------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Tales of Symphonia: Dawn of the New World Mini - Guide Created by: Zxela404, Creation Date: November 21, 2008 Email: alexturnitin@hotmail.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *If you want to find something quickly, use Ctrl-F and the 5 letter codes to access each section. * If a section has an asterisk (*) following it, it is complete. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (1) Legal Stuff (LGS) (2) Version History (VHS) (2.1) - To-Do List (TDL) (2.2) - New Addition (NAD) (3) Introduction (INT) (4) Item List (ITM) (4.1) - Healing/Boosting (IHB) (4.2) - Weapons (IWP) (4.3) - Clothes (ICL) (4.4) - Headgear (IGR) * (4.5) - Gloves (IHD) (4.6) - Accessories (IAC) (4.7) - Cooking (ICK) * (4.8) - Key (IKY) * (4.9) - Shop List (ISP) * (5) Synthesizing (SYN) (5.1) - Synthesizing Items (SYI) * (5.2) - Creatable Synthesizing Items (SSI) * (5.3) - Creatable Healing/Boosting Items (SYB) * (5.4) - Creatable Weapons (SYW) * (5.5) - Creatable Clothes (SYC) * (5.6) - Creatable Headgear (SYH) * (5.7) - Creatable Gloves (SYG) * (5.8) - Creatable Accessories (SYA) * (5.9) - Creatable Grimories (SYT) * (5.10) - Creatable Statues (SST) * (6) Cooking (CKG) (6.1) - Recipes (RCP) (7) Bestiary (BST) (7.1) - Plant (BPT) * (7.2) - Beast (BBT) * (7.3) - Insect (BIT) * (7.4) - Bird (BBD) * (7.5) - Aquatic (BAC) * (7.6) - Free Form (BFF) * (7.7) - Demon (BDM) * (7.8) - Dragon (BDR) (7.9) - Ghost (BGT) * (7.10) - Magical Being (BMB) * (8) Journal (JRL) (8.1) - Chapter 1 (CH1) * (8.2) - Chapter 2 (CH2) (8.3) - Chapter 3 (CH3) (8.4) - Chapter 4 (CH4) (8.5) - Chapter 5 (CH5) (8.6) - Chapter 6 (CH6) (8.7) - Chapter 7 (CH7) (8.8) - Chapter 8 (CH8) (9) Game Script + Dialogue (GSD) (9.1) - Chapter 1 (GS1) * (9.2) - Chapter 2 (GS2) * (9.3) - Chapter 3 (GS3) (9.4) - Chapter 4 (GS4) (9.5) - Chapter 5 (GS5) (9.6) - Chapter 6 (GS6) (9.7) - Chapter 7 (GS7) (9.8) - Chapter 8 (GS8) (10) Skits (SKT) (10.1) - Chapter 1 (SK1) (10.2) - Chapter 2 (SK2) (10.3) - Chapter 3 (SK3) (10.4) - Chapter 4 (SK4) (10.5) - Chapter 5 (SK5) (10.6) - Chapter 6 (SK6) (10.7) - Chapter 7 (SK7) (10.8) - Chapter 8 (SK8) (10.9) - The Rest (SKR) (11) Acknowledgments (ACK) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (1) Legal Stuff - (LGS) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Copyright 2008 Zxela404 AKA (Alexander D) This FAQ may be not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or distributed publicly without my permission. If you want to host this FAQ, please email me. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. I will however allow duplication, printing, etc. for strictly personal use. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites may host this guide: www.gameFAQS.com www.gamesrader.com (GamesRader/CheatPlanet) www.Neoseeker.com www.supercheats.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (2) Version History - (VHS) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Version 0.10 (21/11/08) (Pre-Release) - Created the general Guide, some basic additions. Version 0.21 (22/11/08) (Pre-Release) - Filled up Items, Synthesizing, Monster and Cooking Recipes as much as I could based on current game progress. Minor updates; basic format complete. Version 0.58 (24/11/08) (Pre-Release) - Much minor and major updates, changed the style a bit. Decided to change into a mini-faq as opposed to just a synthesis guide, because journal and bestiary are different then just items. More added to all sections. Version 0.60 (25/11/08) (Pre-Release) - Minor updates, and a little bit of cleanup. Have at least one example in almost all sections, which is good. Things are coming together! Version 0.73 (27/11/08) (Pre-Release) - One major update, and had to reorganize all sections after a saving mishap. Changed the format quite a bit. Added another section. Other minor details. One small yet important section introduced and completed on the same day! Yay! Version 0.76 (28/11/08) (Pre-Release) - Few minor updates, things are starting to shape nicely, most sections have several if not dozens of entries, progress is smooth. However, still a lot to be done! Version 0.78 (01/12/08) (Released Day!) - The guide finally got accepted, hurray! This will mark my first submitted guide, and of course, the FAQ will be replaced with a newer version! A lot has been created since I first uploaded, and we are now on our way to getting through this game! Besides that, nothing much! Version 0.79 (02/12/08) -Minor updates, nothing new except a couple entries such as monster locations. Should have a major update tomorrow or after tomorrow. Also need to update where this FAQ may be displayed - sites who have my permission will need to download a new cope of this FAQ tomorrow in order to keep things "clean". Introduced a "New Things" section, to help users keep track of new additions. Version 0.9 (04/12/08) -Thanks to KazarSanaga, a very big update to the bestiary section, which saved many hours of work on my part finding all the enemies and formatting. Thanks a lot Kazar, you're awesome! Thanks to Raging_Time as well. Some info still missing, but nearly complete already! Version 1.0 (30/12/08) - Wow, it has been a while; sorry guys! I've been busy with a lot of things, but now that I'm back, we can get things kicking again. I was hoping that I would have more time over the holidays, but I've been consumed with work and personal matters. PLus, I accidentally saved over a file with a new game + file, which set me back a bit. Anyways, I'm gonna try to go back to the old routine of daily updates, and we'll see how things go. - A belated thanks to Korey, for grimoire information, long long ago XD Version 1.1 (20/04/09) -Well...what can I say, it's been a really long time since I've updated. Not too much to expect right now I'm afraid - I've been amazingly busy with school and such, but I want everyone to know that I haven't given up yet. No matter how long it takes, I'm going to finish this guide. So without further ado, a small update, and here's hoping I get more chances to finally starting finishing this guide up! Version 1.2 (25/04/09) -Huge update to script, some reformatting needed, but at least it's coming along. I still don't have too much time to update, but I am trying to use my weekend time as much as I can. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (2.1) - To-Do List - (TDL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Most Important Concerns: *** 1) Complete Journal, Game Script, Dialogue Section and Skits. 2) Fill out buying and selling prices of items, if applicable. 2) Fill in the section under cooking concerning what enemies like what. 3) Create a list of the cheapest way to make each recipe. 4) Add the equipments for character others then Marta and Emil. *** Future Concerns - ??? 1) Add an Artes and Quests section ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (2.2) - New Addition - (NAD) (26/04/09) - Add more script - Add more skits ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (3) Introduction - (INT) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Hello, I am Zxela404, and welcome to my Mini-Guide for the awesome game that is ToS: DotNW! As a fan of collectibles, I decided to create this guide as a resource for finding things such as recipes, monsters, weapon and item lists in a fast and efficient way, and with as much information given as possible! If you have any questions, comments or concerns, feel free to email me at: alexturnitin@hotmail.com Enjoy using my guide! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4) Item List - (ITM) Here are all the various items you can gather, categorized in the same way the item screens are listed in the game, from left to right. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.1) - Healing/Boosting - (IHB) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Apple Gel Info - A gelatin based medication. Restores 30% of Max HP. Orange Gel Info - A gelatin based medication. Restores 30% of Max TP. Lemon Gel Info - A gelatin based medication. Restores 60% of Max HP. Pineapple Gel Info - A gelatin based medication. Restores 60% of Max TP. Melange Gel Info - A gelatin based medication. Restores 30% of Max HP and TP. Miracle Gel Info - A gelatin based medication. Restores 60% of Max HP and TP. Specific Info - Soda flavoured gummi medicine. Entire party recovers 30% Max HP. Treat Info - A grape flavoured gummi medicine. Entire party recovers 30% Max TP. Special Gel Info - A gummi treat made from a miraculous elixir. Recover all HP and TP. Sage Info - A medicinal herb. Increases Max HP by 10. Blue Sage Info - A medicinal herb. Increases Max HP by 20. Red Sage Info - A medicinal herb. Increases Max HP by 30. Savoury Info - A medicinal herb. Increases Max TP by 10. Blue Savoury Info - A medicinal herb. Increases Max TP by 20. Red Savoury Info - A medicinal herb. Increases Max TP by 30. Lavender Info - A medicinal herb. Increases P. Atk by 1. Blue Lavender Info - A medicinal herb. Increases P. Atk by 2. Red Lavender Info - A medicinal herb. Increases P. Atk by 3. Verbena Info - A medicinal herb. Increases A. Atk by 1. Blue Verbena Info - A medicinal herb. Increases A. Atk by 2. Red Verbena Info - A medicinal herb. Increases A. Atk by 3. Chamomile Info - A medicinal herb. Increases P. Def by 1. Blue Chamomile Info - A medicinal herb. Increases P. Def by 2. Red Chamomile Info - A medicinal herb. Increases P. Def by 3. Basil Info - A medicinal herb. Increases A. Def by 1. Blue Basil Info - A medicinal herb. Increases A. Def by 2. Red Basil Info - A medicinal herb. Increases A. Def by 3. Saffron Info - A medicinal herb. Increases DEX by 1. Blue Saffron Info - A medicinal herb. Increases DEX by 2. Red Saffron Info - A medicinal herb. Increases DEX by 3. Grey Manuscript Info - Section of a well-known grimoire. Increases a monsters exp by 500. White Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 1,000. Yellow Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 3,000. Peach Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 5,000. Azure Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 15,000. Purple Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 30,000. Silver Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 50,000. Gold Manuscript Info - Section of a well-known grimoire. Increase a monster's exp by 70,000. Rainbow Manuscript Info - Section of a well-know grimoire. Increase a monster's exp by 100,000. Aska's Embrace Info - One of the powerful monster grimoires. Learn the Arte Resist. Celcius' Sigh Info - One of the powerful monster grimoires. Learn the Arte Icicle Rain. Efreet's Help Info - One of the powerful monster grimoires. Learn the Arte Sharpness. Efreet's Hammer Info - One of the powerful monster grimoires. Learn the Arte Eruption. Gnome's Flip Out Info - One of the powerful monster grimoires. Learn the healing arte Dispel. Gnome's Dance Info - One of the powerful monster grimoires. Learn the Arte Stalagmite. Gnome's Dust Info - One of the powerful monster grimoires. Learn the Arte Barrier. Luna's Punishment Info - One of the powerful monster grimoires. Learn the Arte Prism Sword. Shadow's Language Info - One of the powerful monster grimoires. Learn the arte Scare Shot. Shadow's Walk Info - One of the powerful monster grimoires. Learn the arte Negative Gate. Sylph's Circle Info - One of the powerful monster grimoires. Learn the Arte Healing Circle. Sylph's Mischief Info - One of the powerful monster grimoires. Learn the Arte Turbulance. Undine's Whisper Info - One of the powerful monster grimoires. Learn the Arte Heal. Undine's Affection Info - One of the powerful monster grimoires. Learn the Arte Splash. Undine's Tears Info - One of the powerful monster grimoires. Learn the Arte First Aid. Volt's Melancholy Info - One of the powerful monster grimoires. Learn the Arte Thunder Blade. Message: Artist Info - Monster grimoire with many disgrams. Learn the skill Dex Increase 2. Message: Near Death Info - Monster grimoire with many diagrams. Learn the skill Resurrect. Message: Strength Info - Monster grimoire with many diagrams. Learn the skill HP Increase 2. Message: Sage Info - Monster grimoire with many diagrams. Learn the skill A. Atk Increase 2. Message: Fatal Blow Info - Monster grimoire with many diagrams. Learn the skill Critical 2. Message: Eagle Eye Info - Monster grimoire with many diagrams. Learn the skill Item Finder 2. Message: Stronghold Info - Monster grimoire with many diagrams. Learn the skill P. Def Increase 2. Life Bottle Info - Revives KO'd ally. Shock Bottle Info - Cures Shock. Seal Bottle Info - Cures Seal. Stone Bottle Info - Cures Stone. Virus Bottle Info - Cures Virus. Weak Bottle Info - Cures Weak. Paralysis Bottle Info - Cures Paralysis. Poison Bottle Info - Cures Poison. Cure Bottle Info - Cures all physical ailments. Nectar Bottle Info - Prevents magical ailments for 1 minute during battle. Dinei Bottle Info - Cures magical ailments. Syrup Bottle Info - Prevents physical ailments for 1 minute during battle. All-Divide Info - Reduces all damage inflicted on all during battle by 50% for 1 minute. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.2) - Weapons - (IWP) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Bronze Sword Info - Strutted long sword favored by sailors. Stats - (P. Atk + 24) Skills - None Location - Luin, Start off with it Iron Sword Info - Crescent shaped saber. Stats - (P. Atk + 52) Skills - None Location - Asgard, Palmacosta, Hima Small Sword Info - Slender long sword that is difficult to handle and requires skill. Stats - (P. Atk + 79) Skills - None Location - Palmacosta Long Sword Info - Long powerful sword. A sword for a true swordsman. Stats - (P. Atk + 107) Skills - None Location - Triet Broadsword Info - Broad, resilent, long sword that is difficult to handle. Stats - (P. Atk + 135) Skills - None Location - Izoold, Triet Hunting Sword Info - Saber favored by a tribe of warriors. Very easy to handle. Stats - (P. Atk + 163) Skills - VS Beast 1 Location - Camberto Great Sword Info - A large, broad sword. Stats - (P. Atk + 190) Skills - None Location - Meltokio, Flanoir Riot Spike Info - Magic sword with a rose coloured blade. Forged by the blacksmith Kurdalaegon. Stats - (P. Atk + 190) Skills - Regenerate 2, Critical 2, Fire Element. Location - Synthesize Gold Sword Info - Sharp sword with a pointed end to pierce enemies. Stats - (P. Atk + 218) Skills - Cast Delay Atk 1 Location - Meltokio, Altimira Echo Tracer Info - Magic sword with a moon colored blade. Forged by the blacksmith Govannon. Stats - (P. Atk + 218) Skills - Critical 2, Accelerate, Light Element. Location - Synthesize Black Sword Info - A sword forged by tempering black steel. Stats - (P. Atk + 246) Skills - None Location - Synthesize Vile Requiem Info - Magic sword with an azure colored blade. Forged by the blacksmith Amenoma. Stats - (P. Atk + 272) Skills - Relax 1, Critical 2, Ice Element. Location - Synthesize Bastard Sword Info - A sword with emphasis on crushing the enemy with the broad and heavy blade. Stats - (P. Atk + 273) Skills - P. Def Decrease Attack 2 Location - Synthesize, Altimira, Flanoir Knight's Sword Info - A slender sword blessed with holy protection. Stats - (P. Atk + 301) Skills - VS Ghost 2 Location - Mizuho Mythril Sword Info - A sword made of silver mythril tinged with magic. Stats - (P. Atk + 329) Skills - VS Magical Being 2 Location - Synthesize Mind Slicer Info - Relic from the time of the ancient war. Stats - (P. Atk + 367) Skills - Spirit Drain 2, A. Atk Decrease Atk 1, Sick Attack 1 Location - Ginnungagap Demonic Torment Info - A sword that is said to be able to kill a dragon. Stats - (P. Atk + 384) Skills - Speed Decrease Atk 2, VS Dragons 3, EXP Minus 1 Location - Synthesize Soul Blast Info - A sword that is said to absorb the soul of the one it pierces. Stats - (P. Atk + 412) Skills - Life Drain 2, Life Charge, Weak Attack 1, Location - Asgard Ruins (Need Balacruf Symbol) Mesmeric Trance Info - A sword that emits miasma from the blade. It is said to be an incomplete manifestation of Ratatosk. Stats - (P. Atk + 495) Skills - Poison Attack 3, HP Decrease 1 Location - Gladsheim Random Chest (9th Floor) Nether Traitor Info - Stats - Skills - Location - Twilight Palace ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Bronze Spinner Info - Orthodox spinner that is light and easy to handle. Stats - (P. Atk + 16, A. Atk + 22) Skills - None Location - Luin, Start With Coral Spinner Info - A spinner made from coral. Stats - (P. Atk + 11, A. Atk + 17) Skills - None Location - Synthesize, Flanoir, Izoold Iron Spinner Info - A spinner with a simple design. Stats - (P. Atk + 35, A. Atk + 47) Skills - None Location - Hima, Palmacosta Ivory Spinner Info - A spinner made from animal bones. Stats - (P. Atk + 54, A. Atk + 71) Skills - VS Bird 1 Location - Synthesize, Palmacosta Gothic Spinner Info - A spinner with a simple and elegant form. Stats - (P. Atk + 73, A. Atk + 96) Skills - None Location - Triet, Iselia Silver Spinner Info - Spinner with silver adornments. Stats - (P. Atk + 92, A. Atk + 122) Skills - VS Ghost Location - Triet, Iselia Human Ranch Chest Demonic Spinner Info - Spinner made from synthesizing horn that contains metal. Stats - (P. Atk + 129, A. Atk + 171) Skills - VS Dragons 2 Location - Meltokio, Flanoir Gold Spinner Info - Spinner with gold adornments. Stats - (P. Atk + 149, A. Atk + 196) Skills - None Location - Synthesize, Temple of Ice War Chariot Info - A spinner forged with steel of evil fire that emits high temperatures. Stats - (P. Atk + 148, A. Atk + 196) Skills - Fire Ball, Fire Element Location - Synthesize Black Spinner Info - A spinner forged by tempering black steel. Stats - (P. Atk + 167, A. Atk + 221) Skills - None Location - Meltokio, Altimira Clock Spinner Info - A spinner that sealed the power of the great spirit of time. Stats - (P. Atk + 167, A. Atk + 221) Skills - Cast Delay Attack 2, Run Away Location - Synthesize Dragon Spinner Info - A spinner made from the femur of an ancient dragon. Stats - (P. Atk + 186, A. Atk + 246) Skills - VS Free Form 2 Location - Synthesize, Altimira Dark Sphere Info - Powerful energy of darkness lies within it. Stats - (P. Atk + 205, A. Atk + 271) Skills - Sleep Attack 2, Darkness Element Location - Synthesize Unicorn Spinner Info - A spinner made from the horn of the legendary beast. Stats - (P. Atk + 205, A. Atk + 271) Skills - VS Demon 2 Location - Mizuho Millstone Info - A spinner from an unknown time. Stats - (P. Atk + 371, A. Atk + 280) Skills - P. Def Decrease Attack 2, Stone Blast Location - Ginnungagap Chest Mythril Spinner Info - A spinner made from silver mythril tinged with magic. Stats - (P. Atk + 224, A. Atk + 296) Skills - VS Magical Being 2 Location - Synthesize Energy Arc Info - A spinner that accumulated magic over time. It emits a strange sound. Stats - (P. Atk + 224, A. Atk + 296) Skills - Relax 1, Lightning, Lightning Element Location - Synthesize Retribution Info - A spinner that emits evil energy. It seems to be cursed. Stats - (P. Atk + 242, A. Atk + 320) Skills - Exp Minus 2, Mental Charge, TP Increase 2 Location - Asgard Ruins (Need Balacruf Symbol) Trick Bind Info - A spinner that is said to be made by the devil. It is said to be blessed by the beloved light. Stats - (P. Atk + 299, A. Atk + 395) Skills - Delay, Concentrate 2, Speed Decrease Attack 2 Location - Gladsheim Random Chest (7th Floor) Kismet Info - A spinner that is blessed by a goddess. Stats - (P. Atk + 375, A. Atk + 496) Skills - Happiness Song 2, Recall, Light Element Location - Gladsheim (Album Atrum Drop) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.3) - Clothes - (ICL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Leather Plate Info - Breastplate made of leather. The basic armour of all beginning adventurers. Stats - (P. Def + 11, A. Def + 6) Skills - None Location - Start With Iron Plate Info - A breastplate made of iron. Stats - (P. Def + 22, A. Def + 13) Skills - None Location - Palmacosta, Hima Chain Plate Info - A breastplate strengthened with metal rings. Stats - (P. Def + 33, A. Def + 19) Skills - None Location - Palmacosta Scale Plate Info - A breastplate strengthened by attaching metal fragments like scales. Stats - (P. Def + 44, A. Def + 26) Skills - None Location - Triet, Iselia Silver Plate Info - Silver breastplate normally reserved for ceremonial use. Stats - (P. Def + 55, A. Def + 32) Skills - (A. Atk Increase 1) Location - Triet Half Plate Info - A breastplate composed of steel and leather. Absorbs impact well. Stats - (P. Def + 66, A. Def + 38) Skills - None Location - Flanoir, Izoold Battle Plate Info - A breastplate with an increased amount of steel plates. Stats - (P. Def + 76, A. Def + 44) Skills - None Location - Flanoir Strange Blue Info - A breastplate protected by mystical powers. Stats - (P. Def + 82, A. Def + 142) Skills - TP Increase 2, A. Def Increase 2 Location - Asgard Ruins (Need Balacruf Symbol) Light Plate Info - Strengthened Battle Plate that can withstand impacts. Stats - (P. Def + 87, A. Def + 50) Skills - None Location - Temple of Ice, Meltokio, Synthesize Black Plate Info - Sturdy breastplate with protected joints. It is rather heavy. Stats - (P. Def + 98, A. Def + 57) Skills - Delay Location - Meltokio, Altimira Lawful Plate Info - A breastplate blessed with holy protection. Stats - (P. Def + 98, A. Def + 57) Skills - Life Charge, Resist Darkness, Resist Sleep. Location - Synthesize Royal Plate Info - Extremely expensive breastplate that only the most noble may use. Stats - (P. Def + 109, A. Def + 63) Skills - A Def Increase 2 Location - Synthesize, Altimira Power Drive Info - A breastplate that pushes the wearer's abilities to the limit. Stats - (P. Def + 120, A. Def + 70) Skills - Critical 2, HP Decrease 2, P. Atk Increase 3 Location - Synthesize Rare Plate Info - A perfectly crafted masterpiece. Stats - (P. Def + 120, A. Def + 70) Skills - Item Pro Location - Mizuho Mythril Plate Info - A breastplate made of silver mythril tinged with magic. Stats - (P. Def + 131, A. Def + 76) Skills - None Location - Synthesize Pain Killer Info - Magical breastplate created by dwarves. Stats - (P. Def + 131, A. Def + 76) Skills - Glory, A. Def Decrease, P. Def Decrease Location - Synthesize Solitude Info - A masterpeice by an unknown blacksmith. Stats - (P. Def + 142, A. Def + 82) Skills - HP Increase 2, P. Def Increase 2 Location - Synthesize Incinerator Info - A breastplate forged with steel of evil fire that emits high temperature. Stats - (P. Def + 152, A. Def + 88) Skills - Resist Paralysis 1, Resist Ice 1, P. Atk Increase 1 Location - Gladsheim Random Chest (3th Floor) Blood Lust Info - Breastplate that entices the wearer to the battlefield Stats - (P. Def + 175, A. Def + 102) Skills - Life Drain 1, Spirit Drain 1, Decrease Luck Location - Ginnungagap Lion Heart Info - A breastplate infused with the power of the king of animals. Stats - (P. Def + 218, A. Def + 126) Skills - Delay, Lure 3, P. Atk Increase 2 Location - Twilight Palace ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Cloak Info - A cloak made from regular cloth. Slightly better than normal clothing. Stats - (P. Def + 7, A. Def +10) Skills - None Location - Synthesis, Luin Feather Cloak Info - A feather-light cloak. Stats - (P. Def + 15, A. Def + 20) Skills - None Location - Palmacosta, Hima Silk Cloak Info - A cloak of silk. Gives the wearer an air of refinement. Stats - (P. Def + 22, A Def + 30) Skills - None Location - Synthesize, Palmacosta White Cloak Info - A cloak that can only be worn by those with a pure heart. Stats - (P. Def + 30, A. Def + 40) Skills - Luck Increase 2 Location - Iselia, Triet Silver Cloak Info - A cloak embroidered with silver. Stats - (P. Def + 37, A. Def + 50) Skills - None Location - Synthesize, Triet Mage Cloak Info - A cloak made for wizards. Stats - (P. Def + 45, A. Def + 59) Skills - Concentrate 1 Location - Synthesize, Triet, Flanoir, Izoold Mystic Cloak Info - A clock made from cloth thin as mist. Despite its appearance, it is very durable. Stats - (P. Def + 52, A. Def + 68) Skills - None Location - Meltokio, Flanoir Holy Cloak Info - A cloak blessed with holy protection. Stats - (P. Def + 59, A. Def + 78) Skills - None Location - Synthesize Witch Cloak Info - A cloak worn by high-ranking wizards. Stats - (P. Def + 67, A. Def + 88) Skills - A. Atk Increase 2 Location - Meltokio, Altimira Mirage Cloak Info - A cloak specially made to refract light. Stats - (P. Def + 74, A. Def + 98) Skills - None Location - Synthesis Windmill Info - A cloak that has the power to increase magic. Stats - (P. Def + 74, A. Def + 98) Skills - A. Atk Increase 2, A. Def Increase 2 Location - Synthesize Moon Luminance Info - A cloak said to be infused with the power of the moon. Stats - (P. Def + 82, A. Def + 108) Skills - Happiness 2, Stealth 2 Location - Synthesize Elder Cloak Info - A cloak made for master wizards. Stats - (P. Def + 82, A. Def + 108) skills - A. Def Increase 2 Location - Mizuho Mythril Cloak Info - A cloak made of silver mythril tinged with magic. Stats - (P. Def + 89, A. Def + 118) Skills - TP Increase 2 Location - Synthesis Anthem Info - A cloak worn by the agent of divine punishment. Stats - (P. Def + 89, A. Def + 118) Skills - Critical 2, Lure 2 Location - Synthesize Angel Dust Info - A cloak made from angelic spirit. Stats - (P. Def + 96, A. Def +128) Skills - Relax, Darkness Element Location - Ginnungagap Phantom Lord Info - A mysterious cloak that seems to have magical powers. Stats - (P. Def + 96, A. Def + 128) Skills - Resurrect, Item Getter Location - Synthesize Rain Maker Info - A cloak blessed by the Lady of the Lake. Stats - (P. Def + 103, A. Def + 137) Skills - Regenerate 2, Fire Element Location - Asgard Ruins (Need Balacruf Symbol) Prime Evil Info - A cloak with mysterious powers. It is said to be an incomplete manifestation of Tenebrae. Stats - (P. Def + 119, A. Def + 158) Skills - Accelerate, Light Element Location - Gladsheim Random Chest (6th Floor) Fairy Tale Info - Magical cloak made by the fairies. Stats - (P. Def + 148, A. Def + 196) Skills - Technical 1, TP Increase 2 Location - Twilight Palace ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.4) - Headgear - (IGR) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Bandanna Info - A bandanna made of cloth. Stats - (P. Def +2, A. Def +1) Skills - None Location - Luin Leather Bandanna Info - A bandanna made of leather. Stats - (P. Def + 4, A. Def + 2) Skills - None Location - Palmacosta, Hima Custom Bandanna Info - Good quality bandanna. Stats - (P. Def + 5, A. Def + 3) Skills - None Location - Palmacosta Sturdy Bandanna Info - A bandanna made from thick leather. Stats - (P. Def + 7, A. Def + 4) Skills - None Location - Synthesize Fencer's Bandanna Info - Bandana crafted after the Eternal Swordsman in "Legends of Fantasy". Stats - (P. Def + 7, A. Def + 4) Skills - Critical 2, P. Def Increase 2 Location - Synthesize Plate Bandanna Info - A bandanna strengthened with a steel plate. Stats - (P. Def + 8, A. Def + 5) Skills - None Location - Synthesize, Izoold, Flanoir Quill Bandanna Info - A bandanna with additional mobility. Stats - (P. Def + 10, A. Def + 6) Skills - None Location - Flanoir Studded Bandanna Info - Sturdy bandanna strengthened with nails. Stats - (P. Def + 12, A. Def + 7) Skills - None Location - Meltokio Martial Bandanna Info - Bandanna with increased amount of steel plates for protection. Stats - (P. Def + 13, A. Def + 8) Skills - Lure 1 Location - Meltokio, Altimira Rogue's Bandanna Info - Bandanna crafted after the bandit in "Relic Shop Wars." Stats - (P. Def + 13, A. Def + 8) Skills - Item Finder 2, Dex Increase 2 Location - Gladsheim Random Chest (5th Floor) Light Bandanna Info - A bandanna made with a light-weight, but sturdy metal. Stats - (P. Def + 15, A. Def + 9) Skills - None Location - Synthesis Noble Bandanna Info - Extremely expensive bandanna that only the most noble may use. Stats - (P. Def + 16, A. Def + 9) Skills - A. Def Increase Location - Synthesize Thick Bandanna Info - A bandanna strengthened with black steel. It is heavy, but sturdy. Stats - (P. Def + 18, A. Def + 10) Skills - TP Decrease, P. Def Increase 1 Location - Mizuho Dusk Bandanna Info - A bandanna made with high technology. Stats - (P. Def + 20, A. Def +12) Skills - HP Increase 1 Location - Synthesis ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Red Ribbon Info - A cute ribbon of crisp red. Stats - (P. Def + 1, A. Def + 2) Skills - None Location - Luin Blue Ribbon Info - A beautiful ribbon of vivacious blue. Stats - (P. Def + 3, A. Def + 4) Skills - None Location - Palmacosta, Hima, Luin Orange Ribbon Info - A cute ribbon of gentle orange. Stats - (P. Def + 3, A. Def + 5) Skills - None Location - Palmacosta Wizards Ribbon Info - A ribbon crafted after the witch in "Legends of Fantasy". Stats - (P. Def + 5, A. Def + 6) Skills - Mental Charge, A. Atk Increase 2 Location - Synthesize Green Ribbon Info - A beautiful ribbon of refreshing green. Stats - (P. Def + 5, A. Def + 6) Skills - None Location - Iselia White Ribbon Info - A simple ribbon of dignified white. Stats - (P. Def + 5, A. Def + 7) Skills - None Location - Black Ribbon Info - An elegant ribbon of bold black. Stats - (P. Def + 7, A. Def + 9) Skills - None Location - Flanoir, Izoold Purple Ribbon Info - A cute ribbon of divine purple. Stats - (P. Def + 8, A. Def + 11) Skills - None Location - Meltokio, Flanoir, Altamira Yellow Ribbon Info - A cute ribbon of healthy yellow. Stats - (P. Def + 9, A. Def + 12) Skills - None Location - Sybak, Meltokio Healer's Ribbon Info - A ribbon crafted after the naive Girl in "Rebirth of a Kingdom". Stats - (P. Def + 9, A. Def + 12) Skills - Resurrect, Technical 3 Location - Twilight Palace Plaid Ribbon Info - A ribbon with a checkered tartan pattern. Stats - (P. Def + 10, A Def + 14) Skills - Resist M. Ailments 1 Location - Sybak, Altamira Pretty Ribbon Info - A very cute ribbon. Stats - (P. Def + 12, A. Def + 16) Skills - Mental Charge Location - Synthesize, Altamira Elemental Ribbon Info - A ribbon blessed with various summon spirits. Stats - (P. Def + 14, A. Def + 18) Skills - Resist Wind 1, Resist Earth 1, Resist Fire 1, Resist Water 1 Location - Mizuho Puppet's Ribbon Info - A ribbon crafted after the puppet master in "Melody of the Abyss." Stats - (P. Def + 14, A. Def + 18) Skills - Happiness 2, Dex Increase 2 Location - Gladsheim Random Chest (4th Floor) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.5) - Gloves - (IHD) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Leather Gauntlets Info - Normal gauntlets with no distinguishing features. Stats - (P. Def + 4, A. Def + 2) Skills - None Location - Hima Iron Gauntlets Info - Gauntlets made of iron. Stats - (P. Def + 8, A. Def + 5) Skills - None Location - Palmacosta, Hima Chain Gauntlets Info - Gauntlets strengthened with metal rings. Stats - (P. Def + 12, A. Def + 7) Skills - None Location - Hakonasia, Palmacosta Scale Gauntlets Info - Gauntlets strengthened by attaching metal fragments like scales. Stats - (P. Def + 15, A. Def + 9) Skills - None Location - Triet Dark Passage Info - Gauntlets composed of black steel and Kunwu iron. They are in the shape of the devil's hands. Stats - (P. Def + 15, A. Def + 9) Skills - Critical 2, P.A Atk Increase 2 Location - Synthesize Silver Gauntlets Info - Silver gauntlets normally reserved for ceremonial use. Stats - (P. Def + 19, A. Def + 11) Skills - VS Ghost Location - Triet Half Gauntlets Info - Gauntlets composed of steel and leather. They absorb impact well. Stats - (P. Def + 23, A. Def + 13) Skills - None Location - Flanoir, Izoold Battle Gauntlets Info - Gauntlets with an increased amount of steel plates. Stats - (P. Def + 27, A. Def + 16) Skills - None Location - Flanoir Light Gauntlets Info - Strengthened battle gauntlets that can withstand impacts. Stats - (P. Def + 31, A. Def + 18) Skills - None Location - Sybak Soul Forge Info - Gauntlets with souls of all monsters sealed within. They change color depending on the angle. Stats - (P. Def + 33, A. Def + 18) Skills - Relax, Regenerate 1 Location - Gladsheim Random Chest (3th Floor) Black Gauntlets Info - Sturdy gauntlets with protected joints. They are rather heavy. Stats - (P. Def + 34, A. Def + 20) Skills - None Location - Sybak, Altamira Royal Gauntlets Info - Extremely expensive gauntlets that only the most noble may use. Stats - (P. Def + 38, A. Def + 22) Skills - A. Def Increase 1 Location - Synthesis Rare Gauntlets Info - A perfectly crafted masterpiece. Stats - (P. Def + 42, A. Def + 24) Skills - Dex Increase 1 Location - Mizuho Mythril Gauntlets Info - Gauntlets made of silver mythril tinged with magic. Stats - (P. Def + 46, A. Def + 27) Skills - TP Increase1 Location - Synthesize Star Breaker Info - Gauntlets with divine presence. Its date of origin is unknown. Stats - (P. Def + 46, A. Def + 27) Skills - Technical 3, Light Element Location - Twilight Palace ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Mittens Info - Gloves from knitted yarn. They are thin and provide little defense. Stats - (P. Def + 3, A. Def + 4) Skills - None Location - Hima Feather Mittens Info - Gloves made by synthesizing Chirpee feathers. Much more sturdy and light than normal feathers. Stats - (P. Def + 5, A. Def + 7) Skills - None Location - Palmacosta, Hima Silk Mittens Info - Gloves made of silk. Very soft and gives the wearer an air of refinement. Stats - (P. Def + 8, A. Def + 11) Skills - None Location - Meltokio, Palmacosta White Mittens Info - White gloves worn by brides. Stats - (P. Def + 10, A. Def + 14) Skills - None Location - Triet Silver Mittens Info - Silver mittens emboidered with siler. Stats - (P. Def + 13, A. Def + 17) Skills - None Location - Synthesize Mage Mittens Info - Gloves made for wizards. Stats - (P. Def + 16, A. Def + 21) Skills - A. Atk Increase 1 Location - Izoold, Flanoir Mystic Mittens Info - A mysterious pair of gloves. Stats - (P. Def + 18, A. Def + 24) Skills - None Location - Flanoir, Meltokio Holy Mittens Info - Gloves blessed with holy protection. Stats - (P. Def + 21, A. Def + 28) Skills - None Location - Synthesize Fortune Teller Info - Gloves made by a complicated process. They shine gold under the sun. Stats - (P. Def + 21, A. Def + 28) Skills - Stealth 2, A. Def Increase 2 Location - Synthesize Witch Mittens Info - Gloves worn by high ranking wizards. Stats - (P. Def + 23, A. Def + 31) Skills - Stealth 1 Location - Meltokio, Altamira Shop Elder Mittens Info - Gloves made for master wizards. Stats - (P. Def + 22, A. Def + 39) Skills - A. Def Increase 1 Location - Mizuho Mirage Mittens Info - Gloves specially made to refract light. Stats - (P. Def + 26, A. Def + 34) Skills - None Location - Synthesize Mythril Mittens Info - Gloves made of silver mythril tinged with magic. Stats - (P. Def + 31, A. Def + 41) Skills - TP Increase 1 Location - Synthesize ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.6) - Accessories - (IAC) ------------------------------------------------------------------------------- Cape Info - A generic cape made of cloth. Stats - (P. Def + 3, A. Def + 3) Skills - None Location - Luin Fire Cape Info - A cape blessed by Summon Spirit of Fire. Increases Resistance to Ice by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Ice 1 Location - Synthesize, Flanoir Earth Cape Info - A cape blessed by Summon Spirit of Earth. Increases Resistance to Lightning by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Lightning 1 Location - Synthesize, Sybak Leather Cape Info - A cape made of leather. Stats - (P. Def + 11, A. Def + 11) Skills - None Location - Syntheisze, Hakonesia Peak Water Cape Info - A cape blessed by Summon Spirit of Water. Increases Resistance to Fire by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Fire 1 Location - Synthesize, Meltokio, Triet Wind Cape Info - A cape blessed by Summon Spirit of Wind. Increases Resistance to Earth by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Earth 1 Location - Synthesize, Iselia Thief's Cape Info - The cape of choice for theives. Stats - (P. Def + 18, A. Def + 18) Skills - Stealth 1 Location - Synthesize, Triet Ice Cape Info - A cape blessed by Summon Spirit of Ice. Increase resistance to Wind by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Wind 1 Location - Synthesis, Asgard Thunder Cape Info - A cape blessed by Summon Spirit of Thunder. Increase resistance to Water by 20% Stats - (P. Def + 16, A. Def + 16) Skills - Resist Water 1 Location - Synthesize, Asgard, Palmacosta, Hakonesia Peak Elven Cape Info - A green cape from a legendary race. Stats - (P. Def + 25, A. Def + 25) Skills - Resist M. Ailments 1 Location - Synthesize, Katz Village Light Cape Info - A cape blessed by the summon spirit of Light. Increases Resistance to Darkness by 20%. Stats - (P. Def + 16, A. Def + 16) Skills - Resist Darkness 1 Location - Meltokio, Synthesize Dark Cape Info - A cape blessed by the summon spirit of Darkness. Increases Resistance to Light by 20%. Stats - (P. Def + 16, A. Def + 16) Skills - Resist Light 1 Location - Altamira, Mizuho Surtr's Cape Info - A cape embroidered with the crest of the fire giants. Increases resistance to ice by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Fire 1, Resist Ice 2 Location - Synthesis Freyja's Cape Info - A cape embroidered with the crest of the goddess of fertility. Increases resistance to lightning by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Earth 1, Resist Lightning 2 Location - Synthesis Aegir's Cape Info - A cape embroidered with the crest of the king of the sea. Increases resistance to fire by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Water 1, Resist Fire 2 Location - Synthesis Forseti's Cape Info - A cape embroidered with the crest of the God of Justice. Increases Resistance to Earth by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Wind 1, Resist Earth 2 Location - Synthesize Ymir's Cape Info- A cape embroidered with the crest of forest giants. Increases Resistance to Wind by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Ice 1, Resist Wind 2 Location - Synthesize Thor's Cape Info - A cape embroidered with the crest of the god of thunder. Increases resistance to water by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Lightning 1, Resist Water 2 Location - Synthesis Baldr's Cape Info - A cape embroidered with the crest of the god of light. Increases resistance to darkness by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resist Light 1, Resist Darkness 2 Location - Synthesis Woden's Cape Info - A cape embroidered with the crest of the God of Death. Increases Resistance to Light by 50%. Stats - (P. Def + 33, A. Def + 33) Skills - Resists Darkness 1, Resist Light 2 Location - Synthesize Boots Info - A pair of boots made of cloth. Stats - (P. Def + 2, A. Def + 2) Skills - None Location - Luin, Hakonesia Peak, Triet, Meltokio, Heal Mark Info - Recovers 3% of max HP when an enemy is defeated. Stats - None Skills - Life Drain 1 Location - Synthesize, Triet Heal Symbol Info - Recover 6% of max HP when an enemy is defeated. Stats - None Skills - Life Drain 2 Location - Synthesize Holy Mark Info - Periodically restore 1% of max HP. Stats - None Skills - Regenerate 2 Location - Synthesis, Triet, Asgard Holy Symbol Info - Periodically restores 3% of max HP. Stats - None Skills - Regenerate 2 Location - Synthesis Mana Mark Info - Recovers 3% of max TP when an enemy is defeated. Stats - None Skills - Spirit Drain 1 Location - Synthesis, Flanoir, Palmacosta Mana Symbol Info - Recovers 6% of max TP when an enemy is defeated. Stats - None Skills - Spirit Drain 2 Location - Synthesis Spirit Mark Info - Periodically restores 1% of max TP Stats - None Skills - Relax 1 Location - Synthesis, Flanoir Spirit Symbol Info - Periodically restores 3% of max TP. Stats - None Skills - Relax 2 Location - Synthesis Mystic Mark Info - Reduces casting time. Stats - None Skills - Speed Cast 1 Location - Synthesize, Flanoir Mystic Symbol Info - Reduces the casting time. Stats - None Skills - Speed Cast 2 Location - Synthesize Amulet Info - Stats - Skills - Resist P. Ailments 1 Location - Mizuho, Sybak, Triet Talisman Info - Stats - Skills - Resist M. Ailments 1 Location - Sybak, Flanoir, Asgard Blue Amulet Info - Prevents all physical ailments. Stats - None Skills - Resist P. Ailments 2 Location - Synthesize Blue Talisman Info - Prevents all magical ailments. Stats - Skills - Resist M. Ailments 2 Location - Synthesize Electrum Ring Info - Ring made of Electrum. Stats - (P. Def + 1, A. Def + 1) Skills - None Location - Synthesize Garnet Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 1, A. Def + 1) Skills - Technical, Fire Elemental Location - Synthesize Ruby Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 1, A. Def + 1) Skills - Technical, Earth Elemental Location - Synthesize Platinum Ring Info - Ring made of platinum. Stats - (P. Def + 5, A. Def + 5) Skills - None Location - Synthesize Aquamarine Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 5, A. Def + 5) Skills - Technical, Water Elemental Location - Synthesize Opal Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 5, A. Def + 5) Skills - Technical, Wind Elemental Location - Synthesize Mythril Ring Info - Ring made of mythril. Stats - (P. Def + 9, A. Def + 9) Skills - None Location - Synthesize Sapphire Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 9, A. Def + 9) Skills - Technical, Ice Elemental Location - Synthesize Sardonyx Ring Info - Reduces TP consumption by 20%. Stats - (P. Def + 9, A. Def + 9) Skills - Technical, Lightning Elemental Location - Synthesize Orichalcum Ring Info - Ring made of orichalcum. Stats (P. Def + 13, A. Def + 13) Skills - None Location - Synthesize Topaz Ring Info - Reduces TP consumption by 33%. Stats - (P. Def + 13, A. Def + 13) Skills - Technical 2, Light Elemental Location - Synthesize Amethyst Ring Info - Reduces TP consumption by 33%. Stats - (P. Def + 13, A. Def + 13) Skills - Technical 2, Dark Elemental Location - Synthesize Shock Charm Info - 30% chance of preventing shock and slightly resistant to lightning. Stats - None Skills - Resist Shock 1, Resist Lightning 1 Location - Sybak, Hakonesia Peak Weak Charm Info- 30% chance of preventing weakness and slightly resistant to light. Stats - None Skills - Resists Weak 1, Resist 1 Location - Sybak, Palmacosta Virus Charm Info - 30% of preventing sickness and slightly resistant to fire. Stats - None Skills - Resists Sick 1, Resist Fire 1 Location - Triet Poison Charm Info - 30% of preventing poison and slightly resistant to water . Stats - None Skills - Resists Poison 1, Resist Water 1 Location - Hima, Palmacosta Stone Charm Info - 30% chance of preventing petrify and slightly resistant to earth. Stats - None Skills - Resist Petrify 1, Resist Earth 1 Location - Iselia Seal Charm Info - 30% chance of preventing sealed artes and slightly resistant to water. Stats - None Skills - Resist Sealed Artes 1, Resist Water 1 Location - Asgard Sleep Charm Info - 30% chance of preventing sleep and slightly resistant to darkness. Stats - None Skills - Resist Sleep 1, Resist Darkness 1 Location - Flanoir, Sybak Garnet Info - A gem blessed by the Summon Spirit of Fire. Prevents disease. Stats - None Skills - Fire Element, Resist Ice 1 Location - Meltokio, Triet Ruby Info - A gem blessed by the Summon Spirit of Earth. It is a symbol of life, happiness and courage. Stats - None Skills - Earth Element, Resist Lightning 1 Location - Meltokio Aquamarine Info - A gem blessed by the summon spirit of water. Prevents accidents at sea. Stats - None Skills - Water Element, Resist Fire 1 Location - Meltokio, Luin Topaz Info - A gem blessed with the Summon Spirit of Light. Keeps both mind and body healthy. Stats - None Skills - Light Element, Resist Darkness 1 Location - Meltokio Amethyst Info - A gem blessed by the Summon Spirit of Darkness. Represents love, truth, passion and suffering. Stats - None Skills - Darkness Element, Resist Light 1 Location - Meltokio Sardonyx Info - A gem blessed by the Summon Spirit of Lightning. Will help you find your soul mate. Stats - None Skills - Lightning Element, Resist Water 1 Location - Sybak Opal Info - A gem blessed by the Summon Spirit of Wind. Difficult to handle and affects those who possess it. Stats - None Skills - Wind Element, Resist Earth 1 Location - Meltokio, Asgard Sapphire Info - A gem blessed by the Summon Spirit of Ice. It has the power to extinguish flames. Stats - None Skills - Ice Element, Resist Wind 1 Location - Meltokio, Flanoir ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.7) - Cooking Items - (ICK) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Amango Info - Fruits: A sweet fruit, but difficult to eat because of its many seeds. Cost - 26 Gald Apple Info - Fruits: A crisp and juicy frut. Cost - 16 Gald Banana Info - Fruits: Very easy to peel and eat. Tastes creamy. Cost - 10 Gald Barley Rice Info - Grains: Steamed barely mixed with rice, or just by itself. Said to be healthy. Cost - 8 Gald Beef Info - Proteins: Meat this tasty only comes from cows raised on wide, green, pastures. Cost - 56 Gald Beef Strips Info - Proteins: Cheap, but tasty. Cost - 28 Gald Bell Pepper Info - Vegetable: Has a unique aroma and opinions differ. Very nutritous. Cost - 12 Gald Black Satay Info - Spices: Mysterious spice used when an exotic taste is desired. Cost - 88 Gald Bread Info - Grains: Bread baked in a square case. Some like thin slices, some like thick slices. Cost - 12 Gald Cabbage Info - Vegetable: Looks similar to lettuce and very versatile. Cost - 10 Gald Carrot Info - Vegetable: Has a sweet taste and is often used in various dishes. Cost - 14 Gald Cheese Info - Spices: Made from fermented milk. Very good when heated. Cost - 16 Gald Chicken Info - Proteins: All natural meat from healthy chickens. No additives of preservatives. Cost - 38 Gald Cod Info - Seafood: A white fish with mild flavour. Great in fish stew. Cost - 40 Gald Cucumber Info - Vegetable: Green vegetable with a crisp texture. Often eaten raw, but cooked in some areas. Cost - 8 Gald Egg Info - Egg: Chicken eggs are the most common. Fresh eggs have plump yolks. Cost - 10 Gald Flour - Grains: Finely ground meal of grain. Used to create various foods such as desserts and breads. Cost - 18 Gald Grapes Info - Fruits: Eaten both raw or dried. Cost - 24 Gald Juicy Meat - Proteins: Highest quality meat. Failure is not an option. Cost - 108 Gald Kelp Info - Spice: Used as stock. Rich in minerals. Cost - 8 Gald Kirima Info - Fruits: A refreshing fruit with a sweet and sour flavor. Cost - 24 Gald Konjac Info - Proteins: Replacement for meat for the health conscious. Has a nice texture Cost - 12 Gald Lemon Info - Fruits: An extremely sour fruit Cost - 18 Gald Lettuce Info - Vegetable: Has a great, crisp taste. Best eaten when raw. Cost - 14 Gald Melon Info - Fruits: a delicious fruit with many varities. Cost - 86 Gald Milk Info - Milk: Cow's milk - A good source of calcium and good for the bones. Cost - 8 Gald Miso Info - Spices: Made by a master chef with great diligence. Made by fermenting soy beans. Cost - 168 Gald Mushroom Info - Vegetable: Plant that is spread by spores. Monster of the same shape cannot be eaten. Cost - 22 Gald Octopus Info - Seafood: Sometimes referred to as the Sea Devil, but tasty when eaten. Cost - 22 Gald. Onion Info - Vegetable: Has a strong aroma and bitter taste, but becomes sweet when cooked. Cost - 10 Gald Pasta Info - Grains: A general terms of spaghetti, macaroni, etc. Hard until boiled. Cost - 14 Gald Peach Info - Fruits: Some cultures believe it is sacred. Both the fruit and the leaves are treasured. Cost - 16 Gald Pear Info - Fruits: A very juicy fruit. Cost - 22 Gald Pineapple Info - Fruit: Very difficult to take its skin off. Feels great when the skin is taken off successfully. Cost - 20 Gald Pork Info - Proteins: The secret to good pork is to have just the right balance of fat and meat. Cost - 42 Gald Potato Info - Vegetable: Popular and versatile vegetable. Cost - 12 Gald Purple Satay Info - Spices: A well-balanced spice used by master-chefs. Cost - 72 Gald Radish Info - Vegetable: Its white root is often used in stews or pickled. Cost - 18 Gald Red Satay Info - Spices: Mysterious spice used when a spicy taste is desired Cost - 86 Gald Rice Info - Grains: Steamed rice. Said to taste better if cooked over charcoal. Cost - 14 Gald Roll Info - Grains: A small bread made by rolling the dough. Very fluffy. Cost - 12 Gald Seaweed Info - Spices: Dried seaweed cut into rectangles. Cost - 10 Gald Shellfish Info - Seafood: Cook the flesh between the shells with salt. Not very good raw in summer. Cost - 50 Gald Shrimp Info - Seafood: Sea creature with a hard shell and a tender body. Symbol of longevity. Cost - 48 Gald Snapper Info - Seafood: Often called the kind of the sea. Its red colour is said to be joyous. Cost - 92 Gald Squid Info - Seafood: Totally raw or cooked. Its ten legs are great fried. Cost - 26 Gald Strawberry Info - Fruits: Goes great with milk and cream. Cost - 20 Gald Tofu Info - Proteins - Plenty of protein from mother earth. Has a soft texture. Cost - 16 Gald Tomato Info - Vegetable: Great both cooked or raw. Cost - 8 Gald Tuna Info - Seafood: Very popular fish. Especially fatty and tasty when caught during winter. Cost - 18 Gald White Satay Info - Spices: Mysterious spice used when a sweet or salty taste is desired. Cost - 92 Gald ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.8) - Key Items - (IKY) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Baby Winged Dragon Info - Monster that helps out in breaking garudas barrier. Location - Hima Peak Lloyd's Mask 1 Info - A mask worn by Lloyd. Pretty tacky. Location - Asgard Ruins Lloyd's Mask 2 Info - A second mask worn by Lloyd. Still tacky. Location - Triet Ruins Lloyd's Mask 3 Info - A third mask worn by Lloyd. Very tacky. Location - Temple of Lightning Lloyd's Mask 4 Info - A fourth mask worn by Lloyd. Extremely lame. Location - Meltokio (Scene, CH-8, 2nd Flight of Stairs) Card Key 1 Info - Red card key that opens a door in Iselia Human Ranch. Location - Iselia Human Ranch Card Key 2 Info - Blue card key that opens a door in Iselia Human Ranch. Location - Iselia Human Ranch Card Key 3 Info - Purple card key that opens a door in Iselia Human Ranch. Location - Iselia Human Ranch Rosemary Info - A medicinal herb that cures nazdroive's poison. Location - Camberto Cave Elevator Key Info - A card key that activates the elevator in Iselia Human Ranch. Location - Iselia Human Ranch Sorcerer's Ring Info - A ring that amplifies energy. Location - Lake Sinoa Cave Water Spider Info - Item that allows you to walk over still water. Location - Flanoir Eau de Seduction Info - A cologne with an atrocious smell. A mail-order item. Location - Flanoir Jellyfish Info - Necessary ingredient to make seafood gels. Location - Izoold Special Bait Info - Special bait to catch jellyfish. Location - Izoold Letter of Passage Info - A letter of passage to enter Temple of Lightning. Location - Sybak Ventus Info - Centurion of Wind. Location - Asgard Ruins OR after Lloyd joins you Ignis Info - Centurion of Fire. Location - Triet Ruins OR after Lloyd joins you Lumen Info - Centurion of Light Location - Temple of Martel Tonitrus Info - Centurion of Lightning Location - Temple of Lightning OR after Lloyd joins you Pass Card A Info - Rewritable card to open doors in Building Number Two. Currently Green. Location - Building Number Two Solum Info - Centurion of Earth Location - Building Number Two Tenebrae's Core Info - Core of Centurion Tenebrae. It has not been hatched yet. Location - Temple of Darkness Glacies Core Info - Core of Centurion Glacies. It has not been hatched yet. Location - Temple of Ice Aqua's Core Info - Core of Centurion Aqua. It has not been hatched yet. Location - Ginnungagap ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (4.9) - Shop List - (ISP) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Luin ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Poison Bottle Cost - 266 Gald Cape Cost - 150 Gald Boots Cost - 90 Gald Aquamarine Cost - 33120 Gald Bronze Sword Cost - 130 Gald Bronze Spinner Cost - 146 Gald Leather Plate Cost - 174 Gald Cloak Cost - 104 Gald Bandanna Cost - 70 Gald Red Ribbon Cost - 42 Gald Blue Ribbon Cost - 92 Gald Leather Gauntlets Cost - 104 Gald Mittens Cost - 62 Gald ------------------------------------------------------------------------------- Asgard ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Life Bottle Cost - 512 Gald Poison Bottle Cost - 266 Gald Paralysis Bottle Cost - 240 Gald Ice Cape Cost - 2792 Gald Seal Charm Cost - 4970 Gald Talisman Cost - 3250 Gald Heal Mark Cost - 7200 Gald Opal Cost - 33120 Gald Undine's Whisper Cost - 1530 Gald Iron Sword Cost - 236 Gald Iron Spinner Cost - 308 Gald Iron Plate Cost - 378 Gald Feather Cloak Cost - 228 Gald Bandanna Cost - 70 Gald Leather Bandanna Cost - 152 Gald Red Ribbon Cost - 42 Gald Blue Ribbon Cost - 92 Gald Leather Gauntlets Cost - 104 Gald Iron Gauntlets Cost - 226 Gald Mittens Cost - 62 Gald Feather Mittens Cost - 136 Gald Barley Rice Cost - 8 Gald Chicken Cost - 38 Gald Pork Cost - 42 Gald Beef Strips Cost - 28 Gald Onion Cost - 10 Gald Radish Cost - 18 Gald Carrot Cost - 14 Gald Mushroom Cost - 22 Gald Lemon Cost - 18 Gald Seaweed Cost - 10 Gald ------------------------------------------------------------------------------- Hima ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Life Bottle Cost - 512 Gald Seal Bottle Cost - 264 Gald Shock Bottle Cost - 384 Gald Iron Sword Cost - 236 Gald Iron Spinner Cost - 308 Gald Iron Plate Cost - 378 Gald Feather Cloak Cost - 228 Gald Leather Bandanna Cost - 152 Gald Blue Ribbon Cost - 92 Gald Leather Gauntlets Cost - 104 Gald Iron Gauntlets Cost - 226 Gald Mittens Cost - 62 Gald Feather Mittens Cost - 136 Gald Poison Charm Cost - 4970 Gald ------------------------------------------------------------------------------- Hakonesia Peak ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Life Bottle Cost - 512 Gald Stone Bottle Cost - 240 Gald Virus Bottle Cost - 400 Gald Orange Ribbon Cost - 308 Gald Chain Gauntlets Cost - 514 Gald Thunder Cape Cost - 2792 Gald Leather Cape Cost - 374 Gald Boots Cost - 90 Gald Shock Charm Cost - 4970 Gald ------------------------------------------------------------------------------- Palmacosta ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Weak Bottle Cost - 288 Gald Thunder Cape Cost - 2792 Gald Poison Charm Cost - 4970 Gald Weak Charm Cost - 4970 Gald Mana Mark Cost - 7720 Gald Undine's Whisper Cost - 1530 Gald Iron Sword Cost - 236 Gald Small Sword Cost - 754 Gald Iron Spinner Cost - 308 Gald Ivory Spinner Cost - 792 Gald Iron Plate Cost - 378 Gald Chain Plate Cost - 856 Gald Feather Cloak Cost - 228 Gald Silk Cloak Cost - 770 Gald Leather Bandanna Cost - 152 Gald Custom Bandanna Cost - 342 Gald Blue Ribbon Cost - 92 Gald Orange Ribbon Cost - 308 Gald Iron Gauntlets Cost - 226 Gald Chain Gauntlets Cost - 514 Gald Feather Mittens Cost - 136 Gald Silk Mittens Cost - 462 Gald Flour Cost - 18 Gald Roll Cost - 12 Gald Bell Pepper Cost - 12 Gald Lettuce Cost - 14 Gald Cucumber Cost - 8 Gald Onion Cost - 10 Gald Radish Cost - 18 Gald Tomato Cost - 8 Gald Carrot Cost - 14 Gald Mushroom Cost - 22 Gald Cabbage Cost - 10 Gald Potato Cost - 12 Gald Pineapple Cost - 20 Gald Kelp Cost - 8 Gald Seaweed Cost - 10 Gald ------------------------------------------------------------------------------- Iselia ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Paralysis Bottle Cost - 240 Gald Poison Bottle Cost - 266 Gald Seal Bottle Cost - 264 Gald Long Sword Cost - 1500 Gald Gothic Spinner Cost - 1552 Gald Scale Plate Cost - 1638 Gald White Cloak Cost - 1500 Gald Green Ribbon Cost - 600 Gald Wind Cape Cost - 2792 Gald Stone Charm Cost - 4970 Gald Pasta Cost - 14 Gald Barley Rice Cost - 8 Gald Chicken Cost - 38 Gald Mushroom Cost - 22 Gald Potato Cost - 12 Gald Cheese Cost - 16 Gald Miso Cost - 168 Gald ------------------------------------------------------------------------------- Triet ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Shock Bottle Cost - 384 Gald Stone Bottle Cost - 240 Gald Virus Bottle Cost - 400 Gald Weak Bottle Cost - 288 Gald Undine's Whisper Cost - 1530 Gald Long Sword Cost - 1500 Gald Broadsword Cost - 2200 Gald Gothic Spinner Cost - 1552 Gald Silver Spinner Cost - 2632 Gald Scale Plate Cost - 1638 Gald Silver Plate Cost - 2484 Gald White Cloak Cost - 1500 Gald Silver Cloak Cost - 2244 Gald Scale Gauntlets Cost - 982 Gald Silver Gauntlets Cost - 1499 Gald White Mittens Cost - 900 Gald Silver Mittens Cost - 1346 Gald Thief's Cape Cost - 1992 Gald Water Cape Cost - 2792 Gald Boots Cost - 90 Gald Virus Charm Cost - 4970 Gald Amulet Cost - 3250 Gald Heal Mark Cost - 7200 Gald Holy Mark Cost - 7200 Gald Garnet Cost - 33120 Gald Rice Cost - 14 Gald Bread Cost - 12 Gald Barley Rice Cost - 8 Gald Juicy Meat Cost - 108 Gald Beef Strips Cost - 28 Gald Onion Cost - 10 Gald Potato Cost - 12 Gald Purple Satay Cost - 72 Gald White Satay Cost - 92 Gald Red Satay Cost - 86 Gald ------------------------------------------------------------------------------- Izoold ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Life Bottle Cost - 512 Gald Paralysis Bottle Cost - 240 Gald Poison Bottle Cost - 266 Gald Broadsword Cost - 2200 Gald Coral Spinner Cost - 4150 Gald Half Plate Cost - 4140 Gald Mage Cloak Cost - 3590 Gald Plate Bandanna Cost - 994 Gald Black Ribbon Cost - 1436 Gold Half Gauntlets Cost - 2484 Gald Mage Mittens Cost - 2154 Gald Snapper Cost - 92 Gald Squid Cost - 26 Gald Cod Cost - 40 Gald Tuna Cost - 18 Gald Shellfish Cost - 50 Gald Octopus Cost - 22 Gald Shrimp Cost - 48 Gald ------------------------------------------------------------------------------- Flanoir ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Seal Bottle Cost - 264 Gald Shock Bottle Cost - 384 Gald Fire Cape Cost - 2792 Gald Paralysis Charm Cost - 4970 Gald Sleep Charm Cost - 4970 Gald Mystic Mark Cost - 7720 Gald Spirit Mark Cost - 7720 Gald Mana Mark Cost - 7720 Gald Talisman Cost - 3250 Gald Sapphire Cost - 33120 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Broadsword Cost - 2200 Gald Great Sword Cost - 5190 Gald Coral Spinner Cost - 4150 Gald Demonic Spinner Cost - 5400 Gald Half Plate Cost - 4140 Gald Battle Plate Cost - 5400 Gald Mage Cloak Cost - 3590 Gald Mystic Cloak Cost - 5100 Gald Plate Bandanna Cost - 994 Gald Quill Bandanna Cost - 1656 Gald Black Ribbon Cost - 1436 Gald Purple Ribbon Cost - 2040 Gald Half Gauntlets Cost - 2484 Gald Battle Gauntlets Cost - 3240 Gald Mage Mittens Cost - 2154 Gald Mystic Mittens Cost - 3060 Gald Pasta Cost - 14 Gald Flour Cost - 18 Gald Juicy Meat Cost - 108 Gald Beef Cost - 56 Gald Squid Cost - 26 Gald Cod Cost - 40 Gald Shellfish Cost - 50 Gald Potato Cost - 12 Gald Pineapple Cost - 20 Gald Strawberry Cost - 20 Gald Lemon Cost - 18 Gald Cheese Cost - 16 Gald Milk Cost - 8 Gald ------------------------------------------------------------------------------- Meltokio ------------------------------------------------------------------------------- Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Garnet Cost - 33120 Gald Ruby Cost - 33120 Gald Aquamarine Cost - 33120 Gald Opal Cost - 33120 Gald Topaz Cost - 33120 Gald Amethyst Cost - 33120 Gald Great Sword Cost - 5190 Gald Gold Sword Cost - 8154 Gald Demonic Spinner Cost - 5400 Gald Gold Spinner Cost - 8846 Gald Battle Plate Cost - 5400 Gald Light Plate Cost - 8960 Gald Mystic Cloak Cost - 5100 Gald Quill Bandanna Cost - 1656 Gald Studded Bandanna Cost - 2160 Gald Purple Ribbon Cost - 2040 Gald Yellow Ribbon Cost - 3344 Gald Battle Gauntlets Cost - 3240 Gald Light Gauntlets Cost - 5376 Gald Mystic Mittens Cost - 3060 Gald Holy Mittens Cost - 5016 Gald Light Cape Cost - 2792 Gald Water Cape Cost - 2792 Gald Boots Cost - 90 Gald ------------------------------------------------------------------------------- Sybak ------------------------------------------------------------------------------- Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Earth Cape Cost - 2792 Gald Seal Charm Cost - 4970 Gald Shock Charm Cost - 4970 Gald Weak Charm Cost - 4970 Gald Sleep Charm Cost - 4970 Gald Amulet Cost - 3250 Gald Talisman Cost - 3250 Gald Sardonyx Cost - 33120 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Gold Sword Cost - 8154 Gald Black Spinner Cost - 14362 Gald Light Plate Cost - 8960 Gald Black Plate Cost - 13544 Gald Mystic Cloak Cost - 5100 Gald Witch Cloak Cost - 13298 Gald Studded Bandanna Cost - 2160 Gald Martial Bandanna Cost - 3584 Gald Yellow Ribbon Cost - 3344 Gald Plaid Ribbon Cost - 5320 Gald Light Gauntlets Cost - 5376 Gald Black Gauntlets Cost - 8126 Gald Holy Mittens Cost - 5016 Gald Witch Mittens Cost - 7978 Gald Bread Cost - 12 Gald Roll Cost - 12 Gald Tomato Cost - 8 Gald Melon Cost - 86 Gald Pineapple Cost - 20 Gald Strawberry Cost - 20 Gald Grapes Cost - 24 Gald Peach Cost - 16 Gald Pear Cost - 22 Gald Banana Cost - 10 Gald Apple Cost - 16 Gald Lemon Cost - 18 Gald Milk Cost - 8 Gald Pasta Cost - 14 Gald Beef Cost - 56 Gald Chicken Cost - 38 Gald Pork Cost - 42 Gald Beef Strips Cost - 28 Gald Snapper Cost - 92 Gald Squid Cost - 26 Gald Tuna Cost - 18 Gald Shellfish Cost - 50 Gald Octopus Cost - 22 Gald Shrimp Cost - 48 Gald Lettuce Cost - 14 Gald Onion Cost - 10 Gald Radish Cost - 18 Gald Purple Satay Cost - 72 Gald Black Satay Cost - 88 Gald Egg Cost - 10 Gald ------------------------------------------------------------------------------- Altamira ------------------------------------------------------------------------------- Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Life Bottle Cost - 512 Gald Panacea Bottle Cost - 1000 Gald Undine's Whisper Cost - 1530 Gald Undine's Affection Cost - 3060 Gald Dark Cape Cost - 2792 Gald Gold Sword Cost - 8154 Gald Bastard Sword Cost - 17856 Gald Black Spinner Cost - 14362 Gald Dragon Spinner Cost - 19314 Gald Black Plate Cost - 13544 Gald Royal Plate Cost - 19314 Gald Witch Cloak Cost - 13298 Gald Mirage Cloak Cost - 16920 Gald Martial Bandanna Cost - 3584 Gald Noble Bandanna Cost - 7726 Gald Plaid Ribbon Cost - 5320 Gald Pretty Ribbon Cost - 8422 Gald Black Gauntlets Cost - 8126 Gald Royal Gauntlets Cost - 11588 Gald Witch Mittens Cost - 7978 Gald Mirage Mittens Cost - 10152 Gald ------------------------------------------------------------------------------- Mizuho ------------------------------------------------------------------------------- Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Life Bottle Cost - 512 Gald Knight's Sword Cost - 22032 Gald Unicorn Spinner Cost - 22848 Gald Rare Plate Cost - 24002 Gald Elder Cloak Cost - 21056 Gald Thick Bandanna Cost - 9600 Gald Elemental Ribbon Cost - 18662 Gald Rare Gauntlets Cost - 14402 Gald Elder Mittens Cost - 12634 Gald Dark Cape Cost - 2792 Gald Amulet Cost - 3250 Gald Rice Cost - 14 Gald Barley Rice Cost - 8 Gald Konjac Cost - 12 Gald Tofu Cost - 16 Gald Miso Cost - 168 Gald Kelp Cost - 8 Gald Seaweed Cost - 10 Gald ------------------------------------------------------------------------------- Katz Village ------------------------------------------------------------------------------- Lemon Gel Cost - 966 Gald Pineapple Gel Cost - 1874 Gald Miracle Gel Cost - 21930 Gald Life Bottle Cost - 512 Gald Nectar Bottle Cost - 970 Gald Dinei Bottle Cost - 534 Gald Syrup Bottle Cost - 480 Gald Elven Cape Cost - 8592 Gald Snapper Cost - 92 Gald Squid Cost - 26 Gald Cod Cost - 40 Gald Tuna Cost - 18 Gald Shellfish Cost - 50 Gald Octopus Cost - 22 Gald Shrimp Cost - 48 Gald Bell Pepper Cost - 12 Gald Cucumber Cost - 8 Gald Cabbage Cost - 10 Gald Amango Cost - 26 Gald Kirima Cost - 24 Gald Purple Satay Cost - 72 Gald ------------------------------------------------------------------------------- Shop Blackbird (Temple of Darkness, Lightning, Asgard Ruins) ------------------------------------------------------------------------------- Apple Gel Cost - 96 Gald Orange Gel Cost - 288 Gald Melange Gel Cost - 660 Gald Lemon Gel Cost - 966 Gald Lottery Gel Cost - 5300 Gald Life Bottle Cost - 512 Gald Undine's Whisper Cost - 1530 Gald Bread Cost - 12 Gald Beef Strips Cost - 28 Gald Onion Cost - 10 Gald Red Satay Cost - 86 Gald ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5) - Synthesis - (SYN) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.1) - Synthesizing Items - (SYI) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Anima Info - Condensed essence of a soul of senses and sealed in a magic bottle. Animus Info - Condensed essence of a soul of logic and sealed in a magic bottle. Ashes Info - Ashes left behind when a Plant Family monster is burned. Also left behind by the Ghost Family monsters as well. Bat Fang Info - It is very sharp in order to suck blood from its prey. Bat Wing Info - Very elastic and often used instead of cloth. Beak Info - A beak from an adult Bird Family monster. Being pecked by it would hurt. Bear Skin Info - Slightly prickly, but sturdy skin. It is necessary in winter. Beautiful Flower Info - A beautiful flower with vibrant petals. Girls love a bouquet made from these flowers. Bird Egg Info - Egg from a Bird Family monster. Bird Feather Info - A feather from a Bird Family monster. Can be used to tickle others. Black Fluid Info - Melted black slime. Bloody Cloth Info - Ghastly, cursed cloth with blood spatter. Favourite of Ghost Family monsters. Blue Fluid Info - Melted blue slime. Broken Armour Info - Articles of a warrior who died on the battlefield. It is made from a heavy metal. Broken Sword Info - Remnants of a sword that fulfilled its purpose in a fierce battle. Charcoal Info - Dark charcoal created by heating wood. Some use it for artwork. Chicken Bones Info - Bones without any meat. Used frequently as soup stock. Cocoon Info - Cocoon that can create supple threads. What's inside it is a mystery. Coral Info - Thrives in deep water and is said to be the treasure of the sea. Merrows are said to hide in them. Crawler's Silk Info - Silk spewed out from Crawlers. Used in many ways due to its sturdy and soft nature. Damascus Info - Special metal forged by a secret technique that makes it rigid and viscous. Deadly Poison Info - Very powerful venom created by researching venomous monsters for years. Demon's Horn Info - A horn on a demon. Used as an ingredient for demonic accessories. Demon's Wing Info - Wings of a demon. Devil's Blood Info - Disappears when it touches air. Very difficult to handle. Dragon's Anger Info - A single scale that grows in the opposite direction on the dragon's throat. Touching it will enrage the dragon. Dragon's Blood Info - Blood that is said to be the reason for the dragon's immortality. Very acidic and difficult to handle. Dragon's Bone Info - A very sturdy, large bone. It takes great work to synthesize it. Dragon's Claw Info - Vicious blood-stained claw that shredded all enemies. Dragon's Fang Info - Fang that can crush everything with the aid of a strong jaw. Dragon's Horn Info - It can pierce a rock with a single thrust. Dragon's Scale Info - Sturdiest scale in the world. Elastic Leather Info - Very elastic and damp for some strange reason. Electrum Info - A naturally occurring alloy of gold and silver believed to repel evil. Elemental Fragment Info - Mysterious fragment made from an unknown material. It is pulverized, and its power is weak. Evil Eye Info - A mysterious eye that does not cloud over. Locking eyes with it is said to curse you. Femur Info - A thigh bone. Its size and thickness allows it to be used in various ways. Fish Scale Info - Scales from a small fish. Used in cheap accessories. Flower Petals Info - Flower petals from a beautiful Plant Family monster. Fluffy Fur Info - Pretty sturdy, but low quality fur. Some like the itchy feet. Fragrant Wood Info - Special lumber that has a very relaxing smell. Incenses are a luxury for the nobility. Frog Eggs Info - Several eggs are in a cluster. It is a delicacy in some parts. Frog Oil Info - Oil secreted from a Bullfrog in a severely nervous state. Ghost's Cloth Info - Strange cloth that is there, but not. Glittering Sand Info - Sand that glitters like moonlight. Golem Fragment Info - Remnant of a magical doll that lost its shape when its magic symbol was destroyed. Harpy's Feather Info - Feather taken from a Harpy. Used as a talisman. Hawk's Eye Info - Valuable material that can only be obtained from ferocious Bird Family monsters. Grind it and drink it to see thousands of miles. Horn Info - A straight, solid horn. The largest is treasured as a symbol of power. Hunting Horn Info - Those who hear this horn fall asleep immediately. Imp's Tail Info - Pointed tail of an imp. The end is in a shape of an arrow. Imp's Wing Info - Wings of an imp. Ink Info - Ink from a monster that is resistant to water and suited for preservatives. Treasured for scripting special documents. Insect Fluid Info - Very strange coloured liquid. it is probably a bad idea to drink it. Insect's Wing Info - Small transparent wing of an Insect Family monster. Professionals can tell the species just by looking at the wing. Jar Fragment Info - Jar of a Sea Monk. It is rather old. Knife Info - Very sharp knife. Used to synthesize steel. Lamia's Bracelet Info - Accessory worn by Lamia. Created with rare materials. Lamia's Hair Tie Info - Lamia's favourite hair tie. Very useful in tying long hair. Lamia's Tail Info - A tail left behind by lamia when it was running away. Large Scale Info - Large scale that can only be found on anicent dragons. Large Scythe Info - Scythe belonging to a large Insect Family monster. It is rather sharp. Large Shell Info - Shell left behind by a being that lived ten thousand years. Leaf Mold Info - Natural leaf mold created with many layers of leaves. It is filled with nutrients from the earth. Lizard Skin Info - A strange skin that shines. Looks rather gaudy. Lizard Tail Info - It still moves around even after it is cut off from the body. The body does not grow back from the tail. Lumber Info - Good quality lumber. The number of rings in it depict its history. Mane Info - The quality depending on the monster that dropped it. Some are hairy and some are fluffy. Mimic Fragment Info - An unknown material created by magic and looks like wood. Monster Extract Info - It has a very disgusting taste and smell, but energizing when consumed. Moss Info - Found frequently in damp places. Moss balls are said to be relaxing. Musk Info - Alluring fragrance that attracts the opposite sex. Valued highly, for only a small amount can be extracted at one time. Mythril Info - Magical metal that is light and sturdy. It has a low yield and traded at high value. Ogre's Blood Info - Blood taken from the fingers of an Ogre Family monster. It is red in colour. Old Coin Info - Money that was used in ancient tmes. Its value is unknown. Ore Info - A rock that contains various compositions. Useful as an ingredient, but not very valuable. Orichalucum Info - Legendary metal that has unparalled hardness and beauty. Pebble Info - Pebble that was just lying around. Philosopher's Stone Info - Valuable rock said to be used in alchemy. It is unknown how it was created. Phoenix's Wing Info - Very valuable feather from a legendary holy bird. It disappears when it touches air. Plant Vine Info - Vine dropped frequently by plant-based monsters. Vines will grow back. Pointed Horn Info - Very sharp, solid horn. A symbol of dignity for high-rank demons. Pure Silver Info - Necessary material for silver accessories. Quality Scale Info - Scale from a hundred year old monster. Quality Shell Info - High quality shell with no scars. Adorned as an ornament. Quality Stone Info - The best quality stone that is hard, yet easy to process. Rabbit Tail Info - A round fluffy tail. Makes you happy when you touch it. Red Fluid Info - Melted red slime. Roc's Feather Info - A feather from a large Bird Family monster. It can create wind. Roper Feeler Info - Roper's sense of touch Rough Leather Info - Leather without much moisture. Taken from a flightless bird. Saliva Info - Energizing drink that has a very disgusting taste and smell. Scattered Bones Info - Fragments of bones that do not resemble anything. Seashell Info - Small seashell that is often found on water monsters. Sharp Claw Info - A sharpened claw from a monster. It can shred flesh quite easily. Skull Info - Someone's skull infused with magic. Necessity in magic from ancient times. Slime Mold Info - A strange being that is both an animal and a plant. Its movements are rather disturbing. Slime Oil Info - Oil that covers the surface of a slime. It is rather combustible Slough Info - A long, dry slough. The owner has now matured to an adult. Small Fang Info - A small fang that is not very sharp. Rather lackluster for a hunter's spoil. Spider's Net Info - Net created from Spider threads. Cannot be disentangled once snared. Spoiled Meat Info - Meat that can only be described as spoiled. Looks very old. Spongy Skin Info - Fatty skin from a Bullfrog. Statue Fragment Info - Remnants of a very powerful, massive statue. It seems like there is still some magic left in it. Steel Ball Info - Steel crafted in a specialized method. It is often used for blades. Stinger Info - A sharp stinger from an Insect Family monster. There is still poison within it. Stone Block Info - A large cut block of stone. It is made into various things. Strong Bone Info - Supple and solid high quality bone. Seems to have a lot of calcium. Thick Leaf Info - A leaf plump with moisture. It does not taste good. Treant Bulb Info - A bulb belonging to Treant of the Plant Family. Is it a Treant baby? Tree Sap Info - A golden viscious liquid. Some get hooked to the extremely sweet taste. Turtle Shell Info - Shell from a dead turtle. It is very hard. Twisted Horn Info - A horn that became twisted for some reason. Large ones are kept as ornaments. Weapon Fragment Info - A fragment of a magical weapon that was once infused with life, but was destroyed in battle. Wolf Fur Info - Beautiful fur from a Wolf. It feels very soft to the touch. Wyvern's Scale Info - A solid, light-weight scale. It is smooth on the surface and offers little air resistance. Wyvern's Skin Info - High quality leather with good elasticity and insulation. Wyvern's Wing Info - Wing of a flying dragon. Very large, but it can be folded into a compact shape and very light. Yellow Fluid Info - Melted yellow slime. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.2) - Creatable Synthesizing Items - (SSI) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Charcoal Info - Dark charcoal created by heating wood. Some use it for artwork. Synthesize Lumber and Slime Oil. Crawler's Silk Info - Silk spewed out from Crawlers. Used in many ways due to its sturdy and soft nature. Synthesize 2 Cocoons. Deadly Poison Info - Very powerful venom created by researching venomous monsters for years. Synthesize 3 Stingers. Hunting Horn Info - Those who hear this horn fall asleep immediately. Synthesize Horn, Plant Vine, Fluffy Fur and Devil's Blood. Mythril Info - Magical metal that is light and sturdy. It has a low yield and traded at high value. Synthesize 4 Jar Fragments OR 2 Lamia's Bracelets OR 2 Statue Fragments OR Electrum and Philosopher's Stone. Electrum Info - A naturally occurring alloy of gold and silver believed to repel evil. Synthesize 2 Old Coins OR 2 Lamia's Hair Ties OR 2 Mimic Fragments. Damascus Info - Special metal forged by a secret technique that makes it rigid and viscous. Synthesize Steel Ball and 1 Philosopher's Stone OR 2 Golem's Fragments. Orichalucum Info - Legendary metal that has unparalled hardness and beauty. Synthesize 2 Elemental Fragments OR Damascus and Philosopher's Stone. Steel Ball Info - Steel crafted in a specialized method. It is often used for blades. Synthesize Knives OR 2 Broken Armours OR 2 Broken Swords OR 2 Weapon Fragments. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.3) - Creatable Healing/Boosting Items - (SYB) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Lemon Gel Info - A gelatin based medication. Restores 60% of Max HP. Synthesize Apple Gel, Lizard Tail and 2 Lemons. Pineapple Gel Info - A gelatin based medication. Restores 60% of Max TP. Synthesize Orange Gel, Lizard Tail and Two Pineapples. Miracle Gel Info - A gelatin based medication. Restores 60% of Max TP and 60% of Max HP. Synthesize Melange Gel, Sage, Savoury and Lizard Tail. Specific Info- Soda flavoured gummi medicine. Entire party recovers 30% Max HP. Synthesize Miracle Gel, Sage, Bird Egg and Roper Feeler. Treat Info - A grape flavoured gummi medicine. Entire part recovers 30% max TP. Synthesize Miracle Gel, Savory, Frog Eggs and Roper Feeler. Special Gel Info- A gummi treat made from a miraculous elixir. Recover all HP and TP. Synthesize Miracle Gel, Sage, Savory and Philosopher's Stone. Panacea Bottle Info - Cures both Physical and Magical Ailments. Synthesize Cure Bottle, Plant Vine, Thick Leaf and Flower Petals. Synthesize Dinei Bottle, Plant Vine, Thick Leaf and Flower Petals. Blue Sage Info - A medicinal herb. Increases Max HP by 20. Synthesize Sage, Moss and Blue Fluid. Red Sage Info - A medicinal herb. Increases Max HP by 30. Synthesize Blue Sage, Slime Mold, Red Fluid. Blue Savoury Info - A medicinal herb. Increases Max TP by 20. Synthesize Savoury, Moss and Blue Fluid. Red Savoury Info - A medicinal herb. Increases Max TP by 30. Synthesize Blue Savoury, Slime Mold, Red Fluid. Blue Lavender Info - A medicinal herb. Increases P. Atk by 2. Synthesize Lavender, Moss and Blue Fluid. Red Lavender Info - A medicinal herb. Increases P. Atk by 3. Synthesize Blue Lavender, Slime Mold, Red Fluid. Blue Verbena Info - A medicinal herb. Increases A. Atk by 2. Synthesize Verbena, Moss and Blue Fluid. Red Verbena Info - A medicinal herb. Increases A. Atk by 3. Synthesize Blue Verbena, Slime Mold, Red Fluid. Blue Chamomile Info - A medicinal herb . Increases P. Def by 2. Synthesize Chamomile, Moss and Blue Fluid. Red Chamomile Info - A medicinal herb . Increases P. Def by 3. Synthesize Blue Chamomile, Slime Mold, Red Fluid. Blue Basil Info - A medicinal herb. Increases A. Def by 2. Synthesize Basil, Moss and Blue Fluid. Red Basil Info - A medicinal herb. Increases A. Def by 3. Synthesize Blue Basil, Slime Mold, Red Fluid. Blue Saffron Info - A medicinal herb. Increases DEX by 2. Synthesize Saffron, Moss and Blue Fluid. Red Saffron Info - A medicinal herb. Increases DEX by 3. Synthesize Blue Saffron, Slime Mold, Red Fluid. All-Divide Reduces all damage inflicted on all during battle by 50% for 1 minute. Synthesize Philosopher's Stone and Orichalcum. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5.4) - Creatable Weapons - (SYW) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Riot Spike Info - Magic sword with a rose colored blade. Forged by the blacksmith Kurdalaegon. Synthesize Small Sword, Wolf Fur, Anima and 2 Damascus'. Echo Tracer Info - Magic sword with a moon colored blade. Forged by the blacksmith Govannon. Synthesize Long Sword, Bear Skin, Pure Silver and 2 Electrums. Black Sword Info - A sword forged by tempering black steel. Synthesize Broadsword, Wolf Fur and 2 Steel Balls. Vile Requiem Info - Magic sword with an azure colored blade. Forged by the blacksmith Amenoma. Synthesize Hunting Sword, Lizard Skin, Animus and Steel Ball. Bastard Sword Info - A sword with emphasis on crushing the enemy with the broad and heavy blade. Synthesize Great Sword, Lizard Skin and 2 Damascus'. Mythril Sword Info - A sword made of silver mythril tinged with magic. Synthesize Gold Sword, Wyvern's Skin and 2 Mythrils. Demonic Torment Info - A sword that is said to be able to kill a dragon. Synthesize Bastard Sword, Devil's Blood, Wyvern's Skin and 2 Damascus'. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Ivory Spinner Info - A spinner made from animal bones. Synthesize Bronze Spinner, 2 Small fangs, Scattered Bones and Femur. Silver Spinner Info - Spinner with silver adornments. Synthesize Iron Spinner, Pure Silver and 2 Electrums. Coral Spinner Info - A spinner made from coral. Synthesize Gothic Spinner, 2 Seashells, Coral and Stone Block. War Chariot Info - A spinner forged with steel of evil fire that emits high temperatures. Synthesize Gothic Spinner, Slime Oil, Steel Ball and Electrum. Gold Spinner Info - Spinner with gold adornments. Synthesize Silver Spinner, Lamia's Bracelet and 2 Electrums. Clock Spinner Info - A spinner that sealed the power of the great Spirit of Time. Synthesize Silver Spinner, Philosopher's Stone, Elemental Fragment and 2 Electrums. Demonic Spinner Info - A spinner made by synthesizing horn that contains metal. Synthesize Coral Spinner, 2 Demon's Horns and Strong Bone. Dragon Spinner Info - A spinner made from the femur of an ancient dragon. synthesize Demonic Spinner, 2 Dragon's Fang, Dragon's Bone and Dragon's Horn. Dark Sphere Info - Powerful energy of darkness lies within it. Synthesize Demonic Spinner, Pointed Horn, Devil's Blood and 2 Orichalcums. Mythril Spinner Info - A spinner made from silver mythril tinged with magic. Synthesize Gold Spinner, 2 Mythril and Electrum. Energy Arc Info - A spinner that accumulated magic over time. It emits a strange sound. Synthesize Gold Spinner, Pure Silver, Philosopher's Stone and 2 Mythrils. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.5) - Creatable Clothes - (SYC) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Royal Plate Info - Extremely expensive breastplate that only the most noble may use. Synthesize Silver Plate, Wolf Fur, Animus and Mythril. Lawful Plate Info - A breastplate blessed with holy protection. synthesize Silver Plate, Elastic Leather, Rough Leather and 2 Electrums. Power Drive Info - A breastplate that pushes the wearer's abilities to the limit. synthesize Battle Plate, 2 Bear Skins, Insect Fluid and 2 Steel Balls. Pain Killer Info - Magical breastplate creaed by dwarves. Synthesize Light Plate, Ogre's Blood, Wyvern's Skin and 2 Mythrils. Mythril Plate Info - A breastplate made of silver mythril tinged with magic. Syntheise Black Plate, Lizard Skin and 2 Mythrils. Solitude Info - A masterpiece by an unknown blacksmith. Synthesize Black Plate, Spongy Skin, Steel Ball and 2 Damascus'. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Silk Cloak Info - A cloak of silk. Gives the wearer an air of refinement. Synthesize Cloak, 2 Spider's Nets and Crawler's Silk. Silver Cloak Info - A cloak embroidered with silver. Synthesize Silk Cloak, 2 Crawler's Silks, Pure Silver and Electrum. Mage Cloak Info - A cloak made for wizards. Synthesize White Cloak, 2 Spider's Nets, Crawler's Silk and Electrum. Holy Cloak Info - A cloak blessed with holy protection. Synthesize White Cloak, Beautiful Flower, 2 Crawler's Silks and Lamia's Tail. Mystic Cloak Info - A cloak made from cloth thin as mist. Despite it's appearance, it is very durable. Synthesize Mage Cloak, 2 Spider's Nets, Blue Fluid and Animus. Windmill Info - A cloak that has the power to increase magic. Synthesize Mage Cloak, Treant Bulb, Electrum, and 2 Crawler's Silk. Mirage Cloak Info - A cloak specifically made to refract light. Synthesize Mystic Cloak, Tree Sap, 2 Spider's Nets and Electrum. Moon Luminance Info - A cloak said to be infused with the power of the moon. Synthesize Mystic Cloak, Bear Skin, 2 Crawler's Silks and Glittering Sand. Anthem Info - A cloak worn by the agent of divine punishment. Synthesize Holy Cloak, Pheonix's Wing, Crawler's Silk and Bloody Cloth. Phantom Lord Info - A mysterious cloak that seems to have magical powers. Synthesize Witch Cloak, Demon's Wing, Musk and Ghost's Cloth. Mythril Cloak Info - A cloak made of silver mythril tinged with magic. Synthesize Elder Cloak, 2 Crawler's Silks and 2 Mythrils. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.6) - Creatable Headgear - (SYH) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Plate's Bandanna Info - A bandanna strengthened with a steel plate. Synthesize Bandanna, Rough Leather, and Steel Ball. Fencer's Bandanna Info - Bandana crafted after the Eternal Swordsman in "Legends of Fantasy". Synthesize Bandanna, 2 Crawler's Silk, Dragon's Blood and Anima. Sturdy Bandanna Info - A bandanna made from thick leather. Synthesize Leather Bandanna, Fluffy Fur and Slime Oil. Light Bandanna Info - A bandanna made with a light-weight, but sturdy metal. Synthesize Plate Bandanna, Spongy Skin, Frog Oil and Steel Ball. Noble Bandanna Info - Extremely expensive bandanna that only the most noble may use. Synthesize Custom Bandanna, Wolf Fur, 2 Crawler's Silks and Electrum. Dusk Bandanna Info - A bandanna made with high technology. Synthesize Martial Banndana, Blue Fluid, Mythril and Electrum. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Pretty Ribbon Info - A very cute ribbon. Synthesize Red Ribbon, 2 Crawler's Silks, Lamia's Tail and Lamia's Hair Tie. Purple Ribbon Info - A cute ribbon of divine purple. Synthesize White Ribbon, 2 Spider's Nets, Red Fluid and Blue Fluid. Wizards Ribbon Info - A ribbon crafted after the witch in "Legends of Fantasy". Synthesize Pretty Ribbon, 2 Spider's Nets, Lamia's Hair Tie and Anima. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.7) - Creatable Gloves - (SYB) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil) ------------------------------------------------------------------------------- Leather Gauntlets Info - Normal gauntlets with no distinguishing features. Synthesize Crawler's Silk and Spider's Net. Silver Gauntlets Info - Silver gauntlets normally reserved for ceremonial use. Synthesize Iron Gauntlets, Pure Silver, Elastic Leather and 2 Electrums. Battle Gauntlets Info - Gauntlets with an increased amount of steel plates. Synthesize Chain Gauntlets, Elastic Leather and 2 Steel Balls. Half Gauntlets Info - Gauntlets composed of steel and leather. They absorb impact well. Synthesize Scale Gauntlets, Elastic Leather and 2 Damascus'. Royal Gauntlets Info - Extremely expensive gauntlets that only the most noble may use. Synthesize Silver Gauntlets, Elastic Leather, Rough Leather and 2 Electrums. Light Gauntlets Info - Strengthened Battle Gauntlets that can withstand impacts. Synthesize Battle Gauntlets, Spongy Skin, Frog Oil and 2 Damascus'. Mythril Gauntlets Info - Gauntlets made of silver mythril tinged with magic. Synthesize Black Gauntlets, Spongy Skin and 2 Mythrils. Dark Passage Info - Gauntlets composed of black steel and Kunwu iron. Synthesize Black Gauntlets, Demon's Wing, Demon's Horn, and 2 Damascus'. ------------------------------------------------------------------------------- (Marta) ------------------------------------------------------------------------------- Feather Mittens Info - Gloves made by synthesizing Chirpee feathers. Much more sturdy and light than normal feathers. Synthesize Mittens, 2 Bird Feathers and Spider's Net. Silk Mittens Info - Gloves made of silk. Very soft and gives the wearer an air of refinement. Synthesize Mittens, Rabbit Tail and Crawler's Silk. Silver Mittens Info - Gloves embroidered with silver. Synthesize Silk Mittens, 2 Spider's Nets, Pure Silver and Electrum. Holy Mittens Info - Gloves blessed with holy protection. Synthesize Silk Mittens, Beautiful Flower, 2 Crawler's Silks and Lamia's Tail. Witch Mittens Info - Gloves worn by high ranking wizards. Synthesize Mage Mittens, 2 Spider's Nets, 2 Bat Wings and Black Fluid. Mirage Mittens Info - Gloves specially made to refract light. Synthesize Mystic Mittens, Tree Sap, 2 Crawler's Silks and Electrum. Fortune Teller Info - Gloves made by a complicated process. They shine gold under the sun. Synthesie Mirage Mittens, Crawler's Silk, Animus and Orichalcum. Mythril Mittens Info - Gloves made of silver mythril tinged with magic. Synthesize Elder Mittens, Crawler's Silk and 2 Mythrils. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.8) - Creatable Accessories - (SAC) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Virus Periapt Info - Prevents sickness and increases resistance to fire. Synthesize Virus Charm, Spoiled Meat, Ore and Elemental Fragment. Stone Periapt Info - Prevents petrify and increases resistance to earth. Synthesize Stone Charm, Evil Eye, Ore and Elemental Fragment. Poison Periapt Info - Prevents poison and increases resistance to water. Synthesize Poison Charm, Deadly Poison, Ore and Elemental Fragment. Seal Periapt Info - Prevents sealed artes and increases resistance to water. Synthesize Seal Charm, Hawk's Eye, Ore and Elemental Fragment. Shock Periapt Info - Prevents shock and increases resistance to lightning. Synthesize Shock Charm, Fragrant Wood, Ore and Elemental Fragment. Weak Periapt Info - Prevents weakness and increases resistance to light. Synthesize Weak Charm, Moss, Ore and Elemental Fragment. Sleep Periapt Info - Prevents weakness and increases resistance to darkness. Synthesize Sleep Charm, Slime Mold, Ore and Elemental Fragment. Blue Amulet Info - Prevents all physical ailments. Synthesize Amulet, Charcoal, Pure Silver and Electrum. Blue Talisman Info - Prevents all magical ailments. Synthesize Talisman, Charcoal, Pure Silver and Electrum. Electrum Ring Info - A ring made of electrum. Synthesize 2 Electrums. Garnet Ring Info - Reduces TP consumption by 20%. Synthesize Electrum Ring, Pure Silver and Garnet. Ruby Ring Info - Reduces TP consumption by 20%. Synthesize Electrum Ring, Pure Silver and Ruby. Platinum Ring Info - Ring made of platinum. Synthesize Electrum Ring, Pure Silver and Electrum. Aquamarine Ring Info - Reduces TP consumption by 20%. Synthesize Platinum Ring, Pure Silver and Aquamarine. Opal Ring Info - Reduces TP consumption by 20%. Synthesize Platinum Ring, Pure Silver and Opal. Mythril Ring Info - Ring made of mythril. Synthesize Platinum Ring, Pure Silver and Mythril OR 2 Mythrils. Sapphire Ring Info - Reduces TP consumption by 20%. Synthesize Mythril Ring, Pure Silver and Sapphire. Sardonyx Ring Info - Reduces TP consumption by 20%. Synthesize Mythril Ring, Pure Silver and Sardonyx. Orichalcum Ring Info - Ring made of orichalcum. Synthesize Mythril Ring, Pure Silver and Orichalcum OR 2 Orichalcums. Topaz Ring Info - Reduces TP consumption by 33%. Synthesize Orichalcum Ring, Pure Silver and Topaz. Amethyst Ring Info - Reduces TP consumption by 33%. Synthesize Orichalcum Ring, Pure Silver and Amethyst. Heal Mark Info - Recovers 3% of max HP when an enemy is defeated. Synthesize Holy Mark, Bat Fang and Electrum OR Mana Mark, Bat Fang and Electrum. Heal Symbol Info - Recover 6% of max HP when an enemy is defeated. Synthesize Heal Mark, Large Scythe and Mythril OR Holy Mark, Large Scythe and Philosopher's Stone OR Mana Symbol, Large Scythe and Philosopher's Stone. Holy Mark Info - Periodically restore 1% of max HP. Synthesize Heal Mark, Treant Bud and Electrum OR Mystic Mark, Treant Bud and Electrum. Holy Symbol Info - Periodically restores 3% of max HP. Synthesize Holy Mark, Lizard Tail and Electrum OR Mystic Symbol, Lizard Tail and Philosopher's Stone. Mana Mark Info - Recovers 3% of max TP when an enemy is defeated. Synthesize Spirit Mark, Ashes and Electrum. Mana Symbol Info - Recovers 6% of max TP when an enemy is defeated. Synthesize Mana Mark, Skull and Mythril. Spirit Mark Info - Periodically restores 1% of max TP. Synthesize Mystic Mark, Musk and Electrum OR Mana Mark, Musk and Philosopher's Stone. Spirit Symbol Info - Periodically restores 3% of max TP. Synthesize Mystic Mark, Roper Feeler and Philosopher's Stone OR Mana Symbol, Roper Feeler and Philosopher's Stone Mystic Mark Info - Reduces the casting time. Synthesize Holy Mark, Imp's Tail and Electrum. Mystic Symbol Info - Reduces the casting time. synthesize Mystic Mark, Beak and Mythril OR Holy Mark, Beak and Mythril. Cape Info - A generic cape made of cloth. Synthesize Fluffy Fur, 2 Crawler's Silks, and Spider's Net. Fire Cape Info - A cape blessed by Summon Spirit of Fire. Increases resistance to ice by 20%. Synthesize Cape, 2 Slouths, Ogre's Blood and Spider's Net. Earth's Cape Info - A cape blessed by Summon Spirit of Earth. Increases resistance to lightning by 20%. Synthesize Cape, Mane, Rough Leather and Spider's Net. Leather Cape Info - A cape made of leather. Synthesize Cape, Fluffy Fur and Spider's Net. Water Cape Info - A cape blessed by Summon Spirit of Water. Increases resistance to fire by 20%. Synthesize Leather Cape, Spider's Net, Spongy Skin and Frog Oil Wind Cape Info - A cape blessed by Summon Spirit of Wind. Increases resistance to earth by 20%. Synthesize Leather Cape, 2 Insect's Wings, Spider's Net and Roc's Feather. Thief's Cape Info - The cape of choice for theives. Synthesize Leather cape, Wolf Fur, Spider's Net and Slime Oil. Ice Cape Info - A cape blessed by Summon Spirit of Ice. Increases resistance to water by 20%. Synthesize Thief's Cape, Crawler's Silk, 2 Fish Scales and 2 Seashells. Thunder Cape Info - A cape blessed by Summon Spirit of Thunder. Increases resistance to earth by 20%. Synthesize Thief's Cape, Crawler's Silk, Coral and 2 Wyvern's Scales. Elven Cape Info - A green cape froma legendary race. Synthesize Thief's Cape, Tree Sap, Crawler's Silk and 2 Spider's Net. Light Cape Info - A cape blessed by Summon Spirit of Light. Increases resistance to darkness by 20%. Synthesize Elven Cape, Crawler's Silk, Pure Silver and Ghost's Cloth. Dark Cape Info - A cape blessed by Summon Spirit of Darkness. Increases resistance to light by 20%. Synthesize Elven Cape, Crawler's Silk, Monster Extract and Imp's Wing. Surtr's Cape Info - A cape embroidered with the crest of the fire giants. Increases resistance to ice by 50%. Synthesize Fire Cape, Lizard Skin, Ogre's Blood and Large Scale. Freyja's Cape Info - A cape embroidered with the crest of the goddess of fertility. Increases resistance to lightning by 50%. Synthesize Earth Cape, Flower Petals, Leaf Mold and Insect Fluid. Aegir's Cape Info - A cape embroidered with the crest of the king of the sea. Increases resistance to fire by 50%. Synthesize Water Cape, Turtle Shell, Spongy Skin and Frog Oil. Foreseti's Cape Info - A cape embroidered with the crest of the god of justice. Increases resistance to earth by 50%. Synthesize Wind Cape, Tree Sap, 2 Bat Wings and 2 Dragon Scales. Ymir's Cape Info - A cape embroidered with the crest of the forest giants. Increases resistance to wind by 50%. Synthesize Ice Cape, 2 Quality Scales, Large Shell and Pure Silver. Thor's Cape Info - A cape embroidered with the crest of the god of thunder. Increases resistance to water by 50%. Synthesize Thunder Cape, Saliva, Yellow Fluid and Wyvern's Wing. Baldr's Cape Info - A cape embroidered with the crest of the god of light. Increases resistance to darkness by 50%. Synthesize Ghost's Cloth, Glittering Sand and Anima. Woden's Cape Info - A cape embroidered with the crest of the god of death. Increases resistance to light by 50%. Synthesize Dark Cape, Bloody Cloth, Musk and Animus. Leather Boots Info - Normal, everyda, run-of-the-mill boots. Synthesize Boots, Fluffy Fur and Spider's Net. Long Boots Info - A pair of long boots made of leather. Synthesize Boots, Fluffy Fur, Slough and Spider's Net. Heavy Boots Info - Improved pair of iron boots. Good, but heavy. Synthesize Boots, Wolf Fur, Slime Oil and Steel Ball. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.9) - Creatable Grimories - (SYT) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Undine's Whisper Info - One of the powerful monster grimoires. Synthesize Ink, Thick Leaf, Fluffy Fur and Elemental Fragment. Undine's Affection Info - One of the powerful monster grimoires. Synthesize Ink, 2 Wolf Furs, Rope Feeler and Elemental Fragment. Sylph's Circle Info - One of the powerful monster grimoires. Synthesize Ink, Bear Skin, Pheonix Wing and 2 Elemental fragments. Volt's Whim Info - One of the powerful monster grimoires. Synthesize Ink, Fluffy Fur, Spongy Skin and Elemental Fragment. Undine's Charity Info - One of the powerful monster grimoires. Synthesize Ink, Wolf Fur, 2 Flower Petals and Elemental Fragment. Gnome's Flip Out Info - One of the powerful monster grimoires. Learn the healing arte Dispel. Synthesize Ink, Fragrant Wood, Wolf Fur and Elemental Fragment. Gnome's Dust Info - One of the powerful monster grimoires. Synthesize Ink, Treant's Bud, Fluffy Fur and Elemental Fragment. Shadow's Language Info - One of the powerful monster grimoires. Synthesize Ink, Wolf Fur, Skull and Elemental Fragment. Aska's Embrace Info - One of the powerful monster grimoires. Synthesize Ink, Wolf Fur, Glittering Sand and Elemental Fragment. Efreet's Hammer Info - One of the powerful monster grimoires. Synthesize Ink, Wyvern's Skin, 2 Ashes and Elemental Fragment. Sylph's Mischief Info - One of the powerful monster grimoires. Synthesize Ink, Harpy Feather, Wyvern's Skin and Elemental Fragment. Volt's Melancholy Info - One of the powerful monster grimoires. Synthesize Ink, Coral, Wyvern's Skin and Elemental Fragment. Gnome's Dance Info - One of the powerful monster grimoires. Synthesize Ink, Leaf Mold, Wyvern's Skin and Elemental Fragment. Celsius's Sigh Info - One of the powerful monster grimoires. Synthesize Ink, Pure Silver, Wyvern's Skin and Elemental Fragment. Shadow's Walk Info - One of the powerful monster grimoires. Synthesize Ink, Wyvern's Skin, Dragon's Skull and Elemental Fragment. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (5.10) - Creatable Statues - (SST) * ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Arcanum Wings Info - A statue said to be infused with the power of the legendary scared bird. Skills - Item Finder 2, A. Atk Increase 2, VS Insect 3 Synthesize Quality Stone, Chicken Bone, Harpy's Feather and Philosopher's Stone. Bright Flame Info - A statue said to be infused with the power of the legendary dragon god. Skills - Lure 2, P. Atk Increase 2, VS Free Form 3 Synthesize Quality Stone, Dragon's Blood, Dragon's Anger and Philosopher's Stone. Damnation Info - A statue said to be infused with the power of the legendary mystical larva. Skills - Regenerate 2, P. Def Increase 2, VS Magical Being 3 Synthesize Quality Stone, Monster Extract, Saliva and Philosopher's Stone. Edge Walker Info - A statue said to be infused with the power of the legendary mystical insect. Skills - Spirit Drain 2, Dex Increase 2, VS Plant 3 Synthesize Quality Stone, Twisted Horn, Insect Fluid and Philosopher's Stone. Feral Shadow Info - A statue said to be infused with the power of the legendary beast. Skills - Critical 2, P. Atk Increase 2, VS Bird 3 Synthesize Quality Stone, Ogre's Blood, Evil Eye and Philosopher's Stone. Ground Breaker Info - A statue said to be infused with the power of the legendary divine tree. Skills - Life Charge, HP Increase 2, VS Aquatic 3 Synthesize Quality Stone, Tree Sap, Fragrant Wood and Philosopher's Stone. Heart Warden Info - A statue said to be infused with the power of the legendary cadaverous ogre. Skills - Resurrect, HP Increase 2, VS Demon 3 Synthesize Quality Stone, Bloody Cloth, Strong Bone and Philosopher's Stone. Innocent Blood Info - A statue said to be infused with the power of the legendary water monsters. Skills - Relax 2, A. Def Increase 2, VS Beast 3 Synthesize Quality Stone, Quality Shell, Coral and Philosopher's Stone. Jihad Info - A statue said to be infused with the power of the legendary evil sword. Skills - Concentrate 2, A. Def Increase 2, VS Ghost 3 Synthesize Quality Stone, Anima, Animus and Philosopher's Stone. Lord of Chaos Info - A statue said to be infused with the power of the legendary demon lord. Skills - Speed Cast 2, TP Increase, 2 VS Dragon 3 Synthesize Quality Stone, Demon's Horn, Hunting Horn and Philosopher's Stone. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (6) - Cooking - (CKG) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (6.1) - Recipes - (RCP) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item #1 - Rice Ball Ingredients - Grains x 1 Spices x1 Description - Form it with love for a surprising rice ball. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #2 - Rice Bowl Ingredients - Grains x 1 Proteins x1 Spices x1 Description - The ingredients on top of the rice form a perfect harmony. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #3 - Grill Ingredients - Proteins x 2 Spices x1 Description - You just impale them on a stick and grill. It's perfect for you! Cheapest Way to Make - ------------------------------------------------------------------------------- Item #4 - Stew Ingredients - Proteins x 1 Vegetable x 1 Spices x1 Description - The stock is everything. You can't ignore it. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #5 - Sandwich Ingredients - Grains x 1 Vegetable x 1 Spices x1 Description - A sandwich you can put anything between. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #6 - Soup Ingredients - Proteins x 1 Vegetables x 1 Spices x 1 Description - Cooking time is everything. Cook longer for better taste. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #7 - Samishi Ingredients - Seafood x 2 Description - Freshness, plating, and skill are all important. Dexterity is key. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #8 - Omelet Ingredients - Grains x 1 Vegetables x 1 Spices x 1 Egg x 2 Description - A special ketchup is put on top of a fluffy egg omelet. Very good. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #9 - Gratin Ingredients - Grains x 1 Spices x 1 Milk x 1 Description - It's piping hot with white sauce and cheese. So yummy. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #10 - Pickled Vegetable Ingredients - Vegetable x 1 Spices x 1 Description - It's all about the veggie and the texture. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #11 - Steak Ingredients - Description - I just love the smell and the sound of it sizzling. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #12 - Burrito - Ingredients - Grains x 1 Proteins x 1 Description - Just wrap good food in a tortilla and you're done. Cheapest Way to Make - ------------------------------------------------------------------------------- Item #13 - Curry Ingredients - Grains x 1 Vegetable x 1 Proteins x 1 Spices x 1 Description - Everyone loves a good curry! Cheapest Way to Make - ------------------------------------------------------------------------------- Item #14 - Dessert Ingredients - Fruits x 2 Milk x 1 Description - There's always room for dessert. Cheapest Way to Make - ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (7) - Bestiary - (BST) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Killer Fish (Location - Dynasty Ruins) Sea Bishop (Location - Dynasty Ruins) Leech (Location - Dynasty Ruins) Merrow (Location - Dynasty Ruins) Sea Wyvern (Location - Dynasty Ruins) Bullfrog (Location - Dynasty Ruins) Orca (Location - Dynasty Ruins) Zombie (Location - Dynasty Ruins) Treant (Location - Iselia Human Ranch) Gracilis (Location - Iselia Human Ranch) Harpy (Location - Iselia Human Ranch) Etheliana (Location - Iselia Human Ranch) Bumble Bee (Location - Iselia Human Ranch) Treant (Location - Iselia Human Ranch) Ogre (Location - Iselia Human Ranch) Mandragora (Location - Iselia Human Ranch) Chimera (Location - Iselia Human Ranch) Phantom (Location - Iselia Human Ranch) Wraith (Location - Iselia Human Ranch) Raven (Location - Iselia Human Ranch) Jabber (Location - Triet Ruins) Tarantula (Location - Triet Ruins) Red Ogre (Location - Triet Ruins) Light Wing (Location - Triet Ruins) Fire Drake (Location - Triet Ruins) Automan (Location - Triet Ruins) Manticore (Location - Triet Ruins) Golem (Location - Triet Ruins) Grindylows (Location - Temple of Ice) Oannes (Location - Temple of Ice) Grislkey (Location - Temple of Ice) Blue Rose (Location - Temple of Ice) Selkie (Location - Temple of Ice) Yeti (Location - Temple of Ice) Karekn (Location - Temple of Ice) Caerurea (Location - Temple of Ice) Irka (Location - Temple of Ice) Vangaurd (Location - Temple of Ice) Fenrir (Location - Temple of Ice) Remora (Location - Temple of Ice) Siren (Location - Temple of Ice) Asrai (Location - Temple of Ice) Undertaker (Location - Temple of Darkness) Demon (Location - Temple of Darkness) Cacodemon (Location - Temple of Darkness) Living sword (Location - Temple of Darkness) Dullahan (Location - Temple of Darkness) Colossus (Location - Temple of Darkness) Lamia (Location - Temple of Darkness) Pandora (Location - Temple of Darkness) Alraune (Location - Temple of Darkness) Cockatrice (Location - Temple of Earth) Pit Fiend (Location - Temple of Earth) Viper (Location - Temple of Earth) Megalith (Location - Temple of Earth) Elder Dragon (Location - Temple of Earth) Ooze (Location - Temple of Earth) Toadstool (Location - Temple of Earth) Pit Spider (Location - Temple of Earth) Caterpillar (Location - Temple of Earth) Lookin (Location - Temple of Earth) Megalith (Location - Toazie Valley Mine) Toadsytool (Location - Toazie Valley Mine) Rock Eater (Location - Toazie Valley Mine) Elder Dragon (Location - Toazie Valley Mine) Pit Spider (Location - Toazie Valley Mine) Caterpillar (Location - Toazie Valley Mine) Cockatrice (Location - Toazie Valley Mine) Ooze (Location - Toazie Valley Mine) Cotton Tail (Location - Cape Fortress) Dire Bat (Location - Cape Fortress) Mythril Golem (Location - Cape Fortress) Vanguard (Location - Cape Fortress) Mimic (Location - Cape Fortress) Padfoot (Location - Cape Fortress) Thinker (Location - Cape Fortress) Punisher (Location - Cape Fortress) Vanguard (Location - Building Number 2) Puck (Location - Building Number 2) Aepyoris (Location - Building Number 2) Lunantisidhe (Location - Building Number 2) Voivre (Location - Building Number 2) Sphinx (Location - Building Number 2) Pied Piper (Location - Building Number 2) Slime Mold (Location - Temple of Martel) Simurgh (Location - Temple of Martel) Sriren (Location - Temple of Martel) Gorgon (Location - Temple of Martel) Girtablili (Location - Temple of Martel) Golem (Location - Temple of Martel) Crusader (Location - Temple of Martel) Firblog (Location - Temple of Martel) Simurgh (Location - Ginnungagap) Firblog (Location - Ginnungagap) Gorgon (Location - Ginnungagap) Seiren (Location - Ginnungagap) Girtabilil (Location - Ginnungagap) Slime Mold (Location - Ginnungagap) Crusader (Location - Ginnungagap) Dark Rider (Location - Ginnungagap) Carbuncle (Location - Ginnungagap) Shape Shifter (Location - Ginnungagap) Cerebus (Location - Ginnungagap) Igniter (Location - Ginnungagap) Sphinx (Location - Ginnungagap) Liberator (Location - Ginnungagap) Moirae (Location - Ginnungagap) Awakener (Location - Ginnungagap) Nereis (Location - Ginnungagap) Basilik (Location - Ginnungagap) Enforcer (Location - Ginnungagap) Pheonix (Location - Ginnungagap) Carbuncle (Location - Gladsheim) Cave Bear (Location - Gladsheim) Vorpal Bunny (Location - Gladsheim) Orion (Location - Gladsheim) Popsickle (Location - Gladsheim) Scorpion (Location - Gladsheim) Archdemon (Location - Gladsheim) Crawler (Location - Gladsheim) Neuroti (Location - Gladsheim) Hippogryph (Location - Gladsheim) Serpent (Location - Gladsheim) Filifolia (Location - Gladsheim) Mandocello (Location - Gladsheim) Echidna (Location - Gladsheim) Poseideon (Location - Gladsheim) Zombie (Location - Gladsheim) Bastiage (Location - Gladsheim) Shadow Dragon (Location - Gladsheim) Tiamat (Location - Gladsheim) Elder Dragon (Location - Gladsheim) Bakunawa (Location - Gladsheim) Dark Rider (Location - Gladsheim) Boedromion (Location - Gladsheim) Wolf (Location - Gladsheim) Aello (Location - Gladsheim) Chirpee (Location - Gladsheim) Pied Piper (Location - Gladsheim) Gorgon (Location - Gladsheim) Demon (Location - Gladsheim) Incognito (Location - Gladsheim) Gamat (Location - Gladsheim) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Thanks to KazarSanaga, who formatted and contributed most of the data for this section! =]. Taken Directly from KazarSanaga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Tales of Symphonia - Dawn of the New World Monster Drop List Compiled by KazarSanaga Created for Zxela404s Mini-FAQ Contributed to by Raging_Time. Some drop info gotten/cross referenced from http://wiki.main.jp/tos-kor/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (7.1) - Plant - (BPT) ------------------------------------------------------------------------------- No.001 Filifolia ---(Drop) Plant Vine ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.002 Caerurea ---(Drop) Plant Vine ---(Drop) Thick Leaf --(Leave) Cure Bottle --(Steal) None No.003 Orcrot ---(Drop) Lumber ---(Drop) Fragrant Wood --(Leave) Life Bottle --(Steal) None No.004 Treant ---(Drop) Lumber ---(Drop) Tree Sap --(Leave) Orange Gel --(Steal) Treant Bulb No.005 Mandocello ---(Drop) Fragrant Wood ---(Drop) Treant Bulb --(Leave) None --(Steal) Blue Savory No.006 Fungus ---(Drop) Moss ---(Drop) None --(Leave) Apple Gel --(Steal) None No.007 Marcoid ---(Drop) Moss ---(Drop) Leaf Mold --(Leave) Orange Gel --(Steal) None No.008 Stinkhorn ---(Drop) Moss ---(Drop) Leaf Mold --(Leave) Chamomile --(Steal) Slime Mold No.009 Toadstool ---(Drop) Mushroom ---(Drop) Leaf Mold --(Leave) Poison Bottle --(Steal) Slime Mold No.010 Vaudeville ---(Drop) Mushroom ---(Drop) Slime Mold --(Leave) None --(Steal) Blue Lavender No.011 Etheliana ---(Drop) Plant Vine ---(Drop) Grey Manuscript --(Leave) Seal Bottle --(Steal) None No.012 Gracilis ---(Drop) Plant Vine ---(Drop) Flower Petals --(Leave) Yellow Manuscript --(Steal) Beautiful Flower No.013 Shallow Grave ---(Drop) Plant Vine ---(Drop) Thick Leaf --(Leave) Apple Gel --(Steal) None No.014 Truncata ---(Drop) Plant Vine ---(Drop) Tree Sap --(Leave) Life Bottle --(Steal) Beautiful Flowers No.015 Dionaea ---(Drop) Flower Petals ---(Drop) Anima --(Leave) None --(Steal) Blue Savory No.016 Mandragora ---(Drop) Thick Leaf ---(Drop) None --(Leave) Apple Gel --(Steal) None No.017 Alraune ---(Drop) Thick Leaf ---(Drop) None --(Leave) Orange Gel --(Steal) None No.018 Korrigan ---(Drop) Thick Leaf ---(Drop) Flower Petals --(Leave) Melange Gel --(Steal) Beautiful Flower No.019 Hamadryad ---(Drop) Thick Leaf ---(Drop) Plant Vine --(Leave) Panacea Bottle --(Steal) None No.020 Puck ---(Drop) Thick Leaf ---(Drop) Plant Vine --(Leave) Shock Bottle --(Steal) Beautiful Flower No.021 Lailah ---(Drop) Thick Leaf ---(Drop) Plant Vine --(Leave) None --(Steal) Aska's Embrace ------------------------------------------------------------------------------- (7.2) - Beast - (BBT) ------------------------------------------------------------------------------- No.022 Wolf ---(Drop) Small Fang ---(Drop) Fluffy Fur --(Leave) Apple Gel --(Steal) None No.023 Black Wolf ---(Drop) Small Fang ---(Drop) Wolf Fur --(Leave) Lavender --(Steal) None No.024 Hell Hound ---(Drop) Fluffy Fur ---(Drop) Wolf Fur --(Leave) Melange Gel --(Steal) Sharp Claw No.025 Padfoot ---(Drop) Fluffy Fur ---(Drop) Wolf Fur --(Leave) Scarlet Manuscript --(Steal) Basil No.026 Fenrir ---(Drop) Sharp Claw ---(Drop) Wolf Fur --(Leave) Pineapple Gel --(Steal) Mane No.027 Cerberus ---(Drop) Small Fang ---(Drop) Sharp Claw --(Leave) Lemon Gel --(Steal) None No.028 Orion ---(Drop) Sharp Claw ---(Drop) Mane --(Leave) None --(Steal) Blue Verbena No.029 Bear ---(Drop) Fluffy Fur ---(Drop) Small Fang --(Leave) Apple Gel --(Steal) None No.030 Grisley ---(Drop) Fluffy Fur ---(Drop) Bear Skin --(Leave) Life Bottle --(Steal) Sharp Claw No.031 Cave Bear ---(Drop) Fluffy Fur ---(Drop) Bear Skin --(Leave) Lottery Gel --(Steal) Sharp Claw No.032 Were Bear ---(Drop) Fluffy Fur ---(Drop) Bear Skin --(Leave) Nectar Bottle --(Steal) Mane No.033 Wolf Heddin ---(Drop) Fluffy Fur ---(Drop) Wolf Fur --(Leave) Syrup Bottle --(Steal) Sharp Claws No.034 Galf Beast ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) None --(Steal) Volt's Melancholy No.035 Wild Rabbit ---(Drop) Fluffy Fur ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Carrot No.036 Cotton Tail ---(Drop) Fluffy Fur ---(Drop) Rabbit Tail --(Leave) Orange Gel --(Steal) Lettuce No.037 Carbuncle ---(Drop) Fluffy Fur ---(Drop) Rabbit Tail --(Leave) Melange Gel --(Steal) None No.038 Vorpal Bunny ---(Drop) Fluffy Fur ---(Drop) None --(Leave) Lemon Gel --(Steal) Dragon's Skull No.039 Micasa ---(Drop) Fluffy Fur ---(Drop) Rabbit Tail --(Leave) None --(Steal) Cheese No.040 Peallaidh ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Panacea Bottle --(Steal) None No.041 Gunna ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Life Bottle --(Steal) None No.042 Ogre ---(Drop) Small Fang ---(Drop) Ogre's Blood --(Leave) Apple Gel --(Steal) None No.043 Red Ogre ---(Drop) Small Fang ---(Drop) Ogre's Blood --(Leave) Orange Gel --(Steal) None No.044 Yeti ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Paralysis Bottle --(Steal) None No.045 Firbolg ---(Drop) Fluffy Fur ---(Drop) Mane --(Leave) Weak Bottle --(Steal) None No.046 Titan ---(Drop) Horn ---(Drop) Musk --(Leave) None --(Steal) Blue Chamomile No.047 Serpent ---(Drop) Small Fang ---(Drop) Slough --(Leave) Poison Bottle --(Steal) None No.048 Viper ---(Drop) Small Fang ---(Drop) Slough --(Leave) Paralysis Bottle --(Steal) None No.049 Kosh ---(Drop) Small Fang ---(Drop) Slough --(Leave) None --(Steal) Blue Saffron No.050 Lizard ---(Drop) Lizard Tail ---(Drop) Lizard Skin --(Leave) Apple Gel --(Steal) None No.051 Basilisk ---(Drop) Lizard Tail ---(Drop) Evil Eye --(Leave) Stone Bottle --(Steal) None No.052 Salamander ---(Drop) Horn ---(Drop) Twisted Horn --(Leave) Melange Gel --(Steal) None No.053 Chimera ---(Drop) Small Fang ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.054 Kitty Kat ---(Drop) None ---(Drop) None --(Leave) None --(Steal) None No.055 Manticore ---(Drop) Sharp Claw ---(Drop) Twisted Horn --(Leave) Orange Gel --(Steal) Mane No.056 Sphinx ---(Drop) Sharp Claw ---(Drop) Beak --(Leave) Lottery Gel --(Steal) None No.057 Griffin ---(Drop) Bird Feather ---(Drop) Fluffy Fur --(Leave) Dinei Bottle --(Steal) Roc's Feather No.058 Hippogryph ---(Drop) Devil's Blood ---(Drop) Philosopher's Stone --(Leave) None --(Steal) Shadow's Walk ------------------------------------------------------------------------------ (7.3) - Insect - (BIT) ------------------------------------------------------------------------------ No.059 Bumble Bee ---(Drop) Insect's Wing ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.060 Killer Bee ---(Drop) Insect's Wing ---(Drop) Stinger --(Leave) Poison Bottle --(Steal) Deadly Poison No.061 Hornet ---(Drop) Insect's Wing ---(Drop) Insect Fluid --(Leave) Paralysis Bottle --(Steal) None No.062 Queen ---(Drop) Insect's Wing ---(Drop) Stinger --(Leave) None --(Steal) Blue Basil No.063 Scorpion ---(Drop) Stinger ---(Drop) None --(Leave) Apple Gel --(Steal) Deadly Poison No.064 Antares ---(Drop) Stinger ---(Drop) Insect Fluid --(Leave) Yellow Manuscript --(Steal) Verbena No.065 Girtablili ---(Drop) Stinger ---(Drop) Damascus --(Leave) Life Bottle --(Steal) Deadly Poison No.066 Killer Mantis ---(Drop) Insect's Wing ---(Drop) Large Scythe --(Leave) Poison Bottle --(Steal) None No.067 Lumber Jack ---(Drop) Insect's Wing ---(Drop) Large Scythe --(Leave) Melange Gel --(Steal) None No.068 Popsickle ---(Drop) Elastic Leather ---(Drop) Large Scythe --(Leave) None --(Steal) Blue Saffron No.069 Crawler ---(Drop) Cocoon ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Crawler's Silk No.070 Caterpillar ---(Drop) Cocoon ---(Drop) Elastic Leather --(Leave) Orange Gel --(Steal) Crawler's Silk No.071 Embryo ---(Drop) Cocoon ---(Drop) Elastic Leather --(Leave) Melange Gel --(Steal) Crawler's Silk No.072 Habetrot ---(Drop) Cocoon ---(Drop) Elastic Leather --(Leave) Basil --(Steal) Crawler's Silk No.073 Neurotica ---(Drop) Cocoon ---(Drop) Crawler's Silk --(Leave) None --(Steal) Blue Chamomile No.074 Stone Eater ---(Drop) Elastic Leather ---(Drop) Grey Manuscipt --(Leave) Apple Gel --(Steal) Ore No.075 Rock Eater ---(Drop) Elastic Leather ---(Drop) Stone Block --(Leave) Orange Gel --(Steal) Steel Ball No.076 Island Worm ---(Drop) Elastic Leather ---(Drop) Shrimp --(Leave) Cure Bottle --(Steal) Snapper No.077 Earth Eater ---(Drop) Elastic Leather ---(Drop) Twisted Horn --(Leave) Shock Bottle --(Steal) Damascus No.078 Mia Culpa ---(Drop) Elastic Leather ---(Drop) Saliva --(Leave) None --(Steal) Blue Savory No.079 Spider ---(Drop) Spider's Net ---(Drop) Cocoon --(Leave) Poison Bottle --(Steal) None No.080 Tarantula ---(Drop) Spider's Net ---(Drop) Insect Fluid --(Leave) Apple Gel --(Steal) Deadly Poison No.081 Pit Spider ---(Drop) Spider's Net ---(Drop) Insect Fluid --(Leave) Paralysis Bottle --(Steal) Deadly Poison No.082 Arachne ---(Drop) Spider's Net ---(Drop) Cocoon --(Leave) Azure Manuscript --(Steal) Saffron No.083 Simoriah ---(Drop) Spider's Net ---(Drop) Large Scythe --(Leave) None --(Steal) Blue Lavender ------------------------------------------------------------------------------ (7.4) - Bird - (BBD) ------------------------------------------------------------------------------ No.084 Chirpee ---(Drop) Bird Feather ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Rice No.085 Jabber ---(Drop) Bird Feather ---(Drop) Bird Egg --(Leave) Shock Bottle --(Steal) None No.086 Peepit ---(Drop) Bird Egg ---(Drop) Bird Feather --(Leave) Grey Manuscript --(Steal) None No.087 Raven ---(Drop) Bird Feather ---(Drop) Hawk's Eye --(Leave) Orange Gel --(Steal) Spoiled Meat No.088 Phoenix ---(Drop) None ---(Drop) None --(Leave) Nectar Bottle --(Steal) Phoenix's Wing No.089 Izimbra ---(Drop) Broken Armor ---(Drop) Roc's Feather --(Leave) None --(Steal) Blue Chamomile No.090 Simurgh ---(Drop) Bird Feather ---(Drop) Mane --(Leave) Pineapple Gel --(Steal) Roc's Feather No.091 Axe Beak ---(Drop) Bird Feather ---(Drop) Beak --(Leave) Apple Gel --(Steal) None No.092 Aepyornis ---(Drop) Bird Feather ---(Drop) Beak --(Leave) Orange Gel --(Steal) None No.093 Dodo ---(Drop) Bird Feather ---(Drop) Rough Leather --(Leave) Lavender --(Steal) None No.094 Cockatrice ---(Drop) Bird Feather ---(Drop) Rough Leather --(Leave) Stone Bottle --(Steal) None No.095 Moon Rocks ---(Drop) Rough Leather ---(Drop) Evil Eye --(Leave) None --(Steal) Blue Basil No.096 Roc ---(Drop) Stone Block ---(Drop) Quality Stone --(Leave) Lemon Gel --(Steal) None No.097 Harpy ---(Drop) Bird Feather ---(Drop) Sharp Claw --(Leave) Orange Gel --(Steal) None No.098 Furie ---(Drop) Bird Feather ---(Drop) Sharp Claw --(Leave) Lavender --(Steal) Harpy's Feather No.099 Seiren ---(Drop) Bird Feather ---(Drop) Sharp Claw --(Leave) Pineapple Gel --(Steal) Harpy's Feather No.100 Aello ---(Drop) Bird Feather ---(Drop) Harpy's Feather --(Leave) None --(Steal) Shadow's Language No.101 Fenia ---(Drop) None ---(Drop) None --(Leave) None --(Steal) None No.102 Black Bat ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Apple Gel --(Steal) None No.103 Light Wing ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Seal Bottle --(Steal) Monster Extract No.104 Were Bat ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Orange Gel --(Steal) Devil's Blood No.105 Dire Bat ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) Weak Bottle --(Steal) Dragon's Blood No.106 Dogma ---(Drop) Bat Wing ---(Drop) Bat Fang --(Leave) None --(Steal) Blue Basil ------------------------------------------------------------------------------- (7.5) - Aquatic - (BAC) ------------------------------------------------------------------------------- No.107 Tortoise ---(Drop) Turtle Shell ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Shellfish No.108 Archelon ---(Drop) Squid ---(Drop) None --(Leave) None --(Steal) Shrimp No.109 Megalith ---(Drop) Stone Block ---(Drop) Quality Shell --(Leave) Melange Gel --(Steal) Ore No.110 Dark Steel ---(Drop) Turtle Shell ---(Drop) Quality Shell --(Leave) Life Bottle --(Steal) None No.111 Zaratan ---(Drop) Turtle Shell ---(Drop) Large Shell --(Leave) Lemon Gel --(Steal) None No.112 Aspidoceleon ---(Drop) Turtle Shell ---(Drop) Quality Shell --(Leave) None --(Steal) Blue Sage No.113 Sea Monk ---(Drop) Jar Fragment ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.114 Kraken ---(Drop) Jar Fragment ---(Drop) Grey Manuscript --(Leave) Virus Bottle --(Steal) Snapper No.115 Sea Bishop ---(Drop) Jar Fragment ---(Drop) Ink --(Leave) Orange Gel --(Steal) Squid No.116 Charybdis ---(Drop) Jar Fragment ---(Drop) Ink --(Leave) Melange Gel --(Steal) Tuna No.117 Lusca ---(Drop) Ink ---(Drop) Old Coin --(Leave) None --(Steal) Blue Savory No.118 Killer Fish ---(Drop) Fish Scale ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Kelp No.119 Remora ---(Drop) Fish Scale ---(Drop) Quality Scale --(Leave) Melange Gel --(Steal) Seaweed No.120 Echeines ---(Drop) Fish Scale ---(Drop) Quality Scale --(Leave) Sage --(Steal) Shellfish No.121 Barracuda ---(Drop) Fish Scale ---(Drop) Quality Scale --(Leave) None --(Steal) Blue Chamomile No.122 Sea Hog ---(Drop) Cod ---(Drop) Grey Manuscript --(Leave) Orange Gel --(Steal) Snapper No.123 Orca ---(Drop) Shellfish ---(Drop) None --(Leave) Lavender --(Steal) Shrimp No.124 Jasconius ---(Drop) Seashell ---(Drop) Large Shell --(Leave) Specific --(Steal) Quality Scale No.125 Merrow ---(Drop) Fish Scale ---(Drop) None --(Leave) Orange Gel --(Steal) Coral No.126 Nixie ---(Drop) Fish Scale ---(Drop) Seashell --(Leave) White Manuscript --(Steal) Savory No.127 Selkie ---(Drop) Fish Scale ---(Drop) Coral --(Leave) Melange Gel --(Steal) None No.128 Nereis ---(Drop) Seashell ---(Drop) Coral --(Leave) Panacea Bottle --(Steal) Old Coin No.129 Asrai ---(Drop) Seashell ---(Drop) Glittering Sand --(Leave) Peach Manuscript --(Steal) Lavender No.130 Rusalka ---(Drop) Seashell ---(Drop) Coral --(Leave) None --(Steal) Message: Artist No.131 Polwigle ---(Drop) Seaweed ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.132 Grindylow ---(Drop) Kelp ---(Drop) Spongy Skin --(Leave) Orange Gel --(Steal) None No.133 Bullfrog ---(Drop) Frog Eggs ---(Drop) Frog Oil --(Leave) Lemon Gel --(Steal) None No.134 Oannes ---(Drop) Spongy Skin ---(Drop) Grey Manuscript --(Leave) Pineapple Gel --(Steal) Message: Sage No.135 Baal ---(Drop) Spongy Skin ---(Drop) Frog Oil --(Leave) Specific --(Steal) None No.136 Heqet ---(Drop) Spongy Skin ---(Drop) Frog Eggs --(Leave) None --(Steal) Blue Sage ------------------------------------------------------------------------------- (7.6) - Free Form - (BFF) ------------------------------------------------------------------------------- No.137 Slime ---(Drop) Slime Oil ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Pebble No.138 Mousse ---(Drop) Blue Fluid ---(Drop) None --(Leave) Sage --(Steal) Ore No.139 Jelly ---(Drop) Slime Oil ---(Drop) Yellow Fluid --(Leave) Orange Gel --(Steal) Steel Ball No.140 Ooze ---(Drop) Slime Oil ---(Drop) Red Fluid --(Leave) Melange Gel --(Steal) Stone Block No.141 Pudding ---(Drop) Slime Oil ---(Drop) Yellow Fluid --(Leave) Chamomile --(Steal) Electrum No.142 Slime Mold ---(Drop) Slime Oil ---(Drop) Black Fluid --(Leave) Lemon Gel --(Steal) Damascus No.143 Ligeia ---(Drop) Slime Oil ---(Drop) Red Fluid --(Leave) None --(Steal) Philosopher's Stone No.144 Leech ---(Drop) Pebble ---(Drop) Saliva --(Leave) Apple Gel --(Steal) None No.145 Poison Leech ---(Drop) Saliva ---(Drop) Monster Extract --(Leave) Poison Bottle --(Steal) Deadly Poison No.146 Leech King ---(Drop) Dragon's Blood ---(Drop) Philosopher's Stone --(Leave) Peach Manuscript --(Steal) Sage No.147 Blood Sucker ---(Drop) Saliva ---(Drop) Devil's Blood --(Leave) Virus Bottle --(Steal) None No.148 Blood Bound ---(Drop) Saliva ---(Drop) Dragon's Blood --(Leave) None --(Steal) Blue Savory No.149 Gamat ---(Drop) Roper Feeler ---(Drop) Grey Manuscript --(Leave) Orange Gel --(Steal) Pebble No.150 Anemone ---(Drop) Roper Feeler ---(Drop) Devil's Blood --(Leave) Pineapple Gel --(Steal) None No.151 Lunantisidhe ---(Drop) Roper Feeler ---(Drop) Tree Sap --(Leave) Life Bottle --(Steal) Moss No.152 Blue Rose ---(Drop) Roper Feeler ---(Drop) Glittering Sand --(Leave) Melange Gel --(Steal) Electrum No.153 Incognito ---(Drop) Roper Feeler ---(Drop) Animus --(Leave) None --(Steal) Blue Verbena ------------------------------------------------------------------------------- (7.7) - Demon - (BDM) ------------------------------------------------------------------------------- No.154 Imp ---(Drop) Imp's Tail ---(Drop) None --(Leave) None --(Steal) None No.155 Pit Fiend ---(Drop) Pebble ---(Drop) Imp's Wing --(Leave) Stone Bottle --(Steal) Ore No.156 Cacodemon ---(Drop) Imp's Wing ---(Drop) Imp's Tail --(Leave) Orange Gel --(Steal) None No.157 Pied Piper ---(Drop) Imp's Wing ---(Drop) None --(Leave) Purple Manuscript --(Steal) Hunting Horn No.158 Gremlin ---(Drop) Imp's Wing ---(Drop) None --(Leave) Apple Gel --(Steal) Knife No.159 Demon ---(Drop) Demon's Wing ---(Drop) Demon's Horn --(Leave) Melange Gel --(Steal) Skull No.160 Archdemon ---(Drop) Demon's Horn ---(Drop) Pointed Horn --(Leave) Lavender --(Steal) None No.161 Vroom ---(Drop) Demon's Horn ---(Drop) Pointed Horn --(Leave) None --(Steal) Efreet's Anger No.162 Lamia ---(Drop) Lamia's Tail ---(Drop) None --(Leave) Apple Gel --(Steal) Pork No.163 Graeae ---(Drop) Femur ---(Drop) Chicken Bones --(Leave) Stone Bottle --(Steal) Chicken No.164 Erinyes ---(Drop) Lamia's Bracelet ---(Drop) Kirima --(Leave) Scarlet Manuscript --(Steal) Sage No.165 Gorgon ---(Drop) Lamia's Bracelet ---(Drop) Lamia's Hair Tie --(Leave) Stone Bottle --(Steal) Musk No.166 Echidna ---(Drop) Lamia's Tail ---(Drop) Evil Eye --(Leave) Sage --(Steal) Juicy Meat No.167 Moirae ---(Drop) Lamia's Hair Tie ---(Drop) Quality Shell --(Leave) Pineapple Gel --(Steal) Volt's Whim No.168 Ruby Dear ---(Drop) Lamia's Tail ---(Drop) Musk --(Leave) None --(Steal) Message: Fatal Blow ------------------------------------------------------------------------------- (7.8) - Dragon - (BDR) ------------------------------------------------------------------------------- No.169 Fire Drake ---(Drop) Wyvern's Scale ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) None No.170 Wyvern ---(Drop) Wyvern's Scale ---(Drop) Wyvern's Skin --(Leave) Melange Gel --(Steal) None No.171 Sea Wyvern ---(Drop) Squid ---(Drop) Wyvern's Wing --(Leave) Orange Gel --(Steal) Octopus No.172 Wyvern Lord ---(Drop) Wyvern's Scale ---(Drop) Wyvern's Skin --(Leave) Azure Manuscript --(Steal) Large Scale No.173 Vouivre ---(Drop) Wyvern's Wing ---(Drop) None --(Leave) Paraylsis Bottle --(Steal) None No.174 Ishrantu ---(Drop) Wyvern's Scale ---(Drop) Wyvern's Wing --(Leave) Life Bottle --(Steal) None No.175 Bakunawa ---(Drop) Wyvern's Wing ---(Drop) Philosopher's Stone --(Leave) None --(Steal) Blue Lavender No.176 Were Dragon ---(Drop) Dragon's Scale ---(Drop) Dragon's Fang --(Leave) Apple Gel --(Steal) None No.177 Elder Dragon ---(Drop) Dragon's Scale ---(Drop) Dragon's Claw --(Leave) Orange Gel --(Steal) Large Scale No.178 Tiamat ---(Drop) Dragon's Fang ---(Drop) Dragon's Horn --(Leave) Miracle Gel --(Steal) Dragon's Anger No.179 Blade Rex ---(Drop) Dragon's Claw ---(Drop) Dragon's Horn --(Leave) None --(Steal) Dragon's Anger No.180 Shadow Dragon ---(Drop) Dragon's Scale ---(Drop) Dragon's Horn --(Leave) Life Bottle --(Steal) None No.181 Wyrm ---(Drop) Dragon's Claw ---(Drop) Dragon's Bone --(Leave) Lemon Gel --(Steal) Dragon's Scale No.182 Fafnir ---(Drop) Dragon's Horn ---(Drop) Dragon's Skull --(Leave) Specific --(Steal) Dragon's Anger No.183 Jormungandr ---(Drop) Dragon's Horn ---(Drop) Dragon's Skull --(Leave) Treat --(Steal) None No.184 Hydra ---(Drop) Dragon's Fang ---(Drop) Dragon's Bone --(Leave) Syrup Bottle --(Steal) Deadly Poison ------------------------------------------------------------------------------- (7.9) - Ghost - (BGT) ------------------------------------------------------------------------------- No.185 Zombie ---(Drop) Spoiled Meat ---(Drop) None --(Leave) Poison Bottle --(Steal) Knife No.186 Corpse ---(Drop) Spoiled Meat ---(Drop) Saliva --(Leave) Virus Bottle --(Steal) None No.187 Ghoul ---(Drop) Spoiled Meat ---(Drop) Saliva --(Leave) Panacea Bottle --(Steal) Broken Sword No.188 Skeleton ---(Drop) Scattered Bones ---(Drop) Skull --(Leave) Apple Gel --(Steal) Femur No.189 Cross Bone ---(Drop) Scattered Bones ---(Drop) Strong Bone --(Leave) White Manuscript --(Steal) None No.190 Bastiage ---(Drop) Spoiled Meat ---(Drop) Strong Bone --(Leave) None --(Steal) Blue Verbena No.191 Dullahan ---(Drop) Broken Armor ---(Drop) None --(Leave) Apple Gel --(Steal) None No.192 Night Stalker ---(Drop) Broken Sword ---(Drop) Anima --(Leave) Lavender --(Steal) None No.193 Crusader ---(Drop) Broken Armor ---(Drop) None --(Leave) Lemon Gel --(Steal) Ghost's Cloth No.194 Dark Rider ---(Drop) Broken Armor ---(Drop) Broken Sword --(Leave) Life Bottle --(Steal) Carrot No.195 Pale Rider ---(Drop) Broken Armor ---(Drop) Animus --(Leave) Purple Manuscript --(Steal) Savory No.196 Sword Dancer ---(Drop) Broken Armor ---(Drop) Broken Sword --(Leave) None --(Steal) Rainbow Manuscript No.197 Ghost ---(Drop) Bloody Cloth ---(Drop) Old Coin --(Leave) Apple Gel --(Steal) None No.198 Haunt ---(Drop) Bloody Cloth ---(Drop) Skull --(Leave) Melange Gel --(Steal) None No.199 Banshee ---(Drop) Ashes ---(Drop) Ghost's Cloth --(Leave) Chamomile --(Steal) None No.200 Phantom ---(Drop) Ashes ---(Drop) Anima --(Leave) Weak Bottle --(Steal) None No.201 Wraith ---(Drop) Ashes ---(Drop) Animus --(Leave) Virus Bottle --(Steal) None No.202 Undertaker ---(Drop) Bloody Cloth ---(Drop) Femur --(Leave) Life Bottle --(Steal) Old Coin No.203 Grave Digger ---(Drop) Strong Bone ---(Drop) Ghost's Cloth --(Leave) Stone Bottle --(Steal) Old Coin No.204 Ravenous ---(Drop) Ghost's Cloth ---(Drop) None --(Leave) None --(Steal) Message: Mental ------------------------------------------------------------------------------- (7.10) - Magical Being - (BMB) ------------------------------------------------------------------------------- No.205 Clay Golem ---(Drop) Pebble ---(Drop) Grey Manuscript --(Leave) Apple Gel --(Steal) Ore No.206 Golem ---(Drop) Pebble ---(Drop) Stone Block --(Leave) Orange Gel --(Steal) None No.207 Rock Golem ---(Drop) Golem Fragment ---(Drop) Pure Silver --(Leave) Verbena --(Steal) Pebble No.208 Mythril Golem ---(Drop) Golem Fragment ---(Drop) Mythril --(Leave) Pineapple Gel --(Steal) None No.209 Talos ---(Drop) Golem Fragment ---(Drop) Damascus --(Leave) Lemon Gel --(Steal) None No.210 Ice Titan ---(Drop) Golem Fragment ---(Drop) Mythril --(Leave) None --(Steal) Blue Sage No.211 Poltergeist ---(Drop) Weapon Fragment ---(Drop) Steel Ball --(Leave) Apple Gel --(Steal) None No.212 Living Sword ---(Drop) Weapon Fragment ---(Drop) Pure Silver --(Leave) Melange Gel --(Steal) None No.213 Machina ---(Drop) Weapon Fragment ---(Drop) Pure Silver --(Leave) Dinei Bottle --(Steal) None No.214 Mournblade ---(Drop) Weapon Fragment ---(Drop) Damascus --(Leave) Saffron --(Steal) Dragon's Blood No.215 Made in Heaven ---(Drop) Weapon Fragment ---(Drop) Electrum --(Leave) None --(Steal) Blue Lavender No.216 Automation ---(Drop) Pebble ---(Drop) Pure Silver --(Leave) Apple Gel --(Steal) None No.217 Colossus ---(Drop) Stone Block ---(Drop) Statue Fragment --(Leave) Life Bottle --(Steal) None No.218 Goliath ---(Drop) Statue Fragment ---(Drop) Quality Stone --(Leave) Lemon Gel --(Steal) None No.219 Gargoyle ---(Drop) Statue Fragment ---(Drop) Pure Silver --(Leave) Orange Gel --(Steal) Cheese No.220 Epitaph ---(Drop) Statue Fragment ---(Drop) Pure Silver --(Leave) None --(Steal) Message: Hawkeye No.221 Mimic ---(Drop) Lumber ---(Drop) Mimic Fragment --(Leave) Poison Bottle --(Steal) Old Coin No.222 Pandora ---(Drop) Mimic Fragment ---(Drop) Electrum --(Leave) Miracle Gel --(Steal) Strawberry No.223 Shape Shifter ---(Drop) Mimic Fragment ---(Drop) Pure Silver --(Leave) Treat --(Steal) None No.224 Jaw Breaker ---(Drop) Mimic Fragment ---(Drop) Philosopher's Stone --(Leave) None --(Steal) Pebble No.225 Igniter ---(Drop) Elemental Fragment ---(Drop) Animus --(Leave) Miracle Gel --(Steal) None No.226 Muzzler ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.227 Enforcer ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.228 Liberator ---(Drop) Elemental Fragment ---(Drop) Animus --(Leave) Miracle Gel --(Steal) None No.229 Thinker ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.230 Punisher ---(Drop) Elemental Fragment ---(Drop) Anima --(Leave) Miracle Gel --(Steal) None No.231 Purger ---(Drop) Elemental Fragment ---(Drop) Animus ---(Leave) Miracle Gel --(Steal) None No.232 Awakner ---(Drop) Elemental Fragment ---(Drop) Animus --(Leave) Miracle Gel --(Steal) None ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8) - Journal - (JRL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.1) - Chapter 1: World in Discord (CH1) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Entry 1 - +++ ------------------------------------------------------------------------------- Hi. My name is Emil. I should probably tell you first that I only started writing this travel journal after I set out on my journey. I thought it might be best to make a record of what had happened in Luin as well, so I went back and wrote down everything that happened up until I set out on my journey. I tried to remembera s much as I could, but if I accidentally left something out, I'm sorry. This is my first time doing something like this, but I'll try do do my best. A monster's howl awoke me. It seemed like the howl was calling to me and I couldn't get it out of my mind. Things like these are why everyone's always making fun of me. There's something wrong with me. Anyway, I couldn't stop thinking about the howl. It sounded like the howl was coming from the fountain plaza, so I decided to go there myself to see. ------------------------------------------------------------------------------- Entry 2 - +++ ------------------------------------------------------------------------------- Once I got to the fountain plaza, I ran into Dida and Moll. They started teasing me like they always do. This time it was because I didn't bow to the statue of Lloyd in the plaza. I tried to apologize to get them to leave me alone, but then a stranger helped me out. He was kind of scary, so I couldn't bring myself to thank him. He was the first person who had ever helped me out when people were making fun of me. I was so happy. That's why I made up my mind to find him and thank him for what he did. ------------------------------------------------------------------------------- Entry 3 - +++ ------------------------------------------------------------------------------- I found the man whop helped me in front of the mayor's house. When I tried to thank him, he gave me the harshest stare, and his voice was so scary that I wasn't able to say anything at all. Then, the man asked me if I've seen a Girl with a red jewel on her forehead. I had trouble answering him, and then he told me someone who grovels in fear of another's anger is worse than a dog. He was pretty harsh, but I think what he said encouraged me to be stronger. He also taught me that courage is the magic that turns dreams into reality. Maybe I can find some courage for myself as well. ------------------------------------------------------------------------------- Entry 4 - +++ ------------------------------------------------------------------------------- After that, I heard the monster's howl again. It sounded like it was coming from the lakebed of Lake Sinoa and it still felt like it was calling to me. Lake Sinoa's water had all dried up, and it's possible to get down to the lakebed from outside of town. My aunt and uncle told me not to go outside of town on my own but I couldn't ignore the howl. I decided to go down to the lakebed and check things out. ------------------------------------------------------------------------------- Entry 5 - +++ ------------------------------------------------------------------------------- As soon as I got to the town entrance, I ran into Uncle Alba. He said that monsters showed up in Lake Sinoa's lakebed and attacked members of the city watch. I thought maybe the monster that was calling to me had done that and I got a little scared. Uncle Alba told me to go home. I was really conflicted, but I just couldn't get that monster's howl out of my head. That's why I decided to go outside of Luin by myself for the first time since I came here. ------------------------------------------------------------------------------- Entry 6 - +++ ------------------------------------------------------------------------------- As soon as I got down to the lakebed, a monster attack me.I tried to run away, but I got hurt and couldn't move. I was so scared and it hurt so much. I thought that was the end, but a Girl saved me. Her name was Marta. Marta asked me if I remembered her, which was odd since I've never met her. I told her the truth, and she seemed disappointed. After that, Marta went into the cave in the lakebed and right then I saw a red jewel on her forehead. I realized she might be the one the man I met in town was looking for. I had to go and tell that man about Marta since he had saved me, after all. ------------------------------------------------------------------------------- Entry 7 - +++ ------------------------------------------------------------------------------- As I was coming out of the lakebed, I ran into Uncle Alba again. He told me that because I viewed Lloyd as a bad guy, people are starting to think that he and Aunt Flora are working together with the Vanguard. The Vanguard was formed by Sylvaranti who felt oppressed by Tethe'allans, and wanted to take back their right. They say the world regeneration failed the people of Sylvaranti. It's probably the reason why they hate the Church of Martel and Lloyd, the Chosen's right-hand-man, so much. Personally, I don't think the world regeneration was a bad thing, but I can see where they're coming from as far as Lloyd's concerned. Lloyd murdered my parents. I feel really bad that my aunt and uncle are having problems because I feel this way, but I can't forgive Lloyd for what he did. Sorry, didn't mean to go off on a tangent. Anyways, Uncle Alba yelled at me for going to the lakebed, and I decided to go back into town to find the man saw before. ------------------------------------------------------------------------------- Entry 8 - +++ ------------------------------------------------------------------------------- I found the man from before in the mayor's house. When I told the man (his name is Richter by the way) about Marta, he asked me to take him to her. Well, actually, I think he had to have me show him way because I couldn't explain to him what happened. I thought Richter would be furious with me, but instead, he said he was sorry, for yelling at me. He's scary and sounds mean when he talks, but I think he's a good person. Richter's also the first person who's ever really listened to what I've said since I moved to Luin. I was so happy. To be honest, I felt a little proud to be leading Richter down to the lakebed. ------------------------------------------------------------------------------- Entry 9 - +++ ------------------------------------------------------------------------------- Once we got to the lakebed, Uncle Alba started scolding me again since I hadn't done what he said and gone back home. The city watch gave me the nastiest look, like I was a piece of garbage. I was really scared. Then Richter stood up for me, just like he did the time with Dida and Moll. It was the first time anyone had ever stood up to Uncle Alba for me. I was so happy, I almost felt like crying. I knew it was dangerous, but I decided to follow Richter into the lakebed cave. I felt like I could count on him to keep me safe, and he even said he'd bail me out if I got into trouble. The cave in the lakebed was packed full of monsters. I was really, really scared, but Richter showed me how to fight them, and I did the best I could. ------------------------------------------------------------------------------- Entry 10 - +++ ------------------------------------------------------------------------------- We found a strange door deep in the cave. On top of that a strange voice came from somewhere and I felt like I was about to lose it. Then Richter told me to wait in front of the door, and he went in by himself. That was when I heard Marta scream. There were lots of monsters in the cave, so I was worried one of them attacked her. I mean, if Marta hadn't rescued me, I would've died, plus since Richter was on the other side of the door, maybe he was getting attacked too. I panicked and wasn't sure what to do. I was really scared, but I summoned up my courage and decided to go though the door. After all, courage is the magic that turns dreams into reality. ------------------------------------------------------------------------------- Entry 11 - +++ ------------------------------------------------------------------------------- On the other side, Marta and Richter were fighting. I had no idea what was going on between them at the time, so I was just confused. I mean, both of them had saved my life, and now they were fighting. I tried desperately to stop them. This was the first time I heard Ratatosk's name. Richter said he was going to kill Marta because she was trying to awaken Ratatosk, a demon lord. Then Marta said that Ratatosk is actually the lord of all monsters, and he won't destroy the world (it was all very confusing). While I was trying to stop them from fighting, Marta got away and ran deeper into the cave. Richter got a monster named Aqua to stop me, then he went after Marta (I learned later that Aqua's actually a Centurion, not a monster). I didn't want Richter and Marta to fight with each other, so I tried to beat the monster that Aqua summoned, but it was too strong for me. ------------------------------------------------------------------------------- Entry 12 - +++ ------------------------------------------------------------------------------- That was when I first met Tenebrae. Tenebrae is a Centurion with the power to command monsters to be his servants. He told me that I had to become a Knight of Ratatosk in order to borrow Ratatosk's power to fight. I didn't really understand what was going on, and all I could think about was how Ratatosk was the demon lord Marta and Richter were fighting over, and how scared I was to make a pact. Bu the one thing that seemed certain was that the only way to resolve the situation I was in was a to become a Knight of Ratatosk. ------------------------------------------------------------------------------- Entry 13 - +++ ------------------------------------------------------------------------------- In the end, I made a pact to become a Knight of Ratatosk, thought it wasn't exactly clear if I'd made the pact with Tenebrae or Ratatosk himself. Anyway, after I made the pact, an unbelievable power welled up inside me, and I was able to beat the monster Aqua was controlling. It seemed like the only time Ratatosk's power would appear was when I fought. I decided to use this newfound power to go after Marta and Richter. ------------------------------------------------------------------------------- Entry 14 - +++ ------------------------------------------------------------------------------- As I went after Marta and Richter, Tenebrae told me about pacts with monster and all sorts of other things. And then we discovered Richter, lying defeated in the middle of the path. I was so surprised. Before he lost consciousness, he told me that he'd been beaten by Lloyd Irving. This made me hate Lloyd even more. Lloyd hurt the man who'd saved me. Why was he always hurting the people most important to me? I decided to go and get Aqua, in order to help Richter. Tenebrae went on ahead after Marta, afraid that she might be killed by Lloyd. I was worried for Marta too, but I couldn't just abandon someone who was lying in front of me injured like that. ------------------------------------------------------------------------------- Entry 15 - +++ ------------------------------------------------------------------------------- I went back to get Aqua, and told her about what happened to Richter. She agreed to go back with me. Aqua seemed worried when I mentioned Lloyd had shown up. I wonder how Lloyd and Richter know each other. When we got back to Richter, Aqua took him with her and left. At this point, I had no choice but to leave Richter's well-being in Aqua's hands. I decided to hurry after Marta. Tenebrae said Lloyd was trying to kill her, and Marta had saved my life. I was finally powerful enough enough to help her. I was really scared, but I knew I had to try my best to be brave. ------------------------------------------------------------------------------- Entry 16 - +++ ------------------------------------------------------------------------------- Deep inside the cave I came across something like an altar. Marta was there fighting someone. I immediately knew who her opponent was. I recognized him from t he statue in the fountain plaza. All of the emotions I'd bottled up exploded out of me. The brutal murder of my mom and dad, and the merciless attack on Palmacosta. It was because of that I was taken in by my uncle in Luin, and ostracized by the entire Lloyd-obsessed village. Now Lloyd was even trying to kill Richter and Marta. I was filled with bitterness, sadness, and anger. My feelings overwhelmed all of my senses. Before I knew it, Lloyd and I were fighting. But Lloyd was really tough, and I--that is, Marta and I--just weren't strong enough to beat him. We ended up losing to Lloyd, and I passed out. He didn't finish us off, but when I came to, the white jewel that had been on top of the altar was gone. According to Marta, the white jewel is Centurion Lumen's core, and finding it is essential to her and Tenebrae's journey. (I understand just how important it is now, back then I had no idea why something like that could be so important to Marta.) Anyways, there wasn't much point in staying there, so we decided to team up and leave the cave together. ------------------------------------------------------------------------------- Entry 17 - +++ ------------------------------------------------------------------------------- When we tried to leave the cave, the door was sealed. Maybe Lloyd did it? Tenebrae guessed that there was a hidden path somewhere, so we searched for another exit. ------------------------------------------------------------------------------- Entry 18 - +++ ------------------------------------------------------------------------------- We discovered a ridiculous-looking poster on one of the walls that looked like Lloyd had put up. It said, "Jewel Hunter Lloyd Irving has arrived ". I used the Sorcerer's Ring to burn it and we discovered a hidden passage behind it. But it was too late. Tenebrae said that he could no longer feel any sign of Lumen's core in the cave. It was too late to follow Lloyd. But I wonder why Lloyd stole the Centurions' core in the first place. Marta said that the Centurions' cores are the eggs of Centurions like Tenebrae and Aqua. Centurions apparently turn into jewels once they go to sleep. So maybe Lloyd is trying to collect the Centurions'. There were many other things I wanted to know about we decided to wait until we'd gotten out of the cave to talk about them. ------------------------------------------------------------------------------- Entry 19 - +++ ------------------------------------------------------------------------------- The hidden passage was connected to the ruins of the Tower of Mana. The Tower of Mana is a historical site for the Church of Martel, and it was destroyed two years ago around the time of the world regeneration by the Giant Tree Rampage. They say that Lloyd's a servant for the Church of Martel's Chosen One, who was responsible for the world regeneration. It makes sense that he could have used the Church of Martel's knowledge to sneak into the ruins and steal Lumen's core. According to Tenebrae, Lloyd got away, free and clear. Maybe that was for the best. I wasn't any match for Lloyd in battle, even after borrowing Ratatosk's power. We didn't know where Lloyd had gone, so there was no use remaining in the ruins any longer. We decided to head back to Luin. ------------------------------------------------------------------------------- Entry 20 - +++ ------------------------------------------------------------------------------- Marta and Tenebrare told me about all sorts of things on the way back to Luin. At the time I didn't really understand everything that they were telling me, but I'll still write down everything they said here. The world we live in is one that was created anew by the world regeneration, two years ago. Up until then, the world was divided into two, Sylvarant and Tethe'alla. But they weren't two different countries. They were two different worlds. We Sylvaranti didn't even know about the world of Tethe'alla, and it seem the Tethe'allans didn't know of Sylvarant either. Tenebrae explained that long ago, a Gaint Tree that produced mana, the source of all life, withered, and the plant was in danger of dying out entirely. At the time, the Hero Mithos and the Goddess Martel divided the world in two in order to prevent its destruction. A long time later, the world of Sylvarant fell into danger of ying to, so the Church of Martel's Chosen of Regeneration set out on a journey to regenerate the world. At the end of the her journey, a new tree to produce mana was planted, and once again the two worlds were reunited as one. We Sylvaranti were suddenly brought face-to-face with the Tethe'allans, and the people of the two societies were abruptly forced to live together in a single world. This was the "world regeneration." The world regeneration was the beginning of a lot of unrest between the Sylvaranti and the Tethe'allans. There are frequent disputes and conflicts between the two sides across the world. While the world was divided in two, Ratatosk, the lord of all monsters, was sleeping. Ratatosk used his servants, the Centurions', to control the world's monsters, who maintained the balance of the world's mana. While the world was divided in two, the Goddess Martel oversaw the balance of mana, but now that the two words have become one, Ratatosk must wake up and control the world's mana himself. However, Ratatosk is still in a deep sleep. Thanks to that, mana has fallen out of balance. Strange weather and natural disasters are occurring all over the world and monsters have cut ties with the Centurions' they served and now run wild. The only way to fix all of this is awaken Ratatosk and restore the balance of mana. Ratatosk himself is in a dormant state, which is to say that's he's currently in the form of a core. Ratatosk's core is the jewel on Marta's forehead. The problem is that Ratatosk and the Centurions' cores possess unbelievable powers, even when in a dormant state. For this reason, it seems that lots of people with various motives are trying to get the cores in order to use their power. Richter and Lloyd are two such people, and apparently, Richter was originally, in possession of Ratatosk's core). Their explanation still left me with a lot of questions, like how Marta got the core to begin with, or why it's stuck on her forehead.) Okay, that got a little long, but I think that should sum it up (I mean, that works, right?) It didn't really seem right that Richter would be ignoring all of the natural disasters in the world and going after Ratatosk's core for his own desires, but it didn't seem like Marta and Tenebrae were lying either, so all of this left me a little confused. ------------------------------------------------------------------------------- Entry 21 - +++ ------------------------------------------------------------------------------- Soon after we got back to Luin, Tenebrae told me something that worried me. Because Centurions can't control their own power while in the core state, not only do they make the nature around them go haywire, but they can also attract monsters and make people who hold the cores go crazy. That must be why there were so many monsters in the lakebed cave. I guess Centurions' cores are pretty scary things. So much had happened that I thought it'd be a good idea to report back to the major. Marta insisted on coming with me for some reason (not like I minded or anything). The two of use (well, three of us if you count Tenebrae) headed to the mayor's house. ------------------------------------------------------------------------------- Entry 22 - +++ ------------------------------------------------------------------------------- As we were about to go into the mayor's house, a Vanguard named Hawk suddenly appeared with his soldiers and attacked us. It seems the Vanguard's looking for Ratatosk's core as well. Actually it seems that the Vanguard used to be in possession of Ratatosk's core. How is that possible? Didn't Richter use to have it? Or maybe the Vanguard had it before Richter did? Anyway, at the time, I didn't have time to ponder about these things. I was too distracted by the discovery that Marta. I couldn't believe it. I mean, the Vanguard is building up an army to oppose the Church of Martel. We somehow managed to slip away from the Vanguard, and we decided to run away. ------------------------------------------------------------------------------- Entry 23 - +++ ------------------------------------------------------------------------------- We ran and ran, but the Vanguard showed up and eventually caught us in the fountain plaza. That was when the Martel Knights appeared. Their commander, a man named Magnar, cut down the Vanguard members mercilessly, and then told us to give them Ratatosk and the Centurions' core! Even the Church of Martel is trying to get the cores. Of course, Marta refused to give them anything. Magnar then told us if we didn't give him what he wanted, Luin would suffer the same fate as Palmacosta. That was when I first learned the truth about the Blood Purge where Palmacosta was attacked by the Church of Martel, and my parents and others were brutally murdered. I had believed the attack occurred because the Vanguard was holding a meeting in Palmacosta, and that indeed was correct. However, the purpose of that meting was so they could launch a rebellion against the Church of Martel by using Ratatosk's core. Lloyd then led the Martel Knights into the city under the pretext of quelling the rebellion (though his real reason was that he planned to steal Ratatosk's core), and they killed many innocent people. My parents never did anything to deserve what happened to them. We eventually managed to get away from the Martel Knights thanks to Tenebrae's quick wits, and we decided to stay outside the town for the time being, until we could decide what to do. Soon after we got out of the town, we heard Magnar's voice. He said that, unless the people in the town brought Marta to him, he would punish the town for the crime of treason against the Chosen. In other words, the town of Luin would be the site of a second Blood Purge. About this time, my head was swimming with thoughts that I now consider quite selfish. Everyone in the town of Luin hated me and thought I was a Vanguard sympathizer. If another Blood Purge took place in Luin, the town would lynch me. So I blamed Marta. I said to her that Palmacosta was attacked because she and the Vanguard were planning a rebellion, and now Luin was going to be attacked too. Marta agreed with everything I said. She went back into Luin to hand over Ratatosk's core. Right then, Tenebrae told me that I had just sent Marta to her death. He told me that the core on Marta's head couldn't be removed until Ratatosk awakened, or else it would take Marta's life. Marta knew that fact, and she went to deliver Ratatosk's core to Magnar anyway. There's no doubt that the Vanguard's attempt at rebellion is what triggered the Blood Purge. But Lloyd and the Church of Martel are the ones who attacked Palmacosta and killed scores of innocent people. What's more, Marta had saved my life, and now she was planning on giving up her own for a town she hardly knew. As a member of the Vanguard, she could've just joined up with them again and explained that the core couldn't be removed from her forehead. All of this made me realize that Marta wasn't a bad person after all. That's why I decided to go after Marta and save her. ------------------------------------------------------------------------------- Entry 24 - +++ ------------------------------------------------------------------------------- When I got to the fountain plaza, Marta had been captured by the Martel Knights. What's more, they went back on their promise and started attacking Luin. What a dirty bunch of goons! I can't believe liars like them think they can do whatever they want just because the Chosen One performed the world regeneration. Before I knew it, I lost control of myself. I defeated the Martel Knights, and even beat Magnar. Even after I'd beaten Magnar, I still wanted to teach him a lesson. In the end Marta managed to stop me and bring me back to my senses, but I ran away from the fountain plaza, in shock at what I'd done. ------------------------------------------------------------------------------- Entry 25 - +++ ------------------------------------------------------------------------------- After this, the townspeople all treated me like a monster and fled even they saw me coming. Even Dida and Moll ran away from me. Everyone in the town saw me as the villain. I was at a loss for words when Marta came and told me that the mayor wanted to talk to me. Preparing myself for the worst, I made up my mind to go see the mayor. ------------------------------------------------------------------------------- Entry 26 - +++ ------------------------------------------------------------------------------- Uncle Alba and Aunt Flora were in front of the mayor's house. As soon as Uncle Alba saw me, he yelled that I was a monster and I couldn't deny his words. After all, I really had acted like a monster. The mayor asked me to look for Lloyd. He said he didn't believe that the recent atrocities carried out in the village by the Martel Knights were done on Lloyd's orders. And if Lloyd's personality had changed enough to allow him to do something like that, he wanted to know what changed him so much, and why he was looking for Ratatosk's core. The mayor wanted me to find the answers to those questions. But really, it was nothing more than a nice way of exiling me from the town. Yet, the mayor himself realized that the only way to protect me from the prejudices of the townspeople was by making me leave. I thought that I didn't have a single friend left in the entire town, so hearing that the mayor still cared about me made it slightly better. But I would've been so much happier if, instead of being told that I should leave town, I was told that it was okay for me to stay. When I was about to leave the town, Marta and Tenebrae followed me. Marta told me she wanted to travel with me! I couldn't believe it. After all the mean things I said to her, and the fact that I'd forgotten meeting her in Palmacosta, she still wanted to travel together even though I'm a monster. But Marta didn't blame me for what had happened. She actually blamed herself for putting me in that situation, and she told me she wanted to travel with me because she thinks I'm brave. I had no idea what I would do out in the world by myself, so hearing Marta say all of those things made me really happy. It was then that I realized that, even though I was scared, I took the first step. And maybe that was courage, after all. Maybe a series of small steps can add up so dreams turn into reality. Maybe that's what Richter was talking about. As we left Luin, Marta said we could start off as friends, and I realized that I had made my first friend ever since I left Palmacosta. I had dreamed of having a friend for so long, and finally, with my own silly excuse for courage, I had managed to make my dream come true. So Marta, Tenebrae and I set out on a journey to awaken Ratatosk's core. Our paths would no doubt cross with that of Lloyd, who was also seeking the cores. All right, Marta, let's go and find those cores! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.2) - Chapter 2 - (CH2) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Entry 27 - +++ ------------------------------------------------------------------------------- Hi! This is Marta! <3 Thanks for agreeing to exchange diaries with me! Ooh, oops, it's not a diary, it's a travel journal, right? Well, whatever! I'm happy I get to write in your journal a bit! <3 Emil wrote in the first entry how he was going to try to sum up everything that had happened since the beginning of his story, and I thought he might not be able to remember very much of it. But he was super-detailed! I was really surprised. Now I have to write everything in super-detail, too! (I guess a travel journal is supposed to be like that?) Right now, we're in the city of Asgard. This city is famous for its murals, as well as a monument called the stone dias. I hope Lloyd decides to stop by Asgard while we're here. I mean, even if we're looking for the clues to the Centurions' core, we don't have any clues about where to find them, so our only choice is to follow Lloyd and snag the cores before he gets them. It seems like he's always a step ahead. Oh well, there's no use writing all of my doubt and gripes in here. Let's go and ask Asgard's mayor if he knows anything about where Lloyd is! Walking around Asgard, I noticed there aren't as many tourists here as there were last time I came. It feels lonely. And the buildings all over the city all seem run down, like they've aged. We were talking about how it might be the wind that's causing it when Emil ran into a man who was kind of handsome (But Emil's a million times more handsome! <3) It seemed like the man noticed Tenebrae, even though he was hidden. That's very strange. Most people can't see a Centurions who's hiding at all. I don't know who he was was, but maybe we should be careful around him if we run into him again. ------------------------------------------------------------------------------- Entry 28 - ------------------------------------------------------------------------------- The mayor wasn't at home. We were decing what to do when all of a sudden, I thought I heard a monster's howl, and a huge gust of wind started blowing. I thought I was going to be blown away by the wind! And then my sweet prince Emil saved me. He grabbed onto my hand and protected me from the wind. He's so strong. Thank you, Emil. I love you! <3 It wasn't safe for us to stay outside with all the wind, so we decided to take shelter in the cave with murals on the walls. We held hands the whole time! I was scared of the wind, but I couldn't stop smiling. <3 Once we were safe in the Mural Cavern, we talked about possible reasons that the wind had gotten so strong. Asgard has always had strong winds, but apparently these these sorts of violent gusts has started after world regeneration. Then Emil suggested that there might be a reason the wind got so strong all of a sudden while we were outside. Come to think of it, the wind wasn't that strong when we first got to Asgard, and the strong winds only started once we got near the mayor's house. I think Emil's right; there must be some reason the strong winds started when they did. Emil is really awesome. He's strong but modest and really observant. And even though it's just the two of us traveling, he never tries to take advantage of me. (I can't believe I just wrote that). He's such a gentleman! <3 After we'd been talking for a while, the wind seemed to die down a bit. Then Tenebrae mentioned that he head some sort of commotion outside. If there were people outside that would mean we could ask them about Lloyd, so we decided to go out and see what the commotion was. ------------------------------------------------------------------------------- Entry 29 - ------------------------------------------------------------------------------- The cause of the commotion turned out to be the Vanguard. And not just anyone, it was one of their top officers, Alice, who's in charge of the Vanguard's combat unit. She's a crazy sadist, and was bullying one of her subordinates, Hawk. I sort of feel sorry for Hawk. Well, moving on, it seemed that Alice and her goons were looking for the Chosen of Regeneration, Collete. The Chosen Collete is this famous person who regenerated the world. Anyway, she's the sort of person who I think would definitely know where Lloyd is. So we needed to find the Chosen and ask her where Lloyd is, before Alice and the Vanguard can get to her. ------------------------------------------------------------------------------- Entry 30 - ------------------------------------------------------------------------------- We found the Chosen Collete in one of the houses in Asgard. As soon as I saw the Chosen's face, I couldn't help but ask a question I'd had inside me for so long. I had to find out the truth about the rumour that the Chosen tried to run away from her task of world regeneration, causing a giant tree to appear and destroy Palmacosta. Two years ago, before the world regeneration, an incident known as the "Giant Tree Rampage" occurred in Sylvarant. That's what we call it, though apparently the Church of Martel has a different name for what happened. Basically, a giant tree monster appeared and stared rampaging through Sylvarant. This giant tree monster attacked Palmacosta too, and the city was destroyed. Many people died in the attack, and there are still countless townspeople who are unaccounted for. My mother was one of the people who died in that attack. For that reason, I always wanted to ask the Chosen if the Giant Tree Rampage really happened because she was trying to run away from her responsibility of world regeneration. The Chosen confirmed my fears. As soon as I learned the rumor was true, I became furious, and before I knew it, I was blaming the Chosen for everything that happened, and then I ran out of the house. After I ran out, I think Tenebrae told Emil about how I travelled together with my father after my mother died. And then, I think Emil came out to look for me because he was worried about me. ------------------------------------------------------------------------------- Entry 31 - ------------------------------------------------------------------------------- After a while, Emil found me outside. Even though I had gotten all angry and shown him a really dark side of myself, Emil was understanding and didn't blame me at all. I really think Emil's an amazing person. Emil was also living in Palmacosta, so he must have experienced the Giant Tree Rampages, too. Even so, he didn't blame the Chosne at all. He's a very forgiving person. I'm not as forgiving. My mom died, along with a lot of people who were close to me, so it was very hard for me. I know that if the Chosen hadn't regenerated the world, then I might have died too, but that didn't stop my hatred for her. The reason I was in the Vanguard wasn't because the Chosen had regenerated he world, it was because I couldn't forgive her for destroying Palmacosta during the journey for world regeneration. But somewhere in my heart, if the Chosen told me the rumours of her trying to run from her responsibility wasn't true, then I would've been able to forgive her. Or even if I couldn't forgive her, I might at least have been able to come to term with what happened. But the Chosen told me the rumours were true. I guess I was really sad to hear that. I would have preferred she lie to me, to tell me that she never tried to run away. Then again, I might have gotten mad that she had lied. I don't know what I want. While Emil and I were talking, a solider from the Vanguard called out to us. He told us the Vanguard's looking for the Chosen of Regeneration, since she's a Sylvaranti traitor who is sympathetic to the Teth'allan people. I kne if I told him where the Chosen was, she would end up in a lot of trouble, so I lied and didn't tell me where she was. I still can't forgive the Chosen, but what the Vanguard's done recently is even harder to forive. The Vanguard has lost all of its founding ideals, and it's nothing more than a military force now. Ultimately, it turned out that the Chosen didn't know where Lloyd was. We decided to get away from the Vangaurd and head to Palmacosta. ------------------------------------------------------------------------------- Entry 32 - ------------------------------------------------------------------------------- As we started to leave Asgard, a little Boy showed up and stopped us. He saw me fighting with the Chosen so he came to tell me I was wrong for doing that. I knew it wasn't right to get mad at a child like him, but I was mad from what happened, and I couldn't hold my anger. As the Boy and I were arguing, we heard a sound like a monster's howl again, and then a strong widn started blowing. The wind blew the Boy away! We hurried and went after the Boy to save him. The Boy was about to fall off a cliff, and when I stretched out my hand to help him, I almost fell too. And then Alice, the Vanguard officer, showed up and tried to push the two of us off the cliff. I hate her so much! I thought we were gonf for sure. And then out of nowhere, the Chosen Colette appeared and saved us. Thanks to her help, we managed to get away from Alice, but to be honest I wasn't entirely sure why she did all of that. I mean, I'd said all those mean things to her. Maybe she was just trying to save the Boy who had defended her, but I feel like that's not all there was to it. That's why I told Emil that I wanted to see the Chosen one more time. Even if she was responsbile for my mother's death, she saved my life, so I would've felt bad if I didn't thank her. Emil was so understanding. I'm sorry I'm always acting for selfish, Emil. But I love that you're nice to me anyway! ------------------------------------------------------------------------------- Entry 33 - ------------------------------------------------------------------------------- The Chosen Colette was in front of the mayor's house. When Emil and I thanked the Chosen, she became incredibly happy, and said something about us being friends from now on. How could she think that? That's not something you say to someone who just called you a coward earlier in the same day. At the mayor's request, the Chosen was making plans to investigate the source of all the strong winds in Asgard. The mayor told us that two years ago during the journey of world regeneration, an imposter of the Summon Spirit of Wind appeared on Asgard's stone dias, and caused a lot of problems for the town. It seems that they thought that might have something to do with all of the recent winds in the town. I wanted to believe that the Chosen was a good person, and I wanted to repay her for saving me. That's why I decided to help her. I said so without asking Emil first, but he immediately told me he would help, too. He's such a nice person. The Chosen readily accepted our offer to help. We all set out together towards the stone dias on the far end of town. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.3) - Chapter 3 - (CH3) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.4) - Chapter 4 - (CH4) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.5) - Chapter 5 - (CH5) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.6) - Chapter 6 - (CH6) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.7) - Chapter 7 - (CH7) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (8.8) - Chapter 8 - (CH8) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9) - Game Script + Dialogue - (GSD) A compilation of every line in the game! Moving slowly, but moving ahead! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.0) - Intro - (GS0) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Narrator: Long ago, the Giant Kharlan Tree, the essence of balance and order in the world, withered and died. By the will of the heavens, the world was cleaved in two. (An image of Martel meeting with Lloyd and Colette) Narrator: Many years later, the Chosen of Regeneration planted a new World Tree to take the place of the withered Giant Kharlan Tree. (An image of a new map) Narrator: The birth of the New World Tree also brought about the unification of Sylvarant and Tethe'alla. The two words were now reborn as one. (No image) Narrator: The world was at the dawn of a bright new era. Or so it seemed... *Palmacosta* (Flames rise up from every building. A red boot steps on a roof. The shadowy Lloyd looks out over the ruins, then leaps.) (The scene switches to a maple-haired Girl running for her life, clutching a red orb. She stops under an awning to catchher breath. She looks down at the orb, a curious shape floating inside it.) ???: There she is! (The Girl looks up and starts running again.) ???: Seize her. I'll follow Lloyd. (The Girl runs as four men in strange masks pursue.) Narrator: With their high level of technological prowess, the Tethe'allan civilization looked down upon the people ofSylvarant as barbarians. The Sylvaranti blamed the Chosen of Regeneration forbringing this world into being,as they turned their backs on the Church of Martel that supported her. Amidst all of this chaos, the world itself began to cry out. (An image of a town covered in snow) Narrator: Scorching hot deserts were blanketed with snow. (An image of a barren, dried up town) Narrator: Bountiful lakes dried up and withered. (An image of a burning forest and a crashing ice mountain) Narrator: Forests burned to ash, as glaciers melted into the sea. (No image) Narrator: These phenomena fanned the flames of dissatisfaction within the hearts of the people, leading to the birth of a monster. A resistance organization was formed by the oppressed people of Sylvarant to defend themselves. (An image of the Vanguard flag) Narrator: United against the perceived evils of Tethe'alla and the Church of Martel, they called themselves the Sylvaranti Liberation Front, the Vanguard. (The perspective of a running person looking at the cobblestones; we can hear heavy breathing.) ???: This way! Hurry! (The runner looks up to see a man and a woman, also out of breath) Woman: Y-Yes. Man: Emil, hurry! We must get away or we'll all be killed by Lloyd. (The camera switches to the people's backs) ???: Who did you say is going to kill you? (The man and woman turn around. Lloyd stands at the top of some nearby stairs) Man: Lloyd Irving! (Lloyd leers down at them, then draws his two katanas) Lloyd: The people of Palmacosta have aided the Vanguard and undermined the authority of the Church of Martel and the Chosen. The punishment for this crime is death. (On "death," Lloyd leaps at the couple. The view switches to the black clouds as the woman screams.) ???: Mom! Man: Emil, run! Get away from here! (The maple-haired Girl hits a dead end, and the masked men surround her. She backs up against the wall, then presses the orb against her head, closing her eyes.) Girl: Help me. Help me, Ratatosk! (The orb begins to glow, and white light engulfs everything.) (The Girl lies on the ground, a red glow coming from her forehead.) ???: Are you all right? (The scene switches to a mysterious Boy with blonde hair and gray eyes who wears a lab coat. The masked men lay nearby.) (The Girl slowly looks up, clutching at the glow.) Girl: Are you the one who saved me? (The Girl and the Boy stare at each other for a few moments, and then a mysterious howl echoes through town. The Boy turns and listens.) Girl: That's Tenebrae's howl. Boy: I have to go. (Starts to walk away, as if drawn by the noise) Girl: (Reaches out) Wait! What's your name? (The Boy comes across the man and woman, now slain in the street. He looks down at them, studying them. He kneels over the woman, who suddenly stirs and tries to look up.) Woman: Emil, you came back. Oh, dear. I can't even see your face. I...I'm not going to last much longer. But you, you have to live. (She reaches up towards the Boy, grabbing his knee) Woman: You have to run before Lloyd comes back. Go to Luin. To your Aunt Flora. Hurry. (She falls back down and grows silent. The Boy stares at her for a while, then slowly reaches out.) Boy: M...Mom... (Screen goes black) Boy: (Wailing) Mom! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.1) - Chapter 1 - (GS1) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *Luin* (The Boy from before, Emil, is asleep on the bed, his clothes changed to a plain white shirt and black shorts.) (A howl from outside makes him stir, and he sits up.) Emil: That howl... (Looks out the window, thinking) I feel like I've heard it before. (Hesitates, then looks back inside) Maybe it's just my imagination. (Emil gets out of bed.) Emil: (Head low, nervous) Good morning, Aunt Flora. (She stares at him for a moment. The howl echoes again.) Emil: (Looks out the window) That howl... Flora: Monsters have been going down into the lakebed since dawn! Emil: (Hangs head) [I-]I'm sorry. Flora: Why are you apologizing? Emil: (Looks up) ... Flora: Despicable child. Always so indecisive. You're hardly like Lana at all. You must take after Reysol. Emil: (Hesitates, then slumps) I'm sorry. (The howl echoes again) Emil: (Steps back, looks around) There's that howl again. It sounds like it's coming from the fountain plaza. (Emil reaches the statue of Lloyd and watches others bow to it. He leers at it.) Emil: (Snarling) Lloyd... (He glares again and turns away) ???: Hey, Emil, we saw that! (The town bullies, Dida and Moll, accost him.) Moll: Bow to LLoyd the Great! Emil: (Nervous) I...I already did. Dida/Moll: (Angrily) No you didn't! Dida: You don't like Lloyd the Great, do you? Moll: That's why you're trying to destroy our city! Because Lloyd restored it to its former beauty! Emil: W-What are you talking about? Dida/Moll: (Angrily) Don't act dumb! Dida: Ever since you came here, Lake Sinoa's dried upand there're more monsters! Moll: You're planning on getting your monster friends to attack the town, aren't you?! Emil: (Shakes head, waves his hands) O-Of course not! Dida: Okay, then prove it! Emil: What? Moll: Swear your allegiance to Lloyd the Great right now! Dida: If you do that, then we'll believe you! Dida/Moll: (Angrily) Come on, let's hear it! Emil: (Glaring at the statue's plaque, flatly) I swear allegiance to Lloyd the Great. Dida: (Mockingly) We can't hear you! Moll: What was that? Say it a little louder! Emil: (A bit angrier) I swear allegiance to Lloyd the Great! Dida: We still can't hear you! Moll: Hey! Are you trying to make a fool out of Lloyd the Great or something?! Have you forgotten that Lloyd is the hero who saved our town?! (Emil writhes, then whirls around in anger) Emil: (Glares at the statue's plaque, growls) ???: What's the matter? ???: Swear it! Emil: Emil: You think Lloyd is a hero but that's not true. He attacked Palmacosta. He killed both of my parents. He's a cold blooded murderer. (The bullies are stunned. Emil hangs his head) Dida: (Angrily) We heard that! Moll: So that's how you really feel [huh?!]? Emil: (Growing scared) [N-]No. That's not what I meant to say. Dida: Shut up, you monster! Moll: We'll teach you a lesson! (Moll shoves Emil and he falls... right in the path of a mysterious red-haired stranger with glasses. The newcomer looks down at him, then offers his hand.) ???: (To bullies, angrily) Get lost. Dida: Wha...Who the hell are you?! (The stranger helps Emil up. Emil shies away, not looking at him) ???: (Angrily) I said go! (The bullies flinch, then take off.) [Emil: (Still not looking at the man) Uh... I, um... (Emil finally looks at the stranger.) ???: (Surprised) You. You are... Emil: Umm...Yes? (The stranger keeps staring) Emil: Uh...(What is it?) ???: (Shakes head) Never mind. You know, you should stand up for yourself. (The man walks away. Emil watches him go) Emil: I...I was too scared to even thank him for that. M...Maybe that's why I haven't been able to make any friends. (Hangs head) I... (I wish I had friends. But I guess, I guess that'll never happen.) (Emil flashbacks to the man from just a moment ago) ???: Never mind. You know, you should stand up for yourself. (Back to present) Emil: "Stand up for myself." He's right. I should thank him for helping me out the way he did. That's what I'll do! ???: (Notices him) What is it? Emil: (Shrinks back) (Maybe this was a bad idea.) ???: (Impatient) If you've got nothing to say, then I've got something to ask you. Emil: Uh...O-Okay. ???: So they said that your name is Emil. Well, Emil, have you seen a girl around here with a red jewel on her forehead? Emil: (What?) Uh, I, uh...Mmm-mmm--no, sir (Shakes head). ???: What are you so nervous about? Emil: (Looks away) Um, I...uh-- ???: (Turns to Emil) Courage is the magic that turns dreams into reality. [Emil: Huh? ???: (Looks off into the distance) They're words a human with a few screws loose said long ago.When you refused to swear allegiance to Lloyd, didn't you feel courage welling up inside of you? Those who would grovel and beg, or run away at the first sight of another's anger are dogs. Or even worse. Are you a dog? Or are you really a man? (The stranger looks at Emil. Emil hesitates, then slowly shakes his head) Emil: (Looking away) [I...] I'm--Uh... ???: (Turns back to Emil, chuckles) Just try to do your best to be a man, Emil. (The stranger walks off. Emil watches him go, then hangs his head) Emil: Courage. The magic that turns dreams into reality. (Screen goes black) Emil: (I'm not a monster. I need to stand up like a human being!) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: That guy was really amazing. "Are you a dog, or are you really a man?" I could never say anything like that to someone. They'd only get angry at me. Er...Wait. Maybe I should have gotten angry at him. Emil: It sounds like it's coming from the lakebed. (Thinking) What should I do? I want to know what it is, but I'd be leaving town to go down there. Aunt Flora will get mad if I leave without permission. (The howl echoes again) Emil: What could it be? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Why do I feel like monsters are calling me? It's because of stuff like this that make people say it's my fault that monsters keep appearing. I've got to ignore it! (Shakes head) It's just my imagination! (Hesitates, then sighs) But it's so hard to ignore. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: If I want to go to the Sinoa lakebed I need to leave town. I've never gone outside town on my own. W-Wonder if I'll be all right. Mom, please make sure I don't run into any monsters. ------------------------------------------------------------------------------- Town Watchman: Alba! What is it? Is something wrong?! Emil: (Recoils in fright) "!" Uncle Alba... Alba: (Notices Emil) What do you want? Get the hell out of here, you little nuisance! Emil: (Hangs head) I'm sorry. Alba: Always getting in the way! Just go home and stay out of trouble! (Shakes fists) Just the sight of you puts the whole town in distress! Town Watchman: Forget about the Vanguard-loving brat, Alba. Did something happen? Alba: Monsters I've never seen before showed up in Lake Sinoa's lakebed! Several members of the city watch are down! Town Watchman: (Shock) What?! Alba: I'm going to gather reinforcements. Go tell the mayor what happened! Town Watchman: Right! (Alba and the Watchman run off. The mysterious howl echoes again) Emil: (Thinking) That howl again. (Speaking) If I go now, I could make it down to the lakebed. (Thinking, hangs head) But everyone will get mad at me. (Emil flashbacks to what the strange man told him) ???: Those who would grovel and beg, or run away at the first sight of another's anger are dogs. Or even worse. (Back to present) Emil: (Raises head) I'll go. I'm not a dog. I'm a human being. Emil: (What should I do? I made it this far, but...) (He looks up and is face to face with a Lucrezia.) Emil: D'aaahh!!! (He panics and falls back. The Lucrezia roars. A battle begins.) (Emil falls back and drops his sword. The Lucrezia towers over him, growling) Emil: I don't want to die like this! Get away from me! (The Lucrezia advances) ???: Watch out! (The maple-haired Girl leaps out of the woods and strikes the Lucrezia, knocking it down. She retracts her spinning blade and looks up at Emil. She walks over and helps him up. He avoids her eyes.) (The Lucrezia starts to get back up, even angrier now) Girl: It's not over yet! Are you gonna fight with me or run? [Emil: Um...] Girl: Come on. You're a man! Speak up! (Emil looks at her, then flashbacks to the stranger) ???: Courage is the magic that turns dreams into reality. [Emil: Huh?] ???: They're words a human with a few screws loose said long ago. When you refused to swear allegiance to Lloyd, didn't you feel courage welling up inside of you? (Back to present) Emil: I...I'll fight! (Steps forward) Girl: Okay. Then I'll leave the frontline to you! (Girl whips out her blade again) (The girl sheathes her weapon and turns to Emil with a smile) Girl: There, good work. It's pretty dangerous here, so you should probably get going. (The girl suddenly looks at Emil again, surprised) Girl: Hey, it's you! Emil: Huh? W-What do you mean? Girl: (Gets closer) You don't-- you don't remember me, do you? Maybe I'm wrong? But you look just like him. Emil: (Nervous) W-w-what are you talking about? Girl: (Shakes head) It's nothing, never mind. I'm sorry. Anyway, you should leave here as soon as you can, okay? (The girl starts to walk away) Emil: Uh, wait a minute! (The Girl stops and turns back) Girl: Yes, what is it? I'm in a hurry. (Emil looks away, shifts his weight) Emil: Uh...I wanted to thank you for saving me. My name's Emil. So, um, what's your name? Girl: I'm Marta. Is that it? Emil: I-If it's dangerous here then maybe you should leave too. Marta: (Hesitates, then blushes) If things get dangerous will you save me again? (Emil blushes, too, scratches his head and looks away) Emil: Mm...But you were the one who was kind enough to s-save me. Marta: (Laughs) You don't remember, do you? I'm sorry to confuse you. But I really have to get going. Take care of yourself Emil! (As Marta turns away in dreamlike slow motion, Emil catches sight of a red shiny thing on her forehead.) Emil: (Curious) A red jewel on her forehead. (Emil flashbacks to the stranger again) ???: So they said that your name is Emil. Well, Emil, have you seen a girl around here with a red jewel on her forehead? (Back to present) Emil: (Maybe Marta is the girl with the jewel that that man was looking for.) (I should probably let him know.) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: I wonder if that guy is still in town. He'll probably be happy if I tell him about that girl, Marta. It's strange, though. She seemed like she knew me. Have I met her before? I think I'd remember a cute girl like her. She must be confusing me with someone else. Yeah, must be. ------------------------------------------------------------------------------- Alba: You little--what are you doing here?! Emil: (Head hangs) I'm sorry. Alba: You just have to go out of your way to cause trouble. Thanks to your little grudge against Lloyd the Great, there are rumors that our family's secretly supporting the Vanguard. Go home and keep your mouth shut! When I get home, so help me... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: (Worried) What should I do? Uncle Alba was really angry. I...I wonder if he'll hit me again. What should I do? I'm scared. I really should have just ignored that monster's howl. (Angrily) If only Lloyd hadn't attacked Palmacosta, I wouldn't be going through all of this! ------------------------------------------------------------------------------- *Luin* ???: (Notices Emil walking up) Emil. Mayor of Luin: Oh. Do you already know Richter? Emil: (Stammers) U-um, well... Richter: I asked him earlier if he knew of Marta's whereabouts. Mayor of Luin: Ah, I see. Emil: (Looks up) Umm, Richter? Richter: What is it? Emil: (Avoiding gazes) Well, um, the girl with the red jewel on her forehead, I-- Richter: (Grabs Emil and shakes him) You saw Marta?! Emil: (Shakily) Yes. Well you see-- Richter: (Angrily shakes harder) Where?! Emil: (Still shakily) Oh. Well-- Mayor of Luin: (Richter stops shaking Emil) Just calm down and try to explain what you saw. Emil: (Avoiding gazes) Lake Sinoa. Where the monsters come out. Just before-- Richter: (Angrily swats at hair) Enough! Emil: Gyuh...! Richter: (Turns to Mayor) Mayor, I'd like to take him with me. (Turns to Emil) Can I count on you to take me to where you saw Marta? Emil: (Looks up) Y-yes. (Richter nods and walks off.) Mayor of Luin: He certainly is determined. Take him to where you saw the girl. Just be careful of monsters, all right? (Emil looks at the mayor and nods weakly) Emil: (Shakily) I'm ready now. I'm sorry to keep you waiting. Richter: (Turns around) You apologize too much. Of course if you want to become a dog, I won't stop you. Emil: I'm sorr--oh. Richter: "..." Emil: (Slumps) Sorry. Richter: (Shakes head) Stop apologizing. Anyway, I'm sorry for yelling at you earlier. (Richter walks off) Emil: Unh... Richter: What are you waiting for? Hurry up and take me towhere you saw Marta. (Emil walks up to him. Richter joins the party.) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Emil trails behind Richter.) Richter: Hey, don't fall behind! Emil: I'm sorry. (Emil gets ahead of Richter.) Richter: ------------------------------------------------------------------------------- *Lake Sinoa Cave* Alba: (Turns around) You came back again?! What's wrong with you, you demonic little brat?! Town Watchman Left: Hmph! A friend of the Vanguard, indeed. Town Watchman Right: He may be your nephew, but you sure took in a real pest. Emil: (Hangs head) I'm, I'm sorry. Richter: (Walks up) The mayor's given his permission for Emil to accompany me. Step aside. Alba: The mayor? But... Richter: (Gets in Alba's face) Move! (The three guards panic and get out of his way. Richter walks a few steps, then looks at Emil) Richter: What are you waiting for? Come on, let's go. Alba: W-w-wait! There are monsters in there. Richter: Yes, and? Alba: I'm telling you it's dangerous! You can go if you want, but leave him here with us! Richter: Didn't you just call him a demonic little brat? (Alba and Richter look at Emil) Richter: Emil, what do you want to do? Emil: (Stutters) I-I... Alba: (Angry) Emil! You stay with us! Emil: I...um... Richter: Make up your mind. Even dogs can think for themselves. (Emil recoils and flashbacks to Marta...) Marta: Come on. You're a man! Speak up! (Back to the present) (Richter walks off into the cave) Alba: Who the hell does he think he is?! Come on, let's go. (Alba moves and grabs Emil's arm. Suddenly, the howl echoes again; Emil looks haunted.) (Emil hesitates, then yanks his arm away, not looking at Alba) Emil: (Quietly) I'm going with him. Alba: (Angrily) Emil! Emil: (Faces his uncle and speaks louder) I'm going! (Runs off after Richter) Emil: Um, Richter-- Richter: Let's go. Emil: Huh? Richter: Aren't you coming with me? Emil: Yes! Richter: Don't get in my way. You're responsible for protecting yourself. I'll bail you out if things get too tough. Emil: Okay! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Richter: Alba really laid into you. Why didn't you say anything back? Emil: I'm sorry. ------------------------------------------------------------------------------- (Richter stops Emil.) Richter: Emil, you've fought monsters before, I assume. Emil: (Recoils) Huh?! I mean, well-- Richter: Don't tell me you haven't? Emil: Uh...I... only a little. Richter: So, then you have. Emil: Twice, I think? Richter: You think? (A Polwigle hops out of the darkness) Richter: (Looks at it) Huh...This one should do fine. Emil: A monster?! (A battle begins!) {Emil: R-Richter! What should I do?! Richter: Stop panicking, for one. Children hunt monsters like this for fun! Emil: Uh...But I-- Richter: Relax. I'll give you instructions. Emil: ...Okay.} Instructions: Attack the enemy with "A." Press the button again for a combo. If the control scheme is set to Semi-Auto, you will automatically approach the target. Switch target with "-". Guard with "Z."If the control scheme is set to Semi-Auto, you will automatically guard against attacks. Guard can be crushed if continuously performed. Tilt the control stick while pressing "Z" to freely roam the battlefield (Free-Run). Any attack received during free-run will register as a critical hit. That is the basics of battle. Defeat the Polwigle. Richter: There, that should be enough. (Attacks the monster and kills it) Hah! Emil: What was that? Richter: It's called an arte. You learn them the more you fight and develop your skills. Emil: Even I can learn them? Richter: You will in time. So, now do you understand how to fight? Emil: Um, could you explain one more time? Richter: Very well. We'll keep at it until you feel comfortable. (The Polwigle reappears, and the fight scene starts again.) Emil: I...I think so. Richter: Don't worry. I told you I'll back you up. I'm the one who asked for your help. I won't let anything happen to you. Emil: O-Okay! Emil: (Head low) Um... Richter: (Turns) What is it? Emil: (Looks up) Why are you...um...why are you looking for Marta? Richter: (Pushes up glasses) Is that something you need to know in order to live? Emil: (Head low) Um, no, I was just wondering. Richter: (Looks away) I have no need to satisfy your idle curiosity. Emil: (Slumps) I'm sorry. Richter: (Looks at Emil again) Don't apologize so excessively. Emil: (Straightens up) Uh... Richter: (Folds arms) I am often accused of being short with people. I don't intend to change my ways, but it doesn't mean I have anything against you. Emil: Thank you! Richter: That's not something you need to thank me for. Emil: (Hangs head) Oh sorry. Richter: Sigh... (Emil shuffles forward, Richter grows alert) Richter: Emil! Stop! (A Spider drops down before them. Emil runs back to Richter) Richter: Pay attention! You almost walked right into a monster. Emil: (Slumps as the Spider wanders off) Sorry! Richter: If you touch any monster you see walking around, you'll have to fight them. Got it? (Pushes up glasses) If you stumble into an enemy, as you almost did just now, they're likely to get the upper hand and attack you from behind. Emil: (Curious) So the way you run into monsters makes a difference? Richter: (Nods) That's right. Attacking an enemy from behind works out in your favor, but if they get behind you, they'll have the advantage. It's the same for both fighting and fleeing: Be aware of the enemy's direction and movements. Failing to do so can get you killed. Emil: (Nods) Okay. I understand. Richter: (Folds arms) And one more thing. I can't have you wandering in a daze like that again, so listen: (Shakes head) It's not that I didn't appreciate your words of gratitude. I simply feel there's no need to give more thanks or apologies than a situation calls for. Emil: (Nods) A-all right. Richter: We must express ourselves to convey our feelings to others. However, I feel emotions lose their strength once they're put into words. (Swats hair) So I prefer to speak only what is absolutely necessary. That's all. Emil: (Nods) Okay! Richter: This is the first time I've ever had to explain this much to anyone. ???: Master Richter! Emil: (Recoils) W-what was that? Richter: Probably just a monster. Don't worry about it. Emil: Of course I'm going to worry. Richter: (Pushes up glasses) Then you can wait here. (Richter walks up to the door) Emil: W-what about you? Richter: There's a monster in there. Probably a strong one. Wait here until I take it out. Emil: B-But I-- Richter: You'll just get in the way. Stay here. Emil: (Slumps) Okay. (Richter opens the door and disappears inside) Emil: (Thinks) I'm just not cut out for this sort of thing. (Falls to his knees) ???: Aaah! Emil: (Looks up fast) Was that Marta?! (Gets up and paces, fidgeting) What should I do? (Emil flashbacks to Marta's words) Marta: If things get dangerous, will you save me again? (Back to present) Emil: (Shakes head and thinks) I don't know anything about her. (Speaking) But I can't just ignore it. (Emil is shocked to see Richter pointing his sword at Marta.) Richter: Now, hand over that Ratatosk's core on your forehead. Marta: (Shakes head) No. Richter: Then I'll just have to destroy it along with you. (Richter moves to attack. Emil panics and runs over to them as Richter swings) Emil: Stop. Stop it, please! (Both Richter and Marta look at him) Emil: Richter, what are you doing? Richter: I thought I told you to wait on the other side of the door. Emil: This is why you were looking for her? So you could kill her?! Richter: That's right. Emil: Why? Richter: Because she is trying to awaken Ratatosk, the demon lord. Emil: Demon lord? What are you talking about? Richter: I agree, it's quite a foolish name, but "demon lord" is the most appropriate term to describe what he is. If Ratatosk awakens, the world will be destroyed. Marta: (Shakes head) No, you're wrong! Ratatosk is not a demon! He's the lord of all monsters. He won't destroy the world! Richter: I'm not interested in semantics. (Emil runs to Richter and trips him up, knocking him back) Richter: Agh...(Angrily) What are you doing?! (Emil tackles Marta and drags her to the floor) Marta: Aaah! W-what are you doing? Emil: I-I'm sorry. I'm not strong enough to stop him. (Emil runs between Richter and Marta) Richter: Step aside. Emil: (Shakes head) N-no. Richter: (Angrily) Move! (Emil hesitates, then glares at Richter) Emil: I'm not a dog! That's why I'm going to make my own decisions! Richter: (Surprised) Emil... (Marta runs out the door, then turns back) Marta: Thank you! (Marta leaves. Emil blocks the door) Richter: I don't want to kill you. Move! Emil: (Shakes head) I...I don't really understand what you two are talking about, but you can't do things like this! If you just talk this over-- Richter: (Pushes up glasses) I thought I told you not to get in my way. Aqua! Show yourself! (A mysterious woman with both cat and fishy parts appears) Aqua: You called, Master Richter?~ (Emil looks surprised) Richter: Take care of the Boy. Just don't overdo it. Emil: (Shocked) A talking monster?! Aqua: (Irked) Who're you calling a monster, you human! I am a Centurion! Centurion Aqua! Now then, my cute little minion. Remove the Boy from our presence! (A giant turtle appears and rams Emil out of the room) Emil: Aah! (Emil falls on his butt outside and slowly gets up) Emil: (Looks away) What was that? I won't be able to catch up with Richter with that thing in the way. (A mysterious voice speaks) ???: You must forge a pact. (Emil looks around) Emil: Huh?! (A black panther-like creature appears in the air) Emil: Another talking monster?! ???: I am not a beast. I, too, am a Centurion. Centurion Tenebrae. Emil: Centurion Tenebrae? Tenebrae: You could never defeat the monster on the other side of this door as you are now. Forge a pact to become a Knight of Ratatosk. Then you will be able to accept Lord Ratatosk's power in battle. Emil: W-what do you mean? Tenebrae: There is no time to explain. Lady Marta is in danger. Emil: But I mean, you're just a monster-- a Centurion, I mean-- and I...I don't know if-- (Emil clutches his head. Tenebrae howls a familiar sound) Emil: (Looks up) That howl. Were you the one calling me? Tenebrae: Lady Marta was looking for you. You saved her life and she has chosen you to be a knight. Emil: M-me? Tenebrae: Now forge the pact! Emil: (Shakes head) I don't even know what you're talking about. Tenebrae: Well then, I suppose we'll see how long you last against the monster by yourself. Emil: B-but-- Tenebrae: Let me know if you change your mind. Emil: I-I'll make the pact. Tenebrae: Understood. (Purple rays fly into Emil) Tenebrae: Emil, I command you. Unleash the power within yourself. Awaken, "Hunter of Evil!" (Emil staggers and his clothes change. A flash of white light fills the room) Aqua: (Angrily) Spiteful Tenebrae! What are you doing here?! Tenebrae: Let's go. Aqua: What! You wanna fight?! You're gonna regret this! (Emil speaks, but with a different voice) R.Emil: The only one who's gonna regret this is you. (Emil opens his eyes to show blood-red eyes instead of his usual green ones) R.Emil: (Angrily clenches fists) Now, come on! (Emil engages Aqua's monster in battle) Instructions: Emil learned the base arte Demon Fang. Use it with "B." You can register up to four artes by combining "B" and the Control Stick. Open the menu with "+" and select "Artes" to register. Artes use TP. Aside from items, TP will recover slightly with attacking and winning. Base artes can be executed after a regular attack. This ends the explanation of artes. (Emil's eyes have gone back to green) Emil: W-what just happened? Tenebrae: (Moves in front of Emil) Lord Ratatosk's power took hold of you. Emil: (Hangs head) It felt like I became someone else. Tenebrae: Yes. That was Lord Ratatosk's power. Emil: (Thinking) I'm not quite sure I understand. (Notices Aqua has passed out and speaks) Anyway, what happened to Aqua? I didn't even touch her. Tenebrae: Centurions themselves do not fight. They employ monster servants to battle in their place. If their monsters are defeated, the Centurion's power will also fade. Right now she is only unconscious. Emil: Oh that's good. I didn't want to hurt her. Tenebrae: Come. We must go after Lady Marta! (Emil turns to Tenebrae) Emil: Did I learn something just now? Tenebrae: It appears you've acquired a skill. Emil: (Curious) A skill? Tenebrae: Yes, a special technique for battle. Skills are acquired by meeting certain requirements. Everyone has their own set of skills they can learn. Once learned, you can set which skills to use from the skill screen on the menu. Select whatever skills you think will be the most useful. However, the number of skills you can equip at one time is limited. The total points of all selected skills cannot exceed a character's skill point limit. So think carefully when setting your skills. Do you understand? Emil: [Um...] Could you explain again? Tenebrae: (Annoyed) If I must. (Repeat skill tutorial) Emil: Yeah, sort of. Tenebrae: (Skeptical) Do you really? Emil: (Hangs head) I've got it. I think. Tenebrae: This should be an interesting journey. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: I wonder if I can do this. Tenebrae: You can. I have every confidence that you can save Lady Marta. ------------------------------------------------------------------------------- Emil: It...It won't open. Tenebrae: Richter must have sealed it off. Emil: (Turns) Then what should we do? Tenebrae: I feel a draft. There must be another passage somewhere. Perhaps you should use the Sorceror's Ring to examine the walls. Emil: What's that? Tenebrae: There, on your finger. Emil: (Notices the new ring on his finger) Huh?! Tenebrae: That ring was given to you by Lord Ratatosk, as a symbol of your pact. Magical power dwells within it. Emil: But, I'm a human. Only elves and half-elves can use magic. Tenebrae: Don't worry. That ring can be used by humans as well. Emil: R-really? I guess I'll try it out. Information: Aim the Wii Remote towards the screen and press "Z" to display a cursor. Move the cursor and press "A" to use the Sorceror's Ring on that spot. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: So, Tenebrae. Somewhere along the way I got new clothes. ------------------------------------------------------------------------------- Tenebrae: Ah, an imp. It will do nicely. (Turns to Emil) Let us forge a pact. Emil: (Steps back) Pact? Tenebrae: Your power as a Knight of Ratatosk is granted to you by Lord Ratatosk himself. However, he is currently in a deep slumber. As a result, the power he grants you is very weak. Emil: (Straightens up) This is weak? No way. Tenebrae: Lord Ratatosk is very powerful. As you gain experience and grow your abilities, it's crucial you continue to unlock more of his strength. Emil: But how am I supposed to do that? Tenebrae: It's simple. We Centurions share a bond with Lord Ratatosk. If power is restored to the Centurions, Lord Ratatosk's strength will return as well. We can accomplish this by forging pacts with monsters. Emil: How does that work? Tenebrae: As I explained earlier, Centurions do not engage in battle themselves. We use monsters under our control. A Centurion's power depends upon the number and strength of the monsters it employs. I am the Centurion of Darkness, so any pact you make with dark elemental monsters will bring them under my control, and make me more powerful in the process. Emil: So the more monsters I get on my side, the stronger I'll become? Tenebrae: That's correct. Emil: But how do I make a pact? Tenebrae: Like this. (Tenebrae goes and pesters the Imp, and it gets mad) Emil: (Panicked) What are you doing? Tenebrae: In order to make a pact, you must first prove you are more powerful than your opponent. You must force them to yield to you in battle. Emil: (Panicked) You didn't tell me I'd have to fight! Tenebrae: I just did. Ah, it approaches. Emil: W-wait! (The Imp attacks Emil!) Instructions: Some artes have elemental attributes. The elemental grid on the bottom left will change when you use any arte with an elemental attribute. There are minor and major elements to the elemental grid. 3 identical minor elements change the major element. A pact screen will be displayed when a monster is defeated when the major and four minor elements are the same. This ends the explanation of elemental grids. Tenebrae: Well done. You have made the imp your ally. Emil: (Turns to Tenebrae) Hey, Aqua is a Centurion too, right? Will I get stronger if she has more monsters under her control? Tenebrae: No, Aqua has chosen to sever her bond with Lord Ratatosk. As such, even if she acquires more monster servants, your powers will not increase. Emil: But there are other Centurions, right? Tenebrae: Yes. You will learn about the others in due time. But you may enter into pacts with monsters without the Centurion of the same element. Later, when you befriend the appropriate Centurions, your strength will increase accordingly. Emil: (Slumps) That's nice and everything, but I only became a Knight of Ratatosk because I needed to fight now. I'm not really interested in getting any stronger than this. Tenebrae: Now, now. There's no harm in arming yourself with a little information. Also, to make pacts, you will need the pact magic appropriate for each monster. Emil: (Straightens up) Really? Tenebrae: Yes. When you have subdued a monster you wish to make your ally, I will cast the pact magic. Emil: I'm not sure I understand, so I'll leave it to you. Tenebrae: That's fine. Tenebrae: Ah, now there's a wolf-- just what we're looking for. Try making a pact with him. Emil: (Looks at Tenebrae) But I just made a pact with a monster! Tenebrae: Yes, but I'll teach you a way to make forming pacts easier. Emil: (Looks at Wolf) There's an easier way? Tenebrae: Yes. You can make monsters under your control fight beside you. If your ally and the enemy are compatible, the pact will go smoothly. Add the imp you gained to your combat roster, and then try fighting the wolf. Emil: Okay. (Emil adds the Imp to his party and another fight begins) Instructions: Press "C" to perform a Unison Attack when the Unison Attack gauge at the bottom of the screen is over half full. Allies will join and the type of Unison Attack will depend on the attribute of the elemental grid. More detailed information can be found in the Help Menu. Press "+" to open menu during Battle and "Z" to open the Help Menu. This ends the explanation of Unison Attack. Tenebrae: Well done. Now the wolf has also become our ally. Emil: (Turns to Tenebrae) Why is making pacts easier depending on the monster you have fighting with you? Tenebrae: Monsters have compatibility with each other. The type and strength of the monsters you befriend also have an effect on pacts. Make sure to experiment with this yourself. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: T-that monster joined us?! Tenebrae: Bravo! Emil: Huh? Tenebrae: Beautiful! Fantastic! Simply excellent! I must admit, I am quite impressed. Emil: R-really? Tenebrae: Of course, that monster is ideal for beginners. I would be rather concerned if you had failed. Emil: Mnnh... ------------------------------------------------------------------------------- Emil: (Shocked) Th-the wall opened! Tenebrae: (Turns to Emil) This may lead to where we need to go. Let's proceed. Emil: (Turns to Tenebrae) Okay. Emil: (Runs to Richter, shocked) Richter! Richter: Ugh... Emil: Hang on! H-how did this-- Richter: I was careless. Lloyd-- Emil: Huh? Richter: Lloyd Irving, he-- Emil: Lloyd? You mean the servant of the Chosen of Regeneration?! Richter: The core. He-- (Falls) Emil: (Kneels over Richter) Richter! (Emil shakes Richter, trying to wake him) Tenebrae: (Walks over) It's all right. The attack missed his vital organs. Emil: (Stops shaking Richter) So he'll survive? Tenebrae: Yes. Just leave him here and he will be fine. It is more important to go after Lady Marta. Emil: Leave him here? We can't do that! We need to at least tell someone! Tenebrae: There's no time. Now that Lloyd has appeared, time is of the essence. Lady Marta's life is in grave danger. After all, this man is the enemy. Didn't you come here to protect her? Emil: I did, but I can't just leave him like this. Richter said some mean things, but he also helped me. I can't just abandon him now. (Tenebrae is quiet) Emil: Go on ahead and find Marta. I'll follow you as soon as I can! Tenebrae: I believe you will regret this decision, but it is yours to make. (Tenebrae disappears) Emil: (Thinking) I need to get someone. I wonder if Aqua is awake? Let's go see! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Damn Lloyd. How could he do that to Richter? First ------------------------------------------------------------------------------- (Aqua has woken up) Aqua: (Turns to Emil) Oh, you! Emil: (Shocked) Aqua! You have to come with me! Aqua: [Huh!] You expect me to just go with you after what happened? Emil: That doesn't matter right now! Richter's been hurt badly! Lloyd attacked him and-- Aqua: (Shocked) What, Lloyd?! Emil: I think he'll live, but I'm still worried. Hurry and help him! Aqua: (Scratches her chin) You came back to tell me that? Hmm...you're not half bad. Nowhere near as cool as Master Richter, but still. He he! Emil: (Sweatdrops) Just come! Emil: (Turns back) I need to get back to Richter! Aqua: (Bending over Richter, shocked) Master Richter! Emil: Aqua, how is he? Aqua: He'll be fine. He took a sword to the back, but that's not the reason he collapsed. It's the wound from two years ago. Emil: What happened? Aqua: (Straightens up) If you weren't my enemy, I'd tell you. Anyway, leave Master Richter to me. Emil: (Nods) All right! Time to find Marta! Lloyd's after her. I better hurry! Emil: (Turns back) I need to go after Tenebrae. I'm worried about Marta, and Lloyd is here. (Marta and Lloyd are squaring off in Lumen's chamber. Emil recoils in shock) Emil: Lloyd. Lloyd Irving why are you here?! (The two stop sparring. Lloyd looks at him.) Lloyd: Who're you? Emil: Why did you kill them? Marta: (Confused) Emil! Emil: My mother and my father, and all those people in Palmacosta... Why did you have to kill all of them?! (Marta gasps. Lloyd stares at him silently, then closes his eyes, almost looking pained.) Lloyd: (Looks away and speaks quietly) Not again with Palmacosta. Emil: How dare you say that! What do you mean "again?!" I'll never forgive you for that! (Emil draws his sword. Marta strikes a fighting stance too, and a battle starts) (Before Emil blacks out, he sees Lloyd walking up to the room's altar...) (Emil comes to on the floor, Marta watching him worriedly) Emil: Mm-nmmmgh...I'm alive. Marta: I guess he decided not to kill us. Tenebrae: (Goes to the altar) Lady Marta! Centurion Lumen's core is... Marta: It's gone! (All of them stare at the bare altar) Emil: A-Are you talking about a white jewel? I think that Lloyd took it with him. Marta: He took it?! Are you sure?! Emil: Y-Yeah. Was it important? Tenebrae: Yes. Centurion Lumen's core is essential to our journey. Lady Marta, let's hurry. You and I must go after them. Marta: (Sigh) OK, but first... (Beams) Thank you so much, Emil. I really appreciate you saving me once again! Emil: Uh...I didn't do anything. I mean, I was pretty much useless. Marta: But you did save me. You became a knight, a Knight of Ratatosk. That's why you were able to save me, right? I always thought that you would make a wonderful knight! It's true! That's what I thought, ever since the first time we met. Emil: You what? Marta: (Blushing) [Giggles] It's okay! I guess that it just wasn't as memorable for you. But honestly I'm very grateful to you for saving me. What would I have done without you? (Emil stutters) Tenebrae: Lady Marta, we must hurry. Marta: Yes, you're right. Emil, would you help us? Just until we make it out of this place? Emil: Uh...Sure. (Marta is kind of a strange girl.) Tenebrae: It appears the door has been sealed from the other side. Marta: (Angrily) Damn! This must be Lloyd's doing. I'm sure he did this to trap us in here! Uggh! Tenebrae: (Turns to Marta) There is a draft. There must be another way out. Let's have a look around. Emil: (Reading) "Jewel Hunter Lloyd Irving is here." What's this? Marta: (Angrily) Uggh, that jerk! Set it on fire! Tenebrae: Emil, burn it for her. Emil: Burn it? Oh, you mean that. (Emil hits the switch and another door opens, surprising them all) Emil: It opened! Marta: (Jumps for joy) Great! Now we can go search for Lloyd! Tenebrae: But I'm only able to pick up a small trace of Lumen. It may be to late to follow them. Marta: (Slumps) No. Emil: Is this Lumen's core really so valuable that you'd fight over it? Marta: Oh, I guess a lot of this doesn't make sense to you. To put it simply, the Centurions' cores are the eggs of Centurions like Tenebrae. Lumen's core is the egg of Centurion Lumen. Tenebrae: You might say that cores contain Centurions in hibernation. Marta: And the core on my forehead is Ratatosk's core, and it's-- Emil: (Shrinks back) Th-the demon lord's egg?! Marta: (Flustered) I told you he's not a demon! Tenebrae: Perhaps we should take the time to explain all of this to Emil. Marta: True. But let's get out of here first. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: So, Marta, about this Ratotax... Marta: Emil: Tenebrae: Emil: Tenebrae: Marta: Tenebrae: Emil: (So much for asking about Ratatosk.) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Why do you think Lloyd is collection Centurion's cores? Marta: Emil: Marta: Emil: Palmacosta?! Marta: Emil: Yeah! And that second Tenebrae: Or even lardaceous. Emil: Marta: Beats me. ------------------------------------------------------------------------------- Emil: (Looks around) Um... where are we? Marta: (Nods) Ugh, of course. (Emil looks at her with confusion) Marta: (Turns to Emil) This is where the Tower of Mana used to be. Lloyd and his companions came here on their journey of world regeneration. Emil: So it's a historical site for the Church of Martel. Marta: (Nods) Right. No wonder there are hidden passages, and of course Lloyd would show up. Emil: Oh, so Lloyd's friends in the Church of Martel guided him. Marta: (Shrugs) It's only a guess. (Tenebrae reappears) Tenebrae: I am unable to sense Lumen's presence. It appears that Lloyd has escaped. Marta: (Looks at Emil) I guess we'll go back to Luin for now. That okay with you? Emil: (Nods) Y-Yeah. ------------------------------------------------------------------------------- Marta: Why don't we take a break here? It'll give us a chance to explain to you about Ratatosk. Emil: Sure. I want to know what's going on. Tenebrae: All right then. (The party sits down in the grass) Tenebrae: How much do you know about the world before its Regeneration by the Chosen, Colette? Emil: (Nods) I know the basics.. Tenebrae: As you know, our world was divided into two by the will of the Goddess Martel and the Hero Mithos. Emil: (Shakes head) Not much. Tenebrae: A brief explanation, then. Long ago, the Giant Tree that sustained our world withered, and the end of the world was upon us. The Goddess Martel and the Hero Mithos managed to prevent this destruction by dividing the world into two. But two years ago Colette the Chosen successfully reunited the two separated lands by sprouting the new World Tree to support the world. While the world was divided in two, Lord Ratatosk transformed into his core and became dormant. Marta: (Pushes up her bangs to reveal the red jewel) That's this core on my forehead-- Ratatosk's core. Emil: (Panicked) Y-You mean that's the demon lord Ratatosk's egg?! Tenebrae: Lord Ratatosk is not a demon lord. He was a summon spirit of the Great Tree of old, and is the lord of all monsters. Marta: In order to awaken Ratatosk, we have to first awaken all of his servants, the Centurions, by hatching them. That's why we're on a journey looking for the Centurions' cores. Emil: Why can't Ratatosk stay asleep? Marta: If he's asleep, nature will be thrown off balance and destroy the world. For instance Ratatosk's sleep is the reason why Lake Sinoa has dried up. And without him around to oversee things, most monsters have cut ties with the Centurions they serve. So the monsters are running wild and causing the world's mana to fall out of balance. Tenebrae: Even while Lord Ratatosk is dormant, the Centurions are supposed to form ties with monsters and maintain order. Yet, the Centurion of Water, Aqua, has allied with Richter, and is neglecting her duties. Which is precisely the reason why we have seen one water-related disaster after another. It's absolutely deplorable... Emil: If all this is true, then why do you have to fight? Tenebrae: Lord Ratatosk is exceedingly powerful. Though they may not be as powerful as Ratatosk's core, Centurions' cores still possess remarkable powers. Marta: Some people are trying to get the cores for their own selfish reasons. Tenebrae: Lloyd and Richter are among those people. Lady Marta recovered Ratatosk's core from them. Marta: But somehow the core managed to attach itself to my forehead. To tell you the truth, it's a bit frustrating. Tenebrae: Do you understand now? Emil: (Nods) Y-Yeah I guess. (Looks down, thinking) But I still can't believe Richter would do something like that. ------------------------------------------------------------------------------- Tenebrae: I'll drop out of sight since my presence may draw unwanted attention. Emil: (Shocked) Oh, hey! You're not one of the monsters that attacked the people in town, are you? Tenebrae: Hmph! Of course not. Those monsters were lured to the village by Lumen's core. When Centurions are in their core state, they're unable to control their powers.This results in the disruption of the mana balance and throws nature into chaos. Marta: (Turns to Emil) That's why I don't want to give the core to Lloyd or Richter. Emil: (Slumps) I guess Centurions' cores are nothing but trouble. Tenebrae: How rude. (Tenebrae disappears) Marta: (Walks closer to Emil) All right. Why don't we go to your house for now? Emil: (Shakes head) Oh. Um... We should first go tell the mayor what happened with Richter. Marta: Okay. Maybe we can ask him about Lloyd, too. Let's go. Emil: (Nods) Yeah. (Slumps, thinks) I don't want her to see me being yelled at by my aunt and uncle. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Hey, Tenebrae, are you here? Tenebrae: (Flies by) Yes, I'm right over here. Emil: Huh? Where? Tenebrae: (Flies by again) Here. Emil: Uh...Over here? Tenebrae: (Flies by again) No, over here! Emil: Wait, you mean here? Marta: Tenebrae! Stop teasing Emil! Tenebrae: How rude. This is part of the training of a Knight of Ratatosk. Let's see, where am I now? (Laughs craftily) Emil: (Sigh) Now I know why Aqua calls you "spiteful." ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Marta: Rats! Here I was getting all ready to visit Emil's house, introduce myself to his family, and make our status as a wonderful new couple official! Tenebrae: So that's why you demanded he take you to his home so suddenly. Marta: (Light bulb) I get it now! Emil's so shy, he must be too embarrassed to return home with his girlfriend. Tenebrae: That sounds like wishful thinking to me. Marta: Quiet, Tenebrae! (Bops Tenebrae) That settles it. I've got to get him to like me more! (Grabs Emil, beaming) Hey, Emil! When's your birthday? What's your favorite food? Do you like girls with long or short hair better? Emil: (Nervous) H-Hey, Marta! Stop clinging to me! Tenebrae: I'm afraid this will be an unrequited love. ------------------------------------------------------------------------------- (Suddenly, a tall man and several masked ones come up behind them) ???: Lady Marta! We've been looking for you! (Marta whirls around, surprised) Marta: (Bitterly) Hawk. Emil: (Nervously) Is he a friend? Hawk: Commander Brute says that if you return Ratatosk's core, all will be forgiven, and you will be welcomed back into the Vanguard. Emil: (Recoils, shocked) You're a member of the Vanguard?! Marta: (To Hawk, angrily) You can tell Commander Brute that what you did--what all of you did-- isn't something I can forget. Hawk: Whatever do you mean? Marta: Don't act dumb. I'm not giving up Ratatosk's core. Hawk: (Points at her) [Hmph!] Then we will show you no mercy! Men, seize Lady Marta! Vanguard SoldierS: Yes, sir! (A battle begins with the two grunts.) ------------------------------------------------------------------------------- (Tenebrae appears) Tenebrae: Lady Marta, Emil! We must leave this place at once! Marta: You're right. Let's go! Emil: Wh-What?! (Slumps, thinking) How did I get wrapped up in this mess?! (Marta grabs Emil's arm and drags him offscreen) (Hawk and his men corner them) Hawk: (Points, angrily) Get them! Move! (Suddenly, a fat man in bronze armor appears with a platoon of armored soldiers. He clocks Hawk with his giant lance) Hawk: (Falls) What?! (The armored soldiers clobber Hawk's men) Marta: Huh?! Emil: What?! Marta: (To the armored man, scared) Y-you...You're from the Church of Martel! ???: (Sheathes his lance) I am Magnar, Commandant of the Church of Martel. By the orders of Lloyd the Great, I have come to take the demon lord Ratatosk and the Centurion's core! Marta: (Angrily) Urrgh...You're all the same. Magnar: Hand it over and I will guarantee that none of you will be harmed. However, if you refuse, this town will meet the same fate as Palmacosta. Emil: Same as Palmacosta? What does he mean? Magnar: What, boy? You don't know? The foolish Vanguard planned to use Ratatosk's core to start a rebellion in order to destroy the Church of Martel and the Chosen. Marta: (To Emil) Lloyd killed all of those innocent people to steal Ratatosk's core, and to quell the rebellion. Emil: (Balling fists) That's what my parents died for? Tenebrae: Imp, my servant! Go! (The imp captured earlier appears and attacks the soldiers) Tenebrae: Lady Marta, Emil! We must leave town, now! (The three of them run off) ------------------------------------------------------------------------------- Marta: (Stops) What should we do? If we leave the town will be destroyed. Magnar: (Voice only) Foolish, barbarous Sylvaranti! Listen well! (The party turns back in horror) (Magnar stands before the statue of Lloyd, several knights around him) Magnar: I am Commandant Magnar, of the glorious Martel Knights. We have come here to arrest the vile Vanguard for their crimes: blasphemy against the Church and inciting rebellions and discontentment across the world. However, we have also recently received reports from Lloyd the Great stating that the people of Luin have been engaged in sinful cooperation with the Vanguard. Therefore, this whole town, along with the Vanguard, now face charges of treason against the Chosen! But I will grant one final opportunity to redeem yourselves. A girl named Marta is hiding in this city. Bring her to me. Do so, and Lloyd the Great may very well forgive your crimes. ------------------------------------------------------------------------------- Emil: (Turns to Marta) Marta, hand them the core on your forehead. Marta: (Turns to Emil, shakes head) But I...I can't. Emil: (Angrily) Why not?! If you, the Vanguard hadn't attempted a rebellion, Palmacosta never would've been destroyed in the first place! (Tenebrae turns. Marta hangs her head) Emil: (Hangs head) I'm sorry, I shouldn't have said that. But if we don't do something, Luin will be destroyed.(Looks up) And if that happens, everyone will blame me since I'm the one who brought you here. Marta: (Looks up) You're right. I'm truly sorry about what happened in Palmacosta. (Turns and starts to leave) Emil: Where are you-- Marta: I'll give them Ratatosk's core. I'm sorry, Tenebrae. (Marta leaves) Tenebrae: (Turns to Emil) Emil, Knight of Ratatosk. You just sent Lady Marta to her death. Lord Ratatosk's core on her forehead requires energy from her body. The core cannot be separated from her before Lord Ratatosk awakens. Removing it beforehand will surely cause he death. Emil: (Shocked) No! We have to tell her! Tenebrae: (Darkly) She already knows. She intends to die for this town and for you. For your petty desire to protect yourself. I just wanted you to know the consequences of your words. Emil: (Looks after Marta) [I-]I'm going to stop Marta! Tenebrae: You'll be ostracized by the people in town. Emil: (Angrily) I don't care! Tenebrae: Well, then. I shall go with you. (Emil runs off. Tenebrae struts after) ------------------------------------------------------------------------------- (Marta glares at Magnar) Marta: I'm here now. Are you satisfied? Magnar: Tell us where Ratatosk's core and the Centurions' cores are. Marta: I don't have a Centurion's core, but Ratatosk's core is right here. (Points to her forehead) If you want it that badly, you'll have to take it with my head. Magnar: (Scratches chin) What a marvelous idea. I think I will. Seize her, men! (Two soldiers grab Marta and force her to the ground) Magnar: All right, we no longer have any need for this town. Hand down the divine punishment they deserve! Marta: (Wriggles, shocked) No, wait a minute! You said that you'd-- Magnar: That's enough. Silence! (Thumps his lance) The orders of Lloyd the Great are absolute! (Turns to his men) All right men the time has come! Pillage! Kill! Show them the divine punishment of the Goddess Martel! (Raises lance) Soldier: Yes, sir! (Soldiers run amok through Luin, terrorizing the populace and ravaging the buildings. The sounds of fires and screams fill the air) ------------------------------------------------------------------------------- (Emil witnesses the carnage and is horrified) Emil: Oh, no. Stop it! (An explosion goes off behind him and he's launched into the air with a scream. He tumbles onto the pavement before Marta and Magnar) (A ghastly silence fills the air. Marta stares in shock. Suddenly, Emil's hands twitch. Magnar looks on with curiosity.) (Emil's body starts to give off thick, black smoke, dark rings forming on the ground around him. He slowly gets to his feet, clutching at his face. Marta watches anxiously.) R. Emil: Didn't you hear what I said? (Looks up and reveals his red eyes) (Furious) I said stop, you miserable swine! (Emil charges the soldiers and takes out two of them with his bare hands, thrusting one's lance into the pavement.He turns his wild eyes on the other troops and yanks out his sword.) R. Emil: (Snarling) I'll teach you the true meaning of divine punishment! (The remaining Martel soldiers attack.) ------------------------------------------------------------------------------- (Emil stands over Marta and offers his hand) R.Emil: Stand up, Marta. (Helps her up) Marta: Unh,Emil... (Emil turns to Magnar, a smirk on his lips) R.Emil: Now the. Time for your punishment. You better pray to Martel one last time. Pray to her for a painless death! (R. Emil bares his teeth, and the party engages Magnar) ------------------------------------------------------------------------------- (Grinning like a psychotic demon, Emil approaches the downed Magnar and sheathes his sword.) Magnar: I...I don't understand. Who are you! R. Emil: The question is who the hell are you! (Emil puts his foot on Magnar's chest) R. Emil: Well? Let's see your divine punishment now. Go ahead. Show it to me! (Emil slugs Magnar over and over mercilessly) R. Emil: Are you listening?! Marta: (Scared) Emil. That's enough Emil, stop it! (Emil recoils, then his head snaps back. His eyes switch from red to green and he slowly turns around, confused.) (He quickly lets go of Magnar's throat, and Magnar goes into a coughing fit.) Emil: What--what did I do?! (Emil runs off on his own) ------------------------------------------------------------------------------- Emil: (Thinking) Dida, Moll. They didn't run away! (Both are surprised to see him) Dida: (Nervous) Oh! Hey. Moll: (Nervous) Ho-How are you? You doing good? Dida: We're pretty busy, so...uh... Moll: Y-Yeah, it's not like we're afraid of you or anything. (The bullies run off) Emil: (Slumps) Oh. (Marta walks up behind him) Marta: Both the Vanguard and the Martel Knights have left town. (Emil is silent) Marta: The mayor wants to talk to you. Will you come? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Marta: Emil, thank you. Emil: Mmm... Marta: You saved me again. Emil: N'gh... Marta: I...I'll always be on your side. That's a promise. So cheer up, okay? Emil: Thanks, Marta. ------------------------------------------------------------------------------- Flora: (Nervous) Emil... Emil: (Hangs head) A-Aunt Flora, I-- (Alba runs in front of his wife, balling his fists) Alba: (Angrily) Get away from us, you monster! Marta: (To Alba, angrily) How could you?! Emil: (Shakes head) No, it's okay! It's okay. ------------------------------------------------------------------------------- Mayor of Luin: Emil, thank you for coming. I have a favor to ask of you. Emil: W-What sort of favor? Mayor of Luin: I want you to go find Lloyd for me. Emil: (Surprised, dejected) Is this...Is this your way of telling me to leave? Mayor of Luin: (Shakes head) No. I simply cannot believe what just happened here. The Lloyd that I know would never allow this kind of slaughter and looting, even on orders from the Church. Emil: But-- Mayor of Luin: I didn't believe what you said about Palmacosta until today. But it seems that the same thing almost happened to our town.(Shakes head) I'm just not sure what to believe anymore. Emil: Mayor, it doesn't take much for people to change. (Thinks sadly) Like me. Mayor of Luin: (Head low) That may be so. (Looks up) Which is exactly why I want you to investigate this. Why Lloyd changed like he did, and why he's looking for Ratatosk and the Centurions' cores. Marta: (Hangs head) So this is how you plan to protect Emil from the fear of the townspeople? (Emil is surprised) Mayor of Luin: (Hangs head) The people of our town are easily frightened. Please forgive them. But I believe this is for your own good. (Emil hangs his head in sad thought) Emil: (Looks up) I'll look for Lloyd. And then I will avenge my parents. Mayor of Luin: I understand. I won't try to stop you. Emil, our town may be full of people who fear you, but this is still your home. I know it may sound hard to believe now, but once things calm down, I want you to come back. Emil: I'm sorry I caused so much trouble. (Emil starts to walk away) Mayor of Luin: Emil... (Emil hangs his head) Mayor of Luin: Thank you for saving Luin. (Emil hesitates, then walks out of the room) ------------------------------------------------------------------------------- (Marta runs up behind him) Marta: Emil, wait! Emil: (Turns around) [M-]Marta. Marta: Tenebrae and I are going with you. Emil: Why? Marta: The whole point of our journey is to find the Centurions'cores and wake up Ratatosk. So Lloyd is our common enemy. (Tenebrae appears) Tenebrae: Since we share the same objective, it would be in our best interest to work together. Emil: Mmm...But I'm-- Marta: You also made a pact with Ratatosk as a knight, right? (Folds arms behind her back) And Ratatosk is stuck on me, so that means you have to protect me. Tenebrae: As I told you before, Lady Marta had been looking for you. She wanted the boy who saved her back in Palmacosta, you, to be a Knight of Ratatosk. So please. Marta: (Straightens up) It's partly my fault that things ended up the way they did. Let us go with you. Emil: (Hangs head) I really don't remember meeting you before. Are you okay with that? Marta: It's okay, because I remember. And you're brave, so I feel like I can count on you. Emil: (Nervously) You think I'm brave? I'm nothing like that. Marta: No, you really are. You already saved me several times since we met again. And you wouldn't have done that if you didn't have courage. That's why I want to go with you. We can start off as friends. Right? (Blushes, looks down) Of course I don't mind being more than friends. (Emil blushes and looks down, flashing back to Richter's words) Richter: Courage is the magic that turns dreams into reality. (Back to present) Emil: It's just like he said. Marta: (Gets closer) What? Emil: (Shakes head) Oh, it's nothing. Tenebrae: Why don't we get going? Emil: (Nods) R-Right. Okay, let's go! (Marta beams. Emil beams back) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.2) - Chapter 2 - (GS2) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *Asgard* (Emil, Marta and Tenebrae push forward against a fierce wind) Emil: Th-This is some wind. Marta: (Sharply) Come on! Take it like a man! Emil: (Slumps) That's easy to say. (Marta keeps walking) Tenebrae: (To Emil) It may be difficult to believe, but Lady Marta is depending on you. So please, try to act like a man in front of her. Emil: (Dejected) I'm not sure if I can. Marta: (Turns around) What's keeping you two? Come on, we need to ask if anyone's seen Lloyd. Let's hurry. (Jumps for joy) Wherever Lloyd is, that's where the Centurions' cores are! (Folds arms) So let's find the mayor and ask if Lloyd's come by. Okay? Emil: (Nods) R-Right. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Wow, this wind is really something. Marta: Right now all sorts of strange weather patterns are happening around the world. It's all because of the joining of the worlds two years ago. Emil: But everything will work out if the Centurions' cores are hatched, right? Tenebrae: That should be true in theory. Emil: Wait, what do you mean, "theory?" Tenebrae: (Shakes head) Things are not always as simple as they appear. Emil: Wha? (Marta looks down) ------------------------------------------------------------------------------- Emil: (Looks around) This town seems kind of desolate. Marta: This is weird. The last time I came here with Daddy it wasn't like this at all. Emil: Your dad? Now that you mention it, where's your family? Marta: (Hangs head) W-Well... (Emil starts to back up) Marta: Watch out! (Emil collides with a man in a tuxedo with dark blue hair) Emil: (Jumping back) Uh...Sorry! ???: It's fine. (The man stares at where Tenebrae is hiding) Emil: Uh...Are you-- ???: (To Emil) It's all right. You have an interesting creature with you. (Emil looks surprised) Marta: (Runs up) Emil, what are you doing? We're terribly sorry. Are you all right? Emil: Marta, this man, he-- ???: This town's changed, too. Emil: Huh? Marta: Excuse me. Are you originally from here? ???: A long time ago. Back then, this city wasn't even called Asgard. (Awkward silence) ???: Sorry. This is my hometown. It brings back memories of my friends from back then. It seems they got the better of me. Forgive me. (The man walks away. Emil watches him go) Emil: That guy--he noticed Tenebrae. Marta: (Surprised) Are you sure?! I've never seen anyone who could do that. Emil: I wonder who he is. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Marta: I wonder who that guy was? He said some strange things. What a weirdo. I mean it's been a long time since this town changed its name to Asgard. Emil: Right. No human alive today could've been around then. Could he be an elf? Maybe that's how he noticed Tenebrae. Marta: Yeah, but even elves and half-elves only live about a thousand years, tops. He must've been teasing us. (Muzzy) Jerk. Tenebrae: He may actually be older than his youthful appearance would indicate. Emil: Oh, you mean like you, Tenebrae. Marta: Yeah, maybe that's it! Tenebrae: (Angry) We Centurions are ageless! I will not be treated like a doddering old man! ------------------------------------------------------------------------------- (As Emil stands on the doorstep, Marta wanders around on the lawn, holding out her hand to sense the wind) Marta: I just don't get it. Emil: Huh? Wh-What do you mean? Marta: The wind isn't strong enough. There's no way a wind this weak could damage buildings like this. Emil: Hmm...Well maybe some days the wind is stronger. (Almost as soon as he says it, the wind picks up fiercely.) Marta: Eyaahh!!! (Grabs at her hair ornaments) Wow, what was that? Emil: Marta, look! Marta: Huh? (In the dark storm clouds above, there's a swirling mass of black and purple, like some sort of black hole. Suddenly, the wind gets even stronger and Marta is lifted off the ground) Marta: Hunnnh?! Emil: (Panicked) Marta! Marta: (Panicked) Emil! (Emil runs and grabs her hand before she's blown away, and manages to drag her back into the mayor's doorway. They watch the storm for a moment, and then Emil notices he's still holding Marta's hand.) Emil: U'aahh! (Emil yanks his hand away) Emil: (Hanging head) S-Sorry. W-we'd better go find some shelter somewhere. (Tenebrae appears, seemingly unaffected by the wind) Tenebrae: There's a cave-like area not far from here known as the Mural Cavern. If I may suggest, perhaps we should head there to avoid the wind. (Tenebrae disappears) Emil: Sounds good. Let's go. (Starts to leave the doorstep) Marta: W-Wait! (Marta clutches Emil's hand. He stares at it.) Marta: It's safer if we hold hands. <3 (Clutching hands, they head for the caves) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Both Marta and Emil blush) Marta: Your hands are so warm, Emil. <3 Emil: Mmph! You think so? Tenebrae: Ah, two young hearts all aflutter. How sweet. Emil: Aflutter? Who says stuff like that anymore? Tenebrae: (Irked) I do. You got a problem with that? Emil: (Laughs) You're funny, Tenebrae. Marta: (Irked) Way to kill the moment, you two. ------------------------------------------------------------------------------- (Still holding hands, Emil and Marta stop and look at the cave paintings.) Marta: I think we'll be safe in here. Emil: (Blushing) Yeah. Marta: What's the matter? Your face is beet-red. Emil: Y-Your hand. Marta: Oh. Do I have to let it go? Emil: I--uh-heh... Marta: (Giggles) Just kidding. <3 (hee!) (Marta lets go of Emil's hand) Emil: (Looking away) Um, I wonder why the wind got so strong all of a sudden. (Tenebrae appears) Tenebrae: I believe it's linked to Lord Ratatosk's sleep. Emil: (Turns to Tenebrae) Yeah, I know that's the root of the problem. I meant why did the wind get so strong just now. Tenebrae: Perhaps it changes, in a manner similar to you. Emil: (Turns away and slumps) I know, I'm just a weak nobody without the help of Knight of Ratatosk. Marta: That's not true! You're strong, kind, and cool. Emil: (Turns to Marta) Really? Marta: Really! You're my prince, Emil! Emil: (Thinking) I wonder if she really believes all that. Tenebrae: I hate to interrupt this fascinating discussion, but the wind seems to have died down a bit. Emil: (Turns to Tenebrae) I-It did? (Marta gets irked) Tenebrae: Yes, but now I head voices. There seems to be some sort of commotion. Marta: Let's go and have a look. It'll also give us a chance to ask about Lloyd. Emil: R-Right. ------------------------------------------------------------------------------- (There's a gathering of people on the tier below. Marta doesn't react well.) Marta: Damn! It's Alice! Emil: Who? Tenebrae: A top officer in the Vanguard. We better hide. (Marta grabs Emil and shoves him away. They hide just out of sight over the white-dressed girl and her soldiers.) Alice: (Arms folded, pouty) Awww! I'm so disappointed you still haven't found Colettie. Poo! Alice is so tired! (One unfortunate soldier drops down and Alice lounges on his back) Hawk: (Kneels) Ma'am! If you'd just be a little more patient-- (Alice swats him with her swatter, knocking him over. She beams.) Alice: (Giggles) I just said that I'm tired. (Raises it again) Now, now, you should know better than to... (Her eyes go evil. Emil flinches as she swats Hawk again) Alice: Talk... (Marta flinches as she swats Hawk again) Alice: back... (Tenebrae flinches as she swats Hawk yet agan) Alice: to... (The other soldiers flinch as she swats Hawk once more) Alice: me! (Hawk crashes down, clutching his nose. Alice plays with her swatter.) Alice: No wonder you let Martmart slip through our fingers and failed so spectacularly in Luin. (Gets off the soldier) Must I do everything myself? (Alice places the tip of the swatter on Hawk's chin and lifts his face up, all while smiling cutely) Alice: Hawkie, are you listening to me? Hawk: (Defeated) I apologize. (Alice withdraws the swatter and saunters off. The soldiers bow.) Alice: Hurry and find that pesky Colettie. I'll be at the mayor's house. Ta-ta. Hawk: Urgh...(To his men as he gets back on his feet) I'll search the city's perimeter (Ungh...) while you do a thorough sweep of the city! The Chosen of Regeneration is a woman with blonde hair. Bring in anyone that fits that description! And do it quickly, or Lady Alice will have all of our heads! Now go! (The soldiers turn and salute stiffly) SoldierS: For the liberation of Sylvarant! (The troops spread out over town, jogging down roads and into caves) Emil: So that girl is a member of the Vanguard? Marta: That's Alice, the captain of the Vanguard's combat unit. (Gets up) She's a complete sadist. Be careful around her. Emil: (Very puzzled as he gets up) (Be careful? But why? What's that supposed to mean, "Be careful"?) Tenebrae: Well, we won't be able to go to the mayor's house now. Marta: All right, then let's go look for the Chosen Colette. Emil: Oh yeah! The Chosen and Lloyd traveled together, right? Marta: (Nods) Mm-hmm. If we can't find Lloyd, we might be able to ask about him. And maybe... (Stares at the ground) Emil: Maybe what? Marta: (Shakes her head) Mmnh, let's just look for the Chosen. Tenebrae: They said that the Chosen is a woman with blonde hair. Let's search the city for her. However, please remember to keep your distance from the Vanguard and stay out of their sight at all times. Emil: (Nods) R-Right. I agree. There's no point in getting caught up with them. (They set out to look for the Chosen) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Alice looks like a harmless girl, but she makes a powerful impression. Maybe scary is a better word. Marta: Watch yourself around her. She's a sadist. Actually a super sadist. Emil: What's a "sadist?" Tenebrae: The term sadist is related to the concept of sadism. It is the deriving of pleasure by causing pain in others, physically or mentally. Emil: Okay. How exactly am I supposed to be careful around her? Marta: Don't go near her, don't speak to her, don't respond if she speaks to you, and swear to love only me. (Beams) Then you'll be fine! Emil: Wh-what?! What are you talking about?! Tenebrae: Lady Marta's search for love is among the saddestI've seen. Emil/Marta: Huh? Tenebrae: It's the saddest versus the sadist. Emil/Marta: Ouch. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Why does Alice call Hawk, "Hawkie"? It's like she was making fun of him, or something. Marta: Actually, Alice only comes up with those little nicknames for people she likes. Emil: So the fact that Alice calls you Martmart must mean she likes you a lot. Marta: No, it's the opposite for girls. That nickname means I'm on her bad list. Emil: This is confusing. Tenebrae: I hate to change the subject, but do I (slumps) really come across like an old man? Emil/Marta: Huh? Emil: Wow, you've been worrying about that this whole time? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Marta: The Chosen is a woman with blonde hair. Where can she be? Tenebrae: She may be the Chosen, but she is still only human. Since I have not met her, sensing her will prove difficult. Emil: I wonder what kind of person she is. Have you met her before? Marta: (Angrily) I've never met the Chosen of Regeneration, and to tell you the truth, I really don't want to meet her now! Emil: (Nervous) Oh. Sorry I asked. Tenebrae: Why are you apologizing? Emil: Um... (Because Marta's scaring me.) ------------------------------------------------------------------------------- (A blonde girl in white, Colette, is talking with blue-haired Aisha.) Colette: So Lloyd hasn't stopped by here either. Aisha: (Hangs head) I'm sorry that I couldn't be of more help, Chosen One. (The scene changes to Emil and Marta at the door. Marta looks mad.) Colette: Oh no. It's quite all right. Thank you. Emil: Y-You're the Chosen of Regeneration? (Marta pushes past Emil and struts up to Colette) Marta: Chosen of Regeneration, I have something to ask you. Colette: (Turns to Marta) [Y-]Yes? Marta: Two years ago the world regeneration caused the separated worlds of Sylvarant and Tethe'alla to become one. And during that process, a giant, fearsome tree appeared in Palmacosta and destroyed the city. (Colette's eyes grow sad) Marta: I was told it happened because you tried to run away from your task of world regeneration.Is that true? (Colette is silent for a long while, then closes her eyes and nods sadly) Colette: Yes. (Marta looks surprised, then boils over with rage. She shoves Colette into the shelves behind her) Marta: My mother was in Palmacosta when that giant tree attacked! (Colette recovers and looks at her. Marta turns her gaze to the floor, her fists balled) Marta: You call yourself the "Chosen"?! You're nothing more than a coward! How dare you! (Looks up angrily) If you hadn't run away, my mother would still be alive today! (Colette doesn't look at Marta's face. She hangs her head again) Colette: (Sadly) I'm so sorry. (Marta leers at her for another moment, then turns and runs out of the house.) Emil: Marta! (Tenebrae appears) Tenebrae: I am worried about Lady Marta. Emil: Yeah. She was really upset. Tenebrae: (Sits down) Lady Marta and her father wandered the world after the death of her mother and the loss of their hometown. It must have been hard for her. Emil: Yeah. (Tenebrae disappears) Emil: Marta... Marta: (Calm) I'm sorry. I didn't mean for you to see me like that. Emil: It's okay. (Hangs head) When I saw Lloyd, I got so angry I could barely control myself. Marta: You're not mad at the Chosen? Emil: (Looks up) Hmm? Marta: (Turns to Emil) You were born in Palmacosta too, right? What were you doing when that monstrous giant tree attacked Palmacosta? Emil: I wasn't in the city then. Marta: Oh. Emil: (Thinking) Yeah, I wasn't there. Marta: I joined the Vanguard because I blamed the Chosen for destroying Palmacosta. (Hangs head) But I do understand. I know that it must have been really hard for her to seal away the Desians and regenerate the world. I know that there's probably a good reason why what happened in Palmacosta was unavoidable. But she just admitted to the rumor she'd run away. I just can't forgive that. (Suddenly, a Vanguard soldier approaches) Vanguard Soldier: Hey, you. You just said something about the Chosen. Emil: Huh? Vanguard Soldier: We're the Vanguard, the Sylvaranti Liberation Front. A resistance movement dedicated to punishing the Tethe'allans and the Church of Martel for persecuting Sylvaranti as if we were half-elves. We are currently looking for the Chosen of Regeneration, a Sylvaranti traitor who is sympathetic to the Tethe'allan people. If you have information about her whereabouts, tell us. Marta: (Faces him) The Chosen left the city already. Vanguard Soldier: (Angrily) What?! Damn it. (Takes off) Emil: Why did you say that? Marta: The Vanguard has declared the Chosen a wanted traitor who pretended to save Sylvarant even as she betrayed it to Tethe'alla. (Tenebrae appears) Tenebrae: If they catch her, she may be executed for propaganda. Emil: I didn't know the Vanguard was a group of such extremists. Marta: Even though I can't forgive the Chosen, the Vanguard's latest actions are even harder to overlook. Emil: (Curious) Wait, you mean the Vanguard's different from what it used to be? Marta: (Nods slowly) It's because Commander Brute has changed. Tenebrae: I hate to interrupt, but I think we should get going. With the Vanguard crawling all over the city I hardly think it's prudent to dawdle. Emil: Oh... R-right. Marta: (Turns to Emil) Sorry, I didn't mean to trouble you. Lloyd hasn't been around here, so maybe we should set out for Palmacosta next? Emil: (Nods) Yeah, good idea. Let's go. ------------------------------------------------------------------------------- Marta: (Slumps) Mmnh... Emil: What's wrong? Marta: I made a total fool of myself back there. I know the Chosen was responsible for saving the world, but I couldn't stop myself from yelling at her like that.I feel really stupid. Emil: Well you're kinder than I am. Marta: (Surprised) Huh? Emil: Even though he helped save the world, I could never forgive Lloyd for killing my parents. I didn't think you sounded foolish at all. (Shakes head) Actually, I was impressed. Marta: Thanks for being such a nice guy. You're strong, you're kind, you're the greatest! I love you so much!~ Emil: What?! (She keeps raising my pedestal higher and higher.) Tenebrae: Laughs quietly to himself ------------------------------------------------------------------------------- (A little Boy gets in their way) Boy: (Angrily) Hey, wait! Emil: What? Boy: You're the ones who were mean to the Chosen. (Emil looks shocked. Marta is quiet.) Boy: Don't pretend you weren't. I saw you! You shoved the Chosen in Aisha's house! Why?! Marta: (Angrily) Why not? She deserved it! She let Palmacosta be destroyed in the name of world regeneration! Boy: (Gets in Marta's face) You don't know what you're talking about! Tell the Chosen you're sorry! (A faint screech is heard) Emil: (Listening) Hey, did you just hear something? It sounded like a monster's howl. Boy: (Turns to Emil) You stay out of this! (Suddenly the wind picks up fiercely, and the Boy is blown away) Boy: Aaah! Emil: Oh... Marta: We have to help him! Emil: (Shocked) Marta! Over there! (The kid dangles from a ledge. They run up to it. Marta gets down and crawls out to him) Boy: Wh-why are you here? Did you come to laugh at me? Marta: Don't be ridiculous! And don't move! We're here to help. (The Boy loses his grip) Boy: Aaah! (Marta grabs him just in time, but she can't pull him up) Marta: Emil! Tenebrae! Help! Tenebrae: Understood. Emil: (Thinking) I-I'm scared, but I have to do it. (Suddenly, a flock of Harpies fly down and blow them away. Alice appears on the ledge near Marta.) Alice: (Giggle) Not so fast, darlings.~ Emil: Oh. You're that sadist. (Alice looks irked.) Alice: (Swats at her hair) Hawkie, go get him! (Hawk runs up and smacks Emil in the back. Emil falls) Emil: Ugh! (Alice walks up to where Marta is holding the kid) Alice: And look what we found while looking for Colettie! I'm so lucky!~ (Starts stomping on Marta's knees) Decus might not like it, but I'll be taking Ratatosk's core! Emil: Stop! Alice: (Still stomping on Marta's knees) Well aren't you a stubborn one? Hawk: Lady Alice! Commander Brute gave us explicit orders that Lady Marta was to be taken alive. Alice: But it's not my fault that she fell to her death because of the wind. I'm sure the Commander will understand that accidents can happen.~ Marta: (Pained) I can't hold on anymore. Colette: Angel Feather! (Colette shoots rings at Alice three times, grabs Marta and the kid and flies them to safety) Emil: The Chosen! (Colette lands and puts Marta and the kid down) Marta: Why did you save us? The Vanguard is after you! You're in danger! Colette: I know, but I couldn't just leave you. Alice: Oh, I am so lucky! Now I can take out two little birdies with one stone! (Points) Hawkie! Athos! Portos! Take care of them! (Hawk and two of Alice's monsters attack the party.) ------------------------------------------------------------------------------- Alice: (Stamps foot) What are you all doing?! You're so useless! Aramis, get us out of here! (Alice hops on a blue balloon bear thingy and flies off) Colette: Is everyone okay? Emil: (Nods) Yeah. Boy: Chosen One, thank you. Colette: (Turns to Boy) Don't mention it. I'm just glad you weren't hurt. (Colette starts to leave, then turns back to Marta) Colette: (Hands clasped) I know apologies can never make up for what happened, but I want you to know I'm truly sorry. (Walks away) Boy: (To Marta, angrily) You have no idea what she went through! The Chosen was ready to give up her life to protect our world! My dad died in Palmacosta, too. But it's not fair to blame the Chosen for that! (Runs away) (Marta hangs her head) Emil: Marta? We should leave before the Vanguard comes back. Marta: I'm sorry. I'd like to see the Chosen one more time. Emil: Are you sure? Marta: (Turns to Emil) I still haven't thanked her for saving my life. I'm sorry, but I need to do this! Emil: I haven't thanked her, either. Let's go together. Marta: Thank you. ------------------------------------------------------------------------------- Marta: The Chosen helped us even though she knew it would get her into trouble. But then, why did she try to run away from her responsibilities while regenerating the world? I just don't get it. ------------------------------------------------------------------------------- (Colette is speaking with the mayor) Marta: (Slowly) Thank you for saving me. Emil: I didn't get to thank you either. Thank you for your help. Colette: You came after me just to tell me that? I'm so happy! Please call me Colette. And you are? Marta: Uh...I'm Marta. Emil: I'm Emil. Colette: Marta and Emil? Great, now we can be friends. Marta: (Recoils) You're joking, right? Colette: (Hangs head) Oh, right. Okay. Mayor of Asgard: Excuse me, Chosen One. Colette: (Turns to mayor) Oh, yes. Please leave the matter of the stone dais to me. I'll have a look right now. Emil: Dais? Colette: (Turns to Emil) Oh, well, I'm sure you noticed how the wind in this town was strong, right? I was wondering if the stone dais might have something to do with it. Mayor of Asgard: A monster calling itself the Summon Spirit of Wind appeared there in the past. The Chosen believes it might be connected with all the gusts we've been experiencing. Marta: But if you stay here much longer the Vanguard will come back for you. Colette: (Turns to Marta) Ever since the world regeneration, so many things are happening throughout the world. Since I'm the Chosen of Regeneration-- no, even if I wasn't, I still want to help in whatever way I can. Emil: (In awe) You're really amazing. Colette: (Turns to Emil) No I'm not. You both tried to save that boy, right? It's the same thing. Marta: We can't be friends, but I think I can help you. Colette: (Turns to Marta) Oh? Marta: (Walks to Emil) She saved my life, so I owe her. Emil: (Nods) Then I'll help, too. Since you're the first friend that I've ever had. Marta: (Walks back to Colette) You can refuse us, but we're still going with you either way. Colette: Not at all! I'd love to have you come with me! Thank you, both of you! Emil: (Curious) So we're going to the stone dais then? Colette: (Nods) That's right. Let's go! ------------------------------------------------------------------------------- Marta: (Annoyed) Wow, you're really going all mushy over Colette. Emil: (Nervous) No I'm not. Marta: Are too. It's like you can't relax. Look at you, you're fidgeting! Emil: I--um-- Tenebrae: (Enters in) Lady Marta, please calm down. I believe Emil was nervous, but I don't think his heart was all aflutter. Colette: (Walks in) What does "all aflutter" mean? Emil: It's nothing! Marta: (Angrily) Oh my gosh, you're blushing! You're such a jerk! ------------------------------------------------------------------------------- (Emil, Marta and Colette look around) Emil: Nothing here looks out of the ordinary. Colette: Maybe your summon spirit would be able to tell. Marta: (Curious) Our summon spirit? (Tenebrae appears) Tenebrae: I believe she means me. Colette: Yes, you, doggie! I'm talking about you! Tenebrae: I am neither a "doggie" nor a summon spirit. I am Centurion Tenebrae. You may call me Tenebrae. Colette: All right, Tenebie. So, do you notice anything strange? Tenebrae: No, not especially. And my name isn't Tenebie. Emil: Colette doesn't miss a beat. Marta: Yeah. Colette: Hmm... Maybe it isn't related to the stone dais after all. (Colette starts to walk, then stumbles and knocks Marta over, just as a winged monster flies by) Colette: Aah! Emil: (Shocked) What was that?! Marta: (Sits up) A monster?! Colette: (Sits up) But it disappeared. Tenebrae: Emil! Above you! Emil: Y-yeah! (A big, black bird is flying around overhead. It swoops down and attacks!) Emil: (Slumps) What was that? Was that the Summon Spirit of Wind the mayor was talking about? Colette: But the summon spirit we found here was a fake. And besides, we defeated it. Marta: Either way, it seems like that creature's responsible for these gusts. We've got to do something. (Tenebrae appears) Emil: But our attacks just bounced off of it. Tenebrae: Let's look for a winged dragon. Emil: Huh? Tenebrae: The winged dragon is the natural enemy of the garuda, the bird monster we just encountered. The garuda is protected by a special membrane-- a barrier of sorts. The only thing that can pierce it is the claw of a winged dragon. Colette: I might know where we can find one. I met a man in Hima who tames dragons. I can take us there. (Emil and Marta are surprised) Emil: (Nervous) Hima is where adventurers go, right? Is it safe? Colette: Don't worry, they're all good people. Marta: Excuse me, Chosen One? Colette: (Looks at Marta, smiles) Please, call me Colette. Marta: Colette. Thank you. (Colette looks puzzled) Marta: You saved us from that flying creature on the stone dais. Colette: (Plays with fingers) Oh, uh, no. I just tripped. Marta: (Giggles) You're really strange, Colette. Colette: Really? Marta: (Nods) Yeah. Colette: Oh, I'm sorry. Marta: (Laughs) All right, let's go to Hima! Emil: Okay. (Thinking) Girls are strange. ------------------------------------------------------------------------------- Marta: Colette, can I ask you something? Colette: Of course. Uh... What is it? Marta: Just be honest. How do you feel about Emil? Colette: Well, let's see. He's very kind, very warm-hearted. Marta: Do you like him? Colette: (Beams) Sure. Marta: (Angrily) [Agh!] Well, I'm not giving up! I won't lose! Not to you, not to anybody! (Runs off) Colette: O-oh, right. Um... Good luck, I guess? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Colette: Say, doggie-- Tenebrae: I believe I said my name was Tenebrae. Colette: Oh, uh... you don't like me calling you that? Tenebrae: No, it's just that my name is-- Colette: I've got it! I'll call you Mr. Doggy! How does Mr. Doggy sound? Tenebrae: (Angrily) I am Tenebrae! Colette: Oh. In that case, I'll have to settle for Tenebie. Tenebrae: (Sweatdrops) That's it. My reputation as a Centurion is done for. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Colette falls down again) Emil: Colette just collapsed. Are you all right? Colette: What? Oh, I-I'm fine. Tenebrae: (Chuckles) Marta: What's so funny, Tenebrae? Tenebrae: "Co-llapsing Co-lette." (Laughs) You can be quite comical, when you try Emil. Emil/Marta: Hmm? Colette: Oh, you're right! That must explain why I trip so much! (Beams) Centurions are smart! Tenebrae: (Laughs) You flatter me. Emil: Mmnnhh... Marta: Those two are going to drive me insane. ------------------------------------------------------------------------------- *Hima* (Monsters swarm all over the place) Emil: (Recoils) Yikes! It's filled with monsters! Marta: It wasn't like this the last time I came here. I wonder what happened to everyone in town. Colette: Maybe it's because of the world regeneration. We have to do something. Emil: (Turns to Marta) Let's just look for that dragon tamer for now. ------------------------------------------------------------------------------- Emil: Wow, there're so many monsters here. It's creepy. Marta: Is this also because of the Centurion's core? Tenebrae: No, I doubt that is the only cause. Like the situation at Luin, unless a core is nearby, monsters should not attack a human settlement in great numbers. Colette: Then what could it be? Tenebrae: It's faint, but I sense the aura of the demonic realm. Maybe this area is connected to demons in some way. Emil: (Nervous) Demons? Tenebrae: Before Lord Ratatosk descended to this world, it was joined to Niflheim, the demonic realm. Eventually, a door was created and the path between worlds was sealed, but some traces of demons still remain in this world. Colette: Yes. I think I've seen some evidence of that. Marta: Then, should we try and do something about it? Tenebrae: No. The demons in this realm will probably be subdued to some degree once Lord Ratatosk awakens. We should concentrate on what we came here to do. Emil: Th-that's a relief. I was afraid you were going to say we had to wipe out the demons ourselves. ------------------------------------------------------------------------------- Linar: Chosen One! Colette: Linar, it's been a while. Linar: I heard you were investigating those strong winds. Between that and the incident two years ago, I'm afraid we've caused you nothing but trouble. Marta: What happened? Aisha: I was offered up as a sacrifice to the Fake Summon Spirit of Wind, but the Chosen saved me. Emil: Oh yeah, the mayor mentioned that. Linar: That certainly brings back memories. If Lloyd hadn't disarmed that breaker... Harley: And that teacher kicked us around. Hey, how's Lloyd doing these days? I heard some ugly rumours, but I'm sure they're just misunderstandings. Emil (thought): Lloyd... Colette: We haven't been able to track him down, but Lloyd wouldn't do anything bad. Emil: That's a lie! Lloyd killed my parents! Colette: Emil... Harley: Hey, let's just take it easy now. Linar: So there was something you needed? Colette: Yes. I wanted to ask you about the stone dias. You see... Linar: Inside the stone dias would mean underneath it. Our studies have led us to believe some sort of facility lies below. Aisha: Linar, what if we preformed the Maiden Ritual? Harley: The Maiden Ritual calls upon the Summon Spirit of Wind, right? Aisha: It is said that the ritual signifies the opening of the door. I'll preform it. Harley: It's too dangerous. There are flying monsters around there. Marta: Then I'll do it. Don't worry, I can take care of myself. Please show us how the ritual is performed. Emil: Marta... Aisha: Chosen One, Emil, please wait for us at the inn. Linar and Harley, you two will need to leave as well. ------------------------------------------------------------------------------- Colette: Emil, can I ask you something? Emil: What is it? Emmil (thinking): Is it about Lloyd? Colette: Are you some sort of "maniac" too? Emil: ? Colette: I mean, when you get into battle, you become a totally different person. I have a friend who's really into old ruins and she's the same way. People call her a "maniac." Emil: According to Tenebrae, it's because Rataosk's power ss taking hold of me. Colette: What's Ratatosk? Emil: Oh right. Tenebrae, can you help me out here ? Tenebrae: I'm surprised she has't asked before. Well, shall we tell her the story of our journey? Emil: Yeah. Tenebrae: Then we'll talk at the end since it's rather long. ------------------------------------------------------------------------------- Cool Breeze Owner: Linar and Harley have contacted me. Your room is ready. ------------------------------------------------------------------------------- Tenebrae: It all began with the withering of the Giant Kharlan Tree. Tenebrae: Lord Ratatosk was the guardian of the Otherworldly Gate, which connected worlds through the Giant Kharlan Tree. So he was the guardian of the Giant Tree as well. He employed Centurions to distribute mana and maintain the balance of the Giant Tree and the world by using monsters. Until the Ancient War caused the Giant Tree to wilt. Emil: The way I heard it, the Giant Tree dried up during the Ancient War, causing mana to run out. That almost destroyed the world, so Mithos the Hero borrowed the Goddess Martel's power to split the world into two. Colette: Right. Mithos did that to protect the world. But then, after many years passed, he learned that a new mana-bearing tree would be born. And then--well, a lot of things happened, but eventually a new World Tree was born, and the worlds became one again. That was the world regeneration. Tenebrae: In the time between the withering of the first tree and the birth of the new one, Lord Ratatosk, along with the eight Centurions, became dormant. Now that the world had regenerated, it was finally time for us to awaken. However, a faction within the Vangaurd planned to abuse Lord Ratatosk's power. Marta: To prevent that from happening, I ran away with Ratatosk's core. Emil: Marta! Marta: You were explaining everything to Colette? Emil: Yeah. Was that a bad idea? Marta: No, it's okay. I mean, I still blame Colette for my mother's death. But now I know she's not a bad person. Colette: Marta... Tenebrae: Allow me to continue. In order to wake Lord Ratatosk from his slumber... ------------------------------------------------------------------------------- Colette: I see. So you're looking for the Centurions' cores in order to wake Mr. Ratatosk. So Ratatosk's not a maniac after all. Marta: ? A maniac? Emil: Don't worry about it. Colette: So what do you think Ratatosk will do when he wakes up? Marta: He'll put a stop to all the strange weather we've been having and restore the balance of mana. Colette: Right, but the World Tree we have right now already has Goddess Martel. Emil: Oh! The tree Ratatosk protected is gone now. Marta: Couldn't he protect it together with the Goddess? Colette: Good point. They could both work together to protect it. Tenebrae: ...Lady Marta, is the ritual ready? Marta (Jumps): I'm all set. Ready to go whenever. Emil: Okay, let's head back to the stone dias, then. Colette: Okay. ------------------------------------------------------------------------------- Emil (thinking): Here it comes! This time we should be okay! Tenebae! Call the winged dragon! Tenebrae: Go, my minion! Strike! Tenebrae: The garuda's barrier has disappeared. Now's your chance! Tenebrae: Lady Marta, hurry and preform the ritual before another one comes. Marta: Right. Emil: So that's the Maiden Ritual... Colette: Our friend preformed the ritual the last time we were here. Emil: Friend...(One of Lloyd's friends.) Emil: Oh! Colette: This didn't appear the last time. Emil: Ratatosk's core on Marta's forehead glowed. Maybe that has something to do with it. Tenebrae: A Centurion's core must be somewhere enarby if Ratatosk's core reacted in such a way. It seems the combination of the ritual and the core had an effect on the stone dias. Marta: Whatever. If we can snag a Centurion's core while we're in there, all the better. Emil: You sound like you're going to rob the place. Colette: She does, doesn't she? ------------------------------------------------------------------------------- Tenebrae: ! I sense a Centurion's core here. It seems to be the Centurion Ventus. Marta: Great! If you can sense Ventus, it must mean Lloyd hasn't gotten it yet! Colette: Lloyd? Why would Lloyd come here? Marta: Oh, right. We still haven't told you about the atack on Luin. Colette: What do you mean? I've been trying to find Lloyd. Please, tell me! Emil: Okay. Here's what happened. ------------------------------------------------------------------------------- Colette: So Lloyd is actually going around collecting Centurions' cores? Emil: Colette, Lloyd was your friend, righT? You really haven't heard anything from him? Colette: No. And now you're both saying that Lloyd attacked you both and ordered the Church of Martel to strike Luin. I can't believe this. Marta: We wouldn't lie about this, Colette. Colette: Yes, I know that. That's why it's so unbelievable. Tenenbrae: Thinking about it now won't resolve anything. Right now, we are here to stop the terrible winds in town. Emil: And get Ventus' core if we can, right? Tenebrae: Exactly. Marta: Colette, if you still can't believe us... Colette: No, it's not that. It's just I want to believe the two of you and Lloyd as well. But maybe Tenebrae's right. What we need to do now is search this place and help the townspeople. We'll have plenty of time to think about what's going on with Lloyd once we're done with this. Emil: Colette, you really believe us? Even though Lloyd is your friend? Colette: Well, both of you are my friends, too. I believe my friends. Emil: You don't mind being my friend? Colette: Why would I? I'm your friend because I like both of you. Emil: Thank you. (I made another friend! I can't believe it.) Marta: Hey, I never said you were my friend. Colette: Oh, that's right. But that's okay. I still think of you as my friend. Tenebrae: Perhaps this would be a good time to ask that you start calling me by my actual name? ------------------------------------------------------------------------------- Emil: I wonder what this spinning thing is. Tenebrae: It seems to be a switch device for the Sorcerer's Ring. Emil: What's that? Tenebrae: I believe it changes the function of the Sorcerer's Ring. Please investigate it. Emil: That went way over my head. I'll just investigate it. ------------------------------------------------------------------------------- Emil: ! "Choose the truth from the two gates and proceed. The truth is alays far and steep." ------------------------------------------------------------------------------- Marta: We're below the stone dias, right? It's so strange, going underneath ruins only to find more ruins. Colette: It looks similar. Emil: Similar to what? Colette: When I was on the journey of world regeneration, I went to a place called the Balacruf Mausoleum. These ruins remind me of it. Marta: I wonder if they are related? Maybe we should go and have a look around? Tenebrae: Lady Marta, I admire your curiousity, but I think we should stick to the task at hand. Marta: Tenebrae, sometimes you're just no fun at all. Emil: Yeah. He's pretty stuffy. Tenebrae: Are you saying that I am a stick in the mud? Colette: Don't worry, Tenebie, you don't have any mud on you. ------------------------------------------------------------------------------- Emil: They keep on coming. Which means we have to keep on fighting. Marta: Emil, I'm counting on you. Emil: I'll do my best. Marta: But there sure are a lot of monsters here. You think it's because of Ventus' core? Emil: Oh yeah. Centurions in the core state can't control their powers, so they attract monsters without meaning to. Tenebrae: Correct. I suspect the garuda we encountered on the stone dias was drawn by Ventus' powers. Colette: But once Marta hatches the core, Ventus would wake up and all of that would stop, right? Tenebrae: Exactly. Emil: It's scary, but I'll do my best. Courage is the magic that turns dreams into reality. Colette: What's that? Is that a Centurion oath? Emil: Oh, no. It's just sort of a mantra of mine. Marta: It has a nice ring to it. Emil: Do you want me to add "Come on, you're a man! Speak up!" too? Marta: Hey, don't be a jerk! ------------------------------------------------------------------------------- Emil: What's that? Tenebrae: It's Ventus' core. Colette: That's the fake Sylph! Emil: Didn't you all defeat it last time? Tenebrae: No, that is Ventus. Marta: What do you mean? So it's not the fake Sylph? Tenebrae: It's form may be different, but its aura most certainly belongs to Ventus. Emil: What should we do? With that thing there, we can't get anywhere near the Centurion's core. Tenebrae: We'll have to retrieve it by force. There is no other choice. Emil: Again? I sometimes wish Ratatosk would possess me all the time so I wouldn't be afraid! ------------------------------------------------------------------------------- Emil: Colette, you said that was the fake Sylph you guys defeated before, right? I wonder why it came back to life. Tenebrae: Sylph's imposter must have come to life due to the dormant state of the Centurion's core. Although it lost its power when you defeated it, I assume the core caused the beat to be reborn afer enough time has passed. Marta: So the wind in Asgard will die down now? Tenebrae: Once we hatch Ventus. Colette: I'll go get it. Marta: Stop! It's dangerous! Colette: What is? Tenebrae: When Centurions are in a core state, they're dormant. During that time their power is out of control. They can attract monsters and cause abnormalities in nature, even disasters. It's impossible for human beings to maintain their snaity while in contact with such a powerful being. Colette: What?! Marta: If a normal person holds a Centurion's core, they get drawn into its chaos, and their mind is destroyed. Which is why you shouldn't even think about touching it. Colette: I see. I'm sorry I didn't ask you first. But what about you, Marta? Marta: I have Ratatosk's protection. I'll be fine. Anyway, it doesn't take long to hatch. Tenebrae: All right, Lady Marta. Please release the Centurions's core. Marta: Right. Tenebrase: Ventus has awoken. As Ventus' powers return, as a Knight of Ratatosk, Emil should also awaken to new powers. Emil: Don't we have to befriend some monsters to get the Centurion's power back? Marta: Right. Ventus is the Centurion of Wind, so we need to get wind-elemental monsters to join us. Tenebrae: Please don't forget darkness-elemental monsters as well. I'd like for my powers to return. Emil: I know. Colette: ... ------------------------------------------------------------------------------- Marta: We did it! It looks like the garudas are one. This should put an end to the gusts. Emil: Nice work, Marta. Marta: Yes, all of our hard work paid off. Colette: ... Marta: Colette, are you okay? You look a bit down. Colette: Huh? Emil: Are you worried about touching the core? Tenebrae: There's no need to worry. Touching the core for only such a short time shouldn't-- Colette: That's not it! I'm not worried about me. It's about Lloyd. He's collecting Centurions' cores, right? That would mean... Emil: Colette, we're after Lloyd. We don't know where the Centurions' cores are, but if we follow Lloyd he's sure to take us to them. That's why you should come with us. Colette: ! Emil: And when we find Lloyd, you can warn him about how dangerous it is. Colette: Thank you, Emil. But I'm going to to go my own way from here on out. Marta: Why? If you're looking for Lloyd-- Colette: Lloyd has a Rheaird, a type of machine that can fly in the sky. So I might not be able to catch up with him on foot. Colette: That's why I'm going to look for Lloyd by air, like this. Marta: Okay. Emil: Collete... Colette: So, I just wanted to say that I'm sorry for everything. I can never make it up to you, but I want to do everything I can. Marta: Don't apologize anymore! I mean, honestly, I can't forgive you for what happened to my mother. But as soon as I saw you, I knew you never meant for that to happen to Palmacosta. Colette: Marta... Marta: I've never met anyone as kind and caring as you. Colette: Thank you. Marta: We're friends, right? Colette: Right! Tenenbrae: What a lovely scene. Emil: Not that I disagree, but things like that make you sound stuffy. Tenebrae: ... Colette: Do you think it's be okay if I went with you two to see the mayor before we part? Marta: Of course. Right, Emil? Emil: Sure. Let's go. ------------------------------------------------------------------------------- Mayor of Asgard: So the stone dias is safe once again! You have our gratitude. Colette: Not at all. I'm just happy that I could help. Mayor of Asgard: And you two. Thank you for lending your efforts along with the Chosen for our town. Emil: It was nothing. Marta: Excuse me, Mayor? What happened to the Vanguard? Mayor of Asgard: Most of them have left town, but it would be a good idea to stay cautious. I'm ashamed to admit it, but the Vanguard's extreme ideology has begun to influence the people of our town. More and more people have turne their backs on the Chosen and the Goddess Martel. It's truly disgraceful. Marta: There's too much of a gap between the technological level of Tethe'alla and Sylvarant. The liberation of Sylvarant advocated by the Vanguard must sound very appealing. Colette: The Church of Martel has become biased toward Tethe'alla as well. I'm sorry, if only I was more effective... Mayor of Asgard: Non, no, that's not it at all. Chosen One, you've saved our town twice now. Please, don't blame yourself for what has happened. ------------------------------------------------------------------------------- Colette: Well then, I've got to get going. Thank you both so much. Emil: You're leaving already? Colette: I'm really worried about Lloyd. Marta: Watch out for the Vanguard. Colette: You be careful, too. I look foward to the day when we may meet again. Thank you, Tenebie! See you later! Marta: All right, we should get going, too. Emil: Right! So where to? Marta: Well, I was thinking we might be able to get some information if we went to Lloyd's hometown. Emil: You mean Iselia? Tenebrae: That will require us to find passage on a boat. Marta: Right. So I think we should head to Palmacosta. Emil: Okay. I'm fine with that. Tenebae: Shall we depart then? ------------------------------------------------------------------------------- Hawk: A messenger has just informed us that the Chosen is headed in the direction of Luin. Alice: Decus is in charge of that area. That's no fun! Guess that means we should just concentrate on the Centurions' cores. Hawk: Ma'am, you should also know that is appears Lady Marta is headed in this direction. Alice: Oh, Martmart's coming? Then I'll leave the Centurions' core to you, Hawkie! <3 I'll go and set up a nice ambush for our sweet litle Martmart when she gets to Palmacosta! <3 Emil: Marta, did you just hear that? Marta: There's no choice. We'll go to Palmacosta and just do our best to steer clear of Alice. Emil: Okay. ------------------------------------------------------------------------------- Emil: ! Marta: Emil? Emil: (screams) STOP IT!! Marta: Emil?! Are you all right?! Emil: ...Marta... Marta: What just happened? Emil: ...I don't know...I had a weird vision all of a sudden...Maybe, it was a dream... Marta: A dream? While you were wide awake and walking around? You wanna rest a bit? Emil: No, I'm fine, let's go. Marta: Are you sure? Tenebrae: His colour seems to be mostly back. It's probably safe to keep going. Emil: See? Tenebrae thinks I'm fine too. Marta: Hm...alright then. But tell us if you aren't feeling well again... ------------------------------------------------------------------------------- Koton: What is it? You kids wanna see old Koton's collection, too? Marta: Your collection? Koton: You don't? Then get out. What a shame. That young lass is quite the looker. Could have passed the time showing her a thing or two until Richter got back. Emil: Richter's coming here? Koton: You know that scoundrel? Marta: Scoundrel? Sounds like Richter, all right. Emil: Marta... Marta: When are you expecting him? Koton: Should be here any minute now. Actually he's late. He must be having a hell of a time finding that Tower of Mana Mirror. Emil: What's that? Koton: Out of my face, Boy. I have nothing to tell you. Marta: You can tell me! <3 Koton: So this Richter fella comes in and tells me to hand over this Spiritual Tome I worked so hard to get. I told him Ill trade it for the Mirror and the Balacruf Tombstone. Marta: The Spiritual Tome? What's that? Emil: I've never heard of it. Koton: A book that wouldn't mean a damn to a couple of ignorant punks like you two. I've had enough of you, so now get out. Emil+Marta: ! (run) ------------------------------------------------------------------------------- Emil: It's been six months... Marta: Let's not get sentimental. We need to find out if Lloyd's come through here first, right? Emil: Yeah, you're right. Marta: We both know the town, so let's split up. We can meet at the pub. Emil: But watch out for Alice. Marta: Oh, right. Tenebrae, can you keep an eye on Emil? Emil: That's not what I meant. Marta: No, it's okay. See you later! Tenebrae: Well then, shall we get started? Emil: Are you sure? Marta is the one of Ratatosk's core. And I'm supposed to be protecting her, not the other way around. Tenebrae: I'm able to easily sense where Lady Marta is at any time because she has the core. Frankly, I'm more concerned about you. Emil (thinking): I'm so pahetic. I need to try harder. ------------------------------------------------------------------------------- Emil: Ah! Richter: Emil, is that you? Emil: Richter! What're you doing here? Richter: I should ask you the same question. What brings you to Palmacosta. Emil: I'm on a journey. Looking for Lloyd and the Centurions' cores. Anyway, are you okay? You were injured pretty badly. Richter: There's still some pain, but I only have myself to blame. The fact that I lost to such a fool pains me more. Emil: Oh, I'm sorry. Richter: It was a joke. Emil: What? Oh, I'm sorry. Richter: Didn't I tell you to stop apologizing without reasons? Emil: Oh, I'm sor--I mean, yes, you did. Alice: Oh, Richter! There you are! <3. Richter, are you looking for Martmart too? Hey! You're Martmart's pet! Richter: Alice, he is an acquaintance of mine. Alice: You're on his side? You know, if you'd just let me play with him a little, I'm sure he'd be more than happy to tell us where Martmart is. <3 Richter: I said, he's my acquaintance. If you don't understand what that means... Aice: So scary! Fine. But all bets are off if I catch the little pet with Martmart. And if you're here that means Martmart is here, too. I'm s lucky. <3 Emil: Richter...you're a member of the Vanguard too? Richter: I am. Emil: What are you planning to do with Ratatosk's core? Richter: Revive the Sylvarant Dynasty or that's what they say. Emil: The Sylvarant Dynasty? But I learned in school that it feel 800 years ago. Richter: You need to forget about Ratatosk's core, the Centurions' cores, about all of this. Emil: Why? Richter: The Vanguard isn't just looking for Ratatosk's core. They're looking for the Centurion's cores as well. I don't want to involve you in all of this. Emil: ... Richter: Hmph...At least you don't agree with everything I say. But I won't give up, either. I will take Ratatosk's core from Marta, even if it means her death. Emil: I need to tell Marta about the sadist! Tenebrae: Emil, her name is Alice. Emil: Does it matter? Anyway, where's Marta? Tenebrae: It seems she's in the pub. Emil: Got it. ------------------------------------------------------------------------------- Marta: Emil, did you find anything? I had no luck at all. Seems like Lloyd hasn't come through here. Emil: Forget about that. I just ran into the sadist--I mean, Alice. And Richter. Marta: ! Emil: And I found out Richter is a member of the Vanguard as well. Marta: I'm sorry. You seemed to trust Richter so much. I just couldn't bring myself to tell you. Emil: Thanks for considering my feelings. Marta: Not at all. I should have told you. I'm sorry. Emil: It's fine. Right now we need to head to Iselia before Alice finds us. Marta: Okay. Let's go to the harbour. Sailor: You kids are heading to the harbour? Emil: Yes. Sailor: I don't reckon you'll be going anywhere by boat. The seas been angry for weeks Marta: What?! There isn't any service? Sailor: Well, let me think. If you really have to go, you might try asking Mrs. Dorr in the Governor-General's office. Marta: Mrs.Dorr-- Emil: Is something wrong? Marta: No, it's nothing. Let's go to the Governor-General's office. Emil: Right. ------------------------------------------------------------------------------- Mrs. Dorr: Oh, you're Marta Lualdi, aren't you? Marta: It's been a long time, Mrs. Governor-General. Mrs. Dorr: Yes, since the Blood Purge. Marta: I'm sorry for all the trouble with my father back then. Mrs. Dorr: You have nothing to apologize for. But tell me, what's brought you here today? Marta: I'd like to take a ship out of the harbor. Emil and I are trying to get to Izoold. Mrs. Dorr: Emil... Marta: Right. Emil was born here, as well. Do you know him? Mrs. Dorr: Emil, Emil Castagnier, is it? Reyson's son. Emil: Yes, that's right. Mrs. Dorr: ? Marta: Is something the matter? Mrs. Dorr: Oh, my. They say eyesight is the first thing to go. I hardly recognize you. I'm sorry, Emil. Emil: Not at all. (Maybe I'm just easy to forget). Mrs. Dorr: Regarding the ship, there's nothing I can do with the ocean in its current condition, but... Marta: Is there some other way? Mrs. Dorr: Yes, Emil, perhaps you remember Thomas, the fisherman who lived next to you. Emil: Thomas, the fisherman. Mrs. Dorr: He told me he'd figured out the source of the storms. He set out for the Dynasty Ruins up in the Kamisra Mountains, but no one's heard from him since. Perhaps if you found Thomas... Marta: So basicaly, we should go to the Kamisra Mountains to look for Thomas? Mrs. Dorr: Oh no, the Kamisra Mountains are far too dangerous. We're sending out a search party to look for him. You can wait here until they return. Marta: What should we do? If we stay here, it's just a matter of time before Alice finds us. Emil: Wait, you want to go? Marta: Don't you? Emil: I'll go. I just don't like scary places. Marta: Sorry, Emil. So we'll go and look for Thomas. Mrs. Dorr: I can see you've made up your minds. I won't try and talk you out of it. But please, do be careful. ------------------------------------------------------------------------------- Richter and Zelos Meeting VORC005 ------------------------------------------------------------------------------- Tenebrae: It's the Vanguard! Hide! Richter: No luck getting a Cruxis Crystal from one of the Chosen? Alice: I've sent Hawkie out to get one, but it seems Zelos won't give him a chance to swipe it. As for little Colettie, she's got some kind of crazy luck. We haven't been able to get the jump on her. Richter: They're all useless. Alice: So what are you going to use the Chosen's Cruxis Crystal for? Isn't it just a symbol to prove a Chosen was selected by the Cruxis angels? Richter: Even if I told you, I doubt you'd understand. Alice: Well, that's insulting. Oh, well, I forgive you. You and I are comrades in more ways than one, after all. Richter: You don't curse that fact? Alice: Not at all. It's my policy to make use of anything I can. I'd expect you to be the one cursing. Humans, that is, not yourself. Richter: Hmph... Alice: Temper, temper! Looks like I hit a nerve! <3 Alice: Richter, wait! Emil: I wonder if they're going after Colette. Marta: Most likely, but if what Alice said is true, it sounds like she's holding her own. ------------------------------------------------------------------------------- Emil: So these are the Dynasty Ruins? Marta: Yes. They say that this was one of the palaces of the Sylvarant Dynasty 800 years ago. Emil: ! Marta, I've been thinking about something Richter said to me. He said the Vanguard wanted to use Ratatosk's core to revive the Sylvarant Dynasty. Marta: ! Emil: Before all of this happened, I used to agree a ittle with what the Vanguard stood for. That they were fighting to save the Sylvaranti from the Tethe'allans. And that Lloyd was their sworn enemy. But what does reviving an 800-year old dynasty have to diwth saving the people of Sylvarant? Marta: The Vanguard's commander, Brute, thinks that the people need strong leadership in order to live in peace. He wants to be crowned King of Sylvarant. It's so stupid. Emil: So you left the Vanguard because you didn't want to be part of their ridiculous plan. Marta: Yeah. That's right. Emil: Good. I was worried that maybe you felt the same way as the rest of them. Marta: Of course not. Emil: Right. But where are they planning on doing with Ratatosk's core? Tenebrae: I remember them saying something about a mana cannon. Emil: What's that? Marta: It seems to be some type of ancient weapon, but that's all I really know. Anyway, shouldn't we be looking for Thomas? Emil: Oh, that's right. Sorry for getting us off track. ------------------------------------------------------------------------------- Emil: I'm Emil, Reysol's son. We used to live next door to you. Are you all right? Are you hurt? Thomas: You're Reysol's son...really? That's can't be right! Ugh... Emil: Hmm...Has it really been that long? Marta: Um, Thomas? Tell us why you came here. Thomas: ...I found that. I found it in the ocean. I think it's the reason for the storm...(passes out) Emil: Thomas! Marta: It's okay, I think he just passed out. Tenebrae: This appears to be...a dead remora. Remora's are not actually sea monsters. They live in freshwater around this area. Emil: So what does that mean? Marta: First things first, let's get Thomas back to town. Alice: Oh I wouldn't worry too much about him. <3 These ruins will be the final resting place for you and your pet friend, my dear Martmart! <3 Marta: Alice! Alice: And since Hawkie's away today it'll be a special treat. I'll handle you myself. Okay, it's time to die! Alice: Yah! Oh no, look what've, you broken Hypnos! Tenebrae: A fitting punishment for enslaving a once proud beast. Alice: No, stop it! Stop it I say! Aice: Who...who are you? Zelos: Well hey there cutiepie! I'll let this misunderstanding slide, if you just run along. Alice: Aren't you...Tethe'alla's Chosen? Zelos: That's right, and the Chosen is saying he'll let you off this time. So take your cute face, and scoot off back to the Vanguard, Alice. Alice: (giggle) Well, since you put it that way, guess I'll leave this to you. Tah-tah Mr. Big Handsome Chosen. I owe you one! <3 Zelos: So, you must be Marta! The beautiful widow Dorr sent me her to save you my dear. She also said you had a fisherman and some kid tagging along. Emil: I'm Emil, sir. Zelos: Oh yeah, right, whatever kid. So Marta darling, you're not hurt are you? Marta: You're Tethel'allas Chosen, and one of Lloyd's friends. Emil: Where's Lloyd? Please tell us if you know! Zelos: Hm? Why are you two looking for him? Emil: Because he...That bastard killed my parents! Zelos: So, it's about revenge huh? Marta: Lloyd is nothing more than a theif. He stole a very important jewel from us. Zelos: Hm, well, I don't have time for a couple ignorant kids like you. (snaps fingers). Sorry, but I have nothing to say to people who swear revenge on my bastard friends. If you'll excuse me I have to go. Marta: I'm afraid that he trusts Lloyd too. Just like Colette. Emil: But he's different from Colette. I saw it. I saw it in his eyes. He doesn't believe us at all. If Lloyd were to slaughter someone right in front of his face, he'd still worship the ground he walks on! Tenebrae: Emil, I understand how you must feel. But please try to calm yourself! Don't forget about the storm in the ocean. If what Thomas said is correct, then the remoras living around here are to blame. Emil: Oh, um...that's right. So what do we do now? Marta: Well we've already made it this far. Let's explore some more and see what we find. Or do you wanna go back? Emil: No, we need to find out what's going on with the storm. Let's go. Marta: Okay! Thanks so much Emil! You're the best, you know that! Come on! ------------------------------------------------------------------------------- Emil: The sound of water in a dark place in really creepy. Marta: Really? I think it's rather romantic, myself? Emil: You do? Marta: Emil. What do you think of me? Emil: What do you mean? Marta: A lot of people tell me I'm too stubborn. They say I come across as too serious, too much. What do you think? Do you think I'm too much? Emil: I think you're on the skinny side, so I don't think you're too much. Marta: That's not what I meant. Well, whatever. I'm going to work hard to make you like me. If there's anything I should do better, just say the word! Tenebrae: Must be exhausting being such a heartbreaker. Emil: You can't be serious. Marta's obviously built up this image of me in her mind as some sort of ideal man. Tenebrae: Oh, you're smarter than you look. Marta: What are you two talking about? Emil: Nothing at all. Tenebrae: Nothing at all, Lady Marta. Emil: I'm surprised there's this much water this deep down. Marta: Maybe it's an underground water vein? Tenebrae: Interesting. I know why the ocean has been stormy. Emil: Really?! Tenebrae: I believe the cause is a territorial between monsters. Marta: That can cause storms all the way out in the ocean? Tenebrae: Indeed. Thomas said he'd found remoras in the ocean. Remoras are freshwater monsters, so that is unnatural. Monsters hardly ever change their habitats, so the underground lake here and the surrounding ocean must be linked somehow. Emil: What?! Marta: Tenebrae, can freshwater monsters live in the ocean too? Tenebrae: I believe the family of monsters that the remora belong to can tolerate saltwater. The ocean is the domain of Centurion Aqua. Centurions must form connections with monsters of their own element in order to maintain balane in the world. However, Aqua is infatuated with that man, Richter, and is neglecting her duties. So all the water-elemental monsters are left to their own devices. It's absolutely reprehensible. Marta: He's like an angry old lady, isn't he? Emil: Yeah. Tenebrae: What was that? Marta: Hey, even old ladies know how to take jokes! ------------------------------------------------------------------------------- Emil: It's an underground lake. Marta: I wonder it's conencted to the sea. Emil: Aah! Marta: That's...a manitou! Tenebrae: That monster is the most territorial of all underwater creatures. I wouldn't be suprised if it's been clashing with the other ocean species. Emil: You mean that's been causing all the storms in the ocean? Tenebrae: It would see so! Emil: Here it comes! ------------------------------------------------------------------------------- Emil+Marta: Ahh! ------------------------------------------------------------------------------- Marta: Are you okay? Emil: I'm still alive. What about you? Are you hurt? Marta: I'm fine. Thanks for worrying about me. But where are we? Tenebrae: Someone's coming. I will conceal myself. Marta: Excuse me! Do you mind if we ask you a question? ???: What is it? Emil (thinking): He's not human. he's not a half elf either. What is he? And he's even got a monster with him. Really weird. Marta: We seem to have gotten lost. Could you tell us where we are? ???: You're just north of Iselia. You want me to take you to the village? Marta: No, that's all right. Thank you very much. ???: Sure. Well then, take care. Marta: So, that would mean... Emil: Across the ocean?! Tenebrae: That would appear to be the case. Marta: Well, at least we saved on the boat fare. Tenebrae: Indeed. And we gained some valuable experience no amount of money could buy. Emil: You two sure are optimistic. Marta: It's just we've already come this far. Might as well make the best of it. Emil: Yeah, you're right. Tenebrae: Now that we've had a chance to recover our senses, shall we continue on to Iselia? Emil+Marta: Yeah! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.3) - Chapter 3 - (GS3) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Iselia. This is Lloyd's hometown. ???: Did you just say Lloyd? Marta: Yes? And you are? Paul: I'm Paul, Lloyd's number one apprentice. I'm heading out to patrol the haunted ranch. You want to come with me? Emil: Lloyd's apprentice? What kind of idiot-- Paul: What did you say?! Marta: Emil! He's just a kid! Paul: I'm not a kid! I'm the great dual swordsman, Paul the Magnificent! Marta: My apologies, Pual the Magnificent. Paul: Geez...you outsiders have no manners. Emil: I can't believe kids still worship Lloyd even after what he and the Church of Martel did to Palmacosta. Marta: I know you're upset, but try to calm down. The first thing we need to do is gather information. Maybe the town's mayor has an idea of where Lloyd is. Emil: ... VORC014 ------------------------------------------------------------------------------- Child: I am Forcystus, of the Five Desian Grand Cardinals! Child: Lloyd Irving is here! Evil Desian, I will defeat you! (They run off) Tenebrae: I keep hearing the word Desians. Who were they? Marta: You don't know? The Desians were a group of half-elves who wreaked havoc on the world before the regeneration took place. Emil: They say the Desians took people to places called "human ranches" and did unspeakable things to them. Marta: You make it sound like you weren't affected by them. There was a ranch right near Palmacosta and everyone was so afraid of it. Emil: We were? Marta: Yes. Iselia got off easy, since the Chosen was born here. They entered into a non-aggression treaty with the Desians to protect the town's people from being taken to the ranch. Clever, huh? Tenebrae: It seems we Centurions missed a lot while we were dormant. Tenebrae: (Yeah that's how it was. Yeah, of course.) VORC015 ------------------------------------------------------------------------------- Marta: Excuse me. We're searching for Lloyd Irving--he used to live in this town. Emil: Have you seen him recently? Mayor of Iselia: Another one asking about Lloyd. Let me guess: this is about the Blood Purge in Palmacosta, right? It doesn't make sense. Lloyd would never lead the Church of martel against Palmacosta. R.Emil: Lloyd killed my parents!! Marta: ! (Emil?) Mayor of Iselia: Before the world regeneration, a horrible massacre took place in our town at the hands of the Desians because of Lloyd. R.Emil: See! Just like Palmacosta. Lloyd is nothing but a worthless murderer! Marta: But, I thought Iselia had a treaty wih the Desians? Mayor of Iselia: Lloyd tried to save a friend of his who was being held prisoner at the human ranch. It provoked the Desians into attacking. What a fool. Een a child knows that the life of one insignificant person is nothing compared to the lives of everyone in the village. Marta: One insignificant person? What a horrible thing to say! Mayor of Iselia: Then which would you choose? Save one person with a thousand lives or save a thousand with one life. Marta: Well... R.Emil: It's obvious. The one person must be sacrificed for-- Emil: Wait! That's not right! What if you were that one person? Would you still feel that way? And what if there was some way you could save all thousand and one people. Mayor of Iselia: Yes, Lloyd thought that way as well. But ultimately, he failed. Lofty principles are all well and good, but there's a difference between an ideal and reality. Emil: ... Mayor of Iselia: Lloyd is a fool. He believes all lives are equal. He imagines an ideal world where those who want to live can live. But he's also a man who works tirelessly to realize his ideals. Of course, whether's that's good or bad is a different story. Marta: Mayor, you believe in Lloyd. Mayor of Luin: Well, I don't like him much, but yes. Emil: Why does everyone stand up for him? I know for a fact that he killed my mother. Mayor of Iselia: Ask the people in town. His old teacher is back here right now as well. And Lloyd's father is at the Martel Temple. Perhaps he could shed some light on things. It's possible he's been in contact with Lloyd. Marta: The temple? Mayor of Iselia: It's located north of here and belongs to the Church of Martel. Lloyd's father is a skileld craftsman--he's been doing repair work there. VORC016 VORC017 ------------------------------------------------------------------------------- Emil: It's the pet monster that belongs to that strange guy we ran into at the beach. Noishe: ... Tenebrae: That is rather rude, Emil. That man was a dwarf. Marta: And this guy isn't a monster, he's a dog. You think you could move for us, doggie? Emil: I don't think he's a dog. Tenebrae: Leave this to me. (They converse) Tenebrae: Hahaha! Emil+Marta: ... Emil: Tenebrae's laughing. Marta: Oh! He moved! Emil: Hey Tenebrae, what was so funny? Tenebrae: Perhaps some other time. Now then, let us proceed. Emil: He's still laughing. Marta: It's weirding me out. Dirk: Oh, you're the kids that were lost. Marta: Thanks for giving us directions. Emil: We heard we might be able to find Lloyd Irving's father here. Dirk: You're talking to him. We're not linked by blood, but he's my son. Emil+Marta: ! Marta: Have you heard anthing from Lloyd recently? We're looking for him. Emil: You! Aren't you ashamed of what Lloyd did in Palmacosta! You're his father! Dirk: I'm proud to call Lloyd my son. I've got nothing to be ashamed of. R.Emil: You-- Dirk: If Lloyd had anything to do with what happened in Palmacosta, he wouldn't have just disappeared like that. I didn't raise a man who runs from his own responsibilities. My Boy may be a fool, but he's not a bad person. Emil: ... Marta: So, have you had any contact with him? Dirk: Nope, haven't heard a word. He was on a journey to gather Exspheres, but then he just suddenly came back about six months ago. He said he was on his way to save a friend and he had to travel light. So he left Noishe, the animal you saw outside. Haven't seen him since. Marta: I see. Dirk: If you kids happen to see Lloyd, give him a message for me, will you? Tell him Noishe is getting lonely, so come home soon. Emil: ... Marta: Emil, what's wrong? Emil: He's not related to Lloyd by blood, and yet he really seems like he's Lloyd's father. On the other hand, my uncle was always so ashamed of everything I did. Marta: Emil... ???: Excuse me, do you have a moment? Paul, one of the village children, has gone missing. Have you seen a Boy about eight years old around here? Marta: Oh, we met him by the town entrance. He said something about going to a haunted ranch. ???: ! So he went to the human ranch. Thank you. Marta: The "haunted ranch" he was talking about was a Desians' human ranch. I hope he's all right. Emil: There aren't any Desians there anymore. I'm sure he'll be fine. Besides, he's an apprentice of the mighty Lloyd, remember? Marta: I understand your grudge against Lloyd, but Paul has nothing to do with that. Emil: ... Marta: The Emil I like wouldn't think like that. My Emil is better than that. Emil: Whatever! Marta: ! Emil: I don't even remember you! Stop trying to make me into something I'm not! I don't need you telling me who I'm supposed to be! Marta: I'm sorry. Emil: ... VORC019 VORC020 ------------------------------------------------------------------------------- Lilia: This is all my fault. If I'd just an eye on him, I could've stopped him before he left town. Villager: Lilia, it's going to be all right. Professor Sage will find Paul. He'll be fine. Lilia: Right. Villager: But Professor Dage is a half-elf. I don't know if this is such a good idea. Vilager: Stop that nonsense! Professor Sage saved the Chosen! She's a good half elf. She's nothing like the Desians. She'll svae Paul. Marta: Hey, Emil. Do you think Raine is that woman we saw earlier? Emil: Yeah, maybe. Marta: She's a half-elf. I wonder if that's why no one went with her to search for Paul. Emil: Huh? Marta: I mean, people are prejudiced against half-elves. I even used to be afraid of them way back when. Emil: Half-elf. Prejudice. Marta: I'm going to the human ranch. You and Tenebrae wait here until I get back. Emil: Why? Marta: Even if the Desians are long gone, there's probably monsters. I can't let her go alone. Emil: There's no guarantee that you'll meet up with her. I'll go with you. Marta: But Paul is Lloyd's apprentice. Emil: It's okay. You don't have to keep worrying so much about my feelings. Marta: Sorry. Emil: Come on, let's head for that ranch. VORC021 ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: How did Marta know Raine's first name? TENEBRE: What sort of places were these human ranches? MARTA: It's where they used to make Exspheres, devices that raised a person's abilities to their fullest potential. EMIL: So they were like factories? MARTA: From what I heard they were more like labs for human experiments. The Exspheres were apparently stones activated by human suffering. So they implanted Exspheres in people, then tortured them in all sorts of ways. TENEBRAE: The hearts of men are more terrifying than any monster. EMIL/MARTA: Huh? TENEBRAE: (Shakes head) Oh, just the ramblings of a spiteful Centurion. EMIL/MARTA: (SIGH) *On the road to the Ranch* (The party beats the monsters, but Emil's eyes stay red after the fight is over) R.EMIL: (Gruffly) Let's go. MARTA: (Carefully) Are you still mad? R.EMIL: (Turns to Marta) About what? MARTA: I mean whenever you get mad, you seem to get possessed by Ratatosk, and you're that way right now. R.EMIL: (Shrugs) Now that you mention it, I suppose I am. MARTA: What can I do to make you forgive me? R.EMIL: (Shrugs again) Hmpf. Why worry about this wimp's feelings? MARTA: (Puzzled) Wimp? Are you talking about me? R.EMIL: I'm talking about the "normal" me. He's a weak, coward who takes his own insecurities out on you. He's worse than a dog. MARTA: (Angrily) Don't talk about yourself like that! (Hangs head) And sure, you might get scared sometimes, but you're one of the nicest people I've ever met! (Emil's eyes revert to green) EMIL: (Surprised) Marta... (Marta recoils) MARTA: I mean, I'm not trying to force myself on you or anything. I... EMIL: (Nods) Yes. I-I know. MARTA: I'm sorry. I just get so worked up sometimes. I know it's annoying. EMIL: (Slumps) No. I shouldn't have said what I did. I'm sorry. MARTA: Thank you. *Iselia Human Ranch* (A thick fog surrounds the area) EMIL: It's really foggy. MARTA: We could easily get lost in this before we even find Paul. EMIL: (Waves, yelling) Hey, Paul! If you're out here, say something! (Silence) EMIL: (Slumps) I have a bad feeling about this. MARTA: (Walks in front of Emil) Courage is the magic that turns dreams into reality, right? (Emil looks up in surprise and flashes back to Richter) RICHTER: Courage is the magic that turns dreams into reality. EMIL: Huh? RICHTER: They're words a human with a few screws loose said long ago. (Back to the present) EMIL: (Thinking) I'm sure I'll see Richter again if we keep searching for the Centurions' cores. He'll laugh at me if I'm still a coward. (Turns to Marta, speaking) It's a little spooky, but let's keep moving forward. (They reach the massive metal gates of the ranch. The fog is even thicker) MARTA: This fog is really thick. EMIL: (Slumps) Yeah, and something doesn't feel right. (Suddenly, Emil spots something in the haze) EMIL: (Straightens up) There's something here! MARTA: Really? Is it Paul? (Marta runs over to the object and looks it over) MARTA: (Turns back to Emil, disappointed) It's just a tree. EMIL: (Slumps) Sorry. I could have sworn I heard something moving. MARTA: (Giggles) A little jumpy, are we? EMIL: Well, it's scary! Actually, so is fighting. TENEBRAE: Look out, you two! (Suddenly, the "tree" comes to life!) EMIL: (Shocked) Aah! MARTA: (Gasps) A monster! (The "tree," actually a hirsuta, attacks!) (The fog clears up) TENEBRAE: It appears we can continue along this route. EMIL: I wonder if Paul went this way too. TENEBRAE: Hirsuta is fairly mobile, so it is possible Paul went inside before it blocked this entrance. MARTA: (Happily) Emil, I'm so impressed! You sensed a monster that even Tenebrae didn't know was there! TENEBRAE: That was my mistake. It is quite embarrassing. But what you said is correct, Lady Marta. It seems that Emil's awakening is coming right along. EMIL: (Turns to Tenebrae, puzzled) Awakening? Awake to what? TENEBRAE: Awakening as a Knight of Ratatosk, to protect Lady Marta. MARTA: Tenebrae, enough of this Emil protecting me stuff, okay? TENEBRAE: Mmm? But being a Knight of Ratatosk means-- MARTA: He has to protect Ratatosk's core on my forehead. We'll do it together, right, Emil? EMIL: (Turns to Marta) Yeah. (Awkward silence) EMIL: (Thinking) It makes me kind of sad when she says that. Why? ------------------------------------------------------------------------------- TENEBRAE: Emil, is something wrong? You're looking rather sad. EMIL: Uh, No, I'm fine. It's just-- Is Marta really okay with the way things are? TENEBRAE: (Light bulb) I see. You miss hearing "I love you Emil!" all the time. EMIL: (Flustered) Th-That's not it at all! I just didn't know girls could change their minds so quickly. TENEBRAE: In other words, you want her to be more cuddly. EMIL: (Flustered) No! Just forget it! You really are a spiteful old nag, you know that? TENEBRAE: (Irked) Spiteful old nag? ------------------------------------------------------------------------------- EMIL: So this is the human ranch. MARTA: Don't worry, all the Desians are gone now. EMIL: (Slumps) Yeah. MARTA: (Irked) I guess I'll have to be the big, manly knight that's protecting you. EMIL: (Turns to Marta, defensive) Hey, I can be manly. MARTA: (Giggles) Sorry. But just because you're a "man" doesn't mean that a girl can't protect you. EMIL: (Slumps) Well, I guess not, but-- TENEBRAE: Excuse me you two, but what are we doing here again? EMIL/MARTA: (Turn to Tenebrae) Looking for Paul. TENEBRAE: Thank you. ------------------------------------------------------------------------------- TENEBRAE: There doesn't seem to be any sign of young Paul. MARTA: This place is way too dangerous for a child. We've got to find him fast. EMIL: Yeah, I hope he's all right. Well, let's hurry up and start looking. ------------------------------------------------------------------------------- MARTA: We keep coming out in weird places. TENEBRAE: Well this is the only way we can go since all of the main passages seem to be destroyed. There must have been a large-scale assault on this facility. EMIL: (Steps back) The Desians were taken down by the Chosen and her friends, right? Did Colette do all of this? MARTA: She didn't look like the violent type. EMIL: (Balls fists, angrily) I bet Lloyd did it. MARTA: It's hard to believe he's Colette's friend. TENEBRAE: Indeed, she seemed quite the peaceful sort. It's difficult to associate her with Lloyd, the gleeful mass-murderer of the Blood Purge. MARTA: Colette didn't seem to favor Tethe'alla. I wonder about Lloyd. EMIL: It's pretty obvious that as far as he's concerned, anyone who's not Tethe'allan or part of the Church of Martel is nothing. WARNING: Violent electricity is generated and cannot be passed. You can eliminate the electricity in front of you by hitting it with a monster. Hit a monster with the Sorcerer's Ring to enrage it and have it come after you. (Paul is lying unconscious nearby) EMIL: (Shocked) Paul! (As the party goes towards him, Emil is suddenly snared by an invisible hand) [EMIL: N'errrgh!!! (A gigantic tree monster bursts out of the floor) MARTA: Huhhh!!! What is that?! EMIL: Th-The monster's growing out of the floor! MARTA: I think this room itself is a monster! (Emil struggles, but the monster has him. It starts to lift him off the ground) EMIL: Eh... You know, th-there's a saying... ???: "You can't see the forest for the trees." EMIL: M-m-Maybe that's what this is. Wait! Huh? (Emil turns around. The orange-robed woman is behind him, casting a magic spell) ???: Photon! (A blast of light hits the monster and it drops Emil. As he recovers, the woman gets between the monster and the kids.) ???: Here it comes! You two know how to fight?! EMIL: (Gets back up) Uh... Y-yes! MARTA: We'll give this thing a taste of its own medicine! (The party attacks the Gerichtslinde!) *TRANSCRIBER'S NOTE: What medicine? That doesn't really work here... All it did was grab Emil.* EMIL: (Kneels before Paul) Paul, are you all right? PAUL: (Looks up) [Huh? O-]Oh! It's you. (Paul looks at Emil and Marta, then the woman. She stares at him, expressionless) ???: Well Paul? Would you like to thank them? They were very kind. They came all the way here to look for you. PAUL: Professor Sage! (Emil helps Paul to his feet) MARTA: Are you all right? PAUL: Yes. I'm fine. Thank you miss. PROFESSOR SAGE: (Hand on her hip) Now Paul, I believe I remember telling you that the human ranch was strictly off-limits. PAUL: (Nervously) Y-yes, but you see[I...I was patrolling while Lloyd was away. PROFESSOR SAGE: You know that job belongs to the town watch. Do you remember what happens to children who break the rules? (As Emil and Marta look on in surprise, Professor Sage slaps some sense into Paul's skinny heinie) PAUL: (Crying) I'm sorry Professor, I'm sorry! (After things have calmed down, Paul is clutching Professor Sage's hand and sobbing quietly) PROFESSOR SAGE: (Sighs) Sorry, I still haven't introduced myself. My name is Raine Sage. I teach in Iselia. How do you do? EMIL: Uh, Hi. My name is Emil. MARTA: And my name is Marta. We're traveling together. RAINE: There are a few things I'd like to talk to you about, but first let's return to Iselia. EMIL: Uh...Yes. ------------------------------------------------------------------------------- RAINE: Thank you for saving Paul. EMIL: Oh, heh...I mean we, um...we just did what anyone else would've done. RAINE: Oh? Most people wouldn't risk coming to a place like this for a child they scarcely know. EMIL: (Blush) Eh...Well-- MARTA: (To herself, irked) What's with you? I thought you didn't care about Lloyd's apprentice. And do you have to get all googly-eyed every time you meet a pretty lady? EMIL: Did you say something? MARTA: (Pouts) Forget it! ------------------------------------------------------------------------------- *Iselia* RAINE: I'm taking Paul home to his mother. Would you two wait for me at the school? EMIL: (Nods slowly) S-Sure. (Raine takes Paul away) MARTA: I wonder what she wants to talk about. EMIL: Yeah. She was glaring at me. (Slumps) MARTA: Do you think she's Lloyd's teacher, the one the mayor told us about? (Emil straightens up, shocked) EMIL: Lloyd... ------------------------------------------------------------------------------- EMIL: So, Raine was Lloyd's teacher. MARTA: Looks that way. EMIL: (Bitterly) That murderer's teacher. TENEBRAE: Calm yourself, Emil. EMIL: (Teeth clenched) I know. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: What were you like in school? Were you a good student? EMIL: Well, I didn't go to school when I was in Luin. MARTA: What about in Palmacosta? EMIL: I...I don't really remember. What about you Tenebrae? Do Centurions go to school? TENEBRAE: What do you think? MARTA: (Giggles) You really know how to change the subject, don't you? So you weren't a very good student. Sorry to bring up such a sore "subject." (Giggles) ------------------------------------------------------------------------------- (The walls are lined with pictures the kids have drawn, most of them involving Lloyd somehow. Emil and Marta look over them.) MARTA: Wow. These are all drawings of Lloyd. (Emil is silent) TENEBRAE: Humans never cease to amaze me. Let's have a look at these. MARTA: I never would have pegged you as an art buff, Tenebrae. TENEBRAE: How rude. (The party continues to stare at the drawings. Tenebrae notices one in particular.) TENEBRAE: This one appears to have been drawn by Paul, the boy you saved. MARTA: (Reading) "I love Lloyd"... [Hmm...] EMIL: (Under his breath, bitterly) How come everyone-- TENEBRAE: (Looks away) Someone's coming! (Tenebrae disappears, and Raine walks in) RAINE: Sorry that took so long. Oh. You've been looking at the drawings. MARTA: It looks like this one was drawn by Paul, right? He certainly is a big fan of Lloyd's. (A silence hangs in the room) RAINE: Paul's father passed away two years ago when the Desians suddenly attacked Iselia.Lloyd was the one who caused the incident. Well actually Lloyd and my brother, that is. (Emil and Marta turn to her) EMIL: So then, why does he... RAINE: When his father died he stopped smiling and closed himself in. Lloyd found out when he returned from the journey of world regeneration. He Paul's house every day even though Paul's mother Lilia tried to get him to stop. But Lloyd was persistent. Then one day out of the blue, he proposed to Lilia. (Emil and Marta completely whirl around) EMIL/MARTA: Proposed?! RAINE: (Nods) Yes. I think Lloyd wanted to take on the role of Paul's father. And in order to do that he thought he needed to marry Lilia and make her his wife. MARTA: But that's ridiculous. RAINE: (Chuckles, turns away) Lilia was mortified. She was so upset she took a tomato and threw it right at Lloyd. Lloyd instinctively hit it which sent it flying at Lilia... and it hit her right in the face. Before they knew it tomatoes were flying all over the place. When they realized what happened, Paul and Lilia began laughing for the first time in months. (Emil doubles over fuming, and his eyes change color. He punches the wall) R.EMIL: (Angrily) I don't wanna hear this crap anymore! Everyone's always all "Lloyd this" and "Lloyd that." I'm sick of it! Why are you even telling us this stupid story in the first place?! (Raine stares at him) RAINE: The mayor told me all about the two of you. I think that you should know that I was Lloyd's teacher. I traveled with him for a long time. You wanted to know why everybody here defends Lloyd, correct? R.EMIL: (Angrily) Enough! (Points angrily at Raine) I don't want to hear any more about how Lloyd is innocent in all this! RAINE: Oh really? When did I say that? MARTA: (Surprised) Wait, what do you mean? Are you telling us that you don't trust Lloyd? I thought you were supposed to be his friend. (Another awkward silence) RAINE: Trusting Lloyd...and believing the reports of what happened in Palmacosta are two entirely different things. Furthermore Lloyds character and past doings...have no bearing on what happened in Palmacosta. Calm yourselves. Otherwise, you will be blind to everything, including the truth. (R.Emil looks away angrily) MARTA: But why would you even care? RAINE: Maybe I don't care. MARTA: Unbelievable! (Storms off) (Emil's eyes revert to green) EMIL: Marta. Marta, wait! (Runs after her) EMIL: (Hangs head) I wonder what's wrong with Marta. TENEBRAE: Hmm...Why don't we look for her? I can still feel Lady Marta's presence in town. I doubt she's gone very far. EMIL: Okay. EMIL: Marta, why'd you run off like that? Raine seemed like she was on our side. MARTA: (Bitterly) I can't stand people like that. EMIL: Marta... MARTA: (Gets up) Raine was Lloyd's friend. So how could she say such cold things about him? (Turns to Emil) If it was me, and someone was saying bad things about you, I'd defend you to the end. I mean you're my friend. I'd get so mad if someone was bad-mouthing you, I'd give them a piece of my mind. (Emil suddenly realizes something) EMIL: I get it now. So that's why everyone defends Lloyd. MARTA: Huh? EMIL: There's no point in me getting mad at people just for saying they like Lloyd. We're the same. (Slumps) It's so obvious, but I didn't see it at all. I was too busy being angry. TENEBRAE: Perhaps that's why Raine suggested that you calm down. (Emil and Marta look at Tenebrae) TENEBRAE: Anyone would become mad if someone they liked and trusted was insulted. With that attitude, it's unlikely she'd have told you where Lloyd was, even if she knew. Am I wrong? EMIL: You're right, Tenebrae. Come on, Marta. Let's go back and talk to Raine. Maybe she'll help us if we explain. MARTA: All right. ------------------------------------------------------------------------------- TENEBRAE: What is it, Emil? You look puzzled. EMIL: I was just thinking about something I found strange about Raine. TENEBRAE: Strange? EMIL: Yeah. I thought she'd be really scary when she was scolding Paul, but she wasn't, at all. When my aunt and uncle scolded me, it was terrifying. I hated them for it. TENEBRAE: Perhaps you sensed the love behind Raine's words. EMIL: Oh. Yeah, I guess my aunt and uncle didn't really love me. MARTA: (Butts in crossly) Tenebrae, stop that! You're only going to make him more depressed, talking about things that you don't know about, like love. TENEBRAE: (Irked) How rude. I will have you know that I understand love perfectly well. Love is a brand of egoism that ignores the feelings of its mark, while insisting on its own selfish demands. [EMIL/MARTA: (Sweatdrop) (SIGH)] ------------------------------------------------------------------------------- EMIL: (Slumps) Um, about before... RAINE: (Folds arms) You don't have to apologize. To you, the fact is Lloyd is the man who killed your parents. But you must understand there are also those who were saved by Lloyd, and they owe him their lives. MARTA: So do you trust Lloyd? RAINE: (To Marta) I don't see how my opinion would aid you. MARTA: I don't get it. You were Lloyd's teacher and friend, right? RAINE: That's right. I like Lloyd. I think that he's a person I can count on. Those facts haven't changed. (Folds arms) But people change, for better or for worse. I don't know what kind of person Lloyd is now. My faith in him is not enough reason to contradict the accounts of those who suffered in the attack on Palmacosta. That's my opinion on the matter. EMIL: I'm not sure I totally understand. Are you saying you believe us? RAINE: (To Emil) I'm saying that I believe the attack on Palmacosta happened, not that I personally trust you. MARTA: (Surprised) You don't trust us? RAINE: (To Marta) Do the two of you trust me? We haven't known each other for all that long. I think we both have yet to prove whether we deserve each other's trust. MARTA: (Annoyed) You're just being difficult. RAINE: (Chuckles) Is that any way to talk to someone who might have information about Lloyd? EMIL: (Shocked) You know where he went?! RAINE: (To Emil) If you tell me about your journey, specifically, about the Centurions' cores, then I'll give you a hint. MARTA: (Surprised) H-How do you know about the Centurions' cores?! RAINE: (To Marta) Colette told me about you already. When you told me your names at the human ranch, I knew who you were. EMIL: (To Marta) Marta, what should we do? MARTA: (To Emil) Let's tell her. Colette wasn't out to get us, and I don't think Raine is, either. (Quickie explanation fade-out) RAINE: (Pensive) Very interesting. A Knight of Ratatosk, you say. (Raine is silent for a moment) RAINE: That's good for now. I'll leave the questions for later. Now then, regarding Lloyd's whereabouts, there's someone in town who says he saw him recently. EMIL: Really?! RAINE: (To Emil) Yes. Colette's neighbor, Pepe. Let's go and talk to him. PEPE: Professor Sage! RAINE: Pepe, I'm sorry to bother you, but can you tell these two about when you saw Lloyd? (Pepe looks at Emil) PEPE: But aren't they out for revenge against Lloyd? RAINE: (Shakes head) Thats just a big misunderstanding, I assure you. PEPE: (Nods) Well, if you say so Professor Sage... (Turns to Emil) Not too long ago, I saw him on a strange flying thing headed towards the Triet Ruins. It was definitely Lloyd. I'd know that spiky hair anywhere. EMIL: (Happy) Really? Thank you so much! MARTA: Emil, let's hurry! We might still be able to catch up with him. EMIL: (Nods) Right. RAINE: Hold on, I'd like to go with you. MARTA: W-why? RAINE: (Folds arms) I was Lloyd's teacher. If he really has strayed, I need to set him back on the right path again. Also, the fact that he is after the Centurions' cores troubles me. Six months ago, he was on a quest to collect Exspheres. It was an important mission to him. He promised his father he'd complete it. MARTA: His father. EMIL: (Curious) Do you mean Dirk? RAINE: Anyway, I'm interested to know why Lloyd would abandon his quest for Exspheres to look for Centurions' cores. MARTA: (To Emil) What do you think? EMIL: (To Marta) Let's have her come with us. With her along, we might be able to find out more about what happened in Palmacosta. MARTA: Yeah. RAINE: (Nods) Then it's settled. I look forward to traveling with you. ------------------------------------------------------------------------------- EMIL: U-um... RAINE: Yes, what is it? EMIL: Uh, oh, it's nothing. RAINE: If you have nothing to say, don't call out to others. EMIL: (Shrinks back) S-sorry. TENEBRAE: I thought you weren't afraid of Raine. EMIL: She used her teacher voice on me. I couldn't help it! ------------------------------------------------------------------------------- EMIL: Oh yeah. Marta, we should introduce Raine to Tenebrae. MARTA: Oh, right. (Tenebrae appears) TENEBRAE: How may I be of service? (Raine is surprised) RAINE: A talking animal--no, a monster? Oh, you're the one Colette was talking about. Tenebie, correct? TENEBRAE: (To Raine) It's Tenebrae. You seem like an intelligent person. I am grateful for your assistance. RAINE: (Pensive) You don't feel quite the same as a summon spirit. Much closer to a monster. TENEBRAE: No doubt because I employ monsters as my servants. RAINE: Very interesting indeed. I'd love to learn more about it. We must talk later. TENEBRAE: It would be my pleasure. EMIL: Wow, Raine is totally unfazed. MARTA: (Nods) Yeah, no kidding. I guess she's just naturally composed. ------------------------------------------------------------------------------- MARTA: So, Raine, you're a half-elf, right? RAINE: (Down) Do the two of you fear half-elves as well? MARTA: (Down) I was always taught that half-elves were evil. But you don't seem any different from us. RAINE: I leave it to you to form your own opinions of me. MARTA: To be honest, half-elves do sort of frighten me. But I don't want to think you're a bad person just because of your race. Some humans are bad people, too. (Looks down) RAINE: I see. TENEBRAE: What complicated creatures these humanoids are. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: I thought the two of you must be getting hungry, so I decided to put together a meal. Here you are. EMIL: (Hesitant) Wow. MARTA: Um...What exactly is this? RAINE: Oh, right. I almost forgot to explain. These are rice-stuffed lemons. (Emil and Marta look shocked and scoot away) RAINE: You know how sushi rice can taste so good you sometimes forget how much you've eaten? (Light bulb) Well, I thought I'd try to create that same addictive quality in a more ordinary, everyday rice dish. (Emil and Marta leave) RAINE: I started by emptying out some lemons, then filled them with rice, and cooked them just like that. Last but not least, I added garam masala to punch up the flavor. (Beam) It's revolutionary! TENEBRAE: Ah... I am thankful that we Centurions are spared the "joys" of eating. ------------------------------------------------------------------------------- *Triet Ruins* RAINE: (Clutching her head, mortified) Aah! (Emil and Marta are surprised. Raine runs up onto the altar) EMIL: W-what's the matter?! RAINE: (Hyperventilating) What happened?! I'd heard the Giant Tree destroyed some of the area, but the precious ruins! The polycarbonate! Such a terrible loss of priceless history! MARTA: (To Emil) Maybe Raine has a split personality too. EMIL: (Puzzled) Too? MARTA: Well, I mean, when you're in battle, and sometimes even when you're not, you change into a different person. (Raine stops flailing and turns around, listening) EMIL: Really? I change when I'm not in battle? MARTA: Y-yeah. I thought you knew. ------------------------------------------------------------------------------- RAINE: (Folds arms) You said that the Knights of Ratatosk have the ability to change form in battle. EMIL: (To Raine) Ah, yes. It seems like I transform once I'm possessed by Ratatosk's power. RAINE: (Looks at Marta) And Ratatosk's core is living off of Marta? MARTA: (Nods) Yes. It's this jewel on my forehead. RAINE: (Pensive) I see. (Raine grows silent) TENEBRAE: Sorry to interrupt, but I sense both humans and monsters within the rubble. Perhaps we should investigate? EMIL: Really? Raine, let's go take a look. It might be Lloyd. RAINE: Yes, you're right. Let's go. ------------------------------------------------------------------------------- RAINE: You really are a fascinating creature, Tenebrae. May I touch you? TENEBRAE: If you wish. RAINE: (Dreamy) Oooh! You don't feel quite like a cat, or a dog, or even Noishe. I've never felt anything so soft. So this is what it's like to touch darkness! TENEBRAE: You are too kind, really. (Raine yanks really hard, surprising Tenebrae) RAINE: (Pulling back) Your skin stretches this much?! Aaahhh! This texture can only mean, you're a shape shifter! TENEBRAE: You must be quite experienced to make such deductions from a single touch. RAINE: (Laughs) Your way of speaking is quite interesting as well. TENEBRAE: Your interest is flattering. ------------------------------------------------------------------------------- EMIL: So, when Colette was talking about "maniacs," did she mean you, Raine? RAINE: It's true that Colette and the others have often accused me of being an "archeology maniac." But what about the term "maniac" made you think of me? EMIL: Oh, it's just that Colette mentioned a friend of hers who seemed to act like a totally different person near ruins. RAINE: Like a different person? TENEBRAE: Yes, she described her friend's transformation as... Berserk, crazy, insane, frightening, dangerous, monstrous, inhuman, reckless, disturbing, and completely out of control. If I am not mistaken. RAINE: (PO'd) And you're saying that's what I'm like, Emil? EMIL: What? She didn't-- Tenebrae, stop doing things like that! [TENEBRAE: (Laughs quietly)] ------------------------------------------------------------------------------- (A giant tree monster squats in the pathway. A silver-haired boy in blue stands in front of it) ???: (Shrugs) Man, I give up. (The others walk up) RAINE: (Surprised) Genis?! GENIS: (Whips around) Raine?! RAINE: What are you doing here? I thought the plan was to meet up back in Iselia? GENIS: I'm sorry. It's just that I saw Lloyd, so I tried to follow him. (Notices the others) Wait, who are these people with you? RAINE: Ah, well, you see... (Quickie explanation fade-out) GENIS: Wow, so that's why you all came here. EMIL: So Lloyd came through here? GENIS: He did, but now this monster's blocking the path. I tried attacking it, but it won't budge. I wonder how Lloyd managed to move it. (Tenebrae appears) TENEBRAE: Perhaps he fed the monster. GENIS: (Recoils) [Wh-]What the hell is that? TENEBRAE: I am Centurion Tenebrae. A pleasure. GENIS: Oh right. You're that Tenebie guy she mentioned. TENEBRAE: It's Tenebrae. Now then, when this particular monster is asleep, it absorbs all attacks. GENIS: This thing wasn't here the last time we came to the ruins. TENEBRAE: This type of monster thrives in warm environments. It likely fled here in an effort to escape the oncoming cold. MARTA: Okay, so first we need to get some food for this guy. What does he eat? TENEBRAE: His diet consists primarily of freshwater fish and monsters. RAINE: Hmm... If we're looking for fresh water, the Triet Oasis isn't too far from here. GENIS: If you're going to Triet, I'm coming with you. I'm tired of staring at this thing. ------------------------------------------------------------------------------- EMIL: Genis, you and Raine are siblings, right? So, that would make you a half-elf too. GENIS: Yeah. Though I'd think that was pretty obvious. MARTA: Half-elf... GENIS: What? (Down) The two of you don't like half-elves? MARTA: I don't mind the two I've met so far. GENIS: (Happy) Well then, that's good enough for me. We usually get dirty looks when people find out what we are. EMIL: Was it that way with Lloyd? GENIS: Lloyd's the kind of guy who couldn't care less if you were a half-elf, or anything else, for that matter. EMIL: (Puzzled) He is? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: So this is what you've been up to. No wonder you've been away from Iselia an awfully long time. GENIS: With everything people are saying about Lloyd these days, I figured I should get the story straight from him. RAINE: I see. Well, I'm glad we ran into each other. GENIS: Yeah. By the way, notice anything different about me? RAINE: Hmm...What could it be? GENIS: (Irked) Come on! Can't you see I'm taller? Take a good look! (Forces voice deeper) My voice is even a little deeper. RAINE: You don't say. How much taller are you? GENIS: A sixteenth of an inch. [RAINE: (Hangs head) Hmmf...] ------------------------------------------------------------------------------- *Triet* (Snow is falling in the desert landscape.) MARTA: I can't believe it's snowing in Triet. This is a desert. EMIL: It must be related to all the strange weather we've been seeing everywhere. It was pretty cold in Iselia, too. MARTA: But I was just here a few months ago and it wasn't like this at all. RAINE: I heard it started snowing here about a month ago. (Tenebrae appears) TENEBRAE: This may be due to a dormant Centurion's core. MARTA: But would that cause the weather to change this dramatically? TENEBRAE: The natural balance could have been further disrupted by the awakening of another Centurion's core. GENIS: Man, these Centurions' cores sound like serious trouble. TENEBRAE: (Sarcastically) My deepest apologies. ------------------------------------------------------------------------------- EMIL: Hey, Genis. Why do you use a kendama as your weapon? GENIS: Lloyd made it and gave it to me for my birthday. It helps me concentrate when I use magic. EMIL: So you just started using it as a weapon after that? GENIS: Sort of. See, once when I was playing with it, the string broke and the ball hit Lloyd smack in the head. EMIL: (Surprised) Really? GENIS: Colette took one look at Lloyd passed out on the ground, and said I'd found the perfect weapon! EMIL: I thought these people were supposed to be friends? ------------------------------------------------------------------------------- EMIL: (Sweatdrop) Aren't you cold? MARTA: (Sweatdrop) Yeah. It's freezing. It's not even dark yet and it's already this cold. How stupid is that? GENIS: (Sweatdrop) If we don't do something, and fast, I'm gonna freeze up solid. (Skull) RAINE: Really, Genis? I thought the cold didn't bother you all that much. GENIS: That was just when I was a kid. MARTA: You still pretty much look like a kid to me. GENIS: Wh-who asked you?! I'm gonna have my growth spurt any day now! ------------------------------------------------------------------------------- RAINE: Snow in the desert. I do hope the desert's ecosystem will be all right. The majority of creatures that make their home here should be able to weather the cold, but still. TENEBRAE: (Shakes head) I hadn't expected mana would be this far out of balance. Lord Ratatosk would be horribly dismayed at this state of affairs, I'm sure! MARTA: But it's so romantic! Arm in arm with your significant other. It's the perfect place for a stroll! (Beam) GENIS: Significant other! Yeah! Maybe me and Presea could-- EMIL: I think we just got a glimpse of Genis' true colors. (Sweatdrop) ------------------------------------------------------------------------------- EMIL: (Amazed) It's completely frozen. MARTA: How are we supposed to catch water monsters now? GENIS: Do you want me to melt the ice with magic? RAINE: No, you may fry the monsters before we can even get to them. (Tenebrae appears) TENEBRAE: Well then, how about we cut a hole in the ice and fish them out? EMIL: Okay, we need to go get a fishing rod, then. TENEBRAE: No need for that. I can transform into a fishing rod and we can use one of our monsters as bait. EMIL: (Surprised) You can actually do that?! TENEBRAE: Of course. MARTA: But do you really want to use one of our monsters as bait? TENEBRAE: Don't worry. I won't let it get eaten. Think of it as a lure and nothing more. RAINE: Let's go with Tenebrae's plan. Lloyd could be getting away as we speak. We don't have time to waste. EMIL: That's true. Go for it, Tenebrae. TENEBRAE: Then let's go to the lake's surface. ------------------------------------------------------------------------------- EMIL: The cores must be really powerful if they can freeze an oasis in the middle of the desert like this. RAINE: If this keeps up, it won't be long before you can hammer a nail with a frozen banana. EMIL: (Puzzled) A nail with a banana? RAINE: Yes. An experiment quite popular when I was a child. I wonder if they still do that sort of thing in schools these days. EMIL: Not that I can remember. MARTA: If you ask me, I'd rather eat the bananas than use them in experiments. RAINE: (Chuckles) I suppose you're right. ------------------------------------------------------------------------------- (Tenebrae appears) TENEBRAE: Ready for some monster fishing? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (Shakes head) [Um,] Not quite yet. TENEBRAE: In that case, please notify me when you're ready. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Yeah, let's do it. TENEBRAE: Splendid. First, allow me to transform into a rod. (Tenebrae morphs into a fishing rod) TENEBRAE: Next, select a location where you'd like to fish, and cut a hole there. EMIL: Right. (Emil finds a hole) TENEBRAE: Now, choose a monster to use for the bait. EMIL: Okay this time... Let's try this one. TENEBRAE: Now let's get started. INSTRUCTIONS: Swing the Wii Remote like a fishing rod when the fish icon is in the green region. ------------------------------------------------------------------------------- EMIL: (Struggling) Woah, I think I got a big one! It's heavy. TENEBRAE: Don't you dare let go of me. EMIL: B-but... MARTA: You can do it, Emil! (Marta, Raine and Genis all grab onto Emil, creating a train) RAINE: Everybody, pull at the same time! EMIL/MARTA: Okay! GENIS: Right! RAINE: One... MARTA: Two... EMIL/MARTA/GENIS/RAINE: Three! (They all pull, and a giant turtle pops out of the ice) EMIL: What the heck is that? TENEBRAE: That is a favorite of barteks, our path-blocking friend in the Triet Ruins. However, it's rather large. MARTA: (Nervously) Hey guys, I think it's looking at us. GENIS: (Shocked) Here it comes! (The turtle, an Archelon, attacks!) ------------------------------------------------------------------------------- EMIL: A-are we really going to carry this thing? It looks pretty heavy. RAINE: (Walks up to the turtle) It isn't dead yet. Why don't you form a pact with it? GENIS: What?! But we're going to feed it to the bartek. RAINE: (Pensive) If we can use it as a distraction it doesn't have to actually get eaten. TENEBRAE: This is indeed true. Emil, please make a pact. EMIL: (Slumps) I'll give it a try. But don't yell at me if I fail, okay? (Emil walks up and successfully makes a pact with the Archelon) MARTA: (Jumps for joy) Now we can finally make some progress in the ruins. EMIL: Right. Let's hurry and go after Lloyd. ------------------------------------------------------------------------------- MARTA: Wow, Tenebrae, that was the first time I saw you turn into a fishing rod. RAINE: Truly fascinating! GENIS: What else can you change into? A dog? TENEBRAE: Please. I have been called the Centurion of a thousand faces. I could even become a jaw-droppingly beautiful woman, if I so chose. EMIL: A beautiful woman? MARTA/RAINE/GENIS: (Dryly) Yeah, right. ------------------------------------------------------------------------------- EMIL: I'd never actually gone fishing before that. MARTA: Oh yeah? That's pretty rare for someone who grew up in Palmacosta. I mean it's right on the water and all. EMIL: Oh yeah. MARTA: Well, what did you think? EMIL: It wasn't easy getting a bite, and it was tricky knowing when to reel in and when to let out the line. TENEBRAE: That battle of wits between hunter and hunted is fishing's greatest joy. You'd never learn the thrill of the hunt fishing for Lady Marta though, she's far too easy a catch. MARTA: (Irked) Well excuse me! EMIL: (Sweatdrop) (Chuckles awkwardly) ------------------------------------------------------------------------------- *Triet Ruins* MARTA: There it is. Emil, do it. EMIL: (Sweatdrop) Easy for you to say. GENIS: Tenebrae is the one that's actually doing it. (Tenebrae appears) TENEBRAE: Excellent point. I'll lure him away. As soon as the monster turns its back, slip past it. RAINE: (Folds arms) Emil, Genis. Don't trip. EMIL: (Turns to Raine) Huh? GENIS: Why do you say that? RAINE: You two worry me. MARTA: I'm sure you'll be just fine, Emil. (Emil blushes) GENIS: (Defensive) I'll be just fine, too! (Muzzy) TENEBRAE: Well then, just let me know when you're ready. TENEBRAE: Shall we begin? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Not yet. TENEBRAE: All right then. However, we may not have much time before Lloyd gets away. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Yes. TENEBRAE: All right. (Tenebrae disappears through the bartek and releases the Archelon. The hungry tree monster lumbers after it) EMIL: Come on! Let's go! (The party runs into the next part of the chamber, but then the Archelon turns the wrong way) TENEBRAE: Archelon, not that way! (The Archelon runs into Marta, knocking her down) MARTA: (Shocked) Aah! TENEBRAE: (Angrily) Archelon, I told you not to go that way! (The bartek approaches Marta. Emil's eyes go red and he charges out in front of her. Genis and Raine both look surprised) R.EMIL: (Draws sword, angrily) You bastard! MARTA: (Sits up) Emil... R.EMIL: (Sideways glance at Marta) Get up and run! Now! MARTA: O-okay! (Marta gets up and joins Raine and Genis) R.EMIL: (To bartek) You looking for a fight? RAINE: That's enough, Emil! Let's go! (Emil shifts a bit, then turns to them with green eyes) EMIL: O-okay. GENIS: (Sighs with relief) We should be safe now. EMIL: (Slumps) I can't believe that monster actually attacked us. TENEBRAE: Indeed. Of course, even the most passive monsters will become aggressive when presented with a potential meal. MARTA: (Turns to Emil) Emil, thanks for saving me. EMIL: Sure. No problem. Actually, I'm not exactly sure what happened, but I'm glad you're okay. GENIS: Hey, Emil. The way you were before, was that Ratatosk possessing you like in battle? EMIL: (Surprised) Did I change again? GENIS: (Reels) It wasn't just a change, it was a full-on metamorphosis! Ratatosk must be really powerful! EMIL: Y-yeah. (Raine is silent) TENEBRAE: I sense Ignis's presence. There is indeed a Centurion's core here. Shall we keep moving, before Lloyd snatches it up? EMIL: Right, good idea. Let's go. ------------------------------------------------------------------------------- MARTA: Wow. Everything is frozen over. EMIL: You said Ignis' core is here. Is that the Centurion of Ice? TENEBRAE: No, fire. GENIS: (Confused) Wait, fire?! But this place is freezing! TENEBRAE: I believe the core's loss of control is having a negative effect. The Centurion's power is working in reverse. EMIL: So that's why it's so cold in here. RAINE: Fire... GENIS: (Turns to Raine) What're you thinking, Raine? RAINE: (Folds arms) You said that there was a Centurion of Light in the basement of the Tower of Mana. MARTA: That's right. But Lloyd took it from us. RAINE: It seems that the Centurions' cores are located in the same places where the summon spirits used to be imprisoned. Tenebrae, are Centurions and summon spirits related in some way? TENEBRAE: No, nothing of the sort. Though Centurions' cores are located in places with unusually high concentrations of mana. The Centurions use their elemental attributes to counterbalance these mana anomalies. GENIS: So wouldn't that mean we'll find Centurions' cores by visiting all the places where the summon spirits were? There's no need to follow Lloyd. RAINE: I was just thinking the same thing. MARTA: (Excited) Really?! Maybe we can beat Lloyd to the cores now. RAINE: I'm not sure about that. Lloyd knows where the summon spirits were located as well. If he's realized this, it doesn't give us any advantage. EMIL: (Bitterly) There's no way I'm losing to Lloyd. (Genis is silent) RAINE: (Turns to Genis) Genis. I understand how you feel, but the only one who can erase Emil's doubts about Lloyd is Lloyd himself. GENIS: I know that, but it's still difficult. (Raine races to the altar, gasping in awe) RAINE: So that is Ignis' core! Amazing! It sparkles so magnificently! HAH! (Starts dancing, little hearts flying everywhere) MARTA: Here we go again. GENIS: Again? So then I guess you've already seen my sister in Ruin Mode? EMIL: Ruin Mode? GENIS: Raine's an absolute menace about ruins, ancient civilizations, and stuff like that. RAINE: (Whirls around) I'm not a maniac! I'm a researcher! (Genis just shrugs) GENIS: Yeah, right, right. Anyway, she always gets like this when she sees ruins. MARTA: Hey, that's just like Emil when he's in his "Ratatosk Mode." EMIL: Wait a minute I'm not sure those two things have much to do with each other. RAINE: (Still wild) Marta! I want to see the ritual for hatching a Centurion. Perform it! MARTA: R-right! (Marta goes up to the altar and turns the red teardrop into a jewel. Raine is ecstatic.) TENEBRAE: Ignis is now awake. As Ignis' powers return, Emil, as a Knight of Ratatosk.. you should also awaken to new powers. EMIL: So, now we need to recruit fire-elemental monsters. That would gradually bring back Ignis' powers. And I should get stronger too, right? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (Lloyd appears at the foot of the steps, removing one of his masks) LLOYD: I guess I was too late. (He tosses the mask. Everyone whirls around as it clatters on the stone floor) EMIL: (Angrily draws his sword) I knew you would show up. MARTA: Emil, wait! Alright Lloyd Irving! Tell us! Why are you trying to collect the Centurions' cores? LLOYD: Hmm... EMIL: Marta and I are doing all of this in order to save this world! We have to find all of the Centurions' cores so that we can wake up Ratatosk. MARTA: Please! Give us Lumen's core! (Lloyd draws his twin swords. Genis and Raine look shocked) LLOYD: All right that's enough. Hand over Ignis' core. EMIL: Marta, let's just take back the Centurion's core by force! Why even try to reason with this murderous man who killed innocent people in Palmacosta in cold-blood?! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ???: Demon Fang! (Suddenly, a blast of energy blows Marta off the altar. The others look up in surprise. Lloyd now stands at the altar, clutching the core and another of his masks.) LLOYD: The mysterious jewel hunter, Lloyd Irving, is here. (Lloyd tosses his mask and somersaults over the others.) LLOYD: I'll be taking Centurion Ignis' core with me. (Lloyd spatters several stupid posters up on the wall like silly string) EMIL: (Gasps angrily) Who do you think you are?! (Lloyd keeps walking, silent. Emil angrily draws his sword) MARTA: Wait Emil! (Emil hesitates. Marta looks at Lloyd) MARTA: Lloyd Irving tell us! Why are you collecting the Centurions' cores? (Lloyd backs away, facing them) LLOYD: Hmmm... EMIL: Marta and I are doing all of this in order to save this world. We have to find all of the Centurions' cores and wake up Ratatosk. MARTA: Please! Give us Ignis' core! (Lloyd draws his twin swords. Genis and Raine look shocked) LLOYD: No, you hand over Ventus' core to me. EMIL: Marta, let's just take back the Centurion's core by force! Why even try to reason with this murderous man who killed innocent people in Palmacosta in cold-blood?! ------------------------------------------------------------------------------- GENIS: Come on Lloyd! You have to tell them! Tell them that you didn't attack Palmacosta. (Lloyd remains silent, then looks away) GENIS: All of these rumors about you. You didn't do any of that stuff, right?! LLOYD: Hmm... GENIS: (Desperate) Come on Lloyd! Please answer me! RAINE: Yes, Lloyd. Is there something you can't tell us? What is it? Or perhaps the rumors about you are true. (Lloyd looks back at them, his expression hard to make out) LLOYD: I don't have to answer you. Now then hand over the Centurion's core! If you refuse me, I won't hesitate to take it by force! (Another thick silence) GENIS: But Lloyd. Why? (A roar echoes through the chamber. Lloyd turns around and walks away. Emil doubles over and his eyes change red again) R.EMIL: (Bloodthirsty) This is for those you killed! Die! (R.Emil attacks, but Lloyd blocks his slash easily, without even facing him. He backs up a bit so he's level with R.Emil.) LLOYD: You still have much to learn. (He whirls around and clocks R.Emil with the edge of his sword, knocking him down. With that, he sheathes his swords and runs away.) GENIS: Wait a minute! Lloyd, wait! (Genis runs after, but the bartek crashes down on the path, looking more than irate.) [GENIS: Ahhh!] TENEBRAE: This doesn't look good. That monster is blind with rage. R.EMIL: (Gets up) Damn it. Here it comes! (The bartek attacks!) ------------------------------------------------------------------------------- MARTA: That monster--It must have followed us all the way from the entrance. EMIL: Yeah I think you're right. Lloyd ran off when he heard its roar. Damn it! (Genis hangs his head, silent) RAINE: It may be too late, but let's go after Lloyd. GENIS: (Quietly) Right. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GENIS: Ratatosk Mode, huh? It can't be easy making a pact that changes your whole personality on top of giving you new powers. RAINE: Indeed. I'm sure Emil has his hands full simply controlling the power he receives from Ratatosk, which is why he often can't control his own emotions. GENIS: (Light bulb) Then, he's just like Raine when she's in Ruin Mode, giving in to her desires, unable to control her maniac urges-- (Raine smacks Genis) GENIS: OW! That hurts! RAINE: (Surprised) Just like me? Could that mean he has another self sealed away inside him? If so... GENIS: What's wrong? RAINE: (Shakes head) It's nothing. (Looks sullen) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: (Wildly) No! Such an invaluable cultural treasure. These poor ruins. (Skull) MARTA: (Sweatdrop) Here comes Ruin Mode. TENEBRAE: Raine truly is a multi-faceted individual. EMIL: Are you really that upset that the ruins are ruined? GENIS: Woah! Emil! Careful what you-- RAINE: (Loudly) Of course I am! Do you mean to say you're unaware of the cultural, the historic, the scientific value of the Triet Ruins?! (Emil, Marta and Tenebrae gasp and pull back) RAINE: Listen closely. (Reading from a book) The Triet Ruins first came to prominence two regenerations ago, when the spirit Efreet summoned his hellfire, and-- GENIS: Oh great, we're in for it now. (Sweatdrops) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GENIS: So I guess Emil really has it in for Lloyd, huh? MARTA: You still believe in him even after you saw how he behaved? GENIS: Here's what I think: Lloyd wouldn't be doing these things without some reason. MARTA: I guess. GENIS: I had a friend I failed to believe in at the final moment, when it mattered most. That's why I've gotta find Lloyd and hear what he has to say. I won't give up until I've talked with him. We'll see if my trust in him holds up after that. MARTA: I'm jealous of you, Genis. GENIS: Huh? MARTA: I could never do anything like that. Confronting someone that you know has changed. It's too much for me. (Looks down) ------------------------------------------------------------------------------- (The sound of an engine starting up fills the air) GENIS: (Shocked) Raine, did you hear that?! RAINE: That sounded like a Rheiard. EMIL: That's the flying thing Lloyd uses, right? RAINE: (To Emil) Correct. That was the sound of it taking off. It seems he's already gotten away. If only we hadn't returned the ones we had before... EMIL: You mean Lloyd's not the only one with a Rheiard? GENIS: We had them too, but we gave them back to their owner once the journey of world regeneration ended. Though it looks like Lloyd's borrowed one again. MARTA: The fact that Lloyd can fly anywhere puts us at a big disadvantage in the race for the Centurions' cores. RAINE: (Arms folded) But if he knew the cores were at the same places as the summon spirits, he would be finding them much more quickly. He must not have realized it yet. That might work to our advantage. EMIL: (Steps forward) I won't lose to him. GENIS: Emil, hold on. What happened in Palmacosta that's just not Lloyd. EMIL: (Turns to Genis) It's not just about what happened in Palmacosta. GENIS: What do you mean? EMIL: (Slumps) He wouldn't even explain himself to you. He's hurting his own friends. Genis, Raine, Colette, all of you are good and kind. Good people, who are worried about him. He should be honored just to have friends like you. MARTA: Emil... GENIS: Thanks for being concerned about us. RAINE: Regardless, Lloyd was never the sort to turn his back on his friends. ------------------------------------------------------------------------------- [EMIL: (SIGH) MARTA: (SIGH) GENIS: (SIGH) RAINE: (SIGH)] TENEBRAE: Too small for me, I'm afraid. [EMIL/MARTA/GENIS/RAINE: Huh?] TENEBRAE: A "sighs four," that is. (Laughs) GENIS: (Irked) Raine! RAINE: (Irked) Ready when you are! GENIS/RAINE: Prismic Stars! (Tenebrae gets hammered with Prism Stars) TENEBRAE: Aaaahhh!!! (Skull) ------------------------------------------------------------------------------- (The snow has stopped falling) EMIL: It's stopped snowing. GENIS: The Centurions' cores are as powerful as summon spirits. MARTA: I wonder if this means the weather around here will return to normal. TENEBRAE: The snow will stop, but things won't truly return to their natural state until Lord Ratatosk awakens. MARTA: (Turns to Raine) Raine, can I ask you something? RAINE: Certainly. What is it? MARTA: Can you tell me where all the summon spirits are located? RAINE: (Folds arms) You're going to look for the Centurions' cores, then? MARTA: The only way that we can stop the strange weather and avoid the destruction of the world is by hatching the Centurions and waking Ratatosk. The cores are the reason we were following Lloyd in the first place. RAINE: The closest location is the cave where we found Celsius. It's near Flanoir. As for the others, here, I'll mark them on your map. MARTA: (Turns to Emil) Emil, is it all right with you if we go to Flanoir instead of following Lloyd? EMIL: (To Marta) That's fine since in order to avenge everyone I'll need to get a lot stronger first. GENIS: (Turns to Raine) Raine, what about us? Are we going to leave Lloyd like that? RAINE: (Turns to Genis, pensive) Now that we're together, maybe it would be best to see what else we can find out about Lloyd. GENIS: (Nods) Okay. I'm with you, Raine. RAINE: Then we'll accompany you to the port in Izoold. We can figure out our next move once we arrive there. EMIL: Then let's head for Izoold together. GENIS: (Turns to Emil) Yep. Looks like you won't be rid of us just yet. ------------------------------------------------------------------------------- EMIL: Hey Marta, what's Izoold like? MARTA: It's a small seaside town that thrives on fishing. They have the second largest yearly catch in all of Sylvarant. The different seafood products they make there are known the world over, and everyone who visits buys Izoold's most famous souvenir, red blowfish cakes. (Surprised) Wait. Why do I know all this stuff, anyway? TENEBRAE: [Laughs] Lady Marta, you have discovered one of the Centurion of Darkness' seven hidden talents. I call it "midnight hypno-study." It would appear my hours of whispering random facts in your ear as you sleep have finally paid off. EMIL: Isn't that sort of a useless "hidden talent?" (Sweatdrop) MARTA: (Irked) Seriously! Branwash me into knowing something useful next time! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: (Down) Izoold... EMIL: What's wrong, Raine? You look sort of pale. RAINE: It's nothing. I just have some bad memories of it. EMIL: It may not be much, but I'll do what I can to protect you! RAINE: Thank you. Though some things you can't really protect against. MARTA: (Through teeth) Calm down Marta. Count to ten. EMIL: Marta? Are you okay? MARTA: (Through teeth) I'm fine. I made up my mind. Things are different between us now. So I'll just-- (Storms off) GENIS: (Playful) Being popular is no cakewalk, huh? [EMIL: (Laughs weakly, sweatdrops)] ------------------------------------------------------------------------------- *On the road to Izoold* (The party walks in and stops) RAINE: Let's take a moment to rest here. MARTA: Good idea. Come to think of it, I'm pretty hungry. GENIS: Okay, I'll fix us some food. RAINE: (Turns to Genis) Perhaps I could help? MARTA: (Turns to Genis) I'll help, too. GENIS: Um...Maybe it'd be best if you two sat this one out. People are going to eat this food, after all. (Raine and Marta look irked) RAINE: What did you say? MARTA: Just what do you mean by that?! GENIS: I'd say it, but I don't want to hurt anyone's feelings. Hey, Emil, can you get some firewood? EMIL: (Nods) Sure. (Just then, Richter comes up behind him.) RICHTER: Emil... EMIL: (Turns around, surprised) Richter! (A Jabber comes up behind Emil) RICHTER: (Loudly) Behind you! EMIL: Huh?! (The Jabber attacks!) ------------------------------------------------------------------------------- RICHTER: (Angrily) Stay on your guard, you fool! It's coming! (Another monster, a Schizos, comes up and attacks!) ------------------------------------------------------------------------------- EMIL: (Slumps) That was scary. RICHTER: So that's Ratatosk's power? EMIL: (Turns to Richter) Uh...Yes. (A tiny Schizos walks up behind Emil) RICHTER: Looks like that last monster had a kid. (Richter raises his weapons, but Emil gets in the way) EMIL: Wait! RICHTER: (Annoyed) What? EMIL: It's not attacking us. What's the harm in letting it live? (The little Schizos walks around Emil and looks at Richter) RICHTER: Ungh... EMIL: (Whiny) Please! RICHTER: (Cross) You're so naive. (The little Schizo runs away. Richter sheathes his weapons and turns away) EMIL: Richter! Ratatosk isn't a demon lord! If you'd just listen to what Marta and Tenebrae have to say, you'd-- RATATOSK: Ratatosk is my enemy. EMIL: Why? I-- (Emil doubles over, clutching at his head. Images of a furious Richter fly through his mind) EMIL: What is this? What is-- (short gasp of pain) RICHTER: (Turns around, shocked) Emil?! (Runs to Emil's side, kneels) What's wrong? EMIL: (Strained) I don't know. I've been having these strange visions. Memories. RICHTER: Memories? EMIL: Where you're trying to kill me and--ungh... RICHTER: Easy. Don't try to talk. EMIL: (Gasps) It's going away. (Emil straightens up. Richter walks a little ways off) RICHTER: You should hurry back to Marta and get some rest. I'll let the two of you go for today. EMIL: Why are you being so nice to me? RICHTER: (Not looking at Emil) I don't recall being nice. Now get out of my sight before I change my mind. EMIL: (Down) Okay. RICHTER: And don't worry about those visions. It was probably a dream. They say dreams where you die are good luck. EMIL: (Surprised) Richter... (Richter blushes, then gets irked) RICHTER: (Waves Emil away) Go, already! EMIL: R-right! (Emil runs all the way back to the others' campfire) MARTA: (Playful) Took you long enough! EMIL: (Turns to Marta) Y-yeah. I got attacked by this monster. RAINE: Oh, are you hurt? EMIL: (Turns to Raine) No. Sorry if I made you worry. GENIS: So, where's the firewood? (Emil turns to Genis, realizing that he dropped whatever he managed to find) EMIL: Uh...(Slumps) I'm sorry. (Marta, Raine and Genis all get irked) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.4) - Chapter 4 - (GS4) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *Izoold* GENIS: Hey, do you guys smell something? It smells sort of familiar. EMIL: (Nods) Like someone's cooking fish or something. RAINE: (Pensive) Izoold does have a booming fishing industry. MARTA: (Clamps her hands over her nose) It smells like it's burning. TENEBRAE: It smells more like someone's incinerating fish than cooking it. GENIS: (Reels) Ah! I get it. It smells like Raine's cooking! RAINE: (Turns to Genis, arms folded) What do you mean by that?! TENEBRAE: (To Raine) I interpret it to mean you are a poor cook, Raine. RAINE: (Angrily) How dare you! EMIL: Forget about that, let's go find the source of this smell. ------------------------------------------------------------------------------- MARTA: I thought you were perfect, but now that I know you can't cook, I somehow feel closer to you. RAINE: (Annoyed) I'm not really a bad cook. GENIS: No, it's just that her curiosity gets the better of her. EMIL: What do you mean? GENIS: Like one time she tried to develop spicy chocolate, and another time it was candied pickles. RAINE: (Defensive) New discoveries are only made when we question conventional wisdom. TENEBRAE: Perhaps it would be wiser to first question your sense of taste. RAINE: Hmmph! Maybe tonight's main course should be slow-roasted Centurion. GENIS: S-sis, come on. Calm down! ------------------------------------------------------------------------------- *Hakonesia Peak* (Emil notices Richter walking into Koton's house) EMIL: (Thinking) It's Richter. What should I do? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (Thinking) I'd rather not get involved. (Marta and Tenebrae walk up behind him) MARTA: What're you doing? EMIL: (To Marta) N-nothing. Come on, let's go. (The party leaves) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (Thinking) I'll go talk to him. (Marta and Tenebrae walk up behind him) MARTA: What're you doing? EMIL: (To Marta) Oh, I need to talk to Koton. Wait here, okay? MARTA: Why? I'll go with you! EMIL: (Nervous) [Eh, um...] No, I wouldn't want to spoil the surprise. So-- MARTA: (Disappointed) So I can't come? Okay. I-I'll wait here, then. (Turns away) TENEBRAE: Don't worry, Lady Marta. I shall accompany Emil inside. ------------------------------------------------------------------------------- (Richter and Koton are in the middle of something) KOTON: Right. Now the Balacruf Tombstone to complete the deal. RICHTER: I know. You'll give up the Spiritual Tome, then? KOTON: (Nods) Of course. (Emil runs up to Richter, Tenebrae close behind) EMIL: Richter! RICHTER: (Whirls around, shocked) Emil?! EMIL: What's the Spiritual Tome? Does it have anything to do with Ratatosk? RICHTER: Not directly. EMIL: So they are related somehow? RICHTER: (Pushes up glasses) Why should I explain this to you? EMIL: Because you matter to me. Richter, why are you in the Vanguard? You're so nice to me, except when it comes to Ratatosk's core. RICHTER: T'eh... EMIL: (Insistent) Please, tell me! RICHTER: No. EMIL: Then I'm going with you. If your plan has anything to do with killing Ratatosk, I have to stop you. RICHTER: Is Marta here with you? EMIL: (Steps forward) [I-]I won't let you kill her! RICHTER: All right. I'll let you assist me. But if I so much as glimpse her in the corner of my eye, she's as good as dead. EMIL: (Nervously) What do you want me to do? RICHTER: Come to Asgard. I'll explain things there. Now go. Or I'll head outside now and kill Marta. EMIL: Right. [Um,] Thank you! ------------------------------------------------------------------------------- (Marta is waiting near the house) MARTA: You're back. What's the surprise? EMIL: Uh! Um, well, we sort of have to go to Asgard, you see, but--unh... MARTA: What?! Why? TENEBRAE: Lady Marta, I believe Emil is thinking about doing something for you. Please, give him your support. MARTA: Hmm...Well, I guess we can. But promise you'll explain all of this. EMIL: Sure! (Marta walks off) EMIL: (To Tenebrae, quietly) Thanks, Tenebrae. TENEBRAE: To be honest, I'm not comfortable with this. But it wouldn't hurt to know what Richter's up to. (Marta turns around) MARTA: What are you two whispering about over there? EMIL: (Turns around) Nothing! ------------------------------------------------------------------------------- *Asgard* (The mayor is waiting for them at the entrance) MAYOR OF ASGARD: Oh! What great timing! I have a favor to ask of you, Marta. MARTA: (Surprised) A favor from me? MAYOR OF ASGARD: You see, we've been planning to hold a festival here, to revive tourism. We've been wondering if you might perform the Maiden Ritual as part of the festivities? Please, come to my house. I'll be happy to fully explain things there. (The mayor gently pushes her a distance off, then runs to Emil) MAYOR OF ASGARD: (Quietly) Richter told me what's going on. I'll keep Marta busy while you're out with him. Please head to the inn. MARTA: (Turns around) Hold on! Emil, what're you going to do? EMIL: (To Marta) This works out perfectly since I've got some errands to run. I'll just meet up with you afterwards at the mayor's house. MARTA: (Annoyed) You're keeping a lot of secrets from me lately. EMIL: I-I'm sorry. MAYOR OF ASGARD: (Runs back to Marta) Come on, Marta! (The mayor eases her away) TENEBRAE: (To Emil) You should probably find something to make it up to her. EMIL: Yeah. ------------------------------------------------------------------------------- EMIL: What am I going to do? TENEBRAE: Are you referring to meeting Lady Marta in Asgard? EMIL: You make it sound so simple. I just know she's gonna chew me out as soon as she sees me. (Muzzy) TENEBRAE: (Laughs) I can see who wears the pants in this relationship. EMIL: This isn't a laughing matter. I'm so screwed. (Sweatdrop) ------------------------------------------------------------------------------- (Richter is waiting for him in a room) RICHTER: There you are. EMIL: Um...So where do we go first? RICHTER: There's a researcher named Linar here who's an expert on the Balacruf Mausoleum. We'll see him first. EMIL: (Excited) I know Linar. RICHTER: (Dryly) Is that so? Then lead the way. EMIL: Um, about Marta... RICHTER: I made arrangements with the mayor. So long as she doesn't run into me, I won't kill her. At least for now. EMIL: Eh, thank you! I knew you were a nice person! (Richter looks away, blushing a bit) RICHTER: (Flustered) Don't misunderstand! I still plan on taking Ratatosk's core from her. (Looks at Emil) And when I do, she will die. Don't forget that. ------------------------------------------------------------------------------- EMIL: Hmm... RICHTER: (Annoyed) Yes? What do you want? EMIL: Um...Nothing. RICHTER: Then what are you staring at me for? EMIL: Uh...I was just thinking, we haven't traveled together like this for a while. RICHTER: So? EMIL: Uh, I mean--Never mind. RICHTER: Hmph. ------------------------------------------------------------------------------- LINAR: Hey, Emil! And who is this with you? EMIL: THis is Richter. Um...We'd like to go to the Balacruf Mausoleum. HARLEY: I thought it was destroyed when the giant tree went out of control. LINAR: Yes. The entrance is completely blocked off. RICHTER: (Swats at hair angrily) Damn it. Now what? EMIIL: (Lowers head) Actually, maybe we could get to the Balacruf Mausoleum from the altar under the stone dais. (Everyone looks at Emil in surprise) RICHTER: (Shocked) What do you mean?! EMIL: Uh, well... (Quickie Explanation Fade-Out) RICHTER: It's worth a try. Come on, Emil. (Richter leaves) HARLEY: Hey, Emil. About that guy-- EMIL: You mean Richter? Um...He can be a bit curt, but he's a good person. HARLEY: You mean you don't know? Oh, right. Humans can't tell. (Emil looks puzzled) HARLEY: Sorry, forget I said anything. Be careful out there. EMIL: Right. (Emil leaves) ------------------------------------------------------------------------------- EMIL: Um...can we get in without Marta? (Richter swats at his hair. Aqua appears) AQUA: Yes, Master Richter, you called? RICHTER: It seems there's an entrance to a Centurion altar here. Can you open the way? AQUA: The seal has already been broken once? Then it's quite simple. (Aqua opens the warp) EMIL: Whoa. (Tenebrae appears) TENEBRAE: (Annoyed) It's nothing special. I could've done this. AQUA: (Angrily) What?! Spiteful Tenebrae, you're here too?! Ungahhh...This is awful! I feel gloomy and depressed already! Master Richter, if you'll excuse me... (Aqua disappears) TENEBRAE: My, my, only the Centurion of Water could be such a wet blanket. EMIL: (Slumps) Come on, you're both Centurions, right? You should be friends... RICHTER: Leave them be. Let's go. EMIL: Okay. ------------------------------------------------------------------------------- *Beneath the Dais* RICHTER: (Stops) Hold on. EMIL: (Turns around) Hmm? RICHTER: (Looks at the statue) Something seems out of place here. Let's investigate. EMIL: (Curious) Out of place? I don't see anything odd. RICHTER: Really? Oh, I suppose you wouldn't. EMIL: (Hangs head) I'm sorry. RICHTER: (Softer) No, don't apologize. That was my mistake. EMIL: Huh? Oh, okay. (What was that about? Richter seemed a little sad just now.) ------------------------------------------------------------------------------- EMIL: (Tilting) Whew... RICHTER: (Sharply) Emil! Don't touch the walls! (Richter yanks Emil back) EMIL: Huh?! RICHTER: These ancient ruins are often rigged with booby traps. Just pay attention, and don't do anything stupid. EMIL: I-I'm sorry. RICHTER: (Sighs angrily) EMIL: I really am sorry. RICHTER: (Annoyed) I heard you the first time. EMIL: (Shrinks back) I'm sorry. RICHTER: (Sighs and looks sad) ------------------------------------------------------------------------------- EMIL: You really seem to know a lot about these ruins. Are you an archaeologist or something like that? RICHTER: (Coldly) I believe I told you I was in the Vanguard. EMIL: Oh, yeah. Right. (Looks down) [RICHTER: (Sighs crossly) EMIL: Mmf... RICHTER: A long time ago I did some work involving ruins. That's why I know what I know. That's all. EMIL: (Happy) Thank you! RICHTER: (Surprised) What? EMIL: I'm just happy you answered one of my questions! RICHTER: It must have just slipped out. EMIL: I'd love to hear more about-- RICHTER: (Sharply) I have nothing else to say. EMIL: (Sweatdrop) Oh I--Okay. ------------------------------------------------------------------------------- *Balacruf Mausoleum* (Everyone steps out of the warp in front of the ravaged building) AQUA: (Ecstatic) Master Richter! I knew you'd do it! Isn't this the Balacruf Mauseoleum? EMIL: (Happy) Wow! We did it! (Richter glares at Emil) EMIL: (Nervously) Um...Why are you staring at me? Is there something on my face? (Richter hesitates, then looks away) RICHTER: (Quietly) No, I'm sorry. It's nothing. (Richter turns away. Emil looks at the Centurions) EMIL: (Slumps) Did I do something wrong? AQUA: No, it's not you. It's just-- TENEBRAE: (To Aqua) Aqua, what would be achieved by telling him? AQUA: (To Tenebrae, irked) I know, I know! Geez, Tenebrae, you're such a pain! (Aqua disappears) EMIL: Tenebrae, is there something you're not telling me? TENEBRAE: (Uncertain) [Ah,] Well, you see-- RICHTER: (Turns around) You look like a friend of mine. That's all. EMIL: What? RICHTER: Just forget about it. Let's get moving. We have to find the Balacruf Tombstone as soon as possible. ------------------------------------------------------------------------------- RICHTER: Looks like your fighting skills have come a long way. EMIL: You taught me everything I know. RICHTER: That was only when we'd first met. EMIL: But that was enough for me to learn the basics of battle. I consider you my mentor. RICHTER: Would you say the same when I kill Marta? EMIL: Well... RICHTER: Don't grow too fond of me. I'm your enemy. EMIL: (Down) R-right. ------------------------------------------------------------------------------- (They walk up to an old tombstone) RICHTER: That looks like the Balacruf Tombstone. EMIL: That piece of rock is the tombstone? (Emil walks towards it, but Richter suddenly grows alert. A big bird monster comes out of nowhere) RICHTER: (Loudly) Look out! (Richter leaps between Emil and the monster) EMIL: Richter?! RICHTER: Be careful! EMIL: I'm sorry! RICHTER: Let's get rid of this pest first. (The monster attacks!) ------------------------------------------------------------------------------- TENEBRAE: Are you all right? EMIL: Yeah. RICHTER: Ancient structures like this often have numerous magical traps. If you approach without carefully checking the area first, you could wind up dead. EMIL: (Hangs head) I'm sorry. RICHTER: (Looks away) I wasn't looking for an apology. AQUA: (Scolding) Master Richter was warning you, so you wouldn't be injured or worse. And if you apologize after everything, your apologies become meaningless. EMIL: Oh. RICHTER: Aqua, that's enough. AQUA: B-But-- TENEBRAE: (Laughs) No one likes a chatterbox, Aqua. AQUA: (Shakes fists) Arrrgh! This is why I hate you! Just disappear into the shadows and never come back, you jerk! (Aqua vanishes) ------------------------------------------------------------------------------- EMIL: All right, Marta must be waiting for us. Let's head back to Asgard. TENEBRAE: (Playful) Right. Time to face the music. EMIL: On second thought, I'm not in such a hurry to get back. (Sweatdrops) ------------------------------------------------------------------------------- *Asgard* EMIL: (To Richter) What will you do now? RICHTER: (Turns to Emil) I'll give the Balacruf Tombstone to Koton. EMIL: In exchange for the Spiritual Tome? RICHTER: Correct. All right, I think you've had enough fun. Time for you to go back to Marta. (Turns to go) AQUA: See you, Emil. (Richter and Aqua start to leave) EMIL: Wait! What's the Spiritual Tome? Why do you need it? RICHTER: The Spiritual Tome is a book on the Church of Martel. It was lost from the Academic Resources Building in Sybak. I'm recovering it for personal reasons. That's all. EMIL: But it's important enough that you're willing to ignore Marta to get it? (Richter hesitates) RICHTER: I could not have gotten the Balacruf Tombstone if not for you. Thank you, Emil. I appreciate your help. EMIL: It was nothing. But what about-- (Richter walks back to Emil and offers him something) RICHTER: This is the Balacruf Bracelet. Give it to Marta. TENEBRAE: It won't poison her or anything, will it? RICHTER: (Swats hair) If you're worried, feel free to examine it. I simply thought you might satisfy Marta's curiosity by telling her you went to the Balacruf Mausoleum to get this for her. (Richter leaves. Aqua turns back) AQUA: Master Richter is working for a man named Norton, in Sybak's Academic Resources Building. EMIL: So it doesn't have anything to do with Ratatosk? AQUA: Well, I wouldn't say that. RICHTER: (Yelling offscreen) Aqua! What are you doing? AQUA: C-coming! (Turns to Emil) If you want to help Master Richter, come to Triet. TENEBRAE: Emil is not going to Triet. AQUA: No one's talking to you, Tenebonehead! (To Emil) Don't forget. It's Triet. (Aqua disappears) TENEBRAE: I must advise against this. Let's forget about Richter and continue our journey with Lady Marta. EMIL: (Down) Yeah. (Looks after Richter) (I wonder why Richter won't explain anything to me.) ------------------------------------------------------------------------------- (Marta is at the table, waiting) EMIL: Marta, I'm back. MARTA: (Turns around) Finally! What took you so long? (Irked) You took forever coming back, so I had to do all the festival planning myself! What do you have to say for yourself?! EMIL: (Nervously) Um, well, I-- TENEBRAE: Lady Marta, Emil went to the Balacruf Mausoleum to get a gift for you. EMIL: Yeah, that's right. Here it is. (Offers the bracelet) MARTA: (Surprised) A present for me? EMIL: (Nods) I wanted to thank you for everything you've done for me. MARTA: You big dummy! You should've just said so in the first place! But I love it! I love you, Emil!~ (Marta bear-hugs Emil. He blushes, but looks down, too) EMIL: (I feel kind of bad lying to her.) ------------------------------------------------------------------------------- EMIL: Is Richter really all that bad? MARTA: (Irked) Are you listening to yourself? He's out to kill Ratatosk and me in the process! EMIL: Yeah, I know, but-- MARTA: (Irked) What got you thinking about this, anyway? EMIL: It's just, back at the Balacruf-- TENEBRAE: (Bursts in) Lady Marta! It's awful! Your hair is in terrible disarray. It's sticking out every which way in the back! MARTA: (Shocked) What? Are you serious?! TENEBRAE: There, a little to the right. No, a little more to the left. Yes, a little higher. No, a bit lower. MARTA: (Flustered) Oh, I can't see! A mirror, get me a mirror! (Runs off) TENEBRAE: Emil, perhaps you'd better keep your whole Richter affair a secret. EMIL: Oh yeah, right. Sorry. ------------------------------------------------------------------------------- *Izoold* EMIL: Look at that. MARTA: What do you think happened? The smell is coming from that box. (The party moves toward a man standing near the mess) RAINE: Excuse me, what happened here? FISHERMAN: There were seafood gels in there, but they all got burnt up. EMIL: Ah, seafood gels! That explains the fishy smell. RAINE: (Puzzled) You say they got burnt. How? FISHERMAN: An arsonist. Some punk's been lighting up the town. We finally managed to catch him though. GENIS: Wait, if you caught him wouldn't you mean there's someone else? FISHERMAN: That bastard must've broken out of jail. MARTA: What makes you so sure it's the same person? FISHERMAN: Whenever he sets something on fire, this strange bright light always appears. Same thing happened when these seafood gels went up in flames. I told them that dinky prison would never hold a huge guy like that. RAINE: (Angrily) That's horrible! We must put a stop to this arsonist before we leave! GENIS: Well, we could, but I'm surprised to hear this coming from you. You're usually all "stay focused. We have to find the Centurions' cores," and stuff. RAINE: W-what's wrong with that? It's not as if we're in a hurry. GENIS: But we have a job to do. I mean, maybe not you and I, exactly, but Emil and Marta still have to locate the Centurions' cores before Lloyd gets to them. Shouldn't we at least head to the harbor and find out when the next ship is leaving? RAINE: (Under her breath) The harbor... (Genis suddenly gets it) GENIS: Oh, that's right. You can't swim, so-- (Raine swats him in the face, then walks a bit away) RAINE: (Irked) Fine! We'll go to the harbor! ------------------------------------------------------------------------------- EMIL: Raine really can't swim? GENIS: Yup. She sinks like a lump of lead. It doesn't matter if it's an ocean or a stream. She hates water. She kind of tries to hide it, though. TENEBRAE: (Light bulb) Lead, you say? I certainly wouldn't expect that to float. MARTA: Right. That's why we sometimes call people who can't swim "lead heads." TENEBRAE: Well, that explains it then. Who could hope to swim with a head that heavy. EMIL: You think it's her head that causes her to sink? TENEBRAE: Doesn't it stand to reason? Plus, depending on where she would swim, the lead could contaminate the local supply of drinking water. EMIL/MARTA/GENIS: Huh? TENEBRAE: I must admit my surprise. I would never have imagined Raine to be made of metal. If that's the case, it might be possible to classify her as a new breed of monster. GENIS: Well, she is like a monster when she's in Ruin Mode. ------------------------------------------------------------------------------- SAILOR: Sorry buddy, no ships are gonna be leaving port anytime soon. EMIL: Why not? SAILOR: Well, you must've heard about that last fire we had. That arsonist must be on the loose again. If we shipped out now, he might escape by pretending to be one of the passengers. GENIS: What are we supposed to do if we're in a hurry? SAILOR: (Looks at Genis) We just had another fire, and you're in a hurry to leave town? Seems a little fishy to me. (Emil's eyes switch to red) R.EMIL: (Angrily) What did you say? Why don't you try saying that to my face, smart guy?! SAILOR: (Nervously) W-what? If you're saying you're not, then... (R.Emil grabs the sailor by the neck and hoists him up) R.EMIL: Then what?! SAILOR: D'aaagghhh!!! I... I can't breathe. MARTA: (Loudy) Emil, stop it! (Emil's eyes switch back to green and he drops the sailor) EMIL: I... (Walks away) SAILOR: Gha! (Various choking noises) (Raine stares at Emil intently) GENIS: You can't go into Ratatosk mode here! Apologize to the guy! EMIL: (Turns around, slumps) R-right. I'm very sorry. SAILOR: (Freaked out) Y-y-yeah, sure. MARTA: So back to the arsonist, let's find him. Once we do we can leave on the ship. GENIS: Yeah. Let's check out the jail first to see if we can find any clues. EMIL: (Staring at the ground) Y-yeah. (Shuts his eyes, thinking) (What's wrong with me?) ------------------------------------------------------------------------------- GENIS: Hey, Marta. Does Emil really go into Ratatosk Mode this often? MARTA: Hmm...I don't think it used to happen quite so much. I wonder if there's something keeping him on edge. GENIS: (Looks glum) Maybe having my sister and me around all the time is stressing him out. MARTA: I don't think that's it, but I'll ask him. GENIS: Okay, thanks. [RAINE: (Puts down her book) Hmm...] ------------------------------------------------------------------------------- EMIL: Excuse me, I was wondering if you could tell us anything about the escaped arsonist. GUARD: Huh? The arsonist escaped? Don't be ridiculous. He's still there. See for yourself. (Puzzled, Emil looks into the bars) EMIL: [Uh!] He is. MARTA: What's going on here? GENIS: If the arsonist is still here then the latest fire must have been started by someone else. RAINE: Do you mind if we have a word with the criminal? GUARD: Sure, but be careful. (The guard steps aside) ------------------------------------------------------------------------------- (The arsonist is a buff man with long, blue hair. His hands are cuffed. Genis and Raine recognize him immediately) RAINE: (Recoils, shocked) Regal?! REGAL: (Surprised) Raine, Genis. What are you doing here? GENIS: That's what we should be asking you. REGAL: I'm embarrassed for you to see me like this. EMIL: (To Genis) Is this a friend of yours? RAINE: (Nods) Yes, this is Regal Bryant. He was with us in the journey of world regeneration. GENIS: He's also the president of the Lezareno Company. MARTA: (Shocked) Lezareno? But they're huge! Why would their president be starting fires? GENIS: So, Regal, tell us: what happened? REGAL: To be honest, I don't really know myself. I was in town on business when I happened to meet a man named Berg, a gel maker who said he'd seen Lloyd. While we were speaking, I suddenly found myself engulfed by this strange light, and just like that, I blacked out. When I came to, the building was in flames, and Berg was unconscious. I grabbed him and ran outside. RAINE: Where you were arrested and blamed for all the fires. REGAL: (Nods) Exactly. But I had nothing to do with any of it. GENIS: Of course, we would never think you would. MARTA: So you wouldn't know anything about the most recent fire? REGAL: (Shocked) What? There was another fire?! EMIL: We're looking for the person that started it. REGAL: Arson is one of the most cowardly crimes. If I could leave this prison, I would gladly join you in your search. MARTA: The man you met, Berg, he didn't vouch for you? REGAL: Unfortunately, he's still out cold. He may have inhaled a lot of smoke during the fire. EMIL: Hey, Marta. Do you think you might be able to use healing artes to help Berg? MARTA: Hmm...I'm not sure, but it's worth a shot. EMIL: Then let's go. If we can get him to wake up, maybe we can clear Regal's name. RAINE: Good idea. Let's do that. EMIL: (Nods) Okay! REGAL: I heard Berg was taken to his house. Please do anything you can. ------------------------------------------------------------------------------- EMIL: Hey Genis, could you tell me a little about Regal? GENIS: Well we got to know him when he traveled with us on the journey of world regeneration two years ago. He's the type of guy you can always depend on. RAINE: And as president of the world-famous Lezareno Company, he's well-respected wherever he goes. GENIS: But he was a prisoner the first time we met him too. EMIL/MARTA: (Surprised) What? GENIS: It almost seemed like he'd started to enjoy being locked up. RAINE: I wish you were joking, but I think you might be on to something there. He's mentally exhausted. We have to do something and quickly. ------------------------------------------------------------------------------- (Berg lies on his bed, out cold) EMIL: Raine, what do you think? RAINE: From the looks of it, he might have been poisoned by a light-frog. TENEBRAE: A light frog? Ah, yes. That's what you humans call it. What strange names you have for things. (The others turn to Tenebrae, puzzled) TENEBRAE: Yes, this man has been infected by the poison of the nazdrovie, the monster your people call the light-frog. MARTA: Nazdrovie? Light-frog? TENEBRAE: "Nazdrovie" is the proper term. "Light-frog" is the term you humans call it. The nazdrovie absorbs high amounts of energy and releases it in a burst of light and heat. It's enough to knock out any creature that touches it. EMIL: Light and heat! Then that must be what's causing all the fires around here! MARTA: (Surprised) Of course! It must be the light-frog! TENEBRAE: It's called the nazdrovie. (The others look at Tenebrae, then lose interest) GENIS: If I remember correctly, the light-frog is a rare species that only lives near Flanoir. TENEBRAE: (Annoyed) Nazdrovie! (The others look at Tenebrae, then lose interest) RAINE: (Folds arms) Izoold has a trade route with Flanoir. The creatures could have arrived in cargo bound for here, then flourished due to the unusual weather conditions. MARTA: So assuming this is the result of light-frog poison, an antidote ought to cure him, right? TENEBRAE: (Irked) Nazdrovie! (The others look at Tenebrae, then lose interest) RAINE: Unfortunately, there's no antidote for light-frog poison. It's more of a viral infection rather than a venom. TENEBRAE: [Sighs with annoyance] I believe rosemary is able to counter the light-frog's poison. EMIL: Tenebrae, you're giving in? TENEBRAE: (Grouchy) Just leave me alone. (Disappears) MARTA: But where do we find some rosemary? RAINE: It used to grow wild in the Camberto Caves, but I heard it became extinct with the recent climate changes. GENIS: (Down) Great, what do we do now? RAINE: Well, we know what caused the fires. Let's explain the situation so we can leave by ship. EMIL: (Recoils) But what about Berg? And we can't just leave Regal in jail like that. RAINE: I don't like it either, but the most important thing right now is to find the Centurions' cores as soon as possible, correct? MARTA: (Shocked) Raine, how could you say something like that. RAINE: It's our only choice. We've done everything we can here. EMIL: (Slumps) But I can't just ignore someone who's suffering right in front of me. RAINE: (Folds arms) Then what do you propose we do? Keep in mind that Lloyd could be taking the Centurions' cores as we speak. And what if he plans to use the cores to hurt others? GENIS: Raine... MARTA: (Angrily) I can't believe you! Wasn't Lloyd your student? Your friend?! RAINE: I'm merely pointing out a possibility. EMIL: (To himself) Be a man... (The others turn, puzzled) EMIL: (Boldly) I say we find a cure! RAINE: (Folds arms) And how exactly do you plan on doing that? Please, you don't even have the means. (Emil's eyes go red; Genis and Marta recoil) R.EMIL: (Angrily) We just have to find it in those damn Camberto Caves! How can you be so sure that they're all gone?! RAINE: (Calmly) And what about the Centurions' cores? R.EMIL: (Loudly) Shut up! We're the ones who need to find all the cores! What do you care?! (Raine hesitates, thinking) RAINE: All right then. Let's go to the Camberto Caves. (Emil slips out of Ratatosk Mode) EMIL: Raine? RAINE: I apologize. Please forget everything I said. Come on, let's go. (Raine walks outside) MARTA: What's up with Raine? GENIS: I think she was trying to provoke Emil on purpose. EMIL: (Looks down) Why would she do that? GENIS: I don't know. ------------------------------------------------------------------------------- [RAINE/TENEBRAE: (Laughing)] RAINE: I must confess, you continue to fascinate me. If we could only tap into your memories, the mysteries of the ancient world would be at our disposal! EMIL: It's incredible how dramatically Raine changes from moment to moment. GENIS: Is it? I barely notice anymore. What I thought was odd was when she was needling you with all those questions earlier. MARTA: Really? The way she is now seems a lot weirder than that. GENIS: I don't know. There was something very curious about her interest in you. MARTA: No way. She was definitely weirder just now. RAINE: (Irked) Genis! Marta! May I ask what you find so "odd," "very curious," and "definitely weird" about me? GENIS/MARTA: (Shrink back) N-nothing at all. (Run off) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Did you visit the place we're heading to right now during your journey of regeneration? GENIS: (Shakes head) No. We did our fair share of traveling then, but there were plenty of places we didn't see. MARTA: (Surprised) Really? GENIS: Well, it's not like we were sightseeing, but I'm pretty sure we passed through all the major towns. EMIL: Oh. I just figured you guys had pretty much been everywhere there is to go. GENIS: I'd think Tenebrae's seen more of the world than we have. He's been alive a really long time. TENEBRAE: (Irked) If you insist on treating me like a senile old buffoon, I have nothing to say to you. MARTA: He's very sensitive about his age. GENIS: (Playful) Still, it can't be much longer before all his fur goes white. TENEBRAE: (Irked) How rude! Especially coming from someone with a full head of white hair! GENIS: (Annoyed) It's silver! Old people are so grouchy. ------------------------------------------------------------------------------- *Camberto Caves* ------------------------------------------------------------------------------- (Everyone looks around in search of the elusive rosemary) RAINE: (Folds arms) There doesn't seem to be any here. Let's keep going. EMIL: [Um,] Raine... RAINE: Yes? GENIS: You made Emil mad on purpose earlier. MARTA: Why did you do that? RAINE: Oh, I wasn't lying when I said I wanted to hurry our journey along. GENIS: Raine! RAINE: (Chuckles) Emil, you probably won't like this, but Lloyd once said something similar. EMIL: (Surprised) Huh? RAINE: "How can we go on a quest to regenerate the world if we can't even save the people standing right in front of us?" EMIL: (Slumps) Lloyd said that? RAINE: Come on, let's keep moving. (Walks off) MARTA: Is it just me, or did she avoid the question entirely? EMIL: (Dejected) Yeah. GENIS: Why? ------------------------------------------------------------------------------- GENIS: This area has a lot of herbs. RAINE: You're right. EMIL: Herbs. I've never liked them much. MARTA: Why's that? EMIL: Well, they smell weird for one thing, and they're usually too spicy or bitter for me. They just don't taste good. RAINE: I guess you're still a child in that regard. EMIL: I-I am? RAINE: As you get older, you learn to appreciate the more bitter flavors. TENEBRAE: Yes. Darkness and bitterness are the two principal flavors of adulthood. GENIS: (Sweatdrop) [Uh...] I don't think darkness is technically a flavor. MARTA: In other words, since Tenebrae's the Centurion of Darkness, that means he's old. TENEBRAE: (Irked) Mmmmmh...) ------------------------------------------------------------------------------- (A cold, blue river runs through the area) GENIS: (Shivering) I-It's cold. EMIL: Maybe it's because of the water running through here. It's really chilly. MARTA: But it's not frozen. The water must not be that cold. RAINE: It seems that way. TENEBRAE: Too cold one minute and too hot the next. Human beings are very inconvenient. MARTA: (Irked) Tenebrae, you are insensitive in every sense of the word, you know that?! TENEBRAE: (Annoyed) How rude! I have senses too, I'll have you know! EMIL: What sort of senses? TENEBRAE: For example, I can sense when it's dark, darker, or especially dark. GENIS: (Unimpressed) You're the Centurion of Darkness. That's your job. ------------------------------------------------------------------------------- EMIL: (Slumps) There're a lot of herbs, but I don't see any rosemary. MARTA: (Pumps fists) Don't give up! I'm sure we'll find some if we just go in a bit deeper. EMIL: (Turns to Marta) You're right. I'm sorry for losing faith. I'm the one who said we should look for it, so I can't give up until the end. MARTA: (Surprised) Emil... EMIL: What is it? MARTA: (Shakes head) N-nothing. It's just, you've changed a little. EMIL: (Puzzled) Have I? MARTA: (Nods) Yes. It's hard to put into words, but I think it's a good thing. EMIL: (Blushes) Th-thanks. GENIS: (Baby talk) Aww, that's so sweet. MARTA: (Defensive) It's not like that at all! Right, Emil? EMIL: Ah, hahaha... (Slumps, thinking) I wish she didn't deny it so strongly now. I guess it's my own fault. ------------------------------------------------------------------------------- GENIS: Okay Emil, just be straight with me. How do you feel about Marta? EMIL: How do I feel? Well, I guess-- TENEBRAE: (Butts in) Don't say it! [EMIL/GENIS: Huh?!] GENIS: Are intra-party relationship's off limits? TENEBRAE: It's not that. Such questions must never be answered plainly. Any response should be vague, so as to create intrigue and suspense. Is this not the essence of any good soap opera? EMIL/GENIS: (Annoyed groan) GENIS: You know, "spiteful" may be the perfect word for Tenebrae. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GENIS: Well? What do you think of my cooking? Though this is just kind of so-so for me. MARTA: It's delicious! I can't wait for seconds! EMIL: Yeah! This is really great! You're a natural chef, Genis! GENIS: Oh, come on. You're gonna make me blush. RAINE: I have to agree with them. You've gotten better. GENIS: You think so? I've been experimenting with some new recipes lately. TENEBRAE: This is undeniable proof that true culinary genius is not simply inherited. MARTA: Yep! EMIL: Right. I almost can't believe the two of you are related. RAINE: (Annoyed) Are you trying to pick a fight? EMIL/MARTA/TENEBRAE: (Shrink back) I'm sorry. ------------------------------------------------------------------------------- MARTA: Looks like a dead end. GENIS: I don't see anything that looks like rosemary. RAINE: If we can't find any around here, I'm afraid we're out of luck. (Emil slumps, silent) EMIL: So I wasted everyone's time. RAINE: Emil, in archaeology, researchers work by starting with a hypothesis... (Puzzled, Emil and Marta turn to Raine) RAINE: Then they make error after error until they start to figure out the truth. Even once they find their answer, it's often not the one they set out looking for. EMIL: Raine... RAINE: You said it yourself. You can't pass judgment until you know for sure. And you were right about that. Even with the odds stacked against you, as long as there's a chance you might discover something, you have to pursue it. MARTA: (Jumps for joy) Raine's right. We all came along because we agreed with you. We came because we wanted to and not because we had to. Got that? EMIL: Thank you. MARTA: (Pumped) All right then, let's get back to it. EMIL: (Nods) Yeah, let's keep looking. GENIS: I've never been much of a quitter--let's scan this place from top to bottom. ------------------------------------------------------------------------------- EMIL: (Recoils, shocked) Hey! Is that it? RAINE: That's it! (The party sees a browned plant) TENEBRAE: There's no doubt about it. That is rosemary. However, it appears somewhat withered. Its antidotal effects may be weak in this state. RAINE: (Pensive) It must be the lack of sunlight around here that keeps all the plans from thriving. EMIL: Sunlight... ------------------------------------------------------------------------------- (The plant jumps up, green and full... but there's something purple growing, too; a nasty-looking mushroom with legs) MARTA: Hey, I think something other than the rosemary is getting bigger. EMIL: (Nervously) Yeah. Wh-what should we do? TENEBRAE: (Shocked) Look out! That's an amanita! A monster! (The amanita leaps on the party and attacks!) ------------------------------------------------------------------------------- GENIS: [Whoo!] That was a close one. RAINE: The amanita was absorbing all the nutrients the rosemary needed. MARTA: (Happy) Oh, it looks like the rosemary's all better now. Great job, Emil. TENEBRAE: Indeed, this is just what we need. (Emil plucks some of the rosemary) EMIL: (Turns to the others) Now we'll be able to save both Berg and Regal. GENIS: Nice going. Way to tough it out. MARTA: (Playful) Thank goodness you're so stubborn. EMIL: (Confused) Is that supposed to be a compliment? ------------------------------------------------------------------------------- [GENIS: (SIGH)] EMIL: What are you reading, Genis? MARTA: [Nihhh!] There's lots of strange equations. GENIS: Well, with all this searching for Lloyd and the Centurions, I've really gotten behind on my studies. MARTA: (Shocked) You mean you study this stuff on your own time?! GENIS: Why not? It's fun. You should try it. RAINE: Which reminds me, this little trip must be quite the vacation from school for the two of you. EMIL: [Y-]Yes. Btu if it means saving the world, we can put off school for a while, right? RAINE: No, I'm afraid that won't do. I am a teacher, after all. I'll see to your studies. EMIL/MARTA: (Shocked) What?! RAINE: (Firmly) I will see to your studies. EMIL/MARTA: (Defeated) Yes ma'am. ------------------------------------------------------------------------------- *Izoold* ------------------------------------------------------------------------------- MARTA: Emil, the rosemary... EMIL: (Nods) Right. (Emil gives the rosemary to Berg) BERG: Hmm-mmmph, uh... uhhh... (Berg opens his eyes and looks at them) MARTA: (Jump for joy) You did it! EMIL: (Nods) Yeah! BERG: Who are you? (Quickie explanation fade-out. When we fade back in, Berg is standing) BERG: So that's what happened. Well, thanks for saving my life. MARTA: So, we were hoping you'd help Regal. BERG: (Nods) Of course! I'll go and explain everything to the prison guard right away! EMIL: Uh, wait just a second! So, was the fire started by the light-- BERG: It was caused by this strange frog that gave off intense heat and bright flashes. It ate up all my seafood gels. Then it was surrounded by this white light, and all the surrounding crates burst into flame! Anyway, I'll tell you all about it later. (Berg runs off) EMIL: Uh... (Awkward silence) GENIS: Well, it looks like he made a full recovery. EMIL: (Nods) Yeah. MARTA: Well, let's go see Regal. RAINE: (Nods, folds arms) Good idea. ------------------------------------------------------------------------------- (Berg is waiting at the entrance) BERG: I've explained everything. They're releasing him. You can go see him now. ------------------------------------------------------------------------------- (Regal is out of his cell, though his hands are still handcuffed) GENIS: Thank god you're free! REGAL: I owe you a great debt. Thank you. GUARD: I'm sorry that I ever doubted you. Let me take off those handcuffs. Wait, huh? EMIL: (Turns to the guard) What's the matter? GUARD: I can't find the key! Maybe I dropped it somewhere? MARTA: (Sarcastic) Graduated top of your class at guard school? Huh? GUARD: (Angrily) What's that supposed to mean? GENIS: If only Lloyd were here, he'd be able to pick the lock in no time. REGAL: Hopefully I won't get arrested a second time for destruction of property. (Everyone looks at him, puzzled. Regal fiddles with the cuffs and then snaps them off himself) REGAL: The manufacturer of these handcuffs isn't exactly known for their quality craftsmanship. Perhaps you should try the Lezareno Group model next time. I'll send you a free sample. GUARD: Y-yes, sir! REGAL: (Turns to the party) I'm sorry, but I would like to change my clothes. Would you mind if I went ahead to the inn? RAINE: Good idea. I never thought I'd see you in a prison uniform again. REGAL: I'm truly ashamed. I must thank you all again for what you've done. I really do appreciate it. ------------------------------------------------------------------------------- BERG: What is it? You want to hear more about the fire? ------------------------------------------------------------------------------- EMIL: No, it's all right. BERG: Oh, really? I was looking forward to telling you all about it. ------------------------------------------------------------------------------- EMIL: Yes, please. BERG: So Regal and I were talking, and suddenly this bright ball of light appeared in front of us. EMIL: And that was from the light-frog? BERG: Yeah a lit up frog. It was really bright and Regal passed out almost as soon as he saw it. I was wearing sunglasses, so I was okay at first. RAINE: It started giving off light as soon as it appeared? That's a bit odd. BERG: I'm telling you the truth. Then it started to eat my seafood gels, and flames started shooting all over the place. I thought maybe I could put it out somehow, so I swung at it with my hand, but then I felt really weak. MARTA: You must have touched its poison when you hit the light-frog. BERG: (Flinches) So you can get poisoned just by touching it? Oh man, that's some frog. ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: Sunglasses? Kind of a weird plot device, here... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RAINE: I had no idea the nazdrovie poison could be that strong. TENEBRAE: It's called the light-frog. GENIS: Right, the nazdrovie doesn't usually knock people out for that long. TENEBRAE: (Annoyed) I believe you mean the light-frog. RAINE: Maybe the nazdrovie strengthened its defenses when Berg struck it, resulting in a stronger poison. TENEBRAE: (Yelling) Light-frog. MARTA: All the more reason to be extra careful around all monsters, not just the nazdrovie. TENEBRAE: (Irked) Fine, I see how it is. I get it. EMIL: Tenebrae... ------------------------------------------------------------------------------- (Regal is waiting near the entrance, dressed in business attire) REGAL: I was starting to get worried for a moment. Thank you for helping me. (Looks at Genis and Raine) I never imagined we would run into each other again in this manner. Did you come here looking for Lloyd? EMIL: Wait, you know where Lloyd went?! REGAL: (Turns to Emil) And just who are you? RAINE: Ah, yes, things have gotten rather complicated. Why don't we give you the basic rundown. Tenebie, come out, will you? (Tenebrae appears) TENEBRAE: (Annoyed) It's "Tenebrae." (Regal reacts with surprise) (Quickie explanation fade-out) REGAL: I can't believe Lloyd would keep secrets like that from us. Pensive) First Ratatosk, then the Centurions' cores. Just like with the summon spirits and the angels, we seem to be bound by fate to things of this nature. MARTA: So, um, what about Lloyd? REGAL: From what I heard from Berg, Lloyd is headed for Flanoir. Apparently, it was very recent. GENIS: (Turns to Raine) Raine! RAINE: (Pensive) We might be able to catch up with him after all. REGAL: If I may be so bold, I, too, am concerned about Lloyd. Would it be too much to ask that I accompany you on your journey? GENIS: (Turns to Regal) I'm sure Raine and I wouldn't mind. RAINE: (Turns towards the others) What about Marta and Emil? MARTA: (Nods) I'm fine with that. EMIL: We probably won't be of much help, but if you're okay with that. What about you, Tenebrae? TENEBRAE: I will follow whatever course you and Lady Marta choose. REGAL: Thank you. On the name of my eternal beloved, I swear that I shall not betray you. RAINE: (Turns to Regal) Well then, shall we depart? (The others start to head for the harbor, but Emil hangs back) MARTA: What is it, Emil? EMIL: [N-]No, it's nothing. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: Finally, we can get on the boat! EMIL: (To himself) I hope we're doing the right thing. MARTA: Emil? EMIL: (SIGH) TENEBRAE: Is something troubling you? MARTA: Emil, come on. [EMIL: (SIGH)] TENEBRAE: (Surprised) W-what's Lloyd Irving doing over there? (Emil's eyes turn red) R.EMIL: What?! Where?! Show yourself, Lloyd! (Races off) TENEBRAE: I don't believe the problem is with his hearing. MARTA: (Looks down) What's wrong with him? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- REGAL: I never imagined we would be reunited under these circumstances. RAINE: And we never expected to find you behind bars again. GENIS: I know, seriously. I thought for sure you'd be busy issuing orders from Lezareno HQ. REGAL: In addition to my duties as president, I'm also working as chairman on the board of a startup company. We're hoping to develop this new business mainly in Sylvarant. I was traveling around to get a feel for the market. GENIS: Oh that's right. Even though it's a Tethe'alla-based company, Lezareno is popular with Sylvaranti. RAINE: The efforts they invested into rebuilding Palmacosta must be playing a big role. REGAL: (Sober) Many Tethe'allans continue to treat Sylvaranti like savages. If my company can help change that way of thinking, it will have served its purpose. GENIS: But thanks to the conflict with Tethe'alla, half-elves aren't persecuted as much as they used to be. RAINE: Yes. Half-elves have become valued for their knowledge. The overall situation is unfortunate, but perhaps it can also be an opportunity. REGAL: Looks like we both have a few problems that must be dealt with. GENIS: But our problem right now is Lloyd. REGAL: (Looks down) Yes. I wonder what he's up to right now. ------------------------------------------------------------------------------- (The boat is rigged and ready to sail) SAILOR: Now boarding for Flanoir! MARTA: (Turns to Emil) What's the matter? You look worried. EMIL: (Slumps) Um... GENIS: The boat's about to leave. EMIL: Well, you see... MARTA: You're a man! Speak up! EMIL: [R-]Right. (Looks up) I'm still worried about the fire. The light-frog could appear again while we're out looking for Lloyd. That would mean the fires won't stop. RAINE: Yes, that's certainly true. Though the light-frog shouldn't produce enough heat to start fires, except under extraordinary circumstances. EMIL: But the fires in town have been going on for a while. So these "extraordinary circumstances" must be happening. TENEBRAE: Perhaps it's another side effect of a dormant Centurion's core. As its vulgar, human name would suggest, the light-frog is a light-elemental monster. And the core of the Centurion of Light is... MARTA: Oh, right. Lloyd has Lumen's core. TENEBRAE: Exactly. Therefore, the only way that we can resolve this problem is by finding Lloyd and hatching Lumen's core. REGAL: (Nods) Then we must hurry and go after Lloyd. EMIL: But I'm worried about what'll happen if we just leave the town without doing anything. You said so yourself, Raine. As long as there's a chance, you have to pursue it. RAINE: So you're saying that you'd like to look for a way to control the light-frog's incendiary tendencies. Now that we've explained the situation to the people in town, I'm pretty sure things should be fine for awhile. REGAL: (Turns to Raine) How about this: Raine, you and Genis can go on ahead to Flanoir and find out what you can about Lloyd. We'll stay here and try to settle this whole light-frog conundrum. RAINE: All right. That should be fine. SAILOR: The ship bound for Flanoir is departing! All aboard! RAINE: Emil, Marta, see you soon. You too, Tenebie. Take care of yourselves. TENEBRAE: I do hope you'll call me Tenebrae the next time we meet. EMIL: Raine, thank you! See you later, Genis! GENIS: (Nods) Good luck, guys! See ya! RAINE: (Turns to Regal) Oh, before I forget. I wanted to give this to you, Regal. (Raine offers Regal an envelope. He takes it, puzzled) REGAL: What is it? RAINE: (Chuckles secretively) I guess you could say it's a love letter. (Emil, Marta and Genis recoil) GENIS: Raine?! MARTA: (In awe) Wow. She's so bold. I better learn from her example. RAINE: Read it later when you're alone. Don't show it to anyone else. REGAL: I never thought I'd receive such a gift from someone as beautiful as you. I will protect it with my life. GENIS: (Sags, deflated) This can't be happening. What if Regal becomes my brother-in-law? (Raine drags Genis onto the ship and it departs) REGAL: (Turns to Emil and Marta) So, first off, shall we check out the places in town where fire had broken out? EMIL: (Nods) Yes! ------------------------------------------------------------------------------- MARTA: (Dreamy) Regal, you seem so mature. EMIL: Yeah. You're incredibly polite, kind, and strong too. REGAL: We're not all that dissimilar. Our only difference is I've been alive a little longer. TENEBRAE: You would do well to follow his example, Emil. EMIL: (Sweatdrops) Um... MARTA: (Irked) You're one to talk, Tenebrae! You've been around way longer than Regal, and all you do is nag and complain. TENEBRAE: (Irked) Yes, yes, I'm an old fogey, I know. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: (Uncertain) Hey, um...Regal? REGAL: What is it, Marta? MARTA: Um...So you know that letter Raine gave you? I mean, was it really about you know. REGAL: (Chuckles) I hardly think it would be at all proper to reveal its contents. Raine, like all women, is entitled to keep her secrets private. MARTA: (Excited )Private secrets, like a confession of her love for you? REGAL: (Chuckles again) I'll leave that to your imagination. MARTA: (Excited) Oh my gosh now I have to read it. ------------------------------------------------------------------------------- (First, at the other ship at the dock) SAILOR: Some of the cargo we were loading onto the ship was burned. EMIL: What was in it? SAILOR: Apple, orange, seafood, every type of gel you can think of. Well, our policy covers this, so we'll survive, but Lezareno Insurance is pretty cheap. REGAL: I'm terribly sorry about that. I'll make sure people at the company hear about this. SAILOR: You work for Lezareno Insurance? No, I mean, what an amazing insurance company! Lezareno's fantastic! Life insurance that'll cover you until the age of 108! You can't get that just anywhere! (Emil looks muzzy) ------------------------------------------------------------------------------- (Secondly, a little boy near a shack) BOY: My hidden treasure burned to a crisp because of that stupid flaming frog! Man, I should've eaten those seafood gels when I still had a chance. ------------------------------------------------------------------------------- (Thirdly, a burnt heap of boxes near the inn) STORE OWNER: My entire stock was destroyed in the blaze. It was a huge loss. EMIL: What was in the boxes? STORE OWNER: Lots of stuff. You name it--bottles, gels. One big shipment of seafood gels had just come in. ------------------------------------------------------------------------------- (Lastly, Berg down by the beach) BERG: That blasted frog burned my grandpa's old seafood gel recipe. ------------------------------------------------------------------------------- REGAL: It appears we've seen all the fire sites now. TENEBRAE: However, none of the locations are places you'd expect to find a light-frog. MARTA: There must be some common threat tying them together. (They all think for a moment. Then Emil has an idea) EMIL: Gels. It's gels! REGAL/MARTA: Gels? EMIL: That's what all of the fire sites have in common. Seafood gels! TENEBRAE: Don't be ridiculous! Who ever heard of a light-frog with an appetite for gels? MARTA: (Turns to Tenebrae) But Emil's right. All of the fires happened in places where seafood gels were being stored. TENEBRAE: (Irked) Now see here, I am a Centurion! I am an expert on monster behavior! MARTA: I guess you're right, but... (Emil's eyes switch to red) R.EMIL: (Angrily) Quit it, Tenebrae! You're only the Centurion of Darkness! What the hell would you know about a light-elemental monster like the light-frog?! TENEBRAE: But... R.EMIL: Quiet! It's time to put our theory to the test. Let's go! MARTA: G-go where? R.EMIL: To get some seafood gels from Berg. We'll use them to lure the light-frog out of hiding. (Emil stomps off. Marta and Tenebrae follow, but Regal lingers) REGAL: (To himself) So this is the Ratatosk Mode that Raine was talking about. Suppose I should see how things play out. ------------------------------------------------------------------------------- (Berg has miraculously teleported back inside) BERG: (Turns around) What? You think seafood gels attract the light-frog? Hmph, don't be stupid. R.EMIL: What do you know?! We'll never know if we don't try, so just hand over the damn gels. BERG: (Recoils) Jeez, what happened to you? It's like you're a completely different person. REGAL: Our apologies. I'm afraid he's a bit on edge today. BERG: (Turns to Regal) Well, I wouldn't mind giving you some, only all of my seafood gels burned up in the fire. MARTA: Then please make some more for us! BERG: Sure, if you bring me the ingredients. REGAL: What do you need? BERG: I'm all out of jellyfish. I need to go to Triet to catch some more. But I won't be heading there anytime soon. After everything that's happened, I need a few days rest. REGAL: (Turns to Emil) So, what do you want to do? (Emil snaps out of Ratatosk Mode) EMIL: Go and get some jellyfish, of course! BERG: Well then, you better take some of this with you. It's the only bait the jellyfish really respond to. (Berg hands over a special bait) ------------------------------------------------------------------------------- MARTA: Regal, can I ask you something? REGAL: Sure, what's on your mind? MARTA: I want to know what makes men tick! Guys are always rejecting me, saying I'm annoying or too "serious" or whatever. REGAL: Any man who would say such things is not worthy of your time. You are a charming young lady. MARTA: But... REGAL: I cannot claim to be much of a strategist, but I have learned that sometimes it may be better to pull back when being assertive doesn't work. MARTA: Pull back. REGAL: However, if your question has anything to do with Emil, then-- MARTA: Okay, I've got it! I'll start with the pulling! (Runs off) EMIL: (Offscreen, flustered) Cut it out, Marta! Why are you yanking on my arm all of a sudden?! REGAL: (SIGH) ------------------------------------------------------------------------------- *Iselia* ------------------------------------------------------------------------------- (Emil and Marta walk in from the left. Suddenly, Alice appears from the right with some Vanguard goons) ALICE: Why, hello there! MARTA: Alice! ALICE: Just the people I wanted to see. (Suddenly, the school door opens and another fellow walks out) BERNIE: Alice! You're Alice, you must be! ALICE: (Turns to Bernie) And you are? BERNIE: It's me, Bernie! Don't you remember? We were in the orphanage in Hima together. (Alice looks surprised) BERNIE: I've heard a lot about you. You're some amazing bigwig in the Vanguard now, right? Looks like you're doing really well for yourself. We always knew you were destined for greatness. ALICE: (Turns back to Marta) Well, Martmart, little pet, I'll let you off for today. Come everyone, we're going. BERNIE: H...hey. VANGUARD SOLDIER: Lady Alice, Sir Hawk has yet to rejoin us. ALICE: That's fine. We'll go and meet him ourselves. VANGUARD SOLDIER: (Salutes) Yes, ma'am. (Alice and her goons leave) BERNIE: (Angrily) Get a load of her! A half-elf acting like she's all hot stuff. EMIL: (Looks at Bernie, surprised) Alice is a half-elf? BERNIE: Yep. That girl's dangerous. She used her magic to control some monsters and destroyed the orphanage in Hima. A lot of people died. MARTA: Why would she do that? BERNIE: Hard to say. She got picked on a lot back at the orphanage for being a half-elf. Maybe it was her way of getting revenge. (Bernie leaves) MARTA: Wow, so Alice is a half-elf. EMIL: (Looks at Marta) Marta, you didn't know? MARTA: No. I heard that she can use magic because she uses the power of monsters, so... EMIL: But that Bernie guy gave me the creeps. More than Alice. MARTA: (Irked) Yeah you're right! Can you believe that guy?! I can't stand two-faced people like that! ------------------------------------------------------------------------------- *Triet* ------------------------------------------------------------------------------- REGAL: Ah, fishing. It's been a while. MARTA: Do you fish? REGAL: Yes. Every now and then I take the yacht out for marlin fishing. MARTA: (Recoils) Wow! It must be great being the president of Lezareno! EMIL: Marta, do you prefer rich guys like Regal? (Slumps) MARTA: What do you mean? TENEBRAE: Emil, please. I believe your petty jealousies can wait until after we've caught some jellyfish. EMIL: (Sweatdrops) W-what? No! I didn't-- MARTA: What? TENEBRAE: I know you're uncomfortable witnessing the first female interested in you complimenting another man. EMIL: (Defensive) No, you've got it all wrong! That's not what I meant! MARTA: (Blush) Emil, do you have a crush on me? EMIL: (Flustered) No, I didn't say anything like that! Come on, Tenebrae, cut it out! TENEBRAE: (Dryly) Yes, yes, understood. ------------------------------------------------------------------------------- REGAL: That was amazing. EMIL: (Nervously) Thank you. MARTA: Hey, Emil. About what you said earlier-- EMIL: (Defensive) Never mind about that! It wasn't anything important at all! MARTA: (Down) Not important at all? Oh, I see. EMIL: (Slumps) Uh...I'm sorry. ------------------------------------------------------------------------------- REGAL: That was quite a catch. No marling I've ever caught can compare. TENEBRAE: It certainly was enormous. For a moment I believed I might snap in two. EMIL: Fishing is really more fun than I thought it would be. I'd like to try it again sometime. REGAL: I shall be happy to give you some lessons. Ocean fishing is enjoyable to be sure, but you simply must experience stream fishing. EMIL: You mean it?! That would be great! You almost sound like you could be my father, Regal. REGAL: (Shocked) Your father. EMIL: Oh, sorry! I didn't mean-- TENEBRAE: (Laughs) Welcome to the old fogey club. ------------------------------------------------------------------------------- (A long line has formed all through town) MARTA: [W-]What's going on over there? (A man walks up) TRIET MAN: The fortuneteller at the oasis is giving free readings! Everyone's lining up for tickets! MARTA: (Excited) Let's have her predict about our love! EMIL: Eh...It's not really my thing. MARTA: Aww, come on! EMIL: If you want to go, I'll wait for you. MARTA: Really?! I'll go get a ticket then! (Marta runs off. Suddenly, a polwigle appears in front of Emil) EMIL: (Shocked) A monster in the middle of town?! TENEBRAE: It appears to be one of Aqua's servants. (Tenebrae and the polwigle have a silent conversation, and then the polwigle disappears) TENEBRAE: It's a message from Aqua. Richter wishes to see you. EMIL: He does?! TENEBRAE: He's at the inn. What will you do? ------------------------------------------------------------------------------- EMIL: (Thinking) It sounds like too much trouble. (Marta runs back in) MARTA: (Down) It looks like it'll take way too long to get a ticket. I guess I won't get my fortune told after all. EMIL: I'm sorry. Well, let's go, then. ------------------------------------------------------------------------------- EMIL: (Thinking) I'd like to see Richter. (Marta runs back in) MARTA: It looks like it'll take a while to get a ticket. Is that okay? EMIL: Uh, then would you mind if I took a walk around town in the meantime? MARTA: Not at all. I'll meet you back by the shape of the Chosen, okay? EMIL: Sure. ------------------------------------------------------------------------------- (Richter is waiting in the ground-floor room. Aqua appears) RICHTER: (Turns to Emil) So you came. EMIL: You wanted to see me? RICHTER: I heard Aqua asked you to come to Triet. Normally I would never stoop to asking for help from an enemy, but I need your assistance. TENEBRAE: It must be convenient to have such a flexible philosophy. AQUA: (Annoyed) Shut up, Tenebonehead! Master Richter isn't asking you! EMIL: What do you need me to do? RICHTER: I understand that you found some rosemary inside the Camberto Caves. EMIL: Uh, yes. RICHTER: I'd like you to take me there. EMIL: Okay, but why? RICHTER: I'm looking for an insect that lives on the rosemary plant. EMIL: So you're a bug collector now? RICHTER: (Nods) Indeed. It is a fascinating hobby. EMIL: Oh...Um... RICHTER: (Pushes up glasses, annoyed) It was a joke. Let's go. (Richter walks off. Aqua vanishes) TENEBRAE: Not much of a comedian, is he. EMIL: (Sheepish) Hahaha. ------------------------------------------------------------------------------- *Camberto Caves* ------------------------------------------------------------------------------- RICHTER: The last time I was here, the rosemary was all withered. EMIL: We only managed to find one plant still alive. RICHTER: Is that so? I didn't see any. EMIL: I'll show you where it was. RICHTER: (Nods) Yes, thank you. ------------------------------------------------------------------------------- RICHTER: I'm sorry for using you as a guide even though I insist we're enemies. EMIL: (Surprised gasp) RICHTER: What's with that face? EMIL: Nothing. I just don't think I've ever heard you apologize before. RICHTER: I suppose that's true. I can't recall apologizing to anyone but you recently. EMIL: (Surprised) What?! RICHTER: I'm just kid-- EMIL: Wow! I guess you really are perfect! I hope I can be like that someday. RICHTER: (Thinking) (I meant that as a joke.) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- RICHTER: There are herbs all over the place. EMIL: Do you dislike herbs? RICHTER: No. I quite enjoy them, actually. EMIL: Oh. Okay then, I'll try to like them, too. RICHTER: There's no need to match my tastes. There's nothing I despise more than someone with no individuality. EMIL: Oh! Then I'll go on hating herbs! TENEBRAE: Emil, thats exactly what he's talking about. EMIL: (Sweatdrop) Oh. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- TENEBRAE: What do you intend, leading Emil out here? RICHTER: I just needed someone to show me the way. TENEBRAE: Emil is not him, you know. RICHTER: I am well aware of that. TENEBRAE: Are you? I see the hesitation in your eyes when you look at him. RICHTER: Emil is Emil. TENEBRAE: Yes. That is correct. ------------------------------------------------------------------------------- RICHTER: Hey. Don't you train? EMIL: Not really. I enter Ratatosk Mode when I fight, so. RICHTER: (Angrily) Stop depending on that. Fight with your own strength! EMIL: (Meekly) But I can't. RICHTER: (Angrily) Yes, you can. Learn to defend yourself at a moment's notice. Don't get cocky just because you've got a special power. EMIL: (Downcast) Okay. I'm sorry. RICHTER: (Quieter) Sorry, that was too harsh. Look, I'll teach you how to fight, so stop looking so pitiful. EMIL: (Perks up) Okay! Thank you! ------------------------------------------------------------------------------- RICHTER: Emil. Food's ready. EMIL: Thank you very much. RICHTER: Go ahead and eat it, if you can. EMIL: That sounds pretty ominous. It looks normal enough, though. Let me give it a try. (Emil takes a bite, freezes up) EMIL: (Weakly) Mom, wait for me, I'll be joining you shortly. (Falls down) RICHTER: I was afraid of that. This is the first time I've ever cooked. ------------------------------------------------------------------------------- EMIL: I'm really worried. TENEBRAE: Are you referring to Lady Marta waiting in Triet? EMIL: Yeah. TENEBRAE: There were plenty of people waiting to have their fortunes told. We should have time. EMIL: It's not that. If she gets a bad fortune, I just know she's gonna grill the fortuneteller with tons of questions. And even if her fortune's good, it's only going to end up encouraging her. (Sweatdrop) TENEBRAE: (Laughs) Seems you've come to know Lady Marta quite well. EMIL: (Annoyed) I've come to know that laugh of yours pretty well, too. ------------------------------------------------------------------------------- RICHTER: It's this deep in? EMIL: Yes, it's at the far end of the cave. RICHTER: You saw all these dead plants, and you still had the resolve to search all the way to the end of the cave? Impressive. EMIL: Well, I had Marta and everyone with me, so-- RICHTER: I see. EMIL: What's the insect you're looking for? RICHTER: It's called the angelatops. I'm looking for its shell. EMIL: (Puzzled) The shell? RICHTER: When the angelatops changes from a larva to an adult, it leaves behind a shell. This shell resembles a Cruxius angel, so the Church of Martel uses it as a talisman. EMIL: So why do you need to find it? RICHTER: (Pushes up glasses) That doesn't concern you. EMIL: (Irked) Of course it concerns me! I'm the one showing you the way, aren't I?! (Richter is silent) EMIL: (Slumps) I...I'm sorry. RICHTER: No, you make a good point. I plan to give the shell to a woman named Phaidra in Iselia in exchange for her Spiritual Apocrypha. EMIL: Are you getting that for Norton as well? RICHTER: (To Aqua, annoyed) Aqua, what else did you say? AQUA: F-forgive me, Master Richter. TENEBRAE: (Playful) My, my, look at the faithful servant now. AQUA: (Angrily) Quiet you! Why don't you take a long walk off a short cliff, Spiteful Tenebonehead! RICHTER: Centurions, that is enough. Emil, I hope you'll stay with me a bit longer. EMIL: Sure. ------------------------------------------------------------------------------- EMIL: The Spiritual Tome and the Spiritual Apocrypha. Do they both have the same kind of stuff written in them? RICHTER: This book is about Spiritua. When the world was still split in two, she was the most famous of all the Tethe'allan angels. I even heard Spiritua was once the Chosen of Sylvarant. Is it true? EMIL: (Uncertain) Uh...Yes? TENEBRAE: (Butts in) History is not Emil's strong suit. RICHTER: Hmmph. EMIL: Ah, ha...I'm sorry. I didn't study as much as I should have. RICHTER: Well, it's not exactly essential for everyday life. EMIL: You know a lot about history and all sorts of other stuff. That's really cool. RICHTER: (Looks away) That's all they ever let me do. EMIL: (Curious) What do you mean? RICHTER: I mean--Forget it. It was meaningless research, anyway. ------------------------------------------------------------------------------- EMIL: This is the place. RICHTER: All right, let's dig here. EMIL: (Turns to Richter) Right. (The two of them dig and find an Angelatops) RICHTER: Thank you. If we hadn't found any rosemary here, I'd be forced to start my search all over again. EMIL: I guess good fortune comes to good people. RICHTER: Was that sarcasm? EMIL: (Laughs) Just a bit. RICHTER: (Laughs) You got me there. (Emil, Tenebrae and Aqua all recoil) RICHTER: What? Why are you all so shocked? EMIL: You laughed. RICHTER: (Pushes up glasses) Of course I laugh sometimes. What do you think I am? AQUA: (Excited) Master Richter, your laugh is so dreamy.~ TENEBRAE: Of course, it's nothing compared to my handsome chortle. AQUA: (To Tenebrae) I'm about this close to killing you. EMIL: Anyway, you're taking that to Iselia, right? RICHTER: (Nods) Yes. EMIL: I'll go with you. RICHTER: (Shakes head) No thanks. EMIL: (Irked) Why can't I go?! I think I have a right to see this through to the end. RICHTER: (Turns around and swats at his hair) Hmmph. Do as you like. EMIL: I will! ------------------------------------------------------------------------------- *Iselia* ------------------------------------------------------------------------------- EMIL: Where does Phaidra live? RICHTER: I thought you'd know. EMIL: Huh? RICHTER: Phaidra is the Chosen Colette's grandmother. She lives in the Chosen's old home. EMIL: Colette's grandmother?! RICHTER: Let's go. ------------------------------------------------------------------------------- (Phaidra and Frank, Colette's dad, are trying to calm down three angry men, one of which is Emil's uncle, Alba.) PHAIDRA: We don't know anything about the attack on Luin. ALBA: (Angrily) You expect me to believe that? The leader of the attack said the name Lloyd Irving himself. You can't deny the fact that our town was attacked by those in the service of the Church of Martel. The Church has to compensate us for our losses! EMIL: (Breathless, scared) Uncle Alba... ALBA: (Notices Emil and Richter) Y-you... (Emil hides behind Richter) RICHTER: Don't run from him. (Richter walks away and pushes Emil towards the mob) ALBA: (Nastily) Now there's a real monster. EMIL: (Nervous) [Um,] I-- ALBA: Wha-what is it?! You want to kill me, do you? EMIL: (Defensive) No. ALBA: (Shouting) Who took you in and fed you, boy?! EMIL: (Hangs head) ... G'ih... ALBA: I didn't come here to see your wretched face. You're nothing but a plague on us all. FRANK: How can you say such things? ALBA: (Angrily) Mind your own damn business. Anyway, think about what I said. (Alba and his followers stomp past Emil and Richter) RICHTER: (To Emil) Silent as usual? EMIL: (Nervous) I-- RICHTER: Don't want to rock the boat, hmm? But if you just shy away every time and never stand up for yourself, nothing will ever change. You're no better than a dog on a leash. EMIL: (Turns to Richter, angrily) I'm not a...I'm not a dog. RICHTER: (Folds arms) I'm not the one you need to tell that to. EMIL: ... RICHTER: As long as you waste your time worrying about making others angry, your life will always be this way. If you don't speak up, nothing will change. Then again, if you don't mind being treated like a "monster," feel free to ignore me. FRANK: Richter, not everyone can live the way that you do. Many people in this world must make compromises to get by. RICHTER: (Pushes up glasses) Compromises? He's not making compromises with the world. He's rejecting it. Retreating into his shell and playing the victim is what makes him feel safe. But that's not living. It's just wasting away until you die. PHAIDRA: I see you haven't changed a bit. So, does your visit mean you've found the item we discussed? RICHTER: Yes, I brought the angelatops shell. (Richter hands off the shell to Phaidra) PHAIDRA: You did indeed. FRANK: Here is the Spiritual Apocrypha. (Hands Richter the book) PHAIDRA: I heard that a member of the Vanguard named Hawk has the Deep Sea Scroll you seek. RICHTER: Thanks for the information. (Richter turns to leave, then glances at Emil) RICHTER: I'll take you as far as Triet. EMIL: (Down) Okay. ------------------------------------------------------------------------------- *Coast near Triet* ------------------------------------------------------------------------------- RICHTER: You should be able to find your way back from here. Thanks for your help. (Richter turns to leave) EMIL: Wait! RICHTER: (Glances at Emil) What is it? EMIL: (Hangs head) I...I've always been afraid of my uncle. And I still am. And not just him, everyone in Luin, too. RICHTER: (Pushes up glasses) That's not my problem. But from what I could tell, Alba seemed to be afraid of you, too. EMIL: That was because I used Ratatosk's power back in Luin. RICHTER: He's feared you long before you ever made your pact with Ratatosk; for as long as you've feared him. EMIL: That's not possible! Uncle Alba's always screaming at me, and-- RICHTER: The smaller the dog, the louder the bark. EMIL: (Surprised) Uncle Alba's weak? RICHTER: His actions mirror your own. You were afraid and retreated into your shell, so he did the same. You both do what comes easiest, but that won't change anything. I was the same, once. EMIL: You were afraid, too? What were you afraid of? RICHTER: Humans. So I avoided and ignored them. But then, someone taught me that nothing would ever change if I stayed that way. EMIL: Who taught you? RICHTER: "Courage is the magic that turns dreams into reality." A friend. A foolish, naive friend with a few screws loose taught me that. Courage is also what you need to break out of your shell. That's how you got Marta to join you. She opened up to you because you risked your life to protect her. EMIL: But Marta's so easy to talk to. RICHTER: You think I'm easy to talk to, as well? (Turns to Emil) Get yourself together, Emil. You already know exactly what you need to break out of your shell. EMIL: Courage? RICHTER: (Nods) That's right. (Turns and leaves) ------------------------------------------------------------------------------- *Triet* ------------------------------------------------------------------------------- EMIL: Okay, I guess we shouldn't keep Marta waiting. Let's head back to Triet. TENEBRAE: I can't wait to hear what fortune she got. (Laughs) EMIL: (Sweatdrop) Don't remind me. ------------------------------------------------------------------------------- MARTA: (Annoyed) Emil! Where have you been?! EMIL: I'm sorry. MARTA: The fortuneteller told me some amazing stuff! I've been dying to tell you! What've you been doing? EMIL: [Uh...] You see-- TENEBRAE: Lady Marta, Emil was concerned about what the fortuneteller might predict and found it difficult to return here. EMIL: (Surprised)Huh?! MARTA: Really?! You're such a worrywart! (Playful) But you can relax. The fortuneteller said we're a perfect match! EMIL: Oh, we are? MARTA: Yes. The fortuneteller said that in the near future, you're going to break out of your shell and become a new person! And then the two of us are definitely going to end up together! Isn't that great?!~ EMIL: Break out of my shell. Yeah, I hope that comes true. MARTA: (Beams) I'm so happy that you agree. I didn't know you felt so strongly about us. EMIL: What? I didn't it mean it like that. Uh... Marta? Are you listening? (Slumps) ------------------------------------------------------------------------------- EMIL: The Balacruf Mausoleum and the Camberto Caves. I think I was able to bridge the gap between Richter and me a little. TENEBRAE: I wouldn't be so sure. EMIL: He did laugh a bit this time. TENEBRAE: That was a surprise. EMIL: What sort of person do you think his friend is? You know, the one he talked about. TENEBRAE: I was a bit shocked to hear he had any friends at all. His friend must have the patience of a saint. EMIL: (Laughs) TENEBRAE: If I may say so, I believe you're that way as well. EMIL: (Dejected) I know I don't have any friends. You don't have to rub it in. (Leaves) TENEBRAE: I meant to say that you have some saint-like qualities yourself. Hmmph! I'll never master your confounded human language. ------------------------------------------------------------------------------- *Izoold* ------------------------------------------------------------------------------- BERG: Hey, it's you. Did you manage to catch any jellyfish? EMIL: Yep, here you go. BERG: Looks like you're in a much better mood. EMIL: Huh? BERG: Last time we spoke, you were all stressed out. EMIL: (Slumps) Oh, I'm sorry. BERG: Nahh, don't worry about it. Anyway, you want those seafood gels, right? I'll make you some straight away. REGAL We'd hate to put you or this place in any danger. As soon as you're done, could you bring them to the harbor? BERG: Got it. You can all go on ahead. Though I still find it hard to believe that my seafood gels could actually attract that stupid frog. ------------------------------------------------------------------------------- EMIL: I hope this works. MARTA: Don't worry about it! If this doesn't work, we'll just think of something else! REGAL: Marta's right. Even if we are incorrect and discover that seafood gels are not the cause, that is still progress. EMIL: Yeah, you're right. I really need to stop being discouraged so easily. MARTA: You're doing it right now. You've got to stop that. There's nothing wrong with you. You're only worried about what'll happen because you care about the rest of us. And there's nothing wrong with that. EMIL: (Nods) Right. REGAL: The two of you complement each other most impressively. Marta fills in your missing pieces, Emil. MARTA: (Beams, giggles) Hear that? EMIL: (Nods) Yeah. Thanks for always looking out for me. ------------------------------------------------------------------------------- (With his awesome teleporting powers, Berg has dropped off a big crate of nasty ol' seafood gels.) BERG: Here you go! Fresh seafood gels! REGAL: These look delectable. BERG: All right, now let's see you prove your silly theory about my gels attracting the light-frog. (There's a pause, and suddenly a bright flash comes from the top of the gel pile) BERG: That's it! EMIL: (Covers his eyes) Don't look directly at the light! You'll pass out! (Another flash, and a giant mohawk-sporting frog appears on the gel crate) BERG: Th-there it is! EMIL: (Nervous) Wow, it's bigger than I thought. MARTA: Maybe it mutated. REGAL: Save your theories for later. Here it comes! (The nazdrovie attacks!) ------------------------------------------------------------------------------- NAZDROVIE: Croak! (Dies) BERG: Woah...I can't believe it. All those fires really were because of my seafood gels. REGAL: Well, it's possible the light-frogs are drawn to any type of gel. If you can, I'd recommend the entire town to stop dealing in gels for the time being. BERG: (Nods) You're right. I'll talk it over with everyone. You've done so much for our town. Thanks. (Leaves) (Tenebrae appears) TENEBRAE: Emil, I apologize. It appears you were correct. I would have never believed the nazdr--sorry, the light-frog--would be interested in seafood gels. EMIL: No, I'm the one who should apologize. I didn't mean to say all those harsh things. TENEBRAE: Emil... REGAL: (Folds arms) Well, hopefully this puts an end to all of the tragic frog fires. Perhaps it's time we considered booking passage to Flanoir? MARTA: (Nods) You're right. Come on, we've gotta get those Centurions' cores before Lloyd does. EMIL: (Pumps fist) Yeah, let's do it! (Marta jumps for joy) ------------------------------------------------------------------------------- SAILOR: This ship's bound for Flanoir. Coming aboard? ------------------------------------------------------------------------------- EMIL: No thanks. ------------------------------------------------------------------------------- EMIL: Sure. SAILOR: Bon Voyage! ------------------------------------------------------------------------------- *Out to Sea* ------------------------------------------------------------------------------- TENEBRAE: (Groans) I had forgotten how much boats sway. EMIL: Tenebrae, are you seasick? TENEBRAE: Well yes. REGAL: I guess not even Centurions are immune to seasickness. MARTA: (Sounding sick) It looks that way. EMIL: What?! Marta, not you too?! MARTA: I told you I get motion sickness. REGAL: If only I had some of my company's patented motion sickness medication. Why don't the two of you lie down in the cabin for now. MARTA: G...Good idea. TENEBRAE: (Groans, skull) Curse this awful vessel. ------------------------------------------------------------------------------- *Flanoir* ------------------------------------------------------------------------------- REGAL: (Shocked) What the-- (People lay in the smoking ruins of town, dying. Emil runs to one man and kneels over him) EMIL: Are you okay?! INJURED MAN: (Rasping) Lloyd, he... REGAL: Did you say Lloyd?! EMIL: Did Lloyd Irving do this to you?! INJURED MAN: (Straining) Yes, it was Lloyd. He came and attacked the city... EMIL: (Grabs the man's shoulder) Hang on! Stay with me! REGAL: He's gone. MARTA: (Gasps) Th-this is horrible. REGAL: I must find out what happened here. ------------------------------------------------------------------------------- EMIL: (Bitterly) It's just like at Palmacosta. How could he do something so horrible? MARTA: Emil... EMIL: (Angrily) Damn it, Lloyd! Where are you?! REGAL: He couldn't have gotten far. Let's track him down before he can leave town. ------------------------------------------------------------------------------- REGAL: (Shakes head) Did Lloyd actually do all this? I can't believe it. EMIL: (Angrily) But you heard what those people said! They said that Lloyd did this! REGAL: That is true, but... (Emil's eyes go red) R.EMIL: (Angrily) Face the facts! Lloyd did all this, just like he destroyed Palmacosta and Luin! (Suddenly, Lloyd runs out of the doctor's house. He notices the party, then starts to walk the other way.) REGAL: (Notices Lloyd) Lloyd, wait! Lloyd, did you really cause all of this death and destruction? Tell me. (Lloyd keeps silent) REGAL: I can't believe it. You despised this kind of cruelty--you more than anyone! Answer me, Lloyd! LLOYD: (Coldly) I'm in a hurry. R.EMIL: (Furious) You bastard! (Emil draws his sword and attacks. Lloyd blocks him) LLOYD: Urrgh...You've improved. R.EMIL: What?! LLOYD: Looks like I'll have to speed things up. (Lloyd leaps away, and the sound of an engine revving up fills the air) R.EMIL: (Angrily) Come back, you coward! REGAL: (Arms folded) So that's what Lloyd's become. MARTA: Yes. He's like that every time we see him. Why does he keep doing these horrible things?! R.EMIL: So Regal, what's it gonna be? We're gonna pay that bastard back for all this. You still wanna come with us? REGAL: If I recall correctly, your objective is to get all of the Centurions' cores. R.EMIL: (Annoyed) It's the same thing. REGAL: (Shakes head) Not quite. Doesn't locating the cores take priority? (Emil is silent) MARTA: (To Regal) But would you be able to fight against Lloyd, if it comes down to that? (Regal is silent for a moment) REGAL: (Down) If necessary, yes. (Emil looks surprised, then his eyes change back to green) REGAL: That wasn't the Lloyd that I know. I want to know why he's changed so drastically. And then, I want to save him, just like Lloyd saved me. I don't want to burden you, but I hope you would allow me to travel with you a while longer. EMIL: I...I trust you, Regal. You treat a kid like me as if I were an adult, an equal. I haven't met too many people like that before. (Tenebrae appears) MARTA: And you're no burden at all. We'd be happy to have you along. REGAL: (Nods) Thank you. TENEBRAE: So how should we proceed? Shall we follow Lloyd? MARTA: Like Regal said, the most important thing isn't revenge--it's the Centurions' cores. EMIL: There's supposed to be a Centurion's core around here, it's where Celsius used to be, right? REGAL: Hmm...In that case, I'll show you the way. But first, I think we should do whatever we can to help the people of this city. EMIL: Yes! I was going to say the same thing. MARTA: Me too! Heh...I think you're rubbing off on me, Emil. Now when I see someone in need, my first instinct is to help them. REGAL: Then let's split up for now--we can help more people that way. We'll meet back here once things have settled down. MARTA: Right! Emil, you take the church! (Emil nods. The party splits up) ------------------------------------------------------------------------------- EMIL: (Surprised) Regal! REGAL: Oh, Emil. The city was hit hard, but they should be able to get back on their feet with the right help. I'll need to contact my company's disaster recovery division for assistance. EMIL: Your clothes. REGAL: I gave them to one of the injured. It gets pretty cold here at night. They're thin, but they're better than nothing. And... EMIL: And? REGAL: We're going after Lloyd. There's no telling what may happen. Those clothes are not appropriate for fighting. For my friend I shall endure these clothes, this humiliation for a while. ------------------------------------------------------------------------------- (A strange man with blue hair is praying at the altar, and a heavy, vile stench pervades the air) EMIL: (Recoils, thinking) Woah! What is this smell? ???: (Quietly) Please make her crazy about me. (Emil takes a few steps forward) EMIL: (Thinking) The smell's coming from this guy. ???: (Quietly) And then, make her say she likes me, and she'll hold my hand, and give me a long, passionate kiss, and she'll say "Decus, I could never live without you!" and then she'll plead with me and say "Marry me, I love you!" (Emil gawks. The man stands up and notices him) ???: Hmm? What do you want, kid? EMIL: Uh, nothing. (The man makes a disturbingly slow swing of his arm, pointing at Emil) ???: Don't tell me?! EMIL: What? ???: (Strikes a flamboyant pose) You've got a crush on me too?! EMIL: (Recoils, shocked) Huh?! ???: (Strikes another flamboyant pose) Ah, yes, the mail-order catalog did say that this "Eau de Seduction" cologne would affect men and women alike! EMIL: (Defensive) No, I don't-- ???: (Strikes yet another flamboyant pose, swaying and feeling around like he's checking for ticks) Don't be embarrassed, kid, I understand how you feel. But see, I've already promised myself to another. (Thankfully stops moving) But perhaps this little rendezvous was meant to happen. I shall leave you with a gift of some of my ever-fragrant "Eau de Seduction." (Emil backs away, but the man manages to drop a vial of the pungent stuff into his hands) ???: Farewell! (Swaggers out of the church, doing those crazy motions again) EMIL: (Baffled) What was that guy? (Suddenly, another, more normal man runs in) TOWNSMAN: Hey, young man! If you have a free hand, we could use some help carrying the injured! EMIL: (Nods) Yes! ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: Amazing. Within the thirty seconds since we met him, this guy has managed to completely out-gay Zelos.* ------------------------------------------------------------------------------- REGAL: It looks like things have started to calm down. MARTA: I'm glad we could help. Though I wish they weren't needed in the first place. REGAL: By the way, did you see Raine or Genis? EMIL: No. REGAL: I see. EMIL: (Looks down) That worries me. They should have gotten here before us. MARTA: Do you think they got caught in the attack? TENEBRAE: Fretting over that now won't accomplish anything. Shall we depart to retrieve the Centurion's core? EMIL: (Annoyed) Tenebrae, you can be so cold-hearted. TENEBRAE: Why would you say that? ------------------------------------------------------------------------------- CITIZEN: (Offscreen) Hey wait a moment! (Emil turns around as the man from the church runs up) EMIL: You're-- CITIZEN: Thanks a lot for helping out. Because of that foul-smelling guy, people were avoiding the church area, but you stepped right in to help. EMIL: Oh, it was nothing. CITIZEN: Anyway, I wanted you to have this. I bought it from a merchant that just came back from Mizuho. (The man gives Emil a Water Spider) MARTA: (Curious) What is it? CITIZEN: He said it allows you to walk on water! I have no use for it, so I want you to have it. Come on take it. It's a show of our appreciation. Well, thanks again! (The man walks away) MARTA: So, he just gave us something he doesn't want? He could've given us something better. EMIL: True. ------------------------------------------------------------------------------- TENEBRAE: If I may bring up our previous discussion. EMIL: Huh? Which one? TENEBRAE: You mentioned that I was "so cold-hearted." Though it may seem that way, in actuality I am quite kind. EMIL: Oh, that. TENEBRAE: Yes. For example, if a monster is near death and suffering, I do not hesitate to use my powers to bring them under my control. And in battle, I always make sure to finish off an opponent, no matter how much they beg, before they have a chance to regret fighting me. EMIL: (Sweatdrop) And that's being kind? TENEBRAE: Yes. Among Centurions, I am known for my moderation. EMIL: (SIGH) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- REGAL: How could Lloyd not answer me? EMIL: You still want to save him somehow, don't you? REGAL: He is my friend. MARTA: What kind of person was Lloyd before? REGAL: Well, he was an optimistic, straightforward, and compassionate young man. He followed his heart, so he tended to act without thinking through his actions, but I found that innocence to be a positive trait. EMIL: That doesn't sound anything like the Lloyd I know. REGAL: (Sober) That may be. I wish I could somehow introduce you to the Lloyd I once knew. Maybe then you'd understand how confused I am at this situation. TENEBRAE: The flow of time cannot be reversed. No, there are those who can manage the task, but for humans it's exceedingly difficult. REGAL: Indeed. And as much as I long to see the Lloyd of old, we must deal with him as he is now. My apologies for having broached such a topic. ------------------------------------------------------------------------------- *Temple of Ice* ------------------------------------------------------------------------------- REGAL: This is a surprise. Flanoir was unusually warm, but now the ice here is melting. EMIL: Is it normally much colder here? REGAL: (Nods) Yes. This whole area used to be covered in snow and ice. (Off in the distance, a familiar figure stands staring at a large, icy vine in the rocks) RAINE: How unusual. It looks like this might be a Celsius' Tear. MARTA: That voice. Isn't that Raine?! ------------------------------------------------------------------------------- GENIS: (Turns and looks at them) Hi guys! REGAL: You're all right! RAINE: Did something happen? MARTA: It was terrible. When we got to Flanoir... (Quickie explanation fade-out) GENIS: (Hangs head) No way. All those poor townspeople. RAINE: This is very strange. Flanoir has never opposed the Church of Martel. GENIS: (Irked) Raine, is that all you have to say?! RAINE: This is important. Why would Lloyd attack Flanoir? EMIL: Maybe he just wanted to kill more people. REGAL: No, that doesn't make sense. You fought Lloyd before, but he chose not to kill you. MARTA: I see what you mean. All the cities attacked up until now had been opposed to the Church of Martel, or at least suspected of it. REGAL: (To Raine) Come to think of it, why did you two come this way? GENIS: Oh, right! We discovered something terrible, too! We came to look for the Centurion's core, but-- EMIL: (Shocked) Lloyd got to it first?! GENIS: (Smacks forehead) Not Lloyd. An accessory seller has it. MARTA: (Surprised) What?! RAINE: We ran into the owner of an accessory shop just as we arrived. He was carrying the Centurion's core. When we asked him to hand it over, he said he couldn't possibly part with such a valuable item. TENEBRAE: Most unfortunate. That man is in danger. EMIL: You're right. The core will warp the soul of any normal person who handles it. TENEBRAE: Affected parties are typically consumed with the desire to destroy everything in sight. He may become violent, or even murderous. REGAL: If that's true, wouldn't that explain Lloyd's attack on Flanoir? RAINE: You mean it's the Centurion's core that's making him act this way? GENIS: We have to go after Lloyd! Which way was his Rheiard headed? EMIL: Um...To the south, I think. RAINE: South from here. He could be headed for Meltokio. REGAL: We'll leave Lloyd to you two. The rest of us will go after the Centurion's core. MARTA: Regal, are you sure? REGAL: I'm the one who requested to come along, remember? EMIL: (Disappointed) Then that means we'll be parting ways with you two again. GENIS: You guys will go after the Centurions' cores, and we'll go after Lloyd. RAINE: The odds are good that our paths will cross again soon. Until then, be careful. EMIL: Right! RAINE: Well then, farewell. REGAL: (To Raine) Oh Raine, about that letter...I read every word. GENIS: (Nervous) Wait, does that mean that you two are? RAINE: Thanks, Regal. Okay, Genis, let's go. GENIS: Wait, but...but... (Raine drags Genis offscreen) MARTA: (Happy) Ah, the passion of love. It makes my heart race! REGAL: Anyway, we should find that accessory shop in town. Let's go. (Regal and Tenebrae walk off. Marta and Emil hang back) MARTA: (Beams) [Aww,] He was embarrassed, how cute! Emil, if you wrote me a letter, I'd read every word of it, too.~ (Snaps out of it) Oops, I'm not supposed to say things like that, right? Sorry. EMIL: (Blushes, shakes head) No, it's fine. ------------------------------------------------------------------------------- MARTA: (Sighs, blushes) I'm so jealous. EMIL: Why is that, Marta? MARTA: I was just thinking what it would be like to be in a mature relationship like Regal and Raine. I mean it's so exciting. EMIL: A mature relationship? You mean like having meddling in-laws, being so poor you have to share a tiny piece of bread between the two of you, huddling under a single blanket to ward off the cold at night. MARTA: Agh! That's so romantic! EMIL: I was trying to be funny. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (Shivering) It's so cold. REGAL: Yes. Though it's much warmer here than it was before. MARTA: It's hard to believe things like this happen just because Ratatosk is asleep. TENEBRAE: Lord Ratatosk brought us, the Centurions, together to command the monsters and restore balance to the mana flow. It's the only way to maintain stability in a world where mana didn't originally exist. EMIL: What do you mean by that? REGAL: Isn't mana the source of all life? TENEBRAE: According to Lord Ratatosk, initially this world was without mana. As the mana from the comet Derris-Kharlan accumulated here, the Giant Kharlan Tree took root, and forever changed the environment of this world. MARTA: How long ago did that happen? TENEBRAE: Let's see. About 10,000 years ago, at the very least. REGAL: That long ago. It boggles the mind to think about it. ------------------------------------------------------------------------------- *Flanoir* ------------------------------------------------------------------------------- (A bald old man stands behind the counter) OLD MAN: Hmm...Something I can help you with? (Regal stares at the man questioningly) MARTA: Umm, yes. We heard the owner of this shop brought back a strange jewel with him. OLD MAN: Oh, that. My son couldn't find any buyers for it, so he figured he might as well dump it back where he found it. EMIL: (Slumps) We must have just missed him. MARTA: Let's hurry after him! REGAL: Excuse me, what happened to the previous owner of this shop? OLD MAN: Hmm? I've always been the owner here. Perhaps you're mistaken? REGAL: (Surprised) Really. MARTA: Regal, let's get going. REGAL: (Nods) Right. ------------------------------------------------------------------------------- MARTA: (Irked) Are you serious? The Temple of Ice again? EMIL: I know. If we'd just hung out there a bit, we might've caught the accessory shop owner in the first place. REGAL: This sort of inconvenience is not uncommon. Anyway, I'm afraid we don't have much choice. MARTA: It just seems like a waste of time. TENEBRAE: Hopefully we'll get an option to just quick-jump there. EMIL/MARTA: (Puzzled) "Quick-jump?" TENEBRAE: Ah, never mind. ------------------------------------------------------------------------------- *Temple of Ice* ------------------------------------------------------------------------------- (They stare at the mysterious blue vines in the rocks) REGAL: Didn't Raine say something about Celsius' Tear? MARTA: I've heard of them. Isn't it some type of rare ice flower? REGAL: That's right. It has the power to freeze what's around it. EMIL: (Walks up to the vine) Then is this one of them? (Touches the vine and jumps back) Ouch! REGAL: Are you all right? EMIL: Yes. MARTA: Be careful. They say if you touch Celsius' Tear with your bare hands, you'll get frostbite. EMIL: (Slumps) Seriously?! You could've said something before! MARTA: But I heard that Celsius' Tear is the size of normal flowers. (They all look at the size of the vine. It's huge) EMIL: (Flustered) There's no way I could lift this. TENEBRAE: Perhaps a dormant Centurion's core is affecting the environment, and causing it to grow at an accelerated rate. EMIL: This thing is way too big. TENEBRAE: Which means Glacies' core should be somewhere in the vicinity. MARTA: Assuming that shop owner really brought it back. TENEBRAE: Perhaps my senses are deceiving me, but I thought I detected the presence of Solum's core. MARTA: Solum? That's the Centurion of Earth, right? Isn't that a little weird? This is the Temple of Ice. TENEBRAE: Yes, indeed. I suppose it's just my imagination. ------------------------------------------------------------------------------- REGAL: I believe it might be time to prepare a meal. MARTA: (Surprised) Woah! Is that your own personal cooking knife? REGAL: Yes. EMIL: And you just carry it around with you? REGAL: Don't laugh, but cooking is a bit of a hobby for me. MARTA: I wouldn't laugh! I think it's attractive for a man to know his way around a kitchen. REGAL: Thank you. However, carrying a cooking knife does come with its own problems. EMIL: Like what? REGAL: Well, for example, occasionally being mistaken for a criminal. I've been imprisoned numerous times because of it. EMIL: For such a perfect gentleman, you sure seem to wind up in jail a lot. ------------------------------------------------------------------------------- (The inside of the temple is still coated with ice) EMIL: There's still ice left inside here. MARTA: (Shivers) You're right. It's kinda chilly. This is where Celsius used to be, right? REGAL: Well, perhaps it would be more accurate to say this is where she was imprisoned. EMIL: Oh, really? But why? REGAL: Apparently it was in order to split the world in two. Though it's a bit of a moot point now. EMIL: (Slumps) That's right. The world was divided into two. MARTA: What's wrong, Emil? You look like you're in pain. EMIL: No, it's nothing. I just felt like I remembered something important. REGAL: You remembered something? Maybe something to do with the Centurions' cores? EMIL: I wonder what it was. Well, if it really was important, I'm sure it'll come to me eventually. (Tenebrae is silent) ------------------------------------------------------------------------------- (Emil tries freezing it, but it doesn't work) EMIL: It looks like the flow of water is too strong. It's not freezing. REGAL: It's just as I suspected. The Sorcerer's Ring was unable to freeze the entire lake the last time we were here as well. MARTA: What?! Then what did you do? REGAL: We used Celsius' Tear, but I am unsure if it will have the same effect due to the influence of the core. MARTA: (Light Bulb) Oh, why don't we use that thing we got in Flanoir? REGAL: By that you mean... TENEBRAE: Oh, that thing. EMIL: (Puzzled) Huh? (Emil slaps on the Water Spider) ------------------------------------------------------------------------------- EMIL: So, Celsius was here, but now she isn't? REGAL: I'm not sure. A friend of mine is a summoner who once made a pact with Celsius, and the summon spirit hasn't been here since. MARTA: So that means Celsius is still with that summoner? TENEBRAE: That is the most likely explanation. However, summon spirits, unlike humans, are not physical entities. So I imagine they don't exactly stay "with" summoners in the strictest sense. REGAL: Do Centurions have much in common with summon spirits? TENEBRAE: More so than we do with humans. As I am not a spirit myself, it's difficult to say exactly. EMIL: Summon spirits... Hmm... I would've liked to see Celsius, or any of the other summon spirits. ------------------------------------------------------------------------------- (The giant vines jut out of the walls, just like outside) MARTA: The Celsius' Tear reaches even here. REGAL: It's possible that these flowers wrap around the entire temple. EMIL: (Notices Celsius's podium) What's this? REGAL: Something that was used during the world regeneration. I wonder if it still works. EMIL: Oh, you came here before with Lloyd? REGAL (Hangs head) Yes, with Lloyd. I still can't understand why Lloyd won't explain his actions to us. Maybe he really has been affected by the dormant Centurion's core. EMIL: If I were Lloyd, I'd never do anything to hurt the people who cared about me. REGAL: (Turns to Emil) Emil... EMIL: (Slumps) He has so many friends who believe in him, but he doesn't care. How could he? ------------------------------------------------------------------------------- (The altar is empty) EMIL: Glacies' core isn't here. MARTA: That's weird. Maybe the shop owner isn't here yet. EMIL: Yeah, if Lloyd had it, we'd probably see one of his weird posters around. (Suddenly, everyone hears something) TENEBRAE: (Alert) Something's coming! Be careful! (A giant yeti monster drops down in front of them) MARTA: [Wh-]What is that?! TENEBRAE: It's an ice elemental monster-- a mirka! It must have come here to escape the harsh climate outside. It seems to be extremely aggressive! (A second mirka drops down behind the party) REGAL: (Fighting stance) [Argh!] We're trapped. TENEBRAE: They must have been accidentally imprisoned within the altar. They're mad with hunger! (The monsters close in from both sides) EMIL: (Gasps) Here it comes! (The mirka attack!) ------------------------------------------------------------------------------- MARTA: (Exhausted) I thought we were lunch there for a sec. EMIL: (Slumps) Yeah. But I kind of feel sorry for it. It's not like they asked to be put in here. REGAL: Emil, you are a mystery. Even though you're afraid of monsters, you still seem to sympathize with them quite readily. EMIL: I know I sound like a wimp, but I just don't like fighting and all that. MARTA: (Blush) No, not at all. That's part of what I like about you. (Awkward silence) REGAL: By the way, something has been bothering me. MARTA: What is it? REGAL: I believe we may have been tricked. EMIL: (Surprised) What do you mean? REGAL: The owner of Flanoir's accessory shop assisted us on the journey of world regeneration. He was not the old man we met today. (Emil and Marta recoil) EMIL: You mean he's a fake? Then Glacies' core is... REGAL: I'm quite sure someone from the accessory shop took Glacies' core as witnessed by Raine and Genis. However, whether they are bringing it back here is another matter. MARTA: But why lie to us about it? TENEBRAE: Perhaps they're after your Ratatosk's core, Lady Marta. EMIL: If you're right, we need to get out of here as fast as we can. MARTA: (Nods) Yes. REGAL: Let's hurry. ------------------------------------------------------------------------------- (As they walk, a voice calls from offscreen) ???: Marta... (Marta turns and looks. A bald man in a cape with a staff stands nearby) ???: Marta, I'm sorry. (Runs off) MARTA: (Walks after him, shocked) Daddy?! EMIL: "Daddy?" Marta, your father's here? REGAL: In this place? ???: (Offscreen) Marta, come here. I want to apologize. MARTA: Really?! You'll hear me out?! (Runs around a corner) EMIL: Marta, hold on! Something's not right! (The others race after her, but giant ice rocks fall down, blocking the path) EMIL: (Calling) Marta! Marta, are you okay? REGAL: Damn! We'll have to break it down. TENEBRAE: (Turns around) Wait! Behind you! (A slew of Vanguard troops appears) EMIL: (Fighting stance) The Vanguard?! REGAL: You're after Ratatosk's core. VANGUARD: (Angrily) We have no use for you! Die! (The Vanguard troops attack!) ------------------------------------------------------------------------------- EMIL: (Looking at the rocks again) What should we do? Marta's in danger! TENEBRAE: Lady Marta will die if Ratatosk's core is removed from her. REGAL: You two, stand back. EMIL: O-okay. (Emil and Tenebrae step back. Regal focuses for a moment, then uses a Hadouken-ish move to blow away the rocks) EMIL: (Stunned) Wow! TENEBRAE: Why don't you utilize that destructive power in battle? REGAL I swore that I would never again use my hands as tools of death. EMIL: "Never again," you mean... REGAL: Long ago, the woman that I loved died by my own hands. EMIL: ... REGAL: Scorn me if you wish. But right now, we have to save Marta. EMIL: I can't imagine you ever doing something like that. There must've been a good reason behind what you did. And even if you did kill someone, I've harmed countless people under the guise of protecting myself as well. REGAL: Emil... ------------------------------------------------------------------------------- EMIL: Regal killed the one he loved with his own hands. I wonder how it happened. If I end up fighting Richter will I be able to when the time comes? Wait, I mean, I'm not in love with Richter or anything. I mean, it's not like that! Uh, Not that I don't like him or anything. Actually I like him a lot, but... (Muzzy) Nuhhhh...I don't even know what I'm thinking anymore. REGAL: (Walks in) Emil, is something wrong? EMIL: What? No, I'm fine. [REGAL: Huh?] ------------------------------------------------------------------------------- (Richter has Marta against an ice statue, his gloved hand around her neck. He shoves her against the statue) MARTA: Unghh! (As he raises his sword, Emil and Regal race in) EMIL: Richter! Please, stop! RICHTER: (Notices them) So you found me, Emil. I didn't want to to see this, but I guess I have no choice. (Aqua appears between Emil and Richter) AQUA: I won't let you get in Master Richter's way! Siren, go! (Aqua summons up a group of mermaid monsters!) ------------------------------------------------------------------------------- (Unimpressed with your victory, Richter thrusts his blade into Marta with a sickening SPLAT. Marta slowly sinks to the ground. Emil shudders, then keels over and his eyes turn red) R.EMIL: (Screaming) Marta! (Richter pulls the glowing Ratatosk core off of Marta's body and looks it over.) R.EMIL: (Wild) You bastard! How could you? How could you do that to Marta?! (Emil charges, but Richter flips over him. Emil crashes into the icy dirt as Richter and Aqua make their getaway. Emil staggers to his feet and turns to his fallen friend, devastated. Regal joins him in staring) R.EMIL: Damn it! If I was more powerful, I could've stopped this! If I was always me, I never would've let this happen! ???: You should take a good look at her before you start crying. (Their ears perk up. Regal especially seems to recognize the voice) REGAL: That voice... (With a poof of smoke, a well-endowed girl in a purple ninja robe appears.) ???: Sheena Fujibayashi at your service. (Marta hops out from behind her and strikes a pose) MARTA: And Marta Lualdi, the lovely beauty who rose from the dead!~ (Emil and Regal stand up, Emil's eyes reverting to green.) EMIL: Marta. Marta! Thank goodness you're safe! (Emil grabs Marta in a big bear hug.) MARTA: (Softly) I'm sorry for making you go through that Emil. REGAL: (Looks at the dead Marta) Then what is that body? (The corpse changes into a log with Marta's clothes. Sheena beams) SHEENA: It's an Igaguri ninja technique. Pretty good, huh? But not as good as Grandpa. REGAL: Thank you for helping us Sheena. But tell me, what brings you to the Temple of Ice? SHEENA: I came to rescue the kidnapped citizens of Flanoir and thought I'd give you a hand. EMIL: Kidnapped? W-what do you mean, ma'am? SHEENA: You know Flanoir was attacked, right? EMIL: (Nods) Oh, Y...yes. SHEENA: During the attack, the Vanguard kidnapped the family that runs the accessory shop and I tracked them down here. (Everyone reacts with shock) EMIL: So then they were imposters after all! SHEENA: What do you mean? REGAL: It appears the kidnapping was all part of an even bigger ruse to lure us here. TENEBRAE: Perhaps we should continue this discussion elsewhere. It would be dangerous to stay here too long. (Sheena notices Tenebrae and recoils) SHEENA: Wha...what the heck is this thing! TENEBRAE: (Swoops down low) I am Tenebrae. Enchanted, I'm sure. SHEENA: Oh, O-o-okay, well, whatever you are, I suppose you're right. We should get going. That guy from before might realize the core he has is a fake. And I don't think we want to stay around for that. ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: There are two ways of spelling "impostor," but my spell-check is giving me hell about the way used in the script. ------------------------------------------------------------------------------- SHEENA: Let's see, it's Emil, right? EMIL: Uh, yes. SHEENA: (Scratches her head) I feel like I've met you somewhere before. Maybe it's just my imagination. EMIL: I'm sorry. I don't think I remember meeting you. SHEENA: Oh yeah? That's so strange. Your face looks very familiar. Speaking of familiar faces, that Richter guy, I've seen him before, too. MARTA: (Surprised) Really?! SHEENA: Yes. I've definitely seen him somewhere. You don't think I'd forget someone dumb enough to fall for the oldest trick in the book. (The floor Sheena's on shudders) SHEENA: Huh?! (A trap door opens beneath Sheena and she drops down) SHEENA: (Scream) Aaah! (Emil, Marta and Regal stare down the hole) REGAL: (Stands up) I apologize for this. MARTA: No, not at all. Let's go find her. EMIL: Right. She saved Marta's life, after all. TENEBRAE: How should we proceed? Follow her down the pit ourselves? REGAL: We lack the proper equipment to safely descend from here. Why don't we first try to find a path that might lead to the bottom of the pit? EMIL: Good idea. Let's look for another way. ------------------------------------------------------------------------------- MARTA: Thanks Emil. For before. EMIL: (Turns to Marta) About what? MARTA: When you thought I'd been killed, you got really furious. I half expected you to be relieved that this annoying girl was finally out of your hair. EMIL: I'd never think anything like that! When I saw you get stabbed... All I could think about was how I never told you how I felt. MARTA: (Blushes, surprised) What? EMIL: (Blushing) I want you to forget everything I said earlier--about you telling me who I'm supposed to be. I don't really think that! MARTA: W-wait, do you mean that you... EMIL: N-no, not that! It's just, I know I'm not the person you think I am, but-- MARTA: (Shakes head) No. You're wrong. Sure, when we first started out together, I had it in my head that you were this all-powerful prince charming. But after a while I realized, you're actually scared of a lot of things. EMIL: (Slumps) Yeah. I'm sorry I'm so pathetic. MARTA: But that timid Emil is the one fighting for me with everything he's got, even though he never asked to get wrapped up in all this in the first place. (Blushes) It touches my heart far more than a hero who fights without fear. EMIL: (Puzzled) What-- MARTA: I think the real you is much, much cooler than the fantasy I had in my mind. TENEBRAE: I'm glad to see the two of you so happy. (Emil and Marta pull away quickly, not looking at each other) REGAL: (Chuckles) After all that, don't you have anything to say to Marta? EMIL: Eh, um, I... MARTA: It's okay. I'm going to go on loving you regardless of how you feel. You don't have to say anything. (Emil blushes) REGAL: Well, let's keep moving. I hope Sheena's all right. EMIL: Right. ------------------------------------------------------------------------------- (An overpowering funk makes everyone cover their noses) TENEBRAE: Something smells. REGAL: (Rasping) What is this terrible stench? EMIL: (Choking) That smells familiar. MARTA: That's Eau de Seduction! That means Decus is here! (The party runs ahead to where Sheena is holding up Alice, who looks pretty beat up. The weird man stands over them) SHEENA: This is bad. She's not waking up. DECUS: Alice! Alice, my darling! Your dear Decus is here! Now, open your eyes for me! SHEENA: I'm surprised she hasn't come to yet. Your cologne could wake the dead. DECUS: Ha ha! You're entranced by my alluring scent as well. However! I am pledged to my darling Alice! MARTA: Decus?! SHEENA: You came just in time! This girl broke my fall! Can you use healing artes to help her? DECUS: (Shoots up, pointing) Marta?! But Richter killed you! SHEENA: Just a minute. You know Richter? Are you guys friends with that creep? MARTA: Sheena, those two are both members of the Vanguard! (Sheena thinks for a moment, then unceremoniously drops Alice on the ground and runs. This brings Alice around) ALICE: (Gets up) Owww....What the-- DECUS: (Flamboyant pose) Alice, my darling! It's your prince, Decus! ALICE: (Runs back) What the--Why is Dumbo-Decus here? [Uuugh,] Get away from me, you reek! (Notices Marta) Martmart? Why are you still alive? What, Richter failed? DECUS: Yes, my dearest Alice. And after all that trouble I went to, transforming to lure Marta away from her friends. (Decus shape-shifts into the bald man) MARTA: (Shocked) Daddy! You--That was nothing but a disguise! REGAL: Sheena, is that similar to your ninja technique? SHEENA: (Surprised) No. Even the most advanced techniques of the Igaguri-style involve some sort of trick or device. ALICE: Well, well. Guess I'll just have to take care of little Martmart myself. I can't wait to see the look on Richter's face when I tell him.~ DECUS: Let me help, my dearest Alice. (The party floors it away from the dastardly duo) ALICE: (Angrily) Decus, you stink. Stay away from me! Now then, be a good girl and say your prayers before I send you off to heaven.~ SHEENA: Not so fast! Celsius! (The buxom ice warrior appears, throws up a frosty wall between the goodies and the baddies, and vanishes) ALICE: (Muffled) No fair! First you fall right on me, and now you throw up this stupid wall! SHEENA: (To the others) This ice wall won't hold forever. Let's get out of here while we still can! ------------------------------------------------------------------------------- TENEBRAE: Does anyone else smell that? MARTA: Yeah, something sure stinks. REGAL: It smells like an attempt to take a masculine fragrance and strengthen it to ludicrous levels. TENEBRAE: (Light bulb) I think it's coming from Emil. MARTA/REGAL: (Shocked) What? EMIL: (Defensive) I-it's not me. It's this Eau de Seduction stuff that guy Decus forced on me. REGAL: Eau de Seduction? MARTA: (Irked) You put that stuff on? That's so creepy! EMIL: Well, I mean-- REGAL: My apologies. I believe that is one of my company's products. EMIL/MARTA/TENEBRAE: What?! REGAL: I'll send an order to the factory to halt production immediately. This odor is a menace. EMIL: (Sweatdrop) Just what sort of corporation is the Lezareno Group, anyway? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- REGAL: You really have a knack for falling into pits, Sheena. SHEENA: (Irked) Hey! It's not like I threw myself down that thing for the fun of it. By the time I realized that hole was there, it was already too late. REGAL: I thought it might just be part of your destiny as a descendent of the Fujibayashi line. SHEENA: Very funny. Besides, what kind of crummy destiny would involve falling into holes? TENEBRAE: Well, your ancestry could have a long history of falling into life's pitfalls. [REGAL/SHEENA: (SIGH)] ------------------------------------------------------------------------------- EMIL: I think we lost Alice and Decus. MARTA: Looks like it. EMIL: (Slumps) And Richter, too. MARTA: Emil... EMIL: I wonder if Richter had anything to do with the kidnapping of that shopkeeper. SHEENA: (Scratches head) If so, he certainly has a roundabout way of doing things. REGAL: Remember, he said something along the lines of not wanting Emil to see him kill Marta. (Emil is quiet for a moment, then realizes something) EMIL: Oh! Is the real shopkeeper all right? SHEENA: (Nods) Of course. My scouts should be escorting him back to town as we speak. EMIL: Thank god. TENEBRAE: Why do humans have this tendency to stop and talk? Need I remind you that we are currently being pursued? SHEENA: Come to think of it, I've been meaning to ask. What the hell are you? A summon spirit or something? TENEBRAE: (Sits) I am a Centurion. I'd be more than happy to discuss it with you in detail once we get away from here. SHEENA: Are all Centurions as moody as you? ------------------------------------------------------------------------------- SHEENA: Man, that guy reeked to high heaven. EMIL: Yes, that was his Eau de Sed-- TENEBRAE: (Butts in) Sorry to interrupt this fascinating discussion, but if it continues much longer, our enemies are bound to catch up with us. SHEENA: O-okay, I get it. You-you want us to stop talking, right? TENEBRAE: Exactly. I hereby proclaim a ban on speaking. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- SHEENA: (Huffs) I can't stand it! I just can't be so quiet for this long! TENEBRAE: Excuse me if I'm mistaken, but as your profession is akin to that of a spy, I'd imagine that silence would occasionally be essential in your line of work? SHEENA: (Irked) You sure talk a lot for a dog. TENEBRAE: (Irked) I am not a dog. I am a Centurion. We Centurions are not summon spirits, nor are we animals, but rather-- SHEENA: Shh! If we keep yapping like this, we'll get caught! TENEBRAE: But-- SHEENA: (Playful) Speaking ban in effect! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- TENEBRAE: My, my, this is wonderful. If only we could travel this quietly all the-- EMIL/MARTA/SHEENA/REGAL: (Yelling) Quiet! TENEBRAE: (Shrinks away) Oh right, my apologies. ------------------------------------------------------------------------------- SHEENA: [Whew!] I thought we'd never get out of there. REGAL: It's just been one thing after another. The whole situation has become quite an ordeal. SHEENA: Hey, Regal. How did you end up with these kids, anyway? REGAL: Well, you see... (Quickie explanation fade-out) SHEENA: (Stunned) Lloyd was responsible for that attack?! No way, I can't believe it. EMIL: But if Lloyd's being affected by the Centurion's core, it's not unthinkable. SHEENA: I suppose it's possible, but still... (Awkward silence) SHEENA: (Loudly) Argh! (More awkward silence) SHEENA: I give up. There's no point in idle speculation. Raine and Genis are following Lloyd right now? MARTA: (Nods) Uh, yes. SHEENA: Then I'm going with you. EMIL: (Recoils) Huh?! SHEENA: If something's the matter with Lloyd, maybe I can be the one to smack some sense back into him. And if I go with you, there's a chance we'll run into him, right? MARTA: Well yes, I suppose so. SHEENA: All right, then it's set. You mind? EMIL: No. MARTA: Yeah, welcome to the group. SHEENA: Great, now that that's settled, let's visit the Flanoir accessory shop. We've got to find where Glacies' core went. EMIL: (Nods) Yes, let's go. ------------------------------------------------------------------------------- REGAL: Sheena, it's been far too long. SHEENA: That's for sure. The last time we met was... REGAL: At the unveiling of Ozette's restoration plan. SHEENA: Right, that's it! REGAL: Were you on some kind of mission in Flanoir? SHEENA: No, I didn't have any official business to attend to. REGAL: Hmm? SHEENA: I was looking for Lloyd and just happened to be there when Flanoir came under attack. REGAL: You've been looking for him as well. SHEENA: Aren't you worried about him? REGAL: Yes, I am. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: (Giggles playfully as she walks up) Emil! EMIL: What? MARTA: (Giggles again) Oh, nothing! (Walks away) EMIL: (Sweatdrop) Huh?... TENEBRAE: Emil, Lady Marta is indicating she is happy. EMIL: Yeah, but about what? TENEBRAE: She is pleased you were genuinely concerned for her welfare. EMIL: (Nervous) B-but that was-- TENEBRAE: As a man, you must now take responsibility. EMIL: Huh?! TENEBRAE: Those who carelessly spark false hope in a young lady's heart are doomed to scorn and resentment. EMIL: (Flustered) Who said I was trying to do anything like that?! TENEBRAE: (Laughs darkly) The world tends to side with young ladies. I urge you to proceed with caution. EMIL: (Sweatdrop) Tenebrae, you've managed to surpass "spiteful" and graduate straight to "malicious." ------------------------------------------------------------------------------- *Flanoir* ------------------------------------------------------------------------------- (A Mizuho scout is waiting for them) MIZUHO SCOUT: Chief, we flushed out all the Vanguard members that were holed up in this house. MARTA: (Puzzled) "Chief?" Who's "chief?" REGAL: Sheena is one of the Mizuho. They're a secret group that serves the Tethe'allan royal family. Perhaps you've heard of them? MARTA: (Nods) I have! They're experts in intelligence gathering and combat. SHEENA: (Strikes a pose) That's us!~ EMIL: (Recoils) Experts?! You're joking, right?! SHEENA: (Turns on Emil, irked) [Wh-]What's that supposed to mean?! You little-- (Awkward silence) SHEENA: (Turns to the scout) I trust the family's unharmed. MIZUHO SCOUT: (Nods) Of course. SHEENA: Good work. (The scout disappears) SHEENA: The real accessory shop owner is inside. REGAL: I'm glad he's safe. MARTA: Come on. Let's go talk to him! EMIL: Right! ------------------------------------------------------------------------------- PENGUIN GRANDPA: (Surprised) Oh, it's you! SHEENA: There you are! Thank goodness you're safe. PENGUIN GRANDPA: When the Vanguard took me, I thought I was done for. Anyway, thank you. I owe you my life. SHEENA: Don't mention it. There's actually something we'd like to ask you, if you don't mind. REGAL: We heard you discovered a strange jewel near the cave with the Celsius' Tears. PENGUIN GRANDPA: Ah, yes, the Glassies or whatever it's called. My son took it to Meltokio. He said he was gonna try to sell it to some nobles there or something. (Hangs head) And I thought he'd finally come to spend some quality time with his old man. (SIGH) SHEENA: Aww, don't be so glum. I'll come back to visit you again soon. EMIL: Meltokio... MARTA: We better hurry, or who knows what'll happen. REGAL: Yes. We need to set out for Meltokio as soon as possible. Allow me to prepare my company's high-speed transport. EMIL: (Nods) Thank you! ------------------------------------------------------------------------------- *Iselia Human Ranch* ------------------------------------------------------------------------------- (Alice can be seen through the ruined doors) TENEBRAE: Someone's here! MARTA: It's Alice! Let's hide! (They all run and hide. Alice walks out, flanked by Decus, who is still writhing and twitching like he's having a slow-motion seizure) DECUS: Darling Alice, forgive me. I couldn't find any Exspheres. ALICE: (Jumps back) Hey, watch it, Dumbo-Decus! What did I say about personal space? DECUS: Oh Alice, go easy on the compliments! You're embarrassing me! ALICE: Compliments? I don't see anyone complimenting you. DECUS: (Flashy point) You did! ALICE: (Puzzled) When? DECUS: (Doing his flaming dance again) You're always calling me Dumbo-Decus. ALICE: You think that's a compliment? DECUS: Well, isn't it? "Dumbo" for Dashing, Undaunted, Majestic, Brilliant, and Oh-so-sexy! D-U-M-B-O-Decus! ALICE: You idiot, it's not an acronym! I call you Dumbo-Decus because you're D-U-M-B, dumb! (Trumpet "Wah-Wah") DECUS: (Shocked) What?! I had no idea! ALICE: Anyway, Exspheres! The brainwashing machines that keep my little pets so well-behaved need Exspheres to run. (Upset) Without Exspheres, I can't get more pets! I only want ten more or so. DECUS: (Not dancing) Alice, maybe you shouldn't obsess over power so much. ALICE: Why? Have you forgotten how my parents died? DECUS: They went on a pilgrimage following the teachings of the Church of Martel, and were killed by monsters. ALICE: Exactly. And I don't want to end up like them. They were weak, so they believed in a fictional goddess. And because they were powerless, they were killed by monsters. And you, weren't you bullied back at the Hima orphanage because you were weak? DECUS: But I'm stronger now, too. And I have an Exsphere. You don't need to do it all by yourself. I can be your knight. ALICE: Don't you mean my slave? DECUS: I'd be happy with that too. ALICE: I hate relying on others. And you're a human. You might start treating me like how all humans treat half-elves. You could betray me at any time. DECUS: I would never betray you. ALICE: I'm the only one I could ever trust. (Runs off) DECUS: Alice, wait! (Runs off) (The party walks back into view) TENEBRAE: So Alice is using Exspheres to control those "pets" of hers. Exploiting those proud monsters in such a vulgar way. It's utterly despicable. MARTA: (Hangs head) Alice... EMIL: Marta, what's wrong? MARTA: All that talk about need for power, it was kind of depressing. EMIL: Yeah. TENEBRAE: Nevertheless, those without power are helpless. MARTA: So all you need is power? TENEBRAE: I believe it's better to have it than not. MARTA: (Hangs head) That might be true. EMIL: I think everything should be in moderation. MARTA: Yeah. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.5) - Chapter 5 - (GS5) ------------------------------------------------------------------------------- *Meltokio* ------------------------------------------------------------------------------- EMIL: (Impressed) Wow, this is Meltokio?! It's huge. SHEENA: Is this your first time here? EMIL: (Nods) Uh, yes ma'am, it is. SHEENA: (Scratches head) I should've said something earlier, but just drop the formalities. That kind of thing makes me itch. EMIL: Yes ma--I mean, okay. MARTA: I hope Glacies' core is still here. SHEENA: Regal and I both know this town like the back of our hands. I'm sure we'll find it. REGAL: Let's pay a visit to the item shop first. EMIL: (Nods) All right. ------------------------------------------------------------------------------- EMIL: Meltokio is huge. I bet you could get lost here pretty easily. SHEENA: This was the capital of Tethe'alla when the world was still divided in two. So both people and goods gather here. MARTA: (Grunts angrily) It's no wonder the people in Tethe'alla look down on us. EMIL: Marta? MARTA: No town in Sylvarant can even come close to this size. We don't even have a leader to unite the people as a proper country. REGAL: But Sylvarant was ravaged by the Desians. The prosperity we Tethe'allans have enjoyed was at the expense of your people. If anything, we should be making every effort to repay what we've taken from you. Please forgive us. MARTA: Oh, that's not what I meant. I wasn't blaming the Tethe'allans. I was just thinking we're going to have to build a city to equal Meltokio ourselves. EMIL: You're amazing Marta. MARTA: Hey, you're Sylvaranti, too, so we're in this together. EMIL: R-right. ------------------------------------------------------------------------------- (A smartly-dressed fellow walks out of the door and leaves just as your party shows up.) SHEENA: Wasn't that Tokunaga? REGAL: It certainly looked like him. MARTA: Someone you know? REGAL: Yes. The Chosen of Tethe'alla lives in this city and-- EMIL: Zelos. SHEENA: Oh, right. You met him in Palmacosta? REGAL: Yes, you said you did. Anyway, the man you just saw is a butler to the Chosen's sister, Seles. MARTA: Really? Maybe he's running errands for her, then. SHEENA: Yeah, probably. All right, let's go inside and talk to the shopkeeper. ------------------------------------------------------------------------------- SHOPKEEPER: What can I do for you? EMIL: Um... we're looking for a rare jewel that was found in Flanoir. Did anyone bring anything like that here? SHOPKEEPER: Ah, I know the item you're talking about. MARTA: Someone brought it then?! SHOPKEEPER: They sure did. But I already sold it. (Everyone recoils) SHEENA: Who did you sell it to?! SHOPKEEPER: Sorry, I can't tell you. Customer confidentiality and all that. You understand, don't you? MARTA: What do you mean? REGAL: Merchants are bound to keep their customer's information private. Especially where high-price items such as jewels are concerned. If the wrong people found out who possesses such a priceless item, the buyer could become a target for theft. SHOPKEEPER: It's just as the gentleman here says. Sorry, I can't help you. (Walks away) MARTA: But it's not just the person who bought it who'd be in trouble. The whole city would be in danger. REGAL: I have an idea. How about we go and ask His Majesty? EMIL: (Shocked) His Majesty, the King?! Why? REGAL: Most of the customers for fine jewels are members of the nobility. And they tend to show off their latest purchases. SHEENA: I see. We'll hobnob with the local aristocracy and find out which one has Glacies' core. Good idea, Regal. You never cease to amaze me. A duke and a scholar to boot. MARTA: (Shocked) Regal, you're a duke?! REGAL: I suppose I forgot to mention it. EMIL: This is the first I've heard of it! Wow, president of a huge company and a duke, too. Amazing. REGAL: I may have titles and rank, but under all that I'm still flesh and blood like you. All right, let's get going to the castle. MARTA: (To Emil) All of Lloyd's friends are really amazing people. EMIL: (Hangs head) It makes me wonder about the Lloyd that they believe in. If it wasn't for the Centurion's core, maybe he'd even be an okay guy. MARTA: (Nods) Yeah, maybe. ------------------------------------------------------------------------------- (Just as they reach the castle gates, though, footsteps come from nearby. They turn and react with shock; it's Alice again!) ALICE: My, my, if it isn't my slippery little friends from Flanoir. (She swings her swatter and a magical circle appears nearby. A huge rock monster, a Helion, drops down from above, roars and stomps towards them) EMIL: (Nervous) W-we can't fight here! ALICE: Why not? I don't care if this city gets blown into tiny little pieces.~ (Giggles) It's time to die!~ (The Helion attacks!) ------------------------------------------------------------------------------- (The rockhead falls flat on its back. Alice has changed her position and sits cutely on the castle steps) EMIL: Give up Alice. You lost. ALICE: (Giggling) Oh, I don't think so.~ (The Helion's hand rises up. Before anyone knows what's going on, it has Emil caught in a stony bear hug) [EMIL: G'uahh!] (Emil struggles, but to no avail. The Helion flashes a dangerous red) ALICE: I've rigged the little darling with a special collar that self-destructs if he gets defeated. Pretty clever, if I say so myself.~ SHEENA: (Shocked) Wha-what the hell?! ALICE: (Gets up) Bye bye, Martmart! I'll be sure to let Commander Brute know that you're dead. (Laughing, she hops on her balloon-cat-thing ride and takes off. Emil still struggles to break free, but the big lug's just too strong) MARTA: Let go of him right now! (Marta swats at the Helion's back, but nothing happens) REGAL: I'll handle this! (Regal grabs at Helion's arms, but can't pull them loose) EMIL: (Panicky) No! Please! I-I don't want to die! Let go of me! MARTA: Emil! Wha-what should we do?! (Tenebrae, who has been watching this whole time, hesitates, thinking) TENEBRAE: Allow me! (Tenebrae hovers over the Helion and grabs its head with his tail.) TENEBRAE: Servant of darkness bend to my will! (After a tense moment, the Helion's arms part, and Emil drops to the ground, gasping for air. Tenebrae lifts the monster into the air and floats away. Everyone runs after him) EMIL: Tenebrae! (Tenebrae looks back) TENEBRAE: Please stay back! (Tenebrae takes the Helion higher and higher above Meltokio as the others follow below. The monster flashes much more rapidly as Tenebrae stops over the town square... and then, it explodes, blowing rubble every which way) MARTA: Tenebrae! (Only a cloud of smoke remains where Tenebrae and the Helion floated) EMIL: Tenebrae! Answer me, Tenebrae! He's not dead is he?! MARTA: (Gasps) He can't be! SHEENA: It...It's just like what happened with Corrine. EMIL: (Screaming) Tenebrae! (Marta falls to her knees. Suddenly, the core in her forehead starts glowing. The awakened cores that the party has float out and hover over her) REGAL: (Surprised) What?! What is this?! EMIL: The Centurions... (As the cores hover, a mysterious voice speaks, presumably Ventus) VENTUS: Centurions will rise time and time again. All that is needed is the power of Lord Ratatosk. (The cores dive into Emil's head, snapping him back. When he rights himself, his eyes are red) R.EMIL: (Grunts angrily) This is the reason why I should be the one in control! (Starts to walk away) MARTA: Emil? R.EMIL: Don't worry, the Centurion told me that Tenebrae is only asleep. (Looks back at the others) I'm gonna go after him. SHEENA: What do you mean go after him? Where? R.EMIL: The Temple of Darkness. If it's the same as the other Centurions we've encountered, then there should be an entrance to the altar in there. MARTA: (Looks up) That's where we'll find Tenebrae! SHEENA: Now I understand. I'll go with you. What about you, Regal? REGAL: I'll meet with his majesty and advise him on the situation with the Glacies' core first. After that I'll follow you. R.EMIL: Whatever. MARTA: All right, then we'll meet you there! ------------------------------------------------------------------------------- MARTA: Centurions are such mysterious creatures. SHEENA: You got that right. I mean they just return to their altars when they're injured. R.EMIL: Actually, when they are inflicted with so much damage that they revert to their core state, they're supposed to return to Ratatosk himself. MARTA: Then, Tenebrae is with me? R.EMIL: But Ratatosk is also currently in core form, without his powers. He doesn't have the strength to heal the Centurions, so Tenebrae returned to his altar or at least that's what they said. MARTA: You mean, the other Centurions? R.EMIL: (Nods) Yeah. SHEENA: Wait, so if Ratatosk wasn't taking his nap, there would be no need to go to the Temple of Darkness? R.EMIL: If Ratatosk was awake, we wouldn't be on this journey in the first place. SHEENA: Oh right. (Chuckles awkwardly) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: Hey, do you think Tenebrae is really okay? R.EMIL: (Nods) Yeah. MARTA: He's just changed back into a core, right? He's not dead or anything, right? R.EMIL: (Angrily) No, he's not dead! MARTA: (Irked) You don't have to yell at me, you know! R.EMIL/SHEENA: (Surprised) N'gh! MARTA: (Calm) S-sorry. R.EMIL: A Centurion can always be revived as long as their mana source doesn't dry up. They're like summon spirits in that way. The Centurions say it's not a question of his being alive or dead. MARTA: Okay, I get it. I'm sorry. I shouldn't panic just because I don't understand. R.EMIL: No, I like you better angry than meek and apologetic. SHEENA: (Chuckles awkwardly) Emil in Ratatosk Mode tells it straight like a man. ------------------------------------------------------------------------------- *Temple of Darkness* ------------------------------------------------------------------------------- R.EMIL: I can feel Tenebrae's presence. MARTA: Really?! SHEENA: It's bright enough to see in here without the blue candle. Must be because Shadow's gone. MARTA: Blue candle? SHEENA: When Shadow was in this temple, it was pitch black. Without it, we couldn't see a thing. R.EMIL: Who cares? Let's go. SHEENA: (Irked) You know, I'm finding it pretty difficult to warm up to Emil in Ratatosk Mode. MARTA: Sheena... SHEENA: Uh, right, sorry. I know he is Emil, but anyway, come on, let's go. ------------------------------------------------------------------------------- MARTA: I guess it makes sense that the Temple of Darkness would be so dark. R.EMIL: Are you scared? MARTA: N-n-not scared, exactly. R.EMIL: Dark places always make you wonder what might be hiding in them. SHEENA: There isn't much that scares me though, thanks to all the training I've been through. R.EMIL: Sheena, there's something on your back. SHEENA: UAAAAAAAHHH!!! What-what is it?! R.EMIL: It-it was just a cobweb. SHEENA: Oh c-cobwebs, right. Don't startle me like that. MARTA: (Sweatdrop) That's some training. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MARTA: Damn Alice! How could she do this to Tenebrae?! Next time I see her, I'm gonna tie her up and toss her butt into Flanoir harbor. R.EMIL: Hmph. You're too soft. I'd sling a rope around her and hang her from the tops of the Fooji Mountains. SHEENA: I understand how you both feel, but I can't say I approve of your choice of words. Harsh words are evidence of troubled minds. MARTA: (Mock polite) Okay then, the next time I have the pleasure of a rendezvous with Lady Alice, I would truly enjoy the opportunity to politely wrap her up with ropes and kindly submerge her in the beautiful waters of Flanoir harbor! R.EMIL: (Sweatdrop, sigh) SHEENA: (Sweatdrop, sigh) ------------------------------------------------------------------------------- (They stop beside a high, flat wall) R.EMIL: Damn it. I have no idea where the core is without Tenebrae. MARTA: Too bad the other Centurions don't talk to us the way that Tenebrae does. R.EMIL: Bunch of useless twits. SHEENA: By the way, Emil, you've been in Ratatosk Mode for a while now. R.EMIL: Something wrong with that? SHEENA: (Scratches head) Not wrong, really, just... R.EMIL: (Looks away) Shh! Be quiet. (Emil walks to the wall and kneels, listening) SHEENA: What is it? R.EMIL: I hear voices from inside. (Sheena and Marta look surprised. Marta looks at the wall too) MARTA: (To Emil) It just looks like a normal wall. Maybe the Sorcerer's Ring will open this one, too. (Emil gets up and tries it, but nothing happens) SHEENA: Doesn't look like it. R.EMIL: There must be a switch somewhere else. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- R.EMIL: (Angrily) Damn it, what's with this hidden door crap?! When I find it, I'm smashing it to pieces. MARTA: Emil. Humans have a saying, "a wise head makes a closed mouth." R.EMIL: And what's that supposed to mean? SHEENA: Uh...I'm not sure. MARTA: Placing the control mechanism for a secret door adjacent to that door would be of little value. This can only mean that the switch is in a remote location. R.EMIL: Oh I see, but you're using that wrong. MARTA: My apologies. R.EMIL: And what's with the impression of Tenebrae, anyway?! MARTA: (Down) I miss him. R.EMIL: Then, we'd better stop wasting time and find the real thing. MARTA: Yeah! ------------------------------------------------------------------------------- MARTA: (Looking down) I wonder if Tenebrae's really here. SHEENA: Don't worry, Marta. The other Centurions told us that Tenebrae would be here. I'm sure he is. MARTA: Okay. R.EMIL: Relax. I can sense his presence. MARTA: (Runs to Emil) Really?! R.EMIL: Yes. Trust me. I'm your guardian, a Knight of Ratatosk. MARTA: Yeah. SHEENA: Emil, you sure say some manly things when you're in Ratatosk Mode. (Emil looks shocked) R.EMIL: (Angrily) Shut up! ------------------------------------------------------------------------------- (They approach a mysterious altar, which has a stone block on it with a glowing nub) MARTA: What's this? SHEENA: I don't know. This is where we found Shadow, the Summon Spirit of Darkness, two years ago. But this wasn't here then. R.EMIL: Maybe it's some sort of switch. ------------------------------------------------------------------------------- SHEENA: It's open! R.EMIL: Looks like that switch we found was linked to this wall. MARTA: I wonder if Tenebrae's up ahead. R.EMIL: Probably. Though I'm sure we'll find some enemies waiting for us as well. MARTA: You mean the voices we heard earlier. SHEENA: The only people with any business in a place like this would be Lloyd or the Vanguard. MARTA: We can't let them take Tenebrae. Let's go! ------------------------------------------------------------------------------- (As they close in on the spot, they stop.) R.EMIL: I sense...I sense Aqua! (Everyone peers forward into the darkness. Aqua hovers near the altar, and Richter beside her, watching the teardrop-shaped crystal) AQUA: So that energy I felt was Tenebrae returning to core form. RICHTER: How convenient. If we destroy him here-- R.EMIL: Not so fast! RICHTER: (Turns around) Emil! MARTA: You're not taking Tenebrae! (Emil, Marta and Sheena all ready their weapons) RICHTER: For someone who had to resort to a cheap trick in Flanoir, you seem pretty sure of yourself. SHEENA: Just accept the fact you were beaten. RICHTER: (Chuckles) Yes, you're right. (Richter charges, surprising Sheena. With one swift motion, he kicks her square in the chest, knocking her back. Emil attacks, but he blocks the blow and swings at Marta, who blocks it with her blade) RICHTER: Die! (Neither Marta or Emil will yield to Richter's force. He looks back at Emil) RICHTER: Stop interfering. I don't want to fight you. R.EMIL: That's too bad! Because I can't wait to kill you! (Richter grunts. A battle begins!) ------------------------------------------------------------------------------- (Emil and Richter square off, Sheena and Marta having taken a back seat. Emil's sword starts to glow with a vile purple aura, and he readies it. Richter watches in shock as the aura creates its own wind, ruffling Emil's clothes) R.EMIL: Ain Soph Aur! (Emil lobs a huge ball of dark energy at Richter, who is genuinely flabbergasted) RICHTER: Guh! That arte is-- (The energy explodes all over Richter, and we hear him cry out. Sheena and Martawatch, not sure whether to be amazed or horrified. Emil watches expectantly.) (The smoke clears. Miraculously, Richter has his weapons up. He blocked it. The whole temple shakes, and bits start to drop from the ceiling.) R.EMIL: Guess you're tougher than I thought. Looks like I'll just have to hit you with another one! (Emil's sword starts glowing again, and he readies himself) RICHTER: (Stunned) Emil, you're--I just can't believe it... R.EMIL: (Grinning wickedly) [Heh!] I don't know what the hell you're talking about. RICHTER: Emil, listen to me. You must cease being a Knight of Ratatosk. If you won't, then I'll... then I'll have to-- R.EMIL: Quit your pointless whining! Die! (Suddenly, Sheena runs between Emil and Richter. She grabs Emil's free hand) SHEENA: Wait, Emil! Calm down! Return back to normal! You're destroying the whole temple! R.EMIL: Shut up! Get out of my way! (He easily hurls Sheena to the floor, then turns his attention back to Richter his sword glowing even brighter now) R.EMIL: Ain Soph Aur! (Emil hurls the blast. Richter crosses his swords as the sphere hits, stopping it cold) RICHTER: Eternal Recurrence! (With a mighty motion, Richter hurls the blast back at Emil. Emil gawks, completely caught off guard) R.EMIL: Wh...what?! (The blast flies at Emil... but at the last moment, Marta leaps in the way) MARTA: Emil! Look out! (Marta takes the blow, her whole body smoking as it drops to the ground. Emil's eyes grow wide and horrified as he sees what's happened) R.EMIL: Marta... (As the temple shakes, the screen fades to black) R.EMIL: (Roaring) Marta! ------------------------------------------------------------------------------- R.EMIL: Ugh...Where am I? (Emil shoots up) R.EMIL: (Looking around wildly) Marta? Marta, where are you?! (He looks around a bit more, but it's clear he's alone) R.EMIL: Damn it! Where did she go?! (Suddenly, he notices the purple teardrop object near his feet) R.EMIL: Tenebrae's core! It must've fallen with me. (He scoops it up and heads out) ------------------------------------------------------------------------------- R.EMIL: I need to find Marta and have her hatch Tenebrae's core fast. ------------------------------------------------------------------------------- (Marta is waiting for him on the first landing) R.EMIL: (Shocked) Marta! You're okay! MARTA: (Walks toward him) Emil! Argh! (Falls on one knee) R.EMIL: (Runs to her) Does it hurt? MARTA: I treated myself, I'm okay. (Stands back up) R.EMIL: It's my fault. I never meant for you to get hurt. MARTA: (Shakes head) It's okay, but what's happening to you? Sheena mentioned it, too. You've been in Ratatosk Mode for a long time. (Emil looks surprised, then furious) R.EMIL: (Snarling) So you're on their side. MARTA: (Puzzled) Huh? R.EMIL: Sheena and Richter are both on my case to return to the "normal" me, and now you too! MARTA: No, I didn't say-- R.EMIL: (Angrily) Why?! Why should I? My normal self is a pathetic weakling! A cowardly dog who'll never amount to anything! MARTA: Emil... R.EMIL: You said you wanted me to protect you, as a Knight of Ratatosk. And that's exactly what I'm doing! So what's the problem! MARTA: Emil, I didn't mean it like that. R.EMIL: (Looks down) Maybe I should just disappear. None of you want me around. (Emil passes out) MARTA: (Shocked) Emil! Emil, wake up! ------------------------------------------------------------------------------- EMIL: (Woozy) Huh...? Wh...where am I? (Emil gets up off Marta's lap and stands up) MARTA: Emil, you're finally back. EMIL: Back? (Sheena walks in from the side) SHEENA: Are you okay? EMIL: Sheena! Sheena, you're okay, too! SHEENA: Yes. I'm glad both you and Marta are safe. But... (Looks away) EMIL: But? MARTA: Tenebrae won't wake up. EMIL: Tenebrae?! So Richter didn't get him after all! SHEENA: What are you talking about? You grabbed the core yourself. EMIL: Huh? (Thinking) I guess I did? (Marta raises the core, but nothing happens) MARTA: Look. I've been trying the same thing I always do to hatch Centurions, but Tenebrae won't wake up. (Emil puts his hand on the core. Suddenly, it rises up on its own) EMIL: Whoa. SHEENA: Wha-what was that?! (A bright flash of light blinds them, and then the core turns into Tenebrae) MARTA: Tenebrae?! TENEBRAE: Emil, Lady Marta, my most humble apologies for worrying you so. EMIL: Tenebrae! Are you okay?! TENEBRAE: Centurions do not die. They only regress to their core state. Though I would not have been able to awaken had you two not come for me. EMIL: Tenebrae, you sacrificed yourself for me. I'm sorry. TENEBRAE: Please, think nothing of it. SHEENA: Thank goodness. I can't stand saying goodbye to friends. MARTA: Tenebrae! (Runs to hug him) SHEENA: All right, should we start heading back to Meltokio? Regal must be worried by now. MARTA: Right. EMIL: Uh, wait. What about Richter? Any idea what happened to him? SHEENA: I was caught up in the cave-in, so I can't say exactly for sure, but it looked like that Centurion, Aqua, rescued him before he was crushed. EMIL: (Relieved) Then he's still alive! SHEENA: Uh... Y-yeah, probably. EMIL: Good. (Awkward silence) SHEENA: The Ratatosk Mode you and the normal you are like night and day. (Emil sweatdrops) ------------------------------------------------------------------------------- EMIL: (Laughs) MARTA: (Laughs) TENEBRAE: Wha-what is it, you two? EMIL: Tenebrae, welcome back! MARTA: We really missed you. TENEBRAE: Oh my, well I am sorry for causing concern. SHEENA: Is that all you gotta say? Show some emotion! (Baby talk) Is old age making us a little grumpy? TENEBRAE: (Irked) How rude! I would ask that you not treat me like an elderly dimwit! EMIL: Look, he's getting angry! It's really him! MARTA: Yep! I wouldn't have him any other way! TENEBRAE: (Sweatdrop) Wha...what happened while I was gone? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: (That's weird.) (When did I pick up Tenebrae's core?) TENEBRAE: (Appears) Is something wrong, Emil? EMIL: Well, yeah. My memory is-- TENEBRAE: Your memory? EMIL: No, it's okay, it's nothing. (My memory of when I arrived at the Temple of Darkness is really hazy. Why?) (Tenebrae is silent) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Hey Mom, do you-- SHEENA: Huh? EMIL: (Flustered) I'm sorry! That just sort of came out. I guess it's because you seem sort of "mom-like." SHEENA: (Irked) You think I'm motherly? Are you implying that I'm old?! EMIL: N-n-no! Not like that. I meant you were really kind, and grown up and stuff, and-- I don't know kind of like the middle-aged women who lived in my neighborhood. SHEENA: (Just as irked) What?! EMIL: Guh! Hey, Tenebrae, help me out here. TENEBRAE: You see, on some level, Emil feels a sort of attachment towards you as a mother. And as we know, a powerful symbol of motherhood is the breast. The young man is simply expressing his appreciation for your ample bosom. EMIL/MARTA/SHEENA: HUH?! SHEENA: (Furious) I-i-is that how you've been looking at me?! You-you-you creep! MARTA: (Smacks Emil, just as angry) You jerk! You perv! How could you?! I hate you! (Runs off) TENEBRAE: (Laughs darkly) EMIL: (Sweatdrop) I guess reawakening didn't change you, Tenebrae. ------------------------------------------------------------------------------- (Regal jogs in and greets them) SHEENA: Regal! REGAL: You're all right! What about Tenebrae? (Tenebrae appears) TENEBRAE: As you can see, I am quite well. Terribly sorry to have worried you. MARTA: So Regal, did you talk to His Majesty about Glacies' core? REGAL: Actually there's been a bit of progress on that front--which is why I came to find you. EMIL: Progress? You mean you know who has the core? REGAL: That's correct. It's one of Meltokio's nobles, just as we suspected. SHEENA: So who? Hopefully someone who will fork it over without too much trouble. REGAL: I don't believe it should pose much of a problem. The buyer was one Seles Wilder. SHEENA: Seles. You mean that idiot Chosen's sister? EMIL: The Chosen Zelos' sister. REGAL: Indeed. We should head to Zelos' mansion. SHEENA: Does that sound good to you two? MARTA: (Nods) Of course. EMIL: (Slumps) I'm not exactly enthusiastic, but it's not like we have a choice. SHEENA: I'm not too eager, myself. But let's go. ------------------------------------------------------------------------------- REGAL: How was the Temple of Darkness? EMIL: It was really dark. TENEBRAE: It is, after all, the resting place of my altar. One should expect some darkness. REGAL: That's right, you're a dark elemental. TENEBRAE: Darkness is quite pleasant. It wraps the world in a warm, black blanket. It would seem though, that my altar was converted into a temple of some sort during my sleep. SHEENA: I think it was Cruxis that built the temples. MARTA: Cruxis is that institution in the heavens where Goddess Martel lives, right? REGAL: (Distant) Yes. I suppose that describes it well enough. EMIL: So the Church of Martel's followers turned the Centurions' altars into temples. TENEBRAE: Indeed. It's rather rude to remodel someone's home without asking permission. They've ruined the bleakness of my magnificent lair. MARTA: What's the big deal? It's still plenty dark. TENEBRAE: The quality of the darkness is as different as night and day! Can you truly not appreciate that fact?! REGAL: I guess some differences are too subtle for we humans to perceive. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EMIL: Um, so who is Seles? SHEENA: Seles is the half-sister of Zelos, the Chosen. REGAL: She has a frail constitution. Without the aid of an Exsphere, even everyday activities are difficult for her. EMIL: Exspheres. Those stones with mysterious powers, right? And they were made by the Desians. SHEENA: Yes. They allow people to amp their abilities to their full potential. Both of us have one. REGAL: The King has issued an order demanding the surrender of all Exspheres. So we'll have to return these as well someday. SHEENA: At any rate, Seles didn't waste any time in giving her Exsphere back. And that's why Zelos has been so worried about her. REGAL: When Seles is involved, the Chosen has a tendency to lose his composure. SHEENA: Anyone so much as touches a hair on her head and he'd hunt them down to the gates of Hell itself. MARTA: (Dreamy) Wow, that's so dashing.~ I wish I had an older brother like that. ------------------------------------------------------------------------------- *Asgard* ------------------------------------------------------------------------------- NOBLE A: I never thought I'd see such a lovely girl out in the savages of Sylvarant. AISHA: Please, just leave. MARTA: (Notices the spectacle) Hey, isn't that Aisha? EMIL: Yeah, that's her. NOBLE B: Oh my, you're a feisty one, aren't you? NOBLE C: Sylvaranti or not, with her pretty face, I think she'd make a fine servant on my estate. Hurry up, girl! Gather your things--you're coming with us! AISHA: No thank you. NOBLE A: What? An uneducated Sylvaranti peasant dares to defy a noble from glorious Tethe'alla? NOBLE B: No matter. I doubt anyone in these wretched slums would notice if she went missing. If she won't come, we'll just take her. (Noble B grabs Aisha. The party runs in) MARTA: (Angrily) Let go of her! (Noble B drops Aisha) NOBLE B: Who are you? NOBLE A: Oh, I see. This little girl is jealous. She wants to serve at the foot of an earl as well. NOBLE C: So that's what it is? I'm sure she could handle a few jobs for me. I'm feeling rather generous today. MARTA: You make me sick! SHEENA: Aren't you all ashamed of yourselves?! REGAL: You make me embarrassed to be a Tethe'allan. NOBLE C: Oh, Duke Bryant, as I live and breathe! I would have never expected to run into you in a place like this. Did you come to tame some Sylvaranti monkeys as well? REGAL: Apologize to them! NOBLE B: Why Duke Bryant, I must have misheard you. Surely you're not saying a proud Tethe'allan such as yourself would take the side of these savages? (Marta rushes up and grabs Noble B) MARTA: (Furious) That's enough! NOBLE B: (Angrily) You're getting my clothes dirty! Let go of me! (Noble B swats Marta away) EMIL: Marta! NOBLE A: Sylvaranti scum... (Suddenly, a fireball shoots down by the nobles. Harley runs in) AISHA: Harley! NOBLE C: That was magic! You're a half-elf?! HARLEY: So what if I am? NOBLE B: Associating with half-elves. How vulgar. (Emil's eyes turn red) R.EMIL: (Angrily) That's enough of your crap! NOBLE B: We are honorable nobles of Tethe'alla, and-- R.EMIL: (Angrily) Shut your mouth! (Draws his sword) AISHA: Please, stop it! R.EMIL: (To Aisha) But... NOBLE C: Well done, girl. I shall grant you a reward. How much would you like? You Sylvaranti are quite poor, aren't you? AISHA: That isn't necessary. Please just leave our town. NOBLE A: Who are you to tell us Tethe'allans what to do? NOBLE B: Savages and half-elves... You deserve each other! (The nobles run off. Emil's eyes turn green) MARTA: What the hell was their problem?! EMIL: I didn't know Tethe'allans were that horrible. MARTA: Tethe'allans are always like this. They're always insulting and belittling us Sylvaranti. (Angrily) I hate them! REGAL: As a fellow Tethe'allan, I apologize. (Marta turns, shocked) MARTA: Regal, I didn't mean you and Sheena. SHEENA: We know, Marta, but it's still embarrassing for us to see people like that. (To Aisha and Harley) Aisha and Harley, I'm sorry for their treatment of you. HARLEY: Well, I'm a half-elf, so I'm used to this sort of thing. AISHA: Humans and half-elves... Tethe'alla and Sylvarant. Why do people always find a way to hate each other for their differences? EMIL: Yeah, it's really sad. ------------------------------------------------------------------------------- *Iselia* ------------------------------------------------------------------------------- NOBLE C: O-out of the way! We are nobles of the glorious Tethe'alla-- VILLAGER A: (Angrily) What's so glorious about Tethe'alla?! You mock our Chosen of Regeneration! NOBLE B: Insolent knave! The only Chosen in this world is the Chosen Zelos! You foolish Sylvaranti need to learn some humility! NOBLE A: Indeed. What have you trash or your primitive society ever accomplished to make you so proud? VILLAGER B: You're no better than common thieves, stealing food from our lands and kidnapping our people. And worst of all, you deny our Chosen of Regeneration! VILLAGER C: Kill them! They won't leave Iselia alive! EMIL: (To Marta) Marta, what should we do? MARTA: (Looks away) Those noble brought this onto themselves. EMIL: Yeah, but we can't just leave them like this! (Runs off) SHEENA: Emil! (Emil runs between the nobles and the mob) EMIL: Stop it! VILLAGER D: What? You're a Tethe'allan too?! EMIL: No, I'm not. VILLAGER A: Then mind your own business! VILLAGER D: Isn't he the little brat who said Lloyd killed his parents or something? VILLAGER C: So you're on the Tethe'allans' side! PHAIDRA: (Offscreen) All of you! Stop this right now! (Phaidra walks in, looking displeased) VILLAGER B: Phaidra-- PHAIDRA: If you don't stop this at once you will distress Colette--distress the Chosen One. Go back to your homes. VILLAGER A: Damn it. (The mob disperses) PHAIDRA: As for the Tethe'allan visitors, you should leave our town at once. NOBLE C: Rescued by the likes of a Sylvaranti... how ridiculous. NOBLE B: If you're looking for a reward, little one, it won't work! (The nobles leave. Marta runs up to Emil) MARTA: We should've just let them get what they deserved! EMIL: But... PHAIDRA: That is not prudent. Imagine the problems we would've had with Tethe'alla if it was allowed to proceed. The Chosen would be put into a very uncomfortable situation. Thank you for stopping our villagers from doing something they would regret. MARTA: But still, I hate people like that. REGAL: It is because of fools such as them that Tethe'alla and Sylvarant will never come together. I apologize on their behalf. MARTA: Regal... SHEENA: We'll do everything we can to get Tethe'alla to see things the way we do. But Marta, I want you to at least understand this: There are people in Tethe'alla who love Sylvarant just as much as you do. (Marta and Emil are silent) ------------------------------------------------------------------------------- *Meltokio* ------------------------------------------------------------------------------- (A creaky old butler greets the party) SEBASTIAN: Duke Bryant, welcome back. Ah, and Miss Sheena. You grace us with your presence. SHEENA: It's been a while, Sebastian. SEBASTIAN: And you would be Sir Emil, Miss Marta, and Sir Tenebrae, correct? Duke Bryant was good enough to send word ahead of your visit. EMIL: Th-thank you. We've come about the Glacies' core. SEBASTIAN: Yes. Well, one of our servants, a man named Tokunaga, informed us that he had come into possession of an unusual jewel. MARTA: Isn't that the butler we saw coming out of the item shop? REGAL: (Nods) The same. It seems that he had just purchased the core when we saw him. EMIL: Could you please call Mr. Tokunaga for us?! (Suddenly, there are several loud thumps from upstairs) SEBASTIAN: Wh-what could that be? (Tokunaga rushes down the stairs) TOKUNAGA: (Alarmed) I-it's Lady Seles! Lady Seles has been kidnapped by Sir Lloyd! (Everyone reacts with shock) SEBASTIAN: What?! Sir Bud kidnapped Lady Seles?! MARTA: (Puzzled) Sir Bud? EMIL: Are you talking about Lloyd? SHEENA: We'll explain later! Which way did he go?! TOKUNAGA: Out the second floor window. SHEENA: We have to go after him! ------------------------------------------------------------------------------- (Everyone looks around in different directions) REGAL: Where is he?! EMIL: Tenebrae! Can you sense Glacies around here?! TENEBRAE: I do sense a presence getting further from here. However, energy from another Centurion's core is causing some interference. SHEENA: Another core? Like Lumen's? Lloyd has that! TENEBRAE: No, this would be Solum's core, I believe. Why would Solum's core be here? MARTA: We can wonder about that later! Let's split up and start searching! ------------------------------------------------------------------------------- (Emil descends the steps and looks around. He turns around to go back and crashes right into Zelos) ZELOS: Woah, excuse you! It's you! EMIL: Zelos Wilder! ZELOS: Huh. Never expected to see you in my neck of the woods. EMIL: We don't have time for that! Lloyd kidnapped your sister! ZELOS: (Annoyed) What are you talking about? EMIL: It's true! (Looks left) Huh? (Suddenly, a red-shirted figure rushes past, the fragile under his arm) ZELOS: (Shocked) Lloyd?! (Lloyd stops for a moment, looking around) EMIL: Lloyd Irving! I-- (Emil's eyes go red) R.EMIL: (Angrily) I've been waiting for you! (Lloyd keeps running) R.EMIL: (Shouting) Come back here! (Emil and Zelos chase for a moment, but Lloyd has vanished) R.EMIL: Damn it! I lost him! ZELOS: You're saying that was Lloyd? R.EMIL: Of course! Are you blind? ZELOS: Don't make me laugh. That's not Lloyd. R.EMIL: (Angrily) You idiot! Your sister's been kidnapped! ZELOS: Hmmph. Don't get your britches in a bunch, kid. Lloyd wouldn't do something like that to Seles. That was not Lloyd. (Zelos turns and starts walking away) R.EMIL: Where're you going? ZELOS: I'm going home. If someone's gone to all the trouble of kidnapping Seles, I'm sure they left me some sort of message. You come too. You wanna see Lloyd, right? R.EMIL: (Looks away) Hmpf!... ------------------------------------------------------------------------------- SEBASTIAN: Master Zelos! Lady Seles has been-- ZELOS: The kid already filled me in. SEBASTIAN: Duke Bryant and Miss Sheena are currently out looking for Lady Seles. ZELOS: (Surprised) Regal and Sheena? (Marta runs back in) MARTA: It looks like Lloyd's already skipped town. Oh! R.EMIL: Marta... (Emil's eyes revert to green) MARTA: Emil... ZELOS: Sebastian, tell me exactly what happened. TOKUNAGA: I was the one who witnessed it, Master Zelos. I had presented Lady Seles with an exceptional gem called the Glacies. I had just begun explaining its origins when it happened. Sir Lloyd suddenly came in through the window. He grabbed Lady Seles along with the gem, and escaped. MARTA: (Shocked) You mean Lloyd has Glacies' Core? EMIL: I'm sorry, Marta. If only I caught him... ZELOS: (To Sebastian) And there's been no word from Lloyd? SEBASTIAN: We have yet to hear anything. ZELOS: That's weird. MARTA: What's so weird about it? Lloyd's after all of the cores. ZELOS: Then why go to the trouble of kidnapping Seles? I'm telling you, that's not Lloyd. EMIL: (Angrily) You're wrong! It was Lloyd! I saw him with my own eyes! ZELOS: What would you know about Lloyd, anyway? You really think he smells like that? MARTA: (Puzzled) Smell? ZELOS: Yep. When he ran by me there was this horrible stench. I thought I was gonna pass out. Lloyd's never been the sort to wear cologne. And even if he was, he'd never put on something that putrid. EMIL: Now that you mention it, it did smell a bit familiar. MARTA: Was it Eau de Seduction? EMIL: That's it! Wait, that would mean Decus was disguised as Lloyd?! ZELOS: Hey, you guys want to enlighten the rest of us as to what you're talking about? MARTA: Um, well, you see... (Quickie Explanation fade-out) ZELOS: Hmm...Ratatosk, huh? I gotta say that's quite the tale. So anyway, there's a good chance the "Lloyd" we saw was actually this Vanguard guy Decus in disguise. EMIL: Judging from the smell I think so. ZELOS: All right, come with me for an audience with His Majesty. Let Regal and Sheena know when they come back. SEBASTIAN: (Bows) Understood. MARTA: An audience? ZELOS: The house of Wilder is second in status only to the royal family. We have to report this immediately. Let's go. ------------------------------------------------------------------------------- (The King and Princess sit on their thrones) TETHE'ALLA KING: Zelos, Chosen One. I'm told that Bud has kidnapped Seles. ZELOS: To be more accurate, Your Majesty, she was taken by an impostor of his. We believe the Vanguard may be involved. EMIL: Excuse me, why do you call him "Bud"? ZELOS: Because he's my bud. PRINCESS: You say those barbarians who call themselves the Sylvaranti Liberation Front committed this crime?! How awful. MARTA: (Sad groan) ... (A soldier approaches) SOLDIER: Your Majesty, Duke Bryant and Sheena Fujibayahi of Mizuho have arrived. TETHE'ALLAN KING: I would speak with them. (The soldier runs off. Regal and Sheena walk in) TETHE'ALLAN KING: It seems matters have become quite grave. REGAL: Your Majesty, we come bearing new information about the current situation. SHEENA: Scouts from my village reported seeing a Rheiard overhead, flying east. MARTA: East of here. That could be the Cape Fortress. EMIL: Marta? MARTA: The Vanguard has a base in the Cape Fortress. ZELOS: So Marta dear, how do you know something like that? MARTA: W-well... ZELOS: Former Vanguard, huh? TETHE'ALLAN KING: A member of the Vanguard? (The soldiers draw their weapons) EMIL: Stop, please! Marta has nothing to do with the Vanguard anymore! ZELOS: And right now my sister's life if more important. (Sternly) Put away your weapons! (The soldiers withdraw) ZELOS: (To the King) So far, the Vanguard hasn't made any attempt to contact me regarding my sister's kidnapping. Which is why I suspect they've abducted Seles in order to get to Lloyd, rather than me. EMIL: Why would they do that? REGAL: Emil, the Vanguard's after the cores too, correct? That would include whatever cores Lloyd has. EMIL: I see. They took Seles so they could make a trade with Lloyd. ZELOS: Well, it could just be coincidence. Seles came in possession of the core. They set out to steal it, and ended up grabbing her when they realized she'd be useful as well. MARTA: Decus. How could he? ZELOS: (To the King) We'll need to infiltrate the Vanguard's base. Your Majesty, in case our plan should fail, I would request the royal army be readied to take up the search for Seles. TETHE'ALLAN KING: Of course. I'll have my generals make the necessary preparations immediately. As for Mizuho... SHEENA: I've already asked my people to start a search. TETHE'ALLAN KING: Excellent. But Chosen One, shouldn't you consider staying behind in the city? ZELOS: If I don't get some thrills in now and then, I'll grow old before my time. Well then, your majesty, we will take our leave. ------------------------------------------------------------------------------- EMIL: Um...I'd like to say something before we go. REGAL: Is something the matter? EMIL: (Slumps) I'm sorry. SHEENA: What are you apologizing for? EMIL: It's about Lloyd. I've been thinking. What if all these terrible things I've been blaming on Lloyd were actually done by his imposter? MARTA: Emil... EMIL: I don't know. EMIL: Maybe this is the only time it's his imposter. Of course it could turn out that the real Lloyd is responsible for this. But every time I hear one of Lloyd's friends talk about him, it's hard to believe he's the same person who did all of those terrible things. So... REGAL: I appreciate what you're trying to say, but we have no idea what the truth is. EMIL: Yes, I know. It's just, I finally realized I can't jump to conclusions when there's so much doubt about what's happened. That's why I wanted to say I'm sorry. ZELOS: Then let's call a truce. When you gave me the evil eye, I pegged you as just some punk. But now that I've gotten to know you, you're a pretty decent kid. SHEENA: Zelos! You don't have to talk like that. It was probably Emil in Ratatosk Mode that gave you the evil eye. REGAL: Indeed. It seems that Emil gets a bit abrasive when he enters this so-called Ratatosk Mode. (Marta runs in front of Emil) MARTA: (Angrily) Stop it! Stop talking about the other Emil like that! That Emil is Emil, too! And he's doing the best he can. So please stop talking about him like this. SHEENA: (Scratches her head) Uh, right. I'm sorry. REGAL: Yes, I'm afraid I went too far as well. I'm sorry, Emil. EMIL: N-no, I'm fine. (Awkward silence) ZELOS: Well, moving on, I think it's about time we left. Sorry to rush you all, but I'm worried about Seles. EMIL: Yes, I'm sorry for delaying. Let's get moving! ------------------------------------------------------------------------------- ZELOS: (Angry) Damn them! I don't care if they're the Vanguard or what, anybody who even looks at Seles the wrong way is gonna answer to me. After I string them up by their necks from the summit of Mt. Fooji, I'll tie them to a sack of bricks and dump them into Flanoir Harbor! MARTA: Wow, Regal and Sheena weren't kidding! EMIL: Y-yeah. ZELOS: What did they say? MARTA: They said you cared a lot about your sister. EMIL: That you'd never forgive anybody who hurt her. TENEBRAE: Essentially, they said you seem to have a thing for your sister. ZELOS: Regal, Sheena. Come here a sec. REGAL: (Nervous) No, that's not what we meant. SHEENA: (Irked) Tenebrae! TENEBRAE: (Laughs darkly) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ZELOS: Oh why hello, Miss Jubblies! I see you're keeping that sumptuous body of yours in top shape! SHEENA: (Irked) Say it again and I'll smack you! (Smacks Zelos) ZELOS: OW! You always warn me after you do it! Nice to see you haven't changed, Sheena. SHEENA: Nice to see you still can't have a conversation without slobbering over breasts! REGAL: The Chosen's personality is the picture of constancy. ZELOS: You haven't changed a bit yourself, Duke Bryant. REGAL: Chosen, we just saw each other the other day, at the salon of Countess Rattenmeier. SHEENA: (Irked) He was checking out her voluptuous aristocratic curves, no doubt. ZELOS: What's that, Sheena? Do I detect a note of jealousy? SHEENA: What?! REGAL: It's almost as if they've never been apart. ------------------------------------------------------------------------------- *TRANSCRIBER'S NOTE: I wonder if Zelos takes a bath with a "roobber duckie?" I swear, these voices sometimes...* ------------------------------------------------------------------------------- *Cape Fortress* ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.6) - Chapter 6 - (GS6) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.7) - Chapter 7 - (GS7) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (9.8) - Chapter 8 - (GS8) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10) - Skits - (SKT) All skits are organized by order of appearance, and they occur naturally as the plot progress, so triggers for the skits will not be listed. If you wish to see the exact location, you can check it (Ctrl - F) in the Game Script Section. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.1) - Chapter 1 (SK1) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10.2) - Chapter 2 (SK2) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Skit "Ruin Mode" ------------------------------------------------------------------------------- Emil: So Collete, just what does going into "Ruin Mode" invole? Colette: Well, let's see... Colette: Oh, it's the Asgard Ruins! Emil, state the historical background of this ruin. Emil: Um...I... Colette: When Cloe the III held a ritual to offer a sacrifice to the Summon Spirit of Wind to quell a storm that had ravaged his kingdom for a week, he did it here! Agh, have you learned anything at all these past five years?? Colette: I'd say that about sums it up. Emil: That was sorta terrifying. Colette: Really? It's actually quite fun. I can't wait for you to see the real thing! ------------------------------------------------------------------------------- Skit "Preparations" ------------------------------------------------------------------------------- Marta: Um... first like that, then like this... Emil: Hey Marta, about that ritual... Marta: Don't talk to me right now, I'll forget it! Emil: Oh, sorry... Marta: No, no, I'm sorry, I didn't mean...Don't hate me or anything okay? Emil: No, I-- Tenebrae: Lady Marta, how are the preparations for the ritual? Marta: Um...I think I forgot how to do it... ------------------------------------------------------------------------------- Skit "Fishing for Compliments" ------------------------------------------------------------------------------- Marta: So, what did you think of my preformace? Emil: Well, it's the first ritual I've seen ever seen, so I can't really say. Marta: No, I mean, you're supposed to say I looked cute or that I was mesmerising even if you don't mean it...nevermind. Emil: I'm sorry...It was really cute, and mesmerising too. Tenebrae: Yes, that sounded quite sincere. Marta: Forget it, I didn't really want a compliment from you anyway. ------------------------------------------------------------------------------- Skit "Memory" ------------------------------------------------------------------------------- Emil: You looked relieved. Marta: Well, I'm through preforming that silly ritual. I've never been good at memorizing little details like that. Emil: But, you did manage to remember it! Marta: Yeah, but now I've forgotten it! Emil: Already?! ------------------------------------------------------------------------------- Skit "Tenebie Part 2" ------------------------------------------------------------------------------- Colette: Do you really hate being called "doggie" that much? Tenebrae: "Hate" might be too strong a word. I simply feel it gives the wrong impression. Colette: Then "Tenebie" is no good either...Well, how bout "Tenby?" Tenebrae: Hm... Emil: What about "Tenie" or maybe "Trae"? Tenebrae: (sigh) Marta: I vote for "Braebrae!" Colette: That's cute! Emil: Yeah, I like it! Tenebrae: In that case, let's just stick with "Tenebie". ------------------------------------------------------------------------------- Skit "Target of Affection" ------------------------------------------------------------------------------- Colette: (sigh) Emil: Were you thinking about Lloyd? Colette: No, it's not that...I promised myself I'd save thinking about Lloyd after all of this is sorted out. Emil: I don't think you need to be so strict about it. Colette: I'm sorry... Marta: By the way, Colette? If Lloyd is that important to you, does that mean the two of you are...? Colette: No, it's not like that, really it's not! Emil: But how could Colette possibly like someone like Lloyd? Marta: Why do you sound so heartbroken? Emil: Um... Marta: Fine, you know what! Well, I do love you, but I hate you!! Tenebrae (laughing): I guess being a target of affection is difficult. Emil: You're enjoying this, aren't you? ------------------------------------------------------------------------------- Skit "Balacruf Mausolem" ------------------------------------------------------------------------------- Emil: So, where is the Balacruf Mausolem? Tenebrae: If memory serves, it should be on an island to the north-east of this town. Emil: But, isn't it strange how two places so far apart would be so similar? Colette: When the worlds of Tethe'alla and Sylvarant were divided, the Mausolem was located just outside of Asgard. Tenebrae: Actually, even before the world was split in two, a large kingdom existed where we now stand. The similarities in style between the two locations demonstrate just how vast that ancient kingdom truly was. Marta: So this place might be connected to the Balacruf Mausolem somehow Tenebrae: It is certainly possible. ------------------------------------------------------------------------------- Skit "Stick in the Mud" ------------------------------------------------------------------------------- Tenebrae: Am I...really that much of a stick in the mud...? Emil: I can't believe he's still thinking about that... Colette: I honestly don't see any mud on you! But what's wrong with mud anyways? Everyone gets a little dirty now and again. Marta: I don't think he meant that sort of mud... Colette: Well then, what sort of mud did he mean? Emil: No, listen...there was never any mud to begin with. Colette: Oh, so, it was more of a muck...or maybe a slime? Tenebrae: So now I'm slimey? Colette: I have to say, I prefer mud to slime myself. It's easier to clean. Tenebrae: Well it would depend on where the slime came from. Emil: Yeah, but think about your fur. Slime would stick to it, while mud would just wash off no problem. Marta: Someone, anyone, please, make it stop! ------------------------------------------------------------------------------- Skit "You're A Man" ------------------------------------------------------------------------------- Colette: What's the story behind "Come on, you're a man, speak up!"? Emil: Um, well, I'm not very manly to begin with, so when I hesitate, I have trouble making up my mind, and it's something Marta says to encourage me. Marta: Emil, you're not supposed to tell other people about that! Emil: But it's true! Marta: That's enough!! Emil: What did I say...? Marta: Nevermind. Just try to be more like I imagine you to be, okay? (giggle) ------------------------------------------------------------------------------- Skit "Fruit Everything" ------------------------------------------------------------------------------- Colette: Okay, it's finally ready! Marta: Wow, it's so cute! Colette: (giggle) I thought I'd make a fruit cake. There's also a fruit salad, and some fruit juice and-- Emil: Um...do you have anything with a little more...substance? Colette: Oh, sorry. What would you like? Emil: I dunno, maybe a steak...or something? Colette: Okay, leave it to me! One apple steak coming right up! Emil: On second thought this will be fine. ------------------------------------------------------------------------------- Skit "Centurions" ------------------------------------------------------------------------------- Colette: Tenebie, you're a Centurion right? What exactly makes a Centurion anyway? Tenebrae: Allow me to explain. We Centurions, numbering eight in total, are the faithful servants of Lord Ratatosk, the Lord of all Monsters. We each belong to a particular element, and with the monsters under our control we monitor the levels of mana in the world. You might call us the guardians of the world's mana. Colette: That sounds sort of like the Symphonian Eight. Emil: Hey, I remember that! That's the story of the eight warriors blessed by the spirits, who fought against the sinister Dark Five, right? Colette: That's right! And the Dark Five's leader turned out to be the long lost father of Symphonia Red. Emil: I used to love that story when I was young. Colette: So that would make Tenebrae Symphonia Black! Emil: What? You mean that story was based off the Centurions?! Tenebrae, that's so cool! Tenebrae: Does anyone else notice how the conversation gets way-laid as soon as Colette joins? Or is it just me? ------------------------------------------------------------------------------- Skit "Colette" ------------------------------------------------------------------------------- Emil: Even though Colette is the Chosen of Regeneration, she didn't act aloof at all. She's actually pretty down to earth. Marta: If by down to earth you mean ditzy, then yeah. Emil: Okay, maybe she's a little spacey. But there's something soothing about her. Marta: Oh, so she...soothed you, did she? Emil: I just found it easy to relax around her. Marta (angry): That sound like soothing to me! Emil: Why are you getting so angry? Marta (shouting): Who says I'm angry?!! ------------------------------------------------------------------------------- Skit "Motion Sickness" ------------------------------------------------------------------------------- Marta: It's hard to get around Hakonesia with all these hills... Emil: Yeah, I know Marta: When you moved to Luin, didn't you pass by Hakonesia Peak? Emil: We did, but I was inside a carriage, so I don't really remember it. Marta: A carriage, huh? I get motion sickness, so I never ride in those. Emil: You mean you've done all this travelling on foot? Marta: Well, I started riding from time to time after I met up with Tenebrae. Emil: Wait, I thought you just said you got sick riding in carriages? Marta: No, I meant riding ON Tenebrae. Emil: (sigh) ------------------------------------------------------------------------------- Skit "Emil's Cooking" ------------------------------------------------------------------------------- Marta: Wow, looks delicious! You're a good cook! Emil: I wouldn't say good; probably about average. Marta: Don't be so modest. This is really tasty! Emil: Thanks! I had to help out in the kitchen at home. Guess I must have picked up a few things along the way. Tenebrae: I must say, you humans do eat the most peculiar things. Emil: Well, what do you usually eat Tenebrae? Tenebrae: I absorb mana naturally, so I have no need to consume food. We Centurion's are highly refined life forms after all... Marta: Huh...not being able to eat would be no fun at all... Emil: I agree! ------------------------------------------------------------------------------- Skit "Return to Palmacosta" ------------------------------------------------------------------------------- Marta: We're finally getting close to Palmacosta... Emil: Yeah... Marta: It's been...six months...It's the same for you, right? Emil: About that, yeah... Marta: I'll bet you're looking forward to seeing your old friends again. Emil: My...old friends? Marta: Emil, what's wrong? Emil: What? Oh...nothing... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: Do I really scare that easily?-- Tenebrae (jumping): ROAR! Emil: AH! Tenebrae: I'd say so. Emil: There's that "spiteful" side again... ------------------------------------------------------------------------------- Skit "Where is Marta?" ------------------------------------------------------------------------------- Emil: I wonder where Marta is. Tenbrae: Wait a moment, I will try to sense the pressence of the core lodged on her forehead. Hm... Emil: How's it coming? Tenebrae: Teh...Teh...TeneTeneTeneTene....TeneTeneTeneTeneTene...TENE!! Emil: What? Tenebrae: It would appear she is in the pub. Emil: Oh...yeah? Tenebrae: Yes. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: I can't believe Richter is a member of the Vanguard. Did you know Tenebrae? Tenebrae: Yes. Emil: I...I just don't know what to think. If he's with the Vanguard, then he and Marta started out on the same side. Despite that, he's trying to kill her in order to take Ratatosk's core. Tenebrae: As Lady Marta mentioned, the Vanguard has changed. They are only concerned with gathering Ratatosk and Centurions' cores for their own objective. They are our enemies. It is as simple as that. Emil: But Richter keeps helping me out. I mean, he can be sort of gruff, even scary sometimes, but besides Ratatosk's core, everything he's said to me so far makes sense. Tenebrae: Emil, this is the man who is trying to kill Lady Marta! Emil: (sigh) ------------------------------------------------------------------------------- Skit "Governor-General's Widow" ------------------------------------------------------------------------------- Marta: (sigh) Emil: Marta, what is it? Marta: I'm not really looking forward to meeting the widoe of the Governor-General. Emil: Why? Marta: It's just...I've caused so much trouble for her. Emil: You have? Marta: Yes...if the Vanguard hadn't started meeting here the Blood Purge might never have happened. Emil: The Vanguard might have been the ones who lit the spark, but it was Lloyd and the Church of Martel who fanned the flames into a raging inferno! Don't beat yourself up over it. Marta: Um, Emil...my...my father was-- Emil: What happened to your father? Wait, did Lloyd do something to him? Marta: I..I'm sorry. Forget I said anything, okay? Let's get going to the Governor's office. Emil: R-Right. ------------------------------------------------------------------------------- Skit "Kamisra Mountains" ------------------------------------------------------------------------------- Emil: Just where are the Kamisra Mountains? Marta: What? You mean you didn't learn that in school? Emil: Huh? Marta: Anyone from Palmacosta should know where they are. Emil: Um, I... Tenebrae: Perhaps he didn't pay attention in geography class. Emil is a bit of a dreamer after all. Marta: I see. That's all right Emil. You could be as bright as a star or dumb as a post, and it still wouldn't matter to me! Emil: But that's sorta like saying it's all right that I'm an idiot... Marta: Oh! I suppose it is! So the Kamisra Mountains - they're just south of town. Now let's get going! Emil: ...Okay ------------------------------------------------------------------------------- Skit "Chosen of Tethe'alla" ------------------------------------------------------------------------------- Tenebrae: So...Colette is not the only one who bears the title of Chosen. Marta: Nope. Both Sylvarant and Tethe'alla have their own Chosen. But only Colette is called the Chosen of Regeneration. Emil: I wonder what sort of person the Chosen from Tethe'alla is? Marta: From what I've heard, he's good lucking and has red hair. The guy we just met could have met that description if he hadn't opened his mouth. Emil: I don't know. As far as redheads go, I'd say Richter is a 100 times cooler. Tenebrae: Emil, Richter is our enemy! Emil: Well, I mean, I know...but-- Marta: And anyway, you're a thousand times cooler then Richter. Emil: Uh...thanks! Tenebrae: Love is truly as blind as they say... ------------------------------------------------------------------------------- Skit "Father's Love" ------------------------------------------------------------------------------- Marta: Here Emil, try my homemade cookies! Emil: What? You want me to...eat this? Marta: You're so mean! I poured my heart into this! Emil: Oh..I'm sorry... Marta: It might not look like much, but it tastes great. Try it! Emil: Uh, okay...Here goes... Marta: Well? Daddy always said he loved my cooking... Emil:... Marta: Emil? Tenebrae: He appears to have fainted. Marta: ! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Emil: So, the Vanguard is trying to revive the Sylvarant Dynasty, right? Marta: Yes. They say the Tethe'allan's treat Sylvaranti poorly because we lack a unified government. Tenebrae: Considering the two sides common human heritage, why is it that Sylvarant is without the more central leadership? Marta: Before the world regeneration, Sylvarant was ravaged by the evil Desians. All the main centers of power were destroyed, after that, everyone lived in smaller towns and villages. Tenebrae: And did Tethe'alla suffer a similar fate? Emil: The king apparently succeeded in keeping the country united. Marta: And the Church of Martel has favoured Tethe'alla ever since the two worlds became one. Sylvarant has always ended up with the short end of the stick. Both before the regeneration, and after. Emil: Are the people of the Church really that bad? Marta: They are if you ask me. You'll see for yourself soon enough. They've got a pretty twisted dedication to their religion. ------------------------------------------------------------------------------- Skit "Alice" ------------------------------------------------------------------------------- Emil: Alice kind of acts like a child. How old is she anyway? Marta: 18. Emil: She's that old? Marta: And that's what she says - she could be even older. When is she going to grow up and ditch that creepy baby talk? Emil: Sounds like it really bothers you. Tenebrae: You're a bit short on experience, so you may not know, but young ladies like Alice who flaunt their cutesiness aren't generally well-liked by their female peers. Emil: Oh, I see. Tenebrae: Be that as it may, there isn't a young lady alive who hasn't reveled in her own cuteness from time to time. Emil: I'll never understand women. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Tenebrae: There's something I've been meaning to ask. Why do you consistently battle using the same monster companions? Emil: Hm...I guess I just feel they work well together. It seems to be working, so I figured I shouldn't fix what wasn't broken. Marta: You're pretty conservative...it's manly, in a way, but maybe a little old-fashioned. Emil: You think so? Tenebrae: Oh I quite disagree. Emil is the quintessenial hip-young-fella! Emil+Marta: Did he just say...fella? ------------------------------------------------------------------------------- Skit "Different Kinds" (Triggered by switching Marta's weapon often) ------------------------------------------------------------------------------- Emil: Wow Marta, every time I look you've got a new weapon. Marta: Well there are so many different kinds. If I don't try them all, how will I know which suits me best? Emil:I guess you've got a point. Is that...how you pick your Boyfriends too? Marta: How can you say that? You're the only one for me. I've got no interest in other Boys. So don't go losing interest in me either, k? ------------------------------------------------------------------------------- Skit "Let's Keep It Up" (Triggered by successful pacting 5 times in a row) ------------------------------------------------------------------------------- Marta: Hey, we're doing a pretty good job of adding monsters to our side! Emil: You think so? Marta: Let's keep it up! Emil: Right! ------------------------------------------------------------------------------- Skit "Getting Along" (Triggered by successful pacting 5 times in a row) ------------------------------------------------------------------------------- Tenebrae: It appears you've grown quite proficient at making pacts. Emil: I hope so. Then again, there's not much to it. Tenebrae: You must always be wary of overconfidence. Pacts are a sacred ritual - for the monster it means entrusting you with their very-- Marta (sighs): Another lecture? Tenebrae, you're back in full stuffy-mode. Tenebrae: What was that?! I say these things for Emil's own good so he'll be prepared-- Emil: Okay guys, we can't befriend monsters if we don't get along ourselves... ------------------------------------------------------------------------------- Skit "Cheer Him Up" (Triggered by failing 5 pacts in a row) ------------------------------------------------------------------------------- Emil: (sigh) Marta: Come on, cheer up! You've just had a non-stop string of failed pacts, that's all! Don't let it get you down. Emil: (sigh) Marta: Hey, nobodies perfect. Even great people slip up here and there! It's not surprising to see to see you fail! So if you keep your chin up-- Emil: (SIGH) Marta: What did I do? It's like the more I try to cheer him up, the more depressed he gets. ------------------------------------------------------------------------------- Skit "One Okay" (Triggered by failing 5 pacts in a row) ------------------------------------------------------------------------------- Tenebrae: Emil, if I may-- Emil: I know! It's about failing multiple pacts in a row! Tenebrae: Yes. As I've told you before, when forging a pact you must consider your familarity with the target, as well as it's elemental affinity. The way you are making pacts now-- Emil: Okay, okay, I'll do better next time, so stop bugging me! Tenebrae: Emil, I say this things only for your own good! Emil: Okay okay! Tenebrae: One okay will suffice, thank you. Emil: OKAY! Marta: Did...I just walk into a family meeting? ------------------------------------------------------------------------------- Skit "Pact of Love" (Triggered by failing 10 pacts in a row) ------------------------------------------------------------------------------- Emil (sigh): Another pact that didn't work out. I wonder what're we're doing wrong. Marta: Maybe we're not putting enough love into it. Emil:...Love? Marta: Sure! Monsters are living things too! If we approach them with love in our hearts, it's bound to work out. Emil: Oh yeah...maybe you're right. Marta: So...you wanna practice by making a pact of looove with me? Emil: What?! ------------------------------------------------------------------------------- Skit "Words to Heart" (Triggered by failing 10 pacts in a row) ------------------------------------------------------------------------------- Tenebrae: Emil-- Emil: Lecture again? Tenebrae: Yes, that's right, it is pitiful. Anyone who fails this many pacts in a row must truly be clumsy and foolish. Emil: But what are you crying for Tenebrae? I'm the one who should be bawling their eyes out! Tenebrae: I beg you, if you have any compassion for me at all, please listen to my advice! Emil: I know, I need to be more careful, right. Tenebrae, I'm sorry. Tenebrae: Emil, Emil! Then you've finally taken my words to heart! Marta: He's totally turned into Emil's father... ------------------------------------------------------------------------------- Skit "Escape From Battle" (Trigger: Run away 10 times) ------------------------------------------------------------------------------- Emil: (sigh) Marta: What's with the sigh? Emil: It's the 10th time we've had to run from a fight. Isn't that sort of pathetic? Marta: Huh...I guess it has been 10... Emil: That doesn't bother you at all? Marta: "He who fights and runs away, lives to fight another day," right? Sometimes retreating is the best strategy. Not that you'll ever get away from ME though. Emil: What? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- (10) - Acknowledgment - (ACK) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- *** Big thanks to Lou, who worked tirelessly to produce much of the script and skits! *** *** Thanks to Raging_Time, alik_lockhart, pj44055, LadyCelebi249, Junkie X, and all the contributors of the "Post Monster Evolutions" and "Post monster evolutions, part 2" topics for allowing me the use of a great deal of monster data, including locations and drops. Thanks guys! *** *** Thanks to KazarSanaga for his major contribution to the Bestiary section! *** *** Thanks to Korey for some grimoire information! *** I hope that you found my mini-guide helpful, and that you enjoyed it as much as I enjoyed creating it! See-ya guys later! ;) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Version - 1.2