=============================================================================== Tales of Symphonia: Dawn of the New World Monster Encounter Guide Version 0.5 - Mar 1st 2009 edition Largely Compiled by A_Doorknob This guide may only be displayed on GameFAQs and on Google Docs. The latest version of this guide may always be found at the following address: http://docs.google.com/Doc?id=ddqc63pp_0f82nw4hj ------------------------------------------------------------------------------- Remember, this guide would not be possible without the many people who have helped and who are currently helping to collect data, work out algorithms, and aid with formatting, among other important tasks. Very Major Contributors: Raging_Time, for providing lots of encounter data, testing and proposing theories, helping with the formatting of this guide, supplying his Monster Breeding Guide as an essential resource, and recommending that I create this guide in the first place. Also, he figured out how to get this guide up on Google Docs, which was a lot harder than it sounds. IggyKoopa, for proposing theories and for providing data that was essential to figuring out the intricacies of the encounter system. JGPJR79, for providing lots of elusive rare encounters and lots of important knowledge throughout a range of subject areas. Zxela404, for supplying his Mini-FAQ, which is full of useful tidbits of information. Slurffle, for providing 7 quests worth of incomplete groups. Burningsock, for providing encounter data for Ginnungagap groups. CobraGT, for testing and proposing lots of important theories. Other Noteworthy Contributors: GoogerGeiger, AresWarrior, the_ice_phoenix, Mechangmenow, Chaos_Soul13, DarkEmil, Huff n Puff 20, Zendaik, lightespeon, KryptoPyro13, twilitwolf267, Jwn_Boli, MintyCoffee, Aeres116699, Isuyaru, FAQsofLife, KWylde, tamashii, and Necrorks. I extend a tremendous "thank you" to everyone who has taken time out of their busy schedules to help with the creation of this guide! ------------------------------------------------------------------------------- Some names in the game itself were either mistranslated or taken out of context; because several of these naming slip-ups would interfere with sentence flow in some of the descriptive sections, I've decided to use the "correct" versions of these names. Below are the names that are used by the game that were deemed either mistranslated or, in the case of the names of generic Vanguard members, overly vague, and to the right of them are the terms used in this guide. Thinker = Sinker Awakner = Awakener Martel Knights = Martel Knight Vanguard = Vanguard Rogue Vanguard = Vanguard Pugilist Vanguard = Vanguard Archer Vanguard = Vanguard Witch Vanguard = Top Vanguard Rogue Vanguard = Top Vanguard Pugilist Vanguard = Top Vanguard Archer Vanguard = Top Vanguard Witch =============================================================================== TABLE OF CONTENTS [s-hist] Version History [s-sum1] Summary of Monster Groups, Encounters, and Habitats [s-sum2] Summary of Befriending Monsters [s-sum3] Summary of Obtaining Items from Monsters [s-mloc] Where to Find Each Monster [s-iloc] Where to Search for Items Obtained from Monsters [s-qloc] Which Habitats Are Represented on Which Quest Ranks [s-menc] Monster Encounter List Grouped by Habitat [s-qmen] Quest Monster Encounter List Grouped by Location [s-eenc] Event Encounter List [s-qeen] Quest Event Encounter List [s-mlst] Comprehensive List of Monster Information [s-elst] Comprehensive List of Information on Everything Else with a Pulse [s-why?] Revenge of the Obligatory Legal Thing =============================================================================== Version History: [s-hist] Version 0.01: At the moment, the guide is an utter work in progress, incomplete in essentially every area, although the three summaries are done. There should still be some helpful information here, though, and the guide is constantly being updated. Version 0.5: Most primary sections are overall done. There is still a lot of work to do with the event encounter lists and the comprehensive information lists, however. Also, most parts of the monster encounter list will later be overhauled for ease of use and to insert added information. If all goes well, this should be the version that first shows up on GameFAQs. =============================================================================== Summary of Monster Groups, Encounters, and Habitats: [s-sum1] If you are a monster enthusiast who scours the frontiers of the new world in the hopes of finding a new monster friend, you are probably very eager to learn more about where to search for each particular monster, how to befriend them, and which useful items you can accumulate along the way. Before we dive into the somewhat exciting world of monsters, however, we should first establish a few key terms that I will mention again and again. Don't worry; they're pretty simple and easy to understand, and are certainly not dreaded Latin cognates. First, let's establish the terms "monster group" and "encounter." Let's say, for instance, you are taking a leisurely stroll through Lake Sinoa Cave when a happy-looking bundle of gray fluffy fur known as a Wolf ambles by you. That Wolf which you can see wandering about when you are not in a battle represents a monster group. So does the Spider pacing back and forth a ways behind you. We would refer to the group represented by the Wolf as a Wolf Group, and the group represented by the Spider as a Spider Group. Now, let's say you find that Wolf representing the Wolf Group so irresistably cute that you decide to run over and pet it, forgetting for a moment that you are in a video game. The instant you make contact with the Wolf Group, you are sucked into a battle. Let's say that your opponents are a Wolf and a Gremlin. This combination of a Wolf and a Gremlin is one of the Wolf Group's encounters. So is the team of a Wolf and a Black Bat that you probably battled the other day. Basically, any combination of monsters that you battle is known as an encounter, and every time you touch a monster group, you are transported into one of its encounters. Be sure to pay attention, now, and don't allow your unrequited desire to pet something cute interfere with your ability to listen. (You can always pet the Wolf you befriended in that pact-making tutorial, you know.) Now, you have probably noticed that every monster group does not have the same encounters. As you think about it, you realize that you have never touched a Gremlin group only to find yourself battling two Mandragoras and two Chimeras. Likewise, you realize that every time you touch a particular group, you always run into one of a small handful of encounters, although they appear at different probabilities. This is because every group has a total of five possible encounters that can appear. The most common encounter appears 60% of the time, the second encounter appears 15% of the time, the third appears 10% of the time, the fourth also appears 10% of the time, and the fifth only appears 5% of the time. Usually, a group has five distinct encounters, but there are exceptions. For instance, as you think about that Wolf group, you definitely cannot remember having seen as many as five different encounters appear within it. This is because some groups contain "duplicate encounters," or two encounters containing the same combination of monsters. To illustrate, let's take a look at all of the possible encounters that can appear in a Wolf group. Wolf Group: 60%: Wolf, Gremlin 15%: Wolf, Black Bat 10%: Wolf, Spider 10%: Wolf, Black Bat 5%: Wolf, Black Wolf Ah, that Black Wolf caught your eye, didn't it? But hold on for a second and take a closer look at the encounter list. Do you notice how there are five encounters, but that the second and fourth encounter both contain a Wolf and a Black Bat? This is an example of a "duplicate encounter." While there really are five encounters, two are identical, so there are effectively four different encounters that can show up. The "Wolf, Black Bat" encounter would appear 25% of the time, since 15% plus 10% equals 25%. Also, do you notice that every encounter contains a Wolf? Every encounter in a group contains at least one of the monster that represents the group, which makes sense, if you think about it. This obviously means that a Polwigle group is the best group to face if you want to befriend a Polwigle, for instance, since every encounter within that group is guaranteed to contain a Polwigle. Now that the "Wolf, Black Bat" encounter is fresh in your mind, you may recall having seen that encounter in a Black Bat group as well. This is because an encounter is shared between every group represented by a monster that shows up in that encounter. Let's say, for instance, you forget to fill up the bird feeders one morning and get a Jabber group angry at you. When it challenges you to a battle, you notice that the encounter that popped up contains two Jabbers, a Light Wing, and an Automaton. Ignoring why a Light Wing and an Automaton would be coming to a bird feeder in the first place, you remember that you have seen that "Jabber X2, Light Wing, Automaton" encounter show up in both a Light Wing group and an Automaton group as well. This information can come in handy, since shared encounters do not share their percent chance of appearing. A shared encounter may be common in one group but rare in another, so if you have trouble triggering an encounter you are interested in, just go to a different group represented by a monster in that encounter. Note that there are very rare exceptions to this rule, but it almost always applies; you should always double-check that a group is shared by looking in the encounter list of this guide. Have you also noticed how monsters that appear together in an encounter tend to be found representing monster groups in the same area? This is because monsters have specific "habitats" in which they live. A monster habitat does not just tell you where a monster can be found: monsters sharing a habitat will often appear together in encounters and be at around the same experience level, regardless of where you actually find them. For instance, the habitat of a Polwigle group is Lake Sinoa Cave. No matter where you find a Polwigle group, whether in Lake Sinoa Cave, a D-Rank Quest, or your local library, it will contain the same encounters with a select few monsters found in Lake Sinoa Cave, and the monsters' levels will be around Lv.2 to Lv.5 if you are playing on Normal difficulty. This means that quests containing monster groups from different habitats will have a pretty significant level discrepancy between monster groups; if, for instance, you battle a Black Bat group containing monsters around Lv.2 and then battle a Gamat group containing monsters around Lv.8, you can determine that those two groups are from different habitats and that you will not find monsters from the Black Bat group and the Gamat group in the same encounter. Before we move on to the next section, know that there are some weird monster groups, such as alpha groups, which defy some of the common rules I've mentioned. Don't worry; I'll let you know about them later on in the guide. ------------------------------------------------------------------------------- Summary of Befriending Monsters [s-sum2] Well, now that you know all about monster groups, encounters, and habitats, I'm sure you're eager to dash out there and put your newfound knowledge to use as you try to make lots of new monster friends, but do you really know all of the intricacies of befriending a monster? Tenebrae's explanation on the pact-making system at the beginning of the game is very helpful if you listened to him (you did listen, didn't you?), but I'll go into a little more detail and also provide some other helpful information he left out. First, in order to befriend a monster, the first obvious step is to find a monster to befriend. You'll run into all sorts of monsters as you progress in the game, but if you would like to know all of the monsters you can find in an area, check the "Monster Encounter List Grouped by Habitat" section. If you are looking for a particular monster, check the "Where to Find Each Monster" section. Ah, but finish reading this section before you run off, or you won't know what to do when you find the monster! First things first, make sure that Emil is in your active party. He is essential to befriending monsters, so he must be in battle. You probably have him in the active party already, but check just to be sure he's there. You're still thinking about that Black Wolf from the previous section, aren't you? As you run off to Lake Sinoa Cave with your standard party of Emil, Marta, your Imp, and your Wolf, hoping to nab that elusive Black Wolf, you eagerly run into the Wolf group, and... Whoops. It's a Wolf and a Gremlin. After a quick battle in which Marta says, "You're amazing!" at least three times, you wonder how you can quickly battle the Wolf group again and again so you can find that elusive Black Wolf. There are two ways you can go about this. One way is to battle each encounter you face; after a battle, walk a short distance away for a few seconds and then come back. If you walked far enough away and waited just long enough, you should see the Wolf group slowly fading back into reality like in "Close Encounters of the Thirty-Fifth Kind"; as soon as it is solid, you can touch it to trigger another battle. If it is not there, you either did not walk far enough away or did not wait long enough; if it is already solid and walking around when you return, you can save time by not waiting quite as long before returning. The advantage of this method is that you can gain experience and items while you search, but it takes longer than the second way. The second way is to set everyone to "Hold Position" in the Strategy Menu and escape at the beginning of each encounter, and then stand perfectly still until you are thrust into another battle. This way is much faster than the first method IF at least one of your active party members knows Run Away; otherwise, the escape speed will be so slow that you'll be pulverized before you escape. Ah, and the more characters know Run Away, the faster you will escape. In your case, let's say that Marta and your Wolf both know Run Away, and your Imp will learn it once she reaches a higher level, so the escape method will work well for you. If you want to use the Run Away method, I highly recommend synthesizing four pairs of Feather Boots and equipping them to Emil and Marta to phenomenally boost your escape speed. After escaping from battle several times, you suddenly find yourself face-to-face with a Wolf and a Black Wolf. Yippee! Ah, but the fun's just about to start! First, press (+) to bring up the battle menu and set everyone, including the character you are controlling, to "Hold Position," if they aren't already; this will prevent your friends from messing you up when you're trying to befriend a monster. By this time, you have probably noticed that the Black Wolf actually has brown fur and is not black in color at all, rendering its species name effectively meaningless. Weird, huh? Don't get distracted, though! Now, do you notice that strange assortment of colored circles at the lower-left corner of the screen? If you paid attention to Tenebrae's explanation, you'd know that it is the elemental grid, which affects many things in battle. In order to befriend a monster, you must spellbind it; in order to spellbind it, you must defeat it when the elemental grid's major element (the large circle) is the same as at least four of its minor elements (the five small circles). At the start of a battle, the major element is determined by what area you are battling in, while the minor elements are randomly determined. Every time you use an elemental arte (such as First Aid, which is of the Water element), the element of that arte will appear in one of the small circles. When three of the small circles are of the same element, they will empty and cause the large circle to change to that element. Now, how do we apply this information? Let's look at the elemental grid now: the major element is Water, like it always is at the start of a battle in Lake Sinoa Cave, and the randomly determined minor elements are Wind, Fire, Wind, Darkness, and Water. Since at least four of the minor elements are not the same as the major element, defeating monsters now will not spellbind them. This is actually a good thing: if you spellbind more than one monster in the same battle, the game will randomly pick which would offer to join. Thus, you do NOT want to spellbind the Wolf, or it might offer to join instead of the Black Wolf. That would be terrible! Since defeating monsters now will not spellbind them, go ahead and quickly defeat the Wolf while your friends sit back and watch. They will guard any attacks that come toward them, since "Hold Position" tells them to focus completely on protecting themselves, and they will not attack and mess you up. They also will not heal, however, so keep an eye on their HP and use an item or a healing arte if you need to. Now that the Wolf has been defeated and has fled the battle, you can focus on the only monster left, which is the one you want to befriend. Now is the time to fill the elemental grid! If you spellbind a monster when the elemental grid is filled with that monster's element, it will have a higher chance of joining, so let's look at the Black Wolf's element. Hold (-); now, you can see the Black Wolf's HP (Wow! That's a lot of HP!) and its element, which is Darkness. Er, whoops. You don't have any Darkness-elemental artes yet, do you? Don't worry; you don't need to match the elemental grid to the monster's element, although it does slightly raise the odds of the monster joining, so you should match the elemental grid to the monster's element when possible and not worry about it when not possible. At this point, your only elemental arte may be Marta's First Aid, so switch control to Marta if you're not already controlling her. If Emil suddenly starts attacking like a maniac, this means that you were controlling Emil and forgot to set him to "Hold Position" anyway, so quickly set him to "Hold Position" before he does anything stupid. Now that you are controlling Marta, figure out whom the Black Wolf is attacking. If it is focusing on anyone other than Marta, you're good to go. If it is chasing Marta, you won't have time to pull off a First Aid before it attacks and interrupts the spell. To solve this problem, free-run around a bit, trying to lure the Black Wolf into switching targets to one of your other friends. If this doesn't work, guard some of its attacks while standing near your friends, and the Black Wolf may change targets after a while. If this doesn't work, switch control to Emil and try to run in the Black Wolf's way and get its attention. If all else fails and it STILL is obsessed with Marta, hit the Black Wolf once with a single weak attack from Emil; this should definitely get its attention. Now that the Black Wolf is leaving Marta alone, have her free-run to a corner and cast First Aid again and again. You'll notice the elemental grid slowly fill up with water. You can also do this with any other elemental arte: just free-run to a corner and use it again and again to fill the elemental grid. You can even open up the artes menu and order one of your monsters to use one of its own elemental artes again and again, like the Polwigle's Prayer arte. Once the elemental grid's major element is the same as at least four of the minor elements, defeating a monster will spellbind it. Now, defeat the Black Wolf with whomever you are most comfortable controlling, and be sure to NOT use any elemental artes, or you may undo all of your hard work. Now, the battle is won, and everyone does their little victory pose, and you may hear an amusing quote or two ("You're SOOOO amazing!"). After the battle results, you will see that the Black Wolf is offering to join! Say "Join" since you obviously want it to join. That handy explanation window will now ask you if you want to use a monster to strengthen the pact; you can choose your Imp, your Wolf, or no one at all, and you notice your Imp has a small star next to it. No, that doesn't mean that your Imp is now a movie star; I'll explain below. Basically, if you choose a monster to strengthen the pact, it may increase the odds that the monster you want to befriend will join instead of turning up its nose and wandering off somewhere, leaving you wallowing in self-pity. The more stars next to a monster (up to a maximum of three), the more it will increase the odds of your potential friend joining if you choose it to strengthen the pact. Your Imp has one star, so it will slightly raise the odds that the Black Wolf will join. Right now, I know of a few rules that determine how many pact stars a monster will have, although there are more that I haven't figured out yet. Follow these rules step-by-step to determine the pact star total. 1. If your monster is the same element as the potential recruit, add one to its pact star number. 2. If your monster has an elemental weakness to the potential recruit, add two to its pact star number. Remember, Earth beats Lightning beats Water beats Fire beats Ice beats Wind beats Earth. For Light and Darkness, see rule seven, as they have special properties. 3. If your monster has a family weakness to the potential recruit, add three to its pact star number. Remember, Plant beats Aquatic beats Beast beats Bird beats Insect beats Plant, and Free Form beats Magical Being beats Ghost beats Demon beats Dragon beats Free Form. 4. If your monster is a certain number of levels higher than the potential recruit (I'm not sure of the exact number of levels yet), add one to its pact star number. If it is MUCH higher-leveled than the potential recruit, add two to its pact star number. (I will confirm the exact number of levels to determine when additional pact stars are added when I can.) 5. If your monster has an elemental strength to the potential recruit, subtract one from its pact star number. 6. If your monster has a family strength to the potential recruit, subtract two from its pact star number. 7. If your monster is Darkness-elemental and you are trying to befriend a Light-elemental monster, or if your monster is Light-elemental and you are trying to befriend a Darkness-elemental monster, subtract three from its pact star number. 8. If your monster is a certain number of levels lower than the potential recruit (I'm not sure of the exact number of levels yet), subtract one from its pact star number. If it is MUCH lower-leveled than the potential recruit, subtract two from its pact star number. (I will confirm the exact number of levels to determine when additional pact stars are subtracted when I can.) 9. If the resulting number is zero or a negative number, your monster will have a zero-star pact with the potential recruit. If the resulting number is one, your monster will have a one-star pact with the potential recruit. If the resulting number is two, your monster will have a two-star pact with the potential recruit. If the resulting number is three or above, your monster will have a three-star pact with the potential recruit. Well, that was a mouthful. Anyway, it doesn't seem that different monsters are more difficult to befriend than others, so you ought to always have a good chance of having the monster join as long as you plan ahead and bring a monster that will have a three-star pact with it. Even with a three-star pact, however, there is a good chance that the monster will not join, so just be patient and it shouldn't be long before the monster joins. After impatiently skipping the pact scene by pressing A, you succeed in getting the Black Wolf to join! Yippee! It has a female name, so maybe your Wolf (which is male) and it can be boyfriend and girlfriend; that is, if your Black Wolf doesn't start bragging about how she's evolved and how your Wolf isn't. Let's hope she's modest. XD ------------------------------------------------------------------------------- Summary of Obtaining Items from Monsters [s-sum3] Well, you have your Black Wolf, and you're happy. However, you noticed that your Black Wolf dropped a Wolf Fur before she joined. "How can I get more neat stuff like this?" you ask yourself. Well, it's actually really simple, so this section should be shorter than the previous two. Lucky you! Let's open our Monster Book and look at the entry for "Treant." Now that you know that Treants are more knowledgeable than they look and you decide to have your Treant write your English essay for you, look at the Treant entry's item section while your Treant slaves away with pencil and paper in the background. Do you notice how there are two entries that say "(Drop)," one entry that says "(Leave)," and one entry that says "(Steal)"? This is the same for every other monster's entry, so it means that each monster has up to two items that it can drop, no more than one item that it can leave, and no more than one item that you can steal from it. Note, however, that not all monsters have an item for every entry; for instance, many monsters don't have anything that you can steal from them, so their "(Steal)" entry will always be blank. You don't really know whether they have any drop, leave, or steal items until you get them, at which point they will be automatically filled in in the Monster Book. Conveniently, the Treant does not have any blank item entries, so it drops two items, leaves one item, and can have one item stolen from it. If an item can be dropped, that means that you may find the item after defeating the monster in battle. I don't know WHY monsters drop such nice things as a reward for defeating them, but hey; I'm not complaining! Anyway, some drop items will drop more frequently than others. For instance, a Treant will drop Lumber much more often than it will drop Tree Sap, but it can drop both at once if you're lucky (or neither if you're unlucky). If you want to increase the odds of finding dropped items, have lots of characters with the Item Finder skill in your active party. Raging_Time's Monster Breeding Guide is a nice source for determining all of the monsters that learn Item Finder skills. Remember, Item Finder stacks, so try to cram as many Item Finder skills into your active party as possible. If an item can be left, that means that if a monster offers to join and you decline its offer, it will leave the item as a present in recognition of your strength. Left items usually consist of gels, but some rarer monsters leave medicinal herbs that permanently raise stats by a bit, while others leave manuscripts that give monsters free experience. You never know what a monster will leave until you test it out yourself, so go ahead and try: you might find a monster leaves something really neat that you'll want to get again and again! To get a leave item, just do the process of befriending a monster described in the previous section, but decline its offer to join; it becomes really easy to do once Emil learns his first elemental arte. If an item can be stolen, that means that you have a chance of snatching the item every time one of your characters uses an arte that can steal. Marta's Roaring Phoenix and Colette's Item Thief are easy to pull off yourself, and you can have monsters help as well with artes like Desperate Charge, Leg Sweep, Overgrowth, Hunt Down, and Thievery. Raging_Time's guide is a nice resource to use to determine which monsters learn stealing artes. Remember, however, that you have a CHANCE to steal the item; you may have to try again and again until you see a handy message pop up notifying that you successfully stole an item. You can't steal an item more than once per battle from the same monster, by the way, but you can steal from it in successive battles. A monster will never truly run out of steal items, so don't feel guilty or anything. Having lots of characters with the Item Getter skill will increase the odds that you will successfully steal an item (again, see Raging_Time's guide), and stealing from different monsters will have different chances of success. Overall, though, just keep trying until you snatch your desired item, and above all else, make sure that the monster actually has something to steal! By the way, if you are looking for a particular item that can be obtained from a monster, check the "Where to Search for Items Obtained from Monsters" section of this guide. =============================================================================== Where to Find Each Monster [s-mloc] This section is easy to use: just look up the monster you want to find, and you will see all of the locations it can be found in. To figure out which specific encounters it appears in and which groups you should battle, refer to the "Monster Encounter List Grouped by Habitat" section. Note that nearly all monsters can be found in A-Rank Quests; because of this, it is not identified on the list as a location. Monsters that can only be found on A-Rank Quests or S-Rank Quests (or are found in Building Number Two) have their location identified as the alpha groups they appear in. Likewise, because almost every monster can be found in Gladsheim, only those who can only be found there will have it marked as a location. Also, for clarification, if a monster's location says "Gladsheim" but does not say "cannot be spellbound" afterward, this is not a typo and it can be spellbound. Notably, Gunna and Jormungandr are only found in Gladsheim yet can still be spellbound, unlike most Gladsheim-exclusive monsters. This section is nearly complete, actually. Plant Family Filifolia - Tower of Mana, Hima, D-Rank Quests Caerurea - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Orcrot - Cotton Tail Alpha Group, Mythril Golem Alpha Group Treant - Iselia Human Ranch, C-Rank Quests Mandocello - Gladsheim (cannot be spellbound) Fungus - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Marcoid - Iselia Human Ranch, Balacruf Mausoleum, Camberto Caves, C-Rank Quests Stinkhorn - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Toadstool - Temple of Earth, B-Rank Quests Vaudeville - Gladsheim (cannot be spellbound) Etheliana - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests Gracilis - Iselia Human Ranch, C-Rank Quests Shallow Grave - Triet Oasis, Balacruf Mausoleum, Camberto Caves, C-Rank Quests Truncata - Etheliana Alpha Group, Bumble Bee Alpha Group Dionaea - Gladsheim (cannot be spellbound) Mandragora - Iselia Human Ranch, C-Rank Quests Alraune - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests, *Special D-Rank Curse of the Monster Event* Korrigan - Mandragora Alpha Group, Chimera Alpha Group Hamadryad - Toadstool Alpha Group, Ooze Alpha Group Puck - Building Number Two, Bear Alpha Group, Filifolia Alpha Group, Chirpee Alpha Group Lailah - Gladsheim (cannot be spellbound) Beast Family Wolf - Lake Sinoa Cave, Hima, D-Rank Quests, *Special Lake Sinoa Cave Event* Black Wolf - Lake Sinoa Cave, Hima, D-Rank Quests Hell Hound - Cape Fortress, B-Rank Quests Padfoot - Cape Fortress, B-Rank Quests Fenrir - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Cerberus - Martel Temple, Ginnungagap, S-Rank Quests Orion - Gladsheim (cannot be spellbound) Bear - Tower of Mana, Hima, D-Rank Quests Grisley - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Cave Bear - Wolf Alpha Group, Spider Alpha Group Were Bear - Ogre Alpha Group Wolf Heddin - Fenrir Alpha Group (cannot be spellbound) Galf Beast - (unknown apart from event encounters, cannot be spellbound) Wild Rabbit - Tower of Mana, Hima, D-Rank Quests Cotton Tail - Cape Fortress, B-Rank Quests Carbuncle - Martel Temple, Ginnungagap, S-Rank Quests Vorpal Bunny - Wild Rabbit Alpha Group, *Special C-Rank Curse of the Monster Event* Micasa - Gladsheim (cannot be spellbound) Peallaidh - Were Bat Alpha Group Gunna - Gladsheim Ogre - Iselia Human Ranch, C-Rank Quests Red Ogre - Triet Ruins, C-Rank Quests Yeti - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Firbolg - Martel Temple, Ginnungagap, S-Rank Quests Titan - Gladsheim (cannot be spellbound) Serpent - Hima, Underground Ruins, D-Rank Quests Viper - Temple of Earth, Toize Valley Mine, B-Rank Quests Kosh - Gladsheim (cannot be spellbound) Lizard - Hima, Underground Ruins, D-Rank Quests Basilisk - Martel Temple, Ginnungagap, S-Rank Quests Salamander - Tarantula Alpha Group, Fire Drake Alpha Group Chimera - Iselia Human Ranch, C-Rank Quests Kitty Kat - Gladsheim (cannot be spellbound), *Special S-Rank Treasure Hunter's Trophy: The Truth Event* Manticore - Underground Ruins, Triet Ruins, C-Rank Quests Sphinx - Building Number Two, Ginnungagap, Jabber Alpha Group Griffin - Temple of Lightning, B-Rank Quests Hippogryph - Gladsheim (cannot be spellbound) Insect Family Bumble Bee - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests Killer Bee - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Hornet - Killer Bee Alpha Group, Crawler Alpha Group, Anemone Alpha Group Queen - Gladsheim (cannot be spellbound) Scorpion - Triet Ruins, C-Rank Quests Antares - Triet Ruins, C-Rank Quests Girtablili - Martel Temple, Ginnungagap, S-Rank Quests Killer Mantis - Camberto Caves, C-Rank Quests Lumber Jack - Marcoid Alpha Group, Killer Mantis Alpha Group Popsickle - Gladsheim (cannot be spellbound) Crawler - Iselia Human Ranch, Balacruf Mausoleum, Camberto Caves, C-Rank Quests Caterpillar - Temple of Earth, Toize Valley Mine, B-Rank Quests Embryo - Temple of Lightning, B-Rank Quests Habetrot - Temple of Earth, Toize Valley Mine, B-Rank Quests Neurotica - Gladsheim (cannot be spellbound) Stone Eater - Underground Ruins, Triet Ruins, C-Rank Quests Rock Eater - Temple of Earth, Toize Valley Mine, B-Rank Quests Island Worm - Killer Fish Alpha Group, Leech Alpha Group Earth Eater - Cockatrice Alpha Group Mia Culpa - Gladsheim (cannot be spellbound) Spider - Lake Sinoa Cave, Hima, D-Rank Quests Tarantula - Triet Ruins, C-Rank Quests Pit Spider - Temple of Earth, Toize Valley Mine, B-Rank Quests Arachne - Temple of Earth, Toize Valley Mine, B-Rank Quests Simoriah - Gladsheim (cannot be spellbound) Bird Family Chirpee - Tower of Mana, Hima, D-Rank Quests Jabber - Triet Ruins, C-Rank Quests Peepit - Tower of Mana, D-Rank Quests Raven - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests Phoenix - Martel Temple, Ginnungagap, S-Rank Quests Izimbra - Gladsheim (cannot be spellbound) Simurgh - Martel Temple, Ginnungagap, S-Rank Quests Axe Beak - Hima, Underground Ruins, D-Rank Quests Aepyornis - Building Number Two, Serpent Alpha Group, Axe Beak Alpha Group, Poltergeist Alpha Group Dodo - Axe Beak Alpha Group Cockatrice - Temple of Earth, Toize Valley Mine, B-Rank Quests Moon Rocks - Gladsheim (cannot be spellbound) Roc - Clay Golem Alpha Group Harpy - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests Furie - Iselia Human Ranch, C-Rank Quests Seiren - Martel Temple, Ginnungagap, S-Rank Quests, *Special B-Rank Curse of the Monster Event* Aello - Gladsheim (cannot be spellbound) Fenia - (unknown apart from event encounters, cannot be spellbound) Black Bat - Lake Sinoa Cave, Hima, D-Rank Quests Light Wing - Triet Ruins, C-Rank Quests Were Bat - Temple of Lightning, B-Rank Quests Dire Bat - Cape Fortress, B-Rank Quests Dogma - Gladsheim (cannot be spellbound) Aquatic Family Tortoise - Iselia Human Ranch, Triet Oasis, Camberto Caves, C-Rank Quests Archelon - Gladsheim, *Special Triet Ruins Event* Megalith - Temple of Earth, Toize Valley Mine, B-Rank Quests Dark Steel - Cacodemon Alpha Group, Dullahan Alpha Group Zaratan - Iselia Human Ranch, Tortoise Alpha Group, Poison Leech Alpha Group Aspidoceleon - Gladsheim (cannot be spellbound) Sea Monk - Dynasty Ruins, Triet Oasis, D-Rank Quests Kraken - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Sea Bishop - Dynasty Ruins, Triet Oasis, D-Rank Quests Charybdis - Sea Bishop Alpha Group, Bullfrog Alpha Group Lusca - Gladsheim (cannot be spellbound) Killer Fish - Dynasty Ruins, D-Rank Quests Remora - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Echeneis - Temple of Ice, C-Rank Quests Barracuda - Gladsheim (cannot be spellbound) Sea Hog - Dynasty Ruins, D-Rank Quests Orca - Dynasty Ruins, D-Rank Quests Jasconius - Polwigle Alpha Group, Gremlin Alpha Group Merrow - Dynasty Ruins, D-Rank Quests Nixie - Dynasty Ruins, D-Rank Quests Selkie - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Nereis - Martel Temple, Ginnungagap, S-Rank Quests Asrai - Balacruf Mausoleum, Temple of Ice, C-Rank Quests Rusalka - Gladsheim (cannot be spellbound), *Special S-Rank Curse of the Monster Event* Polwigle - Lake Sinoa Cave, D-Rank Quests Grindylow - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Bullfrog - Triet Oasis, Dynasty Ruins, D-Rank Quests Oannes - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Baal - Graeae Alpha Group, Wyvern Alpha Group Heqet - Gladsheim (cannot be spellbound) Free Form Family Slime - Hima, Underground Ruins, D-Rank Quests Mousse - Underground Ruins, D-Rank Quests Jelly - Temple of Lightning, B-Rank Quests Ooze - Temple of Earth, Toize Valley Mine, B-Rank Quests Pudding - Temple of Lightning, B-Rank Quests Slime Mold - Martel Temple, Ginnungagap, S-Rank Quests Ligeia - Gladsheim (cannot be spellbound) Leech - Dynasty Ruins, D-Rank Quests Poison Leech - Iselia Human Ranch, Camberto Caves, C-Rank Quests Leech King - Iselia Human Ranch, Camberto Caves, C-Rank Quests Blood Sucker - Skeleton Alpha Group, Ghost Alpha Group Blood Bound - Gladsheim (cannot be spellbound) Gamat - Hima, Underground Ruins, D-Rank Quests Anemone - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Lunantisidhe - Building Number Two, Ginnungagap, Fungus Alpha Group, Shallow Grave Alpha Group Blue Rose - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests Incognito - Gladsheim (cannot be spellbound) Demon Family Imp - Gladsheim (cannot be spellbound), *Special Lake Sinoa Cave Event* Pit Fiend - Temple of Earth, Toize Valley Mine, B-Rank Quests Cacodemon - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Pied Piper - Building Number Two, Alraune Alpha Group, Lamia Alpha Group Gremlin - Lake Sinoa Cave, Hima, D-Rank Quests Demon - Temple of Darkness, B-Rank Quests Archdemon - Temple of Darkness, B-Rank Quests Vroom - Gladsheim (cannot be spellbound) Lamia - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Graeae - Temple of Lightning, B-Rank Quests Erinyes - Temple of Darkness, B-Rank Quests Gorgon - Martel Temple, Ginnungagap, S-Rank Quests Echidna - Ginnungagap, S-Rank Quests Moirae - Temple of Lightning, Ginnungagap, B-Rank Quests, *Special A-Rank Curse of the Monster Event* Ruby Dear - Gladsheim (cannot be spellbound) Dragon Family Fire Drake - Triet Ruins, C-Rank Quests Wyvern - Temple of Lightning, B-Rank Quests Sea Wyvern - Dynasty Ruins, Triet Oasis, D-Rank Quests Wyvern Lord - Temple of Lightning, B-Rank Quests Vouivre - Building Number Two, Harpy Alpha Group Ishrantu - (unknown apart from event encounters) Bakunawa - Gladsheim (cannot be spellbound) Were Dragon - Balacruf Mausoleum, Camberto Caves, C-Rank Quests Elder Dragon - Temple of Earth, Toize Valley Mine, B-Rank Quests Tiamat - Light Wing Alpha Group, Automaton Alpha Group Blade Rex - Gladsheim (cannot be spellbound) Shadow Dragon - Hell Hound Alpha Group Wyrm - Viper Alpha Group, Pit Spider Alpha Group, Pit Fiend Alpha Group Fafnir - Moirae Alpha Group Jormungandr - Gladsheim Hydra - Sea Monk Alpha Group, Merrow Alpha Group Ghost Family Zombie - Dynasty Ruins, D-Rank Quests Corpse - Gargoyle Alpha Group Ghoul - Dire Bat Alpha Group, Mimic Alpha Group Skeleton - Hima, Underground Ruins, D-Rank Quests Cross Bone - Hima, Underground Ruins, D-Rank Quests Bastiage - Gladsheim (cannot be spellbound) Dullahan - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Night Stalker - Temple of Darkness, B-Rank Quests Crusader - Martel Temple, Ginnungagap, S-Rank Quests Dark Rider - Martel Temple, Ginnungagap, S-Rank Quests Pale Rider - Ginnungagap, S-Rank Quests Sword Dancer - (unknown apart from event encounters, cannot be spellbound) Ghost - Hima, Underground Ruins, D-Rank Quests Haunt - Caerurea Alpha Group, Remora Alpha Group, Selkie Alpha Group Banshee - Grisley Alpha Group, Yeti Alpha Group Phantom - Iselia Human Ranch, C-Rank Quests Wraith - Iselia Human Ranch, C-Rank Quests Undertaker - Temple of Darkness, B-Rank Quests Grave Digger - Undertaker Alpha Group, Pandora Alpha Group Ravenous - Gladsheim (cannot be spellbound) Magical Being Family Clay Golem - Hima, Underground Ruins, D-Rank Quests Golem - Underground Ruins, Triet Ruins, C-Rank Quests Rock Golem - Underground Ruins, Triet Ruins, C-Rank Quests Mythril Golem - Cape Fortress, B-Rank Quests Talos - Cape Fortress, B-Rank Quests Ice Titan - Gladsheim (cannot be spellbound) Poltergeist - Hima, Underground Ruins, D-Rank Quests Living Sword - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Machina - Temple of Lightning, B-Rank Quests Mournblade - Temple of Lightning, B-Rank Quests Made in Heaven - Gladsheim (cannot be spellbound) Automaton - Triet Ruins, C-Rank Quests Colossus - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Goliath - Temple of Lightning, B-Rank Quests Gargoyle - Cape Fortress, B-Rank Quests Epitaph - Gladsheim (cannot be spellbound) Mimic - Cape Fortress, B-Rank Quests Pandora - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests Shape Shifter - Martel Temple, Ginnungagap, S-Rank Quests Jaw Breaker - Gladsheim (cannot be spellbound) Igniter - Ginnungagap Muzzler - Ginnungagap, Grindylow Alpha Group Enforcer - Ginnungagap, Megalith Alpha Group Liberator - Ginnungagap, Black Bat Alpha Group Sinker - Ginnungagap, Sea Wyvern Alpha Group Punisher - Ginnungagap, Colossus Alpha Group Purger - Ginnungagap, Gamat Alpha Group Awakener - Ginnungagap ------------------------------------------------------------------------------- Where to Search for Items Obtained from Monsters [s-iloc] This section is similar in format to the one before and is just as easy to use: just look up the item you are interested in finding and see which monsters carry it and how to obtain it from them. You can refer to the above section to see where to find the monsters in question. Note that this section does not indicate items carried by anyone who does not appear in the Monster Book, such as humans and special monsters. The item data for these enemy-only beings will be included in a future section. Apple Gel - Filifolia Leave, Fungus Leave, Shallow Grave Leave, Mandragora Leave, Wolf Leave, Bear Leave, Wild Rabbit Leave, Ogre Leave, Lizard Leave, Chimera Leave, Bumble Bee Leave, Scorpion Leave, Crawler Leave, Stone Eater Leave, Tarantula Leave, Chirpee Leave, Axe Beak Leave, Black Bat Leave, Tortoise Leave, Sea Monk Leave, Killer Fish Leave, Polwigle Leave, Slime Leave, Leech Leave, Gremlin Leave, Lamia Leave, Fire Drake Leave, Were Dragon Leave, Skeleton Leave, Dullahan Leave, Ghost Leave, Clay Golem Leave, Poltergeist Leave, Automaton Leave Lemon Gel - Cerberus Leave, Vorpal Bunny Leave, Roc Leave, Zaratan Leave, Bullfrog Leave, Slime Mold Leave, Wyrm Leave, Crusader Leave, Talos Leave, Goliath Leave Orange Gel - Treant Leave, Marcoid Leave, Alraune Leave, Cotton Tail Leave, Red Ogre Leave, Manticore Leave, Caterpillar Leave, Rock Eater Leave, Raven Leave, Aepyornis Leave, Harpy Leave, Were Bat Leave, Sea Bishop Leave, Sea Hog Leave, Merrow Leave, Grindylow Leave, Jelly Leave, Gamat Leave, Cacodemon Leave, Sea Wyvern Leave, Elder Dragon Leave, Golem Leave, Gargoyle Leave Pineapple Gel - Fenrir Leave, Simurgh Leave, Seiren Leave, Oannes Leave, Anemone Leave, Moirae Leave, Mythril Golem Leave Melange Gel - Korrigan Leave, Hell Hound Leave, Carbuncle Leave, Salamander Leave, Lumber Jack Leave, Embryo Leave, Megalith Leave, Charybdis Leave, Remora Leave, Selkie Leave, Ooze Leave, Blue Rose Leave, Demon Leave, Wyvern Leave, Haunt Leave, Living Sword Leave Miracle Gel - Tiamat Leave, Pandora Leave, Igniter Leave, Muzzler Leave, Enforcer Leave, Liberator Leave, Sinker Leave, Punisher Leave, Purger Leave, Awakener Leave Lottery Gel - Cave Bear Leave, Sphinx Leave Specific - Jasconius Leave, Baal Leave, Fafnir Leave Treat - Jormungandr Leave, Shape Shifter Leave Paralysis Bottle - Yeti Leave, Viper Leave, Hornet Leave, Pit Spider Leave, Vouivre Leave Poison Bottle - Toadstool Leave, Serpent Leave, Killer Bee Leave, Killer Mantis Leave, Spider Leave, Poison Leech Leave, Zombie Leave, Mimic Leave Seal Bottle - Etheliana Leave, Light Wing Leave Shock Bottle - Puck Leave, Earth Eater Leave, Jabber Leave Stone Bottle - Basilisk Leave, Cockatrice Leave, Pit Fiend Leave, Graeae Leave, Gorgon Leave, Grave Digger Leave Weak Bottle - Firbolg Leave, Dire Bat Leave, Phantom Leave Virus Bottle - Kraken Leave, Blood Sucker Leave, Corpse Leave, Wraith Leave Cure Bottle - Caerurea Leave, Island Worm Leave Dinei Bottle - Griffin Leave, Machina Leave Panacea Bottle - Hamadryad Leave, Peallaidh Leave, Nereis Leave, Ghoul Leave Nectar Bottle - Were Bear Leave, Phoenix Leave Syrup Bottle - Hydra Leave Life Bottle - Orcrot Leave, Truncata Leave, Grisley Leave, Gunna Leave, Girtablili Leave, Dark Steel Leave, Lunantisidhe Leave, Ishrantu Leave, Shadow Dragon Leave, Dark Rider Leave, Undertaker Leave, Colossus Leave Basil - Padfoot Steal, Habetrot Leave Chamomile - Stinkhorn Leave, Pudding Leave, Banshee Leave Lavender - Black Wolf Leave, Dodo Leave, Furie Leave, Orca Leave, Asrai Steal, Archdemon Leave, Night Stalker Leave Saffron - Arachne Steal, Mournblade Leave Sage - Echeneis Leave, Mousse Leave, Leech King Steal, Erinyes Steal, Echidna Leave Savory - Nixie Steal, Pale Rider Steal Verbena - Antares Steal, Rock Golem Leave Blue Basil - Queen Steal, Moon Rocks Steal, Dogma Steal Blue Chamomile - Titan Steal, Neurotica Steal, Izimbra Steal, Barracuda Steal Blue Lavender - Vaudeville Steal, Simoriah Steal, Bakunawa Steal, Made in Heaven Steal Blue Saffron - Kosh Steal, Popsickle Steal Blue Sage - Aspidoceleon Steal, Heqet Steal, Ice Titan Steal Blue Savory - Mandocello Steal, Dionaea Steal, Mia Culpa Steal, Lusca Steal, Blood Bound Steal Blue Verbena - Orion Steal, Incognito Steal, Bastiage Steal Azure Manuscript - Arachne Leave, Wyvern Lord Leave Grey Manuscript - Filifolia Drop, Etheliana Drop, Wild Rabbit Drop, Chimera Drop, Bumble Bee Drop, Crawler Drop, Stone Eater Drop, Chirpee Drop, Peepit Leave, Tortoise Drop, Sea Monk Drop, Kraken Drop, Killer Fish Drop, Sea Hog Drop, Polwigle Drop, Oannes Drop, Slime Drop, Gamat Drop, Fire Drake Drop, Clay Golem Drop Peach Manuscript - Asrai Leave, Leech King Leave Purple Manuscript - Pied Piper Leave, Pale Rider Leave Rainbow Manuscript - Sword Dancer Steal Scarlet Manuscript - Padfoot Leave, Erinyes Leave White Manuscript - Nixie Leave, Cross Bone Leave Yellow Manuscript - Gracilis Leave, Antares Leave Aska's Embrace - Lailah Steal Efreet's Anger - Vroom Steal Shadow's Language - Aello Steal Shadow's Walk - Hippogryph Steal Volt's Melancholy - Galf Beast Steal Volt's Whim - Moirae Steal Message: Artist - Rusalka Steal Message: Fatal Blow - Ruby Dear Steal Message: Hawkeye - Epitaph Steal Message: Mental - Ravenous Steal Message: Sage - Oannes Steal Carrot - Wild Rabbit Steal, Dark Rider Steal Cheese - Micasa Steal, Gargoyle Steal Chicken - Graeae Steal Cod - Sea Hog Drop Juicy Meat - Echidna Steal Kelp - Killer Fish Steal, Grindylow Drop Kirima - Erinyes Drop Lettuce - Cotton Tail Steal Mushroom - Toadstool Drop, Vaudeville Drop Octopus - Sea Wyvern Steal Pork - Lamia Steal Rice - Chirpee Steal Seaweed - Remora Steal, Polwigle Drop Shellfish - Tortoise Steal, Echeneis Steal, Orca Drop Shrimp - Island Worm Drop, Archelon Steal, Orca Steal Snapper - Island Worm Steal, Kraken Steal, Sea Hog Steal Squid - Archelon Drop, Sea Bishop Steal, Sea Wyvern Drop Strawberry - Pandora Steal Tuna - Charybdis Steal Anima - Dionaea Drop, Night Stalker Drop, Phantom Drop, Muzzler Drop, Enforcer Drop, Sinker Drop, Punisher Drop Animus - Incognito Drop, Pale Rider Drop, Wraith Drop, Igniter Drop, Liberator Drop, Purger Drop, Awakener Drop Ashes - Banshee Drop, Phantom Drop, Wraith Drop Bat Fang - Black Bat Drop, Light Wing Drop, Were Bat Drop, Dire Bat Drop, Dogma Drop Bat Wing - Black Bat Drop, Light Wing Drop, Were Bat Drop, Dire Bat Drop, Dogma Drop Beak - Sphinx Drop, Axe Beak Drop, Aepyornis Drop Bear Skin - Grisley Drop, Cave Bear Drop, Were Bear Drop Beautiful Flower - Gracilis Steal, Truncata Steal, Korrigan Steal, Puck Steal Bird Egg - Jabber Drop, Peepit Drop Bird Feather - Griffin Drop, Chirpee Drop, Jabber Drop, Peepit Drop, Raven Drop, Simurgh Drop, Axe Beak Drop, Aepyornis Drop, Dodo Drop, Cockatrice Drop, Harpy Drop, Furie Drop, Seiren Drop, Aello Drop Black Fluid - Slime Mold Drop Bloody Cloth - Ghost Drop, Haunt Drop, Undertaker Drop Blue Fluid - Mousse Drop Broken Armor - Izimbra Drop, Dullahan Drop, Crusader Drop, Dark Rider Drop, Pale Rider Drop, Sword Dancer Drop Broken Sword - Ghoul Steal, Night Stalker Drop, Dark Rider Drop, Sword Dancer Drop Chicken Bones - Graeae Drop Cocoon - Crawler Drop, Caterpillar Drop, Embryo Drop, Habetrot Drop, Neurotica Drop, Spider Drop, Arachne Drop Coral - Merrow Steal, Selkie Drop, Nereis Drop, Rusalka Drop Crawler's Silk - Crawler Steal, Caterpillar Steal, Embryo Steal, Habetrot Steal, Neurotica Drop Damascus - Girtablili Drop, Earth Eater Steal, Slime Mold Steal, Talos Drop, Mournblade Drop Deadly Poison - Killer Bee Steal, Scorpion Steal, Girtablili Steal, Tarantula Steal, Pit Spider Steal, Poison Leech Steal, Hydra Steal Demon's Horn - Demon Drop, Archdemon Drop, Vroom Drop Demon's Wing - Demon Drop Devil's Blood - Hippogryph Drop, Were Bat Steal, Blood Sucker Drop, Anemone Drop Dragon's Anger - Tiamat Steal, Blade Rex Steal, Fafnir Steal Dragon's Blood - Dire Bat Steal, Leech King Drop, Blood Bound Drop, Mournblade Steal Dragon's Bone - Wyrm Drop, Hydra Drop Dragon's Claw - Elder Dragon Drop, Blade Rex Drop, Wyrm Drop Dragon's Fang - Were Dragon Drop, Tiamat Drop, Hydra Drop Dragon's Horn - Tiamat Drop, Blade Rex Drop, Shadow Dragon Drop, Fafnir Drop, Jormungandr Drop Dragon's Scale - Were Dragon Drop, Elder Dragon Drop, Shadow Dragon Drop, Wyrm Steal Dragon's Skull - Vorpal Bunny Steal, Fafnir Drop, Jormungandr Drop Elastic Leather - Popsickle Drop, Caterpillar Drop, Embryo Drop, Habetrot Drop, Stone Eater Drop, Rock Eater Drop, Island Worm Drop, Earth Eater Drop, Mia Culpa Drop Electrum - Pudding Steal, Blue Rose Steal, Made in Heaven Drop, Pandora Drop Elemental Fragment - Igniter Drop, Muzzler Drop, Enforcer Drop, Liberator Drop, Sinker Drop, Punisher Drop, Purger Drop, Awakener Drop Evil Eye - Basilisk Drop, Moon Rocks Drop, Echidna Drop Femur - Graeae Drop, Skeleton Steal, Undertaker Drop Fish Scale - Killer Fish Drop, Remora Drop, Echeneis Drop, Barracuda Drop, Merrow Drop, Nixie Drop, Selkie Drop Flower Petals - Gracilis Drop, Dionaea Drop, Korrigan Drop Fluffy Fur - Wolf Drop, Hell Hound Drop, Padfoot Drop, Bear Drop, Grisley Drop, Cave Bear Drop, Were Bear Drop, Wolf Heddin Drop, Galf Beast Drop, Wild Rabbit Drop, Cotton Tail Drop, Carbuncle Drop, Vorpal Bunny Drop, Micasa Drop, Peallaidh Drop, Gunna Drop, Yeti Drop, Firbolg Drop, Griffin Drop Fragrant Wood - Orcrot Drop, Mandocello Drop Frog Eggs - Bullfrog Drop, Heqet Drop Frog Oil - Bullfrog Drop, Baal Drop Ghost's Cloth - Crusader Steal, Banshee Drop, Grave Digger Drop, Ravenous Drop Glittering Sand - Asrai Drop, Blue Rose Drop Golem Fragment - Rock Golem Drop, Mythril Golem Drop, Talos Drop, Ice Titan Drop Harpy's Feather - Furie Steal, Seiren Steal, Aello Drop Hawk's Eye - Raven Drop Horn - Titan Drop, Salamander Drop Hunting Horn - Pied Piper Steal Imp's Tail - Imp Drop, Cacodemon Drop Imp's Wing - Pit Fiend Drop, Cacodemon Drop, Pied Piper Drop, Gremlin Drop Ink - Sea Bishop Drop, Charybdis Drop, Lusca Drop Insect Fluid - Hornet Drop, Antares Drop, Tarantula Drop, Pit Spider Drop Insect's Wing - Bumble Bee Drop, Killer Bee Drop, Hornet Drop, Queen Drop, Killer Mantis Drop, Lumber Jack Drop Jar Fragment - Sea Monk Drop, Kraken Drop, Sea Bishop Drop, Charybdis Drop Knife - Gremlin Steal, Zombie Steal Lamia's Bracelet - Erinyes Drop, Gorgon Drop Lamia's Hair Tie - Gorgon Drop, Moirae Drop Lamia's Tail - Lamia Drop, Echidna Drop, Ruby Dear Drop Large Scale - Wyvern Lord Steal, Elder Dragon Steal Large Scythe - Killer Mantis Drop, Lumber Jack Drop, Popsickle Drop, Simoriah Drop Large Shell - Zaratan Drop, Jasconius Drop Leaf Mold - Marcoid Drop, Stinkhorn Drop, Toadstool Drop Lizard Skin - Lizard Drop Lizard Tail - Lizard Drop, Basilisk Drop Lumber - Orcrot Drop, Treant Drop, Mimic Drop Mane - Fenrir Steal, Orion Drop, Were Bear Steal, Galf Beast Drop, Peallaidh Drop, Gunna Drop, Yeti Drop, Firbolg Drop, Manticore Steal, Simurgh Drop Mimic Fragment - Mimic Drop, Pandora Drop, Shape Shifter Drop, Jaw Breaker Drop Monster Extract - Light Wing Steal, Poison Leech Drop Moss - Fungus Drop, Marcoid Drop, Stinkhorn Drop, Lunantisidhe Steal Musk - Titan Drop, Gorgon Steal, Ruby Dear Drop Mythril - Mythril Golem Drop, Ice Titan Drop Ogre's Blood - Ogre Drop, Red Ogre Drop Old Coin - Lusca Drop, Nereis Steal, Ghost Drop, Undertaker Steal, Grave Digger Steal, Mimic Steal Ore - Stone Eater Steal, Megalith Steal, Mousse Steal, Pit Fiend Steal, Clay Golem Steal Pebble - Slime Steal, Leech Drop, Gamat Steal, Pit Fiend Drop, Clay Golem Drop, Golem Drop, Rock Golem Steal, Automaton Drop, Jaw Breaker Steal Philosopher's Stone - Hippogryph Drop, Ligeia Steal, Leech King Drop, Bakunawa Drop, Jaw Breaker Drop Phoenix's Wing - Phoenix Steal Plant Vine - Filifolia Drop, Caerurea Drop, Etheliana Drop, Gracilis Drop, Shallow Grave Drop, Truncata Drop, Hamadryad Drop, Puck Drop, Lailah Drop Pointed Horn - Archdemon Drop, Vroom Drop Pure Silver - Rock Golem Drop, Living Sword Drop, Machina Drop, Automaton Drop, Gargoyle Drop, Epitaph Drop, Shape Shifter Drop Quality Scale - Remora Drop, Echeneis Drop, Barracuda Drop, Jasconius Steal Quality Shell - Megalith Drop, Dark Steel Drop, Aspidoceleon Drop, Moirae Drop Quality Stone - Roc Drop, Goliath Drop Rabbit Tail - Cotton Tail Drop, Carbuncle Drop, Micasa Drop Red Fluid - Ooze Drop, Ligeia Drop Roc's Feather - Griffin Steal, Izimbra Drop, Simurgh Steal Roper Feeler - Gamat Drop, Anemone Drop, Lunantisidhe Drop, Blue Rose Drop, Incognito Drop Rough Leather - Dodo Drop, Cockatrice Drop, Moon Rocks Drop Saliva - Mia Culpa Drop, Leech Drop, Poison Leech Drop, Blood Sucker Drop, Blood Bound Drop, Corpse Drop, Ghoul Drop Scattered Bones - Skeleton Drop, Cross Bone Drop Seashell - Jasconius Drop, Nixie Drop, Nereis Drop, Asrai Drop, Rusalka Drop Sharp Claw - Hell Hound Steal, Fenrir Drop, Cerberus Drop, Orion Drop, Grisley Steal, Cave Bear Steal, Wolf Heddin Steal, Manticore Drop, Sphinx Drop, Harpy Drop, Furie Drop, Seiren Drop Skull - Demon Steal, Skeleton Drop, Haunt Drop Slime Mold - Stinkhorn Steal, Toadstool Steal, Vaudeville Drop Slime Oil - Slime Drop, Jelly Drop, Ooze Drop, Pudding Drop, Slime Mold Drop, Ligeia Drop Slough - Serpent Drop, Viper Drop, Kosh Drop Small Fang - Wolf Drop, Black Wolf Drop, Cerberus Drop, Bear Drop, Ogre Drop, Red Ogre Drop, Serpent Drop, Viper Drop, Kosh Drop, Chimera Drop Spider's Net - Spider Drop, Tarantula Drop, Pit Spider Drop, Arachne Drop, Simoriah Drop Spoiled Meat - Raven Steal, Zombie Drop, Corpse Drop, Ghoul Drop, Bastiage Drop Spongy Skin - Grindylow Drop, Oannes Drop, Baal Drop, Heqet Drop Statue Fragment - Colossus Drop, Goliath Drop, Gargoyle Drop, Epitaph Drop Steel Ball - Rock Eater Steal, Jelly Steal, Poltergeist Drop Stinger - Killer Bee Drop, Queen Drop, Scorpion Drop, Antares Drop, Girtablili Drop Stone Block - Rock Eater Drop, Roc Drop, Megalith Drop, Ooze Steal, Golem Drop, Colossus Drop Strong Bone - Cross Bone Drop, Bastiage Drop, Grave Digger Drop Thick Leaf - Caerurea Drop, Shallow Grave Drop, Mandragora Drop, Alraune Drop, Korrigan Drop, Hamadryad Drop, Puck Drop, Lailah Drop Treant Bulb - Treant Steal, Mandocello Drop Tree Sap - Treant Drop, Truncata Drop, Lunantisidhe Drop Turtle Shell - Tortoise Drop, Dark Steel Drop, Zaratan Drop, Aspidoceleon Drop Twisted Horn - Salamander Drop, Manticore Drop, Earth Eater Drop Weapon Fragment - Poltergeist Drop, Living Sword Drop, Machina Drop, Mournblade Drop, Made in Heaven Drop Wolf Fur - Black Wolf Drop, Hell Hound Drop, Padfoot Drop, Fenrir Drop, Wolf Heddin Drop Wyvern's Scale - Fire Drake Drop, Wyvern Drop, Wyvern Lord Drop, Ishrantu Drop Wyvern's Skin - Wyvern Drop, Wyvern Lord Drop Wyvern's Wing - Sea Wyvern Drop, Vouivre Drop, Ishrantu Drop, Bakunawa Drop Yellow Fluid - Jelly Drop, Pudding Drop ------------------------------------------------------------------------------- Which Habitats Are Represented in Which Quest Ranks [s-qloc] It's yet another easy-to-use section. This one is really short, but important nonetheless: it tells you which monster habitats are represented on which quest ranks. To find which monster groups constitute a particular habitat, look up the habitat name in the "Monster Encounter List Grouped by Habitat." D-Rank: Lake Sinoa Cave, Tower of Mana, Underground Ruins, Dynasty Ruins C-Rank: Iselia Human Ranch, Triet Ruins, Camberto Caves, Temple of Ice B-Rank: Temple of Darkness, Cape Fortress, Temple of Lightning, Temple of Earth A-Rank: Alpha Groups S-Rank: Alpha Groups, Building Number Two, Ginnungagap =============================================================================== Monster Encounter List Grouped by Habitat [s-menc] Ah, here comes the main part of the guide! Up ahead, grouped according to habitat, is a comprehensive list of every monster group and all of the encounters that can be found within it. Also, every obtainable monster item in each habitat is listed, as well as which quest rank and other areas the monsters in the habitat can show up in. The encounter data for this section is nearly complete; there are only two unconfirmed alpha groups and probably some more encounters for Gladsheim. I'll finish these two portions soon. Note that this section is currently receiving a complete overhaul to make it more detailed and easier to use. So far, only the Lake Sinoa Cave and Tower of Mana sections have received this overhaul, and they will still have more information added to them later. * * * * * Lake Sinoa Cave (D-Rank Quests) Major Element (inside of cave): Water Major Element (dried-up lakebed): Wind Note: An Imp and a Wolf join here through the plot. =Monsters= *Polwigle Lv.2 (Water, Aquatic) HP:413 Artes: none Skills: VS Beast 1 Drop: Seaweed Drop: Grey Manuscript Leave: Apple Gel Location: Polwigle Group, Black Bat Group, Spider Group, Gremlin Group *Black Bat Lv.2 (Wind, Bird) HP:423 Artes: none Skills: VS Insect 1 Drop: Bat Wing Drop: Bat Fang Leave: Apple Gel Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group, Gremlin Group *Spider Lv.3 (Earth, Insect) HP:544 Artes: none Skills: VS Plant 1 Drop: Spider's Net Drop: Cocoon Leave: Poison Bottle Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group, Gremlin Group *Wolf Lv.4 (Fire, Beast) HP:661 Artes: none Skills: VS Bird 1 Drop: Small Fang Drop: Fluffy Fur Leave: Apple Gel Location: Black Bat Group, Spider Group, Wolf Group, Gremlin Group *Gremlin Lv.5 (Lightning, Demon) HP:705 Artes: none Skills: VS Dragon 1 Drop: Imp's Wing Leave: Apple Gel Steal: Knife Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group, Gremlin Group *Black Wolf Lv.5 (Darkness, Beast) HP:2214 Artes: none Skills: VS Bird 1 Drop: Small Fang Drop: Wolf Fur Leave: Lavender Location: Wolf Group =Enemy Artes= none =Enemy Skills= *VS Plant 1: Deals slightly added damage to Plant-family monsters. -Known by Spider *VS Beast 1: Deals slightly added damage to Beast-family monsters. -Known by Polwigle *VS Insect 1: Deals slightly added damage to Insect-family monsters. -Known by Black Bat *VS Bird 1: Deals slightly added damage to Bird-family monsters. -Known by Wolf and Black Wolf *VS Dragon 1: Deals slightly added damage to Dragon-family monsters. -Known by Gremlin =Items= *Apple Gel (Polwigle Leave, Black Bat Leave, Wolf Leave, Gremlin Leave) *Poison Bottle (Spider Leave) *Lavender (Black Wolf Leave) *Grey Manuscript (Polwigle Drop) *Seaweed (Polwigle Drop) *Bat Fang (Black Bat Drop) *Bat Wing (Black Bat Drop) *Cocoon (Spider Drop) *Fluffy Fur (Wolf Drop) *Imp's Wing (Gremlin Drop) *Knife (Gremlin Steal) *Small Fang (Wolf Drop, Black Wolf Drop) *Spider's Net (Spider Drop) *Wolf Fur (Black Wolf Drop) +-+Monster Groups+-+ Polwigle Group -Polwigle -Polwigle, Black Bat -Polwigle, Spider -Polwigle, Gremlin Black Bat Group -Black Bat, Polwigle -Black Bat, Spider -Black Bat, Wolf -Black Bat, Gremlin Spider Group -Spider, Polwigle -Spider, Black Bat -Spider, Wolf -Spider, Gremlin Wolf Group (also found in Hima) -Wolf, Black Bat -Wolf, Spider -Wolf, Gremlin -Wolf, Black Wolf Gremlin Group -Gremlin, Polwigle -Gremlin, Black Bat -Gremlin, Spider -Gremlin, Wolf * * * * * Tower of Mana (D-Rank Quests) Major Element: Wind =Monsters= *Chirpee Lv.2 (Wind, Bird) HP:443 Artes: none Skills: VS Insect 1 Drop: Bird Feather Drop: Grey Manuscript Leave: Apple Gel Steal: Rice Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group *Filifolia Lv.2 (Earth, Plant) HP:504 Artes: none Skills: VS Aquatic 1 Drop: Plant Vine Drop: Grey Manuscript Leave: Apple Gel Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group *Wild Rabbit Lv.3 (Earth, Beast) HP:482 Skills: VS Bird 1 Drop: Fluffy Fur Drop: Grey Manuscript Leave: Apple Gel Steal: Carrot Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group *Peepit Lv.3 (Ice, Bird) HP:1554 Artes: none Skills: VS Insect 2 Drop: Bird Egg Drop: Bird Feather Leave: Grey Manuscript Location: Chirpee Group *Bear Lv.6 (Fire, Beast) HP:927 Artes: Power Attack Skills: VS Bird 1, Lure Drop: Fluffy Fur Drop: Small Fang Leave: Apple Gel Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group =Enemy Artes= *Power Attack (Personal): The user clenches its fists together and raises its arms above its head, storing massive power in its arm muscles, before slamming down its fists to pound the foe in front with phenomenal force. -Known by Bear =Enemy Skills= *VS Insect 1: Deals slightly added damage to Insect-family monsters. -Known by Chirpee *VS Insect 2: Deals moderately added damage to Insect-family monsters. -Known by Peepit *VS Bird 1: Deals slightly added damage to Bird-family monsters. -Known by Wild Rabbit and Bear *VS Aquatic 1: Deals slightly added damage to Aquatic-family monsters. -Known by Filifolia *Lure 1: Exudes a threatening aura to make foes slightly more likely to attack the skill-holder instead of his or her allies. Does not affect player-controlled characters in any way. -Known by Bear =Items= *Apple Gel (Bear Leave, Chirpee Leave, Filifolia Leave, Wild Rabbit Leave) *Grey Manuscript (Chirpee Drop, Filifolia Drop, Wild Rabbit Drop, Peepit Leave) *Carrot (Wild Rabbit Steal) *Rice (Chirpee Steal) *Bird Egg (Peepit Drop) *Bird Feather (Chirpee Drop, Peepit Drop) *Fluffy Fur (Bear Drop, Wild Rabbit Drop) *Plant Vine (Filifolia Drop) *Small Fang (Bear Drop) +-+Monster Groups+-+ Bear Group (also found in Hima) -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit Chirpee Group -Chirpee X2 -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee X2, Peepit Filifolia Group -Filifolia X2 -Filifolia, Wild Rabbit -Filifolia, Bear, Chirpee -Filifolia, Bear, Wild Rabbit Wild Rabbit Group (only found on D-Rank Quests) -Wild Rabbit X2 -Wild Rabbit, Filifolia -Wild Rabbit, Bear, Chirpee -Wild Rabbit, Bear, Filifolia * * * * * Hima Note: Hima is not a habitat, but a location; however, for ease of reference, the monster groups that appear in Hima are listed, along with their individual habitats for further reference. Monsters: Filifolia, Wolf, Black Wolf, Bear, Wild Rabbit, Serpent, Lizard, Spider, Chirpee, Axe Beak, Black Bat, Slime, Gamat, Gremlin, Skeleton, Cross Bone, Ghost, Clay Golem, Poltergeist *Axe Beak Group* (found in Hima, but habitat is Underground Ruins; see Underground Ruins section for items) -Axe Beak X2, Serpent -Axe Beak, Slime, Gamat -Axe Beak, Serpent, Poltergeist -Axe Beak, Ghost, Skeleton -Axe Beak X2, Lizard *Skeleton Group* (found in Hima, but habitat is Underground Ruins; see Underground Ruins section for items) -Skeleton X2, Gamat -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton X2, Cross Bone *Bear Group* (found in Hima, but habitat is Tower of Mana; see Tower of Mana section for items) -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit *Wolf Group* (found in Hima, but habitat is Lake Sinoa Cave; see Lake Sinoa Cave section for items) -Wolf, Black Bat -Wolf, Spider -Wolf, Gremlin -Wolf, Black Wolf *Poltergeist Group* (found in Hima, but habitat is Underground Ruins; see Underground Ruins section for items) -Poltergeist, Serpent, Slime -Poltergeist, Serpent, Axe Beak -Poltergeist, Axe Beak, Clay Golem -Poltergeist X2, Clay Golem X2 -Poltergeist, Ghost X2 * * * * * Underground Ruins (D-Rank Quests) Monsters: Serpent, Lizard, Axe Beak, Slime, Mousse, Gamat, Skeleton, Cross Bone, Ghost, Clay Golem, Poltergeist Items *Apple Gel (Slime Leave, Axe Beak Leave, Clay Golem Leave, Ghost Leave, Poltergeist Leave, Skeleton Leave, Lizard Leave) *Orange Gel (Gamat Leave) *Poison Bottle (Serpent Leave) *Sage (Mousse Leave) *Grey Manuscript (Slime Drop, Gamat Drop, Clay Golem Drop) *White Manuscript (Cross Bone Leave) *Beak (Axe Beak Drop) *Bird Feather (Axe Beak Drop) *Bloody Cloth (Ghost Drop) *Blue Fluid (Mousse Drop) *Femur (Skeleton Steal) *Lizard Skin (Lizard Drop) *Lizard Tail (Lizard Drop) *Old Coin (Ghost Drop) *Ore (Clay Golem Steal, Mousse Steal) *Pebble (Slime Steal, Gamat Steal, Clay Golem Drop) *Roper Feeler (Gamat Drop) *Scattered Bones (Skeleton Drop, Cross Bone Drop) *Skull (Skeleton Drop) *Slime Oil (Slime Drop) *Slough (Serpent Drop) *Small Fang (Serpent Drop) *Steel Ball (Poltergeist Drop) *Sturdy Bone (Cross Bone Drop) *Weapon Fragment (Poltergeist Drop) Serpent Group -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Slime, Poltergeist -Serpent, Axe Beak, Poltergeist -Serpent X2, Lizard Slime Group -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime, Lizard -Slime X2, Mousse Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 Axe Beak Group (also found in Hima) -Axe Beak X2, Serpent -Axe Beak, Slime, Gamat -Axe Beak, Serpent, Poltergeist -Axe Beak, Ghost, Skeleton -Axe Beak X2, Lizard Clay Golem Group -Clay Golem, Serpent, Gamat -Clay Golem, Axe Beak, Poltergeist -Clay Golem X2, Poltergeist X2 -Clay Golem, Ghost, Skeleton Ghost Group -Ghost X2, Poltergeist -Ghost, Axe Beak, Skeleton -Ghost, Clay Golem, Skeleton -Ghost, Skeleton, Lizard Poltergeist Group (also found in Hima) -Poltergeist, Serpent, Slime -Poltergeist, Serpent, Axe Beak -Poltergeist, Axe Beak, Clay Golem -Poltergeist X2, Clay Golem X2 -Poltergeist, Ghost X2 Skeleton Group (also found in Hima) -Skeleton X2, Gamat -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton X2, Cross Bone Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton *Golem Group* (found in Underground Ruins, but habitat is Disjunct Ruins Groups; see Disjunct Ruins Groups section for items) -Golem X2, Stone Eater -Golem, Stone Eater X2 -Golem X2, Manticore -Golem X2, Rock Golem * * * * * Disjunct Ruins Groups (C-Rank Quests) Note: This is a set of unusual groups that, while found in the Underground Ruins and Triet Ruins, is distinctly separate in monsters, encounters, and experience levels from theother groups there. It also appears in C-Rank Quests, while the other Underground Ruins groups appear in D-Rank Quests. Monsters: Manticore, Stone Eater, Golem, Rock Golem Items *Apple Gel (Stone Eater Leave) *Orange Gel (Golem Leave, Manticore Leave) *Verbena (Rock Golem Leave) *Grey Manuscript (Stone Eater Drop) *Elastic Leather (Stone Eater Drop) *Golem Fragment (Rock Golem Drop) *Mane (Manticore Steal) *Ore (Stone Eater Steal) *Pebble (Golem Drop, Rock Golem Steal) *Pure Silver (Rock Golem Drop) *Sharp Claw (Manticore Drop) *Stone Block (Golem Drop) *Twisted Horn (Manticore Drop) Golem Group (found in Underground Ruins and Triet Ruins) -Golem X2, Stone Eater -Golem, Stone Eater X2 -Golem X2, Manticore -Golem X2, Rock Golem Manticore Group (found in Triet Ruins) -Manticore X3 -Manticore X2, Stone Eater -Manticore, Stone Eater X2 -Manticore, Golem X2 * * * * * Dynasty Ruins (D-Rank Quests) Monsters: Sea Monk, Sea Bishop, Killer Fish, Sea Hog, Orca, Merrow, Nixie, Bullfrog, Leech, Sea Wyvern, Zombie Items *Apple Gel (Killer Fish Leave, Leech Leave, Sea Monk Leave) *Orange Gel (Sea Hog Leave, Sea Wyvern Leave, Sea Bishop Leave, Merrow Leave) *Lemon Gel (Bullfrog Leave) *Poison Bottle (Zombie Leave) *Lavender (Orca Leave) *Savory (Nixie Steal) *Grey Manuscript (Killer Fish Drop, Sea Monk Drop, Sea Hog Drop) *White Manuscript (Nixie Leave) *Cod (Sea Hog Drop) *Kelp (Killer Fish Steal) *Octopus (Sea Wyvern Steal) *Shellfish (Orca Drop) *Shrimp (Orca Steal) *Snapper (Sea Hog Steal) *Squid (Sea Wyvern Drop, Sea Bishop Steal) *Coral (Merrow Steal) *Fish Scale (Killer Fish Drop, Merrow Drop, Nixie Drop) *Frog Eggs (Bullfrog Drop) *Frog Oil (Bullfrog Drop) *Ink (Sea Bishop Drop) *Jar Fragment (Sea Monk Drop, Sea Bishop Drop) *Knife (Zombie Steal) *Pebble (Leech Drop) *Saliva (Leech Drop) *Seashell (Nixie Drop) *Spoiled Meat (Zombie Drop) *Wyvern's Wing (Sea Wyvern Drop) Killer Fish Group -Killer Fish, Leech, Merrow -Killer Fish, Sea Monk, Zombie -Killer Fish, Sea Hog, Bullfrog -Killer Fish X2, Sea Wyvern -Killer Fish X2, Sea Bishop Leech Group -Leech, Killer Fish, Merrow -Leech, Sea Monk, Merrow -Leech X2, Zombie -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Sea Monk Group -Sea Monk, Killer Fish, Zombie -Sea Monk, Leech, Merrow -Sea Monk X2, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk X2, Merrow Sea Hog Group -Sea Hog, Killer Fish, Bullfrog -Sea Hog, Zombie, Sea Bishop -Sea Hog, Bullfrog X2 -Sea Hog X2, Sea Wyvern -Sea Hog X2, Orca Zombie Group -Zombie, Killer Fish, Sea Monk -Zombie, Killer Fish, Sea Bishop -Zombie, Leech X2 -Zombie, Sea Monk X2 -Zombie, Sea Hog, Sea Bishop Bullfrog Group -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk, Sea Bishop -Bullfrog X2, Sea Hog -Bullfrog, Sea Wyvern X2 Sea Wyvern Group -Sea Wyvern, Killer Fish X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern, Sea Hog X2 -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Sea Bishop Group -Sea Bishop, Killer Fish X2 -Sea Bishop, Killer Fish, Zombie -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Wyvern Merrow Group -Merrow, Killer Fish, Leech -Merrow, Leech, Sea Monk -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Wyvern -Merrow X2, Nixie * * * * * Iselia Human Ranch (C-Rank Quests) Monsters: Treant, Etheliana, Gracilis, Mandragora, Ogre, Chimera, Bumble Bee, Raven, Harpy, Furie, Phantom, Wraith Items *Apple Gel (Bumble Bee Leave, Ogre Leave, Mandragora Leave, Chimera Leave) *Orange Gel (Harpy Leave, Treant Leave, Raven Leave) *Seal Bottle (Etheliana Leave) *Virus Bottle (Wraith Leave) *Weak Bottle (Phantom Leave) *Lavender (Furie Leave) *Grey Manuscript (Bumble Bee Drop, Etheliana Drop, Chimera Drop) *Yellow Manuscript (Gracilis Leave) *Anima (Phantom Drop) *Animus (Wraith Drop) *Ashes (Phantom Drop, Wraith Drop) *Beautiful Flower (Gracilis Steal) *Bird Feather (Harpy Drop, Raven Drop, Furie Drop) *Flower Petals (Gracilis Drop) *Harpy's Feather (Furie Steal) *Hawk's Eye (Raven Drop) *Insect's Wing (Bumble Bee Drop) *Lumber (Treant Drop) *Ogre's Blood (Ogre Drop) *Plant Vine (Etheliana Drop, Gracilis Drop) *Sharp Claw (Harpy Drop, Furie Drop) *Small Fang (Ogre Drop, Chimera Drop) *Spoiled Meat (Raven Steal) *Thick Leaf (Mandragora Drop) *Treant Bulb (Treant Steal) *Tree Sap (Treant Drop) Bumble Bee Group -Bumble Bee X4 -Bumble Bee, Etheliana X3 -Bumble Bee X2, Harpy -Bumble Bee, Etheliana X2, Raven Etheliana Group -Etheliana X3, Bumble Bee -Etheliana X2, Ogre X2 -Etheliana X2, Bumble Bee, Raven -Etheliana X3, Gracilis Harpy Group -Harpy, Bumble Bee X2 -Harpy X2, Ogre X2 -Harpy X2, Raven X2 -Harpy X3, Furie X2 Ogre Group -Ogre X3 -Ogre X2, Etheliana X2 -Ogre X2, Harpy X2 -Ogre X2, Raven X2 Mandragora Group -Mandragora X2, Treant X2 -Mandragora X2, Chimera X2 -Mandragora X2, Phantom X2 Treant Group -Treant X4 -Treant X2, Mandragora X2 -Treant X2, Phantom X2 -Treant, Chimera, Phantom X2 Chimera Group -Chimera X3 -Chimera X2, Mandragora X2 -Chimera, Treant, Phantom X2 Phantom Group -Phantom X2, Mandragora X2 -Phantom X2, Treant X2 -Phantom X2, Treant, Chimera -Phantom X3, Wraith Raven Group (only found on C-Rank Quests and in Balacruf Mausoleum) -Raven X2, Ogre X2 -Raven X3 -Raven, Etheliana X2, Bumble Bee -Raven X2, Harpy X2 *Poison Leech Group: Alpha (found in Iselia Human Ranch, but habitat is Strange Poison Leech Group; see Strange Poison Leech Group section for items) -Poison Leech X2, Marcoid X2 -Poison Leech X2, Tortoise X2 -Poison Leech X3, Tortoise, Crawler -Poison Leech X2, Tortoise, Zaratan -Poison Leech X3, Leech King X2 * * * * * Iselia Ranch Poison Leech Group Note: This is not a habitat; rather, it is the Poison Leech: Alpha Group that appears in a well-hidden part of Iselia Human Ranch. It is listed here for ease of reference and can also be found on A-Rank Quests. Note that the monsters in this group, like all alpha group monsters, have sharply randomized levels, so the monsters in this group may be significantly stronger than other monsters in the area. Monsters: Marcoid, Crawler, Tortoise, Zaratan, Poison Leech, Leech King Items *Apple Gel (Tortoise Leave, Crawler Leave) *Orange Gel (Marcoid Leave) *Lemon Gel (Zaratan Leave) *Poison Bottle (Poison Leech Leave) *Sage (Leech King Steal) *Grey Manuscript (Tortoise Drop, Crawler Drop) *Peach Manuscript (Leech King Leave) *Shellfish (Tortoise Steal) *Cocoon (Crawler Drop) *Crawler's Silk (Crawler Steal) *Deadly Poison (Poison Leech Steal) *Dragon's Blood (Leech King Drop) *Large Shell (Zaratan Drop) *Leaf Mold (Marcoid Drop) *Monster Extract (Poison Leech Drop) *Moss (Marcoid Drop) *Philosopher's Stone (Leech King Drop) *Saliva (Poison Leech Drop) *Turtle Shell (Tortoise Drop, Zaratan Drop) Poison Leech Group: Alpha (found in Iselia Human Ranch) -Poison Leech X2, Marcoid X2 -Poison Leech X2, Tortoise X2 -Poison Leech X3, Tortoise, Crawler -Poison Leech X2, Tortoise, Zaratan -Poison Leech X3, Leech King X2 * * * * * Triet Oasis (does not appear on quests) Note: This habitat consists of one unorthodox group comprised of the five encounters that can show up if a monster is fished up during the Triet ice-fishing mini-game. Because the only unifying factor between these five encounters is that they all occur during the same mini-game, this group cannot be identified by a leading monster like most other groups can. Note that, despite the fact that these encounters are triggered by unusual means (randomly upon fishing successfully), they are not classified as event encounters, and thus you can spellbind monsters in these encounters. Monsters: Shallow Grave, Tortoise, Sea Monk, Kraken, Sea Bishop, Remora, Grindylow, Bullfrog, Oannes, Blue Rose, Sea Wyvern Items *Apple Gel (Shallow Grave Leave, Tortoise Leave, Sea Monk Leave) *Lemon Gel (Bullfrog Leave) *Orange Gel (Sea Bishop Leave, Grindylow Leave, Sea Wyvern Leave) *Pineapple Gel (Oannes Leave) *Melange Gel (Remora Leave, Blue Rose Leave) *Virus Bottle (Kraken Leave) *Grey Manuscript (Tortoise Drop, Sea Monk Drop, Kraken Drop, Oannes Drop) *Message: Sage (Oannes Steal) *Kelp (Grindylow Drop) *Octopus (Sea Wyvern Steal) *Seaweed (Remora Steal) *Shellfish (Tortoise Steal) *Snapper (Kraken Steal) *Squid (Sea Bishop Steal, Sea Wyvern Drop) *Electrum (Blue Rose Steal) *Fish Scale (Remora Drop) *Frog Eggs (Bullfrog Drop) *Frog Oil (Bullfrog Drop) *Glittering Sand (Blue Rose Drop) *Ink (Sea Bishop Drop) *Jar Fragment (Sea Monk Drop, Kraken Drop, Sea Bishop Drop) *Plant Vine (Shallow Grave Drop) *Quality Scale (Remora Drop) *Roper Feeler (Blue Rose Drop) *Spongy Skin (Grindylow Drop, Oannes Drop) *Thick Leaf (Shallow Grave Drop) *Turtle Shell (Tortoise Drop) *Wyvern's Wing (Sea Wyvern Drop) Triet Oasis Group -Sea Monk, Sea Bishop, Bullfrog X2 -Sea Bishop X2, Sea Wyvern X2 -Shallow Grave X3, Tortoise X2 -Grindylow X3, Oannes X2 -Kraken X2, Remora X2, Grindylow X2, Blue Rose X2 * * * * * Triet Ruins (C-Rank Quests) Note: An Archelon joins here through the plot. Monsters: Red Ogre, Scorpion, Antares, Tarantula, Jabber, Light Wing, Fire Drake, Automaton Items *Apple Gel (Automaton Leave, Scorpion Leave, Fire Drake Leave, Tarantula Leave) *Orange Gel (Red Ogre Leave) *Seal Bottle (Light Wing Leave) *Shock Bottle (Jabber Leave) *Verbena (Antares Steal) *Grey Manuscript (Fire Drake Drop) *Yellow Manuscript (Antares Leave) *Bat Fang (Light Wing Drop) *Bat Wing (Light Wing Drop) *Bird Egg (Jabber Drop) *Bird Feather (Jabber Drop) *Deadly Poison (Scorpion Steal, Tarantula Steal) *Insect Fluid (Tarantula Drop, Antares Drop) *Monster Extract (Light Wing Steal) *Ogre's Blood (Red Ogre Drop) *Pebble (Automaton Drop) *Pure Silver (Automaton Drop) *Small Fang (Red Ogre Drop) *Spider's Net (Tarantula Drop) *Stinger (Scorpion Drop, Antares Drop) *Wyvern's Scale (Fire Drake Drop) Jabber Group -Jabber X5 -Jabber X2, Light Wing, Automaton -Jabber, Light Wing, Fire Drake X2 -Jabber, Light Wing X2, Tarantula -Jabber X2, Tarantula, Red Ogre X2 Tarantula Group -Tarantula, Jabber, Light Wing X2 -Tarantula, Jabber X2, Red Ogre X2 -Tarantula, Scorpion X2, Red Ogre -Tarantula X2, Automaton, Fire Drake -Tarantula X3, Red Ogre Automaton Group -Automaton, Light Wing, Jabber X2 -Automaton X3, Fire Drake -Automaton, Fire Drake, Tarantula X2 -Automaton X2, Scorpion, Red Ogre -Automaton, Red Ogre X3 Light Wing Group -Light Wing, Jabber X2, Automaton -Light Wing X2, Scorpion X2 -Light Wing X2, Scorpion X2, Fire Drake -Light Wing, Jabber, Fire Drake X2 -Light Wing X2, Jabber, Tarantula Red Ogre Group -Red Ogre, Automaton X2, Scorpion -Red Ogre, Tarantula X3 -Red Ogre X2, Jabber X2, Tarantula -Red Ogre, Tarantula, Scorpion X2 -Red Ogre X3, Automaton Fire Drake Group -Fire Drake, Automaton X3 -Fire Drake X3, Tarantula -Fire Drake, Automaton, Tarantula X2 -Fire Drake X2, Jabber, Light Wing -Fire Drake, Light Wing X2, Scorpion X2 Scorpion Group -Scorpion, Automaton X2, Red Ogre -Scorpion X2, Light Wing X2 -Scorpion X2, Fire Drake, Light Wing X2 -Scorpion X2, Tarantula, Red Ogre -Scorpion X3, Antares *Golem Group* (found in Triet Ruins, but habitat is Disjunct Ruins Groups; see Disjunct Ruins Groups section for items) -Golem X2, Stone Eater -Golem, Stone Eater X2 -Golem X2, Manticore -Golem X2, Rock Golem *Manticore Group* (found in Triet Ruins, but habitat is Disjunct Ruins Groups; see Disjunct Ruins Groups section for items) -Manticore, Golem X2 -Manticore, Stone Eater X2 -Manticore X2, Stone Eater -Manticore X3 * * * * * Balacruf Mausoleum Note: Balacruf Mausoleum is not a habitat, but a location; however, for ease of reference, the monster groups that appear in Hima are listed, along with their individual habitats for further reference. Also, Phoenix, Were Bear, and Igniter appear in an event encounter, not a monster group, and thus cannot be befriended here. Monsters: Caerurea, Fungus, Marcoid, Stinkhorn, Etheliana, Shallow Grave, Alraune, Fenrir, Grisley, Ogre, Yeti, Bumble Bee, Killer Bee, Crawler, Raven, Harpy, Kraken, Remora, Selkie, Asrai, Grindylow, Oannes, Anemone, Blue Rose, Cacodemon, Lamia, Were Dragon, Dullahan, Living Sword, Colossus, Pandora *Colossus Group* (found in Balacruf Mausoleum, but habitat is Temple of Darkness; see Temple of Darkness section for items) -Colossus, Living Sword, Alraune X2 -Colossus, Cacodemon X2, Lamia X2 -Colossus X4 -Colossus X2, Dullahan, Alraune -Colossus X2, Pandora *Grisley Group* (found in Balacruf Mausoleum, but habitat is Temple of Ice; see Temple of Ice section for items) -Grisley X4, Caerurea X2 -Grisley X2, Yeti X2 -Grisley X2, Oannes X3 -Grisley X2, Blue Rose X2 -Grisley X3, Fenrir *Caerurea Group* (found in Balacruf Mausoleum, but habitat is Temple of Ice; see Temple of Ice section for items) -Caerurea X2, Grisley X4 -Caerurea X4, Yeti -Caerurea X2, Remora X2, Selkie -Caerurea X3, Blue Rose X2 -Caerurea X2, Fenrir, Yeti *Yeti Group* (found in Balacruf Mausoleum, but habitat is Temple of Ice; see Temple of Ice section for items) -Yeti, Caerurea X4 -Yeti, Caerurea X2, Fenrir -Yeti, Kraken X2, Selkie X2 -Yeti X2, Grisley X2 -Yeti X2, Fenrir *Raven Group* (found in Balacruf Mausoleum, but habitat is Iselia Human Ranch; see Iselia Human Ranch section for items) -Raven X2, Ogre X2 -Raven X3 -Raven, Etheliana X2, Bumble Bee -Raven X2, Harpy X2 *Fungus Group* (found in Balacruf Mausoleum, but habitat is Camberto Caves; see Camberto Caves section for items) -Fungus, Marcoid, Crawler X2 -Fungus, Were Dragon, Shallow Grave -Fungus X2, Shallow Grave -Fungus X2, Killer Bee X2, Anemone -Fungus X3, Stinkhorn *Selkie Group* (found in Balacruf Mausoleum, but habitat is Temple of Ice; see Temple of Ice section for items) -Selkie, Remora X2, Caerurea X2 -Selkie X3, Grindylow X2 -Selkie X2, Kraken X2, Yeti -Selkie X3, Blue Rose X2 -Selkie X3, Asrai X2 * * * * * Camberto Caves (C-Rank Quests) Monsters: Shallow Grave, Fungus, Marcoid, Stinkhorn, Killer Bee, Killer Mantis, Crawler, Tortoise, Poison Leech, Leech King, Anemone, Were Dragon Items *Apple Gel (Fungus Leave, Tortoise Leave, Were Dragon Leave, Crawler Leave, Shallow Grave Leave) *Orange Gel (Marcoid Leave) *Pineapple Gel (Anemone Leave) *Poison Bottle (Poison Leech Leave, Killer Bee Leave, Killer Mantis Leave) *Chamomile (Stinkhorn Leave) *Sage (Leech King Steal) *Grey Manuscript (Tortoise Drop, Crawler Drop) *Peach Manuscript (Leech King Leave) *Shellfish (Tortoise Steal) *Cocoon (Crawler Drop) *Crawler's Silk (Crawler Steal) *Deadly Poison (Poison Leech Steal, Killer Bee Steal) *Devil's Blood (Anemone Drop) *Dragon's Blood (Leech King Drop) *Dragon's Fang (Were Dragon Drop) *Dragon's Scale (Were Dragon Drop) *Insect's Wing (Killer Bee Drop, Killer Mantis Drop) *Large Scythe (Killer Mantis Drop) *Leaf Mold (Marcoid Drop, Stinkhorn Drop) *Monster Extract (Poison Leech Drop) *Moss (Fungus Drop, Marcoid Drop, Stinkhorn Drop) *Philosopher's Stone (Leech King Drop) *Plant Vine (Shallow Grave Drop) *Roper Feeler (Anemone Drop) *Saliva (Poison Leech Drop) *Slime Mold (Stinkhorn Steal) *Stinger (Killer Bee Drop) *Thick Leaf (Shallow Grave Drop) *Turtle Shell (Tortoise Drop) Fungus Group (also found in Balacruf Mausoleum) -Fungus, Marcoid, Crawler X2 -Fungus, Were Dragon, Shallow Grave -Fungus X2, Shallow Grave -Fungus X2, Killer Bee X2, Anemone -Fungus X3, Stinkhorn Marcoid Group -Marcoid, Fungus, Crawler X2 -Marcoid, Tortoise, Killer Bee X2 -Marcoid X2, Poison Leech X2 -Marcoid X2, Killer Mantis X2 -Marcoid X2, Stinkhorn X2 Shallow Grave Group -Shallow Grave, Fungus X2 -Shallow Grave X2, Tortoise -Shallow Grave, Fungus, Were Dragon -Shallow Grave X2, Killer Bee, Killer Mantis -Shallow Grave X2, Killer Mantis X3 Killer Bee Group -Killer Bee X2, Marcoid, Tortoise -Killer Bee, Shallow Grave X2, Killer Mantis -Killer Bee X2, Fungus X2, Anemone -Killer Bee X2, Crawler X2, Anemone -Killer Bee X2, Anemone X2, Were Dragon Killer Mantis Group -Killer Mantis X4 -Killer Mantis X2, Marcoid X2 -Killer Mantis X2, Crawler X2 -Killer Mantis, Shallow Grave X2, Killer Bee -Killer Mantis X3, Shallow Grave X2 Anemone Group -Anemone, Tortoise X2, Were Dragon -Anemone X3, Crawler X2 -Anemone, Fungus X2, Killer Bee X2 -Anemone, Killer Bee X2, Crawler X2 -Anemone X2, Killer Bee X2, Were Dragon Crawler Group -Crawler X2, Fungus, Marcoid -Crawler X2, Killer Mantis X2 -Crawler X2, Killer Bee X2, Anemone -Crawler X2, Anemone X3 -Crawler, Poison Leech X3, Tortoise Poison Leech Group -Poison Leech X2, Marcoid X2 -Poison Leech X2, Tortoise X2 -Poison Leech X3, Tortoise, Crawler -Poison Leech X4, Were Dragon -Poison Leech X3, Leech King X2 Tortoise Group -Tortoise, Marcoid, Killer Bee X2 -Tortoise, Crawler, Poison Leech X3 -Tortoise X2, Poison Leech X2 -Tortoise X2, Were Dragon, Anemone -Tortoise, Shallow Grave X2 Were Dragon Group -Were Dragon X2 -Were Dragon, Tortoise X2, Anemone -Were Dragon, Poison Leech X4 -Were Dragon, Fungus, Shallow Grave -Were Dragon, Killer Bee X2, Anemone X2 * * * * * Temple of Ice (C-Rank Quests) Monsters: Caerurea, Fenrir, Grisley, Yeti, Kraken, Remora, Echeneis, Selkie, Asrai, Grindylow, Oannes, Blue Rose Items *Orange Gel (Grindylow Leave) *Pineapple Gel (Oannes Leave, Fenrir Leave) *Melange Gel (Selkie Leave, Remora Leave, Blue Rose Leave) *Paralysis Bottle (Yeti Leave) *Virus Bottle (Kraken Leave) *Cure Bottle (Caerurea Leave) *Life Bottle (Grisley Leave) *Lavender (Asrai Steal) *Sage (Echeneis Leave) *Grey Manuscript (Kraken Drop, Oannes Drop) *Peach Manuscript (Asrai Leave) *Message: Sage (Oannes Steal) *Kelp (Grindylow Drop) *Seaweed (Remora Steal) *Snapper (Kraken Steal) *Bear Skin (Grisley Drop) *Coral (Selkie Drop) *Electrum (Blue Rose Steal) *Fish Scale (Selkie Drop, Remora Drop, Echeneis Drop) *Fluffy Fur (Grisley Drop, Yeti Drop) *Glittering Sand (Blue Rose Drop, Asrai Drop) *Jar Fragment (Kraken Drop) *Mane (Yeti Drop, Fenrir Steal) *Plant Vine (Caerurea Drop) *Quality Scale (Remora Drop, Echeneis Drop) *Roper Feeler (Blue Rose Drop) *Seashell (Asrai Drop) *Sharp Claw (Grisley Steal, Fenrir Drop) *Spongy Skin (Grindylow Drop, Oannes Drop) *Thick Leaf (Caerurea Drop) *Wolf Fur (Fenrir Drop) Grindylow Group -Grindylow X3, Oannes X2 -Grindylow X2, Selkie X3 -Grindylow X2, Kraken X2, Oannes -Grindylow X2, Remora X2, Fenrir -Grindylow X2, Blue Rose, Kraken X3, Remora X2 Blue Rose Group -Blue Rose X2, Grisley X2 -Blue Rose X2, Selkie X3 -Blue Rose X2, Caerurea X3 -Blue Rose, Kraken X2, Oannes X2 -Blue Rose, Grindylow X2, Kraken X3, Remora X2 Kraken Group -Kraken X2, Grindylow X2, Oannes -Kraken X2, Blue Rose, Oannes X2 -Kraken X2, Oannes X2, Remora -Kraken X2, Selkie X2, Yeti -Kraken X3, Grindylow X2, Blue Rose, Remora X2 Oannes Group -Oannes X2, Grindylow X3 -Oannes X3, Grisley X2 -Oannes, Grindylow X2, Kraken X2 -Oannes X2, Kraken X2, Blue Rose -Oannes X2, Kraken X2, Remora Grisley Group (also found in Balacruf Mausoleum) -Grisley X4, Caerurea X2 -Grisley X2, Yeti X2 -Grisley X2, Oannes X3 -Grisley X2, Blue Rose X2 -Grisley X3, Fenrir Selkie Group (also found in Balacruf Mausoleum) -Selkie, Remora X2, Caerurea X2 -Selkie X3, Grindylow X2 -Selkie X2, Kraken X2, Yeti -Selkie X3, Blue Rose X2 -Selkie X3, Asrai X2 Yeti Group (also found in Balacruf Mausoleum) -Yeti, Caerurea X4 -Yeti, Caerurea X2, Fenrir -Yeti, Kraken X2, Selkie X2 -Yeti X2, Grisley X2 -Yeti X2, Fenrir Remora Group -Remora X2, Selkie, Caerurea X2 -Remora, Kraken X2, Oannes X2 -Remora X2, Grindylow X2, Fenrir -Remora X2, Grindylow X2, Kraken X3, Blue Rose -Remora X3, Echeneis Caerurea Group (only found in Balacruf Mausoleum and on C-Rank Quests) -Caerurea X2, Grisley X4 -Caerurea X4, Yeti -Caerurea X2, Remora X2, Selkie -Caerurea X3, Blue Rose X2 -Caerurea X2, Fenrir, Yeti Fenrir Group (only found on C-Rank Quests) -Fenrir, Remora X2, Grindylow X2 -Fenrir, Yeti X2 -Fenrir, Caerurea X2, Yeti -Fenrir X2 -Fenrir, Grisley X3 * * * * * Temple of Darkness (B-Rank Quests) Monsters: Alraune, Cacodemon, Demon, Archdemon, Lamia, Erinyes, Dullahan, Night Stalker, Undertaker, Living Sword, Colossus, Pandora Cacodemon Group -Cacodemon X2, Alraune X2, Pandora -Cacodemon X2, Demon, Undertaker -Cacodemon X2, Dullahan X2 -Cacodemon X2, Lamia X2, Colossus -Cacodemon X3, Pandora Living Sword Group -Living Sword X2, Dullahan, Undertaker -Living Sword, Lamia, Dullahan X2 -Living Sword, Alraune X2, Colossus -Living Sword X3, Pandora -Living Sword X2, Demon X3 Alraune Group -Alraune, Dullahan, Colossus X2 -Alraune X2, Cacodemon X2, Pandora -Alraune X2, Lamia X2 -Alraune X2, Living Sword, Colossus -Alraune X2, Undertaker X2 Lamia Group -Lamia X2, Alraune X2 -Lamia, Living Sword, Dullahan X2 -Lamia X2, Demon X2 -Lamia X2, Cacodemon X2, Colossus -Lamia X2, Erinyes Undertaker Group -Undertaker X2, Alraune X2 -Undertaker, Demon, Cacodemon X2 -Undertaker, Dullahan, Living Sword X2 -Undertaker, Demon X2 -Undertaker X3, Pandora Pandora Group -Pandora, Cacodemon X3 -Pandora, Alraune X2, Cacodemon X2 -Pandora, Living Sword X3 -Pandora, Undertaker X3 -Pandora, Colossus X2 Dullahan Group -Dullahan, Undertaker, Living Sword X2 -Dullahan X2, Cacodemon X2 -Dullahan X2, Lamia, Living Sword -Dullahan, Alraune, Colossus X2 -Dullahan X2, Night Stalker Colossus Group (also found in Balacruf Mausoleum) -Colossus, Living Sword, Alraune X2 -Colossus, Cacodemon X2, Lamia X2 -Colossus X4 -Colossus X2, Dullahan, Alraune -Colossus X2, Pandora Demon Group -Demon, Undertaker, Cacodemon X2 -Demon X2, Lamia X2 -Demon X2, Undertaker -Demon X3, Living Sword X2 -Demon X2, Archdemon * * * * * Cape Fortress (B-Rank Quests) Note: Although the game refers to all Vanguard members as simply "Vanguard," this guide refers to their fighting style and element for clarification purposes. Vanguard Rogue and Vanguard Pugilist are male, while Vanguard Archer and Vanguard Witch are female. Note: Vanguard Witch, Vanguard Rogue, Vanguard Archer, Vanguard Pugilist cannot be befriended because they are not monsters. For obvious reasons, they are not listed in the Monster Book. Also, Igniter and Sinker appear in event encounters, not monster groups, and thus cannot be befriended here. Monsters: Hell Hound, Padfoot, Cotton Tail, Dire Bat, Mythril Golem, Talos, Gargoyle, Mimic Other Foes: Vanguard Witch (Water), Vanguard Rogue (Wind), Vanguard Archer (Lightning), Vanguard Pugilist (Ice) Gargoyle Group -Gargoyle X2, Vanguard Archer X2 -Gargoyle X2, Vanguard Rogue, Vanguard Archer -Gargoyle X2, Dire Bat X3 -Gargoyle X2, Mythril Golem X2 -Gargoyle X3, Mimic Cotton Tail Group -Cotton Tail X2, Vanguard Archer X2 -Cotton Tail X2, Vanguard Archer, Vanguard Pugilist -Cotton Tail X2, Vanguard Witch, Vanguard Rogue -Cotton Tail X2, Dire Bat X2, Mimic -Cotton Tail X2, Mythril Golem X2 Mythril Golem Group -Mythril Golem X2, Cotton Tail X2 -Mythril Golem X2, Gargoyle X2 -Mythril Golem, Mimic X2 -Mythril Golem X2, Dire Bat X3 -Mythril Golem X3, Talos Hell Hound Group -Hell Hound X2, Vanguard Witch X2 -Hell Hound X2, Vanguard Witch, Vanguard Rogue -Hell Hound X2, Vanguard Archer, Vanguard Pugilist -Hell Hound X2, Dire Bat X2, Mimic -Hell Hound X4, Padfoot Dire Bat Group -Dire Bat X3, Gargoyle X2 -Dire Bat X3, Mythril Golem X2 -Dire Bat X2, Cotton Tail X2, Mimic -Dire Bat X2, Hell Hound X2, Mimic -Dire Bat X4, Mimic Mimic Group -Mimic, Dire Bat X4 -Mimic, Dire Bat X2, Cotton Tail X2 -Mimic, Dire Bat X2, Hell Hound X2 -Mimic, Gargoyle X3 -Mimic X2, Mythril Golem Vanguard Witch Group -Vanguard Witch X2, Hell Hound X2 -Vanguard Witch, Vanguard Rogue, Hell Hound X2 -Vanguard Witch, Vanguard Rogue, Cotton Tail X2 -Vanguard Witch X2, Vanguard Rogue, Vanguard Pugilist -Vanguard Witch X2, Vanguard Pugilist X2 Vanguard Rogue Group -Vanguard Rogue, Vanguard Archer, Gargoyle X2 -Vanguard Rogue, Vanguard Witch, Cotton Tail X2 -Vanguard Rogue, Vanguard Witch, Hell Hound X2 -Vanguard Rogue, Vanguard Pugilist, Vanguard Witch X2 -Vanguard Rogue X2, Vanguard Pugilist X2 Vanguard Archer Group -Vanguard Archer X2, Gargoyle X2 -Vanguard Archer X2, Cotton Tail X2 -Vanguard Archer, Vanguard Rogue, Gargoyle X2 -Vanguard Archer, Vanguard Pugilist, Cotton Tail X2 -Vanguard Archer, Vanguard Pugilist, Hell Hound X2 Vanguard Pugilist Group -Vanguard Pugilist, Vanguard Archer, Cotton Tail X2 -Vanguard Pugilist, Vanguard Archer, Hell Hound X2 -Vanguard Pugilist, Vanguard Rogue, Vanguard Witch X2 -Vanguard Pugilist X2, Vanguard Witch X2 -Vanguard Pugilist X2, Vanguard Rogue X2 *Igniter: Event* (found in Cape Fortress, but is a repeatable event encounter, and thus has no habitat) -Igniter *Sinker: Event* (found in Cape Fortress, but is a repeatable event encounter, and thus has no habitat) -Sinker * * * * * Temple of Lightning (B-Rank Quests) Monsters: Griffin, Embryo, Were Bat, Jelly, Pudding, Graeae, Moirae, Wyvern, Wyvern Lord, Machina, Mournblade, Goliath Jelly Group -Jelly X3, Goliath X2 -Jelly X3, Embryo, Graeae -Jelly X2, Moirae, Machina -Jelly, Graeae, Wyvern X2 -Jelly X5, Pudding Griffin Group -Griffin X2, Were Bat X3 -Griffin X2, Goliath X2 -Griffin X2, Graeae X2 -Griffin, Embryo, Goliath X2 -Griffin, Embryo, Moirae X2 Embryo Group -Embryo, Graeae, Jelly X3 -Embryo X3, Moirae X2 -Embryo, Griffin, Goliath X2 -Embryo, Griffin, Moirae X2 -Embryo X2, Were Bat X3 Machina Group -Machina, Moirae, Jelly X2 -Machina X2, Goliath X2 -Machina, Were Bat, Moirae X2 -Machina X2, Were Bat X3 -Machina X4, Mournblade Graeae Group -Graeae X2, Wyvern X2 -Graeae, Embryo, Jelly X3 -Graeae X2, Goliath X2 -Graeae, Jelly, Wyvern X2 -Graeae X2, Griffin X2 Were Bat Group -Were Bat X3, Griffin X2 -Were Bat X3, Machina X2 -Were Bat, Machina, Moirae X2 -Were Bat X3, Wyvern -Were Bat X3, Embryo X2 Goliath Group -Goliath X2, Graeae X2 -Goliath X2, Griffin X2 -Goliath X2, Griffin, Embryo -Goliath X2, Jelly X3 -Goliath X2, Machina X2 Moirae Group -Moirae, Machina, Jelly X2 -Moirae X2, Griffin, Embryo -Moirae X2, Embryo X3 -Moirae X2, Were Bat, Machina -Moirae X2, Wyvern X2 Wyvern Group -Wyvern X2, Graeae X2 -Wyvern, Were Bat X3 -Wyvern X2, Moirae X2 -Wyvern X2, Jelly, Graeae -Wyvern X3, Wyvern Lord *Ooze Group* (found in Temple of Lightning, but habitat is Temple of Earth; see Temple of Earth section for items) -Ooze, Viper, Pit Fiend X2 -Ooze X3, Toadstool X2 -Ooze, Caterpillar, Toadstool X2 -Ooze X3, Rock Eater -Ooze X4, Rock Eater * * * * * Circuit Puzzle (does not appear on quests) Note: This is not a habitat; this category denotes the three encounters that can be triggered by "messing up" at the Temple of Lightning electrical circuit puzzle (where you break certain yellow blocks to send electrical charges up certain paths). Two of these encounters are identical to those found in Temple of Lightning groups, and one is an event encounter. Also, Circuit Puzzle Elaphebolion: Event is an event encounter, which means you cannot escape and no monsters within can be befriended. However, Elaphebolion cannot be befriended anyway, so the second aspect makes little difference. Monsters: Embryo, Jelly, Graeae, Goliath Enemy-only Monsters: Elaphebolion Circuit Puzzle Jelly -Jelly X3, Embryo, Graeae Circuit Puzzle Goliath -Goliath X2, Jelly X3 Circuit Puzzle Elaphebolion: Event -Elaphebolion * * * * * Temple of Earth (B-Rank Quests) Note: This section also contains monsters found at Toize Valley Mine, since both areas contain the same assortment of monsters. Monsters: Toadstool, Viper, Caterpillar, Habetrot, Rock Eater, Pit Spider, Arachne, Cockatrice, Megalith, Ooze, Pit Fiend, Elder Dragon Cockatrice Group -Cockatrice X2, Viper X2, Rock Eater -Cockatrice X2, Caterpillar X2, Megalith -Cockatrice, Toadstool, Caterpillar X3 -Cockatrice X3, Pit Fiend -Cockatrice X3, Elder Dragon Megalith Group -Megalith, Viper X3 -Megalith X2, Elder Dragon -Megalith, Caterpillar X2, Cockatrice X2 -Megalith, Rock Eater, Toadstool X2 -Megalith, Pit Spider X3 Pit Spider Group -Pit Spider, Pit Fiend, Viper X2 -Pit Spider X3, Megalith -Pit Spider, Elder Dragon, Caterpillar X2 -Pit Spider X3, Rock Eater -Pit Spider X3, Arachne Elder Dragon Group -Elder Dragon, Viper X3 -Elder Dragon, Pit Spider, Caterpillar X2 -Elder Dragon, Pit Fiend X3 -Elder Dragon, Megalith X2 -Elder Dragon, Cockatrice X3 Ooze Group -Ooze, Viper, Pit Fiend X2 -Ooze X3, Toadstool X2 -Ooze, Caterpillar, Toadstool X2 -Ooze X3, Rock Eater -Ooze X4, Rock Eater Toadstool Group -Toadstool X2, Ooze X3 -Toadstool X2, Ooze, Caterpillar -Toadstool X3, Pit Fiend -Toadstool X2, Rock Eater, Megalith -Toadstool, Cockatrice, Caterpillar X3 Caterpillar Group -Caterpillar, Ooze, Toadstool X2 -Caterpillar X2, Cockatrice X2, Megalith -Caterpillar X2, Pit Spider, Elder Dragon -Caterpillar X3, Toadstool, Cockatrice -Caterpillar X4, Habetrot Pit Fiend Group -Pit Fiend, Pit Spider, Viper X2 -Pit Fiend, Toadstool X3 -Pit Fiend, Cockatrice X3 -Pit Fiend X3, Elder Dragon -Pit Fiend X2, Viper, Ooze Viper Group -Viper X2, Pit Spider, Pit Fiend -Viper X3, Elder Dragon -Viper X3, Megalith -Viper, Ooze, Pit Fiend X2 -Viper X2, Cockatrice X2, Rock Eater * * * * * Toize Valley Mine (B-Rank Quests) Note: Toize Valley Mine contains monster groups from the Temple of Earth habitat; thus, the above Temple of Earth section is also applicable to monster groups found in Toize Valley Mine. * * * * * Alpha Groups (A-Rank Quests, S-Rank Quests) (section very close to being complete) Note: These groups, known as alpha groups, show up in A-Rank Quests and S-Rank Quests and contain different encounters than their normal variants found in other places. Also, the levels of the monsters vary wildly, ranging from about Lv.2 to about Lv.70 on normal mode. Note: Although the game refers to all Vanguard members as simply "Vanguard," this guide refers to their fighting style and element for clarification purposes. Vanguard Rogue and Vanguard Pugilist are male, while Vanguard Archer and Vanguard Witch are female. Note: Vanguard Witch, Vanguard Rogue, Vanguard Archer, Vanguard Pugilist cannot be befriended because they are not monsters. For obvious reasons, they are not listed in the Monster Book. Feel free to contribute to this section; I'll add encounters as people mention them. Groups that I've confirmed myself are marked with an asterisk. In terms of A-Rank Quests, I've explored Sandy Wind Cave, Dwarves' Ore Mine, Frozen Crevasse, Volcanic Cave, Underground Ruins, Dynasty Ruins, Triet Ruins, Camberto Caves, Temple of Darkness, Cape Fortress, Temple of Lightning, and Temple of Earth. In terms of S-Rank Quests, I've explored Sandy Wind Cave. Balacruf Mausoleum and Temple of Ice will come soon. Polwigle Group: Alpha (Dwarves' Ore Mine A-Rank, Temple of Earth A-Rank) -Polwigle X2, Spider, Gremlin, Jasconius -Polwigle, Spider -Polwigle, Black Bat, Gremlin -Polwigle, Spider, Gremlin Black Bat Group: Alpha (Dwarves' Ore Mine A-Rank) -Black Bat X2 -Black Bat, Wolf -Black Bat, Spider -Black Bat X4, Liberator Spider Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank, Temple of Earth A-Rank) -Spider, Gremlin, Wolf X2, Cave Bear -Spider, Polwigle, Gremlin -Spider, Black Bat -Spider, Wolf, Gremlin Wolf Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Wolf, Black Bat -Wolf X2, Spider, Gremlin, Cave Bear -Wolf, Spider, Gremlin -Wolf X2, Black Wolf Gremlin Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Gremlin, Polwigle, Spider -Gremlin, Spider, Polwigle X2, Jasconius -Gremlin, Spider, Wolf -Gremlin, Polwigle, Black Bat Bear Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Bear, Filifolia, Wild Rabbit -Bear, Chirpee, Filifolia -Bear, Chirpee X2, Filifolia X2, Puck -Bear, Filifolia, Wild Rabbit Chirpee Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Chirpee X2, Filifolia X2, Bear, Puck -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee, Peepit Filifolia Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Filifolia X2, Chirpee X2, Bear, Puck -Filifolia, Wild Rabbit -Filifolia, Bear, Chirpee -Filifolia, Bear, Wild Rabbit Wild Rabbit Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Wild Rabbit, Filifolia -Wild Rabbit X3, Vorpal Bunny -Wild Rabbit, Bear, Filifolia -Wild Rabbit, Bear, Chirpee Serpent Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Axe Beak, Poltergeist, Aepyornis X2 -Serpent, Axe Beak, Poltergeist -Serpent, Slime, Poltergeist Slime Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Slime, Lizard -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime X2, Mousse Gamat Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat X2, Slime -Gamat, Skeleton X2 -Gamat X4, Purger Axe Beak Group: Alpha (Dynasty Ruins A-Rank) -Axe Beak, Slime, Gamat -Axe Beak, Ghost, Skeleton -Axe Beak X2, Aepyornis X2, Dodo -Axe Beak X2, Lizard -Axe Beak, Serpent, Poltergeist Clay Golem Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Clay Golem, Serpent, Gamat -Clay Golem, Ghost, Skeleton -Clay Golem, Axe Beak, Poltergeist -Clay Golem X2, Ghost, Skeleton, Roc X2 Ghost Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Ghost X2, Clay Golem, Skeleton, Blood Sucker X2 -Ghost X2, Poltergeist -Ghost, Skeleton, Lizard -Ghost, Clay Golem, Skeleton Poltergeist Group: Alpha (Sandy Wind Cave A-Rank, Dwarves' Ore Mine A-Rank) -Poltergeist, Axe Beak, Clay Golem -Poltergeist, Axe Beak, Serpent -Poltergeist, Slime, Serpent -Poltergeist, Axe Beak, Serpent, Aepyornis X2 -Poltergeist X2, Clay Golem X2 Skeleton Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton, Clay Golem, Ghost X2, Blood Sucker X2 -Skeleton X2, Cross Bone Lizard Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank) -Lizard X2, Gamat -Lizard, Slime -Lizard, Serpent X2 -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton Killer Fish Group: Alpha (Volcanic Cave A-Rank) -Killer Fish X2, Leech X2, Merrow, Island Worm -Killer Fish, Zombie, Sea Bishop -Killer Fish, Sea Monk, Zombie -Killer Fish, Leech, Merrow -Killer Fish X2, Sea Wyvern Leech Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Leech, Sea Monk, Merrow -Leech, Killer Fish, Merrow -Leech X2, Killer Fish X2, Merrow, Island Worm -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Sea Monk Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Sea Monk, Killer Fish, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk, Leech, Merrow X2, Hydra -Sea Monk X2, Zombie -Sea Monk, Leech, Merrow Sea Hog Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Sea Hog, Killer Fish, Bullfrog -Sea Hog, Zombie, Sea Bishop -Sea Hog X2, Sea Wyvern -Sea Hog, Bullfrog X2 -Sea Hog X2, Orca Zombie Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Zombie, Sea Monk X2 -Zombie, Sea Hog, Sea Bishop -Zombie, Killer Fish, Sea Bishop -Zombie, Leech X2 -Zombie, Killer Fish, Sea Monk Bullfrog Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Sea Wyvern X2 -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk X2, Sea Bishop X2, Charybdis -Bullfrog, Sea Monk, Sea Bishop Sea Wyvern Group: Alpha (Camberto Caves A-Rank) -Sea Wyvern X3, Thinker -Sea Wyvern, Sea Hog X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Sea Bishop Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Monk X2, Bullfrog, Charybdis -Sea Bishop, Killer Fish X2 -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Killer Fish, Zombie Merrow Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Merrow, Killer Fish, Leech -Merrow X2, Leech, Sea Monk, Hydra -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Monk -Merrow X2, Nixie Bumble Bee Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Bumble Bee X2, Etheliana X2, Truncata -Bumble Bee X2, Harpy -Bumble Bee, Raven, Etheliana X2 -Bumble Bee, Etheliana X3 Etheliana Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Etheliana X2, Bumble Bee X2, Truncata -Etheliana X3, Gracilis -Etheliana X2, Ogre X2 -Etheliana X2, Bumble Bee, Raven Harpy Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Harpy, Bumble Bee X2 -Harpy X2, Raven X2 -Harpy, Furie, Vouivre X2 -Harpy X3, Furie X2 Ogre Group: Alpha (Volcanic Cave A-Rank) -Ogre X2, Harpy X2 -Ogre X3, Were Bear -Ogre X2, Etheliana X2 -Ogre X2, Raven X2 Mandragora Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Mandragora, Chimera X2, Korrigan -Mandragora X2, Chimera X2 -Mandragora X2, Phantom X2 Treant Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Treant X2, Mandragora X2 -Treant X2, Phantom X2 -Treant X4 -Treant, Chimera, Phantom X2 Chimera Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Chimera X2, Mandragora, Korrigan -Chimera X2, Mandragora X2 -Chimera, Treant, Phantom X2 Phantom Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Phantom X2, Mandragora X2 -Phantom X2, Treant, Chimera -Phantom X2, Treant X2 -Phantom X3, Wraith Raven Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Raven, Bumble Bee, Etheliana X2 -Raven X2, Harpy X2 -Raven X2, Ogre X2 -Raven X3 Jabber Group: Alpha (Frozen Crevasse A-Rank, Volcanic Cave A-Rank, Camberto Caves A-Rank) -Jabber X3, Sphinx X2 -Jabber, Tarantula, Light Wing X2 -Jabber X2, Red Ogre X2, Tarantula -Jabber, Light Wing, Fire Drake X2 -Jabber X2, Light Wing, Automaton Tarantula Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Tarantula, Jabber, Light Wing X2 -Tarantula, Red Ogre, Scorpion X2 -Tarantula, Fire Drake, Salamander X2 -Tarantula, Jabber X2, Red Ogre X2 -Tarantula X2, Automaton, Fire Drake Automaton Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Automaton, Light Wing X2, Jabber X2, Tiamat -Automaton, Light Wing, Jabber X2 -Automaton, Fire Drake, Tarantula X2 -Automaton X2, Scorpion, Red Ogre -Automaton, Red Ogre X3 Light Wing Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Light Wing, Automaton, Jabber X2 -Light Wing X2, Scorpion X2, Fire Drake -Light Wing, Jabber, Fire Drake X2 -Light Wing X2, Jabber X2, Automaton, Tiamat -Light Wing X2, Jabber, Tarantula Red Ogre Group: Alpha (Frozen Crevasse A-Rank) -Red Ogre X3, Automaton -Red Ogre, Tarantula X3 -Red Ogre, Scorpion, Automaton X2 -Red Ogre X2, Jabber X2, Tarantula -Red Ogre, Tarantula, Scorpion X2 Scorpion Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Scorpion X2, Red Ogre, Tarantula -Scorpion X2, Light Wing X2 -Scorpion, Red Ogre, Automaton X2 -Scorpion X2, Light Wing X2, Fire Drake -Scorpion X3, Antares Fire Drake Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Fire Drake, Automaton, Tarantula X2 -Fire Drake, Light Wing X2, Scorpion X2 -Fire Drake, Automaton X3 -Fire Drake X2, Jabber, Light Wing -Fire Drake, Tarantula, Salamander X2 Golem Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank) -Golem X3, Manticore -Golem X3, Stone Eater -Golem, Stone Eater X2 -Golem X3, Rock Golem Manticore Group: Alpha (Frozen Crevasse A-Rank, Camberto Caves A-Rank) -Manticore, Golem X3 -Manticore X2, Stone Eater -Manticore X3 -Manticore, Stone Eater X2 Fungus Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Fungus X3, Stinkhorn -Fungus X2, Killer Bee X2, Anemone -Fungus, Marcoid, Crawler X2 -Fungus, Shallow Grave, Were Dragon -Fungus X2, Shallow Grave X2, Lunantisidhe X2 Marcoid Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Marcoid, Fungus, Crawler X2 -Marcoid X2, Stinkhorn X2 -Marcoid X2, Poison Leech X2 -Marcoid, Killer Mantis, Lumber Jack X2 -Marcoid, Tortoise, Killer Bee X2 Shallow Grave Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Shallow Grave, Fungus X2 -Shallow Grave X2, Fungus X2, Lunantisidhe X2 -Shallow Grave X2, Killer Mantis X3 -Shallow Grave X2, Killer Bee, Killer Mantis -Shallow Grave, Fungus, Were Dragon Killer Bee Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Killer Bee X2, Fungus X2, Anemone -Killer Bee X2, Crawler X2, Anemone, Hornet -Killer Bee X2, Crawler X2, Anemone -Killer Bee, Killer Mantis, Shallow Grave X2 -Killer Bee X2, Anemone X2, Were Dragon Killer Mantis Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Killer Mantis X2, Marcoid X2 -Killer Mantis, Marcoid, Lumber Jack X2 -Killer Mantis X3, Shallow Grave X2 -Killer Mantis X2, Crawler X2 -Killer Mantis, Killer Bee, Shallow Grave X2 Anemone Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Anemone, Fungus X2, Killer Bee X2 -Anemone, Crawler X2, Killer Bee X2 -Anemone, Crawler X2, Killer Bee X2, Hornet -Anemone X2, Killer Bee X2, Were Dragon -Anemone, Were Dragon, Tortoise X2 Crawler Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Crawler X2, Killer Bee X2, Anemone -Crawler X2, Fungus, Marcoid -Crawler X2, Anemone X3 -Crawler, Tortoise, Poison Leech X3 -Crawler X2, Killer Bee X2, Anemone, Hornet Poison Leech Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank, also found in Iselia Human Ranch) -Poison Leech X2, Marcoid X2 -Poison Leech X2, Tortoise X2 -Poison Leech X3, Tortoise, Crawler -Poison Leech X2, Tortoise, Zaratan -Poison Leech X3, Leech King X2 Tortoise Group: Alpha (Cape Fortress A-Rank) -Tortoise, Shallow Grave X2 -Tortoise, Marcoid, Killer Bee X2 -Tortoise, Poison Leech X2, Zaratan -Tortoise X2, Anemone, Were Dragon -Tortoise, Crawler, Poison Leech X3 Were Dragon Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Were Dragon, Killer Bee X2, Anemone X2 -Were Dragon, Poison Leech X4 -Were Dragon, Anemone, Tortoise X2 -Were Dragon X2 -Were Dragon, Fungus, Shallow Grave Grindylow Group: Alpha (Frozen Crevasse A-Rank) -Grindylow X2, Remora X2, Fenrir -Grindylow X2, Selkie X3 -Grindylow X3, Oannes X2 -Grindylow X2, Kraken X2, Oannes -Grindylow X4, Muzzler Blue Rose Group: Alpha (Frozen Crevasse A-Rank, Underground Ruins A-Rank) -Blue Rose X2, Caerurea X3 -Blue Rose X3, Grisley X2 -Blue Rose X2, Grindylow X2, Kraken X2, Remora X2 -Blue Rose X2, Kraken X2, Oannes -Blue Rose X2, Selkie X3 Kraken Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Cape Fortress A-Rank) -Kraken X2, Grindylow X2, Oannes -Kraken X2, Selkie X2, Yeti -Kraken X2, Blue Rose X2, Oannes -Kraken X2, Oannes X2, Remora -Kraken X2, Grindylow X2, Remora X2, Blue Rose X2 Oannes Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Cape Fortress A-Rank) -Oannes X2, Grindylow X3 -Oannes X2, Kraken X2, Remora -Oannes, Kraken X2, Grindylow X2 -Oannes X3, Grisley X2 -Oannes, Kraken X2, Blue Rose X2 Grisley Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Grisley X2, Blue Rose X3 -Grisley, Yeti, Banshee X2 -Grisley X2, Oannes X3 -Grisley X3, Fenrir -Grisley X2, Yeti X2 Selkie Group: Alpha (Sandy Wind Cave A-Rank, Temple of Lightning A-Rank) -Selkie, Remora X2, Caerurea X2, Haunt -Selkie X3, Grindylow X2 -Selkie X3, Blue Rose X2 -Selkie X2, Kraken X2, Yeti -Selkie X3, Asrai X2 Yeti Group: Alpha (Sandy Wind Cave A-Rank) -Yeti, Caerurea X4 -Yeti X2, Fenrir -Yeti, Kraken X2, Selkie X2 -Yeti, Grisley, Banshee X2 -Yeti, Fenrir, Caerurea X2 Remora Group: Alpha (Frozen Crevasse A-Rank, Underground Ruins A-Rank, Cape Fortress A-Rank) -Remora X2, Caerurea X2, Selkie, Haunt -Remora X2, Caerurea X2, Selkie -Remora, Kraken X2, Oannes X2 -Remora X2, Grindylow X2, Kraken X2, Blue Rose X2 -Remora X3, Echeneis Caerurea Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank) -Caerurea X4, Yeti -Caerurea X2, Remora X2, Selkie, Haunt -Caerurea X2, Remora X2, Selkie -Caerurea X2, Grisley X4 -Caerurea X2, Yeti, Fenrir Fenrir Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Fenrir, Grindylow X2, Remora X2 -Fenrir, Yeti, Caerurea X2 -Fenrir, Grisley X3 -Fenrir, Yeti X2 -Fenrir X2, Wolf Heddin Cacodemon Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Cacodemon X2, Alraune X2, Pandora -Cacodemon X2, Dullahan X2 -Cacodemon X2, Dullahan X2, Dark Steel -Cacodemon X3, Pandora -Cacodemon X2, Lamia X2, Colossus Living Sword Group: Alpha (Underground Ruins A-Rank, Dynasty Ruins A-Rank, Temple of Lightning A-Rank) -Living Sword X2, Undertaker, Dullahan -Living Sword, Colossus, Alraune X2 -Living Sword, Lamia, Dullahan X2 -Living Sword X2, Demon X3 -Living Sword X3, Pandora Alraune Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Alraune X2, Cacodemon X2, Pandora -Alraune X2, Living Sword, Colossus -Alraune, Lamia, Pied Piper X2 -Alraune X2, Undertaker X2 -Alraune, Dullahan, Colossus X2 Lamia Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Lamia X2, Alraune X2 -Lamia, Alraune, Pied Piper X2 -Lamia X2, Cacodemon X2, Colossus -Lamia, Living Sword, Dullahan X2 -Lamia X2, Erinyes Undertaker Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Undertaker, Dullahan, Living Sword X2 -Undertaker X2, Alraune X2 -Undertaker, Pandora X2, Grave Digger -Undertaker, Demon, Cacodemon X2 -Undertaker, Demon X2 Pandora Group: Alpha (Sandy Wind Cave A-Rank, Volcanic Cave A-Rank, Temple of Lightning A-Rank) -Pandora, Undertaker X3 -Pandora, Living Sword X3 -Pandora X2, Undertaker, Grave Digger -Pandora, Cacodemon X2, Alraune X2 -Pandora, Cacodemon X3 Dullahan Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Lightning A-Rank) -Dullahan, Undertaker, Living Sword X2 -Dullahan X2, Lamia, Living Sword -Dullahan X2, Cacodemon X2, Dark Steel -Dullahan, Alraune, Colossus X2 -Dullahan X2, Night Stalker Colossus Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank, Temple of Darkness A-Rank, Temple of Lightning A-Rank) -Colossus, Living Sword, Alraune X2 -Colossus X2, Alraune, Dullahan -Colossus X3, Punisher -Colossus, Lamia X2, Cacodemon X2 -Colossus X2, Pandora Demon Group: Alpha (Sandy Wind Cave A-Rank, Camberto Caves A-Rank, Temple of Lightning A-Rank) -Demon, Undertaker, Cacodemon X2 -Demon X2, Lamia X2 -Demon X3, Living Sword X2 -Demon X2, Undertaker -Demon X2, Archdemon Gargoyle Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Gargoyle X2, Dire Bat X3 -Gargoyle X2, Mimic, Corpse X2 -Gargoyle X2, Mythril Golem X2 -Gargoyle X2, Vanguard Rogue, Vanguard Archer -Gargoyle X3, Mimic Cotton Tail Group: Alpha (Sandy Wind Cave A-Rank, Temple of Lightning A-Rank) -Cotton Tail X2, Vanguard Archer, Vanguard Pugilist -Cotton Tail X2, Vanguard Witch, Vanguard Rogue -Cotton Tail X2, Vanguard Archer X2 -Cotton Tail X2, Dire Bat X2, Mimic -Cotton Tail X3, Mythril Golem, Orcrot Mythril Golem Group: Alpha (Temple of Darkness A-Rank) -Mythril Golem X2, Cotton Tail X2 -Mythril Golem, Cotton Tail X3, Orcrot -Mythril Golem X2, Dire Bat X3 -Mythril Golem, Mimic X2 -Mythril Golem X3, Talos Hell Hound Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Hell Hound X4, Padfoot -Hell Hound X2, Vanguard Witch, Vanguard Rogue -Hell Hound X2, Vanguard Archer, Vanguard Pugilist -Hell Hound X2, Padfoot, Shadow Dragon -Hell Hound X2, Vanguard Witch X2 Dire Bat Group: Alpha (Temple of Darkness A-Rank) -Dire Bat X4, Mimic -Dire Bat X2, Cotton Tail X2, Mimic -Dire Bat X3, Mimic, Ghoul -Dire Bat X2, Hell Hound X2, Mimic -Dire Bat X3, Mythril Golem X2 Mimic Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Mimic, Cotton Tail X2, Dire Bat X2 -Mimic, Gargoyle X3 -Mimic, Hell Hound X2, Dire Bat X2 -Mimic, Dire Bat X3, Ghoul -Mimic, Dire Bat X4 Jelly Group: Alpha (Triet Ruins A-Rank, Temple of Lightning A-Rank) -Jelly X3, Embryo, Graeae -Jelly X2, Moirae, Machina -Jelly X3, Goliath X2 -Jelly, Graeae, Wyvern X2 -Jelly X5, Pudding Machina Group: Alpha (Temple of Darkness A-Rank) -Machina X2, Were Bat X3 -Machina, Moirae, Jelly X2 -Machina X2, Goliath X2 -Machina, Were Bat, Moirae X2 -Machina X4, Mournblade Graeae Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank, Sandy Wind Cave S-Rank, Triet Ruins S-Rank) -Graeae X2, Wyvern X2 -Graeae, Embryo, Jelly X3 -Graeae X2, Griffin X2 -Graeae, Wyvern X2, Baal X2 -Graeae, Jelly, Wyvern X2 Were Bat Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Were Bat X3, Griffin X2 -Were Bat X3, Embryo X2, Peallaidh -Were Bat X3, Wyvern -Were Bat X3, Embryo X2 -Were Bat, Machina, Moirae X2 Goliath Group: Alpha (Triet Ruins A-Rank) -Goliath X2, Griffin X2 -Goliath X2, Graeae X2 -Goliath X2, Machina X2 -Goliath X2, Griffin, Embryo -Goliath X2, Jelly X3 Moirae Group: Alpha (Temple of Darkness A-Rank) -Moirae, Machina, Jelly X2 -Moirae X2, Machina, Were Bat -Moirae X2, Embryo, Fafnir -Moirae X2, Embryo X3 -Moirae X2, Wyvern X2 Wyvern Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank, Sandy Wind Cave S-Rank) -Wyvern, Were Bat X3 -Wyvern X2, Graeae, Baal X2 -Wyvern X2, Graeae X2 -Wyvern X2, Moirae X2 -Wyvern X3, Wyvern Lord Cockatrice Group: Alpha (Temple of Darkness A-Rank, Temple of Earth A-Rank, Sandy Wind Cave S-Rank, Triet Ruins S-Rank) -Cockatrice, Toadstool, Caterpillar X3 -Cockatrice X2, Viper X2, Rock Eater -Cockatrice X2, Caterpillar X2, Megalith -Cockatrice X2, Viper, Rock Eater, Earth Eater -Cockatrice X3, Elder Dragon Megalith Group: Alpha (Temple of Earth A-Rank) -Megalith, Rock Eater, Toadstool X2 -Megalith, Viper X3 -Megalith, Pit Spider X3 -Megalith, Caterpillar X2, Cockatrice X2 -Megalith X3, Enforcer Pit Spider Group: Alpha (Triet Ruins A-Rank, Temple of Earth A-Rank) -Pit Spider, Viper, Pit Fiend X3, Wyrm -Pit Spider, Pit Fiend, Viper X2 -Pit Spider, Elder Dragon, Caterpillar X2 -Pit Spider X3, Megalith -Pit Spider X3, Arachne Elder Dragon Group: Alpha (Temple of Earth A-Rank, Sandy Wind Cave S-Rank) -Elder Dragon, Pit Spider, Caterpillar X2 -Elder Dragon, Pit Fiend X3 -Elder Dragon, Megalith X2 -Elder Dragon, Viper X3 -Elder Dragon, Cockatrice X3 Ooze Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Ooze, Viper, Pit Fiend X2 -Ooze, Toadstool, Hamadryad X2 -Ooze, Caterpillar, Toadstool X2 -Ooze X4, Rock Eater -Ooze X3, Rock Eater Toadstool Group: Alpha (Temple of Darkness A-Rank, Cape Fortress A-Rank) -Toadstool, Ooze, Hamadryad X2 -Toadstool X2, Ooze X3 -Toadstool, Cockatrice, Caterpillar X3 -Toadstool X2, Rock Eater, Megalith -Toadstool X2, Ooze, Caterpillar Caterpillar Group: Alpha (Triet Ruins A-Rank, Temple of Earth A-Rank) -Caterpillar, Ooze, Toadstool X2 -Caterpillar X2, Pit Spider, Elder Dragon -Caterpillar X3, Toadstool, Cockatrice -Caterpillar X2, Cockatrice X2, Megalith -Caterpillar X4, Habetrot Pit Fiend Group: Alpha (Temple of Darkness A-Rank, Temple of Earth A-Rank, Sandy Wind Cave S-Rank) -Pit Fiend, Cockatrice X3 -Pit Fiend, Pit Spider, Viper X2 -Pit Fiend X3, Elder Dragon -Pit Fiend X3, Pit Spider, Viper, Wyrm -Pit Fiend, Toadstool X3 Viper Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank) -Viper X2, Pit Spider, Pit Fiend -Viper X2, Cockatrice X2, Rock Eater -Viper, Pit Spider, Pit Fiend X3, Wyrm -Viper, Ooze, Pit Fiend X2 -Viper X3, Elder Dragon * * * * * Building Number Two (S-Rank Quests) Note: Although the game refers to all Vanguard members as simply "Vanguard," this guide refers to their fighting style and element for clarification purposes. Top Vanguard Rogue and Top Vanguard Pugilist are male, while Top Vanguard Archer and Top Vanguard Witch are female. Note: Top Vanguard Rogue, Top Vanguard Archer, Top Vanguard Pugilist, and Top Vanguard Witch cannot be befriended because they are not monsters. For obvious reasons, they are not listed in the Monster Book. Note: Groups headed by monsters will only appear in a certain few S-Rank Quest destinations, such as Cape Fortress, not in Building Number Two itself. These elusive groups were probably intended to appear in Ymir Forest before the developers decided against including the forest as a location in the game. Monsters: Puck, Sphinx, Aepyornis, Lunantisidhe, Pied Piper, Vouivre Other Foes: Top Vanguard Rogue (Wind), Top Vanguard Archer (Wind), Top Vanguard Pugilist (Ice), Top Vanguard Witch (Wind) Top Vanguard Rogue Group -Top Vanguard Rogue, Top Vanguard Archer, Top Vanguard Pugilist -Top Vanguard Rogue X2, Aepyornis, Lunantisidhe -Top Vanguard Rogue, Top Vanguard Pugilist, Top Vanguard Witch -Top Vanguard Rogue X2, Top Vanguard Archer X2 -Top Vanguard Rogue, Top Vanguard Archer, Lunantisidhe X2 Top Vanguard Archer Group -Top Vanguard Archer X2, Top Vanguard Rogue X2 -Top Vanguard Archer X2, Sphinx, Pied Piper -Top Vanguard Archer, Top Vanguard Rogue, Top Vanguard Pugilist -Top Vanguard Archer, Top Vanguard Witch, Vouivre X2 -Top Vanguard Archer, Top Vanguard Rogue, Lunantisidhe X2 Top Vanguard Pugilist Group -Top Vanguard Pugilist, Top Vanguard Rogue, Top Vanguard Archer -Top Vanguard Pugilist X2, Lunantisidhe, Puck -Top Vanguard Pugilist, Top Vanguard Rogue, Top Vanguard Witch -Top Vanguard Pugilist X2, Top Vanguard Witch X2 Top Vanguard Witch Group -Top Vanguard Witch X2, Top Vanguard Pugilist X2 -Top Vanguard Witch X2, Sphinx, Puck -Top Vanguard Witch, Top Vanguard Rogue, Top Vanguard Pugilist -Top Vanguard Witch, Top Vanguard Archer, Vouivre X2 -Top Vanguard Witch X2, Aepyornis, Vouivre Puck Group (only appears in certain S-Rank Quests) -Puck, Lunantisidhe, Top Vanguard Pugilist X2 -Puck, Sphinx, Top Vanguard Witch X2 -Puck, Vouivre, Pied Piper X2 -Puck X3, Aepyornis X2 -Puck, Pied Piper, Vouivre X2 Sphinx Group (only appears in certain S-Rank Quests) -Sphinx, Pied Piper, Top Vanguard Archer X2 -Sphinx, Puck, Top Vanguard Witch X2 -Sphinx X2, Lunantisidhe X2 -Sphinx, Aepyornis X3 -Sphinx X2, Vouivre Aepyornis Group (only appears in certain S-Rank Quests) -Aepyornis, Vouivre, Top Vanguard Witch X2 -Aepyornis, Lunantisidhe, Top Vanguard Rogue X2 -Aepyornis X3, Pied Piper X2 -Aepyornis X3, Sphinx -Aepyornis X2, Puck X3 Lunantisidhe Group (only appears in certain S-Rank Quests) -Lunantisidhe, Aepyornis, Top Vanguard Rogue X2 -Lunantisidhe, Puck, Top Vanguard Pugilist X2 -Lunantisidhe X2, Top Vanguard Rogue, Top Vanguard Archer -Lunantisidhe X2, Sphinx X2 Pied Piper Group (only appears in certain S-Rank Quests) -Pied Piper, Sphinx, Top Vanguard Archer X2 -Pied Piper X2, Aepyornis X3 -Pied Piper X5 -Pied Piper X2, Puck, Vouivre -Pied Piper, Puck, Vouivre X2 Vouivre Group (only appears in certain S-Rank Quests) -Vouivre, Aepyornis, Top Vanguard Witch X2 -Vouivre X2, Top Vanguard Archer, Top Vanguard Witch -Vouivre, Sphinx X2 -Vouivre, Puck, Pied Piper X2 -Vouivre X2, Puck, Pied Piper * * * * * Martel Temple (S-Rank Quests) Note: Martel Temple contains monster groups from the Ginnungagap habitat. Note that Golem appears in an event encounter and thus cannot be befriended here. Seiren Group -Seiren, Firbolg, Slime Mold X2 -Seiren X2, Slime Mold X3 -Seiren X2, Crusader X2 -Seiren, Gorgon, Girtablili X2 -Seiren, Girtablili, Simurgh X2 Firbolg Group -Firbolg X2, Simurgh -Firbolg, Simurgh X2 -Firbolg X2, Gorgon X2 -Firbolg X2, Crusader X2 -Firbolg, Seiren, Slime Mold X2 Crusader Group -Crusader, Gorgon, Slime Mold X3 -Crusader X2, Seiren X2 -Crusader X2, Girtablili X2 -Crusader X2, Simurgh, Girtablili -Crusader X2, Firbolg X2 Girtablili Group -Girtablili X2, Slime Mold X3 -Girtablili X2, Crusader X2 -Girtablili X2, Gorgon, Seiren -Girtablili, Seiren, Simurgh X2 -Girtablili, Simurgh, Crusader X2 *Golem Event Encounter* (found in Martel Temple, but is a repeatable event encounter, and thus has no habitat) -Golem * * * * * Ginnungagap (S-Rank Quests) Note: For the encounters containing artificial summon spirits that guard the roots, see the below "Root Guardians" section. Carbuncle Group -Carbuncle X3, Cerberus -Carbuncle X2, Nereis X2, Cerberus -Carbuncle X2, Shape Shifter, Dark Rider -Carbuncle, Nereis, Basilisk X2 -Carbuncle X3, Phoenix X2 Crusader Group -Crusader, Gorgon, Slime Mold X3 -Crusader X2, Seiren X2 -Crusader X2, Girtablili X2 -Crusader X2, Simurgh, Girtablili -Crusader X2, Firbolg X2 Slime Mold Group -Slime Mold X3, Crusader, Gorgon -Slime Mold X2, Seiren, Firbolg -Slime Mold X3, Girtablili X2 -Slime Mold X3, Seiren X2 -Slime Mold X2, Gorgon X2, Simurgh Seiren Group -Seiren, Firbolg, Slime Mold X2 -Seiren X2, Slime Mold X3 -Seiren X2, Crusader X2 -Seiren, Gorgon, Girtablili X2 -Seiren, Girtablili, Simurgh X2 Firbolg Group -Firbolg X2, Simurgh -Firbolg, Simurgh X2 -Firbolg X2, Gorgon X2 -Firbolg X2, Crusader X2 -Firbolg, Seiren, Slime Mold X2 Girtablili Group -Girtablili X2, Slime Mold X3 -Girtablili X2, Crusader X2 -Girtablili X2, Gorgon, Seiren -Girtablili, Seiren, Simurgh X2 -Girtablili, Simurgh, Crusader X2 Gorgon Group -Gorgon, Crusader, Slime Mold X3 -Gorgon, Seiren, Girtablili X2 -Gorgon X2, Slime Mold X2, Simurgh -Gorgon X2, Firbolg X2 -Gorgon X4, Echidna Shape Shifter Group -Shape Shifter, Basilisk X3 -Shape Shifter, Dark Rider, Carbuncle X2 -Shape Shifter, Basilisk X2, Dark Rider X2 -Shape Shifter, Nereis, Basilisk, Phoenix -Shape Shifter, Nereis, Phoenix X2 Nereis Group -Nereis, Carbuncle, Basilisk X2 -Nereis X2, Dark Rider X2 -Nereis X2, Carbuncle X2, Cerberus -Nereis, Shape Shifter, Basilisk, Phoenix -Nereis, Shape Shifter, Phoenix X2 Basilisk Group -Basilisk X2, Nereis, Carbuncle -Basilisk, Shape Shifter, Nereis, Phoenix -Basilisk X2, Cerberus X2 -Basilisk X3, Shape Shifter -Basilisk X2, Dark Rider X2, Shape Shifter Cerberus Group -Cerberus, Carbuncle X3 -Cerberus, Dark Rider X2 -Cerberus X2, Phoenix X2 -Cerberus, Carbuncle X2, Nereis X2 -Cerberus X2, Basilisk X2 Simurgh Group -Simurgh, Firbolg X2 -Simurgh X2, Firbolg -Simurgh X2, Seiren, Girtablili -Simurgh, Girtablili, Crusader X2 -Simurgh, Slime Mold X2, Gorgon X2 Dark Rider Group -Dark Rider X2, Nereis X2 -Dark Rider X2, Cerberus -Dark Rider, Carbuncle X2, Shape Shifter -Dark Rider X2, Basilisk X2, Shape Shifter -Dark Rider X4, Pale Rider Phoenix Group (only appears on S-Rank Quests) -Phoenix X4 -Phoenix X2, Carbuncle X2 -Phoenix, Basilisk, Nereis, Shape Shifter -Phoenix X2, Cerberus X2 -Phoenix X2, Nereis, Shape Shifter * * * * * Root Guardians Note: This is not a habitat; rather, it lists the encounters that guard roots in Ginnungagap. Aside from certain alpha groups, these encounters are the only sources for befriending the artificial summon spirits. Be sure to befriend each artificial summon spirit before you burn the root its encounter is guarding, or you will be unable to befriend one until your next playthrough. Carbuncle: Guardian of Fire -Carbuncle, Igniter X3 Firbolg: Guardian of Ice -Firbolg, Muzzler X3 Basilisk: Guardian of Earth -Basilisk, Enforcer X3 Crusader: Guardian of Light -Crusader, Liberator X3 Lunantisidhe: Guardian of Water -Lunantisidhe, Sinker X3 Slime Mold: Guardian of Darkness -Slime Mold, Punisher X3 Sphinx: Guardian of Wind -Sphinx, Purger X3 Moirae: Guardian of Lightning -Moirae, Awakener X3 * * * * * Gladsheim (currently incomplete) Note: Gladsheim is only available on your second playthrough or later, beginning after visiting the Tower of Salvation in Chapter 8. Orion Group -Orion, Wolf X3 -Orion, Bear X2 -Orion, Cave Bear, Vorpal Bunny, Carbuncle -Orion, Gunna, Micasa Mandocello Group -Mandocello, Filifolia X3 -Mandocello, Mandragora X3 -Mandocello, Truncata, Orcrot -Mandocello, Vaudeville, Dionaea, Lailah Bakunawa Group -Bakunawa, Were Dragon X2 -Bakunawa, Wyvern X2, Fire Drake -Bakunawa, Elder Dragon, Shadow Dragon, Tiamat -Bakunawa, Jormungandr, Blade Rex Lamia Group: Beta -Lamia X3 -Lamia, Archdemon X3 -Lamia, Imp, Pit Fiend, Cacodemon -Lamia, Ruby Dear Bastiage Group -Bastiage, Zombie X3 -Bastiage, Skeleton X2, Dullahan -Bastiage, Grave Digger, Dark Rider, Corpse -Bastiage, Ravenous Lusca Group -Lusca, Sea Monk X3 -Lusca, Tortoise X2 -Lusca, Zaratan, Charybdis, Jasconius -Lusca, Rusalka, Barracuda, Heqet Aello Group -Aello, Chirpee X3 -Aello, Axe Beak X3 -Aello, Phoenix, Aepyornis, Seiren -Aello X2, Dogma, Moon Rocks Chirpee Group: Beta -Chirpee X4 -Chirpee, Phoenix X2 -Chirpee, Phoenix, Shallow Grave, Jabber -Chirpee X3, Izimbra Incognito Group -Incognito, Slime X3 -Incognito, Gamat X3 -Incognito, Ligeia, Blood Bound -Incognito, Lunantisidhe, Blood Sucker, Slime Mold Demon Group: Beta -Demon, Imp X3 -Demon, Lamia X3 -Demon, Echidna, Gorgon, Pied Piper -Demon, Vroom X3 Ice Titan Group -Ice Titan, Golem X3 -Ice Titan, Mythril Golem, Clay Golem, Rock Golem -Ice Titan, Living Sword, Machina, Mournblade -Ice Titan, Made in Heaven Epitaph Group -Epitaph, Automaton X3 -Epitaph, Colossus, Goliath, Gargoyle -Epitaph, Jawbreaker -Epitaph, Pandora, Mimic, Shape Shifter Hippogryph Group -Hippogryph, Chimera X3 -Hippogryph, Serpent X2 -Hippogryph, Sphinx, Salamander -Hippogryph X2, Kosh, Titan Chimera Group: Beta -Chimera X4 -Chimera, Manticore, Sphinx, Griffin -Chimera, Hippogryph X2 -Chimera X3, Kitty Kat Popsickle Group -Popsickle, Scorpion X3 -Popsickle, Bumble Bee X3 -Popsickle, Queen, Killer Bee, Bumble Bee -Popsickle, Girtablili, Hornet X2 Neurotica Group -Neurotica, Crawler X2 -Neurotica, Antares X2 -Neurotica, Earth Eater, Habetrot, Lumber Jack -Neurotica, Mia Culpa, Simoriah Tortoise Group: Beta -Tortoise X4 -Tortoise, Zaratan X2 -Tortoise, Megalith, Archelon, Dark Steel -Tortoise X3, Aspidoceleon Archdemon Group: Guardian of Treasure -Archdemon X2, Echidna, Poseidon -Archdemon X2, Vaudeville, Maimakterion -Archdemon X2, Tiamat, Pyanopsion -Archdemon X2, Dark Rider, Boedromion Wild Rabbit: Guardian of the First Seal -Wild Rabbit, Bear, Chirpee Gremlin: Guardian of the First Seal -Gremlin, Black Bat, Polwigle (more to come as I further explore Gladsheim) ------------------------------------------------------------------------------- Quest Monster Encounter List Grouped by Location [s-qmen] This is a listing of the monster groups found in quests, grouped according to location. This list contains the normal monster groups found on quests; for quest event encounters, see the "Quest Event Encounter List" section. The only factors affecting which monsters are found on which quests are location and quest rank, so all D-Rank Quests at Dwarves' Ore Mine will have the same monster groups, for instance; the quest type (such as Medicine is Benevolence and Curse of the Monster) only affect quest event encounters. * * * +-+D-Rank+-+ Note: D-Rank Quests contain monster groups from Lake Sinoa Cave, Tower of Mana, Hima, Underground Ruins, and Dynasty Ruins. ***Dwarves' Ore Mine D-Rank*** Major Element: Earth Black Bat Group -Black Bat, Polwigle -Black Bat, Spider -Black Bat, Wolf -Black Bat, Gremlin Polwigle Group -Polwigle -Polwigle, Black Bat -Polwigle, Spider -Polwigle, Gremlin Spider Group -Spider, Polwigle -Spider, Black Bat -Spider, Wolf -Spider, Gremlin Wolf Group -Wolf, Black Bat -Wolf, Spider -Wolf, Gremlin -Wolf, Black Wolf Wild Rabbit Group -Wild Rabbit X2 -Wild Rabbit, Filifolia -Wild Rabbit, Bear, Chirpee -Wild Rabbit, Bear, Filifolia Filifolia Group -Filifolia X2 -Filifolia, Wild Rabbit -Filifolia, Bear, Chirpee -Filifolia, Bear, Wild Rabbit Chirpee Group -Chirpee X2 -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee X2, Peepit Gremlin Group -Gremlin, Polwigle -Gremlin, Black Bat -Gremlin, Spider -Gremlin, Wolf Bear Group -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit Slime Group -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime, Lizard -Slime X2, Mousse Ghost Group -Ghost X2, Poltergeist -Ghost, Axe Beak, Skeleton -Ghost, Clay Golem, Skeleton -Ghost, Skeleton, Lizard Poltergeist Group -Poltergeist, Serpent, Slime -Poltergeist, Serpent, Axe Beak -Poltergeist, Axe Beak, Clay Golem -Poltergeist X2, Clay Golem X2 -Poltergeist, Ghost X2 Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton Serpent Group -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Slime, Poltergeist -Serpent, Axe Beak, Poltergeist -Serpent X2, Lizard Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 Skeleton Group -Skeleton X2, Gamat -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton X2, Cross Bone Clay Golem Group -Clay Golem, Serpent, Gamat -Clay Golem, Axe Beak, Poltergeist -Clay Golem X2, Poltergeist X2 -Clay Golem, Ghost, Skeleton ***Frozen Crevasse D-Rank*** Major Element: Ice Black Bat Group -Black Bat, Polwigle -Black Bat, Spider -Black Bat, Wolf -Black Bat, Gremlin Polwigle Group -Polwigle -Polwigle, Black Bat -Polwigle, Spider -Polwigle, Gremlin Wolf Group -Wolf, Black Bat -Wolf, Spider -Wolf, Gremlin -Wolf, Black Wolf Spider Group -Spider, Polwigle -Spider, Black Bat -Spider, Wolf -Spider, Gremlin Wild Rabbit Group -Wild Rabbit X2 -Wild Rabbit, Filifolia -Wild Rabbit, Bear, Chirpee -Wild Rabbit, Bear, Filifolia Bear Group -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit Gremlin Group -Gremlin, Polwigle -Gremlin, Black Bat -Gremlin, Spider -Gremlin, Wolf Chirpee Group -Chirpee X2 -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee X2, Peepit Filifolia Group -Filifolia X2 -Filifolia, Wild Rabbit -Filifolia, Bear, Chirpee -Filifolia, Bear, Wild Rabbit Slime Group -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime, Lizard -Slime X2, Mousse Ghost Group -Ghost X2, Poltergeist -Ghost, Axe Beak, Skeleton -Ghost, Clay Golem, Skeleton -Ghost, Skeleton, Lizard Sea Wyvern Group -Sea Wyvern, Killer Fish X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern, Sea Hog X2 -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Sea Monk Group -Sea Monk, Killer Fish, Zombie -Sea Monk, Leech, Merrow -Sea Monk X2, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk X2, Merrow Sea Bishop Group -Sea Bishop, Killer Fish X2 -Sea Bishop, Killer Fish, Zombie -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Wyvern Merrow Group -Merrow, Killer Fish, Leech -Merrow, Leech, Sea Monk -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Wyvern -Merrow X2, Nixie Bullfrog Group -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk, Sea Bishop -Bullfrog X2, Sea Hog -Bullfrog, Sea Wyvern X2 Leech Group -Leech, Killer Fish, Merrow -Leech, Sea Monk, Merrow -Leech X2, Zombie -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 ***Sandy Wind Cave D-Rank*** Major Element: Wind Sea Monk Group -Sea Monk, Killer Fish, Zombie -Sea Monk, Leech, Merrow -Sea Monk X2, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk X2, Merrow Bullfrog Group -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk, Sea Bishop -Bullfrog X2, Sea Hog -Bullfrog, Sea Wyvern X2 Sea Bishop Group -Sea Bishop, Killer Fish X2 -Sea Bishop, Killer Fish, Zombie -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Wyvern Sea Wyvern Group -Sea Wyvern, Killer Fish X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern, Sea Hog X2 -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Merrow Group -Merrow, Killer Fish, Leech -Merrow, Leech, Sea Monk -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Wyvern -Merrow X2, Nixie Leech Group -Leech, Killer Fish, Merrow -Leech, Sea Monk, Merrow -Leech X2, Zombie -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Black Bat Group -Black Bat, Polwigle -Black Bat, Spider -Black Bat, Wolf -Black Bat, Gremlin Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 Chirpee Group -Chirpee X2 -Chirpee, Bear, Filifolia -Chirpee, Bear, Wild Rabbit -Chirpee X2, Peepit Bear Group -Bear X2 -Bear, Chirpee, Filifolia -Bear, Chirpee, Wild Rabbit -Bear, Filifolia, Wild Rabbit Slime Group -Slime, Gamat X2 -Slime, Gamat, Axe Beak -Slime, Serpent, Poltergeist -Slime, Lizard -Slime X2, Mousse Serpent Group -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Slime, Poltergeist -Serpent, Axe Beak, Poltergeist -Serpent X2, Lizard ***Volcanic Cave*** Major Element: Fire Killer Fish Group -Killer Fish, Leech, Merrow -Killer Fish, Sea Monk, Zombie -Killer Fish, Sea Hog, Bullfrog -Killer Fish X2, Sea Wyvern -Killer Fish X2, Sea Bishop Zombie Group -Zombie, Killer Fish, Sea Monk -Zombie, Killer Fish, Sea Bishop -Zombie, Leech X2 -Zombie, Sea Monk X2 -Zombie, Sea Hog, Sea Bishop Leech Group -Leech, Killer Fish, Merrow -Leech, Sea Monk, Merrow -Leech X2, Zombie -Leech, Bullfrog, Merrow -Leech, Sea Wyvern, Merrow Sea Hog Group -Sea Hog, Killer Fish, Bullfrog -Sea Hog, Zombie, Sea Bishop -Sea Hog, Bullfrog X2 -Sea Hog X2, Sea Wyvern -Sea Hog X2, Orca Sea Bishop Group -Sea Bishop, Killer Fish X2 -Sea Bishop, Killer Fish, Zombie -Sea Bishop, Sea Monk, Bullfrog -Sea Bishop, Sea Hog, Zombie -Sea Bishop X2, Sea Wyvern Sea Monk Group -Sea Monk, Killer Fish, Zombie -Sea Monk, Leech, Merrow -Sea Monk X2, Zombie -Sea Monk, Bullfrog, Sea Bishop -Sea Monk X2, Merrow Bullfrog Group -Bullfrog, Killer Fish, Sea Hog -Bullfrog, Leech, Merrow -Bullfrog, Sea Monk, Sea Bishop -Bullfrog X2, Sea Hog -Bullfrog, Sea Wyvern X2 Merrow Group -Merrow, Killer Fish, Leech -Merrow, Leech, Sea Monk -Merrow, Leech, Bullfrog -Merrow, Leech, Sea Wyvern -Merrow X2, Nixie Sea Wyvern Group -Sea Wyvern, Killer Fish X2 -Sea Wyvern, Leech, Merrow -Sea Wyvern, Sea Hog X2 -Sea Wyvern X2, Bullfrog -Sea Wyvern, Sea Bishop X2 Axe Beak Group -Axe Beak X2, Serpent -Axe Beak, Slime, Gamat -Axe Beak, Serpent, Poltergeist -Axe Beak, Ghost, Skeleton -Axe Beak X2, Lizard Gamat Group -Gamat X2, Slime -Gamat, Slime, Axe Beak -Gamat, Serpent, Clay Golem -Gamat, Skeleton X2 -Gamat, Lizard X2 Serpent Group -Serpent, Axe Beak X2 -Serpent, Gamat, Clay Golem -Serpent, Slime, Poltergeist -Serpent, Axe Beak, Poltergeist -Serpent X2, Lizard Poltergeist Group -Poltergeist, Serpent, Slime -Poltergeist, Serpent, Axe Beak -Poltergeist, Axe Beak, Clay Golem -Poltergeist X2, Clay Golem X2 -Poltergeist, Ghost X2 Skeleton Group -Skeleton X2, Gamat -Skeleton, Axe Beak, Ghost -Skeleton, Clay Golem, Ghost -Skeleton X2, Cross Bone Clay Golem Group -Clay Golem, Serpent, Gamat -Clay Golem, Axe Beak, Poltergeist -Clay Golem X2, Poltergeist X2 -Clay Golem, Ghost, Skeleton Lizard Group -Lizard, Serpent X2 -Lizard, Slime -Lizard X2, Gamat -Lizard, Axe Beak X2 -Lizard, Ghost, Skeleton * * * (more will be added as I collect more data) ------------------------------------------------------------------------------- Event Encounter List [s-eenc] This is a listing of all of the game's event encounters, grouped according to location. An event encounter is an encounter usually triggered through the plot in which spellbinding and escaping is impossible; a good example is a boss battle. Event encounters for quests will be located in a different section once I collect some more data on them. * * * * * Lake Sinoa Cave Major Element (inside of cave): Water Major Element (dried-up lakebed): Wind Major Element (Lumen's altar): Light =Enemies= *Lucrezia Lv.1 (Darkness) HP:827 Artes: none Skills: none Drop: Apple (guaranteed) *Polwigle Lv.2 (Water) HP:413 Artes: none Skills: VS Beast 1 Drop: Seaweed Drop: Grey Manuscript *Vortex Lv.1 (Water) HP:556 Artes: Torch Song Skills: none Drop: Elemental Fragment (guaranteed) *Imp Lv.4 (Darkness) HP:576 Artes: none Skills: none Drop: Imp's Tail *Wolf Lv.4 (Fire) HP:661 Artes: none Skills: VS Bird 1 Drop: Small Fang Drop: Fluffy Fur *Lloyd Lv.50 (Fire) HP:15375 Artes: Demon Fang, Double Demon Fang, Tiger Blade, Tiger Rage, Sonic Thrust, Sword Rain, Tempest, Beast, Raging Beast, Rising Falcon, Sword Rain: Alpha, Demonic Tiger Blade, Raging Tiger Blade, Blazing Tempest, Rising Phoenix, Auto Item Skills: Backstep, Ability Plus, Add Combo 1, Add Combo 2, Recover, Special, Ability Plus 2, Item Pro, Lure 1, Accelerate =Enemy-exclusive Artes= *Torch Song (Water, Personal): Use the power of song to restore 30% of Max HP to a selected target. It is unrelated to any Busby Berkeley musical. -Known by Vortex =Items= *Grey Manuscript (Polwigle Drop) *Apple (Lucrezia Guaranteed Drop) *Seaweed (Polwigle Drop) *Elemental Fragment (Vortex Guaranteed Drop) *Fluffy Fur (Wolf Drop) *Imp's Tail (Imp Drop) *Small Fang (Wolf Drop) =Event Encounters= Event in the parched Sinoa lakebed -Lucrezia (Note: invincible, as HP does not deplete when damaged; battle ends automatically after a certain period of time) Second event in the parched Sinoa lakebed -Lucrezia Event at Lake Sinoa Cave entrance -Polwigle (Note: invincible until battle tutorial ends) Event in small chamber of Lake Sinoa Cave -Vortex (Note: invincible until battle tutorial ends) Event in Lake Sinoa Cave depths -Imp (Note: invincible until battle tutorial ends; elemental grid during battle is always completely water-elemental; forced to be spellbound; offer to join cannot be declined; guaranteed to join after battle) Second event in Lake Sinoa Cave depths -Wolf (Note: invincible until battle tutorial ends; elemental grid during battle is always completely water-elemental; forced to be spellbound; offer to join cannot be declined; guaranteed to join after battle) Event by Lumen's Core -Lloyd (Note: winning this battle is optional, although experience and gald will only be received if the battle is won; will never use Mystic Arte despite knowing Special; will never use items despite knowing Auto Item) * * * * * Luin Major Element: Lightning =Enemies= *Vanguard Pugilist Lv.4 (Ice) HP:1659 Artes: Taunt, Taunt Skills: unknown *Martel Knights Lv.5 (Lightning) HP:1758 Artes: Taunt, Taunt Skills: unknown *Magnar Lv.10 (Earth) HP:1754 Artes: Dragon Fang, Taunt Skills: unknown Drop: Heal Mark (guaranteed) =Enemy-exclusive Artes= *Dragon Fang (Base, Personal): Cut a wide horizontal swath with the spear before pulling it back and slashing foes in front with the edge of the blade. Can be linked into the arte extension, Dragon Fang Tempest. -Known by Magnar *Taunt (Personal): "Come on!" It's not a very threatening taunt, but it renders the user immune to staggering for the duration of the taunt. -Known by Vanguard Pugilist *Taunt (Personal): "Ready!?" It's a pretty underwhelming taunt, but it renders the user immune to staggering for the duration of the taunt. -Known by Vanguard Pugilist *Taunt (Personal): "How's this!?" It's a rather silly taunt, but it renders the user immune to staggering for the duration of the taunt. -Known by Martel Knights *Taunt (Personal): "It's useless!" It's a quite nonsensical taunt, but it renders the user immune to staggering for the duration of the taunt. -Known by Martel Knights *Taunt (Personal): "Come, you fools!" It's Magnar's philosophy for life. It renders the user immune to staggering for the duration of the taunt. -Known by Magnar =Items= *Heal Mark (Magnar Guaranteed Drop) =Event Encounters= Event at mayor's house -Vanguard Pugilist X2 Event when trying to flee Luin (repeatable) -Vanguard Pugilist X2 Event at Luin fountain -Martel Knights X2 Second event at Luin fountain -Magnar * * * * * (more to come as I record more data) ------------------------------------------------------------------------------- Quest Event Encounter List [s-qeen] This is a listing of all of the event encounters that appear in quests. With few exceptions, every single-battle quest (like Monster Forest and Avenge Us) has one event encounter, and every exploration quest (like Legend of Spiritua and Dinner Delivery) has four event encounters. Note that event encounters are not reliant on the location of the quest but depend on the quest itself and the quest's rank; some quests can occur at multiple locations, but the event encounters will not change. Also, several single-battle quests have two different versions which look identical on the in-game quest list but contain different event encounters; these will be noted as "Version A" and "Version B." Note that the quest type "Happy Birthday" randomly has either a monster battle or a battle against Neighbird the neighborly nabber as the fourth event encounter. * * * +-+D-Rank+-+ ***Wanna Go Home D-Rank*** 1-Tarantula, Ghost, Gamat 2-Nixie, Sea Hog, Killer Fish X2 3-Killer Fish, Leech X2, Polwigle X2 4-Tarantula, Bumble Bee X3 ***Monster Medicine D-Rank*** 1-Marcoid, Filifolia X4 2-Treant, Bear, Black Wolf 3-Lizard, Black Bat, Serpent X2 4-Serpent X4 ***Lookin' For Some Help D-Rank*** 1-Spider, Ghost, Zombie X2 2-Bumble Bee X3, Ghost 3-Ogre, Gamat, Zombie X2 4-Chimera X3, Imp ***Medicine is Benevolence D-Rank*** 1-Fungus, Mandragora, Filifolia X2 2-Fungus, Mandragora, Filifolia X2 3-Fungus, Mandragora, Filifolia X2 4-Fungus, Mandragora, Filifolia X2 ***Curse of the Monster D-Rank*** 1-Skeleton, Wolf, Spider X2 2-Ghost X4, Imp 3-Skeleton, Mousse, Black Bat X2 4-Gremlin, Cross Bone X2, Skeleton X2 ***I Don't Wanna Be Eaten D-Rank*** 1-Gremlin, Ghost, Sea Monk X2 2-Mousse, Gamat X3 3-Ogre, Black Wolf X3 4-Leech, Gamat, Killer Fish X2 ***Legend of Spiritua D-Rank*** 1-Golem, Axe Beak X3 2-Sea Wyvern, Chirpee, Axe Beak X2 3-Nixie, Merrow, Bullfrog X2 4-Bullfrog, Orca, Killer Fish X2 ***Delivery! D-Rank*** 1-Black Bat X5 2-Lizard, Gamat X3 3-Peepit, Chirpee X4 4-Ogre, Black Wolf X4 ***Defeat the Bandits D-Rank*** 1-Thief 2-Swordsman (Froos), Thief 3-Christopher, Swordsman (Froos), Thief 4-Melissa, Christopher, Swordsman (Froos), Thief ***Happy Birthday D-Rank*** 1-Phantom, Light Wing, Black Bat X2 2-Harpy, Clay Golem, Axe Beak X2 3-Phantom, Zombie X3 4-Thief (Neighbird) OR Cross Bone, Ghost, Black Bat X2 ***Dinner Delivery D-Rank*** 1-Gamat, Sea Monk, Bullfrog X2 2-Leech, Gamat X3 3-Automaton, Skeleton X3 4-Rock Golem, Clay Golem, Gremlin X2 ***We're the Monster Busters D-Rank*** 1-Raven, Peepit X4 2-Light Wing, Harpy, Black Bat X2 3-Lizard, Serpent X3 4-Sea Wyvern, Peepit, Gremlin X2 ***Monster Forest D-Rank Version A*** -Gremlin, Black Bat, Ghost X3 ***Monster Forest D-Rank Version B*** -Fire Drake, Serpent, Chimera X2 ***Protect Our Town D-Rank Version A*** -Polwigle X2, Killer Fish, Bear ***Protect Our Town D-Rank Version B*** -Stone Eater X2 ***Wandering Swordsman D-Rank*** -Swordsman (Musashi) ***Mysterious Disappearance D-Rank Version A*** -Gamat, Leech X3 ***Mysterious Disappearance D-Rank Version B*** -Rock Golem, Gamat, Clay Golem X2 ***Visitor in Moonlight D-Rank Version A*** -Manticore, Chimera X3 ***Visitor in Moonlight D-Rank Version B*** -Wraith, Zombie X4 ***Doppelganger Street D-Rank Version A*** -Treant, Mandragora, Filifolia X2 ***Doppelganger Street D-Rank Version B*** -Furie, Mandragora, Harpy X2 ***From the City Watch D-Rank*** -City Watch X3 ***Avenge Us D-Rank*** -Mercenary (Sasaki) * * * (more to come as I collect more data) =============================================================================== Comprehensive List of Monster Information [s-mlst] This section is like the game's monster book, but goes into more detail, including base stats, learned artes and skills, evolution options, and other handy bits of information. I am filling this section in as I play, so it won't always be this short and incomplete. "Build" describes the body shape and composition of the monster. Monsters who share a build will fight in similar ways. "Weakness" indicates the attack element that does 125% of its normal damage to the monster. "Resistance" indicates the attack element that does 75% of its normal damage to the monster. "High Resistance" indicates the attack element that does 50% of its normal damage to the monster. "Base Stats" indicates the stats that the monster has at Lv.1 after being befriended from the wild or received through an event. These stats do not apply to monsters who have evolved or de-evolved, as cooking will have altered their stat ratios. The monster's stats will stay in the approximate ratio indicated by its base stats as it levels up (allowing for random variance) unless cooking or equipped stat-boosting skills (except LUCK Increase) affect the ratio. Note that LUCK is not mentioned because a monster's LUCK value is randomly set between 0 and 100 every time the party rests at an inn or green memory circle, and the initial LUCK value is equally random. "Base Exp. Level" denotes the lowest level the monster can have when appearing in the wild. For "Exp. Level in Wild" and Exp. Level in Alpha Groups," "(N)" denotes its level in Normal difficulty, "(H)" stands for Hard, "(M)" stands for Mania, and "(U)" stands for Unknown. These abbreviations are also used in other places in this section. "Base HP in Wild" denotes the HP that the monster has at the lowest possible level it can appear at in the wild. This value is used as a base for calculating the wild monster's HP at other levels. Note that wild monsters do not have the same stats as those in your party: the HP values and growth rates are completely different, and wild monsters have unlimited TP. "Wild HP Additive" is the value added to a wild monster's HP for every level they are above the base level. For instance, if a monster is two levels above its base level, the Wild HP Additive will be added twice to its base HP amount to determine its final HP amount. Artes marked with "personal" are those denoted on the game's artes menu by the symbol of a sword; they do not carry over when the monster evolves. Artes marked with "magical" are those denoted on the game's artes menu by the symbol of a staff; they carry over when the monster evolves and will never be forgotten by the monster no matter how often it evolves. Note that all skills are carried over when a monster evolves; a monster never forgets its learned skills. "Base EXP" refers to the value used in calculating the experience the monster gives based on its level. "EXP Given in Wild" indicates how much experience the monster actually gives at the level it has in the wild. "EXP Given in Alpha Groups" indicates the range of experience the monster gives at the range of levels it can have in alpha groups found in A-Rank and S-Rank Quests (and the Poison Leech alpha group in Iselia Human Ranch). Note that only monsters with opposable thumbs drop gald when defeated. Note that I will be unable to obtain the base stats for monsters unable to be spellbound (except Imp and Kitty Kat) unless someone able to access the debug room is willing to help. (Oh, and it looks like Raging_Time can help with this part; thank you!) =Plant Family= Filifolia Element: Earth Level Cap: 25 Build: Mobile Fern Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: HP:412 TP:18 P.ATK:49 P.DEF:49 A.ATK:41 A.DEF:57 DEX:54 Base Exp. Level: 2 Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U) Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U) Base HP in Wild: 504 (at Lv.2) Wild HP Additive: to be confirmed Artes: Search Gald (Earth, Personal) TP:11 Learned at Lv.10 -Filifolia digs in the ground with its massive leaves to unearth some buried gald, which is added to the party's gald quantity. This arte changes one minor element to Earth. Upper Cut (Personal) TP:3 Learned at Lv.3 -Filifolia bends over, sliding its two leaves beneath the foe in front, and then jumps upward while thrusting its leaves back behind it, sending the foe flying backward over its head and crashing onto the ground. Skills: Happiness 1 (SP:6) Learned at Lv.15 -Filifolia learns to think optimistically and look at the bright side of a situation, somehow nonsensically allowing it to obtain 20% more gald from defeated enemies who carry gald. Resist Wind 1 (SP:3) Learned at Lv.25 -Filifolia learns to anchor itself in the face of fierce winds, slightly reducing the damage it takes from wind-elemental attacks. LUCK Increase 1 (SP:4) Learned at Lv.6 -Filifolia acquires a slight aura of good fortune around it that, protects it from trouble, slightly boosting its LUCK stat. VS Aquatic 1 (SP:6) Learned at Lv.2 -Filifolia learns the fundaments of the Plant-family fighting style and its specialty of dehydrating the foe by absorbing the moisture around it, enabling it to deal slightly more damage to Aquatic-family monsters. Spellbinding: Yes Evolution: Can evolve into Caerurea beginning at Lv.14 Favorite Foods: Rice Ball, Rice Bowl, Omelet, Fried Rice, Curry, Dessert Liked Foods: Gratin, Sandwich, Burrito Disliked Foods: Sashimi, Stew, Pickled Vegetables, Steak, Soup Hated Foods: Grill Drop: Plant Vine Drop: Grey Manuscript Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 16 (at Lv.2) EXP Given in A-Rank Quests: 16-200 (at Lv.2-25) Gald: 0 Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests Description: A small fern-like monster with a round dark green body and two large leaves protruding from its head. It is a naive and curious monster that wanders about exploring and searching for shiny objects; it uses its two fronds to unearth buried objects from the ground and then uses them to decorate its den. It makes a good pet because of its affectionate nature but its curiosity can get it into all sorts of trouble if not carefully supervised. In battle, it ambles cheerfully toward its opponent and bludgeons them with its leaves, sometimes hurling them into the air. It has a short attention span, so it sometimes gets distracted and begins digging for treasure in the middle of a battle. =Beast Family= Wolf Element: Fire Level Cap: 25 Build: Small Wolf Weakness: Water Resistance: Fire High Resistance: Ice Base Stats: HP:394 TP:15 P.ATK:77 P.DEF:69 A.ATK:27 A.DEF:20 DEX:64 Base Exp. Level: 4 Exp. Level in Wild: 4(N), 4(H), 6(M), 8(U) Exp. Level in Alpha Groups: 4-25(N), 4-30(H), 6-37(M), 8-50(U) Base HP in Wild: 661 (at Lv.4) Wild HP Additive: to be confirmed Artes: Back Rush (Personal) TP:9 Learned at Lv.8 -Wolf lets out a piercing howl to startle the opponent while it quickly turns around to pummel the foe with a barrage of powerful kicks from its hind legs. Roar (Fire, Personal) TP:15 Learned at Lv.13 -Wolf lifts its head to the sky and lets out a passionate howl, exciting its spirit and boosting its own P.ATK. This arte changes one minor element to Fire. Skills: Run Away (SP:4) Learned at Lv.15 -Wolf grows adept at eluding its foes, enabling the party to escape from battle more quickly. This skill only takes effect when Wolf is in the active battle party. It also layers with the Run Away skills of Wolf's friends. Resist Water 1 (SP:3) Learned at Lv.25 -Wolf learns to shake off water before becoming utterly drenched, slightly reducing the damage it takes from water-elemental attacks. VS Bird 1 (SP:6) Learned at Lv.2 -Wolf learns the fundaments of the Beast-family fighting style and its specialty of striking foes out of the sky and pinning them to the ground, enabling it to deal slightly more damage to Bird-family monsters. Spellbinding: Yes Evolution: Can evolve into Black Wolf beginning at Lv.10 Can evolve into Hell Hound beginning at Lv.22 Can evolve into Padfoot beginning at Lv.24 Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Drop: Small Fang Drop: Fluffy Fur Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 32 (at Lv.4) EXP Given in A-Rank Quests: 32-200 (at Lv.4-25) Gald: 0 Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Event Location: Automatically joins in Lake Sinoa Cave Description: A fairly small wolf-like monster with fluffy bluish-gray fur and yellow eyes. It is social and prefers to travel in packs, although it is not picky about the species of its pack members; it especially enjoys the company of humans and makes an excellent pet. It is a bit gluttonous when it comes to food and has a distinctly yappy bark. In battle, it quickly rushes its foes and attacks rapidly and doggedly by biting with its sharp jaws and delivering powerful kicks from its hind legs. Black Wolf Element: Darkness Level Cap: 50 Build: Small Wolf Weakness: Light Resistance: Darkness Base Stats: HP:394 TP:15 P.ATK:87 P.DEF:69 A.ATK:27 A.DEF:20 DEX:54 Base Exp. Level: 5 Exp. Level in Wild: 5(N), 6(H), 7(M), 10(U) Exp. Level in Alpha Groups: 5-50(N), 6-60(H), 7-75(M), 10-100(U) Base HP in Wild: 2214 (at Lv.5) Wild HP Additive: to be confirmed Artes: Dagger Claw (Personal) TP:20 Learned at Lv.20 -Black Wolf takes a flying leap at the foe and decisively slashes it in one powerful blow with the razor-sharp claws on its front feet. Back Rush (Personal) TP:15 Learned at Lv.15 -Black Wolf lets out a piercing howl to startle the opponent while it quickly turns around to pummel the foe with a barrage of powerful kicks from its hind legs. Skills: Critical 1 (SP:4) Learned at Lv.25 -Black Wolf grows skillful at determining the foes' weak spots, boosting its own critical hit rate when fighting. Resist Light 1 (SP:3) Learned at Lv.38 -Black Wolf learns to quickly cover its eyes when faced with blinding light, slightly reducing the damage it takes from light-elemental attacks. P.ATK Increase 2 (SP:8) Learned at Lv.30 -Through honing its abilities in battle, Black Wolf learns to apply significantly more force to its attacks without sacrificing its ability to strike quickly, sizeably increasing its own P.ATK. VS Bird 1 (SP:6) Learned at Lv.2 -Black Wolf learns the fundaments of the Beast-family fighting style and its specialty of striking foes out of the sky and pinning them to the ground, enabling it to deal slightly more damage to Bird-family monsters. Spellbinding: Yes Evolution: Can evolve into Fenrir beginning at Lv.26 Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Drop: Small Fang Drop: Wolf Fur Leave: Lavender Base EXP: to be confirmed EXP Given in Wild: 56 (at Lv.5) EXP Given in A-Rank Quests: to be confirmed Gald: 0 Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Description: A fairly small wolf-like monster similar in build to the Wolf but slightly smaller, possessing a fluffy coat of dark brown fur despite its name. It is a close relative and evolved form of the Wolf and enjoys its company, but it is much rarer and more aggressive. It is fiercely loyal to its friends and an unrelenting fighter, but is surprisingly laid-back when not riled and is very docile around those it trusts. It is among the rarest species of monsters, spotted very seldom traveling with Wolves. In battle, it fights using a similar fighting style to the Wolf, unleashing quick strikes with its jaws and hind legs, but attacks a bit more aggressively and also slashes with its sharp fore-claws. Bear Element: Fire Level Cap: 25 Build: Bipedal Bear Weakness: Water Resistance: Fire High Resistance: Ice Base Stats: HP:468 TP:21 P.ATK:86 P.DEF:84 A.ATK:31 A.DEF:32 DEX:53 Base Exp. Level: 6 Exp. Level in Wild: 6(N), 7(H), 9(M), 12(U) Exp. Level in Alpha Groups: 6-25(N), 7-30(H), 9-37(M), 12-50(U) Base HP in Wild: 927 (at Lv.6) Wild HP Additive: to be confirmed Artes: Power Attack (Personal) TP:7 Learned at Lv.6 -Bear clenches its fists together and raises its arms above its head, storing massive power in its arm muscles, before slamming down its fists to pound the foe in front with phenomenal force. Body Press (Personal) TP:25 Learned at Lv.15 -Bear leaps toward the foe and lands on top of it with a massive belly flop, flattening the foe beneath its ponderous bulk. Skills: Lure 1 (SP:6) Learned at Lv.3 -Bear gains a slightly threatening aura that compels foes to slightly prioritize attacking it instead of its friends. This skill has no effect on characters controlled by the player. Resist Water 1 (SP:3) Learned at Lv.25 -Bear learns to shake off water before becoming utterly drenched, slightly reducing the damage it takes from water-elemental attacks. HP Increase 1 (SP:4) Learned at Lv.10 -Through honing its abilities in battle, Bear learns to endure punishing attacks and slightly suppress its fatigue in battle, slightly increasing its own Maximum HP. VS Bird 1 (SP:6) Learned at Lv.2 -Bear learns the fundaments of the Beast-family fighting style and its specialty of striking foes out of the sky and pinning them to the ground, enabling it to deal slightly more damage to Bird-family monsters. Spellbinding: Yes Evolution: Can evolve into Grisley beginning at Lv.20 Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Drop: Fluffy Fur Drop: Small Fang Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 48 (at Lv.6) EXP Given in A-Rank Quests: 48-200 (at Lv.6-25) Gald: 0 Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests Description: A very large bipedal bear-like monster with a thick coat of fluffy brown fur and a powerful, densely muscled body. Its huge size can appear intimidating, but it is actually calm, laid-back, and patient and gets along well with a variety of much smaller monsters. Although gentle, it is incredibly powerful, with muscular arms that allow it to shake fruits down from trees and shatter boulders and a thick body capable of withstanding the harshest of attacks. In battle, it patiently waits for its foe to draw near before pummeling it with punishing strikes from its powerful arms, occasionally pinning the foe beneath its massive body. It tries to appear more dangerous than it actually is to draw its foes' attention away from its friends. Wild Rabbit Element: Earth Level Cap: 25 Build: Bipedal Rabbit Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: HP:337 TP:17 P.ATK:63 P.DEF:53 A.ATK:26 A.DEF:46 DEX:78 Base Exp. Level: 3 Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U) Exp. Level in Alpha Groups: 3-25(N), 3-30(H), 4-37(M), 6-50(U) Base HP in Wild: 482 (at Lv.3) Wild HP Additive: to be confirmed Artes: Foot Kick (Personal) TP:17 Learned at Lv.15 -Wild Rabbit leaps at the opponent and does a mid-air front flip, powerfully swinging its legs to pummel the foe in front with a devastating series of kicks. Dust Cloud (Earth, Personal) TP:14 Learned at Lv.8 -Wild Rabbit turns away from the foe and fiercely kicks a blast of sand into its face to damage it and occasionally lower its DEX. This arte changes one minor element to Earth. Skills: Item Getter (SP:6) Learned at Lv.13 -Wild Rabbit learns to keep a keen eye on the foe and ascertain the perfect time to swipe anything it may be carrying, boosting the party's chance of successfully stealing. This skill only takes effect when Wild Rabbit is in the active battle party. It also layers with the Item Getter skills of Wild Rabbit's friends. Resist Wind 1 (SP:3) Learned at Lv.25 -Wild Rabbit learns to anchor itself in the face of fierce winds, slightly reducing the damage it takes from wind-elemental attacks. VS Bird 1 (SP:6) Learned at Lv.2 -Wild Rabbit learns the fundaments of the Beast-family fighting style and its specialty of striking foes out of the sky and pinning them to the ground, enabling it to deal slightly more damage to Bird-family monsters. Spellbinding: Yes Evolution: Can evolve into Cotton Tail beginning at Lv.12 Can evolve into Peallaidh beginning at Lv.18 (requires Feral Shadow to be equipped) Can evolve into Vorpal Bunny beginning at Lv.24 Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Drop: Fluffy Fur Drop: Grey Manuscript Leave: Apple Gel Steal: Carrot Base EXP: 8 EXP Given in Wild: 24 (at Lv.3) EXP Given in A-Rank Quests: 24-200 (at Lv.3-25) Gald: 0 Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests Description: A small rabbit-like monster with fluffy pink and white fur, big ears, and a long cottony tail. It looks very cute but has a bit of a temper and will kick anyone that gets on its nerves, although it is not aggressive by nature. It is easily tamed and tends to be introspective and moody, although carrots are guaranteed to cheer it up when it is upset. In battle, it fearlessly hops up to its opponents and unleashes a relentless barrage of powerful kicks, occasionally kicking sand into the foe's face to reduce its reflexes. =Insect Family= Spider Element: Earth Level Cap: 25 Build: Giant Spider Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: HP:394 TP:18 P.ATK:75 P.DEF:63 A.ATK:65 A.DEF:48 DEX:53 Base Exp. Level: 3 Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U) Exp. Level in Alpha Groups: 3-25(N), 3-30(H), 4-37(M), 6-50(U) Base HP in Wild: 544 (at Lv.3) Wild HP Additive: to be confirmed Artes: Venom Spray (Water, Personal) TP:17 Learned at Lv.10 -Spider secretes a deep purple venom from glands around its mouth and blows the venom in the form of a frothing liquid blast toward foes in front of it. The venom has a corrosive effect and also has a chance of poisoning those who come in contact with it. Spider Web (Earth, Personal) TP:12 Learned at Lv.7 -Spider spins a ball of sticky spider silk using glands near its mouth and shoots the webbing in the form of a sticky entangling net at foes in front of it. In addition to damaging foes from the force of the shot, it may also bind their legs together and reduce their movement speed. This arte changes one minor element to Earth. Skills: Resist Petrify 1 (SP:4) Learned at Lv.8 -Spider learns the fundaments of the earth-element's greatest weapon, petrification, allowing it to sometimes break free from encasing stone so that it becomes less likely to be petrified. Speed Decrease Attack 1 (SP:4) Learned at Lv.13 -Spider learns to attach tiny globs of spider silk to the ends of its forelegs before it uses them to strike the foe, causing Spider's normal attacks to have a slight chance of entangling the opponent and reducing its movement speed. Resist Wind 1 (SP:3) Learned at Lv.25 -Spider learns to anchor itself in the face of fierce winds, slightly reducing the damage it takes from wind-elemental attacks. VS Plant 1 (SP:6) Learned at Lv.2 -Spider learns the fundaments of the Insect-family fighting style and its specialty of unnerving plant foes by gnawing at their excess foliage, enabling it to deal slightly more damage to Plant-family monsters. Spellbinding: Yes Evolution: Can evolve into Tarantula beginning at Lv.14 Can evolve into Pit Spider beginning at Lv.16 Favorite Foods: Omelet, Pickled Vegetables, Sandwich, Burrito, Fried Rice, Dessert Liked Foods: Rice Ball, Rice Bowl, Sashimi, Grill, Steak, Curry Disliked Foods: Stew, Gratin, Soup Hated Foods: none Drop: Spider's Net Drop: Cocoon Leave: Poison Bottle Base EXP: 8 EXP Given in Wild: 24 (at Lv.3) EXP Given in A-Rank Quests: 24-200 (at Lv.3-25) Gald: 0 Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Description: A large orange and brown spider with thick, powerful legs. It lays traps of sticky webbing for unsuspecting low-leveled prey and defeats them with its fangs when they become ensnared; it does not bother humans, however. It spends most of its time ambling about at a leisurely pace while calmly day-dreaming yet is surprisingly passionate and feels extremes of emotions. It has a very whimsical personality. In battle, it slowly but steadily approaches its foes before striking with its powerful forelegs and sharp fangs and blowing a venomous liquid from its mouth. It also entangles foes by forcefully launching nets of sticky webbing from its mouth. =Bird Family= Chirpee Element: Wind Level Cap: 25 Build: Songbird Weakness: Ice Resistance: Wind High Resistance: Earth Base Stats: HP:362 TP:12 P.ATK:55 P.DEF:53 A.ATK:53 A.DEF:51 DEX:54 Base Exp. Level: 2 Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U) Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U) Base HP in Wild: 443 (at Lv.2) Wild HP Additive: to be confirmed Artes: Whistle (Personal) TP:6 Learned at Lv.5 -Chirpee flies in a loop-the-loop while chirping a sprightly tune, invigorating itself and boosting its own movement speed. Skills: Run Away (SP:4) Learned at Lv.10 -Chirpee grows adept at eluding its foes, enabling the party to escape from battle more quickly. This skill only takes effect when Chirpee is in the active battle party. It also layers with the Run Away skills of Chirpee's friends. Resist Ice 1 (SP:3) Learned at Lv.19 -Chirpee learns to quickly huddle up in the face of bitter cold, slightly reducing the damage it takes from ice-elemental attacks. VS Insect 1 (SP:6) Learned at Lv.2 -Chirpee learns the fundaments of the Bird-family fighting style and its specialty of using well-aimed divebombs to pierce the hard shells of insect foes, enabling it to deal slightly more damage to Insect-family monsters. Spellbinding: Yes Evolution: Can evolve into Jabber beginning at Lv.15 Can evolve into Peepit beginning at Lv.20 Can evolve into Raven beginning at Lv.20 Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup Disliked Foods: Sandwich, Burrito, Dessert Hated Foods: Stew Drop: Bird Feather Drop: Grey Manuscript Leave: Apple Gel Steal: Rice Base EXP: 8 EXP Given in Wild: 16 (at Lv.2) EXP Given in A-Rank Quests: 16-200 (at Lv.2-25) Gald: 0 Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests Description: A small bird-like monster with mostly brown plumage and a thick beak ideal for cracking seeds. It is very sociable and often travels in flocks, although it also enjoys the company of a wide variety of other monsters; it adores rice and frequently stashes rice kernels in various hiding places, although its hiding places aren't very good and are often found by other Chirpees. When it molts, the downy feathers it drops are often used for pillows and linings for garments. In battle, it grows very excited, whistling to boost its movement speed and launching a surprisingly aggressive barrage of pecks and divebombs. Sometimes, it gets so excited during a battle that it loses control and crashes onto the ground after an especially passionate divebomb, although it seems to enjoy the thrill and quickly dusts itself off. Peepit Element: Ice Level Cap: 50 Build: Songbird Weakness: Fire Resistance: Ice High Resistance: Wind Base Stats: HP:362 TP:22 P.ATK:50 P.DEF:48 A.ATK:53 A.DEF:51 DEX:54 Base Exp. Level: 3 Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U) Exp. Level in Alpha Groups: 3-50(N), 3-60(H), 4-75(M), 6-100(U) Base HP in Wild: 1554 (at Lv.3) Wild HP Additive: to be confirmed Artes: Snowfall (Ice, Personal) TP:23 Learned at Lv.15 -Peepit concentrates chilled water vapor within its beak and launches it at the foe in the form of a frigid ice-encrusted snowball. This arte changes one minor element to Ice. Whistle (Personal) TP:5 Learned at Lv.5 -Peepit flies in a loop-the-loop while chirping a sprightly tune, invigorating itself and boosting its own movement speed. Skills: EXP Plus 2 (SP:15) Learned at Lv.40 -Peepit develops into a very quick learner with keen insight, enabling it to rapidly improve its technique with practice and gain 50% more experience from every battle. This skill only boosts Peepit's experience when Peepit is in the active battle party. Resist Sealed Artes 2 (SP:8) Learned at Lv.30 -Peepit gains vast knowledge of the wind-element's greatest weapon, sealing of the foe's artes, allowing it to keep its mind unclouded so that it almost never has its artes sealed. Shock Attack 1 (SP:6) Learned at Lv.8 -Peepit learns to strike suddenly and unpredictably while letting out a sudden ear-piercing chirp to startle the opponent, causing Peepit's normal attacks to have a slight chance of startling the foe so badly that it goes into a state of shock. VS Insect 2 (SP:9) Learned at Lv.2 -Peepit gains vast knowledge of the Bird-family fighting style and its specialty of using well-aimed divebombs to pierce the hard shells of insect foes, enabling it to deal sizeably more damage to Insect-family monsters. Spellbinding: Yes Evolution: Can de-evolve into Chirpee beginning at Lv.40 Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup Disliked Foods: Sandwich, Burrito, Dessert Hated Foods: Stew Drop: Bird Egg Drop: Bird Feather Leave: Grey Manuscript Base EXP: to be confirmed EXP Given in Wild: 33 (at Lv.3) EXP Given in A-Rank Quests: to be confirmed Gald: 0 Location: Tower of Mana, D-Rank Quests, A-Rank Quests Description: A small bird-like monster similar in build to a Chirpee, but covered in downy white feathers and crowned with a long red crest. It is much more skittish than its outgoing relative the Chirpee and never strays far from the side of its friends, often hiding the instant it hears an unfamiliar sound. It is very fond of cold, snowy weather, in which it becomes almost invisible against the snowy backdrop except for its bright red crest, which seems to act as a sort of status symbol. It is among the rarest species of monsters, spotted very seldom among a flock of Chirpees. In battle, it grows very nervous and tries its best to frighten its foes away, shocking them with sudden divebombs and assaulting them with a barrage of icy snowballs launched from its beak. Black Bat Element: Wind Level Cap: 25 Build: Bat Weakness: Ice Resistance: Wind High Resistance: Earth Base Stats: HP:344 TP:10 P.ATK:71 P.DEF:43 A.ATK:47 A.DEF:42 DEX:69 Base Exp. Level: 2 Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U) Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U) Base HP in Wild: 423 (at Lv.2) Wild HP Additive: to be confirmed Artes: Ultrasonic Waves (Wind, Personal) TP:34 Learned at Lv.15 -Black Bat releases a deafeningly loud shriek in ultrasonic, causing surrounding foes to be engulfed in a blast of ultrasonic sound. The unbelievable noise not only hurts the foes' ears but may also give them a splitting headache, reducing their casting speed. This arte changes one minor element to Wind. Jet Stream (Personal) TP:9 Learned at Lv.8 -Black Bat suddenly lunges forward while spinning horizontally, striking the foe in front with a barrage of blows from its wings, before unleashing a powerful kick and propelling itself back away from the foe. Skills: Resist Sealed Artes 1 (SP:4) Learned at Lv.13 -Black Bat learns the fundaments of the wind-element's greatest weapon, sealing of the foe's artes, allowing it to better focus under stress so that it becomes less likely to have its artes sealed. Resist Ice 1 (SP:3) Learned at Lv.25 -Black Bat learns to quickly huddle up in the face of bitter cold, slightly reducing the damage it takes from ice-elemental attacks. VS Insect 1 (SP:6) Learned at Lv.2 -Black Bat learns the fundaments of the Bird-family fighting style and its specialty of using well-aimed divebombs to pierce the hard shells of insect foes, enabling it to deal slightly more damage to Insect-family monsters. Spellbinding: Yes Evolution: Can evolve into Light Wing beginning at Lv.12 Can evolve into Were Bat beginning at Lv.22 Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup Disliked Foods: Sandwich, Burrito, Dessert Hated Foods: Stew Drop: Bat Wing Drop: Bat Fang Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 16 (at Lv.2) EXP Given in A-Rank Quests: 16-200 (at Lv.2-25) Gald: 0 Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Description: A furry bat-like monster with black fur and shiny red eyes. It is cheerful and easily excited and gets along well with other monsters, chatting noisily through ultrasonic waves. It delights in dark places, although it doesn't mind flying outside in broad daylight. In battle, it tends to cautiously approach foes before suddenly charging forward with blinding speed to attack with aerial tackles and kicks; it can also induce headaches in foes by emitting piercing sound-waves. =Aquatic Family= Polwigle Element: Water Level Cap: 25 Build: Tadpole Weakness: Lightning Resistance: Water High Resistance: Fire Base Stats: HP:336 TP:11 P.ATK:54 P.DEF:45 A.ATK:58 A.DEF:59 DEX:56 Base Exp. Level: 2 Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U) Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U) Base HP in Wild: 413 (at Lv.2) Wild HP Additive: 247 per additional level Artes: Desperate Charge (Personal) TP:25 Learned at Lv.15 -Polwigle lunges toward the foe and uses inertia to roll rapidly along the ground to bowl the foe over. The force of the hit may cause the foe to lose an item, enabling Polwigle to make a successful item steal. Prayer (Water, Personal) TP:9 Learned at Lv.8 -Polwigle stores up body moisture and releases it in the form of water vapor into the surrounding air, humidifying its surroundings and changing two minor elements to Water. Skills: Resist Lightning 1 (SP:3) Learned at Lv.25 -Polwigle learns to disperse its surrounding moisture when faced with an electrical discharge, slightly reducing the damage it takes from lightning-elemental attacks. DEX Increase 1 (SP:4) Learned at Lv.13 -Through honing its abilities in battle, Polwigle learns to react more quickly to the foe's movements, slightly increasing its own DEX. VS Beast 1 (SP:6) Learned at Lv.2 -Polwigle learns the fundaments of the Aquatic-family fighting style and its specialty of using superior swimming abilities to outmanuever and overwhelm terrestrial foes, enabling it to deal slightly more damage to Beast-family foes. Spellbinding: Yes Evolution: Can evolve into Bullfrog beginning at Lv.12 Can evolve into Grindylow beginning at Lv.18 Favorite Foods: Sashimi, Grill, Steak Liked Foods: Rice Ball, Rice Bowl, Omelet, Gratin, Pickled Vegetables, Burrito, Fried Rice, Dessert, Soup Disliked Foods: Stew, Curry Hated Foods: Sandwich Drop: Seaweed Drop: Grey Manuscript Leave: Apple Gel Base EXP: 8 EXP Given in Wild: 16 (at Lv.2) EXP Given in A-Rank Quests: 16-200 (at Lv.2-25) Gald: 0 Location: Lake Sinoa Cave, D-Rank Quests, A-Rank Quests Description: A round tadpole-like monster with an azure body and cream belly and a plump tail. It is timid, docile, and easily frightened, preferring to lazily nap in damp places rather than battle; it has the surprising ability to instantly humidify any area by using its unique Prayer arte, making even the driest areas moist enough for its liking. In battle, it tends to nervously hang back away from the fray but pummels anyone who approaches it with tackles and tail slaps. It can also humidify the surrounding environment so that the moist air replenishes its energy over time. =Demon Family= Imp Element: Darkness Level Cap: 200 Build: Sprite Weakness: Light Resistance: Darkness Base Stats: HP:339 TP:7 P.ATK:59 P.DEF:50 A.ATK:53 A.DEF:49 DEX:60 Base Exp. Level: 4 Exp. Level in Wild: 4(N), 4(H), 6(M), 8(U) Base HP in Wild: 576 (at Lv.4) Wild HP Additive: 249 per additional level Artes: Lightning Blow (Personal) TP:19 Learned at Lv.25 -Imp focuses power in its non-dominant hand, swings its arm in circles to build up momentum, and then unleashes a quick but powerful punch to punish the foe. Wing Beat (Personal) TP:24 Learned at Lv.21 -Imp spins rapidly in horizontal circles with wings outstretched, striking all foes nearby with a barrage of momentum-powered blows from its wings. Head Butt (Personal) TP:8 Learned at Lv.10 -Imp lowers its head and lunges forward, striking the foe in front with a crushing blow from its rock-hard cranium. Twin Cast (Personal) TP:14 Learned at Lv.18 -Imp relaxes its mind and clears its consciousness of troubles and concerns, increasing its own casting speed. Skills: Sky Combo 1 (SP:4) Learned at Lv.33 -Imp further develops its own combat style, learning to skillfully incorporate one more strike into an aerial attack combo before needing to take a breather from offense. Relax 1 (SP:6) Learned at Lv.40 -Imp learns to avoid succumbing to stress in battle, calming its mind and allowing it to recover 1% of its maximum TP every few seconds during battle. Technical 1 (SP:15) Learned at Lv.54 -Imp becomes very skilled at using artes and learns to put less stress on its mind when using artes without sacrificing their potency, allowing it to use artes at only 80% of their normal TP cost. Run Away (SP:4) Learned at Lv.17 -Imp grows adept at eluding its foes, enabling the party to escape from battle more quickly. This skill only takes effect when Imp is in the active battle party. It also layers with the Run Away skills of Imp's friends. Stealth 1 (SP:4) Learned at Lv.20 -Imp gains a slightly benign aura that causes foes to be less likely to notice it in the heat of battle. This skill has no effect on characters controlled by the player. Resist P.Ailments 3 (SP:19) Learned at Lv.60 -Imp becomes unbelievably healthy and its immune system is able to flawlessly neutralize any illness before it can take effect, causing Imp to become completely immune to all physical ailments. Spellbinding: No Evolution: Can de-evolve into itself beginning at Lv.18 Favorite Foods: Grill, Stew, Steak, Burrito, Soup Liked Foods: Rice Bowl, Sashimi, Sandwich Disliked Foods: Omelet, Curry, Dessert Hated Foods: Rice Ball, Gratin, Pickled Vegetables, Fried Rice Drop: Imp's Tail Base EXP: to be confirmed EXP Given in Wild: 52 (at Lv.4) Base Gald: to be confirmed Gald Given in Wild: 104 (at Lv.4) Location: Gladsheim Event Location: Automatically joins in Lake Sinoa Cave Description: A small sprite-like monster with a light coat of fuzzy purple and white fur, two distinctive large pointy ears, a pair of burgundy wings, and a tiny forked tail. It is very cheerful and mischievous and delights in playing tricks on others; it gravitates toward people who have a good sense of humor. When it is having fun, its wings flap excitedly. While it bears a striking resemblance to the Gremlin and enjoys its company, the two are not directly related. The Imp grows and develops much more slowly than most monsters and requires a lot of care and attention if raised, but has the potential to become unbelievably powerful in terms of both physical attacks and magic. It is an exceptionally rare monster that appears once in a blue moon and will only become friends with a human with whom it feels a very close bond. In battle, it hovers toward the foe and attacks with a barrage of potent strikes from its head, wings, hands, and knife. If a human has taught it how to use magic, it can relax its mind so that it can cast spells exceptionally quickly. Gremlin Element: Lightning Level Cap: 25 Build: Sprite Weakness: Earth Resistance: Lightning High Resistance: Water Base Stats: HP:399 TP:12 P.ATK:76 P.DEF:57 A.ATK:58 A.DEF:51 DEX:67 Base Exp. Level: 5 Exp. Level in Wild: 5(N), 6(H), 7(M), 10(U) Exp. Level in Alpha Groups: 5-25(N), 6-30(H), 7-37(M), 10-50(U) Base HP in Wild: 705 (at Lv.5) Wild HP Additive: to be confirmed Artes: Head Butt (Personal) TP:9 Learned at Lv.8 -Gremlin lowers its head and lunges forward, striking the foe in front with a crushing blow from its rock-hard cranium. Brain Storm (Personal) TP:17 Learned at Lv.15 -Gremlin focuses its mind and deeply concentrates to draw out its full mental power, increasing its own A.ATK. Lightning (Lightning, Magical) TP:9 Learned at Lv.6 -Gremlin releases magical power to call down a powerful bolt of blue lightning that strikes a foe and releases a burst of sparks that shock any nearby foes. This arte changes one minor element to Lightning. Charge (Lightning, Magical) TP:24 Learned at Lv.11 -Gremlin releases healing power to run a mild electrical current through a friend's body, invigorating them and stimulating the pressure points to relieve stress and replenish some TP. This arte changes one minor element to Lightning. Skills: Item Finder 1 (SP:4) Learned at Lv.9 -Gremlin gains a keen eye for treasure hunting and learns the fundaments of tricking foes into dropping items when defeated, slightly increasing the odds of receiving drop items from foes. This skill only takes effect when Gremlin is in the active battle battle party. It also layers with Gremlin's other levels of Item Finder and the Item Finder skills of Gremlin's friends. Resist Earth 1 (SP:3) Learned at Lv.20 -Gremlin learns to brace itself and quickly guard when faced with churning rock or blowing sand, slightly reducing the damage it takes from earth-elemental attacks. VS Dragon 1 (SP:6) Learned at Lv.2 -Gremlin learns the fundaments of the Demon-family fighting style and its specialty of piercing hard scales through swift, sharp strikes, enabling it to deal slightly more damage to Dragon-family foes. Spellbinding: Yes Evolution: Can evolve into Demon beginning at Lv.18 Can evolve into Pit Fiend beginning at Lv.23 Favorite Foods: Grill, Stew, Steak, Burrito, Soup Liked Foods: Rice Bowl, Sashimi, Sandwich Disliked Foods: Omelet, Curry, Dessert Hated Foods: Rice Ball, Gratin, Pickled Vegetables, Fried Rice Drop: Imp's Wing Leave: Apple Gel Steal: Knife Base EXP: 8 EXP Given in Wild: 40 (at Lv.5) EXP Given in Alpha Groups: 40-200 (at Lv.5-25) Base Gald: to be confirmed Gald Given in Wild: 79 (at Lv.5) Gald Given in Alpha Groups: to be confirmed Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests Description: A small sprite-like monster with a light coat of fuzzy blue and white fur, two distinctive large pointy ears, a pair of orange wings, and a tiny forked tail. It gets along very well with its rarer cousin the Imp and enjoys hiding in houses and playing mischievous pranks on the occupants. Despite its playful demeanor, it is a very powerful magic user. In battle, it prefers to hover just out of reach of the foes while pounding them with lightning magic and restoring the TP of its allies with its Charge spell, but it can unleash powerful strikes with its head and knife if necessary. (more to come as I record more data) =============================================================================== Comprehensive List of Information on Everything Else with a Pulse [s-elst] This section is basically a continuation of the "Comprehensive List of Monster Information" section, except that this section covers enemy-only monsters and human enemies; as such, see the above section if you don't understand one of the category headings. Basically everything that is not a recruitable monster is detailed here, although because they are unobtainable, several sections will be impossible to fill in unless it is possible to view the corresponding data through the debug room. Note that no monsters listed here can be befriended. =Beast Family= Athos Element: Darkness Level Cap: 100 Build: Hunting Canine Weakness: Light Resistance: Darkness Base Stats: unknown Base Exp. Level: 8 Exp. Level in Wild: 8(N), 9(H), 12(H), 16(U) Base HP in Wild: 1558 (at Lv.8) Wild HP Additive: 336 per additional level Artes: Aggressor (Personal) TP:?? Learned at Lv.2 -Athos lets loose a mighty roar to unleash its pent-up frustration, enraging itself and raising its own P.ATK at the cost of lowering its own P.DEF. Tail Whip (Personal) TP:?? Learned at Lv.4 -Athos spins horizontally and unleashes a fierce sweeping strike from its tail upon enemies around it. Double Claws (Personal) TP:?? Learned at Lv.6 -Athos rears up on its hind legs and slashes the foe in front with the razor-sharp claws on its front feet. Dream of Sleep (Darkness, Personal) TP:?? Learned at Lv.9 -Athos purrs softly to lull its currently targeted foe to sleep. This arte changes one minor element to Darkness. Shadow Shot (Darkness, Personal) TP:?? Learned at Lv.12 -Athos releases its latent magical energy through a mighty roar to cause a spatial distortion around itself, creating an ominous dark void that engulfs and compresses all nearby foes with a surge of dark energy. This arte resembles the spell "Negative Gate," but has no charge time. This arte changes one minor element to Darkness. other artes unknown Skills: unknown Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Guaranteed Drop: Mane Guaranteed Drop: Wolf Fur Base EXP: to be confirmed EXP Given in Wild: to be confirmed Gald: 0 Event Location: Asgard, Dynasty Ruins, Meltokio Coliseum Description: A rare medium-sized chimera monster resembling a tiger and a wolf, with a thick coat of striped purple fur, a shaggy mane around its neck, and a large tuft of fur at the end of its large and powerful tail. It is unknown how such an unusual chimera came into being, but it is currently under the mind control of Alice via an Exsphere-powered mechanism attached to the ribbon Alice tied around its tail. Perhaps you can free it if you manage to break the machine. One of Alice's three favorite "pets," it is primarily used for fast land transport, as its powerful body enables it to carry large weights upon its back with little trouble, and for punishing Alice's foes with powerful claw swipes and tail slaps. It also holds immense magical power of darkness, which it can release to trap foes in a dark spatial void or to lull them into ensorceled slumber. When not under mind control, it enjoys traveling with its other two chimera friends, Porthos and Aramis. Lucrezia Element: Darkness Level Cap: 100 Build: Bipedal Bear Weakness: Light Resistance: Darkness Base Stats: unknown Base Exp. Level: 1 Exp. Level in Wild: 1(N), 1(H), 1(M), 2(U) Base HP in Wild: 827 (at Lv.1) Wild HP Additive: to be confirmed Artes: none at Lv.1, other artes unknown Skills: unknown Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Guaranteed Drop: Apple EXP: 0 Gald: 0 Event Location: Lake Sinoa Cave Description: A large bear-like monster with spiky burgundy and black fur which is a rare mutation of the Bear. It lives near Lake Sinoa Cave and avoids conflict, living peacefully in the nearby forests and subsisting almost entirely on apples, its favorite food. Because it is timid around humans and docile except when its habitat is disturbed, it is seldom seen and relatively little is known about it. Because of its tendency to avoid conflict, it is not very strong in battle and has a rather clumsy fighting style which resembles an unskilled version of the Bear's combat style. Overall, despite its imposing appearance, it is not threatening in the least. Porthos Element: Light Level Cap: 100 Build: Bipedal Rabbit Weakness: Darkness Resistance: Light Base Stats: unknown Base Exp. Level: 7 Exp. Level in Wild: 7(N), 8(H), 10(M), 14(U) Base HP in Wild: 993 Wild HP Additive: 217 per additional level Artes: Foot Kick (Personal) TP:?? Learned at Lv.4 -Porthos leaps at the opponent and does a mid-air front flip, powerfully swinging its legs to pummel the foe in front with a devastating series of kicks. Dust Cloud (Earth, Personal) TP:?? Learned at Lv.2 -Porthos turns away from the foe and fiercely kicks a blast of sand into its face to damage it and occasionally lower its DEX. Somersault (Personal) TP:?? Learned at Lv.6 -Porthos leaps at the foe while consecutively back-flipping, pummeling the foe with an unrelenting barrage of kicks and ear slaps. Booby Trap (Light, Personal) TP:?? Learned at Lv.8 -Porthos quickly back-flips away from the foe in front while releasing its latent magical energy to cause powerful pulses of brilliant light to erupt from thin air at Porthos's original position, pulling in and buffeting foes within a sizeable range. This arte resembles the spell "Photon," but has no charge time. This arte changes one minor element to Light. Blood Clock (Light, Personal) TP:?? Learned at Lv.10 -Porthos releases its latent magical energy and pours energy into itself or one of its friends, stimulating the circulatory system to more efficiently pump oxygen to the brain so that the target's mental acuity is boosted and its own A.ATK increases. This arte resembles the spell "Enhance Cast," but has no charge time. This arte changes one minor element to Light. other artes unknown Skills: unknown Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup Liked Foods: Rice Bowl, Stew, Curry Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert Hated Foods: Pickled Vegetables Guaranteed Drop: Carrot Guaranteed Drop: Rabbit Tail Base EXP: to be confirmed EXP Given in Wild: to be confirmed Gald: 0 Event Location: Asgard, Dynasty Ruins, Meltokio Coliseum Description: A rare small chimera monster resembling a rabbit and a squirrel, with a downy coat of black fur, two long ears, a large fluffy tail, and small feet adapted to gripping sheer surfaces. It is unknown how such an unusual chimera came into being, but it is currently under the mind control of Alice via an Exsphere-powered mechanism attached to the cotton vest Alice adorned it with. Perhaps you can free it if you manage to break the machine. One of Alice's three favorite "pets," she keeps it primarily for its cuteness and, when no one is looking, to lovingly pet to relieve her anxieties, but it is also very formidable in a fight, striking foes with kicks and ear slaps and releasing its latent magical power to invigorate its friends and blast its enemies with blinding light. When not under mind control, it enjoys traveling with its other two chimera friends, Athos and Aramis. =Magical Being Family= Vortex Element: Water Level Cap: 100 Build: Liquid Maiden Construct Weakness: Lightning Resistance: Water High Resistance: Fire Base Stats: unknown Base Exp. Level: 1 Exp. Level in Wild: 1(N), 1(H), 1(M), 2(U) Base HP in Wild: 556 (at Lv.1) Wild HP Additive: to be confirmed Artes: Torch Song (Water, Personal) TP:?? Learned at Lv.1 -Vortex hums an invigorating tune that fills Vortex or one of its friends with energy and vivacity, restoring 30% of the target's maximum HP. This arte changes one minor element to Water. other artes unknown Skills: unknown Favorite Foods: Sashimi, Pickled Vegetables, Steak Liked Foods: Rice Ball, Rice Bowl, Omelet, Grill, Sandwich, Burrito, Fried Rice, Dessert Disliked Foods: Stew, Gratin Hated Foods: Curry, Soup Guaranteed Drop: Elemental Fragment Base EXP: 100 EXP Given in Wild: 100 (at Lv.1) Base Gald: 500 Gald Given in Wild: 500 (at Lv.1) Event Location: Lake Sinoa Cave Description: An unusual magical construct resembling deep blue viscous water forming the shape of a reclining girl. It is a rare mutation of a Sinker that acts as a servant of Aqua, Centurion of Water, and is often summoned to help at Aqua's bequest; it has a calm and easy-going personality and prefers not to fight, so it typically conducts non-combat tasks when summoned. It spends most of its time lounging in the shallows near the ocean, casually humming surprisingly beautiful melodies. While it prefers not to fight, it will readily battle when necessary, flailing its liquid hair in the form of a whip and thrusting with its pointed end. It can also use its pleasant singing voice to replenish its own HP or that of its friends. =Humans= Thief Element: Fire Level Cap: 200 Build: Rogue Weakness: Water Resistance: Fire High Resistance: Ice Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Thief proclaims, "Come on!" Not much happens, although the Thief is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Thief proclaims, "This is it!" Not much happens, although the Thief is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Thief proclaims, "Eat this!" Not much happens, although the Thief is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Thief channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Defeat the Bandits," "Quest: Happy Birthday" Description: A rather unremarkable thief who enjoys snatching things when no one is looking. He isn't much of a battler, although he enjoys taunting; in battle, he slashes and thrusts with his knife and hurls throwing knives at distant foes. One Thief, who never reveals his name, works for a group of bandits often found in Sandy Wind Cave, and another Thief, Neighbird, enjoys announcing to people that he is about to steal their treasure, inadvertently giving them enough time to get away. Thieves are a pretty nutty bunch. Swordsman Element: Earth Level Cap: 200 Build: Warrior Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Swordsman proclaims, "Heahhh!" Not much happens, although the Swordsman is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Swordsman proclaims, "Move!" Not much happens, although the Swordsman is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Swordsman proclaims, "Take this!" Not much happens, although the Swordsman is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Swordsman channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Wandering Swordsman," "Quest: Defeat the Bandits" Description: A middle-aged, bearded swordfighter who looks like he may need to cut down on the chips. Despite his bravado, he isn't a very skilled battler, although he enjoys taunting; in battle, he swings his broadsword in an unremarkable fashion and doesn't do much else except taunt. One Swordsman, Musashi, runs a martial arts school that is often challenged by his archrival, Sasaki, and occasionally wanders around in the guise of the Unnamed Swordsman; another swordsman, Froos, works for a group of bandits often found in Sandy Wind Cave and has a not-so-secret crush on the sorceress Melissa. Swordsmen are pretty quirky guys. Mercenary Element: Fire Level Cap: 200 Build: Warrior Weakness: Water Resistance: Fire High Resistance: Ice Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Mercenary proclaims, "Heahhh!" Not much happens, although the Mercenary is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Mercenary proclaims, "Move!" Not much happens, although the Mercenary is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Mercenary proclaims, "Take this!" Not much happens, although the Mercenary is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Mercenary channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Avenge Us" Description: An extremely eccentric axefighter with no distinguishing features other than his unnerving perpetually-angry stare. He makes a big show of every fight but doesn't know a single advanced combat arte, although he does enjoy taunting; in battle, he swings his axe and takes frequent breaks to taunt profusely. The only Mercenary is Sasaki, a very quirky fellow who repeatedly issues challenges to the martial arts school of his rival Musashi, even though he never wins; he is a stickler for tradition and fair play but is a sore loser and will never admit that he has lost and never gives up his dream of one day winning a battle. He has no need for additional courage and has tenacity to spare, but he noticeably needs to get a life. City Watch Element: Earth Level Cap: 200 Build: Spearman Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The City Watch proclaims, "How's this!?" Not much happens, although the City Watch is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The City Watch proclaims, "It's useless!" Not much happens, although the City Watch is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The City Watch channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: From the City Watch" Description: An ordinary townsperson with high aspirations of being a hero in his colleagues' eyes. He is pretty lousy at combat and doesn't even know how to use his spear correctly, but at least he tries hard. He also taunts a lot, so he may have a bit of an overconfidence problem. In battle, he fights with a spear in ways that no spear has ever been used before and taunts whenever the opportunity presents itself. It is unknown what city watch these guys belong to, but judging by how inept they are, they probably don't do a very good job of protecting the town. Maybe the town wishes to remain anonymous so rumors of its horrible city watch don't affect its tourism industry. Also, the state of this city watch may be the reason why the "Protect Our Town" quests exist. Christopher Element: Wind Level: 200 Build: Rogue Weakness: Ice Resistance: Wind High Resistance: Earth Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -Christopher proclaims, "Come on!" Not much happens, although Christopher is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -Christopher proclaims, "This is it!" Not much happens, although Christopher is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -Christopher proclaims, "Eat this!" Not much happens, although Christopher is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -Christopher channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Defeat the Bandits" Description: A rather bedraggled and unassuming guy with ill-fitting clothes. He was a member of the fake chosen group that traveled Sylvarant two years ago, impersonating Colette's traveling group and taking "donations" from townspeople. Christopher's role was to impersonate Genis, although the two couldn't be less alike, and Genis took Christopher's impersonation as a personal insult. He and the others turned over a new leaf after being shown kindness by Lloyd and Colette and now live in Hima. But what is Christopher doing in a band of thieves with Melissa, and where are Zack and Colettea? In battle, Christopher executes basic attacks with his knife and occasionally taunts; he probably isn't very used to battling. To solve the epic mystery of Christopher's tale, accept any "Defeat the Bandits" quest. Melissa Element: Lightning Level: 200 Build: Witch Weakness: Earth Resistance: Lightning High Resistance: Water Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: variable Base HP: to be confirmed HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -Melissa proclaims, "Haha!" Not much happens, although Melissa is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -Melissa proclaims, "Here!" Not much happens, although Melissa is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -Melissa proclaims, "Not yet!" Not much happens, although Melissa is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -Melissa channels her anger into a powerful form of energy, imbuing herself with a power that reduces the damage she takes and protects her from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Wind Blade (Wind, Magical) TP:8 Learned at Lv.1 -Melissa releases magical power to churn the air into violent blades of air pressure that slash the foe from all directions. This arte changes one minor element to Wind. Lightning (Lightning, Magical) TP:9 Learned at Lv.1 -Melissa releases magical power to call down a powerful bolt of blue lightning that strikes a foe and releases a burst of sparks that shock any nearby foes. This arte changes one minor element to Lightning. Skills: unknown Base EXP: 10 Base Gald: 20 Event Location: "Quest: Defeat the Bandits" Description: A blonde-haired sorceress with a snazzy sky-blue mage uniform. She is friends with Christopher, but the two obviously don't share a common fashion sense. She was a member of the fake chosen group that traveled Sylvarant two years ago, impersonating Colette's traveling group and taking "donations" from townspeople. Melissa's role was to impersonate Raine, although she noticeably lacked Raine's patience and depth of knowledge, and she can't heal to save her life. She and the others turned over a new leaf after being shown kindness by Lloyd and Colette and now live in Hima. But what is Melissa doing in a band of thieves with Christopher, and where are Zack and Colettea? In battle, Melissa launches magic blasts from her staff, bombards foes with offensive spells, and, of course, taunts. She is a bit better at combat than Christopher, but she seems to be pretty indecisive and often can't make up her mind as to whether she wants to attack with her staff or cast a spell. To solve the epic mystery of Melissa's tale, accept any "Defeat the Bandits" quest. Martel Knight Element: Lightning Level Cap: 200 In-game Typo Name: Martel Knights Build: Spearman Weakness: Earth Resistance: Lightning High Resistance: Water Base Stats: unknown Base Exp. Level: to be confirmed Exp. Level: 5(N), 6(H), 7(M), 10(U) Base HP: 1758 (at Lv.5) HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Martel Knight proclaims, "How's this!?" Not much happens, although the Martel Knight is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Martel Knight proclaims, "It's useless!" Not much happens, although the Martel Knight is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Martel Knight channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 EXP Given: 50 (at Lv.5) Base Gald: 20 Gald Given: 100 (at Lv.5) Event Location: Luin Description: A well-armored spear-wielding knight of the Church of Martel. It is impossible to see his face through that bulky helmet, but his voice shows that he is either a nerd or a City Watch guy in disguise. It's rather strange, though, because a Martel Knight is supposed to be trained to handle a spear, yet this guy acts like he's never held one in his life; I wonder what that could mean... Maybe you'll find out later. In battle, he swings his spear in a rather awkward fashion and taunts whenever the opportunity presents itself. There just seems to be something strangely inept about this guy... Vanguard Pugilist Element: Ice Level Cap: 200 In-game Vague Name: Vanguard Build: Pugilist Weakness: Fire Resistance: Ice High Resistance: Wind Base Stats: unknown Base Exp. Level: 4 Exp. Level: 4(N), 4(H), 6(M), 8(U) Exp. Level in Alpha Groups: 4-70(N), 4-84(H), 6-105(M), 8-140(U) Base HP: 1659 (at Lv.4) HP Additive: to be confirmed Artes: Taunt (Personal) TP:?? Learned at Lv.1 -The Vanguard Pugilist proclaims, "Come on!" Not much happens, although the Vanguard Pugilist is immune to staggering while taunting. Taunt (Personal) TP:?? Learned at Lv.1 -The Vanguard Pugilist proclaims, "Ready!?" Not much happens, although the Vanguard Pugilist is immune to staggering while taunting. Over Limit (Personal) TP:?? Learned at Lv.30 -The Vanguard Pugilist channels his anger into a powerful form of energy, imbuing himself with a power that reduces the damage he takes and protects him from staggering for about thirty seconds. The use of this arte also triggers a powerful shockwave of energy that knocks back any nearby foes. Skills: unknown Base EXP: 10 EXP Given: 40 (at Lv.4) Base Gald: 20 Gald Given: 80 (at Lv.4) Location: Cape Fortress, B-Rank Quests, A-Rank Quests Event Location: Luin Description: A low-ranking Vanguard member with blond hair, a powerful metal claw worn over one hand, and a signature mask. He holds high aspirations toward the revival of Sylvarant's ancient glory, but he is among the gruntiest of grunts and isn't terribly powerful in battle. Most Vanguard Pugilists serve under the orders of Hawk, the Vanguard lieutenant who is a master at dual-wielding metal claws. In battle, a Vanguard Pugilist punches with his metal claw and slashes with the blades at the tip of each finger. He doesn't have any exceptional abilities, although he loves to taunt. Hawk Element: Wind Level Cap: 200 Quirk: According to the game data, there are two different versions of Hawk, one whom is battled at Asgard and one whom is battled at Building Number Two. This is the version battled at Asgard. Build: Lithe Pugilist Weakness: Ice Resistance: Wind High Resistance: Earth Base Stats: unknown Base Exp. Level: 9 Exp. Level: 9(N), 10(H), 13(M), 18(U) Base HP: 1613 (at Lv.9) HP Additive: 309 per additional level Artes: Taunt (Personal) TP:?? Learned at Lv.1 -Hawk proclaims, "Now, come on!" Not much happens, although Hawk is immune to staggering while taunting. Blossom Storm (Base, Personal) TP:?? Learned at Lv.5 -Hawk channels mental energy into the two metal claws attached to his hands and thrusts his claws forward amid an aura of pink energy, following the strike by spreading the claws and allowing the charged energy to burst and send the foe in front sailing into the air behind Hawk. other artes unknown Skills: unknown Base EXP: to be confirmed EXP Given: to be confirmed Base Gald: 444.4444444 repeating (rounded down) Gald Given: 4000 (at Lv.9) Guaranteed Drop: Poison Charm Event Location: Asgard Description: A rather sullen-looking guy with bushy brown hair and a mostly monochromatic suit; he wields a a pair of metal claws with sharp blades attached when in battle. He was once commander of the Vanguard's combat unit until Alice challenged him for the title and gave him a humiliating defeat; he still highly resents her for it, and she never ceases to rub the loss in his face, referring to him as "her pet" along with her chimeras. Few realize it, but Hawk has an intense rivalry with Magnar, a person who claims to be commandant of the Martel Knights but has suspicious ties with the Vanguard, and the two are constantly trying to show each other up and prove who is the best once and for all. He hates the nickname "Hawkie" that Alice has given to him, even though it is a term of slight endearment. In battle, Hawk uses his natural agility to confound the foe before slashing with his metal claws and using powerful claw techniques infused with explosive mental energy. Magnar Element: Earth Level Cap: 200 Quirk: Magnar's element is Earth in the battle at Luin and Lightning in the battle at Altessa's House. He must love cheating devices. According to the game data, though, each version of Magnar is counted as a different enemy. This is the version battled at Luin. Build: Tubby Armored Spear Knight Weakness: Wind Resistance: Earth High Resistance: Lightning Base Stats: unknown Base Exp. Level: 10 Exp. Level: 10(N), 12(H), 15(M), 20(U) Base HP: 1754 (at Lv.10) HP Additive: 318 per additional level Artes: Taunt (Personal) TP:?? Learned at Lv.1 -Magnar proclaims, "Come, you fools!" Not much happens, although Magnar is immune to staggering while taunting. Dragon Fang (Personal, Base) TP:?? Learned at Lv.1 -Magnar swings his spear in a devastating horizontal arc to strike foes in front and to his sides and then pulls his spear back to slash foes in front with the bladed edge of the spear point. If Magnar holds "B" while using this arte, he follows the arte with the arte extension "Dragon Fang Tempest" which finishes the attack by flinging the spear back over Magnar's head and launching foes into the air. Roaring Spear (Earth, Personal, Base) TP:?? Learned at Lv.12 -Magnar leaps high into the air and plunges his spear into the ground in front of him, sending a shower of rock and earth energy pouring out from the ground to pummel enemies. Note that the spear hit is physical, while the rocks and earth energy are based on the arte stats. This arte changes one minor element to Earth. other artes unknown Skills: unknown Base EXP: 50 EXP Given: 500 (at Lv.10) Base Gald: 352 Gald Given: 3520 (at Lv.10) Guaranteed Drop: Heal Mark Event Location: Luin Description: A rather portly mustachioed fellow with black hair, a bulky suit of gold armor, and a disproportionately large spear with bladed edges. He claims to be commandant of the Martel Knights, but he seems to know a lot about the Vanguard and is on personal terms with many of its high-ranking members... How mysterious. Maybe you'll discover more later. Few realize it, but Magnar has an intense rivalry with Hawk, one of the Vanguard's top combat lieutenants, and the two are constantly trying to show each other up and prove who is the best once and for all. Magnar also has a secret crush on Alice, commander of the Vanguard's combat unit, and secretly wishes that she will call him by a nickname. In battle, he compensates for his slow running speed with his phenomenal skill with a spear, swinging it to knock his foes over and slash them with the blades at the spear's tip and stabbing to inflict massive damage; his blows are so powerful that he can even use his spear to rend the earth itself, pummeling foes with slag and earth energy. (more to come as I record more data) =============================================================================== Revenge of the Obligatory Legal Thing [s-why?] "This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright." (Familiar, huh?) All copyrights and trademarks mentioned within this document are owned by their respective holders, not by me. The compilation of the writings and data within this document as a whole is Copyright 2009 Jonathan R. Gaber. ===============================================================================