------------------------------------------------- Marta: Colette, can I ask you something? Colette: Of course. Uh... What is it? Marta: Just be honest. How do you feel about Emil? Colette: Well, let's see. He's very kind, very warm-hearted. Marta: Do you like him? Colette: (Beams) Sure. Marta: (Angrily) [Agh!] Well, I'm not giving up! I won't lose! Not to you, not to anybody! (Runs off) Colette: O-oh, right. Um... Good luck, I guess? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Colette: Say, doggie-- Tenebrae: I believe I said my name was Tenebrae. Colette: Oh, uh... you don't like me calling you that? Tenebrae: No, it's just that my name is-- Colette: I've got it! I'll call you Mr. Doggy! How does Mr. Doggy sound? Tenebrae: (Angrily) I am Tenebrae! Colette: Oh. In that case, I'll have to settle for Tenebie. Tenebrae: (Sweatdrops) That's it. My reputation as a Centurion is done for. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Colette falls down again) Emil: Colette just collapsed. Are you all right? Colette: What? Oh, I-I'm fine. Tenebrae: (Chuckles) Marta: What's so funny, Tenebrae? Tenebrae: "Co-llapsing Co-lette." (Laughs) You can be quite comical, when you try Emil. Emil/Marta: Hmm? Colette: Oh, you're right! That must explain why I trip so much! (Beams) Centurions are smart! Tenebrae: (Laughs) You flatter me. Emil: Mmnnhh... Marta: Those two are going to drive me insane. ------------------------------------------------------------------------------- *Hima* (Monsters swarm all over the place) Emil: (Recoils) Yikes! It's filled with monsters! Marta: It wasn't like this the last time I came here. I wonder what happened to everyone in town. Colette: Maybe it's because of the world regeneration. We have to do something. Emil: (Turns to Marta) Let's just look for that dragon tamer for now. ------------------------------------------------------------------------------- Emil: Wow, there're so many monsters here. It's creepy. Marta: Is this also because of the Centurion's core? Tenebrae: No, I doubt that is the only cause. Like the situation at Luin, unless a core is nearby, monsters should not attack a human settlement in great numbers. Colette: Then what could it be? Tenebrae: It's faint, but I sense the aura of the demonic realm. Maybe this area is connected to demons in some way. Emil: (Nervous) Demons? Tenebrae: Before Lord Ratatosk descended to this world, it was joined to Niflheim, the demonic realm. Eventually, a door was created and the path between worlds was sealed, but some traces of demons still remain in this world. Colette: Yes. I think I've seen some evidence of that. Marta: Then, should we try and do something about it? Tenebrae: No. The demons in this realm will probably be subdued to some degree once Lord Ratatosk awakens. We should concentrate on what we came here to do. Emil: Th-that's a relief. I was afraid you were going to say we had to wipe out the demons ourselves. ------------------------------------------------------------------------------- Linar: Chosen One! Colette: Linar, it's been a while. Linar: I heard you were investigating those strong winds. Between that and the incident two years ago, I'm afraid we've caused you nothing but trouble. Marta: What happened? Aisha: I was offered up as a sacrifice to the Fake Summon Spirit of Wind, but the Chosen saved me. Emil: Oh yeah, the mayor mentioned that. Linar: That certainly brings back memories. If Lloyd hadn't disarmed that breaker... Harley: And that teacher kicked us around. Hey, how's Lloyd doing these days? I heard some ugly rumours, but I'm sure they're just misunderstandings. Emil (thought): Lloyd... Colette: We haven't been able to track him down, but Lloyd wouldn't do anything bad. Emil: That's a lie! Lloyd killed my parents! Colette: Emil... Harley: Hey, let's just take it easy now. Linar: So there was something you needed? Colette: Yes. I wanted to ask you about the stone dias. You see... Linar: Inside the stone dias would mean underneath it. Our studies have led us to believe some sort of facility lies below. Aisha: Linar, what if we preformed the Maiden Ritual? Harley: The Maiden Ritual calls upon the Summon Spirit of Wind, right? Aisha: It is said that the ritual signifies the opening of the door. I'll preform it. Harley: It's too dangerous. There are flying monsters around there. Marta: Then I'll do it. Don't worry, I can take care of myself. Please show us how the ritual is performed. Emil: Marta... Aisha: Chosen One, Emil, please wait for us at the inn. Linar and Harley, you two will need to leave as well. ------------------------------------------------------------------------------- Colette: Emil, can I ask you something? Emil: What is it? Emmil (thinking): Is it about Lloyd? Colette: Are you some sort of "maniac" too? Emil: ? Colette: I mean, when you get into battle, you become a totally different person. I have a friend who's really into old ruins and she's the same way. People call her a "maniac." Emil: According to Tenebrae, it's because Rataosk's power ss taking hold of me. Colette: What's Ratatosk? Emil: Oh right. Tenebrae, can you help me out here ? Tenebrae: I'm surprised she has't asked before. Well, shall we tell her the story of our journey? Emil: Yeah. Tenebrae: Then we'll talk at the end since it's rather long. ------------------------------------------------------------------------------- Cool Breeze Owner: Linar and Harley have contacted me. Your room is ready. ------------------------------------------------------------------------------- Tenebrae: It all began with the withering of the Giant Kharlan Tree. Tenebrae: Lord Ratatosk was the guardian of the Otherworldly Gate, which connected worlds through the Giant Kharlan Tree. So he was the guardian of the Giant Tree as well. He employed Centurions to distribute mana and maintain the balance of the Giant Tree and the world by using monsters. Until the Ancient War caused the Giant Tree to wilt. Emil: The way I heard it, the Giant Tree dried up during the Ancient War, causing mana to run out. That almost destroyed the world, so Mithos the Hero borrowed the Goddess Martel's power to split the world into two. Colette: Right. Mithos did that to protect the world. But then, after many years passed, he learned that a new mana-bearing tree would be born. And then--well, a lot of things happened, but eventually a new World Tree was born, and the worlds became one again. That was the world regeneration. Tenebrae: In the time between the withering of the first tree and the birth of the new one, Lord Ratatosk, along with the eight Centurions, became dormant. Now that the world had regenerated, it was finally time for us to awaken. However, a faction within the Vangaurd planned to abuse Lord Ratatosk's power. Marta: To prevent that from happening, I ran away with Ratatosk's core. Emil: Marta! Marta: You were explaining everything to Colette? Emil: Yeah. Was that a bad idea? Marta: No, it's okay. I mean, I still blame Colette for my mother's death. But now I know she's not a bad person. Colette: Marta... Tenebrae: Allow me to continue. In order to wake Lord Ratatosk from his slumber... ------------------------------------------------------------------------------- Colette: I see. So you're looking for the Centurions' cores in order to wake Mr. Ratatosk. So Ratatosk's not a maniac after all. Marta: ? A maniac? Emil: Don't worry about it. Colette: So what do you think Ratatosk will do when he wakes up? Marta: He'll put a stop to all the strange weather we've been having and restore the balance of mana. Colette: Right, but the World Tree we have right now already has Goddess Martel. Emil: Oh! The tree Ratatosk protected is gone now. Marta: Couldn't he protect it together with the Goddess? Colette: Good point. They could both work together to protect it. Tenebrae: ...Lady Marta, is the ritual ready? Marta (Jumps): I'm all set. Ready to go whenever. Emil: Okay, let's head back to the stone dias, then. Colette: Okay. ------------------------------------------------------------------------------- Emil (thinking): Here it comes! This time we should be okay! Tenebae! Call the winged dragon! Tenebrae: Go, my minion! Strike! Tenebrae: The garuda's barrier has disappeared. Now's your chance! Tenebrae: Lady Marta, hurry and preform the ritual before another one comes. Marta: Right. Emil: So that's the Maiden Ritual... Colette: Our friend preformed the ritual the last time we were here. Emil: Friend...(One of Lloyd's friends.) Emil: Oh! Colette: This didn't appear the last time. Emil: Ratatosk's core on Marta's forehead glowed. Maybe that has something to do with it. Tenebrae: A Centurion's core must be somewhere enarby if Ratatosk's core reacted in such a way. It seems the combination of the ritual and the core had an effect on the stone dias. Marta: Whatever. If we can snag a Centurion's core while we're in there, all the better. Emil: You sound like you're going to rob the place. Colette: She does, doesn't she? ------------------------------------------------------------------------------- Tenebrae: ! I sense a Centurion's core here. It seems to be the Centurion Ventus. Marta: Great! If you can sense Ventus, it must mean Lloyd hasn't gotten it yet! Colette: Lloyd? Why would Lloyd come here? Marta: Oh, right. We still haven't told you about the atack on Luin. Colette: What do you mean? I've been trying to find Lloyd. Please, tell me! Emil: Okay. Here's what happened. ------------------------------------------------------------------------------- Colette: So Lloyd is actually going around collecting Centurions' cores? Emil: Colette, Lloyd was your friend, righT? You really haven't heard anything from him? Colette: No. And now you're both saying that Lloyd attacked you both and ordered the Church of Martel to strike Luin. I can't believe this. Marta: We wouldn't lie about this, Colette. Colette: Yes, I know that. That's why it's so unbelievable. Tenenbrae: Thinking about it now won't resolve anything. Right now, we are here to stop the terrible winds in town. Emil: And get Ventus' core if we can, right? Tenebrae: Exactly. Marta: Colette, if you still can't believe us... Colette: No, it's not that. It's just I want to believe the two of you and Lloyd as well. But maybe Tenebrae's right. What we need to do now is search this place and help the townspeople. We'll have plenty of time to think about what's going on with Lloyd once we're done with this. Emil: Colette, you really believe us? Even though Lloyd is your friend? Colette: Well, both of you are my friends, too. I believe my friends. Emil: You don't mind being my friend? Colette: Why would I? I'm your friend because I like both of you. Emil: Thank you. (I made another friend! I can't believe it.) Marta: Hey, I never said you were my friend. Colette: Oh, that's right. But that's okay. I still think of you as my friend. Tenebrae: Perhaps this would be a good time to ask that you start calling me by my actual name? ------------------------------------------------------------------------------- Emil: I wonder what this spinning thing is. Tenebrae: It seems to be a switch device for the Sorcerer's Ring. Emil: What's that? Tenebrae: I believe it changes the function of the Sorcerer's Ring. Please investigate it. Emil: That went way over my head. I'll just investigate it. ------------------------------------------------------------------------------- Emil: ! "Choose the truth from the two gates and proceed. The truth is alays far and steep." ------------------------------------------------------------------------------- Marta: We're below the stone dias, right? It's so strange, going underneath ruins only to find more ruins. Colette: It looks similar. Emil: Similar to what? Colette: When I was on the journey of world regeneration, I went to a place called the Balacruf Mausoleum. These ruins remind me of it. Marta: I wonder if they are related? Maybe we should go and have a look around? Tenebrae: Lady Marta, I admire your curiousity, but I think we should stick to the task at hand. Marta: Tenebrae, sometimes you're just no fun at all. Emil: Yeah. He's pretty stuffy. Tenebrae: Are you saying that I am a stick in the mud? Colette: Don't worry, Tenebie, you don't have any mud on you. ------------------------------------------------------------------------------- Emil: They keep on coming. Which means we have to keep on fighting. Marta: Emil, I'm counting on you. Emil: I'll do my best. Marta: But there sure are a lot of monsters here. You think it's because of Ventus' core? Emil: Oh yeah. Centurions in the core state can't control their powers, so they attract monsters without meaning to. Tenebrae: Correct. I suspect the garuda we encountered on the stone dias was drawn by Ventus' powers. Colette: But once Marta hatches the core, Ventus would wake up and all of that would stop, right? Tenebrae: Exactly. Emil: It's scary, but I'll do my best. Courage is the magic that turns dreams into reality. Colette: What's that? Is that a Centurion oath? Emil: Oh, no. It's just sort of a mantra of mine. Marta: It has a nice ring to it. Emil: Do you want me to add "Come on, you're a man! Speak up!" too? Marta: Hey, don't be a jerk! ------------------------------------------------------------------------------- Emil: What's that? Tenebrae: It's Ventus' core. Colette: That's the fake Sylph! Emil: Didn't you all defeat it last time? Tenebrae: No, that is Ventus. Marta: What do you mean? So it's not the fake Sylph? Tenebrae: It's form may be different, but its aura most certainly belongs to Ventus. Emil: What should we do? With that thing there, we can't get anywhere near the Centurion's core. Tenebrae: We'll have to retrieve it by force. There is no other choice. Emil: Again? I sometimes wish Ratatosk would possess me all the time so I wouldn't be afraid! ------------------------------------------------------------------------------- Emil: Colette, you said that was the fake Sylph you guys defeated before, right? I wonder why it came back to life. Tenebrae: Sylph's imposter must have come to life due to the dormant state of the Centurion's core. Although it lost its power when you defeated it, I assume the core caused the beat to be reborn afer enough time has passed. Marta: So the wind in Asgard will die down now? Tenebrae: Once we hatch Ventus. Colette: I'll go get it. Marta: Stop! It's dangerous! Colette: What is? Tenebrae: When Centurions are in a core state, they're dormant. During that time their power is out of control. They can attract monsters and cause abnormalities in nature, even disasters. It's impossible for human beings to maintain their snaity while in contact with such a powerful being. Colette: What?! Marta: If a normal person holds a Centurion's core, they get drawn into its chaos, and their mind is destroyed. Which is why you shouldn't even think about touching it. Colette: I see. I'm sorry I didn't ask you first. But what about you, Marta? Marta: I have Ratatosk's protection. I'll be fine. Anyway, it doesn't take long to hatch. Tenebrae: All right, Lady Marta. Please release the Centurions's core. Marta: Right. Tenebrase: Ventus has awoken. As Ventus' powers return, as a Knight of Ratatosk, Emil should also awaken to new powers. Emil: Don't we have to befriend some monsters to get the Centurion's power back? Marta: Right. Ventus is the Centurion of Wind, so we need to get wind-elemental monsters to join us. Tenebrae: Please don't forget darkness-elemental monsters as well. I'd like for my powers to return. Emil: I know. Colette: ... ------------------------------------------------------------------------------- Marta: We did it! It looks like the garudas are one. This should put an end to the gusts. Emil: Nice work, Marta. Marta: Yes, all of our hard work paid off. Colette: ... Marta: Colette, are you okay? You look a bit down. Colette: Huh? Emil: Are you worried about touching the core? Tenebrae: There's no need to worry. Touching the core for only such a short time shouldn't-- Colette: That's not it! I'm not worried about me. It's about Lloyd. He's collecting Centurions' cores, right? That would mean... Emil: Colette, we're after Lloyd. We don't know where the Centurions' cores are, but if we follow Lloyd he's sure to take us to them. That's why you should come with us. Colette: ! Emil: And when we find Lloyd, you can warn him about how dangerous it is. Colette: Thank you, Emil. But I'm going to to go my own way from here on out. Marta: Why? If you're looking for Lloyd-- Colette: Lloyd has a Rheaird, a type of machine that can fly in the sky. So I might not be able to catch up with him on foot. Colette: That's why I'm going to look for Lloyd by air, like this. Marta: Okay. Emil: Collete... Colette: So, I just wanted to say that I'm sorry for everything. I can never make it up to you, but I want to do everything I can. Marta: Don't apologize anymore! I mean, honestly, I can't forgive you for what happened to my mother. But as soon as I saw you, I knew you never meant for that to happen to Palmacosta. Colette: Marta... Marta: I've never met anyone as kind and caring as you. Colette: Thank you. Marta: We're friends, right? Colette: Right! Tenenbrae: What a lovely scene. Emil: Not that I disagree, but things like that make you sound stuffy. Tenebrae: ... Colette: Do you think it's be okay if I went with you two to see the mayor before we part? Marta: Of course. Right, Emil? Emil: Sure. Let's go. ------------------------------------------------------------------------------- Mayor of Asgard: So the stone dias is safe once again! You have our gratitude. Colette: Not at all. I'm just happy that I could help. Mayor of Asgard: And you two. Thank you for lending your efforts along with the Chosen for our town. Emil: It was nothing. Marta: Excuse me, Mayor? What happened to the Vanguard? Mayor of Asgard: Most of them have left town, but it would be a good idea to stay cautious. I'm ashamed to admit it, but the Vanguard's extreme ideology has begun to influence the people of our town. More and more people have turne their backs on the Chosen and the Goddess Martel. It's truly disgraceful. Marta: There's too much of a gap between the technological level of Tethe'alla and Sylvarant. The liberation of Sylvarant advocated by the Vanguard must sound very appealing. Colette: The Church of Martel has become biased toward Tethe'alla as well. I'm sorry, if only I was more effective... Mayor of Asgard: Non, no, that's not it at all. Chosen One, you've saved our town twice now. Please, don't blame yourself for what has happened. ------------------------------------------------------------------------------- Colette: Well then, I've got to get going. Thank you both so much. Emil: You're leaving already? Colette: I'm really worried about Lloyd. Marta: Watch out for the Vanguard. Colette: You be careful, too. I look foward to the day when we may meet again. Thank you, Tenebie! See you later! Marta: All right, we should get going, too. Emil: Right! So where to? Marta: Well, I was thinking we might be able to get some information if we went to Lloyd's hometown. Emil: You mean Iselia? Tenebrae: That will require us to find passage on a boat. Marta: Right. So I think we should head to Palmacosta. Emil: Okay. I'm fine with that. Tenebae: Shall we depart then? ------------------------------------------------------------------------------- Hawk: A messenger has just informed us that the Chosen is headed in the direction of Luin. Alice: Decus is in charge of that area. That's no fun! Guess that means we should just concentrate on the Centurions' cores. Hawk: Ma'am, you should also know that is appears Lady Marta is headed in this direction. Alice: Oh, Martmart's coming? Then I'll leave the Centurions' core to you, Hawkie! <3 I'll go and set up a nice ambush for our sweet litle Martmart when she gets to Palmacosta! <3 Emil: Marta, did you just hear that? Marta: There's no choice. We'll go to Palmacosta and just do our best to steer clear of Alice. Emil: Okay. ------------------------------------------------------------------------------- Emil: ! Marta: Emil? Emil: (screams) STOP IT!! Marta: Emil?! Are you all right?! Emil: ...Marta... Marta: What just happened? Emil: ...I don't know...I had a weird vision all of a sudden...Maybe, it was a dream... Marta: A dream? While you were wide awake and walking around? You wanna rest a bit? Emil: No, I'm fine, let's go. Marta: Are you sure? Tenebrae: His colour seems to be mostly back. It's probably safe to keep going. Emil: See? Tenebrae thinks I'm fine too. Marta: Hm...alright then. But tell us if you aren't feeling well again... ------------------------------------------------------------------------------- Koton: What is it? You kids wanna see old Koton's collection, too? Marta: Your collection? Koton: You don't? Then get out. What a shame. That young lass is quite the looker. Could have passed the time showing her a thing or two until Richter got back. Emil: Richter's coming here? Koton: You know that scoundrel? Marta: Scoundrel? Sounds like Richter, all right. Emil: Marta... Marta: When are you expecting him? Koton: Should be here any minute now. Actually he's late. He must be having a hell of a time finding that Tower of Mana Mirror. Emil: What's that? Koton: Out of my face, Boy. I have nothing to tell you. Marta: You can tell me! <3 Koton: So this Richter fella comes in and tells me to hand over this Spiritual Tome I worked so hard to get. I told him Ill trade it for the Mirror and the Balacruf Tombstone. Marta: The Spiritual Tome? What's that? Emil: I've never heard of it. Koton: A book that wouldn't mean a damn to a couple of ignorant punks like you two. I've had enough of you, so now get out. Emil+Marta: ! (run) ------------------------------------------------------------------------------- Emil: It's been six months... Marta: Let's not get sentimental. We need to find out if Lloyd's come through here first, right? Emil: Yeah, you're right. Marta: We both know the town, so let's split up. We can meet at the pub. Emil: But watch out for Alice. Marta: Oh, right. Tenebrae, can you keep an eye on Emil? Emil: That's not what I meant. Marta: No, it's okay. See you later! Tenebrae: Well then, shall we get started? Emil: Are you sure? Marta is the one of Ratatosk's core. And I'm supposed to be protecting her, not the other way around. Tenebrae: I'm able to easily sense where Lady Marta is at any time because she has the core. Frankly, I'm more concerned about you. Emil (thinking): I'm so pahetic. I need to try harder. ------------------------------------------------------------------------------- Emil: Ah! Richter: Emil, is that you? Emil: Richter! What're you doing here? Richter: I should ask you the same question. What brings you to Palmacosta. Emil: I'm on a journey. Looking for Lloyd and the Centurions' cores. Anyway, are you okay? You were injured pretty badly. Richter: There's still some pain, but I only have myself to blame. The fact that I lost to such a fool pains me more. Emil: Oh, I'm sorry. Richter: It was a joke. Emil: What? Oh, I'm sorry. Richter: Didn't I tell you to stop apologizing without reasons? Emil: Oh, I'm sor--I mean, yes, you did. Alice: Oh, Richter! There you are! <3. Richter, are you looking for Martmart too? Hey! You're Martmart's pet! Richter: Alice, he is an acquaintance of mine. Alice: You're on his side? You know, if you'd just let me play with him a little, I'm sure he'd be more than happy to tell us where Martmart is. <3 Richter: I said, he's my acquaintance. If you don't understand what that means... Aice: So scary! Fine. But all bets are off if I catch the little pet with Martmart. And if you're here that means Martmart is here, too. I'm s lucky. <3 Emil: Richter...you're a member of the Vanguard too? Richter: I am. Emil: What are you planning to do with Ratatosk's core? Richter: Revive the Sylvarant Dynasty or that's what they say. Emil: The Sylvarant Dynasty? But I learned in school that it feel 800 years ago. Richter: You need to forget about Ratatosk's core, the Centurions' cores, about all of this. Emil: Why? Richter: The Vanguard isn't just looking for Ratatosk's core. They're looking for the Centurion's cores as well. I don't want to involve you in all of this. Emil: ... Richter: Hmph...At least you don't agree with everything I say. But I won't give up, either. I will take Ratatosk's core from Marta, even if it means her death. Emil: I need to tell Marta about the sadist! Tenebrae: Emil, her name is Alice. Emil: Does it matter? Anyway, where's Marta? Tenebrae: It seems she's in the pub. Emil: Got it. ------------------------------------------------------------------------------- Marta: Emil, did you find anything? I had no luck at all. Seems like Lloyd hasn't come through here. Emil: Forget about that. I just ran into the sadist--I mean, Alice. And Richter. Marta: ! Emil: And I found out Richter is a member of the Vanguard as well. Marta: I'm sorry. You seemed to trust Richter so much. I just couldn't bring myself to tell you. Emil: Thanks for considering my feelings. Marta: Not at all. I should have told you. I'm sorry. Emil: It's fine. Right now we need to head to Iselia before Alice finds us. Marta: Okay. Let's go to the harbour. Sailor: You kids are heading to the harbour? Emil: Yes. Sailor: I don't reckon you'll be going anywhere by boat. The seas been angry for weeks Marta: What?! There isn't any service? Sailor: Well, let me think. If you really have to go, you might try asking Mrs. Dorr in the Governor-General's office. Marta: Mrs.Dorr-- Emil: Is something wrong? Marta: No, it's nothing. Let's go to the Governor-General's office. Emil: Right. ------------------------------------------------------------------------------- Mrs. Dorr: Oh, you're Marta Lualdi, aren't you? Marta: It's been a long time, Mrs. Governor-General. Mrs. Dorr: Yes, since the Blood Purge. Marta: I'm sorry for all the trouble with my father back then. Mrs. Dorr: You have nothing to apologize for. But tell me, what's brought you here today? Marta: I'd like to take a ship out of the harbor. Emil and I are trying to get to Izoold. Mrs. Dorr: Emil... Marta: Right. Emil was born here, as well. Do you know him? Mrs. Dorr: Emil, Emil Castagnier, is it? Reyson's son. Emil: Yes, that's right. Mrs. Dorr: ? Marta: Is something the matter? Mrs. Dorr: Oh, my. They say eyesight is the first thing to go. I hardly recognize you. I'm sorry, Emil. Emil: Not at all. (Maybe I'm just easy to forget). Mrs. Dorr: Regarding the ship, there's nothing I can do with the ocean in its current condition, but... Marta: Is there some other way? Mrs. Dorr: Yes, Emil, perhaps you remember Thomas, the fisherman who lived next to you. Emil: Thomas, the fisherman. Mrs. Dorr: He told me he'd figured out the source of the storms. He set out for the Dynasty Ruins up in the Kamisra Mountains, but no one's heard from him since. Perhaps if you found Thomas... Marta: So basicaly, we should go to the Kamisra Mountains to look for Thomas? Mrs. Dorr: Oh no, the Kamisra Mountains are far too dangerous. We're sending out a search party to look for him. You can wait here until they return. Marta: What should we do? If we stay here, it's just a matter of time before Alice finds us. Emil: Wait, you want to go? Marta: Don't you? Emil: I'll go. I just don't like scary places. Marta: Sorry, Emil. So we'll go and look for Thomas. Mrs. Dorr: I can see you've made up your minds. I won't try and talk you out of it. But please, do be careful. ------------------------------------------------------------------------------- Richter and Zelos Meeting VORC005 ------------------------------------------------------------------------------- Tenebrae: It's the Vanguard! Hide! Richter: No luck getting a Cruxis Crystal from one of the Chosen? Alice: I've sent Hawkie out to get one, but it seems Zelos won't give him a chance to swipe it. As for little Colettie, she's got some kind of crazy luck. We haven't been able to get the jump on her. Richter: They're all useless. Alice: So what are you going to use the Chosen's Cruxis Crystal for? Isn't it just a symbol to prove a Chosen was selected by the Cruxis angels? Richter: Even if I told you, I doubt you'd understand. Alice: Well, that's insulting. Oh, well, I forgive you. You and I are comrades in more ways than one, after all. Richter: You don't curse that fact? Alice: Not at all. It's my policy to make use of anything I can. I'd expect you to be the one cursing. Humans, that is, not yourself. Richter: Hmph... Alice: Temper, temper! Looks like I hit a nerve! <3 Alice: Richter, wait! Emil: I wonder if they're going after Colette. Marta: Most likely, but if what Alice said is true, it sounds like she's holding her own. ------------------------------------------------------------------------------- Emil: So these are the Dynasty Ruins? Marta: Yes. They say that this was one of the palaces of the Sylvarant Dynasty 800 years ago. Emil: ! Marta, I've been thinking about something Richter said to me. He said the Vanguard wanted to use Ratatosk's core to revive the Sylvarant Dynasty. Marta: ! Emil: Before all of this happened, I used to agree a ittle with what the Vanguard stood for. That they were fighting to save the Sylvaranti from the Tethe'allans. And that Lloyd was their sworn enemy. But what does reviving an 800-year old dynasty have to diwth saving the people of Sylvarant? Marta: The Vanguard's commander, Brute, thinks that the people need strong leadership in order to live in peace. He wants to be crowned King of Sylvarant. It's so stupid. Emil: So you left the Vanguard because you didn't want to be part of their ridiculous plan. Marta: Yeah. That's right. Emil: Good. I was worried that maybe you felt the same way as the rest of them. Marta: Of course not. Emil: Right. But where are they planning on doing with Ratatosk's core? Tenebrae: I remember them saying something about a mana cannon. Emil: What's that? Marta: It seems to be some type of ancient weapon, but that's all I really know. Anyway, shouldn't we be looking for Thomas? Emil: Oh, that's right. Sorry for getting us off track. ------------------------------------------------------------------------------- Emil: I'm Emil, Reysol's son. We used to live next door to you. Are you all right? Are you hurt? Thomas: You're Reysol's son...really? That's can't be right! Ugh... Emil: Hmm...Has it really been that long? Marta: Um, Thomas? Tell us why you came here. Thomas: ...I found that. I found it in the ocean. I think it's the reason for the storm...(passes out) Emil: Thomas! Marta: It's okay, I think he just passed out. Tenebrae: This appears to be...a dead remora. Remora's are not actually sea monsters. They live in freshwater around this area. Emil: So what does that mean? Marta: First things first, let's get Thomas back to town. Alice: Oh I wouldn't worry too much about him. <3 These ruins will be the final resting place for you and your pet friend, my dear Martmart! <3 Marta: Alice! Alice: And since Hawkie's away today it'll be a special treat. I'll handle you myself. Okay, it's time to die! Alice: Yah! Oh no, look what've, you broken Hypnos! Tenebrae: A fitting punishment for enslaving a once proud beast. Alice: No, stop it! Stop it I say! Aice: Who...who are you? Zelos: Well hey there cutiepie! I'll let this misunderstanding slide, if you just run along. Alice: Aren't you...Tethe'alla's Chosen? Zelos: That's right, and the Chosen is saying he'll let you off this time. So take your cute face, and scoot off back to the Vanguard, Alice. Alice: (giggle) Well, since you put it that way, guess I'll leave this to you. Tah-tah Mr. Big Handsome Chosen. I owe you one! <3 Zelos: So, you must be Marta! The beautiful widow Dorr sent me her to save you my dear. She also said you had a fisherman and some kid tagging along. Emil: I'm Emil, sir. Zelos: Oh yeah, right, whatever kid. So Marta darling, you're not hurt are you? Marta: You're Tethel'allas Chosen, and one of Lloyd's friends. Emil: Where's Lloyd? Please tell us if you know! Zelos: Hm? Why are you two looking for him? Emil: Because he...That bastard killed my parents! Zelos: So, it's about revenge huh? Marta: Lloyd is nothing more than a theif. He stole a very important jewel from us. Zelos: Hm, well, I don't have time for a couple ignorant kids like you. (snaps fingers). Sorry, but I have nothing to say to people who swear revenge on my bastard friends. If you'll excuse me I have to go. Marta: I'm afraid that he trusts Lloyd too. Just like Colette. Emil: But he's different from Colette. I saw it. I saw it in his eyes. He doesn't believe us at all. If Lloyd were to slaughter someone right in front of his face, he'd still worship the ground he walks on! Tenebrae: Emil, I understand how you must feel. But please try to calm yourself! Don't forget about the storm in the ocean. If what Thomas said is correct, then the remoras living around here are to blame. Emil: Oh, um...that's right. So what do we do now? Marta: Well we've already made it this far. Let's explore some more and see what we find. Or do you wanna go back? Emil: No, we need to find out what's going on with the storm. Let's go. Marta: Okay! Thanks so much Emil! You're the best, you know that! Come on! ------------------------------------------------------------------------------- Emil: The sound of water in a dark place in really creepy. Marta: Really? I think it's rather romantic, myself? Emil: You do? Marta: Emil. What do you think of me? Emil: What do you mean? Marta: A lot of people tell me I'm too stubborn. They say I come across as too serious, too much. What do you think? Do you think I'm too much? Emil: I think you're on the skinny side, so I don't think you're too much. Marta: That's not what I meant. Well, whatever. I'm going to work hard to make you like me. If there's anything I should do better, just say the word! Tenebrae: Must be exhausting being such a heartbreaker. Emil: You can't be serious. Marta's obviously built up this image of me in her mind as some sort of ideal man. Tenebrae: Oh, you're smarter than you look. Marta: What are you two talking about? Emil: Nothing at all. Tenebrae: Nothing at all, Lady Marta. Emil: I'm surprised there's this much water this deep down. Marta: Maybe it's an underground water vein? Tenebrae: Interesting. I know why the ocean has been stormy. Emil: Really?! Tenebrae: I believe the cause is a territorial between monsters. Marta: That can cause storms all the way out in the ocean? Tenebrae: Indeed. Thomas said he'd found remoras in the ocean. Remoras are freshwater monsters, so that is unnatural. Monsters hardly ever change their habitats, so the underground lake here and the surrounding ocean must be linked somehow. Emil: What?! Marta: Tenebrae, can freshwater monsters live in the ocean too? Tenebrae: I believe the family of monsters that the remora belong to can tolerate saltwater. The ocean is the domain of Centurion Aqua. Centurions must form connections with monsters of their own element in order to maintain balane in the world. However, Aqua is infatuated with that man, Richter, and is neglecting her duties. So all the water-elemental monsters are left to their own devices. It's absolutely reprehensible. Marta: He's like an angry old lady, isn't he? Emil: Yeah. Tenebrae: What was that? Marta: Hey, even old ladies know how to take jokes! ------------------------------------------------------------------------------- Emil: It's an underground lake. Marta: I wonder it's conencted to the sea. Emil: Aah! Marta: That's...a manitou! Tenebrae: That monster is the most territorial of all underwater creatures. I wouldn't be suprised if it's been clashing with the other ocean species. Emil: You mean that's been causing all the storms in the ocean? Tenebrae: It would see so! Emil: Here it comes! ------------------------------------------------------------------------------- Emil+Marta: Ahh! ------------------------------------------------------------------------------- Marta: Are you okay? Emil: I'm still alive. What about you? Are you hurt? Marta: I'm fine. Thanks for worrying about me. But where are we? Tenebrae: Someone's coming. I will conceal myself. Marta: Excuse me! Do you mind if we ask you a question? ???: What is it? Emil (thinking): He's not human. he's not a half elf either. What is he? And he's even got a monster with him. Really weird. Marta: We seem to have gotten lost. Could you tell us where we are? ???: You're just north of Iselia. You want me to take you to the village? Marta: No, that's all right. Thank you very much. ???: Sure. Well then, take care. Marta: So, that would mean... Emil: Across the ocean?! Tenebrae: That would appear to be the case. Marta: Well, at least we saved on the boat fare. Tenebrae: Indeed. And we gained some valuable experience no amount of money could buy. Emil: You two sure are optimistic. Marta: It's just we've already come this far. Might as well make the best of it. Emil: Yeah, you're right. Tenebrae: Now that we've had a chance to recover our senses, shall we continue on to Iselia? Emil+Marta: Yeah! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.3) - Chapter 3 - (GS3) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Iselia. This is Lloyd's hometown. ???: Did you just say Lloyd? Marta: Yes? And you are? Paul: I'm Paul, Lloyd's number one apprentice. I'm heading out to patrol the haunted ranch. You want to come with me? Emil: Lloyd's apprentice? What kind of idiot-- Paul: What did you say?! Marta: Emil! He's just a kid! Paul: I'm not a kid! I'm the great dual swordsman, Paul the Magnificent! Marta: My apologies, Pual the Magnificent. Paul: Geez...you outsiders have no manners. Emil: I can't believe kids still worship Lloyd even after what he and the Church of Martel did to Palmacosta. Marta: I know you're upset, but try to calm down. The first thing we need to do is gather information. Maybe the town's mayor has an idea of where Lloyd is. Emil: ... VORC014 ------------------------------------------------------------------------------- Child: I am Forcystus, of the Five Desian Grand Cardinals! Child: Lloyd Irving is here! Evil Desian, I will defeat you! (They run off) Tenebrae: I keep hearing the word Desians. Who were they? Marta: You don't know? The Desians were a group of half-elves who wreaked havoc on the world before the regeneration took place. Emil: They say the Desians took people to places called "human ranches" and did unspeakable things to them. Marta: You make it sound like you weren't affected by them. There was a ranch right near Palmacosta and everyone was so afraid of it. Emil: We were? Marta: Yes. Iselia got off easy, since the Chosen was born here. They entered into a non-aggression treaty with the Desians to protect the town's people from being taken to the ranch. Clever, huh? Tenebrae: It seems we Centurions missed a lot while we were dormant. Tenebrae: (Yeah that's how it was. Yeah, of course.) VORC015 ------------------------------------------------------------------------------- Marta: Excuse me. We're searching for Lloyd Irving--he used to live in this town. Emil: Have you seen him recently? Mayor of Iselia: Another one asking about Lloyd. Let me guess: this is about the Blood Purge in Palmacosta, right? It doesn't make sense. Lloyd would never lead the Church of martel against Palmacosta. R.Emil: Lloyd killed my parents!! Marta: ! (Emil?) Mayor of Iselia: Before the world regeneration, a horrible massacre took place in our town at the hands of the Desians because of Lloyd. R.Emil: See! Just like Palmacosta. Lloyd is nothing but a worthless murderer! Marta: But, I thought Iselia had a treaty wih the Desians? Mayor of Iselia: Lloyd tried to save a friend of his who was being held prisoner at the human ranch. It provoked the Desians into attacking. What a fool. Een a child knows that the life of one insignificant person is nothing compared to the lives of everyone in the village. Marta: One insignificant person? What a horrible thing to say! Mayor of Iselia: Then which would you choose? Save one person with a thousand lives or save a thousand with one life. Marta: Well... R.Emil: It's obvious. The one person must be sacrificed for-- Emil: Wait! That's not right! What if you were that one person? Would you still feel that way? And what if there was some way you could save all thousand and one people. Mayor of Iselia: Yes, Lloyd thought that way as well. But ultimately, he failed. Lofty principles are all well and good, but there's a difference between an ideal and reality. Emil: ... Mayor of Iselia: Lloyd is a fool. He believes all lives are equal. He imagines an ideal world where those who want to live can live. But he's also a man who works tirelessly to realize his ideals. Of course, whether's that's good or bad is a different story. Marta: Mayor, you believe in Lloyd. Mayor of Luin: Well, I don't like him much, but yes. Emil: Why does everyone stand up for him? I know for a fact that he killed my mother. Mayor of Iselia: Ask the people in town. His old teacher is back here right now as well. And Lloyd's father is at the Martel Temple. Perhaps he could shed some light on things. It's possible he's been in contact with Lloyd. Marta: The temple? Mayor of Iselia: It's located north of here and belongs to the Church of Martel. Lloyd's father is a skileld craftsman--he's been doing repair work there. VORC016 VORC017 ------------------------------------------------------------------------------- Emil: It's the pet monster that belongs to that strange guy we ran into at the beach. Noishe: ... Tenebrae: That is rather rude, Emil. That man was a dwarf. Marta: And this guy isn't a monster, he's a dog. You think you could move for us, doggie? Emil: I don't think he's a dog. Tenebrae: Leave this to me. (They converse) Tenebrae: Hahaha! Emil+Marta: ... Emil: Tenebrae's laughing. Marta: Oh! He moved! Emil: Hey Tenebrae, what was so funny? Tenebrae: Perhaps some other time. Now then, let us proceed. Emil: He's still laughing. Marta: It's weirding me out. Dirk: Oh, you're the kids that were lost. Marta: Thanks for giving us directions. Emil: We heard we might be able to find Lloyd Irving's father here. Dirk: You're talking to him. We're not linked by blood, but he's my son. Emil+Marta: ! Marta: Have you heard anthing from Lloyd recently? We're looking for him. Emil: You! Aren't you ashamed of what Lloyd did in Palmacosta! You're his father! Dirk: I'm proud to call Lloyd my son. I've got nothing to be ashamed of. R.Emil: You-- Dirk: If Lloyd had anything to do with what happened in Palmacosta, he wouldn't have just disappeared like that. I didn't raise a man who runs from his own responsibilities. My Boy may be a fool, but he's not a bad person. Emil: ... Marta: So, have you had any contact with him? Dirk: Nope, haven't heard a word. He was on a journey to gather Exspheres, but then he just suddenly came back about six months ago. He said he was on his way to save a friend and he had to travel light. So he left Noishe, the animal you saw outside. Haven't seen him since. Marta: I see. Dirk: If you kids happen to see Lloyd, give him a message for me, will you? Tell him Noishe is getting lonely, so come home soon. Emil: ... Marta: Emil, what's wrong? Emil: He's not related to Lloyd by blood, and yet he really seems like he's Lloyd's father. On the other hand, my uncle was always so ashamed of everything I did. Marta: Emil... ???: Excuse me, do you have a moment? Paul, one of the village children, has gone missing. Have you seen a Boy about eight years old around here? Marta: Oh, we met him by the town entrance. He said something about going to a haunted ranch. ???: ! So he went to the human ranch. Thank you. Marta: The "haunted ranch" he was talking about was a Desians' human ranch. I hope he's all right. Emil: There aren't any Desians there anymore. I'm sure he'll be fine. Besides, he's an apprentice of the mighty Lloyd, remember? Marta: I understand your grudge against Lloyd, but Paul has nothing to do with that. Emil: ... Marta: The Emil I like wouldn't think like that. My Emil is better than that. Emil: Whatever! Marta: ! Emil: I don't even remember you! Stop trying to make me into something I'm not! I don't need you telling me who I'm supposed to be! Marta: I'm sorry. Emil: ... VORC019 VORC020 ------------------------------------------------------------------------------- Lilia: This is all my fault. If I'd just an eye on him, I could've stopped him before he left town. Villager: Lilia, it's going to be all right. Professor Sage will find Paul. He'll be fine. Lilia: Right. Villager: But Professor Dage is a half-elf. I don't know if this is such a good idea. Vilager: Stop that nonsense! Professor Sage saved the Chosen! She's a good half elf. She's nothing like the Desians. She'll svae Paul. Marta: Hey, Emil. Do you think Raine is that woman we saw earlier? Emil: Yeah, maybe. Marta: She's a half-elf. I wonder if that's why no one went with her to search for Paul. Emil: Huh? Marta: I mean, people are prejudiced against half-elves. I even used to be afraid of them way back when. Emil: Half-elf. Prejudice. Marta: I'm going to the human ranch. You and Tenebrae wait here until I get back. Emil: Why? Marta: Even if the Desians are long gone, there's probably monsters. I can't let her go alone. Emil: There's no guarantee that you'll meet up with her. I'll go with you. Marta: But Paul is Lloyd's apprentice. Emil: It's okay. You don't have to keep worrying so much about my feelings. Marta: Sorry. Emil: Come on, let's head for that ranch. VORC021 ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: How did Marta know Raine's first name? TENEBRE: What sort of places were these human ranches? MARTA: It's where they used to make Exspheres, devices that raised a person's abilities to their fullest potential. EMIL: So they were like factories? MARTA: From what I heard they were more like labs for human experiments. The Exspheres were apparently stones activated by human suffering. So they implanted Exspheres in people, then tortured them in all sorts of ways. TENEBRAE: The hearts of men are more terrifying than any monster. EMIL/MARTA: Huh? TENEBRAE: (Shakes head) Oh, just the ramblings of a spiteful Centurion. EMIL/MARTA: (SIGH) *On the road to the Ranch* (The party beats the monsters, but Emil's eyes stay red after the fight is over) R.EMIL: (Gruffly) Let's go. MARTA: (Carefully) Are you still mad? R.EMIL: (Turns to Marta) About what? MARTA: I mean whenever you get mad, you seem to get possessed by Ratatosk, and you're that way right now. R.EMIL: (Shrugs) Now that you mention it, I suppose I am. MARTA: What can I do to make you forgive me? R.EMIL: (Shrugs again) Hmpf. Why worry about this wimp's feelings? MARTA: (Puzzled) Wimp? Are you talking about me? R.EMIL: I'm talking about the "normal" me. He's a weak, coward who takes his own insecurities out on you. He's worse than a dog. MARTA: (Angrily) Don't talk about yourself like that! (Hangs head) And sure, you might get scared sometimes, but you're one of the nicest people I've ever met! (Emil's eyes revert to green) EMIL: (Surprised) Marta... (Marta recoils) MARTA: I mean, I'm not trying to force myself on you or anything. I... EMIL: (Nods) Yes. I-I know. MARTA: I'm sorry. I just get so worked up sometimes. I know it's annoying. EMIL: (Slumps) No. I shouldn't have said what I did. I'm sorry. MARTA: Thank you. *Iselia Human Ranch* (A thick fog surrounds the area) EMIL: It's really foggy. MARTA: We could easily get lost in this before we even find Paul. EMIL: (Waves, yelling) Hey, Paul! If you're out here, say something! (Silence) EMIL: (Slumps) I have a bad feeling about this. MARTA: (Walks in front of Emil) Courage is the magic that turns dreams into reality, right? (Emil looks up in surprise and flashes back to Richter) RICHTER: Courage is the magic that turns dreams into reality. EMIL: Huh? RICHTER: They're words a human with a few screws loose said long ago. (Back to the present) EMIL: (Thinking) I'm sure I'll see Richter again if we keep searching for the Centurions' cores. He'll laugh at me if I'm still a coward. (Turns to Marta, speaking) It's a little spooky, but let's keep moving forward. (They reach the massive metal gates of the ranch. The fog is even thicker) MARTA: This fog is really thick. EMIL: (Slumps) Yeah, and something doesn't feel right. (Suddenly, Emil spots something in the haze) EMIL: (Straightens up) There's something here! MARTA: Really? Is it Paul? (Marta runs over to the object and looks it over) MARTA: (Turns back to Emil, disappointed) It's just a tree. EMIL: (Slumps) Sorry. I could have sworn I heard something moving. MARTA: (Giggles) A little jumpy, are we? EMIL: Well, it's scary! Actually, so is fighting. TENEBRAE: Look out, you two! (Suddenly, the "tree" comes to life!) EMIL: (Shocked) Aah! MARTA: (Gasps) A monster! (The "tree," actually a hirsuta, attacks!) (The fog clears up) TENEBRAE: It appears we can continue along this route. EMIL: I wonder if Paul went this way too. TENEBRAE: Hirsuta is fairly mobile, so it is possible Paul went inside before it blocked this entrance. MARTA: (Happily) Emil, I'm so impressed! You sensed a monster that even Tenebrae didn't know was there! TENEBRAE: That was my mistake. It is quite embarrassing. But what you said is correct, Lady Marta. It seems that Emil's awakening is coming right along. EMIL: (Turns to Tenebrae, puzzled) Awakening? Awake to what? TENEBRAE: Awakening as a Knight of Ratatosk, to protect Lady Marta. MARTA: Tenebrae, enough of this Emil protecting me stuff, okay? TENEBRAE: Mmm? But being a Knight of Ratatosk means-- MARTA: He has to protect Ratatosk's core on my forehead. We'll do it together, right, Emil? EMIL: (Turns to Marta) Yeah. (Awkward silence) EMIL: (Thinking) It makes me kind of sad when she says that. Why? ------------------------------------------------------------------------------- TENEBRAE: Emil, is something wrong? You're looking rather sad. EMIL: Uh, No, I'm fine. It's just-- Is Marta really okay with the way things are? TENEBRAE: (Light bulb) I see. You miss hearing "I love you Emil!" all the time. EMIL: (Flustered) Th-That's not it at all! I just didn't know girls could change their minds so quickly. TENEBRAE: In other words, you want her to be more cuddly. EMIL: (Flustered) No! Just forget it! You really are a spiteful old nag, you know that? TENEBRAE: (Irked) Spiteful old nag? ------------------------------------------------------------------------------- EMIL: So this is the human ranch. MARTA: Don't worry, all the Desians are gone now. EMIL: (Slumps) Yeah. MARTA: (Irked) I guess I'll have to be the big, manly knight that's protecting you. EMIL: (Turns to Marta, defensive) Hey, I can be manly. MARTA: (Giggles) Sorry. But just because you're a "man" doesn't mean that a girl can't protect you. EMIL: (Slumps) Well, I guess not, but-- TENEBRAE: Excuse me you two, but what are we doing here again? EMIL/MARTA: (Turn to Tenebrae) Looking for Paul. TENEBRAE: Thank you. ------------------------------------------------------------------------------- TENEBRAE: There doesn't seem to be any sign of young Paul. MARTA: This place is way too dangerous for a child. We've got to find him fast. EMIL: Yeah, I hope he's all right. Well, let's hurry up and start looking. ------------------------------------------------------------------------------- MARTA: We keep coming out in weird places. TENEBRAE: Well this is the only way we can go since all of the main passages seem to be destroyed. There must have been a large-scale assault on this facility. EMIL: (Steps back) The Desians were taken down by the Chosen and her friends, right? Did Colette do all of this? MARTA: She didn't look like the violent type. EMIL: (Balls fists, angrily) I bet Lloyd did it. MARTA: It's hard to believe he's Colette's friend. TENEBRAE: Indeed, she seemed quite the peaceful sort. It's difficult to associate her with Lloyd, the gleeful mass-murderer of the Blood Purge. MARTA: Colette didn't seem to favor Tethe'alla. I wonder about Lloyd. EMIL: It's pretty obvious that as far as he's concerned, anyone who's not Tethe'allan or part of the Church of Martel is nothing. WARNING: Violent electricity is generated and cannot be passed. You can eliminate the electricity in front of you by hitting it with a monster. Hit a monster with the Sorcerer's Ring to enrage it and have it come after you. (Paul is lying unconscious nearby) EMIL: (Shocked) Paul! (As the party goes towards him, Emil is suddenly snared by an invisible hand) [EMIL: N'errrgh!!! (A gigantic tree monster bursts out of the floor) MARTA: Huhhh!!! What is that?! EMIL: Th-The monster's growing out of the floor! MARTA: I think this room itself is a monster! (Emil struggles, but the monster has him. It starts to lift him off the ground) EMIL: Eh... You know, th-there's a saying... ???: "You can't see the forest for the trees." EMIL: M-m-Maybe that's what this is. Wait! Huh? (Emil turns around. The orange-robed woman is behind him, casting a magic spell) ???: Photon! (A blast of light hits the monster and it drops Emil. As he recovers, the woman gets between the monster and the kids.) ???: Here it comes! You two know how to fight?! EMIL: (Gets back up) Uh... Y-yes! MARTA: We'll give this thing a taste of its own medicine! (The party attacks the Gerichtslinde!) *TRANSCRIBER'S NOTE: What medicine? That doesn't really work here... All it did was grab Emil.* EMIL: (Kneels before Paul) Paul, are you all right? PAUL: (Looks up) [Huh? O-]Oh! It's you. (Paul looks at Emil and Marta, then the woman. She stares at him, expressionless) ???: Well Paul? Would you like to thank them? They were very kind. They came all the way here to look for you. PAUL: Professor Sage! (Emil helps Paul to his feet) MARTA: Are you all right? PAUL: Yes. I'm fine. Thank you miss. PROFESSOR SAGE: (Hand on her hip) Now Paul, I believe I remember telling you that the human ranch was strictly off-limits. PAUL: (Nervously) Y-yes, but you see[I...I was patrolling while Lloyd was away. PROFESSOR SAGE: You know that job belongs to the town watch. Do you remember what happens to children who break the rules? (As Emil and Marta look on in surprise, Professor Sage slaps some sense into Paul's skinny heinie) PAUL: (Crying) I'm sorry Professor, I'm sorry! (After things have calmed down, Paul is clutching Professor Sage's hand and sobbing quietly) PROFESSOR SAGE: (Sighs) Sorry, I still haven't introduced myself. My name is Raine Sage. I teach in Iselia. How do you do? EMIL: Uh, Hi. My name is Emil. MARTA: And my name is Marta. We're traveling together. RAINE: There are a few things I'd like to talk to you about, but first let's return to Iselia. EMIL: Uh...Yes. ------------------------------------------------------------------------------- RAINE: Thank you for saving Paul. EMIL: Oh, heh...I mean we, um...we just did what anyone else would've done. RAINE: Oh? Most people wouldn't risk coming to a place like this for a child they scarcely know. EMIL: (Blush) Eh...Well-- MARTA: (To herself, irked) What's with you? I thought you didn't care about Lloyd's apprentice. And do you have to get all googly-eyed every time you meet a pretty lady? EMIL: Did you say something? MARTA: (Pouts) Forget it! ------------------------------------------------------------------------------- *Iselia* RAINE: I'm taking Paul home to his mother. Would you two wait for me at the school? EMIL: (Nods slowly) S-Sure. (Raine takes Paul away) MARTA: I wonder what she wants to talk about. EMIL: Yeah. She was glaring at me. (Slumps) MARTA: Do you think she's Lloyd's teacher, the one the mayor told us about? (Emil straightens up, shocked) EMIL: Lloyd... ------------------------------------------------------------------------------- EMIL: So, Raine was Lloyd's teacher. MARTA: Looks that way. EMIL: (Bitterly) That murderer's teacher. TENEBRAE: Calm yourself, Emil. EMIL: (Teeth clenched) I know. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: What were you like in school? Were you a good student? EMIL: Well, I didn't go to school when I was in Luin. MARTA: What about in Palmacosta? EMIL: I...I don't really remember. What about you Tenebrae? Do Centurions go to school? TENEBRAE: What do you think? MARTA: (Giggles) You really know how to change the subject, don't you? So you weren't a very good student. Sorry to bring up such a sore "subject." (Giggles) ------------------------------------------------------------------------------- (The walls are lined with pictures the kids have drawn, most of them involving Lloyd somehow. Emil and Marta look over them.) MARTA: Wow. These are all drawings of Lloyd. (Emil is silent) TENEBRAE: Humans never cease to amaze me. Let's have a look at these. MARTA: I never would have pegged you as an art buff, Tenebrae. TENEBRAE: How rude. (The party continues to stare at the drawings. Tenebrae notices one in particular.) TENEBRAE: This one appears to have been drawn by Paul, the boy you saved. MARTA: (Reading) "I love Lloyd"... [Hmm...] EMIL: (Under his breath, bitterly) How come everyone-- TENEBRAE: (Looks away) Someone's coming! (Tenebrae disappears, and Raine walks in) RAINE: Sorry that took so long. Oh. You've been looking at the drawings. MARTA: It looks like this one was drawn by Paul, right? He certainly is a big fan of Lloyd's. (A silence hangs in the room) RAINE: Paul's father passed away two years ago when the Desians suddenly attacked Iselia.Lloyd was the one who caused the incident. Well actually Lloyd and my brother, that is. (Emil and Marta turn to her) EMIL: So then, why does he... RAINE: When his father died he stopped smiling and closed himself in. Lloyd found out when he returned from the journey of world regeneration. He Paul's house every day even though Paul's mother Lilia tried to get him to stop. But Lloyd was persistent. Then one day out of the blue, he proposed to Lilia. (Emil and Marta completely whirl around) EMIL/MARTA: Proposed?! RAINE: (Nods) Yes. I think Lloyd wanted to take on the role of Paul's father. And in order to do that he thought he needed to marry Lilia and make her his wife. MARTA: But that's ridiculous. RAINE: (Chuckles, turns away) Lilia was mortified. She was so upset she took a tomato and threw it right at Lloyd. Lloyd instinctively hit it which sent it flying at Lilia... and it hit her right in the face. Before they knew it tomatoes were flying all over the place. When they realized what happened, Paul and Lilia began laughing for the first time in months. (Emil doubles over fuming, and his eyes change color. He punches the wall) R.EMIL: (Angrily) I don't wanna hear this crap anymore! Everyone's always all "Lloyd this" and "Lloyd that." I'm sick of it! Why are you even telling us this stupid story in the first place?! (Raine stares at him) RAINE: The mayor told me all about the two of you. I think that you should know that I was Lloyd's teacher. I traveled with him for a long time. You wanted to know why everybody here defends Lloyd, correct? R.EMIL: (Angrily) Enough! (Points angrily at Raine) I don't want to hear any more about how Lloyd is innocent in all this! RAINE: Oh really? When did I say that? MARTA: (Surprised) Wait, what do you mean? Are you telling us that you don't trust Lloyd? I thought you were supposed to be his friend. (Another awkward silence) RAINE: Trusting Lloyd...and believing the reports of what happened in Palmacosta are two entirely different things. Furthermore Lloyds character and past doings...have no bearing on what happened in Palmacosta. Calm yourselves. Otherwise, you will be blind to everything, including the truth. (R.Emil looks away angrily) MARTA: But why would you even care? RAINE: Maybe I don't care. MARTA: Unbelievable! (Storms off) (Emil's eyes revert to green) EMIL: Marta. Marta, wait! (Runs after her) EMIL: (Hangs head) I wonder what's wrong with Marta. TENEBRAE: Hmm...Why don't we look for her? I can still feel Lady Marta's presence in town. I doubt she's gone very far. EMIL: Okay. EMIL: Marta, why'd you run off like that? Raine seemed like she was on our side. MARTA: (Bitterly) I can't stand people like that. EMIL: Marta... MARTA: (Gets up) Raine was Lloyd's friend. So how could she say such cold things about him? (Turns to Emil) If it was me, and someone was saying bad things about you, I'd defend you to the end. I mean you're my friend. I'd get so mad if someone was bad-mouthing you, I'd give them a piece of my mind. (Emil suddenly realizes something) EMIL: I get it now. So that's why everyone defends Lloyd. MARTA: Huh? EMIL: There's no point in me getting mad at people just for saying they like Lloyd. We're the same. (Slumps) It's so obvious, but I didn't see it at all. I was too busy being angry. TENEBRAE: Perhaps that's why Raine suggested that you calm down. (Emil and Marta look at Tenebrae) TENEBRAE: Anyone would become mad if someone they liked and trusted was insulted. With that attitude, it's unlikely she'd have told you where Lloyd was, even if she knew. Am I wrong? EMIL: You're right, Tenebrae. Come on, Marta. Let's go back and talk to Raine. Maybe she'll help us if we explain. MARTA: All right. ------------------------------------------------------------------------------- TENEBRAE: What is it, Emil? You look puzzled. EMIL: I was just thinking about something I found strange about Raine. TENEBRAE: Strange? EMIL: Yeah. I thought she'd be really scary when she was scolding Paul, but she wasn't, at all. When my aunt and uncle scolded me, it was terrifying. I hated them for it. TENEBRAE: Perhaps you sensed the love behind Raine's words. EMIL: Oh. Yeah, I guess my aunt and uncle didn't really love me. MARTA: (Butts in crossly) Tenebrae, stop that! You're only going to make him more depressed, talking about things that you don't know about, like love. TENEBRAE: (Irked) How rude. I will have you know that I understand love perfectly well. Love is a brand of egoism that ignores the feelings of its mark, while insisting on its own selfish demands. [EMIL/MARTA: (Sweatdrop) (SIGH)] ------------------------------------------------------------------------------- EMIL: (Slumps) Um, about before... RAINE: (Folds arms) You don't have to apologize. To you, the fact is Lloyd is the man who killed your parents. But you must understand there are also those who were saved by Lloyd, and they owe him their lives. MARTA: So do you trust Lloyd? RAINE: (To Marta) I don't see how my opinion would aid you. MARTA: I don't get it. You were Lloyd's teacher and friend, right? RAINE: That's right. I like Lloyd. I think that he's a person I can count on. Those facts haven't changed. (Folds arms) But people change, for better or for worse. I don't know what kind of person Lloyd is now. My faith in him is not enough reason to contradict the accounts of those who suffered in the attack on Palmacosta. That's my opinion on the matter. EMIL: I'm not sure I totally understand. Are you saying you believe us? RAINE: (To Emil) I'm saying that I believe the attack on Palmacosta happened, not that I personally trust you. MARTA: (Surprised) You don't trust us? RAINE: (To Marta) Do the two of you trust me? We haven't known each other for all that long. I think we both have yet to prove whether we deserve each other's trust. MARTA: (Annoyed) You're just being difficult. RAINE: (Chuckles) Is that any way to talk to someone who might have information about Lloyd? EMIL: (Shocked) You know where he went?! RAINE: (To Emil) If you tell me about your journey, specifically, about the Centurions' cores, then I'll give you a hint. MARTA: (Surprised) H-How do you know about the Centurions' cores?! RAINE: (To Marta) Colette told me about you already. When you told me your names at the human ranch, I knew who you were. EMIL: (To Marta) Marta, what should we do? MARTA: (To Emil) Let's tell her. Colette wasn't out to get us, and I don't think Raine is, either. (Quickie explanation fade-out) RAINE: (Pensive) Very interesting. A Knight of Ratatosk, you say. (Raine is silent for a moment) RAINE: That's good for now. I'll leave the questions for later. Now then, regarding Lloyd's whereabouts, there's someone in town who says he saw him recently. EMIL: Really?! RAINE: (To Emil) Yes. Colette's neighbor, Pepe. Let's go and talk to him. PEPE: Professor Sage! RAINE: Pepe, I'm sorry to bother you, but can you tell these two about when you saw Lloyd? (Pepe looks at Emil) PEPE: But aren't they out for revenge against Lloyd? RAINE: (Shakes head) Thats just a big misunderstanding, I assure you. PEPE: (Nods) Well, if you say so Professor Sage... (Turns to Emil) Not too long ago, I saw him on a strange flying thing headed towards the Triet Ruins. It was definitely Lloyd. I'd know that spiky hair anywhere. EMIL: (Happy) Really? Thank you so much! MARTA: Emil, let's hurry! We might still be able to catch up with him. EMIL: (Nods) Right. RAINE: Hold on, I'd like to go with you. MARTA: W-why? RAINE: (Folds arms) I was Lloyd's teacher. If he really has strayed, I need to set him back on the right path again. Also, the fact that he is after the Centurions' cores troubles me. Six months ago, he was on a quest to collect Exspheres. It was an important mission to him. He promised his father he'd complete it. MARTA: His father. EMIL: (Curious) Do you mean Dirk? RAINE: Anyway, I'm interested to know why Lloyd would abandon his quest for Exspheres to look for Centurions' cores. MARTA: (To Emil) What do you think? EMIL: (To Marta) Let's have her come with us. With her along, we might be able to find out more about what happened in Palmacosta. MARTA: Yeah. RAINE: (Nods) Then it's settled. I look forward to traveling with you. ------------------------------------------------------------------------------- EMIL: U-um... RAINE: Yes, what is it? EMIL: Uh, oh, it's nothing. RAINE: If you have nothing to say, don't call out to others. EMIL: (Shrinks back) S-sorry. TENEBRAE: I thought you weren't afraid of Raine. EMIL: She used her teacher voice on me. I couldn't help it! ------------------------------------------------------------------------------- EMIL: Oh yeah. Marta, we should introduce Raine to Tenebrae. MARTA: Oh, right. (Tenebrae appears) TENEBRAE: How may I be of service? (Raine is surprised) RAINE: A talking animal--no, a monster? Oh, you're the one Colette was talking about. Tenebie, correct? TENEBRAE: (To Raine) It's Tenebrae. You seem like an intelligent person. I am grateful for your assistance. RAINE: (Pensive) You don't feel quite the same as a summon spirit. Much closer to a monster. TENEBRAE: No doubt because I employ monsters as my servants. RAINE: Very interesting indeed. I'd love to learn more about it. We must talk later. TENEBRAE: It would be my pleasure. EMIL: Wow, Raine is totally unfazed. MARTA: (Nods) Yeah, no kidding. I guess she's just naturally composed. ------------------------------------------------------------------------------- MARTA: So, Raine, you're a half-elf, right? RAINE: (Down) Do the two of you fear half-elves as well? MARTA: (Down) I was always taught that half-elves were evil. But you don't seem any different from us. RAINE: I leave it to you to form your own opinions of me. MARTA: To be honest, half-elves do sort of frighten me. But I don't want to think you're a bad person just because of your race. Some humans are bad people, too. (Looks down) RAINE: I see. TENEBRAE: What complicated creatures these humanoids are. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: I thought the two of you must be getting hungry, so I decided to put together a meal. Here you are. EMIL: (Hesitant) Wow. MARTA: Um...What exactly is this? RAINE: Oh, right. I almost forgot to explain. These are rice-stuffed lemons. (Emil and Marta look shocked and scoot away) RAINE: You know how sushi rice can taste so good you sometimes forget how much you've eaten? (Light bulb) Well, I thought I'd try to create that same addictive quality in a more ordinary, everyday rice dish. (Emil and Marta leave) RAINE: I started by emptying out some lemons, then filled them with rice, and cooked them just like that. Last but not least, I added garam masala to punch up the flavor. (Beam) It's revolutionary! TENEBRAE: Ah... I am thankful that we Centurions are spared the "joys" of eating. ------------------------------------------------------------------------------- *Triet Ruins* RAINE: (Clutching her head, mortified) Aah! (Emil and Marta are surprised. Raine runs up onto the altar) EMIL: W-what's the matter?! RAINE: (Hyperventilating) What happened?! I'd heard the Giant Tree destroyed some of the area, but the precious ruins! The polycarbonate! Such a terrible loss of priceless history! MARTA: (To Emil) Maybe Raine has a split personality too. EMIL: (Puzzled) Too? MARTA: Well, I mean, when you're in battle, and sometimes even when you're not, you change into a different person. (Raine stops flailing and turns around, listening) EMIL: Really? I change when I'm not in battle? MARTA: Y-yeah. I thought you knew. ------------------------------------------------------------------------------- RAINE: (Folds arms) You said that the Knights of Ratatosk have the ability to change form in battle. EMIL: (To Raine) Ah, yes. It seems like I transform once I'm possessed by Ratatosk's power. RAINE: (Looks at Marta) And Ratatosk's core is living off of Marta? MARTA: (Nods) Yes. It's this jewel on my forehead. RAINE: (Pensive) I see. (Raine grows silent) TENEBRAE: Sorry to interrupt, but I sense both humans and monsters within the rubble. Perhaps we should investigate? EMIL: Really? Raine, let's go take a look. It might be Lloyd. RAINE: Yes, you're right. Let's go. ------------------------------------------------------------------------------- RAINE: You really are a fascinating creature, Tenebrae. May I touch you? TENEBRAE: If you wish. RAINE: (Dreamy) Oooh! You don't feel quite like a cat, or a dog, or even Noishe. I've never felt anything so soft. So this is what it's like to touch darkness! TENEBRAE: You are too kind, really. (Raine yanks really hard, surprising Tenebrae) RAINE: (Pulling back) Your skin stretches this much?! Aaahhh! This texture can only mean, you're a shape shifter! TENEBRAE: You must be quite experienced to make such deductions from a single touch. RAINE: (Laughs) Your way of speaking is quite interesting as well. TENEBRAE: Your interest is flattering. ------------------------------------------------------------------------------- EMIL: So, when Colette was talking about "maniacs," did she mean you, Raine? RAINE: It's true that Colette and the others have often accused me of being an "archeology maniac." But what about the term "maniac" made you think of me? EMIL: Oh, it's just that Colette mentioned a friend of hers who seemed to act like a totally different person near ruins. RAINE: Like a different person? TENEBRAE: Yes, she described her friend's transformation as... Berserk, crazy, insane, frightening, dangerous, monstrous, inhuman, reckless, disturbing, and completely out of control. If I am not mistaken. RAINE: (PO'd) And you're saying that's what I'm like, Emil? EMIL: What? She didn't-- Tenebrae, stop doing things like that! [TENEBRAE: (Laughs quietly)] ------------------------------------------------------------------------------- (A giant tree monster squats in the pathway. A silver-haired boy in blue stands in front of it) ???: (Shrugs) Man, I give up. (The others walk up) RAINE: (Surprised) Genis?! GENIS: (Whips around) Raine?! RAINE: What are you doing here? I thought the plan was to meet up back in Iselia? GENIS: I'm sorry. It's just that I saw Lloyd, so I tried to follow him. (Notices the others) Wait, who are these people with you? RAINE: Ah, well, you see... (Quickie explanation fade-out) GENIS: Wow, so that's why you all came here. EMIL: So Lloyd came through here? GENIS: He did, but now this monster's blocking the path. I tried attacking it, but it won't budge. I wonder how Lloyd managed to move it. (Tenebrae appears) TENEBRAE: Perhaps he fed the monster. GENIS: (Recoils) [Wh-]What the hell is that? TENEBRAE: I am Centurion Tenebrae. A pleasure. GENIS: Oh right. You're that Tenebie guy she mentioned. TENEBRAE: It's Tenebrae. Now then, when this particular monster is asleep, it absorbs all attacks. GENIS: This thing wasn't here the last time we came to the ruins. TENEBRAE: This type of monster thrives in warm environments. It likely fled here in an effort to escape the oncoming cold. MARTA: Okay, so first we need to get some food for this guy. What does he eat? TENEBRAE: His diet consists primarily of freshwater fish and monsters. RAINE: Hmm... If we're looking for fresh water, the Triet Oasis isn't too far from here. GENIS: If you're going to Triet, I'm coming with you. I'm tired of staring at this thing. ------------------------------------------------------------------------------- EMIL: Genis, you and Raine are siblings, right? So, that would make you a half-elf too. GENIS: Yeah. Though I'd think that was pretty obvious. MARTA: Half-elf... GENIS: What? (Down) The two of you don't like half-elves? MARTA: I don't mind the two I've met so far. GENIS: (Happy) Well then, that's good enough for me. We usually get dirty looks when people find out what we are. EMIL: Was it that way with Lloyd? GENIS: Lloyd's the kind of guy who couldn't care less if you were a half-elf, or anything else, for that matter. EMIL: (Puzzled) He is? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: So this is what you've been up to. No wonder you've been away from Iselia an awfully long time. GENIS: With everything people are saying about Lloyd these days, I figured I should get the story straight from him. RAINE: I see. Well, I'm glad we ran into each other. GENIS: Yeah. By the way, notice anything different about me? RAINE: Hmm...What could it be? GENIS: (Irked) Come on! Can't you see I'm taller? Take a good look! (Forces voice deeper) My voice is even a little deeper. RAINE: You don't say. How much taller are you? GENIS: A sixteenth of an inch. [RAINE: (Hangs head) Hmmf...] ------------------------------------------------------------------------------- *Triet* (Snow is falling in the desert landscape.) MARTA: I can't believe it's snowing in Triet. This is a desert. EMIL: It must be related to all the strange weather we've been seeing everywhere. It was pretty cold in Iselia, too. MARTA: But I was just here a few months ago and it wasn't like this at all. RAINE: I heard it started snowing here about a month ago. (Tenebrae appears) TENEBRAE: This may be due to a dormant Centurion's core. MARTA: But would that cause the weather to change this dramatically? TENEBRAE: The natural balance could have been further disrupted by the awakening of another Centurion's core. GENIS: Man, these Centurions' cores sound like serious trouble. TENEBRAE: (Sarcastically) My deepest apologies. ------------------------------------------------------------------------------- EMIL: Hey, Genis. Why do you use a kendama as your weapon? GENIS: Lloyd made it and gave it to me for my birthday. It helps me concentrate when I use magic. EMIL: So you just started using it as a weapon after that? GENIS: Sort of. See, once when I was playing with it, the string broke and the ball hit Lloyd smack in the head. EMIL: (Surprised) Really? GENIS: Colette took one look at Lloyd passed out on the ground, and said I'd found the perfect weapon! EMIL: I thought these people were supposed to be friends? ------------------------------------------------------------------------------- EMIL: (Sweatdrop) Aren't you cold? MARTA: (Sweatdrop) Yeah. It's freezing. It's not even dark yet and it's already this cold. How stupid is that? GENIS: (Sweatdrop) If we don't do something, and fast, I'm gonna freeze up solid. (Skull) RAINE: Really, Genis? I thought the cold didn't bother you all that much. GENIS: That was just when I was a kid. MARTA: You still pretty much look like a kid to me. GENIS: Wh-who asked you?! I'm gonna have my growth spurt any day now! ------------------------------------------------------------------------------- RAINE: Snow in the desert. I do hope the desert's ecosystem will be all right. The majority of creatures that make their home here should be able to weather the cold, but still. TENEBRAE: (Shakes head) I hadn't expected mana would be this far out of balance. Lord Ratatosk would be horribly dismayed at this state of affairs, I'm sure! MARTA: But it's so romantic! Arm in arm with your significant other. It's the perfect place for a stroll! (Beam) GENIS: Significant other! Yeah! Maybe me and Presea could-- EMIL: I think we just got a glimpse of Genis' true colors. (Sweatdrop) ------------------------------------------------------------------------------- EMIL: (Amazed) It's completely frozen. MARTA: How are we supposed to catch water monsters now? GENIS: Do you want me to melt the ice with magic? RAINE: No, you may fry the monsters before we can even get to them. (Tenebrae appears) TENEBRAE: Well then, how about we cut a hole in the ice and fish them out? EMIL: Okay, we need to go get a fishing rod, then. TENEBRAE: No need for that. I can transform into a fishing rod and we can use one of our monsters as bait. EMIL: (Surprised) You can actually do that?! TENEBRAE: Of course. MARTA: But do you really want to use one of our monsters as bait? TENEBRAE: Don't worry. I won't let it get eaten. Think of it as a lure and nothing more. RAINE: Let's go with Tenebrae's plan. Lloyd could be getting away as we speak. We don't have time to waste. EMIL: That's true. Go for it, Tenebrae. TENEBRAE: Then let's go to the lake's surface. ------------------------------------------------------------------------------- EMIL: The cores must be really powerful if they can freeze an oasis in the middle of the desert like this. RAINE: If this keeps up, it won't be long before you can hammer a nail with a frozen banana. EMIL: (Puzzled) A nail with a banana? RAINE: Yes. An experiment quite popular when I was a child. I wonder if they still do that sort of thing in schools these days. EMIL: Not that I can remember. MARTA: If you ask me, I'd rather eat the bananas than use them in experiments. RAINE: (Chuckles) I suppose you're right. ------------------------------------------------------------------------------- (Tenebrae appears) TENEBRAE: Ready for some monster fishing? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (Shakes head) [Um,] Not quite yet. TENEBRAE: In that case, please notify me when you're ready. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Yeah, let's do it. TENEBRAE: Splendid. First, allow me to transform into a rod. (Tenebrae morphs into a fishing rod) TENEBRAE: Next, select a location where you'd like to fish, and cut a hole there. EMIL: Right. (Emil finds a hole) TENEBRAE: Now, choose a monster to use for the bait. EMIL: Okay this time... Let's try this one. TENEBRAE: Now let's get started. INSTRUCTIONS: Swing the Wii Remote like a fishing rod when the fish icon is in the green region. ------------------------------------------------------------------------------- EMIL: (Struggling) Woah, I think I got a big one! It's heavy. TENEBRAE: Don't you dare let go of me. EMIL: B-but... MARTA: You can do it, Emil! (Marta, Raine and Genis all grab onto Emil, creating a train) RAINE: Everybody, pull at the same time! EMIL/MARTA: Okay! GENIS: Right! RAINE: One... MARTA: Two... EMIL/MARTA/GENIS/RAINE: Three! (They all pull, and a giant turtle pops out of the ice) EMIL: What the heck is that? TENEBRAE: That is a favorite of barteks, our path-blocking friend in the Triet Ruins. However, it's rather large. MARTA: (Nervously) Hey guys, I think it's looking at us. GENIS: (Shocked) Here it comes! (The turtle, an Archelon, attacks!) ------------------------------------------------------------------------------- EMIL: A-are we really going to carry this thing? It looks pretty heavy. RAINE: (Walks up to the turtle) It isn't dead yet. Why don't you form a pact with it? GENIS: What?! But we're going to feed it to the bartek. RAINE: (Pensive) If we can use it as a distraction it doesn't have to actually get eaten. TENEBRAE: This is indeed true. Emil, please make a pact. EMIL: (Slumps) I'll give it a try. But don't yell at me if I fail, okay? (Emil walks up and successfully makes a pact with the Archelon) MARTA: (Jumps for joy) Now we can finally make some progress in the ruins. EMIL: Right. Let's hurry and go after Lloyd. ------------------------------------------------------------------------------- MARTA: Wow, Tenebrae, that was the first time I saw you turn into a fishing rod. RAINE: Truly fascinating! GENIS: What else can you change into? A dog? TENEBRAE: Please. I have been called the Centurion of a thousand faces. I could even become a jaw-droppingly beautiful woman, if I so chose. EMIL: A beautiful woman? MARTA/RAINE/GENIS: (Dryly) Yeah, right. ------------------------------------------------------------------------------- EMIL: I'd never actually gone fishing before that. MARTA: Oh yeah? That's pretty rare for someone who grew up in Palmacosta. I mean it's right on the water and all. EMIL: Oh yeah. MARTA: Well, what did you think? EMIL: It wasn't easy getting a bite, and it was tricky knowing when to reel in and when to let out the line. TENEBRAE: That battle of wits between hunter and hunted is fishing's greatest joy. You'd never learn the thrill of the hunt fishing for Lady Marta though, she's far too easy a catch. MARTA: (Irked) Well excuse me! EMIL: (Sweatdrop) (Chuckles awkwardly) ------------------------------------------------------------------------------- *Triet Ruins* MARTA: There it is. Emil, do it. EMIL: (Sweatdrop) Easy for you to say. GENIS: Tenebrae is the one that's actually doing it. (Tenebrae appears) TENEBRAE: Excellent point. I'll lure him away. As soon as the monster turns its back, slip past it. RAINE: (Folds arms) Emil, Genis. Don't trip. EMIL: (Turns to Raine) Huh? GENIS: Why do you say that? RAINE: You two worry me. MARTA: I'm sure you'll be just fine, Emil. (Emil blushes) GENIS: (Defensive) I'll be just fine, too! (Muzzy) TENEBRAE: Well then, just let me know when you're ready. TENEBRAE: Shall we begin? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Not yet. TENEBRAE: All right then. However, we may not have much time before Lloyd gets away. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Yes. TENEBRAE: All right. (Tenebrae disappears through the bartek and releases the Archelon. The hungry tree monster lumbers after it) EMIL: Come on! Let's go! (The party runs into the next part of the chamber, but then the Archelon turns the wrong way) TENEBRAE: Archelon, not that way! (The Archelon runs into Marta, knocking her down) MARTA: (Shocked) Aah! TENEBRAE: (Angrily) Archelon, I told you not to go that way! (The bartek approaches Marta. Emil's eyes go red and he charges out in front of her. Genis and Raine both look surprised) R.EMIL: (Draws sword, angrily) You bastard! MARTA: (Sits up) Emil... R.EMIL: (Sideways glance at Marta) Get up and run! Now! MARTA: O-okay! (Marta gets up and joins Raine and Genis) R.EMIL: (To bartek) You looking for a fight? RAINE: That's enough, Emil! Let's go! (Emil shifts a bit, then turns to them with green eyes) EMIL: O-okay. GENIS: (Sighs with relief) We should be safe now. EMIL: (Slumps) I can't believe that monster actually attacked us. TENEBRAE: Indeed. Of course, even the most passive monsters will become aggressive when presented with a potential meal. MARTA: (Turns to Emil) Emil, thanks for saving me. EMIL: Sure. No problem. Actually, I'm not exactly sure what happened, but I'm glad you're okay. GENIS: Hey, Emil. The way you were before, was that Ratatosk possessing you like in battle? EMIL: (Surprised) Did I change again? GENIS: (Reels) It wasn't just a change, it was a full-on metamorphosis! Ratatosk must be really powerful! EMIL: Y-yeah. (Raine is silent) TENEBRAE: I sense Ignis's presence. There is indeed a Centurion's core here. Shall we keep moving, before Lloyd snatches it up? EMIL: Right, good idea. Let's go. ------------------------------------------------------------------------------- MARTA: Wow. Everything is frozen over. EMIL: You said Ignis' core is here. Is that the Centurion of Ice? TENEBRAE: No, fire. GENIS: (Confused) Wait, fire?! But this place is freezing! TENEBRAE: I believe the core's loss of control is having a negative effect. The Centurion's power is working in reverse. EMIL: So that's why it's so cold in here. RAINE: Fire... GENIS: (Turns to Raine) What're you thinking, Raine? RAINE: (Folds arms) You said that there was a Centurion of Light in the basement of the Tower of Mana. MARTA: That's right. But Lloyd took it from us. RAINE: It seems that the Centurions' cores are located in the same places where the summon spirits used to be imprisoned. Tenebrae, are Centurions and summon spirits related in some way? TENEBRAE: No, nothing of the sort. Though Centurions' cores are located in places with unusually high concentrations of mana. The Centurions use their elemental attributes to counterbalance these mana anomalies. GENIS: So wouldn't that mean we'll find Centurions' cores by visiting all the places where the summon spirits were? There's no need to follow Lloyd. RAINE: I was just thinking the same thing. MARTA: (Excited) Really?! Maybe we can beat Lloyd to the cores now. RAINE: I'm not sure about that. Lloyd knows where the summon spirits were located as well. If he's realized this, it doesn't give us any advantage. EMIL: (Bitterly) There's no way I'm losing to Lloyd. (Genis is silent) RAINE: (Turns to Genis) Genis. I understand how you feel, but the only one who can erase Emil's doubts about Lloyd is Lloyd himself. GENIS: I know that, but it's still difficult. (Raine races to the altar, gasping in awe) RAINE: So that is Ignis' core! Amazing! It sparkles so magnificently! HAH! (Starts dancing, little hearts flying everywhere) MARTA: Here we go again. GENIS: Again? So then I guess you've already seen my sister in Ruin Mode? EMIL: Ruin Mode? GENIS: Raine's an absolute menace about ruins, ancient civilizations, and stuff like that. RAINE: (Whirls around) I'm not a maniac! I'm a researcher! (Genis just shrugs) GENIS: Yeah, right, right. Anyway, she always gets like this when she sees ruins. MARTA: Hey, that's just like Emil when he's in his "Ratatosk Mode." EMIL: Wait a minute I'm not sure those two things have much to do with each other. RAINE: (Still wild) Marta! I want to see the ritual for hatching a Centurion. Perform it! MARTA: R-right! (Marta goes up to the altar and turns the red teardrop into a jewel. Raine is ecstatic.) TENEBRAE: Ignis is now awake. As Ignis' powers return, Emil, as a Knight of Ratatosk.. you should also awaken to new powers. EMIL: So, now we need to recruit fire-elemental monsters. That would gradually bring back Ignis' powers. And I should get stronger too, right? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Lloyd appears at the foot of the steps, removing one of his masks) LLOYD: I guess I was too late. (He tosses the mask. Everyone whirls around as it clatters on the stone floor) EMIL: (Angrily draws his sword) I knew you would show up. MARTA: Emil, wait! Alright Lloyd Irving! Tell us! Why are you trying to collect the Centurions' cores? LLOYD: Hmm... EMIL: Marta and I are doing all of this in order to save this world! We have to find all of the Centurions' cores so that we can wake up Ratatosk. MARTA: Please! Give us Lumen's core! (Lloyd draws his twin swords. Genis and Raine look shocked) LLOYD: All right that's enough. Hand over Ignis' core. EMIL: Marta, let's just take back the Centurion's core by force! Why even try to reason with this murderous man who killed innocent people in Palmacosta in cold-blood?! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ???: Demon Fang! (Suddenly, a blast of energy blows Marta off the altar. The others look up in surprise. Lloyd now stands at the altar, clutching the core and another of his masks.) LLOYD: The mysterious jewel hunter, Lloyd Irving, is here. (Lloyd tosses his mask and somersaults over the others.) LLOYD: I'll be taking Centurion Ignis' core with me. (Lloyd spatters several stupid posters up on the wall like silly string) EMIL: (Gasps angrily) Who do you think you are?! (Lloyd keeps walking, silent. Emil angrily draws his sword) MARTA: Wait Emil! (Emil hesitates. Marta looks at Lloyd) MARTA: Lloyd Irving tell us! Why are you collecting the Centurions' cores? (Lloyd backs away, facing them) LLOYD: Hmmm... EMIL: Marta and I are doing all of this in order to save this world. We have to find all of the Centurions' cores and wake up Ratatosk. MARTA: Please! Give us Ignis' core! (Lloyd draws his twin swords. Genis and Raine look shocked) LLOYD: No, you hand over Ventus' core to me. EMIL: Marta, let's just take back the Centurion's core by force! Why even try to reason with this murderous man who killed innocent people in Palmacosta in cold-blood?! ------------------------------------------------------------------------------- GENIS: Come on Lloyd! You have to tell them! Tell them that you didn't attack Palmacosta. (Lloyd remains silent, then looks away) GENIS: All of these rumors about you. You didn't do any of that stuff, right?! LLOYD: Hmm... GENIS: (Desperate) Come on Lloyd! Please answer me! RAINE: Yes, Lloyd. Is there something you can't tell us? What is it? Or perhaps the rumors about you are true. (Lloyd looks back at them, his expression hard to make out) LLOYD: I don't have to answer you. Now then hand over the Centurion's core! If you refuse me, I won't hesitate to take it by force! (Another thick silence) GENIS: But Lloyd. Why? (A roar echoes through the chamber. Lloyd turns around and walks away. Emil doubles over and his eyes change red again) R.EMIL: (Bloodthirsty) This is for those you killed! Die! (R.Emil attacks, but Lloyd blocks his slash easily, without even facing him. He backs up a bit so he's level with R.Emil.) LLOYD: You still have much to learn. (He whirls around and clocks R.Emil with the edge of his sword, knocking him down. With that, he sheathes his swords and runs away.) GENIS: Wait a minute! Lloyd, wait! (Genis runs after, but the bartek crashes down on the path, looking more than irate.) [GENIS: Ahhh!] TENEBRAE: This doesn't look good. That monster is blind with rage. R.EMIL: (Gets up) Damn it. Here it comes! (The bartek attacks!) ------------------------------------------------------------------------------- MARTA: That monster--It must have followed us all the way from the entrance. EMIL: Yeah I think you're right. Lloyd ran off when he heard its roar. Damn it! (Genis hangs his head, silent) RAINE: It may be too late, but let's go after Lloyd. GENIS: (Quietly) Right. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GENIS: Ratatosk Mode, huh? It can't be easy making a pact that changes your whole personality on top of giving you new powers. RAINE: Indeed. I'm sure Emil has his hands full simply controlling the power he receives from Ratatosk, which is why he often can't control his own emotions. GENIS: (Light bulb) Then, he's just like Raine when she's in Ruin Mode, giving in to her desires, unable to control her maniac urges-- (Raine smacks Genis) GENIS: OW! That hurts! RAINE: (Surprised) Just like me? Could that mean he has another self sealed away inside him? If so... GENIS: What's wrong? RAINE: (Shakes head) It's nothing. (Looks sullen) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: (Wildly) No! Such an invaluable cultural treasure. These poor ruins. (Skull) MARTA: (Sweatdrop) Here comes Ruin Mode. TENEBRAE: Raine truly is a multi-faceted individual. EMIL: Are you really that upset that the ruins are ruined? GENIS: Woah! Emil! Careful what you-- RAINE: (Loudly) Of course I am! Do you mean to say you're unaware of the cultural, the historic, the scientific value of the Triet Ruins?! (Emil, Marta and Tenebrae gasp and pull back) RAINE: Listen closely. (Reading from a book) The Triet Ruins first came to prominence two regenerations ago, when the spirit Efreet summoned his hellfire, and-- GENIS: Oh great, we're in for it now. (Sweatdrops) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GENIS: So I guess Emil really has it in for Lloyd, huh? MARTA: You still believe in him even after you saw how he behaved? GENIS: Here's what I think: Lloyd wouldn't be doing these things without some reason. MARTA: I guess. GENIS: I had a friend I failed to believe in at the final moment, when it mattered most. That's why I've gotta find Lloyd and hear what he has to say. I won't give up until I've talked with him. We'll see if my trust in him holds up after that. MARTA: I'm jealous of you, Genis. GENIS: Huh? MARTA: I could never do anything like that. Confronting someone that you know has changed. It's too much for me. (Looks down) ------------------------------------------------------------------------------- (The sound of an engine starting up fills the air) GENIS: (Shocked) Raine, did you hear that?! RAINE: That sounded like a Rheiard. EMIL: That's the flying thing Lloyd uses, right? RAINE: (To Emil) Correct. That was the sound of it taking off. It seems he's already gotten away. If only we hadn't returned the ones we had before... EMIL: You mean Lloyd's not the only one with a Rheiard? GENIS: We had them too, but we gave them back to their owner once the journey of world regeneration ended. Though it looks like Lloyd's borrowed one again. MARTA: The fact that Lloyd can fly anywhere puts us at a big disadvantage in the race for the Centurions' cores. RAINE: (Arms folded) But if he knew the cores were at the same places as the summon spirits, he would be finding them much more quickly. He must not have realized it yet. That might work to our advantage. EMIL: (Steps forward) I won't lose to him. GENIS: Emil, hold on. What happened in Palmacosta that's just not Lloyd. EMIL: (Turns to Genis) It's not just about what happened in Palmacosta. GENIS: What do you mean? EMIL: (Slumps) He wouldn't even explain himself to you. He's hurting his own friends. Genis, Raine, Colette, all of you are good and kind. Good people, who are worried about him. He should be honored just to have friends like you. MARTA: Emil... GENIS: Thanks for being concerned about us. RAINE: Regardless, Lloyd was never the sort to turn his back on his friends. ------------------------------------------------------------------------------- [EMIL: (SIGH) MARTA: (SIGH) GENIS: (SIGH) RAINE: (SIGH)] TENEBRAE: Too small for me, I'm afraid. [EMIL/MARTA/GENIS/RAINE: Huh?] TENEBRAE: A "sighs four," that is. (Laughs) GENIS: (Irked) Raine! RAINE: (Irked) Ready when you are! GENIS/RAINE: Prismic Stars! (Tenebrae gets hammered with Prism Stars) TENEBRAE: Aaaahhh!!! (Skull) ------------------------------------------------------------------------------- (The snow has stopped falling) EMIL: It's stopped snowing. GENIS: The Centurions' cores are as powerful as summon spirits. MARTA: I wonder if this means the weather around here will return to normal. TENEBRAE: The snow will stop, but things won't truly return to their natural state until Lord Ratatosk awakens. MARTA: (Turns to Raine) Raine, can I ask you something? RAINE: Certainly. What is it? MARTA: Can you tell me where all the summon spirits are located? RAINE: (Folds arms) You're going to look for the Centurions' cores, then? MARTA: The only way that we can stop the strange weather and avoid the destruction of the world is by hatching the Centurions and waking Ratatosk. The cores are the reason we were following Lloyd in the first place. RAINE: The closest location is the cave where we found Celsius. It's near Flanoir. As for the others, here, I'll mark them on your map. MARTA: (Turns to Emil) Emil, is it all right with you if we go to Flanoir instead of following Lloyd? EMIL: (To Marta) That's fine since in order to avenge everyone I'll need to get a lot stronger first. GENIS: (Turns to Raine) Raine, what about us? Are we going to leave Lloyd like that? RAINE: (Turns to Genis, pensive) Now that we're together, maybe it would be best to see what else we can find out about Lloyd. GENIS: (Nods) Okay. I'm with you, Raine. RAINE: Then we'll accompany you to the port in Izoold. We can figure out our next move once we arrive there. EMIL: Then let's head for Izoold together. GENIS: (Turns to Emil) Yep. Looks like you won't be rid of us just yet. ------------------------------------------------------------------------------- EMIL: Hey Marta, what's Izoold like? MARTA: It's a small seaside town that thrives on fishing. They have the second largest yearly catch in all of Sylvarant. The different seafood products they make there are known the world over, and everyone who visits buys Izoold's most famous souvenir, red blowfish cakes. (Surprised) Wait. Why do I know all this stuff, anyway? TENEBRAE: [Laughs] Lady Marta, you have discovered one of the Centurion of Darkness' seven hidden talents. I call it "midnight hypno-study." It would appear my hours of whispering random facts in your ear as you sleep have finally paid off. EMIL: Isn't that sort of a useless "hidden talent?" (Sweatdrop) MARTA: (Irked) Seriously! Branwash me into knowing something useful next time! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: (Down) Izoold... EMIL: What's wrong, Raine? You look sort of pale. RAINE: It's nothing. I just have some bad memories of it. EMIL: It may not be much, but I'll do what I can to protect you! RAINE: Thank you. Though some things you can't really protect against. MARTA: (Through teeth) Calm down Marta. Count to ten. EMIL: Marta? Are you okay? MARTA: (Through teeth) I'm fine. I made up my mind. Things are different between us now. So I'll just-- (Storms off) GENIS: (Playful) Being popular is no cakewalk, huh? [EMIL: (Laughs weakly, sweatdrops)] ------------------------------------------------------------------------------- *On the road to Izoold* (The party walks in and stops) RAINE: Let's take a moment to rest here. MARTA: Good idea. Come to think of it, I'm pretty hungry. GENIS: Okay, I'll fix us some food. RAINE: (Turns to Genis) Perhaps I could help? MARTA: (Turns to Genis) I'll help, too. GENIS: Um...Maybe it'd be best if you two sat this one out. People are going to eat this food, after all. (Raine and Marta look irked) RAINE: What did you say? MARTA: Just what do you mean by that?! GENIS: I'd say it, but I don't want to hurt anyone's feelings. Hey, Emil, can you get some firewood? EMIL: (Nods) Sure. (Just then, Richter comes up behind him.) RICHTER: Emil... EMIL: (Turns around, surprised) Richter! (A Jabber comes up behind Emil) RICHTER: (Loudly) Behind you! EMIL: Huh?! (The Jabber attacks!) ------------------------------------------------------------------------------- RICHTER: (Angrily) Stay on your guard, you fool! It's coming! (Another monster, a Schizos, comes up and attacks!) ------------------------------------------------------------------------------- EMIL: (Slumps) That was scary. RICHTER: So that's Ratatosk's power? EMIL: (Turns to Richter) Uh...Yes. (A tiny Schizos walks up behind Emil) RICHTER: Looks like that last monster had a kid. (Richter raises his weapons, but Emil gets in the way) EMIL: Wait! RICHTER: (Annoyed) What? EMIL: It's not attacking us. What's the harm in letting it live? (The little Schizos walks around Emil and looks at Richter) RICHTER: Ungh... EMIL: (Whiny) Please! RICHTER: (Cross) You're so naive. (The little Schizo runs away. Richter sheathes his weapons and turns away) EMIL: Richter! Ratatosk isn't a demon lord! If you'd just listen to what Marta and Tenebrae have to say, you'd-- RATATOSK: Ratatosk is my enemy. EMIL: Why? I-- (Emil doubles over, clutching at his head. Images of a furious Richter fly through his mind) EMIL: What is this? What is-- (short gasp of pain) RICHTER: (Turns around, shocked) Emil?! (Runs to Emil's side, kneels) What's wrong? EMIL: (Strained) I don't know. I've been having these strange visions. Memories. RICHTER: Memories? EMIL: Where you're trying to kill me and--ungh... RICHTER: Easy. Don't try to talk. EMIL: (Gasps) It's going away. (Emil straightens up. Richter walks a little ways off) RICHTER: You should hurry back to Marta and get some rest. I'll let the two of you go for today. EMIL: Why are you being so nice to me? RICHTER: (Not looking at Emil) I don't recall being nice. Now get out of my sight before I change my mind. EMIL: (Down) Okay. RICHTER: And don't worry about those visions. It was probably a dream. They say dreams where you die are good luck. EMIL: (Surprised) Richter... (Richter blushes, then gets irked) RICHTER: (Waves Emil away) Go, already! EMIL: R-right! (Emil runs all the way back to the others' campfire) MARTA: (Playful) Took you long enough! EMIL: (Turns to Marta) Y-yeah. I got attacked by this monster. RAINE: Oh, are you hurt? EMIL: (Turns to Raine) No. Sorry if I made you worry. GENIS: So, where's the firewood? (Emil turns to Genis, realizing that he dropped whatever he managed to find) EMIL: Uh...(Slumps) I'm sorry. (Marta, Raine and Genis all get irked) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.4) - Chapter 4 - (GS4) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *Izoold* GENIS: Hey, do you guys smell something? It smells sort of familiar. EMIL: (Nods) Like someone's cooking fish or something. RAINE: (Pensive) Izoold does have a booming fishing industry. MARTA: (Clamps her hands over her nose) It smells like it's burning. TENEBRAE: It smells more like someone's incinerating fish than cooking it. GENIS: (Reels) Ah! I get it. It smells like Raine's cooking! RAINE: (Turns to Genis, arms folded) What do you mean by that?! TENEBRAE: (To Raine) I interpret it to mean you are a poor cook, Raine. RAINE: (Angrily) How dare you! EMIL: Forget about that, let's go find the source of this smell. ------------------------------------------------------------------------------- MARTA: I thought you were perfect, but now that I know you can't cook, I somehow feel closer to you. RAINE: (Annoyed) I'm not really a bad cook. GENIS: No, it's just that her curiosity gets the better of her. EMIL: What do you mean? GENIS: Like one time she tried to develop spicy chocolate, and another time it was candied pickles. RAINE: (Defensive) New discoveries are only made when we question conventional wisdom. TENEBRAE: Perhaps it would be wiser to first question your sense of taste. RAINE: Hmmph! Maybe tonight's main course should be slow-roasted Centurion. GENIS: S-sis, come on. Calm down! ------------------------------------------------------------------------------- *Hakonesia Peak* (Emil notices Richter walking into Koton's house) EMIL: (Thinking) It's Richter. What should I do? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (Thinking) I'd rather not get involved. (Marta and Tenebrae walk up behind him) MARTA: What're you doing? EMIL: (To Marta) N-nothing. Come on, let's go. (The party leaves) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (Thinking) I'll go talk to him. (Marta and Tenebrae walk up behind him) MARTA: What're you doing? EMIL: (To Marta) Oh, I need to talk to Koton. Wait here, okay? MARTA: Why? I'll go with you! EMIL: (Nervous) [Eh, um...] No, I wouldn't want to spoil the surprise. So-- MARTA: (Disappointed) So I can't come? Okay. I-I'll wait here, then. (Turns away) TENEBRAE: Don't worry, Lady Marta. I shall accompany Emil inside. ------------------------------------------------------------------------------- (Richter and Koton are in the middle of something) KOTON: Right. Now the Balacruf Tombstone to complete the deal. RICHTER: I know. You'll give up the Spiritual Tome, then? KOTON: (Nods) Of course. (Emil runs up to Richter, Tenebrae close behind) EMIL: Richter! RICHTER: (Whirls around, shocked) Emil?! EMIL: What's the Spiritual Tome? Does it have anything to do with Ratatosk? RICHTER: Not directly. EMIL: So they are related somehow? RICHTER: (Pushes up glasses) Why should I explain this to you? EMIL: Because you matter to me. Richter, why are you in the Vanguard? You're so nice to me, except when it comes to Ratatosk's core. RICHTER: T'eh... EMIL: (Insistent) Please, tell me! RICHTER: No. EMIL: Then I'm going with you. If your plan has anything to do with killing Ratatosk, I have to stop you. RICHTER: Is Marta here with you? EMIL: (Steps forward) [I-]I won't let you kill her! RICHTER: All right. I'll let you assist me. But if I so much as glimpse her in the corner of my eye, she's as good as dead. EMIL: (Nervously) What do you want me to do? RICHTER: Come to Asgard. I'll explain things there. Now go. Or I'll head outside now and kill Marta. EMIL: Right. [Um,] Thank you! ------------------------------------------------------------------------------- (Marta is waiting near the house) MARTA: You're back. What's the surprise? EMIL: Uh! Um, well, we sort of have to go to Asgard, you see, but--unh... MARTA: What?! Why? TENEBRAE: Lady Marta, I believe Emil is thinking about doing something for you. Please, give him your support. MARTA: Hmm...Well, I guess we can. But promise you'll explain all of this. EMIL: Sure! (Marta walks off) EMIL: (To Tenebrae, quietly) Thanks, Tenebrae. TENEBRAE: To be honest, I'm not comfortable with this. But it wouldn't hurt to know what Richter's up to. (Marta turns around) MARTA: What are you two whispering about over there? EMIL: (Turns around) Nothing! ------------------------------------------------------------------------------- *Asgard* (The mayor is waiting for them at the entrance) MAYOR OF ASGARD: Oh! What great timing! I have a favor to ask of you, Marta. MARTA: (Surprised) A favor from me? MAYOR OF ASGARD: You see, we've been planning to hold a festival here, to revive tourism. We've been wondering if you might perform the Maiden Ritual as part of the festivities? Please, come to my house. I'll be happy to fully explain things there. (The mayor gently pushes her a distance off, then runs to Emil) MAYOR OF ASGARD: (Quietly) Richter told me what's going on. I'll keep Marta busy while you're out with him. Please head to the inn. MARTA: (Turns around) Hold on! Emil, what're you going to do? EMIL: (To Marta) This works out perfectly since I've got some errands to run. I'll just meet up with you afterwards at the mayor's house. MARTA: (Annoyed) You're keeping a lot of secrets from me lately. EMIL: I-I'm sorry. MAYOR OF ASGARD: (Runs back to Marta) Come on, Marta! (The mayor eases her away) TENEBRAE: (To Emil) You should probably find something to make it up to her. EMIL: Yeah. ------------------------------------------------------------------------------- EMIL: What am I going to do? TENEBRAE: Are you referring to meeting Lady Marta in Asgard? EMIL: You make it sound so simple. I just know she's gonna chew me out as soon as she sees me. (Muzzy) TENEBRAE: (Laughs) I can see who wears the pants in this relationship. EMIL: This isn't a laughing matter. I'm so screwed. (Sweatdrop) ------------------------------------------------------------------------------- (Richter is waiting for him in a room) RICHTER: There you are. EMIL: Um...So where do we go first? RICHTER: There's a researcher named Linar here who's an expert on the Balacruf Mausoleum. We'll see him first. EMIL: (Excited) I know Linar. RICHTER: (Dryly) Is that so? Then lead the way. EMIL: Um, about Marta... RICHTER: I made arrangements with the mayor. So long as she doesn't run into me, I won't kill her. At least for now. EMIL: Eh, thank you! I knew you were a nice person! (Richter looks away, blushing a bit) RICHTER: (Flustered) Don't misunderstand! I still plan on taking Ratatosk's core from her. (Looks at Emil) And when I do, she will die. Don't forget that. ------------------------------------------------------------------------------- EMIL: Hmm... RICHTER: (Annoyed) Yes? What do you want? EMIL: Um...Nothing. RICHTER: Then what are you staring at me for? EMIL: Uh...I was just thinking, we haven't traveled together like this for a while. RICHTER: So? EMIL: Uh, I mean--Never mind. RICHTER: Hmph. ------------------------------------------------------------------------------- LINAR: Hey, Emil! And who is this with you? EMIL: THis is Richter. Um...We'd like to go to the Balacruf Mausoleum. HARLEY: I thought it was destroyed when the giant tree went out of control. LINAR: Yes. The entrance is completely blocked off. RICHTER: (Swats at hair angrily) Damn it. Now what? EMIIL: (Lowers head) Actually, maybe we could get to the Balacruf Mausoleum from the altar under the stone dais. (Everyone looks at Emil in surprise) RICHTER: (Shocked) What do you mean?! EMIL: Uh, well... (Quickie Explanation Fade-Out) RICHTER: It's worth a try. Come on, Emil. (Richter leaves) HARLEY: Hey, Emil. About that guy-- EMIL: You mean Richter? Um...He can be a bit curt, but he's a good person. HARLEY: You mean you don't know? Oh, right. Humans can't tell. (Emil looks puzzled) HARLEY: Sorry, forget I said anything. Be careful out there. EMIL: Right. (Emil leaves) ------------------------------------------------------------------------------- EMIL: Um...can we get in without Marta? (Richter swats at his hair. Aqua appears) AQUA: Yes, Master Richter, you called? RICHTER: It seems there's an entrance to a Centurion altar here. Can you open the way? AQUA: The seal has already been broken once? Then it's quite simple. (Aqua opens the warp) EMIL: Whoa. (Tenebrae appears) TENEBRAE: (Annoyed) It's nothing special. I could've done this. AQUA: (Angrily) What?! Spiteful Tenebrae, you're here too?! Ungahhh...This is awful! I feel gloomy and depressed already! Master Richter, if you'll excuse me... (Aqua disappears) TENEBRAE: My, my, only the Centurion of Water could be such a wet blanket. EMIL: (Slumps) Come on, you're both Centurions, right? You should be friends... RICHTER: Leave them be. Let's go. EMIL: Okay. ------------------------------------------------------------------------------- *Beneath the Dais* RICHTER: (Stops) Hold on. EMIL: (Turns around) Hmm? RICHTER: (Looks at the statue) Something seems out of place here. Let's investigate. EMIL: (Curious) Out of place? I don't see anything odd. RICHTER: Really? Oh, I suppose you wouldn't. EMIL: (Hangs head) I'm sorry. RICHTER: (Softer) No, don't apologize. That was my mistake. EMIL: Huh? Oh, okay. (What was that about? Richter seemed a little sad just now.) ------------------------------------------------------------------------------- EMIL: (Tilting) Whew... RICHTER: (Sharply) Emil! Don't touch the walls! (Richter yanks Emil back) EMIL: Huh?! RICHTER: These ancient ruins are often rigged with booby traps. Just pay attention, and don't do anything stupid. EMIL: I-I'm sorry. RICHTER: (Sighs angrily) EMIL: I really am sorry. RICHTER: (Annoyed) I heard you the first time. EMIL: (Shrinks back) I'm sorry. RICHTER: (Sighs and looks sad) ------------------------------------------------------------------------------- EMIL: You really seem to know a lot about these ruins. Are you an archaeologist or something like that? RICHTER: (Coldly) I believe I told you I was in the Vanguard. EMIL: Oh, yeah. Right. (Looks down) [RICHTER: (Sighs crossly) EMIL: Mmf... RICHTER: A long time ago I did some work involving ruins. That's why I know what I know. That's all. EMIL: (Happy) Thank you! RICHTER: (Surprised) What? EMIL: I'm just happy you answered one of my questions! RICHTER: It must have just slipped out. EMIL: I'd love to hear more about-- RICHTER: (Sharply) I have nothing else to say. EMIL: (Sweatdrop) Oh I--Okay. ------------------------------------------------------------------------------- *Balacruf Mausoleum* (Everyone steps out of the warp in front of the ravaged building) AQUA: (Ecstatic) Master Richter! I knew you'd do it! Isn't this the Balacruf Mauseoleum? EMIL: (Happy) Wow! We did it! (Richter glares at Emil) EMIL: (Nervously) Um...Why are you staring at me? Is there something on my face? (Richter hesitates, then looks away) RICHTER: (Quietly) No, I'm sorry. It's nothing. (Richter turns away. Emil looks at the Centurions) EMIL: (Slumps) Did I do something wrong? AQUA: No, it's not you. It's just-- TENEBRAE: (To Aqua) Aqua, what would be achieved by telling him? AQUA: (To Tenebrae, irked) I know, I know! Geez, Tenebrae, you're such a pain! (Aqua disappears) EMIL: Tenebrae, is there something you're not telling me? TENEBRAE: (Uncertain) [Ah,] Well, you see-- RICHTER: (Turns around) You look like a friend of mine. That's all. EMIL: What? RICHTER: Just forget about it. Let's get moving. We have to find the Balacruf Tombstone as soon as possible. ------------------------------------------------------------------------------- RICHTER: Looks like your fighting skills have come a long way. EMIL: You taught me everything I know. RICHTER: That was only when we'd first met. EMIL: But that was enough for me to learn the basics of battle. I consider you my mentor. RICHTER: Would you say the same when I kill Marta? EMIL: Well... RICHTER: Don't grow too fond of me. I'm your enemy. EMIL: (Down) R-right. ------------------------------------------------------------------------------- (They walk up to an old tombstone) RICHTER: That looks like the Balacruf Tombstone. EMIL: That piece of rock is the tombstone? (Emil walks towards it, but Richter suddenly grows alert. A big bird monster comes out of nowhere) RICHTER: (Loudly) Look out! (Richter leaps between Emil and the monster) EMIL: Richter?! RICHTER: Be careful! EMIL: I'm sorry! RICHTER: Let's get rid of this pest first. (The monster attacks!) ------------------------------------------------------------------------------- TENEBRAE: Are you all right? EMIL: Yeah. RICHTER: Ancient structures like this often have numerous magical traps. If you approach without carefully checking the area first, you could wind up dead. EMIL: (Hangs head) I'm sorry. RICHTER: (Looks away) I wasn't looking for an apology. AQUA: (Scolding) Master Richter was warning you, so you wouldn't be injured or worse. And if you apologize after everything, your apologies become meaningless. EMIL: Oh. RICHTER: Aqua, that's enough. AQUA: B-But-- TENEBRAE: (Laughs) No one likes a chatterbox, Aqua. AQUA: (Shakes fists) Arrrgh! This is why I hate you! Just disappear into the shadows and never come back, you jerk! (Aqua vanishes) ------------------------------------------------------------------------------- EMIL: All right, Marta must be waiting for us. Let's head back to Asgard. TENEBRAE: (Playful) Right. Time to face the music. EMIL: On second thought, I'm not in such a hurry to get back. (Sweatdrops) ------------------------------------------------------------------------------- *Asgard* EMIL: (To Richter) What will you do now? RICHTER: (Turns to Emil) I'll give the Balacruf Tombstone to Koton. EMIL: In exchange for the Spiritual Tome? RICHTER: Correct. All right, I think you've had enough fun. Time for you to go back to Marta. (Turns to go) AQUA: See you, Emil. (Richter and Aqua start to leave) EMIL: Wait! What's the Spiritual Tome? Why do you need it? RICHTER: The Spiritual Tome is a book on the Church of Martel. It was lost from the Academic Resources Building in Sybak. I'm recovering it for personal reasons. That's all. EMIL: But it's important enough that you're willing to ignore Marta to get it? (Richter hesitates) RICHTER: I could not have gotten the Balacruf Tombstone if not for you. Thank you, Emil. I appreciate your help. EMIL: It was nothing. But what about-- (Richter walks back to Emil and offers him something) RICHTER: This is the Balacruf Bracelet. Give it to Marta. TENEBRAE: It won't poison her or anything, will it? RICHTER: (Swats hair) If you're worried, feel free to examine it. I simply thought you might satisfy Marta's curiosity by telling her you went to the Balacruf Mausoleum to get this for her. (Richter leaves. Aqua turns back) AQUA: Master Richter is working for a man named Norton, in Sybak's Academic Resources Building. EMIL: So it doesn't have anything to do with Ratatosk? AQUA: Well, I wouldn't say that. RICHTER: (Yelling offscreen) Aqua! What are you doing? AQUA: C-coming! (Turns to Emil) If you want to help Master Richter, come to Triet. TENEBRAE: Emil is not going to Triet. AQUA: No one's talking to you, Tenebonehead! (To Emil) Don't forget. It's Triet. (Aqua disappears) TENEBRAE: I must advise against this. Let's forget about Richter and continue our journey with Lady Marta. EMIL: (Down) Yeah. (Looks after Richter) (I wonder why Richter won't explain anything to me.) ------------------------------------------------------------------------------- (Marta is at the table, waiting) EMIL: Marta, I'm back. MARTA: (Turns around) Finally! What took you so long? (Irked) You took forever coming back, so I had to do all the festival planning myself! What do you have to say for yourself?! EMIL: (Nervously) Um, well, I-- TENEBRAE: Lady Marta, Emil went to the Balacruf Mausoleum to get a gift for you. EMIL: Yeah, that's right. Here it is. (Offers the bracelet) MARTA: (Surprised) A present for me? EMIL: (Nods) I wanted to thank you for everything you've done for me. MARTA: You big dummy! You should've just said so in the first place! But I love it! I love you, Emil!~ (Marta bear-hugs Emil. He blushes, but looks down, too) EMIL: (I feel kind of bad lying to her.) ------------------------------------------------------------------------------- EMIL: Is Richter really all that bad? MARTA: (Irked) Are you listening to yourself? He's out to kill Ratatosk and me in the process! EMIL: Yeah, I know, but-- MARTA: (Irked) What got you thinking about this, anyway? EMIL: It's just, back at the Balacruf-- TENEBRAE: (Bursts in) Lady Marta! It's awful! Your hair is in terrible disarray. It's sticking out every which way in the back! MARTA: (Shocked) What? Are you serious?! TENEBRAE: There, a little to the right. No, a little more to the left. Yes, a little higher. No, a bit lower. MARTA: (Flustered) Oh, I can't see! A mirror, get me a mirror! (Runs off) TENEBRAE: Emil, perhaps you'd better keep your whole Richter affair a secret. EMIL: Oh yeah, right. Sorry. ------------------------------------------------------------------------------- *Izoold* EMIL: Look at that. MARTA: What do you think happened? The smell is coming from that box. (The party moves toward a man standing near the mess) RAINE: Excuse me, what happened here? FISHERMAN: There were seafood gels in there, but they all got burnt up. EMIL: Ah, seafood gels! That explains the fishy smell. RAINE: (Puzzled) You say they got burnt. How? FISHERMAN: An arsonist. Some punk's been lighting up the town. We finally managed to catch him though. GENIS: Wait, if you caught him wouldn't you mean there's someone else? FISHERMAN: That bastard must've broken out of jail. MARTA: What makes you so sure it's the same person? FISHERMAN: Whenever he sets something on fire, this strange bright light always appears. Same thing happened when these seafood gels went up in flames. I told them that dinky prison would never hold a huge guy like that. RAINE: (Angrily) That's horrible! We must put a stop to this arsonist before we leave! GENIS: Well, we could, but I'm surprised to hear this coming from you. You're usually all "stay focused. We have to find the Centurions' cores," and stuff. RAINE: W-what's wrong with that? It's not as if we're in a hurry. GENIS: But we have a job to do. I mean, maybe not you and I, exactly, but Emil and Marta still have to locate the Centurions' cores before Lloyd gets to them. Shouldn't we at least head to the harbor and find out when the next ship is leaving? RAINE: (Under her breath) The harbor... (Genis suddenly gets it) GENIS: Oh, that's right. You can't swim, so-- (Raine swats him in the face, then walks a bit away) RAINE: (Irked) Fine! We'll go to the harbor! ------------------------------------------------------------------------------- EMIL: Raine really can't swim? GENIS: Yup. She sinks like a lump of lead. It doesn't matter if it's an ocean or a stream. She hates water. She kind of tries to hide it, though. TENEBRAE: (Light bulb) Lead, you say? I certainly wouldn't expect that to float. MARTA: Right. That's why we sometimes call people who can't swim "lead heads." TENEBRAE: Well, that explains it then. Who could hope to swim with a head that heavy. EMIL: You think it's her head that causes her to sink? TENEBRAE: Doesn't it stand to reason? Plus, depending on where she would swim, the lead could contaminate the local supply of drinking water. EMIL/MARTA/GENIS: Huh? TENEBRAE: I must admit my surprise. I would never have imagined Raine to be made of metal. If that's the case, it might be possible to classify her as a new breed of monster. GENIS: Well, she is like a monster when she's in Ruin Mode. ------------------------------------------------------------------------------- SAILOR: Sorry buddy, no ships are gonna be leaving port anytime soon. EMIL: Why not? SAILOR: Well, you must've heard about that last fire we had. That arsonist must be on the loose again. If we shipped out now, he might escape by pretending to be one of the passengers. GENIS: What are we supposed to do if we're in a hurry? SAILOR: (Looks at Genis) We just had another fire, and you're in a hurry to leave town? Seems a little fishy to me. (Emil's eyes switch to red) R.EMIL: (Angrily) What did you say? Why don't you try saying that to my face, smart guy?! SAILOR: (Nervously) W-what? If you're saying you're not, then... (R.Emil grabs the sailor by the neck and hoists him up) R.EMIL: Then what?! SAILOR: D'aaagghhh!!! I... I can't breathe. MARTA: (Loudy) Emil, stop it! (Emil's eyes switch back to green and he drops the sailor) EMIL: I... (Walks away) SAILOR: Gha! (Various choking noises) (Raine stares at Emil intently) GENIS: You can't go into Ratatosk mode here! Apologize to the guy! EMIL: (Turns around, slumps) R-right. I'm very sorry. SAILOR: (Freaked out) Y-y-yeah, sure. MARTA: So back to the arsonist, let's find him. Once we do we can leave on the ship. GENIS: Yeah. Let's check out the jail first to see if we can find any clues. EMIL: (Staring at the ground) Y-yeah. (Shuts his eyes, thinking) (What's wrong with me?) ------------------------------------------------------------------------------- GENIS: Hey, Marta. Does Emil really go into Ratatosk Mode this often? MARTA: Hmm...I don't think it used to happen quite so much. I wonder if there's something keeping him on edge. GENIS: (Looks glum) Maybe having my sister and me around all the time is stressing him out. MARTA: I don't think that's it, but I'll ask him. GENIS: Okay, thanks. [RAINE: (Puts down her book) Hmm...] ------------------------------------------------------------------------------- EMIL: Excuse me, I was wondering if you could tell us anything about the escaped arsonist. GUARD: Huh? The arsonist escaped? Don't be ridiculous. He's still there. See for yourself. (Puzzled, Emil looks into the bars) EMIL: [Uh!] He is. MARTA: What's going on here? GENIS: If the arsonist is still here then the latest fire must have been started by someone else. RAINE: Do you mind if we have a word with the criminal? GUARD: Sure, but be careful. (The guard steps aside) ------------------------------------------------------------------------------- (The arsonist is a buff man with long, blue hair. His hands are cuffed. Genis and Raine recognize him immediately) RAINE: (Recoils, shocked) Regal?! REGAL: (Surprised) Raine, Genis. What are you doing here? GENIS: That's what we should be asking you. REGAL: I'm embarrassed for you to see me like this. EMIL: (To Genis) Is this a friend of yours? RAINE: (Nods) Yes, this is Regal Bryant. He was with us in the journey of world regeneration. GENIS: He's also the president of the Lezareno Company. MARTA: (Shocked) Lezareno? But they're huge! Why would their president be starting fires? GENIS: So, Regal, tell us: what happened? REGAL: To be honest, I don't really know myself. I was in town on business when I happened to meet a man named Berg, a gel maker who said he'd seen Lloyd. While we were speaking, I suddenly found myself engulfed by this strange light, and just like that, I blacked out. When I came to, the building was in flames, and Berg was unconscious. I grabbed him and ran outside. RAINE: Where you were arrested and blamed for all the fires. REGAL: (Nods) Exactly. But I had nothing to do with any of it. GENIS: Of course, we would never think you would. MARTA: So you wouldn't know anything about the most recent fire? REGAL: (Shocked) What? There was another fire?! EMIL: We're looking for the person that started it. REGAL: Arson is one of the most cowardly crimes. If I could leave this prison, I would gladly join you in your search. MARTA: The man you met, Berg, he didn't vouch for you? REGAL: Unfortunately, he's still out cold. He may have inhaled a lot of smoke during the fire. EMIL: Hey, Marta. Do you think you might be able to use healing artes to help Berg? MARTA: Hmm...I'm not sure, but it's worth a shot. EMIL: Then let's go. If we can get him to wake up, maybe we can clear Regal's name. RAINE: Good idea. Let's do that. EMIL: (Nods) Okay! REGAL: I heard Berg was taken to his house. Please do anything you can. ------------------------------------------------------------------------------- EMIL: Hey Genis, could you tell me a little about Regal? GENIS: Well we got to know him when he traveled with us on the journey of world regeneration two years ago. He's the type of guy you can always depend on. RAINE: And as president of the world-famous Lezareno Company, he's well-respected wherever he goes. GENIS: But he was a prisoner the first time we met him too. EMIL/MARTA: (Surprised) What? GENIS: It almost seemed like he'd started to enjoy being locked up. RAINE: I wish you were joking, but I think you might be on to something there. He's mentally exhausted. We have to do something and quickly. ------------------------------------------------------------------------------- (Berg lies on his bed, out cold) EMIL: Raine, what do you think? RAINE: From the looks of it, he might have been poisoned by a light-frog. TENEBRAE: A light frog? Ah, yes. That's what you humans call it. What strange names you have for things. (The others turn to Tenebrae, puzzled) TENEBRAE: Yes, this man has been infected by the poison of the nazdrovie, the monster your people call the light-frog. MARTA: Nazdrovie? Light-frog? TENEBRAE: "Nazdrovie" is the proper term. "Light-frog" is the term you humans call it. The nazdrovie absorbs high amounts of energy and releases it in a burst of light and heat. It's enough to knock out any creature that touches it. EMIL: Light and heat! Then that must be what's causing all the fires around here! MARTA: (Surprised) Of course! It must be the light-frog! TENEBRAE: It's called the nazdrovie. (The others look at Tenebrae, then lose interest) GENIS: If I remember correctly, the light-frog is a rare species that only lives near Flanoir. TENEBRAE: (Annoyed) Nazdrovie! (The others look at Tenebrae, then lose interest) RAINE: (Folds arms) Izoold has a trade route with Flanoir. The creatures could have arrived in cargo bound for here, then flourished due to the unusual weather conditions. MARTA: So assuming this is the result of light-frog poison, an antidote ought to cure him, right? TENEBRAE: (Irked) Nazdrovie! (The others look at Tenebrae, then lose interest) RAINE: Unfortunately, there's no antidote for light-frog poison. It's more of a viral infection rather than a venom. TENEBRAE: [Sighs with annoyance] I believe rosemary is able to counter the light-frog's poison. EMIL: Tenebrae, you're giving in? TENEBRAE: (Grouchy) Just leave me alone. (Disappears) MARTA: But where do we find some rosemary? RAINE: It used to grow wild in the Camberto Caves, but I heard it became extinct with the recent climate changes. GENIS: (Down) Great, what do we do now? RAINE: Well, we know what caused the fires. Let's explain the situation so we can leave by ship. EMIL: (Recoils) But what about Berg? And we can't just leave Regal in jail like that. RAINE: I don't like it either, but the most important thing right now is to find the Centurions' cores as soon as possible, correct? MARTA: (Shocked) Raine, how could you say something like that. RAINE: It's our only choice. We've done everything we can here. EMIL: (Slumps) But I can't just ignore someone who's suffering right in front of me. RAINE: (Folds arms) Then what do you propose we do? Keep in mind that Lloyd could be taking the Centurions' cores as we speak. And what if he plans to use the cores to hurt others? GENIS: Raine... MARTA: (Angrily) I can't believe you! Wasn't Lloyd your student? Your friend?! RAINE: I'm merely pointing out a possibility. EMIL: (To himself) Be a man... (The others turn, puzzled) EMIL: (Boldly) I say we find a cure! RAINE: (Folds arms) And how exactly do you plan on doing that? Please, you don't even have the means. (Emil's eyes go red; Genis and Marta recoil) R.EMIL: (Angrily) We just have to find it in those damn Camberto Caves! How can you be so sure that they're all gone?! RAINE: (Calmly) And what about the Centurions' cores? R.EMIL: (Loudly) Shut up! We're the ones who need to find all the cores! What do you care?! (Raine hesitates, thinking) RAINE: All right then. Let's go to the Camberto Caves. (Emil slips out of Ratatosk Mode) EMIL: Raine? RAINE: I apologize. Please forget everything I said. Come on, let's go. (Raine walks outside) MARTA: What's up with Raine? GENIS: I think she was trying to provoke Emil on purpose. EMIL: (Looks down) Why would she do that? GENIS: I don't know. ------------------------------------------------------------------------------- [RAINE/TENEBRAE: (Laughing)] RAINE: I must confess, you continue to fascinate me. If we could only tap into your memories, the mysteries of the ancient world would be at our disposal! EMIL: It's incredible how dramatically Raine changes from moment to moment. GENIS: Is it? I barely notice anymore. What I thought was odd was when she was needling you with all those questions earlier. MARTA: Really? The way she is now seems a lot weirder than that. GENIS: I don't know. There was something very curious about her interest in you. MARTA: No way. She was definitely weirder just now. RAINE: (Irked) Genis! Marta! May I ask what you find so "odd," "very curious," and "definitely weird" about me? GENIS/MARTA: (Shrink back) N-nothing at all. (Run off) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Did you visit the place we're heading to right now during your journey of regeneration? GENIS: (Shakes head) No. We did our fair share of traveling then, but there were plenty of places we didn't see. MARTA: (Surprised) Really? GENIS: Well, it's not like we were sightseeing, but I'm pretty sure we passed through all the major towns. EMIL: Oh. I just figured you guys had pretty much been everywhere there is to go. GENIS: I'd think Tenebrae's seen more of the world than we have. He's been alive a really long time. TENEBRAE: (Irked) If you insist on treating me like a senile old buffoon, I have nothing to say to you. MARTA: He's very sensitive about his age. GENIS: (Playful) Still, it can't be much longer before all his fur goes white. TENEBRAE: (Irked) How rude! Especially coming from someone with a full head of white hair! GENIS: (Annoyed) It's silver! Old people are so grouchy. ------------------------------------------------------------------------------- *Camberto Caves* ------------------------------------------------------------------------------- (Everyone looks around in search of the elusive rosemary) RAINE: (Folds arms) There doesn't seem to be any here. Let's keep going. EMIL: [Um,] Raine... RAINE: Yes? GENIS: You made Emil mad on purpose earlier. MARTA: Why did you do that? RAINE: Oh, I wasn't lying when I said I wanted to hurry our journey along. GENIS: Raine! RAINE: (Chuckles) Emil, you probably won't like this, but Lloyd once said something similar. EMIL: (Surprised) Huh? RAINE: "How can we go on a quest to regenerate the world if we can't even save the people standing right in front of us?" EMIL: (Slumps) Lloyd said that? RAINE: Come on, let's keep moving. (Walks off) MARTA: Is it just me, or did she avoid the question entirely? EMIL: (Dejected) Yeah. GENIS: Why? ------------------------------------------------------------------------------- GENIS: This area has a lot of herbs. RAINE: You're right. EMIL: Herbs. I've never liked them much. MARTA: Why's that? EMIL: Well, they smell weird for one thing, and they're usually too spicy or bitter for me. They just don't taste good. RAINE: I guess you're still a child in that regard. EMIL: I-I am? RAINE: As you get older, you learn to appreciate the more bitter flavors. TENEBRAE: Yes. Darkness and bitterness are the two principal flavors of adulthood. GENIS: (Sweatdrop) [Uh...] I don't think darkness is technically a flavor. MARTA: In other words, since Tenebrae's the Centurion of Darkness, that means he's old. TENEBRAE: (Irked) Mmmmmh...) ------------------------------------------------------------------------------- (A cold, blue river runs through the area) GENIS: (Shivering) I-It's cold. EMIL: Maybe it's because of the water running through here. It's really chilly. MARTA: But it's not frozen. The water must not be that cold. RAINE: It seems that way. TENEBRAE: Too cold one minute and too hot the next. Human beings are very inconvenient. MARTA: (Irked) Tenebrae, you are insensitive in every sense of the word, you know that?! TENEBRAE: (Annoyed) How rude! I have senses too, I'll have you know! EMIL: What sort of senses? TENEBRAE: For example, I can sense when it's dark, darker, or especially dark. GENIS: (Unimpressed) You're the Centurion of Darkness. That's your job. ------------------------------------------------------------------------------- EMIL: (Slumps) There're a lot of herbs, but I don't see any rosemary. MARTA: (Pumps fists) Don't give up! I'm sure we'll find some if we just go in a bit deeper. EMIL: (Turns to Marta) You're right. I'm sorry for losing faith. I'm the one who said we should look for it, so I can't give up until the end. MARTA: (Surprised) Emil... EMIL: What is it? MARTA: (Shakes head) N-nothing. It's just, you've changed a little. EMIL: (Puzzled) Have I? MARTA: (Nods) Yes. It's hard to put into words, but I think it's a good thing. EMIL: (Blushes) Th-thanks. GENIS: (Baby talk) Aww, that's so sweet. MARTA: (Defensive) It's not like that at all! Right, Emil? EMIL: Ah, hahaha... (Slumps, thinking) I wish she didn't deny it so strongly now. I guess it's my own fault. ------------------------------------------------------------------------------- GENIS: Okay Emil, just be straight with me. How do you feel about Marta? EMIL: How do I feel? Well, I guess-- TENEBRAE: (Butts in) Don't say it! [EMIL/GENIS: Huh?!] GENIS: Are intra-party relationship's off limits? TENEBRAE: It's not that. Such questions must never be answered plainly. Any response should be vague, so as to create intrigue and suspense. Is this not the essence of any good soap opera? EMIL/GENIS: (Annoyed groan) GENIS: You know, "spiteful" may be the perfect word for Tenebrae. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GENIS: Well? What do you think of my cooking? Though this is just kind of so-so for me. MARTA: It's delicious! I can't wait for seconds! EMIL: Yeah! This is really great! You're a natural chef, Genis! GENIS: Oh, come on. You're gonna make me blush. RAINE: I have to agree with them. You've gotten better. GENIS: You think so? I've been experimenting with some new recipes lately. TENEBRAE: This is undeniable proof that true culinary genius is not simply inherited. MARTA: Yep! EMIL: Right. I almost can't believe the two of you are related. RAINE: (Annoyed) Are you trying to pick a fight? EMIL/MARTA/TENEBRAE: (Shrink back) I'm sorry. ------------------------------------------------------------------------------- MARTA: Looks like a dead end. GENIS: I don't see anything that looks like rosemary. RAINE: If we can't find any around here, I'm afraid we're out of luck. (Emil slumps, silent) EMIL: So I wasted everyone's time. RAINE: Emil, in archaeology, researchers work by starting with a hypothesis... (Puzzled, Emil and Marta turn to Raine) RAINE: Then they make error after error until they start to figure out the truth. Even once they find their answer, it's often not the one they set out looking for. EMIL: Raine... RAINE: You said it yourself. You can't pass judgment until you know for sure. And you were right about that. Even with the odds stacked against you, as long as there's a chance you might discover something, you have to pursue it. MARTA: (Jumps for joy) Raine's right. We all came along because we agreed with you. We came because we wanted to and not because we had to. Got that? EMIL: Thank you. MARTA: (Pumped) All right then, let's get back to it. EMIL: (Nods) Yeah, let's keep looking. GENIS: I've never been much of a quitter--let's scan this place from top to bottom. ------------------------------------------------------------------------------- EMIL: (Recoils, shocked) Hey! Is that it? RAINE: That's it! (The party sees a browned plant) TENEBRAE: There's no doubt about it. That is rosemary. However, it appears somewhat withered. Its antidotal effects may be weak in this state. RAINE: (Pensive) It must be the lack of sunlight around here that keeps all the plans from thriving. EMIL: Sunlight... ------------------------------------------------------------------------------- (The plant jumps up, green and full... but there's something purple growing, too; a nasty-looking mushroom with legs) MARTA: Hey, I think something other than the rosemary is getting bigger. EMIL: (Nervously) Yeah. Wh-what should we do? TENEBRAE: (Shocked) Look out! That's an amanita! A monster! (The amanita leaps on the party and attacks!) ------------------------------------------------------------------------------- GENIS: [Whoo!] That was a close one. RAINE: The amanita was absorbing all the nutrients the rosemary needed. MARTA: (Happy) Oh, it looks like the rosemary's all better now. Great job, Emil. TENEBRAE: Indeed, this is just what we need. (Emil plucks some of the rosemary) EMIL: (Turns to the others) Now we'll be able to save both Berg and Regal. GENIS: Nice going. Way to tough it out. MARTA: (Playful) Thank goodness you're so stubborn. EMIL: (Confused) Is that supposed to be a compliment? ------------------------------------------------------------------------------- [GENIS: (SIGH)] EMIL: What are you reading, Genis? MARTA: [Nihhh!] There's lots of strange equations. GENIS: Well, with all this searching for Lloyd and the Centurions, I've really gotten behind on my studies. MARTA: (Shocked) You mean you study this stuff on your own time?! GENIS: Why not? It's fun. You should try it. RAINE: Which reminds me, this little trip must be quite the vacation from school for the two of you. EMIL: [Y-]Yes. Btu if it means saving the world, we can put off school for a while, right? RAINE: No, I'm afraid that won't do. I am a teacher, after all. I'll see to your studies. EMIL/MARTA: (Shocked) What?! RAINE: (Firmly) I will see to your studies. EMIL/MARTA: (Defeated) Yes ma'am. ------------------------------------------------------------------------------- *Izoold* ------------------------------------------------------------------------------- MARTA: Emil, the rosemary... EMIL: (Nods) Right. (Emil gives the rosemary to Berg) BERG: Hmm-mmmph, uh... uhhh... (Berg opens his eyes and looks at them) MARTA: (Jump for joy) You did it! EMIL: (Nods) Yeah! BERG: Who are you? (Quickie explanation fade-out. When we fade back in, Berg is standing) BERG: So that's what happened. Well, thanks for saving my life. MARTA: So, we were hoping you'd help Regal. BERG: (Nods) Of course! I'll go and explain everything to the prison guard right away! EMIL: Uh, wait just a second! So, was the fire started by the light-- BERG: It was caused by this strange frog that gave off intense heat and bright flashes. It ate up all my seafood gels. Then it was surrounded by this white light, and all the surrounding crates burst into flame! Anyway, I'll tell you all about it later. (Berg runs off) EMIL: Uh... (Awkward silence) GENIS: Well, it looks like he made a full recovery. EMIL: (Nods) Yeah. MARTA: Well, let's go see Regal. RAINE: (Nods, folds arms) Good idea. ------------------------------------------------------------------------------- (Berg is waiting at the entrance) BERG: I've explained everything. They're releasing him. You can go see him now. ------------------------------------------------------------------------------- (Regal is out of his cell, though his hands are still handcuffed) GENIS: Thank god you're free! REGAL: I owe you a great debt. Thank you. GUARD: I'm sorry that I ever doubted you. Let me take off those handcuffs. Wait, huh? EMIL: (Turns to the guard) What's the matter? GUARD: I can't find the key! Maybe I dropped it somewhere? MARTA: (Sarcastic) Graduated top of your class at guard school? Huh? GUARD: (Angrily) What's that supposed to mean? GENIS: If only Lloyd were here, he'd be able to pick the lock in no time. REGAL: Hopefully I won't get arrested a second time for destruction of property. (Everyone looks at him, puzzled. Regal fiddles with the cuffs and then snaps them off himself) REGAL: The manufacturer of these handcuffs isn't exactly known for their quality craftsmanship. Perhaps you should try the Lezareno Group model next time. I'll send you a free sample. GUARD: Y-yes, sir! REGAL: (Turns to the party) I'm sorry, but I would like to change my clothes. Would you mind if I went ahead to the inn? RAINE: Good idea. I never thought I'd see you in a prison uniform again. REGAL: I'm truly ashamed. I must thank you all again for what you've done. I really do appreciate it. ------------------------------------------------------------------------------- BERG: What is it? You want to hear more about the fire? ------------------------------------------------------------------------------- EMIL: No, it's all right. BERG: Oh, really? I was looking forward to telling you all about it. ------------------------------------------------------------------------------- EMIL: Yes, please. BERG: So Regal and I were talking, and suddenly this bright ball of light appeared in front of us. EMIL: And that was from the light-frog? BERG: Yeah a lit up frog. It was really bright and Regal passed out almost as soon as he saw it. I was wearing sunglasses, so I was okay at first. RAINE: It started giving off light as soon as it appeared? That's a bit odd. BERG: I'm telling you the truth. Then it started to eat my seafood gels, and flames started shooting all over the place. I thought maybe I could put it out somehow, so I swung at it with my hand, but then I felt really weak. MARTA: You must have touched its poison when you hit the light-frog. BERG: (Flinches) So you can get poisoned just by touching it? Oh man, that's some frog. ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: Sunglasses? Kind of a weird plot device, here... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: I had no idea the nazdrovie poison could be that strong. TENEBRAE: It's called the light-frog. GENIS: Right, the nazdrovie doesn't usually knock people out for that long. TENEBRAE: (Annoyed) I believe you mean the light-frog. RAINE: Maybe the nazdrovie strengthened its defenses when Berg struck it, resulting in a stronger poison. TENEBRAE: (Yelling) Light-frog. MARTA: All the more reason to be extra careful around all monsters, not just the nazdrovie. TENEBRAE: (Irked) Fine, I see how it is. I get it. EMIL: Tenebrae... ------------------------------------------------------------------------------- (Regal is waiting near the entrance, dressed in business attire) REGAL: I was starting to get worried for a moment. Thank you for helping me. (Looks at Genis and Raine) I never imagined we would run into each other again in this manner. Did you come here looking for Lloyd? EMIL: Wait, you know where Lloyd went?! REGAL: (Turns to Emil) And just who are you? RAINE: Ah, yes, things have gotten rather complicated. Why don't we give you the basic rundown. Tenebie, come out, will you? (Tenebrae appears) TENEBRAE: (Annoyed) It's "Tenebrae." (Regal reacts with surprise) (Quickie explanation fade-out) REGAL: I can't believe Lloyd would keep secrets like that from us. Pensive) First Ratatosk, then the Centurions' cores. Just like with the summon spirits and the angels, we seem to be bound by fate to things of this nature. MARTA: So, um, what about Lloyd? REGAL: From what I heard from Berg, Lloyd is headed for Flanoir. Apparently, it was very recent. GENIS: (Turns to Raine) Raine! RAINE: (Pensive) We might be able to catch up with him after all. REGAL: If I may be so bold, I, too, am concerned about Lloyd. Would it be too much to ask that I accompany you on your journey? GENIS: (Turns to Regal) I'm sure Raine and I wouldn't mind. RAINE: (Turns towards the others) What about Marta and Emil? MARTA: (Nods) I'm fine with that. EMIL: We probably won't be of much help, but if you're okay with that. What about you, Tenebrae? TENEBRAE: I will follow whatever course you and Lady Marta choose. REGAL: Thank you. On the name of my eternal beloved, I swear that I shall not betray you. RAINE: (Turns to Regal) Well then, shall we depart? (The others start to head for the harbor, but Emil hangs back) MARTA: What is it, Emil? EMIL: [N-]No, it's nothing. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: Finally, we can get on the boat! EMIL: (To himself) I hope we're doing the right thing. MARTA: Emil? EMIL: (SIGH) TENEBRAE: Is something troubling you? MARTA: Emil, come on. [EMIL: (SIGH)] TENEBRAE: (Surprised) W-what's Lloyd Irving doing over there? (Emil's eyes turn red) R.EMIL: What?! Where?! Show yourself, Lloyd! (Races off) TENEBRAE: I don't believe the problem is with his hearing. MARTA: (Looks down) What's wrong with him? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- REGAL: I never imagined we would be reunited under these circumstances. RAINE: And we never expected to find you behind bars again. GENIS: I know, seriously. I thought for sure you'd be busy issuing orders from Lezareno HQ. REGAL: In addition to my duties as president, I'm also working as chairman on the board of a startup company. We're hoping to develop this new business mainly in Sylvarant. I was traveling around to get a feel for the market. GENIS: Oh that's right. Even though it's a Tethe'alla-based company, Lezareno is popular with Sylvaranti. RAINE: The efforts they invested into rebuilding Palmacosta must be playing a big role. REGAL: (Sober) Many Tethe'allans continue to treat Sylvaranti like savages. If my company can help change that way of thinking, it will have served its purpose. GENIS: But thanks to the conflict with Tethe'alla, half-elves aren't persecuted as much as they used to be. RAINE: Yes. Half-elves have become valued for their knowledge. The overall situation is unfortunate, but perhaps it can also be an opportunity. REGAL: Looks like we both have a few problems that must be dealt with. GENIS: But our problem right now is Lloyd. REGAL: (Looks down) Yes. I wonder what he's up to right now. ------------------------------------------------------------------------------- (The boat is rigged and ready to sail) SAILOR: Now boarding for Flanoir! MARTA: (Turns to Emil) What's the matter? You look worried. EMIL: (Slumps) Um... GENIS: The boat's about to leave. EMIL: Well, you see... MARTA: You're a man! Speak up! EMIL: [R-]Right. (Looks up) I'm still worried about the fire. The light-frog could appear again while we're out looking for Lloyd. That would mean the fires won't stop. RAINE: Yes, that's certainly true. Though the light-frog shouldn't produce enough heat to start fires, except under extraordinary circumstances. EMIL: But the fires in town have been going on for a while. So these "extraordinary circumstances" must be happening. TENEBRAE: Perhaps it's another side effect of a dormant Centurion's core. As its vulgar, human name would suggest, the light-frog is a light-elemental monster. And the core of the Centurion of Light is... MARTA: Oh, right. Lloyd has Lumen's core. TENEBRAE: Exactly. Therefore, the only way that we can resolve this problem is by finding Lloyd and hatching Lumen's core. REGAL: (Nods) Then we must hurry and go after Lloyd. EMIL: But I'm worried about what'll happen if we just leave the town without doing anything. You said so yourself, Raine. As long as there's a chance, you have to pursue it. RAINE: So you're saying that you'd like to look for a way to control the light-frog's incendiary tendencies. Now that we've explained the situation to the people in town, I'm pretty sure things should be fine for awhile. REGAL: (Turns to Raine) How about this: Raine, you and Genis can go on ahead to Flanoir and find out what you can about Lloyd. We'll stay here and try to settle this whole light-frog conundrum. RAINE: All right. That should be fine. SAILOR: The ship bound for Flanoir is departing! All aboard! RAINE: Emil, Marta, see you soon. You too, Tenebie. Take care of yourselves. TENEBRAE: I do hope you'll call me Tenebrae the next time we meet. EMIL: Raine, thank you! See you later, Genis! GENIS: (Nods) Good luck, guys! See ya! RAINE: (Turns to Regal) Oh, before I forget. I wanted to give this to you, Regal. (Raine offers Regal an envelope. He takes it, puzzled) REGAL: What is it? RAINE: (Chuckles secretively) I guess you could say it's a love letter. (Emil, Marta and Genis recoil) GENIS: Raine?! MARTA: (In awe) Wow. She's so bold. I better learn from her example. RAINE: Read it later when you're alone. Don't show it to anyone else. REGAL: I never thought I'd receive such a gift from someone as beautiful as you. I will protect it with my life. GENIS: (Sags, deflated) This can't be happening. What if Regal becomes my brother-in-law? (Raine drags Genis onto the ship and it departs) REGAL: (Turns to Emil and Marta) So, first off, shall we check out the places in town where fire had broken out? EMIL: (Nods) Yes! ------------------------------------------------------------------------------- MARTA: (Dreamy) Regal, you seem so mature. EMIL: Yeah. You're incredibly polite, kind, and strong too. REGAL: We're not all that dissimilar. Our only difference is I've been alive a little longer. TENEBRAE: You would do well to follow his example, Emil. EMIL: (Sweatdrops) Um... MARTA: (Irked) You're one to talk, Tenebrae! You've been around way longer than Regal, and all you do is nag and complain. TENEBRAE: (Irked) Yes, yes, I'm an old fogey, I know. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: (Uncertain) Hey, um...Regal? REGAL: What is it, Marta? MARTA: Um...So you know that letter Raine gave you? I mean, was it really about you know. REGAL: (Chuckles) I hardly think it would be at all proper to reveal its contents. Raine, like all women, is entitled to keep her secrets private. MARTA: (Excited )Private secrets, like a confession of her love for you? REGAL: (Chuckles again) I'll leave that to your imagination. MARTA: (Excited) Oh my gosh now I have to read it. ------------------------------------------------------------------------------- (First, at the other ship at the dock) SAILOR: Some of the cargo we were loading onto the ship was burned. EMIL: What was in it? SAILOR: Apple, orange, seafood, every type of gel you can think of. Well, our policy covers this, so we'll survive, but Lezareno Insurance is pretty cheap. REGAL: I'm terribly sorry about that. I'll make sure people at the company hear about this. SAILOR: You work for Lezareno Insurance? No, I mean, what an amazing insurance company! Lezareno's fantastic! Life insurance that'll cover you until the age of 108! You can't get that just anywhere! (Emil looks muzzy) ------------------------------------------------------------------------------- (Secondly, a little boy near a shack) BOY: My hidden treasure burned to a crisp because of that stupid flaming frog! Man, I should've eaten those seafood gels when I still had a chance. ------------------------------------------------------------------------------- (Thirdly, a burnt heap of boxes near the inn) STORE OWNER: My entire stock was destroyed in the blaze. It was a huge loss. EMIL: What was in the boxes? STORE OWNER: Lots of stuff. You name it--bottles, gels. One big shipment of seafood gels had just come in. ------------------------------------------------------------------------------- (Lastly, Berg down by the beach) BERG: That blasted frog burned my grandpa's old seafood gel recipe. ------------------------------------------------------------------------------- REGAL: It appears we've seen all the fire sites now. TENEBRAE: However, none of the locations are places you'd expect to find a light-frog. MARTA: There must be some common threat tying them together. (They all think for a moment. Then Emil has an idea) EMIL: Gels. It's gels! REGAL/MARTA: Gels? EMIL: That's what all of the fire sites have in common. Seafood gels! TENEBRAE: Don't be ridiculous! Who ever heard of a light-frog with an appetite for gels? MARTA: (Turns to Tenebrae) But Emil's right. All of the fires happened in places where seafood gels were being stored. TENEBRAE: (Irked) Now see here, I am a Centurion! I am an expert on monster behavior! MARTA: I guess you're right, but... (Emil's eyes switch to red) R.EMIL: (Angrily) Quit it, Tenebrae! You're only the Centurion of Darkness! What the hell would you know about a light-elemental monster like the light-frog?! TENEBRAE: But... R.EMIL: Quiet! It's time to put our theory to the test. Let's go! MARTA: G-go where? R.EMIL: To get some seafood gels from Berg. We'll use them to lure the light-frog out of hiding. (Emil stomps off. Marta and Tenebrae follow, but Regal lingers) REGAL: (To himself) So this is the Ratatosk Mode that Raine was talking about. Suppose I should see how things play out. ------------------------------------------------------------------------------- (Berg has miraculously teleported back inside) BERG: (Turns around) What? You think seafood gels attract the light-frog? Hmph, don't be stupid. R.EMIL: What do you know?! We'll never know if we don't try, so just hand over the damn gels. BERG: (Recoils) Jeez, what happened to you? It's like you're a completely different person. REGAL: Our apologies. I'm afraid he's a bit on edge today. BERG: (Turns to Regal) Well, I wouldn't mind giving you some, only all of my seafood gels burned up in the fire. MARTA: Then please make some more for us! BERG: Sure, if you bring me the ingredients. REGAL: What do you need? BERG: I'm all out of jellyfish. I need to go to Triet to catch some more. But I won't be heading there anytime soon. After everything that's happened, I need a few days rest. REGAL: (Turns to Emil) So, what do you want to do? (Emil snaps out of Ratatosk Mode) EMIL: Go and get some jellyfish, of course! BERG: Well then, you better take some of this with you. It's the only bait the jellyfish really respond to. (Berg hands over a special bait) ------------------------------------------------------------------------------- MARTA: Regal, can I ask you something? REGAL: Sure, what's on your mind? MARTA: I want to know what makes men tick! Guys are always rejecting me, saying I'm annoying or too "serious" or whatever. REGAL: Any man who would say such things is not worthy of your time. You are a charming young lady. MARTA: But... REGAL: I cannot claim to be much of a strategist, but I have learned that sometimes it may be better to pull back when being assertive doesn't work. MARTA: Pull back. REGAL: However, if your question has anything to do with Emil, then-- MARTA: Okay, I've got it! I'll start with the pulling! (Runs off) EMIL: (Offscreen, flustered) Cut it out, Marta! Why are you yanking on my arm all of a sudden?! REGAL: (SIGH) ------------------------------------------------------------------------------- *Iselia* ------------------------------------------------------------------------------- (Emil and Marta walk in from the left. Suddenly, Alice appears from the right with some Vanguard goons) ALICE: Why, hello there! MARTA: Alice! ALICE: Just the people I wanted to see. (Suddenly, the school door opens and another fellow walks out) BERNIE: Alice! You're Alice, you must be! ALICE: (Turns to Bernie) And you are? BERNIE: It's me, Bernie! Don't you remember? We were in the orphanage in Hima together. (Alice looks surprised) BERNIE: I've heard a lot about you. You're some amazing bigwig in the Vanguard now, right? Looks like you're doing really well for yourself. We always knew you were destined for greatness. ALICE: (Turns back to Marta) Well, Martmart, little pet, I'll let you off for today. Come everyone, we're going. BERNIE: H...hey. VANGUARD SOLDIER: Lady Alice, Sir Hawk has yet to rejoin us. ALICE: That's fine. We'll go and meet him ourselves. VANGUARD SOLDIER: (Salutes) Yes, ma'am. (Alice and her goons leave) BERNIE: (Angrily) Get a load of her! A half-elf acting like she's all hot stuff. EMIL: (Looks at Bernie, surprised) Alice is a half-elf? BERNIE: Yep. That girl's dangerous. She used her magic to control some monsters and destroyed the orphanage in Hima. A lot of people died. MARTA: Why would she do that? BERNIE: Hard to say. She got picked on a lot back at the orphanage for being a half-elf. Maybe it was her way of getting revenge. (Bernie leaves) MARTA: Wow, so Alice is a half-elf. EMIL: (Looks at Marta) Marta, you didn't know? MARTA: No. I heard that she can use magic because she uses the power of monsters, so... EMIL: But that Bernie guy gave me the creeps. More than Alice. MARTA: (Irked) Yeah you're right! Can you believe that guy?! I can't stand two-faced people like that! ------------------------------------------------------------------------------- *Triet* ------------------------------------------------------------------------------- REGAL: Ah, fishing. It's been a while. MARTA: Do you fish? REGAL: Yes. Every now and then I take the yacht out for marlin fishing. MARTA: (Recoils) Wow! It must be great being the president of Lezareno! EMIL: Marta, do you prefer rich guys like Regal? (Slumps) MARTA: What do you mean? TENEBRAE: Emil, please. I believe your petty jealousies can wait until after we've caught some jellyfish. EMIL: (Sweatdrops) W-what? No! I didn't-- MARTA: What? TENEBRAE: I know you're uncomfortable witnessing the first female interested in you complimenting another man. EMIL: (Defensive) No, you've got it all wrong! That's not what I meant! MARTA: (Blush) Emil, do you have a crush on me? EMIL: (Flustered) No, I didn't say anything like that! Come on, Tenebrae, cut it out! TENEBRAE: (Dryly) Yes, yes, understood. ------------------------------------------------------------------------------- REGAL: That was amazing. EMIL: (Nervously) Thank you. MARTA: Hey, Emil. About what you said earlier-- EMIL: (Defensive) Never mind about that! It wasn't anything important at all! MARTA: (Down) Not important at all? Oh, I see. EMIL: (Slumps) Uh...I'm sorry. ------------------------------------------------------------------------------- REGAL: That was quite a catch. No marling I've ever caught can compare. TENEBRAE: It certainly was enormous. For a moment I believed I might snap in two. EMIL: Fishing is really more fun than I thought it would be. I'd like to try it again sometime. REGAL: I shall be happy to give you some lessons. Ocean fishing is enjoyable to be sure, but you simply must experience stream fishing. EMIL: You mean it?! That would be great! You almost sound like you could be my father, Regal. REGAL: (Shocked) Your father. EMIL: Oh, sorry! I didn't mean-- TENEBRAE: (Laughs) Welcome to the old fogey club. ------------------------------------------------------------------------------- (A long line has formed all through town) MARTA: [W-]What's going on over there? (A man walks up) TRIET MAN: The fortuneteller at the oasis is giving free readings! Everyone's lining up for tickets! MARTA: (Excited) Let's have her predict about our love! EMIL: Eh...It's not really my thing. MARTA: Aww, come on! EMIL: If you want to go, I'll wait for you. MARTA: Really?! I'll go get a ticket then! (Marta runs off. Suddenly, a polwigle appears in front of Emil) EMIL: (Shocked) A monster in the middle of town?! TENEBRAE: It appears to be one of Aqua's servants. (Tenebrae and the polwigle have a silent conversation, and then the polwigle disappears) TENEBRAE: It's a message from Aqua. Richter wishes to see you. EMIL: He does?! TENEBRAE: He's at the inn. What will you do? ------------------------------------------------------------------------------- EMIL: (Thinking) It sounds like too much trouble. (Marta runs back in) MARTA: (Down) It looks like it'll take way too long to get a ticket. I guess I won't get my fortune told after all. EMIL: I'm sorry. Well, let's go, then. ------------------------------------------------------------------------------- EMIL: (Thinking) I'd like to see Richter. (Marta runs back in) MARTA: It looks like it'll take a while to get a ticket. Is that okay? EMIL: Uh, then would you mind if I took a walk around town in the meantime? MARTA: Not at all. I'll meet you back by the shape of the Chosen, okay? EMIL: Sure. ------------------------------------------------------------------------------- (Richter is waiting in the ground-floor room. Aqua appears) RICHTER: (Turns to Emil) So you came. EMIL: You wanted to see me? RICHTER: I heard Aqua asked you to come to Triet. Normally I would never stoop to asking for help from an enemy, but I need your assistance. TENEBRAE: It must be convenient to have such a flexible philosophy. AQUA: (Annoyed) Shut up, Tenebonehead! Master Richter isn't asking you! EMIL: What do you need me to do? RICHTER: I understand that you found some rosemary inside the Camberto Caves. EMIL: Uh, yes. RICHTER: I'd like you to take me there. EMIL: Okay, but why? RICHTER: I'm looking for an insect that lives on the rosemary plant. EMIL: So you're a bug collector now? RICHTER: (Nods) Indeed. It is a fascinating hobby. EMIL: Oh...Um... RICHTER: (Pushes up glasses, annoyed) It was a joke. Let's go. (Richter walks off. Aqua vanishes) TENEBRAE: Not much of a comedian, is he. EMIL: (Sheepish) Hahaha. ------------------------------------------------------------------------------- *Camberto Caves* ------------------------------------------------------------------------------- RICHTER: The last time I was here, the rosemary was all withered. EMIL: We only managed to find one plant still alive. RICHTER: Is that so? I didn't see any. EMIL: I'll show you where it was. RICHTER: (Nods) Yes, thank you. ------------------------------------------------------------------------------- RICHTER: I'm sorry for using you as a guide even though I insist we're enemies. EMIL: (Surprised gasp) RICHTER: What's with that face? EMIL: Nothing. I just don't think I've ever heard you apologize before. RICHTER: I suppose that's true. I can't recall apologizing to anyone but you recently. EMIL: (Surprised) What?! RICHTER: I'm just kid-- EMIL: Wow! I guess you really are perfect! I hope I can be like that someday. RICHTER: (Thinking) (I meant that as a joke.) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RICHTER: There are herbs all over the place. EMIL: Do you dislike herbs? RICHTER: No. I quite enjoy them, actually. EMIL: Oh. Okay then, I'll try to like them, too. RICHTER: There's no need to match my tastes. There's nothing I despise more than someone with no individuality. EMIL: Oh! Then I'll go on hating herbs! TENEBRAE: Emil, thats exactly what he's talking about. EMIL: (Sweatdrop) Oh. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- TENEBRAE: What do you intend, leading Emil out here? RICHTER: I just needed someone to show me the way. TENEBRAE: Emil is not him, you know. RICHTER: I am well aware of that. TENEBRAE: Are you? I see the hesitation in your eyes when you look at him. RICHTER: Emil is Emil. TENEBRAE: Yes. That is correct. ------------------------------------------------------------------------------- RICHTER: Hey. Don't you train? EMIL: Not really. I enter Ratatosk Mode when I fight, so. RICHTER: (Angrily) Stop depending on that. Fight with your own strength! EMIL: (Meekly) But I can't. RICHTER: (Angrily) Yes, you can. Learn to defend yourself at a moment's notice. Don't get cocky just because you've got a special power. EMIL: (Downcast) Okay. I'm sorry. RICHTER: (Quieter) Sorry, that was too harsh. Look, I'll teach you how to fight, so stop looking so pitiful. EMIL: (Perks up) Okay! Thank you! ------------------------------------------------------------------------------- RICHTER: Emil. Food's ready. EMIL: Thank you very much. RICHTER: Go ahead and eat it, if you can. EMIL: That sounds pretty ominous. It looks normal enough, though. Let me give it a try. (Emil takes a bite, freezes up) EMIL: (Weakly) Mom, wait for me, I'll be joining you shortly. (Falls down) RICHTER: I was afraid of that. This is the first time I've ever cooked. ------------------------------------------------------------------------------- EMIL: I'm really worried. TENEBRAE: Are you referring to Lady Marta waiting in Triet? EMIL: Yeah. TENEBRAE: There were plenty of people waiting to have their fortunes told. We should have time. EMIL: It's not that. If she gets a bad fortune, I just know she's gonna grill the fortuneteller with tons of questions. And even if her fortune's good, it's only going to end up encouraging her. (Sweatdrop) TENEBRAE: (Laughs) Seems you've come to know Lady Marta quite well. EMIL: (Annoyed) I've come to know that laugh of yours pretty well, too. ------------------------------------------------------------------------------- RICHTER: It's this deep in? EMIL: Yes, it's at the far end of the cave. RICHTER: You saw all these dead plants, and you still had the resolve to search all the way to the end of the cave? Impressive. EMIL: Well, I had Marta and everyone with me, so-- RICHTER: I see. EMIL: What's the insect you're looking for? RICHTER: It's called the angelatops. I'm looking for its shell. EMIL: (Puzzled) The shell? RICHTER: When the angelatops changes from a larva to an adult, it leaves behind a shell. This shell resembles a Cruxius angel, so the Church of Martel uses it as a talisman. EMIL: So why do you need to find it? RICHTER: (Pushes up glasses) That doesn't concern you. EMIL: (Irked) Of course it concerns me! I'm the one showing you the way, aren't I?! (Richter is silent) EMIL: (Slumps) I...I'm sorry. RICHTER: No, you make a good point. I plan to give the shell to a woman named Phaidra in Iselia in exchange for her Spiritual Apocrypha. EMIL: Are you getting that for Norton as well? RICHTER: (To Aqua, annoyed) Aqua, what else did you say? AQUA: F-forgive me, Master Richter. TENEBRAE: (Playful) My, my, look at the faithful servant now. AQUA: (Angrily) Quiet you! Why don't you take a long walk off a short cliff, Spiteful Tenebonehead! RICHTER: Centurions, that is enough. Emil, I hope you'll stay with me a bit longer. EMIL: Sure. ------------------------------------------------------------------------------- EMIL: The Spiritual Tome and the Spiritual Apocrypha. Do they both have the same kind of stuff written in them? RICHTER: This book is about Spiritua. When the world was still split in two, she was the most famous of all the Tethe'allan angels. I even heard Spiritua was once the Chosen of Sylvarant. Is it true? EMIL: (Uncertain) Uh...Yes? TENEBRAE: (Butts in) History is not Emil's strong suit. RICHTER: Hmmph. EMIL: Ah, ha...I'm sorry. I didn't study as much as I should have. RICHTER: Well, it's not exactly essential for everyday life. EMIL: You know a lot about history and all sorts of other stuff. That's really cool. RICHTER: (Looks away) That's all they ever let me do. EMIL: (Curious) What do you mean? RICHTER: I mean--Forget it. It was meaningless research, anyway. ------------------------------------------------------------------------------- EMIL: This is the place. RICHTER: All right, let's dig here. EMIL: (Turns to Richter) Right. (The two of them dig and find an Angelatops) RICHTER: Thank you. If we hadn't found any rosemary here, I'd be forced to start my search all over again. EMIL: I guess good fortune comes to good people. RICHTER: Was that sarcasm? EMIL: (Laughs) Just a bit. RICHTER: (Laughs) You got me there. (Emil, Tenebrae and Aqua all recoil) RICHTER: What? Why are you all so shocked? EMIL: You laughed. RICHTER: (Pushes up glasses) Of course I laugh sometimes. What do you think I am? AQUA: (Excited) Master Richter, your laugh is so dreamy.~ TENEBRAE: Of course, it's nothing compared to my handsome chortle. AQUA: (To Tenebrae) I'm about this close to killing you. EMIL: Anyway, you're taking that to Iselia, right? RICHTER: (Nods) Yes. EMIL: I'll go with you. RICHTER: (Shakes head) No thanks. EMIL: (Irked) Why can't I go?! I think I have a right to see this through to the end. RICHTER: (Turns around and swats at his hair) Hmmph. Do as you like. EMIL: I will! ------------------------------------------------------------------------------- *Iselia* ------------------------------------------------------------------------------- EMIL: Where does Phaidra live? RICHTER: I thought you'd know. EMIL: Huh? RICHTER: Phaidra is the Chosen Colette's grandmother. She lives in the Chosen's old home. EMIL: Colette's grandmother?! RICHTER: Let's go. ------------------------------------------------------------------------------- (Phaidra and Frank, Colette's dad, are trying to calm down three angry men, one of which is Emil's uncle, Alba.) PHAIDRA: We don't know anything about the attack on Luin. ALBA: (Angrily) You expect me to believe that? The leader of the attack said the name Lloyd Irving himself. You can't deny the fact that our town was attacked by those in the service of the Church of Martel. The Church has to compensate us for our losses! EMIL: (Breathless, scared) Uncle Alba... ALBA: (Notices Emil and Richter) Y-you... (Emil hides behind Richter) RICHTER: Don't run from him. (Richter walks away and pushes Emil towards the mob) ALBA: (Nastily) Now there's a real monster. EMIL: (Nervous) [Um,] I-- ALBA: Wha-what is it?! You want to kill me, do you? EMIL: (Defensive) No. ALBA: (Shouting) Who took you in and fed you, boy?! EMIL: (Hangs head) ... G'ih... ALBA: I didn't come here to see your wretched face. You're nothing but a plague on us all. FRANK: How can you say such things? ALBA: (Angrily) Mind your own damn business. Anyway, think about what I said. (Alba and his followers stomp past Emil and Richter) RICHTER: (To Emil) Silent as usual? EMIL: (Nervous) I-- RICHTER: Don't want to rock the boat, hmm? But if you just shy away every time and never stand up for yourself, nothing will ever change. You're no better than a dog on a leash. EMIL: (Turns to Richter, angrily) I'm not a...I'm not a dog. RICHTER: (Folds arms) I'm not the one you need to tell that to. EMIL: ... RICHTER: As long as you waste your time worrying about making others angry, your life will always be this way. If you don't speak up, nothing will change. Then again, if you don't mind being treated like a "monster," feel free to ignore me. FRANK: Richter, not everyone can live the way that you do. Many people in this world must make compromises to get by. RICHTER: (Pushes up glasses) Compromises? He's not making compromises with the world. He's rejecting it. Retreating into his shell and playing the victim is what makes him feel safe. But that's not living. It's just wasting away until you die. PHAIDRA: I see you haven't changed a bit. So, does your visit mean you've found the item we discussed? RICHTER: Yes, I brought the angelatops shell. (Richter hands off the shell to Phaidra) PHAIDRA: You did indeed. FRANK: Here is the Spiritual Apocrypha. (Hands Richter the book) PHAIDRA: I heard that a member of the Vanguard named Hawk has the Deep Sea Scroll you seek. RICHTER: Thanks for the information. (Richter turns to leave, then glances at Emil) RICHTER: I'll take you as far as Triet. EMIL: (Down) Okay. ------------------------------------------------------------------------------- *Coast near Triet* ------------------------------------------------------------------------------- RICHTER: You should be able to find your way back from here. Thanks for your help. (Richter turns to leave) EMIL: Wait! RICHTER: (Glances at Emil) What is it? EMIL: (Hangs head) I...I've always been afraid of my uncle. And I still am. And not just him, everyone in Luin, too. RICHTER: (Pushes up glasses) That's not my problem. But from what I could tell, Alba seemed to be afraid of you, too. EMIL: That was because I used Ratatosk's power back in Luin. RICHTER: He's feared you long before you ever made your pact with Ratatosk; for as long as you've feared him. EMIL: That's not possible! Uncle Alba's always screaming at me, and-- RICHTER: The smaller the dog, the louder the bark. EMIL: (Surprised) Uncle Alba's weak? RICHTER: His actions mirror your own. You were afraid and retreated into your shell, so he did the same. You both do what comes easiest, but that won't change anything. I was the same, once. EMIL: You were afraid, too? What were you afraid of? RICHTER: Humans. So I avoided and ignored them. But then, someone taught me that nothing would ever change if I stayed that way. EMIL: Who taught you? RICHTER: "Courage is the magic that turns dreams into reality." A friend. A foolish, naive friend with a few screws loose taught me that. Courage is also what you need to break out of your shell. That's how you got Marta to join you. She opened up to you because you risked your life to protect her. EMIL: But Marta's so easy to talk to. RICHTER: You think I'm easy to talk to, as well? (Turns to Emil) Get yourself together, Emil. You already know exactly what you need to break out of your shell. EMIL: Courage? RICHTER: (Nods) That's right. (Turns and leaves) ------------------------------------------------------------------------------- *Triet* ------------------------------------------------------------------------------- EMIL: Okay, I guess we shouldn't keep Marta waiting. Let's head back to Triet. TENEBRAE: I can't wait to hear what fortune she got. (Laughs) EMIL: (Sweatdrop) Don't remind me. ------------------------------------------------------------------------------- MARTA: (Annoyed) Emil! Where have you been?! EMIL: I'm sorry. MARTA: The fortuneteller told me some amazing stuff! I've been dying to tell you! What've you been doing? EMIL: [Uh...] You see-- TENEBRAE: Lady Marta, Emil was concerned about what the fortuneteller might predict and found it difficult to return here. EMIL: (Surprised)Huh?! MARTA: Really?! You're such a worrywart! (Playful) But you can relax. The fortuneteller said we're a perfect match! EMIL: Oh, we are? MARTA: Yes. The fortuneteller said that in the near future, you're going to break out of your shell and become a new person! And then the two of us are definitely going to end up together! Isn't that great?!~ EMIL: Break out of my shell. Yeah, I hope that comes true. MARTA: (Beams) I'm so happy that you agree. I didn't know you felt so strongly about us. EMIL: What? I didn't it mean it like that. Uh... Marta? Are you listening? (Slumps) ------------------------------------------------------------------------------- EMIL: The Balacruf Mausoleum and the Camberto Caves. I think I was able to bridge the gap between Richter and me a little. TENEBRAE: I wouldn't be so sure. EMIL: He did laugh a bit this time. TENEBRAE: That was a surprise. EMIL: What sort of person do you think his friend is? You know, the one he talked about. TENEBRAE: I was a bit shocked to hear he had any friends at all. His friend must have the patience of a saint. EMIL: (Laughs) TENEBRAE: If I may say so, I believe you're that way as well. EMIL: (Dejected) I know I don't have any friends. You don't have to rub it in. (Leaves) TENEBRAE: I meant to say that you have some saint-like qualities yourself. Hmmph! I'll never master your confounded human language. ------------------------------------------------------------------------------- *Izoold* ------------------------------------------------------------------------------- BERG: Hey, it's you. Did you manage to catch any jellyfish? EMIL: Yep, here you go. BERG: Looks like you're in a much better mood. EMIL: Huh? BERG: Last time we spoke, you were all stressed out. EMIL: (Slumps) Oh, I'm sorry. BERG: Nahh, don't worry about it. Anyway, you want those seafood gels, right? I'll make you some straight away. REGAL We'd hate to put you or this place in any danger. As soon as you're done, could you bring them to the harbor? BERG: Got it. You can all go on ahead. Though I still find it hard to believe that my seafood gels could actually attract that stupid frog. ------------------------------------------------------------------------------- EMIL: I hope this works. MARTA: Don't worry about it! If this doesn't work, we'll just think of something else! REGAL: Marta's right. Even if we are incorrect and discover that seafood gels are not the cause, that is still progress. EMIL: Yeah, you're right. I really need to stop being discouraged so easily. MARTA: You're doing it right now. You've got to stop that. There's nothing wrong with you. You're only worried about what'll happen because you care about the rest of us. And there's nothing wrong with that. EMIL: (Nods) Right. REGAL: The two of you complement each other most impressively. Marta fills in your missing pieces, Emil. MARTA: (Beams, giggles) Hear that? EMIL: (Nods) Yeah. Thanks for always looking out for me. ------------------------------------------------------------------------------- (With his awesome teleporting powers, Berg has dropped off a big crate of nasty ol' seafood gels.) BERG: Here you go! Fresh seafood gels! REGAL: These look delectable. BERG: All right, now let's see you prove your silly theory about my gels attracting the light-frog. (There's a pause, and suddenly a bright flash comes from the top of the gel pile) BERG: That's it! EMIL: (Covers his eyes) Don't look directly at the light! You'll pass out! (Another flash, and a giant mohawk-sporting frog appears on the gel crate) BERG: Th-there it is! EMIL: (Nervous) Wow, it's bigger than I thought. MARTA: Maybe it mutated. REGAL: Save your theories for later. Here it comes! (The nazdrovie attacks!) ------------------------------------------------------------------------------- NAZDROVIE: Croak! (Dies) BERG: Woah...I can't believe it. All those fires really were because of my seafood gels. REGAL: Well, it's possible the light-frogs are drawn to any type of gel. If you can, I'd recommend the entire town to stop dealing in gels for the time being. BERG: (Nods) You're right. I'll talk it over with everyone. You've done so much for our town. Thanks. (Leaves) (Tenebrae appears) TENEBRAE: Emil, I apologize. It appears you were correct. I would have never believed the nazdr--sorry, the light-frog--would be interested in seafood gels. EMIL: No, I'm the one who should apologize. I didn't mean to say all those harsh things. TENEBRAE: Emil... REGAL: (Folds arms) Well, hopefully this puts an end to all of the tragic frog fires. Perhaps it's time we considered booking passage to Flanoir? MARTA: (Nods) You're right. Come on, we've gotta get those Centurions' cores before Lloyd does. EMIL: (Pumps fist) Yeah, let's do it! (Marta jumps for joy) ------------------------------------------------------------------------------- SAILOR: This ship's bound for Flanoir. Coming aboard? ------------------------------------------------------------------------------- EMIL: No thanks. ------------------------------------------------------------------------------- EMIL: Sure. SAILOR: Bon Voyage! ------------------------------------------------------------------------------- *Out to Sea* ------------------------------------------------------------------------------- TENEBRAE: (Groans) I had forgotten how much boats sway. EMIL: Tenebrae, are you seasick? TENEBRAE: Well yes. REGAL: I guess not even Centurions are immune to seasickness. MARTA: (Sounding sick) It looks that way. EMIL: What?! Marta, not you too?! MARTA: I told you I get motion sickness. REGAL: If only I had some of my company's patented motion sickness medication. Why don't the two of you lie down in the cabin for now. MARTA: G...Good idea. TENEBRAE: (Groans, skull) Curse this awful vessel. ------------------------------------------------------------------------------- *Flanoir* ------------------------------------------------------------------------------- REGAL: (Shocked) What the-- (People lay in the smoking ruins of town, dying. Emil runs to one man and kneels over him) EMIL: Are you okay?! INJURED MAN: (Rasping) Lloyd, he... REGAL: Did you say Lloyd?! EMIL: Did Lloyd Irving do this to you?! INJURED MAN: (Straining) Yes, it was Lloyd. He came and attacked the city... EMIL: (Grabs the man's shoulder) Hang on! Stay with me! REGAL: He's gone. MARTA: (Gasps) Th-this is horrible. REGAL: I must find out what happened here. ------------------------------------------------------------------------------- EMIL: (Bitterly) It's just like at Palmacosta. How could he do something so horrible? MARTA: Emil... EMIL: (Angrily) Damn it, Lloyd! Where are you?! REGAL: He couldn't have gotten far. Let's track him down before he can leave town. ------------------------------------------------------------------------------- REGAL: (Shakes head) Did Lloyd actually do all this? I can't believe it. EMIL: (Angrily) But you heard what those people said! They said that Lloyd did this! REGAL: That is true, but... (Emil's eyes go red) R.EMIL: (Angrily) Face the facts! Lloyd did all this, just like he destroyed Palmacosta and Luin! (Suddenly, Lloyd runs out of the doctor's house. He notices the party, then starts to walk the other way.) REGAL: (Notices Lloyd) Lloyd, wait! Lloyd, did you really cause all of this death and destruction? Tell me. (Lloyd keeps silent) REGAL: I can't believe it. You despised this kind of cruelty--you more than anyone! Answer me, Lloyd! LLOYD: (Coldly) I'm in a hurry. R.EMIL: (Furious) You bastard! (Emil draws his sword and attacks. Lloyd blocks him) LLOYD: Urrgh...You've improved. R.EMIL: What?! LLOYD: Looks like I'll have to speed things up. (Lloyd leaps away, and the sound of an engine revving up fills the air) R.EMIL: (Angrily) Come back, you coward! REGAL: (Arms folded) So that's what Lloyd's become. MARTA: Yes. He's like that every time we see him. Why does he keep doing these horrible things?! R.EMIL: So Regal, what's it gonna be? We're gonna pay that bastard back for all this. You still wanna come with us? REGAL: If I recall correctly, your objective is to get all of the Centurions' cores. R.EMIL: (Annoyed) It's the same thing. REGAL: (Shakes head) Not quite. Doesn't locating the cores take priority? (Emil is silent) MARTA: (To Regal) But would you be able to fight against Lloyd, if it comes down to that? (Regal is silent for a moment) REGAL: (Down) If necessary, yes. (Emil looks surprised, then his eyes change back to green) REGAL: That wasn't the Lloyd that I know. I want to know why he's changed so drastically. And then, I want to save him, just like Lloyd saved me. I don't want to burden you, but I hope you would allow me to travel with you a while longer. EMIL: I...I trust you, Regal. You treat a kid like me as if I were an adult, an equal. I haven't met too many people like that before. (Tenebrae appears) MARTA: And you're no burden at all. We'd be happy to have you along. REGAL: (Nods) Thank you. TENEBRAE: So how should we proceed? Shall we follow Lloyd? MARTA: Like Regal said, the most important thing isn't revenge--it's the Centurions' cores. EMIL: There's supposed to be a Centurion's core around here, it's where Celsius used to be, right? REGAL: Hmm...In that case, I'll show you the way. But first, I think we should do whatever we can to help the people of this city. EMIL: Yes! I was going to say the same thing. MARTA: Me too! Heh...I think you're rubbing off on me, Emil. Now when I see someone in need, my first instinct is to help them. REGAL: Then let's split up for now--we can help more people that way. We'll meet back here once things have settled down. MARTA: Right! Emil, you take the church! (Emil nods. The party splits up) ------------------------------------------------------------------------------- EMIL: (Surprised) Regal! REGAL: Oh, Emil. The city was hit hard, but they should be able to get back on their feet with the right help. I'll need to contact my company's disaster recovery division for assistance. EMIL: Your clothes. REGAL: I gave them to one of the injured. It gets pretty cold here at night. They're thin, but they're better than nothing. And... EMIL: And? REGAL: We're going after Lloyd. There's no telling what may happen. Those clothes are not appropriate for fighting. For my friend I shall endure these clothes, this humiliation for a while. ------------------------------------------------------------------------------- (A strange man with blue hair is praying at the altar, and a heavy, vile stench pervades the air) EMIL: (Recoils, thinking) Woah! What is this smell? ???: (Quietly) Please make her crazy about me. (Emil takes a few steps forward) EMIL: (Thinking) The smell's coming from this guy. ???: (Quietly) And then, make her say she likes me, and she'll hold my hand, and give me a long, passionate kiss, and she'll say "Decus, I could never live without you!" and then she'll plead with me and say "Marry me, I love you!" (Emil gawks. The man stands up and notices him) ???: Hmm? What do you want, kid? EMIL: Uh, nothing. (The man makes a disturbingly slow swing of his arm, pointing at Emil) ???: Don't tell me?! EMIL: What? ???: (Strikes a flamboyant pose) You've got a crush on me too?! EMIL: (Recoils, shocked) Huh?! ???: (Strikes another flamboyant pose) Ah, yes, the mail-order catalog did say that this "Eau de Seduction" cologne would affect men and women alike! EMIL: (Defensive) No, I don't-- ???: (Strikes yet another flamboyant pose, swaying and feeling around like he's checking for ticks) Don't be embarrassed, kid, I understand how you feel. But see, I've already promised myself to another. (Thankfully stops moving) But perhaps this little rendezvous was meant to happen. I shall leave you with a gift of some of my ever-fragrant "Eau de Seduction." (Emil backs away, but the man manages to drop a vial of the pungent stuff into his hands) ???: Farewell! (Swaggers out of the church, doing those crazy motions again) EMIL: (Baffled) What was that guy? (Suddenly, another, more normal man runs in) TOWNSMAN: Hey, young man! If you have a free hand, we could use some help carrying the injured! EMIL: (Nods) Yes! ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: Amazing. Within the thirty seconds since we met him, this guy has managed to completely out-gay Zelos.* ------------------------------------------------------------------------------- REGAL: It looks like things have started to calm down. MARTA: I'm glad we could help. Though I wish they weren't needed in the first place. REGAL: By the way, did you see Raine or Genis? EMIL: No. REGAL: I see. EMIL: (Looks down) That worries me. They should have gotten here before us. MARTA: Do you think they got caught in the attack? TENEBRAE: Fretting over that now won't accomplish anything. Shall we depart to retrieve the Centurion's core? EMIL: (Annoyed) Tenebrae, you can be so cold-hearted. TENEBRAE: Why would you say that? ------------------------------------------------------------------------------- CITIZEN: (Offscreen) Hey wait a moment! (Emil turns around as the man from the church runs up) EMIL: You're-- CITIZEN: Thanks a lot for helping out. Because of that foul-smelling guy, people were avoiding the church area, but you stepped right in to help. EMIL: Oh, it was nothing. CITIZEN: Anyway, I wanted you to have this. I bought it from a merchant that just came back from Mizuho. (The man gives Emil a Water Spider) MARTA: (Curious) What is it? CITIZEN: He said it allows you to walk on water! I have no use for it, so I want you to have it. Come on take it. It's a show of our appreciation. Well, thanks again! (The man walks away) MARTA: So, he just gave us something he doesn't want? He could've given us something better. EMIL: True. ------------------------------------------------------------------------------- TENEBRAE: If I may bring up our previous discussion. EMIL: Huh? Which one? TENEBRAE: You mentioned that I was "so cold-hearted." Though it may seem that way, in actuality I am quite kind. EMIL: Oh, that. TENEBRAE: Yes. For example, if a monster is near death and suffering, I do not hesitate to use my powers to bring them under my control. And in battle, I always make sure to finish off an opponent, no matter how much they beg, before they have a chance to regret fighting me. EMIL: (Sweatdrop) And that's being kind? TENEBRAE: Yes. Among Centurions, I am known for my moderation. EMIL: (SIGH) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- REGAL: How could Lloyd not answer me? EMIL: You still want to save him somehow, don't you? REGAL: He is my friend. MARTA: What kind of person was Lloyd before? REGAL: Well, he was an optimistic, straightforward, and compassionate young man. He followed his heart, so he tended to act without thinking through his actions, but I found that innocence to be a positive trait. EMIL: That doesn't sound anything like the Lloyd I know. REGAL: (Sober) That may be. I wish I could somehow introduce you to the Lloyd I once knew. Maybe then you'd understand how confused I am at this situation. TENEBRAE: The flow of time cannot be reversed. No, there are those who can manage the task, but for humans it's exceedingly difficult. REGAL: Indeed. And as much as I long to see the Lloyd of old, we must deal with him as he is now. My apologies for having broached such a topic. ------------------------------------------------------------------------------- *Temple of Ice* ------------------------------------------------------------------------------- REGAL: This is a surprise. Flanoir was unusually warm, but now the ice here is melting. EMIL: Is it normally much colder here? REGAL: (Nods) Yes. This whole area used to be covered in snow and ice. (Off in the distance, a familiar figure stands staring at a large, icy vine in the rocks) RAINE: How unusual. It looks like this might be a Celsius' Tear. MARTA: That voice. Isn't that Raine?! ------------------------------------------------------------------------------- GENIS: (Turns and looks at them) Hi guys! REGAL: You're all right! RAINE: Did something happen? MARTA: It was terrible. When we got to Flanoir... (Quickie explanation fade-out) GENIS: (Hangs head) No way. All those poor townspeople. RAINE: This is very strange. Flanoir has never opposed the Church of Martel. GENIS: (Irked) Raine, is that all you have to say?! RAINE: This is important. Why would Lloyd attack Flanoir? EMIL: Maybe he just wanted to kill more people. REGAL: No, that doesn't make sense. You fought Lloyd before, but he chose not to kill you. MARTA: I see what you mean. All the cities attacked up until now had been opposed to the Church of Martel, or at least suspected of it. REGAL: (To Raine) Come to think of it, why did you two come this way? GENIS: Oh, right! We discovered something terrible, too! We came to look for the Centurion's core, but-- EMIL: (Shocked) Lloyd got to it first?! GENIS: (Smacks forehead) Not Lloyd. An accessory seller has it. MARTA: (Surprised) What?! RAINE: We ran into the owner of an accessory shop just as we arrived. He was carrying the Centurion's core. When we asked him to hand it over, he said he couldn't possibly part with such a valuable item. TENEBRAE: Most unfortunate. That man is in danger. EMIL: You're right. The core will warp the soul of any normal person who handles it. TENEBRAE: Affected parties are typically consumed with the desire to destroy everything in sight. He may become violent, or even murderous. REGAL: If that's true, wouldn't that explain Lloyd's attack on Flanoir? RAINE: You mean it's the Centurion's core that's making him act this way? GENIS: We have to go after Lloyd! Which way was his Rheiard headed? EMIL: Um...To the south, I think. RAINE: South from here. He could be headed for Meltokio. REGAL: We'll leave Lloyd to you two. The rest of us will go after the Centurion's core. MARTA: Regal, are you sure? REGAL: I'm the one who requested to come along, remember? EMIL: (Disappointed) Then that means we'll be parting ways with you two again. GENIS: You guys will go after the Centurions' cores, and we'll go after Lloyd. RAINE: The odds are good that our paths will cross again soon. Until then, be careful. EMIL: Right! RAINE: Well then, farewell. REGAL: (To Raine) Oh Raine, about that letter...I read every word. GENIS: (Nervous) Wait, does that mean that you two are? RAINE: Thanks, Regal. Okay, Genis, let's go. GENIS: Wait, but...but... (Raine drags Genis offscreen) MARTA: (Happy) Ah, the passion of love. It makes my heart race! REGAL: Anyway, we should find that accessory shop in town. Let's go. (Regal and Tenebrae walk off. Marta and Emil hang back) MARTA: (Beams) [Aww,] He was embarrassed, how cute! Emil, if you wrote me a letter, I'd read every word of it, too.~ (Snaps out of it) Oops, I'm not supposed to say things like that, right? Sorry. EMIL: (Blushes, shakes head) No, it's fine. ------------------------------------------------------------------------------- MARTA: (Sighs, blushes) I'm so jealous. EMIL: Why is that, Marta? MARTA: I was just thinking what it would be like to be in a mature relationship like Regal and Raine. I mean it's so exciting. EMIL: A mature relationship? You mean like having meddling in-laws, being so poor you have to share a tiny piece of bread between the two of you, huddling under a single blanket to ward off the cold at night. MARTA: Agh! That's so romantic! EMIL: I was trying to be funny. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (Shivering) It's so cold. REGAL: Yes. Though it's much warmer here than it was before. MARTA: It's hard to believe things like this happen just because Ratatosk is asleep. TENEBRAE: Lord Ratatosk brought us, the Centurions, together to command the monsters and restore balance to the mana flow. It's the only way to maintain stability in a world where mana didn't originally exist. EMIL: What do you mean by that? REGAL: Isn't mana the source of all life? TENEBRAE: According to Lord Ratatosk, initially this world was without mana. As the mana from the comet Derris-Kharlan accumulated here, the Giant Kharlan Tree took root, and forever changed the environment of this world. MARTA: How long ago did that happen? TENEBRAE: Let's see. About 10,000 years ago, at the very least. REGAL: That long ago. It boggles the mind to think about it. ------------------------------------------------------------------------------- *Flanoir* ------------------------------------------------------------------------------- (A bald old man stands behind the counter) OLD MAN: Hmm...Something I can help you with? (Regal stares at the man questioningly) MARTA: Umm, yes. We heard the owner of this shop brought back a strange jewel with him. OLD MAN: Oh, that. My son couldn't find any buyers for it, so he figured he might as well dump it back where he found it. EMIL: (Slumps) We must have just missed him. MARTA: Let's hurry after him! REGAL: Excuse me, what happened to the previous owner of this shop? OLD MAN: Hmm? I've always been the owner here. Perhaps you're mistaken? REGAL: (Surprised) Really. MARTA: Regal, let's get going. REGAL: (Nods) Right. ------------------------------------------------------------------------------- MARTA: (Irked) Are you serious? The Temple of Ice again? EMIL: I know. If we'd just hung out there a bit, we might've caught the accessory shop owner in the first place. REGAL: This sort of inconvenience is not uncommon. Anyway, I'm afraid we don't have much choice. MARTA: It just seems like a waste of time. TENEBRAE: Hopefully we'll get an option to just quick-jump there. EMIL/MARTA: (Puzzled) "Quick-jump?" TENEBRAE: Ah, never mind. ------------------------------------------------------------------------------- *Temple of Ice* ------------------------------------------------------------------------------- (They stare at the mysterious blue vines in the rocks) REGAL: Didn't Raine say something about Celsius' Tear? MARTA: I've heard of them. Isn't it some type of rare ice flower? REGAL: That's right. It has the power to freeze what's around it. EMIL: (Walks up to the vine) Then is this one of them? (Touches the vine and jumps back) Ouch! REGAL: Are you all right? EMIL: Yes. MARTA: Be careful. They say if you touch Celsius' Tear with your bare hands, you'll get frostbite. EMIL: (Slumps) Seriously?! You could've said something before! MARTA: But I heard that Celsius' Tear is the size of normal flowers. (They all look at the size of the vine. It's huge) EMIL: (Flustered) There's no way I could lift this. TENEBRAE: Perhaps a dormant Centurion's core is affecting the environment, and causing it to grow at an accelerated rate. EMIL: This thing is way too big. TENEBRAE: Which means Glacies' core should be somewhere in the vicinity. MARTA: Assuming that shop owner really brought it back. TENEBRAE: Perhaps my senses are deceiving me, but I thought I detected the presence of Solum's core. MARTA: Solum? That's the Centurion of Earth, right? Isn't that a little weird? This is the Temple of Ice. TENEBRAE: Yes, indeed. I suppose it's just my imagination. ------------------------------------------------------------------------------- REGAL: I believe it might be time to prepare a meal. MARTA: (Surprised) Woah! Is that your own personal cooking knife? REGAL: Yes. EMIL: And you just carry it around with you? REGAL: Don't laugh, but cooking is a bit of a hobby for me. MARTA: I wouldn't laugh! I think it's attractive for a man to know his way around a kitchen. REGAL: Thank you. However, carrying a cooking knife does come with its own problems. EMIL: Like what? REGAL: Well, for example, occasionally being mistaken for a criminal. I've been imprisoned numerous times because of it. EMIL: For such a perfect gentleman, you sure seem to wind up in jail a lot. ------------------------------------------------------------------------------- (The inside of the temple is still coated with ice) EMIL: There's still ice left inside here. MARTA: (Shivers) You're right. It's kinda chilly. This is where Celsius used to be, right? REGAL: Well, perhaps it would be more accurate to say this is where she was imprisoned. EMIL: Oh, really? But why? REGAL: Apparently it was in order to split the world in two. Though it's a bit of a moot point now. EMIL: (Slumps) That's right. The world was divided into two. MARTA: What's wrong, Emil? You look like you're in pain. EMIL: No, it's nothing. I just felt like I remembered something important. REGAL: You remembered something? Maybe something to do with the Centurions' cores? EMIL: I wonder what it was. Well, if it really was important, I'm sure it'll come to me eventually. (Tenebrae is silent) ------------------------------------------------------------------------------- (Emil tries freezing it, but it doesn't work) EMIL: It looks like the flow of water is too strong. It's not freezing. REGAL: It's just as I suspected. The Sorcerer's Ring was unable to freeze the entire lake the last time we were here as well. MARTA: What?! Then what did you do? REGAL: We used Celsius' Tear, but I am unsure if it will have the same effect due to the influence of the core. MARTA: (Light Bulb) Oh, why don't we use that thing we got in Flanoir? REGAL: By that you mean... TENEBRAE: Oh, that thing. EMIL: (Puzzled) Huh? (Emil slaps on the Water Spider) ------------------------------------------------------------------------------- EMIL: So, Celsius was here, but now she isn't? REGAL: I'm not sure. A friend of mine is a summoner who once made a pact with Celsius, and the summon spirit hasn't been here since. MARTA: So that means Celsius is still with that summoner? TENEBRAE: That is the most likely explanation. However, summon spirits, unlike humans, are not physical entities. So I imagine they don't exactly stay "with" summoners in the strictest sense. REGAL: Do Centurions have much in common with summon spirits? TENEBRAE: More so than we do with humans. As I am not a spirit myself, it's difficult to say exactly. EMIL: Summon spirits... Hmm... I would've liked to see Celsius, or any of the other summon spirits. ------------------------------------------------------------------------------- (The giant vines jut out of the walls, just like outside) MARTA: The Celsius' Tear reaches even here. REGAL: It's possible that these flowers wrap around the entire temple. EMIL: (Notices Celsius's podium) What's this? REGAL: Something that was used during the world regeneration. I wonder if it still works. EMIL: Oh, you came here before with Lloyd? REGAL (Hangs head) Yes, with Lloyd. I still can't understand why Lloyd won't explain his actions to us. Maybe he really has been affected by the dormant Centurion's core. EMIL: If I were Lloyd, I'd never do anything to hurt the people who cared about me. REGAL: (Turns to Emil) Emil... EMIL: (Slumps) He has so many friends who believe in him, but he doesn't care. How could he? ------------------------------------------------------------------------------- (The altar is empty) EMIL: Glacies' core isn't here. MARTA: That's weird. Maybe the shop owner isn't here yet. EMIL: Yeah, if Lloyd had it, we'd probably see one of his weird posters around. (Suddenly, everyone hears something) TENEBRAE: (Alert) Something's coming! Be careful! (A giant yeti monster drops down in front of them) MARTA: [Wh-]What is that?! TENEBRAE: It's an ice elemental monster-- a mirka! It must have come here to escape the harsh climate outside. It seems to be extremely aggressive! (A second mirka drops down behind the party) REGAL: (Fighting stance) [Argh!] We're trapped. TENEBRAE: They must have been accidentally imprisoned within the altar. They're mad with hunger! (The monsters close in from both sides) EMIL: (Gasps) Here it comes! (The mirka attack!) ------------------------------------------------------------------------------- MARTA: (Exhausted) I thought we were lunch there for a sec. EMIL: (Slumps) Yeah. But I kind of feel sorry for it. It's not like they asked to be put in here. REGAL: Emil, you are a mystery. Even though you're afraid of monsters, you still seem to sympathize with them quite readily. EMIL: I know I sound like a wimp, but I just don't like fighting and all that. MARTA: (Blush) No, not at all. That's part of what I like about you. (Awkward silence) REGAL: By the way, something has been bothering me. MARTA: What is it? REGAL: I believe we may have been tricked. EMIL: (Surprised) What do you mean? REGAL: The owner of Flanoir's accessory shop assisted us on the journey of world regeneration. He was not the old man we met today. (Emil and Marta recoil) EMIL: You mean he's a fake? Then Glacies' core is... REGAL: I'm quite sure someone from the accessory shop took Glacies' core as witnessed by Raine and Genis. However, whether they are bringing it back here is another matter. MARTA: But why lie to us about it? TENEBRAE: Perhaps they're after your Ratatosk's core, Lady Marta. EMIL: If you're right, we need to get out of here as fast as we can. MARTA: (Nods) Yes. REGAL: Let's hurry. ------------------------------------------------------------------------------- (As they walk, a voice calls from offscreen) ???: Marta... (Marta turns and looks. A bald man in a cape with a staff stands nearby) ???: Marta, I'm sorry. (Runs off) MARTA: (Walks after him, shocked) Daddy?! EMIL: "Daddy?" Marta, your father's here? REGAL: In this place? ???: (Offscreen) Marta, come here. I want to apologize. MARTA: Really?! You'll hear me out?! (Runs around a corner) EMIL: Marta, hold on! Something's not right! (The others race after her, but giant ice rocks fall down, blocking the path) EMIL: (Calling) Marta! Marta, are you okay? REGAL: Damn! We'll have to break it down. TENEBRAE: (Turns around) Wait! Behind you! (A slew of Vanguard troops appears) EMIL: (Fighting stance) The Vanguard?! REGAL: You're after Ratatosk's core. VANGUARD: (Angrily) We have no use for you! Die! (The Vanguard troops attack!) ------------------------------------------------------------------------------- EMIL: (Looking at the rocks again) What should we do? Marta's in danger! TENEBRAE: Lady Marta will die if Ratatosk's core is removed from her. REGAL: You two, stand back. EMIL: O-okay. (Emil and Tenebrae step back. Regal focuses for a moment, then uses a Hadouken-ish move to blow away the rocks) EMIL: (Stunned) Wow! TENEBRAE: Why don't you utilize that destructive power in battle? REGAL I swore that I would never again use my hands as tools of death. EMIL: "Never again," you mean... REGAL: Long ago, the woman that I loved died by my own hands. EMIL: ... REGAL: Scorn me if you wish. But right now, we have to save Marta. EMIL: I can't imagine you ever doing something like that. There must've been a good reason behind what you did. And even if you did kill someone, I've harmed countless people under the guise of protecting myself as well. REGAL: Emil... ------------------------------------------------------------------------------- EMIL: Regal killed the one he loved with his own hands. I wonder how it happened. If I end up fighting Richter will I be able to when the time comes? Wait, I mean, I'm not in love with Richter or anything. I mean, it's not like that! Uh, Not that I don't like him or anything. Actually I like him a lot, but... (Muzzy) Nuhhhh...I don't even know what I'm thinking anymore. REGAL: (Walks in) Emil, is something wrong? EMIL: What? No, I'm fine. [REGAL: Huh?] ------------------------------------------------------------------------------- (Richter has Marta against an ice statue, his gloved hand around her neck. He shoves her against the statue) MARTA: Unghh! (As he raises his sword, Emil and Regal race in) EMIL: Richter! Please, stop! RICHTER: (Notices them) So you found me, Emil. I didn't want to to see this, but I guess I have no choice. (Aqua appears between Emil and Richter) AQUA: I won't let you get in Master Richter's way! Siren, go! (Aqua summons up a group of mermaid monsters!) ------------------------------------------------------------------------------- (Unimpressed with your victory, Richter thrusts his blade into Marta with a sickening SPLAT. Marta slowly sinks to the ground. Emil shudders, then keels over and his eyes turn red) R.EMIL: (Screaming) Marta! (Richter pulls the glowing Ratatosk core off of Marta's body and looks it over.) R.EMIL: (Wild) You bastard! How could you? How could you do that to Marta?! (Emil charges, but Richter flips over him. Emil crashes into the icy dirt as Richter and Aqua make their getaway. Emil staggers to his feet and turns to his fallen friend, devastated. Regal joins him in staring) R.EMIL: Damn it! If I was more powerful, I could've stopped this! If I was always me, I never would've let this happen! ???: You should take a good look at her before you start crying. (Their ears perk up. Regal especially seems to recognize the voice) REGAL: That voice... (With a poof of smoke, a well-endowed girl in a purple ninja robe appears.) ???: Sheena Fujibayashi at your service. (Marta hops out from behind her and strikes a pose) MARTA: And Marta Lualdi, the lovely beauty who rose from the dead!~ (Emil and Regal stand up, Emil's eyes reverting to green.) EMIL: Marta. Marta! Thank goodness you're safe! (Emil grabs Marta in a big bear hug.) MARTA: (Softly) I'm sorry for making you go through that Emil. REGAL: (Looks at the dead Marta) Then what is that body? (The corpse changes into a log with Marta's clothes. Sheena beams) SHEENA: It's an Igaguri ninja technique. Pretty good, huh? But not as good as Grandpa. REGAL: Thank you for helping us Sheena. But tell me, what brings you to the Temple of Ice? SHEENA: I came to rescue the kidnapped citizens of Flanoir and thought I'd give you a hand. EMIL: Kidnapped? W-what do you mean, ma'am? SHEENA: You know Flanoir was attacked, right? EMIL: (Nods) Oh, Y...yes. SHEENA: During the attack, the Vanguard kidnapped the family that runs the accessory shop and I tracked them down here. (Everyone reacts with shock) EMIL: So then they were imposters after all! SHEENA: What do you mean? REGAL: It appears the kidnapping was all part of an even bigger ruse to lure us here. TENEBRAE: Perhaps we should continue this discussion elsewhere. It would be dangerous to stay here too long. (Sheena notices Tenebrae and recoils) SHEENA: Wha...what the heck is this thing! TENEBRAE: (Swoops down low) I am Tenebrae. Enchanted, I'm sure. SHEENA: Oh, O-o-okay, well, whatever you are, I suppose you're right. We should get going. That guy from before might realize the core he has is a fake. And I don't think we want to stay around for that. ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: There are two ways of spelling "impostor," but my spell-check is giving me hell about the way used in the script. ------------------------------------------------------------------------------- SHEENA: Let's see, it's Emil, right? EMIL: Uh, yes. SHEENA: (Scratches her head) I feel like I've met you somewhere before. Maybe it's just my imagination. EMIL: I'm sorry. I don't think I remember meeting you. SHEENA: Oh yeah? That's so strange. Your face looks very familiar. Speaking of familiar faces, that Richter guy, I've seen him before, too. MARTA: (Surprised) Really?! SHEENA: Yes. I've definitely seen him somewhere. You don't think I'd forget someone dumb enough to fall for the oldest trick in the book. (The floor Sheena's on shudders) SHEENA: Huh?! (A trap door opens beneath Sheena and she drops down) SHEENA: (Scream) Aaah! (Emil, Marta and Regal stare down the hole) REGAL: (Stands up) I apologize for this. MARTA: No, not at all. Let's go find her. EMIL: Right. She saved Marta's life, after all. TENEBRAE: How should we proceed? Follow her down the pit ourselves? REGAL: We lack the proper equipment to safely descend from here. Why don't we first try to find a path that might lead to the bottom of the pit? EMIL: Good idea. Let's look for another way. ------------------------------------------------------------------------------- MARTA: Thanks Emil. For before. EMIL: (Turns to Marta) About what? MARTA: When you thought I'd been killed, you got really furious. I half expected you to be relieved that this annoying girl was finally out of your hair. EMIL: I'd never think anything like that! When I saw you get stabbed... All I could think about was how I never told you how I felt. MARTA: (Blushes, surprised) What? EMIL: (Blushing) I want you to forget everything I said earlier--about you telling me who I'm supposed to be. I don't really think that! MARTA: W-wait, do you mean that you... EMIL: N-no, not that! It's just, I know I'm not the person you think I am, but-- MARTA: (Shakes head) No. You're wrong. Sure, when we first started out together, I had it in my head that you were this all-powerful prince charming. But after a while I realized, you're actually scared of a lot of things. EMIL: (Slumps) Yeah. I'm sorry I'm so pathetic. MARTA: But that timid Emil is the one fighting for me with everything he's got, even though he never asked to get wrapped up in all this in the first place. (Blushes) It touches my heart far more than a hero who fights without fear. EMIL: (Puzzled) What-- MARTA: I think the real you is much, much cooler than the fantasy I had in my mind. TENEBRAE: I'm glad to see the two of you so happy. (Emil and Marta pull away quickly, not looking at each other) REGAL: (Chuckles) After all that, don't you have anything to say to Marta? EMIL: Eh, um, I... MARTA: It's okay. I'm going to go on loving you regardless of how you feel. You don't have to say anything. (Emil blushes) REGAL: Well, let's keep moving. I hope Sheena's all right. EMIL: Right. ------------------------------------------------------------------------------- (An overpowering funk makes everyone cover their noses) TENEBRAE: Something smells. REGAL: (Rasping) What is this terrible stench? EMIL: (Choking) That smells familiar. MARTA: That's Eau de Seduction! That means Decus is here! (The party runs ahead to where Sheena is holding up Alice, who looks pretty beat up. The weird man stands over them) SHEENA: This is bad. She's not waking up. DECUS: Alice! Alice, my darling! Your dear Decus is here! Now, open your eyes for me! SHEENA: I'm surprised she hasn't come to yet. Your cologne could wake the dead. DECUS: Ha ha! You're entranced by my alluring scent as well. However! I am pledged to my darling Alice! MARTA: Decus?! SHEENA: You came just in time! This girl broke my fall! Can you use healing artes to help her? DECUS: (Shoots up, pointing) Marta?! But Richter killed you! SHEENA: Just a minute. You know Richter? Are you guys friends with that creep? MARTA: Sheena, those two are both members of the Vanguard! (Sheena thinks for a moment, then unceremoniously drops Alice on the ground and runs. This brings Alice around) ALICE: (Gets up) Owww....What the-- DECUS: (Flamboyant pose) Alice, my darling! It's your prince, Decus! ALICE: (Runs back) What the--Why is Dumbo-Decus here? [Uuugh,] Get away from me, you reek! (Notices Marta) Martmart? Why are you still alive? What, Richter failed? DECUS: Yes, my dearest Alice. And after all that trouble I went to, transforming to lure Marta away from her friends. (Decus shape-shifts into the bald man) MARTA: (Shocked) Daddy! You--That was nothing but a disguise! REGAL: Sheena, is that similar to your ninja technique? SHEENA: (Surprised) No. Even the most advanced techniques of the Igaguri-style involve some sort of trick or device. ALICE: Well, well. Guess I'll just have to take care of little Martmart myself. I can't wait to see the look on Richter's face when I tell him.~ DECUS: Let me help, my dearest Alice. (The party floors it away from the dastardly duo) ALICE: (Angrily) Decus, you stink. Stay away from me! Now then, be a good girl and say your prayers before I send you off to heaven.~ SHEENA: Not so fast! Celsius! (The buxom ice warrior appears, throws up a frosty wall between the goodies and the baddies, and vanishes) ALICE: (Muffled) No fair! First you fall right on me, and now you throw up this stupid wall! SHEENA: (To the others) This ice wall won't hold forever. Let's get out of here while we still can! ------------------------------------------------------------------------------- TENEBRAE: Does anyone else smell that? MARTA: Yeah, something sure stinks. REGAL: It smells like an attempt to take a masculine fragrance and strengthen it to ludicrous levels. TENEBRAE: (Light bulb) I think it's coming from Emil. MARTA/REGAL: (Shocked) What? EMIL: (Defensive) I-it's not me. It's this Eau de Seduction stuff that guy Decus forced on me. REGAL: Eau de Seduction? MARTA: (Irked) You put that stuff on? That's so creepy! EMIL: Well, I mean-- REGAL: My apologies. I believe that is one of my company's products. EMIL/MARTA/TENEBRAE: What?! REGAL: I'll send an order to the factory to halt production immediately. This odor is a menace. EMIL: (Sweatdrop) Just what sort of corporation is the Lezareno Group, anyway? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- REGAL: You really have a knack for falling into pits, Sheena. SHEENA: (Irked) Hey! It's not like I threw myself down that thing for the fun of it. By the time I realized that hole was there, it was already too late. REGAL: I thought it might just be part of your destiny as a descendent of the Fujibayashi line. SHEENA: Very funny. Besides, what kind of crummy destiny would involve falling into holes? TENEBRAE: Well, your ancestry could have a long history of falling into life's pitfalls. [REGAL/SHEENA: (SIGH)] ------------------------------------------------------------------------------- EMIL: I think we lost Alice and Decus. MARTA: Looks like it. EMIL: (Slumps) And Richter, too. MARTA: Emil... EMIL: I wonder if Richter had anything to do with the kidnapping of that shopkeeper. SHEENA: (Scratches head) If so, he certainly has a roundabout way of doing things. REGAL: Remember, he said something along the lines of not wanting Emil to see him kill Marta. (Emil is quiet for a moment, then realizes something) EMIL: Oh! Is the real shopkeeper all right? SHEENA: (Nods) Of course. My scouts should be escorting him back to town as we speak. EMIL: Thank god. TENEBRAE: Why do humans have this tendency to stop and talk? Need I remind you that we are currently being pursued? SHEENA: Come to think of it, I've been meaning to ask. What the hell are you? A summon spirit or something? TENEBRAE: (Sits) I am a Centurion. I'd be more than happy to discuss it with you in detail once we get away from here. SHEENA: Are all Centurions as moody as you? ------------------------------------------------------------------------------- SHEENA: Man, that guy reeked to high heaven. EMIL: Yes, that was his Eau de Sed-- TENEBRAE: (Butts in) Sorry to interrupt this fascinating discussion, but if it continues much longer, our enemies are bound to catch up with us. SHEENA: O-okay, I get it. You-you want us to stop talking, right? TENEBRAE: Exactly. I hereby proclaim a ban on speaking. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- SHEENA: (Huffs) I can't stand it! I just can't be so quiet for this long! TENEBRAE: Excuse me if I'm mistaken, but as your profession is akin to that of a spy, I'd imagine that silence would occasionally be essential in your line of work? SHEENA: (Irked) You sure talk a lot for a dog. TENEBRAE: (Irked) I am not a dog. I am a Centurion. We Centurions are not summon spirits, nor are we animals, but rather-- SHEENA: Shh! If we keep yapping like this, we'll get caught! TENEBRAE: But-- SHEENA: (Playful) Speaking ban in effect! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- TENEBRAE: My, my, this is wonderful. If only we could travel this quietly all the-- EMIL/MARTA/SHEENA/REGAL: (Yelling) Quiet! TENEBRAE: (Shrinks away) Oh right, my apologies. ------------------------------------------------------------------------------- SHEENA: [Whew!] I thought we'd never get out of there. REGAL: It's just been one thing after another. The whole situation has become quite an ordeal. SHEENA: Hey, Regal. How did you end up with these kids, anyway? REGAL: Well, you see... (Quickie explanation fade-out) SHEENA: (Stunned) Lloyd was responsible for that attack?! No way, I can't believe it. EMIL: But if Lloyd's being affected by the Centurion's core, it's not unthinkable. SHEENA: I suppose it's possible, but still... (Awkward silence) SHEENA: (Loudly) Argh! (More awkward silence) SHEENA: I give up. There's no point in idle speculation. Raine and Genis are following Lloyd right now? MARTA: (Nods) Uh, yes. SHEENA: Then I'm going with you. EMIL: (Recoils) Huh?! SHEENA: If something's the matter with Lloyd, maybe I can be the one to smack some sense back into him. And if I go with you, there's a chance we'll run into him, right? MARTA: Well yes, I suppose so. SHEENA: All right, then it's set. You mind? EMIL: No. MARTA: Yeah, welcome to the group. SHEENA: Great, now that that's settled, let's visit the Flanoir accessory shop. We've got to find where Glacies' core went. EMIL: (Nods) Yes, let's go. ------------------------------------------------------------------------------- REGAL: Sheena, it's been far too long. SHEENA: That's for sure. The last time we met was... REGAL: At the unveiling of Ozette's restoration plan. SHEENA: Right, that's it! REGAL: Were you on some kind of mission in Flanoir? SHEENA: No, I didn't have any official business to attend to. REGAL: Hmm? SHEENA: I was looking for Lloyd and just happened to be there when Flanoir came under attack. REGAL: You've been looking for him as well. SHEENA: Aren't you worried about him? REGAL: Yes, I am. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: (Giggles playfully as she walks up) Emil! EMIL: What? MARTA: (Giggles again) Oh, nothing! (Walks away) EMIL: (Sweatdrop) Huh?... TENEBRAE: Emil, Lady Marta is indicating she is happy. EMIL: Yeah, but about what? TENEBRAE: She is pleased you were genuinely concerned for her welfare. EMIL: (Nervous) B-but that was-- TENEBRAE: As a man, you must now take responsibility. EMIL: Huh?! TENEBRAE: Those who carelessly spark false hope in a young lady's heart are doomed to scorn and resentment. EMIL: (Flustered) Who said I was trying to do anything like that?! TENEBRAE: (Laughs darkly) The world tends to side with young ladies. I urge you to proceed with caution. EMIL: (Sweatdrop) Tenebrae, you've managed to surpass "spiteful" and graduate straight to "malicious." ------------------------------------------------------------------------------- *Flanoir* ------------------------------------------------------------------------------- (A Mizuho scout is waiting for them) MIZUHO SCOUT: Chief, we flushed out all the Vanguard members that were holed up in this house. MARTA: (Puzzled) "Chief?" Who's "chief?" REGAL: Sheena is one of the Mizuho. They're a secret group that serves the Tethe'allan royal family. Perhaps you've heard of them? MARTA: (Nods) I have! They're experts in intelligence gathering and combat. SHEENA: (Strikes a pose) That's us!~ EMIL: (Recoils) Experts?! You're joking, right?! SHEENA: (Turns on Emil, irked) [Wh-]What's that supposed to mean?! You little-- (Awkward silence) SHEENA: (Turns to the scout) I trust the family's unharmed. MIZUHO SCOUT: (Nods) Of course. SHEENA: Good work. (The scout disappears) SHEENA: The real accessory shop owner is inside. REGAL: I'm glad he's safe. MARTA: Come on. Let's go talk to him! EMIL: Right! ------------------------------------------------------------------------------- PENGUIN GRANDPA: (Surprised) Oh, it's you! SHEENA: There you are! Thank goodness you're safe. PENGUIN GRANDPA: When the Vanguard took me, I thought I was done for. Anyway, thank you. I owe you my life. SHEENA: Don't mention it. There's actually something we'd like to ask you, if you don't mind. REGAL: We heard you discovered a strange jewel near the cave with the Celsius' Tears. PENGUIN GRANDPA: Ah, yes, the Glassies or whatever it's called. My son took it to Meltokio. He said he was gonna try to sell it to some nobles there or something. (Hangs head) And I thought he'd finally come to spend some quality time with his old man. (SIGH) SHEENA: Aww, don't be so glum. I'll come back to visit you again soon. EMIL: Meltokio... MARTA: We better hurry, or who knows what'll happen. REGAL: Yes. We need to set out for Meltokio as soon as possible. Allow me to prepare my company's high-speed transport. EMIL: (Nods) Thank you! ------------------------------------------------------------------------------- *Iselia Human Ranch* ------------------------------------------------------------------------------- (Alice can be seen through the ruined doors) TENEBRAE: Someone's here! MARTA: It's Alice! Let's hide! (They all run and hide. Alice walks out, flanked by Decus, who is still writhing and twitching like he's having a slow-motion seizure) DECUS: Darling Alice, forgive me. I couldn't find any Exspheres. ALICE: (Jumps back) Hey, watch it, Dumbo-Decus! What did I say about personal space? DECUS: Oh Alice, go easy on the compliments! You're embarrassing me! ALICE: Compliments? I don't see anyone complimenting you. DECUS: (Flashy point) You did! ALICE: (Puzzled) When? DECUS: (Doing his flaming dance again) You're always calling me Dumbo-Decus. ALICE: You think that's a compliment? DECUS: Well, isn't it? "Dumbo" for Dashing, Undaunted, Majestic, Brilliant, and Oh-so-sexy! D-U-M-B-O-Decus! ALICE: You idiot, it's not an acronym! I call you Dumbo-Decus because you're D-U-M-B, dumb! (Trumpet "Wah-Wah") DECUS: (Shocked) What?! I had no idea! ALICE: Anyway, Exspheres! The brainwashing machines that keep my little pets so well-behaved need Exspheres to run. (Upset) Without Exspheres, I can't get more pets! I only want ten more or so. DECUS: (Not dancing) Alice, maybe you shouldn't obsess over power so much. ALICE: Why? Have you forgotten how my parents died? DECUS: They went on a pilgrimage following the teachings of the Church of Martel, and were killed by monsters. ALICE: Exactly. And I don't want to end up like them. They were weak, so they believed in a fictional goddess. And because they were powerless, they were killed by monsters. And you, weren't you bullied back at the Hima orphanage because you were weak? DECUS: But I'm stronger now, too. And I have an Exsphere. You don't need to do it all by yourself. I can be your knight. ALICE: Don't you mean my slave? DECUS: I'd be happy with that too. ALICE: I hate relying on others. And you're a human. You might start treating me like how all humans treat half-elves. You could betray me at any time. DECUS: I would never betray you. ALICE: I'm the only one I could ever trust. (Runs off) DECUS: Alice, wait! (Runs off) (The party walks back into view) TENEBRAE: So Alice is using Exspheres to control those "pets" of hers. Exploiting those proud monsters in such a vulgar way. It's utterly despicable. MARTA: (Hangs head) Alice... EMIL: Marta, what's wrong? MARTA: All that talk about need for power, it was kind of depressing. EMIL: Yeah. TENEBRAE: Nevertheless, those without power are helpless. MARTA: So all you need is power? TENEBRAE: I believe it's better to have it than not. MARTA: (Hangs head) That might be true. EMIL: I think everything should be in moderation. MARTA: Yeah. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.5) - Chapter 5 - (GS5) ------------------------------------------------------------------------------- *Meltokio* ------------------------------------------------------------------------------- EMIL: (Impressed) Wow, this is Meltokio?! It's huge. SHEENA: Is this your first time here? EMIL: (Nods) Uh, yes ma'am, it is. SHEENA: (Scratches head) I should've said something earlier, but just drop the formalities. That kind of thing makes me itch. EMIL: Yes ma--I mean, okay. MARTA: I hope Glacies' core is still here. SHEENA: Regal and I both know this town like the back of our hands. I'm sure we'll find it. REGAL: Let's pay a visit to the item shop first. EMIL: (Nods) All right. ------------------------------------------------------------------------------- EMIL: Meltokio is huge. I bet you could get lost here pretty easily. SHEENA: This was the capital of Tethe'alla when the world was still divided in two. So both people and goods gather here. MARTA: (Grunts angrily) It's no wonder the people in Tethe'alla look down on us. EMIL: Marta? MARTA: No town in Sylvarant can even come close to this size. We don't even have a leader to unite the people as a proper country. REGAL: But Sylvarant was ravaged by the Desians. The prosperity we Tethe'allans have enjoyed was at the expense of your people. If anything, we should be making every effort to repay what we've taken from you. Please forgive us. MARTA: Oh, that's not what I meant. I wasn't blaming the Tethe'allans. I was just thinking we're going to have to build a city to equal Meltokio ourselves. EMIL: You're amazing Marta. MARTA: Hey, you're Sylvaranti, too, so we're in this together. EMIL: R-right. ------------------------------------------------------------------------------- (A smartly-dressed fellow walks out of the door and leaves just as your party shows up.) SHEENA: Wasn't that Tokunaga? REGAL: It certainly looked like him. MARTA: Someone you know? REGAL: Yes. The Chosen of Tethe'alla lives in this city and-- EMIL: Zelos. SHEENA: Oh, right. You met him in Palmacosta? REGAL: Yes, you said you did. Anyway, the man you just saw is a butler to the Chosen's sister, Seles. MARTA: Really? Maybe he's running errands for her, then. SHEENA: Yeah, probably. All right, let's go inside and talk to the shopkeeper. ------------------------------------------------------------------------------- SHOPKEEPER: What can I do for you? EMIL: Um... we're looking for a rare jewel that was found in Flanoir. Did anyone bring anything like that here? SHOPKEEPER: Ah, I know the item you're talking about. MARTA: Someone brought it then?! SHOPKEEPER: They sure did. But I already sold it. (Everyone recoils) SHEENA: Who did you sell it to?! SHOPKEEPER: Sorry, I can't tell you. Customer confidentiality and all that. You understand, don't you? MARTA: What do you mean? REGAL: Merchants are bound to keep their customer's information private. Especially where high-price items such as jewels are concerned. If the wrong people found out who possesses such a priceless item, the buyer could become a target for theft. SHOPKEEPER: It's just as the gentleman here says. Sorry, I can't help you. (Walks away) MARTA: But it's not just the person who bought it who'd be in trouble. The whole city would be in danger. REGAL: I have an idea. How about we go and ask His Majesty? EMIL: (Shocked) His Majesty, the King?! Why? REGAL: Most of the customers for fine jewels are members of the nobility. And they tend to show off their latest purchases. SHEENA: I see. We'll hobnob with the local aristocracy and find out which one has Glacies' core. Good idea, Regal. You never cease to amaze me. A duke and a scholar to boot. MARTA: (Shocked) Regal, you're a duke?! REGAL: I suppose I forgot to mention it. EMIL: This is the first I've heard of it! Wow, president of a huge company and a duke, too. Amazing. REGAL: I may have titles and rank, but under all that I'm still flesh and blood like you. All right, let's get going to the castle. MARTA: (To Emil) All of Lloyd's friends are really amazing people. EMIL: (Hangs head) It makes me wonder about the Lloyd that they believe in. If it wasn't for the Centurion's core, maybe he'd even be an okay guy. MARTA: (Nods) Yeah, maybe. ------------------------------------------------------------------------------- (Just as they reach the castle gates, though, footsteps come from nearby. They turn and react with shock; it's Alice again!) ALICE: My, my, if it isn't my slippery little friends from Flanoir. (She swings her swatter and a magical circle appears nearby. A huge rock monster, a Helion, drops down from above, roars and stomps towards them) EMIL: (Nervous) W-we can't fight here! ALICE: Why not? I don't care if this city gets blown into tiny little pieces.~ (Giggles) It's time to die!~ (The Helion attacks!) ------------------------------------------------------------------------------- (The rockhead falls flat on its back. Alice has changed her position and sits cutely on the castle steps) EMIL: Give up Alice. You lost. ALICE: (Giggling) Oh, I don't think so.~ (The Helion's hand rises up. Before anyone knows what's going on, it has Emil caught in a stony bear hug) [EMIL: G'uahh!] (Emil struggles, but to no avail. The Helion flashes a dangerous red) ALICE: I've rigged the little darling with a special collar that self-destructs if he gets defeated. Pretty clever, if I say so myself.~ SHEENA: (Shocked) Wha-what the hell?! ALICE: (Gets up) Bye bye, Martmart! I'll be sure to let Commander Brute know that you're dead. (Laughing, she hops on her balloon-cat-thing ride and takes off. Emil still struggles to break free, but the big lug's just too strong) MARTA: Let go of him right now! (Marta swats at the Helion's back, but nothing happens) REGAL: I'll handle this! (Regal grabs at Helion's arms, but can't pull them loose) EMIL: (Panicky) No! Please! I-I don't want to die! Let go of me! MARTA: Emil! Wha-what should we do?! (Tenebrae, who has been watching this whole time, hesitates, thinking) TENEBRAE: Allow me! (Tenebrae hovers over the Helion and grabs its head with his tail.) TENEBRAE: Servant of darkness bend to my will! (After a tense moment, the Helion's arms part, and Emil drops to the ground, gasping for air. Tenebrae lifts the monster into the air and floats away. Everyone runs after him) EMIL: Tenebrae! (Tenebrae looks back) TENEBRAE: Please stay back! (Tenebrae takes the Helion higher and higher above Meltokio as the others follow below. The monster flashes much more rapidly as Tenebrae stops over the town square... and then, it explodes, blowing rubble every which way) MARTA: Tenebrae! (Only a cloud of smoke remains where Tenebrae and the Helion floated) EMIL: Tenebrae! Answer me, Tenebrae! He's not dead is he?! MARTA: (Gasps) He can't be! SHEENA: It...It's just like what happened with Corrine. EMIL: (Screaming) Tenebrae! (Marta falls to her knees. Suddenly, the core in her forehead starts glowing. The awakened cores that the party has float out and hover over her) REGAL: (Surprised) What?! What is this?! EMIL: The Centurions... (As the cores hover, a mysterious voice speaks, presumably Ventus) VENTUS: Centurions will rise time and time again. All that is needed is the power of Lord Ratatosk. (The cores dive into Emil's head, snapping him back. When he rights himself, his eyes are red) R.EMIL: (Grunts angrily) This is the reason why I should be the one in control! (Starts to walk away) MARTA: Emil? R.EMIL: Don't worry, the Centurion told me that Tenebrae is only asleep. (Looks back at the others) I'm gonna go after him. SHEENA: What do you mean go after him? Where? R.EMIL: The Temple of Darkness. If it's the same as the other Centurions we've encountered, then there should be an entrance to the altar in there. MARTA: (Looks up) That's where we'll find Tenebrae! SHEENA: Now I understand. I'll go with you. What about you, Regal? REGAL: I'll meet with his majesty and advise him on the situation with the Glacies' core first. After that I'll follow you. R.EMIL: Whatever. MARTA: All right, then we'll meet you there! ------------------------------------------------------------------------------- MARTA: Centurions are such mysterious creatures. SHEENA: You got that right. I mean they just return to their altars when they're injured. R.EMIL: Actually, when they are inflicted with so much damage that they revert to their core state, they're supposed to return to Ratatosk himself. MARTA: Then, Tenebrae is with me? R.EMIL: But Ratatosk is also currently in core form, without his powers. He doesn't have the strength to heal the Centurions, so Tenebrae returned to his altar or at least that's what they said. MARTA: You mean, the other Centurions? R.EMIL: (Nods) Yeah. SHEENA: Wait, so if Ratatosk wasn't taking his nap, there would be no need to go to the Temple of Darkness? R.EMIL: If Ratatosk was awake, we wouldn't be on this journey in the first place. SHEENA: Oh right. (Chuckles awkwardly) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: Hey, do you think Tenebrae is really okay? R.EMIL: (Nods) Yeah. MARTA: He's just changed back into a core, right? He's not dead or anything, right? R.EMIL: (Angrily) No, he's not dead! MARTA: (Irked) You don't have to yell at me, you know! R.EMIL/SHEENA: (Surprised) N'gh! MARTA: (Calm) S-sorry. R.EMIL: A Centurion can always be revived as long as their mana source doesn't dry up. They're like summon spirits in that way. The Centurions say it's not a question of his being alive or dead. MARTA: Okay, I get it. I'm sorry. I shouldn't panic just because I don't understand. R.EMIL: No, I like you better angry than meek and apologetic. SHEENA: (Chuckles awkwardly) Emil in Ratatosk Mode tells it straight like a man. ------------------------------------------------------------------------------- *Temple of Darkness* ------------------------------------------------------------------------------- R.EMIL: I can feel Tenebrae's presence. MARTA: Really?! SHEENA: It's bright enough to see in here without the blue candle. Must be because Shadow's gone. MARTA: Blue candle? SHEENA: When Shadow was in this temple, it was pitch black. Without it, we couldn't see a thing. R.EMIL: Who cares? Let's go. SHEENA: (Irked) You know, I'm finding it pretty difficult to warm up to Emil in Ratatosk Mode. MARTA: Sheena... SHEENA: Uh, right, sorry. I know he is Emil, but anyway, come on, let's go. ------------------------------------------------------------------------------- MARTA: I guess it makes sense that the Temple of Darkness would be so dark. R.EMIL: Are you scared? MARTA: N-n-not scared, exactly. R.EMIL: Dark places always make you wonder what might be hiding in them. SHEENA: There isn't much that scares me though, thanks to all the training I've been through. R.EMIL: Sheena, there's something on your back. SHEENA: UAAAAAAAHHH!!! What-what is it?! R.EMIL: It-it was just a cobweb. SHEENA: Oh c-cobwebs, right. Don't startle me like that. MARTA: (Sweatdrop) That's some training. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: Damn Alice! How could she do this to Tenebrae?! Next time I see her, I'm gonna tie her up and toss her butt into Flanoir harbor. R.EMIL: Hmph. You're too soft. I'd sling a rope around her and hang her from the tops of the Fooji Mountains. SHEENA: I understand how you both feel, but I can't say I approve of your choice of words. Harsh words are evidence of troubled minds. MARTA: (Mock polite) Okay then, the next time I have the pleasure of a rendezvous with Lady Alice, I would truly enjoy the opportunity to politely wrap her up with ropes and kindly submerge her in the beautiful waters of Flanoir harbor! R.EMIL: (Sweatdrop, sigh) SHEENA: (Sweatdrop, sigh) ------------------------------------------------------------------------------- (They stop beside a high, flat wall) R.EMIL: Damn it. I have no idea where the core is without Tenebrae. MARTA: Too bad the other Centurions don't talk to us the way that Tenebrae does. R.EMIL: Bunch of useless twits. SHEENA: By the way, Emil, you've been in Ratatosk Mode for a while now. R.EMIL: Something wrong with that? SHEENA: (Scratches head) Not wrong, really, just... R.EMIL: (Looks away) Shh! Be quiet. (Emil walks to the wall and kneels, listening) SHEENA: What is it? R.EMIL: I hear voices from inside. (Sheena and Marta look surprised. Marta looks at the wall too) MARTA: (To Emil) It just looks like a normal wall. Maybe the Sorcerer's Ring will open this one, too. (Emil gets up and tries it, but nothing happens) SHEENA: Doesn't look like it. R.EMIL: There must be a switch somewhere else. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- R.EMIL: (Angrily) Damn it, what's with this hidden door crap?! When I find it, I'm smashing it to pieces. MARTA: Emil. Humans have a saying, "a wise head makes a closed mouth." R.EMIL: And what's that supposed to mean? SHEENA: Uh...I'm not sure. MARTA: Placing the control mechanism for a secret door adjacent to that door would be of little value. This can only mean that the switch is in a remote location. R.EMIL: Oh I see, but you're using that wrong. MARTA: My apologies. R.EMIL: And what's with the impression of Tenebrae, anyway?! MARTA: (Down) I miss him. R.EMIL: Then, we'd better stop wasting time and find the real thing. MARTA: Yeah! ------------------------------------------------------------------------------- MARTA: (Looking down) I wonder if Tenebrae's really here. SHEENA: Don't worry, Marta. The other Centurions told us that Tenebrae would be here. I'm sure he is. MARTA: Okay. R.EMIL: Relax. I can sense his presence. MARTA: (Runs to Emil) Really?! R.EMIL: Yes. Trust me. I'm your guardian, a Knight of Ratatosk. MARTA: Yeah. SHEENA: Emil, you sure say some manly things when you're in Ratatosk Mode. (Emil looks shocked) R.EMIL: (Angrily) Shut up! ------------------------------------------------------------------------------- (They approach a mysterious altar, which has a stone block on it with a glowing nub) MARTA: What's this? SHEENA: I don't know. This is where we found Shadow, the Summon Spirit of Darkness, two years ago. But this wasn't here then. R.EMIL: Maybe it's some sort of switch. ------------------------------------------------------------------------------- SHEENA: It's open! R.EMIL: Looks like that switch we found was linked to this wall. MARTA: I wonder if Tenebrae's up ahead. R.EMIL: Probably. Though I'm sure we'll find some enemies waiting for us as well. MARTA: You mean the voices we heard earlier. SHEENA: The only people with any business in a place like this would be Lloyd or the Vanguard. MARTA: We can't let them take Tenebrae. Let's go! ------------------------------------------------------------------------------- (As they close in on the spot, they stop.) R.EMIL: I sense...I sense Aqua! (Everyone peers forward into the darkness. Aqua hovers near the altar, and Richter beside her, watching the teardrop-shaped crystal) AQUA: So that energy I felt was Tenebrae returning to core form. RICHTER: How convenient. If we destroy him here-- R.EMIL: Not so fast! RICHTER: (Turns around) Emil! MARTA: You're not taking Tenebrae! (Emil, Marta and Sheena all ready their weapons) RICHTER: For someone who had to resort to a cheap trick in Flanoir, you seem pretty sure of yourself. SHEENA: Just accept the fact you were beaten. RICHTER: (Chuckles) Yes, you're right. (Richter charges, surprising Sheena. With one swift motion, he kicks her square in the chest, knocking her back. Emil attacks, but he blocks the blow and swings at Marta, who blocks it with her blade) RICHTER: Die! (Neither Marta or Emil will yield to Richter's force. He looks back at Emil) RICHTER: Stop interfering. I don't want to fight you. R.EMIL: That's too bad! Because I can't wait to kill you! (Richter grunts. A battle begins!) ------------------------------------------------------------------------------- (Emil and Richter square off, Sheena and Marta having taken a back seat. Emil's sword starts to glow with a vile purple aura, and he readies it. Richter watches in shock as the aura creates its own wind, ruffling Emil's clothes) R.EMIL: Ain Soph Aur! (Emil lobs a huge ball of dark energy at Richter, who is genuinely flabbergasted) RICHTER: Guh! That arte is-- (The energy explodes all over Richter, and we hear him cry out. Sheena and Martawatch, not sure whether to be amazed or horrified. Emil watches expectantly.) (The smoke clears. Miraculously, Richter has his weapons up. He blocked it. The whole temple shakes, and bits start to drop from the ceiling.) R.EMIL: Guess you're tougher than I thought. Looks like I'll just have to hit you with another one! (Emil's sword starts glowing again, and he readies himself) RICHTER: (Stunned) Emil, you're--I just can't believe it... R.EMIL: (Grinning wickedly) [Heh!] I don't know what the hell you're talking about. RICHTER: Emil, listen to me. You must cease being a Knight of Ratatosk. If you won't, then I'll... then I'll have to-- R.EMIL: Quit your pointless whining! Die! (Suddenly, Sheena runs between Emil and Richter. She grabs Emil's free hand) SHEENA: Wait, Emil! Calm down! Return back to normal! You're destroying the whole temple! R.EMIL: Shut up! Get out of my way! (He easily hurls Sheena to the floor, then turns his attention back to Richter his sword glowing even brighter now) R.EMIL: Ain Soph Aur! (Emil hurls the blast. Richter crosses his swords as the sphere hits, stopping it cold) RICHTER: Eternal Recurrence! (With a mighty motion, Richter hurls the blast back at Emil. Emil gawks, completely caught off guard) R.EMIL: Wh...what?! (The blast flies at Emil... but at the last moment, Marta leaps in the way) MARTA: Emil! Look out! (Marta takes the blow, her whole body smoking as it drops to the ground. Emil's eyes grow wide and horrified as he sees what's happened) R.EMIL: Marta... (As the temple shakes, the screen fades to black) R.EMIL: (Roaring) Marta! ------------------------------------------------------------------------------- R.EMIL: Ugh...Where am I? (Emil shoots up) R.EMIL: (Looking around wildly) Marta? Marta, where are you?! (He looks around a bit more, but it's clear he's alone) R.EMIL: Damn it! Where did she go?! (Suddenly, he notices the purple teardrop object near his feet) R.EMIL: Tenebrae's core! It must've fallen with me. (He scoops it up and heads out) ------------------------------------------------------------------------------- R.EMIL: I need to find Marta and have her hatch Tenebrae's core fast. ------------------------------------------------------------------------------- (Marta is waiting for him on the first landing) R.EMIL: (Shocked) Marta! You're okay! MARTA: (Walks toward him) Emil! Argh! (Falls on one knee) R.EMIL: (Runs to her) Does it hurt? MARTA: I treated myself, I'm okay. (Stands back up) R.EMIL: It's my fault. I never meant for you to get hurt. MARTA: (Shakes head) It's okay, but what's happening to you? Sheena mentioned it, too. You've been in Ratatosk Mode for a long time. (Emil looks surprised, then furious) R.EMIL: (Snarling) So you're on their side. MARTA: (Puzzled) Huh? R.EMIL: Sheena and Richter are both on my case to return to the "normal" me, and now you too! MARTA: No, I didn't say-- R.EMIL: (Angrily) Why?! Why should I? My normal self is a pathetic weakling! A cowardly dog who'll never amount to anything! MARTA: Emil... R.EMIL: You said you wanted me to protect you, as a Knight of Ratatosk. And that's exactly what I'm doing! So what's the problem! MARTA: Emil, I didn't mean it like that. R.EMIL: (Looks down) Maybe I should just disappear. None of you want me around. (Emil passes out) MARTA: (Shocked) Emil! Emil, wake up! ------------------------------------------------------------------------------- EMIL: (Woozy) Huh...? Wh...where am I? (Emil gets up off Marta's lap and stands up) MARTA: Emil, you're finally back. EMIL: Back? (Sheena walks in from the side) SHEENA: Are you okay? EMIL: Sheena! Sheena, you're okay, too! SHEENA: Yes. I'm glad both you and Marta are safe. But... (Looks away) EMIL: But? MARTA: Tenebrae won't wake up. EMIL: Tenebrae?! So Richter didn't get him after all! SHEENA: What are you talking about? You grabbed the core yourself. EMIL: Huh? (Thinking) I guess I did? (Marta raises the core, but nothing happens) MARTA: Look. I've been trying the same thing I always do to hatch Centurions, but Tenebrae won't wake up. (Emil puts his hand on the core. Suddenly, it rises up on its own) EMIL: Whoa. SHEENA: Wha-what was that?! (A bright flash of light blinds them, and then the core turns into Tenebrae) MARTA: Tenebrae?! TENEBRAE: Emil, Lady Marta, my most humble apologies for worrying you so. EMIL: Tenebrae! Are you okay?! TENEBRAE: Centurions do not die. They only regress to their core state. Though I would not have been able to awaken had you two not come for me. EMIL: Tenebrae, you sacrificed yourself for me. I'm sorry. TENEBRAE: Please, think nothing of it. SHEENA: Thank goodness. I can't stand saying goodbye to friends. MARTA: Tenebrae! (Runs to hug him) SHEENA: All right, should we start heading back to Meltokio? Regal must be worried by now. MARTA: Right. EMIL: Uh, wait. What about Richter? Any idea what happened to him? SHEENA: I was caught up in the cave-in, so I can't say exactly for sure, but it looked like that Centurion, Aqua, rescued him before he was crushed. EMIL: (Relieved) Then he's still alive! SHEENA: Uh... Y-yeah, probably. EMIL: Good. (Awkward silence) SHEENA: The Ratatosk Mode you and the normal you are like night and day. (Emil sweatdrops) ------------------------------------------------------------------------------- EMIL: (Laughs) MARTA: (Laughs) TENEBRAE: Wha-what is it, you two? EMIL: Tenebrae, welcome back! MARTA: We really missed you. TENEBRAE: Oh my, well I am sorry for causing concern. SHEENA: Is that all you gotta say? Show some emotion! (Baby talk) Is old age making us a little grumpy? TENEBRAE: (Irked) How rude! I would ask that you not treat me like an elderly dimwit! EMIL: Look, he's getting angry! It's really him! MARTA: Yep! I wouldn't have him any other way! TENEBRAE: (Sweatdrop) Wha...what happened while I was gone? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (That's weird.) (When did I pick up Tenebrae's core?) TENEBRAE: (Appears) Is something wrong, Emil? EMIL: Well, yeah. My memory is-- TENEBRAE: Your memory? EMIL: No, it's okay, it's nothing. (My memory of when I arrived at the Temple of Darkness is really hazy. Why?) (Tenebrae is silent) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Hey Mom, do you-- SHEENA: Huh? EMIL: (Flustered) I'm sorry! That just sort of came out. I guess it's because you seem sort of "mom-like." SHEENA: (Irked) You think I'm motherly? Are you implying that I'm old?! EMIL: N-n-no! Not like that. I meant you were really kind, and grown up and stuff, and-- I don't know kind of like the middle-aged women who lived in my neighborhood. SHEENA: (Just as irked) What?! EMIL: Guh! Hey, Tenebrae, help me out here. TENEBRAE: You see, on some level, Emil feels a sort of attachment towards you as a mother. And as we know, a powerful symbol of motherhood is the breast. The young man is simply expressing his appreciation for your ample bosom. EMIL/MARTA/SHEENA: HUH?! SHEENA: (Furious) I-i-is that how you've been looking at me?! You-you-you creep! MARTA: (Smacks Emil, just as angry) You jerk! You perv! How could you?! I hate you! (Runs off) TENEBRAE: (Laughs darkly) EMIL: (Sweatdrop) I guess reawakening didn't change you, Tenebrae. ------------------------------------------------------------------------------- (Regal jogs in and greets them) SHEENA: Regal! REGAL: You're all right! What about Tenebrae? (Tenebrae appears) TENEBRAE: As you can see, I am quite well. Terribly sorry to have worried you. MARTA: So Regal, did you talk to His Majesty about Glacies' core? REGAL: Actually there's been a bit of progress on that front--which is why I came to find you. EMIL: Progress? You mean you know who has the core? REGAL: That's correct. It's one of Meltokio's nobles, just as we suspected. SHEENA: So who? Hopefully someone who will fork it over without too much trouble. REGAL: I don't believe it should pose much of a problem. The buyer was one Seles Wilder. SHEENA: Seles. You mean that idiot Chosen's sister? EMIL: The Chosen Zelos' sister. REGAL: Indeed. We should head to Zelos' mansion. SHEENA: Does that sound good to you two? MARTA: (Nods) Of course. EMIL: (Slumps) I'm not exactly enthusiastic, but it's not like we have a choice. SHEENA: I'm not too eager, myself. But let's go. ------------------------------------------------------------------------------- REGAL: How was the Temple of Darkness? EMIL: It was really dark. TENEBRAE: It is, after all, the resting place of my altar. One should expect some darkness. REGAL: That's right, you're a dark elemental. TENEBRAE: Darkness is quite pleasant. It wraps the world in a warm, black blanket. It would seem though, that my altar was converted into a temple of some sort during my sleep. SHEENA: I think it was Cruxis that built the temples. MARTA: Cruxis is that institution in the heavens where Goddess Martel lives, right? REGAL: (Distant) Yes. I suppose that describes it well enough. EMIL: So the Church of Martel's followers turned the Centurions' altars into temples. TENEBRAE: Indeed. It's rather rude to remodel someone's home without asking permission. They've ruined the bleakness of my magnificent lair. MARTA: What's the big deal? It's still plenty dark. TENEBRAE: The quality of the darkness is as different as night and day! Can you truly not appreciate that fact?! REGAL: I guess some differences are too subtle for we humans to perceive. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Um, so who is Seles? SHEENA: Seles is the half-sister of Zelos, the Chosen. REGAL: She has a frail constitution. Without the aid of an Exsphere, even everyday activities are difficult for her. EMIL: Exspheres. Those stones with mysterious powers, right? And they were made by the Desians. SHEENA: Yes. They allow people to amp their abilities to their full potential. Both of us have one. REGAL: The King has issued an order demanding the surrender of all Exspheres. So we'll have to return these as well someday. SHEENA: At any rate, Seles didn't waste any time in giving her Exsphere back. And that's why Zelos has been so worried about her. REGAL: When Seles is involved, the Chosen has a tendency to lose his composure. SHEENA: Anyone so much as touches a hair on her head and he'd hunt them down to the gates of Hell itself. MARTA: (Dreamy) Wow, that's so dashing.~ I wish I had an older brother like that. ------------------------------------------------------------------------------- *Asgard* ------------------------------------------------------------------------------- NOBLE A: I never thought I'd see such a lovely girl out in the savages of Sylvarant. AISHA: Please, just leave. MARTA: (Notices the spectacle) Hey, isn't that Aisha? EMIL: Yeah, that's her. NOBLE B: Oh my, you're a feisty one, aren't you? NOBLE C: Sylvaranti or not, with her pretty face, I think she'd make a fine servant on my estate. Hurry up, girl! Gather your things--you're coming with us! AISHA: No thank you. NOBLE A: What? An uneducated Sylvaranti peasant dares to defy a noble from glorious Tethe'alla? NOBLE B: No matter. I doubt anyone in these wretched slums would notice if she went missing. If she won't come, we'll just take her. (Noble B grabs Aisha. The party runs in) MARTA: (Angrily) Let go of her! (Noble B drops Aisha) NOBLE B: Who are you? NOBLE A: Oh, I see. This little girl is jealous. She wants to serve at the foot of an earl as well. NOBLE C: So that's what it is? I'm sure she could handle a few jobs for me. I'm feeling rather generous today. MARTA: You make me sick! SHEENA: Aren't you all ashamed of yourselves?! REGAL: You make me embarrassed to be a Tethe'allan. NOBLE C: Oh, Duke Bryant, as I live and breathe! I would have never expected to run into you in a place like this. Did you come to tame some Sylvaranti monkeys as well? REGAL: Apologize to them! NOBLE B: Why Duke Bryant, I must have misheard you. Surely you're not saying a proud Tethe'allan such as yourself would take the side of these savages? (Marta rushes up and grabs Noble B) MARTA: (Furious) That's enough! NOBLE B: (Angrily) You're getting my clothes dirty! Let go of me! (Noble B swats Marta away) EMIL: Marta! NOBLE A: Sylvaranti scum... (Suddenly, a fireball shoots down by the nobles. Harley runs in) AISHA: Harley! NOBLE C: That was magic! You're a half-elf?! HARLEY: So what if I am? NOBLE B: Associating with half-elves. How vulgar. (Emil's eyes turn red) R.EMIL: (Angrily) That's enough of your crap! NOBLE B: We are honorable nobles of Tethe'alla, and-- R.EMIL: (Angrily) Shut your mouth! (Draws his sword) AISHA: Please, stop it! R.EMIL: (To Aisha) But... NOBLE C: Well done, girl. I shall grant you a reward. How much would you like? You Sylvaranti are quite poor, aren't you? AISHA: That isn't necessary. Please just leave our town. NOBLE A: Who are you to tell us Tethe'allans what to do? NOBLE B: Savages and half-elves... You deserve each other! (The nobles run off. Emil's eyes turn green) MARTA: What the hell was their problem?! EMIL: I didn't know Tethe'allans were that horrible. MARTA: Tethe'allans are always like this. They're always insulting and belittling us Sylvaranti. (Angrily) I hate them! REGAL: As a fellow Tethe'allan, I apologize. (Marta turns, shocked) MARTA: Regal, I didn't mean you and Sheena. SHEENA: We know, Marta, but it's still embarrassing for us to see people like that. (To Aisha and Harley) Aisha and Harley, I'm sorry for their treatment of you. HARLEY: Well, I'm a half-elf, so I'm used to this sort of thing. AISHA: Humans and half-elves... Tethe'alla and Sylvarant. Why do people always find a way to hate each other for their differences? EMIL: Yeah, it's really sad. ------------------------------------------------------------------------------- *Iselia* ------------------------------------------------------------------------------- NOBLE C: O-out of the way! We are nobles of the glorious Tethe'alla-- VILLAGER A: (Angrily) What's so glorious about Tethe'alla?! You mock our Chosen of Regeneration! NOBLE B: Insolent knave! The only Chosen in this world is the Chosen Zelos! You foolish Sylvaranti need to learn some humility! NOBLE A: Indeed. What have you trash or your primitive society ever accomplished to make you so proud? VILLAGER B: You're no better than common thieves, stealing food from our lands and kidnapping our people. And worst of all, you deny our Chosen of Regeneration! VILLAGER C: Kill them! They won't leave Iselia alive! EMIL: (To Marta) Marta, what should we do? MARTA: (Looks away) Those noble brought this onto themselves. EMIL: Yeah, but we can't just leave them like this! (Runs off) SHEENA: Emil! (Emil runs between the nobles and the mob) EMIL: Stop it! VILLAGER D: What? You're a Tethe'allan too?! EMIL: No, I'm not. VILLAGER A: Then mind your own business! VILLAGER D: Isn't he the little brat who said Lloyd killed his parents or something? VILLAGER C: So you're on the Tethe'allans' side! PHAIDRA: (Offscreen) All of you! Stop this right now! (Phaidra walks in, looking displeased) VILLAGER B: Phaidra-- PHAIDRA: If you don't stop this at once you will distress Colette--distress the Chosen One. Go back to your homes. VILLAGER A: Damn it. (The mob disperses) PHAIDRA: As for the Tethe'allan visitors, you should leave our town at once. NOBLE C: Rescued by the likes of a Sylvaranti... how ridiculous. NOBLE B: If you're looking for a reward, little one, it won't work! (The nobles leave. Marta runs up to Emil) MARTA: We should've just let them get what they deserved! EMIL: But... PHAIDRA: That is not prudent. Imagine the problems we would've had with Tethe'alla if it was allowed to proceed. The Chosen would be put into a very uncomfortable situation. Thank you for stopping our villagers from doing something they would regret. MARTA: But still, I hate people like that. REGAL: It is because of fools such as them that Tethe'alla and Sylvarant will never come together. I apologize on their behalf. MARTA: Regal... SHEENA: We'll do everything we can to get Tethe'alla to see things the way we do. But Marta, I want you to at least understand this: There are people in Tethe'alla who love Sylvarant just as much as you do. (Marta and Emil are silent) ------------------------------------------------------------------------------- *Meltokio* ------------------------------------------------------------------------------- (A creaky old butler greets the party) SEBASTIAN: Duke Bryant, welcome back. Ah, and Miss Sheena. You grace us with your presence. SHEENA: It's been a while, Sebastian. SEBASTIAN: And you would be Sir Emil, Miss Marta, and Sir Tenebrae, correct? Duke Bryant was good enough to send word ahead of your visit. EMIL: Th-thank you. We've come about the Glacies' core. SEBASTIAN: Yes. Well, one of our servants, a man named Tokunaga, informed us that he had come into possession of an unusual jewel. MARTA: Isn't that the butler we saw coming out of the item shop? REGAL: (Nods) The same. It seems that he had just purchased the core when we saw him. EMIL: Could you please call Mr. Tokunaga for us?! (Suddenly, there are several loud thumps from upstairs) SEBASTIAN: Wh-what could that be? (Tokunaga rushes down the stairs) TOKUNAGA: (Alarmed) I-it's Lady Seles! Lady Seles has been kidnapped by Sir Lloyd! (Everyone reacts with shock) SEBASTIAN: What?! Sir Bud kidnapped Lady Seles?! MARTA: (Puzzled) Sir Bud? EMIL: Are you talking about Lloyd? SHEENA: We'll explain later! Which way did he go?! TOKUNAGA: Out the second floor window. SHEENA: We have to go after him! ------------------------------------------------------------------------------- (Everyone looks around in different directions) REGAL: Where is he?! EMIL: Tenebrae! Can you sense Glacies around here?! TENEBRAE: I do sense a presence getting further from here. However, energy from another Centurion's core is causing some interference. SHEENA: Another core? Like Lumen's? Lloyd has that! TENEBRAE: No, this would be Solum's core, I believe. Why would Solum's core be here? MARTA: We can wonder about that later! Let's split up and start searching! ------------------------------------------------------------------------------- (Emil descends the steps and looks around. He turns around to go back and crashes right into Zelos) ZELOS: Woah, excuse you! It's you! EMIL: Zelos Wilder! ZELOS: Huh. Never expected to see you in my neck of the woods. EMIL: We don't have time for that! Lloyd kidnapped your sister! ZELOS: (Annoyed) What are you talking about? EMIL: It's true! (Looks left) Huh? (Suddenly, a red-shirted figure rushes past, the fragile under his arm) ZELOS: (Shocked) Lloyd?! (Lloyd stops for a moment, looking around) EMIL: Lloyd Irving! I-- (Emil's eyes go red) R.EMIL: (Angrily) I've been waiting for you! (Lloyd keeps running) R.EMIL: (Shouting) Come back here! (Emil and Zelos chase for a moment, but Lloyd has vanished) R.EMIL: Damn it! I lost him! ZELOS: You're saying that was Lloyd? R.EMIL: Of course! Are you blind? ZELOS: Don't make me laugh. That's not Lloyd. R.EMIL: (Angrily) You idiot! Your sister's been kidnapped! ZELOS: Hmmph. Don't get your britches in a bunch, kid. Lloyd wouldn't do something like that to Seles. That was not Lloyd. (Zelos turns and starts walking away) R.EMIL: Where're you going? ZELOS: I'm going home. If someone's gone to all the trouble of kidnapping Seles, I'm sure they left me some sort of message. You come too. You wanna see Lloyd, right? R.EMIL: (Looks away) Hmpf!... ------------------------------------------------------------------------------- SEBASTIAN: Master Zelos! Lady Seles has been-- ZELOS: The kid already filled me in. SEBASTIAN: Duke Bryant and Miss Sheena are currently out looking for Lady Seles. ZELOS: (Surprised) Regal and Sheena? (Marta runs back in) MARTA: It looks like Lloyd's already skipped town. Oh! R.EMIL: Marta... (Emil's eyes revert to green) MARTA: Emil... ZELOS: Sebastian, tell me exactly what happened. TOKUNAGA: I was the one who witnessed it, Master Zelos. I had presented Lady Seles with an exceptional gem called the Glacies. I had just begun explaining its origins when it happened. Sir Lloyd suddenly came in through the window. He grabbed Lady Seles along with the gem, and escaped. MARTA: (Shocked) You mean Lloyd has Glacies' Core? EMIL: I'm sorry, Marta. If only I caught him... ZELOS: (To Sebastian) And there's been no word from Lloyd? SEBASTIAN: We have yet to hear anything. ZELOS: That's weird. MARTA: What's so weird about it? Lloyd's after all of the cores. ZELOS: Then why go to the trouble of kidnapping Seles? I'm telling you, that's not Lloyd. EMIL: (Angrily) You're wrong! It was Lloyd! I saw him with my own eyes! ZELOS: What would you know about Lloyd, anyway? You really think he smells like that? MARTA: (Puzzled) Smell? ZELOS: Yep. When he ran by me there was this horrible stench. I thought I was gonna pass out. Lloyd's never been the sort to wear cologne. And even if he was, he'd never put on something that putrid. EMIL: Now that you mention it, it did smell a bit familiar. MARTA: Was it Eau de Seduction? EMIL: That's it! Wait, that would mean Decus was disguised as Lloyd?! ZELOS: Hey, you guys want to enlighten the rest of us as to what you're talking about? MARTA: Um, well, you see... (Quickie Explanation fade-out) ZELOS: Hmm...Ratatosk, huh? I gotta say that's quite the tale. So anyway, there's a good chance the "Lloyd" we saw was actually this Vanguard guy Decus in disguise. EMIL: Judging from the smell I think so. ZELOS: All right, come with me for an audience with His Majesty. Let Regal and Sheena know when they come back. SEBASTIAN: (Bows) Understood. MARTA: An audience? ZELOS: The house of Wilder is second in status only to the royal family. We have to report this immediately. Let's go. ------------------------------------------------------------------------------- (The King and Princess sit on their thrones) TETHE'ALLA KING: Zelos, Chosen One. I'm told that Bud has kidnapped Seles. ZELOS: To be more accurate, Your Majesty, she was taken by an impostor of his. We believe the Vanguard may be involved. EMIL: Excuse me, why do you call him "Bud"? ZELOS: Because he's my bud. PRINCESS: You say those barbarians who call themselves the Sylvaranti Liberation Front committed this crime?! How awful. MARTA: (Sad groan) ... (A soldier approaches) SOLDIER: Your Majesty, Duke Bryant and Sheena Fujibayahi of Mizuho have arrived. TETHE'ALLAN KING: I would speak with them. (The soldier runs off. Regal and Sheena walk in) TETHE'ALLAN KING: It seems matters have become quite grave. REGAL: Your Majesty, we come bearing new information about the current situation. SHEENA: Scouts from my village reported seeing a Rheiard overhead, flying east. MARTA: East of here. That could be the Cape Fortress. EMIL: Marta? MARTA: The Vanguard has a base in the Cape Fortress. ZELOS: So Marta dear, how do you know something like that? MARTA: W-well... ZELOS: Former Vanguard, huh? TETHE'ALLAN KING: A member of the Vanguard? (The soldiers draw their weapons) EMIL: Stop, please! Marta has nothing to do with the Vanguard anymore! ZELOS: And right now my sister's life if more important. (Sternly) Put away your weapons! (The soldiers withdraw) ZELOS: (To the King) So far, the Vanguard hasn't made any attempt to contact me regarding my sister's kidnapping. Which is why I suspect they've abducted Seles in order to get to Lloyd, rather than me. EMIL: Why would they do that? REGAL: Emil, the Vanguard's after the cores too, correct? That would include whatever cores Lloyd has. EMIL: I see. They took Seles so they could make a trade with Lloyd. ZELOS: Well, it could just be coincidence. Seles came in possession of the core. They set out to steal it, and ended up grabbing her when they realized she'd be useful as well. MARTA: Decus. How could he? ZELOS: (To the King) We'll need to infiltrate the Vanguard's base. Your Majesty, in case our plan should fail, I would request the royal army be readied to take up the search for Seles. TETHE'ALLAN KING: Of course. I'll have my generals make the necessary preparations immediately. As for Mizuho... SHEENA: I've already asked my people to start a search. TETHE'ALLAN KING: Excellent. But Chosen One, shouldn't you consider staying behind in the city? ZELOS: If I don't get some thrills in now and then, I'll grow old before my time. Well then, your majesty, we will take our leave. ------------------------------------------------------------------------------- EMIL: Um...I'd like to say something before we go. REGAL: Is something the matter? EMIL: (Slumps) I'm sorry. SHEENA: What are you apologizing for? EMIL: It's about Lloyd. I've been thinking. What if all these terrible things I've been blaming on Lloyd were actually done by his imposter? MARTA: Emil... EMIL: I don't know. EMIL: Maybe this is the only time it's his imposter. Of course it could turn out that the real Lloyd is responsible for this. But every time I hear one of Lloyd's friends talk about him, it's hard to believe he's the same person who did all of those terrible things. So... REGAL: I appreciate what you're trying to say, but we have no idea what the truth is. EMIL: Yes, I know. It's just, I finally realized I can't jump to conclusions when there's so much doubt about what's happened. That's why I wanted to say I'm sorry. ZELOS: Then let's call a truce. When you gave me the evil eye, I pegged you as just some punk. But now that I've gotten to know you, you're a pretty decent kid. SHEENA: Zelos! You don't have to talk like that. It was probably Emil in Ratatosk Mode that gave you the evil eye. REGAL: Indeed. It seems that Emil gets a bit abrasive when he enters this so-called Ratatosk Mode. (Marta runs in front of Emil) MARTA: (Angrily) Stop it! Stop talking about the other Emil like that! That Emil is Emil, too! And he's doing the best he can. So please stop talking about him like this. SHEENA: (Scratches her head) Uh, right. I'm sorry. REGAL: Yes, I'm afraid I went too far as well. I'm sorry, Emil. EMIL: N-no, I'm fine. (Awkward silence) ZELOS: Well, moving on, I think it's about time we left. Sorry to rush you all, but I'm worried about Seles. EMIL: Yes, I'm sorry for delaying. Let's get moving! ------------------------------------------------------------------------------- ZELOS: (Angry) Damn them! I don't care if they're the Vanguard or what, anybody who even looks at Seles the wrong way is gonna answer to me. After I string them up by their necks from the summit of Mt. Fooji, I'll tie them to a sack of bricks and dump them into Flanoir Harbor! MARTA: Wow, Regal and Sheena weren't kidding! EMIL: Y-yeah. ZELOS: What did they say? MARTA: They said you cared a lot about your sister. EMIL: That you'd never forgive anybody who hurt her. TENEBRAE: Essentially, they said you seem to have a thing for your sister. ZELOS: Regal, Sheena. Come here a sec. REGAL: (Nervous) No, that's not what we meant. SHEENA: (Irked) Tenebrae! TENEBRAE: (Laughs darkly) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ZELOS: Oh why hello, Miss Jubblies! I see you're keeping that sumptuous body of yours in top shape! SHEENA: (Irked) Say it again and I'll smack you! (Smacks Zelos) ZELOS: OW! You always warn me after you do it! Nice to see you haven't changed, Sheena. SHEENA: Nice to see you still can't have a conversation without slobbering over breasts! REGAL: The Chosen's personality is the picture of constancy. ZELOS: You haven't changed a bit yourself, Duke Bryant. REGAL: Chosen, we just saw each other the other day, at the salon of Countess Rattenmeier. SHEENA: (Irked) He was checking out her voluptuous aristocratic curves, no doubt. ZELOS: What's that, Sheena? Do I detect a note of jealousy? SHEENA: What?! REGAL: It's almost as if they've never been apart. ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: I wonder if Zelos takes a bath with a "roobber duckie?" I swear, these voices sometimes...* ------------------------------------------------------------------------------- *Cape Fortress* ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.6) - Chapter 6 - (GS6) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.7) - Chapter 7 - (GS7) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.8) - Chapter 8 - (GS8) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10) - Skits - (SKT) All skits are organized by order of appearance, and they occur naturally as the plot progress, so triggers for the skits will not be listed. If you wish to see the exact location, you can check it (Ctrl - F) in the Game Script Section. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.1) - Chapter 1 (SK1) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.2) - Chapter 2 (SK2) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Skit "Ruin Mode" ------------------------------------------------------------------------------- Emil: So Collete, just what does going into "Ruin Mode" invole? Colette: Well, let's see... Colette: Oh, it's the Asgard Ruins! Emil, state the historical background of this ruin. Emil: Um...I... Colette: When Cloe the III held a ritual to offer a sacrifice to the Summon Spirit of Wind to quell a storm that had ravaged his kingdom for a week, he did it here! Agh, have you learned anything at all these past five years?? Colette: I'd say that about sums it up. Emil: That was sorta terrifying. Colette: Really? It's actually quite fun. I can't wait for you to see the real thing! ------------------------------------------------------------------------------- Skit "Preparations" ------------------------------------------------------------------------------- Marta: Um... first like that, then like this... Emil: Hey Marta, about that ritual... Marta: Don't talk to me right now, I'll forget it! Emil: Oh, sorry... Marta: No, no, I'm sorry, I didn't mean...Don't hate me or anything okay? Emil: No, I-- Tenebrae: Lady Marta, how are the preparations for the ritual? Marta: Um...I think I forgot how to do it... ------------------------------------------------------------------------------- Skit "Fishing for Compliments" ------------------------------------------------------------------------------- Marta: So, what did you think of my preformace? Emil: Well, it's the first ritual I've seen ever seen, so I can't really say. Marta: No, I mean, you're supposed to say I looked cute or that I was mesmerising even if you don't mean it...nevermind. Emil: I'm sorry...It was really cute, and mesmerising too. Tenebrae: Yes, that sounded quite sincere. Marta: Forget it, I didn't really want a compliment from you anyway. ------------------------------------------------------------------------------- Skit "Memory" ------------------------------------------------------------------------------- Emil: You looked relieved. Marta: Well, I'm through preforming that silly ritual. I've never been good at memorizing little details like that. Emil: But, you did manage to remember it! Marta: Yeah, but now I've forgotten it! Emil: Already?! ------------------------------------------------------------------------------- Skit "Tenebie Part 2" ------------------------------------------------------------------------------- Colette: Do you really hate being called "doggie" that much? Tenebrae: "Hate" might be too strong a word. I simply feel it gives the wrong impression. Colette: Then "Tenebie" is no good either...Well, how bout "Tenby?" Tenebrae: Hm... Emil: What about "Tenie" or maybe "Trae"? Tenebrae: (sigh) Marta: I vote for "Braebrae!" Colette: That's cute! Emil: Yeah, I like it! Tenebrae: In that case, let's just stick with "Tenebie". ------------------------------------------------------------------------------- Skit "Target of Affection" ------------------------------------------------------------------------------- Colette: (sigh) Emil: Were you thinking about Lloyd? Colette: No, it's not that...I promised myself I'd save thinking about Lloyd after all of this is sorted out. Emil: I don't think you need to be so strict about it. Colette: I'm sorry... Marta: By the way, Colette? If Lloyd is that important to you, does that mean the two of you are...? Colette: No, it's not like that, really it's not! Emil: But how could Colette possibly like someone like Lloyd? Marta: Why do you sound so heartbroken? Emil: Um... Marta: Fine, you know what! Well, I do love you, but I hate you!! Tenebrae (laughing): I guess being a target of affection is difficult. Emil: You're enjoying this, aren't you? ------------------------------------------------------------------------------- Skit "Balacruf Mausolem" ------------------------------------------------------------------------------- Emil: So, where is the Balacruf Mausolem? Tenebrae: If memory serves, it should be on an island to the north-east of this town. Emil: But, isn't it strange how two places so far apart would be so similar? Colette: When the worlds of Tethe'alla and Sylvarant were divided, the Mausolem was located just outside of Asgard. Tenebrae: Actually, even before the world was split in two, a large kingdom existed where we now stand. The similarities in style between the two locations demonstrate just how vast that ancient kingdom truly was. Marta: So this place might be connected to the Balacruf Mausolem somehow Tenebrae: It is certainly possible. ------------------------------------------------------------------------------- Skit "Stick in the Mud" ------------------------------------------------------------------------------- Tenebrae: Am I...really that much of a stick in the mud...? Emil: I can't believe he's still thinking about that... Colette: I honestly don't see any mud on you! But what's wrong with mud anyways? Everyone gets a little dirty now and again. Marta: I don't think he meant that sort of mud... Colette: Well then, what sort of mud did he mean? Emil: No, listen...there was never any mud to begin with. Colette: Oh, so, it was more of a muck...or maybe a slime? Tenebrae: So now I'm slimey? Colette: I have to say, I prefer mud to slime myself. It's easier to clean. Tenebrae: Well it would depend on where the slime came from. Emil: Yeah, but think about your fur. Slime would stick to it, while mud would just wash off no problem. Marta: Someone, anyone, please, make it stop! ------------------------------------------------------------------------------- Skit "You're A Man" ------------------------------------------------------------------------------- Colette: What's the story behind "Come on, you're a man, speak up!"? Emil: Um, well, I'm not very manly to begin with, so when I hesitate, I have trouble making up my mind, and it's something Marta says to encourage me. Marta: Emil, you're not supposed to tell other people about that! Emil: But it's true! Marta: That's enough!! Emil: What did I say...? Marta: Nevermind. Just try to be more like I imagine you to be, okay? (giggle) ------------------------------------------------------------------------------- Skit "Fruit Everything" ------------------------------------------------------------------------------- Colette: Okay, it's finally ready! Marta: Wow, it's so cute! Colette: (giggle) I thought I'd make a fruit cake. There's also a fruit salad, and some fruit juice and-- Emil: Um...do you have anything with a little more...substance? Colette: Oh, sorry. What would you like? Emil: I dunno, maybe a steak...or something? Colette: Okay, leave it to me! One apple steak coming right up! Emil: On second thought this will be fine. ------------------------------------------------------------------------------- Skit "Centurions" ------------------------------------------------------------------------------- Colette: Tenebie, you're a Centurion right? What exactly makes a Centurion anyway? Tenebrae: Allow me to explain. We Centurions, numbering eight in total, are the faithful servants of Lord Ratatosk, the Lord of all Monsters. We each belong to a particular element, and with the monsters under our control we monitor the levels of mana in the world. You might call us the guardians of the world's mana. Colette: That sounds sort of like the Symphonian Eight. Emil: Hey, I remember that! That's the story of the eight warriors blessed by the spirits, who fought against the sinister Dark Five, right? Colette: That's right! And the Dark Five's leader turned out to be the long lost father of Symphonia Red. Emil: I used to love that story when I was young. Colette: So that would make Tenebrae Symphonia Black! Emil: What? You mean that story was based off the Centurions?! Tenebrae, that's so cool! Tenebrae: Does anyone else notice how the conversation gets way-laid as soon as Colette joins? Or is it just me? ------------------------------------------------------------------------------- Skit "Colette" ------------------------------------------------------------------------------- Emil: Even though Colette is the Chosen of Regeneration, she didn't act aloof at all. She's actually pretty down to earth. Marta: If by down to earth you mean ditzy, then yeah. Emil: Okay, maybe she's a little spacey. But there's something soothing about her. Marta: Oh, so she...soothed you, did she? Emil: I just found it easy to relax around her. Marta (angry): That sound like soothing to me! Emil: Why are you getting so angry? Marta (shouting): Who says I'm angry?!! ------------------------------------------------------------------------------- Skit "Motion Sickness" ------------------------------------------------------------------------------- Marta: It's hard to get around Hakonesia with all these hills... Emil: Yeah, I know Marta: When you moved to Luin, didn't you pass by Hakonesia Peak? Emil: We did, but I was inside a carriage, so I don't really remember it. Marta: A carriage, huh? I get motion sickness, so I never ride in those. Emil: You mean you've done all this travelling on foot? Marta: Well, I started riding from time to time after I met up with Tenebrae. Emil: Wait, I thought you just said you got sick riding in carriages? Marta: No, I meant riding ON Tenebrae. Emil: (sigh) ------------------------------------------------------------------------------- Skit "Emil's Cooking" ------------------------------------------------------------------------------- Marta: Wow, looks delicious! You're a good cook! Emil: I wouldn't say good; probably about average. Marta: Don't be so modest. This is really tasty! Emil: Thanks! I had to help out in the kitchen at home. Guess I must have picked up a few things along the way. Tenebrae: I must say, you humans do eat the most peculiar things. Emil: Well, what do you usually eat Tenebrae? Tenebrae: I absorb mana naturally, so I have no need to consume food. We Centurion's are highly refined life forms after all... Marta: Huh...not being able to eat would be no fun at all... Emil: I agree! ------------------------------------------------------------------------------- Skit "Return to Palmacosta" ------------------------------------------------------------------------------- Marta: We're finally getting close to Palmacosta... Emil: Yeah... Marta: It's been...six months...It's the same for you, right? Emil: About that, yeah... Marta: I'll bet you're looking forward to seeing your old friends again. Emil: My...old friends? Marta: Emil, what's wrong? Emil: What? Oh...nothing... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Do I really scare that easily?-- Tenebrae (jumping): ROAR! Emil: AH! Tenebrae: I'd say so. Emil: There's that "spiteful" side again... ------------------------------------------------------------------------------- Skit "Where is Marta?" ------------------------------------------------------------------------------- Emil: I wonder where Marta is. Tenbrae: Wait a moment, I will try to sense the pressence of the core lodged on her forehead. Hm... Emil: How's it coming? Tenebrae: Teh...Teh...TeneTeneTeneTene....TeneTeneTeneTeneTene...TENE!! Emil: What? Tenebrae: It would appear she is in the pub. Emil: Oh...yeah? Tenebrae: Yes. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: I can't believe Richter is a member of the Vanguard. Did you know Tenebrae? Tenebrae: Yes. Emil: I...I just don't know what to think. If he's with the Vanguard, then he and Marta started out on the same side. Despite that, he's trying to kill her in order to take Ratatosk's core. Tenebrae: As Lady Marta mentioned, the Vanguard has changed. They are only concerned with gathering Ratatosk and Centurions' cores for their own objective. They are our enemies. It is as simple as that. Emil: But Richter keeps helping me out. I mean, he can be sort of gruff, even scary sometimes, but besides Ratatosk's core, everything he's said to me so far makes sense. Tenebrae: Emil, this is the man who is trying to kill Lady Marta! Emil: (sigh) ------------------------------------------------------------------------------- Skit "Governor-General's Widow" ------------------------------------------------------------------------------- Marta: (sigh) Emil: Marta, what is it? Marta: I'm not really looking forward to meeting the widoe of the Governor-General. Emil: Why? Marta: It's just...I've caused so much trouble for her. Emil: You have? Marta: Yes...if the Vanguard hadn't started meeting here the Blood Purge might never have happened. Emil: The Vanguard might have been the ones who lit the spark, but it was Lloyd and the Church of Martel who fanned the flames into a raging inferno! Don't beat yourself up over it. Marta: Um, Emil...my...my father was-- Emil: What happened to your father? Wait, did Lloyd do something to him? Marta: I..I'm sorry. Forget I said anything, okay? Let's get going to the Governor's office. Emil: R-Right. ------------------------------------------------------------------------------- Skit "Kamisra Mountains" ------------------------------------------------------------------------------- Emil: Just where are the Kamisra Mountains? Marta: What? You mean you didn't learn that in school? Emil: Huh? Marta: Anyone from Palmacosta should know where they are. Emil: Um, I... Tenebrae: Perhaps he didn't pay attention in geography class. Emil is a bit of a dreamer after all. Marta: I see. That's all right Emil. You could be as bright as a star or dumb as a post, and it still wouldn't matter to me! Emil: But that's sorta like saying it's all right that I'm an idiot... Marta: Oh! I suppose it is! So the Kamisra Mountains - they're just south of town. Now let's get going! Emil: ...Okay ------------------------------------------------------------------------------- Skit "Chosen of Tethe'alla" ------------------------------------------------------------------------------- Tenebrae: So...Colette is not the only one who bears the title of Chosen. Marta: Nope. Both Sylvarant and Tethe'alla have their own Chosen. But only Colette is called the Chosen of Regeneration. Emil: I wonder what sort of person the Chosen from Tethe'alla is? Marta: From what I've heard, he's good lucking and has red hair. The guy we just met could have met that description if he hadn't opened his mouth. Emil: I don't know. As far as redheads go, I'd say Richter is a 100 times cooler. Tenebrae: Emil, Richter is our enemy! Emil: Well, I mean, I know...but-- Marta: And anyway, you're a thousand times cooler then Richter. Emil: Uh...thanks! Tenebrae: Love is truly as blind as they say... ------------------------------------------------------------------------------- Skit "Father's Love" ------------------------------------------------------------------------------- Marta: Here Emil, try my homemade cookies! Emil: What? You want me to...eat this? Marta: You're so mean! I poured my heart into this! Emil: Oh..I'm sorry... Marta: It might not look like much, but it tastes great. Try it! Emil: Uh, okay...Here goes... Marta: Well? Daddy always said he loved my cooking... Emil:... Marta: Emil? Tenebrae: He appears to have fainted. Marta: ! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: So, the Vanguard is trying to revive the Sylvarant Dynasty, right? Marta: Yes. They say the Tethe'allan's treat Sylvaranti poorly because we lack a unified government. Tenebrae: Considering the two sides common human heritage, why is it that Sylvarant is without the more central leadership? Marta: Before the world regeneration, Sylvarant was ravaged by the evil Desians. All the main centers of power were destroyed, after that, everyone lived in smaller towns and villages. Tenebrae: And did Tethe'alla suffer a similar fate? Emil: The king apparently succeeded in keeping the country united. Marta: And the Church of Martel has favoured Tethe'alla ever since the two worlds became one. Sylvarant has always ended up with the short end of the stick. Both before the regeneration, and after. Emil: Are the people of the Church really that bad? Marta: They are if you ask me. You'll see for yourself soon enough. They've got a pretty twisted dedication to their religion. ------------------------------------------------------------------------------- Skit "Alice" ------------------------------------------------------------------------------- Emil: Alice kind of acts like a child. How old is she anyway? Marta: 18. Emil: She's that old? Marta: And that's what she says - she could be even older. When is she going to grow up and ditch that creepy baby talk? Emil: Sounds like it really bothers you. Tenebrae: You're a bit short on experience, so you may not know, but young ladies like Alice who flaunt their cutesiness aren't generally well-liked by their female peers. Emil: Oh, I see. Tenebrae: Be that as it may, there isn't a young lady alive who hasn't reveled in her own cuteness from time to time. Emil: I'll never understand women. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Tenebrae: There's something I've been meaning to ask. Why do you consistently battle using the same monster companions? Emil: Hm...I guess I just feel they work well together. It seems to be working, so I figured I shouldn't fix what wasn't broken. Marta: You're pretty conservative...it's manly, in a way, but maybe a little old-fashioned. Emil: You think so? Tenebrae: Oh I quite disagree. Emil is the quintessenial hip-young-fella! Emil+Marta: Did he just say...fella? ------------------------------------------------------------------------------- Skit "Different Kinds" (Triggered by switching Marta's weapon often) ------------------------------------------------------------------------------- Emil: Wow Marta, every time I look you've got a new weapon. Marta: Well there are so many different kinds. If I don't try them all, how will I know which suits me best? Emil:I guess you've got a point. Is that...how you pick your Boyfriends too? Marta: How can you say that? You're the only one for me. I've got no interest in other Boys. So don't go losing interest in me either, k? ------------------------------------------------------------------------------- Skit "Let's Keep It Up" (Triggered by successful pacting 5 times in a row) ------------------------------------------------------------------------------- Marta: Hey, we're doing a pretty good job of adding monsters to our side! Emil: You think so? Marta: Let's keep it up! Emil: Right! ------------------------------------------------------------------------------- Skit "Getting Along" (Triggered by successful pacting 5 times in a row) ------------------------------------------------------------------------------- Tenebrae: It appears you've grown quite proficient at making pacts. Emil: I hope so. Then again, there's not much to it. Tenebrae: You must always be wary of overconfidence. Pacts are a sacred ritual - for the monster it means entrusting you with their very-- Marta (sighs): Another lecture? Tenebrae, you're back in full stuffy-mode. Tenebrae: What was that?! I say these things for Emil's own good so he'll be prepared-- Emil: Okay guys, we can't befriend monsters if we don't get along ourselves... ------------------------------------------------------------------------------- Skit "Cheer Him Up" (Triggered by failing 5 pacts in a row) ------------------------------------------------------------------------------- Emil: (sigh) Marta: Come on, cheer up! You've just had a non-stop string of failed pacts, that's all! Don't let it get you down. Emil: (sigh) Marta: Hey, nobodies perfect. Even great people slip up here and there! It's not surprising to see to see you fail! So if you keep your chin up-- Emil: (SIGH) Marta: What did I do? It's like the more I try to cheer him up, the more depressed he gets. ------------------------------------------------------------------------------- Skit "One Okay" (Triggered by failing 5 pacts in a row) ------------------------------------------------------------------------------- Tenebrae: Emil, if I may-- Emil: I know! It's about failing multiple pacts in a row! Tenebrae: Yes. As I've told you before, when forging a pact you must consider your familarity with the target, as well as it's elemental affinity. The way you are making pacts now-- Emil: Okay, okay, I'll do better next time, so stop bugging me! Tenebrae: Emil, I say this things only for your own good! Emil: Okay okay! Tenebrae: One okay will suffice, thank you. Emil: OKAY! Marta: Did...I just walk into a family meeting? ------------------------------------------------------------------------------- Skit "Pact of Love" (Triggered by failing 10 pacts in a row) ------------------------------------------------------------------------------- Emil (sigh): Another pact that didn't work out. I wonder what're we're doing wrong. Marta: Maybe we're not putting enough love into it. Emil:...Love? Marta: Sure! Monsters are living things too! If we approach them with love in our hearts, it's bound to work out. Emil: Oh yeah...maybe you're right. Marta: So...you wanna practice by making a pact of looove with me? Emil: What?! ------------------------------------------------------------------------------- Skit "Words to Heart" (Triggered by failing 10 pacts in a row) ------------------------------------------------------------------------------- Tenebrae: Emil-- Emil: Lecture again? Tenebrae: Yes, that's right, it is pitiful. Anyone who fails this many pacts in a row must truly be clumsy and foolish. Emil: But what are you crying for Tenebrae? I'm the one who should be bawling their eyes out! Tenebrae: I beg you, if you have any compassion for me at all, please listen to my advice! Emil: I know, I need to be more careful, right. Tenebrae, I'm sorry. Tenebrae: Emil, Emil! Then you've finally taken my words to heart! Marta: He's totally turned into Emil's father... ------------------------------------------------------------------------------- Skit "Escape From Battle" (Trigger: Run away 10 times) ------------------------------------------------------------------------------- Emil: (sigh) Marta: What's with the sigh? Emil: It's the 10th time we've had to run from a fight. Isn't that sort of pathetic? Marta: Huh...I guess it has been 10... Emil: That doesn't bother you at all? Marta: "He who fights and runs away, lives to fight another day," right? Sometimes retreating is the best strategy. Not that you'll ever get away from ME though. Emil: What? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10) - Acknowledgment - (ACK) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *** Big thanks to Lou, who worked tirelessly to produce much of the script and skits! *** *** Thanks to Raging_Time, alik_lockhart, pj44055, LadyCelebi249, Junkie X, and all the contributors of the "Post Monster Evolutions" and "Post monster evolutions, part 2" topics for allowing me the use of a great deal of monster data, including locations and drops. Thanks guys! *** *** Thanks to KazarSanaga for his major contribution to the Bestiary section! *** *** Thanks to Korey for some grimoire information! *** I hope that you found my mini-guide helpful, and that you enjoyed it as much as I enjoyed creating it! See-ya guys later! ;) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Version - 1.2 =============================================================================== Tales of Symphonia: Dawn of the New World MONSTER GUIDE =============================================================================== Table of Contents: [0-Hist] Version History [0-Cont] Contributors [1-FAQ ] Frequently Asked Questions [2-Evol] Monster Evolution Chart [2-Imge] Monster Image Links [2-MLoc] Monster Locations 88% [2-Best] Top Monster Rankings [2-Bild] Monster Builds [2-Math] Stat Maxing and Leveling [2-Chrt] Monster Artes/Skills Charts [2-Arte] Monster Artes List [2-Strt] Monsters - Strategies [2-Sync] Monster Synch Abilities [2-UnAt] Union Attacks List [2-Name] Monster Names List ??? [2-Eqip] Monster Equipment [3-Tome] Tome List [3-Chef] Wonder Chef Locations [3-Cook] Recipe Effects [4-Stue] Statue Synth Recipes [4-Ingr] Statue Ingredient Locations 94% Semi-Legal Mumbo Jumbo To add: Quest Location Info To finish: Names Boss Drops of Tomes (esp. Gladsheim bosses and mini-bosses) =============================================================================== Section Zero: Version History [0-Hist] 0.9.6 - Finished off all physical and non-physical artes in the artes section. Entire Artes section now complete. Only three sections left to finish! 0.9.5 - Formatted and added spells in the artes section. 0.9.4 - Almost finished a proper version. Added stats and leveling math, a strategy explanation section, the rest of the monster equips (thanks to Lirishae), the arena monster locations (thanks to Dragoon). Also reformatted the location section, got rid of growth, added a bunch more explanations. Tidied up a little as well, small corrections. Not much left! 0.8.7 - Finished off monster builds and rankings. 0.8.5 - All monster skills and artes now complete! Added in strategy list, and an explanation of how I list artes. 0.8.1 - Jumping versions quickly, I've now finished all the monsters but Free Forms, Constructs, The Stone Eater Family and the Dire Bat family. Also missing a few bits of info on other insects. Will need to work out keys and so forth later. Planning on finishing all monsters and artes in a day or two! 0.7.3 - Added a 'Best of the Monsters Section' 0.7.2 - Finished off all beast stat, artes, etc. 0.7.1 - Finished off all the artes and skills and suggested builds in the Plants section. Plants monsters 100% complete. 0.7.0 - Added in a monster build section, a stat maxing section, and a 'best of' list. Some minor corrections as well. Going to be redoing my monster artes format so it's more useful and easier. More info on Hunting Horn. 0.6.5 - Added a FAQ section, and monster equips. Some more data thanks to Optos, including youtube links. Huff n' Puff gets props for new pics. 0.6.4 - Added some artes and descriptions thanks to Optos, and finished 90% of all monster skills on all branches. 0.6.3 - Added a bunch more skills for monsters. 0.6.2 - Sorted the pictures. Some major corrections, due to my stupidity. 0.6.1 - Many corrections some monster stats (soon to be defunct), and info thanks to many people. Contributor section now included. 0.6.0 - A ton more pictures added, some stats added, and maybe more. Pictures courtesy of Kil1ua, stats courtesy of the ever fruitful KazarSanaga. 0.5.9 - Another minor update. Corrections, and more monster stats. Courtesy of KazarSanaga and myself. Will need to do a big update soon so I can move the version up to 0.6.0. 0.5.8 - FAQ finally posted on Gamefaqs. As a result, an explosion of corrections. As well, more monsters stats thanks to KazarSanaga, JGPJR79, and BladePenguin (and myself). Tons more info gathered which has not yet been added to the FAQ. 0.5.7 - Added more stats thanks to KazarSanaga. 0.5.6 - Added bunches of new monster stats and skills. Also, Izimbra skills thanks to KazarSanaga. 0.5.5 - Redid the format of the cooking sections. 0.5.4 - Updates and corrections, thanks to KazarSanaga. Arte names and skills for Fenia thanks to Taoken. 0.5.3 - Formatting improvement, courtesy of Drache. 0.5.2 - Some corrections, a little cleaning up. Thanks goes to KazarSanaga. 0.5.1 - Filled in the synch lists. Entered some sub-recipe effects. 0.5 - Added Artes List, Union Attacks, Synch Abilities list, Monster names list, and sub-leveling recipe effects. Thanks to FinalDamnation for some synch info (not integrated yet). Also, minor corrections and so forth for evolutions and whatnot. 0.4.8 - Corrections thanks to AresWarrior. Added some more general info. Big update to come soon. 0.4.7 - Added monster some lv.200 max monster stats, a few locations, some more drop info, and I filled out a 12 or so more skill lists for the evolutions. 0.4.6 - Added more monster locations and info thanks to Shinarouji and KazarSanaga. Thanks a ton! Worked on drop locations, still need to do drop locations for tomes and all that. Ingredients all done. Added some more monster skills. Added de-evolution info. Did union attacks then found all the info on the message boards. Frig! Credits to them for beating me to it and showing me up. Memnarch6, and teddyleger. 0.4.5 - Added some item locations thanks to KazarSanaga. Will need to arrange them at some point. 0.4.4 - More location from Shinarouji. Some corrections thanks to the boards and myself. Added all the skills I've collected for Beasts and Insects 0.4.3 - LadyCelebi added some pictures. Also, general notes and started on the beast skills. 0.4.2 - Shinarouji updates with lots of monster locations. 0.4.1 - Minor updates: images, locations, changes, disclaimer, etc... 0.4 - Finished all evolution chart. Wrote in all plant skills and a few new locations. Added steak to the recipes list, and it's effects. Minor corrections and additions to ingredients, recipes, tomes. 0.3.3 - Props to Shinarouji. Also, added some more random monster locations. 0.3.2 - Minor Corrections, added some monster locations in a bunch. 0.3.1 - Minor Corrections, added some new pic links. 0.3 - Nov.23, 2008. Added the tomes, added a few recipe names thanks to SapphireSonic. So many people helping makes credits list long. Should do it soon, I suppose. 0.2.1 - Nov.23, 2008. Added a half dozen more monster stat entries. 0.2 - Nov.23, 2008. Added more info from the boards, and monster stats of my own. Also more detailed cooking information was added. 0.1 - First iteration. Still many errors and other missing pArtes. =============================================================================== Section Zero: Version History [0-Hist] ------------------------------------------------------------------------------- Gold Contributors ----------------- LadyCelebi249 - A lot of pictures, and evolution tables, and more KazarSanaga - A ton of stat data and much more Shinarouji - Monster locations, corrections and more! hohahihehu - A lot of data Kil1ua - A lot of pictures Huff n' Puff - A lot of HQ pictures Silver Contributors ------------------- Junkie X - Evolution tables Drache - Reformating the evolution tables JGPJR79 - Data and constructive conversation StasisSword - Lots of logic help and pointing out a big mistake Gottendoors - Help with monster statistics FinalDamnation - Help with monster statistics x Dragoon913 x - Some explanation help, and arena information alik_lockhart - Philosopher stone data Optos - Artes data and names, and youtube links Lirishae - Monster equipment info http://enigmawiki4.com/ - A lot of tentative data, confirmations Bronze Contributors ------------------- BladePenguin - Some data SapphireSonic - Recipe Help AresWarrior - Minor Corrections Memnarch6 - Union Attack Verification Teddyleger - Union Attack Verification fate1316 - Some data Pegasus123 - Data and constructive conversation VextheShadow - Making me double check. Cobra GT - Some stealing data, hints and tricks http://wiki.main.jp/tos-kor/ - Some confirmation =============================================================================== Section One: Frequently Asked Questions [1-FAQ ] ------------------------------------------------------------------------------- Q: What are monsters, and how are they useful? A: Monsters are a staple of the game. Monsters can be swapped into your party and used as computer controlled party members, and are some of the most powerful and useful allies you can have. Monsters are almost a requirement for Mania and Unknown modes, or any optional dungeons. Q: How do I catch monsters? A: To catch a monster, two conditions must be met. Emil must be in your party, and five or more of the elemental fields must be the same. Q: I can't catch any monsters. Help! A: Setting the elemental grid can be easily accomplished by spamming first aid, or any of Emil's elemental skills. It may help to turn your allies onto a Hold Position strategy. Chances will also increase if the field type matches the element of the monster, if you have a monster in your party who is of higher level and can strengthen the bond (monsters with stars), or by using the synch 'Gaze of Temptation'. Q: How can I swap monsters in and out of my party? A: After you have caught five monsters, you can swap out any of your monsters on the fly. Any monster not in your party will be sent to storage. Storage is found by choosing the first option while talking to a Katz. Q: How many monsters can I have in storage? A: 232 Q: How many of a single type of monster may I have at once? A: Five Q: How do I feed a monster, and what does it do? A: You can feed a monster any time it levels up, and you have not previously fed it. You can feed it by talking to any Katz and choosing the second option. Cooking will cause one time only stat gains. See the cooking section for more details. Q: How often should I feed my monster? A: Every level, or every few levels. See the cooking section for more details. Q: I can't feed my monster. Help! A: Your monster may not have leveled since you fed it, or it may have reached it's max level. Q: How do I evolve my monster? A: Simply feed you monster after a pumpkin head appears next to it's name in the menu or the cooking screen. You will also get a message on leveling that your monster may evolve. Q: My monster won't evolve though you say it will!? A: You have probably not equipped the necessary statue. The choice for evolution will not appear unless you have the proper statue equipped. The exception to this is if the monster can evolve into something else. Then the statue evolution will appear grayed out. Q: What is the advantage to evolving monsters? A: The level caps increase, new skills are learned, and better artes are learned. Q: What do I keep when I evolve monsters? A: You keep 20% of your previous stat total, all skills, and all magic artes (with the staff symbol). You will also keep your synch and your equips. Q: Does this mean I can de-evolve and re-evolve many times to make a totally maxed monster? A: No. Basic math means that the 20% stats will cumulatively stack. This means you will get only 0.2 x the amount of evolutions you have gone through. However, re-evolving and de-evolving can be very useful in choosing proper stats and gaining new skills by cycling through other branches. Q: Do skills stack? How? A: Yes. All skills give a 10% bonus per rank, which stacks through addition. For example, HP Increase 1 and HP Increase 2 will give you +30% HP. Combos also stack. Item Finder stacks, but in a different manner. Item Getter gives 15%, rather than 10%, but stacks the same way. Q: How does Item Finder work? A: Simply add all the parties equipped Item Finder multipliers together. Item Finder 1 = Multiplier + 2 Item Finder 2 = Multiplier + 3 Item Finder 3 = Multiplier + 5 Q: Do skills (Item Finder, EXP Plus, etc) stack from monsters not in battle? A: No. Q: How are monster stats determined? A: All stats increased a fixed amount based on their ratio to each other. See the monster build section Q: What does each stat do? A: HP - Your total hit points, or health TP - Your total tech points, or magic points P.ATK - Determines physical damage P.DEF - Determines physical defense A.ATK - Determines magical artes damage, union attacks, and some artes A.DEF - Determines magical artes defense, including mystic artes DEX - Determines defense against guard break, chance to guard break, and critical chance. 10 DEX also equals 1 extra SP. LUCK - Many small factors Q: How is luck determined? A: Luck is determined randomly on capture, and on resting at an inn. Q: How are monster synchs determined? A: Monster synchs are determined at time of capture, and are completely random. They are not affected by monster types, luck, or anything else I can determine. Q: What titles are available from catching monsters? A: (capture 20 Monsters) Monster Lover - 1 P.ATK, 3 A.ATK, 2 DEX (capture 100 Monsters) Monster Prince - 1 P.ATK 1 M.ATK, 3 A.DEF, 2 DEX (capture all Monsters) Monster King - 1 to all Q: Which monsters have artes which can steal? A: Axe Beak Family's Leg Sweep, Chimera's Hunt Down, Slime Family's Overgrowth, Lusca's Thievery, and Polwigle Family's Desperate Charge can all steal items from enemies. Q: How can I find/make/cook XXXXX? A: Read the table of contents and search the appropriate area. =============================================================================== Section Two: Monsters - Evolution Charts [2-Evol] ------------------------------------------------------------------------------- General Notes: - An evolved monster will keep twenty percent of the previous monsters stats. - An evolved monster will keep all skills of the previous monster. - An evolved monster will keep all book learned Artes from the previous monster. - An evolved monster will lose all regular Artes from the previous monster. - An evolved monster will keep any equipment of statues previously equipped. - Any highest evolution monster can re-evolve into its base form. De-evolution Notes: - De-evolutions take place almost always at... - Lv.45 for monsters who cap at level 50 - Lv.55 for monsters who cap at level 100 - Lv.65 for monsters who cap at level 200 - There are many exceptions to the above rules, but they are almost always earlier than the listed levels. Frankly, the skills you want will most likely be near those levels anyways. ------------------------------------------------------------------------------- Evolution Charts: How to read the tables: Tier indicates the level of monster. The lower tier you start evolving a monster, the stronger it can become in its final tier. You can tell the tiers apart by their level caps, 1 at level 25, 2 at level 50, and so on. The various monster info is organized into the name, followed by the level it needs to be at to evolve, then the element. If the element isn't next to the first occurence of the monster's name, it will be next to the last occurence. If there is an asterisk (*) next to a monster, you need to equip the monster with a specific item before evolving to get it. In other cases, a specific monster will be able to evolve into multiple things at one level, and thus the cell dividers are left out. And, finally, if there is an N/A on the table, that indicates that the monster cannot evolve any further along that path. KEY: LTN | Lightning I | Ice F | Fire L | Light D | Dark WND | Wind WTR | Water E | Earth +-----------------+ | Plant | +-----------------+ *Ground Breaker statue needed ______________________________________ |Tier| Filifolia Family | |----+-------------------------------| | 1 | Filifolia 14 (E) | | 2 | Caerurea 28 | Caerurea 25 (E) | | 3 | Orcot (E) | Treant 35 (E) | | 4 | N/A | Mandocello* (E) | -------------------------------------- __________________________________________ |Tier| Fungus Family | |----+-----------------------------------| | 1 | Fungus 13 | Fungus 23 (D) | | 2 | Marcoid 24 (I) | Toadstool 40 (D) | | 3 | Stinkhorn (I) | Vaudeville* (D) | | 4 | N/A | N/A | ------------------------------------------ __________________________________________________ |Tier| Etheliana Family | |----+-------------------------------------------| | 1 | Etheliana 13 | Etheliana 20 (WND) | | 2 | Shallow Grave 25 (E) | Garcilis (WND) | | 3 | Truncata 35 (E) | N/A | | 4 | Dionaea* (E) | N/A | -------------------------------------------------- ____________________________________________________ |Tier| Mandragora Family | |----+---------------------------------------------| | 1 | Mandragora 24 | Mandragora 14 (E) | | 2 | Hamadryad (E) | Alarune 20 (D) | | 3 | N/A | Puck (WND) | Korigan 28 (E) | | 4 | N/A | N/A | Lailah* (L) | ---------------------------------------------------- +-----------------+ | Beast | +-----------------+ * Feral Shadow statue needed _______________________________________________________________ |Tier| Wolf Family | |----+--------------------------------------------------------| | 1 | Wolf 10 | Wolf 22 | Wolf 24 (F) | | 2 | Black Wolf 26 (D) | Hell Hound 25 (F) | Padfoot 30 (L) | | 3 | Fenrir (I) | Cerberus (F) | Orion* (L) | | 4 | N/A | N/A | N/A | --------------------------------------------------------------- _____________________________________________ |Tier| Bear Family | |----+--------------------------------------| | 1 | Bear 20 (F) | | 2 | Grisley 25 (F) | | 3 | Cave Bear 30 (I) | Were Bear 48 (F) | | 4 | Galf Beast* (LTN) | Wolf Heddin (I) | --------------------------------------------- ______________________________________________________________________ |Tier| Wild Rabbit Family | |----+---------------------------------------------------------------| | 1 | Wild Rabbit 12 | Wild Rabbit 18 | Wild Rabbit 24 (E) | | 2 | Cotton Tail 21 (E) | Peallaidh* 30 (L) | Vorpal Bunny 36 (D) | | 3 | Carbuncle (F) | Gunna* (F) | Miscasa* (L) | | 4 | N/A | N/A | N/A | ---------------------------------------------------------------------- ______________________________________ |Tier| Ogre Family | |----+-------------------------------| | 1 | Ogre 12 | Ogre 20 (F) | | 2 | Red Ogre 40 (F) | Yeti 23 (I) | | 3 | Titan* (F) | Firbolg (I) | | 4 | N/A | N/A | -------------------------------------- __________________________________________________________ |Tier| Serpent Family | |----+---------------------------------------------------| | 1 | Serpent 12 | Serpent 22 (F) | | 2 | Lizard 23 | Lizard 28 (WTR) | Viper 27 (LTN) | | 3 | Salamander (F) | Basilisk (E) | Kosh* (WND) | | 4 | N/A | N/A | N/A | ---------------------------------------------------------- ____________________________________________ |Tier| Chimera Family | |----+-------------------------------------| | 1 | Chimera 15 | Chimera 21 (F) | | 2 | Manitcore 26 (F) | Griffin 30 (WND) | | 3 | Sphinx (WND) | Hippogryph* (D) | | 4 | N/A | N/A | -------------------------------------------- _________________ | No Evolution | |---------------| | Kitty Kat (D) | ----------------- +-----------------+ | Insect | +-----------------+ *Edge Walker statue needed ____________________________________ |Tier| Bumble Bee Family | |----+-----------------------------| | 1 | Bumble Bee 14 (WND) | | 2 | Killer Bee 27 (WND) | | 3 | Hornet (WND) | Queen* (LTN) | | 4 | N/A | N/A | ------------------------------------ ________________________________________________ |Tier| Scorpion Family | |----+-----------------------------------------| | 1 | Scorpion 12 | Scorpion 17 (E) | | 2 | Antares 28 (D) | Killer Mantis 25 (WND) | | 3 | Girtablili (I) | Lumber Jack 32 (WND) | | 4 | N/A | Popsickle* (LTN) | ------------------------------------------------ _____________________________________________ |Tier| Crawler Family | |----+--------------------------------------| | 1 | Crawler 16 | Crawler 20 (E) | | 2 | Embryo 22 (LTN) | Caterpillar 34 (E) | | 3 | Habetrot (L) | Neurotica* (E) | | 4 | N/A | N/A | --------------------------------------------- _________________________________________________ |Tier| Stone Eater Family | |----+------------------------------------------| | 1 | Stone Eater 13 | Stone Eater 22 (E) | | 2 | Rock Eater 23 (E) | Island Worm 33 (WTR) | | 3 | Earth Eater (D) | Mia Culpa* (WND) | | 4 | N/A | N/A | ------------------------------------------------- __________________________________________________________ |Tier| Spider Family | |----+---------------------------------------------------| | 1 | Spider 16 | Spider 14 (E) | | 2 | Pit Spider (D) | Tarantula 20 | Tarantula 26 (E) | | 3 | N/A | Arachne (LTN) | Simoriah* (F) | | 4 | N/A | N/A | N/A | ---------------------------------------------------------- +-----------------+ | Bird | +-----------------+ *Arcanum Wings statue needed ______________________________________________________________________________ |Tier| Chirpee Family | |----+-----------------------------------------------------------------------| | 1 | Chirpee 15 | Chirpee 20 (WND) | | 2 | Jabber (F) | Peepit (I) | Raven 24 (WND) | Raven 30 | | 3 | N/A | N/A | Phoenix (F) | Simurgh (WND)| Izimbra* (LTN) | | 4 | N/A | N/A | N/A | N/A | N/A | ------------------------------------------------------------------------------ ___________________________________________________________________ |Tier| Axe Beak Family | |----+------------------------------------------------------------| | 1 | Axe Beak 24 | Axe Beak 20 (WND) | | 2 | Dodo (E) | Aepyornis 20 | Aepyornis 30 (WND) | | 3 | N/A | Cocatrice (E)| Roc (WND) | Moon Rocks* (WND) | | 4 | N/A | N/A | N/A | N/A | ------------------------------------------------------------------- _________________________________________________ |Tier| Harpy Family | |----+------------------------------------------| | 1 | Harpy 23 | Harpy 16 (WND) | | 2 | Siren (WTR) | Furie 26 | Furie 35 (WND) | | 3 | N/A | Aello* (D)| Fenia* (F) | | 4 | N/A | N/A | N/A | ------------------------------------------------- __________________________________________________ |Tier| Black Bat Family | |----+-------------------------------------------| | 1 | Black Bat 12 | Black Bat 22 (WND) | | 2 | Light Wing 30 (WND) | Were Bat 26 (WND) | | 3 | Dogma* (LTN) | Dire Bat (WND) | | 4 | N/A | N/A | -------------------------------------------------- +-----------------+ | Aquatic | +-----------------+ *Innocent Blood statue needed ___________________________________________________________ |Tier| Tortoise Family | |----+----------------------------------------------------| | 1 | Tortoise 20 | Tortoise 12 (WTR) | | 2 | Megalith (E) | Archelon 22 (I) | | 3 | N/A | Dark Steel 32 (D) | Zaratan (WTR) | | 4 | N/A | Aspidoceleon* (WTR) | N/A | ----------------------------------------------------------- ___________________________________________________________ |Tier| Sea Monk Family | |----+----------------------------------------------------| | 1 | Sea Monk 14 | Sea Monk 18 (WTR) | | 2 | Sea Bishop (WTR) | Kraken 32 (WTR) | | 3 | N/A | Charybdis (I) | Lusca* (I) | | 4 | N/A | N/A | N/A | ----------------------------------------------------------- ________________________________________________________ |Tier| Killer Fish Family | |----+-------------------------------------------------| | 1 | Killer Fish 21 | Killer Fish 13 (WTR) | | 2 | Remora 23 (WTR) | Sea Hog 18 | Sea Hog 28 (WTR) | | 3 | Echeines 30 (I) | Orca (WTR) | Jasconius* (WTR) | | 4 | Barracuda* (D) | N/A | N/A | -------------------------------------------------------- _______________________________________________________ |Tier| Merrow Family | |----+------------------------------------------------| | 1 | Merrow 24 | Merrow 14 (WTR) | | 2 | Selkie (WTR) | Nixie 28 (WTR) | | 3 | N/A | Nereis 40 (WTR) | Asrai (I) | | 4 | N/A | Rusalka* (D) | N/A | ------------------------------------------------------- ___________________________________________________________ |Tier| Polwigle Family | |----+----------------------------------------------------| | 1 | Polwigle 18 | Polwigle 12 (WTR) | | 2 | Grindlylow (I) | Bullfrog 22 | Bullfrog 30 (WTR) | | 3 | N/A | Oannes 32 (I) | Baal (F) | | 4 | N/A | Hequet* (L) | N/A | ----------------------------------------------------------- +-----------------+ | Free Form | +-----------------+ *Damnation statue needed ____________________________________________________________________ |Tier| Slime Family | |----+-------------------------------------------------------------| | 1 | Slime 14 | Slime 20 | Slime 24 (I) | | 2 | Mousse 28 (I) | Jelly 20 (I) | Ooze 30 (WTR) | Pudding (I) | | 3 | Slime Mold (D) | Ligeia* (LTN) | | 4 | N/A | N/A | -------------------------------------------------------------------- ______________________________________________________ |Tier| Leech Family | |----+-----------------------------------------------| | 1 | Leech 14 | Leech 23 (WTR) | | 2 | Poison Leech 26 (WTR) | Blood Sucker 26 (WTR) | | 3 | Leech King (WND) | Blood Bound* (F) | | 4 | N/A | N/A | ------------------------------------------------------ _____________________________________________________________ |Tier| Gamat Family | |----+------------------------------------------------------| | 1 | Gamat 16 (WTR) | | 2 | Blue Rose (WTR) | Anemone 26 (WTR) | | 3 | N/A | Incognito* (D) | Lunatisidhe (WTR) | | 4 | N/A | N/A | N/A | ------------------------------------------------------------- +-----------------+ | Demon | +-----------------+ *Lord of Chaos statue needed ______________________________________________________________ |Tier| Gremlin Family | |----+-------------------------------------------------------| | 1 | Gremlin 18 | Gremlin 23 (LTN) | | 2 | Demon 25 (D) | Pit Fiend 25 (E) | | 3 | ArchDemon 35 (I) | Cacodemon (LTN) | Pied Piper (WND) | | 4 | Vroom* (F) | N/A | N/A | -------------------------------------------------------------- ___________________________________________________________________ |Tier| Lamia Family | |----+------------------------------------------------------------| | 1 | Lamia 13 | Lamia 18 (E) | | 2 | Erinyes (D) | Graeae 22 | Graeae 28 | Graeae 35 (E) | | 3 | N/A | Gorgon 45 (E) | Echidna (D) | Moirae (LTN) | | 4 | N/A | Ruby Dear* (I) | N/A | N/A | ------------------------------------------------------------------- _________________ | No Evolution | |---------------| | Imp (D) | ----------------- +-----------------+ | Dragon | +-----------------+ *Bright Flame statue needed ______________________________________________________________________________ |Tier| Fire Drake Family | |----+-----------------------------------------------------------------------| | 1 | Fire Drake 18 | Fire Drake 22 (F) | | 2 | Sea Wyvern (WTR) | Wyvern 34 | Wyvern 26 | | 3 | N/A | Ishrantu* (D) | Vouivre (I) | Wyvern Lord 32 (LTN) | | 4 | N/A | N/A | N/A | Bakunawa* (L) | ------------------------------------------------------------------------------ _______________________________________________________________________________ |Tier| Were Dragon Family | |----+------------------------------------------------------------------------| | 1 | Were Dragon 21 (F) | | 2 | Wyrm 23 | Wyrm 32 (E) |Shadow Dragon 23 (D)|Elder Dragon 23 (F)| | 3 | Hydra (WTR)|Jormungandr* (WND)| Fafnir (I) | Tiamat 32 (I) | | 4 | N/A | N/A | N/A | Blade Rex* (F) | ------------------------------------------------------------------------------- +-----------------+ | Ghost | +-----------------+ *Heart Warden statue needed ________________________________________ |Tier| Zombie Family | |----+---------------------------------| | 1 | Zombie 12 | Zomvie 18 (D) | | 2 | Skeleton 25 (I) | Corpse 26 (D) | | 3 | Cross Bone (I) | Ghoul 32 (D) | | 4 | N/A | Bastiage* (D) | ---------------------------------------- _________________________________________________ |Tier| Dullahan Family | |----+------------------------------------------| | 1 | Dullahan 15 | Dullahan 20 (I) | | 2 | Night Stalker 26 (D) | Dark Rider 30 (D) | | 3 | Crusader 52 (L) | Pale Rider (I) | | 4 | Sword Dancer* (F) | N/A | ------------------------------------------------- ____________________________________________________________ |Tier| Ghost Family | |----+-----------------------------------------------------| | 1 | Ghost 12 | Ghost 22 | Ghost 24 (I) | | 2 | Phantom 20 (D) | Undertaker 27 (D) | Haunt 24 (D) | | 3 | Wraith (D) | Grave Digger (E) | Banshee 45 (I) | | 4 | N/A | N/A | Ravenous* (D) | ------------------------------------------------------------ +-----------------+ | Magical Being | +-----------------+ *Jihad statue needed _______________________________________________________________ |Tier| Clay Golem Family | |----+--------------------------------------------------------| | 1 | Clay Golem 18 (E) | | 2 | Golem 26 (E) | Rock Golem (F) | | 3 | Mithril Golem 32 (LTN) | Talos (LTN) | N/A | | 4 | Ice Titan* (I) | N/A | N/A | --------------------------------------------------------------- __________________________________________________________________ |Tier| Poltergeist Family | |----+------------------------------------------------------------| | 1 | Poltergeist 22 | Poltergeist 24 (F) | | 2 | Living Sword (LTN) | Machina 26 | Machina 42 (LTN) | | 3 | N/A | Mournblade (D) | Made in Heaven* (L) | | 4 | N/A | N/A | N/A | ------------------------------------------------------------------- ____________________________________________ |Tier| Automaton Family | |----+-------------------------------------| | 1 | Automaton 15 (E) | | 2 | Colossus 25 (E) | Gargoyle 35 (WND) | | 3 | Goliath (LTN) | Epitaph* (LTN) | | 4 | N/A | N/A | -------------------------------------------- _________________________________________ |Tier| Mimic Family | |----+----------------------------------| | 1 | Mimic 23 (F) | | 2 | Shape Shifter 23 (LTN) | | 3 | Pandora (D) | Jaw Breaker* (WND) | | 4 | N/A | N/A | ----------------------------------------- _________________ | No Evolution | |---------------| | Igniter (F) | | Muzzler (I) | | Enforcer (E) | | Liberator (L) | | Thinker (WTR) | | Punisher (D) | | Purger (WND) | | Awakener (LTN)| ----------------- =============================================================================== Section Two: Monsters - Image Links [2-Imge] ------------------- | Plant * | ------------------- http://www.youtube.com/watch?v=BevRzLDfSPc&feature=related Mandocello: http://img60.imageshack.us/img60/6035/picture001od6.jpg Dionaea: http://img443.imageshack.us/img443/5923/picture007mx6.jpg Vaudeville: http://img45.imageshack.us/img45/4007/picture006hy7.jpg Lailah: http://img403.imageshack.us/img403/4513/picture025nw8.jpg ------------------- | Beast * | ------------------- http://www.youtube.com/watch?v=oMLR9A7Pn7Y Kosh: http://img205.imageshack.us/img205/3542/picture022jw7.jpg Titan: http://img508.imageshack.us/img508/354/picture021rp5.jpg Fenrir: http://img529.imageshack.us/img529/8702/fenrirko0.jpg Cerberus: http://img529.imageshack.us/img529/615/cerberusau1.jpg Orion: http://img101.imageshack.us/img101/1848/picture001bx2.jpg Galf Beast: http://img237.imageshack.us/img237/3102/picture002jl7.jpg Wolf Heddin: http://img140.imageshack.us/img140/387/wolfheddinds6.jpg Gunna: http://img384.imageshack.us/img384/8984/picture005zn9.jpg Miscasa: http://img361.imageshack.us/img361/1512/picturero1.jpg Sphinx: http://img141.imageshack.us/img141/5913/picture003rp4.jpg Hippogryph: http://img156.imageshack.us/img156/4666/picture004oh9.jpg Kitty Kat: http://img354.imageshack.us/img354/2702/picture020qn6.jpg ------------------- | Insect * | ------------------- http://www.youtube.com/watch?v=InJQJcUap3Q&feature=related Popsickle: http://img140.imageshack.us/img140/2098/popsickleml3.jpg or http://img258.imageshack.us/img258/7226/picture003no0.jpg Neurotica: http://img201.imageshack.us/img201/2529/picture004jk7.jpg Mia Culpa: http://img152.imageshack.us/img152/6261/picturevx8.jpg Simoriah: http://img147.imageshack.us/img147/2274/picture005lm7.jpg ------------------- | Bird * | ------------------- http://www.youtube.com/watch?v=vzkFOPUOmsc&feature=related Harpy: http://img81.imageshack.us/img81/1879/picture001qe3.jpg Simurgh: http://img140.imageshack.us/img140/9168/picture006ui9.jpg Izimbra: http://img205.imageshack.us/img205/2913/picture023uc4.jpg Dogma: http://img47.imageshack.us/img47/8273/picture026uo6.jpg Fenia: http://img529.imageshack.us/img529/5546/feniaeh3.jpg or http://img521.imageshack.us/img521/9109/picture002oc6.jpg Moon Rocks: http://img529.imageshack.us/img529/2432/picture008nl4.jpg Roc: http://img300.imageshack.us/img300/4459/picture009om1.jpg ------------------- | Aquatic ** | ------------------- http://www.youtube.com/watch?v=cubwLuAGmzE&feature=related Aspidoceleon: http://img508.imageshack.us/img508/8237/picture002jf6.jpg Lusea: http://img267.imageshack.us/img267/2341/picture024sf7.jpg Jasconius: http://img402.imageshack.us/img402/6840/picture008ge0.jpg Heqet: http://img101.imageshack.us/img101/5724/picture009fo8.jpg Barracuda: http://img529.imageshack.us/img529/3522/barracudarc7.jpg Merrow: http://i35.tinypic.com/a4c2du.jpg Nixie: http://i35.tinypic.com/255m0de.jpg Selkie: http://i36.tinypic.com/wqq5co.jpg Nereis: http://i36.tinypic.com/1zvqxxx.jpg Asrai: http://i35.tinypic.com/2uo5ctg.jpg Rusalka: http://i33.tinypic.com/2z7pnhv.jpg ------------------- | Free Form * | ------------------- http://www.youtube.com/watch?v=EGR6UGtsfw8&feature=related Incognito: http://img230.imageshack.us/img230/4396/picture017jy9.jpg Ligeia: http://img213.imageshack.us/img213/1111/ligeiayn0.jpg ------------------- | Demon * | ------------------- http://www.youtube.com/watch?v=YQpf8LCK2xA&feature=related Imp: http://i409.photobucket.com/albums/pp176/Kil1ua/Imp.jpg Gremlin: http://i409.photobucket.com/albums/pp176/Kil1ua/Gremlin.jpg Cacodemon: http://i409.photobucket.com/albums/pp176/Kil1ua/Cacodemon.jpg Demon: http://i409.photobucket.com/albums/pp176/Kil1ua/Demon.jpg Vroom: http://img230.imageshack.us/img230/2750/picture018uv9.jpg Lamia: http://i409.photobucket.com/albums/pp176/Kil1ua/Lamia.jpg Moirae: http://i409.photobucket.com/albums/pp176/Kil1ua/Moirae.jpg Graeae: http://i409.photobucket.com/albums/pp176/Kil1ua/Graeae.jpg Ruby Dear: http://img140.imageshack.us/img140/8013/rubydearjw4.jpg ------------------- | Dragon ** | ------------------- http://www.youtube.com/watch?v=iYEaND5yuJc&feature=related Bakunawa: http://img140.imageshack.us/img140/3807/picture011hw1.jpg Blade Rex: http://img227.imageshack.us/img227/1126/picture012qf2.jpg Hydra: http://img526.imageshack.us/img526/9466/picture014rd8.jpg Ishrantu: http://img74.imageshack.us/img74/8594/picture003zl8.jpg Fafnir: http://img210.imageshack.us/img210/1415/picture013tr5.jpg Jormungandr: http://img407.imageshack.us/img407/8622/picture019ak5.jpg ------------------- | Ghost * | ------------------- http://www.youtube.com/watch?v=8I04r-PZEU4&feature=related Zombie: http://i409.photobucket.com/albums/pp176/Kil1ua/Zombie.jpg Corpse: http://i409.photobucket.com/albums/pp176/Kil1ua/Corpse.jpg Skeleton: http://i409.photobucket.com/albums/pp176/Kil1ua/Skeleton.jpg Crossbone: http://i409.photobucket.com/albums/pp176/Kil1ua/CrossBone.jpg Crusader: http://i409.photobucket.com/albums/pp176/Kil1ua/Crusader.jpg NightStalker: http://i409.photobucket.com/albums/pp176/Kil1ua/NightStalker.jpg Sword Dancer: http://img526.imageshack.us/img526/5223/picture016yi4.jpg Dullahan: http://i409.photobucket.com/albums/pp176/Kil1ua/Dullahan.jpg Pale Rider: http://img246.imageshack.us/img246/9328/picture015kd0.jpg Ghoul: http://i409.photobucket.com/albums/pp176/Kil1ua/Ghoul.jpg Ghost: http://i409.photobucket.com/albums/pp176/Kil1ua/Ghost.jpg Phantom: http://i409.photobucket.com/albums/pp176/Kil1ua/Phantom.jpg Poltergeist: http://i409.photobucket.com/albums/pp176/Kil1ua/Poltergeist.jpg Undertaker: http://i409.photobucket.com/albums/pp176/Kil1ua/Undertaker.jpg Ravenous: http://img209.imageshack.us/img209/246/picture029yy1.jpg Bastiage: http://img246.imageshack.us/img246/1479/picture028rm8.jpg ------------------- | Magical Being * | ------------------- http://www.youtube.com/watch?v=2Pu5yWJYIhs&feature=related Clay Golem: http://i409.photobucket.com/albums/pp176/Kil1ua/ClayGolem.jpg Golem: http://i409.photobucket.com/albums/pp176/Kil1ua/Golem.jpg Mythril Golem: http://i409.photobucket.com/albums/pp176/Kil1ua/MythrilGolem.jpg Ice Titan: http://img90.imageshack.us/img90/8852/picture004ff6.jpg Gargoyle: http://i409.photobucket.com/albums/pp176/Kil1ua/Gargoyle.jpg Automation: http://i409.photobucket.com/albums/pp176/Kil1ua/Automaton.jpg Colossus: http://i409.photobucket.com/albums/pp176/Kil1ua/Colossus.jpg Goliath: http://i409.photobucket.com/albums/pp176/Kil1ua/Goliath.jpg Epitaph: http://i34.tinypic.com/20feo03.jpg Living Sword: http://i409.photobucket.com/albums/pp176/Kil1ua/LivingSword.jpg Machina: http://i409.photobucket.com/albums/pp176/Kil1ua/Machina.jpg Mimic: http://i409.photobucket.com/albums/pp176/Kil1ua/Mimic.jpg Igniter: http://img211.imageshack.us/img211/4729/igniteraa8.jpg Muzzler: http://img213.imageshack.us/img213/384/muzzlerco0.jpg Enforcer: http://img211.imageshack.us/img211/1180/enforceris2.jpg Liberator: http://img211.imageshack.us/img211/9326/liberatorgb2.jpg Thinker: http://img213.imageshack.us/img213/8823/thinkerxt2.jpg Punisher: http://img213.imageshack.us/img213/4868/punisherdt3.jpg Purger: http://img213.imageshack.us/img213/9156/purgerbu6.jpg Awakener: http://img211.imageshack.us/img211/7083/awakenerhl0.jpg =============================================================================== Section Two: Monsters - Locations [2-MLoc] ------------------------------------------------------------------------------- Dungeon Lists: ------------------------------------------------------------------------------- +-----------------------------------------------------------------------+ | Locations | +-----------------------+-----------------------+-----------------------+ | Lake Sinoa Cave: | Tower of Mana: | Hima: | + - - - - - - - + - - - - - - - + - - - - - - - + | Black Bat | Bear | Axe Beak | | Black Wolf | Chirpee | Bear | | Gremlin | Filifolia | Black Bat | | Imp | Peepit | Black Wolf | | Spider | Wild Rabbit | Chirpee | | Wolf | | Clay Golem | | | | Filifolia | | | | Ghost | | | | Poltergeist | | | | Serpent | | | | Skeleton | | | | Spider | | | | Wild Rabbit | | | | Wolf | +-----------------------+-----------------------+-----------------------+ | Underground Ruins: | Triet Ruins: | Dynasty Ruins: | + - - - - - - - + - - - - - - - + - - - - - - - + | Axe Beak | Automation | Bullfrog | | Clay Golem | Fire Drake | Killer Fish | | Gamat | Golem | Leech | | Ghost | Jabber | Leech King | | Golem | Light Wing | Merrow | | Lizard | Manticore | Sea Bishop | | Poltergeist | Red Ogre | Sea Hog | | Serpent | Scorpion | Sea Monk | | Skeleton | Stone Eater | Sea Wyvern | | Slime | Tarantula | Zombie | | Stone Eater | | | +-----------------------+-----------------------+-----------------------+ | Balacruf Mausoleum: | Iselia Human Ranch: | Camberto Caves: | + - - - - - - - + - - - - - - - + - - - - - - - + | Alraune | Bumble Bee | Anemone | | Blue Rose | Chimera | Crawler | | Bumble Bee | Etheliana | Fungus | | Caerurea | Harpy | Killer Bee | | Colossus | King Leech | Killer Mantis | | Crawler | Leech | Leech | | Dullahan | Macroid | Leech King | | Etheliana | Mandragora | Macroid | | Fungus | Ogre | Poison Leech | | Grisley | Phantom | Shallow Grave | | Light Wing | Poison Leech | Tortoise | | Living Sword | Raven | Were Dragon | | Marcoid | Tortoise | | | Phoenix | Treant | | | Raven | Wraith | | | Remora | Zaratan | | | Scorpion | | | | Selkie | | | | Stinkhorn | | | | Yeti | | | +-----------------------+-----------------------+-----------------------+ | Temple of Ice: | Temple of Darkness: | Cape Fortress: | + - - - - - - - + - - - - - - - + - - - - - - - + | Blue Rose | Alraune | Cotton Tail | | Caerurea | Cacodemon | Dire Bat | | Fenrir | Colossus | Gargoyle | | Grindylow | Demon | Hell Hound | | Grisley | Dullahan | Mimic | | Kraken | Lamia | Mythril Golem | | Oannes | Living Sword | Padfoot | | Remora | Pandora | Punisher | | Selkie | Undertaker | Thinker | | Yeti | | | +-----------------------+-----------------------+-----------------------+ | Temple of Earth: | Toize Valley Mine: | Temple of Lightning: | + - - - - - - - + - - - - - - - + - - - - - - - + | Caterpillar | Caterpillar | Embryo | | Cockatrice | Cockatrice | Goliath | | Elder Dragon | Elder Dragon | Graeae | | Megalith | Megalith | Griffin | | Ooze | Ooze | Jelly | | Pit Fiend | Pit Fiend | Machina | | Toadstool | Pit Spider | Moirae | | | Rock Eater | Ooze | | | Toadstool | Toadstool | | | Viper | Were Bat | | | | Wyvern | | | | Wyvern Lord | +-----------------------+-----------------------+-----------------------+ | Martel Temple: | Ginnungagap: | Gladsheim: | + - - - - - - - + - - - - - - - + - - - - - - - + | Crusader | Awakener | Aello | | Firbolg | Basilisk | Archdemon | | Golem | Carbuncle | Aspidoceleon | | Gorgon | Cerberus | Axe Beak | | Seiren | Crusader | Bastiage | | Simurgh | Dark Rider | Blade Rex | | Slime Mold | Enforcer | Blood Bound | | | Firbolg | Chimera | | | Girtablili | Chirpee | | | Gorgon | Dionaea | | | Igniter | Earth Eater | | | Liberator | Echidna | | | Muzzler | Elder Dragon | | | Nereis | Epitaph | | | Punisher | Fenrir | | | Purger | Filifolia | | | Seiren | Fire Drake | | | Shape Shifter | Goliath | | | Simurgh | Grave Digger | | | Slime Mold | Habetrot | | | Thinker | Hippogryph | | | | Incoginto | | | | Jasconius | | | | Jormanguandr | | | | Kosh | | | | Lailah | | | | Lamia | | | | Ligeia | | | | Lumber Jack | | | | Lusca | | | | Mandocello | | | | Mimic | | | | Mythril Golem | | | | Neurotica | | | | Orion | | | | Pandora | | | | Popsickle | | | | Rock Golem | | | | Scorpion | | | | Shadow Dragon | | | | Shape Shifter | | | | Tiamat | | | | Vaudeville | | | | Vorpal Bunny | | | | Were Dragon | | | | Wolf | | | | Wyvern | +-----------------------+-----------------------+-----------------------+ ------------------------------------------------------------------------------- Arena Lists: ------------------------------------------------------------------------------- +-------------------------------------------------------+ | Single Arena Battle | +-------+---------------+---------------+---------------+ | | Bronze | Chrome | Silver | +-------+---------------+---------------+---------------+ | 1st | Clay Golem | Hell Hound | Cockatrice | | 2nd | Red Ogre | Dullahan | Mythril Golem | | 3rd | Killer Mantis | Antares | Fenrir | | 4th | Were Dragon | Raven | Shape Shifter | | 5th | Stone Eater | Megalith | Wyrm | +-------+---------------+---------------+---------------+ |}{}{}{}|{}{}{}{}{}{}{}{|}{}{}{}{}{}{}{}|{}{}{}{}{}{}{}{| +-------+---------------+---------------+---------------+ | | Gold | Special | | | 1st | Skeleton | Ice Titan | | | 2nd | Kraken | Bakunawa | | | 3rd | Orcrot | Mandocello | | | 4th | Basilisk | Aspidoceleon | | | 5th | Galf Beast | Vroom | | +-------+---------------+---------------+---------------+ +-------------------------------------------------------+ | Party Arena Battle | +-------+---------------+---------------+---------------+ | | Bronze | Chrome | Silver | +-------+---------------+---------------+---------------+ | 1st | 2x Fungus | Oannes | Nixie | | | 2x Marcoid | 3x Grindylow | 2x Asrai | +-------+---------------+---------------+---------------+ | 2nd | Wild Rabbit | Pandora | 2x Were Bear | | | Tortoise | 2x Phantom | | +-------+---------------+---------------+---------------+ | 3rd | Light Bat | 7x Raven | Catepillar | | | 2x Black Bat | | Embryo | | | | | Habetrot | +-------+---------------+---------------+---------------+ | 4th | Bear | 2x Chimera | 2x Sphinx | | | 3x Bumble Bee | 2x Black Wolf | | +-------+---------------+---------------+---------------+ | 5th | Manticore | Erinyes | Cerberus | | | 2x Scorpion | 2x Griffin | Fenrir | +-------+---------------+---------------+---------------+ |}{}{}{}|{}{}{}{}{}{}{}{|}{}{}{}{}{}{}{}|{}{}{}{}{}{}{}{| +-------+---------------+---------------+---------------+ | | Gold | Special | | +-------+---------------+---------------+---------------+ | 1st | Pale Rider | Heqet | | | | 2x Wraith | Moonrocks | | +-------+---------------+---------------+---------------+ | 2nd | Liberator | Hippogryph | | | | Igniter | 2x Dogma | | | | Purger | | | | | Awakener | | | +-------+---------------+---------------+---------------+ | 3rd | Jasconius | Lailah | | | | Zaratan | Rusalka | | | | | Aello | | | | | | | +-------+---------------+---------------+---------------+ | 4th | Muzzler | Ravenous | | | | Enforcer | 2x Bastiage | | | | Thinker | | | | | Punisher | | | +-------+---------------+---------------+---------------+ | 5th | Shadow Dragon | Blade Rex | | | | Fafnir | | | +-------+---------------+---------------+---------------+ +-------------------------------------------------------+ | Monster Arena Battle | +-------+---------------+---------------+---------------+ | | Bronze | Chrome | Silver | +-------+---------------+---------------+---------------+ | 1st | Stinkhorn | Selkie | Jabber | | | 2x Marcoid | 2x Sea Monk | 2x Peepit | +-------+---------------+---------------+---------------+ | 2nd | Treant | Undertaker | Graeae | | | 2x Caerurea | 2x Skeleton | Archdemon | | | | | Cacodemon | +-------+---------------+---------------+---------------+ | 3rd | Manticore | Alarune | Pied Piper | | | Ogre | Demon | LeechKing | | | Bear | Pit Spider | Viper | +-------+---------------+---------------+---------------+ |}{}{}{}|{}{}{}{}{}{}{}{|}{}{}{}{}{}{}{}|{}{}{}{}{}{}{}{| +-------+---------------+---------------+---------------+ | | Gold | Special | | +-------+---------------+---------------+---------------+ | 1st | Night Stalker | Ishrantu | | | | Vorpal Bunny | Galf Beast | | | | Dire Bat | | | +-------+---------------+---------------+---------------+ | 2nd | Grave Digger | 3x Kitty Kat | | | | Cross Bone | | | | | Ghoul | | | +-------+---------------+---------------+---------------+ | 3rd | Crusader | Aramis | | | | 2x Gargoyle | Porthos | | | | | Athos | | +-------+---------------+---------------+---------------+ ------------------------------------------------------------------------------- Quest Lists: ------------------------------------------------------------------------------- I was just doing a D Rank Quest, "Curse of the Monster" Probably not much use, but here are all the monsters you can fight there. Black Bat, Wolf, Spider, Polwigle, Filifolia, Wild Rabbit, Gremlin, Imp, Ghost, Axe Beak, Bear (not sure of name), Skeleton, Slime, Gam(m)at, Mousse (drop blue fluid, pretty noteworthy :P), Clay Golem, Poltergeist, Cross Bone. Forest/Mine =============================================================================== Section Two: Monsters - Top Monster Rankings [2-Best] ------------------------------------------------------------------------------- Please Note that this section assumes equally well distributed stats between all monsters. It also assumes unlimited use of tomes, and that all possible branches have been run through once for all the skills. Should I receive e-mails requesting it, I will put another set of rankings here with no skill branch run-through and no tomes. That said, the builds for the most part, tend to stand alone, and while benefitting from going through all branches, mostly do not require it. ------------------------------------------------------------------------------- Reference Points: Rank X - About equal to Speed Cast Marta or Accelerate Emil when played by the average player Rank SS - About equal to Marta or Emil played by the average player Rank S - About equal to Speed Cast Marta or Accelerate Emil (comp.) Rank A - Equal to Marta or Emil (computer controlled) Rank B - Equal to the Tales of Symphonia Characters Rank C - Rather Useless <_____________________________________________________________________________> ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || All Time Best Monster List || || || ||___________________________________________________________________________|| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || || || -=-=-=-=-=-=-=-=- || || Level 200 Class: || || || || X Rank (Top 3) || || ============== || || || || Ravenous || || Charm Points - Artes Strategy, Warping, and Bloody Howling || || || || Wolf Heddin || || Charm Points - Fast movement & Accelerate, P.ATK +3, Combos || || || || Galf Beast || || Charm Points - Accelerate, P.ATK +3, and Indignation Clone || || || || || || SS Rank (Top 5) || || =============== || || || || Aspidoceleon || || Charm Points - Lure 3, Glory, P.ATK +3, Artes, Granite Grip || || || || Ruby Dear || || Charm Points - Debuff, EXP +3, P.ATK +3, Luck +3, Critical +3 || || || || || || Other S Rankers || || =============== || || Barracuda ( Multi-hits and Status Attacks ) || || Kosh ( Fast, and lots and lots of Status Attacks ) || || Blade Rex ( Excellent branch skills, but slow, and weak alone ) || || Imp ( Best Stats in game, Technical, Speed Cast Arte ) || || Lailah ( Resurrection, and other minor spell casting goodies ) || || Vroom ( Meteor Storm, Status Attacks, Explode Clone, Variety ) || || || || || || -=-=-=-=-=-=-=-=- || || Level 100 Class: || || || || X Rank (Top 2) || || ============== || || || || Fenia || || Charm Points - Artes Strategy, Resurrect, Artes, Basic Attack || || || || Jasconius || || Charm Points - Charge Attacks, Regenerate, Status Skills || || || || || || SS Rank (Top 5) || || =============== || || || || Made in Heaven || || Charm Points - Vorpal Artes, Accelerate, and Sky Combos || || || || Hippogryph || || Charm Points - Speed Cast 3, Flying, and Dark Sphere || || || || Epitaph || || Charm Points - Glory, Technical, Artes selection, Add Combo || || || || || || Other S Rankers || || =============== || || Ligeia ( Size and Best Status Attacks ) || || Queen ( Nectar, Small, Flying, and Status Attacks ) || || Orion ( Lure 3, Sol Grail, Prism Sword Clone, Resurrect, Fast ) || || Izimbra ( Charge Attacks, Flying, Accel, Crit 3, Sky Combo 3 ) || || Simurgh ( Like Izimbra, w/ Cyclone Clone, doesn't stand alone ) || || || || || \|===========================================================================|/ <___________________________________> <___________________________________> ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || Status Inflictor || || Combo Builder || || All Time Best || || All Time Best || ||_________________________________|| ||_________________________________|| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || || || || || S Rank || || S Rank || || => Barracuda || || => Wolf Heddin || || => Kosh || || => Galf Beast || || => Ligeia || || => Jasconius || || => Queen || || => Made in Heaven || || || || => Izimbra || || A Rank || || || || => Hydra || || A Rank || || => Jormungandr || || => Mournblade || || => Vroom || || => Sword Dancer || || => Moon Rocks || || => Ruby Dear || || => Rusalka || || => Phoenix || || => Basilisk || || => Simurgh || || => Fenrir || || => Popsickle || || => Heqet || || => Fenrir || || => Slime Mold || || => Igniter || || => Hornet || || => Awakener || || => Simoriah || || => Pale Rider || || => Lusca || || => Echidna || || || || || || B Rank || || B Rank || || => Bastiage || || => Vouivre || || => Dionaea || || => Ishrantu || || => Vaudeville || || => Bakunawa || || => Dogma || || => Cerberus || || || || => Salamander || || C Rank || || || || => Wraith || || C Rank || || => Cockatrice || || => Charybdis || || => Salamander || || => Orca || || => Stinkhorn || || => Titan || || => Sphinx || || => Firbolg || || => Giratabilli || || => Baal || || => Arachne || || => Dire Bat || || => Echidna || || || \|=================================|/ \|=================================|/ <___________________________________> <___________________________________> ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || Glory Sweeper || || Lure Tank || || All Time Best || || All Time Best || ||_________________________________|| ||_________________________________|| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || || || || || S Rank || || S Rank || || => Blade Rex || || => Aspidoceleon || || => Jasconius || || => Orion || || || || || || A Rank || || A Rank || || => Aspidoceleon || || => Ice Titan || || => Ice Titan || || => Blade Rex || || => Fafnir || || => Blood Bound || || || || => Bakunawa || || B Rank || || => Enforcer || || => Mandocello || || || || => Mia Culpa || || B Rank || || => Earth Eater || || => Roc || || => Jormungandr || || => Zaratan || || => Hydra || || => Sphinx || || => Neurotica || || => Vaudeville || || || || => Leech King || || C Rank || || => Liberator || || => Talos || || || || => Goliath || || C Rank || || => Orcrot || || => Habetrot || \|=================================|/ \|=================================|/ <___________________________________> <___________________________________> ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || Offensive Mage || || Healing Mage || || All Time Best || || All Time Best || ||_________________________________|| ||_________________________________|| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || || || || || S Rank || || S Rank || || => Ravenous || || => Fenia || || => Fenia || || => Lailah || || => Imp || || || || => Hippogryph || || A Rank || || || || => Rusalka || || A Rank || || => Miscasa || || => Kitty Kat || || => Carbuncle || || => Grave Digger || || => Queen || || || || || || B Rank || || B Rank || || => Bastiage || || => Pied Piper || || => Pied Piper || || || || => Moirae || || C Rank || || => Muzzler || || => Lunatisidhe || || => Punisher || || || || => Purger || || || || => Puck || || || || || || || || C Rank || || || || => Cacodemon || || || || => Pied Piper || || || || => Asrei || || || \|=================================|/ \|=================================|/ <___________________________________> ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || Hybrid || || All Time Best || ||_________________________________|| ||_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/| || || || S Rank || || => Vroom || || => Ruby Dear || || => Epitaph || || || || A Rank || || => Imp || || => Aello || || => Lailah || || => Hippogryph || || => Cerberus || || => Fenrir || || => Gunna || || => Incognito || || => Jawbreaker || || => Igniter || || => Muzzler || || => Thinker || || => Awakener || || || || B Rank || || => Enforcer || || => Liberator || || => Purger || || => Miscasa || || || || C Rank || || => Pandora || || => Asrei || \|=================================|/ =============================================================================== Section Two: Monsters - Monster Builds [2-Bild] ------------------------------------------------------------------------------- This section contains info on how exactly to build up your monster. The recommended build for each monster is listed in their statistics, but feel free to experiment! A note about Monster Teams: Your team should NOT have more than one or two large creatures, and at max one slow moving monster (excepting spellcasters). To ignore these guidelines will be to make your team COMPLETELY INEFFECTUAL in many, many cases. To exemplify this, I had a team of Fafnir, Blade Rex, and Hydra all at max level. I am sad to say that they were unable to beat a level 2 Imp and a level 4 wolf in an encounter, since they a) could not attack (cancelled by 1 damage combos) and b) could not hit, since they were too freaking slow and big. When building a team, keeping to my recommendations ("Works best with:") will let you team be as effective as possible in as many different situations as possible, and prevent you from taking say... 30 minutes to defeat that king leech in Monster Battle Gold Rank Coliseum. ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Lure Tank = = Glory Sweeper = = Combo Builder = = Status Inflictor = = Healer Mage = = Offensive Mage = = Hybrid = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +--------------------------+ | | Lure Tank >>> Damage Soaker and Support | + Distracts Enemies and soaks damage. Support artes and healing are very useful in some situations. Conditions: - Must have at least six points of Lure Key Skills: Key Artes: - Regenerate - Healing Artes - Resurrect - Buffing Artes - Glory Stat Ratios: _____________ _____________ _____________ [ High ] [ Med ] [ Low ] _____________ _____________ _____________ [ HP ] [ P.ATK ] [ DEX ] [ P.DEF ] [ TP ] [ A.ATK ] [ A.DEF ] [ ] [ ] ------------- ------------- ------------- Equips: Alternate Equips: Bright Flame Damnation Bright Flame Heart Warden Recommended Synchs: - Breath of Rejuvenation - Halo of Life - Prayer of Resurrection - Solid Body - Arm of Protection Works Best with: Healer Mages + Offensive Mages | Hybrids | | +--------------------------+ +---------------------+ | | Glory Sweeper >>> Crowd Control | + Wide, hard hitting attacks that take care of random battles and stun and impede bosses. Conditions: - Must have Glory - Must be Large or X-Large Key Skills: Key Artes: - P.Atk Increase - Wide Range Attack Artes - Accelerate - Critical Stat Ratios: _____________ _____________ _____________ [ High ] [ Med ] [ Low ] _____________ _____________ _____________ [ HP ] [ TP ] [ A.DEF ] [ P.ATK ] [ DEX ] [ A.ATK ] [ ] [ P.DEF ] [ ] ------------- ------------- ------------- Equips: Alternate Equips: Feral Shadow Damnation Feral Shadow Bright Flame Recommended Synchs: - Breath of Rejuvenation - Halo of Life - Roar of Battle Works Best with: Healer Mages + Offensive Mages | Hybrids | | +--------------------------+ +---------------------+ | | Combo Builder >>> Physical Damage Dealer | + The central physical damage dealer. Puts out many, fast, highly damaging physical attacks and creates long combos which will stall stronger enemies. Conditions: - Must be fast - Must have P.Atk Increase Key Skills: Key Artes: - Accelerate - Comboing Artes - Add Combo - Status Attack Artes - Critical - Status Attacks Stat Ratios: _____________ _____________ _____________ [ High ] [ Med ] [ Low ] _____________ _____________ _____________ [ DEX ] [ HP ] [ A.DEF ] [ P.ATK ] [ TP ] [ A.ATK ] [ ] [ P.DEF ] [ ] ------------- ------------- ------------- Equips: Alternate Equips: Feral Shadow Edge Walker Feral Shadow Bright Flame Recommended Synchs: - Breath of Rejuvenation - Roar of Battle - Any HP or TP healing Works Best with: Combo Builders Status Inflictors + Offensive Mages | Hybrids | | +--------------------------+ +---------------------+ | | Status Inflictors >>> Guard Breaker/Status Inflictor | + Main purpose is to guard break and inflict status ailments. Most effective on stronger monsters and bosses. Has strong P.Atk to make itself versatile. Conditions: - Must have Status Attack Skills Key Skills: Key Artes: - Fast Movement - Status Inflicting Artes - Add Combo - Status Attack Artes - P.Atk Increase - Critical Stat Ratios: _____________ _____________ _____________ [ High ] [ Med ] [ Low ] _____________ _____________ _____________ [ DEX ] [ HP ] [ A.DEF ] [ P.ATK ] [ TP ] [ A.ATK ] [ ] [ P.DEF ] [ ] ------------- ------------- ------------- Equips: Alternate Equips: Feral Shadow Edge Walker Edge Walker Bright Flame Recommended Synchs: - Skillful Fingers - Deft Karma - Roar of Battle - Breath of Purity - Breath of Rejuvenation Works Best with: Combo Builders + Offensive Mages | Hybrids | | +--------------------------+ +---------------------+ | | Healer Mages >>> Healing and Buffing | + Preventing allies from dying, and reviving them, is key. Since you might not always be hurt, buffing skills and some minor offense is highly recommended Also they are very, very useful for union attacks, which are based off A.Atk, and the third movement may be the strongest attack in the game. Conditions: - Must have strong healing artes or buffs Key Skills: Key Artes: - Concentrate - Healing Spells/Artes - Speed Cast - Resurrection Spells/Arte - A.Atk Increase - Buffing Spells/Artes - Arte Only Strategy - Offensive Spells - Stealth Stat Ratios: _____________ _____________ _____________ [ High ] [ Med ] [ Low ] _____________ _____________ _____________ [ TP ] [ A.DEF ] [ P.ATK ] [ A.ATK ] [ P.DEF ] [ HP ] [ ] [ ] [ DEX ] ------------- ------------- ------------- Equips: Alternate Equips: Lord of Chaos Arcanum Wings Jihad Innocent Blood Recommended Synchs: - Breath of Rejuvenation - Return of Life - Prayer of Resurrection - Rest of the Spirit - Peace of the Soul - Dance of Glory Works Best with: Lure Tanks + Glory Sweepers | Hybrids | | +--------------------------+ +---------------------+ | | Offensive Mages >>> Magical Artillery | + Boasting the largest damage figures in the game, Offensive Mages blast high level spells, often. Not only that, but they are highly useful for capturing new monsters, changing fields, and very importantly, union attacks. A third movement union attack based on a high A.ATK monster may be the strongest attack in the game. Conditions: - Must have offensive skills Key Skills: Key Artes: - Concentrate - Offensive Spells - Speed Cast - Healing Spells - A.Atk Increase - TP Increase - Arte Only Strategy - Stealth Stat Ratios: _____________ _____________ _____________ [ High ] [ Med ] [ Low ] _____________ _____________ _____________ [ TP ] [ A.DEF ] [ P.ATK ] [ A.ATK ] [ P.DEF ] [ HP ] [ ] [ ] [ DEX ] ------------- ------------- ------------- Equips: Alternate Equips: Lord of Chaos Arcanum Wings Lord of Chaos Jihad Recommended Synchs: - Peace of the Soul - Rest of the Spirit - Dance of Glory - Boundary of Obstinance Works Best with: Lure Tanks Glory Sweepers + Offensive Mages | Works Well with all | | +--------------------------+ +---------------------+ | | Hybrids >>> Flying Company | + Versatile, these are multi-purpose offensive powerhouses. With high attack and magic attack, they are comfortable casting spells or cracking heads. They are still useful for union attacks, and can be easily taught healing or buffing spells from tomes. Conditions: - Must have balanced skills and artes Key Skills: Key Artes: - Concentrate - Varied Artes - Speed Cast - Any Stat Increase - Accelerate - Glory - Status Skills Stat Ratios: _____________ _____________ _____________ [ High ] [ Med ] [ Low ] _____________ _____________ _____________ [ P.ATK ] [ HP ] [ DEX ] [ A.ATK ] [ TP ] [ A.DEF ] [ ] [ P.DEF ] [ ] ------------- ------------- ------------- Equips: Alternate Equips: Lord of Chaos Arcanum Wings Feral Shadow Any Recommended Synchs: - Any but... - Breath of Purity - Sigh of Luck - Gaze of Temptation + Works Best with: | Any | | +--------------------------+ +---------------------+ | | Practical Skills >>> Item Finding/Monster Capping | + This is a sub-class whose intention is to be able to help in ways other than just pure battle. They will have skills to help get rare items, drop more gald, or capture monsters easier. You can often integrate this time into one of the above main battle types. Conditions: - None Key Skills: Key Artes: - Item Finder - Search Gald - Item Getter - Happiness - LUCK Increase Stat Ratios: _____________ _____________ _____________ [ High ] [ Med ] [ Low ] _____________ _____________ _____________ [ LUCK ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] ------------- ------------- ------------- Equips: Alternate Equips: Arcanum Wings Any Arcanum Wings Recommended Synchs: - Sigh of Luck - Gaze of Temptation - Boundary of Obstinance Recommended Monsters: Item Finders (Item Drop Rate Up) Neurotica Mia Culpa Ravenous Moon Rocks Stealing Artes (Artes which can steal) Moon Rocks Lusca Baal Heqet Slime Mold Ligeia Item Getters (Stealing Rate Up) Carbuncle Miscasa Gunna Cockatrice Roc Moon Rocks Heqet Happiness (Gald Up) + Kitty Kat Lailah | Moon Rocks Lusca | | +---------------------+ =============================================================================== Section Two: Monsters - Stat Maxing and Leveling [2-Math] ------------------------------------------------------------------------------- This section is dedicated, in brief and in long, to the explanation of monster statistics, leveling, and all sorts of other considerations in this vein. It will begin with a simple section, which those less interested may read, and will continue with an in-depth regard of the level up process. ------------------------------------------------------------------------------- Overview: ========= Monsters level up on a relative type system. That is to say, every level they gain an amount of stat points distributed among all stats based on their percentage of the total stats. This means, that monsters with high P.ATK will tend to get more, and monsters with low A.ATK will tend to get less, etc. How can I take advantage of this? Simple. Only equip skills and equipment which raise stats you want to raise, and never equip skills and equips which raise stats you don't want. Avoid ever raising HP, as it is easy to max and of lower importance than some other stats. In Depth: ========= Level-up Math: -------------- The actual system works on a point buy system, where all stats cost 5 excepting HP, which costs 1. There is also a random variance per level applied to each individual statistic, of 0-3 per level per non- HP stat, and 0-15 per level for HP. The distribution is determined by the following formula. HP Gain = ( ( Total of Current Stats / Current HP ) 350 ) + (0 to 15) Stat Gain = ( ( Total of Current Stats / Current HP ) ( 350 / 5 ) ) + (0 to 3) Evolving Math: -------------- Each time they evolve, a monster keeps 20% of it's former stats. This WILL NOT allow a monster to reach max stats, however. The 20% is cumulatively stacked. As the game rounds properly, this ceases to have any effect after three evolutions. For a quick reference, see below. Cycling through a three tier monster - 0.8% of stats Cycling through a four tier monster - 0.16% of stats Cycling twice a four tier monster - 0.0256% of stats Cycling thrice a four tier monster - 0.004096% of stats As you can see, this is a fundamentally useless endeavor. There are some exceptions to this however - monsters with single evolutions. Lv.100 cap single evolution monsters (Kitty Kat and Element Constructs) Effective Level: 120 after one cycle 124 after two cycles 125 after three cycles (no further effect) Lv.200 cap single evolution monsters (Imp only) Effective Level: 240 after one cycle 248 after two cycles 250 after three cycles (no further effect) Cooking Math: ------------- As this is complex, this has not been completed yet. However, the basic is that you can assume your monster could gain a maximum of 3000 stats to a variety of differing stats after each 100 levels of cooking. Equipment and skills: --------------------- Equipment and skills each give 10%, 20%, or 30% stacking bonus to the respective stat. To reach a max stat, the following stat caps must be met. The max bonus possible is 100% increase. The maximum benefit per equipment and skill point ratio is found from the range of 20% - 50%. This corresponds nicely to one statue or tome skill, one high level skill, two equips or tome skills, and one high level skill and one tome or equip, respectively. 10% - 9090 20% - 8333 30% - 7692 40% - 7142 50% - 6666 60% - 6249 70% - 5882 80% - 5555 90% - 5263 100% - 5000 Herb Setup: ----------- Herbs are a flat addition to stats. HP & TP Herbs - Normal: +10 Blue: +20 Red: +30 Other herbs - Normal: +1 Blue: +2 Red: +3 Percentage Effects of Stat Gain Areas: -------------------------------------- (In best case scenarios) Lv 100's Lv 200's Leveling 48.8% 48.2% Cooking 20.6% 20.3% Tome Skills 9.4% 9.8% Evolution 9.5% 9.5% Native Skills 7.0% 7.4% Equips 4.7% 4.8% Total - 148030 or 73116 points Leveling - 71400 or 35700 points Cooking - 30000 or 15000 points Tome Skills - 14567 or 6884 points Evolution - 13854 or 6927 points Native Skills - 10925 or 5163 points Equips - 7284 or 3442 points Max Stat Ratio Guidelines: -------------------------- For those who cannot build a stronger and more accurate build for themselves for their specific monster, I have included general guidelines. All stats should meet a minimum 1000 after skills or equips. Two statues and all tomes should always be used. Cooking should be done as often as possible. DEX, especially, must be kept over 1000 by max level, for skill points. Final base stats should then follow a simple format at max level: These can be modified to fit different builds as needed. All non indicated stats should gain 20% from skills or equip. These ratios can be maintained throughout leveling (approx.) Single stat focus (Level 100 cap): Primary Stat - 5882 (+70% OR 50%) Secondary Stats - 905 Tertiary Stats - 833 HP - 6666 TP - 833 ( 4165 ) Single stat focus (Level 200 cap): Primary Stat - 6666 (+50%) Secondary Stats - 6103 Tertiary Stats - 833 HP - 8333 TP - 833 Rounded Single stat focus (Level 200 cap): Primary Stat - 6666 (+50%) Secondary Stats - 4603 Tertiary Stats - 2333 HP - 8333 TP - 833 Double stat focus (Level 200 cap): Primary Stat 1 - 7142 (+40%) Primary Stat 2 - 7692 (+30%) Secondary Stats - 2025 Tertiary Stats - 833 HP - 8333 TP - 833 =============================================================================== Section Two: Monsters - Artes and Skills Charts [2-Chrt] ------------------------------------------------------------------------------- How to Read the Charts: _______________________ / # / Max Lv., |-------------------------------------- | Suggested Build | See Monster Builds Section | Size | See Size Chart Below | Speed | See Speed Chart Below |--------------------------------------- | Artes: | Lv. - | Lv.xx - ... | Lv.xx - ... | Lv.xx - ... |_______________________________________ | Skills: | Lv.xx - ... | Lv.xx - ... | Lv.xx - ... |--------------------------------------- | Stage 2 Skills: | Lv.xx - ... | Lv.xx - ... | Lv.xx - ... |--------------------------------------- | Stage 1 Skills: | Lv.xx - ... | Lv.xx - ... | Lv.xx - ... |_______________________________________ | Unique Strategies: | |--------------------------------------- ------------------------------------------------------------------------------- Growth Rates: All Lv.100 Monsters -> 165 at the first level, ??? at level 50, ??? at 100 ( 300,000?) (1.4 mil?) All Lv.200 Monsters -> 462 at first level, ??? at level 100, ??? at 200 ------------------------------------------------------------------------------- Size Guide: Tiny = 0-1/4 Emil height Small = 1/2-3/4 Emil height Med = Emil height Large = 1.5-2x Emil height Huge = More than 2x Emil height ------------------------------------------------------------------------------- Speed Guide: Very Slow = Barely Moving Small = Quite Slow Medium = As fast as waling out of battle Fast = Player Character while running speed Flying = Monster is flying above the ground Warping = Monster can teleport instantly across the field ------------------------------------------------------------------------------- Explanation of artes: Lv.xx - [ (TP) - (Element) ] [ (Damage Multiplier) - (Type) - (Effect) ] Lv.xx => The level the arte is learnt * => Denotes transferable spell artes (otherwise it's a dash) => The name of the arte (TP) => TP Cost (Element) => The Element of the ability (Damage Mult.) => The relative damage dealt compared to a basic attack (Type) => The type of attack animation the arte has - x?: '?' many hits - Multi-hit: As many hits for as long as it lasts - Strike: A short range arte launched directly forward - Scatter: A short range arte encircling the user - Circle: A mid range arte encircling the user - Area: A long range arte encircling the user - Cone: A cone splaying out in a triangle in front - Pop: A strike attack that launches the enemy up - Projectile: A projectile attack forward - Charge: The user bodily moves a great distance - Self: Used on self - Ally: Used on any party member (spell style) - Party: Used on the entire party at once (spell style) - Enemy: Used on a single enemy (spell style) - Enemy Party: Used on all enemies (spell style) (Effect) => Extra effect added to the move EXCEPTIONS: clone => The same effect and power of the listed spell, but always casts overtop of self. xxx Spell => Denotes a damage dealing spell ------------------------------------------------------------------------------- Strategy Quick Chart: All Monsters come with Attack Freely, and Hold Position (not listed here). Aim High: Attack priority give to enemies in the air. Artes: Do not use normal attacks only use artes. At Once: Use attack-based artes without any regards to TP. Attack Far: Attack the farthest enemy. Attack Same: Attack the same enemy as the player. Block Magic: Attack Priority given to enemies that are casting Do Not Pursue: Move while keeping a distance from the enemy. Frontlines: Approach Enemies and mainly use short range attacks. Keep Reserve: Stop using artes once TP is below 25% (except healing). Moderation: Uses artes less frequently once TP is below 50%. Protect Friend: Attack Priority on enemies targeting member with lowest HP Reduce: Attack priority on enemies that are receiving the most damage. Retain: Stop using artes once TP is below 50% (except healing). Save: Stop using artes once TP is below 75% (except healing). Scatter: Party members fight different enemies. ------------------------------------------------------------------------------- +-----------------+ | Plant | +-----------------+ _______________________ / Orcrot #003 / Max Lv.100, Earth |-------------------------------------- | Suggested Build | Glory Sweeper | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.10 - Fruition [ 13 ] [ x2 - Cone - Paralysis ] | Lv.15 - Gaia's Might [ 13 - E ] [ Self - P.ATK Up ] | Lv.30 - Vernal Bloom [ 39 - WND ] [ x4 - Strike - Sleep ] | Lv.40 - Earth Shaker [ 53 - E ] [ x10 - Pop ] | Lv.65 - Green Ward [ 85 - E ] [ Self - A.ATk/A.DEF Up ] |_______________________________________ | Skills: | Lv.1 - VS Aquatic 2 | Lv.5 - TP Increase 2 | Lv.20 - Mental Drain 1 | Lv.45 - A.DEF Increase 2 | Lv.55 - Technical 1 |--------------------------------------- | Stage 2 Caerurea Skills: | Lv.1 - VS Aquatic 1 | Lv.7 - DEX Increase 1 | Lv.30 - Resist Petrify 2 | Lv.40 - Item Finder 1 |--------------------------------------- | Stage 1 Filifolia Skills: | Lv.1 - VS Aquatic 1 | Lv.6 - LUCK Increase 1 | Lv.15 - Happiness 1 | Lv.25 - Wind Resist 1 |_______________________________________ | Unique Strategies: | Attack Same | Keep Reserve |--------------------------------------- _______________________ / Mandocello #005 / Max Lv.200, Earth |-------------------------------------- | Suggested Build | Glory Sweeper | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.1 - Smash [ 1 ] [ x2 - Strike - P.DEF Down ] | Lv.7 * Stone Blast [ 7 - E ] [ Low Spell ] | Lv.15 - Grounds Keeper [ 11 - E ] [ Self - P.DEF Up ] | Lv.17 * Stalagmite [ 20 - E ] [ Mid Spell ] | Lv.20 - Gland Slam [ 23 - E ] [ x2 - Pop ] | Lv.38 * Ground Dasher [ 46 - E ] [ High Spell ] | Lv.50 - Dog Pile [ 56 ] [ x0.25 - x4 Strike ] |_______________________________________ | Skills: | Lv.3 - Resist Petrify 3 | Lv.10 - VS Aquatic 3 | Lv.25 - SP Master 4 | Lv.32 - Mental Charge | Lv.35 - LUCK Increase 2 | Lv.42 - P.DEF Increase 1 | Lv.60 - Glory |--------------------------------------- | Stage 3 Treant Skills: | Lv.1 - VS Aquatic 2 | Lv.25 - A.DEF Increase 2 | Lv.30 - Earth Element | Lv.45 - Life Drain 2 | Lv.56 - Wind Resist 2 |--------------------------------------- | Stage 2 Caerurea Skills: | Lv.1 - VS Aquatic 1 | Lv.7 - DEX Increase 1 | Lv.30 - Resist Petrify 2 | Lv.40 - Item Finder 1 |--------------------------------------- | Stage 1 Filifolia Skills: | Lv.1 - VS Aquatic 1 | Lv.6 - LUCK Increase 1 | Lv.15 - Happiness 1 | Lv.25 - Wind Resist 1 |_______________________________________ | Unique Strategies: | Block Magic | Protect Friend | Frontlines |--------------------------------------- _______________________ / Stinkhorn #008 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Status Inflictor | Size | Med | Speed | Med |--------------------------------------- | Artes: | Lv.10 - Dancing Spore [ B - 13 ] [ x1 - Scatter - Weak ] | Lv.15 - Plague Spore [ B - 20 - D ] [ x1.5 - Scatter - Sick ] | Lv.35 - Shockwave [ B - 54 - I ] [ Scatter - Shock ] |_______________________________________ | Skills: | Lv.2 - VS Aquatic 2 | Lv.25 - Relax 1 | Lv.40 - Ice Element | Lv.45 - Resist Fire 2 |--------------------------------------- | Stage 2 Marcoid Skills: | Lv.2 - VS Aquatic 1 | Lv.15 - Resist Paralysis 2 | Lv.25 - Paralysis Attack 1 | Lv.30 - Resist Fire 1 |--------------------------------------- | Stage 1 Fungus Skills: | Lv.2 - VS Aquatic 1 | Lv.7 - Resist Sleep 1 | Lv.15 - Resist Light 1 | Lv.23 - EXP Plus 1 |_______________________________________ | Unique Strategies: | Block Magic | Retain |--------------------------------------- _______________________ / Vaudeville #010 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Status Inflictor OR Lure Tank | Size | Med | Speed | Med |--------------------------------------- | Artes: | Lv.5 - Venomous Breath [ 7 D ] [ x1 - Scatter - Posion ] | Lv.7 - Sleep Spore [ 11 ] [ x1 - Scatter - Sleep ] | Lv.15 - Dark Spore [ 20 - D ] [ x1.5 - Scatter - Sleep ] | Lv.25 - Nightmare [ 38 - D ] [ Area - Sleep ] |_______________________________________ | Skills: | Lv.2 - VS Aquatic 3 | Lv.20 - Resist Sleep 3 | Lv.30 - Lure 3 | Lv.35 - Life Charge | Lv.52 - A.ATK Decrease Attack 2 | Lv.60 - SP Master |--------------------------------------- | Stage 2 Toadstool Skills: | Lv.2 - VS Aquatic 2 | Lv.15 - Resist Sleep 2 | Lv.30 - Sleep Attack 2 | Lv.40 - HP Increase 2 |--------------------------------------- | Stage 1 Fungus Skills: | Lv.2 - VS Aquatic 1 | Lv.7 - Resist Sleep 1 | Lv.15 - Resist Light 1 | Lv.23 - EXP Plus 1 |_______________________________________ | Unique Strategies: | Protect Friend | Moderation |--------------------------------------- _______________________ / Dionaea #015 / Max Lv.200, Earth |-------------------------------------- | Suggested Build | Status Inflictor | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.7 - Pollen Lullaby [ 9 - WND ] [ x0.75 - Strike - Sleep ] | Lv.32 - Body Press [ 24 ] [ x1 - Multi-hit Strike ] | Lv.45 - Nightmare Rush [ 51 ] [ x3 - Strike ] | Lv.58 - Gaia's Anthem [ 87 - E ] [ Ground Dasher Clone ] |_______________________________________ | Skills: | Lv.1 - VS Aquatic 3 | Lv.12 - Resist Wind 3 | Lv.20 - SP Master 1 | Lv.24 - Item Finder 2 | Lv.37 - Speed Decrease Attack 1 | Lv.46 - DEX Increase 3 |--------------------------------------- | Stage 3 Truncata Skills: | Lv.4 - VS Aquatic 2 | Lv.10 - A.DEF Decrease Attack 2 | Lv.20 - P.ATK Increase 2 | Lv.60 - Resist Wind 2 |--------------------------------------- | Stage 2 Shallow Grave Skills: | Lv.2 - VS Aquatic 2 | Lv.10 - DEX Increase 2 | Lv.30 - Item Finder 1 | Lv.40 - Resist Wind 1 |--------------------------------------- | Stage 1 Etheliana Skills: | Lv.2 - VS Aquatic 1 | Lv.7 - Resist Sealed Artes 1 | Lv.14 - Sealed Artes Attack 1 | Lv.22 - Resist Ice 1 |_______________________________________ | Optional Path Garcilis Skills: | Lv.2 - VS Aquatic 2 | Lv.15 - A.DEF Increase 2 | Lv.35 - Relax 1 | Lv.45 - Resist Ice 2 |_______________________________________ | Unique Strategies: | Block Magic | Frontlines |--------------------------------------- _______________________ / Puck #020 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Offensive Mage | Size | Small | Speed | Med |--------------------------------------- | Artes: | Lv.10 * Wind Blade [ 8 - WND ] [ Low Spell ] | Lv.15 - Ruination [ 30 ] [ Enemy Party - A.DEF/P.DEF Down ] | Lv.20 * Turbulence [ 8 - WND ] [ Mid Spell ] | Lv.21 - Shenanigans [ 18 - WND ] [ Enemy - P.DEF Down ] | Lv.33 - Tangle Bloom [ 58 - WND ] [ x3 - Strike (long) - Seal Artes ] | Lv.34 * Cyclone [ 50 - WND ] [ High Spell ] |_______________________________________ | Skills: | Lv.1 - VS Aquatics 2 | Lv.17 - Resist Sealed Artes 2 | Lv.30 - Resist Ice 1 | Lv.40 - A.DEF Increase 2 | Lv.50 - Relax 1 |--------------------------------------- | Stage 2 Alarune Skills: | Lv.1 - VS Aquatic 1 | Lv.5 - Resist Sleep 2 | Lv.15 - Sleep Attack 1 | Lv.28 - Resist Light 1 |--------------------------------------- | Stage 1 Mandragora Skills: | Lv.1 - VS Aquatic 1 | Lv.9 - Stealth 1 | Lv.15 - A. Attack Increase 1 | Lv.20 - Resist Wind 1 |_______________________________________ | Optional Path Hamadryad Skills: | Lv.1 - VS Aquatics 2 | Lv.5 * Barrier [ 8 - E ] [ P.DEF Up ] | Lv.10 * Dispel [ 16 - E ] [ Dispels M.Ailments ] | Lv.15 - Mental Charge | Lv.20 - TP Increase 2 | Lv.36 - Stealth 2 |--------------------------------------- | Unique Strategies: | Block Magic | Retain |--------------------------------------- _______________________ / Lailah #021 / Max Lv.200, Light |-------------------------------------- | Suggested Build | Healing Mage OR Hybrid | Size | Small | Speed | Medium |--------------------------------------- | Artes: | Lv.3 * Resist [ 10 - L ] [ A.DEF Up ] | Lv.7 - Laggard [ 11 ] [ Enemy - Movement Down ] | Lv.14 - Earth Craft [ 11 - L ] [ Ally - A.DEF Up ] | Lv.20 * Photon [ 34 - L ] [ Mid Spell ] | Lv.21 - Bitter Blossom [ 42 - WND ] [ x4 - Cone - Cast Delay ] | Lv.33 - Calamity [ 39 ] [ x1 - x3 Strike ] | Lv.48 * Resurrection [ 64 - L ] [ Resurrect ] |_______________________________________ | Skills: | Lv.1 - VS Aquatic 3 | Lv.12 - Resist Sealed Artes 3 | Lv.16 - SP Master 1 | Lv.23 - Resist Darkness 1 | Lv.30 - Speed Cast 1 | Lv.40 - Concentrate 1 |--------------------------------------- | Stage 3 Korigan Skills: | Lv.1 - VS Aquatics 2 | Lv.7 - Resist Petrify 1 | Lv.10 - DEX Increase 2 | Lv.40 - Happiness 2 | Lv.55 - Resist Wind 2 |--------------------------------------- | Stage 2 Alarune Skills: | Lv.1 - VS Aquatic 1 | Lv.5 - Resist Sleep 2 | Lv.15 - Sleep Attack 1 | Lv.28 - Resist Light 1 |--------------------------------------- | Stage 1 Mandragora Skills: | Lv.1 - VS Aquatic 1 | Lv.9 - Stealth 1 | Lv.15 - A. Attack Increase 1 | Lv.20 - Resist Wind 1 |_______________________________________ | Optional Path Hamadryad Skills: | Lv.1 - VS Aquatics 2 | Lv.5 * Barrier [ 8 - E ] [ P.DEF Up ] | Lv.10 * Dispel [ 16 - E ] [ Dispels M.Ailments ] | Lv.15 - Mental Charge | Lv.20 - TP Increase 2 | Lv.36 - Stealth 2 |--------------------------------------- | Unique Strategies: | Protect Friend | Moderation | Do Not Pursue |--------------------------------------- +-----------------+ | Beast | +-----------------+ _______________________ / Fenrir #026 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Combo Builder OR Status Inflictor | Size | Large | Speed | Fast |--------------------------------------- | Artes: | Lv.1 - Razor Claw [ 7 - WND ] [ x1 - Strike ] | Lv.30 - Frost Breath [ 39 - I ] [ x1 - Multi-hit Cone - Paralysis ] | Lv.45 - Flash Freeze [ 69 - I ] [ Circle - Movement Down ] | Lv.65 - Frozen Solid [ 114 - I ] [ Absolute Clone ] |_______________________________________ | Skills: | Lv.2 - VS Bird 2 | Lv.10 - Ice Element | Lv.16 - DEX Increase 2 | Lv.21 - Resist Paralysis 2 | Lv.40 - Resist Fire 1 | Lv.55 - Paralysis Attack 2 |--------------------------------------- | Stage 2 Black Wolf Skills: | Lv.2 - VS Bird 1 | Lv.25 - Critical 1 | Lv.30 - P.ATK Increase 2 | Lv.38 - Resist Light 1 |--------------------------------------- | Stage 1 Wolf Skills: | Lv.2 - VS Bird 1 | Lv.15 - Run Away | Lv.25 - Resist Water 1 |_______________________________________ | Unique Strategies: | Attack Same | Do Not Pursue |--------------------------------------- _______________________ / Cerberus #027 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Combo Builder OR Hybrid | Size | Large | Speed | Med |--------------------------------------- | Artes: | Lv.5 - Lava Burst [ 7 - F ] [ x2 - Projectile ] | Lv.15 - Breath of Fire [ 20 - F ] [ x1 - Multi-hit Cone ] | Lv.45 - Fatal Frenzy [ 39 ] [ Self - P.DEF Down/ P.ATK Up ] | Lv.65 - Detonate [ 85 - F ] [ Explode Clone ] |_______________________________________ | Skills: | Lv.20 - Resist Sick 2 | Lv.30 - HP Increase 2 | Lv.40 - Resist Water 2 | Lv.55 - Regenerate 2 | Lv.60 - Fire Element |--------------------------------------- | Stage 2 Hell Hound Skills: | Lv.2 - VS Bird 1 | Lv.21 - Speed Decrease Attack 1 | Lv.37 - Resist Sick 1 |--------------------------------------- | Stage 1 Wolf Skills: | Lv.2 - VS Bird 1 | Lv.15 - Run Away | Lv.25 - Resist Water 1 |_______________________________________ | Unique Strategies: | Protect Friend | Frontlines |--------------------------------------- _______________________ / Orion #028 / Max Lv.100, Light |-------------------------------------- | Suggested Build | Hybrid OR Lure Tank | Size | Large | Speed | Fast |--------------------------------------- | Artes: | Lv.3 - Razor Claw [ 7 - WND ] [ 7 - WND ] [ x1 - Strike ] | Lv.18 - Devouring Light [ 24 - L ] [ x1 - Multi-hit Cone - A.DEF Down ] | Lv.36 - Sol Grail [ 69 - L ] [ Party - P.DEF / A.DEF Up ] | Lv.47 - Holy Light [ 82 - L ] [ Prism Sword Clone ] |_______________________________________ | Skills: | Lv.2 - VS Bird 3 | Lv.7 - Light Element | Lv.13 - Speed Decrease Attack 2 | Lv.25 - Lure 3 | Lv.28 - SP Master 2 | Lv.50 - Resist Dark 3 | Lv.60 - Resurrect |--------------------------------------- | Stage 2 Padfoot Skills: | Lv.2 - VS Bird 2 | Lv.17 - A.DEF Increase 2 | Lv.33 - Lure 2 | Lv.40 - Resist Dark 1 |--------------------------------------- | Stage 1 Wolf Skills: | Lv.2 - VS Bird 1 | Lv.15 - Run Away | Lv.25 - Resist Water 1 |_______________________________________ | Unique Strategies: | Block Magic | Moderation |--------------------------------------- _______________________ / Wolf Heddin #033 / Max Lv.200, Ice |-------------------------------------- | Suggested Build | Combo Builder | Size | Medium | Speed | Fast |--------------------------------------- | Artes: | Lv.5 - Combo [ 6 ] [ x1 - x3 Strike ] | Lv.30 - Center [ 23 ] [ Self - Heal 60% ] | Lv.40 - Backhand Blow [ 30 ] [ x2 - Strike ] | Lv.55 - Heavenly Wolf [ 62 ] [ x2 - x3 Strike ] |_______________________________________ | Skills: | Lv.7 - Critical 2 | Lv.15 - Dex Increase 2 | Lv.25 - Resist Fire 2 | Lv.60 - Add Combo 2 |--------------------------------------- | Stage 3 Were Bear Skills: | Lv.5 - Lure 2 | Lv.20 - Regenerate 1 | Lv.55 - Resist Water 2 | Lv.60 - HP Increase 2 |--------------------------------------- | Stage 2 Grizzly Skills: | Lv.2 - VS Bird 2 | Lv.15 - P.ATK Increase 1 | Lv.50 - P.ATK Increase 3 |--------------------------------------- | Stage 1 Bear Skills: | Lv.2 - VS Bird 1 | Lv.3 - Lure 1 | Lv.10 - HP Increase 1 | Lv.25 - Resist Water 1 |_______________________________________ | Unique Strategies: | Protect Friend | Keep Reserve | Frontlines |--------------------------------------- _______________________ / Galf Beast #034 / Max Lv.200, Lightning |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Med |--------------------------------------- | Artes: | Lv.7 - Grim Harvest [ 8 ] [ x0.25 - x3 Strike - Drain HP ] | Lv.14 - Juggernaut [ 20 ] [ x5 - Strike ] | Lv.33 - Killer Instinct [ 25 ] [ Self - P.DEF Down / P.ATK Up ] | Lv.55 - Lightning Devastation [ 83 - L ] [ Indignation Clone ] |_______________________________________ | Skills: | Lv.2 - Critical 2 | Lv.20 - SP Master 1 | Lv.26 - P.DEF Increase 2 | Lv.28 - Life Charge | Lv.39 - Resist Earth 1 | Lv.42 - Accelerate |--------------------------------------- | Stage 3 Care Bear Skills: | Lv.7 - Resist Paralysis 1 | Lv.10 - P.DEF Increase 1 | Lv.40 - Resist Fire 1 | Lv.55 - Regenerate 2 | Lv.100 - Care Bear Stare 1 |--------------------------------------- | Stage 2 Grizzly Skills: | Lv.2 - VS Bird 2 | Lv.15 - P.ATK Increase 1 | Lv.50 - P.ATK Increase 3 |--------------------------------------- | Stage 1 Bear Skills: | Lv.2 - VS Bird 1 | Lv.3 - Lure 1 | Lv.10 - HP Increase 1 | Lv.25 - Resist Water 1 |_______________________________________ | Unique Strategies: | Scatter | Retain | Do Not Pursue |--------------------------------------- _______________________ / Carbuncle #037 / Max Lv.100, Fire |--------------------------------------- | Suggested Build | Healer Mage | Size | Med | Speed | Med |--------------------------------------- | Artes: | Lv.7 - Purification [ 6 - F ] [ Ally - Heal 60% ] | Lv.10 - Dust Cloud [ 13 - E ] [ x0.25 - Multi-hit Strike - Dex Down ] | Lv.25 - Inspirit [ 22 - F] [ Self - P.ATK Up ] |_______________________________________ | Skills: | Lv.1 - VS Bird 2 | Lv.15 - TP Increase 2 | Lv.20 - Resist Sick 2 | Lv.35 - A.ATK Increase 2 | Lv.40 - Resist Water 1 | Lv.45 - Relax 2 |--------------------------------------- | Stage 2 Cotton Tail Skills: | Lv.1 - VS Bird 1 | Lv.15 - A.DEF Increase 1 | Lv.25 - LUCK Increase 2 |--------------------------------------- | Stage 1 Wild Rabbit Skills: | Lv.1 - VS Bird 1 | Lv.13 - Item Getter | Lv.25 - Resist Wind 1 |_______________________________________ | Unique Strategies: | At Once | Frontlines |--------------------------------------- _______________________ / Miscasa #039 / Max Lv.100, Light |--------------------------------------- | Suggested Build | Healer Mage OR Hybrid | Size | Med | Speed | Slow |--------------------------------------- | Artes: | Lv.3 - Dust Cloud [ 13 - E ] [ x0.25 - Multi-hit Strike - Dex Down ] | Lv.5 * Resist [ 10 - L ] [ A.DEF Up ] | Lv.12 - Foot Kick [ 11 ] [ x1 - Strike ] | Lv.15 * Photon [ 34 - L ] [ Mid Spell ] | Lv.20 - Somersault [ 18 ] [ x1.5 - Strike ] | Lv.28 - Anti Magic [ 25 - L ] [ Self - A.DEF Up ] | Lv.46 - Living Wish [ 121 - L ] [ Healing Circle Clone ] | Lv.60 * Revive [ 96 - L ] [ Auto-Revive ] |--------------------------------------- | Skills: | Lv.1 - VS Bird 3 | Lv.7 - Stealth 2 | Lv.23 - SP Master 2 | Lv.33 - Resist Sleep 3 | Lv.43 - Resist Light 3 |--------------------------------------- | Stage 2 Vorpal Bunny Skills: | Lv.1 - VS Bird 2 | Lv.10 - Resist Sleep 2 | Lv.35 - Critical 2 | Lv.40 - P.ATK Increase 2 | Lv.45 - Resist Light 1 |--------------------------------------- | Stage 1 Wild Rabbit Skills: | Lv.1 - VS Bird 1 | Lv.13 - Item Getter | Lv.25 - Resist Wind 1 |_______________________________________ | Unique Strategies: | Scatter | Retain |--------------------------------------- _______________________ / Gunna #041 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Hybrid | Size | Small | Speed | Med-Fast |--------------------------------------- | Artes: | Lv.5 - Dust Cloud [ 13 - E ] [ x0.25 - Multi-hit Strike - Dex Down ] | Lv.20 - Inspirit [ 22 - F] [ Self - P.ATK Up ] | Lv.26 - Nut Collector [ 23 ] [ x2 - Strike ] | Lv.42 - Fire Shrieker [ 74 - F ] [ Explode Clone ] |_______________________________________ | Skills: | Lv.1 - VS Bird 3 | Lv.12 - Resist Weaken 3 | Lv.16 - EXP Plus 2 | Lv.35 - Resist Dark 3 | Lv.48 - Regenerate 1 |--------------------------------------- | Stage 2 Peallaidh Skills: | Lv.1 - VS Bird 2 | Lv.10 - Resist Weaken 2 | Lv.40 - Resist Dark 1 | Lv.45 - Technical 1 |--------------------------------------- | Stage 1 Wild Rabbit Skills: | Lv.1 - VS Bird 1 | Lv.13 - Item Getter | Lv.25 - Resist Wind 1 |_______________________________________ | Unique Strategies: | Attack Same | Moderation |--------------------------------------- _______________________ / Firbolg #045 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.3 - Ice Ball [ 4 - I ] [ x1.5 - Strike ] | Lv.20 - Snowman [ 18 - I ] [ x1.5 - Projectile ] | Lv.30 - Gland Slam [ 39 - E ] [ x2 - Pop ] |_______________________________________ | Skills: | Lv.2 - VS Bird 2 | Lv.8 - Ice Element | Lv.10 - Resist Paralysis 2 | Lv.40 - HP Increase 2 |--------------------------------------- | Stage 2 Yeti Skills: | Lv.2 - VS Bird 1 | Lv.7 - Ice Element | Lv.40 - Resist Fire 1 |--------------------------------------- | Stage 1 Ogre Skills: | Lv.2 - VS Bird 1 | Lv.13 - HP Increase 1 | Lv.25 - P.DEF Increase 1 |--------------------------------------- | Unique Strategies: | Block Magic | Retain |--------------------------------------- _______________________ / Titan #046 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.3 - Rollin' Rock [ 3 - E ] [ x2 - Strike ] | Lv.12 - Tectonic Break [ 11 ] [ x1 - Strike - Guard Break] | Lv.22 - Fling [ 19 - E ] [ x2 - Projectile ] | Lv.30 - Gland Slam [ 45 - E ] [ x2 - Pop ] | Lv.38 - Magma Vein [ 67 - F ] [ Eruption Clone ] |_______________________________________ | Skills: | Lv.2 - VS Bird 3 | Lv.17 - EXP Plus 1 | Lv.25 - P.ATK Increase 2 | Lv.30 - SP Master 4 | Lv.45 - Relax 2 |--------------------------------------- | Stage 2 Red Ogre Skills: | Lv.2 - VS Bird 1 | Lv.5 - P.ATK Increase 1 | Lv.7 - Regenerate 1 | Lv.40 - Resist Water 1 |--------------------------------------- | Stage 1 Ogre Skills: | Lv.2 - VS Bird 1 | Lv.13 - HP Increase 1 | Lv.25 - P.DEF Increase 1 |--------------------------------------- | Unique Strategies: | Attack Same | Aim High |--------------------------------------- _______________________ / Kosh #049 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Status Inflictor | Size | Med | Speed | Fast |--------------------------------------- | Artes: | Lv.4 - Grit Fang [ 4 ] [ x1.5 - Strike - Paralysis ] | Lv.12 - Spike Tail [ 9 ] [ x2 - Strike ] | Lv.17 - Sun Droplet [ 22 - WTR ] [ x0.5 - Strike - Paralysis ] | Lv.23 - Feral Instinct [ 20 - WND ] [ Enemy - P.ATK Down ] |_______________________________________ | Skills: | Lv.2 - VS Bird 3 | Lv.20 - SP Master 4 | Lv.28 - Poison Attack 3 | Lv.35 - Lure 2 | Lv.40 - Paralysis Attack 3 | Lv.46 - P.DEF Increase 2 |--------------------------------------- | Stage 2 Viper Skills: | Lv.7 - Lure 1 | Lv.30 - Poison Attack 2 | Lv.40 - Resist Earth 1 |--------------------------------------- | Stage 1 Serpent Skills: | Lv.2 - VS Bird 1 | Lv.13 - P.DEF Increase 1 | Lv.25 - Resist Water 1 |--------------------------------------- | Unique Strategies: | Scatter | Frontlines |--------------------------------------- _______________________ / Basilisk #051 / Max Lv.100, Earth |-------------------------------------- | Suggested Build | Status Inflictor | Size | Med | Speed | Med |--------------------------------------- | Artes: | Lv.7 - Touch Down [ 11 - E ] [ x0 - Strike - Never Hits O.o ] | Lv.10 - Dread Charge [ 13 ] [ x2 - Charge ] | Lv.20 - Petro Breath [ 26 - E ] [ x0.75 - Multi-hit Cone - Petrify ] |_______________________________________ | Skills: | Lv.2 - VS Bird 2 | Lv.3 - Resist Stone 2 | Lv.15 - Speed Decrease Attack 2 | Lv.30 - Resist Wind 1 | Lv.50 - Petrify Attack 2 |--------------------------------------- | Stage 2 Lizard Skills: | Lv.2 - VS Bird 1 | Lv.7 - P.DEF Increase 1 | Lv.16 - Speed Cast 1 | Lv.32 - Resist Lightning 1 |--------------------------------------- | Stage 1 Serpent Skills: | Lv.2 - VS Bird 1 | Lv.13 - P.DEF Increase 1 | Lv.25 - Resist Water 1 |--------------------------------------- | Unique Strategies: | Block Magic | Moderation |--------------------------------------- _______________________ / Salamander #052 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Combo Builder OR Status Inflictor | Size | Med | Speed | Med |--------------------------------------- | Artes: | Lv.20 - Dread Charge [ 26 ] [ x2 - Charge ] | Lv.22 - Breath of Fire [ 29 - F ] [ x1 - Multi-hit Cone ] | Lv.24 - Ignorant Bliss [ 21 - F ] [ Self - P.ATK Up ] | Lv.28 - Hammer Fist [ 37 ] [ x1 - x2 Strike ] |_______________________________________ | Skills: | Lv.2 - VS Bird 2 | Lv.27 - Resist Sick 2 | Lv.29 - Fire Element | Lv.31 - Regenerate 2 | Lv.32 - Resist Water 2 |--------------------------------------- | Stage 2 Lizard Skills: | Lv.2 - VS Bird 1 | Lv.7 - P.DEF Increase 1 | Lv.16 - Speed Cast 1 | Lv.32 - Resist Lightning 1 |--------------------------------------- | Stage 1 Serpent Skills: | Lv.2 - VS Bird 1 | Lv.13 - P.DEF Increase 1 | Lv.25 - Resist Water 1 |--------------------------------------- | Unique Strategies: | Attack Same | Moderation |--------------------------------------- _______________________ / Sphinx #056 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Lure Tank OR Status Inflictor | Size | Large | Speed | Medium |--------------------------------------- | Artes: | Lv.7 - Grim Claw [ 7 ] [ x2 - Strike ] | Lv.10 - Riddle [ 20 ] [ Enemy - A.DEF / A.ATK Down ] | Lv.30 - Razor Claw [ 26 - WND ] [ x1 - Strike ] |_______________________________________ | Skills: | Lv.2 - VS Bird 2 | Lv.5 - Cast Delay Attack 2 | Lv.20 - Sealed Artes Attack 2 | Lv.40 - Mental Charge | Lv.50 - Resist Ice 2 |--------------------------------------- | Stage 2 Manticore Skills: | Lv.7 - VS Bird 2 | Lv.12 - Lure 1 | Lv.23 - P.DEF Decrease Attack 1 | Lv.27 - HP Increase 2 |--------------------------------------- | Stage 1 Chimera Skills: | Lv.2 - VS Bird 1 | Lv.9 - Poison Attack 1 | Lv.20 - Resist Water 1 |--------------------------------------- | Unique Strategies: | Aim High | Keep Reserve |--------------------------------------- _______________________ / Hippogryph #058 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Offensive Mage OR Hybrid | Size | Large | Speed | Med/Flying |--------------------------------------- | Artes: | Lv.2 - Dark Sphere [ 1 - D ] [ x1.5 - Strike - Drains TP ] | Lv.5 * Stalagmite [ 20 - E ] [ Mid Spell ] | Lv.12 * Splash [ 22 - WTR ] [ Mid Spell ] | Lv.18 * Negative Gate [ 32 - D ] [ Mid Spell ] | Lv.23 * Icicle Rain [ 30 - I ] [ Mid Spell ] | Lv.26 - Pestilence [ 34 - D ] [ x1 - Multi-Hit Wide Cone - Sick ] |_______________________________________ | Skills: | Lv.5 - A.ATK Increase 2 | Lv.15 - DEX Increase 3 | Lv.30 - SP Master 3 | Lv.36 - Resist Light 2 | Lv.42 - Relax 1 | Lv.47 - A.DEF Increase 2 | Lv.60 - Speed Cast 3 |--------------------------------------- | Stage 2 Gryphon Skills: | Lv.2 - VS Bird 2 | Lv.5 - Resist Sealed Artes 2 | Lv.17 - DEX Increase 2 | Lv.20 - Life Charge | Lv.38 - Resist Ice 1 |--------------------------------------- | Stage 1 Chimera Skills: | Lv.2 - VS Bird 1 | Lv.9 - Poison Attack 1 | Lv.20 - Resist Water 1 |--------------------------------------- | Unique Strategies: | Block Magic | Save |--------------------------------------- _______________________ / Kitty Kat #054 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Offensive Mage | Size | Small | Speed | Fast |--------------------------------------- | Artes: | Lv.2 - Exult Magic [ 15 ] [ Increase Unison Gauge ] | Lv.3 - Water Magic [ 8 ] [ Aqua Edge Clone ] | Lv.7 - Wind Magic [ 8 ] [ Wind Blade Clone ] | Lv.12 - Fire Magic [ 7 ] [ Fireball Clone ] | Lv.17 - Earth Magic [ 7 ] [ Stone Blast Clone ] | Lv.28 - Ice Magic [ 10 ] [ Ice Needle Clone ] | Lv.43 - Lightning Magic [ 9 ] [ Lightning Clone ] | Lv.50 - Sorrow Magic [ 44 ] [ Enemy Party - P.ATK Down] |_______________________________________ | Skills: | Lv.20 - Happiness 3 | Lv.62 - Resist P.Ailments 3 | Lv.70 - Resist Element |--------------------------------------- | Unique Strategies: | Block Magic | Keep Reserve |--------------------------------------- +-----------------+ | Insect | +-----------------+ _______________________ / Hornet #061 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Status Inflictor | Size | Small | Speed | Medium/Flying |--------------------------------------- | Artes: | Lv.20 - Double Thrust [ 26 ] [ x1.5 - x2 Strike - Weak ] | Lv.23 - Vigorous Charge [ 30 ] [ x1 - x4 Strike ] |_______________________________________ | Skills: | Lv.2 - VS Plant 2 | Lv.5 - P.ATK Decrease Attack 2 | Lv.9 - DEX Increase 2 | Lv.15 - Critical 3 | Lv.27 - Resist Ice 2 |--------------------------------------- | Stage 2 Killer Bee Skills: | Lv.2 - VS Plant 1 | Lv.10 - Stealth 1 | Lv.35 - Resist Sealed Artes 2 | Lv.46 - Paralysis Attack 2 |--------------------------------------- | Stage 1 Bumblebee Skills: | Lv.2 - VS Plant 1 | Lv.12 - Resist Ice 1 | Lv.20 - EXP Plus 1 |--------------------------------------- | Unique Strategies: | Attack Same | Save |--------------------------------------- _______________________ / Queen #062 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Status Inflictor OR Healer Mage | Size | Small | Speed | Medium/Flying |--------------------------------------- | Artes: | Lv.9 - Final Sting [ 4 ] [ x0.75 - Strike - Shock ] | Lv.26 - Double Thrust [ 29 ] [ x1.5 - x2 Strike - Shock ] | Lv.31 - Vigorous Charge [ 39 ] [ x1 - x4 Strike ] | Lv.45 - Headlong Rush [ 59 ] [ x1.25 - x6 Strike ] | Lv.51 - Nectar [ 44 - LTN ] [ Ally - Heals 100% ] |_______________________________________ | Skills: | Lv.9 - VS Plant 1 | Lv.13 - Shock Attack 3 | Lv.15 - Stealth | Lv.27 - SP Master | Lv.37 - Resist Water 3 |--------------------------------------- | Stage 2 Killer Bee Skills: | Lv.2 - VS Plant 1 | Lv.10 - Stealth 1 | Lv.35 - Resist Sealed Artes 2 | Lv.46 - Paralysis Attack 2 |--------------------------------------- | Stage 1 Bumblebee Skills: | Lv.2 - VS Plant 1 | Lv.12 - Resist Ice 1 | Lv.20 - EXP Plus 1 |--------------------------------------- | Unique Strategies: | Aim High | Moderation |--------------------------------------- _______________________ / Girtablili #065 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Status Inflictor | Size | Medium | Speed | Slow |--------------------------------------- | Artes: | Lv.9 - Sun Tail [ 5 ] [ x3 - Strike - Paralysis ] | Lv.12 - Sand Storm [ 13 - E ] [ x0.3 - Multi-hit Cone - Movement Down ] | Lv.17 - Death Grip [ 15 ] [ x1.5 - Strike - P.DEF Down] | Lv.24 - Route Breaker [ 30 - E ] [ x0.75 - Circle - Cast Delay ] |_______________________________________ | Skills: | Lv.9 - P.DEF Increase 2 | Lv.12 - Resist Paralysis 2 | Lv.21 - Resist Fire 1 | Lv.41 - Critical 2 |--------------------------------------- | Stage 2 Antares Skills: | Lv.3 - VS Plant 2 | Lv.8 - Resist Sleep 2 | Lv.10 - P.DEF Increase 1 | Lv.33 - Resist Light 1 |--------------------------------------- | Stage 1 Scorpion Skills: | Lv.2 - VS Plant 1 | Lv.8 - Resist Petrify 1 | Lv.18 - P.ATK Increase 1 | Lv.24 - Resist Wind 1 |--------------------------------------- | Unique Strategies: | At Once | Retain |--------------------------------------- _______________________ / Popsickle #068 / Max Lv.200, Lightning |-------------------------------------- | Suggested Build | Combo Builder | Size | Medium | Speed | Medium |--------------------------------------- | Artes: | Lv.2 - Killer Instinct [ 1 ] [ Self - P.DEF Down / P.ATK Up ] | Lv.12 - Jade Breath [ 14 - WTR ] [ x0.25 - Multi-hit Strike - Paralysis ] | Lv.20 - Crackdown [ 23 - E ] [ x2 - Circle - P.DEF Down ] | Lv.52 - Scar Maker [ 59 ] [ x0.5 - x6 Strike ] |_______________________________________ | Skills: | Lv.7 - Stealth 3 | Lv.15 - Resist Petrify 2 | Lv.27 - Accelerate | Lv.30 - SP Master 2 | Lv.37 - Life Drain 2 | Lv.49 - Resist Water 3 |_______________________________________ | Stage 3 Lumber Jack Skills: | Lv.6 - VS Plant 2 | Lv.16 - P.DEF Decrease Attack 2 | Lv.16 - P.ATK Increase 2 | Lv.30 - Resist Ice 2 | Lv.45 - Add Combo 1 |--------------------------------------- | Stage 2 Killer Mantis Skills: | Lv.2 - VS Plant 1 | Lv.5 - DEX Increase 1 | Lv.9 - Life Drain 1 | Lv.24 - Resist Ice 1 |--------------------------------------- | Stage 1 Scorpion Skills: | Lv.2 - VS Plant 1 | Lv.8 - Resist Petrify 1 | Lv.18 - P.ATK Increase 1 | Lv.24 - Resist Wind 1 |_______________________________________ | Unique Strategies: | Attack Same | Reduce | Moderation |--------------------------------------- _______________________ / Habetrot #072 / Max Lv.100, Light |-------------------------------------- | Suggested Build | Lure Tank | Size | Medium | Speed | Very Slow | Notes | Occasional Charging Basic Attack |--------------------------------------- | Artes: | Lv.5 - Cocoon [ 4 ] [ Self - P.DEF Up ] | Lv.15 - Mana Web [ 20 ] [ x0.25 - Multi-Hit Cone - Movement Down ] |_______________________________________ | Skills: | Lv.2 - VS Plant 2 | Lv.25 - Regenerate | Lv.30 - P.DEF Increase 2 | Lv.45 - Resist Dark 1 | Lv.55 - Resist P.Aliments |--------------------------------------- | Stage 2 Embryo Skills: | Lv.2 - VS Plant 1 | Lv.20 - HP Increase 1 | Lv.24 - Happiness 1 | Lv.27 - Resist Earth 1 |--------------------------------------- | Stage 1 Crawler Skills: | Lv.2 - VS Plant 1 | Lv.12 - P.DEF Increase 1 | Lv.25 - Resist Wind 1 |--------------------------------------- | Unique Strategies: | Protect Friend | Retain |--------------------------------------- _______________________ / Neurotica #073 / Max Lv.100, Earth |-------------------------------------- | Suggested Build | | Size | Medium | Speed | Very Slow | Notes | Occasional Charging Basic Attack |--------------------------------------- | Artes: | Lv.3 - Cocoon [ 3 ] [ Self - P.DEF Up ] | Lv.12 - Dread Charge [ 16 ] [ x2 - Long Range Charge ] | Lv.24 - Mana Web [ 32 ] [ x0.25 - Multi-Hit Cone - Movement Down ] | Lv.35 - Poison Breath [ 46 - WTR ] [ x0.75 - Multi-hit Cone - Poison ] |_______________________________________ | Skills: | Lv.2 - VS Plant 3 | Lv.8 - P.DEF Increase 2 | Lv.20 - SP Master 2 | Lv.28 - Resist Petrify 3 | Lv.40 - Resist Wind 3 | Lv.55 - Item Finder 3 |--------------------------------------- | Stage 2 Catepillar Skills: | Lv.2 - VS Plant 2 | Lv.5 - P.DEF Increase 1 | Lv.20 - Resist Petrify 2 | Lv.40 - Relax 1 |--------------------------------------- | Stage 1 Crawler Skills: | Lv.2 - VS Plant 1 | Lv.12 - P.DEF Increase 1 | Lv.25 - Resist Wind 1 |_______________________________________ | Unique Strategies: | Block Magic | Keep Reserve |--------------------------------------- _______________________ / Earth Eater #077 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Glory Sweeper | Size | X-Large | Speed | Slow/May Travel Underground |--------------------------------------- | Artes: | Lv.18 - Dark Triumph [ 22 - D ] [ x0.25 - Multi-hit Cone - DEX Down ] | Lv.34 - Death Render [ 43 - D ] [ x1 - Multi-Projectile Area - Sick ] | Lv.45 - Shriek Maw [ 39 ] [ x1.5 - Strike ] |_______________________________________ | Skills: | Lv.2 - VS Plant 2 | Lv.12 - Resist Sleep 2 | Lv.20 - Item Finder 2 | Lv.28 - Resist Light 1 | Lv.40 - P.ATK Increase 2 |--------------------------------------- | Stage 2 Rock Eater Skills: | Lv.2 - VS Plant 1 | Lv.15 - HP Increase 1 | Lv.20 - Resist Petrify 2 | Lv.38 - P.DEF Increase 2 |--------------------------------------- | Stage 1 Stone Eater Skills: | Lv.2 - VS Plant 1 | Lv.12 - Item Finder 1 | Lv.20 - Resist Wind 1 |--------------------------------------- | Unique Strategies: | Reduce | At Once |--------------------------------------- _______________________ / Mia Culpa #078 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Glory Sweeper | Size | X-Large | Speed | Slow/May Travel Underground |--------------------------------------- | Artes: | Lv.5 - Void Maw [ 4 ] [ x2 - Strike ] | Lv.22 - Plague Wind [ 19 - WND ] [ x0.5 - Multi-hit Cone - Sealed Artes ] | Lv.28 - Denying Wind [ 25 - WND ] [ x1 - Multi-shot Area - Cast Delay ] | Lv.42 - Shriek Maw [ 39 ] [ x1.5 - Strike ] |_______________________________________ | Skills: | Lv.2 - VS Plant 3 | Lv.8 - Resist Ice 1 | Lv.16 - Item Finder 3 | Lv.18 - SP Master 4 | Lv.33 - Life Drain 3 | Lv.37 - HP Increase 3 | Lv.45 - A.DEF Increase 3 |--------------------------------------- | Stage 2 Island Worm Skills: | Lv.2 - VS Plant 2 | Lv.10 - Water Element | Lv.15 - Resist Poison 2 | Lv.35 - Resist Lightning 1 | Lv.45 - HP Increase 2 |--------------------------------------- | Stage 1 Stone Eater Skills: | Lv.2 - VS Plant 1 | Lv.12 - Item Finder 1 | Lv.20 - Resist Wind 1 |_______________________________________ | Unique Strategies: | Aim High | Moderation |--------------------------------------- _______________________ / Arachne #082 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Status Inflictor | Size | Medium | Speed | Medium |--------------------------------------- | Artes: | Lv.6 - Spider Web [ 13 - E ] [ x0.5 - Multi-hit Strike - Movement Down ] | Lv.25 - Spirit Weaver [ 22 - LTN ] [ Self - A.DEF Up ] |_______________________________________ | Skills: | Lv.5 - VS Plant 2 | Lv.15 - Resist Shock 2 | Lv.35 - Resist Earth 1 | Lv.40 - DEX Increase 2 | Lv.45 - Technical 1 |--------------------------------------- | Stage 2 Tarantula Skills: | Lv.2 - VS Plant 1 | Lv.7 - Stealth 1 | Lv.10 - Resist Petrify 2 | Lv.15 - Poison Attack 2 |--------------------------------------- | Stage 1 Spider Skills: | Lv.2 - VS Plant 1 | Lv.8 - Resist Petrify 1 | Lv.12 - Speed Decrease Attack 1 | Lv.25 - Resist Wind 1 |--------------------------------------- | Optional Evolution Pit Spider Skills: | Lv.2 - VS Plant 2 | Lv.7 - Resist Sleep 2 | Lv.10 - A.DEF Increase 2 | Lv.21 - Resist Light 1 | Lv.40 - Paralysis Attack 2 |--------------------------------------- | Unique Strategies: | At Once | Retain |--------------------------------------- _______________________ / Simoriah #083 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Status Inflictor | Size | Medium | Speed | Slow |--------------------------------------- | Artes: | Lv.7 - Venom Spray [ 7 - WTR ] [ x0.25 - x4 Strike - Poison ] | Lv.17 - Spider Web [ 13 - E ] [ x0.5 - Multi-hit Strike - Movement Down ] | Lv.28 - Might Weaver [ 19 - F ] [ Self - P.DEF Up ] | Lv.35 - Seismic Assault [ 42 - E ] [ Scatter - DEX Down ] |_______________________________________ | Skills: | Lv.9 - Speed Decrease Attack 3 | Lv.17 - Resist Water 1 | Lv.28 - Mental Drain 3 | Lv.28 - Poison Attack 3 | Lv.35 - SP Master 2 | Lv.45 - Resist Petrify 3 |--------------------------------------- | Stage 2 Tarantula Skills: | Lv.2 - VS Plant 1 | Lv.7 - Stealth 1 | Lv.10 - Resist Petrify 2 | Lv.15 - Poison Attack 2 |--------------------------------------- | Stage 1 Spider Skills: | Lv.2 - VS Plant 1 | Lv.8 - Resist Petrify 1 | Lv.12 - Speed Decrease Attack 1 | Lv.25 - Resist Wind 1 |--------------------------------------- | Optional Evolution Pit Spider Skills: | Lv.2 - VS Plant 2 | Lv.7 - Resist Sleep 2 | Lv.10 - A.DEF Increase 2 | Lv.21 - Resist Light 1 | Lv.40 - Paralysis Attack 2 |--------------------------------------- | Unique Strategies: | Moderation | Frontlines |--------------------------------------- +-----------------+ | Bird | +-----------------+ _______________________ / Phoenix #088 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Fast/Flying |--------------------------------------- | Artes: | Lv.7 - Relentless Assault [ 7 ] [ x1 - Charge ] | Lv.15 - Reckless Assault [ 20 ] [ x1.25 - Charge ] | Lv.20 - Furious Assault [ 39 ] [ x1.5 - Charge ] | Lv.80 - Reincarnation [ 70 - F ] [ Self - Revive Clone ] |_______________________________________ | Skills: | Lv.5 - Fire Element | Lv.15 - VS Insect 2 | Lv.25 - Regenerate 1 | Lv.41 - Resist Water 2 | Lv.50 - Resurrect |--------------------------------------- | Stage 2 Raven Skills: | Lv.13 - Critical 1 | Lv.25 - Life Drain 1 |--------------------------------------- | Stage 1 Chirpee Skills: | Lv.2 - VS Insect 1 | Lv.10 - Run Away | Lv.19 - Resist Ice 1 |_______________________________________ | Optional Path Jabber Skills: | Lv.4 - Lure 1 | Lv.14 - Resist Sick 1 | Lv.20 - Resist Water 1 |--------------------------------------- | Optional Path Peepit Skills: | Lv.10 - Stun Attack 1 | Lv.30 - Resist Sealed Artes 2 | Lv.40 - EXP Plus 2 |--------------------------------------- | Unique Strategies: | Aim High | Retain |--------------------------------------- _______________________ / Izimbra #089 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Fast/Flying |--------------------------------------- | Artes: | Lv.8 - Relentless Assault [ 6 ] [ x1 - Charge ] | Lv.12 - Reckless Assault [ 16 ] [ x1.25 - Charge ] | Lv.20 - Furious Assault [ 26 ] [ x1.5 - Charge ] | Lv.50 - Screw Driver [ 44 ] [ x2 - Chrage ] |_______________________________________ | Skills: | Lv.2 - VS Insect 3 | Lv.18 - Critical 3 | Lv.26 - Accelerate | Lv.30 - Resist Earth 1 | Lv.35 - SP Master 1 | Lv.41 - A.DEF Increase 3 | Lv.58 - Sky Combo 3 |--------------------------------------- | Stage 2 Raven Skills: | Lv.13 - Critical 1 | Lv.25 - Life Drain 1 |--------------------------------------- | Stage 1 Chirpee Skills: | Lv.2 - VS Insect 1 | Lv.10 - Run Away | Lv.19 - Resist Ice 1 |_______________________________________ | Optional Path Jabber Skills: | Lv.4 - Lure 1 | Lv.14 - Resist Sick 1 | Lv.20 - Resist Water 1 |--------------------------------------- | Optional Path Peepit Skills: | Lv.10 - Stun Attack 1 | Lv.30 - Resist Sealed Artes 2 | Lv.40 - EXP Plus 2 |--------------------------------------- | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Simurgh #090 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Combo Builder | Size | X-Large | Speed | Fast/Flying |--------------------------------------- | Artes: | Lv.15 - Storm Front [ 20 ] [ x0.75 - Multi-hit Cone ] | Lv.25 - Squall Line [ 7 ] [ x1 - Charge ] | Lv.40 - Lightning Dart [ 53 ] [ x2 - Charge Pop ] | Lv.65 - Storm Cauldron [ 114 ] [ Cyclone Clone ] |_______________________________________ | Skills: | Lv.2 - VS Insect 2 | Lv.10 - Resist Weak 2 | Lv.20 - HP Increase 2 | Lv.30 - Resist Darkness 1 | Lv.45 - Sky Combo 1 | Lv.55 - TP Increase 2 |--------------------------------------- | Stage 2 Raven Skills: | Lv.13 - Critical 1 | Lv.25 - Life Drain 1 |--------------------------------------- | Stage 1 Chirpee Skills: | Lv.2 - VS Insect 1 | Lv.10 - Run Away | Lv.19 - Resist Ice 1 |_______________________________________ | Optional Path Jabber Skills: | Lv.4 - Lure 1 | Lv.14 - Resist Sick 1 | Lv.20 - Resist Water 1 |--------------------------------------- | Optional Path Peepit Skills: | Lv.10 - Stun Attack 1 | Lv.30 - Resist Sealed Artes 2 | Lv.40 - EXP Plus 2 |--------------------------------------- | Unique Strategies: | Attack Same | Do Not Pursue |--------------------------------------- _______________________ / Cockatrice #094 / Max Lv.100, Earth |-------------------------------------- | Suggested Build | Status Inflictor | Size | Medium | Speed | Medium |--------------------------------------- | Artes: | Lv.7 - Berserk [ 12 ] [ Self - P.DEF Down / P.ATK Up ] | Lv.30 - Evil Eye [ 26 - E ] [ x0.25 - Strike - Petrify ] |_______________________________________ | Skills: | Lv.2 - VS Insect 2 | Lv.5 - Earth Element | Lv.8 - Resist Petrify 1 | Lv.21 - Resist Wind 1 | Lv.40 - Petrify Attack 2 |--------------------------------------- | Stage 2 Aepyornis Skills: | Lv.2 - VS Insect 2 | Lv.5 - TP Increase 1 | Lv.9 - Resist Sealed Artes 1 | Lv.23 - A.DEF Increase 2 | Lv.27 - Resist Ice 2 |--------------------------------------- | Stage 1 Axe Beak Skills: | Lv.3 - VS Insects 1 | Lv.12 - Item Getter | Lv.25 - Resist Ice 1 |_______________________________________ | Optional Path Dodo Skills: | Lv.2 - VS Insect 2 | Lv.15 - Run Away | Lv.25 - Stealth 2 | Lv.40 - Resist Wind 2 | Lv.48 - P.DEF Increase 2 |--------------------------------------- | Unique Strategies: | At Once | Save |--------------------------------------- _______________________ / Moon Rocks #095 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Status Inflictor | Size | Medium | Speed | Medium |--------------------------------------- | Artes: | Lv.17 - Somersault [ 15 ] [ x1.5 - Strike ] | Lv.20 - Leg Sweep [ 26 ] [ x1 - Strike - Steal ] | Lv.25 - Berserker Dance [ 40 ] [ Party - P.DEF Down / P.ATK Up ] | Lv.32 - Evil Eye [ 28 - E ] [ x0.25 - Strike - Petrify ] |_______________________________________ | Skills: | Lv.2 - VS Insect 3 | Lv.7 - Happiness 2 | Lv.12 - Item Finder 2 | Lv.18 - Add Combo 1 | Lv.23 - SP Master 2 | Lv.25 - Resist Sealed Artes 3 | Lv.43 - DEX Decrease Attack 3 | Lv.45 - Resist Ice 3 |--------------------------------------- | Stage 2 Aepyornis Skills: | Lv.2 - VS Insect 2 | Lv.5 - TP Increase 1 | Lv.9 - Resist Sealed Artes 1 | Lv.23 - A.DEF Increase 2 | Lv.27 - Resist Ice 2 |--------------------------------------- | Stage 1 Axe Beak Skills: | Lv.3 - VS Insects 1 | Lv.12 - Item Getter | Lv.25 - Resist Ice 1 |_______________________________________ | Optional Path Dodo Skills: | Lv.2 - VS Insect 2 | Lv.15 - Run Away | Lv.25 - Stealth 2 | Lv.40 - Resist Wind 2 | Lv.48 - P.DEF Increase 2 |--------------------------------------- | Unique Strategies: | Block Magic | Moderation |--------------------------------------- _______________________ / Roc #095 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Lure Tank | Size | Large | Speed | Medium/Flying | Notes | Occasional Wind-Projectile Basic Attack |--------------------------------------- | Artes: | Lv.12 - Howling Gale [ 14 - WND ] [ x2 - Projectile ] | Lv.21 - Choke Breath [ 35 - WND ] [ x0.5 - Multi-hit Cone - Sealed Artes ] | Lv.35 - Aura Blast [ 58 - WND ] [ x0.75 - Multi-hit Cone - Sealed Artes ] |_______________________________________ | Skills: | Lv.2 - VS Insect 2 | Lv.18 - Resist Sealed Artes 2 | Lv.20 - Lure 2 | Lv.40 - HP Increase 2 | Lv.45 - P.DEF Increase 3 |--------------------------------------- | Stage 2 Aepyornis Skills: | Lv.2 - VS Insect 2 | Lv.5 - TP Increase 1 | Lv.9 - Resist Sealed Artes 1 | Lv.23 - A.DEF Increase 2 | Lv.27 - Resist Ice 2 |--------------------------------------- | Stage 1 Axe Beak Skills: | Lv.3 - VS Insects 1 | Lv.12 - Item Getter | Lv.25 - Resist Ice 1 |_______________________________________ | Optional Path Dodo Skills: | Lv.2 - VS Insect 2 | Lv.15 - Run Away | Lv.25 - Stealth 2 | Lv.40 - Resist Wind 2 | Lv.48 - P.DEF Increase 2 |--------------------------------------- | Unique Strategies: | Aim High | Protect Friend |--------------------------------------- _______________________ / Aello #100 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Hybrid | Size | Large | Speed | Medium/Flying |--------------------------------------- | Artes: | Lv.2 - Predator Claw [ 1 ] [ x1.5 - Strike ] | Lv.3 * Scare Shot [ 12 - D ] [ P.DEF Down ] | Lv.5 - Sonic Song [ 7 - WND ] [ x0.75 - Circle - Shock ] | Lv.15 - Foot Kick [ 13 ] [ x1 - Strike ] | Lv.20 - Wing Storm [ 26 - WND ] [ x0.75 - x2 Strike ] | Lv.27 - Boiling Blood [ 40 - F ] [ Party (% of Enemy Party) - P.ATK Up ] | Lv.30 * Bloody Howling [ 55 - D ] [ High Spell ] | Lv.36 - Twilight Call [ 69 - D ] [ Party - A.ATK / A.DEF Up ] |_______________________________________ | Skills: | Lv.8 - Relax 1 | Lv.22 - P.ATK Increase 2 | Lv.30 - SP Master 4 |--------------------------------------- | Stage 2 Furie Skills: | Lv.7 - Resist Sealed Artes 1 | Lv.17 * Turbulence | Lv.22 - P.ATK Increase 1 | Lv.26 - Critical 1 |--------------------------------------- | Stage 1 Harpy Skills: | Lv.2 - VS Insect 1 | Lv.15 - A.ATK Increase 1 | Lv.25 - Resist Ice 1 |_______________________________________ | Optional Path Siren Skills: | Lv.13 - Resist Disease 2 | Lv.18 - Sleep Attack 2 | Lv.21 - Resist Lightning 1 | Lv.32 - Speed Cast 1 | Lv.43 - A.DEF Increase 2 |--------------------------------------- | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Fenia #101 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Healing Mage OR Offensive Mage | Size | Medium | Speed | Slow/Warping | Notes | Basic Attack is Fireball Spell, Flame Column, or Flame | | Slash. Attacks uncommonly. A.ATK based, long range. |--------------------------------------- | Artes: | Lv.7 - Firefly [ 5 - F ] [ x1.5 (A.ATK) - x3 Scatter - A.ATK Up ] | Lv.9 * Eruption [ 24 - F ] [ Mid Spell ] | Lv.14 - Embers of Destruction [ 18 - F ] [ x0.5 (A.ATK) - Multi-hit Cone ] | Lv.22 - Sacred Fire [ 19 - F ] [ Resurrect Clone ] | Lv.30 * Explode [ 55 - F ] [ High Spell ] | Lv.34 - Crimson Lotus [ 30 - F ] [ Revive Clone ] | Lv.38 * Blazing Hearts [ 30 - F ] [ Unique Spell - x3 - x7 Projectile] |_______________________________________ | Skills: | Lv.7 - Fire Element | Lv.21 - Concentrate 1 | Lv.27 - TP Increase 2 |--------------------------------------- | Stage 2 Furie Skills: | Lv.7 - Resist Sealed Artes 1 | Lv.17 * Turbulence | Lv.22 - P.ATK Increase 1 | Lv.26 - Critical 1 |--------------------------------------- | Stage 1 Harpy Skills: | Lv.2 - VS Insect 1 | Lv.15 - A.ATK Increase 1 | Lv.25 - Resist Ice 1 |_______________________________________ | Optional Path Siren Skills: | Lv.7 * Aqua Edge | Lv.13 - Resist Disease 2 | Lv.18 - Sleep Attack 2 | Lv.21 - Resist Lightning 1 | Lv.32 - Speed Cast 1 | Lv.43 - A.DEF Increase 2 |--------------------------------------- | Unique Strategies: | Block Magic | Artes |--------------------------------------- _______________________ / Dire Bat #105 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Combo Builder | Size | Small | Speed | Medium/Family |--------------------------------------- | Artes: | Lv.18 - Jet Stream [ x1 - x2 Strike ] | Lv.24 - Dark Sphere [ 18 - D ] [ x1.5 - Strike - Absorbs TP ] |_______________________________________ | Skills: | Lv.2 - VS Insect 2 | Lv.20 - Resist Ice 2 | Lv.35 - DEX Increase 2 | Lv.40 - Paralysis Attack 2 |--------------------------------------- | Stage 2 Were Bat Skills: | Lv.2 - VS Insect 2 | Lv.10 - DEX Increase 1 | Lv.30 - Resist Sealed Artes 2 | Lv.40 - Life Drain 1 |--------------------------------------- | Stage 1 Black Bat Skills: | Lv.2 - VS Insect 1 | Lv.15 - Resist Sealed Artes 1 | Lv.25 - Resist Ice 1 |_______________________________________ | Unique Strategies: | Block Magic | Frontlines |--------------------------------------- _______________________ / Dogma #106 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Status Inflictor | Size | Medium | Speed | Medium/Flying |--------------------------------------- | Artes: | Lv.3 - Jet Stream [ 1 ] [ x1 - x2 Strike ] | Lv.10 - Ultrasonic Waves [ 14 - WND ] [ x0.5 - Circle - Cast Delay ] | Lv.18 - Wing Cutter [ 21 - WND ] [ x0.5 - x3 Strike ] | Lv.24 - Dark Sphere [ 20 - D ] [ x1.5 - Strike - Absorbs TP ] |_______________________________________ | Skills: | Lv.5 - Resist Shock 2 | Lv.12 - A.DEF Increase 2 | Lv.20 - SP Master 4 | Lv.25 - Stealth 3 | Lv.32 - Cast Delay Attack 3 | Lv.40 - A.ATK Decrease Attack 2 |--------------------------------------- | Stage 2 Light Bat Skills: | Lv.2 - VS Insect 1 | Lv.2 - Lure 1 | Lv.8 - A.DEF Increase 1 | Lv.12 - Cast Delay Attack 1 |--------------------------------------- | Stage 1 Black Bat Skills: | Lv.2 - VS Insect 1 | Lv.15 - Resist Sealed Artes 1 | Lv.25 - Resist Ice 1 |_______________________________________ | Unique Strategies: | Reduce | Moderation |--------------------------------------- +-----------------+ | Aquatic | +-----------------+ _______________________ / Zaratan #111 / Max Lv.100, Water |-------------------------------------- | Suggested Build | Lure Tank | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.15 - Trance [ 13 ] [ Self - Dex Down / P.ATK Up ] | Lv.23 - Trample [ 18 ] [ x4 - Strike ] | Lv.43 - Overrun [ 43 ] [ x2 - Charge ] |_______________________________________ | Skills: | Lv.2 - VS Beast 2 | Lv.18 - Lure 2 | Lv.5 - Resist Poison 2 | Lv.28 - Resist Lightning 1 | Lv.55 - HP Increase 3 |--------------------------------------- | Stage 2 Archelon Skills: | Lv.2 - VS Beast 2 | Lv.7 - P.DEF Increase 1 | Lv.40 - Resist Fire 1 |--------------------------------------- | Stage 1 Tortoise Skills: | Lv.2 - VS Beast 1 | Lv.9 - P.DEF Increase 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Megalith Skills: | Lv.2 - VS Beast 2 | Lv.17 - Critical 1 | Lv.20 - Resist Wind 1 | Lv.46 - P.ATK Increase 3 |_______________________________________ | Unique Strategies: | Attack Same | Frontlines |--------------------------------------- _______________________ / Aspidoceleon #112 / Max Lv.200, Water |-------------------------------------- | Suggested Build | Lure Tank OR Glory Sweeper | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.3 - Trance [ 2 ] [ Self - Dex Down / P.ATK Up ] | Lv.7 - Jeer [ 5 ] [ Enemy Party - P.ATK Up / DEX Down ] | Lv.15 - Granite Grip [ 20 - E ] [ Self - P.DEF Up / Heal 60% ] | Lv.21 - Trample [ 16 ] [ x4 - Strike ] | Lv.26 - Block Buster [ 20 ] [ x5 - Scatter ] | Lv.32 - Overrun [ 36 ] [ x2 - Charge ] |_______________________________________ | Skills: | Lv.2 - HP Increase 1 | Lv.10 - Resist Light 2 | Lv.18 - SP Master 2 | Lv.35 - Lure 3 | Lv.50 - Glory |--------------------------------------- | Stage 3 Dark Steel Skills: | Lv.10 - Resist Sleep 2 | Lv.35 - Resist Light 2 | Lv.40 - Stealth 2 | Lv.45 - P.DEF Increase 2 |--------------------------------------- | Stage 2 Archelon Skills: | Lv.2 - VS Beast 2 | Lv.7 - P.DEF Increase 1 | Lv.40 - Resist Fire 1 |--------------------------------------- | Stage 1 Tortoise Skills: | Lv.2 - VS Beast 1 | Lv.9 - P.DEF Increase 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Megalith Skills: | Lv.2 - VS Beast 2 | Lv.17 - Critical 1 | Lv.20 - Resist Wind 1 | Lv.46 - P.ATK Increase 3 |_______________________________________ | Unique Strategies: | Keep Reserve | Moderation | Frontlines |--------------------------------------- _______________________ / Charybdis #116 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Combo Builder | Size | Small | Speed | Slow |--------------------------------------- | Artes: | Lv.5 - Breakthrough [ 4 ] [ x1.5 - Strike ] | Lv.10 - Blind Fury [ Self - DEX Down / A.ATK Up ] | Lv.20 - Ink Jet [ 26 - WTR ] [ x1 - Strike - DEX Down ] |_______________________________________ | Skills: | Lv.7 - Resist Paralysis 2 | Lv.30 - Resist Fire 1 | Lv.40 - Add Combo 1 | Lv.50 - P.ATK Increase 2 |--------------------------------------- | Stage 2 Kraken Skills: | Lv.2 - VS Beast 2 | Lv.15 - Regenerate 1 | Lv.40 - P.DEF Increase 2 |--------------------------------------- | Stage 1 Sea Monk Skills: | Lv.2 - VS Beast 2 | Lv.5 - HP Increase 1 | Lv.15 - Lure 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Sea Bishop Skills: | Lv.2 - VS Beast 1 | Lv.15 - TP Increase 1 | Lv.22 - A.DEF Increase 1 | Lv.38 - Relax 1 |_______________________________________ | Unique Strategies: | Attack Same | Frontlines |--------------------------------------- _______________________ / Lusca #117 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Status Inflictor | Size | Small | Speed | Slow |--------------------------------------- | Artes: | Lv.2 - Break Asunder [ 1 ] [ x1.5 - Strike ] | Lv.16 - Blind Fury [ 14 ] [ Self - DEX Down / A.ATK Up ] | Lv.22 - Ink Jet [ 26 - WTR ] [ x1 - Strike - DEX Down ] | Lv.34 - Overmaster [ 30 ] [ x2 - Strike ] | Lv.50 - Thievery [ 55 ] [ x0.25 - x3 Strike - Steal ] |_______________________________________ | Skills: | Lv.2 - Regenerate 2 | Lv.15 - Happiness 3 | Lv.22 - SP Master 4 | Lv.38 - Paralysis Attack 3 |--------------------------------------- | Stage 2 Kraken Skills: | Lv.2 - VS Beast 2 | Lv.15 - Regenerate 1 | Lv.40 - P.DEF Increase 2 |--------------------------------------- | Stage 1 Sea Monk Skills: | Lv.2 - VS Beast 2 | Lv.5 - HP Increase 1 | Lv.15 - Lure 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Sea Bishop Skills: | Lv.2 - VS Beast 1 | Lv.15 - TP Increase 1 | Lv.22 - A.DEF Increase 1 | Lv.38 - Relax 1 |_______________________________________ | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Barracuda #121 / Max Lv.200, Darkness |-------------------------------------- | Suggested Build | Status Inflictor | Size | Medium | Speed | Medium/Flying | Notes | Basic attack can yield a x3 combo (Three Fish). |--------------------------------------- | Artes: | Lv.3 - Replenish [ 7 - D ] [ Ally - Slightly Heals TP ] | Lv.7 - Dark Sphere [ 9 - D ] [ x1.5 - Strike - Absorb TP ] | Lv.13 - Cleanse [ 17 - D ] [ Dispel Clone ] | Lv.17 - Slip Stream [ 19 ] [ x1 - x3 Strike ] | Lv.24 - Daring Leap [ 27 ] [ x1.5 - x3 Strike ] |_______________________________________ | Skills: | Lv.2 - VS Beast 3 | Lv.10 - Resist Light 1 | Lv.20 - SP Master 2 | Lv.28 - Speed Decrease Attack 3 | Lv.36 - P.DEF Decrease Attack 2 |--------------------------------------- | Stage 3 Echeines Skills: | Lv.2 - VS Beast 2 | Lv.12 - Ice Element | Lv.20 - Resist Fire 1 | Lv.30 - P.DEF Increase 2 |--------------------------------------- | Stage 2 Remora Skills: | Lv.2 - VS. Beast 1 | Lv.5 - Speed Decrease Attack 2 | Lv.20 - Resist Lightning 1 |--------------------------------------- | Stage 1 Killer Fish Skills: | Lv.2 - VS Beast 1 | Lv.3 - P.ATK Increase 1 | Lv.15 - P.DEF Decrease Attack 1 |_______________________________________ | Unique Strategies: | Scatter | Retain | Do Not Pursue |--------------------------------------- _______________________ / Orca #123 / Max Lv.100, Water |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Fast/Flying |--------------------------------------- | Artes: | Lv.8 - Hydro Blast [ 11 - W ] [ x0.25 - Multi-hit Cone ] | Lv.15 - Tail Whip [ 13 ] [ x0.5 - Strike - Low Accuracy ] | Lv.25 - Fervent Charge [ 33 ] [ x1.5 - Strike ] |_______________________________________ | Skills: | Lv.2 - VS Beast 2 | Lv.7 - P.ATK Increase 1 | Lv.13 - Resist Poison 2 | Lv.20 - Life Charge |--------------------------------------- | Stage 2 Sea Hog Skills: | Lv.2 - VS Beast 1 | Lv.5 - A.DEF Increase 1 | Lv.20 - Water Element | Lv.27 - Resist Lightning 2 |--------------------------------------- | Stage 1 Killer Fish Skills: | Lv.2 - VS Beast 1 | Lv.3 - P.ATK Increase 1 | Lv.15 - P.DEF Decrease Attack 1 |_______________________________________ | Unique Strategies: | Reduce | Moderation |--------------------------------------- _______________________ / Jasconius #124 / Max Lv.100, Water |-------------------------------------- | Suggested Build | Glory Sweeper OR Combo Builder | Size | X-Large | Speed | Medium/Flying |--------------------------------------- | Artes: | Lv.10 - Valorous Charge [ 13 ] [ x3 - Multi-hit Charge ] | Lv.15 - Wild Ricochet [ 20 ] [ x1.5 - Multi-hit Strike - Float ] | Lv.20 - Hydro Blast [ 26 - WTR ] [ x0.25 - Multi-hit Cone ] | Lv.40 - Force Bubble [ 70 - WTR ] [ x0.5 - Circle ] |_______________________________________ | Skills: | Lv.2 - VS Beast 2 | Lv.5 - Resist Shock 2 | Lv.30 - Shock Attack 2 | Lv.45 - Regenerate 2 | Lv.55 - Resist Earth 1 | Lv.65 - HP Increase 3 |--------------------------------------- | Stage 2 Sea Hog Skills: | Lv.2 - VS Beast 1 | Lv.5 - A.DEF Increase 1 | Lv.20 - Water Element | Lv.27 - Resist Lightning 2 |--------------------------------------- | Stage 1 Killer Fish Skills: | Lv.2 - VS Beast 1 | Lv.3 - P.ATK Increase 1 | Lv.15 - P.DEF Decrease Attack 1 |_______________________________________ | Unique Strategies: | Attack Same | Protect Friend |--------------------------------------- _______________________ / Asrei #129 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Offensive Mage OR Hybrid | Size | Medium | Speed | Medium |--------------------------------------- | Artes: | Lv.15 - Mace Tail [ 13 ] [ x1.5 - Strike ] | Lv.17 - Crystal Spray [ 22 - WTR ] [ Splash Clone ] | Lv.17 * Ice Needle [ 10 - I ] [ Low Spell ] | Lv.21 - Twin Strike [ 28 ] [ x1 - x2 Strike ] | Lv.22 * Icicle Rain [ 30 - I ] [ Mid Spell ] | Lv.45 * Absolute [ 46 - I ] [ High Spell ] |_______________________________________ | Skills: | Lv.2 - VS Beast 2 | Lv.20 - Resist Paralysis 2 | Lv.35 - Resist Fire 1 |--------------------------------------- | Stage 2 Nixie Skills: | Lv.13 - A.ATK Increase 1 | Lv.17 - TP Increase 1 | Lv.33 - Concentrate 1 |--------------------------------------- | Stage 1 Merrow Skills: | Lv.2 - VS Beast 1 | Lv.13 - P.ATK Increase 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Selkie Skills: | Lv.2 - VS Beast 1 | Lv.10 - Resist Poison 2 | Lv.25 - Sealed Artes Attack 1 | Lv.36 - Relax 1 |_______________________________________ | Unique Strategies: | Attack Same | Keep Reserve |--------------------------------------- _______________________ / Rusalka #130 / Max Lv.200, Darkness |-------------------------------------- | Suggested Build | Healer Mage OR Status Inflictor | Size | Medium | Speed | Medium | Notes | Basic Attack is Scatter Type |--------------------------------------- | Artes: | Lv.3 - Mace Tail [ 1 ] [ x1.5 - Strike ] | Lv.5 * Barrier [ 8 - E ] [ P.DEF Up ] | Lv.8 * Enhance Cast [ 15 - I ] [ A.ATK Up ] | Lv.10 * Dispel [ 16 - E ] [ Cures M.Ailment ] | Lv.12 - Angelic Voice [ 20 - WTR ] [ x1 - Circle - (Party) P & A.DEF Up ] | Lv.18 * Recover [ 12 - WTR ] [ Cures P.Ailment ] | Lv.20 - Seize Claim [ 26 - WTR ] [ Enemy - A.DEF Down ] | Lv.22 - Soul Feast [ 29 ] [ Enemy - Cast Delay ] | Lv.35 - Seizing Song [ 45 - F ] [ Party - P.ATK Up ] | Lv.45 - Dirge of Dread [ 58 - D ] [ Enemy - Shock ] |_______________________________________ | Skills: | Lv.5 - Resist Sleep 2 | Lv.8 - DEX Decrease Attack 3 | Lv.28 - SP Master 1 | Lv.38 - TP Increase 2 |--------------------------------------- | Stage 3 Nereis Skills: | Lv.2 - VS Beast 2 | Lv.8 - DEX Decrease Attack 2 | Lv.12 - DEX Increase 2 | Lv.25 - Critical 2 | Lv.42 - Resist Lightning 2 |--------------------------------------- | Stage 2 Nixie Skills: | Lv.13 - A.ATK Increase 1 | Lv.17 - TP Increase 1 | Lv.33 - Concentrate 1 |--------------------------------------- | Stage 1 Merrow Skills: | Lv.2 - VS Beast 1 | Lv.13 - P.ATK Increase 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Selkie Skills: | Lv.2 - VS Beast 1 | Lv.10 - Resist Poison 2 | Lv.25 - Sealed Artes Attack 1 | Lv.36 - Relax 1 |_______________________________________ | Unique Strategies: | Scatter | Save | Frontlines |--------------------------------------- _______________________ / Baal #135 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Combo Builder | Size | Medium | Speed | Medium |--------------------------------------- | Artes: | Lv.11 - Desperate Charge [ 10 ] [ x2 - Strike - Steal ] | Lv.15 - Burnout [ 20 ] [ Enemy - P.ATK / A.ATK Down ] | Lv.20 - Incinerate [ 26 - F ] [ x0.25 - Multi-hit Cone ] |_______________________________________ | Skills: | Lv.2 - VS Beast 2 | Lv.5 - Fire Element | Lv.7 - Resist Sick 2 | Lv.28 - Resist Water 1 | Lv.45 - P.ATK Increase 1 |--------------------------------------- | Stage 2 Bullfrog Skills: | Lv.7 - Resist Poison 2 | Lv.25 - HP Increase 1 |--------------------------------------- | Stage 1 Polwigle Skills: | Lv.2 - VS Beast 1 | Lv.13 - DEX Increase 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Grindylow Skills: | Lv.2 - VS Beast 1 | Lv.7 - Ice Element | Lv.30 - Paralysis Attack 1 | Lv.40 - Resist Fire 1 |_______________________________________ | Unique Strategies: | Aim High | Frontlines |--------------------------------------- _______________________ / Heqet #136 / Max Lv.200, Light |-------------------------------------- | Suggested Build | Status Inflictor | Size | Medium | Speed | Medium |--------------------------------------- | Artes: | Lv.12 - Last Word [ 14 ] [ Enemy - Cast Speed / Movement Speed Down ] | Lv.18 - Desperate Charge [ 10 ] [ x2 - Strike - Steal ] | Lv.25 - Body Press [ 19 ] [ x3 - Strike ] | Lv.34 - Solar Blast [ 38 - L ] [ x1 - Multi-hit Cone - Weak ] |_______________________________________ | Skills: | Lv.2 - Petrify Attack 1 | Lv.7 - Resist Poison 3 | Lv.21 - SP Master 2 | Lv.28 - Weak Attack 3 | Lv.30 - Run Away | Lv.38 - Item Getter | Lv.40 - Resist Fire 3 |--------------------------------------- | Stage 3 Oannes Skills: | Lv.10 - TP Increase 1 | Lv.30 - Resist Fire 2 | Lv.50 - A.DEF Increase 2 |--------------------------------------- | Stage 2 Bullfrog Skills: | Lv.7 - Resist Poison 2 | Lv.25 - HP Increase 1 |--------------------------------------- | Stage 1 Polwigle Skills: | Lv.2 - VS Beast 1 | Lv.13 - DEX Increase 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Grindylow Skills: | Lv.2 - VS Beast 1 | Lv.7 - Ice Element | Lv.30 - Paralysis Attack 1 | Lv.40 - Resist Fire 1 |--------------------------------------- | Unique Strategies: | Scatter | Retain | Do Not Pursue |--------------------------------------- +-----------------+ | Free Form | +-----------------+ _______________________ / Slime Mold #142 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Status Inflictor | Size | Small | Speed | Medium |--------------------------------------- | Artes: | Lv.7 - Imprison [ 6 ] [ x0.25 - Random Strike - Movement Down ] | Lv.15 - Disperse [ 20 ] [ x0.25 - x6-8 Random Strike - Movement Down ] | Lv.20 - Erosion [ 26 ] [ x1 - Scatter - P.DEF Down ] | Lv.36 - Overgrowth [ 46 ] [ x1 - Strike - Steal ] |_______________________________________ | Skills: | Lv.2 - VS Magical Being 2 | Lv.10 - Resist Sleep 2 | Lv.25 - Speed Decrease Attack 2 | Lv.40 - Sleep Attack 2 | Lv.45 - HP Increase 2 |--------------------------------------- | Stage 2 Jelly Skills: | Lv.2 - VS Magical Being 1 | Lv.15 - Resist Paralysis 2 | Lv.18 - A.DEF Increase 1 | Lv.21 - Life Drain 1 |--------------------------------------- | Stage 2 Mousse Skills: | Lv.12 - Resist Paralysis 1 | Lv.16 - Speed Decrease Attack 1 | Lv.30 - P.DEF Increase 1 |--------------------------------------- | Stage 1 Slime Skills: | Lv.3 - VS Magical Being 1 | Lv.14 - HP Increase 1 | Lv.25 - Resist Fire 1 |_______________________________________ | Unique Strategies: | Reduce | Moderation |--------------------------------------- _______________________ / Ligeia #143 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Status Inflictor | Size | Small | Speed | Medium |--------------------------------------- | Artes: | Lv.7 - Impulse [ 7 ] [ x0.75 - Random Strike - Shock ] | Lv.16 - Disorder [ 21 ] [ x0.75 - x6-8 Random Strike - Shock ] | Lv.22 - Erosion [ 26 ] [ x1 - Scatter - P.DEF Down ] | Lv.28 - Overgrowth [ 46 ] [ x1 - Strike - Steal ] |_______________________________________ | Skills: | Lv.2 - VS Magical Creature 3 | Lv.3 - SP Master 2 | Lv.5 - Sick Attack 3 | Lv.13 - Resist Earth 1 | Lv.30 - Shock Attack 3 | Lv.45 - P.DEF Decrease Attack 3 | Lv.55 - Resist Poison 3 |--------------------------------------- | Stage 2 Ooze Skills: | Lv.2 - VS Magical Creatures 2 | Lv.5 - Resist Poison 2 | Lv.9 - DEX Increase 1 | Lv.20 - Resist Lightning 1 | Lv.28 - Sick Attack 2 |--------------------------------------- | Stage 2 Pudding Skills: | Lv.2 - VS Magical Being 2 | Lv.10 - P.DEF Decrease Attack 2 | Lv.35 - Lure 2 | Lv.40 - Weak Attack 2 | Lv.50 - P.DEF Increase 2 |--------------------------------------- | Stage 1 Slime Skills: | Lv.3 - VS Magical Being 1 | Lv.14 - HP Increase 1 | Lv.25 - Resist Fire 1 |_______________________________________ | Unique Strategies: | At Once | Frontlines |--------------------------------------- _______________________ / Leech King #146 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Lure Tank | Size | Tiny | Speed | Slow |--------------------------------------- | Artes: | Lv.15 - Choke Breath [ 20 - WND ] [ x0.5 - Multi-Hit Cone - Sealed Artes ] | Lv.23 - Giant Growth [ 20 ] [ x2.5 - Strike ] |_______________________________________ | Skills: | Lv.2 - VS Magical Being 2 | Lv.5 - Resist Sealed Artes 2 | Lv.9 - Lure 2 | Lv.20 - HP Increase 2 | Lv.28 - Resist Ice 2 |--------------------------------------- | Stage 2 Poison Leech Skills: | Lv.2 - VS Magical Being 1 | Lv.5 - Resist Poison 2 | Lv.9 - P.DEF Increase 1 | Lv.30 - Poison Attack 2 |--------------------------------------- | Stage 1 Leech Skills: | Lv.2 - VS Magical Being 1 | Lv.13 - Life Drain | Lv.25 - Resist Lightning 1 |_______________________________________ | Unique Strategies: | Atttack Same | Frontlines |--------------------------------------- _______________________ / Blood Bound #148 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Lure Tank | Size | Tiny | Speed | Slow |--------------------------------------- | Artes: | Lv.15 - Hungry Mist [ 20 - WTR ] [ x0.25 - Scatter - P.ATK Down ] | Lv.18 - Incinerate [ 24 - F ] [ x0.25 - Multi-Hit Cone ] | Lv.28 - Giant Growth [ 20 ] [ x2.5 - Strike ] | Lv.30 - Magma Vein [ 53 - F ] [ Eruption Clone ] |_______________________________________ | Skills: | Lv.2 - Resist Poison 3 | Lv.7 - SP Master 2 | Lv.33 - Critical 2 | Lv.36 - Life Drain 3 |--------------------------------------- | Stage 2 Blood Sucker Skills: | Lv.2 - VS Magical Being 2 | Lv.5 - Resist Poison 2 | Lv.10 - Sick Attack 2 | Lv.20 - Life Drain 2 | Lv.40 - Resist Lightning |--------------------------------------- | Stage 1 Leech Skills: | Lv.2 - VS Magical Being 1 | Lv.13 - Life Drain | Lv.25 - Resist Lightning 1 |_______________________________________ | Unique Strategies: | Reduce | Moderation |--------------------------------------- _______________________ / Lunatisidhe #151 / Max Lv.100, Water |-------------------------------------- | Suggested Build | Healer Mage | Size | Medium | Speed | Medium |--------------------------------------- | Artes: | Lv.5 - Life Force [ 4 - WTR ] [ Ally - Heals 30% ] | Lv.7 - Cleanse [ 7 - WTR ] [ Ally - Heals M.Ailments ] |_______________________________________ | Skills: | Lv.2 - VS Magical Being 2 | Lv.10 - Mental Charge 1 | Lv.20 - Stealth 2 | Lv.31 - Resist Lightning 2 | Lv.40 - A.ATK Increase 2 |--------------------------------------- | Stage 2 Anemone Skills: | Lv.2 - VS Magical Being 1 | Lv.15 - Resist Poison 2 | Lv.35 - A.ATK Increase 1 | Lv.45 - TP Increase |--------------------------------------- | Stage 1 Gamat Skills: | Lv.2 - VS Magical Being 1 | Lv.15 - Life Drain 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Blue Rose Skills: | Lv.2 - VS Magical Being 2 | Lv.20 - Cast Delay Attack 1 | Lv.20 - A.DEF Increase 1 | Lv.45 - Relax |_______________________________________ | Unique Strategies: | Protect Friend | Moderation |--------------------------------------- _______________________ / Incognito #153 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Hybrid | Size | Medium | Speed | Medium |--------------------------------------- | Artes: | Lv.7 - Acid Rain [ 11 - WTR ] [ x1 - Scatter - P.DEF Down ] | Lv.14 - Disenchant [ 12 - D ] [ Ally - Heals M.Ailments ] | Lv.25 - Crush [ 22 ] [ x1.5 - Strike ] | Lv.40 - Fatal Blow [ 53 ] [ x0.75 - x5 Strike - Float ] |_______________________________________ | Skills: | Lv.2 - VS Magical Being 3 | Lv.18 - Life Drain 3 | Lv.20 - SP Master 1 | Lv.28 - Mental Drain 3 | Lv.34 - Speed Decrease Attack 3 | Lv.45 - Regenerate 3 |--------------------------------------- | Stage 2 Anemone Skills: | Lv.2 - VS Magical Being 1 | Lv.15 - Resist Poison 2 | Lv.35 - A.ATK Increase 1 | Lv.45 - TP Increase |--------------------------------------- | Stage 1 Gamat Skills: | Lv.2 - VS Magical Being 1 | Lv.15 - Life Drain 1 | Lv.25 - Resist Lightning 1 |_______________________________________ | Optional Path Blue Rose Skills: | Lv.2 - VS Magical Being 2 | Lv.20 - Cast Delay Attack 1 | Lv.20 - A.DEF Increase 1 | Lv.45 - Relax |_______________________________________ | Unique Strategies: | Attack Same | Moderation |--------------------------------------- +-----------------+ | Demon | +-----------------+ _______________________ / Imp #154 / Max Lv.200, Darkness |-------------------------------------- | Suggested Build | Offensive Mage OR Hybrid | Size | Small | Speed | Medium |--------------------------------------- | Artes: | Lv.10 - Head Butt [ 9 ] [ x1.5 - Strike ] | Lv.18 - Twin Cast [ 14 ] [ Self - Cast Speed Up ] | Lv.21 - Wing Beat [ 24 ] [ x1.25 - Circle ] | Lv.25 - Lightning Blow [ 19 ] [ x3 - Strike ] |_______________________________________ | Skills: | Lv.17 - Run Away | Lv.20 - Stealth 1 | Lv.33 - Sky Combo 1 | Lv.40 - Relax 1 | Lv.54 - Technical 1 | Lv.60 - Resist P.Ailments 3 |--------------------------------------- | Unique Strategies: | Attack Same | Block Magic | Moderation |--------------------------------------- _______________________ / Cacodemon #156 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Offensive Mage | Size | Small | Speed | Medium |--------------------------------------- | Artes: | Lv.5 * Lightning [ 9 - LTN ] [ Low Spell ] | Lv.15 - Foresight [ 13 ] [ Self - DEX Up ] | Lv.21 * Thunder Blade [ 28 ] [ Mid Spell ] | Lv.35 - Lightning Blow [ 19 ] [ x3 - Strike ] |_______________________________________ | Skills: | Lv.2 - VS Dragon 1 | Lv.10 - HP Increase 1 | Lv.12 - Resist Shock 1 | Lv.30 - Mental Drain 1 |--------------------------------------- | Stage 2 Pit Fiend Skills: | Lv.2 - VS Dragon 2 | Lv.7 * Stone Blast | Lv.17 - Resist Petrify 2 | Lv.21 * Stalagmite | Lv.32 - Resist Wind 1 | Lv.42 - Petrify Attack 2 |--------------------------------------- | Stage 1 Gremlin Skills: | Lv.2 - VS Dragon 1 | Lv.8 - Item Finder 1 | Lv.20 - Resist Earth 1 |_______________________________________ | Unique Strategies: | Aim High | Retain |--------------------------------------- _______________________ / Pied Piper #157 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Offensive Mage OR Healer Mage | Size | Small | Speed | Medium |--------------------------------------- | Artes: | Lv.3 * Wind Blade [ 8 - WND ] [ Low Spell ] | Lv.5 - Disharmony [ 9 ] [ All - P.DEF Down ] | Lv.10 - Sonic Burst [ 16 - WND ] [ x2 - Strike - Sealed Artes ] | Lv.17 - Wing Beat [ 49 ] [ x1.25 - Circle ] | Lv.20 * Turbulence [ 22 - WND ] [ Mid Spell ] | Lv.23 - Evangelize [ 45 ] [ Allies - P.ATK / A.ATK Up ] |_______________________________________ | Skills: | Lv.2 - VS Dragon 2 | Lv.8 - Lure 2 | Lv.10 - Resist Sealed Artes 2 | Lv.20 - Resist Ice 1 | Lv.40 - P.ATK Decrease Attack 2 |--------------------------------------- | Stage 2 Pit Fiend Skills: | Lv.2 - VS Dragon 2 | Lv.7 * Stone Blast | Lv.17 - Resist Petrify 2 | Lv.21 * Stalagmite | Lv.32 - Resist Wind 1 | Lv.42 - Petrify Attack 2 |--------------------------------------- | Stage 1 Gremlin Skills: | Lv.2 - VS Dragon 1 | Lv.8 - Item Finder 1 | Lv.20 - Resist Earth 1 |_______________________________________ | Unique Strategies: | Attack Same | Do Not Pursue |--------------------------------------- _______________________ / Vroom #161 / Max Lv.200, Fire |-------------------------------------- | Suggested Build | Hybrid OR Status Inflictor | Size | Medium | Speed | Fast/Flying |--------------------------------------- | Artes: | Lv.10 - Reign of Terror [ 13 ] [ Enemy Party - P.ATK Down ] | Lv.22 - Shutter [ 17 ] [ x2 - Strike - P.DEF Decrease ] | Lv.30 - Onslaught [ 34 ] [ x1.5 - x2 Strike ] | Lv.35 - Fatal Roar [ 53 - F ] [ Explode Clone ] | Lv.50 * Meteor Storm [ 58 - F ] [ High Spell ] |_______________________________________ | Skills: | Lv.2 - VS Dragon 3 | Lv.5 - Resist Sleep 3 | Lv.15 - Shock Attack 3 | Lv.20 - SP Master 2 |--------------------------------------- | Stage 3 Arch Demon Skills: | Lv.2 - VS Dragon 2 | Lv.11 - Ice Element | Lv.21 - A.ATK Increase 2 | Lv.40 - Resist Fire 2 | Lv.45 - Paralysis Attack 2 |--------------------------------------- | Stage 2 Demon Skills: | Lv.2 - VS Dragon 2 | Lv.5 - Resist Sleep 2 | Lv.10 - P.DEF Increase 1 | Lv.40 - Resist Light 1 |--------------------------------------- | Stage 1 Gremlin Skills: | Lv.2 - VS Dragon 1 | Lv.8 - Item Finder 1 | Lv.20 - Resist Earth 1 |_______________________________________ | Unique Strategies: | Attack Same | Scatter | Moderation |--------------------------------------- _______________________ / Echidna #166 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Combo Builder OR Status Inflictor | Size | Medium | Speed | Slow |--------------------------------------- | Artes: | Lv.5 - Tail Blow [ 4 ] [ x2 - Strike ] | Lv.15 - Smite [ 13 ] [ x3 - Strike ] | Lv.40 - Cauldron Dance [ 61 ] [ Scatter - Poison ] | Lv.45 - Slice and Dice [ 59 ] [ x0.75 - x6 Strike ] |_______________________________________ | Skills: | Lv.2 - VS Dragon 2 | Lv.10 - Darkness Element | Lv.20 - Resist Sleep 2 | Lv.30 - A.DEF Decrease Attack 2 | Lv.55 - HP Increase 2 | Lv.65 - Add Combo 2 |--------------------------------------- | Stage 2 Graeae Skills: | Lv.4 - VS Dragon 1 | Lv.7 - A.DEF Increase 1 | Lv.18 - Petrify Attack 1 | Lv.28 - Resist Petrify 2 |--------------------------------------- | Stage 1 Lamia Skills: | Lv.2 - VS Dragon 1 | Lv.13 - P.DEF Increase 1 | Lv.25 - Resist Wind 1 |_______________________________________ | Optional Path Erinyes Skills: | Lv.25 - Resist Light 1 | Lv.32 - P.ATK Increase 2 | Lv.45 - Add Combo 1 |_______________________________________ | Unique Strategies: | Reduce | Frontlines |--------------------------------------- _______________________ / Moirae #167 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Offensive Mage | Size | Medium | Speed | Slow |--------------------------------------- | Artes: | Lv.20 * Thunder Blade [ 28 ] [ Mid Spell ] | Lv.24 * Eruption [ 24 - F ] [ Mid Spell ] | Lv.28 - War Dance [ 55 ] [ Enemy Party - A.DEF Down ] | Lv.33 * Photon [ 34 - L ] [ Mid Spell ] | Lv.39 * Turbulence [ 22 - WND ] [ Mid Spell ] |_______________________________________ | Skills: | Lv.2 - VS Dragon 1 | Lv.12 - Resist Shock 2 | Lv.27 - Resist Earth 1 | Lv.30 - Concentrate 1 | Lv.45 - A.ATK Increase 2 |--------------------------------------- | Stage 2 Graeae Skills: | Lv.4 - VS Dragon 1 | Lv.7 - A.DEF Increase 1 | Lv.18 - Petrify Attack 1 | Lv.28 - Resist Petrify 2 |--------------------------------------- | Stage 1 Lamia Skills: | Lv.2 - VS Dragon 1 | Lv.13 - P.DEF Increase 1 | Lv.25 - Resist Wind 1 |_______________________________________ | Optional Path Erinyes Skills: | Lv.25 - Resist Light 1 | Lv.32 - P.ATK Increase 2 | Lv.45 - Add Combo 1 |_______________________________________ | Unique Strategies: | Protect Friend | Do Not Pursue |--------------------------------------- _______________________ / Ruby Dear #168 / Max Lv.200, Ice |-------------------------------------- | Suggested Build | Combo Builder OR Hybrid | Size | Medium | Speed | Slow |--------------------------------------- | Artes: | Lv.2 - Taming of the Shrew <3 [ 1 ] [ x2.5 - Strike ] | Lv.12 - Love's Labour's Lost <3 [ 9 ] [ x4 - Pop ] | Lv.35 - As You Like It <3 [ 38 ] [ x2 - x2 Strike ] | Lv.39 - The Passionate Pilgrim <3 [ 29 ] [ Self - Unison Gauge Up ] | Lv.45 - A Midsummer Night's Dream [ 76 ] [ Enemy Party - All but DEX Down ] |_______________________________________ | Skills: | Lv.5 - EXP Plus 3 | Lv.7 - Resist Paralysis 2 | Lv.20 - P.ATK Increase 3 | Lv.28 - LUCK Increase 3 | Lv.31 - SP Master | Lv.53 - Critical 3 |--------------------------------------- | Stage 3 Gorgon Skills: | Lv.20 - Regenerate 1 | Lv.21 - DEX Increase 2 | Lv.33 - Resist Wind 2 | Lv.45 - Petrify Attack 2 |--------------------------------------- | Stage 2 Graeae Skills: | Lv.4 - VS Dragon 1 | Lv.7 - A.DEF Increase 1 | Lv.18 - Petrify Attack 1 | Lv.28 - Resist Petrify 2 |--------------------------------------- | Stage 1 Lamia Skills: | Lv.2 - VS Dragon 1 | Lv.13 - P.DEF Increase 1 | Lv.25 - Resist Wind 1 |_______________________________________ | Optional Path Erinyes Skills: | Lv.25 - Resist Light 1 | Lv.32 - P.ATK Increase 2 | Lv.45 - Add Combo 1 |_______________________________________ | Unique Strategies: | Aim High | Protect Friend | Moderation |--------------------------------------- +-----------------+ | Dragon | +-----------------+ _______________________ / Vouivre #173 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Medium/Flying | Notes | Occasional Ice-Projectile Basic Attack |--------------------------------------- | Artes: | Lv.17 - Frost Breath [ 30 - I ] [ x1 - Multi-hit Cone - Paralysis ] | Lv.21 - Enrage [ 32 ] [ Self/Enemy - P.ATK Up (self) / P.DEF Down (enemy) ] | Lv.33 - Dragon Breath [ 58 - I ] [ x1 - Multi-hit Cone ] |_______________________________________ | Skills: | Lv.2 - VS Free Form 2 | Lv.5 - Ice Element | Lv.15 - Resist Paralysis 1 | Lv.28 - Paralysis Attack 1 | Lv.40 - Resist Fire 1 |--------------------------------------- | Stage 2 Wyvern Skills: | Lv.2 - VS Free Form 1 | Lv.25 - P.ATK Increase 1 | Lv.40 - Resist Earth 1 | Lv.45 - HP Increase 1 |--------------------------------------- | Stage 1 Fire Drake Skills: | Lv.2 - Fire Element | Lv.6 - VS Free Form 1 | Lv.25 - Resist Water 1 |_______________________________________ | Optional Path Sea Wyvern Skills: | Lv.7 - A.DEF Decrease Attack 1 | Lv.16 - Resist Lightning 1 | Lv.30 - TP Increase 2 |_______________________________________ | Unique Strategies: | Attack Far | Frontlines |--------------------------------------- _______________________ / Ishrantu #174 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Medium/Flying | Notes | Occasional Dark-Projectile Basic Attack |--------------------------------------- | Artes: | Lv.7 - Dark Punish [ 14 - D ] [ x0.75 - Multi-hit Cone - A.DEF Down ] | Lv.20 - Enrage [ 31 ] [ Self/Enemy - P.ATK Up (self) / P.DEF Down (enemy) ] | Lv.33 - Dragon Breath [ 58 - D ] [ x1 - Multi-hit Cone ] |_______________________________________ | Skills: | Lv.2 - VS Free Form 3 | Lv.3 - Darkness Element | Lv.12 - P.ATK Increase 2 | Lv.15 - Resist Light 1 | Lv.25 - A.ATK Increase 2 |--------------------------------------- | Stage 2 Wyvern Skills: | Lv.2 - VS Free Form 1 | Lv.25 - P.ATK Increase 1 | Lv.40 - Resist Earth 1 | Lv.45 - HP Increase 1 |--------------------------------------- | Stage 1 Fire Drake Skills: | Lv.2 - Fire Element | Lv.6 - VS Free Form 1 | Lv.25 - Resist Water 1 |_______________________________________ | Optional Path Sea Wyvern Skills: | Lv.7 - A.DEF Decrease Attack 1 | Lv.16 - Resist Lightning 1 | Lv.30 - TP Increase 2 |_______________________________________ | Unique Strategies: | At Once | Frontlines |--------------------------------------- _______________________ / Bakunawa #175 / Max Lv.200, Light |-------------------------------------- | Suggested Build | Combo Builder OR Lure Tank | Size | Large | Speed | Medium/Flying | Notes | Occasional Light-Projectile Basic Attack |--------------------------------------- | Artes: | Lv.7 - Blessed Breath [ 12 - L ] [ x0.75 - Multi-hit Cone - Movement Down ] | Lv.20 - Enrage [ 26 ] [ Self/Enemy - P.ATK Up (self) / P.DEF Down (enemy) ] | Lv.33 - Howling Gale [ 25 - WND ] [ x2 - Projectile ] | Lv.39 - Dragon Breath [ 57 - L ] [ x1 - Multi-hit Cone ] |_______________________________________ | Skills: | Lv.2 - VS Free Form 3 | Lv.12 - Resist Darkness 2 | Lv.21 - SP Master 2 | Lv.28 - A.DEF Increase 3 |--------------------------------------- | Stage 3 Wyvern Lord Skills: | Lv.2 - VS Free Form 2 | Lv.7 - A.DEF Increase 1 | Lv.21 - P.DEF Increase 1 | Lv.30 - Lure 2 | Lv.40 - Resist Ground 2 |--------------------------------------- | Stage 2 Wyvern Skills: | Lv.2 - VS Free Form 1 | Lv.25 - P.ATK Increase 1 | Lv.40 - Resist Earth 1 | Lv.45 - HP Increase 1 |--------------------------------------- | Stage 1 Fire Drake Skills: | Lv.2 - Fire Element | Lv.6 - VS Free Form 1 | Lv.25 - Resist Water 1 |_______________________________________ | Optional Path Sea Wyvern Skills: | Lv.7 - A.DEF Decrease Attack 1 | Lv.16 - Resist Lightning 1 | Lv.30 - TP Increase 2 |_______________________________________ | Unique Strategies: | Attack Same | Reduce | Do Not Pursue |--------------------------------------- _______________________ / Blade Rex #179 / Max Lv.200, Fire |-------------------------------------- | Suggested Build | Glory Sweeper | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.2 - Dreaded Shriek [ 1 ] [ Enemy - P.DEF Down ] | Lv.18 - Breath of Fire [ 20 - F ] [ x1 - Multi-hit Cone ] | Lv.31 - Wreak Havoc [ 35 ] [ x0.25 - Strike - Guard Break ] | Lv.45 - Pyro Blast [ 66 - F ] [ x0.5 - x8 Scatter Projectile ] | Lv.50 - Overwhelm [ 56 ] [ Self - P.ATK / A.ATK Up ] |_______________________________________ | Skills: | Lv.7 - Critical 3 | Lv.13 - SP Master 4 | Lv.22 - Life Drain 2 | Lv.25 - A.DEF Increase 3 |--------------------------------------- | Stage 3 Tiamat Skills: | Lv.20 - A.DEF Increase 2 | Lv.30 - Life Charge | Lv.40 - P.DEF Increase 2 | Lv.56 - Resist Fire 2 | Lv.65 - Critical 2 |--------------------------------------- | Stage 2 Elder Dragon Skills: | Lv.2 - VS Free Form 2 | Lv.6 - A.DEF Increase 1 | Lv.9 - Resist Sick 2 | Lv.20 - Resist Water 2 | Lv.23 - A.ATK Increase 1 |--------------------------------------- | Stage 1 Were Dragon Skills: | Lv.2 - VS Free Form 1 | Lv.4 - HP Increase 1 | Lv.6 - P.DEF Increase 1 | Lv.23 - Resist Water 1 |_______________________________________ | Unique Strategies: | Aim High | Block Magic | Reduce |--------------------------------------- _______________________ / Fafnir #182 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Glory Sweeper | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.15 - Glacial Ray [ 20 - I ] [ x2 - Projectile ] | Lv.25 - Dragon Breath [ 58 - I ] [ x1 - Multi-hit Cone ] | Lv.40 - Frost Breath [ 104 - I ] [ x1 - Multi-hit Cone - Paralysis ] | Lv.56 - Howling Fury [ 84 - I ] [ Enemy - Paralysis ] |_______________________________________ | Skills: | Lv.2 - VS Free Form 2 | Lv.5 - Ice Element | Lv.10 - Resist Paralysis 2 | Lv.30 - HP Increase 2 | Lv.40 - Resist Fire 1 | Lv.65 - Resurrect |--------------------------------------- | Stage 2 Shadow Dragon Skills: | Lv.2 - VS Free Form 2 | Lv.5 - Dark Element | Lv.25 - Resist Sleep 2 | Lv.30 - P.ATK Increase 1 | Lv.42 - Resist Light 1 |--------------------------------------- | Stage 1 Were Dragon Skills: | Lv.2 - VS Free Form 1 | Lv.4 - HP Increase 1 | Lv.6 - P.DEF Increase 1 | Lv.23 - Resist Water 1 |_______________________________________ | Unique Strategies: | Block Magic | Moderation |--------------------------------------- _______________________ / Jormungandr #183 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Glory Sweeper OR Status Inflictor | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.5 - Wrecking Ball [ 1 ] [ x2 - Air Charge - Float ] | Lv.12 - Annihilate [ 11 ] [ Self - P.ATK Up ] | Lv.27 - Pernicious Deed [ 49 - WTR ] [ x1 - Circle - Poison ] | Lv.45 - Hissing Miasma [ 59 - WND ] [ x0.5 - Multi-hit Scatter - Sealed Art] |_______________________________________ | Skills: | Lv.5 - Wind Element | Lv.18 - Resist Sealed Artes 2 | Lv.20 - P.ATK Increase 3 | Lv.33 - Glory | Lv.37 - Sealed Artes Attack 3 |--------------------------------------- | Stage 2 Wyrm Skills: | Lv.2 - VS Free Form 1 | Lv.10 - Resist Petrify 2 | Lv.25 - P.ATK Increase 2 | Lv.35 - Lure 2 | Lv.45 - Resist Wind 1 |--------------------------------------- | Stage 1 Were Dragon Skills: | Lv.2 - VS Free Form 1 | Lv.4 - HP Increase 1 | Lv.6 - P.DEF Increase 1 | Lv.23 - Resist Water 1 |_______________________________________ | Unique Strategies: | At Once | Keep Reserve |--------------------------------------- _______________________ / Hydra #184 / Max Lv.100, Water |-------------------------------------- | Suggested Build | Glory Sweeper OR Status Inflictor | Size | X-Large | Speed | Slow |--------------------------------------- | Artes: | Lv.10 - Dreaded Shriek [ 1 ] [ Enemy - P.DEF Down ] | Lv.20 - Poison Breath [ 26 ] [ 0.75 - Multi-hit Cone - Poison ] | Lv.50 - Overwhelm [ 56 ] [ Self - P.ATK / A.ATK Up ] |_______________________________________ | Skills: | Lv.5 - Water Element | Lv.7 - Resist Poison 2 | Lv.30 - Resist Lightning 1 | Lv.45 - Poison Attack 3 | Lv.60 - Regenerate 3 |--------------------------------------- | Stage 2 Wyrm Skills: | Lv.2 - VS Free Form 1 | Lv.10 - Resist Petrify 2 | Lv.25 - P.ATK Increase 2 | Lv.35 - Lure 2 | Lv.45 - Resist Wind 1 |--------------------------------------- | Stage 1 Were Dragon Skills: | Lv.2 - VS Free Form 1 | Lv.4 - HP Increase 1 | Lv.6 - P.DEF Increase 1 | Lv.23 - Resist Water 1 |_______________________________________ | Unique Strategies: | Attack Same | Do Not Pursue |--------------------------------------- +-----------------+ | Ghost | +-----------------+ _______________________ / Crossbone #189 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Hybrid | Size | Med | Speed | Slow |--------------------------------------- | Artes: | Lv.20 - Soul Shred [ 26 ] [ x0.5 - Multi-hit Strike ] | Lv.33 - Cold Snap [ 43 - I ] [ x0.25 - x3 Projectile - Movement Down ] |_______________________________________ | Skills: | Lv.2 - VS Demon 2 | Lv.17 - P.ATK Increase 1 | Lv.21 - Life Drain 1 | Lv.40 - Critical 2 |--------------------------------------- | Stage 2 Skeleton Skills: | Lv.2 - VS Demon 1 | Lv.15 - Resist Paralysis 2 | Lv.20 - P.DEF Increase 1 | Lv.38 - Resist Fire 1 |--------------------------------------- | Stage 1 Zombie Skills: | Lv.2 - VS Demon 1 | Lv.13 - Resist Sleep 2 | Lv.25 - Poison Attack 1 |_______________________________________ | Unique Strategies: | Block Magic | Moderation |--------------------------------------- _______________________ / Bastiage #190 / Max Lv.200, Darkness |-------------------------------------- | Suggested Build | Offensive Mage OR Status Inflictor | Size | Med | Speed | Slow |--------------------------------------- | Artes: | Lv.3 * Stone Blast [ 7 - E ] [ Low Spell ] | Lv.7 * Aqua Edge [ 8 - WTR ] [ Low Spell ] | Lv.10 - Hell Swarm [ 11 ] [ x0.75 - x3 Strike - DEX Down ] | Lv.12 * Ice Needles [ 10 - I ] [ Low Spell ] | Lv.18 - Death Grab [ 14 ] [ x1.5 - Strike ] | Lv.26 - Slick Ichor [ 29 - D ] [ x0.25 - Strike - DEX Down ] | Lv.48 - Nocturnal Raid [ 54 ] [ x1 - x6 Projectile - DEX Down ] |_______________________________________ | Skills: | Lv.2 - VS Demon 3 | Lv.5 - LUCK Increase 3 | Lv.14 - A.ATK Increase 1 | Lv.20 - SP Master 4 | Lv.34 - Delay Cast Attack 3 | Lv.42 - Mental Drain 3 | Lv.55 - Resurrection |--------------------------------------- | Stage 3 Ghoul Skills: | Lv.5 - Mental Drain 2 | Lv.25 - LUCK Increase 2 | Lv.30 - Delay Cast Attack 2 | Lv.55 - Resist Light 2 |--------------------------------------- | Stage 2 Corpse Skills: | Lv.5 - Lure 1 | Lv.2 - VS Demon 2 | Lv.15 - Resist Light 1 | Lv.20 - Sick Attack 2 | Lv.45 - HP Increase 2 |--------------------------------------- | Stage 1 Zombie Skills: | Lv.2 - VS Demon 1 | Lv.13 - Resist Sleep 2 | Lv.25 - Poison Attack 1 |_______________________________________ | Unique Strategies: | Attack Same | Block Magic | Retain |--------------------------------------- _______________________ / Pale Rider #195 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Fast |--------------------------------------- | Artes: | Lv.10 - Warrior Charge [ 9 ] [ 2x - Strike ] | Lv.20 - Back Rush [ 18 ] [ 4x - Strike ] | Lv.40 - Martyr's Cry [ 61 ] [ Enemy Party - Movement Down ] | Lv.45 - Trample [ 39 ] [ 4x - Strike ] |_______________________________________ | Skills: | Lv.2 - VS Demon 2 | Lv.5 - Ice Element | Lv.15 - Resist Paralysis 2 | Lv.30 - P.DEF Increase 2 | Lv.55 - Resist Fire 2 | Lv.65 - Resurrect |--------------------------------------- | Stage 2 Dark Rider Skills: | Lv.2 - VS Demon 2 | Lv.5 - Resist Sleep 2 | Lv.10 - Life Drain 2 | Lv.30 - P.DEF Decrease Attack 2 | Lv.48 - P.ATK Increase 2 |--------------------------------------- | Stage 1 Dullahan Skills: | Lv.2 - VS Demon 1 | Lv.3 - Lure 1 | Lv.6 - P.DEF Increase 1 | Lv.25 - Resist Fire 1 |_______________________________________ | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Sword Dancer #196 / Max Lv.200, Fire |-------------------------------------- | Suggested Build | Combo Builder | Size | Large | Speed | Slow/Warping |--------------------------------------- | Artes: | Lv.4 - Naked Chimera [ 1 ] [ x1 - Strike ] | Lv.10 - Dual Blade: Suffering [ 11 ] [ x1 - x2 Strike ] | Lv.22 - Quad Blade: Solidarity [ 17 ] [ Self - P.ATK Up ] | Lv.33 - Dual Blade: Revenge [ 37 ] [ x0.5 - Circle ] | Lv.39 - Quad Blade: Crumble [ 44 ] [ x0.5 - Multi-hit Circle - Floats ] | Lv.45 - Quad Blade: Grudge [ 68 - F ] [ x0.25 - x10 Circle - Float ] | Lv.60 - Quad Blade: Retaliate [ 45 ] [ x1.5 - Cone - Knockback ] |_______________________________________ | Skills: | Lv.15 - Accelerate | Lv.27 - SP Master | Lv.56 - Add Combo 3 |--------------------------------------- | Stage 3 Crusader Skills: | Lv.2 - VS Demon 2 | Lv.5 - Critical 1 | Lv.40 - Resist Darkness 1 | Lv.50 - HP Increase 2 | Lv.60 - Add Combo 1 |--------------------------------------- | Stage 2 Night Stalker Skills: | Lv.5 - Stealth 1 | Lv.7 - DEX Increase 1 | Lv.40 - Resist Light 1 |--------------------------------------- | Stage 1 Dullahan Skills: | Lv.2 - VS Demon 1 | Lv.3 - Lure 1 | Lv.6 - P.DEF Increase 1 | Lv.25 - Resist Fire 1 |_______________________________________ | Unique Strategies: | Scatter | Block Magic | Reduce |--------------------------------------- _______________________ / Wraith #201 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Status Inflictor | Size | Med | Speed | Very Slow |--------------------------------------- | Artes: | Lv.10 - Ghost Fire [ 13 - I ] [ x1 - Multi-hit Scatter - Paralysis ] | Lv.15 - Death Grab [ 13 ] [ x1.5 - Strike ] | Lv.25 - Hex [ 33 - D ] [ x0.5 - Strike - Paralysis ] |_______________________________________ | Skills: | Lv.2 - VS Demon 2 | Lv.35 - Resist Sleep 2 | Lv.40 - P.DEF Increase 2 | Lv.45 - Paralysis Attack 2 |--------------------------------------- | Stage 2 Phantom Skills: | Lv.5 - Stealth 1 | Lv.15 - DEX Decrease Attack 1 | Lv.40 - Resist Light 1 |--------------------------------------- | Stage 1 Ghost Skills: | Lv.2 - VS Demon 1 | Lv.15 - A.ATK Increase 1 | Lv.25 - Resist Fire 1 |_______________________________________ | Unique Strategies: | Block Magic | Moderation |--------------------------------------- _______________________ / Grave Digger #106 / Max Lv.100, Earth |-------------------------------------- | Suggested Build | Offensive Mage | Size | Large | Speed | Medium/Warping |--------------------------------------- | Artes: | Lv.5 * Stone Blast [ 7 - E ] [ Low Spell ] | Lv.18 * Stalagmite [ 20 - E ] [ Mid Spell ] | Lv.22 - Spinning Scythe [ 28 ] [ x0.5 - x3 Circle ] | Lv.25 * Thunder Blade [ 28 ] [ Mid Spell ] | Lv.33 - Death Ward [ 65 - E ] [ Enemy Party - P.ATK / A.ATK Down ] | Lv.40 * Ground Dasher [ 46 - E ] [ High Spell ] | Lv.50 - Land's Edge [ 96 - E ] [ Ground Dasher Clone ] |_______________________________________ | Skills: | Lv.2 - VS Demon 2 | Lv.15 - Critical 1 | Lv.25 - Resist Wind 1 | Lv.30 - Life Drain 2 | Lv.45 - DEX Increase 2 |--------------------------------------- | Stage 2 Undertaker Skills: | Lv.2 - VS Demon 1 | Lv.5 - A.DEF Increase 1 | Lv.8 - Life Drain 1 | Lv.25 * Negative Gate | Lv.30 * Scare Shot | Lv.35 - Resist Light 1 |--------------------------------------- | Stage 1 Ghost Skills: | Lv.2 - VS Demon 1 | Lv.15 - A.ATK Increase 1 | Lv.25 - Resist Fire 1 |_______________________________________ | Unique Strategies: | Reduce | Frontlines |--------------------------------------- _______________________ / Ravenous #204 / Max Lv.200, Darkness |-------------------------------------- | Suggested Build | Offensive Mage | Size | Small | Speed | Medium/Warping |--------------------------------------- | Artes: | Lv.2 * Stone Blast [ 7 - E ] [ Low Spell ] | Lv.3 * Aqua Edge [ 8 - WTR ] [ Low Spell ] | Lv.7 - Mind Burst [ 9 ] [ x.0.5 - x3 Strike ] | Lv.12 * Ice Needles [ 10 - I ] [ Low Spell ] | Lv.17 * Stalagmite [ 20 - E ] [ Mid Spell ] | Lv.20 * Splash [ 22 - WTR ] [ Mid Spell ] | Lv.23 * Icicle Rain [ 30 - I ] [ Mid Spell ] | Lv.25 - Spin Crusher [ 28 ] [ x0.25 - x3 Circle ] | Lv.28 * Negative Gate [ 32 - D ] [ Mid Spell ] | Lv.32 - Dark Ritual [ 48 - D ] [ Bloody Howling Clone ] | Lv.34 * Bloody Howling [ 55 - D ] [ High Spell ] | Lv.38 - Full Swing [ 29 ] [ x2.5 - Strike ] |_______________________________________ | Skills: | Lv.6 - SP Master | Lv.22 - A.ATK Increase 3 | Lv.40 - Item Finder 3 | Lv.45 - P.DEF Decrease Attack 2 |--------------------------------------- | Stage 3 Banshee Skills: | Lv.2 - VS Demon 2 | Lv.5 - Ice Element | Lv.40 - Resist Fire 2 | Lv.50 - A.ATK Increase 2 | Lv.60 - Item Finder 2 |--------------------------------------- | Stage 2 Haunt Skills: | Lv.15 - Mental Drain 1 | Lv.20 - Speed Decrease Attack 2 | Lv.50 - TP Increase 2 |--------------------------------------- | Stage 1 Ghost Skills: | Lv.2 - VS Demon 1 | Lv.15 - A.ATK Increase 1 | Lv.25 - Resist Fire 1 |_______________________________________ | Unique Strategies: | Attack Far | Frontlines | Artes |--------------------------------------- +-----------------+ | Magical Being | +-----------------+ _______________________ / Talos #209 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Glory Sweeper | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.10 - Smash [ 9 ] [ x2 - Strike - P.DEF Down ] | Lv.15 - Gland Slam [ 20 - E ] [ x2 - Pop ] | Lv.25 - Power Armor [ 22 ] [ Self - P.ATK Up ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.35 - P.DEF Increase 2 | Lv.40 - Resist Earth 2 | Lv.45 - P.ATK Increase 2 |--------------------------------------- | Stage 2 Golem Skills: | Lv.2 - VS Ghost 1 | Lv.18 - Lure 1 | Lv.30 - P.ATK Increase 1 |--------------------------------------- | Stage 1 Clay Golem Skills: | Lv.2 - VS Ghost 1 | Lv.7 - A.ATK Increase 1 | Lv.25 - Resist Wind 1 |_______________________________________ | Optional Path Rock Golem Skills: | Lv.15 - Resist Sick 2 | Lv.20 - HP Increase 1 | Lv.39 - Resist Water 1 |_______________________________________ | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Ice Titan #210 / Max Lv.200, Ice |-------------------------------------- | Suggested Build | Glory Sweeper OR Lure Tank | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.14 - Smash [ 11 ] [ x2 - Strike - P.DEF Down ] | Lv.15 - Grand Slam [ 17 - E ] [ x2 - Pop ] | Lv.21 - Dog Pile [ 24 ] [ x0.25 - x4 Strike ] | Lv.26 - Extra Arms [ 29 ] [ Self - P.ATK / P.DEF Up ] |_______________________________________ | Skills: | Lv.2 - Glory | Lv.5 - Resist Paralysis 2 | Lv.9 - Paralysis Attack 2 | Lv.20 - SP Master 4 | Lv.25 - Critical 1 | Lv.30 - Lure 3 | Lv.35 - P.DEF Increase 3 | Lv.45 - Resist Earth 3 |--------------------------------------- | Stage 3 Mithril Golem Skills: | Lv.20 - P.DEF Increase 2 | Lv.35 - Relax 1 |--------------------------------------- | Stage 2 Golem Skills: | Lv.2 - VS Ghost 1 | Lv.18 - Lure 1 | Lv.30 - P.ATK Increase 1 |--------------------------------------- | Stage 1 Clay Golem Skills: | Lv.2 - VS Ghost 1 | Lv.7 - A.ATK Increase 1 | Lv.25 - Resist Wind 1 |_______________________________________ | Optional Path Rock Golem Skills: | Lv.15 - Resist Sick 2 | Lv.20 - HP Increase 1 | Lv.39 - Resist Water 1 |_______________________________________ | Unique Strategies: | Scatter | Aim High | Frontlines |--------------------------------------- _______________________ / Mournblade #214 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Combo Builder | Size | Med | Speed | Med-Slow/Warping |--------------------------------------- | Artes: | Lv.25 - Mystic Might [ 22 ] [ Self - P.ATK Up ] | Lv.40 - Vorpal Thrust [ 53 ] [ x0.75 - x10 Strike ] |_______________________________________ | Skills: | Lv.7 - VS Ghost 2 | Lv.10 - Life Drain 1 | Lv.16 - Mental Drain 1 | Lv.35 - HP Increase 2 | Lv.48 - Resist Light 1 |--------------------------------------- | Stage 2 Machina Skills: | Lv.2 - VS Ghost 1 | Lv.20 - Resist Shock 2 | Lv.21 - P.ATK Decrease 1 | Lv.48 - Sky Combo 1 |--------------------------------------- | Stage 1 Poltergeist Skills: | Lv.12 - Critical 1 | Lv.25 - Resist Water 1 |_______________________________________ | Optional Path Living Sword Skills: | Lv.4 - VS Ghost 1 | Lv.12 - P.ATK Increase 1 | Lv.20 - Sealed Artes Attack 1 | Lv.33 - Resist Earth 1 |_______________________________________ | Unique Strategies: | Reduce | Moderation |--------------------------------------- _______________________ / Made in Heaven #215 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Combo Builder | Size | Med | Speed | Med-Slow |--------------------------------------- | Artes: | Lv.17 - Vorpal Wheel [ 22 ] [ x0.25 - Multi-hit Circle ] | Lv.25 - Heroism [ 32 ] [ Self - P.ATK / A.ATK Up ] | Lv.40 - Vorpal Thrust [ 53 ] [ x0.75 - x10 Strike ] | Lv.50 - Vorpal Blade [ 66 ] [ x0.75 - x10 Slash ] |_______________________________________ | Skills: | Lv.2 - Accelerate | Lv.3 - Ice Element | Lv.5 - Fire Element | Lv.12 - P.DEF Decrease Attack 1 | Lv.30 - SP Master 1 | Lv.60 - Sky Combo 2 |--------------------------------------- | Stage 2 Machina Skills: | Lv.2 - VS Ghost 1 | Lv.20 - Resist Shock 2 | Lv.21 - P.ATK Decrease Attack 1 | Lv.48 - Sky Combo 1 |--------------------------------------- | Stage 1 Poltergeist Skills: | Lv.12 - Critical 1 | Lv.25 - Resist Water 1 |_______________________________________ | Optional Path Living Sword Skills: | Lv.4 - VS Ghost 1 | Lv.12 - P.ATK Increase 1 | Lv.20 - Sealed Artes Attack 1 | Lv.33 - Resist Earth 1 |_______________________________________ | Unique Strategies: | Attack Same | Keep Reserve |--------------------------------------- _______________________ / Goliath #218 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Glory Sweeper | Size | Large | Speed | Slow |--------------------------------------- | Artes: | Lv.15 - Rollin' Rock [ 13 - E ] [ x2 - Strike ] | Lv.35 - Fling [ 31 - E ] [ x2 - Projectile ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.10 - Lightning Element | Lv.25 - Add Combo 1 | Lv.40 - Resist Earth 1 | Lv.46 - P.DEF Increase 3 |--------------------------------------- | Stage 2 Colossus Skills: | Lv.8 - Resist Petrify 2 | Lv.16 - P.ATK Increase 1 | Lv.30 - P.DEF Decrease Attack 2 |--------------------------------------- | Stage 1 Automation Skills: | Lv.3 - VS Ghost 1 | Lv.15 - Regenerate 1 | Lv.25 - Resist Wind 1 |_______________________________________ | Unique Strategies: | Scatter | Frontlines |--------------------------------------- _______________________ / Epitaph #220 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Hybrid | Size | Small | Speed | Med |--------------------------------------- | Artes: | Lv.18 - Heat Ray [ 24 - F ] [ x1 - Projectile ] | Lv.23 - Overlord [ 20 - LTN ] [ Self - Increase Cast Speed ] | Lv.33 - Head Butt [ 29 ] [ x1.5 - Strike ] | Lv.37 - Wing Beat [ 49 ] [ x1.25 - Circle ] | Lv.50 - Lightning Blow [ 44 ] [ x3 - Strike ] |_______________________________________ | Skills: | Lv.2 - Glory | Lv.5 - Stealth 2 | Lv.7 - Item Finder 2 | Lv.15 - Technical 1 | Lv.20 - SP Master 1 | Lv.28 - LUCK Increase 3 |--------------------------------------- | Stage 2 Gargoyle Skills: | Lv.2 - VS Ghost 2 | Lv.15 - Item Finder 1 | Lv.38 - DEX Increase 2 | Lv.40 - Resist Ice 1 |--------------------------------------- | Stage 1 Automation Skills: | Lv.3 - VS Ghost 1 | Lv.15 - Regenerate 1 | Lv.25 - Resist Wind 1 |_______________________________________ | Unique Strategies: | Scatter | Moderation |--------------------------------------- _______________________ / Pandora #222 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Hybrid | Size | Small | Speed | Slow |--------------------------------------- | Artes: | Lv.15 - Crush [ 13 ] [ x1.5 - Strike ] | Lv.45 - Black Vice [ 79 - D ] [ Negative Gate Clone ] |_______________________________________ | Skills: | Lv.3 - VS Ghost 2 | Lv.5 - Resist Sleep 2 | Lv.25 - Relax 1 | Lv.30 - Resist Light 1 | Lv.56 - A.ATK Increase 2 |--------------------------------------- | Stage 2 Shape Shifter Skills: | Lv.2 - VS Ghost 2 | Lv.5 - Resist Shock 2 | Lv.10 - Lightning Element | Lv.20 - EXP Plus 1 | Lv.30 - Resist Earth 1 | Lv.40 - HP Increase 2 |--------------------------------------- | Stage 1 Mimic Skills: | Lv.2 - VS Ghost 1 | Lv.6 - P.DEF Increase 1 | Lv.10 - P.ATK Increase 1 | Lv.25 - Resist Water 1 |_______________________________________ | Unique Strategies: | Reduce | Keep Reserve |--------------------------------------- _______________________ / Jawbreaker #224 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Hybrid | Size | Small | Speed | Slow |--------------------------------------- | Artes: | Lv.12 - Fortify [ 11 ] [ Self - P.DEF Increase ] | Lv.21 - Crush [ 13 ] [ x1.5 - Strike ] | Lv.31 - Dog Pile [ 56 ] [ x0.25 - x4 Strike ] | Lv.42 - Dragon Storm [ 74 - WND ] [ Cyclone Clone ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 3 | Lv.5 - Resist Shock 3 | Lv.16 - Shock Attack 3 | Lv.26 - SP Master 4 | Lv.40 - Critical 2 | Lv.45 - P.ATK Increase 3 | Lv.57 - P.DEF Increase 3 |--------------------------------------- | Stage 2 Shape Shifter Skills: | Lv.2 - VS Ghost 2 | Lv.5 - Resist Shock 2 | Lv.10 - Lightning Element | Lv.20 - EXP Plus 1 | Lv.30 - Resist Earth 1 | Lv.40 - HP Increase 2 |--------------------------------------- | Stage 1 Mimic Skills: | Lv.2 - VS Ghost 1 | Lv.6 - P.DEF Increase 1 | Lv.10 - P.ATK Increase 1 | Lv.25 - Resist Water 1 |_______________________________________ | Unique Strategies: | Scatter | Moderation |--------------------------------------- _______________________ / Igniter #225 / Max Lv.100, Fire |-------------------------------------- | Suggested Build | Combo Builder OR Hybrid | Size | Medium | Speed | Medium/Flying | Notes | Often shoots fire as Basic Attack |--------------------------------------- | Artes: | Lv.5 * Fireball [ 7 - F ] [ Low Spell ] | Lv.15 - Fire Whip [ 20 - F ] [ x1 - Multi-hit Circle ] | Lv.15 * Sharpness [ 12 - F ] [ P.ATK Up ] | Lv.17 - Burning Cloak [ 15 - F ] [ Self - P.ATK Up ] | Lv.20 - Flame Jet [ 26 - F ] [ x1 - Multi-hit Strike ] | Lv.20 * Eruption [ 24 - F ] [ Mid Spell ] | Lv.30 - Lava Runner [ 39 - F ] [ x1 - Multi-hit Charge ] | Lv.40 * Explode [ 55 - F ] [ High Spell ] | Lv.45 - Magma Vein [ 79 ] [ Eruption Clone ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.3 - A.ATK Increase 1 | Lv.5 - Fire Element | Lv.10 - Resist Sick 2 | Lv.22 - Life Charge | Lv.38 - Regenerate 1 | Lv.55 - Resist Water 2 | Lv.65 - P.ATK Increase 3 |--------------------------------------- | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Muzzler #226 / Max Lv.100, Ice |-------------------------------------- | Suggested Build | Offensive Mage OR Hybrid | Size | Medium | Speed | Medium/Flying | Notes | Often shoots blue fire as Basic Attack |--------------------------------------- | Artes: | Lv.5 * Ice Needle [ 10 - I ] [ Low Spell ] | Lv.15 - Snow Devil [ 20 - I ] [ x1 - Multi-hit Circle ] | Lv.15 * Enhance Cast [ 15 - I ] [ A.ATK Up ] | Lv.17 - Icy Prison [ 15 - I ] [ Self - A.ATK Up ] | Lv.20 * Icicle Rain [ 30 - I ] [ Mid Spell ] | Lv.20 - Frost Ring [ 26 - I ] [ x1 - Multi-hit Strike ] | Lv.30 - Ice Fall [ 39 - I ] [ x1 - Multi-hit Charge ] | Lv.40 * Absolute [ 46 - I ] [ High Spell ] | Lv.45 - Ice Storm [ 79 - I ] [ Icicle Rain Clone ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.3 - A.ATK Increase 1 | Lv.5 - Ice Element | Lv.10 - Resist Paralysis 2 | Lv.22 - Mental Charge | Lv.38 - Relax 1 | Lv.55 - Resist Fire 2 | Lv.65 - A.ATK Increase 3 |--------------------------------------- | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Enforcer #227 / Max Lv.100, Earth |-------------------------------------- | Suggested Build | Lure Tank OR Hybrid | Size | Small | Speed | Slow | Notes | Often breathes dust/pounds as Basic Attack |--------------------------------------- | Artes: | Lv.5 * Stone Blast [ 7 - E ] [ Low Spell ] | Lv.15 - Bulwark [ 13 - E ] [ Self - P.DEF Up ] | Lv.15 * Barrier [ 8 - E ] [ P.DEF Up ] | Lv.17 - Hammer Fist [ 22 ] [ x1 - x2 Strike ] | Lv.20 - Tectonic Break [ 18 ] [ x1 - Strike - Guard Break] | Lv.20 * Stalagmite [ 20 - E ] [ Mid Spell ] | Lv.30 - Sand Stone [ 39 - E ] [ x1.5 - x3 Strike ] | Lv.40 * Ground Dasher [ 46 - E ] [ High Spell ] | Lv.45 - Repulse [ 39 ] [ x2.5 - Pop ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.3 - A.ATK Increase 1 | Lv.5 - Fire Element | Lv.10 - Resist Petrify 2 | Lv.22 - Life Charge | Lv.38 - Regenerate 1 | Lv.55 - Resist Wind 2 | Lv.65 - P.DEF Increase 3 |--------------------------------------- | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Liberator #228 / Max Lv.100, Light |-------------------------------------- | Suggested Build | Lure Tank OR Hybrid | Size | Small | Speed | Slow | Notes | Often breathes dust/pounds as Basic Attack |--------------------------------------- | Artes: | Lv.5 * Resist [ 10 - L ] [ A.DEF Up ] | Lv.13 - Hammer Fist [ 17 ] [ x1 - x2 Strike ] | Lv.15 - Soul Barrier [ 13 - L ] [ Self - A.DEF Up ] | Lv.15 * Photon [ 34 - L ] [ Mid Spell ] | Lv.20 - Tectonic Break [ 18 ] [ x1 - Strike - Guard Break] | Lv.30 - Soul Bright [ 39 - L ] [ x1.5 - x3 Strike ] | Lv.40 * Prism Sword [ 50 - L ] [ High Spell ] | Lv.45 - Repulse [ 39 ] [ x2.5 - Pop ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.4 - Light Element | Lv.6 - A.ATK Increase 1 | Lv.8 - Life Charge | Lv.10 - Resist Weak 2 | Lv.25 - Regenerate 2 | Lv.55 - Resist Darkness 2 | Lv.65 - HP Increase 3 |_______________________________________ | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Thinker #229 / Max Lv.100, Water |-------------------------------------- | Suggested Build | Hybrid | Size | Medium | Speed | Fast | Notes | Medium Range Wide Area Basic Attacks |--------------------------------------- | Artes: | Lv.5 * Aqua Edge [ 8 - WTR ] [ Low Spell ] | Lv.10 - Skewer [ 9 ] [ x2 - Strike ] | Lv.10 * Recover [ 12 - WTR ] [ Cures P.Ailment ] | Lv.20 * Splash [ 22 - WTR ] [ Mid Spell ] | Lv.25 - Tail Slap [ 33 ] [ x1.5 - x2 Circle ] | Lv.35 - Song of Serenity [ 69 - WTR ] [ x1 - Circle - (Party) P & A.DEF Up ] | Lv.40 * Blessed Drops [ 49 - WTR ] [ High Spell ] | Lv.55 * Deluge [ 96 - WTR ] [ Splash Clone ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.3 - A.ATK Increase 1 | Lv.5 - Water Element | Lv.10 - Resist Poison 2 | Lv.15 - Mental Charge | Lv.30 - Relax 1 | Lv.40 - A.DEF Increase 3 | Lv.45 - Resist Lightning 2 |--------------------------------------- | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Punisher #230 / Max Lv.100, Darkness |-------------------------------------- | Suggested Build | Offensive Mage | Size | Medium | Speed | Fast | Notes | Medium Range Wide Area Basic Attacks |--------------------------------------- | Artes: | Lv.10 * Scare Shot [ 12 - D ] [ P.DEF Down ] | Lv.15 - Skewer [ 5 ] [ x2 - Strike ] | Lv.25 - Tail Slap [ 33 ] [ x1.5 - x2 Circle ] | Lv.25 * Negative Gate [ 32 - D ] [ Mid Spell ] | Lv.35 - Song of Blood [ 69 - D ] [ x1 - Circle - P & A.DEF Down ] | Lv.40 * Bloody Howling [ 55 - D ] [ High Spell ] | Lv.45 - Dying Wail [ 79 - D ] [ Bloody Howling Clone ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.3 - A.ATK Increase 1 | Lv.5 - Darkness Element | Lv.10 - Resist Sleep 2 | Lv.15 - Mental Charge | Lv.30 - Relax 2 | Lv.45 - TP Increase 3 | Lv.55 - Resist Light 2 |_______________________________________ | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Purger #231 / Max Lv.100, Wind |-------------------------------------- | Suggested Build | Hybrid OR Offensive Mage | Size | Small | Speed | Fast/Floating | Notes | Long Range Butterfly Projectile Basic Attacks |--------------------------------------- | Artes: | Lv.10 * Wind Blade [ 8 - WND ] [ Low Spell ] | Lv.17 - Wind Spirit [ 22 - WND ] [ x2 - Scatter ] | Lv.20 * Turbulence [ 8 - WND ] [ Mid Spell ] | Lv.30 - Wind Reaper [ 53 - WND ] [ Turbulence Clone ] | Lv.40 * Cyclone [ 50 - WND ] [ High Spell ] | Lv.45 - Wind Dancer [ 39 - WND ] [ Self - Movement Up ] | Lv.55 * Healing Circle [ 56 - WND ] [ Mid Healing Spell ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.3 - A.ATK Increase 1 | Lv.5 - Wind Element | Lv.15 - Resist Sealed Artes 2 | Lv.21 - Mental Charge | Lv.33 - LUCK Increase 3 | Lv.40 - Relax 1 | Lv.65 - Resist Ice 2 |--------------------------------------- | Unique Strategies: | At Once | Moderation |--------------------------------------- _______________________ / Awakener #232 / Max Lv.100, Lightning |-------------------------------------- | Suggested Build | Combo Builder OR Hybrid | Size | Small | Speed | Fast/Floating | Notes | Long Range Butterfly Projectile Basic Attacks |--------------------------------------- | Artes: | Lv.10 * Lightning [ 9 - LTN ] [ Low Spell ] | Lv.17 * Charge [ 24 - LTN ] [ Offers TP to Ally ] | Lv.20 * Thunder Blade [ 28 ] [ Mid Spell ] | Lv.21 - Electrolize [ 18 - LTN ] [ Self - DEX Up ] | Lv.30 - Thunder Spirit [ 39 - LTN ] [ x2 - Scatter ] | Lv.40 - Celestial Sword [ 70 - LTN ] [ Thunder Blade Clone ] | Lv.45 * Indignation [ 60 - LTN ] [ High Spell ] |_______________________________________ | Skills: | Lv.2 - VS Ghost 2 | Lv.3 - A.ATK Increase 1 | Lv.5 - Lightning Element | Lv.15 - Resist Shock 2 | Lv.21 - Life Charge | Lv.33 - Regenerate 1 | Lv.40 - Resist Ground 2 | Lv.65 - DEX Increase 3 |--------------------------------------- | Unique Strategies: | At Once | Moderation |--------------------------------------- =============================================================================== Section Two: Monsters - Artes List [2-Arte] ------------------------------------------------------------------------------- Spells +---------------------------------------------------------+ | Stat Boost Spells | |------------+------------------+------+------------------| | Element | Spell Name | TP | Effect | +------------+------------------+------+------------------+ | Earth | Barrier | 8 | P.DEF Up | | Fire | Sharpness | 12 | P.ATK Up | | Ice | Enhance Cast | 15 | A.ATK Up | | Light | Resist | 10 | A.DEF Up | | Darkness | Scare Shot | 12 | P.DEF Down | +------------+------------------+------+------------------+ +---------------------------------------------------------+ | Ailment Curing Spells | |------------+------------------+------+------------------| | Element | Spell Name | TP | Effect | +------------+------------------+------+------------------+ | Earth | Dispel | 16 | Cures M.Ailment | | Water | Recover | 12 | Cures P.Ailment | +------------+------------------+------+------------------+ +---------------------------------------------------------+ | Healing Spells | |------------+------------------+------+------------------| | Element | Spell Name | TP | Effect | +------------+------------------+------+------------------+ | Light | Revive | 96 | AutoRevive | | Light | Resurrection | 64 | Resurrect | | Wind | Healing Circle | 56 | Mid Healing | | Lightning | Charge | 24 | Give TP to Ally | +------------+------------------+------+------------------+ +---------------------------------------------------------+ | Offensive Spells | |------------+------------------+------+------------------| | Element | Spell Name | TP | Level | +------------+------------------+------+------------------+ | Fire | Meteor Storm | 58 | High Spell | | Fire | Blazing Hearts | 30 | Unique Spell | | Fire | Explode | 55 | High Spell | | Fire | Eruption | 24 | Mid Spell | | Fire | Fireball | 7 | Low Spell | +------------+------------------+------+------------------+ | Water | Blessed Drops | 49 | High Spell | | Water | Splash | 22 | Mid Spell | | Water | Aqua Edge | 8 | Low Spell | +------------+------------------+------+------------------+ | Earth | Ground Dasher | 46 | High Spell | | Earth | Stalagmite | 20 | Mid Spell | | Earth | Stone Blast | 7 | Low Spell | +------------+------------------+------+------------------+ | Ice | Absolute | 46 | High Spell | | Ice | Icicle Rain | 30 | Mid Spell | | Ice | Ice Needle | 10 | Low Spell | +------------+------------------+------+------------------+ | Lightning | Indignation | 60 | High Spell | | Lightning | Thunder Blade | 28 | Mid Spell | | Lightning | Lightning | 9 | Low Spell | +------------+------------------+------+------------------+ | Wind | Cyclone | 50 | High Spell | | Wind | Turbulence | 22 | Mid Spell | | Wind | Wind Blade | 8 | Low Spell | +------------+------------------+------+------------------+ | Light | Prism Sword | 50 | High Spell | | Light | Photon | 34 | Mid Spell | +------------+------------------+------+------------------+ | Darkness | Bloody Howling | 55 | High Spell | | Darkness | Negative Gate | 32 | Mid Spell | +------------+------------------+------+------------------+ Non-Damaging Artes +------------------------------------------+ | Healing Artes | |--------------+------------+--------------| | Name | Element | Effect | +--------------+------------+--------------+ | Nectar | Lightning | 100% | | Purification | Fire | 60% | | Center | | 60% (Self) | | Life Force | Water | 30% | | Replenish | Darkness | TP | | Cleanse | Water | M.Ailments | | Disenchant | Darkness | M.Ailments | +--------------+------------+--------------+ +----------------------------------------------------------------------------+ | Debuff Artes | |-----------------+-----------+--------------+-------------------------------| | Name | Element | Target | Stats Decreased | +-----------------+-----------+--------------+-------------------------------+ | Riddle | | Enemy | A.ATK / A.DEF | | Seize Claim | Water | Enemy | A.DEF | | War Dance | | Enemy Party | A.DEF | | Jeer | | Enemy Party | DEX (P.ATK Up) | | Seismic Assault| Earth | Scatter | DEX | | A Midsummer | | Enemy Party | P.ATK / P.DEF / A.ATK / A.DEF| | Night's Dream | | | | | Burnout | | Enemy | P.ATK / A.ATK | | Death Ward | Earth | Enemy Party | P.ATK / A.ATK | | Feral Instinct | Wind | Enemy | P.ATK | | Reign of Terror| | Enemy Party | P.ATK | | Sorrow Magic | | Enemy Party | P.ATK | | Disharmony | | All | P.DEF | | Dreaded Shriek | | Enemy | P.DEF | | Ruination | | Enemy Party | P.DEF / A.DEF | | Shenanigans | Wind | Enemy | P.DEF | +-----------------+-----------+--------------+-------------------------------+ +---------------------------------------------------------------------+ | Status Effect Artes | |----------------+----------+------------+----------------------------| | Name | Element | Target | Effect | +----------------+----------+------------+----------------------------+ | Flash Freeze | Ice | Circle | Movement Down | | Nightmare | Darkness | Area | Sleep | | Howling Fury | Ice | Enemy | Paralysis | | Dirge of Dread | Darkness | Enemy | Shock | | Soul Feast | | Enemy | Cast Delay | | Last Word | | Enemy | Cast Delay / Movement Down | | Martyr's Cry | | Enemy Party| Movement Down | | Laggard | | Enemy | Movement Down | | Cauldron Dance | | Scatter | Poison | | Shockwave | Ice | Scatter | Shock | +----------------+----------+------------+----------------------------+ +-------------------------------------------------------------------------+ | Buffing Artes | |------------------------+----------+-------------+-----------------------| | Name | Element | Target | Effect | +------------------------+----------+-------------+-----------------------+ | Twilight Call | Darkness | Party | A.ATK / A.DEF Up | | Green Ward | Earth | Self | A.ATK / A.DEF Up | | Icy Prison | Ice | Self | A.ATK Up | | Blind Fury | | Self | A.ATK Up / DEX Down | | Anti Magic | Light | Self | A.DEF Up | | Earth Craft | Light | Ally | A.DEF Up | | Soul Barrier | Light | Self | A.DEF Up | | Spirit Weaver | Lightning| Self | A.DEF Up | | Twin Cast | | Self | Cast Speed Up | | Trance | | Self | Dex Down / P.ATK Up | | Electrolize | Lightning| Self | DEX Up | | Foresight | | Self | DEX Up | | Overlord | Lightning| Self | Increase Cast Speed | | Wind Dancer | Wind | Self | Movement Up | | Evangelize | | Party | P.ATK / A.ATK Up | | Heroism | | Self | P.ATK / A.ATK Up | | Overwhelm | | Self | P.ATK / A.ATK Up | | Extra Arms | | Self | P.ATK / P.DEF Up | | Annihilate | | Self | P.ATK Up | | Burning Cloak | Fire | Self | P.ATK Up | | Gaia's Might | Earth | Self | P.ATK Up | | Ignorant Bliss | Fire | Self | P.ATK Up | | Inspirit | Fire | Self | P.ATK Up | | Mystic Might | | Self | P.ATK Up | | Power Armor | | Self | P.ATK Up | | Quad Blade: Solidarity | | Self | P.ATK Up | | Seizing Song | Fire | Party | P.ATK Up | | Boiling Blood | Fire | Party/Enemy | P.ATK Up | | Enrage | | Self/Enemy | P.ATK Up / P.DEF Down | | Berserk | | Self | P.ATK Up / P.DEF Down | | Berserker Dance | | Party | P.ATK Up / P.DEF Down | | Fatal Frenzy | | Self | P.ATK Up / P.DEF Down | | Sol Grail | Light | Party | P.DEF / A.DEF Up | | Killer Instinct | | Self | P.DEF Down / P.ATK Up | | Fortify | | Self | P.DEF Increase | | Bulwark | Earth | Self | P.DEF Up | | Cocoon | | Self | P.DEF Up | | Grounds Keeper | Earth | Self | P.DEF Up | | Might Weaver | Fire | Self | P.DEF Up | | Granite Grip | Earth | Self | P.DEF Up / Heal 60% | ------------------------+----------+-------------+-----------------------+ +-------------------------------------------------------+ | Unique Buffing Artes | |-------------------------------+-----------------------| | Name | Effect | +-------------------------------+-----------------------+ | Exult Magic | Unison Gauge Up | | The Passionate Pilgrim <3 | Unison Gauge Up | +-------------------------------+-----------------------+ Damaging Artes +---------------------------------------------------------+ | Clone Spells (Cast on self only) | |------------+-------------------------+------------------| | Element | Name | Cloned Spell | +------------+-------------------------+------------------+ | Darkness | Dark Ritual | Bloody Howling | | Darkness | Dying Wail | Bloody Howling | | Darkness | Cleanse | Dispel | | Darkness | Black Vice | Negative Gate | +------------+-------------------------+------------------+ | Earth | Earth Magic | Stone Blast | | Earth | Gaia's Anthem | Ground Dasher | | Earth | Land's Edge | Ground Dasher | +------------+-------------------------+------------------+ | Fire | Magma Vein | Eruption | | Fire | Detonate | Explode | | Fire | Fatal Roar | Explode | | Fire | Fire Shrieker | Explode | | Fire | Fire Magic | Fireball | | Fire | Sacred Fire | Resurrect | | Fire | Crimson Lotus | Revive | | Fire | Reincarnation | Revive | +------------+-------------------------+------------------+ | Ice | Frozen Solid | Absolute | | Ice | Ice Magic | Ice Needle | | Ice | Ice Storm | Icicle Rain | +------------+-------------------------+------------------+ | Light | Living Wish | Healing Circle | | Light | Holy Light | Prism Sword | +------------+-------------------------+------------------+ | Lightning | Lightning Devastation | Indignation | | Lightning | Lightning Magic | Lightning | | Lightning | Celestial Sword | Thunder Blade | +------------+-------------------------+------------------+ | Water | Crystal Spray | Splash | | Water | Deluge | Splash | | Water | Force Bubble | Blessed Drops | | Water | Water Magic | Aqua Edge | +------------+-------------------------+------------------+ | Wind | Dragon Storm | Cyclone | | Wind | Storm Cauldron | Cyclone | | Wind | Wind Magic | Wind Blade | | Wind | Wind Reaper | Turbulence | +------------+-------------------------+------------------+ +-------------------------------------------------------------------------+ | Multi-hit Artes | |-----------------------+--------+-----------+-----------+----------------| | Name | Damage | Element | Type | Effect | +-----------------------+--------+-----------+-----------+----------------+ | Valorous Charge | x3 | | Charge | | | Wild Ricochet | x1.5 | | Strike | Float | | Body Press | x1 | | Strike | | | Breath of Fire | x1 | Fire | Cone | | | Death Render | x1 | Darkness | Area | Sick | | Denying Wind | x1 | Wind | Area | Cast Delay | | Devouring Light | x1 | Light | Cone | A.DEF Down | | Dragon Breath | x1 | Light | Cone | | | Dragon Breath | x1 | Ice | Cone | | | Dragon Breath | x1 | Darkness | Cone | | | Fire Whip | x1 | Fire | Circle | | | Flame Jet | x1 | Fire | Strike | | | Frost Breath | x1 | Ice | Cone | Paralysis | | Frost Ring | x1 | Ice | Strike | | | Ghost Fire | x1 | Ice | Scatter | Paralysis | | Ice Fall | x1 | Ice | Charge | | | Lava Runner | x1 | Fire | Charge | | | Pestilence | x1 | Darkness | Wide Cone | Sick | | Snow Devil | x1 | Ice | Circle | | | Solar Blast | x1 | Light | Cone | Weak | | Aura Blast | x0.75 | Wind | Cone | Sealed Artes | | Blessed Breath | x0.75 | Light | Cone | Movement Down | | Dark Punish | x0.75 | Darkness | Cone | A.DEF Down | | Petro Breath | x0.75 | Earth | Cone | Petrify | | Poison Breath | x0.75 | Water | Cone | Poison | | Storm Front | x0.75 | | Cone | | | Embers of Destruction | x0.5 | Fire | Cone | | | Hissing Miasma | x0.5 | Wind | Scatter | Sealed Artes | | Plague Wind | x0.5 | Wind | Cone | Sealed Artes | | Quad Blade: Crumble | x0.5 | | Circle | Floats | | Soul Shred | x0.5 | | Strike | | | Spider Web | x0.5 | Earth | Strike | Movement Down | | Sand Storm | x0.3 | Earth | Cone | Movement Down | | Choke Breath | x0.25 | Wind | Cone | Sealed Artes | | Dark Triumph | x0.25 | Darkness | Cone | DEX Down | | Dust Cloud | x0.25 | Earth | Strike | Dex Down | | Hydro Blast | x0.25 | Water | Cone | | | Incinerate | x0.25 | Fire | Cone | | | Jade Breath | x0.25 | Water | Strike | Paralysis | | Mana Web | x0.25 | | Cone | Movement Down | | Vorpal Wheel | x0.25 | | Circle | | +-----------------------+--------+-----------+-----------+----------------+ +-----------------------------------------------------------------------------+ | Multiple Hit Artes | |---------------------+-------+-------+-----+----------------+----------------| | Name | Elem. | Dmg. | Hits| Type | Effect | +---------------------+-------+-------+-----+----------------+----------------+ | Quad Blade: Grudge | Fire | x0.25 | x10 | Circle | Float | | Vorpal Blade | | x0.75 | x10 | Slash | | | Vorpal Thrust | | x0.75 | x10 | Strike | | | Wing Storm | Wind | x0.75 | x2 | Strike | | | Dual Blade:Suffering| | x1 | x2 | Strike | | | Hammer Fist | | x1 | x2 | Strike | | | Twin Strike | | x1 | x2 | Strike | | | Double Thrust | | x1.5 | x2 | Strike | Weak | | Double Thrust | | x1.5 | x2 | Strike | Shock | | Onslaught | | x1.5 | x2 | Strike | | | Tail Slap | | x1.5 | x2 | Circle | | | As You Like It <3 | | x2 | x2 | Strike | | | Mind Burst | | x0.5 | x3 | Strike | | | Grim Harvest | | x0.25 | x3 | Strike | Drain HP | | Spin Crusher | | x0.25 | x3 | Circle | | | Thievery | | x0.25 | x3 | Strike | Steal | | Cold Snap | Ice | x0.25 | x3 | Projectile | Movement Down | | Spinning Scythe | | x0.5 | x3 | Circle | | | Hell Swarm | | x0.75 | x3 | Strike | DEX Down | | Calamity | | x1 | x3 | Strike | | | Combo | | x1 | x3 | Strike | | | Slip Stream | | x1 | x3 | Strike | | | Daring Leap | | x1.5 | x3 | Strike | | | Firefly | Fire | x1.5 | x3 | Scatter | A.ATK Up | | Sand Stone | Earth | x1.5 | x3 | Strike | | | Soul Bright | Light | x1.5 | x3 | Strike | | | Heavenly Wolf | | x2 | x3 | Strike | | | Dog Pile | | x0.25 | x4 | Strike | | | Venom Spray | Water | x0.25 | x4 | Strike | Poison | | Vigorous Charge | | x1 | x4 | Strike | | | Fatal Blow | | x0.75 | x5 | Strike | Float | | Scar Maker | | x0.5 | x6 | Strike | | | Slice and Dice | | x0.75 | x6 | Strike | | | Nocturnal Raid | | x1 | x6 | Projectile | DEX Down | | Headlong Rush | | x1.25 | x6 | Strike | | | Disorder | | x0.75 | x6-8| Random Strike | Shock | | Disperse | | x0.25 | x6-8| Random Strike | Movement Down | | Pyro Blast | Fire | x0.5 | x8 | Scatter Shot | | +---------------------+-------+-------+-----+----------------+----------------+ +-------------------------------------------------------------------------+ | Area Artes | |-------------------------+-------+-------+-------+-----------------------| | Name | Elem | Dmg. | Hits | Effect | +-------------------------+-------+-------+-------+-----------------------+ | Death Render | Dark | x1 | Multi | Sick | | Denying Wind | Wind | x1 | Multi | Cast Delay | +-------------------------+-------+-------+-------+-----------------------+ +-------------------------------------------------------------------------+ | Charge Artes | |-------------------------+-------+-------+-------+-----------------------| | Name | Elem | Dmg. | Hits | Effect | +-------------------------+-------+-------+-------+-----------------------+ | Dread Charge | | x2 | | | | Furious Assault | | x1.5 | | | | Ice Fall | Ice | x1 | Multi | | | Lava Runner | Fire | x1 | Multi | | | Lightning Dart | | x2 | | Floats | | Overrun | | x2 | | | | Reckless Assault | | x1.25 | | | | RelentlessAssault | | x1 | | | | Screw Driver | | x2 | | | | Squall Line | | x1 | | | | Valorous Charge | | x3 | Multi | | | Wrecking Ball | | x2 | | Float | +-------------------------+-------+-------+-------+-----------------------+ +-------------------------------------------------------------------------+ | Circle Artes | |-------------------------+-------+-------+-------+-----------------------| | Name | Elem | Dmg. | Hits | Effect | +-------------------------+-------+-------+-------+-----------------------+ | Angelic Voice | Water | x1 | | (Party) P & A.DEF Up | | Crackdown | Earth | x2 | | P.DEF Down | | Dual Blade: Revenge | | x0.5 | | | | Fire Whip | Fire | x1 | Multi | | | PerniciousDeed | Water | x1 | | Poison | | Quad Blade: Crumble | | x0.5 | Multi | Floats | | Quad Blade: Grudge | Fire | x0.25 | x10 | Float | | Route Breaker | Earth | x0.75 | | Cast Delay | | Snow Devil | Ice | x1 | Multi | | | Song of Blood | Dark | x1 | | P & A.DEF Down | | Song of Serenity | Water | x1 | | (Party) P & A.DEF Up | | Sonic Song | Wind | x0.75 | | Shock | | Spin Crusher | | x0.25 | x3 | | | Spinning Scythe | | x0.5 | x3 | | | Tail Slap | | x1.5 | x2 | | | Vorpal Wheel | | x0.25 | Multi | | | Wing Beat | | x1.25 | | | +-------------------------+-------+-------+-------+-----------------------+ +-------------------------------------------------------------------------+ | Cone Artes | |-------------------------+-------+-------+-------+-----------------------| | Name | Elem | Dmg. | Hits | Effect | +-------------------------+-------+-------+-------+-----------------------+ | Aura Blast | Wind | x0.75 | Multi | Sealed Artes | | Bitter Blossom | Wind | x4 | | Cast Delay | | Blessed Breath | Light | x0.75 | Multi | Movement Down | | Breath of Fire | Fire | x1 | Multi | | | Choke Breath | Wind | x0.25 | Multi | Sealed Artes | | Dark Punish | Dark | x0.75 | Multi | A.DEF Down | | Dark Triumph | Dark | x0.25 | Multi | DEX Down | | Devouring Light | Light | x1 | Multi | A.DEF Down | | Dragon Breath | Light | x1 | Multi | | | Dragon Breath | Ice | x1 | Multi | | | Dragon Breath | Dark | x1 | Multi | | | Embers of Destruction | Fire | x0.5 | Multi | | | Frost Breath | Ice | x1 | Multi | Paralysis | | Fruition | | x2 | | Paralysis | | Hydro Blast | Water | x0.25 | Multi | | | Incinerate | Fire | x0.25 | Multi | | | Mana Web | | x0.25 | Multi | Movement Down | | Pestilence | Dark | x1 | Multi | Sick | | Petro Breath | Earth | x0.75 | Multi | Petrify | | Plague Wind | Wind | x0.5 | Multi | Sealed Artes | | Poison Breath | Water | x0.75 | Multi | Poison | | Quad Blade: Retaliate | | x1.5 | | Knockback | | Sand Storm | Earth | x0.3 | Multi | Movement Down | | Solar Blast | Light | x1 | Multi | Weak | | Storm Front | | x0.75 | Multi | | +-------------------------+-------+-------+-------+-----------------------+ +-------------------------------------------------------------------------+ | Pop Artes | |-------------------------+-------+-------+-------+-----------------------| | Name | Elem | Dmg. | Hits | Effect | +-------------------------+-------+-------+-------+-----------------------+ | Earth Shaker | Earth | x10 | | | | Grand Slam | Earth | x2 | | | | Love's Labour's Lost <3 | | x4 | | | | Repulse | | x2.5 | | | +-------------------------+-------+-------+-------+-----------------------+ +-------------------------------------------------------------------------+ | Projectile Artes | |-------------------------+-------+-------+-------+-----------------------| | Name | Elem | Dmg. | Hits | Effect | +-------------------------+-------+-------+-------+-----------------------+ | Cold Snap | Ice | x0.25 | x3 | Movement Down | | Disorder | | x0.75 | x6-8 | Shock | | Disperse | | x0.25 | x6-8 | Movement Down | | Fling | Earth | x2 | | | | Glacial Ray | Ice | x2 | | | | Heat Ray | Fire | x1 | | | | Howling Gale | Wind | x2 | | | | Lava Burst | Fire | x2 | | | | Nocturnal Raid | | x1 | x6 | DEX Down | | Random Strike | | | | | | Snowman | Ice | x1.5 | | | +-------------------------+-------+-------+-------+-----------------------+ +-------------------------------------------------------------------------+ | Scatter Artes | |-------------------------+-------+-------+-------+-----------------------| | Name | Elem | Dmg. | Hits | Effect | +-------------------------+-------+-------+-------+-----------------------+ | Acid Rain | Water | x1 | | P.DEF Down | | Block Buster | | x5 | | | | Dancing Spore | | x1 | | Weak | | Dark Spore | Dark | x1.5 | | Sleep | | Erosion | | x1 | | P.DEF Down | | Firefly | Fire | x1.5 | x3 | A.ATK Up | | Ghost Fire | Ice | x1 | Multi | Paralysis | | Hissing Miasma | Wind | x0.5 | Multi | Sealed Art | | Hungry Mist | Water | x0.25 | | P.ATK Down | | Plague Spore | Dark | x1.5 | | Sick | | Pyro Blast | Fire | x0.5 | x8 | | | Sleep Spore | | x1 | | Sleep | | Thunder Spirit | Elec | x2 | | | | Venomous Breath | Dark | x1 | | Posion | | Wind Spirit | Wind | x2 | | | +-------------------------+-------+-------+-------+-----------------------+ +-------------------------------------------------------------------------+ | Strike Artes | |-------------------------+-------+-------+-------+-----------------------| | Name | Elem | Dmg. | Hits | Effect | +-------------------------+-------+-------+-------+-----------------------+ | As You Like It <3 | | x2 | x2 | | | Back Rush | | x4 | | | | Backhand Blow | | x2 | | | | Body Press | | x1 | Multi | | | Body Press | | x3 | | | | Break Asunder | | x1.5 | | | | Breakthrough | | x1.5 | | | | Calamity | | x1 | x3 | | | Combo | | x1 | x3 | | | Crush | | x1.5 | | | | Daring Leap | | x1.5 | x3 | | | Dark Sphere | Dark | x1.5 | | Absorbs TP | | Death Grab | | x1.5 | | | | Death Grip | | x1.5 | | P.DEF Down | | Desperate Charge | | x2 | | Steal | | Dog Pile | | x0.25 | x4 | | | Double Thrust | | x1.5 | x2 | Weak | | Double Thrust | | x1.5 | x2 | Shock | | Dual Blade: Suffering | | x1 | x2 | | | Dust Cloud | Earth | x0.25 | Multi | Dex Down | | Evil Eye | Earth | x0.25 | | Petrify | | Fatal Blow | | x0.75 | x5 | Float | | Fervent Charge | | x1.5 | | | | Final Sting | | x0.75 | | Shock | | Flame Jet | Fire | x1 | Multi | | | Foot Kick | | x1 | | | | Frost Ring | Ice | x1 | Multi | | | Full Swing | | x2.5 | | | | Giant Growth | | x2.5 | | | | Grim Claw | | x2 | | | | Grim Harvest | | x0.25 | x3 | Drain HP | | Grit Fang | | x1.5 | | Paralysis | | Hammer Fist | | x1 | x2 | | | Head Butt | | x1.5 | | | | Headlong Rush | | x1.25 | x6 | | | Heavenly Wolf | | x2 | x3 | | | Hell Swarm | | x0.75 | x3 | DEX Down | | Hex | Dark | x0.5 | | Paralysis | | Ice Ball | Ice | x1.5 | | | | Imprison | | x0.25 | Rand | Movement Down | | Impulse | | x0.75 | Rand | Shock | | Ink Jet | Water | x1 | | DEX Down | | Jade Breath | Water | x0.25 | Multi | Paralysis | | Juggernaut | | x5 | | | | Leg Sweep | | x1 | | Steal | | Lightning Blow | | x3 | | | | Mace Tail | | x1.5 | | | | Mind Burst | | x.0.5 | x3 | | | Naked Chimera | | x1 | | | | Nightmare Rush | | x3 | | | | Nut Collector | | x2 | | | | Onslaught | | x1.5 | x2 | | | Overgrowth | | x1 | | Steal | | Overmaster | | x2 | | | | Pollen Lullaby | Wind | x0.75 | | Sleep | | Predator Claw | | x1.5 | | | | Razor Claw | Wind | x1 | | | | Rollin' Rock | Earth | x2 | | | | Sand Stone | Earth | x1.5 | x3 | | | Scar Maker | | x0.5 | x6 | | | Shriek Maw | | x1.5 | | | | Shutter | | x2 | | P.DEF Decrease | | Skewer | | x2 | | | | Slice and Dice | | x0.75 | x6 | | | Slick Ichor | Dark | x0.25 | | DEX Down | | Slip Stream | | x1 | x3 | | | Smash | | x2 | | P.DEF Down | | Smite | | x3 | | | | Somersault | | x1.5 | | | | Sonic Burst | Wind | x2 | | Sealed Artes | | Soul Bright | Light | x1.5 | x3 | | | Soul Shred | | x0.5 | Multi | | | Spider Web | Earth | x0.5 | Multi | Movement Down | | Spike Tail | | x2 | | | | Sun Droplet | Water | x0.5 | | Paralysis | | Sun Tail | | x3 | | Paralysis | | Tail Blow | | x2 | | | | Tail Whip | | x0.5 | | Low Accuracy | | Taming of the Shrew <3 | | x2.5 | | | | Tangle Bloom | Wind | x3 | | Seal Artes | | Tectonic Break | | x1 | | Guard Break | | Thievery | | x0.25 | x3 | Steal | | Touch Down | Earth | x0 | | Never Hits O.o | | Trample | | x4 | | | | Twin Strike | | x1 | x2 | | | Venom Spray | Water | x0.25 | x4 | Poison | | Vernal Bloom | Wind | x4 | | Sleep | | Vigorous Charge | | x1 | x4 | | | Void Maw | | x2 | | | | Vorpal Blade | | x0.75 | x10 | | | Vorpal Thrust | | x0.75 | x10 | | | Warrior Charge | | x2 | | | | Wild Ricochet | | x1.5 | Multi | Float | | Wing Storm | Wind | x0.75 | x2 | | | Wreak Havoc | | x0.25 | | Guard Break | +-------------------------+-------+-------+-------+-----------------------+ =============================================================================== Section Two: Monsters - Strategies [2-Strt] ------------------------------------------------------------------------------- Attack Freely: Attack freely based on the Monsters own thought patterns. +---------------+---------------+ | Usefulness | Medium | | Rarity | All | | Best For | All | +---------------+---------------+ Hold Position: Hold position and do not attack. +---------------+---------------+ | Usefulness | Very High | | Rarity | All | | Best For | All | +---------------+---------------+ Aim High: Attack priority give to enemies in the air. +---------------+---------------+ | Usefulness | Very Low | | Rarity | 13 | | Best For | No one | +---------------+---------------+ Artes: Do not use normal attacks only use artes. +---------------+---------------+ | Usefulness | Very High | | Rarity | Very Rare | | Best For | Mages | +---------------+---------------+ At Once: Use attack-based artes without any regards to TP. +---------------+---------------+ | Usefulness | High | | Rarity | Uncommon | | Best For | Mages | +---------------+---------------+ Attack Far: Attack the farthest enemy. +---------------+---------------+ | Usefulness | Medium | | Rarity | Very Rare | | Best For | Status users | +---------------+---------------+ Attack Same: Attack the same enemy as the player. +---------------+---------------+ | Usefulness | High | | Rarity | Uncommon | | Best For | Combo users | +---------------+---------------+ Block Magic: Attack Priority given to enemies that are casting +---------------+---------------+ | Usefulness | High | | Rarity | Uncommon | | Best For | Fast Monsters | +---------------+---------------+ Do Not Pursue: Move while keeping a distance from the enemy. +---------------+---------------+ | Usefulness | Low | | Rarity | Rare | | Best For | Lure Tanks | +---------------+---------------+ Frontlines: Approach Enemies and mainly use short range attacks. +---------------+---------------+ | Usefulness | Medium | | Rarity | Uncommon | | Best For | Physcials | +---------------+---------------+ Keep Reserve: Stop using artes once TP is below 25% (except healing). +---------------+---------------+ | Usefulness | High | | Rarity | Rare | | Best For | Backup Healer | +---------------+---------------+ Moderation: Uses artes less frequently once TP is below 50%. +---------------+---------------+ | Usefulness | Medium | | Rarity | Common | | Best For | Backup Healer | +---------------+---------------+ Protect Friend: Attack Priority on enemies targeting member with lowest HP +---------------+---------------+ | Usefulness | Medium | | Rarity | Rare | | Best For | Playing Marta | +---------------+---------------+ Reduce: Attack priority on enemies that are receiving the most damage. +---------------+---------------+ | Usefulness | High | | Rarity | Rare | | Best For | High Damaging | +---------------+---------------+ Retain: Stop using artes once TP is below 50% (except healing). +---------------+---------------+ | Usefulness | Low | | Rarity | Rare | | Best For | Backup Healer | +---------------+---------------+ Save: Stop using artes once TP is below 75% (except healing). +---------------+---------------+ | Usefulness | Low | | Rarity | Very Rare | | Best For | Ignoring | +---------------+---------------+ Scatter: Party members fight different enemies. +---------------+---------------+ | Usefulness | High | | Rarity | Rare | | Best For | Fast Physical | +---------------+---------------+ =============================================================================== Section Two: Monsters - Synch Abilities [2-Sync] ------------------------------------------------------------------------------- Synch Abilities are abilities unique to each monster. Synch abilities are randomly determined at time of capture, and are dependent on the synch stat which is gained through feeding, as well as the monster's level. Many synch abilities are incredibly useful, and choosing the proper abilities will vastly improve your monster's helpfulness. The chance to activate and the effectiveness of the synch attacks is dependent on the monsters synch rate. The monster must also not be taking any action, casting any spell, or flinching for the synch to take effect. ------------------------------------------------------------------------------- ++++++++++++++++++++++++++ + Breath of Rejuvenation + ++++++++++++++++++++++++++ Heals all Allies HP (max 30%) Activates when: - Lead Character is below 20% HP - It's own HP is below 20% HP - Average Ally HP is below 20% HP - After mass3e damage (i.e. Enemy Mystic Arte) - When Resurrected - After a Unison Attack - 1:30 after the start of battle ++++++++++++++++ + Halo of Life + ++++++++++++++++ Heals Own HP (max 90%) Activates when: - Own HP is below 20% - Lead Character is below 20% HP - After mass3e damage (i.e. Enemy Mystic Arte) - When Resurrected - After a Unison Attack - 1:30 after the start of battle +++++++++++++++++++++ + Peace of the Soul + +++++++++++++++++++++ Heals all Allies TP (max 30%) Activates when: - Average Ally HP is below 20% HP - Average Ally TP is below 60% TP - When Resurrected - 1:30 after the start of battle ++++++++++++++++++++++ + Rest of the Spirit + ++++++++++++++++++++++ Heals Own TP (max 90%) Activates when: - Average Ally HP is below 20% HP - Own TP is below 60% - When Resurrected - 1:30 after the start of battle ++++++++++++++++++ + Return of Life + ++++++++++++++++++ Resurrects Lead Character (max 90% HP) Activates when: - Average Ally HP is below 20% HP - Lead character is K.O.'ed - When Resurrected - 1:30 after the start of battle ++++++++++++++++++++++++++ + Prayer of Resurrection + ++++++++++++++++++++++++++ Resurrects All Allies but Self (max 30% HP) Activates when: - Ally is K.O.'ed - After a Unison Attack - 1:30 after the start of battle ++++++++++++++++++++ + Breath of Purity + ++++++++++++++++++++ Heals all Physical Ailments Activates when: - Multiple Allies have Physical Ailments ++++++++++++++++++ + Roar of Battle + ++++++++++++++++++ Temporarily increase P.Atk of Lead Character and Self (duration determined by synch) Activates when: - Lead Character is below 20% HP - It's own HP is below 20% HP - After mass3e damage (i.e. Enemy Mystic Arte) - Ally is K.O.'ed - At the beginning of an enemy Surprise Attack - After a Unison Attack - After defeating an enemy - 0:15 after the start of battle +++++++++++++++++++++ + Arm of Protection + +++++++++++++++++++++ Temporarily increase P.Def of All Allies (duration determined by synch) Activates when: - Average Ally is below 20% HP - After mass3e damage (i.e. Enemy Mystic Arte) - Ally is K.O.'ed - At the beginning of an enemy Surprise Attack - After a Unison Attack - After defeating an enemy - 1:30 after the start of battle ++++++++++++++++++++ + Skillful Fingers + ++++++++++++++++++++ Temporarily increase Dex of Lead Character and Self (duration determined by synch) Activates when: - Lead Character is below 20% HP - It's own HP is below 20% HP - After mass3e damage (i.e. Enemy Mystic Arte) - Ally is K.O.'ed - At the beginning of an enemy Back Attack - After a Unison Attack - After defeating an enemy - 0:15 after the start of battle ++++++++++++++++++ + Dance of Glory + ++++++++++++++++++ Temporarily increase A.Atk of Lead Character and Self (duration determined by synch) Activates when: - Lead Character is below 20% HP - It's own HP is below 20% HP - After mass3e damage (i.e. Enemy Mystic Arte) - Ally is K.O.'ed - At the beginning of an enemy Back Attack - After a Unison Attack - After defeating an enemy - 0:15 after the start of battle ++++++++++++++ + Solid Body + ++++++++++++++ Temporarily increase A.Def of All Allies (duration determined by synch) Activates when: - Average Ally is below 20% HP - After mass3e damage (i.e. Enemy Mystic Arte) - Ally is K.O.'ed - At the beginning of an enemy Surprise Attack - After a Unison Attack - After defeating an enemy - 1:30 after the start of battle ++++++++++++++ + Deft Karma + ++++++++++++++ Temporarily increase Dex of All Allies (duration determined by synch) Activates when: - Average Ally is below 20% HP - After mass3e damage (i.e. Enemy Mystic Arte) - Ally is K.O.'ed - At the beginning of an enemy Surprise Attack - After a Unison Attack - After defeating an enemy - 1:30 after the start of battle ++++++++++++++++++++++ + Gaze of Temptation + ++++++++++++++++++++++ Increase Monster Capture Probability Activates when: - Resurrect from K.O.'ed - Attacked first and 5 seconds have passed - After defeating the enemy - 1:30 after the start of battle ++++++++++++++++ + Sigh of Luck + ++++++++++++++++ Increase Rare Item Chance by 10% Activates when: - Resurrect from K.O.'ed - Attacked first and 5 seconds have passed - After defeating the enemy - 1:30 after the start of battle ++++++++++++++++++++++++++ + Boundary of Obstinance + ++++++++++++++++++++++++++ Force Elemental Grid to own elemental attribute Activates when: - Resurrect from K.O.'ed - Attacked first and 5 seconds have passed - After defeating the enemy - 1:30 after the start of battle =============================================================================== Section Two: Monsters - Unison Attacks List [2-UnAt] ------------------------------------------------------------------------------- Note: Unison Attack extras inflict damage based on the A.Atk of your monster. Okay, EXPLANATION: Unison attacks occur when you press C and have a unison gauge more than half full. It takes half the unison gauge to use. When you use a unison attack, your character will perform a neat little attack, unblockable, and cancel all other spells/attacks for all characters and enemies. The elemental grid has six slots (one main field and field small). If the elemental grid (lower left) has a minimum of ONE element which matches ANY of your monsters or characters elements (a character or monster element is seen in the status screen), then that character or monster will join in on the unison attack. All characters (Emil, Marta, and ToS cast) have unique unison attacks which will not change. All monsters will cast a spell when they join in, equal to their element. If ONE element on the grid matches, they will cast a mid level spell (turbulence, eruption, yadda yadda). If THREE elements on the grid match their element, they will cast a high level spell (Blessed drops, ground dasher, yadda yadda). Finally, if FIVE elements match, they will cast a 'super' high level spell, which have rarely or never been seen in the Tale series before. (Wild Fire, Hurricane, Maelstrom, Catastrophe, Avalanche, Final Punishment, Obliterate, and God's Wrath). All monster unisons are based off of A.ATK, and do the same damage as their corresponding spells. 'Super' high level spells (or third movements) do approximately 1.5 times the damage of the high level spells, making them the strongest attacks in the game (stronger than mystic artes). Ars Nova (do a forum search to learn more), can be done along with other unison attacks, provided none of them match your partners element (ie.Light if you use Ars Nova with Emil, or Darkness if you use Ars Nova with Marta). If so, Ars Nova will not appear. This means it is possible to cast Bloody Howling and do an Ars Nova in the same unison (using Emil). Unconfirmed Data: Having two or more monsters of the same element stack, doubling the damage. Having two or more monsters of the same element decrease the cost of a spell by a factor of one element per extra monster. Movements Fire............1st Movement - Eruption 2nd Movement - Explode 3rd Movement - Wild Fire Wind............1st Movement - Turbulence 2nd Movement - Cyclone 3rd Movement - Hurricane Water...........1st Movement - Splash 2nd Movement - Blessed Drops 3rd Movement - Maelstrom Earth...........1st Movement - Stalagmite 2nd Movement - Ground Dasher 3rd Movement - Catastrophe Ice.............1st Movement - Icicle Rain 2nd Movement - Absolute 3rd Movement - Avalanche Lightning.......1st Movement - Thunder Blade 2nd Movement - Indignation 3rd Movement - Final Punishment Dark............1st Movement - Negative Gate 2nd Movement - Bloody Howling 3rd Movement - Obliterate Light...........1st Movement - Photon 2nd Movement - Divine Saber 3rd Movement - Gods Wrath =============================================================================== Section Two: Monsters - Monster Names List [2-Name] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- Plants - Plant Related Achillea, Ginkgo, Juniper, Magnolia, Poppy, Fir, Ixia, Clover, Nymphea, Hollyhock, Cinnamon, Raddeana, Nutmeg, Camphora, Camelia, Daphne, Turmeric, Cosmos, Bellfower, Plantanthera, Akebia ------------------------------------------------------------------------------- Beasts - Earth related Laterite, Huangdi, Haniyas, Ye'elimite, Id, Jord, Nog, Earthea, Topo, Wiluite, Grande, Ziemia, Reki, Fichtelite, Tierra, Geo, Copper, Podsol, Hepa, Terremoto, Lando, Nova, Mu, Sial, Ceres, Demeter, Maa, Athenos, Nirai, Daichi, Pomelii, Mercalli, Kanai, Madd, Gaia ------------------------------------------------------------------------------- Insects - Asian Gods Arahabaki, Ebisu, Bai Hu, Zhu Que, Xuan Wu, Hundun, Kasuga, Zaou, Susanoo, Kushinada, Indra, Pa-cha, Otohime, Inari, Izanami, Vishnu ------------------------------------------------------------------------------- Birds - Names of Winds Sumatra, Njord, Sirocco, Shinook, Katabatic, Aere, Leste, Yamakaze, Foehn, Gale, Haboob, Zephyr, Vestri, Etau, Chime, Euros ------------------------------------------------------------------------------- Aquatics - Rivers and Bodies of Water Miriova, Sedona, Thetys, Rheic, Straasha, Doris, Zeuxo, Eridanus, Nereus, Laomedia, Melkor, Purisha, Doris, Hail, Nesaea, Io, Lycorias, Zeuxo, Styx, Iapetus, Ephyra, Dendrite, Hoarfrost, Fog, Maiar ------------------------------------------------------------------------------- Free Forms - Breads, Pastries, and Candies Danish, Schneeballen, Tarte, Donudrma, Melange, Kouglof, Taschen, Castilla, Panna, Biscotti, Yaksik, Queijada, CrostataÊ ------------------------------------------------------------------------------- Demons - H P Lovecraft Related Danorum, Secretum, Magi, Talmud, Zantu, Raziel, Grimoire, R'lyeh, Malleus, Derleth, Goethea, Kybalion, Immanuel, Vels, Arkham ------------------------------------------------------------------------------- Dragons - Jewels Lazuli, Jasper, Aquamarine, Ruby, Spinel, Kunznite, Citrine, Onyx, Agate, Silver, Stishovite, Resin, Alexandrite, Carnelian, Peridot ------------------------------------------------------------------------------- Ghosts - Human Names and Ketchup Heinz, V3ian, Zenzou, Nana, Quincy, Sarah, Emma, Oscar, Ulric, Anya, Diana, Patty, Janet, Frank, Nigel, Helen, Kate, Mattias, Gelda, Brittney, Isabel ------------------------------------------------------------------------------- Magical Beings - Biblical Demons Gaap, Belial, Caim, Marbas, Abigor, Foras, Belial, Shax, Naberius, Zepar, Vine, Asura, Sitri, Agathion ------------------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================================== Section Two: Monsters - Monster Equipment [2-Eqip] ------------------------------------------------------------------------------- Statues: ------------------------------------------------------------------------------- Arcanum Wings: -Item Finder 2, A. ATK Increase 2, VS Insect 3. Bright Flame: -Lure 2, P. ATK Increase 2, VS Free Form 3 Damnation -Regenerate 2, P. DEF Increase 2, VS Magical Being 3 Edge Walker: -Spirit Drain 2, DEX Increase 2, VS Plant 3 Feral Shadow: -Critical 2, P. ATK Increase 2, VS Bird 3 Ground Breaker: -Life Charge, HP Increase 2, VS Aquatic 3 Heart Warden: -Resurrect, HP Increase 2, VS Demon 3. Jihad: -Concentrate 2, A DEF Increase 2, VS Ghost 3 Lord of Chaos: -Speed Cast 2, TP Increase 2, VS Dragon 3. Innocent Blood: -Relax 2, A. Def Increase 2, Vs Beast 3 ------------------------------------------------------------------------------- Marks and Symbols: ------------------------------------------------------------------------------- -Heal Mark Recovers 3% of max HP when an enemy is defeated. Life Drain 1 -Heal Symbol Recovers 6% of max HP when an enemy is defeated. Life Drain 2 -Holy Mark Periodically restores 1% of max HP. Regenerate 1 -Holy Symbol Periodically restores 3% of max HP. Regenerate 2 -Mana Mark Recovers 3% of max TP when an enemy is defeated. Spirit Drain 1 -Mana Symbol Recovers 6% max TP when an enemy is defeated. Spirit Drain 2 -Mystic Mark Reduces the casting time. Speed Cast 1 -Mystic Symbol Reduces the casting time Speed Cast 2 -Spirit Mark Periodically restores 1% of max TP. Relax 1 -Spirit Symbol Periodically restores 3% of max TP. Relax 2 ------------------------------------------------------------------------------- Charms and Periapts: ------------------------------------------------------------------------------- -Blue Talisman Prevents all magical ailments. Resist M. Ailments 2 -Poison Charm 30% chance of preventing poison and slightly resistant to water. Resist Poison 1, Resist Water 1 -Poison Periapt Prevents poison and increases resistance to water. Resist Poison 3, Resist Water 2 -Seal Charm 30% chance of preventing sealed artes and slightly resistant to wind. Resist Sealed Artes 1, Resist Wind 1 -Seal Periapt Prevents sealed artes and increases resistance to wind. Resist Sealed Artes 3, Resist Wind 2 -Shock Charm 30% chance of preventing shock and slightly resistant to lightning. Resist Shock 1, Resist Lightning 1 -Shock Periapt Prevents shock and increases resistance to lightning. Resist Shock 3, Resist Lightning 2 -Sleep Charm 30% chance of preventing sleep and slightly resistant to darkness. Resist Sleep 1, Resist Darkness 1 -Sleep Periapt Prevents sleep and increases resistance to darkness. Resist Sleep 3, Resist Darkness 2 -Stone Charm 30% chance of preventing petrify and slightly resistant to earth. Resist Petrify 1, Resist Earth 1 -Stone Periapt Prevents petrify and increases resistance to earth. Resist Petrify 3, Resist Earth 2 -Talisman Prevents magical ailments to some degree. Resist M. Ailments 1 -Virus Charm 30% chance of preventing sickness and slightly resistant to fire. Resist Sick 1, Resist Fire 1 -Virus Periapt Prevents sickness and increases resistance to fire. Resist Sick 3, Resist Fire 2 -Weak Charm 30% chance of preventing weakness and slightly resistant to light. Resist Weak 1, Resist Light 1 -Weak Periapt Prevents weakness and increases resistance to light. Resist Weak 3, Resist Light 2 ------------------------------------------------------------------------------- Gems: ------------------------------------------------------------------------------- -Amethyst A gem blessed by the Summon Spirit of Darkness. Represents love, truth, passion, and suffering. Darkness Element, Resist Light 1 -Aquamarine A gem blessed by the Summon Spirit of Water. Prevents accidents at sea. Water Element, Resist Fire 1 -Garnet A gem blessed by the Summon Spirit of Fire. Prevents disease. Fire Element, Resist Ice 1 -Opal A gem blessed by the Summon Spirit of Wind. Difficult to handle and affects those who possess it. Wind Element, Resist Earth 1 -Ruby A gem blessed by the Summon Spirit of Earth. It is a symbol of love, happiness, and courage. Earth Element, Resist Wind 1 -Sapphire A gem blessed by the Summon Spirit of Ice. It has the power to extinguish flames. Ice Element, Resist Wind 1 -Sardonyx A gem blessed by the Summon Spirit of Lightning. Will help you find your soul mate. Lightning Element, Resist Water 1 -Topaz A gem blessed by the Summon Spirit of Light. Keeps both the mind and body healthy. Light Element, Resist Darkness 1 =============================================================================== Section Three: Tome List [3-Tome] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NAME of TOME EFFECT LOCATION +-----------------------------------+ | Synthable Tomes (base item - ink) | +-----------------------------------+ Undine's Whisper First Aid (Buy, Quests *D*, A) Undine's Affection Heal (Buy, Quests B) Undine's Charity Recover (Quests B) Sylph's Circle Healing Circle (Quests S) Sylph's Mischief Turbulence (Quests A, B) Volt's Melancholy Thunder Blade (Quests S) Volt's Whim Charge (Quests *C*, B) Gnome's Dance Stalagmite (Quests A, B) Gnome's Flip Out Dispel (Quests *C*, S, B) Gnome's Dust Barrier (Quests B) Efreet's Hammer Eruption (Quests B) Celcius' Sigh Icicle Rain (Quests B) Shadow's Walk Negative Gate (Quests B) Shadow's Language Scare Shot (Quests B) Aska's Embrace Resist (Quests B) +-----------------------------------+ | Findable Tomes | +-----------------------------------+ Grimoires --------- Undine's Tears Splash (Quests A, B) Efreet's Anger Meteor Storm (Steal: Vroom) Efreet's Help Sharpness (Quests B) Gnomes' Frustration Gravity Well (Quests S) Luna's Punishment Prism Sword (Quests *S*) Messages -------- Message: Strength HP Increase 2 (Quests *A*, S) Message: Mental TP Increase 2 (Steal: Ravonous) Message: Sage A. ATT Increase 2 (Quests S, A) Message: Fatal Blow Critical 2 (Quests *A*) Message: Hawk Eye Item Finder 2 (Quests *B*) Message: Warlord P. ATT Increase 2 (Quests S, A) Message: Fortress A. DEF Increase 2 (Quests S) Message: Stronghold P. DEF Increase 2 (Quests S) Message: Artist DEX Increase 2 (Quests S, A) Message: Near Death Resurrect (Quests S) Manuscripts ----------- Grey Manuscript 500 Experience + White Manuscript 1000 Experience + Yellow Manuscript 3000 Experience + Peach Manuscript 5000 Experience + Scarlet Manuscript 8000 Experience + Azure Manuscript 15000 Experience + Purple Manuscript 30000 Experience + Silver Manuscript 50000 Experience + Gold Manuscript 70000 Experience + Rainbow Manuscript 100000 Experience + Many tomes can also be gotten as drops, especially in the Coliseum. Manuscripts are all available as Coliseum prizes. =============================================================================== Section Three: Wonder Chef Locations [3-Chef] In order of appearance: Rice Ball - Automatically learnt Grill - Asgard: Cave near to entrance to Stone Dais Stew - Hima: in the Inn, right room, first floor Rice Bowl - Hakonesia Peak: Near the middle sign Sandwich - Palmacosta: Second floor of Vanguard HQ Soup - Iselia: After getting the Ignis Core, return to Village Elder's home Sashimi - Izoold: Check the right-most ship Curry - Triet: After light-frog battle, check the Inn, 2nd floor, right room Gratin - Flanoir: Check the Church after the scene inside Desert - Meltokio: Behind the Item Shop Steak - Katz's Village: Check the fire behind the Inn Burrito - Sybak: Inside the Research Institute Pickled Vegetables - Mizuho: The house nearest the entrance Omelette - Altamira: 7F Hotel Fried Rice - Hot Springs: West of the house after new character joins =============================================================================== Section Three: Recipe Effects [3-Cook] Effect Quick-chart ------------------ __________________________________________________________ Recipe Name | Down | Low | Med | High | |------------+-------------+--------------+--------------| Rice Ball | Dex | | | HP | Rice Bowl | | Dex | HP, PDef | | Omelette | | All others | TP, ADef | | Sashimi | | AAtk | TP, ADef | | Grill | | Dex | PAtk | | Stew | | TP, PAtk | ADef, PDef | | Gratin | | HP | Dex | AAtk | Pickled Vegetables | |TP, AAtk& Def| | Dex | Steak | | |PAtk& Def, Dex| | Sandwiches | | AAtk, ADef | Dex | TP | Burrito | | |PAtk& Def, HP | | Fried Rice | | All others | PDef, ADef | | Curry | |HP, Dex, PDef| | PAtk, AAtk | Dessert | | | HP, AAtk | ADef | Soup | | PAtk, PDef | TP, AAtk | | (continued..) | | ADef, Dex | | | +--------------------------------------------------------+ Notes: Skill of the chef affects... - Cooking Success Rate - Rate to use better ingredients Ingredients affect... - Types of dish (sub-recipe variations) - Cooking Success Rate Sub-recipes affect... - Amount of stats that are gained Monster type affects... - Which foods the monsters like - Special Effectiveness Bonuses (How well a sub recipe works) How much the monsters likes the food affects... - Cooking Success Rate - Synch Rate Increase What happens when my cooking fails? You won't get a message, but sometimes when you cook, your monsters will receive hardly any stats at all. This means you failed to cook. Usually, the stats you get will be pitifully low. Note that even with the '...' possible success rate, I still seemed to cook just fine 50% of the time. So feeding your monsters something they don't like is often OK, if you really want those stats. =============================================================================== Section Three: Statue Synthesis Recipes [4-Stue] ------------------------------------------------------------------------------- Ground Breaker (Plant): Tree Sap Fragrant Wood Philosopher's Stone Quality Stone Feral Shadow (Beast): Ogre's Blood Evil Eye Philosopher's Stone Quality Stone Edge Walker (Insect): Twisted Horn Insect Fluid Philosopher's Stone Quality Stone Arcanum Wings (Bird): Chicken Bones Harpy's Feather Philosopher's Stone Quality Stone Innocent Blood (Aquatic): Quality Shell Coral Philosopher's Stone Quality Stone Damnation (Free Form): Monster Extract Saliva Philosopher's Stone Quality Stone Lord of Chaos (Demon): Demon's Horn Hunting Horn Philosopher's Stone Quality Stone Bright Flame (Dragon): Dragon's Blood Dragon's Anger Philosopher's Stone Quality Stone Heart Warden (Ghost): Bloody Cloth Strong Bone Philosopher's Stone Quality Stone Jihad (Magical Being): Anima Animus Philosopher's Stone Quality Stone =============================================================================== Section Three: Statue Ingredient Locations [4-Ingr] ------------------------------------------------------------------------------- Search in the Monster Locations Section for the locations of monsters on this list. Many of these monsters can be found in the Single and Party battles of the Coliseum. ------------------------------------------------------------------------------- Quality Stone: -------------- Fishing Mini-Game (bottom-right or upper-middle holes) Rare Drop (Goliath, Roc, Megalith) S-Rank Quest Treasure Some Boss drops Philosopher's Stone: -------------------- Cape Fortress: Blue Knight Puzzle. Extinguish flames as listed. Bottom-Left, Middle Left, Middle-Right, Top-Right, bottom-right, top-left. ++++++++++++++++++++++++++ EASIEST METHOD: Farm Elaphebolion in the Temple of Lightning. To do this, simply fail at the yellow block puzzle until you fight one, then steal the Philsopher's Stone. They can be quite weak, so turning up the difficulty, turning off your other party members, or waiting for it to lower your Attack with it's arte Grr, or equipping weak weapons may help if you have trouble not killing it. They come frequently, so this method is fairly fast. EASY METHOD: Just steal one from the first Boss you run into, then exit Gladsheim... go back, repeat. NEXT EASIEST METHOD: Repeat Coliseum Special Party Battle (2nd Battle) with a few Item Finder Skills. NEXT EASIEST METHOD: Defeat the rare King Leeches in the Iselia Human Ranch. LAST EASY METHOD: Run through several S/A rank quests. Treasure Chests from A RANK and S RANK Katz quests. ++++++++++++++++++++++++++ Rare Drop (Leech King, Hippogryph, Bakunawa, Jaw Breaker) Steal (Ligeia) 5% steal rate from the Talgerion boss in the Balacruf Mausoleum 5% steal rate from the Gamelion boss in Camberto Caves 8% steal rate from the Skirophorion Boss in Hima(where the dragon's nest was) 77% steal rate from Album Artorum boss in Twilight Palace 50% chance of stealing it from The last boss(BEFORE the pair and very last boss) Can be stolen by every boss you encounter in Gladsheim. Antesterion - 4% Elaphebolion - 6% Pyanopsion - 13% Hekatombaion - 7% Boedoromion - 13% Poseideon - 22% Maimakterion - 15% Mounychion - 5% Metageitnion - 18% Album Atrum B - 47% Other Ingredients: --------------------- Note: All rare items can be gotten from S rank quests, as rewards or in chests. *** Note: The Hunting Horn is particularly hard to get! Save at least one S Rank quest for a hunting horn reward. Post Note: You can find a Pied Piper (Hunting Horn) in Arena Rank Silver Monster Battle, third round. *** Anima: Rare Drop (Phantom, Dionaea, Night Stalker, Muzzler, Enforcer, Thinker, Banisher) Animus: Rare Drop (Incognito, Pale Rider, Wraith, Igniter, Liberator, Purger, Awakener) Bloody Cloth: Common Drop (Ghost, Haunt, Undertaker) Chicken Bones: Rare Drop (Graeae) Coral: Rare Drop (Selkie, Nereis, Rusalka) Steal (Merrow) Demon's Horn: Common Drop (Arch Demon, Vroom) Rare Drop (Demon) Dragon's Anger: Steal (Tiamat, Blade Rex, Fafnir) Dragon's Blood: Steal (Dire Bat) Common Drop (Leech King) Rare Drop (Blood Bound, Mournblade) Evil Eye: Rare Drop (Basilisk, Moon Rocks, Echidna) Fragrant Wood: Common Drop (Mandocello) Rare Drop (Orcrot) Harpy's Feather: Steal (Furie,Seiren), Rare Drop (Aello) Hunting Horn: Steal (Pied Piper), Quest Reward (Rank S) or synth (Horn + Plant Vine) Horn: Common Drop (Salamander, Titan) *** See Note above on Hunting Horn **** Insect Fluid: Rare Drop (Hornet, Antares, Tarantula, Pit Spider) Monster Extract: Rare Drop (Poison Leech) Steal (Light Wing) Ogre's Blood: Rare Drop (Ogre, Red Ogre) Quality Shell: Rare Drop (Moirae, Dark Steel, Aspidoceleon) Saliva: Common Drop (Poison Leech, Blood Sucker, Blood Bound) Rare Drop (Leech, Corpse, Ghoul, Mia Culpa) Strong Bone: Common Drop (Grave Digger) Rare Drop (Cross Bone, Bastiage) Tree Sap: Rare Drop (Treant, Truncata, Lunatisidhe) Twisted Horn: Rare Drop (Manticore, Salamander, Earth Eater) Tome Drops: ----------- Message: Artist Steal (Rusalka) Message: Sage Steal (Oannes) Message: Fatal Blow Steal (Ruby Dear) Message: Mental Steal (Ravenous) Message: Hawk Eye Steal (Epitaph) Efreet's Anger Steal (Vroom) Aska's Embrace Steal (Lailah) Shadow's Language Steal (Aello) Shadow's Walk Steal (Hippogryph) Luna's Punishment Steal (Pyanopsion - Gladsheim Mini-Boss) Alpha, Beta, Gamma, Theta are Mini bosses paired with Archdemons and they ALL drop Manuscripts. Rainbow Manuscript Drop (Giant Poliwiggle) Silver Manuscript Drop (Giant Ghost) Purple Manuscript Drop (Giant Bat) =============================================================================== Copyright and Disclaimers, etc... All the above information is taken from publically accessible locations on the web. None of the above is creditable to me in part or in its entirety. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This specific compilation of information, as a whole, is Copyright Colin J. Noga 2008. Please do not use without permission. Permission may be obtained in person only. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Tales of Symphonia: Dawn of the New World Game Script, Skits and Journal Entries Created by: ker-plop, Zxela404 Creation Date: November 21, 2008 Email: emailforlou@yahoo.com VERSION HISTORY 5/11/09: First edition. Dialogue, journal entries and transcriber analysis are complete. 5/13/09: Second edition. Some search bugs fixed. 5/15/09: Third edition. Some weird text bugs fixed, 1 new skit transcribed. 5/17/09: Fourth edition. More skits transcribed. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Table of Contents ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ *If you want to find something fast, use your "find" option and the 5 letter codes to access each section. * If a section has an asterisk (*) following it, it is complete. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (1) Legal Stuff (LGS) (2) Game Script + Dialogue (GSD) Chapter 1 (GS1)* Chapter 2 (GS2)* Chapter 3 (GS3)* Chapter 4 (GS4) Chapter 5 (GS5) Chapter 6 (GS6) Chapter 7 (GS7) Chapter 8 (GS8) (3) Skits (SKT) Chapter 1 (SK1) Chapter 2 (SK2) Chapter 3 (SK3) Chapter 4 (SK4) Chapter 5 (SK5) Chapter 6 (SK6) Chapter 7 (SK7) Chapter 8 (SK8) The Rest (SKR) (4) Quests (QST) (5) Journal (JRL) Chapter 1 (JRLCH1)* Chapter 2 (JRLCH2)* Chapter 3 (JRLCH3)* Chapter 4 (JRLCH4)* Chapter 5 (JRLCH5)* Chapter 6 (JRLCH6)* Chapter 7 (JRLCH7)* Chapter 8 (JRLCH8)* (6) Transcriber's Analysis (TSA)* (7) Acknowledgments (ACK) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (1) Legal Stuff - (LGS) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Copyright 2008 Zxela404 AKA (Alexander D) Copyright 2009 ker-plop This FAQ may be not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or distributed publicly without my permission. If you want to host this FAQ, please email me. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. I will however allow duplication, printing, etc. for strictly personal use. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites may host this guide: www.gameFAQS.com www.gamesrader.com (GamesRader/CheatPlanet) www.Neoseeker.com www.supercheats.com "Tales of Symphonia; Dawn Of The New World" and all things pertaining to it are copyright Namco-Bandai. I don't own any of it. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (9) - Game Script + Dialogue - (GSD) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ READER'S KEY: <> Beginning of script entry. NAME: Character's name. (): Action. **: Name of area the text is in. []: Spoken, but not written. {}: In-battle dialogue ~: where a "heart" symbol is in the dialogue *TRANSCRIBER'S NOTE: At several places in this script, I simply have to write in my own comments on the writing. Most of these are snarky and are meant to be insulting. If you disagree, that's fine. Fair warning. SEARCH KEY: MOVIES: [M0001] Movie-In Chapter #- Number # SCENES: [T0001] Talking-in Chapter #- Number # SKITS: [S0001] Skit-in Chapter #- Number # (9.0) - Intro - (GS0) [M0001] NARRATOR: Long ago, the Giant Kharlan Tree, the essence of balance and order in the world, withered and died. By the will of the heavens, the world was cleaved in two. (An image of Martel meeting with Lloyd and Colette) NARRATOR: Many years later, the Chosen of Regeneration planted a new World Tree to take the place of the withered Giant Kharlan Tree. (An image of a new map) NARRATOR: The birth of the New World Tree also brought about the unification of Sylvarant and Tethe'alla. The two words were now reborn as one. (No image) NARRATOR: The world was at the dawn of a bright new era. Or so it seemed... *Palmacosta* (Flames rise up from every building. A red boot steps on a roof. The shadowy Lloyd looks out over the ruins, then leaps.) (The scene switches to a maple-haired girl running for her life, clutching a red orb. She stops under an awning to catch her breath. She looks down at the orb, a curious shape floating inside it.) ???: There she is! (The girl looks up and starts running again.) ???: Seize her. I'll follow Lloyd. (The girl runs as four men in strange masks pursue.) NARRATOR: With their high level of technological prowess, the Tethe'allan civilization looked down upon the people of Sylvarant as barbarians. The Sylvaranti blamed the Chosen of Regeneration for bringing this world into being, as they turned their backs on the Church of Martel that supported her. Amidst all of this chaos, the world itself began to cry out. (An image of a town covered in snow) NARRATOR: Scorching hot deserts were blanketed with snow. (An image of a barren, dried up town) NARRATOR: Bountiful lakes dried up and withered. (An image of a burning forest and a crashing ice mountain) NARRATOR: Forests burned to ash, as glaciers melted into the sea. (No image) NARRATOR: These phenomena fanned the flames of dissatisfaction within the hearts of the people, leading to the birth of a monster. A resistance organization was formed by the oppressed people of Sylvarant to defend themselves. (An image of the Vanguard flag) NARRATOR: United against the perceived evils of Tethe'alla and the Church of Martel, they called themselves the Sylvaranti Liberation Front, the Vanguard. (The perspective of a running person looking at the cobblestones; we can hear heavy breathing.) ???: This way! Hurry! (The runner looks up to see a man and a woman, also out of breath) WOMAN: [Y-]Yes. MAN: Emil, hurry! We must get away or we'll all be killed by Lloyd. (The camera switches to the people's backs) ???: Who did you say is going to kill you? (The man and woman turn around. Lloyd stands at the top of some nearby stairs) MAN: Lloyd Irving! (Lloyd leers down at them, then draws his two katanas) LLOYD: The people of Palmacosta have aided the Vanguard and undermined the authority of the Church of Martel and the Chosen. The punishment for this crime is death. (On "death," Lloyd leaps at the couple. The view switches to the black clouds as the woman screams.) ???: Mom! MAN: Emil, run! Get away from here! (The maple-haired girl hits a dead end, and the masked men surround her. She backs up against the wall, then presses the orb against her head, closing her eyes.) GIRL: Help me. Help me, Ratatosk! (The orb begins to glow, and white light engulfs everything.) (The girl lies on the ground, a red glow coming from her forehead.) ???: Are you all right? (The scene switches to a mysterious boy with blonde hair and gray eyes who wears a lab coat. The masked men lay nearby.) (The girl slowly looks up, clutching at the glow.) GIRL: Are you the one who saved me? (The girl and the boy stare at each other for a few moments, and then a mysterious howl echoes through town. The boy turns and listens.) GIRL: That's Tenebrae's howl. BOY: I have to go. (Starts to walk away, as if drawn by the noise) GIRL: (Reaches out) Wait! What's your name? (The boy comes across the man and woman, now slain in the street. He looks down at them, studying them. He kneels over the woman, who suddenly stirs and tries to look up.) WOMAN: Emil, you came back. Oh, dear. I can't even see your face. [I...] I'm not going to last much longer. But you, you have to live. (She reaches up towards the boy, grabbing his knee) WOMAN: You have to run before Lloyd comes back. Go to Luin. To your Aunt Flora. Hurry. (She falls back down and grows silent. The boy stares at her for a while, then slowly reaches out.) BOY: [M...] Mom... (Screen goes black) BOY: (Wailing) Mom! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (9.1) - Chapter 1: World In Dischord (GS1) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ *Luin* (The boy from before, Emil, is asleep on the bed, his clothes changed to a plain white shirt and black shorts.) (A howl from outside makes him stir, and he sits up, opening his green eyes.) EMIL: That howl... (Looks out the window, thinking) I feel like I've heard it before. (Hesitates, then looks back inside) Maybe it's just my imagination. (Emil gets out of bed.) EMIL: (Head low, nervous) Good morning, Aunt Flora. (She stares at him for a moment. The howl echoes again.) EMIL: (Looks out the window) That howl... FLORA: Monsters have been going down into the lakebed since dawn! EMIL: (Hangs head) [I-]I'm sorry. FLORA: Why are you apologizing? EMIL: (Looks up) ... FLORA: Despicable child. Always so indecisive. You're hardly like Lana at all. You must take after Reysol. EMIL: (Hesitates, then slumps) I'm sorry. (The howl echoes again) EMIL: (Steps back, looks around) There's that howl again. (Looks left) It sounds like it's coming from the fountain plaza. (Emil reaches the statue of Lloyd and watches others bow to it. He leers at it.) EMIL: (Snarling) Lloyd... (He glares again and turns away) ???: Hey, Emil, we saw that! (The town bullies, Dida and Moll, accost him.) MOLL: Bow to LLoyd the Great! EMIL: (Nervous) [I...] I already did. DIDA/MOLL: (Angrily) No you didn't! DIDA: You don't like Lloyd the Great, do you? MOLL: That's why you're trying to destroy our city! Because Lloyd restored it to its former beauty! EMIL: [W-]What are you talking about? DIDA/MOLL: (Angrily) Don't act dumb! DIDA: Ever since you came here, Lake Sinoa's dried up and there're more monsters! MOLL: You're planning on getting your monster friends to attack the town, aren't you?! EMIL: (Shakes head, waves his hands) [O-]Of course not! DIDA: Okay, then prove it! EMIL: What? MOLL: Swear your allegiance to Lloyd the Great right now! DIDA: If you do that, then we'll believe you! DIDA/MOLL: (Angrily) Come on, let's hear it! EMIL: (Glaring at the statue's plaque, flatly) I swear allegiance to Lloyd the Great. DIDA: (Mockingly) We can't hear you! MOLL: What was that? Say it a little louder! EMIL: (A bit angrier) I swear allegiance to Lloyd the Great! DIDA: We still can't hear you! MOLL: Hey! Are you trying to make a fool out of Lloyd the Great or something?! Have you forgotten that Lloyd is the hero who saved our town?! (Emil writhes, then whirls around in anger) EMIL: You think Lloyd is a hero but that's not true. He attacked Palmacosta. He killed both of my parents. He's a cold blooded murderer. EMIL: (Glares at the statue's plaque, growls) DIDA: What's the matter? MOLL: Swear it! EMIL: (Growls again, turns around) No, I won't! (The bullies jerk back in surprise) EMIL: (Shaking his fists this way and that, furious) Lloyd killed my parents and I'll never swear allegiance to that murderer! (The bullies are stunned. Emil hangs his head) DIDA: (Angrily) We heard that! MOLL: So that's how you really feel [huh?!]? EMIL: (Growing scared) [N-]No. That's not what I meant to say. DIDA: Shut up, you monster! MOLL: We'll teach you a lesson! (Moll shoves Emil and he falls... right in the path of a mysterious red-haired stranger with glasses. The newcomer looks down at him, then offers his hand.) ???: (To bullies, angrily) Get lost. DIDA: [Wha...] Who the hell are you?! (The stranger helps Emil up. Emil shies away, not looking at him) ???: (Angrily) I said go! (The bullies flinch, then take off.) [EMIL: (Still not looking at the man) Uh... I, um...] (Emil finally looks at the stranger.) ???: (Surprised) You. You are... EMIL: [Um,m...] Yes? (The stranger keeps staring) EMIL: [Uh, w-](What is it?) ???: (Shakes head) Never mind. You know, you should stand up for yourself. (The man walks away. Emil watches him go) EMIL: [I...] I was too scared to even thank him for that. [M...] Maybe that's why I haven't been able to make any friends. (Hangs head) [I...] (I wish I had friends. But I guess, I guess that'll never happen.) (Emil flashbacks to the man from just a moment ago) ???: Never mind. You know, you should stand up for yourself. (Back to present) EMIL: "Stand up for myself." He's right. I should thank him for helping me out the way he did. That's what I'll do! *TRANSCRIBER'S NOTE: Moll and several others are voiced by Derek Stephen Prince, the voice of the despicable Ken Ichijouji of the English dub of "Digimon Adventure 02." Uryu Ishida in "Bleach," too, I'm told. Sounds like he hasn't lost his touch. ???: (Notices him) What is it? EMIL: (Shrinks back) (Maybe this was a bad idea.) ???: (Impatient) If you've got nothing to say, then I've got something to ask you. EMIL: [Uh... O-]Okay. ???: So they said that your name is Emil. Well, Emil, have you seen a girl around here with a red jewel on her forehead? EMIL: What? [Uh,] I [uh... Mmm-mmm]--no, sir. (Shakes head) ???: What are you so nervous about? EMIL: (Looks away) [Um,] I [uh]-- ???: (Turns to Emil) Courage is the magic that turns dreams into reality. [EMIL: Huh?] ???: (Looks off into the distance) They're words a human with a few screws loose said long ago. When you refused to swear allegiance to Lloyd, didn't you feel courage welling up inside of you? Those who would grovel and beg, or run away at the first sight of another's anger are dogs. Or even worse. Are you a dog? Or are you really a man? (The stranger looks at Emil. Emil hesitates, then slowly shakes his head) EMIL: (Looking away) [I...] I'm-- [Uh...] ???: (Turns back to Emil, chuckles) Just try to do your best to be a man, Emil. (The stranger walks off. Emil watches him go, then hangs his head) EMIL: Courage. The magic that turns dreams into reality. (Screen goes black) EMIL: (I'm not a monster. I need to stand up like a human being!) EMIL: That guy was really amazing. "Are you a dog, or are you really a man?" I could never say anything like that to someone. They'd only get angry at me. [Er...] Wait. Maybe I should have gotten angry at him. EMIL: It sounds like it's coming from the lakebed. (Thinking) What should I do? I want to know what it is, but I'd be leaving town to go down there. Aunt Flora will get mad if I leave without permission. (The howl echoes again) EMIL: What could it be? EMIL: Why do I feel like monsters are calling me? It's because of stuff like this that make people say it's my fault that monsters keep appearing. I've got to ignore it! (Shakes head) It's just my imagination! (Hesitates, then sighs) But it's so hard to ignore. EMIL: If I want to go to the Sinoa lakebed I need to leave town. I've never gone outside town on my own. [W-]Wonder if I'll be all right. Mom, please make sure I don't run into any monsters. TOWN WATCHMAN: Alba! What is it? Is something wrong?! EMIL: (Recoils in fright) Uncle Alba... ALBA: (Notices Emil) What do you want? Get the hell out of here, you little nuisance! EMIL: (Hangs head) I'm sorry. ALBA: Always getting in the way! Just go home and stay out of trouble! (Shakes fists) Just the sight of you puts the whole town in distress! TOWN WATCHMAN: Forget about the Vanguard-loving brat, Alba. Did something happen? ALBA: Monsters I've never seen before showed up in Lake Sinoa's lakebed! Several members of the city watch are down! TOWN WATCHMAN: (Shock) What?! ALBA: I'm going to gather reinforcements. Go tell the mayor what happened! TOWN WATCHMAN: Right! (Alba and the Watchman run off. The mysterious howl echoes again) EMIL: (Thinking) That howl again. (Speaking) If I go now, I could make it down to the lakebed. (Thinking, hangs head) But everyone will get mad at me. (Emil flashbacks to what the strange man told him) ???: Those who would grovel and beg, or run away at the first sight of another's anger are dogs. Or even worse. (Back to present) EMIL: (Raises head) I'll go. I'm not a dog. I'm a human being. EMIL: (What should I do? I made it this far, but...) (He looks up and is face to face with a Lucrezia.) [EMIL: D'aaahh!!!] (He panics and falls back. The Lucrezia roars. A battle begins.) (Emil falls back and drops his sword. The Lucrezia towers over him, growling) EMIL: I don't want to die like this! Get away from me! (The Lucrezia advances) ???: Watch out! (The maple-haired girl leaps out of the woods and strikes the Lucrezia, knocking it down. She retracts her spinning blade and looks up at Emil. She walks over and helps him up. He avoids her eyes.) (The Lucrezia starts to get back up, even angrier now) GIRL: It's not over yet! Are you gonna fight with me or run? [EMIL: Um...] GIR: Come on. You're a man! Speak up! (Emil looks at her, then flashbacks to the stranger) ???: Courage is the magic that turns dreams into reality. [EMIL: Huh?] ???: They're words a human with a few screws loose said long ago. When you refused to swear allegiance to Lloyd, didn't you feel courage welling up inside of you? (Back to present) EMIL: [I...] I'll fight! (Steps forward) GIRL: Okay. Then I'll leave the frontline to you! (Girl whips out her blade again) (The girl sheathes her weapon and turns to Emil with a smile) GIRL: There, good work. It's pretty dangerous here, so you should probably get going. (The girl suddenly looks at Emil again, surprised) GIRL: Hey, it's you! EMIL: [Huh? W-]What do you mean? GIRL: (Gets closer) You don't-- you don't remember me, do you? Maybe I'm wrong? But you look just like him. EMIL: (Nervous) [W-w-]What are you talking about? GIRL: (Shakes head) It's nothing, never mind. I'm sorry. Anyway, you should leave here as soon as you can, okay? (The girl starts to walk away) EMIL: [Uh,] Wait a minute! (The girl stops and turns back) GIRL: Yes, what is it? I'm in a hurry. (Emil looks away, shifts his weight) EMIL: [Uh...] I wanted to thank you for saving me. My name's Emil. So, um, what's your name? GIRL: I'm Marta. Is that it? EMIL: [I-]If it's dangerous here then maybe you should leave too. MARTA: (Hesitates, then blushes) If things get dangerous will you save me again? (Emil blushes, too, scratches his head and looks away) EMIL: [Mm...] But you were the one who was kind enough to [s-]save me. MARTA: (Laughs) You don't remember, do you? I'm sorry to confuse you. But I really have to get going. Take care of yourself Emil! (As Marta turns away in dreamlike slow motion, Emil catches sight of a red shiny thing on her forehead) EMIL: (Curious) A red jewel on her forehead. (Emil flashbacks to the stranger again) ???: So they said that your name is Emil. Well, Emil, have you seen a girl around here with a red jewel on her forehead? (Back to present) EMIL: (Maybe Marta is the girl with the jewel that that man was looking for.) (I should probably let him know.) EMIL: I wonder if that guy is still in town. He'll probably be happy if I tell him about that girl, Marta. It's strange, though. She seemed like she knew me. Have I met her before? I think I'd remember a cute girl like her. She must be confusing me with someone else. Yeah, must be. ALBA: You little--what are you doing here?! EMIL: (Head hangs) I'm sorry. ALBA: You just have to go out of your way to cause trouble. Thanks to your little grudge against Lloyd the Great, there are rumors that our family's secretly supporting the Vanguard. Go home and keep your mouth shut! When I get home, so help me... EMIL: (Worried) What should I do? Uncle Alba was really angry. [I...] I wonder if he'll hit me again. What should I do? I'm scared. I really should have just ignored that monster's howl. (Bitterly) If only Lloyd hadn't attacked Palmacosta, I wouldn't be going through all of this! *Luin* ???: (Notices Emil walking up) Emil. MAYOR OF LUIN: Oh. Do you already know Richter? EMIL: (Stammers) [U-um,] Well... RICHTER: I asked him earlier if he knew of Marta's whereabouts. MAYOR OF LUIN: [Ah,] I see. EMIL: (Looks up) [Umm,] Richter? RICHTER: What is it? EMIL: (Avoiding gazes) Well, [um], the girl with the red jewel on her forehead, I-- RICHTER: (Grabs Emil and shakes him) You saw Marta?! EMIL: (Shakily) Yes. Well you see-- RICHTER: (Angrily shakes harder) Where?! EMIL: (Still shakily) Oh. Well-- MAYOR OF LUIN: (Richter stops shaking Emil) Just calm down and try to explain what you saw. EMIL: (Avoiding gazes) Lake Sinoa. Where the monsters come out. Just before-- RICHTER: (Angrily swats at hair) Enough! EMIL: [Gyuh!] ... RICHTER: (Turns to Mayor) Mayor, I'd like to take him with me. (Turns to Emil) Can I count on you to take me to where you saw Marta? EMIL: (Looks up) [Y-]Yes. (Richter nods and walks off.) MAYOR OF LUIN: He certainly is determined. Take him to where you saw the girl. Just be careful of monsters, all right? (Emil looks at the mayor and nods weakly) EMIL: (Shakily) I'm ready now. I'm sorry to keep you waiting. RICHTER: (Turns around) You apologize too much. Of course if you want to become a dog, I won't stop you. EMIL: I'm sorr--oh. RICHTER: "..." EMIL: (Slumps) Sorry. RICHTER: (Shakes head) Stop apologizing. Anyway, I'm sorry for yelling at you earlier. (Richter walks off) EMIL: [Unh...] ... RICHTER: What are you waiting for? Hurry up and take me to where you saw Marta. (Emil walks up to him. Richter joins the party.) (Emil trails behind Richter.) RICHTER: Hey, don't fall behind! EMIL: I'm sorry! (Emil gets ahead of Richter.) RICHTER: What do you think you're doing walking in front of me? EMIL: [Heh...] Sorry. (Emil pulls back) RICHTER: Hey. EMIL: [I, eh-heh...] I'm sorry. RICHTER: I'm not angry with you. *Lake Sinoa Cave* ALBA: (Turns around) You came back again?! What's wrong with you, you demonic little brat?! TOWN WATCHMAN LEFT: [Hmph!] A friend of the Vanguard, indeed. TOWN WATCHMAN RIGHT: He may be your nephew, but you sure took in a real pest. EMIL: (Hangs head) [I'm,] I'm sorry. RICHTER: (Walks up) The mayor's given his permission for Emil to accompany me. Step aside. ALBA: The mayor? But... RICHTER: (Gets in Alba's face) Move! (The three guards panic and get out of his way. Richter walks a few steps, then looks at Emil) RICHTER: What are you waiting for? Come on, let's go. ALBA: [W-w-]Wait! There are monsters in there. RICHTER: Yes, and? ALBA: I'm telling you it's dangerous! You can go if you want, but leave him here with us! RICHTER: Didn't you just call him a demonic little brat? (Alba and Richter look at Emil) RICHTER: Emil, what do you want to do? EMIL: (Stutters) [I-]I... ALBA: (Angry) Emil! You stay with us! EMIL: I... [um...] RICHTER: Make up your mind. Even dogs can think for themselves. (Emil recoils and flashbacks to Marta...) MARTA: Come on. You're a man! Speak up! (Back to the present) (Richter walks off into the cave) ALBA: Who the hell does he think he is?! Come on, let's go. (Alba moves and grabs Emil's arm. Suddenly, the howl echoes again; Emil looks haunted.) (Emil hesitates, then yanks his arm away, not looking at Alba) EMIL: (Quietly) I'm going with him. ALBA: (Angrily) Emil! EMIL: (Faces his uncle and speaks louder) I'm going! (Runs off after Richter) EMIL: [Um,] Richter-- RICHTER: Let's go. EMIL: Huh? RICHTER: Aren't you coming with me? EMIL: Yes! RICHTER: Don't get in my way. You're responsible for protecting yourself. I'll bail you out if things get too tough. EMIL: Okay! RICHTER: Alba really laid into you. Why didn't you say anything back? EMIL: I'm sorry. RICHTER: You were like that with the kids in town, as well. Bullies like that will never leave you alone if you don't stand up to them. Do you understand? (Angrily) Nothing will change if you just take it! EMIL: [I...] I'm sorry. RICHTER: What did I say about over apologizing? EMIL: Oh! [R-]Right. RICHTER: I'm not blaming you. You're free to do as you choose. (Looking glum) Just don't be so submissive all the time. Have more respect for yourself. EMIL: (I can't tell if Richter's a nice guy or not.) (Richter stops Emil.) RICHTER: Emil, you've fought monsters before, I assume. EMIL: (Recoils) [Huh?!] I mean, well-- RICHTER: Don't tell me you haven't? EMIL: [Uh...] I... only a little. RICHTER: So, then you have. EMIL: Twice, I think? RICHTER: You think? (A Polwigle hops out of the darkness) RICHTER: (Looks at it) [Huh...] This one should do fine. EMIL: A monster?! (A battle begins!) {EMIL: R-Richter! What should I do?! RICHTER: Stop panicking, for one. Children hunt monsters like this for fun! EMIL: Uh... But I-- RICHTER: Relax. I'll give you instructions. EMIL: ...Okay.} INSTRUCTIONS: Attack the enemy with "A." Press the button again for a combo. If the control scheme is set to Semi-Auto, you will automatically approach the target. Switch target with "-". Guard with "Z." If the control scheme is set to Semi-Auto, you will automatically guard against attacks. Guard can be crushed if continuously performed. Tilt the control stick while pressing "Z" to freely roam the battlefield (Free-Run). Any attack received during free-run will register as a critical hit. That is the basics of battle. Defeat the Polwigle. RICHTER: There, that should be enough. (Attacks the monster and kills it) Hah! EMIL: What was that? RICHTER: It's called an arte. You learn them the more you fight and develop your skills. EMIL: Even I can learn them? RICHTER: You will in time. So, now do you understand how to fight? EMIL: [Um,] Could you explain one more time? RICHTER: Very well. We'll keep at it until you feel comfortable. (The Polwigle reappears, and the fight scene starts again.) EMIL: [I...] I think so. RICHTER: Don't worry. I told you I'll back you up. I'm the one who asked for your help. I won't let anything happen to you. EMIL: [O-]Okay! EMIL: (Head low) Um... RICHTER: (Turns) What is it? EMIL: (Looks up) Why are you... [Um...] why are you looking for Marta? RICHTER: (Pushes up glasses) Is that something you need to know in order to live? EMIL: (Head low) [Um,] No, I was just wondering. RICHTER: (Looks away) I have no need to satisfy your idle curiosity. EMIL: (Slumps) I'm sorry. RICHTER: (Looks at Emil again) Don't apologize so excessively. EMIL: (Straightens up) Uh... RICHTER: (Folds arms) I am often accused of being short with people. I don't intend to change my ways, but it doesn't mean I have anything against you. EMIL: Thank you! RICHTER: That's not something you need to thank me for. EMIL: (Hangs head) Oh sorry. RICHTER: [SIGH] ... (Emil shuffles forward, Richter grows alert) RICHTER: Emil! Stop! (A Spider drops down before them. Emil runs back to Richter) RICHTER: Pay attention! You almost walked right into a monster. EMIL: (Slumps as the Spider wanders off) Sorry! RICHTER: If you touch any monster you see walking around, you'll have to fight them. Got it? (Pushes up glasses) If you stumble into an enemy, as you almost did just now, they're likely to get the upper hand and attack you from behind. EMIL: (Curious) So the way you run into monsters makes a difference? RICHTER: (Nods) That's right. Attacking an enemy from behind works out in your favor, but if they get behind you, they'll have the advantage. It's the same for both fighting and fleeing: Be aware of the enemy's direction and movements. Failing to do so can get you killed. EMIL: (Nods) Okay. I understand. RICHTER: (Folds arms) And one more thing. I can't have you wandering in a daze like that again, so listen: (Shakes head) It's not that I didn't appreciate your words of gratitude. I simply feel there's no need to give more thanks or apologies than a situation calls for. EMIL: (Nods) [A-]All right. RICHTER: We must express ourselves to convey our feelings to others. However, I feel emotions lose their strength once they're put into words. (Swats hair) So I prefer to speak only what is absolutely necessary. That's all. EMIL: [Nods] Okay! RICHTER: This is the first time I've ever had to explain this much to anyone. ???: Master Richter! EMIL: (Recoils) [W-]What was that? RICHTER: Probably just a monster. Don't worry about it. EMIL: Of course I'm going to worry. RICHTER: (Pushes up glasses) Then you can wait here. (Richter walks up to the door) EMIL: [W-]What about you? RICHTER: There's a monster in there. Probably a strong one. Wait here until I take it out. EMIL: [B-]But I-- RICHTER: You'll just get in the way. Stay here. EMIL: (Slumps) Okay. (Richter opens the door and disappears inside) EMIL: (Thinks) I'm just not cut out for this sort of thing. (Falls to his knees) ???: Aaah! EMIL: (Looks up fast) Was that Marta?! (Gets up and paces, fidgeting) What should I do? (Emil flashbacks to Marta's words) MARTA: If things get dangerous, will you save me again? (Back to present) EMIL: (Shakes head and thinks) I don't know anything about her. (Speaking) But I can't just ignore it. (Emil is shocked to see Richter pointing his sword at Marta.) RICHTER: Now, hand over that Ratatosk's core on your forehead. MARTA: (Shakes head) No. RICHTER: Then I'll just have to destroy it along with you. (Richter moves to attack. Emil panics and runs over to them as Richter swings) EMIL: Stop. Stop it, please! (Both Richter and Marta look at him) EMIL: Richter, what are you doing? RICHTER: I thought I told you to wait on the other side of the door. EMIL: This is why you were looking for her? So you could kill her?! RICHTER: That's right. EMIL: Why? RICHTER: Because she is trying to awaken Ratatosk, the demon lord. EMIL: Demon lord? What are you talking about? RICHTER: I agree, it's quite a foolish name, but "demon lord" is the most appropriate term to describe what he is. If Ratatosk awakens, the world will be destroyed. MARTA: (Shakes head) No, you're wrong! Ratatosk is not a demon! He's the lord of all monsters. He won't destroy the world! RICHTER: I'm not interested in semantics. (Emil runs to Richter and trips him up, knocking him back) RICHTER: Agh... (Angrily) What are you doing?! (Emil tackles Marta and drags her to the floor) MARTA: Aaah! [W-]What are you doing? EMIL: [I-]I'm sorry. I'm not strong enough to stop him. (Emil runs between Richter and Marta) RICHTER: Step aside. EMIL: (Shakes head) [N-]No. RICHTER: (Angrily) Move! (Emil hesitates, then glares at Richter) EMIL: I'm not a dog! That's why I'm going to make my own decisions! RICHTER: (Surprised) Emil... (Marta runs out the door, then turns back) MARTA: Thank you! (Marta leaves. Emil blocks the door) RICHTER: I don't want to kill you. Move! EMIL: (Shakes head) [I...] I don't really understand what you two are talking about, but you can't do things like this! If you just talk this over-- RICHTER: (Pushes up glasses) I thought I told you not to get in my way. Aqua! Show yourself! (A mysterious woman with both cat and fishy parts appears) AQUA: You called, Master Richter?~ (Emil looks surprised) RICHTER: Take care of the boy. Just don't overdo it. EMIL: (Shocked) A talking monster?! AQUA: (Irked) Who're you calling a monster, you human! I am a Centurion! Centurion Aqua! Now then, my cute little minion. Remove the boy from our presence! (A giant turtle appears and rams Emil out of the room) EMIL: Aah! (Emil falls on his butt outside and slowly gets up) EMIL: (Looks away) What was that? I won't be able to catch up with Richter with that thing in the way. (A mysterious voice speaks) ???: You must forge a pact. (Emil looks around) EMIL: Huh?! (A black panther-like creature appears in the air) EMIL: Another talking monster?! ???: I am not a beast. I, too, am a Centurion. Centurion Tenebrae. EMIL: Centurion Tenebrae? TENEBRAE: You could never defeat the monster on the other side of this door as you are now. Forge a pact to become a Knight of Ratatosk. Then you will be able to accept Lord Ratatosk's power in battle. EMIL: [W-]What do you mean? TENEBRAE: There is no time to explain. Lady Marta is in danger. EMIL: But I mean, you're just a monster-- a Centurion, I mean-- and [I...] I don't know if-- (Emil clutches his head. Tenebrae howls a familiar sound) EMIL: (Looks up) That howl. Were you the one calling me? TENEBRAE: Lady Marta was looking for you. You saved her life and she has chosen you to be a knight. EMIL: [M-]Me? TENEBRAE: Now forge the pact! EMIL: (Shakes head) I don't even know what you're talking about. TENEBRAE: Well then, I suppose we'll see how long you last against the monster by yourself. EMIL: [B-]But-- TENEBRAE: Let me know if you change your mind. EMIL: [I-]I'll make the pact. TENEBRAE: Understood. (Purple rays fly into Emil) TENEBRAE: Emil, I command you. Unleash the power within yourself. Awaken, "Hunter of Evil!" (Emil staggers and his clothes change. A flash of white light fills the room) *TRANSCRIBER'S NOTE: "Hunter of Evil?" Keep in mind this name never comes up again. AQUA: (Angrily) Spiteful Tenebrae! What are you doing here?! TENEBRAE: Let's go. AQUA: What! You wanna fight?! You're gonna regret this! (Emil speaks, but with a different voice) R.EMIL: The only one who's gonna regret this is you. (Emil opens his eyes to show blood-red eyes instead of his usual green ones) R.EMIL: (Angrily clenches fists) Now, come on! (Emil engages Aqua's monster in battle) INSTRUCTIONS: Emil learned the base arte Demon Fang. Use it with "B." You can register up to four artes by combining "B" and the Control Stick. Open the menu with "+" and select "Artes" to register. Artes use TP. Aside from items, TP will recover slightly with attacking and winning. Base artes can be executed after a regular attack. This ends the explanation of artes. (Emil's eyes have gone back to green) EMIL: [W-]What just happened? TENEBRAE: (Moves in front of Emil) Lord Ratatosk's power took hold of you. EMIL: (Hangs head) It felt like I became someone else. TENEBRAE: Yes. That was Lord Ratatosk's power. EMIL: (Thinking) I'm not quite sure I understand. (Notices Aqua has passed out and speaks) Anyway, what happened to Aqua? I didn't even touch her. TENEBRAE: Centurions themselves do not fight. They employ monster servants to battle in their place. If their monsters are defeated, the Centurion's power will also fade. Right now she is only unconscious. EMIL: Oh that's good. I didn't want to hurt her. TENEBRAE: Come. We must go after Lady Marta! (Emil turns to Tenebrae) EMIL: Did I learn something just now? TENEBRAE: It appears you've acquired a skill. EMIL: (Curious) A skill? TENEBRAE: Yes, a special technique for battle. Skills are acquired by meeting certain requirements. Everyone has their own set of skills they can learn. Once learned, you can set which skills to use from the skill screen on the menu. Select whatever skills you think will be the most useful. However, the number of skills you can equip at one time is limited. The total points of all selected skills cannot exceed a character's skill point limit. So think carefully when setting your skills. Do you understand? EMIL: [Um...] Could you explain again? TENEBRAE: (Annoyed) If I must. (Repeat skill tutorial) EMIL: Yeah, sort of. TENEBRAE: (Skeptical) Do you really? EMIL: (Hangs head) I've got it. I think. TENEBRAE: This should be an interesting journey. EMIL: I wonder if I can do this. TENEBRAE: You can. I have every confidence that you can save Lady Marta. [EMIL: Mnnhhh...] TENEBRAE: You must believe in your powers as a Knight of Ratatosk. EMIL: But I-- TENEBRAE: Humans have a saying. "Seeing is believing." EMIL: [I-]I don't think that exactly applies here. Anyway, thanks, Tenebrae. I'll give it my best shot. EMIL: [It...] It won't open. TENEBRAE: Richter must have sealed it off. EMIL: (Turns) Then what should we do? TENEBRAE: I feel a draft. There must be another passage somewhere. Perhaps you should use the Sorceror's Ring to examine the walls. EMIL: What's that? TENEBRAE: There, on your finger. EMIL: (Notices the new ring on his finger) Huh?! TENEBRAE: That ring was given to you by Lord Ratatosk, as a symbol of your pact. Magical power dwells within it. EMIL: But, I'm a human. Only elves and half-elves can use magic. TENEBRAE: Don't worry. That ring can be used by humans as well. EMIL: [R-]Really? I guess I'll try it out. INFORMATION: Aim the Wii Remote towards the screen and press "Z" to display a cursor. Move the cursor and press "A" to use the Sorceror's Ring on that spot. EMIL: So, Tenebrae. Somewhere along the way I got all new clothes. TENEBRAE: I see you finally noticed. I've been wondering when you would bring it up. EMIL: (I noticed right away, it just never seemed like a good time to ask.) TENEBRAE: Along with the Sorceror's Ring, those clothes are a symbol of your pact with Lord Ratatosk. It's vital that a Knight of Ratatosk present himself with a certain degree of elegance. EMIL: [R-]Right. TENEBRAE: The outfit's fabric is prepared with a number of special incantations and hexes that make the garment waterproof, wrinkle-free, and mold-resistant. The design is meant to evoke Lord Ratatosk's fierce bravery and subtle grace. The effect is mesmerizing. EMIL: Wait a sec. One other question. TENEBRAE: Yes? EMIL: What happened to the clothes I was wearing before? TENEBRAE: That is the darkness'-- I'm sorry, forget I said anything. EMIL: The darkness' what? [TENEBRAE: (Laughs to himself)] EMIL: (Panicked) Hey, come on! Aunt Flora's gonna skin me alive if I lose those clothes! TENEBRAE: (Laughs) Only the darkness knows. TENEBRAE: [Ah,] An imp. It will do nicely. (Turns to Emil) Let us forge a pact. EMIL: (Steps back) Pact? TENEBRAE: Your power as a Knight of Ratatosk is granted to you by Lord Ratatosk himself. However, he is currently in a deep slumber. As a result, the power he grants you is very weak. EMIL: (Straightens up) This is weak? No way. TENEBRAE: Lord Ratatosk is very powerful. As you gain experience and grow your abilities, it's crucial you continue to unlock more of his strength. EMIL: But how am I supposed to do that? TENEBRAE: It's simple. We Centurions share a bond with Lord Ratatosk. If power is restored to the Centurions, Lord Ratatosk's strength will return as well. We can accomplish this by forging pacts with monsters. EMIL: How does that work? TENEBRAE: As I explained earlier, Centurions do not engage in battle themselves. We use monsters under our control. A Centurion's power depends upon the number and strength of the monsters it employs. I am the Centurion of Darkness, so any pact you make with dark elemental monsters will bring them under my control, and make me more powerful in the process. EMIL: So the more monsters I get on my side, the stronger I'll become? TENEBRAE: That's correct. EMIL: But how do I make a pact? TENEBRAE: Like this. (Tenebrae goes and pesters the Imp, and it gets mad) EMIL: (Panicked) What are you doing? TENEBRAE: In order to make a pact, you must first prove you are more powerful than your opponent. You must force them to yield to you in battle. EMIL: (Panicked) You didn't tell me I'd have to fight! TENEBRAE: I just did. [Ah,] It approaches. EMIL: [W-]Wait! (The Imp attacks Emil!) INSTRUCTIONS: Some artes have elemental attributes. The elemental grid on the bottom left will change when you use any arte with an elemental attribute. There are minor and major elements to the elemental grid. 3 identical minor elements change the major element. A pact screen will be displayed when a monster is defeated when the major and four minor elements are the same. This ends the explanation of elemental grids. TENEBRAE: Well done. You have made the imp your ally. EMIL: (Turns to Tenebrae) Hey, Aqua is a Centurion too, right? Will I get stronger if she has more monsters under her control? TENEBRAE: No, Aqua has chosen to sever her bond with Lord Ratatosk. As such, even if she acquires more monster servants, your powers will not increase. EMIL: But there are other Centurions, right? TENEBRAE: Yes. You will learn about the others in due time. But you may enter into pacts with monsters without the Centurion of the same element. Later, when you befriend the appropriate Centurions, your strength will increase accordingly. EMIL: (Slumps) That's nice and everything, but I only became a Knight of Ratatosk because I needed to fight now. I'm not really interested in getting any stronger than this. TENEBRAE: Now, now. There's no harm in arming yourself with a little information. Also, to make pacts, you will need the pact magic appropriate for each monster. EMIL: (Straightens up) Really? TENEBRAE: Yes. When you have subdued a monster you wish to make your ally, I will cast the pact magic. EMIL: I'm not sure I understand, so I'll leave it to you. TENEBRAE: That's fine. TENEBRAE: [Ah,] Now there's a wolf-- just what we're looking for. Try making a pact with him. EMIL: (Looks at Tenebrae) But I just made a pact with a monster! TENEBRAE: Yes, but I'll teach you a way to make forming pacts easier. EMIL: (Looks at Wolf) There's an easier way? TENEBRAE: Yes. You can make monsters under your control fight beside you. If your ally and the enemy are compatible, the pact will go smoothly. Add the imp you gained to your combat roster, and then try fighting the wolf. EMIL: Okay. (Emil adds the Imp to his party and another fight begins) INSTRUCTIONS: Press "C" to perform a Unison Attack when the Unison Attack gauge at the bottom of the screen is over half full. Allies will join and the type of Unison Attack will depend on the attribute of the elemental grid. More detailed information can be found in the Help Menu. Press "+" to open menu during Battle and "Z" to open the Help Menu. This ends the explanation of Unison Attack. TENEBRAE: Well done. Now the wolf has also become our ally. EMIL: (Turns to Tenebrae) Why is making pacts easier depending on the monster you have fighting with you? TENEBRAE: Monsters have compatibility with each other. The type and strength of the monsters you befriend also have an effect on pacts. Make sure to experiment with this yourself. EMIL: [T-]That monster joined us?! TENEBRAE: Bravo! EMIL: [Huh?] TENEBRAE: Beautiful! Fantastic! Simply excellent! I must admit, I am quite impressed. EMIL: [R-]Really? TENEBRAE: Of course, that monster is ideal for beginners. I would be rather concerned if you had failed. EMIL: [Unnh...] EMIL: (Shocked) [Th-]The wall opened! TENEBRAE: (Turns to Emil) This may lead to where we need to go. Let's proceed. EMIL: (Turns to Tenebrae) Okay. EMIL: (Runs to Richter, shocked) Richter! RICHTER: Ugh... EMIL: Hang on! [H-]How did this-- RICHTER: I was careless. Lloyd-- EMIL: Huh? RICHTER: Lloyd Irving, he-- EMIL: Lloyd? You mean the servant of the Chosen of Regeneration?! RICHTER: The core. He-- (Falls) EMIL: (Kneels over Richter) Richter! (Emil shakes Richter, trying to wake him) TENEBRAE: (Walks over) It's all right. The attack missed his vital organs. EMIL: (Stops shaking Richter) So he'll survive? TENEBRAE: Yes. Just leave him here and he will be fine. It is more important to go after Lady Marta. EMIL: Leave him here? We can't do that! We need to at least tell someone! TENEBRAE: There's no time. Now that Lloyd has appeared, time is of the essence. Lady Marta's life is in grave danger. After all, this man is the enemy. Didn't you come here to protect her? EMIL: I did, but I can't just leave him like this. Richter said some mean things, but he also helped me. I can't just abandon him now. (Tenebrae is quiet) EMIL: Go on ahead and find Marta. I'll follow you as soon as I can! TENEBRAE: I believe you will regret this decision, but it is yours to make. (Tenebrae disappears) EMIL: (Thinking) I need to get someone. I wonder if Aqua is awake? Let's go see! EMIL: (Angrily) Damn Lloyd. How could he do that to Richter?! First he took my mother and father from me, and now he's hurt Richter! I won't let him get away with this! (Aqua has woken up) AQUA: (Turns to Emil) Oh, you! EMIL: (Shocked) Aqua! You have to come with me! AQUA: [Huh!] You expect me to just go with you after what happened? EMIL: That doesn't matter right now! Richter's been hurt badly! Lloyd attacked him and-- AQUA: (Shocked) What, Lloyd?! EMIL: I think he'll live, but I'm still worried. Hurry and help him! AQUA: (Scratches her chin) You came back to tell me that? [Hmm...] You're not half bad. Nowhere near as cool as Master Richter, but still. [Hee hee!] EMIL: (Sweatdrops) Just come! EMIL: (Turns back) I need to get back to Richter! AQUA: (Bending over Richter, shocked) Master Richter! EMIL: Aqua, how is he? AQUA: He'll be fine. He took a sword to the back, but that's not the reason he collapsed. It's the wound from two years ago. EMIL: What happened? AQUA: (Straightens up) If you weren't my enemy, I'd tell you. Anyway, leave Master Richter to me. EMIL: (Nods) All right! Time to find Marta! Lloyd's after her. I better hurry! EMIL: (Turns back) I need to go after Tenebrae. I'm worried about Marta, and Lloyd is here. (Marta and Lloyd are squaring off in Lumen's chamber. Emil recoils in shock) EMIL: Lloyd. Lloyd Irving why are you here?! (The two stop sparring. Lloyd looks at him.) LLOYD: Who're you? EMIL: Why did you kill them? MARTA: (Confused) Emil! EMIL: My mother and my father, and all those people in Palmacosta... Why did you have to kill all of them?! (Marta gasps. Lloyd stares at him silently, then closes his eyes, almost looking pained.) LLOYD: (Looks away, quietly) Not again with Palmacosta. EMIL: How dare you say that! What do you mean "again?!" I'll never forgive you for that! (Emil draws his sword. Marta strikes a fighting stance too, and a battle starts.) (Whatever the outcome, the result is the same; before Emil blacks out, he sees Lloyd walking up to the room's altar...) (Emil comes to on the floor, Marta watching him worriedly) EMIL: [Mm-nmmmgh...] I'm alive. MARTA: I guess he decided not to kill us. TENEBRAE: (Goes to the altar) Lady Marta! Centurion Lumen's core is... MARTA: It's gone! (All of them stare at the bare altar) EMIL: [A-]Are you talking about a white jewel? I think that Lloyd took it with him. MARTA: He took it?! Are you sure?! EMIL: [Y-]Yeah. Was it important? TENEBRAE: Yes. Centurion Lumen's core is essential to our journey. Lady Marta, let's hurry. You and I must go after them. MARTA: [SIGH] OK, but first... (Beams) Thank you so much, Emil. I really appreciate you saving me once again! EMIL: [Uh...] I didn't do anything. I mean, I was pretty much useless. MARTA: But you did save me. You became a knight, a Knight of Ratatosk. That's why you were able to save me, right? I always thought that you would make a wonderful knight! It's true! That's what I thought, ever since the first time we met. EMIL: You what? MARTA: (Blushing) [Giggles] It's okay! I guess that it just wasn't as memorable for you. But honestly I'm very grateful to you for saving me. What would I have done without you? (Emil stutters) TENEBRAE: Lady Marta, we must hurry. MARTA: Yes, you're right. Emil, would you help us? Just until we make it out of this place? EMIL: [Uh...] Sure. (Marta is kind of a strange girl.) EMIL: What's this? MARTA: It looks like the mask that Lloyd was wearing. EMIL: (Looks at it again) It's pretty tacky. MARTA: Super tacky. TENEBRAE: Tacky indeed. (They pick it up anyway) MARTA: This is Lloyd's mask. It's probably inspired by that play, "The Phantom of the Operetta." EMIL: You think so? It reminds me more of "F for Feud." MARTA: Is that the one with the twin brothers where the one is king and at the end they switch places? EMIL: You're thinking of "The Man in the Aluminum Mask." How can you get those two mixed up? TENEBRAE: (Slumps) I have no idea what you two are talking about. TENEBRAE: It appears the door has been sealed from the other side. MARTA: (Angrily) Damn! This must be Lloyd's doing. I'm sure he did this to trap us in here! [Uggh!] TENEBRAE: (Turns to Marta) There is a draft. There must be another way out. Let's have a look around. EMIL: (Reading) "Jewel Hunter Lloyd Irving is here." What's this? MARTA: (Angrily) [Uggh,] That jerk! Set it on fire! TENEBRAE: Emil, burn it for her. EMIL: Burn it? Oh, you mean that. (Emil hits the switch and another door opens, surprising them all) EMIL: It opened! MARTA: (Jumps for joy) Great! Now we can go search for Lloyd! TENEBRAE: But I'm only able to pick up a small trace of Lumen. It may be to late to follow them. MARTA: (Slumps) No. EMIL: Is this Lumen's core really so valuable that you'd fight over it? MARTA: Oh, I guess a lot of this doesn't make sense to you. To put it simply, the Centurions' cores are the eggs of Centurions like Tenebrae. Lumen's core is the egg of Centurion Lumen. TENEBRAE: You might say that cores contain Centurions in hibernation. MARTA: And the core on my forehead is Ratatosk's core, and it's-- EMIL: (Shrinks back) [Th-]The demon lord's egg?! MARTA: (Flustered) I told you he's not a demon! TENEBRAE: Perhaps we should take the time to explain all of this to Emil. MARTA: True. But let's get out of here first. EMIL: So, Marta, about this Ratotax. MARTA: It's Ratatosk, not Ratotax. EMIL: Oh, right. So this Ratattacks. TENEBRAE: His name is Ra-ta-tosk. EMIL: [Sheesh!] What's the difference? TENEBRAE: (Angrily) "What's the difference"?! How rude! How would you feel if someone were to call you Eh-mule? MARTA: (Beam) Actually, my Eh-mule is quite the combination of strength and servility. (Blush) TENEBRAE: (Laughs) Well played, Lady Marta, well played. EMIL: (So much for asking about Ratatosk.) EMIL: Why do you think Lloyd is collecting Centurions' cores? MARTA: [Hmm...] He could be trying to exterminate anyone who resists the Church of Martel. I bet it's something like that. EMIL: [Th-]That's why he's collecting them?! MARTA: I don't know. But in Palmacosta-- EMIL: Palmacosta?! MARTA: [N-]Never mind. (Angrily) Anyway, he's teamed up with the Church of Martel to oppress the people of Sylvarant. So he must be gathering the cores for some lousy reason or another! It makes me want to scream! Lloyd stands for lousy, with a capital L! EMIL: Yeah! And that second L in his name stands for loser! TENEBRAE: Or even lardaceous. EMIL: What does that mean? MARTA: (Sweatdrop) Beats me. EMIL: (Looks around) [Um...] Where are we? MARTA: (Nods) [Ugh,] Of course. (Emil looks at her with confusion) MARTA: (Turns to Emil) This is where the Tower of Mana used to be. Lloyd and his companions came here on their journey of world regeneration. EMIL: So it's a historical site for the Church of Martel. MARTA: (Nods) Right. No wonder there are hidden passages, and of course Lloyd would show up. EMIL: Oh, so Lloyd's friends in the Church of Martel guided him. MARTA: (Shrugs) It's only a guess. (Tenebrae reappears) TENEBRAE: I am unable to sense Lumen's presence. It appears that Lloyd has escaped. MARTA: (Looks at Emil) I guess we'll go back to Luin for now. That okay with you? EMIL: (Nods) [Y-]Yeah. *The road back to Luin* MARTA: Why don't we take a break here? It'll give us a chance to explain to you about Ratatosk. EMIL: Sure. I want to know what's going on. TENEBRAE: All right then. (The party sits down in the grass) TENEBRAE: How much do you know about the world before its Regeneration by the Chosen, Colette? EMIL: (Nods) I know the basics.. TENEBRAE: As you know, our world was divided into two by the will of the Goddess Martel and the Hero Mithos. EMIL: (Shakes head) Not much. TENEBRAE: A brief explanation, then. Long ago, the Giant Tree that sustained our world withered, and the end of the world was upon us. The Goddess Martel and the Hero Mithos managed to prevent this destruction by dividing the world into two. But two years ago Colette the Chosen successfully reunited the two separated lands by sprouting the new World Tree to support the world. While the world was divided in two, Lord Ratatosk transformed into his core and became dormant. MARTA: (Pushes up her bangs to reveal the red jewel) That's this core on my forehead-- Ratatosk's core. EMIL: (Panicked) [Y-]You mean that's the demon lord Ratatosk's egg?! TENEBRAE: Lord Ratatosk is not a demon lord. He was a summon spirit of the Great Tree of old, and is the lord of all monsters. MARTA: In order to awaken Ratatosk, we have to first awaken all of his servants, the Centurions, by hatching them. That's why we're on a journey looking for the Centurions' cores. EMIL: Why can't Ratatosk stay asleep? MARTA: If he's asleep, nature will be thrown off balance and destroy the world. For instance Ratatosk's sleep is the reason why Lake Sinoa has dried up. And without him around to oversee things, most monsters have cut ties with the Centurions they serve. So the monsters are running wild and causing the world's mana to fall out of balance. TENEBRAE: Even while Lord Ratatosk is dormant, the Centurions are supposed to form ties with monsters and maintain order. Yet, the Centurion of Water, Aqua, has allied with Richter, and is neglecting her duties. Which is precisely the reason why we have seen one water-related disaster after another. It's absolutely deplorable... EMIL: If all this is true, then why do you have to fight? TENEBRAE: Lord Ratatosk is exceedingly powerful. Though they may not be as powerful as Ratatosk's core, Centurions' cores still possess remarkable powers. MARTA: Some people are trying to get the cores for their own selfish reasons. TENEBRAE: Lloyd and Richter are among those people. Lady Marta recovered Ratatosk's core from them. MARTA: But somehow the core managed to attach itself to my forehead. To tell you the truth, it's a bit frustrating. TENEBRAE: Do you understand now? EMIL: (Nods) [Y-]Yeah I guess. (Looks down, thinking) But I still can't believe Richter would do something like that. *Luin* TENEBRAE: I'll drop out of sight since my presence may draw unwanted attention. EMIL: (Shocked) Oh, hey! You're not one of the monsters that attacked the people in town, are you? TENEBRAE: [Hmph!] Of course not. Those monsters were lured to the village by Lumen's core. When Centurions are in their core state, they're unable to control their powers. This results in the disruption of the mana balance and throws nature into chaos. MARTA: (Turns to Emil) That's why I don't want to give the core to Lloyd or Richter. EMIL: (Slumps) I guess Centurions' cores are nothing but trouble. TENEBRAE: How rude. (Tenebrae disappears) MARTA: (Walks closer to Emil) All right. Why don't we go to your house for now? EMIL: (Shakes head) Oh. [Um...] We should first go tell the mayor what happened with Richter. MARTA: Okay. Maybe we can ask him about Lloyd, too. Let's go. EMIL: (Nods) Yeah. (Slumps, thinks) I don't want her to see me being yelled at by my aunt and uncle. EMIL: Hey, Tenebrae, are you here? TENEBRAE: (Flies by) Yes, I'm right over here. EMIL: [Huh?] Where? TENEBRAE: (Flies by again) Here. EMIL: [Uh...] Over here? TENEBRAE: (Flies by again) No, over here! EMIL: Wait, you mean here? MARTA: Tenebrae! Stop teasing Emil! TENEBRAE: How rude. This is part of the training of a Knight of Ratatosk. Let's see, where am I now? [Laughs craftily] EMIL: [SIGH] Now I know why Aqua calls you "spiteful." MARTA: Rats! Here I was getting all ready to visit Emil's house, introduce myself to his family, and make our status as a wonderful new couple official! TENEBRAE: So that's why you demanded he take you to his home so suddenly. MARTA: (Light bulb) I get it now! Emil's so shy, he must be too embarrassed to return home with his girlfriend. TENEBRAE: That sounds like wishful thinking to me. MARTA: Quiet, Tenebrae! (Bops Tenebrae) That settles it. I've got to get him to like me more! (Grabs Emil, beaming) Hey, Emil! When's your birthday? What's your favorite food? Do you like girls with long or short hair better? EMIL: (Nervous) [H-]Hey, Marta! Stop clinging to me! TENEBRAE: I'm afraid this will be an unrequited love. (Suddenly, a tall man and several masked ones come up behind them) ???: Lady Marta! We've been looking for you! (Marta whirls around, surprised) MARTA: (Bitterly) Hawk. EMIL: (Nervously) Is he a friend? HAWK: Commander Brute says that if you return Ratatosk's core, all will be forgiven, and you will be welcomed back into the Vanguard. EMIL: (Recoils, shocked) You're a member of the Vanguard?! MARTA: (To Hawk, angrily) You can tell Commander Brute that what you did--what all of you did-- isn't something I can forget. HAWK: Whatever do you mean? MARTA: Don't act dumb. I'm not giving up Ratatosk's core. HAWK: (Points at her) [Hmph!] Then we will show you no mercy! Men, seize Lady Marta! VANGUARD SOLDIERS: Yes, sir! (A battle begins with the two grunts. Emil and company beat them down) (Tenebrae appears) TENEBRAE: Lady Marta, Emil! We must leave this place at once! MARTA: You're right. Let's go! EMIL: [Wh-]What?! (Slumps, thinking) How did I get wrapped up in this mess?! (Marta grabs Emil's arm and drags him offscreen) (Hawk and his men corner them) HAWK: (Points, angrily) Get them! Move! (Suddenly, a fat man in bronze armor appears with a platoon of armored soldiers. He clocks Hawk with his giant lance) HAWK: (Falls) What?! (The armored soldiers clobber Hawk's men) MARTA: Huh?! EMIL: What?! MARTA: (To the armored man, scared) [Y-you...] You're from the Church of Martel! ???: (Sheathes his lance) I am Magnar, Commandant of the Church of Martel. By the orders of Lloyd the Great, I have come to take the demon lord Ratatosk and the Centurion's core! MARTA: (Angrily) [Urrgh...] You're all the same. MAGNAR: Hand it over and I will guarantee that none of you will be harmed. However, if you refuse, this town will meet the same fate as Palmacosta. EMIL: Same as Palmacosta? What does he mean? MAGNAR: What, boy? You don't know? The foolish Vanguard planned to use Ratatosk's core to start a rebellion in order to destroy the Church of Martel and the Chosen. MARTA: (To Emil) Lloyd killed all of those innocent people to steal Ratatosk's core, and to quell the rebellion. EMIL: (Balling fists) That's what my parents died for? TENEBRAE: Imp, my servant! Go! (The Imp captured earlier appears and attacks the soldiers) TENEBRAE: Lady Marta, Emil! We must leave town, now! (The three of them run off) MARTA: (Stops) What should we do? If we leave the town will be destroyed. MAGNAR: (Offscreen) Foolish, barbarous Sylvaranti! Listen well! (The party turns back in horror) (Magnar stands before the statue of Lloyd, several knights around him) MAGNAR: I am Commandant Magnar, of the glorious Martel Knights. We have come here to arrest the vile Vanguard for their crimes: blasphemy against the Church and inciting rebellions and discontentment across the world. However, we have also recently received reports from Lloyd the Great stating that the people of Luin have been engaged in sinful cooperation with the Vanguard. Therefore, this whole town, along with the Vanguard, now face charges of treason against the Chosen! But I will grant one final opportunity to redeem yourselves. A girl named Marta is hiding in this city. Bring her to me. Do so, and Lloyd the Great may very well forgive your crimes. EMIL: (Turns to Marta) Marta, hand them the core on your forehead. MARTA: (Turns to Emil, shakes head) But [I...] I can't. EMIL: (Angrily) Why not?! If you, the Vanguard hadn't attempted a rebellion, Palmacosta never would've been destroyed in the first place! (Tenebrae turns. Marta hangs her head) EMIL: (Hangs head) I'm sorry, I shouldn't have said that. But if we don't do something, Luin will be destroyed. (Looks up) And if that happens, everyone will blame me since I'm the one who brought you here. MARTA: (Looks up) You're right. I'm truly sorry about what happened in Palmacosta. (Turns and starts to leave) EMIL: Where are you-- MARTA: I'll give them Ratatosk's core. I'm sorry, Tenebrae. (Marta leaves) TENEBRAE: (Turns to Emil) Emil, Knight of Ratatosk. You just sent Lady Marta to her death. Lord Ratatosk's core on her forehead requires energy from her body. The core cannot be separated from her before Lord Ratatosk awakens. Removing it beforehand will surely cause he death. EMIL: (Shocked) No! We have to tell her-- TENEBRAE: (Darkly) She already knows. She intends to die for this town and for you. For your petty desire to protect yourself. I just wanted you to know the consequences of your words. EMIL: (Looks after Marta) [I-]I'm going to stop Marta! TENEBRAE: You'll be ostracized by the people in town. EMIL: (Angrily) I don't care! TENEBRAE: Well, then. I shall go with you. (Emil runs off. Tenebrae struts after) (Marta glares at Magnar) MARTA: I'm here now. Are you satisfied? MAGNAR: Tell us where Ratatosk's core and the Centurions' cores are. MARTA: I don't have a Centurion's core, but Ratatosk's core is right here. (Points to her forehead) If you want it that badly, you'll have to take it with my head. MAGNAR: (Scratches chin) What a marvelous idea. I think I will. Seize her, men! (Two soldiers grab Marta and force her to the ground) MAGNAR: All right, we no longer have any need for this town. Hand down the divine punishment they deserve! MARTA: (Wriggles, shocked) No, wait a minute! You said that you'd-- MAGNAR: That's enough. Silence! (Thumps his lance) The orders of Lloyd the Great are absolute! (Turns to his men) All right men the time has come! Pillage! Kill! Show them the divine punishment of the Goddess Martel! (Raises lance) SOLDIER: Yes, sir! (Soldiers run amok through Luin, terrorizing the populace and ravaging the buildings. The sounds of fires and screams fill the air) (Emil witnesses the carnage and is horrified) EMIL: Oh, no. Stop it! (An explosion goes off behind him and he's launched into the air with a scream. He tumbles onto the pavement before Marta and Magnar) (A ghastly silence fills the air. Marta stares in shock. Suddenly, Emil's hands twitch. Magnar looks on with curiosity.) (Emil's body starts to give off thick, black smoke, dark rings forming on the ground around him. He slowly gets to his feet, clutching at his face. Marta watches anxiously.) R. EMIL: Didn't you hear what I said? (Looks up and reveals his red eyes) (Furious) I said stop, you miserable swine! (Emil charges the soldiers and takes out two of them with his bare hands, thrusting one's lance into the pavement. He turns his wild eyes on the other troops and yanks out his sword.) R. EMIL: (Snarling) I'll teach you the true meaning of divine punishment! (The remaining Martel soldiers attack. Emil and his monsters trash the knights) (Emil stands over Marta and offers his hand) R.EMIL: Stand up, Marta. (Helps her up) MARTA: [Unh,] Emil... (Emil turns to Magnar, a smirk on his lips) R.EMIL: Now the. Time for your punishment. You better pray to Martel one last time. Pray to her for a painless death! (R. Emil bares his teeth, and the party engages Magnar and creams him) (Grinning like a psychotic demon, Emil approaches the downed Magnar and sheathes his sword.) MAGNAR: [I...] I don't understand. Who are you! R. EMIL: The question is who the hell are you! (Emil puts his foot on Magnar's chest) R. EMIL: Well? Let's see your divine punishment now. Go ahead. Show it to me! (Emil slugs Magnar over and over mercilessly) R. EMIL: Are you listening?! MARTA: (Scared) Emil. That's enough Emil, stop it! (Emil recoils, then his head snaps back. His eyes switch from red to green and he slowly turns around, confused.) (He quickly lets go of Magnar's throat, and Magnar crumples in a coughing fit.) EMIL: What--what did I do?! (Emil runs off on his own) EMIL: (Thinking) Dida, Moll. They didn't run away! (Both are surprised to see him) DIDA: (Nervous) [Oh!] Hey. MOLL: (Nervous) [Ho-]How are you? You doing good? DIDA: We're pretty busy, so... [uh...] MOLL: [Y-]Yeah, it's not like we're afraid of you or anything. (The bullies run off) EMIL: (Slumps) Oh. (Marta walks up behind him) MARTA: Both the Vanguard and the Martel Knights have left town. (Emil is silent) MARTA: The mayor wants to talk to you. Will you come? MARTA: Emil, thank you. [EMIL: Mmm...] MARTA: You saved me again. [EMIL: N'gh...] MARTA: [I...] I'll always be on your side. That's a promise. So cheer up, okay? EMIL: Thanks, Marta. FLORA: (Nervous) Emil... EMIL: (Hangs head) [A-]Aunt Flora, I-- (Alba runs in front of his wife, balling his fists) ALBA: (Angrily) Get away from us, you monster! MARTA: (To Alba, angrily) How could you?! EMIL: (Shakes head) No, it's okay! It's okay. MAYOR OF LUIN: Emil, thank you for coming. I have a favor to ask of you. EMIL: [W-]What sort of favor? MAYOR OF LUIN: I want you to go find Lloyd for me. EMIL: (Surprised, dejected) [Is this...] Is this your way of telling me to leave? MAYOR OF LUIN: (Shakes head) No. I simply cannot believe what just happened here. The Lloyd that I know would never allow this kind of slaughter and looting, even on orders from the Church. EMIL: But-- MAYOR OF LUIN: I didn't believe what you said about Palmacosta until today. But it seems that the same thing almost happened to our town. (Shakes head) I'm just not sure what to believe anymore. EMIL: Mayor, it doesn't take much for people to change. (Thinks sadly) Like me. MAYOR OF LUIN: (Head low) That may be so. (Looks up) Which is exactly why I want you to investigate this. Why Lloyd changed like he did, and why he's looking for Ratatosk and the Centurions' cores. MARTA: (Hangs head) So this is how you plan to protect Emil from the fear of the townspeople? (Emil is surprised) MAYOR OF LUIN: (Hangs head) The people of our town are easily frightened. Please forgive them. But I believe this is for your own good. (Emil hangs his head in sad thought) EMIL: (Looks up) I'll look for Lloyd. And then I will avenge my parents. MAYOR OF LUIN: I understand. I won't try to stop you. Emil, our town may be full of people who fear you, but this is still your home. I know it may sound hard to believe now, but once things calm down, I want you to come back. EMIL: I'm sorry I caused so much trouble. (Emil starts to walk away) MAYOR OF LUIN: Emil... (Emil hangs his head) MAYOR OF LUIN: Thank you for saving Luin. (Emil hesitates, then walks out of the room) (Marta runs up behind him) MARTA: Emil, wait! EMIL: (Turns around) [M-]Marta. MARTA: Tenebrae and I are going with you. EMIL: Why? MARTA: The whole point of our journey is to find the Centurions' cores and wake up Ratatosk. So Lloyd is our common enemy. (Tenebrae appears) TENEBRAE: Since we share the same objective, it would be in our best interest to work together. EMIL: [Mmm...] But I'm-- MARTA: You also made a pact with Ratatosk as a knight, right? (Folds arms behind her back) And Ratatosk is stuck on me, so that means you have to protect me. TENEBRAE: As I told you before, Lady Marta had been looking for you. She wanted the boy who saved her back in Palmacosta, you, to be a Knight of Ratatosk. So please. MARTA: (Straightens up) It's partly my fault that things ended up the way they did. Let us go with you. EMIL: (Hangs head) I really don't remember meeting you before. Are you okay with that? MARTA: It's okay, because I remember. And you're brave, so I feel like I can count on you. EMIL: (Nervously) You think I'm brave? I'm nothing like that. MARTA: No, you really are. You already saved me several times since we met again. And you wouldn't have done that if you didn't have courage. That's why I want to go with you. We can start off as friends. Right? (Blushes, looks down) Of course I don't mind being more than friends. (Emil blushes and looks down, flashing back to Richter's words) RICHTER: Courage is the magic that turns dreams into reality. (Back to present) EMIL: It's just like he said. MARTA: (Gets closer) What? EMIL: (Shakes head) Oh, it's nothing. TENEBRAE: Why don't we get going? EMIL: (Nods) [R-]Right. Okay, let's go! (Marta beams. Emil beams back) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (2.2) - Chapter 2: Troubled Heart (GS2) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ *Asgard* (Emil, Marta and Tenebrae push forward against a fierce wind) EMIL: [Th-]This is some wind. MARTA: (Sharply) Come on! Take it like a man! EMIL: (Slumps) That's easy to say. (Marta keeps walking) TENEBRAE: (To Emil) It may be difficult to believe, but Lady Marta is depending on you. So please, try to act like a man in front of her. EMIL: (Dejected) I'm not sure if I can. MARTA: (Turns around) What's keeping you two? Come on, we need to ask if anyone's seen Lloyd. Let's hurry. (Jumps for joy) Wherever Lloyd is, that's where the Centurions' cores are! (Folds arms) So let's find the mayor and ask if Lloyd's come by. Okay? EMIL: (Nods) [R-]Right. EMIL: Wow, this wind is really something. MARTA: Right now all sorts of strange weather patterns are happening around the world. It's all because of the joining of the worlds two years ago. EMIL: But everything will work out if the Centurions' cores are hatched, right? TENEBRAE: That should be true in theory. EMIL: Wait, what do you mean, "theory?" TENEBRAE: (Shakes head) Things are not always as simple as they appear. [EMIL: Wha?] (Marta looks down) EMIL: (Looks around) This town seems kind of desolate. MARTA: This is weird. The last time I came here with Daddy it wasn't like this at all. EMIL: Your dad? Now that you mention it, where's your family? MARTA: (Hangs head) [W-]Well... (Emil starts to back up) MARTA: Watch out! (Emil collides with a man in a tuxedo with dark blue hair) EMIL: (Jumping back) [Uh...] Sorry! ???: It's fine. (The man stares at where Tenebrae is hiding) EMIL: [Uh...] Are you-- ???: (To Emil) It's all right. You have an interesting creature with you. (Emil looks surprised) MARTA: (Runs up) Emil, what are you doing? We're terribly sorry. Are you all right? EMIL: Marta, this man, he-- ???: This town's changed, too. EMIL: Huh? MARTA: Excuse me. Are you originally from here? ???: A long time ago. Back then, this city wasn't even called Asgard. (Awkward silence) ???: Sorry. This is my hometown. It brings back memories of my friends from back then. It seems they got the better of me. Forgive me. (The man walks away. Emil watches him go) EMIL: That guy--he noticed Tenebrae. MARTA: (Surprised) Are you sure?! I've never seen anyone who could do that. EMIL: I wonder who he is. MARTA: I wonder who that guy was? He said some strange things. What a weirdo. I mean it's been a long time since this town changed its name to Asgard. EMIL: Right. No human alive today could've been around then. Could he be an elf? Maybe that's how he noticed Tenebrae. MARTA: Yeah, but even elves and half-elves only live about a thousand years, tops. He must've been teasing us. (Muzzy) Jerk. TENEBRAE: He may actually be older than his youthful appearance would indicate. EMIL: Oh, you mean like you, Tenebrae. MARTA: Yeah, maybe that's it! TENEBRAE: (Angry) We Centurions are ageless! I will not be treated like a doddering old man! (As Emil stands on the doorstep, Marta wanders around on the lawn, holding out her hand to sense the wind) MARTA: I just don't get it. EMIL: [Huh? Wh-]What do you mean? MARTA: The wind isn't strong enough. There's no way a wind this weak could damage buildings like this. EMIL: [Hmm...] Well maybe some days the wind is stronger. (Almost as soon as he says it, the wind picks up fiercely.) MARTA: [Eyaahh!!!] (Grabs at her hair ornaments) [Wow,] What was that? EMIL: Marta, look! [MARTA: Huh?] (In the dark storm clouds above, there's a swirling mass of black and purple, like some sort of black hole. Suddenly, the wind gets even stronger and Marta is lifted off the ground) [MARTA: Hunnnh?!] EMIL: (Panicked) Marta! MARTA: (Panicked) Emil! (Emil runs and grabs her hand before she's blown away, and manages to drag her back into the mayor's doorway. They watch the storm for a moment, and then Emil notices he's still holding Marta's hand.) [EMIL: U'aahh!] (Emil yanks his hand away) EMIL: (Hanging head) [S-]Sorry. [W-]We'd better go find some shelter somewhere. (Tenebrae appears, seemingly unaffected by the wind) TENEBRAE: There's a cave-like area not far from here known as the Mural Cavern. If I may suggest, perhaps we should head there to avoid the wind. (Tenebrae disappears) EMIL: Sounds good. Let's go. (Starts to leave the doorstep) MARTA: [W-]Wait! (Marta clutches Emil's hand. He stares at it.) MARTA: It's safer if we hold hands.~ (Clutching hands, they head for the caves) (Both Marta and Emil blush) MARTA: Your hands are so warm, Emil.~ EMIL: [Mmph!] You think so? TENEBRAE: [Ah,] Two young hearts all aflutter. How sweet. EMIL: Aflutter? Who says stuff like that anymore? TENEBRAE: (Irked) I do. You got a problem with that? EMIL: [Laughs] You're funny, Tenebrae. MARTA: (Irked) Way to kill the moment, you two. (Still holding hands, Emil and Marta stop and look at the cave paintings.) MARTA: I think we'll be safe in here. EMIL: (Blushing) Yeah. MARTA: What's the matter? Your face is beet-red. EMIL: [Y-]Your hand. MARTA: Oh. Do I have to let it go? EMIL: I-- [uh-heh...] MARTA: [Giggles] Just kidding.~ [hee!] (Marta lets go of Emil's hand) EMIL: (Looking away) [Um,] I wonder why the wind got so strong all of a sudden. (Tenebrae appears) TENEBRAE: I believe it's linked to Lord Ratatosk's sleep. EMIL: (Turns to Tenebrae) Yeah, I know that's the root of the problem. I meant why did the wind get so strong just now. TENEBRAE: Perhaps it changes, in a manner similar to you. EMIL: (Turns away and slumps) I know, I'm just a weak nobody without the help of Knight of Ratatosk. MARTA: That's not true! You're strong, kind, and cool. EMIL: (Turns to Marta) Really? MARTA: Really! You're my prince, Emil! EMIL: (Thinking) I wonder if she really believes all that. TENEBRAE: I hate to interrupt this fascinating discussion, but the wind seems to have died down a bit. EMIL: (Turns to Tenebrae) [I-]It did? (Marta gets irked) TENEBRAE: Yes, but now I head voices. There seems to be some sort of commotion. MARTA: Let's go and have a look. It'll also give us a chance to ask about Lloyd. EMIL: [R-]Right. (There's a gathering of people on the tier below. Marta doesn't react well.) MARTA: Damn! It's Alice! EMIL: Who? TENEBRAE: A top officer in the Vanguard. We better hide. (Marta grabs Emil and shoves him away. They hide just out of sight over the white-dressed girl and her soldiers.) ALICE: (Arms folded, pouty) [Awww!] I'm so disappointed you still haven't found Colettie. Poo! Alice is so tired! (One unfortunate soldier drops down and Alice lounges on his back) HAWK: (Kneels) Ma'am! If you'd just be a little more patient-- (Alice swats him with her swatter, knocking him over. She beams.) ALICE: [Giggles] I just said that I'm tired. (Raises it again) Now, now, you should know better than to... (Her eyes go evil. Emil flinches as she swats Hawk again) ALICE: Talk... (Marta flinches as she swats Hawk again) ALICE: back... (Tenebrae flinches as she swats Hawk yet agan) ALICE: to... (The other soldiers flinch as she swats Hawk once more) ALICE: me! (Hawk crashes down, clutching his nose. Alice plays with her swatter.) ALICE: No wonder you let Martmart slip through our fingers and failed so spectacularly in Luin. (Gets off the soldier) Must I do everything myself? (Alice places the tip of the swatter on Hawk's chin and lifts his face up, all while smiling cutely) ALICE: Hawkie, are you listening to me? HAWK: (Defeated) I apologize. (Alice withdraws the swatter and saunters off. The soldiers bow.) ALICE: Hurry and find that pesky Colettie. I'll be at the mayor's house. Ta-ta. HAWK: [Urgh...] (To his men as he gets back on his feet) I'll search the city's perimeter [Ungh...] while you do a thorough sweep of the city! The Chosen of Regeneration is a woman with blonde hair. Bring in anyone that fits that description! And do it quickly, or Lady Alice will have all of our heads! Now go! (The soldiers turn and salute stiffly) SOLDIERS: For the liberation of Sylvarant! (The troops spread out over town, jogging down roads and into caves) EMIL: So that girl is a member of the Vanguard? MARTA: That's Alice, the captain of the Vanguard's combat unit. (Gets up) She's a complete sadist. Be careful around her. EMIL: (Very puzzled as he gets up) (Be careful? But why? What's that supposed to mean, "Be careful"?) TENEBRAE: Well, we won't be able to go to the mayor's house now. MARTA: All right, then let's go look for the Chosen Colette. EMIL: Oh yeah! The Chosen and Lloyd traveled together, right? MARTA: (Nods) [Mm-hmm.] If we can't find Lloyd, we might be able to ask about him. And maybe... (Stares at the ground) EMIL: Maybe what? MARTA: (Shakes her head) [Mmnh,] Let's just look for the Chosen. TENEBRAE: They said that the Chosen is a woman with blonde hair. Let's search the city for her. However, please remember to keep your distance from the Vanguard and stay out of their sight at all times. EMIL: (Nods) [R-]Right. I agree. There's no point in getting caught up with them. (They set out to look for the Chosen) EMIL: Alice looks like a harmless girl, but she makes a powerful impression. Maybe scary is a better word. MARTA: Watch yourself around her. She's a sadist. Actually a super sadist. EMIL: What's a "sadist?" TENEBRAE: The term sadist is related to the concept of sadism. It is the deriving of pleasure by causing pain in others, physically or mentally. EMIL: Okay. How exactly am I supposed to be careful around her? MARTA: Don't go near her, don't speak to her, don't respond if she speaks to you, and swear to love only me. (Beams) Then you'll be fine! EMIL: [Wh-]What?! What are you talking about?! TENEBRAE: Lady Marta's search for love is among the saddest I've seen. [EMIL/MARTA: Huh?] TENEBRAE: It's the saddest versus the sadist. EMIL/MARTA: Ouch. EMIL: Why does Alice call Hawk, "Hawkie"? It's like she was making fun of him, or something. MARTA: Actually, Alice only comes up with those little nicknames for people she likes. EMIL: So the fact that Alice calls you Martmart must mean she likes you a lot. MARTA: No, it's the opposite for girls. That nickname means I'm on her bad list. EMIL: This is confusing. TENEBRAE: I hate to change the subject, but do I really come across like an old man? [EMIL/MARTA: Huh?] EMIL: Wow, you've been worrying about that this whole time? MARTA: The Chosen is a woman with blonde hair. Where can she be? TENEBRAE: She may be the Chosen, but she is still only human. Since I have not met her, sensing her will prove difficult. EMIL: I wonder what kind of person she is. Have you met her before? MARTA: (Angrily) I've never met the Chosen of Regeneration, and to tell you the truth, I really don't want to meet her now! EMIL: (Nervous) Oh. Sorry I asked. TENEBRAE: Why are you apologizing? EMIL: [Um...] (Because Marta's scaring me.) (A blonde girl in white, Colette, is talking with blue-haired Aisha.) COLETTE: So Lloyd hasn't stopped by here either. AISHA: (Hangs head) I'm sorry that I couldn't be of more help, Chosen One. (The scene changes to Emil and Marta at the door. Marta looks mad.) COLETTE: Oh no. It's quite all right. Thank you. EMIL: [Y-]You're the Chosen of Regeneration? (Marta pushes past Emil and struts up to Colette) MARTA: Chosen of Regeneration, I have something to ask you. COLETTE: (Turns to Marta) [Y-]Yes? MARTA: Two years ago the world regeneration caused the separated worlds of Sylvarant and Tethe'alla to become one. And during that process, a giant, fearsome tree appeared in Palmacosta and destroyed the city. (Colette's eyes grow sad) MARTA: I was told it happened because you tried to run away from your task of world regeneration. Is that true? (Colette is silent for a long while, then closes her eyes and nods sadly) COLETTE: Yes. (Marta looks surprised, then boils over with rage. She shoves Colette into the shelves behind her) MARTA: My mother was in Palmacosta when that giant tree attacked! (Colette recovers and looks at her. Marta turns her gaze to the floor, her fists balled) MARTA: You call yourself the "Chosen"?! You're nothing more than a coward! How dare you! (Looks up angrily) If you hadn't run away, my mother would still be alive today! (Colette doesn't look at Marta's face. She hangs her head again) COLETTE: (Sadly) I'm so sorry. (Marta leers at her for another moment, then turns and runs out of the house.) EMIL: Marta! (Tenebrae appears) TENEBRAE: I am worried about Lady Marta. EMIL: Yeah. She was really upset. TENEBRAE: (Sits down) Lady Marta and her father wandered the world after the death of her mother and the loss of their hometown. It must have been hard for her. EMIL: Yeah. (Tenebrae disappears) EMIL: Marta... MARTA: (Calm) I'm sorry. I didn't mean for you to see me like that. EMIL: It's okay. (Hangs head) When I saw Lloyd, I got so angry I could barely control myself. MARTA: You're not mad at the Chosen? EMIL: (Looks up) Hmm? MARTA: (Turns to Emil) You were born in Palmacosta too, right? What were you doing when that monstrous giant tree attacked Palmacosta? EMIL: I wasn't in the city then. MARTA: Oh. EMIL: (Thinking) Yeah, I wasn't there. MARTA: I joined the Vanguard because I blamed the Chosen for destroying Palmacosta. (Hangs head) But I do understand. I know that it must have been really hard for her to seal away the Desians and regenerate the world. I know that there's probably a good reason why what happened in Palmacosta was unavoidable. But she just admitted to the rumor she'd run away. I just can't forgive that. (Suddenly, a Vanguard soldier approaches) VANGUARD SOLDIER: Hey, you. You just said something about the Chosen. EMIL: Huh? VANGUARD SOLDIER: We're the Vanguard, the Sylvaranti Liberation Front. A resistance movement dedicated to punishing the Tethe'allans and the Church of Martel for persecuting Sylvaranti as if we were half-elves. We are currently looking for the Chosen of Regeneration, a Sylvaranti traitor who is sympathetic to the Tethe'allan people. If you have information about her whereabouts, tell us. MARTA: (Faces him) The Chosen left the city already. VANGUARD SOLDIER: (Angrily) What?! Damn it. (Takes off) EMIL: Why did you say that? MARTA: The Vanguard has declared the Chosen a wanted traitor who pretended to save Sylvarant even as she betrayed it to Tethe'alla. (Tenebrae appears) TENEBRAE: If they catch her, she may be executed for propaganda. EMIL: I didn't know the Vanguard was a group of such extremists. MARTA: Even though I can't forgive the Chosen, the Vanguard's latest actions are even harder to overlook. EMIL: (Curious) Wait, you mean the Vanguard's different from what it used to be? MARTA: (Nods slowly) It's because Commander Brute has changed. TENEBRAE: I hate to interrupt, but I think we should get going. With the Vanguard crawling all over the city I hardly think it's prudent to dawdle. EMIL: [Oh... R-]Right. MARTA: (Turns to Emil) Sorry, I didn't mean to trouble you. Lloyd hasn't been around here, so maybe we should set out for Palmacosta next? EMIL: (Nods) Yeah, good idea. Let's go. [MARTA: (Slumps) Mmnh...] EMIL: What's wrong? MARTA: I made a total fool of myself back there. I know the Chosen was responsible for saving the world, but I couldn't stop myself from yelling at her like that. I feel really stupid. EMIL: Well you're kinder than I am. [MARTA: (Surprised) Huh?] EMIL: Even though he helped save the world, I could never forgive Lloyd for killing my parents. I didn't think you sounded foolish at all. (Shakes head) Actually, I was impressed. MARTA: Thanks for being such a nice guy. You're strong, you're kind, you're the greatest! I love you so much!~ EMIL: What?! (She keeps raising my pedestal higher and higher.) [TENEBRAE: Laughs quietly to himself] (A little boy gets in their way) BOY: (Angrily) Hey, wait! EMIL: What? BOY: You're the ones who were mean to the Chosen. (Emil looks shocked. Marta is quiet.) BOY: Don't pretend you weren't. I saw you! You shoved the Chosen in Aisha's house! Why?! MARTA: (Angrily) Why not? She deserved it! She let Palmacosta be destroyed in the name of world regeneration! BOY: (Gets in Marta's face) You don't know what you're talking about! Tell the Chosen you're sorry! (A faint screech is heard) EMIL: (Listening) Hey, did you just hear something? It sounded like a monster's howl. BOY: (Turns to Emil) You stay out of this! (Suddenly the wind picks up fiercely, and the boy is blown away) BOY: Aaah! EMIL: Oh... MARTA: We have to help him! EMIL: (Shocked) Marta! Over there! (The kid dangles from a ledge. They run up to it. Marta gets down and crawls out to him) BOY: [Wh-]Why are you here? Did you come to laugh at me? MARTA: Don't be ridiculous! And don't move! We're here to help. (The boy loses his grip) BOY: Aaah! (Marta grabs him just in time, but she can't pull him up) MARTA: Emil! Tenebrae! Help! TENEBRAE: Understood. EMIL: (Thinking) [I-]I'm scared, but I have to do it. (Suddenly, a flock of Harpies fly down and blow them away. Alice appears on the ledge near Marta.) ALICE: [Giggle] Not so fast, darlings.~ EMIL: Oh. You're that sadist. (Alice looks irked.) ALICE: (Swats at her hair) Hawkie, go get him! (Hawk runs up and smacks Emil in the back. Emil falls) EMIL: Ugh! (Alice walks up to where Marta is holding the kid) ALICE: And look what we found while looking for Colettie! I'm so lucky!~ (Starts stomping on Marta's knees) Decus might not like it, but I'll be taking Ratatosk's core! EMIL: Stop! ALICE: (Still stomping on Marta's knees) Well aren't you a stubborn one? HAWK: Lady Alice! Commander Brute gave us explicit orders that Lady Marta was to be taken alive. ALICE: But it's not my fault that she fell to her death because of the wind. I'm sure the Commander will understand that accidents can happen.~ MARTA: (Pained) I can't hold on anymore. COLETTE: Angel Feather! (Colette shoots rings at Alice three times, grabs Marta and the kid and flies them to safety) EMIL: The Chosen! (Colette lands and puts Marta and the kid down) MARTA: Why did you save us? The Vanguard is after you! You're in danger! COLETTE: I know, but I couldn't just leave you. ALICE: Oh, I am so lucky! Now I can take out two little birdies with one stone! (Points) Hawkie! Athos! Portos! Take care of them! (Hawk and two of Alice's monsters attack the party. The party whups them) ALICE: (Stamps foot) What are you all doing?! You're so useless! Aramis, get us out of here! (Alice hops on a blue balloon bear thingy and flies off) COLETTE: Is everyone okay? EMIL: (Nods) Yeah. BOY: Chosen One, thank you. COLETTE: (Turns to boy) Don't mention it. I'm just glad you weren't hurt. (Colette starts to leave, then turns back to Marta) COLETTE: (Hands clasped) I know apologies can never make up for what happened, but I want you to know I'm truly sorry. (Walks away) BOY: (To Marta, angrily) You have no idea what she went through! The Chosen was ready to give up her life to protect our world! My dad died in Palmacosta, too. But it's not fair to blame the Chosen for that! (Runs away) (Marta hangs her head) EMIL: Marta? We should leave before the Vanguard comes back. MARTA: I'm sorry. I'd like to see the Chosen one more time. EMIL: Are you sure? MARTA: (Turns to Emil) I still haven't thanked her for saving my life. I'm sorry, but I need to do this! EMIL: I haven't thanked her, either. Let's go together. MARTA: Thank you. MARTA: The Chosen helped us even though she knew it would get her into trouble. But then, why did she try to run away from her responsibilities while regenerating the world? I just don't get it. (Colette is speaking with the mayor) MARTA: (Slowly) Thank you for saving me. EMIL: I didn't get to thank you either. Thank you for your help. COLETTE: You came after me just to tell me that? I'm so happy! Please call me Colette. And you are? MARTA: [Uh...] I'm Marta. EMIL: I'm Emil. COLETTE: Marta and Emil? Great, now we can be friends. MARTA: (Recoils) You're joking, right? COLETTE: (Hangs head) Oh, right. Okay. MAYOR OF ASGARD: Excuse me, Chosen One. COLETTE: (Turns to mayor) Oh, yes. Please leave the matter of the stone dais to me. I'll have a look right now. EMIL: Dais? COLETTE: (Turns to Emil) Oh, well, I'm sure you noticed how the wind in this town was strong, right? I was wondering if the stone dais might have something to do with it. MAYOR OF ASGARD: A monster calling itself the Summon Spirit of Wind appeared there in the past. The Chosen believes it might be connected with all the gusts we've been experiencing. MARTA: But if you stay here much longer the Vanguard will come back for you. COLETTE: (Turns to Marta) Ever since the world regeneration, so many things are happening throughout the world. Since I'm the Chosen of Regeneration-- no, even if I wasn't, I still want to help in whatever way I can. EMIL: (In awe) You're really amazing. COLETTE: (Turns to Emil) No I'm not. You both tried to save that boy, right? It's the same thing. MARTA: We can't be friends, but I think I can help you. COLETTE: (Turns to Marta) Oh? MARTA: (Walks to Emil) She saved my life, so I owe her. EMIL: (Nods) Then I'll help, too. Since you're the first friend that I've ever had. MARTA: (Walks back to Colette) You can refuse us, but we're still going with you either way. COLETTE: Not at all! I'd love to have you come with me! Thank you, both of you! EMIL: (Curious) So we're going to the stone dais then? COLETTE: (Nods) That's right. Let's go! MARTA: (Annoyed) Wow, you're really going all mushy over Colette. EMIL: (Nervous) No I'm not. MARTA: Are too. It's like you can't relax. Look at you, you're fidgeting! EMIL: I-- [Um--] TENEBRAE: (Enters in) Lady Marta, please calm down. I believe Emil was nervous, but I don't think his heart was all aflutter. COLETTE: (Walks in) What does "all aflutter" mean? EMIL: It's nothing! MARTA: (Angrily) Oh my gosh, you're blushing! You're such a jerk! (Emil, Marta and Colette look around) EMIL: Nothing here looks out of the ordinary. COLETTE: Maybe your summon spirit would be able to tell. MARTA: (Curious) Our summon spirit? (Tenebrae appears) TENEBRAE: I believe she means me. COLETTE: Yes, you, doggie! I'm talking about you! TENEBRAE: I am neither a "doggie" nor a summon spirit. I am Centurion Tenebrae. You may call me Tenebrae. COLETTE: All right, Tenebie. So, do you notice anything strange? TENEBRAE: No, not especially. And my name isn't Tenebie. EMIL: Colette doesn't miss a beat. MARTA: Yeah. COLETTE: [Hmm...] Maybe it isn't related to the stone dais after all. (Colette starts to walk, then stumbles and knocks Marta over, just as a winged monster flies by) COLETTE: Aah! EMIL: (Shocked) What was that?! MARTA: (Sits up) A monster?! COLETTE: (Sits up) But it disappeared. TENEBRAE: Emil! Above you! EMIL: [Y-]Yeah! (A big, black bird is flying around overhead. It swoops down and attacks! It's too strong to beat, so the crew runs back down the hill> EMIL: (Slumps) What was that? Was that the Summon Spirit of Wind the mayor was talking about? COLETTE: But the summon spirit we found here was a fake. And besides, we defeated it. MARTA: Either way, it seems like that creature's responsible for these gusts. We've got to do something. (Tenebrae appears) EMIL: But our attacks just bounced off of it. TENEBRAE: Let's look for a winged dragon. EMIL: Huh? TENEBRAE: The winged dragon is the natural enemy of the garuda, the bird monster we just encountered. The garuda is protected by a special membrane-- a barrier of sorts. The only thing that can pierce it is the claw of a winged dragon. COLETTE: I might know where we can find one. I met a man in Hima who tames dragons. I can take us there. (Emil and Marta are surprised) EMIL: (Nervous) Hima is where adventurers go, right? Is it safe? COLETTE: Don't worry, they're all good people. MARTA: Excuse me, Chosen One? COLETTE: (Looks at Marta, smiles) Please, call me Colette. MARTA: Colette. Thank you. (Colette looks puzzled) MARTA: You saved us from that flying creature on the stone dais. COLETTE: (Plays with fingers) Oh, [uh,] no. I just tripped. MARTA: [Giggles] You're really strange, Colette. COLETTE: Really? MARTA: (Nods) Yeah. COLETTE: Oh, I'm sorry. MARTA: [Laughs] All right, let's go to Hima! EMIL: Okay. (Thinking) Girls are strange. MARTA: Colette, can I ask you something? COLETTE: Of course. [Uh...] What is it? MARTA: Just be honest. How do you feel about Emil? COLETTE: Well, let's see. He's very kind, very warm-hearted. MARTA: Do you like him? COLETTE: (Beams) Sure. MARTA: (Angrily) [Agh!] Well, I'm not giving up! I won't lose! Not to you, not to anybody! (Runs off) COLETTE: [O-]Oh, right. [Um...] Good luck, I guess? COLETTE: Say, doggie-- TENEBRAE: I believe I said my name was Tenebrae. COLETTE: Oh, [uh...] you don't like me calling you that? TENEBRAE: No, it's just that my name is-- COLETTE: I've got it! I'll call you Mr. Doggy! How does Mr. Doggy sound? TENEBRAE: (Angrily) I am Tenebrae! COLETTE: Oh. In that case, I'll have to settle for Tenebie. TENEBRAE: (Sweatdrops) That's it. My reputation as a Centurion is done for. (Colette falls down again) EMIL: Colette just collapsed. Are you all right? COLETTE: What? Oh, [I-]I'm fine. [TENEBRAE: (Chuckles)] MARTA: What's so funny, Tenebrae? TENEBRAE: "Co-llapsing Co-lette." [Laughs] You can be quite comical, when you try Emil. [EMIL/MARTA: Hmm?] COLETTE: Oh, you're right! That must explain why I trip so much! (Beams) Centurions are smart! TENEBRAE: [Laughs] You flatter me. [EMIL: Mmnnhh...] MARTA: Those two are going to drive me insane. *Hima* (Monsters swarm all over the place) EMIL: (Recoils) Yikes! It's filled with monsters! MARTA: It wasn't like this the last time I came here. I wonder what happened to everyone in town. COLETTE: Maybe it's because of the world regeneration. We have to do something. EMIL: (Turns to Marta) Let's just look for that dragon tamer for now. EMIL: Wow, there're so many monsters here. It's creepy. MARTA: Is this also because of the Centurion's core? TENEBRAE: No, I doubt that is the only cause. Like the situation at Luin, unless a core is nearby, monsters should not attack a human settlement in great numbers. COLETTE: Then what could it be? TENEBRAE: It's faint, but I sense the aura of the demonic realm. Maybe this area is connected to demons in some way. EMIL: (Nervous) Demons? TENEBRAE: Before Lord Ratatosk descended to this world, it was joined to Niflheim, the demonic realm. Eventually, a door was created and the path between worlds was sealed, but some traces of demons still remain in this world. COLETTE: Yes. I think I've seen some evidence of that. MARTA: Then, should we try and do something about it? TENEBRAE: No. The demons in this realm will probably be subdued to some degree once Lord Ratatosk awakens. We should concentrate on what we came here to do. EMIL: [Th-]That's a relief. I was afraid you were going to say we had to wipe out the demons ourselves. COLETTE: The man with the dragons was right around here last time. EMIL: (Steps back) [Woah!] This place is crawling with monsters, too. COLETTE: I wonder what happened to the dragon tamer. I hope he's okay. (A gigantic imp monster, a Skirophorion, appears, startling all of them) MARTA: (FIghting stance) I think we need to worry about ourselves right now. (Colette's wings appear) EMIL: [H-]Here it comes! (The Skirophorion attacks! The party defeats it) (The group walks out to the summit and looks around. The place is deserted) MARTA: Looks like there aren't any dragons left here. Maybe they flew away. EMIL: (Slumps) Or maybe they got eaten by all these monsters. (There's a silence. Then Colette looks surprised) COLETTE: I can hear it. EMIL: (Turns to Colette) Hear what? COLETTE: (Looks out into the sky) A dragon flying. MARTA: (Curious) I don't hear anything. (Suddenly, a little white dragon appears, flying in circles around them) COLETTE: Look! EMIL: A winged dragon! (The dragon flaps down in the middle of the group) TENEBRAE: She's thanking us for avenging him. EMIL: Avenging who? COLETTE: Are you saying that the dragon tamer is dead?! TENEBRAE: No. Apparently the tamer was able to get away safely. It seems that she's thanking us for avenging the death of her father, who was eaten by those monsters we just fought. COLETTE: (Sadly) The poor thing. TENEBRAE: She says that she would like to repay us. Even a young winged dragon would be effective against the garuda. How shall we proceed? EMIL: I'm not comfortable asking her to fight in battle, but if she's okay with it-- TENEBRAE: She's agreed to help us. MARTA: Great! Thank you, little one! EMIL: All right, let's go back to Asgard! This place gives me the creeps. MARTA: (Beams) The baby dragon is so adorable! Her eyes are so big and round. COLETTE: I wonder if you were even cuter when you were young, doggie. TENEBRAE: (Irked) I am not a puppy. However... I may not look it now, but during my childhood, the monsters in my neighborhood often discussed my level of cuteness. "As a button," I believe was the consensus. COLETTE: See! I knew it! EMIL: Do Centurions even have childhoods? MARTA: Or do monsters have "neighborhoods," for that matter. TENEBRAE: Forgive me. I was just jealous of the baby dragon getting all the attention. MARTA: Emil, can I ask you a question? EMIL: You sound serious. What is it? MARTA: Answer truthfully. Who do you like more, me or Colette? EMIL: [Wh-]What are you talking about? MARTA: (Angrily) Just answer! EMIL: I, well, [th-]that is-- Tenebrae, what should I say? TENEBRAE: (Surprised) You mean to say you like me best of all?! I must admit, I'm stunned. MARTA: (Angrily) [Th-]That's not fair, Tenebrae! I won't let you steal him from me! (Runs off) [TENEBRAE: (Laughs quietly)] EMIL: (Muzzy) [Unnhhh...] This is starting to get old. *Asgard* TENEBRAE: Before we go to the stone dais, I have a proposal. COLETTE: (Turns to Tenebrae) Oh? Well, what is it, doggie? TENEBRAE: I am a Centurion. Centurion Tenebrae. COLETTE: Oh, right. I'm sorry, Tenebie. (Tenebrae looks irked, but continues) TENEBRAE: Our winged friend is still too young and weak to deliver much damage if we attack the garuda head-on. EMIL: Then what should we do? TENEBRAE: (Sits) We could use a decoy to lure out the garuda and distract it, then have the dragon strike it from behind. EMIL: Decoy? Who's gonna do that? I'm not really up to-- COLETTE/MARTA: I'll do it! (Emil sweatdrops) MARTA: (Turns to Colette) Colette, you're too clumsy. I'll do it. COLETTE: (Turns to Marta) [I-]I'm not clumsy! And I'm pretty tough. MARTA: (Cross) I'll do it. COLETTE: No, I'll do it. EMIL: [E-]Enough! I'll do it! I can't let a girl be a decoy and hide. TENEBRAE: (Surprised) Emil, that may not be a good idea. EMIL: [I-]I really don't want to, but there's no other choice. MARTA: (Beaming) You'd do that for me? Thank you! You really are my prince! COLETTE: I know you can do it. Just believe in yourself! EMIL: (Slumps, thinking) How come they don't fight when I volunteer? TENEBRAE: All right then, Emil, please get on the stone dais to draw out the garuda. Make sure to give us some sort of signal when we should make our move. MARTA: (Nods) Okay, let's go to the stone dais. (The garuda waits for them at the top. Emil approaches slowly) EMIL: (Thinking) [Th-]There it is! I have to signal! EXPLANATION: Control Emil and avoid the garuda's wind. When the garuda is at a certain distance, send the signal. Swing the Wii Remote until the gauge at the top of the screen is full. -You will fail if you get hit by the wind. -Take the treasure chest to receive an item when you succeed. (At the base of the dais, Emil slumps. Marta looks concerned) MARTA: Are you okay? Are you hurt? TENEBRAE: Emil. What are you doing? MARTA: (Turns to Tenebrae) It's not his fault. (Turns back to Emil) He's just a really nice person, and he feels sorry for the garuda, right? COLETTE: Oh, I see. Wow, you're so nice. EMIL: (I know they're not trying to rub it in, but still--) (At the base of the dais, Emil slumps. Marta looks concerned) TENEBRAE: Emil. What are you doing? EMIL: Tenebrae, call the winged dragon! TENEBRAE: Go, my minion! Strike! (The winged dragon performs a multi-strike hit, and the shielding around the garuda fades) TENEBRAE: The Garuda's barrier has disappeared. Now's your chance! (The party fights and beats the garuda) (Marta, Tenebrae and Colette run up to Emil) MARTA: (Playful) That was such a dangerous enemy, but your timing was great! You're my hero! COLETTE: Good job. Now the strong gusts should die down. EMIL: (Blush) It was nothing. TENEBRAE: Though it's rather strange. The garuda is not aggressive by nature. I thought it would flee once its protective membrane was damaged. COLETTE: (Alert) Wait! Something's coming! (Another garuda swoops down from the sky) EMIL: (Shocked) Aah! (The party reappears at the base of the dais, along with the baby dragon) EMIL: [W-]What happened? MARTA: I thought we defeated it. TENEBRAE: (Listens) One moment. The young dragon is saying something. She feels like the stone dais is calling to her. COLETTE: What does that mean? TENEBRAE: It appears something inside the stone dais is drawing monsters to it. Perhaps the reason I can't perceive it myself is because it's targeting monsters of elements other than my own. MARTA: Inside the stone dais? But it just looks like a normal platform to me. COLETTE: (Turns to Marta) Aisha's brother knows a lot about the stone dais. Let's ask him about it. MARTA: (Turns to Colette) Good idea. Let's go. (Colette and Marta walk off. Emil looks after them) EMIL: Those two have really hit it off, huh? TENEBRAE: It seems that amidst all the frenzy, Lady Marta has completely forgotten her animosity. A rather fortunate development. EMIL: (Nods) Yeah, definitely. What happened in Palmacosta was terrible, but Colette herself is a good person. EMIL: You've been here before, right? COLETTE: Yes. I visited this place numerous times during the journey of world regeneration. We had an incident with a monster called Windmaster, who was posing as the Summon Spirit of Wind. EMIL: (Nervous) Do you think any monsters will show up now? COLETTE: (Beam) Oh, don't worry. We defeated Windmaster. EMIL: (Relieved) Oh, okay. TENEBRAE: Are you frightened, Emil? MARTA: Not a chance! He just can't help but feel sorry for his opponents, no matter what they might be. You were thinking it'd be better for the monsters if you didn't have to fight them, right? (Beam) You're so sweet, Emil. EMIL: [Heh heh...] Yeah. (Sweatdrop) (Should I say something? She read into that way too much.) (Aisha, Linar and red-haired Harley are waiting there) LINAR: (Turns around) Chosen One! COLETTE: (Nods) Linar, it's been a while. LINAR: I heard you were investigating those strong winds. Between that and the incident two years ago, I'm afraid we've caused you nothing but trouble. MARTA: (Curious) What happened? AISHA: I was offered up as a sacrifice to the Fake Summon Spirit of Wind, but the Chosen saved me. EMIL: Oh yeah, the mayor mentioned that. LINAR: That certainly brings back memories. If Lloyd hadn't disarmed that "breaker..." HARLEY: And that teacher kicked us around. Hey, how's Lloyd doing these days? I heard some ugly rumours, but I'm sure they're just misunderstandings. EMIL: (Hangs head, thinks angrily) Lloyd... COLETTE: (Lowers head) We haven't been able to track him down, but Lloyd wouldn't do anything bad. EMIL: (Angrily) That's a lie! Lloyd killed my parents! COLETTE: (Turns to Emil) Emil... HARLEY: Hey, let's just take it easy now. LINAR: [Uh,] So there was something you needed? COLETTE: (Turns back to Linar) [Ah,] Yes. I wanted to ask you about the stone dias. You see... (Quickie explanation fade-out) LINAR: Inside the stone dias would mean underneath it. Our studies have led us to believe some sort of facility lies below. AISHA: (To Linar) Linar, what if we preformed the Maiden Ritual? HARLEY: The Maiden Ritual calls on the Summon Spirit of Wind, right? AISHA: It is said that the ritual signifies the opening of a door. I'll perform it. HARLEY: It's too dangerous. There are flying monsters around there. MARTA: Then I'll do it. Don't worry, I can take care of myself. Please show us how the ritual is performed. EMIL: Marta... AISHA: Chosen One, Emil, please wait for us at the inn. Linar and Harley, you two will need to leave as well. COLETTE: Emil, can I ask you something? EMIL: (Steps back) [W-]What is it? (Head low, thinking) Is it about Lloyd? COLETTE: Are you some sort of "maniac" too? (Emil looks confused) COLETTE: I mean, when you get into battle, you become a totally different person. I have a friend who's really into old ruins and she's the same way. People call her a "maniac." EMIL: (Head low) According to Tenebrae, it's because Ratatosk's power is taking hold of me. COLETTE: (Curious) What's Ratatosk? EMIL: Oh right. (To Tenebrae) Tenebrae, can you help me out here? TENEBRAE: I'm surprised she hasn't asked about it before. Well, shall we tell her the story of our journey? EMIL: Yeah. TENEBRAE: Then we'll talk at the inn since it's rather long. EMIL: So Colette, just what does going into "Ruin Mode" involve? COLETTE: Well, let's see. (Frenzied) Oh! It's the Asgard ruins! Emil, state the historical background of this ruin. EMIL: (Shrinks back) [I...] I-- COLETTE: (Still frenzied) When Cleo III held a ritual to offer a sacrifice to the Summon Spirit of Wind to quell a storm that had ravaged his kingdom for a week... he did it here! (Irked) [Ugh!] Have you learned nothing at all these past five years?! (Beams, normal voice) I'd say that about sums it up.~ EMIL: [Th-]That was sort of terrifying. COLETTE: Really? It's actually quite fun. I can't wait for you to see the real thing. COOL BREEZE OWNER: Linar and Harley have contacted me. Your room is ready. (Emil, Colette and Tenebrae hang out in the room) TENEBRAE: It all began with the withering of the Giant Kharlan Tree. Lord Ratatosk was the guardian of the Otherworldly Gate, which connected worlds through the Giant Kharlan Tree. So he was the guardian of the Giant Tree as well. He employed Centurions to distribute mana and maintain the balance of the Giant Tree and the world by using monsters. Until the Ancient War caused the Giant Tree to wilt. EMIL: The way I heard it, the Giant Tree dried up during the Ancient War, causing mana to run out. That almost destroyed the world, so Mithos the Hero borrowed the Goddess Martel's power to split the world into two. COLETTE: (Hesitant) [R-]Right. Mithos did that to protect the world. But then, after many years passed, he learned that a new mana-bearing tree would be born. (Hangs head) And then--well, a lot of things happened, but eventually a new World Tree was born, and the worlds became one again. (Looks up) That was the world regeneration. TENEBRAE: In the time between the withering of the first tree and the birth of the new one, Lord Ratatosk, along with the eight Centurions, became dormant. Now that the world had regenerated, it was finally time for us to awaken. However, a faction within the Vangaurd planned to abuse Lord Ratatosk's power. (Marta walks in on the conversation) MARTA: To prevent that from happening, I ran away with Ratatosk's core. EMIL: (Surprised) Marta! MARTA: (To Emil) You were explaining everything to Colette? EMIL: (Nods) Yeah. Was that a bad idea? MARTA: (Shakes head) No, it's okay. I mean, I still blame Colette for my mother's death. (Turns to Colette) But now I know she's not a bad person. COLETTE: Marta... TENEBRAE: Allow me to continue. In order to wake Lord Ratatosk from his slumber... (Quickie explanation fade-out) COLETTE: I see. So you're looking for the Centurions' cores in order to wake Mr. Ratatosk. So Ratatosk's not a maniac after all. MARTA: (Confused) A maniac? EMIL: (Sheepish) [Eh-heh...] Don't worry about it. COLETTE: So what do you think Ratatosk will do when he wakes up? MARTA: He'll put a stop to all the strange weather we've been having and restore the balance of mana. COLETTE: (Nods) Right, but the World Tree we have right now already has Goddess Martel. EMIL: (Steps back) Oh! The tree Ratatosk protected is gone now. MARTA: Couldn't he protect it together with the Goddess? COLETTE: (Cheery) Good point. They could both work together to protect it. TENEBRAE: (Pregnant pause) Lady Marta, is the ritual ready? MARTA: (Jumps for joy) I'm all set. Ready to go whenever. EMIL: (Turns to Marta) Okay, let's head back to the stone dias, then. COLETTE: (Nods) Okay. MARTA: [Um...] First like that, then like this... EMIL: (Walks up) Hey Marta. About the ritual-- MARTA: (Angrily) Don't talk to me right now! I'll forget it! EMIL: Oh sorry. MARTA: [GASP!] N-no, I'm sorry. I didn't mean-- Don't hate me or anything, okay? EMIL: [N-]No, I-- TENEBRAE: Lady Marta. How are the preparations for the ritual? MARTA: (Sweatdrop) [Um...] I think I forgot how to do it... (As Emil steps up, another garuda shows up) EMIL: (Thinking) Here it comes! This time we should be okay! (Speaking) Tenebrae! Call the winged dragon! (Marta and Colette run up beside Emil) TENEBRAE: Go, my minion! Strike! (The winged dragon attacks again, the garuda's barrier drops again) TENEBRAE: The garuda's barrier has disappeared. Now's your chance! (The party attacks and wallops the garuda) TENEBRAE: Lady Marta, hurry and preform the ritual before another one comes. MARTA: (Nods) Right. (Marta kneels in the center of the dais, then stands tall with a special staff. She repeats the gesture at the four corners of the dais, and the symbol on the stone glows each time) EMIL: So that's the Maiden Ritual. COLETTE: (To Emil) Our friend preformed the ritual the last time I was here. EMIL: (Hangs head) Friend... (Thinking) (One of Lloyd's friends.) (Suddenly, the dais begins to glow with orange and pink lights) EMIL: (Steps back) Oh! COLETTE: This didn't appear the last time. EMIL: Ratatosk's core on Marta's forehead glowed. Maybe that has something to do with it. TENEBRAE: A Centurion's core must be somewhere nearby if Ratatosk's core reacted in such a way. (The party walks up to join Marta) TENEBRAE: It seems the combination of the ritual and the core had an effect on the stone dias. MARTA: (Pumps fists) Whatever. If we can snag a Centurion's core while we're in there, all the better. EMIL: You sound like you're going to rob the place. COLETTE: (Nods, giggles) She does, doesn't she? MARTA: (To Emil) So, what did you think of my performance? EMIL: Well, It was first ritual I've seen ever seen, so I can't really say. MARTA: No, I mean-- You're supposed to say I looked cute, or that I was mesmerizing. (Daydreamy) Even if you don't really mean it. (Irked, muzzy) [Phhh...] Never mind. EMIL: [Uh...] I'm sorry. It was really cute and mesmerizing, too. TENEBRAE: Yes, that sounded quite sincere. EMIL: (Irked) Forget it! I didn't really want a compliment from you anyway. EMIL: You looked relieved. MARTA: Well, I'm through preforming that silly ritual. I've never been good at memorizing little details like that. (Muzzy) EMIL: But, you did manage to remember it. MARTA: (Beams) Yeah, but now I've forgotten it. EMIL: (Surprised) Already?! *Beneath The Dais* TENEBRAE: (Alert) I sense a Centurion's core here. It seems to be the Centurion Ventus. (Everyone is surprised) MARTA: (Pumped) Great! If you can sense Ventus, it must mean Lloyd hasn't gotten it yet! COLETTE: (Curious) Lloyd? Why would Lloyd come here? (Emil and Marta are surprised) MARTA: Oh, right. We still haven't told you about the atack on Luin. COLETTE: (Shocked) What do you mean? I've been trying to find Lloyd. Please, tell me! EMIL: (Hangs head) [O-]Okay. Here's what happened. (Quickie explanation fade-out) COLETTE: (Hangs head) So Lloyd is actually going around collecting Centurions' cores? EMIL: Colette, Lloyd was your friend, right? You really haven't heard anything from him? COLETTE: No. (Playing with her hands) And now you're both saying that Lloyd attacked you both and ordered the Church of Martel to strike Luin. (Hangs head) I can't believe this. MARTA: We wouldn't lie about this, Colette. COLETTE: (To Marta) Yes, I know that. That's why it's so unbelievable. TENEBRAE: Thinking about it now won't resolve anything. Right now, we are here to stop the terrible winds in town. EMIL: And get Ventus' core if we can, right? TENEBRAE: Exactly. MARTA: Colette, if you still can't believe us... COLETTE: (Shakes head) No, it's not that. It's just I want to believe the two of you and Lloyd as well. (Nods) But maybe Tenebrae's right. What we need to do now is search this place and help the townspeople. (Looks between Emil and Marta) We'll have plenty of time to think about what's going on with Lloyd once we're done with this. EMIL: (Steps back) Colette, you really believe us? Even though Lloyd is your friend? COLETTE: Well, both of you are my friends, too. I believe my friends. EMIL: (Nervous) You don't mind being my friend? COLETTE: Why would I? I'm your friend because I like both of you. EMIL: (Surprised) Thank you. (I made another friend! I can't believe it.) MARTA: (Irked) Hey, I never said you were my friend. COLETTE: (Nods) Oh, that's right. But that's okay. I still think of you as my friend. TENEBRAE: Perhaps this would be a good time to ask that you start calling me by my actual name? COLETTE: Do you really hate being called "doggie" that much? TENEBRAE: "Hate" might be too strong a word. I simply feel it gives the wrong impression. COLETTE: And Tenebie's no good either. Well, how about Tenby? [TENEBRAE: Hmm...] EMIL: What about Tennie, or maybe Trae? [TENEBRAE: (SIGH)] MARTA: I vote for Braebrae! COLETTE: (Beam) That's cute! EMIL: Yeah, I like it! TENEBRAE: In that case, let's just stick with Tenebie. [COLETTE: (SIGH)] EMIL: Were you thinking about Lloyd? COLETTE: No, it's not that. I promised myself I'd save thinking about Lloyd until after all this is sorted out. EMIL: I don't think you'd need to be so strict about it. COLETTE: (Looks down) I'm sorry. MARTA: By the way, Colette... If Lloyd is that important to you, does that mean the two of you are-- COLETTE: (Flustered) No. It's not like that, really it's not. (Walks off) EMIL: But how could Colette possibly like someone like Lloyd? MARTA: (Irked) Why do you sound so heartbroken?! [EMIL: Um...] MARTA: (Angrily) Fine, you know what?! Well, I do love you, but I hate you! (Runs off) TENEBRAE: [Laughs] I guess being a target of affection is difficult. EMIL: (Annoyed) You're enjoying this, aren't you? EMIL: I wonder what this spinning thing is. (Tenebrae appears) TENEBRAE: It seems to be a switch device for the Sorcerer's Ring. EMIL: What's that? TENEBRAE: I believe it changes the function of the Sorcerer's Ring. Please investigate it. EMIL: That went way over my head. I'll just investigate it. (A large sign hangs on a nearby wall. Emil notices it and reads.) INFORMATION: Choose the truth from the two gates and proceed. The truth is always far and steep. MARTA: We're below the stone dias, right? It's so strange, going underneath ruins only to find more ruins. COLETTE: (Looking around) It looks similar. EMIL: Similar to what? COLETTE: When I was on the journey of world regeneration, I went to a place called the Balacruf Mausoleum. These ruins remind me of it. MARTA: I wonder if they are related? Maybe we should go and have a look around? TENEBRAE: Lady Marta, I admire your curiousity, but I think we should stick to the task at hand. MARTA: (Slouches) Tenebrae, sometimes you're just no fun at all. EMIL: (Nods) Yeah. He's pretty stuffy. TENEBRAE: (Irked) Are you saying that I am a stick in the mud? COLETTE: Don't worry, Tenebie, you don't have any mud on you. (Everybody looks at her, silenced) EMIL: So, where is the Balacruf Mausoleum? TENEBRAE: If memory serves, it should be on an island to the northeast of this town. EMIL: But isn't it strange how two places so far apart would be so similar? COLETTE: When the worlds of Tethe'alla and Sylvarant were divided, the mausoleum was located just outside of Asgard. TENEBRAE: Actually, even before the world was split in two, a large kingdom existed where we now stand. The similarities in style between the two locations demonstrate just how vast that ancient kingdom truly was. MARTA: So this place might be connected to the Balacruf Mausoleum somehow. TENEBRAE: It is certainly possible. TENEBRAE: (Dejected) Am I really that much of a stick in the mud? EMIL: (Sweatdrop) I can't believe he's still thinking about that. COLETTE: (Beam) I honestly don't see any mud on you. But what's wrong with mud, anyway? Everyone gets a little dirty now and again. MARTA: (Sweatdrop) I don't think he meant that sort of mud. COLETTE: (Puzzled) Well then, what sort of mud did he mean? EMIL: (Shakes head) No, listen. There was never any mud to begin with. COLETTE: (Light bulb) Oh! So was it more of a muck? Or maybe a slime? TENEBRAE: (Irked) So now I'm slimy? COLETTE: I have to say, I prefer mud to slime myself. It's easier to clean. TENEBRAE: Well it would depend on where the slime came from. EMIL: Yeah, but think about your fur. Slime would stick to it, while mud would just wash off, no problem. MARTA: (Sweatdrop) Someone, anyone, please, make it stop. EMIL: (Scared) They keep on coming. Which means we have to keep on fighting. MARTA: (Turns to Emil) Emil, I'm counting on you. EMIL: (Scared) [Ehh...] I'll do my best. MARTA: (Walks back and looks around) But there sure are a lot of monsters here. You think it's because of Ventus' core? EMIL: Oh yeah. Centurions in the core state can't control their powers, so they can attract monsters without meaning to. TENEBRAE: Correct. I suspect the garuda we encountered on the stone dias was drawn by Ventus' powers. COLETTE: (Curious) But once Marta hatches the core, Ventus would wake up and all of that would stop, right? TENEBRAE: Exactly. EMIL: (Slumps) [Unh...] It's scary, but I'll do my best. Courage is the magic that turns dreams into reality. COLETTE: (Looks at Emil) What's that? Is that a Centurion oath? EMIL: (Looks at Colette) Oh, no. It's just sort of a mantra of mine. MARTA: (Turns to Emil, nods) It has a nice ring to it. EMIL: Do you want me to add "Come on, you're a man! Speak up!" too? MARTA: (Blushes) Hey, don't be a jerk! COLETTE: What's the story behind "Come on, you're a man, speak up!"? EMIL: [Um...] Well, I'm not very manly to begin with, so when I hesitate, or have trouble making up my mind, it's something Marta says to encourage me. MARTA: (Angrily) Emil, you're not supposed to tell other people about that! EMIL: But it's true. MARTA: (Angrily) That's enough! EMIL: (Confused) What did I say? MARTA: Never mind. (Beams) Just try and be more like I imagine you to be, okay? [COLETTE: (Giggles)] COLETTE: Okay, it's finally ready. MARTA: Wow, it's so cute! (Beams) COLETTE: (Giggles, blushes) I thought I'd make a fruit cake. There's also a fruit salad, some fruit juice and-- EMIL: [Um...] Do you have anything with a little more substance? COLETTE: Oh, sorry. What would you like? EMIL: I dunno, maybe a steak or something. COLETTE: Okay! Leave it to me! One apple steak, coming right up! EMIL: On second thought this will be fine. EMIL: What's that? TENEBRAE: It's Ventus' core. (Suddenly, a big monster appears between the party and the altar.) COLETTE: That's the fake Sylph! EMIL: (Nervous) Didn't you all defeat it last time? TENEBRAE: (Surprised) No, that is Ventus. MARTA: What do you mean? So it's not the fake Sylph? TENEBRAE: It's form may be different, but its aura most certainly belongs to Ventus. EMIL: (Slumps) What should we do? With that thing there, we can't get anywhere near the Centurion's core. TENEBRAE: We'll have to retrieve it by force. There is no other choice. EMIL: (Flustered) Again? I sometimes wish Ratatosk would possess me all the time so I wouldn't be afraid! (The party attacks and defeats Wind Master Prime) EMIL: (Turns to Colette) Colette, you said that was the fake Sylph you guys defeated before, right? I wonder why it came back to life. TENEBRAE: Sylph's imposter must have come to life due to the dormant state of the Centurion's core. (Looks at Colette) Although it lost its power when you defeated it, I assume the core caused the beast to be reborn afer enough time had passed. MARTA: So the winds in Asgard will die down now? TENEBRAE: Once we hatch Ventus. COLETTE: I'll go get it. (Colette runs for the altar) MARTA: Stop! It's dangerous! (Colette plucks the core off the altar and turns around) COLETTE: What is? TENEBRAE: When Centurions are in a core state, they're dormant. During that time their power is out of control. They can attract monsters and cause abnormalities in nature, even disasters It's impossible for human beings to maintain their sanity while in contact with such a powerful being. COLETTE: (Scared) What?! (The others run to Colette) MARTA: If a normal person holds a Centurion's core, they get drawn into its chaos, and their mind is destroyed. Which is why you shouldn't even think about touching it. COLETTE: (Holds out the core) I see. I'm sorry I didn't ask you first. But what about you, Marta? MARTA: (Takes the core) I have Ratatosk's protection. I'll be fine. Anyway, it doesn't take long to hatch. TENEBRAE: All right, Lady Marta. Please release the Centurions's core. MARTA: (Nods) Right. (Marta hatches the core, creating a green orb) TENEBRAE: Ventus has awoken. As Ventus' powers return, as a Knight of Ratatosk, Emil should also awaken to new powers. EMIL: Don't we have to befriend some monsters to get the Centurion's power back? MARTA: (Turns to Emil, nods) Right. Ventus is the Centurion of Wind, so we need to get wind elemental monsters to join us. TENEBRAE: Please don't forget darkness elemental monsters as well. I'd like for my powers to return. EMIL: (Annoyed) I know. (Colette is nervously silent) *Asgard Stone Dais* (The sky is a peaceful blue, and the wind has stopped) MARTA: (Pumps fists) We did it! It looks like the garudas are one. This should put an end to the gusts. EMIL: (To Marta) Nice work, Marta. MARTA: (Nods) Yes, all of our hard work paid off. (Colette hangs her head) MARTA: (To Colette) Colette, are you okay? You look a bit down. COLETTE: (Looks up) Huh? EMIL: Are you worried about touching the core? TENEBRAE: There's no need to worry. Touching the core for only such a short time shouldn't-- COLETTE: (Shakes head) That's not it! I'm not worried about me. It's about Lloyd. (Plays with her hands) He's collecting Centurions' cores, right? That would mean... (Unpleasant silence) EMIL: Colette, we're after Lloyd. We don't know where the Centurions' cores are, but if we follow Lloyd he's sure to take us to them. [Th-]That's why you should come with us. (Colette is surprised, hangs her head) EMIL: And when we find Lloyd, you can warn him about how dangerous it is. COLETTE: Thank you, Emil. But I'm going to to go my own way from here on out. MARTA: (Turns to Colette) Why? If you're looking for Lloyd-- COLETTE: (To Marta) Lloyd has a Rheaird, a type of machine that can fly in the sky. (To Emil) So I might not be able to catch up with him on foot. (Colette spreads her angelic wings) COLETTE: That's why I'm going to go look for Lloyd by air, like this. (Colette floats in the air for a moment) MARTA: Okay. EMIL: Colette... COLETTE: (To Marta, head low) So, [um...] I just wanted to say that I'm sorry for everything. (Looks up) I can never make it up to you, but I want to do everything I can. MARTA: (Shakes head) Don't apologize any more! (Hangs head) I mean, honestly, I can't forgive you for what happened to my mother. (Steps toward Colette) But as soon as I saw you, I knew you never meant for that to happen to Palmacosta. COLETTE: (Surprised) Marta... MARTA: I've never met anyone as kind and caring as you. COLETTE: (Nods, happily) Thank you. MARTA: We're friends, right? COLETTE: (Nods) Right! (Both beam) TENEBRAE: What a lovely scene. EMIL: (To Tenebrae) Not that I disagree, but things like that make you sound stuffy. (Tenebrae clams up) COLETTE: (Hides her wings) [Um...] Do you think it's be okay if I went with you two to see the mayor before we part? MARTA: (Nods) Of course. Right, Emil? EMIL: (Nods) Sure. Let's go. COLETTE: Tenebie, you're a Centurion right? What exactly makes a Centurion, anyway? TENEBRAE: Allow me to explain. We Centurions, numbering eight in total... are the faithful servants of Lord Ratatosk, the lord of all monsters. We each belong to a particular element, and with the aid of the monsters under our control, we monitor the levels of mana in the world. You might call us the guardians of the world's mana. COLETTE: That sounds sort of like the Symphonian Eight. EMIL: (Excited) Hey, I remember that. That's the story of the eight warriors blessed by the spirits, who fought against the sinister Dark Five, right? COLETTE: That's right! And the Dark Five's leader turned out to be the long lost father of Symphonia Red! EMIL: (Beam) I used to love that story when I was young. COLETTE: (Light bulb) So that would make Tenebie Symphonia Black. EMIL: What? You mean that story was based on the Centurions? Tenebrae, that's so cool! TENEBRAE: Does anyone else notice how the conversation gets waylaid as soon as Colette joins? (Muzzy) Or is it just me? MAYOR OF ASGARD: So the stone dias is safe once again! You have our gratitude. COLETTE: Not at all. I'm just happy that I could help. MAYOR OF ASGARD: (To Marta/Emil) And you two. Thank you for lending your efforts along with the Chosen for our town. EMIL: (Blush, hangs head) It was nothing. MARTA: Excuse me, mayor? What happened to the Vanguard? MAYOR OF ASGARD: Most of them have left town, but it would be a good idea to stay cautious. (Hangs head) I'm ashamed to admit it, but the Vanguard's extreme ideology has begun to influence the people of our town. (Looks up) More and more people have turned their backs on the Chosen and the Goddess Martel. It's truly disgraceful. MARTA: (Hangs head) There's too much of a gap between the technological level of Tethe'alla and Sylvarant. (Looks up) The liberation of Sylvarant advocated by the Vanguard must sound very appealing. COLETTE: The Church of Martel has become biased toward Tethe'alla as well. I'm sorry, if only I was more effective... MAYOR OF ASGARD: (Shakes head) No, no that's not it at all. Chosen One, you've saved our town twice now. (Hangs head) Please, don't blame yourself for what has happened. (Colette's wings appear) COLETTE: Well then, I've got to get going. Thank you both so much. EMIL: (Disappointed) You're leaving already? COLETTE: (Nods) [Mm-hmm.] I'm really worried about Lloyd. MARTA: Watch out for the Vanguard. COLETTE: (To Marta) You be careful, too. TENEBRAE: I look foward to the day when we may meet again. COLETTE: Thank you, Tenebie! See you later! (Colette flies a distance, turns back and smiles, and flies away. Emil and Marta wave goodbye.) MARTA: (To Emil) All right, we should get going, too. EMIL: (Nods) Right! So where to? MARTA: Well, I was thinking we might be able to get some information if we went to Lloyd's hometown. EMIL: (Turns to Marta) You mean Iselia? TENEBRAE: That will require us to find passage on a boat. MARTA: (Nods) Right. So I think we should head to Palmacosta. EMIL: (Nods) Okay. I'm fine with that. TENEBRAE: Shall we depart then? EMIL: Even though Colette is the Chosen of Regeneration, she didn't act aloof at all. She's actually pretty down to earth. MARTA: If by down to earth you mean ditzy, then yeah. EMIL: Okay, maybe she's a little spacey, but there's something soothing about her. MARTA: (Irked) Oh, so she soothed you, did she? EMIL: I just found it easy to relax around her. MARTA: (Angrily) That sounds like soothing to me! EMIL: (Shrinks back, nervous) [Wh-]Why are you getting so angry? MARTA: (Even angrier) Who says I'm angry?! MARTA: (Sweatdrop) It's hard to get around Hakonesia with all these hills. EMIL: Yeah, I know. MARTA: When you moved to Luin, didn't you pass by Hakonesia Peak? EMIL: We did, but I was inside a carriage, so I don't really remember it. MARTA: A carriage [huh]? I get motion sickness, so I never ride in those. EMIL: You mean you've done all this travelling on foot? MARTA: Well, I started riding from time to time after I met up with Tenebrae. EMIL: Wait, I thought you just said you got sick riding in carriages? MARTA: No, I meant riding on Tenebrae. [EMIL: Eh...] MARTA: Wow, looks delicious! You're a good cook! EMIL: I wouldn't say good. Probably about average. MARTA: Don't be so modest. This is really tasty.~ EMIL: Thanks. I had to help out in the kitchen at home. Guess I must've picked up a few things along the way. TENEBRAE: I must say, you humans do eat the most peculiar things. EMIL: (Puzzled) Well, what do you usually eat, Tenebrae? TENEBRAE: I absorb mana naturally, so I have no need to consume food. We Centurions are highly refined life forms, after all. MARTA: [Huh!] Not being able to eat would be no fun at all. EMIL: I agree! *Hakonesia Peak* (Emil and Marta see something and hide. Alice is standing further down the path, playing with her lash. Hawk runs up to her.) HAWK: A messenger has just informed us that the Chosen is headed in the direction of Luin. ALICE: (Disappointed) [Awww,] Decus is in charge of that area. That's no fun! Guess that means we should just concentrate on the Centurions' cores. HAWK: Ma'am, you should also know that it appears Lady Marta is headed in this direction. ALICE: Oh, Martmart's coming? (Giggles) Then I'll leave the Centurions' cores to you, Hawkie!~ (Swishes hair) I'll go and set up a nice ambush for our sweet little Martmart when she gets to Palmacosta!~ (They leave. Marta is irked.) EMIL: Marta, did you just hear that? MARTA: (Turns to Emil) There's no choice. We'll go to Palmacosta and just do our best to steer clear of Alice. EMIL: (Nods) Okay. (Suddenly, Emil stops and shuts his eyes, making a pained gasp) MARTA: (Turns back) Emil? (Emil's looks skyward, his face contorts in pain, and an image of Richter appears, looking furious and swinging his weapons) EMIL: (Scream) (Another image of Richter appears, also attacking with venom in his eyes) EMIL: (Shrieking) Stop it! (Marta runs to Emil and shakes him) MARTA: Emil! Are you all right?! (Emil looks back down at her, his eyes haunted and shocked) EMIL: [Unnnh...] [M-]Marta... MARTA: What just happened? (There's a silence. Emil looks away and moves back from Marta's clutches) EMIL: [I...] I don't know. I had a weird vision all of a sudden. [M-]Maybe it was a dream. MARTA: (Puzzled) A dream? While you were wide awake and walking around? You wanna rest a bit? EMIL: (Turns back to her and shakes his head) No, I'm fine, let's go. MARTA: (Worried) Are you sure? TENEBRAE: His color seems to be mostly back. It's probably safe to keep going. EMIL: See? Tenebrae thinks I'm fine too. MARTA: (Unsure) [Hm...] All right then. But tell us if you aren't feeling well again. MARTA: (Looking down) We're finally getting close to Palmacosta. EMIL: (Also down) [Y-]Yeah. MARTA: It's been six months. It's the same for you, right? EMIL: [A-]About that, yeah. MARTA: I'll bet you're looking forward to seeing your old friends again. EMIL: (Unsure) My old friends. MARTA: (Puzzled) Emil, what's wrong? EMIL: [W-]What? Oh, nothing. (Inside is Koton, a hunched old collector) KOTON: (Turns around) What is it? You kids wanna see old Koton's collection, too? MARTA: (Curious) Your collection? KOTON: (Sharply) You don't? Then get out. (Turns away) What a shame. (Looks at Marta) That young lass is quite the looker. Could have passed the time showing her a thing or two until Richter got back. (Emil and Marta look shocked) EMIL: (Surprised) Richter's coming here? KOTON: (Looks at Emil) You know that scoundrel? MARTA: Scoundrel? Sounds like Richter, all right. EMIL: (Looks at Marta) Marta... MARTA: (To Koton) When are you expecting him? KOTON: Should be here any minute now. Actually he's late. He must be having a hell of a time finding that Tower of Mana Mirror. EMIL: What's that? KOTON: (Snappy) Out of my face, boy. I have nothing to tell you. MARTA: (Playful) You can tell me!~ KOTON: (Bouncing on his heels, talking a mile a minute) So this Richter fella comes in and tells me to hand over this Spiritual Tome I worked so hard to get. I told him I'll trade it for the Mirror and the Balacruf Tombstone. MARTA: The Spiritual Tome? What's that? EMIL: (To Marta) I've never heard of it. KOTON: (Snappy again) A book that wouldn't mean a damn to a couple of ignorant punks like you two. I've had enough of you, so now get out. (Emil and Marta flee in terror) *Palmacosta* (Despite being ravaged in TOS1, Palmacosta looks pretty good now.) EMIL: It's been six months. MARTA: (Turns to Emil) Let's not get sentimental. We need to find out if Lloyd's come through here first, right? EMIL: (Nods) Yeah, you're right. MARTA: We both know the town, so let's split up. We can meet at the pub. EMIL: (Nods) But watch out for Alice. MARTA: Oh, right. Tenebrae, can you keep an eye on Emil? EMIL: (Steps back, irked) That's not what I meant. MARTA: (Nods, lighthearted) No, it's okay. See you later! (Marta heads off on her own) TENEBRAE: Well then, shall we get started? EMIL: (Turns to Tenebrae) Are you sure? Marta is the one with Ratatosk's core. And I'm supposed to be protecting her, not the other way around. TENEBRAE: (Sits down) I'm able to easily sense where Lady Marta is at any time because she has the core. Frankly, I'm more concerned about you. EMIL: (Slumps, thinking) I'm so pathetic. I need to try harder. EMIL: Do I really scare that easily? [TENEBRAE: (Leaps up) RARRR! EMIL: N'AH!!! (Jumps back)] TENEBRAE: I'd say so. EMIL: (Muzzy) There's that "spiteful" side again. EMIL: (Stops, surprised) Ah! (Richter emerges from the church) RICHTER: (Surprised) Emil, is that you?! EMIL: Richter! What're you doing here? RICHTER: I should ask you the same question. What brings you to Palmacosta? EMIL: (Lowers head) I'm on a journey. I'm looking for Lloyd and the Centurions' cores. (Looks up, steps forward) Anyway, are you okay?! You were injured pretty badly. RICHTER: There's still some pain, but I have only myself to blame. The fact that I lost to such a fool pains me more. EMIL: (Hangs head) Oh, I'm sorry. RICHTER: It was a joke. EMIL: What? (Hangs head again) Oh, I'm sorry. RICHTER: (Pushing up glasses) Didn't I tell you to stop apologizing without reasons? EMIL: (Steps back) Oh, I'm sor--I mean, yes, you did. (Suddenly, Alice appears nearby) ALICE: Oh, Richter! There you are!~ (Walks towards Richter) Richter, are you looking for Martmart too? Hey! (Notices Emil, annoyed) You're Martmart's pet! (Alice moves towards Emil, but Richter gets in the way) RICHTER: Alice, he is an acquaintance of mine. ALICE: You're on his side? (Sweetly) You know, if you'd just let me play with him a little, I'm sure he'd be more than happy to tell us where Martmart is.~ RICHTER: (Getting angry) I said, he's my acquaintance. If you don't understand what that means... (Draws his weapons) (Richter and Alice glare at each other) ALICE: (Cross) [Ooh,] So scary! Fine. But all bets are off if I catch the little pet with Martmart. (Wicked eyes, sweetly) And if you're here that means Martmart is here, too. (Giggles) I'm so lucky.~ (Alice walks off. Richter sheathes his weapons) EMIL: (Hangs head) Richter, you're a member of the Vanguard too? RICHTER: (Not looking at Emil) I am. EMIL: (Looks up) What are you planning to do with Ratatosk's core? RICHTER: (Sideways glance) Revive the Sylvarant Dynasty or that's what they say. EMIL: The Sylvarant Dynasty? But I learned in school that it fell 800 years ago. RICHTER: You need to forget about Ratatosk's core, the Centurions' cores, about all of this. EMIL: Why? RICHTER: The Vanguard isn't just looking for Ratatosk's core. They're looking for the Centurions' cores as well. I don't want to involve you in all of this. EMIL: [Uh...]... RICHTER: [Hmph...] At least you no longer agree with everything I say. (Looks away) But I won't give up, either. I will take Ratatosk's core from Marta, even if it means her death. (Richter walks away) EMIL: (Turns to Tenebrae) I need to tell Marta about the sadist! TENEBRAE: Emil, her name is Alice. EMIL: (Steps forward) Does it matter? Anyway, where's Marta? TENEBRAE: It seems she's in the pub. EMIL: Got it. EMIL: I can't believe Richter is a member of the Vanguard. Did you know, Tenebrae? TENEBRAE: Yes. EMIL: [I...]I just don't know what to think. (Shakes head) If he's with the Vanguard, then he and Marta started out on the same side. (Looks sad) Despite that, he's trying to kill her in order to take Ratatosk's core. TENEBRAE: As Lady Marta mentioned, the Vanguard has changed. They are only concerned with gathering Ratatosk and Centurions' cores for their own objective. They are our enemies. It is as simple as that. EMIL: (Looks up) But Richter keeps helping me out. I mean, he can be sort of gruff, even scary sometimes, but besides Ratatosk's core, everything he's said to me so far makes sense. TENEBRAE: (Irked) Emil, this is the man who is trying to kill Lady Marta! [EMIL: (Looks upset) Mn'uhh...] EMIL: I wonder where Marta is. TENEBRAE: Wait a moment. I will try to sense the presence of the core lodged on her forehead. (Meditative) [Hm...] EMIL: How's it coming? [TENEBRAE: Teh.. EMIL: (Puzzled) Eh? TENEBRAE: Teh...TeneTeneTeneTene....TeneTeneTeneTeneTene... TENE!!] EMIL: [Wh-]What? TENEBRAE: (Light bulb) It would appear she is in the pub. EMIL: Oh yeah? TENEBRAE: Yes. (Marta is looking out the window. Emil walks over to her.) MARTA: (Turns around) Emil, did you find anything? I had no luck at all. Seems like Lloyd hasn't come through here. EMIL: (Nervous) Forget about that. I just ran into the sadist--I mean, Alice. And Richter. (Marta recoils in surprise) EMIL: (Hangs head) And I found out Richter is a member of the Vanguard as well. MARTA: (Hangs head) I'm sorry. You seemed to trust Richter so much. I just couldn't bring myself to tell you. EMIL: (Hangs head again) Thanks for considering my feelings. MARTA: (Shakes head) Not at all. I should have told you. I'm sorry. EMIL: It's fine. Right now we need to head to Iselia before Alice finds us. MARTA: (Nods) Okay. Let's go to the harbor. (A sailor with a poorly-done Irish accent walks up) SAILOR: You kids are heading to the harbor? EMIL: (Turns to him) Yes. SAILOR: I don't reckon you'll be going anywhere by boat. The seas been angry for weeks. MARTA: (Shocked) What?! There isn't any service? SAILOR: Well, let me think. If you really have to go, you might try asking Mrs. Dorr in the Governor-General's office. MARTA: (Quietly) Mrs.Dorr... EMIL: (To Marta) Is something wrong? MARTA: (Shakes head) No, it's nothing. Let's go to the Governor-General's office. EMIL: (Nods) Right. [MARTA: (SIGH)] EMIL: Marta, what is it? MARTA: I'm not really looking forward to meeting the widow of the Governor-General. EMIL: Why not? MARTA: It's just that I've caused so much trouble for her. EMIL: You have? MARTA: Yes. (Hangs head) If the Vanguard hadn't started meeting here, the Blood Purge might never have happened. EMIL: The Vanguard might be the ones who lit the spark, (Angrily) but it was Lloyd and the Church of Martel who fanned the flames into a raging inferno. Don't beat yourself up over it. MARTA: [Um,] Emil. [My...] My father was-- EMIL: What happened to your father? Wait, did Lloyd do something to him?! MARTA: (Shakes head) [I-]I'm sorry. Forget I said anything, okay? Let's get going to the Governor's Office. EMIL: [R-]Right. (Mrs. Dorr stands at the desk.) MRS. DORR: Oh, you're Marta Lualdi, aren't you? MARTA: (Nods slowly) It's been a long time, Mrs. Governor-General. MRS. DORR: (Nods) Yes, since the Blood Purge. MARTA: (Hangs head) I'm sorry for all the trouble with my father back then. MRS. DORR: (Shakes head) You have nothing to apologize for. But tell me, what's brought you here today? MARTA: (Looks up) I'd like to take a ship out of the harbor. Emil and I are trying to get to Izoold. MRS. DORR: (Thoughtful) Emil... MARTA: [Oh,] Right. Emil was born here, as well. Do you know him? MRS. DORR: (Looks a Emil) Emil, Emil Castagnier, is it? Reysol's son. EMIL: (Nods) Yes, that's right. (Mrs. Dorr stares at Emil, puzzled) MARTA: (Curious) Is something the matter? MRS. DORR: (Shakes head) Oh, my. They say eyesight is the first thing to go. I hardly recognized you. I'm sorry, Emil. EMIL: (Shakes head) [N-]Not at all. (Slumps, thinking) (Maybe I'm just easy to forget). MRS. DORR: (To Marta) Regarding the ship, there's nothing I can do with the ocean in its current condition, but... MARTA: Is there some other way? MRS. DORR: Yes. Emil, perhaps you remember Thomas, the fisherman who lived next to you. EMIL: (Thoughtful) Thomas, the fisherman. MRS. DORR: He told me he'd figured out the source of the storms. He set out for the Dynasty Ruins up in the Kamisra Mountains, but no one's heard from him since. Perhaps if you found Thomas... MARTA: So basicaly, we should go to the Kamisra Mountains to look for Thomas? MRS. DORR: Oh no, the Kamisra Mountains are far too dangerous. We're sending out a search party to look for him. You can wait here until they return. MARTA: (Turns to Emil) What should we do? If we stay here, it's just a matter of time before Alice finds us. EMIL: (Steps back, nervously) Wait, you want to go? MARTA: (Surprised) Don't you? EMIL: (Slumps, muzzy) I'll go. I just don't like scary places. MARTA: Sorry, Emil. (To Mrs. Dorr) So we'll go and look for Thomas. MRS. DORR: I can see you've made up your mind. I won't try and talk you out of it. But please, do be careful. EMIL: So, just where are the Kamisra Mountains? MARTA: (Shocked) What?! You mean you didn't learn that in school? [EMIL: Ah?] MARTA: Anyone from Palmacosta should know where they are. EMIL: [Um,] I-- TENEBRAE: Perhaps he wasn't paying attention in geography class. Emil is a bit of a dreamer, after all. MARTA: I see. That's okay, Emil. You could be as bright as a star or dumb as a post, and it still wouldn't matter to me. (Beam) EMIL: (Upset) But that's sort of like saying it's okay that I'm an idiot. MARTA: (Sweatdrop) Oh, [Heh heh...] I suppose it is. So the Kamisra Mountains. They're just south of town. Now, let's get going! (Walks off) EMIL: (Down) Okay. (As Emil and Marta step out from under the awning, Richter drops down, his axe heading right for Marta.) (There's a loud clang. Emil has blocked the blow with his own sword.) RICHTER: So you're protecting her? MARTA: (Blush) Thanks, Emil! Thank you so much. EMIL: (Straining against Richter's force) I made a pact, a pact to borrow Ratatosk's power so I would be able to protect Marta. [So...] So I'm not going to let anyone hurt Marta ever again! Not even you! RICHTER: (Angrily) You actually made a pact with Ratatosk?! You fool! EMIL: (Looks surprised) [Y-]Yes! [Wh-]Why not? (Suddenly, a sword comes flying in from behind. Richter deflects it. The camera changes to a red-haired young man in a pink shirt with a smug expression.) ???: Sorry about that! It looks like my hand just slipped there a bit. (The man walks over, picks up his sword and takes Marta by one hand, twirling her around and then clutching both of them) ???: My darling kitten, you're not hurt, are you? (Marta is weirded out. Emil gawks at the newcomer.) RICHTER: Wait a minute aren't you-- ???: (To Richter) Well, hello. I don't know who you are and normally I could care less about some guy knowing who I am. But, one thing's for certain, you need to learn the proper way to treat a true lady. (Smile disappears) Or perhaps you wanna go up against me and that kid? Doubt you'll get far with that battered body. (Tense silence. Emil turns to Richter) RICHTER: No thanks. I think I'll pass. You two are not my concern. (Richter turns away and sheathes his weapons.) RICHTER: Emil, Alice is plotting something. Be careful. (Richter walks away. Emil puts his own sword away.) MARTA: (To the man) Thank you so much for helping me just now. [What...] What was your name? ???: (Beams) I'm the great Zelos Wilder! But you can call me Zelos. I'd love to take you out tonight, but I have an appointment at the Governor-General's office. Until next time, ciao, princess! (Zelos releases her and walks away. Marta looks lost in thought.) MARTA: So that was Zelos Wilder?! EMIL: Zelos Wilder? How do you know him? MARTA: (Looks at Emil) A man with red hair. He might be the Chosen of Tethe'alla, and one of Lloyd's companions. EMIL: (Looks after Zelos, shocked) What?! MARTA: That's what I thought at first. But there's no way the Chosen would act like that. EMIL: Yeah! That guy couldn't be more different from Colette if he tried. MARTA: I know. Let's head to the Dynasty Ruins in the Kamisra Mountains, okay?! (Marta walks off. Emil quickly follows.) TENEBRAE: So, Colette is not the only one who bears the title of Chosen. MARTA: Nope. Both Sylvarant and Tethe'alla each have their own Chosen. But only Colette is called the Chosen of Regeneration. EMIL: I wonder what sort of person the Chosen from Tethe'alla is. MARTA: From what I heard, he's good looking and has red hair. The guy we just met could have fit the description, if he hadn't opened his mouth. EMIL: I don't know. As far as redheads go, I'd say Richter is about a hundred times cooler. TENEBRAE: (Stern) Emil, Richter is our enemy. EMIL: Oh, I mean, I know, but-- MARTA: (Beam) And anyway, you're a thousand times cooler than Richter.~ EMIL: [Um...] Thanks. TENEBRAE: (Sweatdrop) Love is truly as blind as they say. VORC007 MARTA: (Beam) Here, Emil. Try my home-made cooking.~ EMIL: (Nervous) What? You want me to eat this? MARTA: You're so mean! I poured my heart into this! (Looks sad) EMIL: Oh, I'm sorry. MARTA: It might not look like much, but it tastes great! Try it! EMIL: Okay. Here goes. (Emil looks shocked) MARTA: Well? Daddy always said he loved my cooking. [EMIL: Eh... (Skull)] MARTA: Emil? TENEBRAE: He appears to have fainted. *Luin* TENEBRAE: It's the Vanguard! Hide! (They hide. Richter and Alice walk past the inn) RICHTER: No luck getting a Cruxis Crystal from one of the Chosen? ALICE: (Turns to Richter) I've sent Hawkie out to get one, but it seems Zelos won't give him a chance to swipe it. As for little Colettie, she's got some kind of crazy luck. We haven't been able to get the jump on her. RICHTER: (Swats hair, scoffs) They're all useless. ALICE: So what are you going to use the Chosen's Cruxis Crystal for? Isn't it just a symbol to prove a Chosen was selected by the Cruxis angels? RICHTER: (Pushes up glasses) Even if I told you, I doubt you'd understand. ALICE: Well, that's insulting. Oh, well, I forgive you. You and I are comrades in more ways than one, after all. RICHTER: (Looks at Alice) You don't curse that fact? ALICE: Not at all. It's my policy to make use of anything I can. I'd expect you to be the one cursing. Humans, that is, not yourself. (Richter folds his arms, looks angry) ALICE: Temper, temper! Looks like I hit a nerve!~ (Giggles) (Richter walks away) ALICE: (Running after him) Richter, wait! (The party comes out of hiding and watches them leave) EMIL: I wonder if they're going after Colette. MARTA: (Looks at Emil) Most likely, but if what Alice said is true, it sounds like she's holding her own. *Dynasty Ruins* (The place is lit eerily as the party looks around) EMIL: So these are the Dynasty Ruins? MARTA: (Nods) Yes. They say that this was one of the palaces of the Sylvarant Dynasty 800 years ago. (Emil suddenly looks surprised) EMIL: (Turns to Marta) Marta, I've been thinking about something Richter said to me. He said the Vanguard wanted to use Ratatosk's core to revive the Sylvarant Dynasty. (Marta looks shocked) EMIL: (Hangs head) Before all of this happened, I used to agree a little with what the Vanguard stood for. (Looks up) That they were fighting to save the Sylvaranti from the Tethe'allans. And that Lloyd was their sworn enemy. (Curious) But what does reviving an 800-year old dynasty have to do with saving the people of Sylvarant? MARTA: The Vanguard's commander, Brute, thinks that the people need strong leadership in order to live in peace. He wants to be crowned King of Sylvarant. (Hangs head) It's so stupid. EMIL: So you left the Vanguard because you didn't want to be part of their ridiculous plan. MARTA: (Down) [Y-]Yeah. That's right. EMIL: (Nods) Good. I was worried that maybe you felt the same way as the rest of them. MARTA: Of course not. EMIL: (Nods) Right. But where are they planning on doing with Ratatosk's core? TENEBRAE: I remember them saying something about a mana cannon. EMIL: (To Tenebrae) What's that? MARTA: It seems to be some type of ancient weapon, but that's all I really know. Anyway, shouldn't we be looking for Thomas? EMIL: Oh, that's right. Sorry for getting us off track. EMIL: So, the Vanguard is trying to revive the Sylvarant Dynasty, right? MARTA: (Hangs head) Yes. They say that the Tethe'allans treat Sylvaranti poorly because we lack a unified government. TENEBRAE: Considering the two sides' common human heritage, why is it that Sylvarant is without a more central leadership? MARTA: Before the Regeneration, Sylvarant was ravaged by the evil Desians. All the main centers of power were destroyed. After that, everyone lived in smaller towns and villages. TENEBRAE: And did Tethe'alla suffer a similar fate? EMIL: Their king apparently succeeded in keeping the country united. MARTA: And the Church of Martel has favored Tethe'alla ever since the two worlds became one. (Hangs head) Sylvarant has always ended up with the short end of the stick, both before the regeneration, and after. EMIL: Are the people of the Church really that bad? MARTA: They are if you ask me. You'll see for yourself soon enough. They've got a pretty twisted dedication to their religion. (As they reach the top, Marta notices something off to her right.) MARTA: Hey, that man! Is that him? (A man is sprawled out on the floor. Emil and Marta run to him) EMIL: (Kneels over him) Thomas! [You're...] You're Thomas, aren't you? THOMAS: (Weakly) [Uhhh...] Yeah I'm Thomas. Who are you? (Emil helps Thomas sit up) EMIL: I'm Emil, Reysol's son. We used to live next door to you! Are you all right? Are you hurt? THOMAS: (Puzzled) You're Reysol's son? Really? That can't be right. (Grunts in pain) EMIL: (Looks annoyed) (Has it really been that long?) MARTA: [Um...] Thomas, tell us why you came here. THOMAS: (Looks past them at something) I found that. I found it in the ocean. I think it's the reason [for the...] for the storm. (Thomas slumps back and falls silent) EMIL: Thomas! (Shakes him) MARTA: [Unh...] It's okay. I think he just passed out. (The camera changes to a blue, fanged fish lying nearby. Tenebrae looks it over) TENEBRAE: This appears to be a dead remora. Remoras are not actually sea monsters. They live in freshwater around this area. EMIL: So what does that mean? MARTA: First things first. Let's get Thomas back to town. (Emil nods.) ???: Oh, I wouldn't worry too much about him.~ (They all turn in surprise. Alice appears from the other side of the chamber, riding on Hypnos, her big pink wolf) ALICE: (Sweetly) These ruins will be the final resting place for you and your pet friend, my dear Martmart. MARTA: Alice! (Marta and Emil get to their feet, prepared for what's about to happen. Hypnos growls angrily) ALICE: And since Hawkie's away today, it'll be a special treat. (Beams) I'll handle you myself. (Points her lash at them, wicked eyes) Okay it's time to die.~ (Alice and her two monster cronies attack! The party beats them) (Hypnos rears back, throwing Alice onto the floor) [ALICE: Gyah!!!] (Hypnos turns around, its wild eyes locking onto Alice. She looks up in terror) ALICE: (Scooting back) Oh no! Look what you've done. You broke Hypnos! TENEBRAE: Fitting punishment for enslaving a once proud monster with a machine. (Hypnos glares at Alice, wheezing smoke) ALICE: (Swatting at it with her lash, scared) No. Stop it! Stop it I say! (Hypnos roars and Alice holds up her arm to protect herself... Suddenly, there's a slashing noise. Alice looks up. Hypnos falls. Zelos stands behind it, his sword out and that smile on his face.) ALICE: [Who...] Who are you? ZELOS: (Sheathes his sword) Well hey there cutie-pie! I'll let this misunderstanding slide, if you just run along. ALICE: (Gets up, dusts herself off) Aren't you Tethe'alla's Chosen?! (Emil and Marta both react with surprise) ZELOS: That's right. And the Chosen is saying he'll let you off this time. So take your cute face and scoot on back to the Vanguard, Alice. ALICE: (Giggles) Well, since you put it that way guess I'll leave this to you. (Saunters past Zelos, spinning playfully) ALICE: Ta-ta, Mr. Big Handsome Chosen. I owe you one!~ (Alice brushes past Marta and Emil and disappears. The two watch her go.) ZELOS: (Walking to Marta) So, you must be Marta. The beautiful widow Dorr sent me here to save you my dear. She also said you had a fisherman and some kid tagging along. EMIL: I'm Emil, sir. ZELOS: (Still looking at Marta) [Uh,] Yeah right! Whatever kid. So Marta darling, you're not hurt are you? MARTA: (Head low) You're Tethe'alla's Chosen and one of Lloyd's friends. (Zelos straightens up, his smile gone.) EMIL: (Steps forward) Where's Lloyd?! Please tell us if you know! ZELOS: [Hmm?] Why are you two looking for him? EMIL: (Getting angry) Because, he-- that bastard killed my parents! ZELOS: So it's about revenge [huh]? MARTA: (Also angry) Lloyd is nothing more than a thief! He stole a very important jewel from us! ZELOS: (Annoyed) [Hmpf.] Well I don't have time for a couple of ignorant kids like you. (Zelos snaps his fingers. Two soldiers come, pick up Thomas and carry him away.) ZELOS: (Walking past Emil and Marta) Sorry but I have nothing to say to people who swear revenge on my "bastard" friends. If you'll excuse me, I have to go. (Zelos struts off. Emil and Marta watch him leave) MARTA: I'm afraid that he trusts Lloyd, too. Just like Colette. EMIL: (Looks at Marta, still angry) But he's different from Colette. I saw it. I saw it in his eyes. He doesn't believe us at all. If Lloyd were to slaughter someone right in front of his face he'd still worship the ground he walks on! TENEBRAE: Emil, I understand how you must feel, but please try to calm yourself. Don't forget about the storm in the ocean. If what Thomas said is correct, then the remoras living around here are to blame. EMIL: (Calming down) Oh. That's right. So what do we do now? MARTA: Well we've already made it this far. Let's explore some more and see what we find. Or do you wanna go back? EMIL: (Shakes head) No. We need to find out what's going on with the storm. Let's go. MARTA: (Giggles) Okay! Thanks so much Emil! (Grabs his arm) You're the best, you know that? Come on! (Marta pulls Emil off towards the inner chambers) EMIL: Alice kind of acts like a child. How old is she, anyway? MARTA: Eighteen. EMIL: (Shocked) She's that old? MARTA: And that's just what she says. She could be even older. (Irked) When is she gonna grow up and ditch that creepy baby talk? EMIL: (Sweatdrop) Sounds like it really bothers you. TENEBRAE: You're a bit short on experience, so you may not know, but young ladies like Alice who flaunt their cuteness aren't generally well-liked by their female peers. EMIL: Oh, I see. TENEBRAE: Be that as it may, there isn't a young lady alive who hasn't reveled in her own cuteness from time to time. EMIL: I'll never understand women. (They come to a place where water can be heard) EMIL: (Slumps) The sound of water in a dark place in really creepy. MARTA: (Playful) Really? I think it's rather romantic, myself? EMIL: You do? MARTA: Emil. What do you think of me? EMIL: (Steps back) [W-]What do you mean? MARTA: A lot of people tell me I'm too stubborn. They say I come across as too serious, too much. What do you think? Do you think I'm too much? EMIL: [Um...] I think you're on the skinny side, so I don't think you're too much. MARTA: (Slumps) [Th-]That's not what I meant. (Straightens up) Well, whatever. I'm going to work hard to make you like me. If there's anything I should do better, just say the word! (Marta walks away. Tenebrae appears) TENEBRAE: Must be exhausting being such a heartbreaker. EMIL: You can't be serious. Marta's obviously built up this image of me in her mind as some sort of ideal man. TENEBRAE: (Sarcastic) Oh, you're smarter than you look. (Emil slumps) MARTA: (Turns around) What are you two talking about? EMIL: Nothing at all. TENEBRAE: Nothing at all, Lady Marta. EMIL: (Muzzy) (SIGH) Why is this so hard? TENEBRAE: What seems to be the trouble, Emil? EMIL: Oh, it's Marta. I just don't know what I'm supposed to do. TENEBRAE: [Ah,] Love, the tender trap. EMIL: (Irked) Don't tease me! No girl's ever been interested in me before. I don't know the first thing about "going out" with someone. (Muzzy) TENEBRAE: When dating a young lady, the greatest hurdle is choosing the perfect moment to first hold hands with her. And I'd say you passed that test with flying colors. EMIL: [Huh?] No, I'm talking more about-- TENEBRAE: (Surprised) My goodness! How bold! So, you wish to take the relationship to the next level. EMIL: (Flustered) [Th-]That's now what I said! Just forget it! I'll figure it out on my own! (Runs off) TENEBRAE: Not to worry. I highly doubt Lady Marta's wishes will come true. (Grows silent) EMIL: (Steps back) I'm surprised there's this much water this deep down. MARTA: (Curious) Maybe it's an underground water vein? TENEBRAE: Interesting. I know why the ocean has been stormy. EMIL: (Turns to Tenebrae) Really?! TENEBRAE: Yes. I believe the cause is a territorial between monsters. MARTA: (Surprised) That can cause storms all the way out in the ocean? TENEBRAE: Indeed. Thomas said he'd found remoras in the ocean. Remoras are freshwater monsters, so that is unnatural. Monsters hardly ever change their habitats, so an underground lake here and the surrounding ocean must be linked somehow. EMIL: (Shocked) What?! MARTA: Tenebrae, can freshwater monsters live in the ocean, too? TENEBRAE: (Sits) I believe the family of monsters that the remora belongs to can tolerate saltwater. The ocean is the domain of Centurion Aqua. Centurions must form connections with monsters of their own element in order to maintain balance in the world. (Shakes head) However, Aqua is infatuated with that man, Richter, and is neglecting her duties. So all the water-elemental monsters are left to their own devices. (Shakes head) It's absolutely reprehensible. MARTA: (Whispering to Emil) He's like an angry old lady, isn't he? EMIL: (Nods) [Uh-huh.] Yeah. TENEBRAE: What was that?! MARTA: Hey, even old ladies know how to take jokes! EMIL: So, Tenebrae, you and Aqua don't get along? TENEBRAE: That is a difficult question. EMIL: (Puzzled) It is? TENEBRAE: It's true that we are currently in opposition. But I must not allow personal feelings to dissuade me from my task of reawakening Lord Ratatosk. EMIL: She didn't seem to like you all that much, considering she called you "spiteful" and everything. TENEBRAE: You humans have an old saying: Love and hate are two sides of the same coin. EMIL: (Still puzzled) Don't think I've heard that one. TENEBRAE: It is quite true. Being popular with the ladies is rough, let me tell you. EMIL: It's an underground lake. MARTA: I wonder it's connected to the sea. (Suddenly, a gigantic whale monster pops out of the water) EMIL: (Shocked) Aah! MARTA: [Tha..]That's a manitou! TENEBRAE: That monster is the most territorial of all underwater creatures. I wouldn't be surprised if it's been clashing with the other ocean species. EMIL: (Steps forward) You mean that's been causing all the storms in the ocean? TENEBRAE: It would seem so. EMIL: (Shocked) [Aah!] Here it comes! (The manitou attacks, but the party manages to beach it) (Still raring to go, the monster lunges, its mouth open) EMIL/MARTA: Ahh! (All of them get up, groggy) MARTA: (Turns to Emil) Are you okay? EMIL: (Amazed) I'm still alive. What about you? Are you hurt? MARTA: (Blush) I'm fine. Thanks for worrying about me. (Looks around) But where are we? TENEBRAE: (Looks and stands up) Someone's coming. I will conceal myself. (Disappears) (A squatty, bearded man is walking along the beach, along with a strange, green, dog thing. Marta and Emil run over to him) MARTA: Excuse me! Do you mind if we ask you a question? ???: What is it? EMIL: (Thinking) He's not human. He's not a half-elf either. What is he? (Looks at the dog) And he's even got a monster with him. Really weird. MARTA: [Umm...] We seem to have gotten lost. Could you tell us where we are? ???: You're just north of Iselia. You want me to take you to the village? (Emil and Marta look at each other, amazed) MARTA: (To the man) No, that's all right. Thank you very much. ???: Sure. Well then, take care. (The man and the dog leave) MARTA: (Turns to Emil) So, that would mean... EMIL: (Shocked) We crossed the ocean?! (Tenebrae reappears) TENEBRAE: That would appear to be the case. MARTA: Well, at least we saved on the boat fare. TENEBRAE: Indeed. And we gained some valuable experience no amount of money could buy. EMIL: (Weirded out) You two sure are optimistic. MARTA: It's just we've already come this far. Might as well make the best of it. EMIL: Yeah, you're right. TENEBRAE: Now that we've had a chance to recover our senses, shall we continue on to Iselia? EMIL/MARTA: (Nod) Yeah! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (9.3) - Chapter 3: Footfalls of Tomorrow (GS3) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ *Iselia* EMIL: (Looks around) Iselia. This is Lloyd's hometown. (A little boy walks up, dressed in a red shirt and carrying two sticks.) ???: Did you just say Lloyd? MARTA: Yes? And you are? PAUL: I'm Paul, Lloyd's number one apprentice! I'm heading out to patrol the haunted ranch. You wanna come with me? EMIL: (Looks away) Lloyd's apprentice? What kind of idiot-- PAUL: (Angrily) What did you say?! MARTA: Emil! He's just a kid! PAUL: (Even angrier) I'm not a kid! I'm the great dual swordsman, Paul the Magnificent! MARTA: (Giggles) My apologies, Paul the Magnificent. PAUL: [Geez!] You outsiders have no manners. (Paul walks away) EMIL: (Hangs head) I can't believe kids still worship Lloyd even after what he and the Church of Martel did to Palmacosta. MARTA: I know you're upset, but try to calm down. The first thing we need to do is gather information. Maybe the town's mayor has an idea where Lloyd is. EMIL: (Grunts) ... MARTA: This village is so peaceful. And the air is so clean. EMIL: I don't know. It's almost too quiet. And the air feels charged. TENEBRAE: This is the Village of Oracles. Home of the Mana Lineage. The souls of the Chosen who perished in failed attempts at world regeneration may still haunt these grounds. EMIL: Yeah. That must be it. It's just the sort of village I'd expect Lloyd to come from. MARTA: (Irked) Shut up Tenebrae! (Some kids are playing in the street) CHILD A: (Laughs loudly) I am Forcystus, of the Five Desian Grand Cardinals! CHILD B: (Fighting stance) Lloyd Irving is here! Evil Desian, I will defeat you! (The kids race off) TENEBRAE: I keep hearing the word "Desian." What does it mean? MARTA: You don't know? The Desians were a group of half-elves who wreaked havoc on the world before the regeneration took place. EMIL: They say the Desians took people to places called "human ranches," and then did unspeakable things to them. MARTA: (To Emil) You make it sound like you weren't affected by them. There was a ranch right near Palmacosta and everyone was so afraid of it. EMIL: (Puzzled) We were? MARTA: (Sullen) Yes. Iselia got off easy, since the Chosen was born here. They entered into a non-aggression treaty with the Desians to protect the town's people from being taken to the ranch. Clever, huh? TENEBRAE: It seems we Centurions missed a lot while we were dormant. EMIL: (Hangs head, thinking) Yeah that's how it was. Yeah, of course. TENEBRAE: So I finally understand who the Desians were. But why did you sound disapproving of Iselia's non-aggression treaty with them? EMIL: What did the treaty mean, anyway? MARTA: It was an agreement that the Desians won't attack the village. (Down) Iselia was the only place to make such a deal. It wasn't fair. All the other towns were pillaged by the Desians over and over again. EMIL: So, how was Iselia able to make a treaty with them? MARTA: (Shakes head) Beats me. Whatever they did, they're lucky. They got off a lot easier than everyone else. (The mayor and his dog are inside) MARTA: Excuse me. We're searching for Lloyd Irving--he used to live in this town. EMIL: Have you seen him recently? MAYOR OF ISELIA: (Sighs tiredly) Another one asking about Lloyd. Let me guess: this is about the Blood Purge in Palmacosta, right? It doesn't make sense. Lloyd would never lead the Church of Martel against Palmacosta. (Emil's eyes go blood red) R.EMIL: (Angrily) Lloyd killed my parents! (Marta turns in surprise) MARTA: (Thinking) Emil? MAYOR OF ISELIA: Before the world regeneration, a horrible massacre took place in our town at the hands of the Desians because of Lloyd. EMIL: See! Just like Palmacosta. Lloyd is nothing but a worthless murderer! MARTA: (Turns to Mayor) [B-]But I thought Iselia had a treaty with the Desians? MAYOR OF ISELIA: Lloyd tried to save a friend of his who was being held prisoner at the human ranch. It provoked the Desians into attacking. (Angrily) What a fool. Even a child knows that the life of one insignificant person in the ranch is nothing compared to the lives of everyone in the village. MARTA: (Shocked) One insignificant person? What a horrible thing to say! MAYOR OF ISELIA: Then which would you choose? Save one person with a thousand lives or save a thousand with one life. MARTA: (Hangs head) Well... R.EMIL: It's obvious. The one person must be sacrificed for-- (Suddenly, Emil grabs at his head. When he recovers, his eyes are green again) EMIL: (Angrily) Wait! That's not right! What if you were that one person? Would you still feel that way? (Slumps) And what if there was some way you could save all thousand and one people. MAYOR OF ISELIA: Yes, Lloyd thought that way as well. (Emil and Marta look surprised) MAYOR OF ISELIA: (Bitterly) But ultimately, he failed. Lofty principles are all well and good, but there's a difference between an ideal and reality. EMIL: [Ungh] ... MAYOR OF ISELIA: (Angrily) Lloyd is a fool. He believes all lives are equal. He imagines an ideal world where those who want to live can live. (Calmer) But he's also a man who works tirelessly to realize his ideals. Of course, whether that's good or bad is a different story. MARTA: Mayor, you believe in Lloyd. MAYOR OF ISELIA: (To Marta) Well, I don't like him much, but yes. EMIL: (Angrily) Why does everyone stand up for him? I know for a fact that he killed my mother. MAYOR OF ISELIA: Ask the people in town. His old teacher is back here right now as well. And Lloyd's father is at the Martel Temple. Perhaps he could shed some light on things. It's possible he's been in contact with Lloyd. MARTA: The temple? MAYOR OF ISELIA: It's located north of here and belongs to the Church of Martel. Lloyd's father is a skilled craftsman--he's been doing repair work there. EMIL: I wonder what Lloyd's father is like. TENEBRAE: He contributed one half of Lloyd's genetic makeup, so I imagine they share similar physical characteristics. MARTA: Well, duh. Emil's wondering what sort of person was the man who raised Lloyd. EMIL: (Bitterly) Yeah. And I'll bet he has spiky hair, and a face just like an older version of Lloyd. [MARTA: ...Uh...] EMIL: Marta, is that flower in your hair real? MARTA: Why do you ask? EMIL: [Um,] Well, I was just thinking, it never seems to wilt. MARTA: Exactly. They're just accessories. Actually, they belonged to my mother. She wore them in her hair on her first date with my father. EMIL: Oh, I see. MARTA: (Beam) These little flowers brought my mother and father together. And now they brought us together, too.~ EMIL: (There she goes again.) (Sweatdrop) *Martel Temple* (The strange green dog is there.) EMIL: It's the pet monster that belongs to that strange guy we ran into at the beach. (The dog sweatdrops) TENEBRAE: That is rather rude, Emil. That man was a dwarf. MARTA: And this guy isn't a monster, he's a dog. You think you could move for us, doggie? EMIL: I don't think he's a dog. TENEBRAE: Leave this to me. (Tenebrae and the dog silently communicate) TENEBRAE: Hahaha! (Emil and Marta sweatdrop) EMIL: Tenebrae's laughing. (The dog moves out of the way) TENEBRAE: Oh! He moved. EMIL: Hey Tenebrae, what was so funny? TENEBRAE: [Uh,] Perhaps some other time. Now then, let us proceed. (Laughs again) EMIL: He's still laughing. MARTA: It's weirding me out. (The dwarf is standing inside) DIRK: Oh, you're the kids that were lost. MARTA: (Nods) Thanks for giving us directions. EMIL: [Um...] We heard we might be able to find Lloyd Irving's father here. DIRK: You're talking to him. We're not linked by blood, but he's my son. (Marta and Emil are surprised) MARTA: Have you heard anything from Lloyd recently? We're looking for him. EMIL: (Angrily) You! Aren't you ashamed of what Lloyd did in Palmacosta?! You're his father! DIRK: I'm proud to call Lloyd my son. I've got nothing to be ashamed of. (Emil's eyes change again) R.EMIL: (Furious) You-- DIRK: If Lloyd had anything to do with what happened in Palmacosta, he wouldn't have just disappeared like that. (Nods) I didn't raise a man who runs from his own responsibilities. (Shakes head) My boy may be a fool, but he's not a bad person. (Emil's eyes change back. He hangs his head) EMIL: [Ungh] ... MARTA: So, have you had any contact with him? DIRK: Nope, haven't heard a word. He was on a journey to gather Exspheres, but then he just suddenly came back about six months ago. He said he was on his way to save a friend and he had to travel light. So he left Noishe, that animal you saw outside. Haven't seen him since. MARTA: (Hangs head) I see. DIRK: If you kids happen to see Lloyd, give him a message for me, will you? Tell him Noishe is getting lonely, so come home soon. MARTA: Tenebrae, what were you and Noishe talking about? TENEBRAE: Oh, just a humorous anecdote. (Laughs) Last week, when Noishe was drinking down by the river bed... the most unbelievable thing came drifting down the river. (Laughs again) EMIL: Well, what was it? TENEBRAE: That's just it. You wouldn't believe me if I told you. (Laughs again) Oh, I can't. (Laughs) [Oh!] Oh, it almost hurts. EMIL: What is it?! MARTA: (Irked) Hurry up and tell us! TENEBRAE: [Laughs] Well, you see, it was a-- Oh no, no, it was nothing, really. (Laughs) EMIL/MARTA: (Angrily) Tell us! (Emil slumps, looking downcast) MARTA: Emil, what's wrong? EMIL: He's not related to Lloyd by blood, and yet he really seems like he's Lloyd's father. (Slumps) On the other hand, my uncle was always ashamed of everything I did. MARTA: Emil... (Suddenly, a woman with aquamarine hair and orange robes walks up to them) ???: Excuse me, do you have a moment? (Emil and Marta turn to her) ???: Paul, one of the village children, has gone missing. Have you seen a boy about eight years old around here? MARTA: Oh, we met him by the town entrance. He said something about going to a haunted ranch. (The woman hesitates) ???: So he went to the human ranch. Thank you. (The woman departs) MARTA: The "haunted ranch" he was talking about was a Desians' human ranch. I hope he's all right. EMIL: (Sarcastically) There aren't any Desians there anymore. I'm sure he'll be fine. Besides, he's an apprentice of the mighty Lloyd, remember? MARTA: I understand your grudge against Lloyd, but Paul has nothing to do with that. (Emil looks away silently) MARTA: The Emil I like wouldn't like like that. My Emil is better than that. EMIL: (Angrily) Whatever! (Marta recoils) EMIL: (Angrily) I don't even remember you! Stop trying to make me into something I'm not! I don't need you telling me who I'm supposed to be! MARTA: (Hangs head, defeated) I'm sorry. (Emil pulls back, looking away silently) [EMIL: Um... MARTA: Um...] EMIL/MARTA: I just-- That is-- EMIL: What? MARTA: What? EMIL/MARTA: (Down) Oh, it's nothing. EMIL: (I wonder if that was too harsh.) MARTA: (Emil must be angry with me.) EMIL: (But Marta refuses to see the real me.) MARTA: (I haven't been paying attention to who Emil really is. Of course he'd be upset.) [EMIL/MARTA: (SIGH)] *Iselia* (Emil and Marta stop at the gate. There's a gathering of people nearby, one of them being a green-haired woman.) LILIA: (Hangs head) This is all my fault. If I'd just kept an eye on him, I could've stopped him before he left town. VILLAGER (male): Lilia, it's going to be all right. Professor Sage will find Paul. He'll be fine. LILIA: Right. VILLAGER (female 1): But Professor Sage is a half-elf. I don't know if this is such a good idea. VILLAGER (female 2): Stop that nonsense! Professor Sage saved the Chosen! She's a good half-elf. She's nothing like the Desians. She'll save Paul. MARTA: (Turns to Emil) Hey, Emil. Do you think Raine is that woman we saw earlier? EMIL: Yeah, maybe. MARTA: She's a half-elf. I wonder if that's why no one went with her to search for Paul. EMIL: Huh? MARTA: I mean, people are prejudiced against half-elves. I even used to be afraid of them way back when. EMIL: (Hangs head) Half-elf. Prejudice. MARTA: I'm going to the human ranch. You and Tenebrae wait here until I get back. EMIL: (Steps back) Why? MARTA: Even if the Desians are long gone, there are probably monsters. I can't let her go alone. EMIL: There's no guarantee you'll meet up with her. I'll go with you. MARTA: But Paul is Lloyd's apprentice. EMIL: (Shakes head) It's okay. You don't have to keep worrying so much about my feelings. MARTA: (Hangs head) Sorry. EMIL: (Nods) Come on, let's head for that ranch. *TRANSCRIBER'S NOTE: How did Marta know Raine's first name? TENEBRE: What sort of places were these human ranches? MARTA: It's where they used to make Exspheres, devices that raised a person's abilities to their fullest potential. EMIL: So they were like factories? MARTA: From what I heard they were more like labs for human experiments. The Exspheres were apparently stones activated by human suffering. So they implanted Exspheres in people, then tortured them in all sorts of ways. TENEBRAE: The hearts of men are more terrifying than any monster. [EMIL/MARTA: Huh?] TENEBRAE: (Shakes head) Oh, just the ramblings of a spiteful Centurion. [EMIL/MARTA: (SIGH)] *On the road to the Ranch* (The party beats the monsters, but Emil's eyes stay red after the fight is over) R.EMIL: (Gruffly) Let's go. MARTA: (Carefully) Are you still mad? R.EMIL: (Turns to Marta) About what? MARTA: I mean whenever you get mad, you seem to get possessed by Ratatosk, and you're that way right now. R.EMIL: (Shrugs) Now that you mention it, I suppose I am. MARTA: What can I do to make you forgive me? R.EMIL: (Shrugs again) [Hmpf.] Why worry about this wimp's feelings? MARTA: (Puzzled) Wimp? Are you talking about me? R.EMIL: I'm talking about the "normal" me. He's a weak, coward who takes his own insecurities out on you. He's worse than a dog. MARTA: (Angrily) Don't talk about yourself like that! (Hangs head) And sure, you might get scared sometimes, but you're one of the nicest people I've ever met! (Emil's eyes revert to green) EMIL: (Surprised) Marta... (Marta recoils) MARTA: I mean, I'm not trying to force myself on you or anything. I... EMIL: (Nods) Yes. [I-]I know. MARTA: I'm sorry. I just get so worked up sometimes. I know it's annoying. EMIL: (Slumps) No. I shouldn't have said what I did. I'm sorry. MARTA: Thank you. *Iselia Human Ranch* (A thick fog surrounds the area) EMIL: It's really foggy. MARTA: We could easily get lost in this before we even find Paul. EMIL: (Waves, yelling) Hey, Paul! If you're out here, say something! (Silence) EMIL: (Slumps) I have a bad feeling about this. MARTA: (Walks in front of Emil) Courage is the magic that turns dreams into reality, right? (Emil looks up in surprise and flashes back to Richter) RICHTER: Courage is the magic that turns dreams into reality. EMIL: Huh? RICHTER: They're words a human with a few screws loose said long ago. (Back to the present) EMIL: (Thinking) I'm sure I'll see Richter again if we keep searching for the Centurions' cores. He'll laugh at me if I'm still a coward. (Turns to Marta, speaking) It's a little spooky, but let's keep moving forward. (They reach the massive metal gates of the ranch. The fog is even thicker) MARTA: This fog is really thick. EMIL: (Slumps) Yeah, and something doesn't feel right. (Suddenly, Emil spots something in the haze) EMIL: (Straightens up) There's something here! MARTA: Really? Is it Paul? (Marta runs over to the object and looks it over) MARTA: (Turns back to Emil, disappointed) It's just a tree. EMIL: (Slumps) Sorry. I could have sworn I heard something moving. MARTA: (Giggles) A little jumpy, are we? EMIL: Well, it's scary! Actually, so is fighting. TENEBRAE: Look out, you two! (Suddenly, the "tree" comes to life!) EMIL: (Shocked) Aah! MARTA: (Gasps) A monster! (The "tree," actually a pair of hirsuta, attacks! The crew clips them) (The fog clears up) TENEBRAE: It appears we can continue along this route. EMIL: I wonder if Paul went this way too. TENEBRAE: Hirsuta is fairly mobile, so it is possible Paul went inside before it blocked this entrance. MARTA: (Happily) Emil, I'm so impressed! You sensed a monster that even Tenebrae didn't know was there! TENEBRAE: That was my mistake. It is quite embarrassing. But what you said is correct, Lady Marta. It seems that Emil's awakening is coming right along. EMIL: (Turns to Tenebrae, puzzled) Awakening? Awake to what? TENEBRAE: Awakening as a Knight of Ratatosk, to protect Lady Marta. MARTA: Tenebrae, enough of this Emil protecting me stuff, okay? TENEBRAE: [Mmm?] But being a Knight of Ratatosk means-- MARTA: He has to protect Ratatosk's core on my forehead. We'll do it together, right, Emil? EMIL: (Turns to Marta) Yeah. (Awkward silence) EMIL: (Thinking) It makes me kind of sad when she says that. Why? TENEBRAE: Emil, is something wrong? You're looking rather sad. EMIL: [Uh,] No, I'm fine. It's just-- Is Marta really okay with the way things are? TENEBRAE: (Light bulb) I see. You miss hearing "I love you Emil!" all the time. EMIL: (Flustered) [Th-]That's not it at all! I just didn't know girls could change their minds so quickly. TENEBRAE: In other words, you want her to be more cuddly. EMIL: (Flustered) No! Just forget it! You really are a spiteful old nag, you know that? TENEBRAE: (Irked) Spiteful old nag? EMIL: So this is the human ranch. MARTA: Don't worry, all the Desians are gone now. EMIL: (Slumps) Yeah. MARTA: (Irked) I guess I'll have to be the big, manly knight that's protecting you. EMIL: (Turns to Marta, defensive) Hey, I can be manly. MARTA: (Giggles) Sorry. But just because you're a "man" doesn't mean that a girl can't protect you. EMIL: (Slumps) Well, I guess not, but-- TENEBRAE: Excuse me you two, but what are we doing here again? EMIL/MARTA: (Turn to Tenebrae) Looking for Paul. TENEBRAE: Thank you. TENEBRAE: There doesn't seem to be any sign of young Paul. MARTA: This place is way too dangerous for a child. We've got to find him fast. EMIL: Yeah, I hope he's all right. Well, let's hurry up and start looking. MARTA: We keep coming out in weird places. TENEBRAE: Well this is the only way we can go since all of the main passages seem to be destroyed. There must have been a large-scale assault on this facility. EMIL: (Steps back) The Desians were taken down by the Chosen and her friends, right? Did Colette do all of this? MARTA: She didn't look like the violent type. EMIL: (Balls fists, angrily) I bet Lloyd did it. MARTA: It's hard to believe he's Colette's friend. TENEBRAE: Indeed, she seemed quite the peaceful sort. It's difficult to associate her with Lloyd, the gleeful mass-murderer of the Blood Purge. MARTA: Colette didn't seem to favor Tethe'alla. I wonder about Lloyd. EMIL: It's pretty obvious that as far as he's concerned, anyone who's not Tethe'allan or part of the Church of Martel is nothing. WARNING: Violent electricity is generated and cannot be passed. You can eliminate the electricity in front of you by hitting it with a monster. Hit a monster with the Sorcerer's Ring to enrage it and have it come after you. (Paul is lying unconscious nearby) EMIL: (Shocked) Paul! (As the party goes towards him, Emil is suddenly snared by an invisible hand) [EMIL: N'errrgh!!!] (A gigantic tree monster bursts out of the floor) MARTA: [Huhhh!!!] What is that?! EMIL: [Th-]The monster's growing out of the floor! MARTA: I think this room itself is a monster! (Emil struggles, but the monster has him. It starts to lift him off the ground) EMIL: [Eh...] You know, [th-]there's a saying... ???: "You can't see the forest for the trees." EMIL: [M-m-]Maybe that's what this is. Wait! [Huh?] (Emil turns around. The orange-robed woman is behind him, casting a magic spell) ???: Photon! (A blast of light hits the monster and it drops Emil. As he recovers, the woman gets between the monster and the kids.) ???: Here it comes! You two know how to fight?! EMIL: (Gets back up) [Uh... y-]Yes! MARTA: We'll give this thing a taste of its own medicine! (The party attacks the Gerichtslinde!) *TRANSCRIBER'S NOTE: What medicine? That doesn't really work here... All it did was grab Emil.* EMIL: (Kneels before Paul) Paul, are you all right? PAUL: (Looks up) [Huh? O-]Oh! It's you. (Paul looks at Emil and Marta, then the woman. She stares at him, expressionless) ???: Well Paul? Would you like to thank them? They were very kind. They came all the way here to look for you. PAUL: Professor Sage! (Emil helps Paul to his feet) MARTA: Are you all right? PAUL: Yes. I'm fine. Thank you miss. PROFESSOR SAGE: (Hand on her hip) Now Paul, I believe I remember telling you that the human ranch was strictly off-limits. PAUL: (Nervously) [Y-]Yes, but you see [I...] I was patrolling while Lloyd was away. PROFESSOR SAGE: You know that job belongs to the town watch. Do you remember what happens to children who break the rules? (As Emil and Marta look on in surprise, Professor Sage slaps some sense into Paul's skinny heinie) PAUL: (Crying) I'm sorry Professor, I'm sorry! (After things have calmed down, Paul is clutching Professor Sage's hand and sobbing quietly) PROFESSOR SAGE: (Sighs) Sorry, I still haven't introduced myself. My name is Raine Sage. I teach in Iselia. How do you do? EMIL: [Uh,] Hi. My name is Emil. MARTA: And my name is Marta. We're traveling together. RAINE: There are a few things I'd like to talk to you about, but first let's return to Iselia. EMIL: [Uh...] Yes. RAINE: Thank you for saving Paul. EMIL: Oh, [heh...] I mean [we, um...] we just did what anyone else would've done. RAINE: Oh? Most people wouldn't risk coming to a place like this for a child they scarcely know. EMIL: (Blush) [Eh...] Well-- MARTA: (To herself, irked) What's with you? I thought you didn't care about Lloyd's apprentice. And do you have to get all googly-eyed every time you meet a pretty lady? EMIL: Did you say something? MARTA: (Pouts) Forget it! *Iselia* RAINE: I'm taking Paul home to his mother. Would you two wait for me at the school? EMIL: (Nods slowly) [S-]Sure. (Raine takes Paul away) MARTA: I wonder what she wants to talk about. EMIL: Yeah. She was glaring at me. (Slumps) MARTA: Do you think she's Lloyd's teacher, the one the mayor told us about? (Emil straightens up, shocked) EMIL: Lloyd... EMIL: So, Raine was Lloyd's teacher. MARTA: Looks that way. EMIL: (Bitterly) That murderer's teacher. TENEBRAE: Calm yourself, Emil. EMIL: (Teeth clenched) I know. MARTA: What were you like in school? Were you a good student? EMIL: Well, I didn't go to school when I was in Luin. MARTA: What about in Palmacosta? EMIL: [I...] I don't really remember. What about you Tenebrae? Do Centurions go to school? TENEBRAE: What do you think? MARTA: (Giggles) You really know how to change the subject, don't you? So you weren't a very good student. Sorry to bring up such a sore "subject." (Giggles) (The walls are lined with pictures the kids have drawn, most of them involving Lloyd somehow. Emil and Marta look over them.) MARTA: Wow. These are all drawings of Lloyd. (Emil is silent) TENEBRAE: Humans never cease to amaze me. Let's have a look at these. MARTA: I never would have pegged you as an art buff, Tenebrae. TENEBRAE: How rude. (The party continues to stare at the drawings. Tenebrae notices one in particular.) TENEBRAE: This one appears to have been drawn by Paul, the boy you saved. MARTA: (Reading) "I love Lloyd"... [Hmm...] EMIL: (Under his breath, bitterly) How come everyone-- TENEBRAE: (Looks away) Someone's coming! (Tenebrae disappears, and Raine walks in) RAINE: Sorry that took so long. Oh. You've been looking at the drawings. MARTA: It looks like this one was drawn by Paul, right? He certainly is a big fan of Lloyd's. (A silence hangs in the room) RAINE: Paul's father passed away two years ago when the Desians suddenly attacked Iselia. Lloyd was the one who caused the incident. Well actually Lloyd and my brother, that is. (Emil and Marta turn to her) EMIL: So then, why does he... RAINE: When his father died he stopped smiling and closed himself in. Lloyd found out when he returned from the journey of world regeneration. He went to Paul's house every day even though Paul's mother Lilia tried to get him to stop. But Lloyd was persistent. Then one day out of the blue, he proposed to Lilia. (Emil and Marta completely whirl around) EMIL/MARTA: Proposed?! RAINE: (Nods) Yes. I think Lloyd wanted to take on the role of Paul's father. And in order to do that he thought he needed to marry Lilia and make her his wife. MARTA: But that's ridiculous. RAINE: (Chuckles, turns away) Lilia was mortified. She was so upset she took a tomato and threw it right at Lloyd. Lloyd instinctively hit it which sent it flying at Lilia... and it hit her right in the face. Before they knew it tomatoes were flying all over the place. When they realized what happened, Paul and Lilia began laughing for the first time in months. (Emil doubles over fuming, and his eyes change color. He punches the wall) R.EMIL: (Angrily) I don't wanna hear this crap anymore! Everyone's always all "Lloyd this" and "Lloyd that." I'm sick of it! Why are you even telling us this stupid story in the first place?! (Raine stares at him) RAINE: The mayor told me all about the two of you. I think that you should know that I was Lloyd's teacher. I traveled with him for a long time. You wanted to know why everybody here defends Lloyd, correct? R.EMIL: (Angrily) Enough! (Points angrily at Raine) I don't want to hear any more about how Lloyd is innocent in all this! RAINE: Oh really? When did I say that? MARTA: (Surprised) Wait, what do you mean? Are you telling us that you don't trust Lloyd? I thought you were supposed to be his friend. (Another awkward silence) RAINE: Trusting Lloyd... and believing the reports of what happened in Palmacosta are two entirely different things. Furthermore Lloyds character and past doings... have no bearing on what happened in Palmacosta. Calm yourselves. Otherwise, you will be blind to everything, including the truth. (R.Emil looks away angrily) MARTA: But why would you even care? RAINE: Maybe I don't care. MARTA: Unbelievable! (Storms off) (Emil's eyes revert to green) EMIL: Marta. Marta, wait! (Runs after her) EMIL: (Hangs head) I wonder what's wrong with Marta. TENEBRAE: [Hmm...] Why don't we look for her? I can still feel Lady Marta's presence in town. I doubt she's gone very far. EMIL: Okay. EMIL: Marta, why'd you run off like that? Raine seemed like she was on our side. MARTA: (Bitterly) I can't stand people like that. EMIL: Marta... MARTA: (Gets up) Raine was Lloyd's friend. So how could she say such cold things about him? (Turns to Emil) If it was me, and someone was saying bad things about you, I'd defend you to the end. I mean you're my friend. I'd get so mad if someone was bad-mouthing you, I'd give them a piece of my mind. (Emil suddenly realizes something) EMIL: I get it now. So that's why everyone defends Lloyd. MARTA: Huh? EMIL: There's no point in me getting mad at people just for saying they like Lloyd. We're the same. (Slumps) It's so obvious, but I didn't see it at all. I was too busy being angry. TENEBRAE: Perhaps that's why Raine suggested that you calm down. (Emil and Marta look at Tenebrae) TENEBRAE: Anyone would become mad if someone they liked and trusted was insulted. With that attitude, it's unlikely she'd have told you where Lloyd was, even if she knew. Am I wrong? EMIL: You're right, Tenebrae. Come on, Marta. Let's go back and talk to Raine. Maybe she'll help us if we explain. MARTA: All right. TENEBRAE: What is it, Emil? You look puzzled. EMIL: I was just thinking about something I found strange about Raine. TENEBRAE: Strange? EMIL: Yeah. I thought she'd be really scary when she was scolding Paul, but she wasn't, at all. When my aunt and uncle scolded me, it was terrifying. I hated them for it. TENEBRAE: Perhaps you sensed the love behind Raine's words. EMIL: Oh. Yeah, I guess my aunt and uncle didn't really love me. MARTA: (Butts in crossly) Tenebrae, stop that! You're only going to make him more depressed, talking about things that you don't know about, like love. TENEBRAE: (Irked) How rude. I will have you know that I understand love perfectly well. Love is a brand of egoism that ignores the feelings of its mark, while insisting on its own selfish demands. [EMIL/MARTA: (Sweatdrop) (SIGH)] EMIL: (Slumps) [Um,] About before... RAINE: (Folds arms) You don't have to apologize. To you, the fact is Lloyd is the man who killed your parents. But you must understand there are also those who were saved by Lloyd, and they owe him their lives. MARTA: So do you trust Lloyd? RAINE: (To Marta) I don't see how my opinion would aid you. MARTA: I don't get it. You were Lloyd's teacher and friend, right? RAINE: That's right. I like Lloyd. I think that he's a person I can count on. Those facts haven't changed. (Folds arms) But people change, for better or for worse. I don't know what kind of person Lloyd is now. My faith in him is not enough reason to contradict the accounts of those who suffered in the attack on Palmacosta. That's my opinion on the matter. EMIL: I'm not sure I totally understand. Are you saying you believe us? RAINE: (To Emil) I'm saying that I believe the attack on Palmacosta happened, not that I personally trust you. MARTA: (Surprised) You don't trust us? RAINE: (To Marta) Do the two of you trust me? We haven't known each other for all that long. I think we both have yet to prove whether we deserve each other's trust. MARTA: (Annoyed) You're just being difficult. RAINE: (Chuckles) Is that any way to talk to someone who might have information about Lloyd? EMIL: (Shocked) You know where he went?! RAINE: (To Emil) If you tell me about your journey, specifically, about the Centurions' cores, then I'll give you a hint. MARTA: (Surprised) [H-]How do you know about the Centurions' cores?! RAINE: (To Marta) Colette told me about you already. When you told me your names at the human ranch, I knew who you were. EMIL: (To Marta) Marta, what should we do? MARTA: (To Emil) Let's tell her. Colette wasn't out to get us, and I don't think Raine is, either. (Quickie explanation fade-out) RAINE: (Pensive) Very interesting. A Knight of Ratatosk, you say. (Raine is silent for a moment) RAINE: That's good for now. I'll leave the questions for later. Now then, regarding Lloyd's whereabouts, there's someone in town who says he saw him recently. EMIL: Really?! RAINE: (To Emil) Yes. Colette's neighbor, Pepe. Let's go and talk to him. PEPE: Professor Sage! RAINE: Pepe, I'm sorry to bother you, but can you tell these two about when you saw Lloyd? (Pepe looks at Emil) PEPE: But aren't they out for revenge against Lloyd? RAINE: (Shakes head) Thats just a big misunderstanding, I assure you. PEPE: (Nods) Well, if you say so Professor Sage... (Turns to Emil) Not too long ago, I saw him on a strange flying thing headed towards the Triet Ruins. It was definitely Lloyd. I'd know that spiky hair anywhere. EMIL: (Happy) Really? Thank you so much! MARTA: Emil, let's hurry! We might still be able to catch up with him. EMIL: (Nods) Right. RAINE: Hold on, I'd like to go with you. MARTA: [W-]Why? RAINE: (Folds arms) I was Lloyd's teacher. If he really has strayed, I need to set him back on the right path again. Also, the fact that he is after the Centurions' cores troubles me. Six months ago, he was on a quest to collect Exspheres. It was an important mission to him. He promised his father he'd complete it. MARTA: His father. EMIL: (Curious) Do you mean Dirk? (Raine is silent) RAINE: Anyway, I'm interested to know why Lloyd would abandon his quest for Exspheres to look for Centurions' cores. MARTA: (To Emil) What do you think? EMIL: (To Marta) Let's have her come with us. With her along, we might be able to find out more about what happened in Palmacosta. MARTA: Yeah. RAINE: (Nods) Then it's settled. I look forward to traveling with you. [EMIL: U-um...] RAINE: Yes, what is it? EMIL: [Uh,] Oh, it's nothing. RAINE: If you have nothing to say, don't call out to others. EMIL: (Shrinks back) [S-]Sorry. TENEBRAE: I thought you weren't afraid of Raine. EMIL: She used her teacher voice on me. I couldn't help it! EMIL: Oh yeah. Marta, we should introduce Raine to Tenebrae. MARTA: Oh, right. (Tenebrae appears) TENEBRAE: How may I be of service? (Raine is surprised) RAINE: A talking animal--no, a monster? Oh, you're the one Colette was talking about. Tenebie, correct? TENEBRAE: (To Raine) It's Tenebrae. You seem like an intelligent person. I am grateful for your assistance. RAINE: (Pensive) You don't feel quite the same as a summon spirit. Much closer to a monster. TENEBRAE: No doubt because I employ monsters as my servants. RAINE: Very interesting indeed. I'd love to learn more about it. We must talk later. TENEBRAE: It would be my pleasure. EMIL: Wow, Raine is totally unfazed. MARTA: (Nods) Yeah, no kidding. I guess she's just naturally composed. MARTA: So, Raine, you're a half-elf, right? RAINE: (Down) Do the two of you fear half-elves as well? MARTA: (Down) I was always taught that half-elves were evil. But you don't seem any different from us. RAINE: I leave it [to] you to form your own opinions of me. MARTA: To be honest, half-elves do sort of frighten me. But I don't want to think you're a bad person just because of your race. Some humans are bad people, too. (Looks down) RAINE: I see. TENEBRAE: What complicated creatures these humanoids are. RAINE: I thought the two of you must be getting hungry, so I decided to put together a meal. Here you are. EMIL: (Hesitant) Wow. MARTA: [Um...] What exactly is this? RAINE: Oh, right. I almost forgot to explain. These are rice-stuffed lemons. (Emil and Marta look shocked and scoot away) RAINE: You know how sushi rice can taste so good you sometimes forget how much you've eaten? (Light bulb) Well, I thought I'd try to create that same addictive quality in a more ordinary, everyday rice dish. (Emil and Marta leave) RAINE: I started by emptying out some lemons, then filled them with rice, and cooked them just like that. Last but not least, I added garam masala to punch up the flavor. (Beam) It's revolutionary! TENEBRAE: [Ah...] I am thankful that we Centurions are spared the "joys" of eating. *Triet Ruins* RAINE: (Clutching her head, mortified) Aah! (Emil and Marta are surprised. Raine runs up onto the altar) EMIL: [W-]What's the matter?! RAINE: (Hyperventilating) What happened?! I'd heard the Giant Tree destroyed some of the area, but the precious ruins! The polycarbonate! Such a terrible loss of priceless history! MARTA: (To Emil) Maybe Raine has a split personality too. EMIL: (Puzzled) Too? MARTA: Well, I mean, when you're in battle, and sometimes even when you're not, you change into a different person. (Raine stops flailing and turns around, listening) EMIL: Really? I change when I'm not in battle? MARTA: [Y-]Yeah. I thought you knew. RAINE: (Folds arms) You said that the Knights of Ratatosk have the ability to change form in battle. EMIL: (To Raine) Ah, yes. It seems like I transform once I'm possessed by Ratatosk's power. RAINE: (Looks at Marta) And Ratatosk's core is living off of Marta? MARTA: (Nods) Yes. It's this jewel on my forehead. RAINE: (Pensive) I see. (Raine grows silent) TENEBRAE: Sorry to interrupt, but I sense both humans and monsters within the rubble. Perhaps we should investigate? EMIL: Really? Raine, let's go take a look. It might be Lloyd. RAINE: Yes, you're right. Let's go. RAINE: You really are a fascinating creature, Tenebrae. May I touch you? TENEBRAE: If you wish. RAINE: (Dreamy) [Oooh!] You don't feel quite like a cat, or a dog, or even Noishe. I've never felt anything so soft. So this is what it's like to touch darkness! TENEBRAE: You are too kind, really. (Raine yanks really hard, surprising Tenebrae) RAINE: (Pulling back) Your skin stretches this much?! [Aaahhh!] This texture can only mean, you're a shape shifter! TENEBRAE: You must be quite experienced to make such deductions from a single touch. RAINE: (Laughs) Your way of speaking is quite interesting as well. TENEBRAE: Your interest is flattering. EMIL: So, when Colette was talking about "maniacs," did she mean you, Raine? RAINE: It's true that Colette and the others have often accused me of being an "archeology maniac." But what about the term "maniac" made you think of me? EMIL: Oh, it's just that Colette mentioned a friend of hers who seemed to act like a totally different person near ruins. RAINE: Like a different person? TENEBRAE: Yes, she described her friend's transformation as... Berserk, crazy, insane, frightening, dangerous, monstrous, inhuman, reckless, disturbing, and completely out of control. If I am not mistaken. RAINE: (PO'd) And you're saying that's what I'm like, Emil? EMIL: What? She didn't-- Tenebrae, stop doing things like that! [TENEBRAE: (Laughs quietly)] (A giant tree monster squats in the pathway. A silver-haired boy in blue stands in front of it) ???: (Shrugs) Man, I give up. (The others walk up) RAINE: (Surprised) Genis?! GENIS: (Whips around) Raine?! RAINE: What are you doing here? I thought the plan was to meet up back in Iselia? GENIS: I'm sorry. It's just that I saw Lloyd, so I tried to follow him. (Notices the others) Wait, who are these people with you? RAINE: [Ah,] Well, you see... (Quickie explanation fade-out) GENIS: Wow, so that's why you all came here. EMIL: So Lloyd came through here? GENIS: He did, but now this monster's blocking the path. I tried attacking it, but it won't budge. I wonder how Lloyd managed to move it. (Tenebrae appears) TENEBRAE: Perhaps he fed the monster. GENIS: (Recoils) [Wh-]What the hell is that? TENEBRAE: I am Centurion Tenebrae. A pleasure. GENIS: Oh right. You're that Tenebie guy she mentioned. TENEBRAE: It's Tenebrae. Now then, when this particular monster is asleep, it absorbs all attacks. GENIS: This thing wasn't here the last time we came to the ruins. TENEBRAE: This type of monster thrives in warm environments. It likely fled here in an effort to escape the oncoming cold. MARTA: Okay, so first we need to get some food for this guy. What does he eat? TENEBRAE: His diet consists primarily of freshwater fish and monsters. RAINE: [Hmm...] If we're looking for fresh water, the Triet Oasis isn't too far from here. GENIS: If you're going to Triet, I'm coming with you. I'm tired of staring at this thing. EMIL: Genis, you and Raine are siblings, right? So, that would make you a half-elf too. GENIS: Yeah. Though I'd think that was pretty obvious. MARTA: Half-elf... GENIS: What? (Down) The two of you don't like half-elves? MARTA: I don't mind the two I've met so far. GENIS: (Happy) Well then, that's good enough for me. We usually get dirty looks when people find out what we are. EMIL: Was it that way with Lloyd? GENIS: Lloyd's the kind of guy who couldn't care less if you were a half-elf, or anything else, for that matter. EMIL: (Puzzled) He is? RAINE: So this is what you've been up to. No wonder you've been away from Iselia an awfully long time. GENIS: With everything people are saying about Lloyd these days, I figured I should get the story straight from him. RAINE: I see. Well, I'm glad we ran into each other. GENIS: Yeah. By the way, notice anything different about me? RAINE: [Hmm...] What could it be? GENIS: (Irked) Come on! Can't you see I'm taller? Take a good look! (Forces voice deeper) My voice is even a little deeper. RAINE: You don't say. How much taller are you? GENIS: A sixteenth of an inch. [RAINE: (Hangs head) Hmmf...] *Triet* (Snow is falling in the desert landscape.) MARTA: I can't believe it's snowing in Triet. This is a desert. EMIL: It must be related to all the strange weather we've been seeing everywhere. It was pretty cold in Iselia, too. MARTA: But I was just here a few months ago and it wasn't like this at all. RAINE: I heard it started snowing here about a month ago. (Tenebrae appears) TENEBRAE: This may be due to a dormant Centurion's core. MARTA: But would that cause the weather to change this dramatically? TENEBRAE: The natural balance could have been further disrupted by the awakening of another Centurion's core. GENIS: Man, these Centurions' cores sound like serious trouble. TENEBRAE: (Sarcastically) My deepest apologies. EMIL: Hey, Genis. Why do you use a kendama as your weapon? GENIS: Lloyd made it and gave it to me for my birthday. It helps me concentrate when I use magic. EMIL: So you just started using it as a weapon after that? GENIS: Sort of. See, once when I was playing with it, the string broke and the ball hit Lloyd smack in the head. EMIL: (Surprised) Really? GENIS: Colette took one look at Lloyd passed out on the ground, and said I'd found the perfect weapon! EMIL: I thought these people were supposed to be friends? EMIL: (Sweatdrop) Aren't you cold? MARTA: (Sweatdrop) Yeah. It's freezing. It's not even dark yet and it's already this cold. How stupid is that? GENIS: (Sweatdrop) If we don't do something, and fast, I'm gonna freeze up solid. (Skull) RAINE: Really, Genis? I thought the cold didn't bother you all that much. GENIS: That was just when I was a kid. MARTA: You still pretty much look like a kid to me. GENIS: [Who-] Who asked you?! I'm gonna have my growth spurt any day now! RAINE: Snow in the desert. I do hope the desert's ecosystem will be all right. The majority of creatures that make their home here should be able to weather the cold, but still. TENEBRAE: (Shakes head) I hadn't expected mana would be this far out of balance. Lord Ratatosk would be horribly dismayed at this state of affairs, I'm sure! MARTA: But it's so romantic! Arm in arm with your significant other. It's the perfect place for a stroll! (Beam) GENIS: Significant other! Yeah! Maybe me and Presea could-- EMIL: I think we just got a glimpse of Genis' true colors. (Sweatdrop) EMIL: (Amazed) It's completely frozen. MARTA: How are we supposed to catch water monsters now? GENIS: Do you want me to melt the ice with magic? RAINE: No, you may fry the monsters before we can even get to them. (Tenebrae appears) TENEBRAE: Well then, how about we cut a hole in the ice and fish them out? EMIL: Okay, we need to go get a fishing rod, then. TENEBRAE: No need for that. I can transform into a fishing rod and we can use one of our monsters as bait. EMIL: (Surprised) You can actually do that?! TENEBRAE: Of course. MARTA: But do you really want to use one of our monsters as bait? TENEBRAE: Don't worry. I won't let it get eaten. Think of it as a lure and nothing more. RAINE: Let's go with Tenebrae's plan. Lloyd could be getting away as we speak. We don't have time to waste. EMIL: That's true. Go for it, Tenebrae. TENEBRAE: Then let's go to the lake's surface. EMIL: The cores must be really powerful if they can freeze an oasis in the middle of the desert like this. RAINE: If this keeps up, it won't be long before you can hammer a nail with a frozen banana. EMIL: (Puzzled) A nail with a banana? RAINE: Yes. An experiment quite popular when I was a child. I wonder if they still do that sort of thing in schools these days. EMIL: Not that I can remember. MARTA: If you ask me, I'd rather eat the bananas than use them in experiments. RAINE: (Chuckles) I suppose you're right. (Tenebrae appears) TENEBRAE: Ready for some monster fishing? EMIL: (Shakes head) [Um,] Not quite yet. TENEBRAE: In that case, please notify me when you're ready. EMIL: Yeah, let's do it. TENEBRAE: Splendid. First, allow me to transform into a rod. (Tenebrae morphs into a fishing rod) TENEBRAE: Next, select a location where you'd like to fish, and cut a hole there. EMIL: Right. (Emil finds a hole) TENEBRAE: Now, choose a monster to use for the bait. EMIL: Okay this time... Let's try this one. TENEBRAE: Now let's get started. INSTRUCTIONS: Swing the Wii Remote like a fishing rod when the fish icon is in the green region. EMIL: (Struggling) Woah, I think I got a big one! It's heavy. TENEBRAE: Don't you dare let go of me. EMIL: [B-]But... MARTA: You can do it, Emil! (Marta, Raine and Genis all grab onto Emil, creating a train) RAINE: Everybody, pull at the same time! EMIL/MARTA: Okay! GENIS: Right! RAINE: One... MARTA: Two... EMIL/MARTA/GENIS/RAINE: Three! (They all pull, and a giant turtle pops out of the ice) EMIL: What the heck is that? TENEBRAE: That is a favorite of barteks, our path-blocking friend in the Triet Ruins. However, it's rather large. MARTA: (Nervously) Hey guys, I think it's looking at us. GENIS: (Shocked) Here it comes! (The turtle, an Archelon, attacks! The party beats it) EMIL: [A-]Are we really going to carry this thing? It looks pretty heavy. RAINE: (Walks up to the turtle) It isn't dead yet. Why don't you form a pact with it? GENIS: What?! But we're going to feed it to the bartek. RAINE: (Pensive) If we can use it as a distraction it doesn't have to actually get eaten. TENEBRAE: This is indeed true. Emil, please make a pact. EMIL: (Slumps) I'll give it a try. But don't yell at me if I fail, okay? (Emil walks up and successfully makes a pact with the Archelon) MARTA: (Jumps for joy) Now we can finally make some progress in the ruins. EMIL: Right. Let's hurry and go after Lloyd. MARTA: Wow, Tenebrae, that was the first time I saw you turn into a fishing rod. RAINE: Truly fascinating! GENIS: What else can you change into? A dog? TENEBRAE: Please. I have been called the Centurion of a thousand faces. I could even become a jaw-droppingly beautiful woman, if I so chose. EMIL: A beautiful woman? MARTA/RAINE/GENIS: (Dryly) Yeah, right. EMIL: I'd never actually gone fishing before that. MARTA: Oh yeah? That's pretty rare for someone who grew up in Palmacosta. I mean it's right on the water and all. EMIL: Oh yeah. MARTA: Well, what did you think? EMIL: It wasn't easy getting a bite, and it was tricky knowing when to reel in and when to let out the line. TENEBRAE: That battle of wits between hunter and hunted is fishing's greatest joy. You'd never learn the thrill of the hunt fishing for Lady Marta though, she's far too easy a catch. MARTA: (Irked) Well excuse me! [EMIL: (Sweatdrop) (Chuckles awkwardly)] *Triet Ruins* MARTA: There it is. Emil, do it. EMIL: (Sweatdrop) Easy for you to say. GENIS: Tenebrae is the one that's actually doing it. (Tenebrae appears) TENEBRAE: Excellent point. I'll lure him away. As soon as the monster turns its back, slip past it. RAINE: (Folds arms) Emil, Genis. Don't trip. EMIL: (Turns to Raine) Huh? GENIS: Why do you say that? RAINE: You two worry me. MARTA: I'm sure you'll be just fine, Emil. (Emil blushes) GENIS: (Defensive) I'll be just fine, too! (Muzzy) TENEBRAE: Well then, just let me know when you're ready. TENEBRAE: Shall we begin? EMIL: Not yet. TENEBRAE: All right then. However, we may not have much time before Lloyd gets away. EMIL: Yes. TENEBRAE: All right. (Tenebrae disappears through the bartek and releases the Archelon. The hungry tree monster lumbers after it) EMIL: Come on! Let's go! (The party runs into the next part of the chamber, but then the Archelon turns the wrong way) TENEBRAE: Archelon, not that way! (The Archelon runs into Marta, knocking her down) MARTA: (Shocked) Aah! TENEBRAE: (Angrily) Archelon, I told you not to go that way! (The bartek approaches Marta. Emil's eyes go red and he charges out in front of her. Genis and Raine both look surprised) R.EMIL: (Draws sword, angrily) You bastard! MARTA: (Sits up) Emil... R.EMIL: (Sideways glance at Marta) Get up and run! Now! MARTA: [O-]Okay! (Marta gets up and joins Raine and Genis) R.EMIL: (To bartek) You looking for a fight? RAINE: That's enough, Emil! Let's go! (Emil shifts a bit, then turns to them with green eyes) EMIL: [O-]Okay. GENIS: (Sighs with relief) We should be safe now. EMIL: (Slumps) I can't believe that monster actually attacked us. TENEBRAE: Indeed. Of course, even the most passive monsters will become aggressive when presented with a potential meal. MARTA: (Turns to Emil) Emil, thanks for saving me. EMIL: Sure. No problem. Actually, I'm not exactly sure what happened, but I'm glad you're okay. GENIS: Hey, Emil. The way you were before, was that Ratatosk possessing you like in battle? EMIL: (Surprised) Did I change again? GENIS: (Reels) It wasn't just a change, it was a full-on metamorphosis! Ratatosk must be really powerful! EMIL: [Y-]Yeah. (Raine is silent) TENEBRAE: I sense Ignis's presence. There is indeed a Centurion's core here. Shall we keep moving, before Lloyd snatches it up? EMIL: Right, good idea. Let's go. MARTA: Wow. Everything is frozen over. EMIL: You said Ignis' core is here. Is that the Centurion of Ice? TENEBRAE: No, fire. GENIS: (Confused) Wait, fire?! But this place is freezing! TENEBRAE: I believe the core's loss of control is having a negative effect. The Centurion's power is working in reverse. EMIL: So that's why it's so cold in here. RAINE: Fire... GENIS: (Turns to Raine) What're you thinking, Raine? RAINE: (Folds arms) You said that there was a Centurion of Light in the basement of the Tower of Mana. MARTA: That's right. But Lloyd took it from us. RAINE: It seems that the Centurions' cores are located in the same places where the summon spirits used to be imprisoned. Tenebrae, are Centurions and summon spirits related in some way? TENEBRAE: No, nothing of the sort. Though Centurions' cores are located in places with unusually high concentrations of mana. The Centurions use their elemental attributes to counterbalance these mana anomalies. GENIS: So wouldn't that mean we'll find Centurions' cores by visiting all the places where the summon spirits were? There's no need to follow Lloyd. RAINE: I was just thinking the same thing. MARTA: (Excited) Really?! Maybe we can beat Lloyd to the cores now. RAINE: I'm not sure about that. Lloyd knows where the summon spirits were located as well. If he's realized this, it doesn't give us any advantage. EMIL: (Bitterly) There's no way I'm losing to Lloyd. (Genis is silent) RAINE: (Turns to Genis) Genis. I understand how you feel, but the only one who can erase Emil's doubts about Lloyd is Lloyd himself. GENIS: I know that, but it's still difficult. (Raine races to the altar, gasping orgasmically) RAINE: So that is Ignis' core! Amazing! It sparkles so magnificently! [HAH!] (Starts dancing, little hearts flying everywhere) MARTA: Here we go again. GENIS: Again? So then I guess you've already seen my sister in Ruin Mode? EMIL: Ruin Mode? GENIS: Raine's an absolute menace about ruins, ancient civilizations, and stuff like that. RAINE: (Whirls around) I'm not a maniac! I'm a researcher! (Genis just shrugs) GENIS: Yeah, right, right. Anyway, she always gets like this when she sees ruins. MARTA: Hey, that's just like Emil when he's in his "Ratatosk Mode." EMIL: Wait a minute I'm not sure those two things have much to do with each other. RAINE: (Still wild) Marta! I want to see the ritual for hatching a Centurion. Perform it! MARTA: [R-]Right! (Marta goes up to the altar and turns the red teardrop into a jewel. Raine is ecstatic.) TENEBRAE: Ignis is now awake. As Ignis' powers return, Emil, as a Knight of Ratatosk.. you should also awaken to new powers. EMIL: So, now we need to recruit fire-elemental monsters. That would gradually bring back Ignis' powers. And I should get stronger too, right? (Lloyd appears at the foot of the steps, removing one of his masks) LLOYD: I guess I was too late. (He tosses the mask. Everyone whirls around as it clatters on the stone floor) EMIL: (Angrily draws his sword) I knew you would show up. MARTA: Emil, wait! Alright Lloyd Irving! Tell us! Why are you trying to collect the Centurions' cores? [LLOYD: Hmm...] EMIL: Marta and I are doing all of this in order to save this world! We have to find all of the Centurions' cores so that we can wake up Ratatosk. MARTA: Please! Give us Lumen's core! (Lloyd draws his twin swords. Genis and Raine look shocked) LLOYD: All right that's enough. Hand over Ignis' core. EMIL: Marta, let's just take back the Centurion's core by force! Why even try to reason with this murderous man who killed innocent people in Palmacosta in cold-blood?! ???: Demon Fang! (Suddenly, a blast of energy blows Marta off the altar. The others look up in surprise. Lloyd now stands at the altar, clutching the core and another of his masks.) LLOYD: The mysterious jewel hunter, Lloyd Irving, is here. (Lloyd tosses his mask and somersaults over the others.) LLOYD: I'll be taking Centurion Ignis' core with me. (Lloyd spatters several stupid posters up on the wall like silly string) EMIL: (Gasps angrily) Who do you think you are?! (Lloyd keeps walking, silent. Emil angrily draws his sword) MARTA: Wait Emil! (Emil hesitates. Marta looks at Lloyd) MARTA: Lloyd Irving tell us! Why are you collecting the Centurions' cores? (Lloyd backs away, facing them) [LLOYD: Hmmm...] EMIL: Marta and I are doing all of this in order to save this world. We have to find all of the Centurions' cores and wake up Ratatosk. MARTA: Please! Give us Ignis' core! (Lloyd draws his twin swords. Genis and Raine look shocked) LLOYD: No, you hand over Ventus' core to me. EMIL: Marta, let's just take back the Centurion's core by force! Why even try to reason with this murderous man who killed innocent people in Palmacosta in cold-blood?! GENIS: Come on Lloyd! You have to tell them! Tell them that you didn't attack Palmacosta. (Lloyd remains silent, then looks away) GENIS: All of these rumors about you. You didn't do any of that stuff, right?! [LLOYD: Hmm...] GENIS: (Desperate) Come on Lloyd! Please answer me! RAINE: Yes, Lloyd. Is there something you can't tell us? What is it? Or perhaps the rumors about you are true. (Lloyd looks back at them, his expression hard to make out) LLOYD: I don't have to answer you. Now then hand over the Centurion's core! If you refuse me, I won't hesitate to take it by force! (Another thick silence) GENIS: But Lloyd. Why? (A roar echoes through the chamber. Lloyd turns around and walks away. Emil doubles over and his eyes change red again) R.EMIL: (Bloodthirsty) This is for those you killed! Die! (R.Emil attacks, but Lloyd blocks his slash easily, without even facing him. He backs up a bit so he's level with R.Emil.) LLOYD: You still have much to learn. (He whirls around and clocks R.Emil with the edge of his sword, knocking him down. With that, he sheathes his swords and runs away.) GENIS: Wait a minute! Lloyd, wait! (Genis runs after, but the bartek crashes down on the path, looking more than irate.) [GENIS: Ahhh!] TENEBRAE: This doesn't look good. That monster is blind with rage. R.EMIL: (Gets up) Damn it. Here it comes! (The bartek attacks! The party whomps it) MARTA: That monster--It must have followed us all the way from the entrance. EMIL: Yeah I think you're right. Lloyd ran off when he heard its roar. Damn it! (Genis hangs his head, silent) RAINE: It may be too late, but let's go after Lloyd. GENIS: (Quietly) Right. GENIS: Ratatosk Mode, huh? It can't be easy making a pact that changes your whole personality on top of giving you new powers. RAINE: Indeed. I'm sure Emil has his hands full simply controlling the power he receives from Ratatosk, which is why he often can't control his own emotions. GENIS: (Light bulb) Then, he's just like Raine when she's in Ruin Mode, giving in to her desires, unable to control her maniac urges-- (Raine smacks Genis) GENIS: [OW!] That hurts! RAINE: (Surprised) Just like me? Could that mean he has another self sealed away inside him? If so... GENIS: What's wrong? RAINE: (Shakes head) It's nothing. (Looks sullen) RAINE: (Wildly) No! Such an invaluable cultural treasure. These poor ruins. (Skull) MARTA: (Sweatdrop) Here comes Ruin Mode. TENEBRAE: Raine truly is a multi-faceted individual. EMIL: Are you really that upset that the ruins are ruined? GENIS: [Woah!] Emil! Careful what you-- RAINE: (Loudly) Of course I am! Do you mean to say you're unaware of the cultural, the historic, the scientific value of the Triet Ruins?! (Emil, Marta and Tenebrae gasp and pull back) RAINE: Listen closely. (Reading from a book) The Triet Ruins first came to prominence two regenerations ago, when the spirit Efreet summoned his hellfire, and-- GENIS: Oh great, we're in for it now. (Sweatdrops) GENIS: So I guess Emil really has it in for Lloyd, huh? MARTA: You still believe in him even after you saw how he behaved? GENIS: Here's what I think: Lloyd wouldn't be doing these things without some reason. MARTA: I guess. GENIS: I had a friend I failed to believe in at the final moment, when it mattered most. That's why I've gotta find Lloyd and hear what he has to say. I won't give up until I've talked with him. We'll see if my trust in him holds up after that. MARTA: I'm jealous of you, Genis. [GENIS: Huh?] MARTA: I could never do anything like that. Confronting someone that you know has changed. It's too much for me. (Looks down) EMIL: (Angrily) Damn that Lloyd! He played us! MARTA: (Angrily) I know! And what's the deal with those stupid masks?! TENEBRAE: I am more curious about that odd poster. Is it something Lloyd drew himself? GENIS: But Lloyd always hated those portraits of himself. I wonder what happened. EMIL: He did? RAINE: (Nods) Yes. The image resembles wanted posters of Lloyd that were circulating during our previous journey. It always made him angry to see them. EMIL: (Shakes head, angrily) But people change! GENIS: (Sweatdrop, dejected) That's the sort of change I can do without. (The sound of an engine starting up fills the air) GENIS: (Shocked) Raine, did you hear that?! RAINE: That sounded like a Rheiard. EMIL: That's the flying thing Lloyd uses, right? RAINE: (To Emil) Correct. That was the sound of it taking off. It seems he's already gotten away. If only we hadn't returned the ones we had before... EMIL: You mean Lloyd's not the only one with a Rheiard? GENIS: We had them too, but we gave them back to their owner once the journey of world regeneration ended. Though it looks like Lloyd's borrowed one again. MARTA: The fact that Lloyd can fly anywhere puts us at a big disadvantage in the race for the Centurions' cores. RAINE: (Arms folded) But if he knew the cores were at the same places as the summon spirits, he would be finding them much more quickly. He must not have realized it yet. That might work to our advantage. EMIL: (Steps forward) I won't lose to him. GENIS: Emil, hold on. What happened in Palmacosta that's just not Lloyd. EMIL: (Turns to Genis) It's not just about what happened in Palmacosta. GENIS: What do you mean? EMIL: (Slumps) He wouldn't even explain himself to you. He's hurting his own friends. Genis, Raine, Colette, all of you are good and kind. Good people, who are worried about him. He should be honored just to have friends like you. MARTA: Emil... GENIS: Thanks for being concerned about us. RAINE: Regardless, Lloyd was never the sort to turn his back on his friends. [EMIL: (SIGH) MARTA: (SIGH) GENIS: (SIGH) RAINE: (SIGH)] TENEBRAE: Too small for me, I'm afraid. [EMIL/MARTA/GENIS/RAINE: Huh?] TENEBRAE: A "sighs four," that is. [Laughs] GENIS: (Irked) Raine! RAINE: (Irked) Ready when you are! GENIS/RAINE: Prismic Stars! (Tenebrae gets hammered with Prism Stars) [TENEBRAE: Aaaahhh!!! (Skull)] (The snow has stopped falling) EMIL: It's stopped snowing. GENIS: The Centurions' cores are as powerful as summon spirits. MARTA: I wonder if this means the weather around here will return to normal. TENEBRAE: The snow will stop, but things won't truly return to their natural state until Lord Ratatosk awakens. MARTA: (Turns to Raine) Raine, can I ask you something? RAINE: Certainly. What is it? MARTA: Can you tell me where all the summon spirits are located? RAINE: (Folds arms) You're going to look for the Centurions' cores, then? MARTA: The only way that we can stop the strange weather and avoid the destruction of the world is by hatching the Centurions and waking Ratatosk. The cores are the reason we were following Lloyd in the first place. RAINE: The closest location is the cave where we found Celsius. It's near Flanoir. As for the others, here, I'll mark them on your map. MARTA: (Turns to Emil) Emil, is it all right with you if we go to Flanoir instead of following Lloyd? EMIL: (To Marta) That's fine since in order to avenge everyone I'll need to get a lot stronger first. GENIS: (Turns to Raine) Raine, what about us? Are we going to leave Lloyd like that? RAINE: (Turns to Genis, pensive) Now that we're together, maybe it would be best to see what else we can find out about Lloyd. GENIS: (Nods) Okay. I'm with you, Raine. RAINE: Then we'll accompany you to the port in Izoold. We can figure out our next move once we arrive there. EMIL: Then let's head for Izoold together. GENIS: (Turns to Emil) Yep. Looks like you won't be rid of us just yet. EMIL: Hey Marta, what's Izoold like? MARTA: It's a small seaside town that thrives on fishing. They have the second largest yearly catch in all of Sylvarant. The different seafood products they make there are known the world over, and everyone who visits buys Izoold's most famous souvenir, red blowfish cakes. (Surprised) Wait. Why do I know all this stuff, anyway? TENEBRAE: [Laughs] Lady Marta, you have discovered one of the Centurion of Darkness' seven hidden talents. I call it "midnight hypno-study." It would appear my hours of whispering random facts in your ear as you sleep have finally paid off. EMIL: Isn't that sort of a useless "hidden talent?" (Sweatdrop) MARTA: (Irked) Seriously! Branwash me into knowing something useful next time! RAINE: (Down) Izoold... EMIL: What's wrong, Raine? You look sort of pale. RAINE: It's nothing. I just have some bad memories of it. EMIL: It may not be much, but I'll do what I can to protect you! RAINE: Thank you. Though some things you can't really protect against. MARTA: (Through teeth) Calm down Marta. Count to ten. EMIL: Marta? Are you okay? MARTA: (Through teeth) I'm fine. I made up my mind. Things are different between us now. So I'll just-- (Storms off) GENIS: (Playful) Being popular is no cakewalk, huh? [EMIL: (Laughs weakly, sweatdrops)] *On the road to Izoold* (The party walks in and stops) RAINE: Let's take a moment to rest here. MARTA: Good idea. Come to think of it, I'm pretty hungry. GENIS: Okay, I'll fix us some food. RAINE: (Turns to Genis) Perhaps I could help? MARTA: (Turns to Genis) I'll help, too. GENIS: [Um...] Maybe it'd be best if you two sat this one out. People are going to eat this food, after all. (Raine and Marta look irked) RAINE: What did you say? MARTA: Just what do you mean by that?! GENIS: I'd say it, but I don't want to hurt anyone's feelings. Hey, Emil, can you get some firewood? EMIL: (Nods) Sure. (Just then, Richter comes up behind him.) RICHTER: Emil... EMIL: (Turns around, surprised) Richter! (A Jabber comes up behind Emil) RICHTER: (Loudly) Behind you! EMIL: Huh?! (The Jabber attacks, but Emil defeats it) RICHTER: (Angrily) Stay on your guard, you fool! It's coming! (Another monster, a Schizos, comes up and attacks! With Richter's help, Emil beats it) EMIL: (Slumps) That was scary. RICHTER: So that's Ratatosk's power? EMIL: (Turns to Richter) [Uh...] Yes. (A tiny Schizos walks up behind Emil) RICHTER: Looks like that last monster had a kid. (Richter raises his weapons, but Emil gets in the way) EMIL: Wait! RICHTER: (Annoyed) What? EMIL: It's not attacking us. What's the harm in letting it live? (The little Schizos walks around Emil and looks at Richter) RICHTER: [Ungh] ... EMIL: (Whiny) Please! RICHTER: (Cross) You're so naive. (The little Schizo runs away. Richter sheathes his weapons and turns away) EMIL: Richter! Ratatosk isn't a demon lord! If you'd just listen to what Marta and Tenebrae have to say, you'd-- RATATOSK: Ratatosk is my enemy. EMIL: Why? I-- (Emil doubles over, clutching at his head. Images of a furious Richter fly through his mind) EMIL: What is this? What is-- (short gasp of pain) RICHTER: (Turns around, shocked) Emil?! (Runs to Emil's side, kneels) What's wrong? EMIL: (Strained) I don't know. I've been having these strange visions. Memories. RICHTER: Memories? EMIL: Where you're trying to kill me and-- [ungh...] RICHTER: Easy. Don't try to talk. EMIL: [Gasps] It's going away. (Emil straightens up. Richter walks a little ways off) RICHTER: You should hurry back to Marta and get some rest. I'll let the two of you go for today. EMIL: [Um...] There's something I want to ask you about. RICHTER: Too bad. EMIL: But... RICHTER: [Ungh...] ... EMIL: [Hunh] ... RICHTER: (Turns around, angrily) Damn it! Don't give me that pitiful look! Fine, I'll listen. What is it? EMIL: [Th-]Thank you. You see, I've been having these strange visions lately. RICHTER: Visions? EMIL: They feel like memories and you're trying to kill me in them. But nothing like that's ever happened. RICHTER: Maybe you're seeing the future, where someday I do actually kill you. EMIL: (Flustered) [N-]No, that can't be it! You saved my life just now! RICHTER: [Hmmph.] Things change. You never know. EMIL: [Ungh...] ... RICHTER: Are you afraid now? Then hurry back to Marta and get some rest. (Turns around) I'll let the two of you go for today. EMIL: Why are you being so nice to me? RICHTER: (Not looking at Emil) I don't recall being nice. Now get out of my sight before I change my mind. EMIL: (Down) Okay. RICHTER: And don't worry about those visions. It was probably a dream. They say dreams where you die are good luck. EMIL: (Surprised) Richter... (Richter blushes, then gets irked) RICHTER: (Waves Emil away) Go, already! EMIL: [R-]Right! (Emil runs all the way back to the others' campfire) MARTA: (Playful) Took you long enough! EMIL: (Turns to Marta) [Y-]Yeah. I got attacked by this monster. RAINE: Oh, are you hurt? EMIL: (Turns to Raine) No. Sorry if I made you worry. GENIS: So, where's the firewood? (Emil turns to Genis, realizing that he dropped whatever he managed to find) EMIL: [Uh...] (Slumps) I'm sorry. (Marta, Raine and Genis all get irked) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (9.4) - Chapter 4: Light and Darkness (GS4) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ *Izoold* GENIS: Hey, do you guys smell something? It smells sort of familiar. EMIL: (Nods) Like someone's cooking fish or something. RAINE: (Pensive) Izoold does have a booming fishing industry. MARTA: (Clamps her hands over her nose) It smells like it's burning. TENEBRAE: It smells more like someone's incinerating fish than cooking it. GENIS: (Reels) [Ah!] I get it. It smells like Raine's cooking! RAINE: (Turns to Genis, arms folded) What do you mean by that?! TENEBRAE: (To Raine) I interpret it to mean you are a poor cook, Raine. RAINE: (Angrily) How dare you! EMIL: Forget about that, let's go find the source of this smell. MARTA: I thought you were perfect, but now that I know you can't cook, I somehow feel closer to you. RAINE: (Annoyed) I'm not really a bad cook. GENIS: No, it's just that her curiosity gets the better of her. EMIL: What do you mean? GENIS: Like one time she tried to develop spicy chocolate, and another time it was candied pickles. RAINE: (Defensive) New discoveries are only made when we question conventional wisdom. TENEBRAE: Perhaps it would be wiser to first question your sense of taste. RAINE: [Hmmph!] Maybe tonight's main course should be slow-roasted Centurion. GENIS: [S-]Sis, come on. Calm down! *Hakonesia Peak* (Emil notices Richter walking into Koton's house) EMIL: (Thinking) It's Richter. What should I do? EMIL: (Thinking) I'd rather not get involved. (Marta and Tenebrae walk up behind him) MARTA: What're you doing? EMIL: (To Marta) [N-]Nothing. Come on, let's go. (The party leaves) EMIL: (Thinking) I'll go talk to him. (Marta and Tenebrae walk up behind him) MARTA: What're you doing? EMIL: (To Marta) Oh, I need to talk to Koton. Wait here, okay? MARTA: Why? I'll go with you! EMIL: (Nervous) [Eh, um...] No, I wouldn't want to spoil the surprise. So-- MARTA: (Disappointed) So I can't come? Okay. [I-]I'll wait here, then. (Turns away) TENEBRAE: Don't worry, Lady Marta. I shall accompany Emil inside. (Richter and Koton are in the middle of something) KOTON: Right. Now the Balacruf Tombstone to complete the deal. RICHTER: I know. You'll give up the Spiritual Tome, then? KOTON: (Nods) Of course. (Emil runs up to Richter, Tenebrae close behind) EMIL: Richter! RICHTER: (Whirls around, shocked) Emil?! EMIL: What's the Spiritual Tome? Does it have anything to do with Ratatosk? RICHTER: Not directly. EMIL: So they are related somehow? RICHTER: (Pushes up glasses) Why should I explain this to you? EMIL: Because you matter to me. Richter, why are you in the Vanguard? You're so nice to me, except when it comes to Ratatosk's core. RICHTER: [T'eh] ... EMIL: (Insistent) Please, tell me! RICHTER: No. EMIL: Then I'm going with you. If your plan has anything to do with killing Ratatosk, I have to stop you. RICHTER: Is Marta here with you? EMIL: (Steps forward) [I-]I won't let you kill her! RICHTER: All right. I'll let you assist me. But if I so much as glimpse her in the corner of my eye, she's as good as dead. EMIL: (Nervously) What do you want me to do? RICHTER: Come to Asgard. I'll explain things there. Now go. Or I'll head outside now and kill Marta. EMIL: Right. [Um,] Thank you! (Marta is waiting near the house) MARTA: You're back. What's the surprise? EMIL: [Uh! Um,] Well, we sort of have to go to Asgard, you see, but-- [unh...] MARTA: What?! Why? TENEBRAE: Lady Marta, I believe Emil is thinking about doing something for you. Please, give him your support. MARTA: [Hmm...] Well, I guess we can. But promise you'll explain all of this. EMIL: Sure! (Marta walks off) EMIL: (To Tenebrae, quietly) Thanks, Tenebrae. TENEBRAE: To be honest, I'm not comfortable with this. But it wouldn't hurt to know what Richter's up to. (Marta turns around) MARTA: What are you two whispering about over there? EMIL: (Turns around) Nothing! *Asgard* (The mayor is waiting for them at the entrance) MAYOR OF ASGARD: Oh! What great timing! I have a favor to ask of you, Marta. MARTA: (Surprised) A favor from me? MAYOR OF ASGARD: You see, we've been planning to hold a festival here, to revive tourism. We've been wondering if you might perform the Maiden Ritual as part of the festivities? Please, come to my house. I'll be happy to fully explain things there. (The mayor gently pushes her a distance off, then runs to Emil) MAYOR OF ASGARD: (Quietly) Richter told me what's going on. I'll keep Marta busy while you're out with him. Please head to the inn. MARTA: (Turns around) Hold on! Emil, what're you going to do? EMIL: (To Marta) This works out perfectly since I've got some errands to run. I'll just meet up with you afterwards at the mayor's house. MARTA: (Annoyed) You're keeping a lot of secrets from me lately. EMIL: [I-]I'm sorry. MAYOR OF ASGARD: (Runs back to Marta) Come on, Marta! (The mayor eases her away) TENEBRAE: (To Emil) You should probably find something to make it up to her. EMIL: Yeah. EMIL: What am I going to do? TENEBRAE: Are you referring to meeting Lady Marta in Asgard? EMIL: You make it sound so simple. I just know she's gonna chew me out as soon as she sees me. (Muzzy) TENEBRAE: [Laughs] I can see who wears the pants in this relationship. EMIL: This isn't a laughing matter. I'm so screwed. (Sweatdrop) (Richter is waiting for him in a room) RICHTER: There you are. EMIL: [Um...] So where do we go first? RICHTER: There's a researcher named Linar here who's an expert on the Balacruf Mausoleum. We'll see him first. EMIL: (Excited) I know Linar. RICHTER: (Dryly) Is that so? Then lead the way. EMIL: [Um,] About Marta... RICHTER: I made arrangements with the mayor. So long as she doesn't run into me, I won't kill her. At least for now. EMIL: [Eh,] Thank you! I knew you were a nice person! (Richter looks away, blushing a bit) RICHTER: (Flustered) Don't misunderstand! I still plan on taking Ratatosk's core from her. (Looks at Emil) And when I do, she will die. Don't forget that. [EMIL: Hmm...] RICHTER: (Annoyed) Yes? What do you want? EMIL: [Um...] Nothing. RICHTER: Then what are you staring at me for? EMIL: [Uh...] I was just thinking, we haven't traveled together like this for a while. RICHTER: So? EMIL: [Uh,] I mean--Never mind. [RICHTER: Hmph.] LINAR: Hey, Emil! And who is this with you? EMIL: THis is Richter. [Um...] We'd like to go to the Balacruf Mausoleum. HARLEY: I thought it was destroyed when the giant tree went out of control. LINAR: Yes. The entrance is completely blocked off. RICHTER: (Swats at hair angrily) Damn it. Now what? EMIIL: (Lowers head) Actually, maybe we could get to the Balacruf Mausoleum from the altar under the stone dais. (Everyone looks at Emil in surprise) RICHTER: (Shocked) What do you mean?! EMIL: [Uh,] Well... (Quickie Explanation Fade-Out) RICHTER: It's worth a try. Come on, Emil. (Richter leaves) HARLEY: Hey, Emil. About that guy-- EMIL: You mean Richter? [Um...] He can be a bit curt, but he's a good person. HARLEY: You mean you don't know? Oh, right. Humans can't tell. (Emil looks puzzled) HARLEY: Sorry, forget I said anything. Be careful out there. EMIL: Right. (Emil leaves) EMIL: [Um...] Can we get in without Marta? (Richter swats at his hair. Aqua appears) AQUA: Yes, Master Richter, you called? RICHTER: It seems there's an entrance to a Centurion altar here. Can you open the way? AQUA: The seal has already been broken once? Then it's quite simple. (Aqua opens the warp) EMIL: Whoa. (Tenebrae appears) TENEBRAE: (Annoyed) It's nothing special. I could've done this. AQUA: (Angrily) What?! Spiteful Tenebrae, you're here too?! [Ungahhh...] This is awful! I feel gloomy and depressed already! Master Richter, if you'll excuse me... (Aqua disappears) TENEBRAE: My, my, only the Centurion of Water could be such a wet blanket. EMIL: (Slumps) Come on, you're both Centurions, right? You should be friends... RICHTER: Leave them be. Let's go. EMIL: Okay. *Beneath the Dais* RICHTER: (Stops) Hold on. EMIL: (Turns around) Hmm? RICHTER: (Looks at the statue) Something seems out of place here. Let's investigate. EMIL: (Curious) Out of place? I don't see anything odd. RICHTER: Really? Oh, I suppose you wouldn't. EMIL: (Hangs head) I'm sorry. RICHTER: (Softer) No, don't apologize. That was my mistake. EMIL: [Huh?] Oh, okay. (What was that about? Richter seemed a little sad just now.) [EMIL: (Tilting) Whew...] RICHTER: (Sharply) Emil! Don't touch the walls! (Richter yanks Emil back) [EMIL: Huh?!] RICHTER: These ancient ruins are often rigged with booby traps. Just pay attention, and don't do anything stupid. EMIL: [I-]I'm sorry. [RICHTER: (Sighs angrily)] EMIL: I really am sorry. RICHTER: (Annoyed) I heard you the first time. EMIL: (Shrinks back) I'm sorry. [RICHTER: (Sighs and looks sad)] EMIL: You really seem to know a lot about these ruins. Are you an archaeologist or something like that? RICHTER: (Coldly) I believe I told you I was in the Vanguard. EMIL: Oh, yeah. Right. (Looks down) [RICHTER: (Sighs crossly) EMIL: Mmf...] RICHTER: A long time ago I did some work involving ruins. That's why I know what I know. That's all. EMIL: (Happy) Thank you! RICHTER: (Surprised) What? EMIL: I'm just happy you answered one of my questions! RICHTER: It must have just slipped out. EMIL: I'd love to hear more about-- RICHTER: (Sharply) I have nothing else to say. EMIL: (Sweatdrop) Oh I--Okay. *Balacruf Mausoleum* AQUA: (Ecstatic) Master Richter! I knew you'd do it! Isn't this the Balacruf Mauseoleum? EMIL: (Happy) Wow! We did it! (Richter glares at Emil) EMIL: (Nervously) [Um...] Why are you staring at me? Is there something on my face? (Richter hesitates, then looks away) RICHTER: (Quietly) No, I'm sorry. It's nothing. (Richter turns away. Emil looks at the Centurions) EMIL: (Slumps) Did I do something wrong? AQUA: No, it's not you. It's just-- TENEBRAE: (To Aqua) Aqua, what would be achieved by telling him? AQUA: (To Tenebrae, irked) I know, I know! [Geez,] Tenebrae, you're such a pain! (Aqua disappears) EMIL: Tenebrae, is there something you're not telling me? TENEBRAE: (Uncertain) [Ah,] Well, you see-- RICHTER: (Turns around) You look like a friend of mine. That's all. EMIL: What? RICHTER: Just forget about it. Let's get moving. We have to find the Balacruf Tombstone as soon as possible. RICHTER: Looks like your fighting skills have come a long way. EMIL: You taught me everything I know. RICHTER: That was only when we'd first met. EMIL: But that was enough for me to learn the basics of battle. I consider you my mentor. RICHTER: Would you say the same when I kill Marta? EMIL: Well... RICHTER: Don't grow too fond of me. I'm your enemy. EMIL: (Down) [R-]Right. (They walk up to an old tombstone) RICHTER: That looks like the Balacruf Tombstone. EMIL: That piece of rock is the tombstone? (Emil walks towards it, but Richter suddenly grows alert. A big bird monster comes out of nowhere) RICHTER: (Loudly) Look out! (Richter leaps between Emil and the monster) EMIL: Richter?! RICHTER: Be careful! EMIL: I'm sorry! RICHTER: Let's get rid of this pest first. (The monster attacks! The party Kentucky-fries it) TENEBRAE: Are you all right? EMIL: Yeah. RICHTER: Ancient structures like this often have numerous magical traps. If you approach without carefully checking the area first, you could wind up dead. EMIL: (Hangs head) I'm sorry. RICHTER: (Looks away) I wasn't looking for an apology. AQUA: (Scolding) Master Richter was warning you, so you wouldn't be injured or worse. And if you apologize after everything, your apologies become meaningless. EMIL: Oh. RICHTER: Aqua, that's enough. AQUA: [B-]But-- TENEBRAE: [Laughs] No one likes a chatterbox, Aqua. AQUA: (Shakes fists) [Arrrgh!] This is why I hate you! Just disappear into the shadows and never come back, you jerk! (Aqua vanishes) EMIL: All right, Marta must be waiting for us. Let's head back to Asgard. TENEBRAE: (Playful) Right. Time to face the music. EMIL: On second thought, I'm not in such a hurry to get back. (Sweatdrops) *Asgard* EMIL: (To Richter) What will you do now? RICHTER: (Turns to Emil) I'll give the Balacruf Tombstone to Koton. EMIL: In exchange for the Spiritual Tome? RICHTER: Correct. All right, I think you've had enough fun. Time for you to go back to Marta. (Turns to go) AQUA: See you, Emil. (Richter and Aqua start to leave) EMIL: Wait! What's the Spiritual Tome? Why do you need it? RICHTER: The Spiritual Tome is a book on the Church of Martel. It was lost from the Academic Resources Building in Sybak. I'm recovering it for personal reasons. That's all. EMIL: But it's important enough that you're willing to ignore Marta to get it? (Richter hesitates) RICHTER: I could not have gotten the Balacruf Tombstone if not for you. Thank you, Emil. I appreciate your help. EMIL: It was nothing. But what about-- (Richter walks back to Emil and offers him something) RICHTER: This is the Balacruf Bracelet. Give it to Marta. TENEBRAE: It won't poison her or anything, will it? RICHTER: (Swats hair) If you're worried, feel free to examine it. I simply thought you might satisfy Marta's curiosity by telling her you went to the Balacruf Mausoleum to get this for her. (Richter leaves. Aqua turns back) AQUA: Master Richter is working for a man named Norton, in Sybak's Academic Resources Building. EMIL: So it doesn't have anything to do with Ratatosk? AQUA: Well, I wouldn't say that. RICHTER: (Yelling offscreen) Aqua! What are you doing? AQUA: [C-]Coming! (Turns to Emil) If you want to help Master Richter, come to Triet. TENEBRAE: Emil is not going to Triet. AQUA: No one's talking to you, Tenebonehead! (To Emil) Don't forget. It's Triet. (Aqua disappears) TENEBRAE: I must advise against this. Let's forget about Richter and continue our journey with Lady Marta. EMIL: (Down) Yeah. (Looks after Richter) (I wonder why Richter won't explain anything to me.) (Marta is at the table, waiting) EMIL: Marta, I'm back. MARTA: (Turns around) Finally! What took you so long? (Irked) You took forever coming back, so I had to do all the festival planning myself! What do you have to say for yourself?! EMIL: (Nervously) [Um,] Well, I-- TENEBRAE: Lady Marta, Emil went to the Balacruf Mausoleum to get a gift for you. EMIL: Yeah, that's right. Here it is. (Offers the bracelet) MARTA: (Surprised) A present for me? EMIL: (Nods) I wanted to thank you for everything you've done for me. MARTA: You big dummy! You should've just said so in the first place! But I love it! I love you, Emil!~ (Marta bear-hugs Emil. He blushes, but looks down, too) EMIL: (I feel kind of bad lying to her.) EMIL: Is Richter really all that bad? MARTA: (Irked) Are you listening to yourself? He's out to kill Ratatosk and me in the process! EMIL: Yeah, I know, but-- MARTA: (Irked) What got you thinking about this, anyway? EMIL: It's just, back at the Balacruf-- TENEBRAE: (Bursts in) Lady Marta! It's awful! Your hair is in terrible disarray. It's sticking out every which way in the back! MARTA: (Shocked) What? Are you serious?! TENEBRAE: There, a little to the right. No, a little more to the left. Yes, a little higher. No, a bit lower. MARTA: (Flustered) Oh, I can't see! A mirror, get me a mirror! (Runs off) TENEBRAE: Emil, perhaps you'd better keep your whole Richter affair a secret. EMIL: Oh yeah, right. Sorry. *Izoold* EMIL: Look at that. MARTA: What do you think happened? The smell is coming from that box. (The party moves toward a man standing near the mess) RAINE: Excuse me, what happened here? FISHERMAN: There were seafood gels in there, but they all got burnt up. EMIL: Ah, seafood gels! That explains the fishy smell. RAINE: (Puzzled) You say they got burnt. How? FISHERMAN: An arsonist. Some punk's been lighting up the town. We finally managed to catch him though. GENIS: Wait, if you caught him wouldn't you mean there's someone else? FISHERMAN: That bastard must've broken out of jail. MARTA: What makes you so sure it's the same person? FISHERMAN: Whenever he sets something on fire, this strange bright light always appears. Same thing happened when these seafood gels went up in flames. I told them that dinky prison would never hold a huge guy like that. RAINE: (Angrily) That's horrible! We must put a stop to this arsonist before we leave! GENIS: Well, we could, but I'm surprised to hear this coming from you. You're usually all "stay focused. We have to find the Centurions' cores," and stuff. RAINE: [W-]What's wrong with that? It's not as if we're in a hurry. GENIS: But we have a job to do. I mean, maybe not you and I, exactly, but Emil and Marta still have to locate the Centurions' cores before Lloyd gets to them. Shouldn't we at least head to the harbor and find out when the next ship is leaving? RAINE: (Under her breath) The harbor... (Genis suddenly gets it) GENIS: Oh, that's right. You can't swim, so-- (Raine swats him in the face, then walks a bit away) RAINE: (Irked) Fine! We'll go to the harbor! EMIL: Raine really can't swim? GENIS: Yup. She sinks like a lump of lead. It doesn't matter if it's an ocean or a stream. She hates water. She kind of tries to hide it, though. TENEBRAE: (Light bulb) Lead, you say? I certainly wouldn't expect that to float. MARTA: Right. That's why we sometimes call people who can't swim "lead heads." TENEBRAE: Well, that explains it then. Who could hope to swim with a head that heavy. EMIL: You think it's her head that causes her to sink? TENEBRAE: Doesn't it stand to reason? Plus, depending on where she would swim, the lead could contaminate the local supply of drinking water. [EMIL/MARTA/GENIS: Huh?] TENEBRAE: I must admit my surprise. I would never have imagined Raine to be made of metal. If that's the case, it might be possible to classify her as a new breed of monster. GENIS: Well, she is like a monster when she's in Ruin Mode. SAILOR: Sorry buddy, no ships are gonna be leaving port anytime soon. EMIL: Why not? SAILOR: Well, you must've heard about that last fire we had. That arsonist must be on the loose again. If we shipped out now, he might escape by pretending to be one of the passengers. GENIS: What are we supposed to do if we're in a hurry? SAILOR: (Looks at Genis) We just had another fire, and you're in a hurry to leave town? Seems a little fishy to me. (Emil's eyes switch to red) R.EMIL: (Angrily) What did you say? Why don't you try saying that to my face, smart guy?! SAILOR: (Nervously) [W-]What? If you're saying you're not, then... (R.Emil grabs the sailor by the neck and hoists him up) R.EMIL: Then what?! SAILOR: [D'aaagghhh!!! I...] I can't breathe. MARTA: (Loudy) Emil, stop it! (Emil's eyes switch back to green and he drops the sailor) EMIL: I... (Walks away) SAILOR: Gha! [Various choking noises] (Raine stares at Emil intently) GENIS: You can't go into Ratatosk mode here! Apologize to the guy! EMIL: (Turns around, slumps) [R-]Right. I'm very sorry. SAILOR: (Freaked out) [Y-y-]Yeah, sure. MARTA: So back to the arsonist, let's find him. Once we do we can leave on the ship. GENIS: Yeah. Let's check out the jail first to see if we can find any clues. EMIL: (Staring at the ground) [Y-]Yeah. (Shuts his eyes, thinking) (What's wrong with me?) GENIS: Hey, Marta. Does Emil really go into Ratatosk Mode this often? MARTA: [Hmm...] I don't think it used to happen quite so much. I wonder if there's something keeping him on edge. GENIS: (Looks glum) Maybe having my sister and me around all the time is stressing him out. MARTA: I don't think that's it, but I'll ask him. GENIS: Okay, thanks. [RAINE: (Puts down her book) Hmm...] (Special Trigger: Leave Izoold and go to the world map) EMIL: Excuse me, I was wondering if you could tell us anything about the escaped arsonist. GUARD: [Huh?] The arsonist escaped? Don't be ridiculous. He's still there. See for yourself. (Puzzled, Emil looks into the bars) EMIL: [Uh!] He is. MARTA: What's going on here? GENIS: If the arsonist is still here then the latest fire must have been started by someone else. RAINE: Do you mind if we have a word with the criminal? GUARD: Sure, but be careful. (The guard steps aside) (The arsonist is a buff man with long, blue hair. His hands are cuffed. Genis and Raine recognize him immediately) RAINE: (Recoils, shocked) Regal?! REGAL: (Surprised) Raine, Genis. What are you doing here? GENIS: That's what we should be asking you. REGAL: I'm embarrassed for you to see me like this. EMIL: (To Genis) Is this a friend of yours? RAINE: (Nods) Yes, this is Regal Bryant. He was with us in the journey of world regeneration. GENIS: He's also the president of the Lezareno Company. MARTA: (Shocked) Lezareno? But they're huge! Why would their president be starting fires? GENIS: So, Regal, tell us: what happened? REGAL: To be honest, I don't really know myself. I was in town on business when I happened to meet a man named Berg, a gel maker who said he'd seen Lloyd. While we were speaking, I suddenly found myself engulfed by this strange light, and just like that, I blacked out. When I came to, the building was in flames, and Berg was unconscious. I grabbed him and ran outside. RAINE: Where you were arrested and blamed for all the fires. REGAL: (Nods) Exactly. But I had nothing to do with any of it. GENIS: Of course, we would never think you would. MARTA: So you wouldn't know anything about the most recent fire? REGAL: (Shocked) What? There was another fire?! EMIL: We're looking for the person that started it. REGAL: Arson is one of the most cowardly crimes. If I could leave this prison, I would gladly join you in your search. MARTA: The man you met, Berg, he didn't vouch for you? REGAL: Unfortunately, he's still out cold. He may have inhaled a lot of smoke during the fire. EMIL: Hey, Marta. Do you think you might be able to use healing artes to help Berg? MARTA: [Hmm...] I'm not sure, but it's worth a shot. EMIL: Then let's go. If we can get him to wake up, maybe we can clear Regal's name. RAINE: Good idea. Let's do that. EMIL: (Nods) Okay! REGAL: I heard Berg was taken to his house. Please do anything you can. EMIL: Hey Genis, could you tell me a little about Regal? GENIS: Well we got to know him when he traveled with us on the journey of world regeneration two years ago. He's the type of guy you can always depend on. RAINE: And as president of the world-famous Lezareno Company, he's well-respected wherever he goes. GENIS: But he was a prisoner the first time we met him too. EMIL/MARTA: (Surprised) What? GENIS: It almost seemed like he'd started to enjoy being locked up. RAINE: I wish you were joking, but I think you might be on to something there. He's mentally exhausted. We have to do something and quickly. (Berg lies on his bed, out cold) EMIL: Raine, what do you think? RAINE: From the looks of it, he might have been poisoned by a light-frog. TENEBRAE: A light frog? Ah, yes. That's what you humans call it. What strange names you have for things. (The others turn to Tenebrae, puzzled) TENEBRAE: Yes, this man has been infected by the poison of the nazdrovie, the monster your people call the light-frog. MARTA: Nazdrovie? Light-frog? TENEBRAE: "Nazdrovie" is the proper term. "Light-frog" is the term you humans call it. The nazdrovie absorbs high amounts of energy and releases it in a burst of light and heat. It's enough to knock out any creature that touches it. EMIL: Light and heat! Then that must be what's causing all the fires around here! MARTA: (Surprised) Of course! It must be the light-frog! TENEBRAE: It's called the nazdrovie. (The others look at Tenebrae, then lose interest) GENIS: If I remember correctly, the light-frog is a rare species that only lives near Flanoir. TENEBRAE: (Annoyed) Nazdrovie! (The others look at Tenebrae, then lose interest) RAINE: (Folds arms) Izoold has a trade route with Flanoir. The creatures could have arrived in cargo bound for here, then flourished due to the unusual weather conditions. MARTA: So assuming this is the result of light-frog poison, an antidote ought to cure him, right? TENEBRAE: (Irked) Nazdrovie! (The others look at Tenebrae, then lose interest) RAINE: Unfortunately, there's no antidote for light-frog poison. It's more of a viral infection rather than a venom. TENEBRAE: [Sighs with annoyance] I believe rosemary is able to counter the light-frog's poison. EMIL: Tenebrae, you're giving in? TENEBRAE: (Grouchy) Just leave me alone. (Disappears) MARTA: But where do we find some rosemary? RAINE: It used to grow wild in the Camberto Caves, but I heard it became extinct with the recent climate changes. GENIS: (Down) Great, what do we do now? RAINE: Well, we know what caused the fires. Let's explain the situation so we can leave by ship. EMIL: (Recoils) But what about Berg? And we can't just leave Regal in jail like that. RAINE: I don't like it either, but the most important thing right now is to find the Centurions' cores as soon as possible, correct? MARTA: (Shocked) Raine, how could you say something like that. RAINE: It's our only choice. We've done everything we can here. EMIL: (Slumps) But I can't just ignore someone who's suffering right in front of me. RAINE: (Folds arms) Then what do you propose we do? Keep in mind that Lloyd could be taking the Centurions' cores as we speak. And what if he plans to use the cores to hurt others? GENIS: Raine... MARTA: (Angrily) I can't believe you! Wasn't Lloyd your student? Your friend?! RAINE: I'm merely pointing out a possibility. EMIL: (To himself) Be a man... (The others turn, puzzled) EMIL: (Boldly) I say we find a cure! RAINE: (Folds arms) And how exactly do you plan on doing that? Please, you don't even have the means. (Emil's eyes go red; Genis and Marta recoil) R.EMIL: (Angrily) We just have to find it in those damn Camberto Caves! How can you be so sure that they're all gone?! RAINE: (Calmly) And what about the Centurions' cores? R.EMIL: (Loudly) Shut up! We're the ones who need to find all the cores! What do you care?! (Raine hesitates, thinking) RAINE: All right then. Let's go to the Camberto Caves. (Emil slips out of Ratatosk Mode) EMIL: Raine? RAINE: I apologize. Please forget everything I said. Come on, let's go. (Raine walks outside) MARTA: What's up with Raine? GENIS: I think she was trying to provoke Emil on purpose. EMIL: (Looks down) Why would she do that? GENIS: I don't know. [RAINE/TENEBRAE: (Laughing)] RAINE: I must confess, you continue to fascinate me. If we could only tap into your memories, the mysteries of the ancient world would be at our disposal! EMIL: It's incredible how dramatically Raine changes from moment to moment. GENIS: Is it? I barely notice anymore. What I thought was odd was when she was needling you with all those questions earlier. MARTA: Really? The way she is now seems a lot weirder than that. GENIS: I don't know. There was something very curious about her interest in you. MARTA: No way. She was definitely weirder just now. RAINE: (Irked) Genis! Marta! May I ask what you find so "odd," "very curious," and "definitely weird" about me? GENIS/MARTA: (Shrink back) [N-]Nothing at all. (Run off) EMIL: Did you visit the place we're heading to right now during your journey of regeneration? GENIS: (Shakes head) No. We did our fair share of traveling then, but there were plenty of places we didn't see. MARTA: (Surprised) Really? GENIS: Well, it's not like we were sightseeing, but I'm pretty sure we passed through all the major towns. EMIL: Oh. I just figured you guys had pretty much been everywhere there is to go. GENIS: I'd think Tenebrae's seen more of the world than we have. He's been alive a really long time. TENEBRAE: (Irked) If you insist on treating me like a senile old buffoon, I have nothing to say to you. MARTA: He's very sensitive about his age. GENIS: (Playful) Still, it can't be much longer before all his fur goes white. TENEBRAE: (Irked) How rude! Especially coming from someone with a full head of white hair! GENIS: (Annoyed) It's silver! Old people are so grouchy. *Camberto Caves* (Everyone looks around in search of the elusive rosemary) RAINE: (Folds arms) There doesn't seem to be any here. Let's keep going. EMIL: [Um,] Raine... RAINE: Yes? GENIS: You made Emil mad on purpose earlier. MARTA: Why did you do that? RAINE: Oh, I wasn't lying when I said I wanted to hurry our journey along. GENIS: Raine! RAINE: (Chuckles) Emil, you probably won't like this, but Lloyd once said something similar. EMIL: (Surprised) Huh? RAINE: "How can we go on a quest to regenerate the world if we can't even save the people standing right in front of us?" EMIL: (Slumps) Lloyd said that? RAINE: Come on, let's keep moving. (Walks off) MARTA: Is it just me, or did she avoid the question entirely? EMIL: (Dejected) Yeah. GENIS: Why? GENIS: This area has a lot of herbs. RAINE: You're right. EMIL: Herbs. I've never liked them much. MARTA: Why's that? EMIL: Well, they smell weird for one thing, and they're usually too spicy or bitter for me. They just don't taste good. RAINE: I guess you're still a child in that regard. EMIL: [I-] I am? RAINE: As you get older, you learn to appreciate the more bitter flavors. TENEBRAE: Yes. Darkness and bitterness are the two principal flavors of adulthood. GENIS: (Sweatdrop) [Uh...] I don't think darkness is technically a flavor. MARTA: In other words, since Tenebrae's the Centurion of Darkness, that means he's old. [TENEBRAE: (Irked) Mmmmmh...) (A cold, blue river runs through the area) GENIS: (Shivering) [I-]It's cold. EMIL: Maybe it's because of the water running through here. It's really chilly. MARTA: But it's not frozen. The water must not be that cold. RAINE: It seems that way. TENEBRAE: Too cold one minute and too hot the next. Human beings are very inconvenient. MARTA: (Irked) Tenebrae, you are insensitive in every sense of the word, you know that?! TENEBRAE: (Annoyed) How rude! I have senses too, I'll have you know! EMIL: What sort of senses? TENEBRAE: For example, I can sense when it's dark, darker, or especially dark. GENIS: (Unimpressed) You're the Centurion of Darkness. That's your job. EMIL: (Slumps) There're a lot of herbs, but I don't see any rosemary. MARTA: (Pumps fists) Don't give up! I'm sure we'll find some if we just go in a bit deeper. EMIL: (Turns to Marta) You're right. I'm sorry for losing faith. I'm the one who said we should look for it, so I can't give up until the end. MARTA: (Surprised) Emil... EMIL: What is it? MARTA: (Shakes head) [N-]Nothing. It's just, you've changed a little. EMIL: (Puzzled) Have I? MARTA: (Nods) Yes. It's hard to put into words, but I think it's a good thing. EMIL: (Blushes) [Th-]Thanks. GENIS: (Baby talk) [Aww,] That's so sweet. MARTA: (Defensive) It's not like that at all! Right, Emil? EMIL: [Ah,] hahaha... (Slumps, thinking) I wish she didn't deny it so strongly now. I guess it's my own fault. GENIS: Okay Emil, just be straight with me. How do you feel about Marta? EMIL: How do I feel? Well, I guess-- TENEBRAE: (Butts in) Don't say it! [EMIL/GENIS: Huh?!] GENIS: Are intra-party relationship's off limits? TENEBRAE: It's not that. Such questions must never be answered plainly. Any response should be vague, so as to create intrigue and suspense. Is this not the essence of any good soap opera? [EMIL/GENIS: (Annoyed groan)] GENIS: You know, "spiteful" may be the perfect word for Tenebrae. GENIS: Well? What do you think of my cooking? Though this is just kind of so-so for me. MARTA: It's delicious! I can't wait for seconds! EMIL: Yeah! This is really great! You're a natural chef, Genis! GENIS: Oh, come on. You're gonna make me blush. RAINE: I have to agree with them. You've gotten better. GENIS: You think so? I've been experimenting with some new recipes lately. TENEBRAE: This is undeniable proof that true culinary genius is not simply inherited. MARTA: Yep! EMIL: Right. I almost can't believe the two of you are related. RAINE: (Annoyed) Are you trying to pick a fight? EMIL/MARTA/TENEBRAE: (Shrink back) I'm sorry. MARTA: Looks like a dead end. GENIS: I don't see anything that looks like rosemary. RAINE: If we can't find any around here, I'm afraid we're out of luck. (Emil slumps, silent) EMIL: So I wasted everyone's time. RAINE: Emil, in archaeology, researchers work by starting with a hypothesis... (Puzzled, Emil and Marta turn to Raine) RAINE: then they make error after error until they start to figure out the truth. Even once they find their answer, it's often not the one they set out looking for. EMIL: Raine... RAINE: You said it yourself. You can't pass judgment until you know for sure. And you were right about that. Even with the odds stacked against you, as long as there's a chance you might discover something, you have to pursue it. MARTA: (Jumps for joy) Raine's right. We all came along because we agreed with you. We came because we wanted to and not because we had to. Got that? EMIL: Thank you. MARTA: (Pumped) All right then, let's get back to it. EMIL: (Nods) Yeah, let's keep looking. GENIS: I've never been much of a quitter--let's scan this place from top to bottom. EMIL: (Recoils, shocked) Hey! Is that it? RAINE: That's it! (The party sees a browned plant) TENEBRAE: There's no doubt about it. That is rosemary. However, it appears somewhat withered. Its antidotal effects may be weak in this state. RAINE: (Pensive) It must be the lack of sunlight around here that keeps all the plans from thriving. EMIL: Sunlight... (The plant jumps up, green and full... but there's something purple growing, too; a nasty-looking mushroom with legs) MARTA: Hey, I think something other than the rosemary is getting bigger. EMIL: (Nervously) Yeah. Wh-what should we do? TENEBRAE: (Shocked) Look out! That's an amanita! A monster! (The amanita leaps on the party and attacks! The party stamps it out) GENIS: [Whoo!] That was a close one. RAINE: The amanita was absorbing all the nutrients the rosemary needed. MARTA: (Happy) Oh, it looks like the rosemary's all better now. Great job, Emil. TENEBRAE: Indeed, this is just what we need. (Emil plucks some of the rosemary) EMIL: (Turns to the others) Now we'll be able to save both Berg and Regal. GENIS: Nice going. Way to tough it out. MARTA: (Playful) Thank goodness you're so stubborn. EMIL: (Confused) Is that supposed to be a compliment? [GENIS: (SIGH)] EMIL: What are you reading, Genis? MARTA: [Nihhh!] There's lots of strange equations. GENIS: Well, with all this searching for Lloyd and the Centurions, I've really gotten behind on my studies. MARTA: (Shocked) You mean you study this stuff on your own time?! GENIS: Why not? It's fun. You should try it. RAINE: Which reminds me, this little trip must be quite the vacation from school for the two of you. EMIL: [Y-]Yes. Btu if it means saving the world, we can put off school for a while, right? RAINE: No, I'm afraid that won't do. I am a teacher, after all. I'll see to your studies. EMIL/MARTA: (Shocked) What?! RAINE: (Firmly) I will see to your studies. EMIL/MARTA: (Defeated) Yes ma'am. *Izoold* MARTA: Emil, the rosemary... EMIL: (Nods) Right. (Emil gives the rosemary to Berg) BERG: [Hmm-mmmph,] Uh... uhhh... (Berg opens his eyes and looks at them) MARTA: (Jump for joy) You did it! EMIL: (Nods) Yeah! BERG: Who are you? (Quickie explanation fade-out. When we fade back in, Berg is standing) BERG: So that's what happened. Well, thanks for saving my life. MARTA: So, we were hoping you'd help Regal. BERG: (Nods) Of course! I'll go and explain everything to the prison guard right away! EMIL: [Uh,] Wait just a second! So, was the fire started by the light-- BERG: It was caused by this strange frog that gave off intense heat and bright flashes. It ate up all my seafood gels. Then it was surrounded by this white light, and all the surrounding crates burst into flame! Anyway, I'll tell you all about it later. (Berg runs off) EMIL: Uh... (Awkward silence) GENIS: Well, it looks like he made a full recovery. EMIL: (Nods) Yeah. MARTA: Well, let's go see Regal. RAINE: (Nods, folds arms) Good idea. (Berg is waiting at the entrance) BERG: I've explained everything. They're releasing him. You can go see him now. (Regal is out of his cell, though his hands are still handcuffed) GENIS: Thank god you're free! REGAL: I owe you a great debt. Thank you. GUARD: I'm sorry that I ever doubted you. Let me take off those handcuffs. Wait, huh? EMIL: (Turns to the guard) What's the matter? GUARD: I can't find the key! Maybe I dropped it somewhere? MARTA: (Sarcastic) Graduated top of your class at guard school? [Huh?] GUARD: (Angrily) What's that supposed to mean? GENIS: If only Lloyd were here, he'd be able to pick the lock in no time. REGAL: Hopefully I won't get arrested a second time for destruction of property. (Everyone looks at him, puzzled. Regal fiddles with the cuffs and then snaps them off himself) REGAL: The manufacturer of these handcuffs isn't exactly known for their quality craftsmanship. Perhaps you should try the Lezareno Group model next time. I'll send you a free sample. GUARD: [Y-]Yes, sir! REGAL: (Turns to the party) I'm sorry, but I would like to change my clothes. Would you mind if I went ahead to the inn? RAINE: Good idea. I never thought I'd see you in a prison uniform again. REGAL: I'm truly ashamed. I must thank you all again for what you've done. I really do appreciate it. BERG: What is it? You want to hear more about the fire? EMIL: No, it's all right. BERG: Oh, really? I was looking forward to telling you all about it. EMIL: Yes, please. BERG: So Regal and I were talking, and suddenly this bright ball of light appeared in front of us. EMIL: And that was from the light-frog? BERG: Yeah a lit up frog. It was really bright and Regal passed out almost as soon as he saw it. I was wearing sunglasses, so I was okay at first. RAINE: It started giving off light as soon as it appeared? That's a bit odd. BERG: I'm telling you the truth. Then it started to eat my seafood gels, and flames started shooting all over the place. I thought maybe I could put it out somehow, so I swung at it with my hand, but then I felt really weak. MARTA: You must have touched its poison when you hit the light-frog. BERG: (Flinches) So you can get poisoned just by touching it? Oh man, that's some frog. *TRANSCRIBER'S NOTE: Sunglasses? Kind of a weird plot device, here... RAINE: I had no idea the nazdrovie poison could be that strong. TENEBRAE: It's called the light-frog. GENIS: Right, the nazdrovie doesn't usually knock people out for that long. TENEBRAE: (Annoyed) I believe you mean the light-frog. RAINE: Maybe the nazdrovie strengthened its defenses when Berg struck it, resulting in a stronger poison. TENEBRAE: (Yelling) Light-frog. MARTA: All the more reason to be extra careful around all monsters, not just the nazdrovie. TENEBRAE: (Irked) Fine, I see how it is. I get it. EMIL: Tenebrae... (Regal is waiting near the entrance, dressed in business attire) REGAL: I was starting to get worried for a moment. Thank you for helping me. (Looks at Genis and Raine) I never imagined we would run into each other again in this manner. Did you come here looking for Lloyd? EMIL: Wait, you know where Lloyd went?! REGAL: (Turns to Emil) And just who are you? RAINE: [Ah,] Yes, things have gotten rather complicated. Why don't we give you the basic rundown. Tenebie, come out, will you? (Tenebrae appears) TENEBRAE: (Annoyed) It's "Tenebrae." (Regal reacts with surprise) (Quickie explanation fade-out) REGAL: I can't believe Lloyd would keep secrets like that from us. (Pensive) First Ratatosk, then the Centurions' cores. Just like with the summon spirits and the angels, we seem to be bound by fate to things of this nature. MARTA: So, [um,] what about Lloyd? REGAL: From what I heard from Berg, Lloyd is headed for Flanoir. Apparently, it was very recent. GENIS: (Turns to Raine) Raine! RAINE: (Pensive) We might be able to catch up with him after all. REGAL: If I may be so bold, I, too, am concerned about Lloyd. Would it be too much to ask that I accompany you on your journey? GENIS: (Turns to Regal) I'm sure Raine and I wouldn't mind. RAINE: (Turns towards the others) What about Marta and Emil? MARTA: (Nods) I'm fine with that. EMIL: We probably won't be of much help, but if you're okay with that. What about you, Tenebrae? TENEBRAE: I will follow whatever course you and Lady Marta choose. REGAL: Thank you. On the name of my eternal beloved, I swear that I shall not betray you. RAINE: (Turns to Regal) Well then, shall we depart? (The others start to head for the harbor, but Emil hangs back) MARTA: What is it, Emil? EMIL: [N-]No, it's nothing. MARTA: Finally, we can get on the boat! EMIL: (To himself) I hope we're doing the right thing. MARTA: Emil? [EMIL: (SIGH)] TENEBRAE: Is something troubling you? MARTA: Emil, come on. [EMIL: (SIGH)] TENEBRAE: (Surprised) [W-]What's Lloyd Irving doing over there? (Emil's eyes turn red) R.EMIL: What?! Where?! Show yourself, Lloyd! (Races off) TENEBRAE: I don't believe the problem is with his hearing. MARTA: (Looks down) What's wrong with him? REGAL: I never imagined we would be reunited under these circumstances. RAINE: And we never expected to find you behind bars again. GENIS: I know, seriously. I thought for sure you'd be busy issuing orders from Lezareno HQ. REGAL: In addition to my duties as president, I'm also working as chairman on the board of a startup company. We're hoping to develop this new business mainly in Sylvarant. I was traveling around to get a feel for the market. GENIS: Oh that's right. Even though it's a Tethe'alla-based company, Lezareno is popular with Sylvaranti. RAINE: The efforts they invested into rebuilding Palmacosta must be playing a big role. REGAL: (Sober) Many Tethe'allans continue to treat Sylvaranti like savages. If my company can help change that way of thinking, it will have served its purpose. GENIS: But thanks to the conflict with Tethe'alla, half-elves aren't persecuted as much as they used to be. RAINE: Yes. Half-elves have become valued for their knowledge. The overall situation is unfortunate, but perhaps it can also be an opportunity. REGAL: Looks like we both have a few problems that must be dealt with. GENIS: But our problem right now is Lloyd. REGAL: (Looks down) Yes. I wonder what he's up to right now. (The boat is rigged and ready to sail) SAILOR: Now boarding for Flanoir! MARTA: (Turns to Emil) What's the matter? You look worried. EMIL: (Slumps) Um... GENIS: The boat's about to leave. EMIL: Well, you see... MARTA: You're a man! Speak up! EMIL: [R-]Right. (Looks up) I'm still worried about the fire. The light-frog could appear again while we're out looking for Lloyd. That would mean the fires won't stop. RAINE: Yes, that's certainly true. Though the light-frog shouldn't produce enough heat to start fires, except under extraordinary circumstances. EMIL: But the fires in town have been going on for a while. So these "extraordinary circumstances" must be happening. TENEBRAE: Perhaps it's another side effect of a dormant Centurion's core. As its vulgar, human name would suggest, the light-frog is a light-elemental monster. And the core of the Centurion of Light is... MARTA: Oh, right. Lloyd has Lumen's core. TENEBRAE: Exactly. Therefore, the only way that we can resolve this problem is by finding Lloyd and hatching Lumen's core. REGAL: (Nods) Then we must hurry and go after Lloyd. EMIL: But I'm worried about what'll happen if we just leave the town without doing anything. You said so yourself, Raine. As long as there's a chance, you have to pursue it. RAINE: So you're saying that you'd like to look for a way to control the light-frog's incendiary tendencies. Now that we've explained the situation to the people in town, I'm pretty sure things should be fine for awhile. REGAL: (Turns to Raine) How about this: Raine, you and Genis can go on ahead to Flanoir and find out what you can about Lloyd. We'll stay here and try to settle this whole light-frog conundrum. RAINE: All right. That should be fine. SAILOR: The ship bound for Flanoir is departing! All aboard! RAINE: Emil, Marta, see you soon. You too, Tenebie. Take care of yourselves. TENEBRAE: I do hope you'll call me Tenebrae the next time we meet. EMIL: Raine, thank you! See you later, Genis! GENIS: (Nods) Good luck, guys! See ya! RAINE: (Turns to Regal) Oh, before I forget. I wanted to give this to you, Regal. (Raine offers Regal an envelope. He takes it, puzzled) REGAL: What is it? RAINE: (Chuckles secretively) I guess you could say it's a love letter. (Emil, Marta and Genis recoil) GENIS: Raine?! MARTA: (In awe) Wow. She's so bold. I better learn from her example. RAINE: Read it later when you're alone. Don't show it to anyone else. REGAL: I never thought I'd receive such a gift from someone as beautiful as you. I will protect it with my life. GENIS: (Sags, deflated) This can't be happening. What if Regal becomes my brother-in-law? (Raine drags Genis onto the ship and it departs) REGAL: (Turns to Emil and Marta) So, first off, shall we check out the places in town where fire had broken out? EMIL: (Nods) Yes! MARTA: (Dreamy) Regal, you seem so mature. EMIL: Yeah. You're incredibly polite, kind, and strong too. REGAL: We're not all that dissimilar. Our only difference is I've been alive a little longer. TENEBRAE: You would do well to follow his example, Emil. [EMIL: (Sweatdrops) Um...] MARTA: (Irked) You're one to talk, Tenebrae! You've been around way longer than Regal, and all you do is nag and complain. TENEBRAE: (Irked) Yes, yes, I'm an old fogey, I know. MARTA: (Uncertain) Hey, [um...] Regal? REGAL: What is it, Marta? MARTA: [Um...] So you know that letter Raine gave you? I mean, was it really about you know. REGAL: (Chuckles) I hardly think it would be at all proper to reveal its contents. Raine, like all women, is entitled to keep her secrets private. MARTA: (Excited )Private secrets, like a confession of her love for you? REGAL: (Chuckles again) I'll leave that to your imagination. MARTA: (Excited) Oh my gosh now I have to read it. (First, at the other ship at the dock) SAILOR: Some of the cargo we were loading onto the ship was burned. EMIL: What was in it? SAILOR: Apple, orange, seafood, every type of gel you can think of. Well, our policy covers this, so we'll survive, but Lezareno Insurance is pretty cheap. REGAL: I'm terribly sorry about that. I'll make sure people at the company hear about this. SAILOR: You work for Lezareno Insurance? No, I mean, what an amazing insurance company! Lezareno's fantastic! Life insurance that'll cover you until the age of 108! You can't get that just anywhere! (Emil looks muzzy) (Secondly, a little boy near a shack) BOY: My hidden treasure burned to a crisp because of that stupid flaming frog! Man, I should've eaten those seafood gels when I still had a chance. (Thirdly, a burnt heap of boxes near the inn) STORE OWNER: My entire stock was destroyed in the blaze. It was a huge loss. EMIL: What was in the boxes? STORE OWNER: Lots of stuff. You name it--bottles, gels. One big shipment of seafood gels had just come in. (Lastly, Berg down by the beach) BERG: That blasted frog burned my grandpa's old seafood gel recipe. REGAL: It appears we've seen all the fire sites now. TENEBRAE: However, none of the locations are places you'd expect to find a light-frog. MARTA: There must be some common threat tying them together. (They all think for a moment. Then Emil has an idea) EMIL: Gels. It's gels! REGAL/MARTA: Gels? EMIL: That's what all of the fire sites have in common. Seafood gels! TENEBRAE: Don't be ridiculous! Who ever heard of a light-frog with an appetite for gels? MARTA: (Turns to Tenebrae) But Emil's right. All of the fires happened in places where seafood gels were being stored. TENEBRAE: (Irked) Now see here, I am a Centurion! I am an expert on monster behavior! MARTA: I guess you're right, but... (Emil's eyes switch to red) R.EMIL: (Angrily) Quit it, Tenebrae! You're only the Centurion of Darkness! What the hell would you know about a light-elemental monster like the light-frog?! TENEBRAE: But... R.EMIL: Quiet! It's time to put our theory to the test. Let's go! MARTA: [G-]Go where? R.EMIL: To get some seafood gels from Berg. We'll use them to lure the light-frog out of hiding. (Emil stomps off. Marta and Tenebrae follow, but Regal lingers) REGAL: (To himself) So this is the Ratatosk Mode that Raine was talking about. Suppose I should see how things play out. (Berg has miraculously teleported back inside) BERG: (Turns around) What? You think seafood gels attract the light-frog? [Hmph,] Don't be stupid. R.EMIL: What do you know?! We'll never know if we don't try, so just hand over the damn gels. BERG: (Recoils) [Jeez,] What happened to you? It's like you're a completely different person. REGAL: Our apologies. I'm afraid he's a bit on edge today. BERG: (Turns to Regal) Well, I wouldn't mind giving you some, only all of my seafood gels burned up in the fire. MARTA: Then please make some more for us! BERG: Sure, if you bring me the ingredients. REGAL: What do you need? BERG: I'm all out of jellyfish. I need to go to Triet to catch some more. But I won't be heading there anytime soon. After everything that's happened, I need a few days rest. REGAL: (Turns to Emil) So, what do you want to do? (Emil snaps out of Ratatosk Mode) EMIL: Go and get some jellyfish, of course! BERG: Well then, you better take some of this with you. It's the only bait the jellyfish really respond to. (Berg hands over a special bait) MARTA: Regal, can I ask you something? REGAL: Sure, what's on your mind? MARTA: I want to know what makes men tick! Guys are always rejecting me, saying I'm annoying or too "serious" or whatever. REGAL: Any man who would say such things is not worthy of your time. You are a charming young lady. MARTA: But... REGAL: I cannot claim to be much of a strategist, but I have learned that sometimes it may be better to pull back when being assertive doesn't work. MARTA: Pull back. REGAL: However, if your question has anything to do with Emil, then-- MARTA: Okay, I've got it! I'll start with the pulling! (Runs off) EMIL: (Offscreen, flustered) Cut it out, Marta! Why are you yanking on my arm all of a sudden?! [REGAL: (SIGH)] *Iselia* (Emil and Marta walk in from the left. Suddenly, Alice appears from the right with some Vanguard goons) ALICE: Why, hello there! MARTA: Alice! ALICE: Just the people I wanted to see. (Suddenly, the school door opens and another fellow walks out) BERNIE: Alice! You're Alice, you must be! ALICE: (Turns to Bernie) And you are? BERNIE: It's me, Bernie! Don't you remember? We were in the orphanage in Hima together. (Alice looks surprised) BERNIE: I've heard a lot about you. You're some amazing bigwig in the Vanguard now, right? Looks like you're doing really well for yourself. We always knew you were destined for greatness. ALICE: (Turns back to Marta) Well, Martmart, little pet, I'll let you off for today. Come everyone, we're going. BERNIE: [H...]Hey. VANGUARD SOLDIER: Lady Alice, Sir Hawk has yet to rejoin us. ALICE: That's fine. We'll go and meet him ourselves. VANGUARD SOLDIER: (Salutes) Yes, ma'am. (Alice and her goons leave) BERNIE: (Angrily) Get a load of her! A half-elf acting like she's all hot stuff. EMIL: (Looks at Bernie, surprised) Alice is a half-elf? BERNIE: Yep. That girl's dangerous. She used her magic to control some monsters and destroyed the orphanage in Hima. A lot of people died. MARTA: Why would she do that? BERNIE: Hard to say. She got picked on a lot back at the orphanage for being a half-elf. Maybe it was her way of getting revenge. (Bernie leaves) MARTA: Wow, so Alice is a half-elf. EMIL: (Looks at Marta) Marta, you didn't know? MARTA: No. I heard that she can use magic because she uses the power of monsters, so... EMIL: But that Bernie guy gave me the creeps. More than Alice. MARTA: (Irked) Yeah you're right! Can you believe that guy?! I can't stand two-faced people like that! *Triet* REGAL: [Ah,] Fishing. It's been a while. MARTA: Do you fish? REGAL: Yes. Every now and then I take the yacht out for marlin fishing. MARTA: (Recoils) Wow! It must be great being the president of Lezareno! EMIL: Marta, do you prefer rich guys like Regal? (Slumps) MARTA: What do you mean? TENEBRAE: Emil, please. I believe your petty jealousies can wait until after we've caught some jellyfish. EMIL: (Sweatdrops) [W-]What? No! I didn't-- MARTA: What? TENEBRAE: I know you're uncomfortable witnessing the first female interested in you complimenting another man. EMIL: (Defensive) No, you've got it all wrong! That's not what I meant! MARTA: (Blush) Emil, do you have a crush on me? EMIL: (Flustered) No, I didn't say anything like that! Come on, Tenebrae, cut it out! TENEBRAE: (Dryly) Yes, yes, understood. REGAL: That was amazing. EMIL: (Nervously) Thank you. MARTA: Hey, Emil. About what you said earlier-- EMIL: (Defensive) Never mind about that! It wasn't anything important at all! MARTA: (Down) Not important at all? Oh, I see. EMIL: (Slumps) [Uh...] I'm sorry. REGAL: That was quite a catch. No marling I've ever caught can compare. TENEBRAE: It certainly was enormous. For a moment I believed I might snap in two. EMIL: Fishing is really more fun than I thought it would be. I'd like to try it again sometime. REGAL: I shall be happy to give you some lessons. Ocean fishing is enjoyable to be sure, but you simply must experience stream fishing. EMIL: You mean it?! That would be great! You almost sound like you could be my father, Regal. REGAL: (Shocked) Your father. EMIL: Oh, sorry! I didn't mean-- TENEBRAE: (Laughs) Welcome to the old fogey club. (A long line has formed all through town) MARTA: [W-]What's going on over there? (A man walks up) TRIET MAN: The fortuneteller at the oasis is giving free readings! Everyone's lining up for tickets! MARTA: (Excited) Let's have her predict about our love! EMIL: [Eh...] It's not really my thing. MARTA: [Aww,] Come on! EMIL: If you want to go, I'll wait for you. MARTA: Really?! I'll go get a ticket then! (Marta runs off. Suddenly, a polwigle appears in front of Emil) EMIL: (Shocked) A monster in the middle of town?! TENEBRAE: It appears to be one of Aqua's servants. (Tenebrae and the polwigle have a silent conversation, and then the polwigle disappears) TENEBRAE: It's a message from Aqua. Richter wishes to see you. EMIL: He does?! TENEBRAE: He's at the inn. What will you do? EMIL: (Thinking) It sounds like too much trouble. (Marta runs back in) MARTA: (Down) It looks like it'll take way too long to get a ticket. I guess I won't get my fortune told after all. EMIL: I'm sorry. Well, let's go, then. EMIL: (Thinking) I'd like to see Richter. (Marta runs back in) MARTA: It looks like it'll take a while to get a ticket. Is that okay? EMIL: [Uh,] then would you mind if I took a walk around town in the meantime? MARTA: Not at all. I'll meet you back by the shape of the Chosen, okay? EMIL: Sure. (Richter is waiting in the ground-floor room. Aqua appears) RICHTER: (Turns to Emil) So you came. EMIL: You wanted to see me? RICHTER: I heard Aqua asked you to come to Triet. Normally I would never stoop to asking for help from an enemy, but I need your assistance. TENEBRAE: It must be convenient to have such a flexible philosophy. AQUA: (Annoyed) Shut up, Tenebonehead! Master Richter isn't asking you! EMIL: What do you need me to do? RICHTER: I understand that you found some rosemary inside the Camberto Caves. EMIL: [Uh,] Yes. RICHTER: I'd like you to take me there. EMIL: Okay, but why? RICHTER: I'm looking for an insect that lives on the rosemary plant. EMIL: So you're a bug collector now? RICHTER: (Nods) Indeed. It is a fascinating hobby. EMIL: Oh... [Um...] RICHTER: (Pushes up glasses, annoyed) It was a joke. Let's go. (Richter walks off. Aqua vanishes) TENEBRAE: Not much of a comedian, is he. EMIL: (Sheepish) Hahaha. *Camberto Caves* RICHTER: The last time I was here, the rosemary was all withered. EMIL: We only managed to find one plant still alive. RICHTER: Is that so? I didn't see any. EMIL: I'll show you where it was. RICHTER: (Nods) Yes, thank you. RICHTER: I'm sorry for using you as a guide even though I insist we're enemies. [EMIL: (Surprised gasp)] RICHTER: What's with that face? EMIL: Nothing. I just don't think I've ever heard you apologize before. RICHTER: I suppose that's true. I can't recall apologizing to anyone but you recently. EMIL: (Surprised) What?! RICHTER: I'm just kid-- EMIL: Wow! I guess you really are perfect! I hope I can be like that someday. RICHTER: (Thinking) (I meant that as a joke.) RICHTER: There are herbs all over the place. EMIL: Do you dislike herbs? RICHTER: No. I quite enjoy them, actually. EMIL: Oh. Okay then, I'll try to like them, too. RICHTER: There's no need to match my tastes. There's nothing I despise more than someone with no individuality. EMIL: Oh! Then I'll go on hating herbs! TENEBRAE: Emil, thats exactly what he's talking about. EMIL: (Sweatdrop) Oh. TENEBRAE: What do you intend, leading Emil out here? RICHTER: I just needed someone to show me the way. TENEBRAE: Emil is not him, you know. RICHTER: I am well aware of that. TENEBRAE: Are you? I see the hesitation in your eyes when you look at him. RICHTER: Emil is Emil. TENEBRAE: Yes. That is correct. RICHTER: Hey. Don't you train? EMIL: Not really. I enter Ratatosk Mode when I fight, so. RICHTER: (Angrily) Stop depending on that. Fight with your own strength! EMIL: (Meekly) But I can't. RICHTER: (Angrily) Yes, you can. Learn to defend yourself at a moment's notice. Don't get cocky just because you've got a special power. EMIL: (Downcast) Okay. I'm sorry. RICHTER: (Quieter) Sorry, that was too harsh. Look, I'll teach you how to fight, so stop looking so pitiful. EMIL: (Perks up) Okay! Thank you! RICHTER: Emil. Food's ready. EMIL: Thank you very much. RICHTER: Go ahead and eat it, if you can. EMIL: That sounds pretty ominous. It looks normal enough, though. Let me give it a try. (Emil takes a bite, freezes up) EMIL: (Weakly) Mom, wait for me, I'll be joining you shortly. (Falls down) RICHTER: I was afraid of that. This is the first time I've ever cooked. EMIL: I'm really worried. TENEBRAE: Are you referring to Lady Marta waiting in Triet? EMIL: Yeah. TENEBRAE: There were plenty of people waiting to have their fortunes told. We should have time. EMIL: It's not that. If she gets a bad fortune, I just know she's gonna grill the fortuneteller with tons of questions. And even if her fortune's good, it's only going to end up encouraging her. (Sweatdrop) TENEBRAE: (Laughs) Seems you've come to know Lady Marta quite well. EMIL: (Annoyed) I've come to know that laugh of yours pretty well, too. RICHTER: It's this deep in? EMIL: Yes, it's at the far end of the cave. RICHTER: You saw all these dead plants, and you still had the resolve to search all the way to the end of the cave? Impressive. EMIL: Well, I had Marta and everyone with me, so-- RICHTER: I see. EMIL: What's the insect you're looking for? RICHTER: It's called the angelatops. I'm looking for its shell. EMIL: (Puzzled) The shell? RICHTER: When the angelatops changes from a larva to an adult, it leaves behind a shell. This shell resembles a Cruxis angel, so the Church of Martel uses it as a talisman. EMIL: So why do you need to find it? RICHTER: (Pushes up glasses) That doesn't concern you. EMIL: (Irked) Of course it concerns me! I'm the one showing you the way, aren't I?! (Richter is silent) EMIL: (Slumps) [I...] I'm sorry. RICHTER: No, you make a good point. I plan to give the shell to a woman named Phaidra in Iselia in exchange for her Spiritual Apocrypha. EMIL: Are you getting that for Norton as well? RICHTER: (To Aqua, annoyed) Aqua, what else did you say? AQUA: [F-]Forgive me, Master Richter. TENEBRAE: (Playful) My, my, look at the faithful servant now. AQUA: (Angrily) Quiet you! Why don't you take a long walk off a short cliff, Spiteful Tenebonehead! RICHTER: Centurions, that is enough. Emil, I hope you'll stay with me a bit longer. EMIL: Sure. EMIL: The Spiritual Tome and the Spiritual Apocrypha. Do they both have the same kind of stuff written in them? RICHTER: This book is about Spiritua. When the world was still split in two, she was the most famous of all the Tethe'allan angels. I even heard Spiritua was once the Chosen of Sylvarant. Is it true? EMIL: (Uncertain) [Uh...] Yes? TENEBRAE: (Butts in) History is not Emil's strong suit. [RICHTER: Hmmph.] EMIL: [Ah, ha...] I'm sorry. I didn't study as much as I should have. RICHTER: Well, it's not exactly essential for everyday life. EMIL: You know a lot about history and all sorts of other stuff. That's really cool. RICHTER: (Looks away) That's all they ever let me do. EMIL: (Curious) What do you mean? RICHTER: I mean--Forget it. It was meaningless research, anyway. EMIL: This is the place. RICHTER: All right, let's dig here. EMIL: (Turns to Richter) Right. (The two of them dig and find an Angelatops) RICHTER: Thank you. If we hadn't found any rosemary here, I'd be forced to start my search all over again. EMIL: I guess good fortune comes to good people. RICHTER: Was that sarcasm? EMIL: (Laughs) Just a bit. RICHTER: (Laughs) You got me there. (Emil, Tenebrae and Aqua all recoil) RICHTER: What? Why are you all so shocked? EMIL: You laughed. RICHTER: (Pushes up glasses) Of course I laugh sometimes. What do you think I am? AQUA: (Excited) Master Richter, your laugh is so dreamy.~ TENEBRAE: Of course, it's nothing compared to my handsome chortle. AQUA: (To Tenebrae) I'm about this close to killing you. EMIL: Anyway, you're taking that to Iselia, right? RICHTER: (Nods) Yes. EMIL: I'll go with you. RICHTER: (Shakes head) No thanks. EMIL: (Irked) Why can't I go?! I think I have a right to see this through to the end. RICHTER: (Turns around and swats at his hair) [Hmmph.] Do as you like. EMIL: I will! *Iselia* EMIL: Where does Phaidra live? RICHTER: I thought you'd know. EMIL: Huh? RICHTER: Phaidra is the Chosen Colette's grandmother. She lives in the Chosen's old home. EMIL: Colette's grandmother?! RICHTER: Let's go. (Phaidra and Frank, Colette's dad, are trying to calm down three angry men, one of which is Emil's uncle, Alba.) PHAIDRA: We don't know anything about the attack on Luin. ALBA: (Angrily) You expect me to believe that? The leader of the attack said the name Lloyd Irving himself. You can't deny the fact that our town was attacked by those in the service of the Church of Martel. The Church has to compensate us for our losses! EMIL: (Breathless, scared) Uncle Alba... ALBA: (Notices Emil and Richter) [Y-]You... (Emil hides behind Richter) RICHTER: Don't run from him. (Richter walks away and pushes Emil towards the mob) ALBA: (Nastily) Now there's a real monster. EMIL: (Nervous) [Um,] I-- ALBA: [Wha-]What is it?! You want to kill me, do you? EMIL: (Defensive) No. ALBA: (Shouting) Who took you in and fed you, boy?! EMIL: (Hangs head) ... [G'ih...] ALBA: I didn't come here to see your wretched face. You're nothing but a plague on us all. FRANK: How can you say such things? ALBA: (Angrily) Mind your own damn business. Anyway, think about what I said. (Alba and his followers stomp past Emil and Richter) RICHTER: (To Emil) Silent as usual? EMIL: (Nervous) I-- RICHTER: Don't want to rock the boat, hmm? But if you just shy away every time and never stand up for yourself, nothing will ever change. You're no better than a dog on a leash. EMIL: (Turns to Richter, angrily) [I'm not a...] I'm not a dog. RICHTER: (Folds arms) I'm not the one you need to tell that to. EMIL: ... RICHTER: As long as you waste your time worrying about making others angry, your life will always be this way. If you don't speak up, nothing will change. Then again, if you don't mind being treated like a "monster," feel free to ignore me. FRANK: Richter, not everyone can live the way that you do. Many people in this world must make compromises to get by. RICHTER: (Pushes up glasses) Compromises? He's not making compromises with the world. He's rejecting it. Retreating into his shell and playing the victim is what makes him feel safe. But that's not living. It's just wasting away until you die. PHAIDRA: I see you haven't changed a bit. So, does your visit mean you've found the item we discussed? RICHTER: Yes, I brought the angelatops shell. (Richter hands off the shell to Phaidra) PHAIDRA: You did indeed. FRANK: Here is the Spiritual Apocrypha. (Hands Richter the book) PHAIDRA: I heard that a member of the Vanguard named Hawk has the Deep Sea Scroll you seek. RICHTER: Thanks for the information. (Richter turns to leave, then glances at Emil) RICHTER: I'll take you as far as Triet. EMIL: (Down) Okay. *Coast near Triet* RICHTER: You should be able to find your way back from here. Thanks for your help. (Richter turns to leave) EMIL: Wait! RICHTER: (Glances at Emil) What is it? EMIL: (Hangs head) [I...] I've always been afraid of my uncle. And I still am. And not just him, everyone in Luin, too. RICHTER: (Pushes up glasses) That's not my problem. But from what I could tell, Alba seemed to be afraid of you, too. EMIL: That was because I used Ratatosk's power back in Luin. RICHTER: He's feared you long before you ever made your pact with Ratatosk; for as long as you've feared him. EMIL: That's not possible! Uncle Alba's always screaming at me, and-- RICHTER: The smaller the dog, the louder the bark. EMIL: (Surprised) Uncle Alba's weak? RICHTER: His actions mirror your own. You were afraid and retreated into your shell, so he did the same. You both do what comes easiest, but that won't change anything. I was the same, once. EMIL: You were afraid, too? What were you afraid of? RICHTER: Humans. So I avoided and ignored them. But then, someone taught me that nothing would ever change if I stayed that way. EMIL: Who taught you? RICHTER: "Courage is the magic that turns dreams into reality." A friend. A foolish, naive friend with a few screws loose taught me that. Courage is also what you need to break out of your shell. That's how you got Marta to join you. She opened up to you because you risked your life to protect her. EMIL: But Marta's so easy to talk to. RICHTER: You think I'm easy to talk to, as well? (Turns to Emil) Get yourself together, Emil. You already know exactly what you need to break out of your shell. EMIL: Courage? RICHTER: (Nods) That's right. (Turns and leaves) *Triet* EMIL: Okay, I guess we shouldn't keep Marta waiting. Let's head back to Triet. TENEBRAE: I can't wait to hear what fortune she got. (Laughs) EMIL: (Sweatdrop) Don't remind me. MARTA: (Annoyed) Emil! Where have you been?! EMIL: I'm sorry. MARTA: The fortuneteller told me some amazing stuff! I've been dying to tell you! What've you been doing? EMIL: [Uh...] You see-- TENEBRAE: Lady Marta, Emil was concerned about what the fortuneteller might predict and found it difficult to return here. EMIL: (Surprised)Huh?! MARTA: Really?! You're such a worrywart! (Playful) But you can relax. The fortuneteller said we're a perfect match! EMIL: Oh, we are? MARTA: Yes. The fortuneteller said that in the near future, you're going to break out of your shell and become a new person! And then the two of us are definitely going to end up together! Isn't that great?!~ EMIL: Break out of my shell. Yeah, I hope that comes true. MARTA: (Beams) I'm so happy that you agree. I didn't know you felt so strongly about us. EMIL: What? I didn't it mean it like that. [Uh...] Marta? Are you listening? (Slumps) EMIL: The Balacruf Mausoleum and the Camberto Caves. I think I was able to bridge the gap between Richter and me a little. TENEBRAE: I wouldn't be so sure. EMIL: He did laugh a bit this time. TENEBRAE: That was a surprise. EMIL: What sort of person do you think his friend is? You know, the one he talked about. TENEBRAE: I was a bit shocked to hear he had any friends at all. His friend must have the patience of a saint. [EMIL: (Laughs)] TENEBRAE: If I may say so, I believe you're that way as well. EMIL: (Dejected) I know I don't have any friends. You don't have to rub it in. (Leaves) TENEBRAE: I meant to say that you have some saint-like qualities yourself. [Hmmph!] I'll never master your confounded human language. *Izoold* BERG: Hey, it's you. Did you manage to catch any jellyfish? EMIL: Yep, here you go. BERG: Looks like you're in a much better mood. EMIL: Huh? BERG: Last time we spoke, you were all stressed out. EMIL: (Slumps) Oh, I'm sorry. BERG: [Nahh,] Don't worry about it. Anyway, you want those seafood gels, right? I'll make you some straight away. REGAL We'd hate to put you or this place in any danger. As soon as you're done, could you bring them to the harbor? BERG: Got it. You can all go on ahead. Though I still find it hard to believe that my seafood gels could actually attract that stupid frog. EMIL: I hope this works. MARTA: Don't worry about it! If this doesn't work, we'll just think of something else! REGAL: Marta's right. Even if we are incorrect and discover that seafood gels are not the cause, that is still progress. EMIL: Yeah, you're right. I really need to stop being discouraged so easily. MARTA: You're doing it right now. You've got to stop that. There's nothing wrong with you. You're only worried about what'll happen because you care about the rest of us. And there's nothing wrong with that. EMIL: (Nods) Right. REGAL: The two of you complement each other most impressively. Marta fills in your missing pieces, Emil. MARTA: (Beams, giggles) Hear that? EMIL: (Nods) Yeah. Thanks for always looking out for me. (With his awesome teleporting powers, Berg has dropped off a big crate of nasty ol' seafood gels.) BERG: Here you go! Fresh seafood gels! REGAL: These look delectable. BERG: All right, now let's see you prove your silly theory about my gels attracting the light-frog. (There's a pause, and suddenly a bright flash comes from the top of the gel pile) BERG: That's it! EMIL: (Covers his eyes) Don't look directly at the light! You'll pass out! (Another flash, and a giant mohawk-sporting frog appears on the gel crate) BERG: [Th-]There it is! EMIL: (Nervous) Wow, it's bigger than I thought. MARTA: Maybe it mutated. REGAL: Save your theories for later. Here it comes! (The nazdrovie attacks! The party pulls its plug) NAZDROVIE: Croak! (Dies) BERG: [Woah...] I can't believe it. All those fires really were because of my seafood gels. REGAL: Well, it's possible the light-frogs are drawn to any type of gel. If you can, I'd recommend the entire town to stop dealing in gels for the time being. BERG: (Nods) You're right. I'll talk it over with everyone. You've done so much for our town. Thanks. (Leaves) (Tenebrae appears) TENEBRAE: Emil, I apologize. It appears you were correct. I would have never believed the nazdr--sorry, the light-frog--would be interested in seafood gels. EMIL: No, I'm the one who should apologize. I didn't mean to say all those harsh things. TENEBRAE: Emil... REGAL: (Folds arms) Well, hopefully this puts an end to all of the tragic frog fires. Perhaps it's time we considered booking passage to Flanoir? MARTA: (Nods) You're right. Come on, we've gotta get those Centurions' cores before Lloyd does. EMIL: (Pumps fist) Yeah, let's do it! (Marta jumps for joy) SAILOR: This ship's bound for Flanoir. Coming aboard? EMIL: No thanks. EMIL: Sure. SAILOR: Bon Voyage! *Out to Sea* TENEBRAE: (Groans) I had forgotten how much boats sway. EMIL: Tenebrae, are you seasick? TENEBRAE: Well yes. REGAL: I guess not even Centurions are immune to seasickness. MARTA: (Sounding sick) It looks that way. EMIL: What?! Marta, not you too?! MARTA: I told you I get motion sickness. REGAL: If only I had some of my company's patented motion sickness medication. Why don't the two of you lie down in the cabin for now. MARTA: [G...] Good idea. TENEBRAE: (Groans, skull) Curse this awful vessel. *Flanoir* REGAL: (Shocked) What the-- (People lay in the smoking ruins of town, dying. Emil runs to one man and kneels over him) EMIL: Are you okay?! INJURED MAN: (Rasping) Lloyd, he... REGAL: Did you say Lloyd?! EMIL: Did Lloyd Irving do this to you?! INJURED MAN: (Straining) Yes, it was Lloyd. He came and attacked the city... EMIL: (Grabs the man's shoulder) Hang on! Stay with me! REGAL: He's gone. MARTA: (Gasps) [Th-]This is horrible. REGAL: I must find out what happened here. EMIL: (Bitterly) It's just like at Palmacosta. How could he do something so horrible? MARTA: Emil... EMIL: (Angrily) Damn it, Lloyd! Where are you?! REGAL: He couldn't have gotten far. Let's track him down before he can leave town. REGAL: (Shakes head) Did Lloyd actually do all this? I can't believe it. EMIL: (Angrily) But you heard what those people said! They said that Lloyd did this! REGAL: That is true, but... (Emil's eyes go red) R.EMIL: (Angrily) Face the facts! Lloyd did all this, just like he destroyed Palmacosta and Luin! (Suddenly, Lloyd runs out of the doctor's house. He notices the party, then starts to walk the other way.) REGAL: (Notices Lloyd) Lloyd, wait! Lloyd, did you really cause all of this death and destruction? Tell me. (Lloyd keeps silent) REGAL: I can't believe it. You despised this kind of cruelty--you more than anyone! Answer me, Lloyd! LLOYD: (Coldly) I'm in a hurry. R.EMIL: (Furious) You bastard! (Emil draws his sword and attacks. Lloyd blocks him) LLOYD: [Urrgh...] You've improved. R.EMIL: What?! LLOYD: Looks like I'll have to speed things up. (Lloyd leaps away, and the sound of an engine revving up fills the air) R.EMIL: (Angrily) Come back, you coward! REGAL: (Arms folded) So that's what Lloyd's become. MARTA: Yes. He's like that every time we see him. Why does he keep doing these horrible things?! R.EMIL: So Regal, what's it gonna be? We're gonna pay that bastard back for all this. You still wanna come with us? REGAL: If I recall correctly, your objective is to get all of the Centurions' cores. R.EMIL: (Annoyed) It's the same thing. REGAL: (Shakes head) Not quite. Doesn't locating the cores take priority? (Emil is silent) MARTA: (To Regal) But would you be able to fight against Lloyd, if it comes down to that? (Regal is silent for a moment) REGAL: (Down) If necessary, yes. (Emil looks surprised, then his eyes change back to green) REGAL: That wasn't the Lloyd that I know. I want to know why he's changed so drastically. And then, I want to save him, just like Lloyd saved me. I don't want to burden you, but I hope you would allow me to travel with you a while longer. EMIL: [I...] I trust you, Regal. You treat a kid like me as if I were an adult, an equal. I haven't met too many people like that before. (Tenebrae appears) MARTA: And you're no burden at all. We'd be happy to have you along. REGAL: (Nods) Thank you. TENEBRAE: So how should we proceed? Shall we follow Lloyd? MARTA: Like Regal said, the most important thing isn't revenge--it's the Centurions' cores. EMIL: There's supposed to be a Centurion's core around here, it's where Celsius used to be, right? REGAL: [Hmm...] In that case, I'll show you the way. But first, I think we should do whatever we can to help the people of this city. EMIL: Yes! I was going to say the same thing. MARTA: Me too! [Heh...] I think you're rubbing off on me, Emil. Now when I see someone in need, my first instinct is to help them. REGAL: Then let's split up for now--we can help more people that way. We'll meet back here once things have settled down. MARTA: Right! Emil, you take the church! (Emil nods. The party splits up) EMIL: (Surprised) Regal! REGAL: Oh, Emil. The city was hit hard, but they should be able to get back on their feet with the right help. I'll need to contact my company's disaster recovery division for assistance. EMIL: Your clothes. REGAL: I gave them to one of the injured. It gets pretty cold here at night. They're thin, but they're better than nothing. And... EMIL: And? REGAL: We're going after Lloyd. There's no telling what may happen. Those clothes are not appropriate for fighting. For my friend I shall endure these clothes, this humiliation for a while. (A strange man with blue hair is praying at the altar, and a heavy, vile stench pervades the air) EMIL: (Recoils, thinking) [Woah!] What is this smell? ???: (Quietly) Please make her crazy about me. (Emil takes a few steps forward) EMIL: (Thinking) The smell's coming from this guy. ???: (Quietly) And then, make her say she likes me, and she'll hold my hand, and give me a long, passionate kiss, and she'll say "Decus, I could never live without you!" and then she'll plead with me and say "Marry me, I love you!" (Emil gawks. The man stands up and notices him) ???: [Hmm?] What do you want, kid? EMIL: [Uh,] Nothing. (The man makes a disturbingly slow swing of his arm, pointing at Emil) ???: Don't tell me?! EMIL: What? ???: (Strikes a flamboyant pose) You've got a crush on me too?! EMIL: (Recoils, shocked) Huh?! ???: (Strikes another flamboyant pose) [Ah,] Yes, the mail-order catalog did say that this "Eau de Seduction" cologne would affect men and women alike! EMIL: (Defensive) No, I don't-- ???: (Strikes yet another flamboyant pose, swaying and feeling around like he's checking for ticks) Don't be embarrassed, kid, I understand how you feel. But see, I've already promised myself to another. (Thankfully stops moving) But perhaps this little rendezvous was meant to happen. I shall leave you with a gift of some of my ever-fragrant "Eau de Seduction." (Emil backs away, but the man manages to drop a vial of the pungent stuff into his hands) ???: Farewell! (Swaggers out of the church, doing those crazy motions again) EMIL: (Baffled) What was that guy? (Suddenly, another, more normal man runs in) TOWNSMAN: Hey, young man! If you have a free hand, we could use some help carrying the injured! EMIL: (Nods) Yes! *TRANSCRIBER'S NOTE: Amazing. Within the thirty seconds since we met him, this guy has managed to completely out-gay Zelos. REGAL: It looks like things have started to calm down. MARTA: I'm glad we could help. Though I wish they weren't needed in the first place. REGAL: By the way, did you see Raine or Genis? EMIL: No. REGAL: I see. EMIL: (Looks down) That worries me. They should have gotten here before us. MARTA: Do you think they got caught in the attack? TENEBRAE: Fretting over that now won't accomplish anything. Shall we depart to retrieve the Centurion's core? EMIL: (Annoyed) Tenebrae, you can be so cold-hearted. TENEBRAE: Why would you say that? CITIZEN: (Offscreen) Hey wait a moment! (Emil turns around as the man from the church runs up) EMIL: You're-- CITIZEN: Thanks a lot for helping out. Because of that foul-smelling guy, people were avoiding the church area, but you stepped right in to help. EMIL: Oh, it was nothing. CITIZEN: Anyway, I wanted you to have this. I bought it from a merchant that just came back from Mizuho. (The man gives Emil a Water Spider) MARTA: (Curious) What is it? CITIZEN: He said it allows you to walk on water! I have no use for it, so I want you to have it. Come on take it. It's a show of our appreciation. Well, thanks again! (The man walks away) MARTA: So, he just gave us something he doesn't want? He could've given us something better. EMIL: True. TENEBRAE: If I may bring up our previous discussion. EMIL: [Huh?] Which one? TENEBRAE: You mentioned that I was "so cold-hearted." Though it may seem that way, in actuality I am quite kind. EMIL: Oh, that. TENEBRAE: Yes. For example, if a monster is near death and suffering, I do not hesitate to use my powers to bring them under my control. And in battle, I always make sure to finish off an opponent, no matter how much they beg, before they have a chance to regret fighting me. EMIL: (Sweatdrop) And that's being kind? TENEBRAE: Yes. Among Centurions, I am known for my moderation. [EMIL: (SIGH)] REGAL: How could Lloyd not answer me? EMIL: You still want to save him somehow, don't you? REGAL: He is my friend. MARTA: What kind of person was Lloyd before? REGAL: Well, he was an optimistic, straightforward, and compassionate young man. He followed his heart, so he tended to act without thinking through his actions, but I found that innocence to be a positive trait. EMIL: That doesn't sound anything like the Lloyd I know. REGAL: (Sober) That may be. I wish I could somehow introduce you to the Lloyd I once knew. Maybe then you'd understand how confused I am at this situation. TENEBRAE: The flow of time cannot be reversed. No, there are those who can manage the task, but for humans it's exceedingly difficult. REGAL: Indeed. And as much as I long to see the Lloyd of old, we must deal with him as he is now. My apologies for having broached such a topic. *Temple of Ice* REGAL: This is a surprise. Flanoir was unusually warm, but now the ice here is melting. EMIL: Is it normally much colder here? REGAL: (Nods) Yes. This whole area used to be covered in snow and ice. (Off in the distance, a familiar figure stands staring at a large, icy vine in the rocks) RAINE: How unusual. It looks like this might be a Celsius' Tear. MARTA: That voice. Isn't that Raine?! GENIS: (Turns and looks at them) Hi guys! REGAL: You're all right! RAINE: Did something happen? MARTA: It was terrible. When we got to Flanoir... (Quickie explanation fade-out) GENIS: (Hangs head) No way. All those poor townspeople. RAINE: This is very strange. Flanoir has never opposed the Church of Martel. GENIS: (Irked) Raine, is that all you have to say?! RAINE: This is important. Why would Lloyd attack Flanoir? EMIL: Maybe he just wanted to kill more people. REGAL: No, that doesn't make sense. You fought Lloyd before, but he chose not to kill you. MARTA: I see what you mean. All the cities attacked up until now had been opposed to the Church of Martel, or at least suspected of it. REGAL: (To Raine) Come to think of it, why did you two come this way? GENIS: Oh, right! We discovered something terrible, too! We came to look for the Centurion's core, but-- EMIL: (Shocked) Lloyd got to it first?! GENIS: (Smacks forehead) Not Lloyd. An accessory seller has it. MARTA: (Surprised) What?! RAINE: We ran into the owner of an accessory shop just as we arrived. He was carrying the Centurion's core. When we asked him to hand it over, he said he couldn't possibly part with such a valuable item. TENEBRAE: Most unfortunate. That man is in danger. EMIL: You're right. The core will warp the soul of any normal person who handles it. TENEBRAE: Affected parties are typically consumed with the desire to destroy everything in sight. He may become violent, or even murderous. REGAL: If that's true, wouldn't that explain Lloyd's attack on Flanoir? RAINE: You mean it's the Centurion's core that's making him act this way? GENIS: We have to go after Lloyd! Which way was his Rheiard headed? EMIL: [Um...] To the south, I think. RAINE: South from here. He could be headed for Meltokio. REGAL: We'll leave Lloyd to you two. The rest of us will go after the Centurion's core. MARTA: Regal, are you sure? REGAL: I'm the one who requested to come along, remember? EMIL: (Disappointed) Then that means we'll be parting ways with you two again. GENIS: You guys will go after the Centurions' cores, and we'll go after Lloyd. RAINE: The odds are good that our paths will cross again soon. Until then, be careful. EMIL: Right! RAINE: Well then, farewell. REGAL: (To Raine) Oh Raine, about that letter... I read every word. GENIS: (Nervous) Wait, does that mean that you two are? RAINE: Thanks, Regal. Okay, Genis, let's go. GENIS: Wait, but... [but...] (Raine drags Genis offscreen) MARTA: (Happy) [Ah,] The passion of love. It makes my heart race! REGAL: Anyway, we should find that accessory shop in town. Let's go. (Regal and Tenebrae walk off. Marta and Emil hang back) MARTA: (Beams) [Aww,] He was embarrassed, how cute! Emil, if you wrote me a letter, I'd read every word of it, too.~ (Snaps out of it) Oops, I'm not supposed to say things like that, right? Sorry. EMIL: (Blushes, shakes head) No, it's fine. MARTA: (Sighs, blushes) I'm so jealous. EMIL: Why is that, Marta? MARTA: I was just thinking what it would be like to be in a mature relationship like Regal and Raine. I mean it's so exciting. EMIL: A mature relationship? You mean like having meddling in-laws, being so poor you have to share a tiny piece of bread between the two of you, huddling under a single blanket to ward off the cold at night. MARTA: [Agh!] That's so romantic! EMIL: I was trying to be funny. EMIL: (Shivering) It's so cold. REGAL: Yes. Though it's much warmer here than it was before. MARTA: It's hard to believe things like this happen just because Ratatosk is asleep. TENEBRAE: Lord Ratatosk brought us, the Centurions, together to command the monsters and restore balance to the mana flow. It's the only way to maintain stability in a world where mana didn't originally exist. EMIL: What do you mean by that? REGAL: Isn't mana the source of all life? TENEBRAE: According to Lord Ratatosk, initially this world was without mana. As the mana from the comet Derris-Kharlan accumulated here, the Giant Kharlan Tree took root, and forever changed the environment of this world. MARTA: How long ago did that happen? TENEBRAE: Let's see. About 10,000 years ago, at the very least. REGAL: That long ago. It boggles the mind to think about it. *Flanoir* (A bald old man stands behind the counter) OLD MAN: [Hmm...] Something I can help you with? (Regal stares at the man questioningly) MARTA: [Umm,] Yes. We heard the owner of this shop brought back a strange jewel with him. OLD MAN: Oh, that. My son couldn't find any buyers for it, so he figured he might as well dump it back where he found it. EMIL: (Slumps) We must have just missed him. MARTA: Let's hurry after him! REGAL: Excuse me, what happened to the previous owner of this shop? OLD MAN: [Hmm?] I've always been the owner here. Perhaps you're mistaken? REGAL: (Surprised) Really. MARTA: Regal, let's get going. REGAL: (Nods) Right. MARTA: (Irked) Are you serious? The Temple of Ice again? EMIL: I know. If we'd just hung out there a bit, we might've caught the accessory shop owner in the first place. REGAL: This sort of inconvenience is not uncommon. Anyway, I'm afraid we don't have much choice. MARTA: It just seems like a waste of time. TENEBRAE: Hopefully we'll get an option to just quick-jump there. EMIL/MARTA: (Puzzled) "Quick-jump?" TENEBRAE: [Ah,] Never mind. *Temple of Ice* (They stare at the mysterious blue vines in the rocks) REGAL: Didn't Raine say something about Celsius' Tear? MARTA: I've heard of them. Isn't it some type of rare ice flower? REGAL: That's right. It has the power to freeze what's around it. EMIL: (Walks up to the vine) Then is this one of them? (Touches the vine and jumps back) Ouch! REGAL: Are you all right? EMIL: Yes. MARTA: Be careful. They say if you touch Celsius' Tear with your bare hands, you'll get frostbite. EMIL: (Slumps) Seriously?! You could've said something before! MARTA: But I heard that Celsius' Tear is the size of normal flowers. (They all look at the size of the vine. It's huge) EMIL: (Flustered) There's no way I could lift this. TENEBRAE: Perhaps a dormant Centurion's core is affecting the environment, and causing it to grow at an accelerated rate. EMIL: This thing is way too big. TENEBRAE: Which means Glacies' core should be somewhere in the vicinity. MARTA: Assuming that shop owner really brought it back. TENEBRAE: Perhaps my senses are deceiving me, but I thought I detected the presence of Solum's core. MARTA: Solum? That's the Centurion of Earth, right? Isn't that a little weird? This is the Temple of Ice. TENEBRAE: Yes, indeed. I suppose it's just my imagination. REGAL: I believe it might be time to prepare a meal. MARTA: (Surprised) [Woah!] Is that your own personal cooking knife? REGAL: Yes. EMIL: And you just carry it around with you? REGAL: Don't laugh, but cooking is a bit of a hobby for me. MARTA: I wouldn't laugh! I think it's attractive for a man to know his way around a kitchen. REGAL: Thank you. However, carrying a cooking knife does come with its own problems. EMIL: Like what? REGAL: Well, for example, occasionally being mistaken for a criminal. I've been imprisoned numerous times because of it. EMIL: For such a perfect gentleman, you sure seem to wind up in jail a lot. (The inside of the temple is still coated with ice) EMIL: There's still ice left inside here. MARTA: (Shivers) You're right. It's kinda chilly. This is where Celsius used to be, right? REGAL: Well, perhaps it would be more accurate to say this is where she was imprisoned. EMIL: Oh, really? But why? REGAL: Apparently it was in order to split the world in two. Though it's a bit of a moot point now. EMIL: (Slumps) That's right. The world was divided into two. MARTA: What's wrong, Emil? You look like you're in pain. EMIL: No, it's nothing. I just felt like I remembered something important. REGAL: You remembered something? Maybe something to do with the Centurions' cores? EMIL: I wonder what it was. Well, if it really was important, I'm sure it'll come to me eventually. (Tenebrae is silent) (Emil tries freezing it, but it doesn't work) EMIL: It looks like the flow of water is too strong. It's not freezing. REGAL: It's just as I suspected. The Sorcerer's Ring was unable to freeze the entire lake the last time we were here as well. MARTA: What?! Then what did you do? REGAL: We used Celsius' Tear, but I am unsure if it will have the same effect due to the influence of the core. MARTA: (Light Bulb) Oh, why don't we use that thing we got in Flanoir? REGAL: By that you mean... TENEBRAE: Oh, that thing. EMIL: (Puzzled) Huh? (Emil slaps on the Water Spider) EMIL: So, Celsius was here, but now she isn't? REGAL: I'm not sure. A friend of mine is a summoner who once made a pact with Celsius, and the summon spirit hasn't been here since. MARTA: So that means Celsius is still with that summoner? TENEBRAE: That is the most likely explanation. However, summon spirits, unlike humans, are not physical entities. So I imagine they don't exactly stay "with" summoners in the strictest sense. REGAL: Do Centurions have much in common with summon spirits? TENEBRAE: More so than we do with humans. As I am not a spirit myself, it's difficult to say exactly. EMIL: Summon spirits... [Hmm...] I would've liked to see Celsius, or any of the other summon spirits. (The giant vines jut out of the walls, just like outside) MARTA: The Celsius' Tear reaches even here. REGAL: It's possible that these flowers wrap around the entire temple. EMIL: (Notices Celsius's podium) What's this? REGAL: Something that was used during the world regeneration. I wonder if it still works. EMIL: Oh, you came here before with Lloyd? REGAL (Hangs head) Yes, with Lloyd. I still can't understand why Lloyd won't explain his actions to us. Maybe he really has been affected by the dormant Centurion's core. EMIL: If I were Lloyd, I'd never do anything to hurt the people who cared about me. REGAL: (Turns to Emil) Emil... EMIL: (Slumps) He has so many friends who believe in him, but he doesn't care. How could he? (The altar is empty) EMIL: Glacies' core isn't here. MARTA: That's weird. Maybe the shop owner isn't here yet. EMIL: Yeah, if Lloyd had it, we'd probably see one of his weird posters around. (Suddenly, everyone hears something) TENEBRAE: (Alert) Something's coming! Be careful! (A giant yeti monster drops down in front of them) MARTA: [Wh-]What is that?! TENEBRAE: It's an ice elemental monster-- a mirka! It must have come here to escape the harsh climate outside. It seems to be extremely aggressive! (A second mirka drops down behind the party) REGAL: (Fighting stance) [Argh!] We're trapped. TENEBRAE: They must have been accidentally imprisoned within the altar. They're mad with hunger! (The monsters close in from both sides) EMIL: (Gasps) Here it comes! (The mirka attack, but the party defeats them) MARTA: (Exhausted) I thought we were lunch there for a sec. EMIL: (Slumps) Yeah. But I kind of feel sorry for it. It's not like they asked to be put in here. REGAL: Emil, you are a mystery. Even though you're afraid of monsters, you still seem to sympathize with them quite readily. EMIL: I know I sound like a wimp, but I just don't like fighting and all that. MARTA: (Blush) No, not at all. That's part of what I like about you. (Awkward silence) REGAL: By the way, something has been bothering me. MARTA: What is it? REGAL: I believe we may have been tricked. EMIL: (Surprised) What do you mean? REGAL: The owner of Flanoir's accessory shop assisted us on the journey of world regeneration. He was not the old man we met today. (Emil and Marta recoil) EMIL: You mean he's a fake? Then Glacies' core is... REGAL: I'm quite sure someone from the accessory shop took Glacies' core as witnessed by Raine and Genis. However, whether they are bringing it back here is another matter. MARTA: But why lie to us about it? TENEBRAE: Perhaps they're after your Ratatosk's core, Lady Marta. EMIL: If you're right, we need to get out of here as fast as we can. MARTA: (Nods) Yes. REGAL: Let's hurry. (As they walk, a voice calls from offscreen) ???: Marta... (Marta turns and looks. A bald man in a cape with a staff stands nearby) ???: Marta, I'm sorry. (Runs off) MARTA: (Walks after him, shocked) Daddy?! EMIL: "Daddy?" Marta, your father's here? REGAL: In this place? ???: (Offscreen) Marta, come here. I want to apologize. MARTA: Really?! You'll hear me out?! (Runs around a corner) EMIL: Marta, hold on! Something's not right! (The others race after her, but giant ice rocks fall down, blocking the path) EMIL: (Calling) Marta! Marta, are you okay? REGAL: Damn! We'll have to break it down. TENEBRAE: (Turns around) Wait! Behind you! (A slew of Vanguard troops appears) EMIL: (Fighting stance) The Vanguard?! REGAL: You're after Ratatosk's core. VANGUARD: (Angrily) We have no use for you! Die! (The Vanguard troops attack!, but the group drives them off) EMIL: (Looking at the rocks again) What should we do? Marta's in danger! TENEBRAE: Lady Marta will die if Ratatosk's core is removed from her. REGAL: You two, stand back. EMIL: [O-]Okay. (Emil and Tenebrae step back. Regal focuses for a moment, then uses a Hadouken-ish move to blow away the rocks) EMIL: (Stunned) Wow! TENEBRAE: Why don't you utilize that destructive power in battle? REGAL I swore that I would never again use my hands as tools of death. EMIL: "Never again," you mean... REGAL: Long ago, the woman that I loved died by my own hands. EMIL: ... REGAL: Scorn me if you wish. But right now, we have to save Marta. EMIL: I can't imagine you ever doing something like that. There must've been a good reason behind what you did. And even if you did kill someone, I've harmed countless people under the guise of protecting myself as well. REGAL: Emil... EMIL: Regal killed the one he loved with his own hands. I wonder how it happened. If I end up fighting Richter will I be able to when the time comes? Wait, I mean, I'm not in love with Richter or anything. I mean, it's not like that! [Uh,] Not that I don't like him or anything. Actually I like him a lot, but... (Muzzy) [Nuhhhh...] I don't even know what I'm thinking anymore. REGAL: (Walks in) Emil, is something wrong? EMIL: What? No, I'm fine. [REGAL: Huh?] (Richter has Marta against an ice statue, his gloved hand around her neck. He shoves her against the statue) [MARTA: Unghh!] (As he raises his sword, Emil and Regal race in) EMIL: Richter! Please, stop! RICHTER: (Notices them) So you found me, Emil. I didn't want to to see this, but I guess I have no choice. (Aqua appears between Emil and Richter) AQUA: I won't let you get in Master Richter's way! Siren, go! (Aqua summons up a group of mermaid monsters! The party defeats them) (Unimpressed with the victory, Richter thrusts his blade into Marta with a sickening THOCK. Marta slowly sinks to the ground. Emil shudders, then keels over and his eyes turn red) R.EMIL: (Screaming) Marta! (Richter pulls the glowing Ratatosk core off of Marta's body and looks it over.) R.EMIL: (Wild) You bastard! How could you? How could you do that to Marta?! (Emil charges, but Richter flips over him. Emil crashes into the icy dirt as Richter and Aqua make their getaway. Emil staggers to his feet and turns to his fallen friend, devastated. Regal joins him in staring) R.EMIL: Damn it! If I was more powerful, I could've stopped this! If I was always me, I never would've let this happen! ???: You should take a good look at her before you start crying. (Their ears perk up. Regal especially seems to recognize the voice) REGAL: That voice... (With a poof of smoke, a well-endowed girl in a purple ninja robe appears.) ???: Sheena Fujibayashi at your service. (Marta hops out from behind her and strikes a pose) MARTA: And Marta Lualdi, the lovely beauty who rose from the dead!~ (Emil and Regal stand up, Emil's eyes reverting to green.) EMIL: Marta. Marta! Thank goodness you're safe! (Emil grabs Marta in a big bear hug.) MARTA: (Softly) I'm sorry for making you go through that Emil. REGAL: (Looks at the dead Marta) Then what is that body? (The corpse changes into a log with Marta's clothes. Sheena beams) SHEENA: It's an Igaguri ninja technique. Pretty good, huh? But not as good as Grandpa. REGAL: Thank you for helping us Sheena. But tell me, what brings you to the Temple of Ice? SHEENA: I came to rescue the kidnapped citizens of Flanoir and thought I'd give you a hand. EMIL: Kidnapped? [W-]What do you mean, ma'am? SHEENA: You know Flanoir was attacked, right? EMIL: (Nods) Oh, [y...]yes. SHEENA: During the attack, the Vanguard kidnapped the family that runs the accessory shop and I tracked them down here. (Everyone reacts with shock) EMIL: So then they were imposters after all! SHEENA: What do you mean? REGAL: It appears the kidnapping was all part of an even bigger ruse to lure us here. TENEBRAE: Perhaps we should continue this discussion elsewhere. It would be dangerous to stay here too long. (Sheena notices Tenebrae and recoils) SHEENA: [Wha...] What the heck is this thing! TENEBRAE: (Swoops down low) I am Tenebrae. Enchanted, I'm sure. SHEENA: [Oh, o-o-] Okay, well, whatever you are, I suppose you're right. We should get going. That guy from before might realize the core he has is a fake. And I don't think we want to stay around for that. *TRANSCRIBER'S NOTE: There are two ways of spelling "impostor," but my spell-check is giving me hell about the way used in the script. SHEENA: Let's see, it's Emil, right? EMIL: [Uh,] Yes. SHEENA: (Scratches her head) I feel like I've met you somewhere before. Maybe it's just my imagination. EMIL: I'm sorry. I don't think I remember meeting you. SHEENA: Oh yeah? That's so strange. Your face looks very familiar. Speaking of familiar faces, that Richter guy, I've seen him before, too. MARTA: (Surprised) Really?! SHEENA: Yes. I've definitely seen him somewhere. You don't think I'd forget someone dumb enough to fall for the oldest trick in the book. (The floor Sheena's on shudders) SHEENA: Huh?! (A trap door opens beneath Sheena and she drops down) SHEENA: (Scream) Aaah! (Emil, Marta and Regal stare down the hole) REGAL: (Stands up) I apologize for this. MARTA: [No,] Not at all. Let's go find her. EMIL: Right. She saved Marta's life, after all. TENEBRAE: How should we proceed? Follow her down the pit ourselves? REGAL: We lack the proper equipment to safely descend from here. Why don't we first try to find a path that might lead to the bottom of the pit? EMIL: Good idea. Let's look for another way. MARTA: Thanks Emil. For before. EMIL: (Turns to Marta) About what? MARTA: When you thought I'd been killed, you got really furious. I half expected you to be relieved that this annoying girl was finally out of your hair. EMIL: I'd never think anything like that! When I saw you get stabbed... All I could think about was how I never told you how I felt. MARTA: (Blushes, surprised) What? EMIL: (Blushing) I want you to forget everything I said earlier--about you telling me who I'm supposed to be. I don't really think that! MARTA: [W-]Wait, do you mean that you... EMIL: [N-]No, not that! It's just, I know I'm not the person you think I am, but-- MARTA: (Shakes head) No. You're wrong. Sure, when we first started out together, I had it in my head that you were this all-powerful prince charming. But after a while I realized, you're actually scared of a lot of things. EMIL: (Slumps) Yeah. I'm sorry I'm so pathetic. MARTA: But that timid Emil is the one fighting for me with everything he's got, even though he never asked to get wrapped up in all this in the first place. (Blushes) It touches my heart far more than a hero who fights without fear. EMIL: (Puzzled) What-- MARTA: I think the real you is much, much cooler than the fantasy I had in my mind. TENEBRAE: I'm glad to see the two of you so happy. (Emil and Marta pull away quickly, not looking at each other) REGAL: (Chuckles) After all that, don't you have anything to say to Marta? EMIL: [Eh, um,] I... MARTA: It's okay. I'm going to go on loving you regardless of how you feel. You don't have to say anything. (Emil blushes) REGAL: Well, let's keep moving. I hope Sheena's all right. EMIL: Right. (An overpowering funk makes everyone cover their noses) TENEBRAE: Something smells. REGAL: (Rasping) What is this terrible stench? EMIL: (Choking) That smells familiar. MARTA: That's Eau de Seduction! That means Decus is here! (The party runs ahead to where Sheena is holding up Alice, who looks pretty beat up. The weird man stands over them) SHEENA: This is bad. She's not waking up. DECUS: Alice! Alice, my darling! Your dear Decus is here! Now, open your eyes for me! SHEENA: I'm surprised she hasn't come to yet. Your cologne could wake the dead. DECUS: [Ha ha!] You're entranced by my alluring scent as well. However! I am pledged to my darling Alice! MARTA: Decus?! SHEENA: You came just in time! This girl broke my fall! Can you use healing artes to help her? DECUS: (Shoots up, pointing) Marta?! But Richter killed you! SHEENA: Just a minute. You know Richter? Are you guys friends with that creep? MARTA: Sheena, those two are both members of the Vanguard! (Sheena thinks for a moment, then unceremoniously drops Alice on the ground and runs. This brings Alice around) ALICE: (Gets up) [Owww....] What the-- DECUS: (Flamboyant pose) Alice, my darling! It's your prince, Decus! ALICE: (Runs back) What the--Why is Dumbo-Decus here? [Uuugh,] Get away from me, you reek! (Notices Marta) Martmart? Why are you still alive? What, Richter failed? DECUS: Yes, my dearest Alice. And after all that trouble I went to, transforming to lure Marta away from her friends. (Decus shape-shifts into the bald man) MARTA: (Shocked) Daddy! You--That was nothing but a disguise! REGAL: Sheena, is that similar to your ninja technique? SHEENA: (Surprised) No. Even the most advanced techniques of the Igaguri-style involve some sort of trick or device. ALICE: Well, well. Guess I'll just have to take care of little Martmart myself. I can't wait to see the look on Richter's face when I tell him.~ DECUS: Let me help, my dearest Alice. (The party floors it away from the dastardly duo) ALICE: (Angrily) Decus, you stink. Stay away from me! Now then, be a good girl and say your prayers before I send you off to heaven.~ SHEENA: Not so fast! Celsius! (The buxom ice warrior appears, throws up a frosty wall between the goodies and the baddies, and vanishes) ALICE: (Muffled) No fair! First you fall right on me, and now you throw up this stupid wall! SHEENA: (To the others) This ice wall won't hold forever. Let's get out of here while we still can! TENEBRAE: Does anyone else smell that? MARTA: Yeah, something sure stinks. REGAL: It smells like an attempt to take a masculine fragrance and strengthen it to ludicrous levels. TENEBRAE: (Light bulb) I think it's coming from Emil. MARTA/REGAL: (Shocked) What? EMIL: (Defensive) [I-]It's not me. It's this Eau de Seduction stuff that guy Decus forced on me. REGAL: Eau de Seduction? MARTA: (Irked) You put that stuff on? That's so creepy! EMIL: Well, I mean-- REGAL: My apologies. I believe that is one of my company's products. EMIL/MARTA/TENEBRAE: What?! REGAL: I'll send an order to the factory to halt production immediately. This odor is a menace. EMIL: (Sweatdrop) Just what sort of corporation is the Lezareno Group, anyway? REGAL: You really have a knack for falling into pits, Sheena. SHEENA: (Irked) Hey! It's not like I threw myself down that thing for the fun of it. By the time I realized that hole was there, it was already too late. REGAL: I thought it might just be part of your destiny as a descendent of the Fujibayashi line. SHEENA: Very funny. Besides, what kind of crummy destiny would involve falling into holes? TENEBRAE: Well, your ancestry could have a long history of falling into life's pitfalls. [REGAL/SHEENA: (SIGH)] EMIL: I think we lost Alice and Decus. MARTA: Looks like it. EMIL: (Slumps) And Richter, too. MARTA: Emil... EMIL: I wonder if Richter had anything to do with the kidnapping of that shopkeeper. SHEENA: (Scratches head) If so, he certainly has a roundabout way of doing things. REGAL: Remember, he said something along the lines of not wanting Emil to see him kill Marta. (Emil is quiet for a moment, then realizes something) EMIL: Oh! Is the real shopkeeper all right? SHEENA: (Nods) Of course. My scouts should be escorting him back to town as we speak. EMIL: Thank god. TENEBRAE: Why do humans have this tendency to stop and talk? Need I remind you that we are currently being pursued? SHEENA: Come to think of it, I've been meaning to ask. What the hell are you? A summon spirit or something? TENEBRAE: (Sits) I am a Centurion. I'd be more than happy to discuss it with you in detail once we get away from here. SHEENA: Are all Centurions as moody as you? SHEENA: Man, that guy reeked to high heaven. EMIL: Yes, that was his Eau de Sed-- TENEBRAE: (Butts in) Sorry to interrupt this fascinating discussion, but if it continues much longer, our enemies are bound to catch up with us. SHEENA: [O-]Okay, I get it. [You-]You want us to stop talking, right? TENEBRAE: Exactly. I hereby proclaim a ban on speaking. SHEENA: (Huffs) I can't stand it! I just can't be so quiet for this long! TENEBRAE: Excuse me if I'm mistaken, but as your profession is akin to that of a spy, I'd imagine that silence would occasionally be essential in your line of work? SHEENA: (Irked) You sure talk a lot for a dog. TENEBRAE: (Irked) I am not a dog. I am a Centurion. We Centurions are not summon spirits, nor are we animals, but rather-- SHEENA: [Shh!] If we keep yapping like this, we'll get caught! TENEBRAE: But-- SHEENA: (Playful) Speaking ban in effect! TENEBRAE: My, my, this is wonderful. If only we could travel this quietly all the-- EMIL/MARTA/SHEENA/REGAL: (Yelling) Quiet! TENEBRAE: (Shrinks away) Oh right, my apologies. SHEENA: [Whew!] I thought we'd never get out of there. REGAL: It's just been one thing after another. The whole situation has become quite an ordeal. SHEENA: Hey, Regal. How did you end up with these kids, anyway? REGAL: Well, you see... (Quickie explanation fade-out) SHEENA: (Stunned) Lloyd was responsible for that attack?! No way, I can't believe it. EMIL: But if Lloyd's being affected by the Centurion's core, it's not unthinkable. SHEENA: I suppose it's possible, but still... (Awkward silence) SHEENA: (Loudly) Argh! (More awkward silence) SHEENA: I give up. There's no point in idle speculation. Raine and Genis are following Lloyd right now? MARTA: (Nods) [Uh,] Yes. SHEENA: Then I'm going with you. EMIL: (Recoils) Huh?! SHEENA: If something's the matter with Lloyd, maybe I can be the one to smack some sense back into him. And if I go with you, there's a chance we'll run into him, right? MARTA: Well yes, I suppose so. SHEENA: All right, then it's set. You mind? EMIL: No. MARTA: Yeah, welcome to the group. SHEENA: Great, now that that's settled, let's visit the Flanoir accessory shop. We've got to find where Glacies' core went. EMIL: (Nods) Yes, let's go. REGAL: Sheena, it's been far too long. SHEENA: That's for sure. The last time we met was... REGAL: At the unveiling of Ozette's restoration plan. SHEENA: Right, that's it! REGAL: Were you on some kind of mission in Flanoir? SHEENA: No, I didn't have any official business to attend to. [REGAL: Hmm?] SHEENA: I was looking for Lloyd and just happened to be there when Flanoir came under attack. REGAL: You've been looking for him as well. SHEENA: Aren't you worried about him? REGAL: Yes, I am. MARTA: (Giggles playfully as she walks up) Emil! EMIL: What? MARTA: (Giggles again) Oh, nothing! (Walks away) [EMIL: (Sweatdrop) Huh?...] TENEBRAE: Emil, Lady Marta is indicating she is happy. EMIL: Yeah, but about what? TENEBRAE: She is pleased you were genuinely concerned for her welfare. EMIL: (Nervous) [B-]But that was-- TENEBRAE: As a man, you must now take responsibility. [EMIL: Huh?!] TENEBRAE: Those who carelessly spark false hope in a young lady's heart are doomed to scorn and resentment. EMIL: (Flustered) Who said I was trying to do anything like that?! TENEBRAE: (Laughs darkly) The world tends to side with young ladies. I urge you to proceed with caution. EMIL: (Sweatdrop) Tenebrae, you've managed to surpass "spiteful" and graduate straight to "malicious." *Flanoir* (A Mizuho scout is waiting for them) MIZUHO SCOUT: Chief, we flushed out all the Vanguard members that were holed up in this house. MARTA: (Puzzled) "Chief?" Who's "chief?" REGAL: Sheena is one of the Mizuho. They're a secret group that serves the Tethe'allan royal family. Perhaps you've heard of them? MARTA: (Nods) I have! They're experts in intelligence gathering and combat. SHEENA: (Strikes a pose) That's us!~ EMIL: (Recoils) Experts?! You're joking, right?! SHEENA: (Turns on Emil, irked) [Wh-]What's that supposed to mean?! You little-- (Awkward silence) SHEENA: (Turns to the scout) I trust the family's unharmed. MIZUHO SCOUT: (Nods) Of course. SHEENA: Good work. (The scout disappears) SHEENA: The real accessory shop owner is inside. REGAL: I'm glad he's safe. MARTA: Come on. Let's go talk to him! EMIL: Right! PENGUIN GRANDPA: (Surprised) Oh, it's you! SHEENA: There you are! Thank goodness you're safe. PENGUIN GRANDPA: When the Vanguard took me, I thought I was done for. Anyway, thank you. I owe you my life. SHEENA: Don't mention it. There's actually something we'd like to ask you, if you don't mind. REGAL: We heard you discovered a strange jewel near the cave with the Celsius' Tears. PENGUIN GRANDPA: [Ah,] Yes, the Glassies or whatever it's called. My son took it to Meltokio. He said he was gonna try to sell it to some nobles there or something. (Hangs head) And I thought he'd finally come to spend some quality time with his old man. (SIGH) SHEENA: [Aww,] Don't be so glum. I'll come back to visit you again soon. EMIL: Meltokio... MARTA: We better hurry, or who knows what'll happen. REGAL: Yes. We need to set out for Meltokio as soon as possible. Allow me to prepare my company's high-speed transport. EMIL: (Nods) Thank you! *Iselia Human Ranch* (Alice can be seen through the ruined doors) TENEBRAE: Someone's here! MARTA: It's Alice! Let's hide! (They all run and hide. Alice walks out, flanked by Decus, who is still writhing and twitching like he's having a slow-motion seizure) DECUS: Darling Alice, forgive me. I couldn't find any Exspheres. ALICE: (Jumps back) Hey, watch it, Dumbo-Decus! What did I say about personal space? DECUS: Oh Alice, go easy on the compliments! You're embarrassing me! ALICE: Compliments? I don't see anyone complimenting you. DECUS: (Flashy point) You did! ALICE: (Puzzled) When? DECUS: (Doing his flaming dance again) You're always calling me Dumbo-Decus. ALICE: You think that's a compliment? DECUS: Well, isn't it? "Dumbo" for Dashing, Undaunted, Majestic, Brilliant, and Oh-so-sexy! D-U-M-B-O-Decus! ALICE: You idiot, it's not an acronym! I call you Dumbo-Decus because you're D-U-M-B, dumb! (Trumpet "Wah-Wah") DECUS: (Shocked) What?! I had no idea! ALICE: Anyway, Exspheres! The brainwashing machines that keep my little pets so well-behaved need Exspheres to run. (Upset) Without Exspheres, I can't get more pets! I only want ten more or so. DECUS: (Not dancing) Alice, maybe you shouldn't obsess over power so much. ALICE: Why? Have you forgotten how my parents died? DECUS: They went on a pilgrimage following the teachings of the Church of Martel, and were killed by monsters. ALICE: Exactly. And I don't want to end up like them. They were weak, so they believed in a fictional goddess. And because they were powerless, they were killed by monsters. And you, weren't you bullied back at the Hima orphanage because you were weak? DECUS: But I'm stronger now, too. And I have an Exsphere. You don't need to do it all by yourself. I can be your knight. ALICE: Don't you mean my slave? DECUS: I'd be happy with that too. ALICE: I hate relying on others. And you're a human. You might start treating me like how all humans treat half-elves. You could betray me at any time. DECUS: I would never betray you. ALICE: I'm the only one I could ever trust. (Runs off) DECUS: Alice, wait! (Runs off) (The party walks back into view) TENEBRAE: So Alice is using Exspheres to control those "pets" of hers. Exploiting those proud monsters in such a vulgar way. It's utterly despicable. MARTA: (Hangs head) Alice... EMIL: Marta, what's wrong? MARTA: All that talk about need for power, it was kind of depressing. EMIL: Yeah. TENEBRAE: Nevertheless, those without power are helpless. MARTA: So all you need is power? TENEBRAE: I believe it's better to have it than not. MARTA: (Hangs head) That might be true. EMIL: I think everything should be in moderation. MARTA: Yeah. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (9.5) - Chapter 5: Truth Behind the Mask (GS5) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ *Meltokio* EMIL: (Impressed) Wow, this is Meltokio?! It's huge. SHEENA: Is this your first time here? EMIL: (Nods) [Uh,] Yes ma'am, it is. SHEENA: (Scratches head) I should've said something earlier, but just drop the formalities. That kind of thing makes me itch. EMIL: Yes ma--I mean, okay. MARTA: I hope Glacies' core is still here. SHEENA: Regal and I both know this town like the back of our hands. I'm sure we'll find it. REGAL: Let's pay a visit to the item shop first. EMIL: (Nods) All right. EMIL: Meltokio is huge. I bet you could get lost here pretty easily. SHEENA: This was the capital of Tethe'alla when the world was still divided in two. So both people and goods gather here. MARTA: (Grunts angrily) It's no wonder the people in Tethe'alla look down on us. EMIL: Marta? MARTA: No town in Sylvarant can even come close to this size. We don't even have a leader to unite the people as a proper country. REGAL: But Sylvarant was ravaged by the Desians. The prosperity we Tethe'allans have enjoyed was at the expense of your people. If anything, we should be making every effort to repay what we've taken from you. Please forgive us. MARTA: Oh, that's not what I meant. I wasn't blaming the Tethe'allans. I was just thinking we're going to have to build a city to equal Meltokio ourselves. EMIL: You're amazing Marta. MARTA: Hey, you're Sylvaranti, too, so we're in this together. EMIL: [R-]Right. (A smartly-dressed fellow walks out of the door and leaves just as your party shows up.) SHEENA: Wasn't that Tokunaga? REGAL: It certainly looked like him. MARTA: Someone you know? REGAL: Yes. The Chosen of Tethe'alla lives in this city and-- EMIL: Zelos. SHEENA: Oh, right. You met him in Palmacosta? REGAL: Yes, you said you did. Anyway, the man you just saw is a butler to the Chosen's sister, Seles. MARTA: Really? Maybe he's running errands for her, then. SHEENA: Yeah, probably. All right, let's go inside and talk to the shopkeeper. SHOPKEEPER: What can I do for you? EMIL: [Um...] We're looking for a rare jewel that was found in Flanoir. Did anyone bring anything like that here? SHOPKEEPER: [Ah,] I know the item you're talking about. MARTA: Someone brought it then?! SHOPKEEPER: They sure did. But I already sold it. (Everyone recoils) SHEENA: Who did you sell it to?! SHOPKEEPER: Sorry, I can't tell you. Customer confidentiality and all that. You understand, don't you? MARTA: What do you mean? REGAL: Merchants are bound to keep their customer's information private. Especially where high-price items such as jewels are concerned. If the wrong people found out who possesses such a priceless item, the buyer could become a target for theft. SHOPKEEPER: It's just as the gentleman here says. Sorry, I can't help you. (Walks away) MARTA: But it's not just the person who bought it who'd be in trouble. The whole city would be in danger. REGAL: I have an idea. How about we go and ask His Majesty? EMIL: (Shocked) His Majesty, the King?! Why? REGAL: Most of the customers for fine jewels are members of the nobility. And they tend to show off their latest purchases. SHEENA: I see. We'll hobnob with the local aristocracy and find out which one has Glacies' core. Good idea, Regal. You never cease to amaze me. A duke and a scholar to boot. MARTA: (Shocked) Regal, you're a duke?! REGAL: I suppose I forgot to mention it. EMIL: This is the first I've heard of it! Wow, president of a huge company and a duke, too. Amazing. REGAL: I may have titles and rank, but under all that I'm still flesh and blood like you. All right, let's get going to the castle. MARTA: (To Emil) All of Lloyd's friends are really amazing people. EMIL: (Hangs head) It makes me wonder about the Lloyd that they believe in. If it wasn't for the Centurion's core, maybe he'd even be an okay guy. MARTA: (Nods) Yeah, maybe. (Just as they reach the castle gates, though, footsteps come from nearby. They turn and react with shock; it's Alice again!) ALICE: My, my, if it isn't my slippery little friends from Flanoir. (She swings her swatter and a magical circle appears nearby. A huge rock monster, a Helion, drops down from above, roars and stomps towards them) EMIL: (Nervous )[W-]We can't fight here! ALICE: Why not? I don't care if this city gets blown into tiny little pieces.~ (Giggles) It's time to die!~ (The Helion attacks! The party defeats it) (The rockhead falls flat on its back. Alice has changed her position and sits cutely on the castle steps) EMIL: Give up Alice. You lost. ALICE: (Giggling) Oh, I don't think so.~ (The Helion's hand rises up. Before anyone knows what's going on, it has Emil caught in a stony bear hug) [EMIL: G'uahh!] (Emil struggles, but to no avail. The Helion flashes a dangerous red) ALICE: I've rigged the little darling with a special collar that self-destructs if he gets defeated. Pretty clever, if I say so myself.~ SHEENA: (Shocked) [Wha-] What the hell?! ALICE: (Gets up) Bye bye, Martmart! I'll be sure to let Commander Brute know that you're dead. (Laughing, she hops on her balloon-cat-thing ride and takes off. Emil still struggles to break free, but the big lug's just too strong) MARTA: Let go of him right now! (Marta swats at the Helion's back, but nothing happens) REGAL: I'll handle this! (Regal grabs at Helion's arms, but can't pull them loose) EMIL: (Panicky) No! Please! [I-]I don't want to die! Let go of me! MARTA: Emil! [Wha-]What should we do?! (Tenebrae, who has been watching this whole time, hesitates, thinking) TENEBRAE: Allow me! (Tenebrae hovers over the Helion and grabs its head with his tail.) TENEBRAE: Servant of darkness bend to my will! (After a tense moment, the Helion's arms part, and Emil drops to the ground, gasping for air. Tenebrae lifts the monster into the air and floats away. Everyone runs after him) EMIL: Tenebrae! (Tenebrae looks back) TENEBRAE: Please stay back! (Tenebrae takes the Helion higher and higher above Meltokio as the others follow below. The monster flashes much more rapidly as Tenebrae stops over the town square... and then, it explodes, blowing rubble every which way) MARTA: Tenebrae! (Only a cloud of smoke remains where Tenebrae and the Helion floated) EMIL: Tenebrae! Answer me, Tenebrae! He's not dead is he?! MARTA: (Gasps) He can't be! SHEENA: [It...] It's just like what happened with Corrine. EMIL: (Screaming) Tenebrae! (Marta falls to her knees. Suddenly, the core in her forehead starts glowing. The awakened cores that the party has float out and hover over her) REGAL: (Surprised) What?! What is this?! EMIL: The Centurions... (As the cores hover, a mysterious voice speaks, presumably Ventus) VENTUS: Centurions will rise time and time again. All that is needed is the power of Lord Ratatosk. (The cores dive into Emil's head, snapping him back. When he rights himself, his eyes are red) R.EMIL: (Grunts angrily) This is the reason why I should be the one in control! (Starts to walk away) MARTA: Emil? R.EMIL: Don't worry, the Centurion told me that Tenebrae is only asleep. (Looks back at the others) I'm gonna go after him. SHEENA: What do you mean go after him? Where? R.EMIL: The Temple of Darkness. If it's the same as the other Centurions we've encountered, then there should be an entrance to the altar in there. MARTA: (Looks up) That's where we'll find Tenebrae! SHEENA: Now I understand. I'll go with you. What about you, Regal? REGAL: I'll meet with his majesty and advise him on the situation with the Glacies' core first. After that I'll follow you. R.EMIL: Whatever. MARTA: All right, then we'll meet you there! MARTA: Centurions are such mysterious creatures. SHEENA: You got that right. I mean they just return to their altars when they're injured. R.EMIL: Actually, when they are inflicted with so much damage that they revert to their core state, they're supposed to return to Ratatosk himself. MARTA: Then, Tenebrae is with me? R.EMIL: But Ratatosk is also currently in core form, without his powers. He doesn't have the strength to heal the Centurions, so Tenebrae returned to his altar or at least that's what they said. MARTA: You mean, the other Centurions? R.EMIL: (Nods) Yeah. SHEENA: Wait, so if Ratatosk wasn't taking his nap, there would be no need to go to the Temple of Darkness? R.EMIL: If Ratatosk was awake, we wouldn't be on this journey in the first place. SHEENA: Oh right. (Chuckles awkwardly) MARTA: Hey, do you think Tenebrae is really okay? R.EMIL: (Nods) Yeah. MARTA: He's just changed back into a core, right? He's not dead or anything, right? R.EMIL: (Angrily) No, he's not dead! MARTA: (Irked) You don't have to yell at me, you know! [R.EMIL/SHEENA: (Surprised) N'gh!] MARTA: (Calm) [S-]Sorry. R.EMIL: A Centurion can always be revived as long as their mana source doesn't dry up. They're like summon spirits in that way. The Centurions say it's not a question of his being alive or dead. MARTA: Okay, I get it. I'm sorry. I shouldn't panic just because I don't understand. R.EMIL: No, I like you better angry than meek and apologetic. SHEENA: (Chuckles awkwardly) Emil in Ratatosk Mode tells it straight like a man. *Temple of Darkness* R.EMIL: I can feel Tenebrae's presence. MARTA: Really?! SHEENA: It's bright enough to see in here without the blue candle. Must be because Shadow's gone. MARTA: Blue candle? SHEENA: When Shadow was in this temple, it was pitch black. Without it, we couldn't see a thing. R.EMIL: Who cares? Let's go. SHEENA: (Irked) You know, I'm finding it pretty difficult to warm up to Emil in Ratatosk Mode. MARTA: Sheena... SHEENA: [Uh,] Right, sorry. I know he is Emil, but anyway, come on, let's go. MARTA: I guess it makes sense that the Temple of Darkness would be so dark. R.EMIL: Are you scared? MARTA: [N-n-]Not scared, exactly. R.EMIL: Dark places always make you wonder what might be hiding in them. SHEENA: There isn't much that scares me though, thanks to all the training I've been through. R.EMIL: Sheena, there's something on your back. SHEENA: [UAAAAAAAHHH!!! What-]What is it?! R.EMIL: [It-]It was just a cobweb. SHEENA: Oh [c-]cobwebs, right. Don't startle me like that. MARTA: (Sweatdrop) That's some training. MARTA: Damn Alice! How could she do this to Tenebrae?! Next time I see her, I'm gonna tie her up and toss her butt into Flanoir harbor. R.EMIL: [Hmph.] You're too soft. I'd sling a rope around her and hang her from the tops of the Fooji Mountains. SHEENA: I understand how you both feel, but I can't say I approve of your choice of words. Harsh words are evidence of troubled minds. MARTA: (Mock polite) Okay then, the next time I have the pleasure of a rendezvous with Lady Alice, I would truly enjoy the opportunity to politely wrap her up with ropes and kindly submerge her in the beautiful waters of Flanoir harbor! [R.EMIL: (Sweatdrop, sigh) SHEENA: (Sweatdrop, sigh)] (They stop beside a high, flat wall) R.EMIL: Damn it. I have no idea where the core is without Tenebrae. MARTA: Too bad the other Centurions don't talk to us the way that Tenebrae does. R.EMIL: Bunch of useless twits. SHEENA: By the way, Emil, you've been in Ratatosk Mode for a while now. R.EMIL: Something wrong with that? SHEENA: (Scratches head) Not wrong, really, just... R.EMIL: (Looks away) [Shh!] Be quiet. (Emil walks to the wall and kneels, listening) SHEENA: What is it? R.EMIL: I hear voices from inside. (Sheena and Marta look surprised. Marta looks at the wall too) MARTA: (To Emil) It just looks like a normal wall. Maybe the Sorcerer's Ring will open this one, too. (Emil gets up and tries it, but nothing happens) SHEENA: Doesn't look like it. R.EMIL: There must be a switch somewhere else. R.EMIL: (Angrily) Damn it, what's with this hidden door crap?! When I find it, I'm smashing it to pieces. MARTA: Emil. Humans have a saying, "a wise head makes a closed mouth." R.EMIL: And what's that supposed to mean? SHEENA: [Uh...] I'm not sure. MARTA: Placing the control mechanism for a secret door adjacent to that door would be of little value. This can only mean that the switch is in a remote location. R.EMIL: Oh I see, but you're using that wrong. MARTA: My apologies. R.EMIL: And what's with the impression of Tenebrae, anyway?! MARTA: (Down) I miss him. R.EMIL: Then, we'd better stop wasting time and find the real thing. MARTA: Yeah! MARTA: (Looking down) I wonder if Tenebrae's really here. SHEENA: Don't worry, Marta. The other Centurions told us that Tenebrae would be here. I'm sure he is. MARTA: Okay. R.EMIL: Relax. I can sense his presence. MARTA: (Runs to Emil) Really?! R.EMIL: Yes. Trust me. I'm your guardian, a Knight of Ratatosk. MARTA: Yeah. SHEENA: Emil, you sure say some manly things when you're in Ratatosk Mode. (Emil looks shocked) R.EMIL: (Angrily) Shut up! (They approach a mysterious altar, which has a stone block on it with a glowing nub) MARTA: What's this? SHEENA: I don't know. This is where we found Shadow, the Summon Spirit of Darkness, two years ago. But this wasn't here then. R.EMIL: Maybe it's some sort of switch. SHEENA: It's open! R.EMIL: Looks like that switch we found was linked to this wall. MARTA: I wonder if Tenebrae's up ahead. R.EMIL: Probably. Though I'm sure we'll find some enemies waiting for us as well. MARTA: You mean the voices we heard earlier. SHEENA: The only people with any business in a place like this would be Lloyd or the Vanguard. MARTA: We can't let them take Tenebrae. Let's go! (As they close in on the spot, they stop.) R.EMIL: [I sense...] I sense Aqua! (Everyone peers forward into the darkness. Aqua hovers near the altar, and Richter beside her, watching the teardrop-shaped crystal) AQUA: So that energy I felt was Tenebrae returning to core form. RICHTER: How convenient. If we destroy him here-- R.EMIL: Not so fast! RICHTER: (Turns around) Emil! MARTA: You're not taking Tenebrae! (Emil, Marta and Sheena all ready their weapons) RICHTER: For someone who had to resort to a cheap trick in Flanoir, you seem pretty sure of yourself. SHEENA: Just accept the fact you were beaten. RICHTER: (Chuckles) Yes, you're right. (Richter charges, surprising Sheena. With one swift motion, he kicks her square in the chest, knocking her back. Emil attacks, but he blocks the blow and swings at Marta, who blocks it with her blade) RICHTER: Die! (Neither Marta or Emil will yield to Richter's force. He looks back at Emil) RICHTER: Stop interfering. I don't want to fight you. R.EMIL: That's too bad! Because I can't wait to kill you! (Richter grunts. A battle begins!... but unable to damage Richter, the party goes down) (Emil and Richter square off, Sheena and Marta having taken a back seat. Emil's sword starts to glow with a vile purple aura, and he readies it. Richter watches in shock as the aura creates its own wind, ruffling Emil's clothes) R.EMIL: Ain Soph Aur! (Emil lobs a huge ball of dark energy at Richter, who is genuinely flabbergasted) RICHTER: [Guh!] That arte is-- (The energy explodes all over Richter, and we hear him cry out. Sheena and Marta watch, not sure whether to be amazed or horrified. Emil watches expectantly.) (The smoke clears. Miraculously, Richter has his weapons up. He blocked it. The whole temple shakes, and bits start to drop from the ceiling.) R.EMIL: Guess you're tougher than I thought. Looks like I'll just have to hit you with another one! (Emil's sword starts glowing again, and he readies himself) RICHTER: (Stunned) Emil, you're--I just can't believe it... R.EMIL: (Grinning wickedly) [Heh!] I don't know what the hell you're talking about. RICHTER: Emil, listen to me. You must cease being a Knight of Ratatosk. If you won't, [then I'll...] then I'll have to-- R.EMIL: Quit your pointless whining! Die! (Suddenly, Sheena runs between Emil and Richter. She grabs Emil's free hand) SHEENA: Wait, Emil! Calm down! Return back to normal! You're destroying the whole temple! R.EMIL: Shut up! Get out of my way! (He easily hurls Sheena to the floor, then turns his attention back to Richter, his sword glowing even brighter now) R.EMIL: Ain Soph Aur! (Emil hurls the blast. Richter crosses his swords as the sphere hits, stopping it cold) RICHTER: Eternal Recurrence! (With a mighty motion, Richter hurls the blast back at Emil. Emil gawks, completely caught off guard) R.EMIL: [Wh...] What?! (The blast flies at Emil... but at the last moment, Marta leaps in the way) MARTA: Emil! Look out! (Marta takes the blow, her whole body smoking as it drops to the ground. Emil's eyes grow wide and horrified as he sees what's happened) R.EMIL: Marta... (As the temple shakes, the screen fades to black) R.EMIL: (Roaring) Marta! R.EMIL: [Ugh...] Where am I? (Emil shoots up) R.EMIL: (Looking around wildly) Marta? Marta, where are you?! (He looks around a bit more, but it's clear he's alone) R.EMIL: Damn it! Where did she go?! (Suddenly, he notices the purple teardrop object near his feet) R.EMIL: Tenebrae's core! It must've fallen with me. (He scoops it up and heads out) R.EMIL: I need to find Marta and have her hatch Tenebrae's core fast. (Marta is waiting for him on the first landing) R.EMIL: (Shocked) Marta! You're okay! MARTA: (Walks toward him) Emil! [Argh!] (Falls on one knee) R.EMIL: (Runs to her) Does it hurt? MARTA: I treated myself, I'm okay. (Stands back up) R.EMIL: It's my fault. I never meant for you to get hurt. MARTA: (Shakes head) It's okay, but what's happening to you? Sheena mentioned it, too. You've been in Ratatosk Mode for a long time. (Emil looks surprised, then furious) R.EMIL: (Snarling) So you're on their side. MARTA: (Puzzled) Huh? R.EMIL: Sheena and Richter are both on my case to return to the "normal" me, and now you too! MARTA: No, I didn't say-- R.EMIL: (Angrily) Why?! Why should I? My normal self is a pathetic weakling! A cowardly dog who'll never amount to anything! MARTA: Emil... R.EMIL: You said you wanted me to protect you, as a Knight of Ratatosk. And that's exactly what I'm doing! So what's the problem! MARTA: Emil, I didn't mean it like that. R.EMIL: (Looks down) Maybe I should just disappear. None of you want me around. (Emil passes out) MARTA: (Shocked) Emil! Emil, wake up! EMIL: (Woozy) [Huh...? Wh...] Where am I? (Emil gets up off Marta's lap and stands up) MARTA: Emil, you're finally back. EMIL: Back? (Sheena walks in from the side) SHEENA: Are you okay? EMIL: Sheena! Sheena, you're okay, too! SHEENA: Yes. I'm glad both you and Marta are safe. But... (Looks away) EMIL: But? MARTA: Tenebrae won't wake up. EMIL: Tenebrae?! So Richter didn't get him after all! SHEENA: What are you talking about? You grabbed the core yourself. EMIL: Huh? (Thinking) I guess I did? (Marta raises the core, but nothing happens) MARTA: Look. I've been trying the same thing I always do to hatch Centurions, but Tenebrae won't wake up. (Emil puts his hand on the core. Suddenly, it rises up on its own) EMIL: Whoa. SHEENA: [Wha-] What was that?! (A bright flash of light blinds them, and then the core turns into Tenebrae) MARTA: Tenebrae?! TENEBRAE: Emil, Lady Marta, my most humble apologies for worrying you so. EMIL: Tenebrae! Are you okay?! TENEBRAE: Centurions do not die. They only regress to their core state. Though I would not have been able to awaken had you two not come for me. EMIL: Tenebrae, you sacrificed yourself for me. I'm sorry. TENEBRAE: Please, think nothing of it. SHEENA: Thank goodness. I can't stand saying goodbye to friends. MARTA: Tenebrae! (Runs to hug him) SHEENA: All right, should we start heading back to Meltokio? Regal must be worried by now. MARTA: Right. EMIL: [Uh,] Wait. What about Richter? Any idea what happened to him? SHEENA: I was caught up in the cave-in, so I can't say exactly for sure, but it looked like that Centurion, Aqua, rescued him before he was crushed. EMIL: (Relieved) Then he's still alive! SHEENA: [Uh... Y-]Yeah, probably. EMIL: Good. (Awkward silence) SHEENA: The Ratatosk Mode you and the normal you are like night and day. (Emil sweatdrops) EMIL: (Laughs) MARTA: (Laughs) TENEBRAE: [Wha-]What is it, you two? EMIL: Tenebrae, welcome back! MARTA: We really missed you. TENEBRAE: Oh my, well I am sorry for causing concern. SHEENA: Is that all you gotta say? Show some emotion! (Baby talk) Is old age making us a little grumpy? TENEBRAE: (Irked) How rude! I would ask that you not treat me like an elderly dimwit! EMIL: Look, he's getting angry! It's really him! MARTA: Yep! I wouldn't have him any other way! TENEBRAE: (Sweatdrop) [Wha...] What happened while I was gone? EMIL: (That's weird.) (When did I pick up Tenebrae's core?) TENEBRAE: (Appears) Is something wrong, Emil? EMIL: Well, yeah. My memory is-- TENEBRAE: Your memory? EMIL: No, it's okay, it's nothing. (My memory of when I arrived at the Temple of Darkness is really hazy. Why?) (Tenebrae is silent) EMIL: Hey Mom, do you-- [SHEENA: Huh?] EMIL: (Flustered) I'm sorry! That just sort of came out. I guess it's because you seem sort of "mom-like." SHEENA: (Irked) You think I'm motherly? Are you implying that I'm old?! EMIL: [N-n-] No! Not like that. I meant you were really kind, and grown up and stuff, and-- I don't know kind of like the middle-aged women who lived in my neighborhood. SHEENA: (Angrier) What?! EMIL: [Guh!] Hey, Tenebrae, help me out here. TENEBRAE: You see, on some level, Emil feels a sort of attachment towards you as a mother. And as we know, a powerful symbol of motherhood is the breast. The young man is simply expressing his appreciation for your ample bosom. [EMIL/MARTA/SHEENA: HUH?!] SHEENA: (Way angry) [I-i-]Is that how you've been looking at me?! [You-you-] You creep! MARTA: (Smacks Emil, just as angry) You jerk! You perv! How could you?! I hate you! (Runs off) TENEBRAE: (Laughs darkly) EMIL: (Sweatdrop) I guess reawakening didn't change you, Tenebrae. (Regal jogs in and greets them) SHEENA: Regal! REGAL: You're all right! What about Tenebrae? (Tenebrae appears) TENEBRAE: As you can see, I am quite well. Terribly sorry to have worried you. MARTA: So Regal, did you talk to His Majesty about Glacies' core? REGAL: Actually there's been a bit of progress on that front--which is why I came to find you. EMIL: Progress? You mean you know who has the core? REGAL: That's correct. It's one of Meltokio's nobles, just as we suspected. SHEENA: So who? Hopefully someone who will fork it over without too much trouble. REGAL: I don't believe it should pose much of a problem. The buyer was one Seles Wilder. SHEENA: Seles. You mean that idiot Chosen's sister? EMIL: The Chosen Zelos' sister. REGAL: Indeed. We should head to Zelos' mansion. SHEENA: Does that sound good to you two? MARTA: (Nods) Of course. EMIL: (Slumps) I'm not exactly enthusiastic, but it's not like we have a choice. SHEENA: I'm not too eager, myself. But let's go. REGAL: How was the Temple of Darkness? EMIL: It was really dark. TENEBRAE: It is, after all, the resting place of my altar. One should expect some darkness. REGAL: That's right, you're a dark elemental. TENEBRAE: Darkness is quite pleasant. It wraps the world in a warm, black blanket. It would seem though, that my altar was converted into a temple of some sort during my sleep. SHEENA: I think it was Cruxis that built the temples. MARTA: Cruxis is that institution in the heavens where Goddess Martel lives, right? REGAL: (Distant) Yes. I suppose that describes it well enough. EMIL: So the Church of Martel's followers turned the Centurions' altars into temples. TENEBRAE: Indeed. It's rather rude to remodel someone's home without asking permission. They've ruined the bleakness of my magnificent lair. MARTA: What's the big deal? It's still plenty dark. TENEBRAE: The quality of the darkness is as different as night and day! Can you truly not appreciate that fact?! REGAL: I guess some differences are too subtle for we humans to perceive. EMIL: [Um,] So who is Seles? SHEENA: Seles is the half-sister of Zelos, the Chosen. REGAL: She has a frail constitution. Without the aid of an Exsphere, even everyday activities are difficult for her. EMIL: Exspheres. Those stones with mysterious powers, right? And they were made by the Desians. SHEENA: Yes. They allow people to amp their abilities to their full potential. Both of us have one. REGAL: The King has issued an order demanding the surrender of all Exspheres. So we'll have to return these as well someday. SHEENA: At any rate, Seles didn't waste any time in giving her Exsphere back. And that's why Zelos has been so worried about her. REGAL: When Seles is involved, the Chosen has a tendency to lose his composure. SHEENA: Anyone so much as touches a hair on her head and he'd hunt them down to the gates of Hell itself. MARTA: (Dreamy) Wow, that's so dashing.~ I wish I had an older brother like that. *Asgard* NOBLE A: I never thought I'd see such a lovely girl out in the savages of Sylvarant. AISHA: Please, just leave. MARTA: (Notices the spectacle) Hey, isn't that Aisha? EMIL: Yeah, that's her. NOBLE B: Oh my, you're a feisty one, aren't you? NOBLE C: Sylvaranti or not, with her pretty face, I think she'd make a fine servant on my estate. Hurry up, girl! Gather your things--you're coming with us! AISHA: No thank you. NOBLE A: What? An uneducated Sylvaranti peasant dares to defy a noble from glorious Tethe'alla? NOBLE B: No matter. I doubt anyone in these wretched slums would notice if she went missing. If she won't come, we'll just take her. (Noble B grabs Aisha. The party runs in) MARTA: (Angrily) Let go of her! (Noble B drops Aisha) NOBLE B: Who are you? NOBLE A: Oh, I see. This little girl is jealous. She wants to serve at the foot of an earl as well. NOBLE C: So that's what it is? I'm sure she could handle a few jobs for me. I'm feeling rather generous today. MARTA: You make me sick! SHEENA: Aren't you all ashamed of yourselves?! REGAL: You make me embarrassed to be a Tethe'allan. NOBLE C: Oh, Duke Bryant, as I live and breathe! I would have never expected to run into you in a place like this. Did you come to tame some Sylvaranti monkeys as well? REGAL: Apologize to them! NOBLE B: Why Duke Bryant, I must have misheard you. Surely you're not saying a proud Tethe'allan such as yourself would take the side of these savages? (Marta rushes up and grabs Noble B) MARTA: (Furious) That's enough! NOBLE B: (Angrily) You're getting my clothes dirty! Let go of me! (Noble B swats Marta away) EMIL: Marta! NOBLE A: Sylvaranti scum... (Suddenly, a fireball shoots down by the nobles. Harley runs in) AISHA: Harley! NOBLE C: That was magic! You're a half-elf?! HARLEY: So what if I am? NOBLE B: Associating with half-elves. How vulgar. (Emil's eyes turn red) R.EMIL: (Angrily) That's enough of your crap! NOBLE B: We are honorable nobles of Tethe'alla, and-- R.EMIL: (Angrily) Shut your mouth! (Draws his sword) AISHA: Please, stop it! R.EMIL: (To Aisha) But... NOBLE C: Well done, girl. I shall grant you a reward. How much would you like? You Sylvaranti are quite poor, aren't you? AISHA: That isn't necessary. Please just leave our town. NOBLE A: Who are you to tell us Tethe'allans what to do? NOBLE B: Savages and half-elves... You deserve each other! (The nobles run off. Emil's eyes turn green) MARTA: What the hell was their problem?! EMIL: I didn't know Tethe'allans were that horrible. MARTA: Tethe'allans are always like this. They're always insulting and belittling us Sylvaranti. (Angrily) I hate them! REGAL: As a fellow Tethe'allan, I apologize. (Marta turns, shocked) MARTA: Regal, I didn't mean you and Sheena. SHEENA: We know, Marta, but it's still embarrassing for us to see people like that. (To Aisha and Harley) Aisha and Harley, I'm sorry for their treatment of you. HARLEY: Well, I'm a half-elf, so I'm used to this sort of thing. AISHA: Humans and half-elves... Tethe'alla and Sylvarant. Why do people always find a way to hate each other for their differences? EMIL: Yeah, it's really sad. *Iselia* NOBLE C: O-out of the way! We are nobles of the glorious Tethe'alla-- VILLAGER A: (Angrily) What's so glorious about Tethe'alla?! You mock our Chosen of Regeneration! NOBLE B: Insolent knave! The only Chosen in this world is the Chosen Zelos! You foolish Sylvaranti need to learn some humility! NOBLE A: Indeed. What have you trash or your primitive society ever accomplished to make you so proud? VILLAGER B: You're no better than common thieves, stealing food from our lands and kidnapping our people. And worst of all, you deny our Chosen of Regeneration! VILLAGER C: Kill them! They won't leave Iselia alive! EMIL: (To Marta) Marta, what should we do? MARTA: (Looks away) Those noble brought this onto themselves. EMIL: Yeah, but we can't just leave them like this! (Runs off) SHEENA: Emil! (Emil runs between the nobles and the mob) EMIL: Stop it! VILLAGER D: What? You're a Tethe'allan too?! EMIL: No, I'm not. VILLAGER A: Then mind your own business! VILLAGER D: Isn't he the little brat who said Lloyd killed his parents or something? VILLAGER C: So you're on the Tethe'allans' side! PHAIDRA: (Offscreen) All of you! Stop this right now! (Phaidra walks in, looking displeased) VILLAGER B: Phaidra-- PHAIDRA: If you don't stop this at once you will distress Colette--distress the Chosen One. Go back to your homes. VILLAGER A: Damn it. (The mob disperses) PHAIDRA: As for the Tethe'allan visitors, you should leave our town at once. NOBLE C: Rescued by the likes of a Sylvaranti... how ridiculous. NOBLE B: If you're looking for a reward, little one, it won't work! (The nobles leave. Marta runs up to Emil) MARTA: We should've just let them get what they deserved! EMIL: But... PHAIDRA: That is not prudent. Imagine the problems we would've had with Tethe'alla if it was allowed to proceed. The Chosen would be put into a very uncomfortable situation. Thank you for stopping our villagers from doing something they would regret. MARTA: But still, I hate people like that. REGAL: It is because of fools such as them that Tethe'alla and Sylvarant will never come together. I apologize on their behalf. MARTA: Regal... SHEENA: We'll do everything we can to get Tethe'alla to see things the way we do. But Marta, I want you to at least understand this: There are people in Tethe'alla who love Sylvarant just as much as you do. (Marta and Emil are silent) *Meltokio* (A creaky old butler greets the party) SEBASTIAN: Duke Bryant, welcome back. [Ah,] And Miss Sheena. You grace us with your presence. SHEENA: It's been a while, Sebastian. SEBASTIAN: And you would be Sir Emil, Miss Marta, and Sir Tenebrae, correct? Duke Bryant was good enough to send word ahead of your visit. EMIL: [Th-]Thank you. We've come about the Glacies' core. SEBASTIAN: Yes. Well, one of our servants, a man named Tokunaga, informed us that he had come into possession of an unusual jewel. MARTA: Isn't that the butler we saw coming out of the item shop? REGAL: (Nods) The same. It seems that he had just purchased the core when we saw him. EMIL: Could you please call Mr. Tokunaga for us?! (Suddenly, there are several loud thumps from upstairs) SEBASTIAN: [Wh-]What could that be? (Tokunaga rushes down the stairs) TOKUNAGA: (Alarmed) [I-]It's Lady Seles! Lady Seles has been kidnapped by Sir Lloyd! (Everyone reacts with shock) SEBASTIAN: What?! Sir Bud kidnapped Lady Seles?! MARTA: (Puzzled) Sir Bud? EMIL: Are you talking about Lloyd? SHEENA: We'll explain later! Which way did he go?! TOKUNAGA: Out the second floor window. SHEENA: We have to go after him! (Everyone looks around in different directions) REGAL: Where is he?! EMIL: Tenebrae! Can you sense Glacies around here?! TENEBRAE: I do sense a presence getting further from here. However, energy from another Centurion's core is causing some interference. SHEENA: Another core? Like Lumen's? Lloyd has that! TENEBRAE: No, this would be Solum's core, I believe. Why would Solum's core be here? MARTA: We can wonder about that later! Let's split up and start searching! (Emil descends the steps and looks around. He turns around to go back and crashes right into Zelos) ZELOS: [Woah,] Excuse you! It's you! EMIL: Zelos Wilder! ZELOS: [Huh.] Never expected to see you in my neck of the woods. EMIL: We don't have time for that! Lloyd kidnapped your sister! ZELOS: (Annoyed) What are you talking about? EMIL: It's true! (Looks left) [Huh?] (Suddenly, a red-shirted figure rushes past, the fragile under his arm) ZELOS: (Shocked) Lloyd?! (Lloyd stops for a moment, looking around) EMIL: Lloyd Irving! I-- (Emil's eyes go red) R.EMIL: (Angrily) I've been waiting for you! (Lloyd keeps running) R.EMIL: (Shouting) Come back here! (Emil and Zelos chase for a moment, but Lloyd has vanished) R.EMIL: Damn it! I lost him! ZELOS: You're saying that was Lloyd? R.EMIL: Of course! Are you blind? ZELOS: Don't make me laugh. That's not Lloyd. R.EMIL: (Angrily) You idiot! Your sister's been kidnapped! ZELOS: [Hmmph.] Don't get your britches in a bunch, kid. Lloyd wouldn't do something like that to Seles. That was not Lloyd. (Zelos turns and starts walking away) R.EMIL: Where're you going? ZELOS: I'm going home. If someone's gone to all the trouble of kidnapping Seles, I'm sure they left me some sort of message. You come too. You wanna see Lloyd, right? R.EMIL: (Looks away) [Hmpf!] ... SEBASTIAN: Master Zelos! Lady Seles has been-- ZELOS: The kid already filled me in. SEBASTIAN: Duke Bryant and Miss Sheena are currently out looking for Lady Seles. ZELOS: (Surprised) Regal and Sheena? (Marta runs back in) MARTA: It looks like Lloyd's already skipped town. Oh! R.EMIL: Marta... (Emil's eyes revert to green) MARTA: Emil... ZELOS: Sebastian, tell me exactly what happened. TOKUNAGA: I was the one who witnessed it, Master Zelos. I had presented Lady Seles with an exceptional gem called the Glacies. I had just begun explaining its origins when it happened. Sir Lloyd suddenly came in through the window. He grabbed Lady Seles along with the gem, and escaped. MARTA: (Shocked) You mean Lloyd has Glacies' Core? EMIL: I'm sorry, Marta. If only I caught him... ZELOS: (To Sebastian) And there's been no word from Lloyd? SEBASTIAN: We have yet to hear anything. ZELOS: That's weird. MARTA: What's so weird about it? Lloyd's after all of the cores. ZELOS: Then why go to the trouble of kidnapping Seles? I'm telling you, that's not Lloyd. EMIL: (Angrily) You're wrong! It was Lloyd! I saw him with my own eyes! ZELOS: What would you know about Lloyd, anyway? You really think he smells like that? MARTA: (Puzzled) Smell? ZELOS: Yep. When he ran by me there was this horrible stench. I thought I was gonna pass out. Lloyd's never been the sort to wear cologne. And even if he was, he'd never put on something that putrid. EMIL: Now that you mention it, it did smell a bit familiar. MARTA: Was it Eau de Seduction? EMIL: That's it! Wait, that would mean Decus was disguised as Lloyd?! ZELOS: Hey, you guys want to enlighten the rest of us as to what you're talking about? MARTA: [Um,] Well, you see... (Quickie Explanation fade-out) ZELOS: [Hmm...] Ratatosk, huh? I gotta say that's quite the tale. So anyway, there's a good chance the "Lloyd" we saw was actually this Vanguard guy Decus in disguise. EMIL: Judging from the smell I think so. ZELOS: All right, come with me for an audience with His Majesty. Let Regal and Sheena know when they come back. SEBASTIAN: (Bows) Understood. MARTA: An audience? ZELOS: The house of Wilder is second in status only to the royal family. We have to report this immediately. Let's go. (The King and Princess sit on their thrones) TETHE'ALLAN KING: Zelos, Chosen One. I'm told that Bud has kidnapped Seles. ZELOS: To be more accurate, Your Majesty, she was taken by an impostor of his. We believe the Vanguard may be involved. EMIL: Excuse me, why do you call him "Bud"? ZELOS: Because he's my bud. PRINCESS: You say those barbarians who call themselves the Sylvaranti Liberation Front committed this crime?! How awful. MARTA: (Sad groan) ... (A soldier approaches) SOLDIER: Your Majesty, Duke Bryant and Sheena Fujibayahi of Mizuho have arrived. TETHE'ALLAN KING: I would speak with them. (The soldier runs off. Regal and Sheena walk in) TETHE'ALLAN KING: It seems matters have become quite grave. REGAL: Your Majesty, we come bearing new information about the current situation. SHEENA: Scouts from my village reported seeing a Rheiard overhead, flying east. MARTA: East of here. That could be the Cape Fortress. EMIL: Marta? MARTA: The Vanguard has a base in the Cape Fortress. ZELOS: So Marta dear, how do you know something like that? MARTA: [W-]Well... ZELOS: Former Vanguard, huh? TETHE'ALLAN KING: A member of the Vanguard? (The soldiers draw their weapons) EMIL: Stop, please! Marta has nothing to do with the Vanguard anymore! ZELOS: And right now my sister's life if more important. (Sternly) Put away your weapons! (The soldiers withdraw) ZELOS: (To the King) So far, the Vanguard hasn't made any attempt to contact me regarding my sister's kidnapping. Which is why I suspect they've abducted Seles in order to get to Lloyd, rather than me. EMIL: Why would they do that? REGAL: Emil, the Vanguard's after the cores too, correct? That would include whatever cores Lloyd has. EMIL: I see. They took Seles so they could make a trade with Lloyd. ZELOS: Well, it could just be coincidence. Seles came in possession of the core. They set out to steal it, and ended up grabbing her when they realized she'd be useful as well. MARTA: Decus. How could he? ZELOS: (To the King) We'll need to infiltrate the Vanguard's base. Your Majesty, in case our plan should fail, I would request the royal army be readied to take up the search for Seles. TETHE'ALLAN KING: Of course. I'll have my generals make the necessary preparations immediately. As for Mizuho... SHEENA: I've already asked my people to start a search. TETHE'ALLAN KING: Excellent. But Chosen One, shouldn't you consider staying behind in the city? ZELOS: If I don't get some thrills in now and then, I'll grow old before my time. Well then, your majesty, we will take our leave. EMIL: [Um...] I'd like to say something before we go. REGAL: Is something the matter? EMIL: (Slumps) I'm sorry. SHEENA: What are you apologizing for? EMIL: It's about Lloyd. I've been thinking. What if all these terrible things I've been blaming on Lloyd were actually done by his imposter? MARTA: Emil... EMIL: I don't know. EMIL: Maybe this is the only time it's his imposter. Of course it could turn out that the real Lloyd is responsible for this. But every time I hear one of Lloyd's friends talk about him, it's hard to believe he's the same person who did all of those terrible things. So... REGAL: I appreciate what you're trying to say, but we have no idea what the truth is. EMIL: Yes, I know. It's just, I finally realized I can't jump to conclusions when there's so much doubt about what's happened. That's why I wanted to say I'm sorry. ZELOS: Then let's call a truce. When you gave me the evil eye, I pegged you as just some punk. But now that I've gotten to know you, you're a pretty decent kid. SHEENA: Zelos! You don't have to talk like that. It was probably Emil in Ratatosk Mode that gave you the evil eye. REGAL: Indeed. It seems that Emil gets a bit abrasive when he enters this so-called Ratatosk Mode. (Marta runs in front of Emil) MARTA: (Angrily) Stop it! Stop talking about the other Emil like that! That Emil is Emil, too! And he's doing the best he can. So please stop talking about him like this. SHEENA: (Scratches her head) [Uh,] Right. I'm sorry. REGAL: Yes, I'm afraid I went too far as well. I'm sorry, Emil. EMIL: [N-]No, I'm fine. (Awkward silence) ZELOS: Well, moving on, I think it's about time we left. Sorry to rush you all, but I'm worried about Seles. EMIL: Yes, I'm sorry for delaying. Let's get moving! ZELOS: (Angry) Damn them! I don't care if they're the Vanguard or what, anybody who even looks at Seles the wrong way is gonna answer to me. After I string them up by their necks from the summit of Mt. Fooji, I'll tie them to a sack of bricks and dump them into Flanoir Harbor! MARTA: Wow, Regal and Sheena weren't kidding! EMIL: [Y-]Yeah. ZELOS: What did they say? MARTA: They said you cared a lot about your sister. EMIL: That you'd never forgive anybody who hurt her. TENEBRAE: Essentially, they said you seem to have a thing for your sister. ZELOS: Regal, Sheena. Come here a sec. REGAL: (Nervous) No, that's not what we meant. SHEENA: (Irked) Tenebrae! [TENEBRAE: (Laughs darkly)] ZELOS: Oh why hello, Miss Jubblies! I see you're keeping that sumptuous body of yours in top shape! SHEENA: (Irked) Say it again and I'll smack you! (Smacks Zelos) ZELOS: [OW!] You always warn me after you do it! Nice to see you haven't changed, Sheena. SHEENA: Nice to see you still can't have a conversation without slobbering over breasts! REGAL: The Chosen's personality is the picture of constancy. ZELOS: You haven't changed a bit yourself, Duke Bryant. REGAL: Chosen, we just saw each other the other day, at the salon of Countess Rattenmeier. SHEENA: (Irked) He was checking out her voluptuous aristocratic curves, no doubt. ZELOS: What's that, Sheena? Do I detect a note of jealousy? SHEENA: What?! REGAL: It's almost as if they've never been apart. *TRANSCRIBER'S NOTE: I wonder if Zelos takes a bath with a "roobber duckie?" I swear, these voices sometimes...* *Cape Fortress* REGAL: I expected the Vanguard's base to be better guarded than this. SHEENA: No kidding. EMIL: (Turns to Marta) Hey, Marta. You know this place, right? If there a place where they could imprison someone they've kidnapped? MARTA: I've heard about this base, but I've never actually been here, so it's hard to say. ZELOS: I see. Looks like we'll just have to search the place inside-out. Oh well. Let's go. EMIL: (Nods) Yes. (Marta is silent) ZELOS: So this is the Vanguard's base. Man, what a total dump. TENEBRAE: Making it ornate would serve little purpose. ZELOS: But what kind of scum locks a guy's poor sister up in a diseased rat hole like this?! TENEBRAE: You were expecting one of those immaculate, luxurious revolutionary soldier camps? ZELOS: A little of you goes a long way, Tenny. TENEBRAE: I might say the same thing about you, sir. EMIL/MARTA/SHEENA/REGAL: You got that right. ZELOS: Come on guys, where's the love? (The group walks toward a square panel on the ground) SHEENA: I hope Seles is okay. ZELOS: If she's not, I'll make sure the Vanguard pays with their lives. MARTA: I'm sorry. ZELOS: I wish I could say "it's fine, don't worry about it." But I can't. SHEENA: Zelos! Don't you think that's a little harsh? (Suddenly, a wolf monster lunges at Sheena) REGAL: (Shocked) Sheena! Behind you! SHEENA: Huh?! EMIL: (Panicked) Sheena! Look out! (Sheena backflips over the monster and lands on the panel) SHEENA: No sweat! (The panel cracks underneath her) SHEENA: Huh? (The panel crumbles and she plummets into the hole) SHEENA: (Echoing) You gotta be kidding me! MARTA: What? Again?! ZELOS: [Heh...] What a klutz. REGAL: (Irked sigh) I'll go look for her. You all keep looking for Seles. EMIL: Right. Good luck, Regal. ZELOS: Sheena was an assassin right? What's she doing falling into a low-tech trap like that? TENEBRAE: From what we've heard, she struggled with this a bit in your previous journey as well. MARTA: And this isn't the first time it's happened on this trip, either. ZELOS: (Sweatdrop) For real? EMIL: Yeah. Which reminds me, I've seen more pitfalls on this on[e] trip than I have in my entire life. [ZELOS/MARTA/TENEBRAE: (SIGH)] EMIL: I'm worried about Seles, but I really hope Sheena's okay, too. MARTA: I know. Why do bad things always happen in pairs? EMIL: How about you, Marta, are you doing okay? [MARTA: Huh?] EMIL: I mean everything that's happened with the Vanguard lately. MARTA: It's hard to believe I used to be in a group that would do all this. EMIL: But you're not in it anymore. You're with us now. MARTA: Yeah. Thanks, Emil. ZELOS: [Ta-daaa!] Feast your eyes on this! Come sample my one-of-a-kind gourmet cuisine.~ MARTA: [Woah!] Look at it all! Everything from appetizers to dessert! I had no idea you were such a tale